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	<updated>2026-05-24T05:25:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Simon_Drat&amp;diff=27284</id>
		<title>User:Simon Drat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Simon_Drat&amp;diff=27284"/>
		<updated>2008-01-21T20:57:18Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Main:''' [[PCs:Adagio D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Timezone:''' GMT -5 (Cincinnati)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10273 PM Simon Drat]&lt;br /&gt;
&lt;br /&gt;
Started playing late 2004 after the BioWare Wednesday article came out.  Puttered around at first, then got hooked once I crafted my first Masterwork Sling sometime around Jan 2005.  Addicted ever since.&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Simon_Drat&amp;diff=27283</id>
		<title>User:Simon Drat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Simon_Drat&amp;diff=27283"/>
		<updated>2008-01-21T20:56:54Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Main:''' [[PCs:Adagio D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Timezone:''' GMT -5 (Cincinnati)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Times available to play:'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Sun     1500 to 0600 GMT (Sun     1100 to 0200 EST)&lt;br /&gt;
:Mon     1400 to 0600 GMT (Mon     1000 to 0200 EST)&lt;br /&gt;
:Tues    2000 to 0600 GMT (Tues    1600 to 0200 EST)&lt;br /&gt;
:Wed-Fri 2330 to 0500 GMT (Wed-Fri 2300 to 0200 EST)&lt;br /&gt;
:Sat     1400 to 2000 GMT (Sat     1000 to 1600 EST)&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10273 PM Simon Drat]&lt;br /&gt;
&lt;br /&gt;
Started playing late 2004 after the BioWare Wednesday article came out.  Puttered around at first, then got hooked once I crafted my first Masterwork Sling sometime around Jan 2005.  Addicted ever since.&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=27279</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=27279"/>
		<updated>2008-01-19T19:36:47Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Adagio_Headshot.jpg|right|thumb|600px|Listening carefully to a student of the harp]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:[[image:Adagio_Full.jpg|left|thumb|400px|Garbed in finery for another enthralling performance]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Lineage:''' Mother - [[Romini]], Father - Unknown&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 36&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' The back of a caravan wagon on the open road&lt;br /&gt;
:'''Residence:''' [[Visimontium]]&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Singer, Composer, and Storyteller&lt;br /&gt;
:*Hunter and Fisherman&lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Carpenter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Director of [[Guild:Reverdie|Reverdie]] and the [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts]] in Visimontium&lt;br /&gt;
:*[[Guild:ACE|ACE]] carpentry apprentice.&lt;br /&gt;
:*Friend of [[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
:*Tutor of Ashanar Sekor, bardic apprentice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Character Summary:'''&lt;br /&gt;
:Adagio (or 'Dagi' to his friends) was born into a traveling circus, which, due to unfortunate circumstances, he left to become a traveling hunter serving Pelar for many years.  After ten-odd seasons, a traumatic and life-changing incident lead him back to his roots in performance, and he has since given up his life as a ranger.  (A good thing, considering his notoriously poor sense of direction.)  In the many years since he found his true calling in life, his notoriety as a performer has blossomed.  He has since become the Director of the Academy of Bardic Arts in Visimontium, and the leader of the reknown performance ensemble known as Reverdie.  He can usually be found in and around the Academy, especially since the installation of the portal tower in Visimontium, located very close to his base of operations. Any young bards interested in educational or employment opportunities, or any organizations seeking assistance in planning entertainment for their events, are encouraged to leave a note at his offices inside the Bardic Academy.  ((PM Simon Drat)&lt;br /&gt;
&lt;br /&gt;
:'''Personality:'''&lt;br /&gt;
:Adagio is ever the inquisitive optimist, always hungry for new fodder for his many tales and songs.  Still a hunter at heart, he serves Pelar not only through his frequent hunting trips, but also in his hunt for knowledge and various items for his numerous collections.  He is immodest, sometimes to a fault, but truly, who can fault him for admitting just how handsome he is?  Facts are facts, after all... and an encounter with Adagio is hard to forget.  After all, when's the last time you saw a human with such strikingly lavender hair, hmm?&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;br /&gt;
[[Category:VisimontiumPCs|D'Tranticus, Adagio]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Adagio_Headshot.jpg&amp;diff=27278</id>
		<title>File:Adagio Headshot.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Adagio_Headshot.jpg&amp;diff=27278"/>
		<updated>2008-01-19T18:46:58Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Adagio_Full.jpg&amp;diff=27277</id>
		<title>File:Adagio Full.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Adagio_Full.jpg&amp;diff=27277"/>
		<updated>2008-01-19T18:24:50Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26656</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26656"/>
		<updated>2007-10-01T16:13:47Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;[[image:lyre.gif|left|200px]]Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men received a quick lesson in melee combat which consisted mainly of getting chewed upon by the insects' slathering mandibles.  Luckily, a brown bear happened to pass by, and Adagio's skills with these beasts convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:Eartha_%26_Ana.jpg|right|thumb|600px|Anaraxis and Eartha]]&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's early adult life was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a group of nine orcs, resting peacefully against the hillside and laughing to themselves, oblivious to the presence of Adagio and his friends.  Blinded by rage, Dagi denied common sense and snatched up his bow, firing into the group.  Immediately the orcs charged down the hill towards him, as Anaraxis and Nouvhig stared incredulously at their foolish companion.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked halberd.  He went down quickly, the world faded to darkness.  He awoke on the hillside much later, his friendsfrowning down at him with a mixture of worry and anger etched into their faces.  A bit of luck and the healing proficiencies of his two companions were the only reasons that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi followed his companions to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and sang a prayer to Pelar.[[image:Moonlight_Meditation.jpg|left|thumb|160px|Prayers to Pelar]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's life changed forever, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
During this period in his life, Adagio grew more and more aloof from his companions, spending nearly all of his time alone or hunting orcs with Eartha at his side.  As his skill at tracking and slaying orcs grew, so did the seething rage within his heart.  The more he focused on his vengeance, The more cynical and quick to anger he became.  Adagio's relationship with his brother Nouvhig began to waver, and the two were often seen bickering openly about petty and mundane issues.  When this tension culminated in an heated argument over which fork to take in the road ahead, the choice became clear for the both of them.  Nouvhig headed east, Adagio west, and sadly, the two have never been seen together since.  Given Nouvhig's druidic love of animals, it is Adagio's belief that he simply turned into a bear and wandered off into the wilds to live as one of them forever. &lt;br /&gt;
&lt;br /&gt;
Adagio's path lead him towards a darker and more perilous life.  Like his brother, he turned to the wilds as well, foraging and hunting for food, sleeping under the stars, every night searching high and low for orcs to slay.  The ever-present Eartha at his side was his only reminder of a gentler life he once lived.&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
&lt;br /&gt;
== The Performer ==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio, History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26655</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26655"/>
		<updated>2007-10-01T02:23:08Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* OrcSlayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;[[image:lyre.gif|left|200px]]Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men received a quick lesson in melee combat which consisted mainly of getting chewed upon by the insects' slathering mandibles.  Luckily, a brown bear happened to pass by, and Adagio's skills with these beasts convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:Eartha_%26_Ana.jpg|right|thumb|600px|Anaraxis and Eartha]]&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's early adult life was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a group of nine orcs, resting peacefully against the hillside and laughing to themselves, oblivious to the presence of Adagio and his friends.  Blinded by rage, Dagi denied common sense and snatched up his bow, firing into the group.  Immediately the orcs charged down the hill towards him, as Anaraxis and Nouvhig stared incredulously at their foolish companion.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked halberd.  He went down quickly, the world faded to darkness.  He awoke on the hillside much later, his friendsfrowning down at him with a mixture of worry and anger etched into their faces.  A bit of luck and the healing proficiencies of his two companions were the only reasons that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi followed his companions to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and sang a prayer to Pelar.[[image:Moonlight_Meditation.jpg|left|thumb|160px|Prayers to Pelar]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's life changed forever, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio, History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Moonlight_Meditation.jpg&amp;diff=26654</id>
		<title>File:Moonlight Meditation.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Moonlight_Meditation.jpg&amp;diff=26654"/>
		<updated>2007-10-01T02:00:59Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26653</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26653"/>
		<updated>2007-10-01T01:58:34Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;[[image:lyre.gif|left|200px]]Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men received a quick lesson in melee combat which consisted mainly of getting chewed upon by the insects' slathering mandibles.  Luckily, a brown bear happened to pass by, and Adagio's skills with these beasts convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:Eartha_%26_Ana.jpg|right|thumb|600px|Anaraxis and Eartha]]&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's early adult life was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a group of nine orcs, resting peacefully against the hillside and laughing to themselves, oblivious to the presence of Adagio and his friends.  Blinded by rage, Dagi denied common sense and snatched up his bow, firing into the group.  Immediately the orcs charged down the hill towards him, as Anaraxis and Nouvhig stared incredulously at their foolish companion.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked halberd.  He went down quickly, the world faded to darkness.  He awoke on the hillside much later, his friendsfrowning down at him with a mixture of worry and anger etched into their faces.  A bit of luck and the healing proficiencies of his two companions were the only reasons that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi followed his companions to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's life changed forever, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio, History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Lyre.gif&amp;diff=26652</id>
		<title>File:Lyre.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Lyre.gif&amp;diff=26652"/>
		<updated>2007-10-01T01:42:52Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26651</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26651"/>
		<updated>2007-10-01T01:40:54Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* Flight to Le'Or */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men received a quick lesson in melee combat which consisted mainly of getting chewed upon by the insects' slathering mandibles.  Luckily, a brown bear happened to pass by, and Adagio's skills with these beasts convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[image:Eartha_%26_Ana.jpg|right|thumb|600px|Anaraxis and Eartha]]&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's early adult life was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a group of nine orcs, resting peacefully against the hillside and laughing to themselves, oblivious to the presence of Adagio and his friends.  Blinded by rage, Dagi denied common sense and snatched up his bow, firing into the group.  Immediately the orcs charged down the hill towards him, as Anaraxis and Nouvhig stared incredulously at their foolish companion.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked halberd.  He went down quickly, the world faded to darkness.  He awoke on the hillside much later, his friendsfrowning down at him with a mixture of worry and anger etched into their faces.  A bit of luck and the healing proficiencies of his two companions were the only reasons that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi followed his companions to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's life changed forever, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio, History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Eartha_%26_Ana.jpg&amp;diff=26650</id>
		<title>File:Eartha &amp; Ana.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Eartha_%26_Ana.jpg&amp;diff=26650"/>
		<updated>2007-10-01T01:35:34Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26649</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26649"/>
		<updated>2007-09-29T15:07:03Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* OrcSlayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men received a quick lesson in melee combat which consisted mainly of getting chewed upon by the insects' slathering mandibles.  Luckily, a brown bear happened to pass by, and Adagio's skills with these beasts convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's early adult life was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a group of nine orcs, resting peacefully against the hillside and laughing to themselves, oblivious to the presence of Adagio and his friends.  Blinded by rage, Dagi denied common sense and snatched up his bow, firing into the group.  Immediately the orcs charged down the hill towards him, as Anaraxis and Nouvhig stared incredulously at their foolish companion.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked halberd.  He went down quickly, the world faded to darkness.  He awoke on the hillside much later, his friendsfrowning down at him with a mixture of worry and anger etched into their faces.  A bit of luck and the healing proficiencies of his two companions were the only reasons that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi followed his companions to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's life changed forever, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio, History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26648</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=26648"/>
		<updated>2007-09-29T14:57:29Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* Flight to Le'Or */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men received a quick lesson in melee combat which consisted mainly of getting chewed upon by the insects' slathering mandibles.  Luckily, a brown bear happened to pass by, and Adagio's skills with these beasts convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's early adult life was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a small group of orcs, resting peacefully against the hillside.  In a rage, Adagio saw his opportunity, snatched up his bow, and fired into the group.  Immediately the orcs charged down the hill towards the trio, and they found to their chagrin that they were outnumbered three-to-one.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked orcish halberd.  He went down quickly, the world faded to darkness.  It was only through the healing proficiencies of his two companions that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi's companions led him to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's main goal in life changed, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio, History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Simon_Drat&amp;diff=26086</id>
		<title>User:Simon Drat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Simon_Drat&amp;diff=26086"/>
		<updated>2007-08-22T03:43:56Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* The Real Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Main:''' [[PCs:Adagio D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Timezone:''' GMT -4 (Cincinnati)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Times available to play:'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Sun     1500 to 0600 GMT (Sun     1100 to 0200 EST)&lt;br /&gt;
:Mon     1400 to 0600 GMT (Mon     1000 to 0200 EST)&lt;br /&gt;
:Tues    2000 to 0600 GMT (Tues    1600 to 0200 EST)&lt;br /&gt;
:Wed-Fri 2330 to 0500 GMT (Wed-Fri 2300 to 0200 EST)&lt;br /&gt;
:Sat     1400 to 2000 GMT (Sat     1000 to 1600 EST)&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10273 PM Simon Drat]&lt;br /&gt;
&lt;br /&gt;
===The Avlis Me===&lt;br /&gt;
Started playing late 2004 after the BioWare Wednesday article came out.  Puttered around at first, then got hooked once I crafted my first Masterwork Sling sometime around Jan 2005.  Addicted ever since.  I play Adagio D'Tranticus, a strapping Romini-born male who describes himself as a former-self-proclaimed-orc-hunter-now-turned-performing-bard.&lt;br /&gt;
&lt;br /&gt;
===The Real Me===&lt;br /&gt;
My name is Mark.  I live in Cincinnati and am married and a father of one.  My wife, Pam, and I are garage sale and thrift store junkies and sell our findings on eBay.  I am an actor and musician with a professional sketch comedy troupe called [http://www.shadowboxcabaret.com Shadowbox]... any Avlis players visiting the Columbus or Cincinnati area, send me a PM and I'll get you free tickets to one of our shows.&lt;br /&gt;
MySpace is [http://www.myspace.com/markslack www.myspace.com/markslack]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=25921</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=25921"/>
		<updated>2007-08-06T21:28:55Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildsHeader}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;guild&amp;quot; here is actually a misnomer. Guilds in Avlis refer to organizations run by players. While some indeed are crafting and trading guilds focused on certain skills like alchemy or blacksmithing, others are religious groups, druid circles, monk enclaves, or just groups of people with similar interests. Guilds are a great place to meet PCs who have interests in common with your PC. They are also good places to find other PCs to adventure with or gain support from.&lt;br /&gt;
&lt;br /&gt;
While a DM sponsor is necessary when a guild is initially formed, after that the organization is wholly run by players. Guilds get their own private forum in the Avlis forums to discuss guild matters. They also get guild tokens, items they can wear that identify them as members of that guild. Some guilds even have their own uniforms and magic items.&lt;br /&gt;
&lt;br /&gt;
To join a guild it is best to ask around about that guild in-game by speaking with PCs. If you are unable to find a member of that guild online (perhaps due to time zone differences), then it is acceptable to send a PM to the moderator of the guild's forum.&lt;br /&gt;
&lt;br /&gt;
== Guild Types ==&lt;br /&gt;
&lt;br /&gt;
There are '''TWO''' kinds of guilds on Avlis: One kind created by players, and one kind created by the people who made Avlis.&lt;br /&gt;
&lt;br /&gt;
These differences are very practical, and you should keep them in mind.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 1: Player-Made Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are STEAL, AAAA, AAKN, Order of --Insert Here--.&lt;br /&gt;
&lt;br /&gt;
Players conceived of and made these guilds. They thought them up, and they proposed them to DM's. The process then began for them to become manifest on the server.&lt;br /&gt;
&lt;br /&gt;
ICly, the members of these guilds are only Players (NPC merchants don't count). So if Order of --Insert Here-- has 6 PC's, then ICly, the ENTIRE Order has 6 people in it.&lt;br /&gt;
&lt;br /&gt;
If I were ever to write a sourcebook for Avlis, there would most likely not be any mention of these groups, for many reasons, possibly for legal ones too.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 2: Built-In Avlis Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are both M'Chek/T'Nanhsi armies, Raven, Shadow Dirks, Church of --Insert God name--, Elysia Defense Force (EDF), Government of --Insert country/city--, and eventually the Mage Orders&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guild&amp;quot; is actually a bad name for these groups. They are not guilds. Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. These groups don't do that. These groups are an integral part of Avlis' religious, social, government, and magical structure. They are VERY different from typical guilds.&lt;br /&gt;
&lt;br /&gt;
For example when you are in Raven, you are not part of a guild with 20 people in it. You are part of a guild with 20 *PC'* in it and about a thousand *NPC* thieves. Someone who is a high cleric of a church in an area is not just in control of 6 or 8 clerics played by PC's, they are in control of hundreds or thousands of followers of their god in their area, few of which are actually represented by NPC's.&lt;br /&gt;
&lt;br /&gt;
Having said all that, depending on what kind of group you belong to (type 1 or 2), your group and its members will be treated differently by not necessarily the DM's, but the WORLD itself. The DM's are only a manifestation of that. Sometimes, for example, when something is done against a type 2 organization and it is only witnessed by a DM, the DM will report it to the PC leader of that organization. Why? Because there are THOUSANDS of members of that organization, and chances are that one of them saw you do it. Just because it was not a PC, doesn't matter. It's not DM favoritism, it's the world reacting to your actions. Still, the DM's only do it when it would make sense in that context.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Player Run Guild ==&lt;br /&gt;
&lt;br /&gt;
There are some criteria that your guild must match before getting official guild status on Avlis:&lt;br /&gt;
&lt;br /&gt;
# Your guild must fit in with the existing background of Avlis (this is the most important one)&lt;br /&gt;
# Your guild must have a serious group of players that are active enough to support its continued existence. Somewhere in the region of 8 to 10 characters that are on regularly is what you should aim for at the least.&lt;br /&gt;
# You need a DM sponsor. One of the DMs must agree to help you get organised as a guild and he will be there for the guild to ask the questions from.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
# The right to guild items&lt;br /&gt;
# The right to an own private discussion forum&lt;br /&gt;
# The right to build a guild house somewhere (you still have to pay for it, but there's some things that are allowed for guild houses that we wouldn't even consider in a regular PC house).&lt;br /&gt;
# You have a DM that guides your guild at least in OOC matters.&lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:AAAA|AAAA]]&lt;br /&gt;
* [[Guild:ANRA|Academy of Natural Resources and Agriculture]] (ANRA)&lt;br /&gt;
* [[Guild:AKN|Advancement in Knowledge of Nature ]] (AKN)&lt;br /&gt;
* '''Andrinor's Trust'''&lt;br /&gt;
** [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
** [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
** [[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
** [[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
** [[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
** [[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
** [[Guild:GoldOrder|Gold Order of the Sand]]&lt;br /&gt;
** [[Guild:EbonyOrder|Ebony Order of the Moon]]&lt;br /&gt;
** [[Guild:VioletOrder|Violet Order of the Skull]]&lt;br /&gt;
** [[Guild:BattleMagi|Church of Andrinor]]&lt;br /&gt;
* [[Guild:AAAA|Avlis Arms and Armor Association]] (AAAA)&lt;br /&gt;
* [[Guild:ACE|Avlis Carpentry Enterprise]] (ACE)&lt;br /&gt;
* [[Guild:ATU|Avlis Tower University]] (ATU)&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:BardicAcademyofVisimontium|Bardic Academy of Visimontium]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:CLOTH|Cheim Lietzes Oj Trauges Hochmakkotikes]] (CLOTH)&lt;br /&gt;
* [[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Council of Balance]]&lt;br /&gt;
* [[Guild:CouncilOfDagath|Council of Dagath]]&lt;br /&gt;
* [[Guild:Cytherian Marines|Cytherian Marines]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Deglos Brigade|The Deglos Brigade]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:EDGE|Elysia's Diligent Guides and Explorers]] (EDGE)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Faithful of Corellon|Faithful of Corellon]]&lt;br /&gt;
* [[Guild:FEAT|Ferrell Explorers and Adventurers Troupe]] (FEAT)&lt;br /&gt;
* [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
* [[Guild:FuryofRa-Ghul|Fury of Ra-Ghul]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:The_Halstead_Legion|The Halstead Legion]]&lt;br /&gt;
* [[Guild:HandsofDruEl|Hands of Dru'El]]&lt;br /&gt;
* [[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:ImperialOrder|Imperial Order]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:KeepersoftheCycle|The Keepers of the Cycle]]&lt;br /&gt;
* [[Guild:Kurathene Freelancer's Guild|Kurathene Freelancer's Guild]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
* [[Le'Megen T'Elysia|Le'Megen T'Elysia]]&lt;br /&gt;
* [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
* [[Guild:Lorewardens of Vorin|Lorewardens of Vorin]]&lt;br /&gt;
* [[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:_M'Chekian_Army|M'Chekian Army]]&lt;br /&gt;
* [[Guild:_The_M'Chekian_Guards|M'Chekian Guards]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:OrderoftheDragon|Order of the Dragon]]&lt;br /&gt;
* [[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
* [[Guild:OrderofOMa|Order of O'Ma]]&lt;br /&gt;
* [[Guild:_Order_of_Valok|Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:PrideoftheSouthlands|Pride of the Southlands]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Raven|Raven]]&lt;br /&gt;
* [[Guild:_Reavers_of_Maleki|Reavers of Maleki]]&lt;br /&gt;
* [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
* [[Guild:Rhissaerk|Rhissaerk's Shaahesk Elite]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
* [[Guild:Sereg|The Sereg'Wethrin]]&lt;br /&gt;
* [[Guild:ShadowDirks|The Shadow Dirks]]&lt;br /&gt;
* [[Guild:Shemathen|Shemathen Le'Yeritath]]&lt;br /&gt;
* [[Guild:Solar Brigade|The Solar Brigade]]&lt;br /&gt;
* [[Guild:SATF|South Avlis Trade Federation]] (SATF)&lt;br /&gt;
* [[Guild:SwordofToran|Sword of Toran]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:TurivaIlnuru|Turiva Ilnuru]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Unnamed|&amp;quot;Unnamed&amp;quot; Guild]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Maidens|Warrior Maidens of Dre'Ana]]&lt;br /&gt;
* [[Guild:WebofAngadar|Web of Angadar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds| Guilds]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=An_Oak_Gave_Me_This_Cloak&amp;diff=25767</id>
		<title>An Oak Gave Me This Cloak</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=An_Oak_Gave_Me_This_Cloak&amp;diff=25767"/>
		<updated>2007-07-10T17:51:21Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Songs|An Oak Gave Me This Cloak]]&lt;br /&gt;
by [[PCs:Adagio D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An Oak gave me this cloak my friends&amp;lt;br&amp;gt;&lt;br /&gt;
I kid you not, it's true!&amp;lt;br&amp;gt;&lt;br /&gt;
And if you don't believe me, then&amp;lt;br&amp;gt;&lt;br /&gt;
I'll weave the tale for you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A friend and I were strolling by&amp;lt;br&amp;gt;&lt;br /&gt;
When we happened to see&amp;lt;br&amp;gt;&lt;br /&gt;
A gnomish girl acting quite queer&amp;lt;br&amp;gt;&lt;br /&gt;
Whispering to a tree.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I thought to speak to her, until&amp;lt;br&amp;gt;&lt;br /&gt;
I heard my friend's voice ring:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is this 'Let's-Hug-A-Tree Day' or &amp;lt;br&amp;gt;&lt;br /&gt;
Are we missing something?!?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My friend is short and to the point&amp;lt;br&amp;gt;&lt;br /&gt;
That's Miriel Xilo...&amp;lt;br&amp;gt;&lt;br /&gt;
I'm sure she meant no great offense,&amp;lt;br&amp;gt;&lt;br /&gt;
It's how she says 'Hello.'&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the gnome whirled round with ire&amp;lt;br&amp;gt;&lt;br /&gt;
As quickly as you please&amp;lt;br&amp;gt;&lt;br /&gt;
She scolded us for not knowing&amp;lt;br&amp;gt;&lt;br /&gt;
The language of the trees.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She said the oak before us&amp;lt;br&amp;gt;&lt;br /&gt;
Thought that we were nasty weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This girl's head,&amp;quot; I thought, &amp;quot;must be&amp;lt;br&amp;gt;&lt;br /&gt;
Filled up with old birdseed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She must have seen it on my face&amp;lt;br&amp;gt;&lt;br /&gt;
And shot me quite a glare&amp;lt;br&amp;gt;&lt;br /&gt;
Saying, &amp;quot;This tree takes umbrage with&amp;lt;br&amp;gt;&lt;br /&gt;
Your funny shade of hair.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laughing, I told the tree it was&amp;lt;br&amp;gt;&lt;br /&gt;
A rotten hunk of wood&amp;lt;br&amp;gt;&lt;br /&gt;
A great retort, I thought!  Alas,&amp;lt;br&amp;gt;&lt;br /&gt;
It wasn't all that good...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ground rose up beneath our feet&amp;lt;br&amp;gt;&lt;br /&gt;
We fell and hit the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
With ancient roots, the tree lashed out.&amp;lt;br&amp;gt;&lt;br /&gt;
My left elbow still hurts!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It seems that I had angered it&amp;lt;br&amp;gt;&lt;br /&gt;
My jest was far too strong.&amp;lt;br&amp;gt;&lt;br /&gt;
My only course, of course, was thus:&amp;lt;br&amp;gt;&lt;br /&gt;
I sang the tree a song:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
~ o tree o tree &amp;lt;br&amp;gt;&lt;br /&gt;
~ you stand before me &amp;lt;br&amp;gt;&lt;br /&gt;
~ angry as can be &amp;lt;br&amp;gt;&lt;br /&gt;
~ at me at me &amp;lt;br&amp;gt;&lt;br /&gt;
~ I think you need &amp;lt;br&amp;gt;&lt;br /&gt;
~ an apology &amp;lt;br&amp;gt;&lt;br /&gt;
~ I did not mean &amp;lt;br&amp;gt;&lt;br /&gt;
~ to harm or hurt thee &amp;lt;br&amp;gt;&lt;br /&gt;
~ now leave us be &amp;lt;br&amp;gt;&lt;br /&gt;
~ dear mister tree &amp;lt;br&amp;gt;&lt;br /&gt;
~ we shall not flee &amp;lt;br&amp;gt;&lt;br /&gt;
~ but we hope to leave &amp;lt;br&amp;gt;&lt;br /&gt;
~ and know that we've &amp;lt;br&amp;gt;&lt;br /&gt;
~ a friend in thee&amp;lt;br&amp;gt;&lt;br /&gt;
~ instead of a woody &amp;lt;br&amp;gt;&lt;br /&gt;
~ enemeeeeeeee!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Admittedly, the song was weak&amp;lt;br&amp;gt;&lt;br /&gt;
The rhymes were not that good&amp;lt;br&amp;gt;&lt;br /&gt;
But keep in mind my audience's&amp;lt;br&amp;gt;&lt;br /&gt;
Brain was made of wood!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The branches seemed to soften as&amp;lt;br&amp;gt;&lt;br /&gt;
It learned we were no threat&amp;lt;br&amp;gt;&lt;br /&gt;
No roots lashed out, the tree it seemed&amp;lt;br&amp;gt;&lt;br /&gt;
Was no longer upset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tension ceased, we all relaxed&amp;lt;br&amp;gt;&lt;br /&gt;
The song had done the trick&amp;lt;br&amp;gt;&lt;br /&gt;
And so the gnome girl wandered off&amp;lt;br&amp;gt;&lt;br /&gt;
Conversing with a stick.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As she was exiting, I spied&amp;lt;br&amp;gt;&lt;br /&gt;
A crack along the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I knelt down by the roots to look&amp;lt;br&amp;gt;&lt;br /&gt;
And see what I had found.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The oak lifted his root to show&amp;lt;br&amp;gt;&lt;br /&gt;
A hole right underneath&amp;lt;br&amp;gt;&lt;br /&gt;
A rope I tied and then climbed down&amp;lt;br&amp;gt;&lt;br /&gt;
To see what lay beneath.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Huge beetles we did find below&amp;lt;br&amp;gt;&lt;br /&gt;
An infestation vile&amp;lt;br&amp;gt;&lt;br /&gt;
But ''*snick snack snick*'' we cleared them out &amp;lt;br&amp;gt;&lt;br /&gt;
It only took a while.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And there below the old tree's roots&amp;lt;br&amp;gt;&lt;br /&gt;
I had a lucky stroke:&amp;lt;br&amp;gt;&lt;br /&gt;
Within an ancient chest I found&amp;lt;br&amp;gt;&lt;br /&gt;
This brand new magic cloak!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I thanked the tree quite humbly and&amp;lt;br&amp;gt;&lt;br /&gt;
We made our brief goodbyes&amp;lt;br&amp;gt;&lt;br /&gt;
And as we walked away I heard&amp;lt;br&amp;gt;&lt;br /&gt;
Leaves rustle in reply.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And so, you see, this cloak's a gift&amp;lt;br&amp;gt;&lt;br /&gt;
From my new sap-filled friend.&amp;lt;br&amp;gt;&lt;br /&gt;
I swear to you, this tale is true &amp;lt;br&amp;gt;&lt;br /&gt;
From beginning to end!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It sure does make me wonder if&amp;lt;br&amp;gt;&lt;br /&gt;
Somewhere there grows an Elm&amp;lt;br&amp;gt;&lt;br /&gt;
And if I help him kill ''his'' bugs&amp;lt;br&amp;gt;&lt;br /&gt;
I'll get a matching helm!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''From [[The Complete Works of Adagio D'Tranticus]], Vol. 3: Miscellaneous Mirth''&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=An_Oak_Gave_Me_This_Cloak&amp;diff=25761</id>
		<title>An Oak Gave Me This Cloak</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=An_Oak_Gave_Me_This_Cloak&amp;diff=25761"/>
		<updated>2007-07-09T15:04:18Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Songs|An Oak Gave Me This Cloak]]&lt;br /&gt;
by [[PCs:Adagio D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An Oak gave me this cloak my friends&amp;lt;br&amp;gt;&lt;br /&gt;
I kid you not, it's true!&amp;lt;br&amp;gt;&lt;br /&gt;
And if you don't believe me, then&amp;lt;br&amp;gt;&lt;br /&gt;
I'll weave the tale for you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A friend and I were strolling by&amp;lt;br&amp;gt;&lt;br /&gt;
When we happened to see&amp;lt;br&amp;gt;&lt;br /&gt;
A gnomish girl acting quite queer&amp;lt;br&amp;gt;&lt;br /&gt;
Whispering to a tree.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I thought to speak to her, until&amp;lt;br&amp;gt;&lt;br /&gt;
I heard my friend's voice ring:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is this 'Let's-Hug-A-Tree Day' or &amp;lt;br&amp;gt;&lt;br /&gt;
Are we missing something?!?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My friend is short and to the point&amp;lt;br&amp;gt;&lt;br /&gt;
That's Miriel Xilo...&amp;lt;br&amp;gt;&lt;br /&gt;
I'm sure she meant no great offense,&amp;lt;br&amp;gt;&lt;br /&gt;
It's how she says 'Hello.'&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the gnome whirled round with ire&amp;lt;br&amp;gt;&lt;br /&gt;
As quickly as you please&amp;lt;br&amp;gt;&lt;br /&gt;
She scolded us for not knowing&amp;lt;br&amp;gt;&lt;br /&gt;
The language of the trees.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She said the oak before us&amp;lt;br&amp;gt;&lt;br /&gt;
Thought that we were nasty weeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This girl's head,&amp;quot; I thought, &amp;quot;must be&amp;lt;br&amp;gt;&lt;br /&gt;
Filled up with old birdseed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She must have seen it on my face&amp;lt;br&amp;gt;&lt;br /&gt;
And shot me quite a glare&amp;lt;br&amp;gt;&lt;br /&gt;
Saying, &amp;quot;This tree takes umbrage with&amp;lt;br&amp;gt;&lt;br /&gt;
Your funny shade of hair.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Laughing, I told the tree it was&amp;lt;br&amp;gt;&lt;br /&gt;
A rotten hunk of wood&amp;lt;br&amp;gt;&lt;br /&gt;
A great retort, I thought!  Alas,&amp;lt;br&amp;gt;&lt;br /&gt;
It wasn't all that good...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ground rose up beneath our feet&amp;lt;br&amp;gt;&lt;br /&gt;
We fell and hit the dirt&amp;lt;br&amp;gt;&lt;br /&gt;
With ancient roots, the tree lashed out.&amp;lt;br&amp;gt;&lt;br /&gt;
My left elbow still hurts!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It seems that I had angered it&amp;lt;br&amp;gt;&lt;br /&gt;
My jest was far too strong.&amp;lt;br&amp;gt;&lt;br /&gt;
My only course, of course, was thus:&amp;lt;br&amp;gt;&lt;br /&gt;
I sang the tree a song:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
~ o tree o tree &amp;lt;br&amp;gt;&lt;br /&gt;
~ you stand before me &amp;lt;br&amp;gt;&lt;br /&gt;
~ angry as can be &amp;lt;br&amp;gt;&lt;br /&gt;
~ at me at me &amp;lt;br&amp;gt;&lt;br /&gt;
~ I think you need &amp;lt;br&amp;gt;&lt;br /&gt;
~ an apology &amp;lt;br&amp;gt;&lt;br /&gt;
~ I did not mean &amp;lt;br&amp;gt;&lt;br /&gt;
~ to harm or hurt thee &amp;lt;br&amp;gt;&lt;br /&gt;
~ now leave us be &amp;lt;br&amp;gt;&lt;br /&gt;
~ dear mister tree &amp;lt;br&amp;gt;&lt;br /&gt;
~ we shall not flee &amp;lt;br&amp;gt;&lt;br /&gt;
~ but we hope to leave &amp;lt;br&amp;gt;&lt;br /&gt;
~ and know that we've &amp;lt;br&amp;gt;&lt;br /&gt;
~ a friend in thee&amp;lt;br&amp;gt;&lt;br /&gt;
~ instead of a woody &amp;lt;br&amp;gt;&lt;br /&gt;
~ enemeeeeeeee!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Admittedly, the song was weak&amp;lt;br&amp;gt;&lt;br /&gt;
The rhymes were not that good&amp;lt;br&amp;gt;&lt;br /&gt;
But keep in mind my audience's&amp;lt;br&amp;gt;&lt;br /&gt;
Brain was made of wood!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The branches seemed to soften as&amp;lt;br&amp;gt;&lt;br /&gt;
It learned we were no threat&amp;lt;br&amp;gt;&lt;br /&gt;
No roots lashed out, the tree it seemed&amp;lt;br&amp;gt;&lt;br /&gt;
Was no longer upsetv&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tension ceased, we all relaxed&amp;lt;br&amp;gt;&lt;br /&gt;
The song had done the trick&amp;lt;br&amp;gt;&lt;br /&gt;
And so the gnome girl wandered off&amp;lt;br&amp;gt;&lt;br /&gt;
Conversing with a stick.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As she was exiting, I spied&amp;lt;br&amp;gt;&lt;br /&gt;
A crack along the ground&amp;lt;br&amp;gt;&lt;br /&gt;
I knelt down by the roots to look&amp;lt;br&amp;gt;&lt;br /&gt;
And see what I had found.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The oak lifted his root to show&amp;lt;br&amp;gt;&lt;br /&gt;
A hole right underneath&amp;lt;br&amp;gt;&lt;br /&gt;
A rope I tied and then climbed down&amp;lt;br&amp;gt;&lt;br /&gt;
To see what lay beneath.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Huge beetles we did find below&amp;lt;br&amp;gt;&lt;br /&gt;
An infestation vile&amp;lt;br&amp;gt;&lt;br /&gt;
But ''*snick snack snick*'' we cleared them out &amp;lt;br&amp;gt;&lt;br /&gt;
It only took a while.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And there below the old tree's roots&amp;lt;br&amp;gt;&lt;br /&gt;
I had a lucky stroke:&amp;lt;br&amp;gt;&lt;br /&gt;
Within an ancient chest I found&amp;lt;br&amp;gt;&lt;br /&gt;
This brand new magic cloak!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I thanked the tree quite humbly and&amp;lt;br&amp;gt;&lt;br /&gt;
We made our brief goodbyes&amp;lt;br&amp;gt;&lt;br /&gt;
And as we walked away I heard&amp;lt;br&amp;gt;&lt;br /&gt;
Leaves rustle in reply.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And so, you see, this cloak's a gift&amp;lt;br&amp;gt;&lt;br /&gt;
From my new sap-filled friend.&amp;lt;br&amp;gt;&lt;br /&gt;
I swear to you, this tale is true &amp;lt;br&amp;gt;&lt;br /&gt;
From beginning to end!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It sure does make me wonder if&amp;lt;br&amp;gt;&lt;br /&gt;
Somewhere there grows an Elm&amp;lt;br&amp;gt;&lt;br /&gt;
And if I help him kill ''his'' bugs&amp;lt;br&amp;gt;&lt;br /&gt;
I'll get a matching helm!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''From [[The Complete Works of Adagio D'Tranticus]], Vol. 3: Miscellaneous Mirth''&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Complete_Works_of_Adagio_D%27Tranticus&amp;diff=25760</id>
		<title>The Complete Works of Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Complete_Works_of_Adagio_D%27Tranticus&amp;diff=25760"/>
		<updated>2007-07-09T14:58:02Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Songs|The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
== '''Comic Songs About Animals''' ==&lt;br /&gt;
[[Calamitous Chicken]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crabsong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Dwarves and Bears]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tales of Epic Proportions''' ==&lt;br /&gt;
[[Song Of Myself]], an autobiography&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Lich's Bride]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Life's Great Hunt]]&lt;br /&gt;
&lt;br /&gt;
== '''Miscellaneous Mirth''' ==&lt;br /&gt;
[[An Oak Gave Me This Cloak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Avlis Birthday Song]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dinner Is On Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fishing is the Gentler Hunt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=67922 On The Training Of Bears]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=25543</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=25543"/>
		<updated>2007-06-25T00:12:13Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Dagi_Woohoo.jpg|right|thumb|350px|Celebrating A Victorious Hunt]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Lineage:''' Mother - [[Romini]], Father - Unknown&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 32&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' The back of a caravan wagon&lt;br /&gt;
:'''Residence:''' The open road&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Hunter&lt;br /&gt;
:*Performer &lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Crafter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Director of [[Guild:Reverdie|Reverdie]] and the [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts]] in Visimontium&lt;br /&gt;
:*[[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
:*Ashanar Sekor, bardic apprentice&lt;br /&gt;
&lt;br /&gt;
:'''Character Summary:'''&lt;br /&gt;
:Adagio (or 'Dagi' to his friends) was born into a traveling circus, which, due to unfortunate circumstances, he left to become a traveling hunter serving Pelar for many years.  After ten-odd seasons, a traumatic and life-changing incident lead him back to his roots in performance, and he has since given up his life as a ranger.  (A good thing, considering his notoriously poor sense of direction.)  In the many years since he found his true calling in life, his notoriety as a performer has blossomed.  He has since become the Director of the Academy of Bardic Arts in Visimontium, and the leader of the reknown performance ensemble known as Reverdie.  He can usually be found in and around the Academy, especially since the installation of the portal tower in Visimontium, located very close to his base of operations. Any young bards interested in educational or employment opportunities, or any organizations seeking assistance in planning entertainment for their events, are encouraged to leave a note at his offices inside the Bardic Academy.  ((PM Simon Drat)&lt;br /&gt;
&lt;br /&gt;
:'''Personality:'''&lt;br /&gt;
:Adagio is ever the inquisitive optimist, always hungry for new fodder for his many tales and songs.  Still a hunter at heart, he serves Pelar not only through his frequent hunting trips, but also in his hunt for knowledge and various items for his numerous collections.  He is immodest, sometimes to a fault, but truly, who can fault him for admitting just how handsome he is?  Facts are facts, after all... and an encounter with Adagio is hard to forget.  After all, when's the last time you saw a human with such strikingly lavender hair, hmm?&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;br /&gt;
[[Category:VisimontiumPCs|D'Tranticus, Adagio]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=25506</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=25506"/>
		<updated>2007-06-19T23:07:14Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: PC page update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Dagi_Woohoo.jpg|right|thumb|350px|Celebrating A Victorious Hunt]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Lineage:''' Mother - [[Romini]], Father - Unknown&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 32&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' The back of a caravan wagon&lt;br /&gt;
:'''Residence:''' The open road&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Hunter&lt;br /&gt;
:*Performer &lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Crafter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Director of [[Guild:Reverdie|Reverdie]] and the [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts]] in Visimontium&lt;br /&gt;
:*[[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
:*Ashanar Sekor, bardic apprentice&lt;br /&gt;
&lt;br /&gt;
:'''Character Summary:'''&lt;br /&gt;
:Adagio (or 'Dagi' to his friends) was born into a traveling circus, which, due to unfortunate circumstances, he left to become a traveling hunter serving Pelar for many years.  After ten-odd seasons, a traumatic and life-changing incident lead him back to his roots in performance, and he has since given up his life as a ranger.  (A good thing, considering his notoriously poor sense of direction.)  In the many years since he found his true calling in life, his notoriety as a performer has blossomed.  He has since become the Director of the Academy of Bardic Arts in Visimontium, and the leader of the reknown performance ensemble known as Reverdie.  He can usually be found in and around the Academy, especially since the installation of the portal tower in Visimontium, located very close to his base of operations. Any young bards interested in educational or employment opportunities, or any organizations seeking assistance in planning entertainment for their events, are encouraged to leave a note at his offices inside the Bardic Academy.  ((PM Simon Drat)&lt;br /&gt;
&lt;br /&gt;
:'''Personality:'''&lt;br /&gt;
:Adagio is ever the inquisitive optimist, always hungry for new fodder for his many tales and songs.  Still a hunter at heart, he serves Pelar not only through his frequent hunting trips, but also in his hunt for knowledge and various items for his numerous collections.  He is immodest, sometimes to a fault, but truly, who can fault him for admitting just how handsome he is?  Facts are facts, after all... and an encounter with Adagio is hard to forget.  After all, when's the last time you saw a human with such strikingly lavender hair, hmm?&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dinner_Is_On_Me&amp;diff=25384</id>
		<title>Dinner Is On Me</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dinner_Is_On_Me&amp;diff=25384"/>
		<updated>2007-06-12T00:16:34Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: updated version of the song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Songs|Dinner Is On Me]]&lt;br /&gt;
by [[PCs:Adagio D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
''(A pub song, with audience participation.  Every time the singer says &amp;quot;Dinner is on me!&amp;quot;&amp;lt;br&amp;gt;''&lt;br /&gt;
''the audience is encouraged to yell out, &amp;quot;HUZZAH! WE'RE GETTING FED FOR FREE!&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I love fishing!  That's for me!  &amp;lt;br&amp;gt;&lt;br /&gt;
Because I'm getting food for free!  &amp;lt;br&amp;gt;&lt;br /&gt;
Gather round, my friends, you'll see!  &amp;lt;br&amp;gt;&lt;br /&gt;
Tonight your DINNER IS ON ME!  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I'm cooking up your food, my friends &amp;lt;br&amp;gt;&lt;br /&gt;
And trout is on the plate. &amp;lt;br&amp;gt;&lt;br /&gt;
(Unless you prefer Ferrell Eel) &amp;lt;br&amp;gt;&lt;br /&gt;
Please do not show up late. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please do not stop to shop for food &amp;lt;br&amp;gt;&lt;br /&gt;
Tonight your meal is free &amp;lt;br&amp;gt;&lt;br /&gt;
I'm fishing for your meal, my lads! &amp;lt;br&amp;gt;&lt;br /&gt;
Your dinner is on me! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I'll fish straight through the night, my mates! &amp;lt;br&amp;gt; &lt;br /&gt;
Feel free to eat your fill. &amp;lt;br&amp;gt;&lt;br /&gt;
I hope you're partial to seafood &amp;lt;br&amp;gt;&lt;br /&gt;
'Cause trout is on the bill!&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There's more than thirty of you here &amp;lt;br&amp;gt;&lt;br /&gt;
That's quite a lot to feed &amp;lt;br&amp;gt;&lt;br /&gt;
So do not worry, all will eat &amp;lt;br&amp;gt;&lt;br /&gt;
But YOU all buy the mead! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Oh dinner is on me, my lads, &amp;lt;br&amp;gt;&lt;br /&gt;
Dinner is on me! &amp;lt;br&amp;gt;&lt;br /&gt;
But worry not about your foooooooooooooood..... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We're hav-ing fiiiiiish... frick-a-seeeeeeeeee!&amp;lt;br&amp;gt;&lt;br /&gt;
''YOUR DINNER IS ON ME!'' &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''From [[The Complete Works of Adagio D'Tranticus]], Vol. 3: Miscellaneous Mirth''&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Pelar&amp;diff=25089</id>
		<title>Pelar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Pelar&amp;diff=25089"/>
		<updated>2007-05-06T06:19:23Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: Tagged a forum thread which provides insight on the two sects of Pelar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:Pelar_Small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Elysium (Dungeons &amp;amp; Dragons)|Elysium]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The Bow and Arrow&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green, Brown, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:'''&lt;br /&gt;
* New Pelarite - Any Good&lt;br /&gt;
* Fundamentalist Pelarite - Neutral Good/True Neutral/Neutral Evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Hunters and [[Ranger]]s&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Travel|Travel]], [[Magic:Level#Animals|Animals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
'''Pelar''', the son of [[O'Ma]] and a mortal woman, was conceived during the [[The_Age_of_Immortals|Age of Peace]]. His area of domain is a subset of O'Ma's. He is the god of the hunt, and those who live off of the forest.&lt;br /&gt;
&lt;br /&gt;
Much of the Pelar worship currently centers around hunting to &amp;quot;cull the herds&amp;quot; and manage animal populations... essentially a conservationist viewpoint that has as much to do with maintaining good hunting populations and a good ecological balance as it does with actually hunting anything. Attached to this are ancillary beliefs such as not wasting your kill and not killing things you don't need or won't use. Hunting other sentient races is not approved of at all. &lt;br /&gt;
This set of beliefs I will refer to as New Pelarism, enumerated here: &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
== New Pelarite Church ==&lt;br /&gt;
&lt;br /&gt;
=== Tenets ===&lt;br /&gt;
* Conserve natural resources. An ecological balance is needed to preserve the targets of the hunt and provide for the hunter.&lt;br /&gt;
* Respect the land and its inhabitants. Seek to live in harmony with nature, not to take advantage of it.&lt;br /&gt;
* Do not disrespect your kill by wasting its bounty.&lt;br /&gt;
* Cull the sick and weak, so that the herds can prosper.&lt;br /&gt;
* Use what you kill, do not kill what you do not need.&lt;br /&gt;
* Be a skillful hunter.&lt;br /&gt;
* Killing [[elf|nanshi]], [[human]]s, [[dwarf|dwarves]], [[gnome]]s, [[fey]], or [[halfling]]s is murder, not hunting.&lt;br /&gt;
* [[Alignment]]: Any Good for followers, Neutral Good for [[cleric]]s and [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
=== Common Traits ===&lt;br /&gt;
Along with these beliefs comes several &amp;quot;traits&amp;quot; that are common to New Pelarites, those being the more &amp;quot;[[ranger]]-ish&amp;quot; and &amp;quot;Druidic&amp;quot; ones we're familiar with such as tracking, being friendly with animals, etc. New Pelarites are more community-minded, seeking to benefit both nature and those who live with it through their woodlore, their skill in the hunt, and their ability to select quarry whose loss will strengthen nature, not weaken it.&lt;br /&gt;
&lt;br /&gt;
: ''When hunting the deer, do not seek to glorify yourself by striking down the young, virile buck. Instead, take the older one and leave the stronger leader. In this way, the herd will prosper, Pelar will be glorified, and the hunt can continue another day.''&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
After the rise in prominence of [[Skern]] during the 2nd Fairy War, Pelar's clergy began to see the faith wane. Coupled with the destruction of much natural habitat (and hunting grounds) over the course of the [[M'Chek]] / [[T'Nanshi]] war, the newer members began to preach a softer line, and to emphasize a more peaceful path to their deity. This resonated with many who were tired of so much death and sought to find a faith that melded the woodlore and hunting skill they still practiced and the newly fortified belief that the lessons of Pelar could be learned without such callous disregard for life. This &amp;quot;New Pelarite&amp;quot; teaching spread quickly throughout Southern T'Nanshi and Northern M'Chek, and is common in other places where war blunts the desire for killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coexisting with the New Pelarites, there have always been believers in '''Fundamentalist Pelarism'''. The fundamentalists believe in rigorous personal perfection in the effort to achieve a perfect Hunt. They pay little heed to conservationist beliefs, to selecting a kill based on its usefulness, or to the moral implications of their target selection. Fundamentalist Pelarites believe in the Hunt as a microcosm of life, and seek to bring the skills of the Hunt to bear in their own mental and spiritual pursuits. They approach the search for wisdom in the same way as the search for game, and believe some of the most glorious Hunts possible are those targeting ignorance, arrogance, and foolish behavior. Fundamentalists select their quarry carefully, with an eye to the glory of their God first and foremost, always trying to operate at the bleeding edge of their abilities. In recent history, this branch has broken away from the New Pelarite church, believing their focus on conservation has caused them to lose the path to true worship of Pelar.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
== Fundamentalist Pelarite Church ==&lt;br /&gt;
&lt;br /&gt;
=== Tenets ===&lt;br /&gt;
* The perfect Hunt is the ultimate form of worship. To track perfectly, to pass with no trace, to make a clean and artful kill, this is the goal of all believers.&lt;br /&gt;
* An easy target is a waste of time and an insult to Pelar.&lt;br /&gt;
* There is no Hunt without the Kill.&lt;br /&gt;
* Only one who hunts his own imperfections can hope to faithfully worship Pelar.&lt;br /&gt;
* Choose your targets well, with an eye to Pelar's glory, not carelessly with an eye to your own.&lt;br /&gt;
* A day with no Hunt is a wasted day.&lt;br /&gt;
* Share your woodlore at every opportunity.&lt;br /&gt;
* [[Alignment]]: NG/TN/NE for followers, TN for [[cleric]]s or [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
=== Common Traits ===&lt;br /&gt;
Fundamentalists tend to travel as individuals or in small hunting parties. They have a strong sense of personal honor, but enjoy laying mental (and physical) traps for each other, and for the unwary, to fall into. They see these as teachable moments, and will sometimes lead travelers into danger through guile and obvious (to a [[ranger]]) false trails, in an effort to hunt their ignorance and carelessness by demonstrating the result of it. These efforts are followed up by instruction on how to avoid the same pitfalls in the future. The emphasis is on teaching through exploiting flaws in the student... whether they're willing or not. Fundamentalists are very wary of debt and seek to discharge it as quickly as possible... they see each other so rarely that one might owe another for years, if it isn't handled soon. As a result, it's considered rude to ask a favor unless the one you’re asking has one ready to ask in return, or to do a favor without immediately asking for one.&lt;br /&gt;
&lt;br /&gt;
Fundamentalists believe in the Hunt, the total package... choosing a target, tracking, woodlore, stealth, stalking, martial skill, and the clean kill. This leads them to hunt judiciously, with a constant eye to whether their hunt pleases Pelar... not wantonly massacre lots of things just for the sake of it. Once the kill is made, though, they feel no need to make careful use of it, or any use at all. To the Fundamentalist Pelarite, the Hunt is a ceremony, not a means to an end... and one that can last days, weeks, or even years before the kill is finally made.&lt;br /&gt;
&lt;br /&gt;
: ''A kill with no hunt is just slaughter. A hunt with no kill is just tracking. To truly worship Pelar, one must combine all his skills, with precision, grace, and care for every step along the path. From the first sign on the trail to the moment the arrow strikes the target, the true Pelarite maintains his focus and so glorifies his God.''&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The Fundamentalist Church is where Pelar's religion began. Referred to as &amp;quot;the old ways&amp;quot; by New Pelarites, its foundations are more closely rooted to historical Pelarism. Fundamentalist Pelarism fell strongly out of favor during the two centuries of the [[M'Chek]] / [[T'Nanshi]] War, and conversions to Skern and [[Verossa]] took a heavy toll on the ranks. Recently, the Fundamentalist philosophy has experienced a strong resurgence as rumors of the return an ancient mythic hero known as the Breath of Pelar have fueled the desire of many marginalized Pelarites to revive to the old ways. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*[http://www.blackdagger.com/viewtopic.php?t=94598&amp;amp;highlight= Forum Thread - Further discussion on the two sects.]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=25048</id>
		<title>Guild:Reverdie</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=25048"/>
		<updated>2007-04-30T20:17:24Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* Reverdie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wiki.avlis.org/images/3/3a/Reverdie_Banner_2.jpg&lt;br /&gt;
__TOC__&lt;br /&gt;
==Reverdie==&lt;br /&gt;
[[Image:Reverdie_group_shot.jpg|right|thumb|600px|Members of Reverdie rehearse another masterpiece.]]&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts in Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''DM sponsors:''' Currently unsponsored&lt;br /&gt;
&lt;br /&gt;
===Description / History===&lt;br /&gt;
Reverdie is a traveling troupe of performing bards started by Arania Moonshadow Alastaire-Alaster. Commissioned by Melonius Mennallin, Arania formed the troupe to perform plays and concerts in Visimontium and all across Avlis. The Academy of Bardic Arts was built in the city of Visimontium as a place for the troupe to work together and perform their shows as well as teach each other and those wishing to learn the ways of the profession. &lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
[[PCs:Adagio_D'Tranticus|Adagio D'Tranticus]] Director&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arania_Moonshadow_AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Indiga_Amanta|Indiga Amanta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Eric_Buzzard|Eric Buzzard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rabiah_Endymion|Rabiah Endymion Irofin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem_Lightheart|Willem Lightheart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong_Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Reverdie]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Reverdie_group_shot.jpg&amp;diff=25047</id>
		<title>File:Reverdie group shot.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Reverdie_group_shot.jpg&amp;diff=25047"/>
		<updated>2007-04-30T20:06:00Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Miriel%27s_Guide_to_Visimontium&amp;diff=25046</id>
		<title>Miriel's Guide to Visimontium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Miriel%27s_Guide_to_Visimontium&amp;diff=25046"/>
		<updated>2007-04-30T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* The Academy District */  added link to Bard Academy page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ICPOV}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Entry|user=VoidHamlet}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Miriels_guide_to_visimontium.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Visimontium and its Surroundings==&lt;br /&gt;
&lt;br /&gt;
''Latest edition 2178 AAoP''&lt;br /&gt;
&lt;br /&gt;
===The Crescetoria Valley and the Surrounding Mountains===&lt;br /&gt;
&lt;br /&gt;
[[Visimontium]], the holy city of [[Andrinor]], is built in the Crescetoria valley of Northern [[Deglos]], around the [[Lake Crescetoria]], and guarded by four mighty mountain ranges. &lt;br /&gt;
&lt;br /&gt;
'''To the south''' is [[Mount Teratera]], where the Causeway from Deglos to [[Galdos]] branches. Outside of the well travelled path, Teratera offers a barren and difficult to cross terrain. The [[Apara Thorpe]] is nestled at the feet of the mountain, finished in 2178 and sheltering many [[Avariel]].&lt;br /&gt;
&lt;br /&gt;
'''To the east''' lay the slopes of [[Mount Bolinar]]. The southern side includes a low plateau, often used for festivals and open air mage tournaments. While relatively low in comparison to her sisters, Mount Bolinar bears a flaming heart. Hot springs streak her feet like veins, and her scorching breath vapours through the crags marring her shoulders. On the southern slopes the glorious Arena of Andrinor stands, purpoused to hold mage tournaments.&lt;br /&gt;
&lt;br /&gt;
'''To the west''' the horizon is occupied by the mountain most rich in ore veins in the vicinity - [[Mount Geritri]]. Vast caverns and underlakes stretch deep its surface. Geritri also is famous for the secluded high valey of the [[Geritri Forest]]. The forest is protected by the city law as a nature reserve. North of the mountain is the deep Coldshadow Lake, the beauty of which draws one and all. At the south-west corner of the lake the Coldshadow village is in building.&lt;br /&gt;
&lt;br /&gt;
'''To the north''' is the mountain believed to be the highest in Avlis, Crescetoria, which holds the tower of the city founder - [[PCs:Melonius_Mennallin|Melonius Mennallin]]. However, the higher parts of the mountain imprisoned in ice and snow all the year round also are a home for the kin of [[Maleki]]: goblins, bugbears and frost giants. A grand temple to the god of fury, [[Ra-Ghul]], rises as well in the shadow of Mount Crest. &lt;br /&gt;
&lt;br /&gt;
'''The heart of the valley''' - the namesake Crescetoria Lake mirroring the proud mountain - holds one large island which in turn shelters the Lifestone invigourating the area. A smaller island is connected through a bridge to the southern shore. On the southern shore also is the fabulous Periwinkle Fireworks and Foghorn Factory, on both sides of it - the [[Guild:AAAA|AAAA]] local branch, and the city hospital. Rocky wastes stretch east and west of the north shore around the Crescetoria mountain feet. Like the unfriendly mountain itself, they only draw the most eager and brave miners. This applies with even greater power to the eastern wastes which include a dangerous area of wild magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The Districts of Visimontium===&lt;br /&gt;
&lt;br /&gt;
Although some of the Visimontium inns and taverns are mentioned below, the complete list of them can be found on a separate page. &lt;br /&gt;
&lt;br /&gt;
====The Garrison District====&lt;br /&gt;
&lt;br /&gt;
The Causeway path through Teratera leads up to the Mountain Gates and into the well fortified Garrison District of Visimontium. This is where the headquarters of the city guard - the Visimontium [[Guild:Sentinels|Sentinels]] - are situated, and within the same building, the city jail. The Visimontium City Council building is here as well, together with the office of the city architect [[PCs:Kim%2C_Jenii|Jenii Kim]] under its roof. An inn and a small marketplace meet the worn travellers. The tunnel east leads to the District of the Trust, and the tunnel west - to the Residential Districts.&lt;br /&gt;
&lt;br /&gt;
====The Underground Settlement====&lt;br /&gt;
&lt;br /&gt;
The Underground Settlement is the oldest part of the city, now accessible through the Garrison Distcit. It initially sheltered the Visimontium builders - most of them gnomes and dwarves, then was used to accomodate the first wave of human settlers. At present, the Underground settlement holds the memorial graveyard of the Gnomish workers to have fallen during the blasting works, the Sentinels' Arena and a temple to [[Clangeddin Silverbeard]]. &lt;br /&gt;
&lt;br /&gt;
====The Crescetoria Valley Marketplace====&lt;br /&gt;
&lt;br /&gt;
Craftsmen of all trades offer their goods here in a long row of shops facing the Temple of [[Hurine]]. The valley marketplace is a major meeting point for locals, drawn not only by the necessity of supply and demand but also by the large wooden table outside the Plough and Scythe Inn, under the great oak tree. Secluded in the eastern end of the area is the town cemetery. &lt;br /&gt;
&lt;br /&gt;
====The Residential Districts====&lt;br /&gt;
&lt;br /&gt;
Stretching from the Garrison District along the northern slopes of Mount Geritri to the eastern shore of Lake Coldshadow, the Residential Districts are a well presentable face of the city. They are divided into southern, central and northern areas, bond together by the broad Ailpera Lane. The Residential Districts except for private residences include the workshops of great artizans. Such are the &amp;quot;Precious Objects&amp;quot; run by the jewelers Wulfgar and Tzaramendl, the &amp;quot;Frimungun Clothing Empire&amp;quot;, and indeed the &amp;quot;Heffernven Toy Shop&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
The '''Southern Residential District''' where the Western Tunnel from the Garrison District opens is quiet and secluded, with few private residences nestled around the Lohenson Court.&lt;br /&gt;
&lt;br /&gt;
Through the '''Central Residential District''' one can take the path to the Mount Geritri Mines. The famous &amp;quot;Hideaway Cafe&amp;quot; is here for those who shun the mining pick, not far from the First City Real Estates office. The centre of the Residential Districts is also dignified by the grove devoted to Mary Briggs, druidess of [[O'Ma]]. &lt;br /&gt;
&lt;br /&gt;
The '''Northern Residential District''' often is refered to as &amp;quot;The Cottages&amp;quot;, though these rented homes take but a portion of its territory. The Northern Residential District is where the Ailpera Lane ends, at the elevation offering a glorious view to the Coldshadow Lake. Here is the home of the Visimontium city council speaker, commander of the Army of Visimontium and a great benefactor to the city [[PCs:Aerill_Ailpera|Aerill Ailpera]], Archmage to the Blue Order of the Sky. The entrance hall of her residence opened to the public now hosts the &amp;quot;Mennallin Shop&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====The District of the Trust====&lt;br /&gt;
&lt;br /&gt;
The District of the Trust is indeed occupied by the nine towers of the Nine Orders of [[Arcane#Andrinor.27s_Trust|Andrinor's Trust]], and the smaller but no less imposing Tower of the Trust. A centrepoint of the area however admittedly is the Nine Towers Brewery and Tavern. Those drawn by the waterfalls crossing the east side may soon find the secluded Grove of O'Ma. Following the Promenade boulevard north, one reaches the quiet, picturesque Willow Lake. &lt;br /&gt;
&lt;br /&gt;
====The Academy District====&lt;br /&gt;
&lt;br /&gt;
The most busy district of Visimontium is the Academy District. In itself it is a broad square, lined by houses at its far northern and southern ends, and occupied by a number of buildings of importance. In the spring of 2178, a great portal tower opened at the centre of the area, property by Quintin Fallkirk III. It provides portal links to any major city of southern Avlis, and [[Kuras]]. In the Academy District there indeed also are the local branch of the [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]] and the Alchemy research department, the Great Library of Visimontium, [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts in Visimontium]] feat. [[Guild:Reverdie|Reverdie]], the open air Observatory, and last but not least the Department of Conflagration. When free of work, the populace can often be found around &amp;quot;Jade's Coffee House&amp;quot;, &amp;quot;Truely Sweets&amp;quot; - a legacy of [[NPCs:Andrew Derrington|Lord Derrington]]'s chocolate tradition, or indeed the Tipsy Wizard Inn. Unsuprisingly, here also is the workshop of an industrious Ganoom offering alchemical dyes.&lt;br /&gt;
&lt;br /&gt;
====The Temple District====&lt;br /&gt;
&lt;br /&gt;
Above the square of the Academy District is the Temple District, built around a small hill atop which is the High Temple of Andrinor. The area also offers roof for the faithful of [[Cha'reth]], [[Dagath]], [[Dru'El]], [[Fegall]], [[Gorethar]], [[Mikon]], and [[Mishlekh]]. Outside the Eastern Gates, at the lower slopes of Mount Bolinar, overlooking the Thousand Springs stands a shrine to [[Yeraiah]]. &lt;br /&gt;
&lt;br /&gt;
====The Farmlands====&lt;br /&gt;
&lt;br /&gt;
As the city forms a half-circle on the southern end of lake Crescetoria, the Farmlands occupy the fruitful land in-between the lake shore and the city walls. Both the west and east farmlands boast with lush apple gardens. At the eastern farms opens a grand cave system; its higher reaches are used to make premium quality cheese. In the western farmlands the local school is built, as a part of a dream coming true: the dream of the city founder Melonnius Menallin to provide education for the children of Avlis. The school has been built thanks to Dame [[PCs:Moira_Celyn_Windspar|Moira Celyn Windspar]] from [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]], who also is the architect of the Academy of Bardic Arts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The Inns and Taverns of Visimontium===&lt;br /&gt;
&lt;br /&gt;
''In alphabetical order:'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Coldshadow Tavern, Northern Residential District &lt;br /&gt;
Proprietor: Grandari &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Mountain Settlers' Inn, Garrison District &lt;br /&gt;
Proprietor: Merarry Askyrew &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* The Nine Towers Brewery and Tavern, District of the Trust &lt;br /&gt;
Proprietor: Losil Fentleln &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Orchards Guest House and Public Room, South-Western Farmlands &lt;br /&gt;
Proprietor: Granny Micah &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* The Plough and Scythe Inn and Tavern, Crescetoria Valley Marketplace &lt;br /&gt;
Proprietor: Alia Jarlson &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* The Snow Eater's Inn and Tavern, Western Passage (Near the West Gate) &lt;br /&gt;
Proprietor: Legnar &amp;quot;Snow Eater&amp;quot; Kessen &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* The Tipsy Wizard Inn and Bar, Academy District &lt;br /&gt;
Proprietor: Drarry Askyren&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Visimontium City Council==&lt;br /&gt;
&lt;br /&gt;
The city of Visimontium is represented by counselors to decide on laws and edicts. &lt;br /&gt;
At present these are:&lt;br /&gt;
&lt;br /&gt;
* '''The Andrinor's Trust Representative''' - [[PCs:Rorln_Frizzlegomp|Rorln Frizzlegomp]] of the [[Guild:BlueOrder|Blue Order]] of the Sky&amp;lt;br&amp;gt;&lt;br /&gt;
* '''The High Mage Council Representative''' - [[PCs:Damar_Ogdem|Damar Ogdem]], Archmage of the [[Guild:GoldOrder|Gold Order]] of the Sand and Moderator of the [[High_Mage_Council#The_High_Mage_Council|High Mage Council]]&amp;lt;br&amp;gt;&lt;br /&gt;
* '''The Church of Andrinor Representative''' - [[NPCs:Rayna_Na%27Tanlynn|Rayna Na'Tanlynn]], High Priestess of Andrinor&amp;lt;br&amp;gt;&lt;br /&gt;
* '''The Sentinels of Visimontium Representative''' - Fealith Anifail, General-Marshall of the Visimontium Sentinels&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Speaker of the Council''' is Aerill Ailpera, Archmage of the Blue Order of the Sky and Commander of the Army of Visimontium&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
The Visimontium [[Guild:Sentinels|Sentinels]] are the guards of the City of Andrinor, initially hand-picked by the city founder Melonius Mennallin himself. The Sentinels protect the city and its population and deal with the day to day law enforcement issues in order to keep the city running as normally as possible. They answer to the decisions and orders of the City Council of Visimontium.&lt;br /&gt;
&lt;br /&gt;
==Recent History of Visimontium==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Founding of the City (Apprx. 2120)===&lt;br /&gt;
&lt;br /&gt;
Two things the god of mortal magic Andrinor bestowed on his mostly devoted follower, the then-Archmagus of the [[Guild:IvoryOrder|Ivory Order]] of the Sun Melonius Mennallin. One was the establishment and moderation of the High Mage Council, the other - the building of a holy city in Andrinor's honour which also was destined to be a home to the magi of Andrinor's Trust. &lt;br /&gt;
&lt;br /&gt;
The works on the holy city of Andrinor began in early 2120s, after Melonius Mennallin bought off the valley sheltered in-betwen four mountain ranges in Northern Deglos. Most of the expenses were covered out of Mennallin's personal funds, as well as by numerous donations. The greatest lot of the donations were gathered during the celebration of the opening of the Merchants Rest Inn in [[Elysia]], mutual property of Melonius Mennallin himself and the famous tradesman [[PCs:Zacharia_FeatherFingers|Zacharia Featherfingers]].&lt;br /&gt;
&lt;br /&gt;
Much more expenses came in the form of life losses. A great lot of gnome quarrimen, stonesmiths and engineers were lost during the blasting works. Their bodies are now laid in a memorial graveyard in the Underground settlement. The blasting and building works were supported and supervised by a group of people hired by Melonius himself, known as &amp;quot;Leo (Leopold)'s Mercenary Group&amp;quot;. For clarity, I apply a popular statement by Leopold Pfefehur on the group's name: ''&amp;quot;Much as I like having a group of folk named after me, it was never my intention. If anything we're Melonius's Mercs! It's just the way it happened that my name got used for the group, and it sort of stuck!&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
===Migration to Visimontium (2150)===&lt;br /&gt;
&lt;br /&gt;
The city of Visimontium is not merely the city of mages. It is a home more than 100,000 migrants from post-war [[M'Chek]], who were given a chance to begin a new life thousands of miles away from their homeland. This was possible after Melonius Menallin's proposal to the M'Chekian government, which was quickly accepted. A great lot of the work on organising the migration and colonization of the valley has been done by the founding Sentinel members Fealith Anifail, Aerill Ailpera, Jenii Kim, Leopold Pfefefhur and many members of Leopold's Mercenary Group a lot of which remained in Visimontium as Sentinels. Moving such a great lot of people, be it in groups, took the effort of many organisations - aid was provided by the [[Guild:M'Chekian Army|M'Chekian Army]], [[Guild:Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]], the [[Guild:AAAA|AAAA]], the [[Guild:AKN|AKN]], [[Guild:AshenOrder|Ashen Order]] of the Stars, the [[Guild:BlueOrder|Blue Order]] of the Sky, the [[Guild:DwarfBrigade|Deglos Brigade]], [[Guild:EDGE|EDGE]], [[Guild:EbonyOrder|Ebony Order]], [[Guild:FEAT|FEAT]], the [[Guild:GreenOrder|Green Order]] of the Forest, the [[Guild:HealersofChareth|Healers of Chareth]], [[Guild:IvoryOrder|Ivory Order]] of the Sun and [[Guild:Mikon's Council of Balance|Council of Balance]]. The migration met much impediments in the form of [[Elf%2CSereg|Sereg'Wethrin]] attacks, diseases, and the unforgiving nature of the depths of Deglos. Tens of thousands were lost on the way. On the 20th of November 2150 the last wave of migrants reached Visimontium. The people held the torches high in the harsh winter night, and the hopes were high ... &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===The First Decade===&lt;br /&gt;
&lt;br /&gt;
=====Finishing of the building works (2150-2156)=====&lt;br /&gt;
&lt;br /&gt;
By the time the migrants from M'Chek arrived in Visimontium, the eastern wing of the city (the districts of the Trust, the Academy and Temple districts) were still in process of building. The city was for the most consisted of underground settlements, and houses made of wood and stone. In 2153, the city finally woke up in silence - the blasting and hammering of the gnomes in the east side of the city had ceised, it had finally been finished. In time, the remaining portion of Visimontium was reworked to hold proud buildings of stone, paved streets, strong walls. In the end of 2156, this work was completed. &lt;br /&gt;
&lt;br /&gt;
=====Proclamation of Geritri Forest as a nature reserve (2152)=====&lt;br /&gt;
&lt;br /&gt;
The Geritri Forest, home for many rare animals and plantlife, as well as treant wardiens, drew druids seeking to tend to the forest and adventurers seeking to challenge its inhabitants alike. As a result, the druids started treating with hostility anyone who would venture in the forest. The name of the druidess Naer'maril still is remembered as one violent defender of the Geritri forest, as well as the local priestess of Gorethar, [[PCs:Belevren_Graniteanvil|Belevren Graniteanvil]], who sought for a legal compromise on the statute of the forest. &lt;br /&gt;
&lt;br /&gt;
A copy of the public announcement of the Visimontium City Council: &lt;br /&gt;
&lt;br /&gt;
''Geritri Forest is considered a nature reserve. Hunting animals or treants there is forbidden. It is each visitor's responsibility to make sure they do not disturb the animals living there. Capture for profit or killing of animals will result in a fine or worse punishment depending on how severe is the action. Construction of buildings or housing will not be allowed in Geritri Forest. - Aerill Ailpera, Speaker of the Visimontium City Council'' &lt;br /&gt;
&lt;br /&gt;
=====Heatwave reaches Visimontium (2152-2156)=====&lt;br /&gt;
&lt;br /&gt;
The heat to sweep through Southern Avlis in the early 2150s did not miss out Visimontium. Four years in a row, it lingered over the city, causing dangerous steam elementals to rise from the great valley lakes and numerous streams. &lt;br /&gt;
&lt;br /&gt;
=====An year of mysteries (2155)=====&lt;br /&gt;
&lt;br /&gt;
Visimontium is a city of magic, and this alone has many effects in the everyday life. Flowers would sprout out of a seed within minutes, or scarecrows will start walking. The latter happened in the autumn Harvest Festival in 2155 when the scarecrows did not limit themselves to simply walking around but also randomly attacked locals. Another memorable occassion of the same year was the griveous end of the wedding anniversary of Dame [[PCs:Grace_Dane-Unuldur|Grace Dane-Unuldur]] and Morran Unuldur, who recieved a small ship as a gift from their friend [[PCs:Ayren_Milen|Ayren Milen]]. As the couple ventured to the ever-shrouded by mists centre of the lake Crescetoria, a storm rose which shattered the lovely &amp;quot;Trenium&amp;quot; vessel to pieces. The couple barely survived, and the story lived on, retold by the resident bard of the Plough and Scythe Inn and Tavern - Trinash Vellah. &lt;br /&gt;
&lt;br /&gt;
=====Drangonari Siege (2155 - 2158)=====&lt;br /&gt;
&lt;br /&gt;
* '''The beginning''' &lt;br /&gt;
&lt;br /&gt;
The first sightings of hostile [[Drangonari]] were in the spring of 2154. Groups of one or two randomly attacked the city, and little the Visimontium residents knew these were the first drops of a forthcoming flood. &lt;br /&gt;
&lt;br /&gt;
The Drangonari arrived in greater numbers, attacking the city in groups of near half a thousand at a time. Their camps were believed to be hidden in the surrounding mountains. However, these camps also were concealed by psionists and for a long time all the city could do was defend themselves when attacked. The [[Grantir]] government denied any relation to the situation. &lt;br /&gt;
&lt;br /&gt;
* '''Behind the scenes''' &lt;br /&gt;
&lt;br /&gt;
In time the Trust of Andrinor realized there was serious threat on the side of [[Angadar]] himself, and not only his creations, the Drangonari elves. This was not surprising, considering that Angadar looked onto Andrinor as onto a rival, after Andrinor outtricked him to became the god of mortal magic on Avlis. The investigation and counteraction on the side of the Trust of Andrinor against the faithful of Angadar organised in the so-called [[Guild:WebofAngadar|Web of Angadar]] throughout Southern Avlis could perhaps fill a separate tome. Such may someday be written, should either side choose to reveal what now is considered confidential information. During the conflict, one of the moves of Angadar was limiting the ability of Andrinor's mages to scribe spells onto useable scrolls. In response, Andrinor willed that all spells casted by his magi in his city - Visimontium - would be cast as [[Magic:Metamagic#Empower|empowered]]. (These restrictions are unexistant at present). &lt;br /&gt;
&lt;br /&gt;
* '''Troublesome years''' &lt;br /&gt;
&lt;br /&gt;
The city of Visimontium suffered much, giving many victims. The Drangonari were not the only attackers. The frost giants and bugbears living on the slopes of Mount Crest made use of the exhausted city defenses and organised raids down the valley. Still, most of the damage came on the side of the Drangonari. The eastern outskirts of the city (the Eastern Wastes) still are a wild magic zone as a result of their purposed rituals. From 2156 till the end of the struggle, the Ashen Order of the Stars gave a hand to the Visimontium Sentinels in the city defences. In 2157, after the reformation of the Gold Order of the Sand, a large group of orc magi also came to the defence. Many magi of other Orders of the Trust able and willing to assist soon joined in. &lt;br /&gt;
&lt;br /&gt;
* '''First great victory''' &lt;br /&gt;
&lt;br /&gt;
In December 2156 the then-Senior Mage of Visimontium for the [[Guild:AshenOrder|Ashen Order]] of the Stars, [[PCs:Ialath_Fentellon|Ialath Fentellon]], invited to aid Arania Moonshadow Alastaire-Alaster, Keeper of FEAT and director of the Visimontium Academy of Bardic Arts feat. Reverdie. The psionicist abilities of Arania revealed a major Drangonari camp to be hidden in the sewers near the lake Coldshadow, under the Northern Residential district. A large group of Sentinels, Ashen and Blue Mages, and the then-Archmage of the [[Guild:EbonyOrder|Ebony Order]] of the Moon [[PCs:Micah_Elizabeth_Ormane|Micah Ormane]] herself swept down to destroy the Drangonari base. The sewers were much damaged in the battle to ensue, and that segment had to be entirely reconstructed. &lt;br /&gt;
&lt;br /&gt;
* '''The last battle and negotiations with Grantir''' &lt;br /&gt;
&lt;br /&gt;
After the insisting of the Visimontium City Council and the Trust of Andrinor, in June 2158 a group of representatives of the Grantir authorities led by Ambassador Pluvier Preaan arrived in Visimontium. The day before their arrival was probably the darkest in the history of the city of Andrinor. The Drangonari made a final onslaught, assisted by members of the Web of Angadar. In this attack, the city was literally ruined. In turn, the attackers Drangonari were nearly exterminated by the joint effort of the Sentinels and the numerous Trust magi present in Visimontium for the arrival of the Grantir delegation - all of these assisted by a handful of [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]]. Bridges were burning, houses were brought down, the city walls of the Western Gate were completely destroyed. &lt;br /&gt;
&lt;br /&gt;
A few excerpts from the meeting with the Grantir Delegation should with certainty be recorded for the public. One was the revelation that a number of faithful of Andrinor and Angadar had dreams in which both gods proclaimed peace with each other. The Drangonari to have attacked Visimontium appeared to have been tricked into doing so by agents of the Grantir arch-enemy, the [[Drotid]]. After this was clarified, the present in the meeting agreed that peace was needed not only in-between the gods, but also in-between their followers. Regardless, a number of members of the Angadarian Web were indeed announced wanted for crimes against Visimontium.&lt;br /&gt;
&lt;br /&gt;
=====The Visimontium Lifestone uncovered (2159)=====&lt;br /&gt;
&lt;br /&gt;
Excerpt from a public announcement by [[PCs:Tralil|Tralil Breck]], second Archmage to the Ivory Order of the Light past the Reformation: ''&amp;quot;Long ago, a druid sorceress by the name of Sanaata lived in the forests of T'Nanshi. There she was a friend of many of the forest creatures, and well known to those whose heart walked with Dru'El. After a time, she ventured North. Very little is known of how she lived out her days in the North, except that she was a mystic and could forsee the future. In her time, I believe she tended the Lifestone, deep below lake Crescetoria. However, at some point the stone was entombed and its force diverted. Sanaata in her wisdom foresaw a day when the stone would be re-envigorated, and used her druidic and arcane tallent to guide and aid those in the future who would seek the Stone's revival...&amp;quot;'' Through dreams and visions, Sanaata guided a group of mages and druids of present to uncover the Lifestone and put it back into activity. This brought the much needed flow of vital energy to the valley which at the time was exhausted after the Drangonari siege. Peculiar fact is that the famous sorceress of the Blue Order of the Sky [[PCs:Miette_Hartley|Miette Hartley]] bears much of the memories of Sanaata, and rumour goes she is the reborn Sanaata herself. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Second Decade===&lt;br /&gt;
&lt;br /&gt;
=====Reconstruction (2160-2166)=====&lt;br /&gt;
&lt;br /&gt;
The slow reconstruction of Visimontium after the Drangonari siege began in 2160. Many homeless people were in need of clothing and food, except for a roof above their head. A lot of cloth was donated by the [[Guild:Maidens|Warrior Maidens]] of [[Dre'Ana]] and the faithful of [[Dra'Nar]], the church of Visimontium organised opened kitchen for the poor and the Healers of Cha'reth were often seen in town. The city also required wood matherial. A great lot of it arrived from the [[Guild:AAAA|AAAA]], the [[Guild:ACE|ACE]] and the [[Guild:AKN|AKN]]. While the building works finished for three summers, the garden holding rare plants in the south-western farms took much longer to revive. The resident Healer of Cha'reth and member of [[Guild:ANRA|ANRA]] [[PCs:Vandor%2C_Rika|Rika Vandor]] and the then-Archmage of the [[Guild:GreenOrder|Green Order]] of the Forest [[PCs:Namlig_Sirhc|Namlig Sirhc]] took great effort to replant the garden.&lt;br /&gt;
&lt;br /&gt;
=====Rise of the Trolls of Kazan (2160 - 2164)=====&lt;br /&gt;
&lt;br /&gt;
Excerpt from public announcement by General-Marshall Fealith Anifail of the Visimontium Sentinels: ''&amp;quot;For a long time, this city has suffered from the attentions of the foul creature known as Kazan. This Troll, was a shaman of enormous power, with a particular gift for controlling the beings of the elemental planes. He was able to unite many of the troll clans from the mountains under his leadership. Together they raided the lands of Visimontium and took the lives of too many of our citizens and the Sentinels who protected them. Some died under the claws of trolls, while others were sacrificed in unspeakable rituals to further Kazan's powers. Kazan himself was not to be seen in the fighting, which he left to his minions.&amp;quot;'' The Ashen Order of the Stars and the Visimontium Sentinels, assisted by the resident Healer Rika Vandor, finally manage to deal with Kazan, after the Ashen Archmage [[PCs:Robert_Wallace|Robert Wallace]] and the Ashen Senior Mage of Visimontium Ialath Fentellon opened a portal and lured him out of the demiplane he was hiding in. While attacks from goblins, trolls and giantkin are not uncommon for Visimontium, none have been so well organised. Kazan's powers also caused the eruption of Mount Crest in 2162. What could cause such an extraordinary afflux of power to such a creature? The answer was to be found in the years to follow.&lt;br /&gt;
&lt;br /&gt;
=====Curse lifted from the treants of the Gertitri Forest (2163)=====&lt;br /&gt;
&lt;br /&gt;
A curse long lingered at the depths of the Geritri Forest, causing the ancient treants to attack any creature to approach them on sight. The curse was lifted thanks to the efforts of the followers of [[Dru'El]], honourably assisted by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then-Archmagus of the [[Guild:WhiteOrder|White Order of the Light]].&lt;br /&gt;
&lt;br /&gt;
=====Reign of the Goblin King Ip (2166 - 2170)=====&lt;br /&gt;
&lt;br /&gt;
In the spring of 2166, during an outing of the [[Guild:FFG|Fauna and Flora Group]] led by the Ashen Archmagus Robert Wallace, accompanied by a few Sentinels, the Coldshadow Ridge was found to be occupied by snow goblins fighting each other. It came known that the group was witnessing internal conflict, and a change of the goblin king Ep with the goblin king Ip. The new goblin king appeared reasonable at first, concerned mainly with the well-being of his people into the caverns of the Mountain Crescetoria. It was not long however before break-ins started being reported in Visimontium, and all of these were in time ascribed to the snow goblins. Fear overtook the common people of Visimontium. A messenger of Ip soon appeared, announcing that the goblin king was annexing the city. A run-away goblin delivered the horrifying truth of what was going on to the Sentinels: the goblin king Ip had been as if possessed by a great power, and lost his mind. Ip could teleport his minions at will, and kill them at will from a distance.&lt;br /&gt;
&lt;br /&gt;
In 2168, the Sentinels were forced to magically ward the City Guard Barracks from such intrusions, and turn the defence to fullscale offence. The goblins had made golems similar to those patrolling Visimontium as a part of the city guard. To set these golems to motion, they used their living comrades, maddening them in the process. Still the Visimontium resistance battled the goblins to the bottom of their caverns, only to meet an impenetratable wall of ice. Per happenstance, it was blocking the way to the Firefly Valley, where the Temple of Ra-Ghul stood. Thus the goblins were no longer problem of the city of Andrinor alone, but also of [[Guild:FuryofRa-Ghul|the Fury of Ra-Ghul]].&lt;br /&gt;
&lt;br /&gt;
=====Imprisonment of the ancient evil behind Kazan and Ip (2170)=====&lt;br /&gt;
&lt;br /&gt;
It was the Sentinels' General-Marshall, Fealith Anifail, that had the insight there had to be a greater force behind beings like [[Miriel's_Guide_to_Visimontium#The_Rise_of_the_Trolls_of_Kazan_.282160_-_2165.29|the troll Kazan]] and the goblin Ip. His guess was confirmed, after he was advised to turn to the Geritri treants for their wisdom and they in turn called forth an ancient being. It presented itself in the form of a dragon, by the name Kalseru. He explained that Kazan and Ip were merely puppets for an old enemy of his. Kalseru inquired the city defenders to gather matherials, amongst them Ip's heart, for the purpose of a ritual to expell his old enemy. This was done after the joined effort of a group of the Visimontium Sentinels, the Fury of Ra-Ghul, the Ashen Order of the Stars, the great magus [[PCs:Vana|Vana]] of the Blue Order of the Sky and others.&lt;br /&gt;
&lt;br /&gt;
On the top of Mountain Crescetoria, Kalseru built a prison for his old enemy, where he could be captured on the prime matherial plane and destroyed. The same group witnessed the summoning of the ancient evil from the elemental plane of fire, and destroyed it, its essence remaining imprisoned on the mountain peak. Alas, as future events would show, it were not for long.&lt;br /&gt;
&lt;br /&gt;
=====Trials against the Web of Angadar (2166-2168)=====&lt;br /&gt;
&lt;br /&gt;
A few members of the Web of Angadar involved in [[Miriel%27s_Guide_to_Visimontium#Drangonari_Siege_.282155_-_2158.29|the Drangonari siege]] appeared before justice during this period. [[PCs:Kisri_Aedia|Kisri Aedia]], who at the time had renounced Angadar, was found guilty of murder and treason and sentenced to labour work. A few years later [[PCs:Krator_Blackfist|Krator Blackfist]], who at the time had also left Angadar, was found guilty of the same, and sentenced to half a million gold fine and labour work. [[PCs:Fraudoc_Loclac|Fraudoc Loclac]] whose trial was conducted at the same time was found to be insane, unable to answer for his actions and neutralized by turning into a rodent. (This information is based on [http://www.avlis.org/viewtopic.php?t=58368 official announcements] of [[Miriel%27s_Guide_to_Visimontium#The_Visimontium_City_Council|the City Council of Visimontium]]).&lt;br /&gt;
&lt;br /&gt;
====Hospital built in Visimontium (2170)====&lt;br /&gt;
&lt;br /&gt;
After the initiative of [[PCs:Jand_de_la_Fleur|Jand de la Fleur]] and his wife Navarra Dyaniera de la Fleur, both esteemed magi of the Ashen Order of the Stars, the Healers of Cha'reth were sponsored to build a hospital at the southern Crescetoria lake shore. The building itself took many years, but it was finally finished in September 2170, as if to close the chapter of another troublesome decade in Visimontium with a touch of peace.&lt;br /&gt;
&lt;br /&gt;
==Afterword==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Eternity is a word humans use.&amp;quot; - [[Miriel%27s_Guide_to_Visimontium#Destruction_of_the_ancient_evil_behind_Kazan_and_Ip_.282170.29|Kalseru]]''&lt;br /&gt;
&lt;br /&gt;
As the author of this Guide, I have aimed for accuracy and neutrality. Like any mortal being, I am prone to omissions and mistakes and I would like to believe that I have made as few as possible. I arrived in Visimontium after the Migration as resident magus of the Ashen Order of the Stars and remained in the city ever since, even though for a time I parted ways with Andrinor's Trust. After I defended Visimontium as my home all these years, remaining unbiased was perhaps the hardest task about writing this book. I intend to add more pages as time goes by.&lt;br /&gt;
&lt;br /&gt;
May Vorin guide my hand. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Signed,''&lt;br /&gt;
&lt;br /&gt;
[[Image:Miriel_signature_wiki.gif]]&lt;br /&gt;
&lt;br /&gt;
(Mrs. [[PCs:Miriel_Hana_Xilo%27rulithii|Miriel Xilo]])&lt;br /&gt;
&lt;br /&gt;
Visimontium Sentinel, Lieutenant&amp;lt;br&amp;gt;&lt;br /&gt;
Visimontium Cartographer&amp;lt;br&amp;gt;&lt;br /&gt;
Freelance Architect &amp;amp; Designer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:ATU|ATU]] Sage&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AKN|AKN]] Master&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=25045</id>
		<title>Guild:Reverdie</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=25045"/>
		<updated>2007-04-30T19:49:55Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wiki.avlis.org/images/3/3a/Reverdie_Banner_2.jpg&lt;br /&gt;
__TOC__&lt;br /&gt;
==Reverdie==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts in Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''DM sponsors:''' Currently unsponsored&lt;br /&gt;
&lt;br /&gt;
===Description / History===&lt;br /&gt;
Reverdie is a traveling troupe of performing bards started by Arania Moonshadow Alastaire-Alaster. Commissioned by Melonius Mennallin, Arania formed the troupe to perform plays and concerts in Visimontium and all across Avlis. The Academy of Bardic Arts was built in the city of Visimontium as a place for the troupe to work together and perform their shows as well as teach each other and those wishing to learn the ways of the profession. &lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
[[PCs:Adagio_D'Tranticus|Adagio D'Tranticus]] Director&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arania_Moonshadow_AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Indiga_Amanta|Indiga Amanta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Eric_Buzzard|Eric Buzzard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rabiah_Endymion|Rabiah Endymion Irofin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem_Lightheart|Willem Lightheart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong_Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Reverdie]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BardicAcademyofVisimontium&amp;diff=25044</id>
		<title>Guild:BardicAcademyofVisimontium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BardicAcademyofVisimontium&amp;diff=25044"/>
		<updated>2007-04-30T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Bardic Academy of Visimontium==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts in Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''DM sponsors:''' Currently unsponsored&lt;br /&gt;
&lt;br /&gt;
'''Guild Leader:''' [[PCs:Adagio_D'Tranticus|Adagio D'Tranticus]], Director&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Committed to the training of young performers in the bardic arts, the sharing of ideas amongst performers of any and all backgrounds, and the production of high-quality works of artistic performance. Funded by private donation and audience support, this group operates without political, racial, or socio-economic bias and is loosely affiliated with the reknown performance ensemble, Reverdie.&lt;br /&gt;
&lt;br /&gt;
Parties interested in taking classes, hosting seminars, or anyone seeking funding or organization for bardic events of any kind should contact Adagio D'Tranticus, care of the Bardic Academy. ((PM Simon Drat))&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Commissioned by Melonius Mennallin, the Academy of Bardic Arts was built in the city of Visimontium as a place for the troupe to work together and perform their shows as well as teach each other and those wishing to learn the ways of the profession. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|BardicAcademyofVisimontium]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Geritri_Forest&amp;diff=25043</id>
		<title>Geritri Forest</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Geritri_Forest&amp;diff=25043"/>
		<updated>2007-04-30T14:48:24Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Geritri Forest''' is in northern [[Deglos]], west of the city of [[Visimontium]]. Its animals and other inhabitants are reputed to be very aggressive.&lt;br /&gt;
&lt;br /&gt;
Visimontium Council has passed the following motion:&lt;br /&gt;
&lt;br /&gt;
Geritri Forest is considered a nature reserve. Hunting animals or treants there is forbidden. It is each visitor's responsibility to make sure they do not disturb the animals living there. Capture for profit or killing of animals will result in a fine or worse punishment depending on how severe is the action. Construction of buildings or housing will not be allowed in Geritri Forest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=24660</id>
		<title>Guild:Reverdie</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=24660"/>
		<updated>2007-04-10T02:57:07Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wiki.avlis.org/images/3/34/Reverdie_Banner_1.jpg&lt;br /&gt;
__TOC__&lt;br /&gt;
==Reverdie==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' [[Guild:BardicAcademyofVisimontium|The Academy of Bardic Arts in Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''DM sponsors:''' Currently unsponsored&lt;br /&gt;
&lt;br /&gt;
===Description / History===&lt;br /&gt;
Reverdie is a traveling troupe of performing bards started by Arania Moonshadow Alastaire-Alaster. Commissioned by Melonius Mennallin, Arania formed the troupe to perform plays and concerts in Visimontium and all across Avlis. The Academy of Bardic Arts was built in the city of Visimontium as a place for the troupe to work together and perform their shows as well as teach each other and those wishing to learn the ways of the profession. &lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
[[PCs:Adagio_D'Tranticus|Adagio D'Tranticus]] Director&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arania_Moonshadow_AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Indiga_Amanta|Indiga Amanta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Eric_Buzzard|Eric Buzzard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rabiah_Endymion|Rabiah Endymion Irofin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem_Lightheart|Willem Lightheart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong_Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Reverdie]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Reverdie_Banner_1.jpg&amp;diff=24659</id>
		<title>File:Reverdie Banner 1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Reverdie_Banner_1.jpg&amp;diff=24659"/>
		<updated>2007-04-10T01:56:08Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: Reverdie banner for guild page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reverdie banner for guild page&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=24658</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=24658"/>
		<updated>2007-04-10T00:05:32Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildsHeader}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;guild&amp;quot; here is actually a misnomer. Guilds in Avlis refer to organizations run by players. While some indeed are crafting and trading guilds focused on certain skills like alchemy or blacksmithing, others are religious groups, druid circles, monk enclaves, or just groups of people with similar interests. Guilds are a great place to meet PCs who have interests in common with your PC. They are also good places to find other PCs to adventure with or gain support from.&lt;br /&gt;
&lt;br /&gt;
While a DM sponsor is necessary when a guild is initially formed, after that the organization is wholly run by players. Guilds get their own private forum in the Avlis forums to discuss guild matters. They also get guild tokens, items they can wear that identify them as members of that guild. Some guilds even have their own uniforms and magic items.&lt;br /&gt;
&lt;br /&gt;
To join a guild it is best to ask around about that guild in-game by speaking with PCs. If you are unable to find a member of that guild online (perhaps due to time zone differences), then it is acceptable to send a PM to the moderator of the guild's forum.&lt;br /&gt;
&lt;br /&gt;
== Guild Types ==&lt;br /&gt;
&lt;br /&gt;
There are '''TWO''' kinds of guilds on Avlis: One kind created by players, and one kind created by the people who made Avlis.&lt;br /&gt;
&lt;br /&gt;
These differences are very practical, and you should keep them in mind.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 1: Player-Made Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are STEAL, AAAA, AAKN, Order of --Insert Here--.&lt;br /&gt;
&lt;br /&gt;
Players conceived of and made these guilds. They thought them up, and they proposed them to DM's. The process then began for them to become manifest on the server.&lt;br /&gt;
&lt;br /&gt;
ICly, the members of these guilds are only Players (NPC merchants don't count). So if Order of --Insert Here-- has 6 PC's, then ICly, the ENTIRE Order has 6 people in it.&lt;br /&gt;
&lt;br /&gt;
If I were ever to write a sourcebook for Avlis, there would most likely not be any mention of these groups, for many reasons, possibly for legal ones too.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 2: Built-In Avlis Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are both M'Chek/T'Nanhsi armies, Raven, Shadow Dirks, Church of --Insert God name--, Elysia Defense Force (EDF), Government of --Insert country/city--, and eventually the Mage Orders&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guild&amp;quot; is actually a bad name for these groups. They are not guilds. Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. These groups don't do that. These groups are an integral part of Avlis' religious, social, government, and magical structure. They are VERY different from typical guilds.&lt;br /&gt;
&lt;br /&gt;
For example when you are in Raven, you are not part of a guild with 20 people in it. You are part of a guild with 20 *PC'* in it and about a thousand *NPC* thieves. Someone who is a high cleric of a church in an area is not just in control of 6 or 8 clerics played by PC's, they are in control of hundreds or thousands of followers of their god in their area, few of which are actually represented by NPC's.&lt;br /&gt;
&lt;br /&gt;
Having said all that, depending on what kind of group you belong to (type 1 or 2), your group and its members will be treated differently by not necessarily the DM's, but the WORLD itself. The DM's are only a manifestation of that. Sometimes, for example, when something is done against a type 2 organization and it is only witnessed by a DM, the DM will report it to the PC leader of that organization. Why? Because there are THOUSANDS of members of that organization, and chances are that one of them saw you do it. Just because it was not a PC, doesn't matter. It's not DM favoritism, it's the world reacting to your actions. Still, the DM's only do it when it would make sense in that context.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Player Run Guild ==&lt;br /&gt;
&lt;br /&gt;
There are some criteria that your guild must match before getting official guild status on Avlis:&lt;br /&gt;
&lt;br /&gt;
# Your guild must fit in with the existing background of Avlis (this is the most important one)&lt;br /&gt;
# Your guild must have a serious group of players that are active enough to support its continued existence. Somewhere in the region of 8 to 10 characters that are on regularly is what you should aim for at the least.&lt;br /&gt;
# You need a DM sponsor. One of the DMs must agree to help you get organised as a guild and he will be there for the guild to ask the questions from.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
# The right to guild items&lt;br /&gt;
# The right to an own private discussion forum&lt;br /&gt;
# The right to build a guild house somewhere (you still have to pay for it, but there's some things that are allowed for guild houses that we wouldn't even consider in a regular PC house).&lt;br /&gt;
# You have a DM that guides your guild at least in OOC matters.&lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:AAAA|AAAA]]&lt;br /&gt;
* [[Guild:ANRA|Academy of Natural Resources and Agriculture]] (ANRA)&lt;br /&gt;
* [[Guild:AKN|Advancement in Knowledge of Nature ]] (AKN)&lt;br /&gt;
* '''Andrinor's Trust'''&lt;br /&gt;
** [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
** [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
** [[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
** [[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
** [[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
** [[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
** [[Guild:GoldOrder|Gold Order of the Sand]]&lt;br /&gt;
** [[Guild:EbonyOrder|Ebony Order of the Moon]]&lt;br /&gt;
** [[Guild:VioletOrder|Violet Order of the Skull]]&lt;br /&gt;
** [[Guild:BattleMagi|Church of Andrinor]]&lt;br /&gt;
* [[Guild:AAAA|Avlis Arms and Armor Association]] (AAAA)&lt;br /&gt;
* [[Guild:ACE|Avlis Carpentry Enterprise]] (ACE)&lt;br /&gt;
* [[Guild:ATU|Avlis Tower University]] (ATU)&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:CLOTH|Cheim Lietzes Oj Trauges Hochmakkotikes]] (CLOTH)&lt;br /&gt;
* [[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Council of Balance]]&lt;br /&gt;
* [[Guild:CouncilOfDagath|Council of Dagath]]&lt;br /&gt;
* [[Guild:Cytherian Marines|Cytherian Marines]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Deglos Brigade|The Deglos Brigade]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:EDGE|Elysia's Diligent Guides and Explorers]] (EDGE)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Faithful of Corellon|Faithful of Corellon]]&lt;br /&gt;
* [[Guild:FEAT|Ferrell Explorers and Adventurers Troupe]] (FEAT)&lt;br /&gt;
* [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
* [[Guild:FuryofRa-Ghul|Fury of Ra-Ghul]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:The_Halstead_Legion|The Halstead Legion]]&lt;br /&gt;
* [[Guild:HandsofDruEl|Hands of Dru'El]]&lt;br /&gt;
* [[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:ImperialOrder|Imperial Order]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:KeepersoftheCycle|The Keepers of the Cycle]]&lt;br /&gt;
* [[Guild:Kurathene Freelancer's Guild|Kurathene Freelancer's Guild]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
* [[Le'Megen T'Elysia|Le'Megen T'Elysia]]&lt;br /&gt;
* [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
* [[Guild:Lorewardens of Vorin|Lorewardens of Vorin]]&lt;br /&gt;
* [[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:_M'Chekian_Army|M'Chekian Army]]&lt;br /&gt;
* [[Guild:_The_M'Chekian_Guards|M'Chekian Guards]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:OrderoftheDragon|Order of the Dragon]]&lt;br /&gt;
* [[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
* [[Guild:OrderofOMa|Order of O'Ma]]&lt;br /&gt;
* [[Guild:_Order_of_Valok|Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:PrideoftheSouthlands|Pride of the Southlands]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Raven|Raven]]&lt;br /&gt;
* [[Guild:_Reavers_of_Maleki|Reavers of Maleki]]&lt;br /&gt;
* [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
* [[Guild:Rhissaerk|Rhissaerk's Shaahesk Elite]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
* [[Guild:Sereg|The Sereg'Wethrin]]&lt;br /&gt;
* [[Guild:ShadowDirks|The Shadow Dirks]]&lt;br /&gt;
* [[Guild:Shemathen|Shemathen Le'Yeritath]]&lt;br /&gt;
* [[Guild:Solar Brigade|The Solar Brigade]]&lt;br /&gt;
* [[Guild:SATF|South Avlis Trade Federation]] (SATF)&lt;br /&gt;
* [[Guild:SwordofToran|Sword of Toran]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:TurivaIlnuru|Turiva Ilnuru]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Unnamed|&amp;quot;Unnamed&amp;quot; Guild]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Maidens|Warrior Maidens of Dre'Ana]]&lt;br /&gt;
* [[Guild:WebofAngadar|Web of Angadar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds| Guilds]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Life%27s_Great_Hunt&amp;diff=24566</id>
		<title>Life's Great Hunt</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Life%27s_Great_Hunt&amp;diff=24566"/>
		<updated>2007-03-13T04:49:25Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Life’s Great Hunt'''&amp;lt;br&amp;gt;&lt;br /&gt;
''By Adagio D’Tranticus''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life's a hunt, the minstrels say,&amp;lt;br&amp;gt;&lt;br /&gt;
A bout 'twixt predator and prey.&amp;lt;br&amp;gt;&lt;br /&gt;
From birth to death, we play this role&amp;lt;br&amp;gt;&lt;br /&gt;
And hunt with bodies, minds, and souls&amp;lt;br&amp;gt;&lt;br /&gt;
Our lives are spent in this pursuit&amp;lt;br&amp;gt;&lt;br /&gt;
And each man's hunt takes its own route&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Within our first few hours here&amp;lt;br&amp;gt;&lt;br /&gt;
Our hunt’s first stage starts to appear.&amp;lt;br&amp;gt;&lt;br /&gt;
Learning becomes our goal in life.&amp;lt;br&amp;gt;&lt;br /&gt;
We hone our wits sharp like a knife&amp;lt;br&amp;gt;&lt;br /&gt;
With all our might, we seek to grow&amp;lt;br&amp;gt;&lt;br /&gt;
Till youth itself becomes our foe.	&amp;lt;br&amp;gt;		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When youth is slain, adulthood dawns&amp;lt;br&amp;gt;&lt;br /&gt;
And even still, our hunt goes on.&amp;lt;br&amp;gt;&lt;br /&gt;
But now the goal we’re dreaming of&amp;lt;br&amp;gt;&lt;br /&gt;
Is how to track and capture love.&amp;lt;br&amp;gt;&lt;br /&gt;
For all the knowledge we now own&amp;lt;br&amp;gt;&lt;br /&gt;
Means nothing if we die alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some will find the love they seek&amp;lt;br&amp;gt;&lt;br /&gt;
For others prospects are too bleak&amp;lt;br&amp;gt;&lt;br /&gt;
But either way, when old age dawns&amp;lt;br&amp;gt;&lt;br /&gt;
A brand new hunt in us is spawned&amp;lt;br&amp;gt;&lt;br /&gt;
As we look back and seek for proof&amp;lt;br&amp;gt;&lt;br /&gt;
Of something to restore our youth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How odd this is:  To end our pain&amp;lt;br&amp;gt;&lt;br /&gt;
We seek the self-same youth we’ve slain!&amp;lt;br&amp;gt;&lt;br /&gt;
What once was ours that we rejected&amp;lt;br&amp;gt;&lt;br /&gt;
Was that which we should have protected&amp;lt;br&amp;gt;&lt;br /&gt;
For as we hunt from womb to tomb&amp;lt;br&amp;gt;&lt;br /&gt;
We hurtle forwards towards our doom.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And at the end of days, we find&amp;lt;br&amp;gt;&lt;br /&gt;
The true hunt the gods had in mind&amp;lt;br&amp;gt;&lt;br /&gt;
The hunt that haunts our every breath&amp;lt;br&amp;gt;&lt;br /&gt;
Is that great hunt which ends in death.&amp;lt;br&amp;gt;&lt;br /&gt;
And when our lives Death comes to claim&amp;lt;br&amp;gt;&lt;br /&gt;
He is the Hunter, we’re the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And when at last we all are caught.&amp;lt;br&amp;gt;&lt;br /&gt;
A new life waits beyond all Thought.&amp;lt;br&amp;gt;&lt;br /&gt;
I’ll meet you there, beyond that wall&amp;lt;br&amp;gt;&lt;br /&gt;
When for me the Hunter calls&amp;lt;br&amp;gt;&lt;br /&gt;
For there we all can live as one&amp;lt;br&amp;gt;&lt;br /&gt;
And hunt all day ‘neath shining sun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''From [[The Complete Works of Adagio D'Tranticus]], Vol. 2: Tales of Epic Proportions''&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Life%27s_Great_Hunt&amp;diff=24565</id>
		<title>Life's Great Hunt</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Life%27s_Great_Hunt&amp;diff=24565"/>
		<updated>2007-03-13T04:47:45Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Life’s Great Hunt'''&amp;lt;br&amp;gt;&lt;br /&gt;
''By Adagio D’Tranticus''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Life's a hunt, the minstrels say,&amp;lt;br&amp;gt;&lt;br /&gt;
A bout 'twixt predator and prey.&amp;lt;br&amp;gt;&lt;br /&gt;
From birth to death, we play this role&amp;lt;br&amp;gt;&lt;br /&gt;
And hunt with bodies, minds, and souls&amp;lt;br&amp;gt;&lt;br /&gt;
Our lives are spent in this pursuit&amp;lt;br&amp;gt;&lt;br /&gt;
And each man's hunt takes its own route&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Within our first few hours here&amp;lt;br&amp;gt;&lt;br /&gt;
Our hunt’s first stage starts to appear.&amp;lt;br&amp;gt;&lt;br /&gt;
Learning becomes our goal in life.&amp;lt;br&amp;gt;&lt;br /&gt;
We hone our wits sharp like a knife&amp;lt;br&amp;gt;&lt;br /&gt;
With all our might, we seek to grow&amp;lt;br&amp;gt;&lt;br /&gt;
Till youth itself becomes our foe.	&amp;lt;br&amp;gt;		&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When youth is slain, adulthood dawns&amp;lt;br&amp;gt;&lt;br /&gt;
And even still, our hunt goes on.&amp;lt;br&amp;gt;&lt;br /&gt;
But now the goal we’re dreaming of&amp;lt;br&amp;gt;&lt;br /&gt;
Is how to track and capture love.&amp;lt;br&amp;gt;&lt;br /&gt;
For all the knowledge we now own&amp;lt;br&amp;gt;&lt;br /&gt;
Means nothing if we die alone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some will find the love they seek&amp;lt;br&amp;gt;&lt;br /&gt;
For others prospects are too bleak&amp;lt;br&amp;gt;&lt;br /&gt;
But either way, when old age dawns&amp;lt;br&amp;gt;&lt;br /&gt;
A brand new hunt in us is spawned&amp;lt;br&amp;gt;&lt;br /&gt;
As we look back and seek for proof&amp;lt;br&amp;gt;&lt;br /&gt;
Of something to restore our youth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How odd this is:  To end our pain&amp;lt;br&amp;gt;&lt;br /&gt;
We seek the self-same youth we’ve slain!&amp;lt;br&amp;gt;&lt;br /&gt;
What once was ours that we rejected&amp;lt;br&amp;gt;&lt;br /&gt;
Was that which we should have protected&amp;lt;br&amp;gt;&lt;br /&gt;
For as we hunt from womb to tomb&amp;lt;br&amp;gt;&lt;br /&gt;
We hurtle forwards towards our doom.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And at the end of days, we find&amp;lt;br&amp;gt;&lt;br /&gt;
The true hunt the gods had in mind&amp;lt;br&amp;gt;&lt;br /&gt;
The hunt that haunts our every breath&amp;lt;br&amp;gt;&lt;br /&gt;
Is that great hunt which ends in death.&amp;lt;br&amp;gt;&lt;br /&gt;
And when our lives Death comes to claim&amp;lt;br&amp;gt;&lt;br /&gt;
He is the Hunter, we’re the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And when at last we all are caught.&amp;lt;br&amp;gt;&lt;br /&gt;
A new life waits beyond all Thought.&amp;lt;br&amp;gt;&lt;br /&gt;
I’ll meet you there, beyond that wall&amp;lt;br&amp;gt;&lt;br /&gt;
When for me the Hunter calls&amp;lt;br&amp;gt;&lt;br /&gt;
For there we all can live as one&amp;lt;br&amp;gt;&lt;br /&gt;
And hunt all day ‘neath shining sun.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Complete_Works_of_Adagio_D%27Tranticus&amp;diff=24564</id>
		<title>The Complete Works of Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Complete_Works_of_Adagio_D%27Tranticus&amp;diff=24564"/>
		<updated>2007-03-13T04:45:08Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* '''Tales of Epic Proportions''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Songs|The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
== '''Comic Songs About Animals''' ==&lt;br /&gt;
[[Calamitous Chicken]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crabsong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Dwarves and Bears]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tales of Epic Proportions''' ==&lt;br /&gt;
[[Song Of Myself]], an autobiography&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Lich's Bride]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Life's Great Hunt]]&lt;br /&gt;
&lt;br /&gt;
== '''Miscellaneous Mirth''' ==&lt;br /&gt;
[[Avlis Birthday Song]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dinner Is On Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fishing is the Gentler Hunt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=67922 On The Training Of Bears]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=The_Complete_Works_of_Adagio_D%27Tranticus&amp;diff=24563</id>
		<title>The Complete Works of Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=The_Complete_Works_of_Adagio_D%27Tranticus&amp;diff=24563"/>
		<updated>2007-03-13T04:44:25Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* '''Tales of Epic Proportions''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Songs|The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
== '''Comic Songs About Animals''' ==&lt;br /&gt;
[[Calamitous Chicken]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Crabsong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Of Dwarves and Bears]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Tales of Epic Proportions''' ==&lt;br /&gt;
[[Song Of Myself]], an autobiography&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Lich's Bride]]&lt;br /&gt;
[[Life's Great Hunt]]&lt;br /&gt;
&lt;br /&gt;
== '''Miscellaneous Mirth''' ==&lt;br /&gt;
[[Avlis Birthday Song]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dinner Is On Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fishing is the Gentler Hunt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=67922 On The Training Of Bears]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=24400</id>
		<title>Guild:Reverdie</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=24400"/>
		<updated>2007-02-21T06:04:43Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alignment – Any&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Base of Operation – The Academy of Bardic Arts in Visimontium&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Profession - Bard&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reverdie is a traveling troupe of performing bards started by Arania Moonshadow Alastaire-Alaster. Commissioned by Melonius Mennallin, Arania formed the troupe to perform plays and concerts in Visimontium and all across Avlis. The Academy of Bardic Arts was built in the city of Visimontium as a place for the troupe to work together and perform their shows as well as teach each other and those wishing to learn the ways of the profession. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The troupe consists of nine bards made up of six permanent and two rotating positions and the director.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bards of Reverdie&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rabiah_Endymion|Rabiah Endymion Irofin]] Director&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Adagio_D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong_Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Indiga_Amanta|Indiga Amanta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem_Lightheart|Willem Lightheart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Former Members&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arania_Moonshadow_AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raen|Raen]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Reverdie]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=24398</id>
		<title>Guild:Reverdie</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:Reverdie&amp;diff=24398"/>
		<updated>2007-02-20T22:43:18Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alignment – Any&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Base of Operation – The Academy of Bardic Arts in Visimontium&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Profession - Bard&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reverdie is a traveling troupe of performing bards started by Arania Moonshadow Alastaire-Alaster. Commissioned by Melonius Mennallin, Arania formed the troupe to perform plays and concerts in Visimontium and all across Avlis. The Academy of Bardic Arts was built in the city of Visimontium as a place for the troupe to work together and perform their shows as well as teach each other and those wishing to learn the ways of the profession. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The troupe consists of nine bards made up of six permanent and two rotating positions and the director.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bards of Reverdie&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rabiah_Endymion|Rabiah Endymion Irofin]] Director&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Adagio_D'Tranticus|Adagio D'Tranticus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong_Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Indiga_Amanta|Indiga Amanta]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem_Lightheart|Willem Lightheart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Former Members&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arania_Moonshadow_AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raen|Raen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Susallia_Songbird|Susallia Songbird]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Reverdie]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=24324</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=24324"/>
		<updated>2007-02-06T02:47:04Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Dagi_Woohoo.jpg|right|thumb|350px|Celebrating A Victorious Hunt]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Lineage:''' Mother - [[Romini]], Father - Unknown&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 32&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' The back of a caravan wagon&lt;br /&gt;
:'''Residence:''' The open road&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Hunter&lt;br /&gt;
:*Performer &lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Crafter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Member of [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
:*[[PCs:Nouvhig Iconnu|Nouvhig Iconnu]], his half-brother&lt;br /&gt;
:*[[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
&lt;br /&gt;
:'''Character Summary:'''&lt;br /&gt;
Adagio (or 'Dagi' to his friends) is the son of a Romini fortuneteller, part of a travelling circus which ran circuits between T'Nanshi and M'Chek before the war.  When the camp was destroyed by orcish marauders, Adagio fled to safety of the elven canopies with his half-brother and swore vengeance against all orc-kin.  Devoted to Pelar since his childhood, he honed his hunting skills and spent ten seasons as a ranger in his service.  During that time, he grew more and more bitter and hunted and slayed orcs wherever he could find them.&lt;br /&gt;
&lt;br /&gt;
During a long hunting trip in the Underdark, Adagio was bitten by wererats and fled into the wilds outside Mikona.  In a bizarre twist of fate, a wandering orcish cleric restored him to health and ended Adagio's long streak of vengeance.  Realizing the folly of his ways, Adagio swore to accept all beings as individuals without prejudice or bias from that day forward.  He immediately left his devotion to orcslaying and turned back to his roots as a performer.  &lt;br /&gt;
&lt;br /&gt;
After several seasons of working on his long-ignored performance talents, he was approached by Raen to perform at the Port Hole in Ferrell, where he was introduced to Elong, Willem Lightheart, and others from the performance troupe Reverdie.  It wasn't long before Adagio could count himself as one of their members, and ever since Adagio has wandered the lands, hunting, singing, and twirling his signature tambourine with a flair.  He is currently based out of the Sloppy Elf Inn in Nanshi Urbaz, Deglos, where he can often be seen taking out his aggression out in healthier ways: working the forge, collecting liquors from all over the world, or hunting Umber Hulks in the deep recesses of the dwarven lands.&lt;br /&gt;
&lt;br /&gt;
Adagio is currently considering a relocation to Visimontium in order to increase his influence at the bardic Academy, as well as to locate new, stimulating hunting grounds in which to honor his god.&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Anaraxis_Romulus&amp;diff=23954</id>
		<title>PCs:Anaraxis Romulus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Anaraxis_Romulus&amp;diff=23954"/>
		<updated>2006-12-18T06:44:33Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Anaraxis_Portrait2.jpg|right|thumb|350px|The Mad Monk]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Anaraxis Romulus&lt;br /&gt;
:'''Player:''' [[User:Anaraxis|Anaraxis]]&lt;br /&gt;
:'''Race:''' [[Elf]]&lt;br /&gt;
:'''Lineage:''' Elven mother and father&lt;br /&gt;
:'''Class:''' [[Monk]]&lt;br /&gt;
:'''Age:''' Old&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Red&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' The canopies of Le'Or T'Nanshi&lt;br /&gt;
:'''Residence:''' Wherever the path leads&lt;br /&gt;
:'''Alignment:''' [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
:'''Deity:''' None&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Herbalist&lt;br /&gt;
:*Alchemist &lt;br /&gt;
:*Student &lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*[[PCs:Adagio D'Tranticus|Adagio D'Tranticus]], long-time hunting companion&lt;br /&gt;
:*[[PCs:Nouvhig Inconnu|Nouvhig Inconnu]], brother of Adagio..MIA.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Romulus, Anaraxis]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Anaraxis_Portrait2.jpg&amp;diff=23953</id>
		<title>File:Anaraxis Portrait2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Anaraxis_Portrait2.jpg&amp;diff=23953"/>
		<updated>2006-12-18T06:43:15Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: Character portrait for a PC page, Anaraxis Romulus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character portrait for a PC page, Anaraxis Romulus&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=23722</id>
		<title>Tavern Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=23722"/>
		<updated>2006-11-19T20:28:13Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* M'Chek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are inns, taverns and public houses (and other meeting places) that can be found in the various cities, towns and villages of Avlis. For a discussion of their relative merits see this [http://www.avlis.org/viewtopic.php?t=18049 thread].&lt;br /&gt;
&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
* '''Blandenberg'''&lt;br /&gt;
** ''The Moon Tree'' (under construction)&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
* '''Derome Delem'''&lt;br /&gt;
** ''Fog Horn Inn''&lt;br /&gt;
** ''Loryn's Spirits''&lt;br /&gt;
&lt;br /&gt;
* '''Marizdun'''&lt;br /&gt;
&lt;br /&gt;
* '''Minur Khuzad'''&lt;br /&gt;
** ''Gnoll's Whisker Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Nanshi Urbaz'''&lt;br /&gt;
** ''Foaming Mug Inn'', West Warren&lt;br /&gt;
&lt;br /&gt;
* '''Nutzdagezehesple'''&lt;br /&gt;
** ''The Beardless Dwarf Pub'', City Core&lt;br /&gt;
** ''Dagegarnegesta - Dew Tunnel Inn'', City Core&lt;br /&gt;
** ''Totoreisgandegesta - The Deep Traveler Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Waynbleck Vale'''&lt;br /&gt;
** ''The Siege Engine''&lt;br /&gt;
&lt;br /&gt;
* '''Zural-Dura'''&lt;br /&gt;
** ''Dog and Duck Pub''&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
* ''The Blowing Gale Inn'', Wharves District&lt;br /&gt;
* ''The Drunken Sailor'', Wharves District&lt;br /&gt;
* ''Elysian Towers''&lt;br /&gt;
* ''The Frilly Collar'', Artisan District&lt;br /&gt;
* ''Gorethar Hostel''&lt;br /&gt;
* ''Merchant's Rest''&lt;br /&gt;
* ''The Second Solace Inn'', Eastern Farms&lt;br /&gt;
* ''The Shining Light Inn'', Wharves District&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
* '''Port Eridanus'''&lt;br /&gt;
** ''The [[Port Hole]]''&lt;br /&gt;
&lt;br /&gt;
* '''Kitanya Hill'''&lt;br /&gt;
** ''The Half Moon'', East Ward&lt;br /&gt;
&lt;br /&gt;
=== Kurathene Empire ===&lt;br /&gt;
&lt;br /&gt;
==== Kuras ====&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
* ''The Cornered Wererat'' (closed)&lt;br /&gt;
&lt;br /&gt;
* '''Derrington Keep'''&lt;br /&gt;
** ''The Pickled Badger''&lt;br /&gt;
&lt;br /&gt;
* '''Eastshore'''&lt;br /&gt;
** ''The Dancing Kelpie''&lt;br /&gt;
&lt;br /&gt;
* '''Equaloria Keep'''&lt;br /&gt;
** ''The Inn at Dunster Commons''&lt;br /&gt;
&lt;br /&gt;
* '''Finmaegan Keep'''&lt;br /&gt;
** ''The Dew Drop Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Mikona'''&lt;br /&gt;
** ''The Adventurer's Guild Hall'', Market&lt;br /&gt;
** ''The Bored Gargoyle'', farms&lt;br /&gt;
** ''The Canvas'', Government district (closed)&lt;br /&gt;
** ''The City Gate Inn'', Gate district&lt;br /&gt;
** ''Hang Brains Inn'', Residences&lt;br /&gt;
** ''Mikona's Finest'', Gate district&lt;br /&gt;
** ''Noble Flair'', Northern Nobles district&lt;br /&gt;
** ''The Pirate Cove Brew Pub'', Docks (in [[Privateer Enterprises]])&lt;br /&gt;
** ''Raven's Loft'', Docks&lt;br /&gt;
** ''Red Eye Casino'', Docks&lt;br /&gt;
** ''The Rompin' Romini'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Southill'''&lt;br /&gt;
** ''The Copper Cup''&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
* '''Le'Or'''&lt;br /&gt;
** ''The Moon Tree'', Lower Nobles&lt;br /&gt;
** ''The Tree Haven Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Nireth'''&lt;br /&gt;
** ''Ocean Side Inn''&lt;br /&gt;
&lt;br /&gt;
* '''SilverFall'''&lt;br /&gt;
** ''Moon Tree Brewery &amp;amp; Public House''&lt;br /&gt;
&lt;br /&gt;
* '''Zvidureth'''&lt;br /&gt;
** ''Leaping Stag Inn''&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
* ''The Sporecloud Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Verloghokbol'''&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
* ''The Tipsy Wizard'', Academic District&lt;br /&gt;
* ''The Plough and Scythe'', Marketplace&lt;br /&gt;
* ''The Nine Towers Brewery and Tavern'', Trust District&lt;br /&gt;
* ''The Mountain Settlers' Inn'', Garrison District&lt;br /&gt;
* ''The Coldshadow Tavern'', North Residences&lt;br /&gt;
* ''The Hideaway Cafe'', Central Residences&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Tavern Locations]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=22467</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=22467"/>
		<updated>2006-09-23T06:42:26Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Dagi_Woohoo.jpg|right|thumb|350px|Celebrating A Victorious Hunt]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Lineage:''' Mother - [[Romini]], Father - Unknown&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 32&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' The back of a caravan wagon&lt;br /&gt;
:'''Residence:''' The open road&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Hunter&lt;br /&gt;
:*Performer &lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Crafter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Member of [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
:*[[PCs:Nouvhig Iconnu|Nouvhig Iconnu]], his half-brother&lt;br /&gt;
:*[[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=20261</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=20261"/>
		<updated>2006-08-05T15:57:33Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* Flight to Le'Or */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men had a quick lesson in melee combat which consisted mainly of getting chewed upon by fiery mandibles.  Luckily, a brown bear happened to pass by, and through Adagio's skills with these beasts, he quickly convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's first ten seasons was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a small group of orcs, resting peacefully against the hillside.  In a rage, Adagio saw his opportunity, snatched up his bow, and fired into the group.  Immediately the orcs charged down the hill towards the trio, and they found to their chagrin that they were outnumbered three-to-one.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked orcish halberd.  He went down quickly, the world faded to darkness.  It was only through the healing proficiencies of his two companions that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi's companions led him to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's main goal in life changed, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=16102</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=16102"/>
		<updated>2006-08-05T15:53:50Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* The Early Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Floon, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Zinlarden, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men had a quick lesson in melee combat which consisted mainly of getting chewed upon by fiery mandibles.  Luckily, a brown bear happened to pass by, and through Adagio's skills with these beasts, he quickly convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's first ten seasons was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a small group of orcs, resting peacefully against the hillside.  In a rage, Adagio saw his opportunity, snatched up his bow, and fired into the group.  Immediately the orcs charged down the hill towards the trio, and they found to their chagrin that they were outnumbered three-to-one.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked orcish halberd.  He went down quickly, the world faded to darkness.  It was only through the healing proficiencies of his two companions that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi's companions led him to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's main goal in life changed, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=16101</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=16101"/>
		<updated>2006-08-05T15:38:52Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* OrcSlayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Jimbukkit, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Pilloshe, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men had a quick lesson in melee combat which consisted mainly of getting chewed upon by fiery mandibles.  Luckily, a brown bear happened to pass by, and through Adagio's skills with these beasts, he quickly convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's first ten seasons was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a small group of orcs, resting peacefully against the hillside.  In a rage, Adagio saw his opportunity, snatched up his bow, and fired into the group.  Immediately the orcs charged down the hill towards the trio, and they found to their chagrin that they were outnumbered three-to-one.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked orcish halberd.  He went down quickly, the world faded to darkness.  It was only through the healing proficiencies of his two companions that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Embarrassed and enraged, Dagi's companions led him to the Port Hole to rest and relax... but his wounded pride kept him from being able to do either.  So many seasons of training, years of hoping, yearning to face an orc in battle... only to fall within five minutes of his first skirmish with them. Dagi swore that their next meeting would be different.  That night, while his two companions slept, the young hunter returned to the site where he fell, knelt, and said a prayer to Pelar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Great Pelar, our hunting lord''&amp;lt;br&amp;gt;&lt;br /&gt;
''Guide my bow and speed my sword''&amp;lt;br&amp;gt;&lt;br /&gt;
''On this hunt tonight, I seek''&amp;lt;br&amp;gt;&lt;br /&gt;
''Foul orcs who prey upon the meek''&amp;lt;br&amp;gt;&lt;br /&gt;
''So if there be any nearby''&amp;lt;br&amp;gt;&lt;br /&gt;
''Reveal them to your servant's eye''&amp;lt;br&amp;gt;&lt;br /&gt;
''I'll hunt them down without delay''&amp;lt;br&amp;gt;&lt;br /&gt;
''And so I'll honor you today''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Adagio opened his eyes, looked around, and saw that he was still alone on the silent hillside.  He began to search the area, finding no trace of any further orc activity.  Two hours later, he began to feel foolish, and turned to head back to the Port to rejoin his slumbering companions.  Just then, coming up over the hill, a trio of three orcs marched noisily towards his direction.  Adagio slipped into the shadows... moments later, the orcs lay slain in the moonlight, and Dagi stood above them, his sword raised in victory, his voice loud in songs of praise to Pelar.  The thrill of this victory was unlike anything he had ever experienced, as if every hunt before this one meant nothing.  He had finally become an OrcSlayer, and the feeling was one of pure ecstasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On that day, Adagio's main goal in life changed, and he began seeking and hunting orc and orc-kin wherever he found them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=16100</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=16100"/>
		<updated>2006-08-03T06:05:15Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Jimbukkit, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Pilloshe, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men had a quick lesson in melee combat which consisted mainly of getting chewed upon by fiery mandibles.  Luckily, a brown bear happened to pass by, and through Adagio's skills with these beasts, he quickly convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's first ten seasons was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;There they were, a small group of orcs, resting peacefully against the hillside.  In a rage, Adagio saw his opportunity, snatched up his bow, and fired into the group.  Immediately the orcs charged down the hill towards the trio, and they found to their chagrin that they were outnumbered three-to-one.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow splintered under the weight of a wicked orcish halberd.  He went down quickly, the world faded to darkness.  It was only through the healing proficiencies of his two companions that Adagio survived at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=15967</id>
		<title>PCs:Adagio D'Tranticus/History</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus/History&amp;diff=15967"/>
		<updated>2006-07-25T20:39:33Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: /* The Wonders of Silverfall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Birth ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;Born the son of a Romini fortuneteller under the employ of a traveling sideshow carnival.  During the years prior to the TNanshi/Mikona conflict, the troupe traveled throughout all of Southern Avlis, setting up camp outside of large settlements and staying only as long as the coin flowed in their direction.  As war began brewing between the two nations, travel across the borderlands became more difficult, until one day the borderlands were closed to civilian traffic, trapping the troupe on the M'Chek side of the warzone.  This move effectively cut their annual route in half,  and the makeup of their audience quickly shifted from pleasant townsfolk to M'Chek soldiers, bandits from the wildlands, and the occasional wandering adventurering party.  Life became rough for the small troupe, and as the times changed, so did their show, becoming more raucous and baudy the more their audiences demanded it.  Their problems culminated when the old circusmaster passed away, leaving the leadership of the troupe to his cruel son Jaard.  As times were tough, the performers sought new ways to sustain themselves, and under Jaard's leadership, this included gambling, illegal dueling, cockfighting, and prostitution.  It is the latter which resulted in the birth of Adagio D'Tranticus, his last name created by his mother from the hero of some ancient tale.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Early Years ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Adagio, or Dagi to his friends, grew up without a father, but he never lacked for positive role models.  The group was much like an extended family, and the adult males of the group all acted as father figures to the children.  Lorn, the carnival's strongman, taught him to fight with both hands and to never back down from a challenge.  The troupe fool, Jimbukkit, became another strong influence, teaching Adagio to sing and whistle along to the rhythm of a leather-skinned tambourine.  And his mother Lillian, the most powerful influence of all, taught him to love nature and to follow Pelar, so that once he reached manhood he would never want for food again in his life.  Once he was old enough to carry a spear, she made sure to have him apprenticed to the bear trainer, Pilloshe, in order to keep him close to nature.  Dagi spent many long, happy hours in the bear tent, and has had a passion for the animals ever since.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Arguably the strongest influence in his early life was his half-brother Nouvhig, a half-elf born of a similar liaison, who grew up alongside Adagio.  The two spent most evenings together, hunting long into the night as they patrolled the perimiters outside their camp, exploring the local wildlife and jesting with one another incessantly.It was on one such late night hunt that their lives would change forever.  They returned to camp to find the entire area burned to the ground, the dark figures of brutish marauders silhouetted against the burting carts.  That day an argument had broken out between Lorn and a group of three orcs who were heckling the show and throwing things at the performers.  The argument got personal, and the orcs threatened to return with reinforcements and settle the matter once and for all.  In these harsh wartimes, such threats were commonplace and always ignored... but this time the threat was real.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to their word, the orcs returned with a seasoned squardon of bandits who proceeded to decimated the feelble enclave, destroying everything in their wake.  The two young men headed towards the borderlands, somehow managed to cross unseen, and fled for the safe, lofty branches of the city of the elves.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flight to Le'Or ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt; Through the darkness they ran, bravely (or foolishly) plunging through the heart of the TNanshi forest.  The two knew the rough location of Le'OrT'Nanshi, but had never been this deep into the wilds before.  It wasn't long before they were completely lost. Naturally, considering their location, it also wasn't long before they found themselves in mortal peril.  Cornered by a pack of beetles, the two young men had a quick lesson in melee combat which consisted mainly of getting chewed upon by fiery mandibles.  Luckily, a brown bear happened to pass by, and through Adagio's skills with these beasts, he quickly convinced the animal to come to their rescue.  Minutes later, they were safe once again and Adagio had gained a new friend who would soon become his lifelong companion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The bear Eartha accompanied Adagio and his brother to Le'Or, where they found solace at the grand temple of their mother's patron deity, Pelar.  Under the tutelage of Pelar's followers, the two began their adult lives as devout followers of the hunter god.  While his brother began to walk a more devout druidic path, inside Adagio a fire of vengeance burned.  He swore to slay orcs and orc-kin wherever he encountered them, and thus began his early career as an OrcSlayer.  Much of Dagi's first ten seasons was centered around improving his hunting skills with the intent to destory orcs wherever he could find them.  But at this young age, without a coin in his pocket nor steel nor arrow to his name, a larger question remained... how to make a living?  The business of vengeance yields little coin to buy blades and bows, so Adagio soon turned his attention towards a small elven encampment known as Silverfall.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;The constant need for hunting arrows gave Adagio a natural affinity for carpentry and blacksmithing, and before long he learned enough of the crafts to keep himself well supplied.  The nearby iron mines and adjacent beetle caves provided the perfect blend of hunting and crafting materieals, so Silverfall begame Adagio's home base for his early adult life.  He soon learned to sell his wares in the LeOr marketplace, and began to get to know the local merchants and craftsmen he met there.  One of these, a young Nanshi monk called [[PCs:Anaraxis Romulus|Anaraxis Romulus]], took a liking to Dagi and his brother, and began joining their nightly hunting expeditions as a means of honing his own skills. The three became fast friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But the longer Adagio practiced on beetles, the more he longed to hunt his mortal enemy, the orc.  With every kill, he dreamed of slaying orc, focusing his every being on exacting his revenge.  Then one day on an herb-gathering expedition to the [[halfling]] nation of [[Ferrell]], his moment came.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There they were, a small group of orcs on the hillside, resting peacefully against the hillside.  In a rage, Adagio saw his opportunity, snatched up his bow, and fired into the group.  Immediately the orcs charged down the hill towards the trio, and they found to their chagrin that they were outnumbered three-to-one.  Being at the front end of the assault, Adagio met the majority of them head-on, firing at point-black range until his bow was broken asunder by a wicked orcish halberd.  He went down quickly, and the world faded to darkness.  It was only through the healing proficiencies of his two companions that Adagio survived at all.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''This article is still under construction by the PCs player, [[User:Simon_Drat|Simon Drat]]''&lt;br /&gt;
&lt;br /&gt;
== OrcSlayer ==&lt;br /&gt;
== The Were-ing ==&lt;br /&gt;
== Beastmastery ==&lt;br /&gt;
== The Performer ==&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=19438</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=19438"/>
		<updated>2006-07-16T15:18:41Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Dagi_Woohoo.jpg|right|thumb|350px|Celebrating A Victorious Hunt]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Lineage:''' Romini mother and Human father of unknown origin&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 32&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' In the back of a caravan wagon&lt;br /&gt;
:'''Residence:''' The open road&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Hunter&lt;br /&gt;
:*Performer &lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Crafter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Member of [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
:*[[PCs:Nouvhig Iconnu|Nouvhig Iconnu]], his half-brother&lt;br /&gt;
:*[[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=15353</id>
		<title>PCs:Adagio D'Tranticus</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Adagio_D%27Tranticus&amp;diff=15353"/>
		<updated>2006-07-16T15:18:04Z</updated>

		<summary type="html">&lt;p&gt;Simon Drat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Dagi_Woohoo.jpg|right|thumb|350px|Celebrating A Victorious Hunt]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Adagio D'Tranticus&lt;br /&gt;
:'''Player:''' [[User:Simon_Drat|Simon Drat]]&lt;br /&gt;
:'''Race:''' [[Human]]&lt;br /&gt;
:'''Subrace:''' Romini mother and Human father of unknown origin&lt;br /&gt;
:'''Class:''' [[Ranger]] / [[Bard]]&lt;br /&gt;
:'''Age:''' 32&lt;br /&gt;
:'''Gender:''' Male&lt;br /&gt;
:'''Hair:''' Lavender&lt;br /&gt;
:'''Eyes:''' Blue&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' In the back of a caravan wagon&lt;br /&gt;
:'''Residence:''' The open road&lt;br /&gt;
:'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
:'''Deity:''' [[Pelar]]&lt;br /&gt;
&lt;br /&gt;
:'''Occupations/Pastimes:'''&lt;br /&gt;
:*Hunter&lt;br /&gt;
:*Performer &lt;br /&gt;
:*Scholar &lt;br /&gt;
:*Crafter&lt;br /&gt;
&lt;br /&gt;
:'''Allies and Affiliations:'''&lt;br /&gt;
:*Member of [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
:*[[PCs:Nouvhig Iconnu|Nouvhig Iconnu]], his half-brother&lt;br /&gt;
:*[[PCs:Anaraxis Romulus|Anaraxis Romulus]], long-time hunting companion&lt;br /&gt;
&lt;br /&gt;
:'''Further Information about Adagio:'''&lt;br /&gt;
:[[The Complete Works of Adagio D'Tranticus]]&lt;br /&gt;
:[[PCs:Adagio D'Tranticus/History|Character History: Adagio D'Tranticus]]&lt;br /&gt;
{{PC}}&lt;br /&gt;
[[Category:PCs|D'Tranticus, Adagio]]&lt;/div&gt;</summary>
		<author><name>Simon Drat</name></author>
	</entry>
</feed>