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	<updated>2026-06-04T02:15:19Z</updated>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Blackguard&amp;diff=39579</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Blackguard&amp;diff=39579"/>
		<updated>2012-06-27T22:57:59Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Adjusted Smiting feats to refer to the Avlis versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Blackguard of Maleki&lt;br /&gt;
|hitdice=d12&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|armor=[[NWN:Armor proficiency (light)|Light]], [[NWN:Armor proficiency (medium)|Medium]], [[NWN:Armor proficiency (heavy)|Heavy]] &amp;amp; [[NWN:Shield proficiency|Shield]]&lt;br /&gt;
|weapon=[[NWN:weapon proficiency (simple)|Simple]] &amp;amp; [[NWN:weapon proficiency (martial)|Martial]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=[[NWN:concentration|Concentration]], [[NWN:craft trap|Craft Trap]], [[NWN:discipline|Discipline]], [[NWN:heal (skill)|Heal]], [[NWN:intimidate|Intimidate]], [[NWN:lore|Lore]], [[NWN:parry|Parry]], [[NWN:persuade|Persuade]], [[NWN:ride|Ride]], [[NWN:taunt|Taunt]]&lt;br /&gt;
|saves=[[NWN:fortitude|Fortitude]]&lt;br /&gt;
|align=Chaotic Evil Only&lt;br /&gt;
}}&lt;br /&gt;
Blackguards are the Holy Warriors of the greater god [[Maleki]], founded to combat [[Paladin|Paladins]] and any others who would seek to oppose his will.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as a Blackguard, a character must fulfil all of the following criteria:&lt;br /&gt;
* '''Deity:''' [[Maleki]]&lt;br /&gt;
* '''Alignment:''' [[NWN:Chaotic Evil|Chaotic Evil]]&lt;br /&gt;
* '''Base attack bonus (BAB):''' +6&lt;br /&gt;
* '''Feats:''' [[NWN:cleave|Cleave]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:hide|Hide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as &amp;quot;anti-Paladins&amp;quot;, as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.&lt;br /&gt;
&lt;br /&gt;
Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.&lt;br /&gt;
&lt;br /&gt;
Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact ''traditional'' preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', Detect Law 30', [[NWN:Turn Undead|Turn Undead]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Imposition of Will]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Dark Blessing|Dark Blessing]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Kiss of the Slaughterlord]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Profane Weapon]] ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Blackguard bonus feats:''' [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Annihilator&amp;diff=39578</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Annihilator&amp;diff=39578"/>
		<updated>2012-06-27T22:56:59Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Adjusted Smiting feats to refer to the Avlis versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Annihilator&lt;br /&gt;
|image=annihilator_f.jpg&lt;br /&gt;
|hitdice=d8&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] &amp;amp; [[NWN:Shield Proficiency|Shield]]&lt;br /&gt;
|weapon=[[NWN:Weapon Proficiency (Martial)|Martial]] &amp;amp; [[NWN:Weapon Proficiency (Simple)|Simple]]&lt;br /&gt;
|skillpoints=4 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=[[NWN:Concentration|Concentration]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]] [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
|saves=[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=Neutral Evil only&lt;br /&gt;
}}&lt;br /&gt;
Annihilators are the Holy Warriors of the greater god [[Aarilax]]. Initially founded to further the goals of the Voivodes of [[Drotid]] by any means necessary, they have since spread beyond the [[Shaahesk]] race to other lands, where they pursue their religious imperative of self-advancement as they see fit.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.&lt;br /&gt;
&lt;br /&gt;
Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.&lt;br /&gt;
&lt;br /&gt;
The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.&lt;br /&gt;
&lt;br /&gt;
Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as an Annihilator, a character must fulfil all of the following criteria: &lt;br /&gt;
* '''Deity:''' [[Aarilax]]&lt;br /&gt;
* '''Alignment:''' [[NWN:Neutral Evil|Neutral Evil]]&lt;br /&gt;
* '''Base Attack Bonus (BAB)''': +7&lt;br /&gt;
* '''Feats:''' [[NWN:Lightning_Reflexes|Lightning Reflexes]] &amp;amp; [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks]]:''' 3 [[NWN:Intimidate|Intimidate]], 5 [[NWN:Move_Silently|Move Silently]], 5 [[NWN:Search|Search]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar &amp;amp; Doublesword)]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar &amp;amp; Doublesword)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aspect of the Serpent]], [[Death_Attack|Death Attack]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]].&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Dominator&amp;diff=39577</id>
		<title>Dominator</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Dominator&amp;diff=39577"/>
		<updated>2012-06-27T22:53:45Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Adjusted Smiting feats to refer to the Avlis versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
[[Category:Holy Warriors]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Dominator&lt;br /&gt;
|image=Dominator1.jpg&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Shield Proficiency|Shields]]&lt;br /&gt;
|weapon=[[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]]&lt;br /&gt;
|skillpoints=2 + [[NWN:Int|Int]] mod&lt;br /&gt;
|skills=[[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
|saves=[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|align=Lawful Evil only.&lt;br /&gt;
}}&lt;br /&gt;
Dominators are the Holy Warriors of the greater god [[Valok]], founded to enforce his prohibition against the practice of the arcane art by the [[orc|Orcish]] race.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Long ago, after the [[The_Great_War|Great War]], the Dominators of Valok were founded as a deterrent against [[orc]] mages. Their mission was to finish the extermination of mages that began with the great explosion they caused at the end of the war. Even today the Dominators are not fond of arcane casters, though they are willing to accept their existence unless they are of Orcish blood. They still see it as their holy mission given by Valok to eliminate any Orcish arcane casters, whether covertly or overtly.&lt;br /&gt;
&lt;br /&gt;
Dominators are closely associated with the Church of Valok. They often act as guards or emissaries for Church business. Dominators see the Church as their key to self-advancement. By serving the Church they plan to find favor in Valok's eyes and thus gain riches and glory. Serving their god is the price they pay for their own advancement and they do it gladly, whatever it may entail. It was rumored that the first Dominator was Valok's own immortal son, though this has never been confirmed. Even so, Dominators see themselves as the sons and daughters of Valok in the image of the first of their order and run their lives in accordance with his philosophy: gain power through subtle means, prepare for everything, if all goes wrong, fight another day, do not break your word once given, but do not give more than necessary.&lt;br /&gt;
&lt;br /&gt;
Dominators uniformly wear heavy armor, carry shields and typically wield longswords or bastard swords. In the old days this was the best method of attack against mages and it is still traditionally employed today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To qualify as a Dominator, a character must fulfil all of the following criteria:&lt;br /&gt;
&lt;br /&gt;
* '''Deity:''' [[Valok]]&lt;br /&gt;
* '''Alignment:''' [[NWN:Lawful_Evil|Lawful Evil]]&lt;br /&gt;
* '''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
* '''Feats:''' [[NWN:Weapon_Focus|Weapon Focus]] (Longsword), [[NWN:Improved_Knockdown|Improved Knockdown]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Persuade|Persuade]], 3 [[NWN:Discipline|Discipline]], 2 [[NWN:Listen|Listen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Spell&amp;lt;br&amp;gt;Resistance&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|[[NWN:Slippery Mind|Slippery Mind]] || - ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Holy_Warrior_Smite|Smite Good]] || - ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] || - ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[Magic:Aura_of_Glory|Aura of Glory]] (caster level equals Dominator level) || - ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_undead|Turn Undead]] || - ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Lay on Harm]], [[NWN:Diamond_Soul|Diamond Soul]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] III || 16 ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Project Force]] 1x/day || 16 ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Magic:Lesser Spell Breach|Lesser Spell Breach]] 2x/day, [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] IV || 18 ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[Domination]] 1x/day, [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] V || 20 ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Valok's Judgment]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] VI || 22 ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|[[Project Force]] 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left|[[Domination]] 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat, [[Valok's Judgment]] 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Divine Might|Divine Might]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Fiendish Servant|Epic Fiendish Servant]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Holy_Warrior_Smite|Extra Smiting]], [[NWN:Fiendish Servant|Fiendish Servant]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance VII - X]], [[NWN:Overwhelming Critical|Overwhelming Critical]].&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revered Dominators==&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Khan%2C_Magnus|Magnus Khan]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[PCs:Jared_Evershield|Jared Evershield]]&lt;br /&gt;
*[[PCs:Gotthardt_Staahl|Gotthardt Staahl]]&lt;br /&gt;
*[[PCs:Kathea_Nyht|Kathea Nyht]]&lt;br /&gt;
*[[PCs:Rollek_Heloc|Rollek Heloc]]&lt;br /&gt;
*[[PCs:Isaud_Elinorean|Isaud Elinorean]] (MIA)&lt;br /&gt;
*[[PCs:Tyron_Boldheart|Tyron Boldheart]]&lt;br /&gt;
*[[PCs:Nija_Vlahos|Nija Vlahos]] (MIA)&lt;br /&gt;
*[[PCs:Ishra Qiyun|Ishra Qiyun]]&lt;br /&gt;
*[[PCs:Antonin_Bross|Antonin Bross]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Confounder&amp;diff=39576</id>
		<title>Confounder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Confounder&amp;diff=39576"/>
		<updated>2012-06-27T22:52:26Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Adjusted Smiting feats to refer to the Avlis versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
[[Category:Holy Warriors]]&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Confounder&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d8&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] &amp;amp; [[NWN:Shield Proficiency|Shield]]&lt;br /&gt;
|weapon=[[NWN:Weapon Proficiency (Exotic)|Exotic]] &amp;amp; [[NWN:Weapon Proficiency (Simple)|Simple]]&lt;br /&gt;
|skillpoints=4 + [[NWN:Int|INT]] mod&lt;br /&gt;
|skills=[[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Spot|Spot]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
|saves=[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
|align=Chaotic Neutral only&lt;br /&gt;
}}&lt;br /&gt;
Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What '''is''' known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit '''them''' somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions.&lt;br /&gt;
&lt;br /&gt;
Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* '''Deity:''' [[Forian]]&lt;br /&gt;
* '''Alignment:''' [[NWN:Chaotic Neutral|Chaotic Neutral]]&lt;br /&gt;
* '''Base Attack Bonus (BAB)''': +7&lt;br /&gt;
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] &amp;amp; [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]]&lt;br /&gt;
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5 [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Law 30', [[Whirling Flail]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Protection_from_alignment|Protection vs. Law]] 1/day, [[Touch of Random Mischief]] 1/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[Touch of Random Mischief]] 2/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Holy_Warrior_Smite|Smite Law]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 3/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Whirlwind attack|Whirlwind Attack]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 4/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Improved whirlwind attack|Improved Whirlwind Attack]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Touch of Random Mischief]] 5/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Aura_versus_alignment|Aura vs. Law]] (Requires minimum Confounder level of 15), [[Befuddle]] (Requires minimum Confounder level of 15), [[NWN:Blind Fight|Blind Fight]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Expertise|Expertise]], [[Holy_Warrior_Smite|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[Summon Slaad]].&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Paladin&amp;diff=39575</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Paladin&amp;diff=39575"/>
		<updated>2012-06-27T22:48:13Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Altered smite links to refer to the Avlis version, rather than the standard NWN one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir paladin.gif|Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Paladin.jpg|frame|Paladin|]]&lt;br /&gt;
[[Image:Paladin_f.jpg|frame|Paladin]]&lt;br /&gt;
'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the Paladin's special abilities also benefit from a high [[NWN:Charisma|Charisma]] score. '''Note:''' While the term Paladin may be used in a broader sense throughout the Realms, on Avlis this is the title of a holy warrior of the god [[Gorethar]].&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Lawful good only&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]] based, armor related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Divine Grace|Divine Grace]], [[NWN:Divine Health|Divine Health]], [[NWN:Lay on Hands|Lay on Hands]]&lt;br /&gt;
*Level 2 [[NWN:Aura of Courage|Aura of Courage]], [[Holy_Warrior_Smite|Smite Evil]]&lt;br /&gt;
*Level 3 [[NWN:Remove disease (feat)|Remove disease]], [[NWN:Turn undead|Turn Undead]]&lt;br /&gt;
&lt;br /&gt;
Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory. &lt;br /&gt;
&lt;br /&gt;
1) Extract the files cls_feat_pal.2da and feat.2da from your [[http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 copap2da.hak]]. (You can do this with NWHak in your utils directory.) &lt;br /&gt;
&lt;br /&gt;
2) Put BOTH those files in your override directory. &lt;br /&gt;
&lt;br /&gt;
This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                        &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bless|Bless]]&lt;br /&gt;
*[[Magic:Bless Weapon|Bless Weapon]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Deafening Clang|Deafening Clang]]&lt;br /&gt;
*[[Magic:Divine Favor|Divine Favor]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Lionheart|Lionheart]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
*[[Magic:Virtue|Virtue]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                        &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Aura of Glory|Aura of Glory]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Clarity of Mind|Clarity of Mind]]&lt;br /&gt;
*[[Magic:Divine Protection|Divine Protection]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Remove Paralysis|Remove Paralysis]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Undetectable Alignment|Undetectable Alignment]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                        &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Blessing of Bahamut|Blessing of Bahamut]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Prayer|Prayer]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                        &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Holy Sword|Holy Sword]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||0||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||0||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||1||0||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||1||0||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||1||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||1||1||0||*&lt;br /&gt;
|-&lt;br /&gt;
|12||1||1||1||*&lt;br /&gt;
|-&lt;br /&gt;
|13||1||1||1||*&lt;br /&gt;
|-&lt;br /&gt;
|14||1||1||1||0&lt;br /&gt;
|-&lt;br /&gt;
|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eppal.gif|right|Epic Paladin]]&lt;br /&gt;
&lt;br /&gt;
==Epic Paladin==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Paladin Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Paladins of Gorethar (LG)==&lt;br /&gt;
Requirements: same as always&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities: same as always, plus...&amp;lt;br&amp;gt;&lt;br /&gt;
1st: Detect Evil 30'&lt;br /&gt;
&lt;br /&gt;
Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.&lt;br /&gt;
&lt;br /&gt;
Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.&lt;br /&gt;
&lt;br /&gt;
Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[NWN:Improved Critical|Improved Critical]] ([[NWN:Whip|Whip]]) can be taken as epic paladin bonus feat (most likely a bug).&lt;br /&gt;
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Obsidianeyes3.jpg&amp;diff=39459</id>
		<title>File:Obsidianeyes3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Obsidianeyes3.jpg&amp;diff=39459"/>
		<updated>2012-03-28T06:54:34Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: uploaded a new version of &amp;amp;quot;File:Obsidianeyes3.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Obsidianeyes3.jpg&amp;diff=39458</id>
		<title>File:Obsidianeyes3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Obsidianeyes3.jpg&amp;diff=39458"/>
		<updated>2012-03-28T06:48:01Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: uploaded a new version of &amp;amp;quot;File:Obsidianeyes3.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Obsidianeyes3.jpg&amp;diff=39457</id>
		<title>File:Obsidianeyes3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Obsidianeyes3.jpg&amp;diff=39457"/>
		<updated>2012-03-28T06:41:36Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Polymorph_Self&amp;diff=39312</id>
		<title>Magic:Polymorph Self</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Polymorph_Self&amp;diff=39312"/>
		<updated>2011-12-30T21:29:32Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Polymorph Self&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Rgr 4, Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is able to turn himself into one of the following forms:giant spider, troll, umber hulk, pixie, zombie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Giant Spider &amp;lt;td&amp;gt; 19 &amp;lt;td&amp;gt; 17 &amp;lt;td&amp;gt; 12 &amp;lt;td&amp;gt; +20 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d8+2 &amp;lt;td&amp;gt; On hit: poison: large spider venom; Freedom of movement&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Troll &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d6+6(x3) &amp;lt;td&amp;gt; Regeneration +5&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Umber Hulk &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; 19 &amp;lt;td&amp;gt; +30 &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d4+6/2d4+6/2d8+6 &amp;lt;td&amp;gt; True Seeing&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Pixie &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; +0 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d2 &amp;lt;td&amp;gt; Immunity: spell school: enchantment; Immunity: spells by level (level 3 or lower)&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Zombie &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; +40 &amp;lt;td&amp;gt; +0 &amp;lt;td&amp;gt; 1d6+2 &amp;lt;td&amp;gt; Damage resistance: bludgeoning 10/-; Damage resistance: piercing 10/-; Damage resistance: slashing 10/-&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The AC bonus is a Dodge bonus.&lt;br /&gt;
*No items merge into any form.&lt;br /&gt;
*Pixies move faster than a regular model, allowing swift travel.&lt;br /&gt;
*In zombie form, a character is treated as undead in a few aspects. For example, Harm and Heal have reversed effects, and the character can be Turned by clerics. However, the caster does not receive the typical undead immunities like immunity to critical hits or sneak attacks.&lt;br /&gt;
*The damage column lists creature weapons, which are not indicative of the number of attacks per round.&lt;br /&gt;
* [[:Category:Transmutant|Transmutant Mages]] of at least Rank 2 casting this spell turn into alternate forms than the ones listed here.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Polymorph Self]]&lt;br /&gt;
[[Category:Transmutation Spells|Polymorph Self]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Tensers_Transformation&amp;diff=39311</id>
		<title>Magic:Tensers Transformation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Tensers_Transformation&amp;diff=39311"/>
		<updated>2011-12-30T21:28:18Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Tensers Transformation&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster becomes an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor AC bonus, +2d4 Strength, +2d4 Dexterity, +5 to their Fortitude saving throws, and +1d6 additional hit points per caster level.  The caster also gains the feats Weapon Proficiency: Simple and Weapon Proficiency: Martial.  In this state, however, the caster can't cast spells.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] of at least Rank 2 that cast this spell have a &amp;quot;Nightstalker's Transformation&amp;quot; that gives +3d6 Sneak Attack, +10 to Hide and Move Silently, and the Evasion feat. Spell casting is still disabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Tensers Transformation]]&lt;br /&gt;
[[Category:Transmutation Spells|Tenser's Transformation]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Blackstaff&amp;diff=39310</id>
		<title>Magic:Blackstaff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Blackstaff&amp;diff=39310"/>
		<updated>2011-12-30T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Blackstaff&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature holding quarterstaff or quarterstaff item&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= No&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=Casting this spell on a quarterstaff does the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Gives it a +4 enhancement bonus&lt;br /&gt;
* When the staff successfully strikes a creature, [[Magic:Dispel Magic|''Dispel Magic'']] is cast on the target&lt;br /&gt;
The spell does not work on any other weapon than a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] at Rank 3 casting this spell gain +1 Caster Level per 5 base Caster Levels, and an overall +2 to the DC of all attack spells, for 1 round per base Caster Level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Blackstaff]]&lt;br /&gt;
[[Category:Transmutation Spells|Blackstaff]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=39309</id>
		<title>Magic:Shapechange</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=39309"/>
		<updated>2011-12-30T21:25:14Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Shapechange&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 9]], Drd 9, Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is temporarily transformed into one of several fearsome creatures of destruction.  Possible forms include: Amber Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Balor &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +250 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 1d6+7* &amp;lt;td&amp;gt; Immunity: Poison, Electrical; Spell Resistance 28; Damage Reduction +3/30; Damage Resistance: Acid 20/-, Cold 20/-, Fire 20/-; Balor Sword: +1, *OnHit: Fear; *OnHit: Vorpal DC=14&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Death Slaad &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +225 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 3d6+7(x2) / 2d10+7 &amp;lt;td&amp;gt; Regeneration +5; Damage Reduction +2/20; Damage Resistance: Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Sonic 5/-; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Fire Giant &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +200 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Vulnerability: Cold 50%; Damage Immunity: Fire 100%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Iron Golem &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; +300 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Reduction: +3/30; Damage Vulnerability: Electrical 50%; Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Amber Dragon &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +150 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d6+13(x2) / 2d8+13 &amp;lt;td&amp;gt; Immunity: Mind-Affecting Spells, Paralysis, Sneak Attack, Fire; Spell Resistance 20; Damage Reduction +1/5; Damage Vulnerability: Cold 50%; True Seeing&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Transmutant|Transmutant Mages]] of Rank 3 casting this spell turn into alternate forms than the ones listed here.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Shapechange]]&lt;br /&gt;
[[Category:Transmutation Spells|Shapechange]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=39308</id>
		<title>Magic:Shapechange</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Shapechange&amp;diff=39308"/>
		<updated>2011-12-30T21:23:55Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Shapechange&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 9]], Drd 9, Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is temporarily transformed into one of several fearsome creatures of destruction.  Possible forms include: Amber Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Balor &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +250 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 1d6+7* &amp;lt;td&amp;gt; Immunity: Poison, Electrical; Spell Resistance 28; Damage Reduction +3/30; Damage Resistance: Acid 20/-, Cold 20/-, Fire 20/-; Balor Sword: +1, *OnHit: Fear; *OnHit: Vorpal DC=14&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Death Slaad &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; +225 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 3d6+7(x2) / 2d10+7 &amp;lt;td&amp;gt; Regeneration +5; Damage Reduction +2/20; Damage Resistance: Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Sonic 5/-; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Fire Giant &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +200 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Vulnerability: Cold 50%; Damage Immunity: Fire 100%&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Iron Golem &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; 20 &amp;lt;td&amp;gt; +300 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d10+10(x2) &amp;lt;td&amp;gt; Damage Reduction: +3/30; Damage Vulnerability: Electrical 50%; Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Amber Dragon &amp;lt;td&amp;gt; 36 &amp;lt;td&amp;gt; 30 &amp;lt;td&amp;gt; 21 &amp;lt;td&amp;gt; +150 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; 2d6+13(x2) / 2d8+13 &amp;lt;td&amp;gt; Immunity: Mind-Affecting Spells, Paralysis, Sneak Attack, Fire; Spell Resistance 20; Damage Reduction +1/5; Damage Vulnerability: Cold 50%; True Seeing&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Transmutant|Transmutant Mages]] casting this spell turn into alternate forms than the ones listed here.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Shapechange]]&lt;br /&gt;
[[Category:Transmutation Spells|Shapechange]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Polymorph_Self&amp;diff=39307</id>
		<title>Magic:Polymorph Self</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Polymorph_Self&amp;diff=39307"/>
		<updated>2011-12-30T21:19:19Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Polymorph Self&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Rgr 4, Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is able to turn himself into one of the following forms:giant spider, troll, umber hulk, pixie, zombie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Giant Spider &amp;lt;td&amp;gt; 19 &amp;lt;td&amp;gt; 17 &amp;lt;td&amp;gt; 12 &amp;lt;td&amp;gt; +20 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d8+2 &amp;lt;td&amp;gt; On hit: poison: large spider venom; Freedom of movement&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Troll &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d6+6(x3) &amp;lt;td&amp;gt; Regeneration +5&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Umber Hulk &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; 19 &amp;lt;td&amp;gt; +30 &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d4+6/2d4+6/2d8+6 &amp;lt;td&amp;gt; True Seeing&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Pixie &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; +0 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d2 &amp;lt;td&amp;gt; Immunity: spell school: enchantment; Immunity: spells by level (level 3 or lower)&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Zombie &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; +40 &amp;lt;td&amp;gt; +0 &amp;lt;td&amp;gt; 1d6+2 &amp;lt;td&amp;gt; Damage resistance: bludgeoning 10/-; Damage resistance: piercing 10/-; Damage resistance: slashing 10/-&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The AC bonus is a Dodge bonus.&lt;br /&gt;
*No items merge into any form.&lt;br /&gt;
*Pixies move faster than a regular model, allowing swift travel.&lt;br /&gt;
*In zombie form, a character is treated as undead in a few aspects. For example, Harm and Heal have reversed effects, and the character can be Turned by clerics. However, the caster does not receive the typical undead immunities like immunity to critical hits or sneak attacks.&lt;br /&gt;
*The damage column lists creature weapons, which are not indicative of the number of attacks per round.&lt;br /&gt;
* [[:Category:Transmutant|Transmutant Mages]] casting this spell turn into alternate forms than the ones listed here.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Polymorph Self]]&lt;br /&gt;
[[Category:Transmutation Spells|Polymorph Self]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Blackstaff&amp;diff=39306</id>
		<title>Magic:Blackstaff</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Blackstaff&amp;diff=39306"/>
		<updated>2011-12-30T21:17:28Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Blackstaff&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature holding quarterstaff or quarterstaff item&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= No&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=Casting this spell on a quarterstaff does the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Gives it a +4 enhancement bonus&lt;br /&gt;
* When the staff successfully strikes a creature, [[Magic:Dispel Magic|''Dispel Magic'']] is cast on the target&lt;br /&gt;
The spell does not work on any other weapon than a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell gain +1 Caster Level per 5 base Caster Levels, and an overall +2 to the DC of all attack spells, for 1 round per base Caster Level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Blackstaff]]&lt;br /&gt;
[[Category:Transmutation Spells|Blackstaff]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Mordenkainens_Sword&amp;diff=39305</id>
		<title>Magic:Mordenkainens Sword</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Mordenkainens_Sword&amp;diff=39305"/>
		<updated>2011-12-30T21:05:46Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Mordenkainen's Sword&lt;br /&gt;
|Status= Test&lt;br /&gt;
|Writers= [[User:Nob|Nob]]&lt;br /&gt;
|Scripters= [[User:Nob|Nob]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sorc/Wiz 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Point&lt;br /&gt;
|Duration= 1 round / level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= &lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster summons a powerful, sword-weilding helmed horror that acts as a faithful and loyal servant.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell grant the caster and all nearby party members benefits similar to &amp;quot;Tenser's Transformation&amp;quot;. Recipients receive Temporary HP, +1d4 STR, +1d4 DEX, +6 Attack Bonus, and +5 Fortitude saves for 1 round/level. The caster loses ability to cast spells while the spell effect is active. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Mordenkainen's Sword]]&lt;br /&gt;
[[Category:Transmutation Spells|Mordenkainen's Sword]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Disintegrate&amp;diff=39304</id>
		<title>Magic:Disintegrate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Disintegrate&amp;diff=39304"/>
		<updated>2011-12-30T20:59:51Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Disintegrate&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= Nob&lt;br /&gt;
|Scripters= Nob&lt;br /&gt;
|Testers= --&lt;br /&gt;
|School=[[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters= None&lt;br /&gt;
|Saving Throw= Fortitude partial&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit, the target must make a Fortitude save or take 2d6 damage per caster level (to a maximum of 40d6). If the save is successful, the target still takes one-third of the damage.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turns the targeted creature into an Elder Air Elemental for 1 round per caster level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Disintegrate]]&lt;br /&gt;
[[Category:Transmutation Spells|Disintegrate]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stone_to_Flesh&amp;diff=39302</id>
		<title>Magic:Stone to Flesh</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stone_to_Flesh&amp;diff=39302"/>
		<updated>2011-12-30T20:33:45Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stone to Flesh&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Permanent&lt;br /&gt;
|Counters= [[Magic:Flesh to Stone|Flesh to Stone]]&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell restores a petrified creature to its normal state, restoring life and goods.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into a cow for 1 round per caster level on a failed Fortitude save.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Stone to Flesh]]&lt;br /&gt;
[[Category:Transmutation Spells|Stone to Flesh]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Flesh_to_Stone&amp;diff=39301</id>
		<title>Magic:Flesh to Stone</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Flesh_to_Stone&amp;diff=39301"/>
		<updated>2011-12-30T20:30:38Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Flesh to Stone&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Scripters= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Permanent*&lt;br /&gt;
|Counters= [[Magic:Stone_to_Flesh|Stone to Flesh]]&lt;br /&gt;
|Saving Throw= Fortitude negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The subject, along with all its carried gear, turns into a mindless, inert statue. If the caster rests, any creatures turned to stone by him will be restored, as if the stone to flesh spell had been cast upon them.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into an Elder Earth Elemental for 1 turn per caster level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Flesh to Stone]]&lt;br /&gt;
[[Category:Transmutation Spells|Flesh to Stone]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Tensers_Transformation&amp;diff=39300</id>
		<title>Magic:Tensers Transformation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Tensers_Transformation&amp;diff=39300"/>
		<updated>2011-12-30T20:26:55Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Tensers Transformation&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster becomes an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor AC bonus, +2d4 Strength, +2d4 Dexterity, +5 to their Fortitude saving throws, and +1d6 additional hit points per caster level.  The caster also gains the feats Weapon Proficiency: Simple and Weapon Proficiency: Martial.  In this state, however, the caster can't cast spells.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell have a &amp;quot;Nightstalker's Transformation&amp;quot; that gives them +3d6 Sneak Attack, +10 to Hide and Move Silently, and the Evasion feat. Spell casting is still disabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Tensers Transformation]]&lt;br /&gt;
[[Category:Transmutation Spells|Tenser's Transformation]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Greater_Stoneskin&amp;diff=39299</id>
		<title>Magic:Greater Stoneskin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Greater_Stoneskin&amp;diff=39299"/>
		<updated>2011-12-30T07:40:21Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Greater Stoneskin&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Drd 6, Sor/Wiz 6&lt;br /&gt;
|Innate Level= 6&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Grants the caster a damage reduction of 20/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 150, before fading.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn themselves into an Elder Earth Elemental for 1 round per caster level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Greater Stoneskin]]&lt;br /&gt;
[[Category:Transmutation Spells|Greater Stoneskin]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Polymorph_Self&amp;diff=39298</id>
		<title>Magic:Polymorph Self</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Polymorph_Self&amp;diff=39298"/>
		<updated>2011-12-30T07:36:51Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Polymorph Self&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Rgr 4, Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is able to turn himself into one of the following forms:giant spider, troll, umber hulk, pixie, zombie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#ffdead;&amp;quot;&amp;gt; '''Form'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''STR'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''DEX'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''CON'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''hp'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''AC'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Attk'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Abilities/Immunities'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Giant Spider &amp;lt;td&amp;gt; 19 &amp;lt;td&amp;gt; 17 &amp;lt;td&amp;gt; 12 &amp;lt;td&amp;gt; +20 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d8+2 &amp;lt;td&amp;gt; On hit: poison: large spider venom; Freedom of movement&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Troll &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; +10 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d6+6(x3) &amp;lt;td&amp;gt; Regeneration +5&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Umber Hulk &amp;lt;td&amp;gt; 23 &amp;lt;td&amp;gt; 15 &amp;lt;td&amp;gt; 19 &amp;lt;td&amp;gt; +30 &amp;lt;td&amp;gt; +7 &amp;lt;td&amp;gt; 2d4+6/2d4+6/2d8+6 &amp;lt;td&amp;gt; True Seeing&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Pixie &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; 24 &amp;lt;td&amp;gt; 10 &amp;lt;td&amp;gt; +0 &amp;lt;td&amp;gt; +5 &amp;lt;td&amp;gt; 1d2 &amp;lt;td&amp;gt; Immunity: spell school: enchantment; Immunity: spells by level (level 3 or lower)&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Zombie &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; 14 &amp;lt;td&amp;gt; +40 &amp;lt;td&amp;gt; +0 &amp;lt;td&amp;gt; 1d6+2 &amp;lt;td&amp;gt; Damage resistance: bludgeoning 10/-; Damage resistance: piercing 10/-; Damage resistance: slashing 10/-&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The AC bonus is a Dodge bonus.&lt;br /&gt;
*No items merge into any form.&lt;br /&gt;
*Pixies move faster than a regular model, allowing swift travel.&lt;br /&gt;
*In zombie form, a character is treated as undead in a few aspects. For example, Harm and Heal have reversed effects, and the character can be Turned by clerics. However, the caster does not receive the typical undead immunities like immunity to critical hits or sneak attacks.&lt;br /&gt;
*The damage column lists creature weapons, which are not indicative of the number of attacks per round.&lt;br /&gt;
* [[:Category:Transmutant|Transmutant Mages]] casting this spell have alternate forms available to them.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Polymorph Self]]&lt;br /&gt;
[[Category:Transmutation Spells|Polymorph Self]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Keen_Edge&amp;diff=39297</id>
		<title>Magic:Keen Edge</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Keen_Edge&amp;diff=39297"/>
		<updated>2011-12-30T07:26:41Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Keen Edge&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Weapon Enchantment|Weapon Enchantment]] ]&lt;br /&gt;
|Level= Brd 3, Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature or slashing/piercing weapon&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Adds the Keen property to the targeted slashing or piercing weapon, increasing its critical threat range, with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell grant the target creature the feat Improved Critical: Unarmed Strike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Keen Edge]]&lt;br /&gt;
[[Category:Transmutation Spells|Keen Edge]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Stone_Bones&amp;diff=39296</id>
		<title>Magic:Stone Bones</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Stone_Bones&amp;diff=39296"/>
		<updated>2011-12-30T07:13:13Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Stone Bones&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= One undead creature&lt;br /&gt;
|Duration= 10 turns/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= You cause the target undead to gain a +3 natural AC bonus, due to the thickening of its bones.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted undead into a Risen Lord for 1 round per 2 caster levels; this destroys the undead after the spell expires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Stone Bones]]&lt;br /&gt;
[[Category:Transmutation Spells|Stone Bones]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Bulls_Strength&amp;diff=39295</id>
		<title>Magic:Bulls Strength</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Bulls_Strength&amp;diff=39295"/>
		<updated>2011-12-30T07:07:33Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Bulls Strength&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Drd 2, Pal 2, [[Magic:Level#Strength|Strength 2]], Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Strength is increased by 1d4+1 with bonuses for [[Shs:Magic_System#Militant_Level_Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell can turn the targeted creature into a Minotaur for 1 round per caster level; this effect also grants the target a 1d2 + 2 strength bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Bulls Strength]]&lt;br /&gt;
[[Category:Transmutation Spells|Bulls Strength]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=39294</id>
		<title>Magic:Cats Grace</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=39294"/>
		<updated>2011-12-30T07:06:13Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cats Grace&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 2]], Brd 2, Rgr 2, Sor/Wiz 2, [[Magic:Level#War|War 2]]&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The spell grants an enhancement bonus to Dexterity of 1d4+1 points with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell can turn the targeted creature into a Dire Tiger for 1 round per caster level; this effect also grants the target a 1d2 + 2 dexterity bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Cats Grace]]&lt;br /&gt;
[[Category:Transmutation Spells|Cats Grace]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Eagles_Splendor&amp;diff=39293</id>
		<title>Magic:Eagles Splendor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Eagles_Splendor&amp;diff=39293"/>
		<updated>2011-12-30T07:04:25Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Eagles Splendor&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Pal 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Charisma is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell can turn the targeted creature into a Succubus for 1 round per caster level; this effect also grants the target a 1d2 + 2 charisma bonus.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Eagles Splendor]]&lt;br /&gt;
[[Category:Transmutation Spells|Eagles Splendor]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Endurance&amp;diff=39292</id>
		<title>Magic:Endurance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Endurance&amp;diff=39292"/>
		<updated>2011-12-30T07:03:42Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Endurance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Constitution is increased by 1d4+1 with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into a Dire Bear for 1 round per caster level; this effect also grants the target a 1d2 + 2 constitution bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Endurance]]&lt;br /&gt;
[[Category:Transmutation Spells|Endurance]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Foxs_Cunning&amp;diff=39291</id>
		<title>Magic:Foxs Cunning</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Foxs_Cunning&amp;diff=39291"/>
		<updated>2011-12-30T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Foxs Cunning&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Intelligence is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into a Mind Flayer for 1 round per caster level; this effect also grants the target a 1d2 + 2 Intelligence bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Foxs Cunning]]&lt;br /&gt;
[[Category:Transmutation Spells|Foxs Cunning]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Owls_Wisdom&amp;diff=39290</id>
		<title>Magic:Owls Wisdom</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Owls_Wisdom&amp;diff=39290"/>
		<updated>2011-12-30T04:40:24Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Owls Wisdom&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 hour/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Wisdom is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into a Doom Knight for 1 round per caster level; this effect also grants the target a 1d2 + 2 Wisdom bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Owls Wisdom]]&lt;br /&gt;
[[Category:Transmutation Spells|Owls Wisdom]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Foxs_Cunning&amp;diff=39289</id>
		<title>Magic:Foxs Cunning</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Foxs_Cunning&amp;diff=39289"/>
		<updated>2011-12-30T04:38:52Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Foxs Cunning&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Intelligence is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into Mind Flayer for 1 round per caster level; this effect also grants the target a 1d2 + 2 Intelligence bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Foxs Cunning]]&lt;br /&gt;
[[Category:Transmutation Spells|Foxs Cunning]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Endurance&amp;diff=39288</id>
		<title>Magic:Endurance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Endurance&amp;diff=39288"/>
		<updated>2011-12-30T04:30:43Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Endurance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Constitution is increased by 1d4+1 with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn the targeted creature into Dire Bear for 1 round per caster level; this effect also grants the target a 1d2 + 2 constitution bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Endurance]]&lt;br /&gt;
[[Category:Transmutation Spells|Endurance]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Eagles_Splendor&amp;diff=39287</id>
		<title>Magic:Eagles Splendor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Eagles_Splendor&amp;diff=39287"/>
		<updated>2011-12-30T04:26:20Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Eagles Splendor&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Pal 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Charisma is increased by 1d4+1.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell can turn the targeted creature into Succubus for 1 round per caster level; this effect also grants the target a 1d2 + 2 charisma bonus.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Eagles Splendor]]&lt;br /&gt;
[[Category:Transmutation Spells|Eagles Splendor]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=39286</id>
		<title>Magic:Cats Grace</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=39286"/>
		<updated>2011-12-30T04:23:29Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cats Grace&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 2]], Brd 2, Rgr 2, Sor/Wiz 2, [[Magic:Level#War|War 2]]&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The spell grants an enhancement bonus to Dexterity of 1d4+1 points with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell can turn the targeted creature into Dire Tiger for 1 round per caster level; this effect also grants the target a 1d2 + 2 dexterity bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Cats Grace]]&lt;br /&gt;
[[Category:Transmutation Spells|Cats Grace]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Bulls_Strength&amp;diff=39285</id>
		<title>Magic:Bulls Strength</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Bulls_Strength&amp;diff=39285"/>
		<updated>2011-12-30T03:00:50Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Bulls Strength&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Clr 2, Drd 2, Pal 2, [[Magic:Level#Strength|Strength 2]], Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 4 Minutes/Level (1 IG hour/level)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature's Strength is increased by 1d4+1 with bonuses for [[Shs:Magic_System#Militant_Level_Bonuses|militant levels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell can turn the targeted creature into minotaur for 1 round per caster level; this effect also grants the target a 1d2 + 2 strength bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Bulls Strength]]&lt;br /&gt;
[[Category:Transmutation Spells|Bulls Strength]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Expeditious_Retreat&amp;diff=39284</id>
		<title>Magic:Expeditious Retreat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Expeditious_Retreat&amp;diff=39284"/>
		<updated>2011-12-30T02:47:08Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added transmutant effects to spell description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Expeditious Retreat&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:MorphlingROR|MorphlingROR]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 1, Sor/Wiz 1, [[Magic:Level#Travel|Travel 1]]&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&lt;br /&gt;
The character's speed and maximum jumping distances both double. These benefits count as enhancement bonuses. Unlike haste, there is no bonus to DC or number of attacks.&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn into a Huge Air Elemental for 1 round per 3 Caster Levels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Expeditious Retreat]]&lt;br /&gt;
[[Category:Transmutation Spells|Expeditious Retreat]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Burning_Hands&amp;diff=39283</id>
		<title>Magic:Burning Hands</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Burning_Hands&amp;diff=39283"/>
		<updated>2011-12-30T02:41:27Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added alternate spell effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Burning Hands&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:MorphlingROR|MorphlingROR]]&lt;br /&gt;
|Scripters= [[User:Buddha|Buddha]], [[User:Tissa|Tissa]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Semicircular burst of flames centered on the caster's hands&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex half&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= A thin sheet of flame shoots from the character's outspread fingertips. The sheet of flame is about as thick as the character's thumbs. Any creature in the area of the flames takes 1d4 points of fire damage per the character's caster level (maximum 5d4).&lt;br /&gt;
&lt;br /&gt;
Alternatively, [[:Category:Transmutant|Transmutant Mages]] casting this spell turn into a Huge Fire Elemental for 5 rounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Burning Hands]]&lt;br /&gt;
[[Category:Transmutation Spells|Burning Hands]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=39065</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=39065"/>
		<updated>2011-10-09T19:31:24Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added link to spellbook management&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir cleric.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cleric.jpg|frame|]] &lt;br /&gt;
[[Image:Cleric_f.jpg|frame|Cleric]] &lt;br /&gt;
'''Description:''' Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of [[divine]] spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's [[domain|domains]]. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': &amp;lt;u&amp;gt;Must match chosen deity&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, [[NWN:spell failure|spell failure]] from [[NWN:armor|armor]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Spontaneous Cast|Spontaneous Cast]], [[NWN:Turn undead|Turn undead]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
Each [[NWN:domain|domain]] gives your cleric access to a special domain power and additional spells. &amp;lt;br /&amp;gt;This increases the total number of spells that a cleric may prepare each day by one per spell level. &amp;lt;br /&amp;gt;Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:&lt;br /&gt;
&lt;br /&gt;
*[[Character_Creation#Deities_and_Cleric_Domains|Deities and their Cleric domains]]&lt;br /&gt;
&lt;br /&gt;
*'''[[:Category:Cleric domains|Cleric domain list]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
On Avlis, clerics do not draw power from philosophies and abstract concepts, but rather from the deities directly. Clerics are the keepers of religion and ethics (or lack thereof) in the world, and are the source of moral and lifecycle support for the common folk in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! Cantrips&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- Level 0 spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
*[[Magic:Virtue|Virtue]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bane|Bane]]&lt;br /&gt;
*[[Magic:Bless|Bless]]&lt;br /&gt;
*[[Magic:Conviction|Conviction]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Divine Favor|Divine Favor]]&lt;br /&gt;
*[[Magic:Doom|Doom]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Entropic Shield|Entropic Shield]]&lt;br /&gt;
*[[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Remove Fear|Remove Fear]]&lt;br /&gt;
*[[Magic:Sanctuary|Sanctuary]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shield of Faith|Shield of Faith]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Consecrate|Consecrate]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Divine Protection|Divine Protection]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Lesser Restoration|Lesser Restoration]]&lt;br /&gt;
*[[Magic:Living Undeath|Living Undeath]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Remove Paralysis|Remove Paralysis]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Undetectable Alignment|Undetectable Alignment]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Curse of Petty Failing|Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Darkfire|Darkfire]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Glyph of Warding|Glyph of Warding]]&lt;br /&gt;
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legions Conviction|Legion's Conviction]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Magic Vestment|Magic Vestment]]&lt;br /&gt;
*[[Magic:Negative Energy Protection|Negative Energy Protection]]&lt;br /&gt;
*[[Magic:Prayer|Prayer]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Searing Light|Searing Light]]&lt;br /&gt;
*[[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Divine Power|Divine Power]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Hammer of the Gods|Hammer of the Gods]]&lt;br /&gt;
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]&lt;br /&gt;
*[[Magic:Legions Shield of Faith|Legion's Shield of Faith]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Poison|Poison]]&lt;br /&gt;
*[[Magic:Recitation|Recitation]]&lt;br /&gt;
*[[Magic:Restoration|Restoration]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|-style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
!colspan=5|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 5th Level&lt;br /&gt;
! 6th Level&lt;br /&gt;
! 7th Level&lt;br /&gt;
! 8th Level&lt;br /&gt;
! 9th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Battletide|Battletide]]&lt;br /&gt;
*[[Magic:Circle of Doom|Circle of Doom]]&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Legions Curse of Petty Failing|Legion's Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]&lt;br /&gt;
*[[Magic:Raise Dead|Raise Dead]]&lt;br /&gt;
*[[Magic:Righteous Might|Righteous Might]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]]&lt;br /&gt;
*[[Magic:Soul Scour|Soul Scour]]&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Blade Barrier|Blade Barrier]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Harm|Harm]]&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Planar Ally|Planar Ally]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Destruction|Destruction]]&lt;br /&gt;
*[[Magic:Greater Restoration|Greater Restoration]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Resurrection|Resurrection]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
*[[Magic:Word of Faith|Word of Faith]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aura Versus Alignment|Aura versus alignment]]&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Create Greater Undead|Create Greater Undead]]&lt;br /&gt;
*[[Magic:Firestorm|Fire Storm]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Implosion|Implosion]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||4||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||4||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||5||4||3||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||5||4||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||5||4||4||3||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||6||5||4||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||6||5||4||4||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||6||5||5||4||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||6||5||5||4||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||5||5||4||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||5||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||5||5||4||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||5||5||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||5||5||4||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||5||5||4||3||3||*&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||5||5||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||5||5||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||5||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||5||5||5||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epcleric.gif|right|Epic Cleric]]&lt;br /&gt;
&lt;br /&gt;
==Epic Cleric==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Cleric Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Planar Turning|Planar Turning]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Animal Domain's summon spell modification applies to summon spells cast by multiclassed cleric's other casting class. (e.g. wizard 10/cleric 1 [[Magic:Summon Creature I]] spell cast from wizard spellbook summons a boar).&lt;br /&gt;
* Healing Domain's Empower Healing ability also empowers healing [[NWN:potion|potion]]s and items that cast the affected spells.&lt;br /&gt;
* Clerics with the healing domain will notice that empowered versions of the cure spells will not be twice empowered.&lt;br /&gt;
* Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make clerical spellbook management easier.&lt;br /&gt;
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
* '''Favored cleric:''' A chosen few clerics may be marked as favored by their deity. In terms of In Game mechanics, this means an increase the potency of the Cleric's epic spells. (See: [[Magic_System#SHS_1.8_in_general|Magic System, SHS 1.8]])&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=119 Avlis Private Discussion: Clerics], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=72301 What is the role of a cleric?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Wizard&amp;diff=39064</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Wizard&amp;diff=39064"/>
		<updated>2011-10-09T19:24:39Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Fixed spelling error; added link to spellbook management&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir wizard.gif|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizard.jpg|frame|Wizard|]]&lt;br /&gt;
[[Image:Wizard_f.jpg|frame|Wizard]]&lt;br /&gt;
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[NWN:familiar|familiar]]; a small, magical, creature that serves her.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d4&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''Wizard Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Combat Casting|Combat Casting]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Empower Spell|Empower Spell]], [[NWN:Extend Spell|Extend Spell]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]], [[NWN:Maximize Spell|Maximise Spell]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Silent Spell|Silent Spell]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Spell Penetration|Spell Penetration]], [[NWN:Still Spell|Still Spell]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Arcane]] ([[NWN:Intelligence|Intelligence]]-based, requires preparation, armor-related chance of [[NWN:spell failure|spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[NWN:Intelligence|Intelligence]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Scribe Scroll|Scribe Scroll]], [[Summon Familiar]]&lt;br /&gt;
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[NWN:Metamagic|Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[NWN:Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Sorcerer and Wizard Spells}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||1||*||*||*||*||*||*||*||*&lt;br /&gt;
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|5||4||3||2||1||*||*||*||*||*||*&lt;br /&gt;
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|6||4||3||3||2||*||*||*||*||*||*&lt;br /&gt;
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|12||4||4||4||4||3||3||2||*||*||*&lt;br /&gt;
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|13||4||4||4||4||4||3||2||1||*||*&lt;br /&gt;
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|14||4||4||4||4||4||3||3||2||*||*&lt;br /&gt;
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|15||4||4||4||4||4||4||3||2||1||*&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|18||4||4||4||4||4||4||4||3||3||2&lt;br /&gt;
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|20||4||4||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epwizard.gif|right|Epic Wizard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Wizard==&lt;br /&gt;
'''Skill Points:''' 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Wizard Bonus Feats====&lt;br /&gt;
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Intelligence|Great Intelligence]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Wizard Spells====&lt;br /&gt;
:: [[Epic spell: dragon knight| Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Epic_Mage_Armor|Epic Mage Armor]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], [[Epic_Spell:Epic_Warding|Epic Warding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Selectable Class Feats====&lt;br /&gt;
:: [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Wizards learn new spells at each level-up or from wizard scrolls they find during play.&lt;br /&gt;
*Which spells are memorized on rest are selected using the spell-book (shortcut key B).&lt;br /&gt;
*Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make spellbook changes easier.&lt;br /&gt;
*Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.&lt;br /&gt;
*In Avlis there is an [[AMS|Advanced Mage Specializations Overview]] which allows the implementation of spell-casting &amp;quot;prestige classes&amp;quot;. The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. Unlocking by a DM is required for this PrC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Shop_Locations&amp;diff=37604</id>
		<title>Shop Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Shop_Locations&amp;diff=37604"/>
		<updated>2011-04-12T07:45:44Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are well-known shops and vendors that can be found in the various cities, towns and villages of Avlis. These are natural draws to travellers visiting from other places.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
* '''Blandenberg'''&lt;br /&gt;
** ''[[Guild:AAAA|AAAA]]''&lt;br /&gt;
** ''[[Guild:ANRA|ANRA]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
* '''Nanshi Urbaz'''&lt;br /&gt;
** ''Dobak's Fine Imported Elixirs'', East Warren&lt;br /&gt;
** ''Mining Supplyz'', East Warren&lt;br /&gt;
** ''Trakur's Warehouse'', East Warren&lt;br /&gt;
** ''Urbaz Health Vendor'', East Warren&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Nutzdagezehesple'''&lt;br /&gt;
** ''[[Guild:AJA|AJA]]'', City Core&lt;br /&gt;
** ''Lucky's Exchange'', Marketplace&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''T'Nanshi Border, Outside the Mountain'''&lt;br /&gt;
** ''Dracous &amp;amp; Renil Emporium'' (DARE)&lt;br /&gt;
** ''Jacob's Curios'' (crafting supplies and magical trinkets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Zural-Dura'''&lt;br /&gt;
** ''Shop of Wonders''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
&lt;br /&gt;
* '''Artisan's District'''&lt;br /&gt;
** ''Angelina's Belts and Suspenders''&lt;br /&gt;
** ''Braara's Rare Books &amp;amp; Tomes''&lt;br /&gt;
** ''Crisus's Shoes &amp;amp; Sandals''&lt;br /&gt;
** ''Damarcel's Furs &amp;amp; Hides''&lt;br /&gt;
** ''Fanos's  Shop of Alchemical Wonders''&lt;br /&gt;
** ''Futharadas Barrels''&lt;br /&gt;
** ''Gacan's Fine Textiles''&lt;br /&gt;
** ''Hadrae's Gloves &amp;amp; Mittens''&lt;br /&gt;
** ''Igmiroth's Superb Jewelery''&lt;br /&gt;
** ''Oditerus's Magnificent Magics''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Forge District'''&lt;br /&gt;
** ''Dailiera's Fine Bows''&lt;br /&gt;
** ''Hesara's Leather Goods''&lt;br /&gt;
** ''Malor's Ironworks''&lt;br /&gt;
** ''Olafgith's Excellent Blades''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Northern Residences'''&lt;br /&gt;
** ''[[Guild:HEAL|H.E.A.L.]]''&lt;br /&gt;
** ''[[Paradise_Boutique|Paradise Boutique and Emporium]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Wharves'''&lt;br /&gt;
** ''The Lore Shop'' (potions and scrolls)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Elf Gate'''&lt;br /&gt;
** ''Magical Aspirations''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''North of Elf Gate'''&lt;br /&gt;
** ''[[Guild:ACE|ACE]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Elysia Cooperative Market'''&lt;br /&gt;
** ''Acquired Goods''&lt;br /&gt;
** ''The Dragon's Hoard''&lt;br /&gt;
** ''Earaviel Mirnimanner's Store''&lt;br /&gt;
** ''Elysian Independant Traders''&lt;br /&gt;
** ''*The Golden Snuffbox Limited*''&lt;br /&gt;
** ''Gudier Gadgetickes''&lt;br /&gt;
** ''Nayala's Knick-knacks and Bric-a-brac''&lt;br /&gt;
** ''Rumnaheim Tighmann ind Handel''&lt;br /&gt;
** ''[[PCs:Savannah Corlan|Savannah's]] Jechrani Trading Post''&lt;br /&gt;
** ''The Silver Key''&lt;br /&gt;
** ''Triia's Junk''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
&lt;br /&gt;
* '''Port Eridanus'''&lt;br /&gt;
** ''Humphrey's Curious Goods - Humphrey Jatlimealadold''&lt;br /&gt;
** ''Blimmermoon Bait and Tackle - Merin Blimmermoon''&lt;br /&gt;
** [[AKN Hall|The AKN Hall]] (herbal and alchemical products and ingredients)&lt;br /&gt;
** [[ROTE|ROTE Ferrell Style]] (clothing, ingredients and adventuring gear)&lt;br /&gt;
** ''Adventure Supply House of Freriam and Kira''&lt;br /&gt;
** [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]] - A CoOp Market&lt;br /&gt;
*** ''&amp;quot;Consumab-Al's&amp;quot;''&lt;br /&gt;
*** ''Alinya's Alchemy &amp;amp; Antiquities''&lt;br /&gt;
*** ''Bud's Bargains''&lt;br /&gt;
*** ''Callin's Magics, Potions &amp;amp; Rarities''&lt;br /&gt;
*** ''Ed's Emporium''&lt;br /&gt;
*** ''Ellinna's Handy Work''&lt;br /&gt;
*** ''Finnernynn's Fine Goods''&lt;br /&gt;
*** ''Hammer Hut''&lt;br /&gt;
*** ''The Helpful Magus''&lt;br /&gt;
*** ''Kandi's Bazaar''&lt;br /&gt;
*** ''Laen Toille's All Trades''&lt;br /&gt;
*** ''The Light Fantastic''&lt;br /&gt;
*** ''Misadventures in Miscellany''&lt;br /&gt;
*** ''Moon Magics''&lt;br /&gt;
*** ''Secret Supplies''&lt;br /&gt;
*** ''Shifty's Components and Curiosities''&lt;br /&gt;
*** ''The Shooting Star''&lt;br /&gt;
*** ''Will's Quality Goods''&lt;br /&gt;
*** ''Other Shops as well''&lt;br /&gt;
* '''The Heartlands'''&lt;br /&gt;
** ''Antoldenfard Smithy'' &lt;br /&gt;
** ''The Sticking Point'' &lt;br /&gt;
* '''Eastern Farmlands'''&lt;br /&gt;
** ''Grunt's Trading Post''&lt;br /&gt;
** ''Freelancer's Inn''&lt;br /&gt;
* '''Braegan Pond'''&lt;br /&gt;
** ''FEAT Enterprises''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
&lt;br /&gt;
* '''Derrington Keep''' (specialty armor)&lt;br /&gt;
** Outside '''Derrington Keep''' &lt;br /&gt;
*** ''A Kind of Magic'' (scrolls, minor magical items)&lt;br /&gt;
** Inside '''Derrington Keep'''&lt;br /&gt;
***  ''Honest Kenneth'' (potions, scrolls, minor magical items, weaponry, armor)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Eastshore'''&lt;br /&gt;
** ''Vanity Realm'' (unique clothing and costumes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Equaloria Keep''' (basic weaponry, potions, scrolls)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Finmaegen Keep''' (basic weaponry, potions, scrolls, enchanted clothing)&lt;br /&gt;
** West of '''Finmaegen Keep''' &lt;br /&gt;
*** [[Travellers' Depot]] (a little of everything)&lt;br /&gt;
** South of '''Finmaegen Keep''' (north of '''Mikona''')&lt;br /&gt;
*** [[Vorin's Treasure Trove and Rest]] (bookstore)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Mikona'''&lt;br /&gt;
&lt;br /&gt;
** ''AAAA'', outside the city gate (arms, armor, ingredients)&lt;br /&gt;
** ''Weapons of Quality'', Eastern Outskirts&amp;lt;br&amp;gt;&lt;br /&gt;
** ''[[Rookie_Supplies|Rookie Supplies]]'', outside the city gate&lt;br /&gt;
** ''Luminous Order of the Mind'', east of the gates (Gwydirr Rikurre, psion-related supplies &amp;amp; gemstones)&lt;br /&gt;
** '''Marketplace'''&lt;br /&gt;
*** ''AJA''&lt;br /&gt;
*** ''Dracous Emporium''&lt;br /&gt;
*** ''[[Enchanted Exotics]]'' (magical items)&lt;br /&gt;
*** ''FeatherFingers Trading'' (a little of everything)&amp;lt;br&amp;gt;&lt;br /&gt;
** '''The Docks'''&lt;br /&gt;
*** ''[[Privateer Enterprises]]'', Docks (a little of everything)&amp;lt;br&amp;gt;&lt;br /&gt;
** '''Mikona Cooperative Market''' (in Road To Mikona, North - sign says Farmer's Market)&lt;br /&gt;
*** ''&amp;quot;The Azure Arcanist&amp;quot;''&lt;br /&gt;
*** ''Buzzards Antiques and Rarities Discount Store''&lt;br /&gt;
*** ''Crimson Rose Trading''&lt;br /&gt;
*** ''Edge's Rarity Store''&lt;br /&gt;
*** ''Miss Missys Mysterious Shoppee''&lt;br /&gt;
*** ''Small Discoveries''&lt;br /&gt;
*** ''The Twisted Rose''&lt;br /&gt;
*** ''The Wind and The Waynn''&lt;br /&gt;
*** ''Tinkerspell Artifice''&lt;br /&gt;
*** ''Yantri's Surplus Goods''&lt;br /&gt;
*** ''Zu's Emporium''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Nelthrope Keep''' (crafting supplies)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''The Order of the Way''' (monk equipment and general supplies)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Southill'''&lt;br /&gt;
** ''The Hammer and Anvil'' (specialty armor)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
&lt;br /&gt;
* '''Dwarftrade'''&lt;br /&gt;
** ''AAAA'' (arms, armor, ingredients)&lt;br /&gt;
** ''Roe'Que Open Trade and Study Hall'' (a little of everything)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Port Nireth'''&lt;br /&gt;
** ''AAAA'' (arms, armor, ingredients)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Zvidureth'''&lt;br /&gt;
** ''City and Forest''&lt;br /&gt;
** ''[[Goodmane's|Goodmane's - Wizard Supply and Knickknack Shop]]''&lt;br /&gt;
** ''Hoormany Secoonan''&lt;br /&gt;
** ''[[Loash_Leheven|Loash Leheven]]''&lt;br /&gt;
** ''[[Opportunity_Knocks|Opportunity Knocks]]''&lt;br /&gt;
** ''Peace &amp;amp; Prosperity''&lt;br /&gt;
** ''The Prevailing Night''&lt;br /&gt;
** ''Razzle Dazzle II''&lt;br /&gt;
** Seem'lah Sekor Kootzet (also offers clothing and Armor alterations)&lt;br /&gt;
** ''Shadowood''&lt;br /&gt;
** ''Thralia's Trading Post''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
&lt;br /&gt;
* '''Verloghokbol'''&lt;br /&gt;
** ''Cryptic Commodities'' (A little of everything, plus alterations)&lt;br /&gt;
** ''Torori'Nevalor'' (A local [[Elf,Sereg | Sereg'wethrin]] Cell's shop outpost)&lt;br /&gt;
** ''[[Verloghokbol#Verloghokbol_Districts | Marketplace]] merchants: &lt;br /&gt;
*** ''Eleni's Clothing'' (outfits, dyes, tailoring accessories)&lt;br /&gt;
*** ''Sternalda's Necrowear'' ([[Pale_master |Pale Master &amp;amp; Mistress]] fashion)&lt;br /&gt;
*** ''Slassik's Slaves'' (slaves)&lt;br /&gt;
*** ''Golbok's Cocks'' (cocks)&lt;br /&gt;
*** ''Tblovoch's Alchemy'' (potions)&lt;br /&gt;
*** ''Fofur's General &amp;amp; Trap Store'' (various &amp;amp; traps)&lt;br /&gt;
*** ''Grimli's Heavy Metal'' (armoury, weaponry, weapon smithing)&lt;br /&gt;
*** ''Knezzar's Shop'' (staves &amp;amp; rods)&lt;br /&gt;
** ''Temple of Kimonictinus Devotional Articles'' (staves &amp;amp; rods)&lt;br /&gt;
** ''Devil's Hole Consortium'' (various)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
&lt;br /&gt;
* '''Academy District'''&lt;br /&gt;
** ''First City Specialty Dyes''&lt;br /&gt;
** ''Jade's Coffee House''&lt;br /&gt;
** ''Truely Sweets''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Garrison District'''&lt;br /&gt;
** ''Sorcerous Scrolls''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Lake Crescetoria'''&lt;br /&gt;
** ''AAAA''&lt;br /&gt;
** ''AKN''&lt;br /&gt;
** ''Periwinkle Brother's Fabulous Fireworks and Foghorn Factory''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Marketplace'''&lt;br /&gt;
** ''Coril Steel's Weapons''&lt;br /&gt;
** ''Deider Lintwaddler's Potions and Scrolls''&lt;br /&gt;
** ''Lithos' Healing Supplies''&lt;br /&gt;
** ''Marandi's Supplies''&lt;br /&gt;
** ''Nandrindra Yaniceladon's Bows''&lt;br /&gt;
** ''Odella Rivetdriver's Armor''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Geography| Shop Locations]]&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=37524</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=37524"/>
		<updated>2011-03-28T20:42:37Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in his target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist. He will do everything he can to avoid him.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psionicist. Other psionicists are not affected by contact.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander.  Once affected, the daydreamer pays little attention to his surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from his own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness.  For the duration, he suffers a five point penalty to all skill checks, saving throws, and attack rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives him a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to his persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind.  The psionicist attacks the victim with hallucinatory monsters, forcing him to make a will save or die.  Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego.  The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain.  The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind.  Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time.  While under the effects of this power, the psionicist may add his level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable.  This renders him effectively immune to attempts to charm or dominate him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents.  With it, a psionicist projects a wave of synaptic static in a cone in front of him which temporarily paralyzes all those within. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If it is successful, the target is unable to cast any spells until his mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ.  Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind.  This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news.  If the target fails to make his saving throw he loses 20% of his current hit points, in his mind.  His mind is so impaired, in fact, that he is effectively slowed for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain.  If he fails his saving throw, he is finds it nearly impossible to focus on a task; suffering a 65% failure chance on all attacks and spell casting attempts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in his target.  This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another.  It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain.  For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Gods&amp;diff=37129</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Gods&amp;diff=37129"/>
		<updated>2011-03-03T22:10:37Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Attempting to redirect Gods to Religion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Fighter&amp;diff=37030</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Fighter&amp;diff=37030"/>
		<updated>2011-02-17T19:15:44Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
[[Image:Ir fighter.gif|Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fighter.jpg|frame|]]&lt;br /&gt;
[[Image:Fighter_f.jpg|frame|Fighter]]&lt;br /&gt;
'''Description''': Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Specialization|Weapon Specialization]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 and 2 then every even level after, a fighter gains a bonus feat. Chosen from a subset of the entire feat list. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[Epic#Epic Character|epic character]], then the epic fighter bonus feats are also available.&lt;br /&gt;
**'''[[:NWN:Category:Fighter_bonus_feats|Fighter Bonus Feat list]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epfighter.gif|right|Epic Fighter]]&lt;br /&gt;
&lt;br /&gt;
==Epic Fighter==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 22, 24, 26, 28, 30, 32, 34, 36, 38, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Fighter Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Weapon Specialization|Epic Weapon Specialisation]], [[NWN:Improved Stunning Fist|Improved Stunning Fist]], [[NWN:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Level&amp;diff=36300</id>
		<title>Magic:Level</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Level&amp;diff=36300"/>
		<updated>2010-11-01T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added link back to TimeStop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magical Concepts|Level]]&lt;br /&gt;
This is the relative power level of the spell. This entry includes an abbreviation for each class that can cast this spell. The &amp;quot;Level&amp;quot; entry also indicates if a spell is a domain spell and, if so, what its level is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Class Abbreviations:&amp;lt;/b&amp;gt; Brd ([[bard]]), Clr ([[cleric]]), Drd ([[druid]]), Pal ([[paladin]]), Rgr ([[ranger]]), Sor ([[sorcerer]]), Wiz ([[wizard]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Domains ==&lt;br /&gt;
Clerics can select two domains in which to focus.  Each domain grants access to a domain spell at each spell level as well as a special ability. &lt;br /&gt;
=== Air ===&lt;br /&gt;
Granted Powers: Elemental Turning: Able to turn elementals as if they were undead.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Call Lightning|Call Lightning]] (3rd Level), [[Magic:Chain Lightning|Chain Lightning]] (6th Level) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animal ===&lt;br /&gt;
Clerics who take the Animal domain are able summon more powerful allies.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Cats Grace|Cat's Grace]] (2nd Level), [[Magic:True Seeing|True Seeing]] (3rd Level), [[Magic:Polymorph Self|Polymorph Self]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
Negative Plane Avatar: Able to summon a shadow that scales according to the cleric's level.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Phantasmal Killer|Phantasmal Killer]] (4th Level), [[Magic:Enervation|Enervation]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Destruction ===&lt;br /&gt;
Weaken Constructs: Able to damage constructs while using the turn ability.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Stinking Cloud|Stinking Cloud]] (3rd Level), [[Magic:Acid Fog|Acid Fog]] (6th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
Turn Elementals: Able to turn elementals as if they were undead.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Stoneskin|Stoneskin]] (4th Level), [[Magic:Energy Buffer|Energy Buffer]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Evil ===&lt;br /&gt;
Turn Outsiders: Able to turn outsiders as if they were undead&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Negative Energy Ray|Negative Energy Ray]] (1st Level), [[Magic:Negative Energy Burst|Negative Energy Burst]] (3rd Level), [[Magic:Enervation|Enervation]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Turn Elementals: Able to turn elementals as if they were undead.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Wall of Fire|Wall of Fire]] (4th Level), [[Magic:Energy Buffer|Energy Buffer]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Good ===&lt;br /&gt;
Turn Outsider: Able to turn outsiders as if they were undead.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Stoneskin|Stoneskin]] (4th Level), [[Magic:Lesser Planar Binding|Lesser Planar Binding]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Empower Healing: The following healing spells are cast as if Empowered by the feat: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Cure Serious Wounds|Cure Serious Wounds]] (2nd Level), [[Magic:Heal|Heal]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knowledge ===&lt;br /&gt;
Extra spells&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Identify|Identify]] (1st Level), [[Magic:Knock|Knock]] (2nd Level), [[Magic:Clairaudience and Clairvoyance|Clairaudience and Clairvoyance]] (3rd Level), [[Magic:True Seeing|True Seeing]] (4th Level), [[Magic:Legend Lore|Legend Lore]] (6th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
Extra spells&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Mage Armor|Mage Armor]] (1st Level), [[Magic:Melfs Acid Arrow|Melf's Acid Arrow]] (2nd Level), [[Magic:Negative Energy Burst|Negative Energy Burst]] (3rd Level), [[Magic:Stoneskin|Stoneskin]] (4th Level), [[Magic:Ice Storm|Ice Storm]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Plant ===&lt;br /&gt;
Turn Vermin: Able to turn vermin as if they were undead.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Barkskin|Barkskin]] (2nd Level), [[Magic:Creeping Doom|Creeping Doom]] (7th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
Divine Protection: Available to Clerics of the Protection Domain. The cleric is able to cast an improved form of Sanctuary that sets the save DC at 10 + Chr Modifier + Clerical Level.The effect has a duration of 1 round per caster level + Charisma modifier.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerabilty]] (4th Level), [[Magic:Energy Buffer|Energy Buffer]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
Divine Strength: The cleric gains a bonus to Strength equal to 2 +1 per 3 cleric levels. The effect lasts for 5 rounds + Charisma modifier.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Divine Power|Divine Power]] (3rd Level), [[Magic:Stoneskin|Stoneskin]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sun ===&lt;br /&gt;
Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead Hit Dice turned.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Searing Light|Searing Light]] (2nd Level), [[Magic:Sunbeam|Sunbeam]] (7th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
Extra spells&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Entangle|Entangle]] (1st Level), [[Magic:Web|Web]] (2nd Level), [[Magic:Freedom of Movement|Freedom of Movement]] (3rd Level), [[Magic:Slow|Slow]] (4th Level), [[Magic:Haste|Haste]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trickery ===&lt;br /&gt;
Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Invisibility|Invisibility]] (2nd Level), [[Magic:Invisibility Sphere|Invisibility Sphere]] (3rd Level), [[Magic:Improved Invisibility|Improved Invisibility]] (5th Level), [[Magic:Time_Stop|Time Stop]] (9th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== War ===&lt;br /&gt;
Battle Master: The clerics gains a bonus of 1 + 1 per 5 levels to Dexterity, Constitution, Attack Rolls and Damage. As well this bonus modifier is used to grant the cleric damage reduction in the same amount. The effect will last for 5 rounds + charisma modifer.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Cats Grace|Cat's Grace]] (2nd Level), [[Magic:Aura of Vitality|Aura of Vitality]] (7th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
Turn Elementals: Able to turn elementals as if they were undead.&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Poison|Poison]] (3rd Level), [[Magic:Ice Storm|Ice Storm]] (5th Level)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Magic:Spell Format|Spell Format]]&lt;br /&gt;
&lt;br /&gt;
[[Magic:Spell List|Spell List]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Survivalist_Tradeskill&amp;diff=36118</id>
		<title>Survivalist Tradeskill</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Survivalist_Tradeskill&amp;diff=36118"/>
		<updated>2010-10-21T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
Allows use of the meat drops from the loot system. Meats can be treated with the aid of various salting / smoking / herbal / alchemical kits. Tools bundled as mess kits and survivalist kits can be found on the open market. A skilled Survivalist may treat meats achieving qualities similar to products peddled by skilled Alchemists and Herbalists.&lt;br /&gt;
&lt;br /&gt;
In the system, meats come in various degrees of quality.  The higher quality the meat, the better the final product that can be created (assuming you have the skill to do so).   The lowest quality of meat is termed &amp;quot;Rancid&amp;quot;, and can only produce very basic items.   High quality meats are rare to find, and will turn rancid by themselves if not processed relatively quickly.&lt;br /&gt;
&lt;br /&gt;
A [[Druid]], a [[Ranger]] or a [[Barbarian]] is most likely to take such a path, although similar practices are also taught to specialized militant personnel of &amp;quot;civilized Avlis&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Survivalist]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Divine_Power&amp;diff=36055</id>
		<title>Magic:Divine Power</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Divine_Power&amp;diff=36055"/>
		<updated>2010-10-11T03:42:18Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Fixed domain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Divine Power&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 4, [[Magic:Level#Strength|Strength 3]]&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster gains the following bonuses: 1 extra Hit Point per caster level, Strength is raised to 18 (if their strength is already 18 or higher, it is not raised further), and base attack bonus improves to that of a Fighter of the same level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Divine Power]]&lt;br /&gt;
[[Category:Evocation Spells|Divine Power]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=36054</id>
		<title>Magic:Cats Grace</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=36054"/>
		<updated>2010-10-11T03:39:47Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Updated for clerical spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cats Grace&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 2]], Brd 2, Rgr 2, Sor/Wiz 2, [[Magic:Level#War|War 2]]&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 hour/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The spell grants an enhancement bonus to Dexterity of 1d4+1 points with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Cats Grace]]&lt;br /&gt;
[[Category:Transmutation Spells|Cats Grace]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=36053</id>
		<title>Magic:Cats Grace</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Cats_Grace&amp;diff=36053"/>
		<updated>2010-10-11T03:37:14Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Cats Grace&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Animal 2, Brd 2, Rgr 2, Sor/Wiz 2, War 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 hour/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The spell grants an enhancement bonus to Dexterity of 1d4+1 points with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Cats Grace]]&lt;br /&gt;
[[Category:Transmutation Spells|Cats Grace]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Nybors_Stern_Reproof&amp;diff=35646</id>
		<title>Magic:Nybors Stern Reproof</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Nybors_Stern_Reproof&amp;diff=35646"/>
		<updated>2010-09-07T23:16:43Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Added that it ignores immunity to death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Nybor's Stern Reproof&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Enchantment|Enchantment]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= Mind&lt;br /&gt;
|Level= Sor/Wiz 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Close&lt;br /&gt;
|Target= 1 creature&lt;br /&gt;
|Duration= 1 round/level (for secondary effects)&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= Will to avoid death, then Fort for other effects (both vs. mind spells)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= &lt;br /&gt;
|Description= This spell causes even greater pain than Nybor's Gentle Reminder. The target creature must make a will save or die. If he survives, the target must make  a fortitude save vs. mind affecting spells, or the following happens. The subject is stunned for 1d4 rounds and also receives a -2 penalty to attacks, saves, and skill checks.&lt;br /&gt;
&lt;br /&gt;
Immunity to mind spells protects against death and stun effects only.&lt;br /&gt;
This spell ignores immunity to death effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Nybor's Stern Reproof]]&lt;br /&gt;
[[Category:Enchantment Spells|Nybor's Stern Reproof]]&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Bug.JPG&amp;diff=35132</id>
		<title>File:Bug.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Bug.JPG&amp;diff=35132"/>
		<updated>2010-07-28T04:53:20Z</updated>

		<summary type="html">&lt;p&gt;SteveMaurer: Illustration of the bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustration of the bug&lt;/div&gt;</summary>
		<author><name>SteveMaurer</name></author>
	</entry>
</feed>