<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stormhammer</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stormhammer"/>
	<link rel="alternate" type="text/html" href="http://wiki.avlis.org/Special:Contributions/Stormhammer"/>
	<updated>2026-05-24T03:54:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Iron_Point_Tribe&amp;diff=44032</id>
		<title>Iron Point Tribe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Iron_Point_Tribe&amp;diff=44032"/>
		<updated>2017-09-21T13:04:44Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: Created page with &amp;quot;  ==The Iron Point Tribe==   '''Tribal Region/Terrain:'''   Southern Tyedu, generally found among a shifting territory of lowland tundra and crag strewn uplands at the feet of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==The Iron Point Tribe==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tribal Region/Terrain:'''   Southern Tyedu, generally found among a shifting territory of lowland tundra and crag strewn uplands at the feet of the northernmost Galdosian Mountain Range.  About two weeks travel south of Port Masteus over land.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Animals:''' Wolves are the sacred tribal totem animal.  Elk are venerated for their multitude of uses in day to day life.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Deity/Deities:'''  [[Kaena'ruk]], The Red Wolf &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Population/Size:''' ~500 men of fighting age, another 1,000 women, children, and elderly &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Weapons/Armor:'''  Axes, swords and pieces of heavy armor are seen among the core warriors, though most tribesmen called to war wear some form of hide or leather and employ spears. &amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Alignment:''' Generally chaotic, considering the way of life and loose tribal structure.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Organization:'''&lt;br /&gt;
A chieftain is chosen through ritualized tests of merit, cunning, and combat; afterwards approved by the members of the tribe.  This leader, whose dwelling holds the tribe's banner of war, is known as the Fang.  The Fang is advised by the tribes wisest shamen, making most major decisions - at times consulting some of the older, respected tribesmen. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Tribal Existence:'''  Generally the tribesmen make the majority of their living as hunters, trading furs and meats with travelers, neighboring tribes, and the inhabitants of Port Masteus. As is the near constant cycle of Tyeduan life, the tribesmen are no strangers to conflict - warring with neighbors over resources in lean years, which are plenty, and at times even against ogres or giants driven down out of the mountains by the dwarven neighbors.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Overview:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
The Iron Point Tribe, or the Wolves of Iron Point as some call them, live within the harsh lands of blood, struggle, and winter that comprise the northern nation of Tyedu. The Tribe call a shifting territory of lowland tundra and crag strewn uplands home, at the feet of the northern spines of the Galdosian Mountains.  They are not particularly large - numbering perhaps a few thousand strong at their most prosperous times - their local power and influence waxing and waning appropriately.  The livelihoods of the tribesmen revolve around hunting and trapping - trading furs and meats with travelers, neighboring tribes, and the inhabitants of Port Masteus to the north. During the warmer months they live a more nomadic hunting existence, following the closest herds - in the harsh winters the more experienced hunting parties set out from more permanent shelters among the uplands.&lt;br /&gt;
&lt;br /&gt;
The tribal name is taken from a large rock formation in the shadows of the mountains, reaching skyward streaked with deep reds.  It is the holy site of the tribe, which their lands radiate out from.  Tribal traditions hold that they were led to the Point by their spirit-god, Kaena'ruk; legend defining it as the shard of a great power's blade, fallen to earth during a battle before the coming of men.&lt;br /&gt;
&lt;br /&gt;
Kaena'ruk, the Red Wolf, is seen as the tribesmen's spiritual protector and guide, who taught them the skills of strength and survival necessary.  All tribesmen venerate and give prayers to Kaena'ruk, though only a relatively small number of blooded warriors are judged marked by the Wolf for a place among the shamen and priests.  They are the keepers of the traditions, legends, and rites - their word carrying increased weight and the wisest, most powerful among them having a great influence on decisions with the tribe's chieftain.    &lt;br /&gt;
&lt;br /&gt;
The greatest power within the tribe lies with this sole chieftain, ruling through strength and cunning - without these traits, a leader of the Iron Point will not hold the mantle long.  Any member among the tribe may challenge a living chieftain, at any time - not a common occurrence, due to the nature of those who rise to the position, but not unheard of.  The more natural succession comes to pass when an aging chieftain steps aside or more commonly, dies in service of the tribe.  When the Iron Point lack a leader, numerous candidates will come forward to compete for the right to bear the mantle - a series of ritualized contests over three days, overseen by the rite-holders of Kaena'ruk.  The chieftains of the Iron Point take the title of Fang, and are often simply referred to as such.&lt;br /&gt;
&lt;br /&gt;
Aside from the recognized chieftain and the cadre of the Red Wolf's priests, organization among the Iron Point is very loose and independent among family groups.  For every member of the tribe, life in the lands of the Iron point is a daily test, resulting in a very equal society - as all are equally tested by the elements and their spirit-god, the tribe cannot afford to discriminate and survive.  All children are taken on hunting parties amidst their elders at a young age, learning the skills and knowledge necessary for their world.  As puberty begins to strike, the stronger among them may begin accompanying war parties in the spring.  A few years later they are judged to be full Clan members, able to stand on their own among their fellows.&lt;br /&gt;
&lt;br /&gt;
Not all  are warriors with regularity, for obvious reasons, although all who survive into full membership can fight and hunt when the need arises.  Those who both grew strong enough to accompany war parties and survived into adulthood become the backbone of the Iron Points when on the war path.  An even more select number among them are born with an incomparable rage and bloodlust in battle, capable of inhuman feats for a short time.  These are seen as blessed by the Red Wolf, and undertake a rite known as the Proof of Claws as they enter adulthood - generally going on to become leaders in both parties of war and hunting, and at times priests as well.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Known Traditions &amp;amp; Rituals:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The Proof of Claws - '' The rite-holders of the Tribe, Kaena'ruk's priests speak of the Red Wolf's rise in the wake of his mother's death - of other wolves who thought themselves worthy of her place, who believed they were the strongest, and how one by one Kaena'ruk slew them and took their strength.  For those believed blessed with battle-rage, a ritual test awaits as they reach adulthood - the rites hold that the Wolf sends a part of himself to personally test the warrior, and to succeed they must overcome this wolf aspect, to take it's place and strength alongside their god.  The burgeoning adult is sent into the wild mountains alone, where they must find and kill their prey.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Blooding - '' Those judged by the wolf cult to be marked for membership as his priests and shamen pass through a series of spiritual rituals and tasks overseen by an elder, whispered to culminate in the acolyte arriving near deaths doorstep, only to be whisked back through divine magic - the young carriers of the wolf-rites left bloodied and heal to show similar scarring. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tyedu]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Kaena%27ruk&amp;diff=44031</id>
		<title>Kaena'ruk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Kaena%27ruk&amp;diff=44031"/>
		<updated>2017-09-21T12:37:50Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spirit_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol= A crudely stylized wolf's eye&lt;br /&gt;
|Colors= Unknown or nonexistent&lt;br /&gt;
|Alignment= [[Alignment#Chaotic_Neutral|Chaotic_Neutral]], trending Chaotic Good&lt;br /&gt;
|WorshippersAlignment= Within one step&lt;br /&gt;
|AreaOfControl= Survival, Battle&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Animal|Animal]], [[Magic:Level#War|War]], [[Magic:Level#Travel|Travel]], [[Magic:Level#Strength|Strength]]&lt;br /&gt;
}}&lt;br /&gt;
* '''Center of Worship:''' [[Tyedu]]: Stretch of tundra and uplands stemming from 'Iron Point' at the feet of the Galdosian Mountains in Southern Tyedu.&lt;br /&gt;
* '''Religious Orders:''' None&lt;br /&gt;
&lt;br /&gt;
The Tyeduan Spirit God presiding over the [[Iron Point Tribe]] of Southern Tyedu, the so-called Red Wolf led his people to these lands in elder days and blesses their lives of hunting and battle today. The wolf spirit's guidance is fair if harsh, expecting self reliance, strength, and honor from his people - for if the pack at large lacks these things, it may soon turn upon itself. In many things he favors the direct approach, flinching not from the conflict this may create - to do otherwise is a waste of precious time on the tundra.&lt;br /&gt;
&lt;br /&gt;
Legends hold that Kaena'ruk was the son of a greater wolf spirit and one of the first men to walk the treacherous lands of the north, yet any clear depiction on how he rose to his present place is lost amongst a multitude of winding tales.&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Champion&amp;diff=41996</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Champion&amp;diff=41996"/>
		<updated>2016-03-24T13:20:01Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Notable Champions, Past &amp;amp; Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Image:Ir paladin.gif|Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Male_Champion.jpg|thumb|120px]]&lt;br /&gt;
[[Image:Female_Champion.jpg|thumb|120px]]&lt;br /&gt;
'''Description''': Champions are the youngest of the [[Category:Holy Warriors|holy warrior]] orders. They were founded around [[Timeline#1950_A.O.D.|1950 A.O.D.]] by a [[Half-Nymph|half-nymph]] female named [[NPCs:Vanoviel Niltaurwen|Vanoviel Niltaurwen]]. She was the first Champion. Before a great battle among the gods, Vanoviel was charged by [[O'Ma]] with the task of forming the Champions of O'Ma and spreading them throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
Before the Champions, there was another order associated with O'Ma's church, known as the Templars of O'Ma. The Templars were slightly different. Instead of being fully integrated holy warriors, they were largely a martial force who were also trained minimally in the religious ways of O'Ma. They acted mainly as a bodyguard unit for traveling [[Cleric|clerics]]. Throughout history, clerics of O'Ma had been subject to much distrust and sabotage by sympathizers of [[Titania]] and other troublemakers. It was the job of the Templars to keep this nonsense at bay.&lt;br /&gt;
&lt;br /&gt;
When creating the Champions, Vanoviel recruited heavily from the Templars. Eventually, most, if not all, Templars were trained as Champions. Currently, the Templars exist as a training order, preparing potential Champions for the rigors of Championhood. Other training orders also exist for the same purpose, such as the [[Guild:OrderofOMa|Order of O'Ma]].&lt;br /&gt;
&lt;br /&gt;
The Champion's fighting style is modeled largely after its founder. Vanoviel was well known for dual-wielding a longsword and a shortsword. Other dual combinations are also taught, but the longsword/shortsword combination is the most common one seen among the Champions. Heavy armor is also the norm, although some of the more slim-bodied members will opt for medium armor instead.&lt;br /&gt;
&lt;br /&gt;
Champions still do largely the same tasks as the Templars did. They guard the clerics of O'Ma in their work. However, Champions also have missions of their own assigned by the High Champion and guided by her subordinates. The Champion's chain of command proceeds up from one Champion to the next most powerful. Major issues are decided by the High Champion's advisors and, if needed, the High Champions him/herself. Currently, the base of operations for the Champions is in the city of [[Elysia]]. This is their headquarters, but there are units of Champions spread all over Avlis performing various missions.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': +7&lt;br /&gt;
&lt;br /&gt;
'''Deity''': [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Feats''': [[NWN:Skill_Focus|Skill Focus]]: [[NWN:Heal (skill)|Heal]], [[NWN:Weapon_Focus|Weapon Focus]]: Short Sword, [[NWN:Two-Weapon_Fighting|Two-Weapon Fighting]] (The Ranger's &amp;quot;Dual-Wield&amp;quot; feat will work as well, instead of Two-Weapon Fighting)&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Heal (skill)|Heal]]: 5&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=2|Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|[[NWN:Ambidexterity|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[Holy_Warrior_Smite|Smite Evil]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Improved_Two-Weapon_Fighting|Improved Two-Weapon Fighting]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_undead|Turn Undead]]  ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[NWN:Lay on Hands|Lay on Hands]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] 2/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Divine_Wrath|Divine Wrath]] 1/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Extra_Smiting|Extra Smiting]], &amp;quot;Optional&amp;quot; bonus feat: [[NWN:Divine Might|Divine Might]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[NWN:Divine_shield|Divine Shield]] ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left| [[Heal]] 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| [[Heal]] 4x/Day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Epic Champion Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Great_Charisma|Great Charisma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Because the Ambidexterity and Improved Two-Weapon Fighting feats are received for free, characters do not require the usual prerequisite [[NWN:Dexterity|Dexterity]] score of 15.&lt;br /&gt;
*The [[Holy_Warrior_Smite|Smite Evil]] ability works differently than the standard Paladin ability (see link for details).&lt;br /&gt;
*The [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] ability is hooked to function similar [[Magic_System#Version_1.4_Changes:_4|Elixirs of Healing]]. It becomes gradually more powerful with each Champion level until it is replaced by [[Magic:Heal|Heal]].&lt;br /&gt;
&lt;br /&gt;
==Notable Champions, Past &amp;amp; Present==&lt;br /&gt;
&lt;br /&gt;
*[[NPCs:Vanoviel Niltaurwen|Vanoviel Niltaurwen]]: First Champion (Deceased)&lt;br /&gt;
*Sarmon: Current High Champion&lt;br /&gt;
*[[PCs:Cole Dayhawk|Cole Dayhawke]]: Hero in the years after Elysia's Reclamation; Figure in the [[Guild:OrderofOMa|Order of O'Ma]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41896</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41896"/>
		<updated>2016-03-07T00:21:32Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Blue Order of the Sky is one of the recently reformed orders of Andrinor's Trust. Its main goal is the study and advance in knowledge of the Arcane Art, but unlike many other orders its members do not seek to apply it for some abstract cause. The Blue Order focuses on research, hard study, discipline and organization. Mentor/student relationships are highly encouraged within the Order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with outlaw or insane mages. In their eyes the Arcane Art is a tool with nearly unlimited potential, but if used irresponsibly can lead to disaster such as in the case of the orcs in the Great War. The Blue Order refrains from issues of morality because they see the law of the land as defining what is right and what is wrong in most situations.  Many mages within the Blue Order feel inclined to join local law enforcement authorities in the regions they call home.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Meribo Shrel ((NPC))&lt;br /&gt;
* Great Mage of Arms: ''[[PCs:Jacksen Aiken | Jacksen Aiken]]''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: Percival Matten ((NPC))&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage] or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 the Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jacksen_Aiken&amp;diff=41704</id>
		<title>PCs:Jacksen Aiken</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jacksen_Aiken&amp;diff=41704"/>
		<updated>2015-08-16T17:40:49Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aiken, Jacksen'''&lt;br /&gt;
|'''Name:''' Jacksen Aiken &lt;br /&gt;
&lt;br /&gt;
'''Nickname:''' Jax&lt;br /&gt;
&lt;br /&gt;
'''Age:'''  Early Twenties&lt;br /&gt;
&lt;br /&gt;
[[Image:Jacksen2.jpg|thumb|200px]]&lt;br /&gt;
[[Image:JAiken.jpg|thumb|200px]]&lt;br /&gt;
[[Image:Jacksen.jpg|thumb|200px]]&lt;br /&gt;
[[Image:Jacksen4.jpg|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]] ([[Human,_Civilized| Imperial]])&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Fighter]]/[[Weapon_Master|Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' Denevier, [[Trenium]], [[The_Kurathene_Empire|Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
'''Residence:''' Tower of the Sky, [[Derrington_Keep|Derrington Keep]], [[M%27Chek|M'Chek]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
*[[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
*Imperial War Mage Academy - Kalion, Trenium, Kurathene Empire. (Prior Enrollee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Research and Areas of Interest:'''&lt;br /&gt;
*[[Elementalist|Cryomancy]]&lt;br /&gt;
*[[Evocation|Evocations]]&lt;br /&gt;
*[[Conjuration|Conjurations]]&lt;br /&gt;
*Pathomancy&lt;br /&gt;
*War Magic&lt;br /&gt;
*Tyeduan Runic Magics&lt;br /&gt;
*Early Arcane History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Standing just a few shades shy of six and a half feet and broad of shoulder, the man certainly represents a surname like Aiken.&lt;br /&gt;
&lt;br /&gt;
Once the owner of a pair of steel-blue eyes, the magus marked the halfway point of his second decade with the loss of the left, leaving a heavy scar spilling down from under the eyepatch he now wears.  His hair is a rich brown and falls in long layers about his head, framing it well, and at times tied back or with some partial braiding.  Strong, symmetrical features with a solid jawline and a brush of beard completes the portrait.&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
His physical presence, facial hair, and pierced ears would make him easily taken for some traveling mercenary or sailor, if he were not most often in his armored mage robes. Said robes are well maintained and kept as clean as manageable without being obsessed, the chainmail and plates shined and polished. His weapon of choice is maintained equally if not more so, a large curved sabre blade with an elongated handle, often visible slung over his back if not leaning against a nearby object.&lt;br /&gt;
&lt;br /&gt;
Jacksen tends to stand with good posture though no one would call it perfect, and appears generally comfortable in the way he holds himself. Whether this is just confidence, the ease of the charismatic, or a product of imperial upbringing - it could be a combination. &lt;br /&gt;
He speaks well and intelligently with a distinctly Trenish accent.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early===&lt;br /&gt;
Born in Denevier, the third of four children, there is little of great reknown to relate about Jacksen's childhood.  In a family filled with naval and military service, pocked with shipwrights, and dotted with those of arcane inclination - aside the ups and downs associated with various Imperial conflicts and consolidations, the early years of Jacksen's life were relatively pleasant.&lt;br /&gt;
&lt;br /&gt;
His sorcerous potential was first noted while attending an institute of public schooling, whereupon the decision was made to transfer his studies to the nearest academy of the arcane - as is the norm for many a mage in the former lands of Kuras.  Years later, with militant inclinations and an uncle's sponsorship, he would complete his obligations to that institution before entering the Imperial War Mage Academy to complete his base educations.&lt;br /&gt;
&lt;br /&gt;
The exact details are unimportant, but it can be assumed without any active conflicts, one way or the other he opted out of immediate entry into the Corps in favor of broadening and furthering his training around the continent. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Martial Magus===&lt;br /&gt;
&lt;br /&gt;
Finding his footing in the South after an undocumented amount of sea-faring, Aiken entered the populace of southern spellswords - blending his arcane and martial talents in various tavern-launched adventures and escapades.  For a time he pursued both paths near equally, even training under the Weapons Masters Donan Hull and Vugor Gerz.  The latter would have the greater effect on his particular style of combat, the large ogrekin teaching him the method of Twelve Cuts.  A style he continues to employ today, though lacking the dextrous flourishes and twists of personal preference, in light of his ocular misfortune - the more economic and power-driven cuts of today perhaps more fittingly resembling his one time instructor.&lt;br /&gt;
&lt;br /&gt;
While his arcane studies overtook the martial, becoming his primary focus, the blended capabilities are still often on display in the field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Trust===&lt;br /&gt;
Already holding an obvious inclination toward his Order-to-be, many an Imperial magi holding membership themselves, it would not take long for Jacksen to approach this base of familiarity and formally acquire an Initiateship under the eyes of Soinii Rika and Meribo Shrel.  Months later he would become a full Magus of the Blue Order of the Sky after demonstrating his discipline and commitment to furthering his sorcerous abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Work In Progress'''&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aiken, Jacksen]]&lt;br /&gt;
[[Category:Cryomancer|Aiken, Jacksen]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:JAiken.jpg&amp;diff=41703</id>
		<title>File:JAiken.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:JAiken.jpg&amp;diff=41703"/>
		<updated>2015-08-16T17:34:38Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen.jpg&amp;diff=41702</id>
		<title>File:Jacksen.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen.jpg&amp;diff=41702"/>
		<updated>2015-08-16T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen6.jpg&amp;diff=41701</id>
		<title>File:Jacksen6.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen6.jpg&amp;diff=41701"/>
		<updated>2015-08-16T17:28:40Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen4.jpg&amp;diff=41700</id>
		<title>File:Jacksen4.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen4.jpg&amp;diff=41700"/>
		<updated>2015-08-16T17:26:45Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen3.jpg&amp;diff=41699</id>
		<title>File:Jacksen3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen3.jpg&amp;diff=41699"/>
		<updated>2015-08-16T17:24:20Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen2.jpg&amp;diff=41698</id>
		<title>File:Jacksen2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen2.jpg&amp;diff=41698"/>
		<updated>2015-08-16T17:13:48Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41635</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41635"/>
		<updated>2015-05-11T17:46:40Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Blue Order of the Sky is one of the recently reformed orders of Andrinor's Trust. Its main goal is the study and advance in knowledge of the Arcane Art, but unlike many other orders its members do not seek to apply it for some abstract cause. The Blue Order focuses on research, hard study, discipline and organization. Mentor/student relationships are highly encouraged within the Order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with outlaw or insane mages. In their eyes the Arcane Art is a tool with nearly unlimited potential, but if used irresponsibly can lead to disaster such as in the case of the orcs in the Great War. The Blue Order refrains from issues of morality because they see the law of the land as defining what is right and what is wrong in most situations.  Many mages within the Blue Order feel inclined to join local law enforcement authorities in the regions they call home.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Meribo Shrel ((NPC))&lt;br /&gt;
* Great Mage of Arms: [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: Percival Matten ((NPC))&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Jacksen Aiken | Jacksen Aiken]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage] or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 the Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41634</id>
		<title>Guild:BlueOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:BlueOrder&amp;diff=41634"/>
		<updated>2015-05-11T17:41:44Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:BlueSkyBanner.JPG]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
|'''Philosophy:''' Duty, Balance, Discipline &amp;lt;br&amp;gt;&lt;br /&gt;
'''Who can join:''' [[Wizard | Wizards]] and [[Sorcerer | Sorcerers]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Towers:''' &lt;br /&gt;
* ''[[Kuras]], Temple District''&lt;br /&gt;
* [[Visimontium]], District of the Trust&lt;br /&gt;
* Northern [[M'Chek]], [[Derrington Keep|Derrington Keep]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; background: #6495ED; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
''A garden usually has many elements to it, different plants and flowers. In most cases they thrive well, but they thrive best when they have someone who tends to it, someone who prunes here and plants there, someone who gives the natural chaos some structure - a gardener. As it is the duty of the gardener to tend to his garden, it is the duty of our Order to tend to all those using the Arcane Art and to make them prosper. It is our desire to bring out the best in a mages through proper disciplining of his or her art.'' &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Blue Order of the Sky is one of the recently reformed orders of Andrinor's Trust. Its main goal is the study and advance in knowledge of the Arcane Art, but unlike many other orders its members do not seek to apply it for some abstract cause. The Blue Order focuses on research, hard study, discipline and organization. Mentor/student relationships are highly encouraged within the Order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Its secondary goal is to safeguard against mages who abuse their powers, often aiding authorities in dealing with outlaw or insane mages. In their eyes the Arcane Art is a tool with nearly unlimited potential, but if used irresponsibly can lead to disaster such as in the case of the orcs in the Great War. The Blue Order refrains from issues of morality because they see the law of the land as defining what is right and what is wrong in most situations.  Many mages within the Blue Order feel inclined to join local law enforcement authorities in the regions they call home.&lt;br /&gt;
&lt;br /&gt;
== Regional Activity ==&lt;br /&gt;
The Blue Order is based heavily in [[Visimontium]] (including the Archmage), although it maintains regional activity throughout southern Avlis, where the largest Blue bastion is the tower in [[Derrington Keep]]. The Blue Order is also the most active Mage Order in [[Kurathene]], closely tied to the history of the Imperium. A recent mission of the Order in Kurathene has been aiding [[Cytheria]]'s attempts to push back the barbarians from [[Halstead]].&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
'''Archmage:'''&lt;br /&gt;
* [[NPCs:Alistair Vlaine | Alistair Vlaine]] (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Great Mages:'''&lt;br /&gt;
* Great Mage of Relations: Meribo Shrel ((NPC))&lt;br /&gt;
* Great Mage of Arms: [[PCs:Miette Hartley | Miette Hartley]] ''(Current [[Arcane#High Mage Council|HMC / High Mage Council]] Moderator)''&lt;br /&gt;
* Great Mage of Internal Affairs: Zel'on Val'ik Dal'du'ro (( NPC )) &amp;lt;sup&amp;gt;[[Arcane#High Mage Council|HMC]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Senior Mages:'''&lt;br /&gt;
* Blandenberg: (Vacant)&lt;br /&gt;
* Deglos: (Vacant)&lt;br /&gt;
* Elysia: (Vacant)&lt;br /&gt;
* Ferrell: [[PCs:Alinya Jayda | Alinya Jayda]]&lt;br /&gt;
* T'Nanshi: [[PCs:Delaroweil Hend | Delaroweil Hend]]&lt;br /&gt;
* Mikona: [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* Visimontium: Percival Matten ((NPC))&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Notable Members:'''&lt;br /&gt;
&lt;br /&gt;
* [[NPCs:Gaius Varnun | Gaius Varnun]] (( NPC ))&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Peregryne Twostep | Peregryne Twostep]]'' ''(Former Archmage)''&lt;br /&gt;
* ''[[PCs:Aerill Ailpera | Aerill Ailpera]]'' ''(Former Archmage)''&lt;br /&gt;
&lt;br /&gt;
* ''[[PCs:Airinn Mal'vaers'il | Airinn Mal'vaers'il]]''&lt;br /&gt;
* ''[[PCs:Danicia Swifthand | Danicia Swifthand]]''&lt;br /&gt;
* [[PCs:Alden Stonefoot | Alden Stonefoot]]&lt;br /&gt;
* [[PCs:Dandriston Siger | Dandriston Siger]]&lt;br /&gt;
* [[PCs:Edward Keely | Edward Keely]]&lt;br /&gt;
* [[PCs:Elil Teglesh | Elil Teglesh]]&lt;br /&gt;
* ''[[PCs:Fade Mirna | Fade Mirna]]''&lt;br /&gt;
* ''[[PCs:Galoban Dulsaer | Galoban Dulsaer]]''&lt;br /&gt;
* ''[[PCs:Glenia E'lyn | Glenia E'lyn]]''&lt;br /&gt;
* ''[[PCs:Jacksen Aiken | Jacksen Aiken]]''&lt;br /&gt;
* ''[[PCs:Karak | Karak]]''&lt;br /&gt;
* [[PCs:Kelm Siller | Kelm Siller]]&lt;br /&gt;
* ''[[PCs:Perom Wedon | Perom Wedon]]''&lt;br /&gt;
* ''[[PCs:Pyracanum | Pyracanum]]''&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp | Rorln Frizzlegomp]]&lt;br /&gt;
* ''[[PCs:Rudo Essi | Rudo Essi]]''&lt;br /&gt;
* ''[[PCs:Serafin | Serafin]]''&lt;br /&gt;
* [[PCs:Soini Riika | Soini Riika]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Any member may be reached by leaving a note at [http://www.avlis.org/viewforum.php?f=274 the tower in Visimontium] or [http://www.avlis.org/viewforum.php?f=86 the tower in Derrington Keep].  A note at either of these locations may be addressed to the [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=3538 Archmage], or [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20058 Thienna, Great Mage of Relations]. Alternatively, a note may also be left at [http://www.avlis.org/viewforum.php?f=86 any public messageboard in Avlis], preferably at the [[Arcane#Academy of Mortal Magic|Academy of Mortal Magic]] branches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #000000; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;right&amp;quot; width=&amp;quot;15%&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;'''Note:''' Choosing a mage order is not something to be taken lightly. It would be wise to first speak with members from each of the orders, and then decide which one best fits your ideology.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mage Orders|BlueOrder]]&lt;br /&gt;
[[Category:Guilds|BlueOrder]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jacksen_Aiken&amp;diff=41346</id>
		<title>PCs:Jacksen Aiken</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jacksen_Aiken&amp;diff=41346"/>
		<updated>2015-01-27T03:05:29Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aiken, Jacksen'''&lt;br /&gt;
|'''Name:''' Jacksen Aiken &lt;br /&gt;
&lt;br /&gt;
'''Nickname:''' Jax&lt;br /&gt;
&lt;br /&gt;
'''Age:'''  Early Twenties&lt;br /&gt;
&lt;br /&gt;
[[Image:Jacksen1.jpg|thumb|240px]]&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]] ([[Human,_Civilized| Imperial]])&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Fighter]]/[[Weapon_Master|Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' Denevier, [[Trenium]], [[The_Kurathene_Empire|Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
'''Residence:''' Tower of the Sky, [[Derrington_Keep|Derrington Keep]], [[M%27Chek|M'Chek]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
*[[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
*Imperial War Mage Academy - Kalion, Trenium, Kurathene Empire. (Prior Enrollee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Research and Areas of Interest:'''&lt;br /&gt;
*[[Elementalist|Cryomancy]]&lt;br /&gt;
*[[Evocation|Evocations]]&lt;br /&gt;
*[[Conjuration|Conjurations]]&lt;br /&gt;
*War Magic&lt;br /&gt;
*Tyeduan Runic Magics&lt;br /&gt;
*Early Arcane History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance'''&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Personality'''&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''History'''&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aiken, Jacksen]]&lt;br /&gt;
[[Category:Cryomancer|Aiken, Jacksen]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen1.jpg&amp;diff=41345</id>
		<title>File:Jacksen1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen1.jpg&amp;diff=41345"/>
		<updated>2015-01-27T03:03:14Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: uploaded a new version of &amp;amp;quot;File:Jacksen1.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Jacksen1.jpg&amp;diff=41344</id>
		<title>File:Jacksen1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Jacksen1.jpg&amp;diff=41344"/>
		<updated>2015-01-27T03:02:19Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Jacksen_Aiken&amp;diff=41323</id>
		<title>PCs:Jacksen Aiken</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Jacksen_Aiken&amp;diff=41323"/>
		<updated>2015-01-06T18:34:14Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: Created page with &amp;quot;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; |+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aiken, Jackse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger;&amp;quot; | &amp;lt;br&amp;gt;'''Aiken, Jacksen'''&lt;br /&gt;
|'''Name:''' Jacksen Aiken &lt;br /&gt;
&lt;br /&gt;
'''Nickname:''' Jax&lt;br /&gt;
&lt;br /&gt;
'''Age:'''  Early Twenties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]] ([[Human,_Civilized| Imperial]])&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Fighter]]/[[Weapon_Master|Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' Denevier, [[Trenium]], [[The_Kurathene_Empire|Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
'''Residence:''' Tower of the Sky, [[Derrington_Keep|Derrington Keep]], [[M%27Chek|M'Chek]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
*[[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
*Imperial War Mage Academy - Kalion, Trenium, Kurathene Empire. (Prior Enrollee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Research and Areas of Interest:'''&lt;br /&gt;
*[[Elementalist|Cryomancy]]&lt;br /&gt;
*[[Evocation|Evocations]]&lt;br /&gt;
*[[Conjuration|Conjurations]]&lt;br /&gt;
*War Magic&lt;br /&gt;
*Tyeduan Runic Magics&lt;br /&gt;
*Early Arcane History&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Appearance'''&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''Personality'''&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;'''History'''&amp;lt;br&amp;gt;&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Aiken, Jacksen]]&lt;br /&gt;
[[Category:Cryomancer|Aiken, Jacksen]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41301</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41301"/>
		<updated>2014-12-24T15:46:54Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Early Thirties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes counter to the traditional...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left bracer and up that arm to his shoulder he has also taken to wrapping a long cord of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking. Probing eyes may catch that many of the beads have been carved with various letters on them, initials...and a stretch of the cord and the beads thereon now bear significant signs of scorching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for dry humor that is often understated. The shouts necessary upon fields of battle and other areas of noise aside, he rarely raises his voice more than a few decibels as he speaks. In casual settings he tends to be more a listener than a speaker, unless he feels something needs said or he's addressed directly. When he finds something amusing he will more often offer a chuckle or wry smirk, but very rarely does he break into full on laughter. More than one individual has commented on a 'weight' that he seems to carry on his shoulders.  From afar, he seems composed of a quiet and constant contemplation of the world and a confidence in his actions, whether others understand at the time or not.&lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen.  As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes.  In the past year, the duo has seen extensive training in aerial combat as they spearpointed formations of metallic dragons in a series of conflicts against an amassed army of stones.  Whether it were with a spear or sword in hand, the Gold knifed the Champion into the thick of the brutal conflicts; dragonsfire, power, and ferocity a marked reminder of what his kind is capable of.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race became threats drawn to attack the city of Elysia, whose own Kin kept the city warded from their kind as they balanced the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure became another guide and teacher for him.  Following these events, he was often found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often spoke back.&lt;br /&gt;
&lt;br /&gt;
During the Battle of Hel'byssia in the climax of the years long saga of the Kin and the overhanging threat toward Elysia from the Peninsula, it is said that the ancient city there was set entirely aflame.  The flames were doused completely soon after the forces of the Spiritland reached the city, a great portion of the ocean rising and crashing down upon it.  The effort to do so rendered the Champion comatose until later revived, but through lifting the ocean the path was made clear.  What is unclear, are the whereabouts of Peace...what cost was played upon her in giving such strength.  He and the water now rarely hold conversation, and it is doubtful it plays any part in them.&lt;br /&gt;
&lt;br /&gt;
== Dragon Knights ==&lt;br /&gt;
Within the span of years that saw the Spirit Kin's return to prominence among southern events, the walls of Elysia drew the ire of one called Truth.  A devotee of Valok, Truth had enthralled and drawn an army of Stone Dragons to her side with designs to crush O'mas City and anything in her path to power.  &lt;br /&gt;
&lt;br /&gt;
In response, a collection of riders were recruited to Champion's Castle by Cole, Thorfinn Kiff, and Princess Naia of the Avariel.  Mounted upon allied Metallic Dragons, two scores of riders would circle the Keep and the City as they trained extensively for battle with the Stones.&lt;br /&gt;
&lt;br /&gt;
From the back of Lymonious, Cole would spearpoint the group in both training and battle...seeing many skirmishes in the weeks and months leading up to Truth's final assault upon the city.  Over the course of three days' siege, the riders fought near constantly above the city.  &lt;br /&gt;
&lt;br /&gt;
When the dust settled as the siege and the subsequent battle within the gates of Hel'byssia ended, the riders from the Keep and slain hundreds of Stone dragons, but in the process had seen their own number decimated.  At present, the squadron numbers perhaps ten dragons.&lt;br /&gt;
&lt;br /&gt;
'''Account of the Siege from the Air''' :[http://www.avlis.org/viewtopic.php?p=1359668#p1359668]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41136</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41136"/>
		<updated>2014-08-01T12:55:37Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes counter to the traditional...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left bracer and up that arm to his shoulder he has also taken to wrapping a long cord of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking. Probing eyes may catch that many of the beads have been carved with various letters on them, initials...and a stretch of the cord and the beads thereon now bear significant signs of scorching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for dry humor that is often understated. The shouts necessary upon fields of battle and other areas of noise aside, he rarely raises his voice more than a few decibels as he speaks. In casual settings he tends to be more a listener than a speaker, unless he feels something needs said or he's addressed directly. When he finds something amusing he will more often offer a chuckle or wry smirk, but very rarely does he break into full on laughter. More than one individual has commented on a 'weight' that he seems to carry on his shoulders.  From afar, he seems composed of a quiet and constant contemplation of the world and a confidence in his actions, whether others understand at the time or not.&lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen.  As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes.  In the past year, the duo has seen extensive training in aerial combat as they spearpointed formations of metallic dragons in a series of conflicts against an amassed army of stones.  Whether it were with a spear or sword in hand, the Gold knifed the Champion into the thick of the brutal conflicts; dragonsfire, power, and ferocity a marked reminder of what his kind is capable of.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race became threats drawn to attack the city of Elysia, whose own Kin kept the city warded from their kind as they balanced the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure became another guide and teacher for him.  Following these events, he was often found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often spoke back.&lt;br /&gt;
&lt;br /&gt;
During the Battle of Hel'byssia in the climax of the years long saga of the Kin and the overhanging threat toward Elysia from the Peninsula, it is said that the ancient city there was set entirely aflame.  The flames were doused completely soon after the forces of the Spiritland reached the city, a great portion of the ocean rising and crashing down upon it.  The effort to do so rendered the Champion comatose until later revived, but through lifting the ocean the path was made clear.  What is unclear, are the whereabouts of Peace...what cost was played upon her in giving such strength.  He and the water now rarely hold conversation, and it is doubtful it plays any part in them.&lt;br /&gt;
&lt;br /&gt;
== Dragon Knights ==&lt;br /&gt;
Within the span of years that saw the Spirit Kin's return to prominence among southern events, the walls of Elysia drew the ire of one called Truth.  A devotee of Valok, Truth had enthralled and drawn an army of Stone Dragons to her side with designs to crush O'mas City and anything in her path to power.  &lt;br /&gt;
&lt;br /&gt;
In response, a collection of riders were recruited to Champion's Castle by Cole, Thorfinn Kiff, and Princess Naia of the Avariel.  Mounted upon allied Metallic Dragons, two scores of riders would circle the Keep and the City as they trained extensively for battle with the Stones.&lt;br /&gt;
&lt;br /&gt;
From the back of Lymonious, Cole would spearpoint the group in both training and battle...seeing many skirmishes in the weeks and months leading up to Truth's final assault upon the city.  Over the course of three days' siege, the riders fought near constantly above the city.  &lt;br /&gt;
&lt;br /&gt;
When the dust settled as the siege and the subsequent battle within the gates of Hel'byssia ended, the riders from the Keep and slain hundreds of Stone dragons, but in the process had seen their own number decimated.  At present, the squadron numbers perhaps ten dragons.&lt;br /&gt;
&lt;br /&gt;
'''Account of the Siege from the Air''' :[http://www.avlis.org/viewtopic.php?p=1359668#p1359668]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41135</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41135"/>
		<updated>2014-07-31T19:28:17Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes counter to the traditional...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left bracer and up that arm to his shoulder he has also taken to wrapping a long cord of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking. Probing eyes may catch that many of the beads have been carved with various letters on them, initials...and a stretch of the cord and the beads thereon now bear significant signs of scorching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for dry humor that is often understated. The shouts necessary upon fields of battle and other areas of noise aside, he rarely raises his voice more than a few decibels as he speaks. In casual settings he tends to be more a listener than a speaker, unless he feels something needs said or he's addressed directly. When he finds something amusing he will more often offer a chuckle or wry smirk, but very rarely does he break into full on laughter. More than one individual has commented on a 'weight' that he seems to carry on his shoulders.  From afar, he seems composed of a quiet and constant contemplation of the world and a confidence in his actions, whether others understand at the time or not.&lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen.  As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes.  In the past year, the duo has seen extensive training in aerial combat as they spearpointed formations of metallic dragons in a series of conflicts against an amassed army of stones.  Whether it were with a spear or sword in hand, the Gold knifed the Champion into the thick of the brutal conflicts; dragonsfire, power, and ferocity a marked reminder of what his kind is capable of.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race became threats drawn to attack the city of Elysia, whose own Kin kept the city warded from their kind as they balanced the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure became another guide and teacher for him.  Following these events, he was often found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often spoke back.&lt;br /&gt;
&lt;br /&gt;
During the Battle of Hel'byssia in the climax of the years long saga of the Kin and the overhanging threat toward Elysia from the Peninsula, it is said that the ancient city there was set entirely aflame.  The flames were doused completely soon after the forces of the Spiritland reached the city, a great portion of the ocean rising and crashing down upon it.  The effort to do so rendered the Champion comatose until later revived, but through lifting the ocean the path was made clear.  What is unclear, are the whereabouts of Peace...what cost was played upon her in giving such strength.  He and the water now rarely hold conversation, and it is doubtful it plays any part in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41101</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41101"/>
		<updated>2014-07-26T17:07:19Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Waterfalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes counter to the traditional...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left bracer and up that arm to his shoulder he has also taken to wrapping a long cord of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking. Probing eyes may catch that many of the beads have been carved with various letters on them, initials...and a stretch of the cord and the beads thereon now bear significant signs of scorching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for dry humor that is often understated. The shouts necessary upon fields of battle and other areas of noise aside, he rarely raises his voice more than a few decibels as he speaks. In casual settings he tends to be more a listener than a speaker, unless he feels something needs said or he's addressed directly. When he finds something amusing he will more often offer a chuckle or wry smirk, but very rarely does he break into full on laughter. More than one individual has commented on a 'weight' that he seems to carry on his shoulders.  From afar, he seems composed of a quiet and constant contemplation of the world and a confidence in his actions, whether others understand at the time or not.&lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen.  As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes.  In the past year, the duo has seen extensive training in aerial combat as they spearpointed formations of metallic dragons in a series of conflicts against an amassed army of stones.  Whether it were with a spear or sword in hand, the Gold knifed the Champion into the thick of the brutal conflicts; dragonsfire, power, and ferocity a marked reminder of what his kind is capable of.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often spoke back.&lt;br /&gt;
&lt;br /&gt;
During the Battle of Hel'byssia in the climax of the years long saga of the Kin and the overhanging threat toward Elysia from the Peninsula, it is said that the ancient city there was set entirely aflame.  The flames were doused completely soon after the forces of the Spiritland reached the city, a great portion of the ocean rising and crashing down upon it.  The effort rendered the Champion comatose until later revived, but through lifting the ocean the path was made clear.  What is unclear, are the whereabouts of Peace...what cost was played upon her in giving such strength.  He and the water now rarely hold conversation, and it is doubtful it plays any part in them.&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=41080</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=41080"/>
		<updated>2014-07-12T04:20:48Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir cleric.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cleric.jpg|frame|]] &lt;br /&gt;
[[Image:Cleric_f.jpg|frame|Cleric]] &lt;br /&gt;
'''Description:''' Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of [[divine]] spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's [[domain|domains]]. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': &amp;lt;u&amp;gt;Must match chosen deity&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die (HD)]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, [[NWN:spell failure|spell failure]] from [[NWN:armor|armor]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
&lt;br /&gt;
*Level 1 [[NWN:Spontaneous Cast|Spontaneous Cast]], [[NWN:Turn undead|Turn undead]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
&lt;br /&gt;
Each [[NWN:domain|Domain]] gives your cleric access to a special domain power and additional spells. &amp;lt;br /&amp;gt;This increases the total number of spells that a cleric may prepare each day by one per spell level. &amp;lt;br /&amp;gt;Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:&lt;br /&gt;
&lt;br /&gt;
*[[Character_Creation#Deities_and_Cleric_Domains|Deities and their Cleric domains]]&lt;br /&gt;
&lt;br /&gt;
*'''[[:Category:Cleric domains|Cleric domain list]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
On Avlis, clerics do not draw power from philosophies and abstract concepts, but rather from the deities directly. Clerics are the keepers of religion and ethics (or lack thereof) in the world, and are the source of moral and lifecycle support for the common folk in the world.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! Cantrips&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- Level 0 spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
*[[Magic:Virtue|Virtue]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bane|Bane]]&lt;br /&gt;
*[[Magic:Bless|Bless]]&lt;br /&gt;
*[[Magic:Conviction|Conviction]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Divine Favor|Divine Favor]]&lt;br /&gt;
*[[Magic:Doom|Doom]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Entropic Shield|Entropic Shield]]&lt;br /&gt;
*[[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Remove Fear|Remove Fear]]&lt;br /&gt;
*[[Magic:Sanctuary|Sanctuary]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shield of Faith|Shield of Faith]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Consecrate|Consecrate]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Divine Protection|Divine Protection]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Lesser Restoration|Lesser Restoration]]&lt;br /&gt;
*[[Magic:Living Undeath|Living Undeath]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Remove Paralysis|Remove Paralysis]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Undetectable Alignment|Undetectable Alignment]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Curse of Petty Failing|Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Darkfire|Darkfire]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Glyph of Warding|Glyph of Warding]]&lt;br /&gt;
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legions Conviction|Legion's Conviction]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Magic Vestment|Magic Vestment]]&lt;br /&gt;
*[[Magic:Negative Energy Protection|Negative Energy Protection]]&lt;br /&gt;
*[[Magic:Prayer|Prayer]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Searing Light|Searing Light]]&lt;br /&gt;
*[[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Divine Power|Divine Power]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Hammer of the Gods|Hammer of the Gods]]&lt;br /&gt;
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]&lt;br /&gt;
*[[Magic:Legions Shield of Faith|Legion's Shield of Faith]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Poison|Poison]]&lt;br /&gt;
*[[Magic:Recitation|Recitation]]&lt;br /&gt;
*[[Magic:Restoration|Restoration]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|-style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
!colspan=5|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 5th Level&lt;br /&gt;
! 6th Level&lt;br /&gt;
! 7th Level&lt;br /&gt;
! 8th Level&lt;br /&gt;
! 9th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Battletide|Battletide]]&lt;br /&gt;
*[[Magic:Circle of Doom|Circle of Doom]]&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Legions Curse of Petty Failing|Legion's Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]&lt;br /&gt;
*[[Magic:Raise Dead|Raise Dead]]&lt;br /&gt;
*[[Magic:Righteous Might|Righteous Might]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]]&lt;br /&gt;
*[[Magic:Soul Scour|Soul Scour]]&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Blade Barrier|Blade Barrier]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Harm|Harm]]&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Planar Ally|Planar Ally]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Destruction|Destruction]]&lt;br /&gt;
*[[Magic:Greater Restoration|Greater Restoration]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Resurrection|Resurrection]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
*[[Magic:Word of Faith|Word of Faith]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aura Versus Alignment|Aura versus alignment]]&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Create Greater Undead|Create Greater Undead]]&lt;br /&gt;
*[[Magic:Firestorm|Fire Storm]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Implosion|Implosion]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||4||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||4||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||5||4||3||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||5||4||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||5||4||4||3||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||6||5||4||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||6||5||4||4||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||6||5||5||4||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||6||5||5||4||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||5||5||4||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||5||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||5||5||4||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||5||5||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||5||5||4||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||5||5||4||4||3||*&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||5||5||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||5||5||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||5||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||5||5||5||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epcleric.gif|right|Epic Cleric]]&lt;br /&gt;
&lt;br /&gt;
==Epic Cleric==&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + [[NWN:Inteligence|Int]] modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': at level 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Cleric Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Planar Turning|Planar Turning]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[Epic spell: dragon knight|Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Cure/Inflict Wounds Spells==&lt;br /&gt;
&lt;br /&gt;
Prepared and Spontaneously cast spells benefit from the following change:&lt;br /&gt;
&lt;br /&gt;
 Cure/Inflict Minor Wounds 1d6%&lt;br /&gt;
 Cure/Inflict Light Wounds 1d6%/2CL up to 3d6&lt;br /&gt;
 Cure/Inflict Moderate Wounds 1d6%/2CL up to 6d6&lt;br /&gt;
 Cure/Inflict Serious Wounds 1d6%/2CL up to 9d6&lt;br /&gt;
 Cure/Inflict Critical Wounds 1d6%/2CL up to 12d6&lt;br /&gt;
     &lt;br /&gt;
* Healing domain's [[NWN:Empower spell|Empower Spell]] effect stacks with these changes.&lt;br /&gt;
* This effect does not apply to Scrolls or Wands.&lt;br /&gt;
* An Undead creature can attempt a [[NWN:Will|Will]] save to take half damage from curing spells.&lt;br /&gt;
&lt;br /&gt;
==Cleric Holy Symbols==&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian Gods have wieldable, equippable Holy Symbols available. To obtain one, ask a [[DM]]. To use it, equip the generic symbol you are given and Use the [[NWN:Activate item|Unique power]] on it. It will transform to a Symbol of your character's deity. After that, you will have two special powers available when you put the Symbol in your [[NWN:Off-hand slot|Off-hand slot]]. Each use of a power costs one 6th level spell and one [[NWN:Turn undead|Turn Undead]] use.&lt;br /&gt;
&lt;br /&gt;
=== Deity Rank ===&lt;br /&gt;
&lt;br /&gt;
For purposes of Cleric Holy Symbol mechanics, [[:Category:Greater Gods|Greater Deities]] have a rank of 4, [[:Category:Intermediate Gods|Intermediate Deities]] 3, [[:Category:Lesser Gods|Lesser Deities]] 2, and [[:Category:Demigods|Demigods]] 1. If you do not know which rank your deity has, consult the [[Deific Chart]] or the deity entry on the Avlis Wiki.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Effect ===&lt;br /&gt;
&lt;br /&gt;
Outsiders with [[NWN:Hit die|HD]] of up to (caster level/2 * [[Cleric#Deity_Rank|deity rank]]) make a [[NWN:Will|Will]] save vs a [[NWN:Difficulty class|DC]] of (5 + caster level/2 + [[NWN:Charisma|Cha]] modifier). If they fail, they are [[Magic:Banishment|Banished]]. If they succeed, they are [[NWN:Stunned|Stunned]] for 1 round/level. This effect ignores [[NWN:Spell_resistance|SR]].&lt;br /&gt;
&lt;br /&gt;
* Affected Alignment&lt;br /&gt;
&lt;br /&gt;
 LG - All CG/CN/CE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 NG - All NG/TN/NE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 CG - All LG/LN/LE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 LN - All CG/CN/CE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 TN - All NG/TN/NE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 CN - All LG/LN/LE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 LE - All CG/CN/CE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
 NE - All NG/TN/NE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
 CE - All LG/LN/LE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
&lt;br /&gt;
Additionally, all hostiles within the [[NWN:Area of effect|AoE]] are [[NWN:Blind|Blinded]] for 1 round, and take [[NWN:Divine damage|Divine damage]] equal to 1d6 per (caster level/4 * deity rank). A successful [[NWN:Will|Will]] save results in halving the damage and ignoring the Blindness. Hostiles with the same deity are unaffected.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Effect===&lt;br /&gt;
&lt;br /&gt;
This is applied to anyone within the [[NWN:Area of effect|AoE]] who has the same Law/Chaos alignment, i.e. a LG priest would benefit LG/LN/LE, and harm CG/CN/CE.&lt;br /&gt;
&lt;br /&gt;
For every 5 caster levels, allies inside the AoE receive 5 Soak [[NWN:Damage reduction|DR]], broken at + [[Cleric#Deity Rank|deity rank]]. So, a 20th level Gorethite would grant +4 Soak 20 DR to all Lawful party members. Additionally, Lawful aligned party members receive +1 [[NWN:Armor bonus|AB]] and +1 to all [[NWN:Saving throw|Saves]] for every 5 caster levels.&lt;br /&gt;
&lt;br /&gt;
Further, all party members of the same deity receive a bonus to AB and a [[NWN:Divine damage|Divine damage]] bonus equal to the caster's [[NWN:Charisma|Cha]] modifier. Anyone (hostile and friendly) of the opposite Law/Chaos alignment must make a [[NWN:Will|Will]] save or receive negative bonuses to AB and all Saves at -1 per 5 caster levels. This effect lasts one round per caster level/2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Level#Animal|Animal domain]]'s summon spell modification applies to summon spells cast by multiclassed cleric's other casting class (e.g. wizard 10/cleric 1 [[Magic:Summon Creature I|Summon Creature I]] spell cast from wizard spellbook summons a boar).&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Level#Healing|Healing domain]]'s Empower Healing ability also empowers healing [[NWN:potion|potion]]s and items that cast the affected spells.&lt;br /&gt;
&lt;br /&gt;
* Clerics with the Healing domain will notice that [[NWN:Empower spell|Empowered]] versions of the cure spells will not be twice Empowered.&lt;br /&gt;
&lt;br /&gt;
* Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make clerical spellbook management easier.&lt;br /&gt;
&lt;br /&gt;
* When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Favored cleric==&lt;br /&gt;
&lt;br /&gt;
A chosen few clerics may be marked as favored by their deity. In terms of In Game mechanics, this means an increase in the potency of the Cleric's spells and abilities.  Favored status bestows bonuses in the form of +4 Caster Levels, +4 to spell DCs, +50% to applicable spell caps, and is taken into account for select clerical domain powers and holy warrior abilities. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=119 Avlis Private Discussion: Clerics], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=72301 What is the role of a cleric?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41051</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41051"/>
		<updated>2014-06-24T18:25:14Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Allies &amp;amp; Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes counter to the traditional...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left bracer and up that arm to his shoulder he has also taken to wrapping a long cord of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking. Probing eyes may catch that many of the beads have been carved with various letters on them, initials...and a stretch of the cord and the beads thereon now bear significant signs of scorching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for dry humor that is often understated. The shouts necessary upon fields of battle and other areas of noise aside, he rarely raises his voice more than a few decibels as he speaks. In casual settings he tends to be more a listener than a speaker, unless he feels something needs said or he's addressed directly. When he finds something amusing he will more often offer a chuckle or wry smirk, but very rarely does he break into full on laughter. More than one individual has commented on a 'weight' that he seems to carry on his shoulders.  From afar, he seems composed of a quiet and constant contemplation of the world and a confidence in his actions, whether others understand at the time or not.&lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen.  As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes.  In the past year, the duo has seen extensive training in aerial combat as they spearpointed formations of metallic dragons in a series of conflicts against an amassed army of stones.  Whether it were with a spear or sword in hand, the Gold knifed the Champion into the thick of the brutal conflicts; dragonsfire, power, and ferocity a marked reminder of what his kind is capable of.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often speaks back...&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41050</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41050"/>
		<updated>2014-06-23T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes counter to the traditional...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left bracer and up that arm to his shoulder he has also taken to wrapping a long cord of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking. Probing eyes may catch that many of the beads have been carved with various letters on them, initials...and a stretch of the cord and the beads thereon now bear significant signs of scorching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for dry humor that is often understated. The shouts necessary upon fields of battle and other areas of noise aside, he rarely raises his voice more than a few decibels as he speaks. In casual settings he tends to be more a listener than a speaker, unless he feels something needs said or he's addressed directly. When he finds something amusing he will more often offer a chuckle or wry smirk, but very rarely does he break into full on laughter. More than one individual has commented on a 'weight' that he seems to carry on his shoulders.  From afar, he seems composed of a quiet and constant contemplation of the world and a confidence in his actions, whether others understand at the time or not.&lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen.  As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes he has not yet read.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often speaks back...&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41035</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=41035"/>
		<updated>2014-05-10T19:23:23Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
[[Image:Cole-Dayhawke (3).jpg|250px|thumb|Champion Dayhawke]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke  &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] &lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes, comprised of various layered tunics and tabards...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left arm guard and bracer he has also taken to wrapping a necklace of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated. He can be quite cynical at times, though wise beyond his years. Cole can be very closed off from other individuals (with one notable exception), having preferred to be alone in his purpose for much of his time, and while events have changed this, seeing him much warmer...he can at times easily slip into his colder demeanor. Suggesting he does not care however, is to not have actually seen him act. &lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen. Each blade rising and falling in arcs of practiced ease around his person, before striking home against revealed weaknesses. As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes he has not yet read.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
[[Image:cole2.jpg|thumb|Battle]]&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often speaks back...&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Cole-Dayhawke_(3).jpg&amp;diff=41034</id>
		<title>File:Cole-Dayhawke (3).jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Cole-Dayhawke_(3).jpg&amp;diff=41034"/>
		<updated>2014-05-10T19:12:58Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: commissioned sketch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;commissioned sketch&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40851</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40851"/>
		<updated>2014-01-10T21:29:34Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] [[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Battle]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes, comprised of various layered tunics and tabards...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left arm guard and bracer he has also taken to wrapping a necklace of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated. He can be quite cynical at times, though wise beyond his years. Cole can be very closed off from other individuals (with one notable exception), having preferred to be alone in his purpose for much of his time, and while events have changed this, seeing him much warmer...he can at times easily slip into his colder demeanor. Suggesting he does not care however, is to not have actually seen him act. &lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen. Each blade rising and falling in arcs of practiced ease around his person, before striking home against revealed weaknesses. As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes he has not yet read.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often speaks back...&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40846</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40846"/>
		<updated>2014-01-10T20:13:12Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] [[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Battle]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes, comprised of various layered tunics and tabards...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left arm guard and bracer he has also taken to wrapping a necklace of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated. He can be quite cynical at times, though wise beyond his years. Cole can be very closed off from other individuals (with one notable exception), having preferred to be alone in his purpose for much of his time, and while events have changed this, seeing him much warmer...he can at times easily slip into his colder demeanor. Suggesting he does not care however, is to not have actually seen him act. &lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen. Each blade rising and falling in arcs of practiced ease around his person, before striking home against revealed weaknesses. As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
==Allies &amp;amp; Associates==&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|Malulani jael MacMurray]] : The O'man Ranger called MJ is undoubtedly the one closest to Cole, their relationship having grown from an odd friend and companionship on the roads into deep feelings and their status as a couple now for some time.  Warm, yet prone to eccentricities with bouts of temper and high emotions, she seems very much Cole's opposite from the outside, but together they mesh well and bring out better parts of the other.  If one is present, it is almost assured that the other is not terribly far away.&lt;br /&gt;
* '''Champions of O'ma''': Champion Dayhawke holds the brothers and sisters of Champion's Keep as close as you would imagine, even if it comes in his aloof manner.  If he has much in the way close to family, most of them do or have resided within those walls.  The counsel of individuals ranging from the veteran '''Heath Tyler''', to the wizened '''Champion Goodood''', to the High Champion himself are valued within his mind.  The Champion closest to him may perhaps be '''Lorelei Silvermoon''' however, a Champion not much more experienced than himself and friend from early training, though these days she has taken an administrative role within the Keep.  An open ear kept to all he has trained also leads Cole to often give counsel himself, while keeping an appreciation for their own perspectives, self aware that they may often differ from his own.&lt;br /&gt;
*[[PCs:Eowin Sta'Nieth|Eowin Sta'Nieth]]: The Avenger of Dru'el has often fought alongside Cole in the name of seeing wrongs righted or evil smote within various locales, the noise of battle usually underlined by a back and forth banter.  Staunch in his aspects as an Avenger, the elf is otherwise far more relaxed and joyous, playing the perfect foil to the stoic Champion.  While neither may admit to readily enjoying each others company, it is generally obvious.  Cole may or may not have been also tricked into being contracted to guard Eowin on the inevitable day that he turns into a tree.&lt;br /&gt;
*'''Saman Tane''': A young warrior-magus of Dra'nar and the Ivory Order, Cole struck up an acquaintance with the man as his activity within Elysia increased.  A fondness for Dra'nar and the similarity in studies to another recent acquaintance, the Immortal warrior-mage Malleus of Dra'nar, led Cole to keep the young man's company and guide him lightly in certain directions.  Through various trials of combat and often serving the long watch on the Midnight Camp together, the two became strong allies.  As Saman has come into his skills in greater depth, there are few Cole has more confidence in in an engagement, let alone when it comes to arcane inquiries.&lt;br /&gt;
*[[PCs:Thorfinn Kiff|Thorfinn Kiff]]: The Speaker of the Hands of Dru'el and Warmaster of the Leno'Faythen Sixth Division.  The number of times Cole has found himself on the front against a foe with the warhammer of Thorfinn in action near him are quickly tallying high.  He has closely viewed the methodical and tactical side of the man in the face of recent threats to the South, and has learned a great deal from the war hero.  He and his companion, the silver dragon Fairrinth, have of late been aiding in the instruction of Cole as he learns to fly and do battle from the back of the gold dragon Lymonious.  Rare have been the occasion where the two are not discussing something related to current events that hold dire tones, fighting foes, or training to do so...and as such Cole holds Thorfinn Kiff as a strong ally, if not the strongest, but the criteria that would call them true friends is perhaps hazy.&lt;br /&gt;
*'''Le'Megen T'Elysia''': Unsurprisingly, the Champion has developed a strong working relationship with the armed forces of Elysia as the Midnight Camp stood watch in the borders, and his often being found directing pitched field movements as the troops engaged various attacks upon the city by Spirit Kin threats.  Those whom he has the best relationships with number '''Captain Dathan Barukl''', a fellow Champion and leader of the borderlands camp; '''Sergeant Hester Greenthumb''', the best administrator he knows and a more than capable mage and wand purveyor; and [[PCs:Terra Swift|Major Terra Swift]], though this may be in large part due to the fact he is among the few who can spot her. &lt;br /&gt;
*'''Lymonious''': Formerly making a home in the mountains near the jungles of Jechran, he is now a resident of the Avariel community,Nor'seere, in the western reaches of the T'Nanshi forest.  Often appearing as a scholarly, balding man with shining hair, he serves the Avariel Royal Court as a tutor and guardian of the princesses.  In truth he stands a golden dragon, and Cole has become bound with him as Lymonious' true rider, a situation described as not unlike rangers and their companions, or mages and their familiars.  They often discuss a variety of topics of interest and trade books when situations do not demand anything greater, the dragon having a voracious appetite for tomes he has not yet read.&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often speaks back...&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Stormhammer&amp;diff=40824</id>
		<title>User:Stormhammer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Stormhammer&amp;diff=40824"/>
		<updated>2014-01-10T12:28:20Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Joined:''' June 2004&lt;br /&gt;
&lt;br /&gt;
'''Plays:'''&lt;br /&gt;
*[[PCs:Cole Dayhawk|Cole Dayhawke]] - Champion of O'ma.&lt;br /&gt;
*[[PCs:Ozryel|Ozryel]] - Member Magus, Red Order of the Flame. Shadow Matter Illusionist.&lt;br /&gt;
*[[PCs: Lucius Tragus|Lucius Tragus]] - Former Arvanosian Musketeer, Sgt. in Blackhawk Brigade&lt;br /&gt;
&lt;br /&gt;
'''Retired:'''&lt;br /&gt;
*[[PCs:Thror Stormhammer|Thror Stormhammer]] - Dwarven Arch [[Paladin]] of Church of [[Gorethar]],Retired Leader of the [[Guild:OrderofGorethar|Order of Gorethar]]. In NPCdom, named Marshall of the Fighting Order of the Church of Gorethar.  Residing in Mikona, also serves as a 'special' political advisor for the Lord Donie Grumbald.&lt;br /&gt;
&lt;br /&gt;
'''Location and Timezone:''' Ohio, GMT -4&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Stormhammer]]&lt;br /&gt;
[[Category:Team:Minor_DM|Stormhammer]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Stormhammer&amp;diff=40817</id>
		<title>User:Stormhammer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Stormhammer&amp;diff=40817"/>
		<updated>2014-01-09T20:16:37Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Joined:''' June 2004&lt;br /&gt;
&lt;br /&gt;
'''Plays:'''&lt;br /&gt;
*[[PCs:Cole Dayhawk|Cole Dayhawke]] - Champion of O'ma.&lt;br /&gt;
*[[PCs:Ozryel|Ozryel]] - Member Magus, Red Order of the Flame. Shadow Matter Illusionist.&lt;br /&gt;
*[[PCs:Lucius Tragus|Lucius Tragus]] - Former Arvanosian Musketeer, Sgt. in Blackhawk Brigade&lt;br /&gt;
&lt;br /&gt;
'''Retired:'''&lt;br /&gt;
*[[PCs:Thror Stormhammer|Thror Stormhammer]] - Dwarven Arch [[Paladin]] of Church of [[Gorethar]],Retired Leader of the [[Guild:OrderofGorethar|Order of Gorethar]]. In NPCdom, named Marshall of the Fighting Order of the Church of Gorethar.  Residing in Mikona, also serves as a 'special' political advisor for the Lord Donie Grumbald.&lt;br /&gt;
&lt;br /&gt;
'''Location and Timezone:''' Ohio, GMT -4&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Stormhammer]]&lt;br /&gt;
[[Category:Team:Minor_DM|Stormhammer]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40816</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40816"/>
		<updated>2014-01-09T19:36:49Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Mid to Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] [[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Battle]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes, comprised of various layered tunics and tabards...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left arm guard and bracer he has also taken to wrapping a necklace of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demeanor ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated. He can be quite cynical at times, though wise beyond his years. Cole can be very closed off from other individuals (with one notable exception), having preferred to be alone in his purpose for much of his time, and while events have changed this, seeing him much warmer...he can at times easily slip into his colder demeanor. Suggesting he does not care however, is to not have actually seen him act. &lt;br /&gt;
&lt;br /&gt;
In battle, Cole wields two longblades in an adaptation of the style named for Vanoviel Niltaurwen. Each blade rising and falling in arcs of practiced ease around his person, before striking home against revealed weaknesses. As with all Champions, he can amplify his reflexes and strength by drawing on O'mas grace, significantly increasing his prowess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
A winding journey upon the roadways ensued, his exact route and the time elapsed remaining unknown, although he has at times spoken of a challenge of wits with an elderly satyr at some point along the path.  Arrival in the southern reaches of Negaria found him in the western stretches of the Spiritland, where he made for the city of Elysia, unmistakeable once sighted, even miles away.  Within the Castle of Champions he found acceptance to train and began tutelage as a Templar amongst others.  It is known that the brunt of his training was the responsibility of Champion Heath Tyler, while the one-armed Le'Megen retiree Sergeant Jecht was retained to refine the basics of his bladework, and ensure his humility..&lt;br /&gt;
&lt;br /&gt;
== History: The Champions ==&lt;br /&gt;
Upon completion of his training and being found worthy, Cole became a Champion of O'ma, the Fey King, and has since been so.  Early days were marked by patrols around Elysian lands and those immediately surrounding, before his eyes set to the roads once more.  Feeling the necessity for familiarity with the lands in which he would find himself operating, Cole began travelling throughout the Spiritland, Ferrell, M'Chek, and the mountains of Deglos with regularity, not often staying in one place, his blades finding frequent use.&lt;br /&gt;
&lt;br /&gt;
Present day finds him having fought in the defense of many places and many peoples, gaining a reputation as a 'hero', a term he does not seem overly fond of.  Threats circling Elysia have seen him largely arrest his broader travels, focusing on the city's defense.  Greater time spent within the Champion's Keep over the years has also seen him contribute to the training of a great many Templars, now Champions.  At first largely cycling through as other Champions often do, teaching bladework, an injury saw him begin to instruct in the philosophy, history, and other more mental and spiritual aspects as well.  Upon healing, he continued to instruct in all aspects, taking advantage of his arrested travels to teach others.&lt;br /&gt;
&lt;br /&gt;
== The Battle of Midnight ==&lt;br /&gt;
One of the aforementioned threats came in the guise of a creature of shadow and nightmare, freed from it's imprisonment accidentally years prior by a group of magi.  The creature slept for a time within the bounds of the dark forest on Elysia's border, before waking, and shattering upon doing so.  It's pieces reached into the nightmares of where they found themselves, and became duplicates of foes from Avlis' past.  The lich Sorvanok in Mikona, bandit queen Hugar in M'chek, the devourer Ezerberus within the Spiritland, and the vampire general, former Champion, Moreanne Tanasi in the Forest of Midnight.  &lt;br /&gt;
&lt;br /&gt;
As Tanasi, the creature once again compiled an army of the dead with ill intent toward the city, though this time they sat empowered by the creature's shadow they were free to exit the forest.  For some time, the only reports involved vampires fighting each other within the forest and whispers of the return of the general, before the vampires were actively seen leaving the bounds of the forest and attacking nearby citizens and travllers.  As the actual level of this threat became evident, and on the word of a particular Champion, Le'Megen patrols began watching the borders of the forest regularly.  Over the course of a few weeks, and then months, the patrols became a tented camp that grew as the knowledge of the threat expanded.  Eventually, the borderlands of Elysia would be the home of a sea of brown tents belonging to Le'Megen and Champion forces, joined by the Ashen, Ivory, and White orders of Andrinor's Trust along with allies of all shapes and sizes.&lt;br /&gt;
&lt;br /&gt;
This situation saw a lengthy ((10 real life months)) standoff between the city's defenders and the forest, in which many skirmishes and movements of pieces took place.  Cole would spend the majority of his time vigilant amongst the defenders for the length of the camp's existence, often found back within the Champion's Keep if not immediately on the lines with his brethren and the soldiers of Elysia.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the presence of Lt. General Alxicus, the Le'Megen batallions marched into conflict lead by Captain Dathan Barukl.  Alongside the Le'megen red and whites stood the silver of Champions lead by Champion Goodood, the wizened goblin Champion and teacher of many, including Barukl and Cole's own trainer, Heath Tyler.  Joined by a bolstering number of Leno'faythen T'Nanshi, the allied mages, and others, the combined force fought for hours against foes that could not truly die.&lt;br /&gt;
&lt;br /&gt;
As the main battle raged, Cole was tasked with the heading of a light group of Le'Megen, Leno'faythen, and assembled adventurers to find and combat the General herself behind the lines.  The battle all but ceased when the groups mission was completed, Tanasi reportedly falling in large part to Cole's actions and the hammer of Warmaster Kiff of Leno'faythen.  With the shadow gone, the vampires were no longer empowered nor particularly keen to the fight.  It is reported that the shadow demon Ezerbrus was also encountered in the wood and also defeated, leaving only Hugar remaining of the shadow fragments.&lt;br /&gt;
&lt;br /&gt;
Despite losses, including Champion Goodood, who turned the tide of the main battle with the slaying of a vampire leader before falling, the battle ended then in victory for Elysia and the elimination of a serious threat to the city.&lt;br /&gt;
&lt;br /&gt;
* '''The True Devourer'''&lt;br /&gt;
In the course of the forest's events and the combatting of the various shadow fragments, the shadow of the Devourer demon, Ezerberus, was made to doubt itself and it's identity.  In an effort to prove itself, it acquired the means to summon the Devourer, and succeeded, sending itself deeper into a spiral as it set the true demon loose on the world once more.  Weeks followed of citizens found dead in the mode of the demon's past appearances, with stab wounds and signs confirmed by priests that their souls had been stolen.  The pursuit of the demon was headed by Le'megen Officer Kynthalas Valencia as a ritual was recovered that had been used to banish the demon in the past, employing blood magic against the demon's soul magic.  Regretably, many innocent lives were lost as the demon was finally cornered upon the hill in Zvidureth and the ritual performed as Cole and others occupied the demon in combat to keep it in place.  As it was pulled back to the abyss however, the demon hinted that he knew of a soul-sucking blades location, a blade containing the soul of Champion founder Vanoviel Niltaurwen.  Any possible answers sent back into the fires from which the demon came, Cole was left speechless and then wrathful as the seeds of hope were briefly set and then ripped away...&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
Not long after the emergence of the shadow creature and it's fragments, the beings known as Spirit-Kin began slowly reawakening in the world, bringing their old conflicts with them.  An imposed madness and the remnants of Hel'byssia's blue star play roles in a downward spiral as a number of the race have become threats drawn to attack the city of Elysia, whose own Kin keep the city warded from their kind as they balance the growing power on the peninsula.&lt;br /&gt;
&lt;br /&gt;
In the course of the beings' awakening, Cole became tied not to a Spirit Kin, but one of the original Nature Spirits. Named She of Waterfalls in common, or more loosely called Peace, the grandmotherly figure has become another guide and teacher for him.  Since this time he has often been found near fountains of falling water or waterfalls, either in meditation with the Great Waterfall, centering himself, or speaking to the water.  From the back and forth, it can be assumed that the water often speaks back...&lt;br /&gt;
&lt;br /&gt;
==OOC: Champion Training==&lt;br /&gt;
If you have a character that has decided they wish to train as a Champion or just have questions, you can contact me via private message on the forums or feel free to find me in game.  Philosophy, history, bladework, and a mess of other heavy discussion are facets involved, encouraging character development, and it can take as long as it takes.  Cole is working on his sixth Templar to Champion at present, and I think so far each has had a positive experience with it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40518</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40518"/>
		<updated>2013-08-19T15:04:02Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Mid to Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] [[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Battle]]&lt;br /&gt;
Cole stands a shade or two under six feet tall with an athletic, symmetrical build. Weighing approximately one hundred and eighty pounds, daily training has created a lean blend of speed and power. Dark red hair falls down past slightly pointed ears, on many occasions needing pushed from vivid green eyes. His complexion, jaw, and bone structure leave little doubt to his bloodlines, as often as he prefers to leave them shadowed by his hood. Long days afield and encamped see him carrying a short brush of dark stubble here and there, though he is largely clean shaven.&lt;br /&gt;
&lt;br /&gt;
While occasionally seen in plain clothing or a more functional set of robes, comprised of various layered tunics and tabards...he is most often found armored, his cloak and hood pulled around him, and the hilts of two longblades peaking over his shoulders. When on display, with the correct lighting present, fine sylvan etchings can be made out on the surface of each black plate. Around his left arm guard and bracer he has also taken to wrapping a necklace of prayer beads and various medals of religious significance, often loosing an end to manipulate with his fingers while thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40459</id>
		<title>Guild:OrderofOMa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40459"/>
		<updated>2013-07-10T01:14:51Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* The Ranks: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
&lt;br /&gt;
==The Order of O'Ma==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Preferably [[Alignment#Neutral_Good| Neutral Good]], though [[Alignment#Lawful_Good| Lawful Good]] and [[Alignment#Chaotic_Good| Chaotic Good]] may be able to fit in.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Halls of the Order of O'Ma, next to the [[Champion]]'s keep, in [[Elysia]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Either contact us IC, or leave a message with the doorman, who will pass it on the the appropriate person (you can PM anyone whom you know to be a member).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Furthering O'Ma's cause, spreading O'ma's teachings, bringing about the greater good to everyone, defending Elysia.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The Order of O'Ma is one of the religious orders of the greater gods of Avlis, and welcomes everyone who has chosen to follow the teachings and beliefs of O'Ma. The order welcomes all classes. We are in the process of re-structuring the Order and the identity of the Order as a whole is being worked on. If you want to be a part of that, and want to have some enjoyable RP, get in touch.&lt;br /&gt;
&lt;br /&gt;
'''More Information on [[O'Ma]]'''&lt;br /&gt;
&lt;br /&gt;
== The Ranks: ==&lt;br /&gt;
:'''Current Voice of the Council:'''&lt;br /&gt;
:TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''The Council of O'Ma:'''&lt;br /&gt;
:Vacant&lt;br /&gt;
:Vacant&lt;br /&gt;
&lt;br /&gt;
:'''Members:'''&lt;br /&gt;
:Meilil SoKore&lt;br /&gt;
:Carmen Be'tent&lt;br /&gt;
:[[PCs:Cole Dayhawk|Cole Dayhawk]]&lt;br /&gt;
:[[PCs:Malulani jael MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
:Marcus&lt;br /&gt;
:[[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
:Kara Le'lyn&lt;br /&gt;
:Liam Wefess&lt;br /&gt;
:Windsong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Retired or Missing:'''&lt;br /&gt;
:[[PCs:Aidric_Glimerblade|Aidric Glimerblade]]&lt;br /&gt;
:[[PCs:Susallia Songbird|Susallia Songbird]]&lt;br /&gt;
:[[PCs:Trina Holyan|Trina Holyan]]&lt;br /&gt;
:Pag&lt;br /&gt;
:Nicho Halo&lt;br /&gt;
:Star Spiritkindle&lt;br /&gt;
:[[PCs:An'wen Re'lin|An'wen Re'lin]]&lt;br /&gt;
:Lassadar Riv&lt;br /&gt;
:Mok&lt;br /&gt;
:Samuell Wild&lt;br /&gt;
:Sanney Fereyn&lt;br /&gt;
:Calen Ithil&lt;br /&gt;
:Xedora&lt;br /&gt;
:[[Telina Sunmar|Telina Sunmar]]&lt;br /&gt;
:Gerald Waters&lt;br /&gt;
:Lance Goodman&lt;br /&gt;
:[[PCs:Zeal|Zeal]]&lt;br /&gt;
:[[PCs:Jwolaroth Ruk|Jwolaroth Ruk]]&lt;br /&gt;
:Elian Elinorar&lt;br /&gt;
:Proinsias Kana'Sekor&lt;br /&gt;
:Tasha Reyery&lt;br /&gt;
:Frapp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''R.I.P'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Order of OMa]]&lt;br /&gt;
[[Category:Religious Orders|Order of OMa]]&lt;br /&gt;
[[Category:HolyOrders:Greater|Order of O'Ma]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40395</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40395"/>
		<updated>2013-06-08T19:28:52Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == &lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Mid to Late Twenties &lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]] [[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Battle]]&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40389</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40389"/>
		<updated>2013-06-02T06:28:15Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info == [[Image:coleportrait1.jpg|thumb|Portrait]]&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Mid to Late Twenties&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Battle]]&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Coleportrait1.jpg&amp;diff=40388</id>
		<title>File:Coleportrait1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Coleportrait1.jpg&amp;diff=40388"/>
		<updated>2013-06-02T06:09:37Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thror_Stormhammer&amp;diff=40387</id>
		<title>PCs:Thror Stormhammer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thror_Stormhammer&amp;diff=40387"/>
		<updated>2013-05-31T16:34:35Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This PC is retired, and is now an NPC.&lt;br /&gt;
&lt;br /&gt;
== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Thror Stormhammer  [[Image:Thror_portrait.jpg|thumb|Thror Stormhammer]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 415                       [[Image:Thrornew.jpg|thumb|To War]]&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Galdokin [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' Stormhammer Hall, Western [[Galdos]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]] &lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[Gorethar]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Lawful Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Titles, Occupations:''' &lt;br /&gt;
*Lord Marshall of Southern Negaria, Church of Gorethar&lt;br /&gt;
*Political Advisor to Lord Donie Grumbald of M'Chek.&lt;br /&gt;
*Arch Paladin of the [[Guild:OrderofGorethar| Order of Gorethar]], Retired.&lt;br /&gt;
*Captain, L'Megen T'Elysia, Retired.&lt;br /&gt;
*Veteran Member of the Deglos Brigade, Retired.&lt;br /&gt;
*Knight Templar of the Silver Sword; Retired.&lt;br /&gt;
*Former Commander of the [[Valorian]] Armed Forces&lt;br /&gt;
*Major, Elysian Defense Force, Retired.(Upon its replacement by Le'Megen.)&lt;br /&gt;
*Major, EAV, Retired with Honors.&lt;br /&gt;
&lt;br /&gt;
== Today ==&lt;br /&gt;
Today Thror serves as the Lord Marshall of Gorethar's Fighting Order in Southern Regions of Negaria, including M'chek, T'Nanshi, and Ferrell.  The elevation in rank gives him a great deal of responsibility for and authority over all of Gorethar's Paladins in the region.&lt;br /&gt;
In addition to these duties, Lord Marshall Stormhammer resides within the city of Mikona as a special political advisor to the M'Chekian Noble and Paladin, Lord Donie Grumbald.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|The dwarfs appearance is noticeably changed after the events involved in Dranuhl's defeat, chronicled below. His once brown hair and beard is now long and white. This he keeps well groomed, often split into many long braids held by mithril bands. An old scar runs from just below his eye to his jawline, and he now adorns himself almost completely in armor and other garments of silver, Gorethar's color. He often travels with the aid of a walking stick now, but is also in possession of numerous weapons at all times.  These include: his heavenly gifted maul, [[CothrochtFairboch]] across his back ; a pair of warhammers hanging from his belt along with a small sceptre and a single longsword in a gilded scabbard.  He is known for being overly grumpy and extremely hostile towards all of maleki's children, whether with words or his hammers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hero of Avlis Entry ==&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|High in the mountains of Galdos there sits a strong dwarven stronghold hewn from the mountainsides. Upon the stone gates is a finely carved depiction of a crossed hammer and lightning bolt. &lt;br /&gt;
&lt;br /&gt;
Deep within this stronghold lies a burning fireplace, and about it sit many young dwarven beardlings, some even yet to have stubble upon their chins. Their attention is fixed upon a much older dwarf with a beard like silver and the passing of many years visible upon his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, laddies, allow me to be tellin’ ye the tale o’ one o’ yer ancestors. Tis good for ye young Stormhammers ta be knowin where ye be comin’ from. Tonight oi’ll be tellin’ ye some o’ the tale o’ Thror Stormhammer, or more precisely, the second o’ our Clan ta be carryin’ that name.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;As ye all be knowin’, Thror were a mighty Paladin in our Lord’s service, and fer a time afore his passin’ did lead this Clan, as were his right, but oi doubt ye beardlings know the whole tale. So let’s be startin’ from the beginnin’.&amp;quot; The aged dwarf then took a long draw on his old pipe, as he delved into the tale. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thror were born inta this noble clan o’ Stormhammer to his da, Uther, who were a powerful Paladin in his own rights, and his wife, in this ancient stronghold where we now be sittin’, Stormhammer Hall. Blessed he were, upon his birth, by his own grandda, and current head o’ the Clan, Oden Stormhammer, a battlepreist of our Lord strong in his faith. &lt;br /&gt;
&lt;br /&gt;
He grew up here as a wee dwarven lad, just as ye all are, and at the beardlin’ age o’ 25, was sent to the nearest Monestary o’ Gorethar fer trainin’, just as some o’ ye may. While he were there, Thror trained under the eye o’ Olstag Firebeard, a very old Paladin who’d retired ta the instructin’ o’ beardlins en our Lords ways. After many, many years o’ hard trainin’ and intense prayer, Thror felt what he’d been searchin fer, Gorethar’s presence. He felt His Light and were enlightened, becomin’ one o’ Gorethars Fightin Order, the Paladins. Fer a few more years, Thror trained with ol’ Firebeard at the Monestary and the surroundin’ regions, learnin’ how to use his newfound blessins from the Battle Lord. Afterwards, he returned here ta his Clanhome, where over the next many years he spent much time in prayer and in the doing of Gorethar’s works with his kinsmen. &lt;br /&gt;
&lt;br /&gt;
One day, word reached the Clan o’ a pocket o’ maleki’s scumbucket giants holdin up in the nearby mountain passes. So a party o’ Stormhammer warriors, includin Uther, Thror, an’ Thror’s brother, Ogrim; set out to smite these foul buggers, as were their duty. While they were away, the Hall were attacked. When the giant huntin’ party returned from smitin’ the foul malekispawn, they found the Hall’s doors broken inwards and bodies o’ the fallen lyin’ about. It turns out that those dwarves who’d remained in the Hall had been caught unawares when the attack had come, and much damage were done and death dealt before Oden Stormhammer could rally a defense. Mighty Oden were found lyin’ dead surrounded by a throng o’ fallen foes, who were blasted inta death by his mighty hammer, the Stormhammer, an heirloom from the days o’ the Clans start. The Stormhammer were gone from his grip, seeminly taken by these invaders. Survivors reported the enemy as a bigarse band o’ goblins an’ ogres, lead by a hulkin’ ogre shaman. After seein’ ta the wounded as best they could, the huntin’ party set out again on the trail o’ those who’d attacked their home. &lt;br /&gt;
&lt;br /&gt;
The party o’ Stormhammers caught up ta the maraudin’ band a few days later when the ogres an’ gobbos were forced ta retreat back the way they’d come by a patrol o’ the Galdosian Army. A hard battle were fought atween our kinsmen and the foul smellin’ gobbos and ogres that day. A number o’ good dwarves fell in battle unner the bastards’ press, but they managed ta overcome em in the end with superior tactics and the graces o’ Gorethar. As th’ Ogre Shaman leader fell dead, he fired off one last fingertwiddle, strikin’ down many dwarves with a rainin blast o’ fire, Thror’s da, Uther, included. Those remainin’ at the end o’ the battle tended the wounded and did what they could fer the dead, givin’ proper burial when possible. They then returned ta the Hall, Uther’s body with em, where t’were buried along with Odens in our Clan’s tomb fer those o’ such line. But oddly enough, the Stormhammer were nae ta be found amongst the dead durin’ the battle, its whereabouts be still unknown now, ta our dismay, laddies. &lt;br /&gt;
&lt;br /&gt;
Fer days Thror prayed in tribute ta his fallen Da, Grandda, and clansmen. After a time he felt a tug pullin’ at him, compellin’ him ta venture south. He came ta believe that twere Gorethar’s will guidin’ him, to do His work. But whether twas actually Gorethar, or one o’ his servants, or somethin’ else entirely, be nay truly known. As insane as it sounded fer any o’ us Galdokin ta head outa Galdos fer any amount o’ time, Thror decided ta head south and follow the call, wishin ta serve Gorethar as best he could. His brother, Ogrim, remained behind ta lead our Clan and ta rebuild the Hall, wishin Thror go in peace, though he himself disagreed with his brother’s decision ta leave the mountains. &lt;br /&gt;
&lt;br /&gt;
His trip south were largely uneventful ‘cept fer a run in with a pocket o’ unlife, Thror managed ta dispatch it with little trouble, though he did earn himself a scar on his face that runs from below his eye ta his jawline in a moment o’ foolishness. He’d carry that scar ta the end o’ his days, as a lesson against bein’ a dumbarse in combat. &lt;br /&gt;
&lt;br /&gt;
Thror eventually found himself in the southern tip o’ Avlis, and shortly after met a fellow Paladin by name o’ Vichan Lyonsen, o’ th’ Order o’ Gorethar there in the South. Vichan invited Thror ta a meetin’ later that day, where he met some other members, and started on his path within the Order. From there on he traveled with his newfound brethren, doin’ Gorethar’s works in the South. Durin’ this time he traveled with other new Order members like himself, mainly: Mouse Hammerpaw, Daimein Songshire, Kaegan Clovenhelm, Wynys Lyonsbane, Zahn Reyer, Vastan Thenald, Brian Deville, and Tharin Ironboard. These names would later dissappear…gone ta death or disappearance, until only a few were left: Thror, Kaegan, Vastan, and Zahn. By this time Thror and Kaegan had become good friends and traveled together often. &lt;br /&gt;
&lt;br /&gt;
After some time, the ore started ta disappear and dry up all across South Avlis. Twere &lt;br /&gt;
soon learned that a coven o’ witches, the Coven o’ Nature, was behind the ore disappearance and was ransoming it back ta the nations. Thror, then an Initiate, were assigned ta investigate the Coven by the Blessed Head Cleric, Jorio Alerian. During this time o’ investigation he based himself mainly outa Mikona, and would stay on there fer some time afterwards. After some time looking inta the Coven, he figured out that they had a movin base o’ operations across South Avlis, and he were later contacted by a skilled ranger and tracker. This tracker had been trackin the base’s movements and told Thror where the Coven would be at a certain point in time. Thror gathered a force made up o’ members of his Order and citizens o’ Mikona to strike at the Covens base when twere located in the warrens o’ the Mchek wilderness. The force fought through the witches and their black werewolves until there were none left that could be found, whether they got em all, or some managed ta escape be unknown. But shortly after the strike, the ore started ta return ta South Avlis. Whether each nation all decided ta pay the ransom in that short time afterward or if the strike force was the cause of it, were unkown to Thror. &lt;br /&gt;
&lt;br /&gt;
Later, Thror would aid a varied group o’ adventurers in Mikona to stop a powerful dracolich from layin waste ta the city which involved findin some bones o' some ol' Gold Mage.  Durin th' course o' this Thror would recover a warhammer known as a Rift Hammer, which'd hang on his belt fer when it were needed from then on. Soon after, he and Vastan would be named Asisstants to the Battlemaster in the Order by it’s Battlemaster, Kharak Hammerstar. &lt;br /&gt;
&lt;br /&gt;
After servin as Kharak’s assisstant fer some time, trainin the younger members o’ the Order in combat and tactics, Thror ventured away from the populated areas of South Avlis on a sojourn. He traveled throughout South Avlis, mostly outa contact with the major cities and with the Order, smiting the darkness of evil as he found it and spreading the word o’ our Lord &lt;br /&gt;
&lt;br /&gt;
Upon his return he found turmoil ta have broken out ‘pon Avlis as the Second Fairy War heated up and began. He also returned ta find that his friend, Kaegan, had died durin his time away. And so his return was bittersweet, as shortly after his return and shock over Kaegan’s death, he were named Ordained o’ the Order o’ Gorethar, bein accepted as a full member. &lt;br /&gt;
&lt;br /&gt;
Durin this time he situated himself mainly in Elysia ta help fight back lizard and titanian soldiers that were attackin’ the city’s gates. When the EAV were formed he joined as an officer so he might better fight the slaving lizardfolk and genocidal fey, as he saw the wiping of a goodly race of fey from avlis as an evil act that needed ta be halted, lads. He rose through the ranks, and by the end o’ the Fairy War he had attained the rank o’ Major, servin as third in command. In the closin battles o’ the Fairy War, he was present with a group that confronted the Demon that’d been summoned by the titanians and their allies and that’d killed Lady Vanoviel, Elysia’s Ruler. The demon were defeated and banished from this realm, but as t’were banished it reached out and grabbed Vichan Lyonsen, then the High Paladin of the Order, and dragged him ta the abyss with it. &lt;br /&gt;
&lt;br /&gt;
In the days followin the Vichan’s abduction, as t’were found he still lived as a prisoner, Thror were made High Ordained and the leader o’ the Order in the absences o’ High Paladin Vichan and Arch Paladin Vian Valorian. One o’ the first things he did were ta make sure everythin’ were done in attempt ta find a way ta return Vichan to this plane. &lt;br /&gt;
&lt;br /&gt;
He continued ta serve after the Fairy War, as Elysia focused more on the Drotid, and was present at the battle that drove invadin Drotid troops from Northeast T’Nanshi and back inta their own lands. When relative peace were reached with Drotid, Thror along with the rest o’ the Order of Gorethar took honorable discharges from the EAV. As the war in the north were done, there was nay reason for em to be EAV anymore, as by Church mandate, they wouldn’t involve ‘emselves in the fight in the south atween T’Nanshi and M’Chek &lt;br /&gt;
&lt;br /&gt;
After months time o’ researching and trying ta find a way, Thror lead a group o’ his assembled brethren through a portal ta the 192nd layer of the Abyss, where they fought and grudgingly bartered, and eventually succeeded in retrieving and bringin home High Paladin Lyonsen. With the return o’ Vichan, Thror believed his brief stint as the leader of the Order to be at an end, but was soon to be proved wrong, as Vichan announced that he wished Thror ta lead. Soon after Thror were visited by an envoy from the Church in Galdos at an Order meetin’, and were officially made a High Paladin o’ Gorethar, an’ so took up the mantle as the High Paladin o’ the Order o’ Gorethar. &lt;br /&gt;
&lt;br /&gt;
Soon after that, Thror engaged more in conflicts with the Deglos vampire lord, Dranuhl, and his forces. Thror’d been fightin this bastard fer a good long time, since he arrived in the south matter o’ fact, and thwarted his plans on a few occasions and even had entrance ta the vampires ever-locked tower on one occasion. After one confrontation with the vampire lord where Thror refused ta retreat and were struck down, he found himself the receiver o’ a gift upon rising agin. He found near him a mighty maul, a gift from the Battle Lord himself, fer his diligence in fightin’ the unlife. This weapon came ta be known as CothrochtFairboch, the Justice Bringer. &lt;br /&gt;
&lt;br /&gt;
Thror, as a member o’ the Order and o’ a group in Deglos known as the Dwarf Brigade, then aided with the migration o’ Mchekian peoples from Mchek north through Deglos ta the then new city o’ Visimontium, a mage city built fer Andrinor. &lt;br /&gt;
&lt;br /&gt;
It then became apparent that the ancient corrupted gorethite temple in Ferrell, known as The Rift, were becomin more active as the leader o’ thet vile place, Se’Fassu, started attackin the surface o’ Ferrell with his minions. Thror and the Order were contacted by Arania, the Keeper o’ FEAT, fer aid in the matter. Thror worked alongside Arania an’ the rest o’ FEAT, actin’ as a contact ta the secretive gorethite Order in Ferrell whos dictate twere ta watch over the fallen temple. He also helped FEAT in a few o’ its endeavors on the matter, and fought back the attackin unlife invasions o’ the surface a few times. He and others o’ the Order were present as they, FEAT, and some others delved down inta The Rift, slayin unlife along the path, and eventually aidin in the ceremony and rite ta close the rift that powered the unlife there. This were done, though Se’fassu himself escaped, unfortunately. &lt;br /&gt;
&lt;br /&gt;
Thror were then contacted by the Noble Houses o’ Mchek and invited ta a meetin’ with Lord Grumbald, a fellow paladin as well as a noble o’ that land. There he were joined also by Vastan o’ his Order, as well as representatives o’ the Council o’ Balance, the Council o’ Dagath, the Keepers o’ the Cycle, and the Mchekian Guards. They were told o’ a new threat in the unnerdark under Mikona and under an area known as the Dwarf Quarters, where our brethren who’d built their city’d been slaughtered millenia before by ‘em humans, and apparently the dwarves were cursed as their spirits remained. This new threat were the dracolich Draxithrax that’d taken up livin down there, and were later found ta have been a creation in some form by the lich Sorvanok, who’d been defeated years afore. They wished fer an end ta this threat ta be found, as well as fer the dwarf spirits ta be released as part of plans that the city had fer that area and the unnerdark beneath it, fer this Thror and the Order were put in charge o’ the endeavor. &lt;br /&gt;
&lt;br /&gt;
After some research and many conversations with the spirit o’ the dwarven leader down there, known as Kang, Thror and others discovered that what were keepin’ the dwarves spirits there was the Harpinger, who fer some reason believed that the dwarves shouldnae o’ died, so couldnae move on ta Gorethars Halls in the Heavens. Also durin this time o’ lookin’ ‘bout the Halls, in attempt ta find clues ta anythin’ that could aid in freein’ the spirits, a group Thror lead ran across Draxithrax in the unnerdark, and eventually retreated after bein’ attacked by the dracolich’s minions. On ‘nother occasion, Thror with a smaller group ran across the dracolich again, and after an argument where its said that Thror &amp;quot;insulted&amp;quot; it, it attacked ‘em. But Thror, with Justice Bringer in hand, managed ta best the foul creature and sent it crashin down inta ruin. He didnae destroy the phylactery o’ the thing though, so it would rise again later ta cause more trouble. But Thror did take from the dracolich’s possession, a ring that was on its claw, what happened with this ring or what it did oi rightfully don’t know, lads, but tis rumored that it was an artifact o’ our church. Where its at now oi could nay tell ye. Some time now passed, with more researchin’ goin’ on, and nary much progressin’ on the matter o’ the spirits, though Thror visited Kang many more times and followed many leads, never really sittin’ still too long. &lt;br /&gt;
&lt;br /&gt;
Later on, Thror with a few other Order members would accompany the Guards in a trip to the unnerdark ta find the dracolich’s phylactery. After searchin fer some time they encountered Draxithrax and chased him ta Sorvanoks ol’ throne room. There they did battle with the beast and eventually it were again brought down by Thror’s mighty hammer an’ th’ fast strikes o’ Ayren Milen’s swords. Thror then used his hammer ta crush up the dracolich’s fallen bones. It’s phylactery would later be found and destroyed ahind a bookcase in Sorvanok’s library down there, which caused the dracolich ta reappear. But the bugger reappeared very weak from his bones havin been crushed ta pieces earlier, and so were felled in one meager blow by a Valokian. Though if ye ask me, oi been told that a stiff wind coulda done the job just as good. And as his phylactery were destroyed, that were the end o’ Draxithrax. &lt;br /&gt;
&lt;br /&gt;
Soon afterwards, whilst talkin’ ta Garlack o’ Gorethar in Mikonas Temple District, Thror came up with the way ta freein’ our trapped brethren from their spiritual state. A week later, many Gorethites assembled and headed down inta the Dwarf Quarters. There in the ancient temple located in the Quarters, they performed a ceremony, lead by their Head Cleric o’ the time, Tanmar Stronghammer. This ceremony sent up calls and prayers ta Gorethar, whose gaze was turned back ta the Quarters where he had nay realized the dwarves’ plight. Once Gorethar’s presence again filled the Dwarf Quarters, the spirits were freed and rose ta their restin place in Gorethar’s Halls. Before risin ta the heavens, Kang appeared one last time ta Thror, and thanked him for his long efforts in freein’ his trapped brethren. &lt;br /&gt;
&lt;br /&gt;
Later t’would be announced by the city that the ancient temple down there would be renovated inta a new Temple ta the Battle Lord. Afterwards, Thror became scarce ta be seen by most folks. He was nearly always away back in Galdos workin’ fer the Church, lecturin’ at Monestaries and trainin young beardlins there in our Lords ways. If nay there, he were busy around the many chapels and temples o’ southern avlis, and continued ta do his Lord’s works wherever he could be found roamin. &lt;br /&gt;
&lt;br /&gt;
After a few years, lads, Thror was seen around a bit more, and ta the surprise o' most, retired from his role as High Paladin o' th' Order o' Gorethar.  He then further announced his intentions ta return closer ta his homeland, and so thet he were movin' ta the north o' avlis.  He could later be found in the Kurathene Empire, fightin in 'em wars there on behalf o' the Kingdom o' Valorian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now laddies, this be only part o’ Thror’s tale, long as it be. But oi’ll leave it at this fer now. Perhaps oi’ll tell ye the rest some other night. Now its time ta be gettin’ ta sleep.&amp;quot; With this the old dwarf puffs one last time on his pipe, before getting up and heading for the comfort of his quarters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Cleansing of the Dwarven Quarters ==&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|'''''~The Dwarven Quarters : By Thror Stormhammer~'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the aid o’ folk thet would read me tale, I’ve hired a local scribe to clean up me writin’ some, as I’ve been told en the past thet me common es nae very easy for some ta unnerstand, so hopefully this helps folks.&lt;br /&gt;
&lt;br /&gt;
The first I’d heard about the area known as the Dwarven Quarters were shortly after I’d arrived en [[Mikona]].  Me brother en faith, [[PCs:Kharak Hammerstar|Kharak Hammerstar]], told me the tale.  From me talk with Kharak, what I could find en the Mikonan Library, and me conversations with the spirits thet dwelled en the Quarters durin me quest ta free them, I’ve compiled what I know of ta be a representation o’ ets history.  I’ll recount this history for ye now.&lt;br /&gt;
&lt;br /&gt;
A little over 2000 years ago, the human tribe folk o’ M’Chek started unitin’ inta the nation we know et as today.  Dwarves from [[Galdos]], lead by the preist Kang Graniteanvil, later came ta them and soon built the city known now as [[Mikona]] for the humans.  In return for their aid, the humans gave the dwarves the area under the city to mine, work, and live in as their own.  This area o’ the city became known as the Dwarven Quarters.  Much rumor an’ urban myth have been said ‘bout what happened down en those tunnels mebbe only a year or less after the city were completed.  But what I’ve been able to piece together or been told be this.  The dwarves started ta open a new mine en the unnerdark below their Quarters, and humans o’ the surface heard tell o’ the dwarves diggin a tunnel.  Somehow this lead to the belief by much o’ the populace that the tunnel bein’ dug was a tunnel all the way back ta [[Galdos]], and thet th’ dwarves were goin’ ta invade the city.  This o’course was false, though the city didnae know this, and so the cities leaders decided ta launch an attack on the dwarves usin’ their army.  This attack fell on the dwarves without warnin and en their sense o’ dissarray at the sudden attack, every dwarf en the complex were slaughtered.  Shortly after, the Dwarves’ Halls would become filled with their spirits, and the complex would become lost to memory.  It remained lost until much later, when it were rediscovered by the cities adventurers durin’ the times when the city were facin’ the menace o’ the lich [[Sorvanok]], who laired in the unnerdark beneath [[Mikona]], and had been using the old dwarven tunnels to launch attacks on the surface.&lt;br /&gt;
Later, Sorvanok would be defeated and the Quarters would be recognized as a property o’ the Church o’ [[Gorethar]] by M’Chek, and et would be often patrolled by the resident [[Guild:OrderofGorethar|Order o’ Gorethar]], lookin ta keep folks out who wished ta search for the rumor o’ lost valuables among the old dwarves’ posessions.  However, the spirits still remained, and over the years, many tried ta help free them, from [[PCs:Kharak Hammerstar|Kharak Hammerstar]], the dwarf who first told me o’ the Quarters, ta followers o’ [[Dagath]]'s orders.&lt;br /&gt;
&lt;br /&gt;
This es where meself came en.  In the year 2151, me brother en faith, [[Vastan Thenald]], and meself were invited to a meetin’ in the City o’ [[Mikona]] at the home o’ [[NPCs:Lord Grumbald|Lord Donnie Grumbald]], a member o’ their Noble House and a fellow [[Paladin]] o’ [[Gorethar]].  Also at this meetin’ were: [[PCs:Moira Celyn Windspar|Moira Windspar]] and [[PCs:Mara Millenen|Mara Millenen]] o’ the [[Guild:CouncilofBalance|Council o’ Balance]], [[PCs:Missy Flows|Missy Flows]] o’ the [[Guild:KeepersoftheCycle|Keepers o’ the Cycle]], [[PCs:Shen Ko|Shen Ko]] and [[PCs:Alphonse Irofin|Alphonse Irofin]] o’ the [[Guild:CouncilOfDagath|Council o’ Dagath]]; [[PCs:Jared Evershield|Jared Evershield]], [[PCs:Spit|Spit]] and [[PCs:Samwir|Samwir]] o’ the [[Guild:Mchekianguards|M’Chekian Guards]].  At this meetin’ Lord Grumbald announced the intentions o’ the Joint Houses o’ M’Chek ta purchase the Dwarven Quarters from the Church o’ Gorethar, so thet M’Chek might use the unnerdark below ta attempt underground farmin’ ta help feed ets people.  The Church o’ Gorethar en Galdos agreed ta sell ta the Nation o’ Mchek under certain conditions.  The first condition were thet the Dwarven Quarters must be cleansed and the spirits that had dwelled their be returned ta Gorethar’s side.  The groups assembled at the meetin’ were ta undertake this, with the [[Guild:OrderofGorethar|Order o’ Gorethar]] en charge o’ the whole thing so as ta make sure things were done properly and no sacrilege were committed.  The second condition were thet any artifacts found durin the process or located en the Quarters, would be returned ta the Church en Galdos.  [[NPCs:Donnie Grumbald|Lord Grumbald]] also spoke o’ some trouble bein’ had en the unnerdark as well, a dracolich plaguin’ the area, and thet ef we could take care o’ thet problem while we were dealin with the Quarters, he certainly wouldnae mind.&lt;br /&gt;
&lt;br /&gt;
Shortly after this I took a group o’ folk down inta the Quarters.  Early attempts ta speak with the spirits failed, but later on we spoke with some spirits o’ priests who informed us thet there were different sorts o’ spirits down thar.  Some knew thar fate and were aware o' the Quarters as they were.... while others suffered from the trauma o' the sudden attack and believed et ta be a few days afore the attack, and thet the Quarters looked like they did back then.  Soon we came ta the places Great Hall and Temple ta Gorethar, where we spoke with Kang Graniteanvil, the leader o’ the spirits en life.  He informed us o’ prior attempts at freein’ the spirits and folk o’ Dagath who’d come ta talk ta him en the past, some tried prayer and others tried force.  While force temporarily would send the spirits ta rest, et didnae work permanently.  Only thar essences remained entrenched en thet place, so by tryin ta remove them by physical means, they’d only be ripped back again from the afterlife by the curse thet layed upon them.  We then decided ta ask Kang how the curse came about.  He didnae recall et comin’ to pass, as he musta been dead durin thet time, he only remembered seemin ta fall inta a slumber when he died, and awakin’ ta find he werenae returned by Gorethar as he thought he musta been...but were still dead.  The last bit o’ information Kang gave then were thet he thought thet the curse might have somethin ta do wth' the foulness below the quarters, as thought before back when Sorvanok laired down thar. He also mentioned thet a few days before the humans attacked, the dwarf miners had uncovered a narrow passage en the mine, with an odd shinin glowin thing they could see at the end o' the passage en the distance. Thinkin et prhaps odd er foul, they covered et back up...and then the attacks came.&lt;br /&gt;
&lt;br /&gt;
The next excursion below Mikona occured later, with the intent by meself ta discover this narrow passage thet Kang had spoke o’ the last time.  The group again included representatives o’ all the groups thet had been present at the meetin’ with Lord Grumbald, and also Lord Grumbald himself this time.  We made our way down through the Quarters inta the unnerdark below in search o’ this tunnel, and instead we encountered the foulness o’ thet place.  We were first attacked by the cultists who formerly served Sorvanok and had been livin ragtag down thar since, and they were accompained by a pit fiend and some other bloody things o’ thet nature.  We eventually encountered the bloody dracolich etself and much ta me dislike, our group started speakin’ with et.  Ets name we found out were [[Draxithrax]], and et knew why we were down thar. Et offered ta give us the knowledge needed ta lift the curse only ef the city agreed ta let et keep the place as its eternal dwellin’, and o’course, et wanted ta be kept undisturbed from the city dwellers.  We told the beast thet we would return ta the surface and discuss his proposal and think on et.  From the onset I knew me answer were goin’ ta be ta tell et thet et could go bugger itself, despite the wishins o’ the valokians with us thet we should trick the beast, and use et ta find information thet could help us, then go back and slay et.  But the final word in the decision were given ta me by Lord Grumbald later, and oi decided ta nae enter inta any sort o’ deal with et, despite the valokians’ pissin’ and moanin’ about me bein an idiot ta do such.&lt;br /&gt;
&lt;br /&gt;
A week or so later another group lead by meself would again descend inta the unnerdark beneath the Quarters in search o’ thet passage Kang had spoken o’.  This time we ended up en what once was Sorvanoks throne room after encounterin’ more o’ the foul cultists and fiends.  While most o’ us explored fer the passageway, [[PCs:Jadriene Starfire|Jadrienne Starfire]], who were present on behalf o’ the [[Guild:CouncilOfDagath|Council o’ Dagath]], were messin’ with this rune circle near the back o’ the cave, which I were told sorvanok used ta summon a mighty balor years and years ago.  She said Draxithrax’d been tamperin with the portal, and tryin ta change ets destination, but en doin so Draxithrax had broken et.  She said she could fix et and allow us ta pass through, so that we might see where the dracolich had been tryin ta go.  I however, insisted thet we keep lookin fer the passage Kang had told about.  Eventually, we succeeded en findin et after a few hammerblows managed ta knock a passage through the rock otherwheres en the unnerdark.  We descended down inta the passage, where another hollow en the rock was.  Before I could knock through the rock again ta the next passage beyond, an Archon appeared, a messenger from me lord Gorethar. She ordered us ta stop and leave the place. She claimed thet what layed below could nae help us. She had been forbidden ta tell us mortals what layed below exactly, she only said et been neither good nor evil and beyond our ability ta comprehend. As she spoke this, some o’ us had visions o’ nine figures o’ various races holdin hands around a pillar o’ light. While some were fair, others dark, all were ... beautiful en a way. Et coulda possibly been a vision o’ The Nine. The Archon spoke thet this same thing which layed below caused the downfall o’ the Dwarves, though indirectly. After some questionin, she said thet the Harpinger had been keepin the Dwarven Spirits the 'way they were, since after what they discovered down there they were nae mortal anymore, en a way.  We then vacated the area on me order, and once gettin back inta the unnerdark main area, we sealed the passage back up.  Afterwards, Jadrienne looked at thet rune portal again and activated et and we went through.   When we stepped through we found ourselves en the secret room where Sorvanok once kept his phylactery.  We didnae find much there, until Draxithrax appeared.  He thanked us fer openin his portal and then asked me ef I’d thought on his offer.  I told him he could bugger off, then there were some more talkin, mostly Jadrienne bein’ polite and nice ta et, whether she were afraid o’ pissin et off or was just suckin’ up, I dunno.  She even offered ta give the dracolich the location o’ thet hidden passage in exchange fer information, I o’course shot this idea down.  Soon afterwards Draxithrax started gettin agitated and then started attackin us and unleashin ets breath on us, sayin I’d offended et.  Most o’ us were knocked around er paralyzed by fear or ets breath ‘cept fer [[PCs:Moira Celyn Windspar|Moira]] o’ the Council o’ Balance and meself. I hammered away at et fer a long time as Moira helped ta keep me on me feet. Twere a long battle, but en the end I smote down Draxithrax. We found his gold ring en the rubble and moira took et fer safe keepin’.  After those who’d been knocked around were ready ta move, we returned ta the surface.&lt;br /&gt;
&lt;br /&gt;
The ring we found from Draxithrax’s bones would play ets own short tale as well.  Apparently after me encounter with Draxithrax, the M’Chekian Guards went on a mission ta talk with a dragon en the unnerdark o’ the wilderness, after talkin with it some the spirit o’ Draxithrax appeared and took over the other dragon, transformin et inta his new host.  Draxithrax told the Guards o’ how id smote him and his ring had been taken.  The Guards would attempt ta gain this ring throughout the time meself and moira kept it, by attemptin and later on succeedin en gettin a House order fer me ta do so.  Durin’ this time though the ring were kept secret as ta who carried et and had et en their posession, as assassins en the from o’ the cultists, now under draxithrax’s control, came lookin’ fer et.  Later en a meetin with the joint house, et was revealed ta them o’ the Noble House thet Moira had the ring.  This followed by more assassination attempts now on her life, but en the form o’ men now, nae cultists. Et turns out after some research by very powerful magefolk, thet ets magical qualities were hidden inside et and was actually very powerful, with the ability ta banish outsiders back ta their home planes among other things.  I then took the ring inta me own possession and sook out Kangs knowledge on et.  From what I learned from him and from research en the Church archives, et were found by meself ta apparently be an Artifact o’ the Church o’ Gorethar, known as the Fist o’ Gorethar, a weapon against demons and devils that had been found by the Church millenia ago en Galdos.  Presentin this information ta the Houses, et were ruled thet et was a Church Property and so et didnae have ta be turned over ta the Guards.  This would later be overturned after even more information were presented thet I had nae known about.  This information were uncovered by [[PCs:Damar Ogdem|Damar Ogdem]], though I couldnae tell ye where from.  Apparently, the ring were originally forged by followers o’ a Demon Lord en the deep unnerdark fer use en the wars down there between demonkin and thar followers.  Around the time o’ the Demonspawn Wars and those battles en South Galdos, the ring were lost by those followers, and found by preists o’ Gorethar, who took et ta be a gift from the Battle Lord.  Over years o’ use as a weapon o’ good, the ring became purified and so were considered an Artifact o’ Gorethars Church.  The ring came south with Kang, who were ets keeper, and apparently et were lost durin the Mikonans attack on the dwarves.  It was surmised thet somehow Sorvanok over the years had it come inta his possession en the unnerdark, and from him et passed inta Draxithrax’s possession.  So after this the decision were overturned and I were forced ta turn the ring over ta the Houses, which I did.  Last I knew et were goin ta be researched on by some board o’ folks, Ogdem included.  Thats the last I heard of et.&lt;br /&gt;
&lt;br /&gt;
Sometime over the next while, Draxithrax’s actual origins were pieced together.  Apparently he were a young dragon thet was slayed in battle by a young M’Chekian Lord after a short rampage on the countryside.  His bones apparently lay dormant fer a great many years until Sorvanok raised him and made him inta a dracolich.  After Sorvanok were defeated, Draxithrax remained still, apparently havin escaped the notice of all who’d encountered Sorvanok.  He in fact seemed ta keep very well hidden until his appearances shortly before the meetin’ with Lord Grumbald.  In short order he also seemed ta have taken over Sorvanoks Cultists, so he likely displaced Lord Nyax, a lieutenant o’ sorvanoks who’d been leadin the cultists since sorvanoks destruction.  So Draxithrax could very much be considered the last remnant o’ Sorvanoks evil left en the unnerdark o’ mikona.&lt;br /&gt;
&lt;br /&gt;
The M’Chekian Guards would soon organize and head up a mission down inta the unnerdark with the intention ta find Draxithrax’s phylactery, and destroy et, destroyin’ him.  The Guards en charge o’ the expedition were [[PCs:Ayren Milen|Ayren Milen]] and [[PCs:Jared Evershield|Jared Evershield]].  Others en the group included: [[Mara Milenen]], [[PCs:Tamia Amakiir|Tamia Amakiir]], [[PCs:Mighty Mink|Mink]], [[PCs:Minas Lightbringer|Minas Lightbringer]], [[PCs:Gothardt Staahl|Gothardt Staahl]], [[PCs:Hert Snyder|Hert Snyder]], [[PCs:Vastan Thenald|Vastan Thenald]], [[PCs:Kaz Siger|Kaz Siger]], [[PCs:Moira Celyn Windspar|Moira Windspar]], [[PCs:Jadrienne Starfire|Jadrienne Starfire]], [[PCs:Missy Flows|Missy Flows]], [[PCs:Aradan Kir|Aradan Kir]], [[PCs:Onath R'Daenen|Onath R’Daenen]], [[PCs:Samwir|Samwir]], and Meself.  &lt;br /&gt;
&lt;br /&gt;
The group made ets way down through the unnerdark, fightin’ the Cultists and undead along the way, and they were en good number.  We soon came upon the corpse o’ a fallen dragon en the tunnels down thar, and after discussion, et were raised by Mara.  Without the dead dragon, et was one less set o’ bones for draxithrax ta possibly re-inhabit.  After some more conversation thet didnae really tell us much, the dragon left fer the surface disguised in human shape.  We then pushed on and encountered more cultists and other things, until we came upon a strange lookin’ portal thet were also guarded by more cultists.  After dispatchin these foes en timely fashion, we started investigatin the portal.  Jadrienne went through ta the other side ta see where et came from, when nae word was heard from her after a bit, Ayren went en and shortly after both returned.  They spoke o’ many enemies awaitin beyond the portal and then Jadrienne sealed et so thet they couldnae follow us.  We then went the long way around and came to where the portal had lead ta accordin ta Jadrienne.  We charged thar and heavy battle took place, with a few o’ our number fallin ta thar press.  We pushed back an’ overcame the cultists, slicin and smashin ‘em down, when the dust settled we helped our fellows ta thar feet and investigated where we were.  Here we found the bones o’ another dragon layin en a corner.  A few o’ us then proceeded ta break up ets bones, so as ta make et useless ta Draxithrax.  And at thet moment, the dracolich himself appeared behind us.  He roared and called out thet we would all die at his hands.  A pitched battle ensued, and when Draxithrax seemed ta be nae likin his odds, he escaped through a portal and shut et down from the other side.  We then started back, smitin’ down any cultists thet we found en our path on the way.  Another portal found etself en our path then, and after preparin we charged through ta a room full o’ enemies and Draxithrax.  Many o’ us fell in the battle then, and once the cultists had been dealt with those remainin all turned attention ta Draxithrax.  The fell beast paralyzed some and killed others, while some who managed ta stand ta fight et found thar attacks doin little ta nothin against the beast, hardly phasin et at all.  The only ones who seemed ta be hurtin et at all were Ayren Milen and meself.  Atween his fast sword strikes and me hammerin blows from me maul, the Dracolich soon succumbed ta us and toppled.  After bringin our fallen folk back ta us, the others then proceeded ta investigate the room and search et fer the phylactery.  While they did this I used me hammer ta smash up the bones o’ Draxithrax layin there after he’d been beatin, nae wantin ta take any chances.  We would later find the phylactery en Sorvanoks old library, hidden behind a bookshelf.  Once et were destroyed, Draxithrax reappeared.  Havin’ destroyed the other possible hosts fer him, he were forced ta re-inhabit his last body, which had been beaten down by ayren and meself, and then had ets bones broken up by meself.  So when he reappeared he were pissed off, but he could barely stand and his bones were bout ta collapse in on themselves, one last blow were delivered ta him by Gothardt Stahl, and thet were the end o’ Draxithrax. &lt;br /&gt;
&lt;br /&gt;
A few weeks after this came ta pass, I sat havin a conversation with Garlack, a local preist o’ Gorethar who’d been in Mikona since afore anyone can remember.  Durin this conversation I hit on a thought and the way ta free the spirits came ta me, a revelation.  Gorethars sight somehow had been hazed and his presence had been turned from the Dwarven Quarters by this curse.  So en Order ta free the spirits, which I believed ta be fully en Gorethars power, all thet had ta be done would be ta turn the gaze o’ Gorethar back ta these halls below Mikona.  So I called ta me brethren en the Order o’ Gorethar, ta gather one week from thet point en the temple ta Gorethar located down en the Quarters.  &lt;br /&gt;
&lt;br /&gt;
The followers o’ Gorethar assembled later fer the task would be: [[PCs:Terra Earthkin|Terra Earthkin]], [[PCs:Vastan Thenald|Vastan Thenald]], [[PCs:Lu'wein Amakiir|Lu’wein Amakiir]], [[Damien]], [[Garlack]], [[PCs:Dalabrin Gillivray|Dalabrin Gillivray]], [[PCs:Halia Stonefire|Halia Stonefire]], [[PCs:Aspen Stormcat|Aspen Stormcat]], [[PCs:Zahn Reyer|Zahn Reyer]], [[PCs:E'Skelos|E’Skelos]], [[NPCs:Lord Grumbald|Lord Donie Grumbald]], and meself, Thror Stormhammer.  [[PCs:Samwir|Samwir]] o’ the Guards followed us down and bore witness as [[PCs:Tanmar Stronghammer|Tanmar Stronghammer]], Head Cleric o’ the Order o’ Gorethar, lead us all en prayer.  We reached up ta Gorethar with much fervent prayer, en both the dwarven and common tongues.  Eventually after some time, we could feel our calls answered and Gorethars presence comin back inta the place.&lt;br /&gt;
&lt;br /&gt;
The Dwarven Spirits then started dissappearin, bein allowed ta depart fer the Halls o’ Gorethar.  Kang appeared one final time and thanked meself fer all I’d done en search o’ a way ta free himself and his brethren.&lt;br /&gt;
&lt;br /&gt;
Later the Order o’ Gorethar with some outside assistance would go back down inta the Quarters, ta gather up the belongins o’ the dwarves, which were packaged and boxed up and were sent back ta Galdos.  This completed the second o’ the Church’s conditions, and so the Church then officially sold ta the Joint Houses o’ M’Chek.&lt;br /&gt;
&lt;br /&gt;
Et would later be announced thet the Joint Houses decided ta remake the old dwarf temple en the Quarters inta a new temple ta Gorethar, with the aid o’ Gorethar’s Church.  Months later et would be completed, and a new High Preist o’ Gorethar fer the City o’ Mikona would be appointed and sent from Galdos, his name es [[Orin Thunderfeet]], and he resides thar now.&lt;br /&gt;
&lt;br /&gt;
And so, Gorethars presence was returned ta a place where et had thrives a millenia before, and the poor spirits o’ those dwarves who’d been trapped thar fer so long were freed.  Finally bringin’ ta rest a dark chapter o’ Mikonas past, once and fer all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Defeat of Dranuhl ==&lt;br /&gt;
{|{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|The Last Chapter of Vendis Dranhul&lt;br /&gt;
By: Kili Paltik - Ordained, Order of Gorethar &amp;amp; Elder Council, Deglos Brigade&lt;br /&gt;
&lt;br /&gt;
Ending written by: Thror Stormhammer Arch Paladin, Order of Gorethar&lt;br /&gt;
&lt;br /&gt;
After many years of skirmishes to weaken the forces of Dranhul, the Deglosian military forces determined that it was time to rid this evil from our lands.&lt;br /&gt;
&lt;br /&gt;
Months of planning and coordination went into this final plan, which brought together the forces of: the Church of Gorethar's Galdosian paladins, the Deglos Brigade, the Order of Gorethar, the Order of the Dragon, the Warrior Maidens of Dre'Ana, the White Order of the Light, the Ivory Order of the Sun, the Green Order of the Forest, the Blue Order of the Sky and Mikon's Council of Balance. (I'm sure that other groups were represented, and I apologize in advance for missing them.)&lt;br /&gt;
&lt;br /&gt;
The time had come, our combined forces gathered at the Fortress of Light, under the leadership of Field Marshall Stoneanvil, who assigned us to separate groups for a three pronged attack on Dranhul's tower on the mountain top. From our previous meeting with the Field Marshall, the Deglos Brigade and the Order of the Dragon were to enter from beneath the tower, through a secret tunnel. The Order of Gorethar led the rest of the groups on the frontal attack of the tower. (Perhaps someone with that leg of the attack will tell their story as well, I can only tell you, dear reader, my perspective.)&lt;br /&gt;
&lt;br /&gt;
We emerged in a cavern under the tower, which we soon discovered was the new lair of the dragon, Nise. We were attacked on all sides by creatures of the shadow plane, which we defeated, and then we met Nise. Up to this point I had only heard stories of this beast. After a long battle, he was destroyed. More undead came out of the shadows and the cave grew even darker than it was, and there she was, Ursula, Dranhul's betrothed from long ago. She laughed at us and told us that we would never succeed and then *poof* she was gone. Looking up, we found the entrance to the tower and the Dragons used their mind-powers (I think) to get us up through the hole in the top of the cave's ceiling.&lt;br /&gt;
&lt;br /&gt;
We fought our way up through hordes of undead and Ursula would drop in from time to time to taunt us and vanish as quickly as she appeared. This went on as we went up and up the tower destroying the coffins of the vampire's as we went. Finally, on the fifth floor of the tower I think it was, Ursula appeared again, this time was different however, this time she stayed to fight. She kept wanting Master Hebrin of the Order of the Dragon to fight her alone, however a dwergen, Kegnar, felt it his duty to destroy her. The fight continued for a very long time, all the while she was goading Hebrin to fight his own battles. It seemed as is she was near death, Kegnar continues to swing with his axe that was imbued with the heart and soul of Deglos, and then she was gone. I don't know for sure if she actually fell, or if she disappeared (undeaddies don't tend to leave their corpses laying around.)&lt;br /&gt;
&lt;br /&gt;
We continued up the tower, we reached the seventh floor, the very top. We found ourselves surrounded by Dranhul's strongest fighters as well as Dranhul himself. By this time, we had been joined by some of the forces that had been on the topside part of the attack. We tried to fight valiantly, but, quickly realized that if Dranhul wanted us dead, he would kill us in a single strike. (He hit me just once and I fell unconscious for what seemed like a very long time, before someone came to my side with a bandage.) Arch-Paladin Stormhammer called for us to retreat into the hall and to close the door. He dropped down on his knees and he began to pray for Gorethar to aid him in this battle that he had trained for all of his life. I and several other people dropped to our knees and joined him in prayer. I'll leave Thror to tell this tale as it happened next. I stayed on my knees in prayer until I felt this tremendous feeling of light surround me as peacefulness and calm seemed to wash over the entire tower, pushing the darkness and evil away.&lt;br /&gt;
&lt;br /&gt;
After oi called fer folk ta fall back outta Dranuhl's throne room, oi shut th' door an' fell down on me knees en prayer. Oi asked th' others ta pray wi' me as oi asked fer Gorethar's aid an' guidance en battlin' this foe, who'd been able ta easily take on th' whole lot o' us who were there. After minutes o' prayin, oi felt a light surround me as oi were taken from Dranuhl's tower. When oi opened me eyes an' stood up oi were en th' Seven Heavens. There, Tolir th' Good, told me thet oi 'ad passed th' test, en askin fer Gorethars aid when oi needed et most. 'E presented me wi' a portion o' Gorethars own might, held en th' form o' a suit o' armor, helm, an' weapon. Upon takin these mantles o' power up, oi were transported back ta th' hallway outside Dranuhls throne room. From there oi told th' rest ta keep back an' leave dranuhl ta me, as oi entered th' throne room.&lt;br /&gt;
&lt;br /&gt;
Oi found Dranuhl sittin on 'is throne where oi challenged 'im ta combat. 'E were hesitant ta fight, as he didnae see meself as a challenge, but finally consented ta a duel. After many minutes o' fightin, 'is sword ta me hammer, 'e recognized thet thar were somethin differnt bout me en thet moment, an' thet oi were a worthy challenge afterall. After wot oi deem ta be th' fight o' me long life, Dranuhl drew back an' asked fer mercy. Gorethar teaches meself ta grant mercy ta any who ask fer et, an' so oi relented an' granted 'im thet mercy.&lt;br /&gt;
&lt;br /&gt;
Dranuhl wished three last requests o' me. Th' first bein ta deliver th' remnants o' his vast fortune ta th' nation o' Deglos. This were done by meself afterwards, as oi presented et ta Field Marshall Stoneanvil, who will use et ta bury an' put ta rest all those soldiers who've lost thar lives ta Dranuhls actions.&lt;br /&gt;
&lt;br /&gt;
Dranuhls second request were fer me ta recount ta e'eryone how he'd donated th' las o' his fortune, an' felt remorse en th' end fer all 'e'd done, an' so en th' end didnae only leave Deglos wi' misery an' death. This request oi fufill here, now.&lt;br /&gt;
&lt;br /&gt;
Th' third request 'e entrusted ta meself, cause 'e trusted nae one else ta see et done, an' thet es ta entomb wot es left o' his remains en a safe place. Which oi will do shortly.&lt;br /&gt;
&lt;br /&gt;
Afterward, 'e asked me ta end his existence an' vowed ta ne'er rise agin aginst Deglos an' ets peoples. Oi asked 'im ef 'e were ready, ta which 'e replied &amp;quot;I have been ready for a thousand years.&amp;quot;...oi then proceeded to strike th' final blow, an' end this dark chapter en th' annals o' Deglos' history.&lt;br /&gt;
&lt;br /&gt;
Afterward th' armor an' weapons oi'd been equipped wi' dissipated. Oi walked ta th' door an' opened et, an' then collapsed. Oi were helped outta th' tower an' back ta th' Fortress o' Light by me fellows. Thar we were debreifed by Field Marshall Stoneanvil, where 'e tol us thet Paladin Stoneheart o' those Paladins thet came from Galdos fer this were leadin th' effort ta see Dranuhls tower toppled an' destroyed. Oi then retired ta th' Fortress an' fell inta a deep sleep.&lt;br /&gt;
&lt;br /&gt;
Oi wrote this upon awakenin. Th' ordeal 'as taken much outta me, an' oi feel weak an' old. As ef oi've been aged far past wot oi should be. Th' writin o' this endin ta this tale 'as taken a lot from meself also, an' so now oi'll find me way back ta rest.&lt;br /&gt;
&lt;br /&gt;
Gorethar Faichoch.&lt;br /&gt;
&lt;br /&gt;
 [[Category:PCs|Stormhammer]]&lt;br /&gt;
[[Category:KurathenePCs|Stormhammer]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Thror_Stormhammer&amp;diff=40386</id>
		<title>PCs:Thror Stormhammer</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Thror_Stormhammer&amp;diff=40386"/>
		<updated>2013-05-31T15:22:42Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This PC is retired, and is now an NPC.&lt;br /&gt;
&lt;br /&gt;
== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Thror Stormhammer  [[Image:Thror_portrait.jpg|thumb|Thror Stormhammer]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 415                       [[Image:Thrornew.jpg|thumb|To War]]&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Galdokin [[Dwarf]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' Stormhammer Hall, Western [[Galdos]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Deglos]] &lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[Gorethar]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Lawful Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Titles, Occupations:''' &lt;br /&gt;
*Lord Marshall of Southern Negaria, Church of Gorethar&lt;br /&gt;
*Political Advisor to Lord Donie Grumbald of M'Chek.&lt;br /&gt;
*Arch Paladin of the [[Guild:OrderofGorethar| Order of Gorethar]], Retired.&lt;br /&gt;
*Captain, L'Megen T'Elysia, Retired.&lt;br /&gt;
*Veteran Member of the Deglos Brigade, Retired.&lt;br /&gt;
*Knight Templar of the Silver Sword; Retired.&lt;br /&gt;
*Former Commander of the [[Valorian]] Armed Forces&lt;br /&gt;
*Major, Elysian Defense Force, Retired.(Upon its replacement by Le'Megen.)&lt;br /&gt;
*Major, EAV, Retired with Honors.&lt;br /&gt;
&lt;br /&gt;
== Today ==&lt;br /&gt;
Today Thror serves as the Lord Marshall of Gorethar's Fighting Order in Southern Regions of Negaria, including M'chek, T'Nanshi, and Ferrell.  The elevation in rank gives him a great deal of responsibility for and authority over all of Gorethar's Paladins in the region.&lt;br /&gt;
In addition to these duties, Lord Marshall Stormhammer resides within the city of Mikona as a special political advisor to the M'Chekian Noble and Paladin, Lord Donie Grumbald.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|The dwarfs appearance is noticeably changed after the events involved in Dranuhl's defeat, chronicled below. His once brown hair and beard is now long and white. This he keeps well groomed, often split into many long braids held by mithril bands. An old scar runs from just below his eye to his jawline, and he now adorns himself almost completely in armor and other garments of silver, Gorethar's color. He often travels with the aid of a walking stick now, but is also in possession of numerous weapons at all times.  These include: his heavenly gifted maul, [[CothrochtFairboch]] across his back ; a pair of warhammers hanging from his belt along with a small sceptre and a single longsword in a gilded scabbard.  He is known for being overly grumpy and extremely hostile towards all of maleki's children, whether with words or his hammers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hero of Avlis Entry ==&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|High in the mountains of Galdos there sits a strong dwarven stronghold hewn from the mountainsides. Upon the stone gates is a finely carved depiction of a crossed hammer and lightning bolt. &lt;br /&gt;
&lt;br /&gt;
Deep within this stronghold lies a burning fireplace, and about it sit many young dwarven beardlings, some even yet to have stubble upon their chins. Their attention is fixed upon a much older dwarf with a beard like silver and the passing of many years visible upon his face. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, laddies, allow me to be tellin’ ye the tale o’ one o’ yer ancestors. Tis good for ye young Stormhammers ta be knowin where ye be comin’ from. Tonight oi’ll be tellin’ ye some o’ the tale o’ Thror Stormhammer, or more precisely, the second o’ our Clan ta be carryin’ that name.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;As ye all be knowin’, Thror were a mighty Paladin in our Lord’s service, and fer a time afore his passin’ did lead this Clan, as were his right, but oi doubt ye beardlings know the whole tale. So let’s be startin’ from the beginnin’.&amp;quot; The aged dwarf then took a long draw on his old pipe, as he delved into the tale. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thror were born inta this noble clan o’ Stormhammer to his da, Uther, who were a powerful Paladin in his own rights, and his wife, in this ancient stronghold where we now be sittin’, Stormhammer Hall. Blessed he were, upon his birth, by his own grandda, and current head o’ the Clan, Oden Stormhammer, a battlepreist of our Lord strong in his faith. &lt;br /&gt;
&lt;br /&gt;
He grew up here as a wee dwarven lad, just as ye all are, and at the beardlin’ age o’ 25, was sent to the nearest Monestary o’ Gorethar fer trainin’, just as some o’ ye may. While he were there, Thror trained under the eye o’ Olstag Firebeard, a very old Paladin who’d retired ta the instructin’ o’ beardlins en our Lords ways. After many, many years o’ hard trainin’ and intense prayer, Thror felt what he’d been searchin fer, Gorethar’s presence. He felt His Light and were enlightened, becomin’ one o’ Gorethars Fightin Order, the Paladins. Fer a few more years, Thror trained with ol’ Firebeard at the Monestary and the surroundin’ regions, learnin’ how to use his newfound blessins from the Battle Lord. Afterwards, he returned here ta his Clanhome, where over the next many years he spent much time in prayer and in the doing of Gorethar’s works with his kinsmen. &lt;br /&gt;
&lt;br /&gt;
One day, word reached the Clan o’ a pocket o’ maleki’s scumbucket giants holdin up in the nearby mountain passes. So a party o’ Stormhammer warriors, includin Uther, Thror, an’ Thror’s brother, Ogrim; set out to smite these foul buggers, as were their duty. While they were away, the Hall were attacked. When the giant huntin’ party returned from smitin’ the foul malekispawn, they found the Hall’s doors broken inwards and bodies o’ the fallen lyin’ about. It turns out that those dwarves who’d remained in the Hall had been caught unawares when the attack had come, and much damage were done and death dealt before Oden Stormhammer could rally a defense. Mighty Oden were found lyin’ dead surrounded by a throng o’ fallen foes, who were blasted inta death by his mighty hammer, the Stormhammer, an heirloom from the days o’ the Clans start. The Stormhammer were gone from his grip, seeminly taken by these invaders. Survivors reported the enemy as a bigarse band o’ goblins an’ ogres, lead by a hulkin’ ogre shaman. After seein’ ta the wounded as best they could, the huntin’ party set out again on the trail o’ those who’d attacked their home. &lt;br /&gt;
&lt;br /&gt;
The party o’ Stormhammers caught up ta the maraudin’ band a few days later when the ogres an’ gobbos were forced ta retreat back the way they’d come by a patrol o’ the Galdosian Army. A hard battle were fought atween our kinsmen and the foul smellin’ gobbos and ogres that day. A number o’ good dwarves fell in battle unner the bastards’ press, but they managed ta overcome em in the end with superior tactics and the graces o’ Gorethar. As th’ Ogre Shaman leader fell dead, he fired off one last fingertwiddle, strikin’ down many dwarves with a rainin blast o’ fire, Thror’s da, Uther, included. Those remainin’ at the end o’ the battle tended the wounded and did what they could fer the dead, givin’ proper burial when possible. They then returned ta the Hall, Uther’s body with em, where t’were buried along with Odens in our Clan’s tomb fer those o’ such line. But oddly enough, the Stormhammer were nae ta be found amongst the dead durin’ the battle, its whereabouts be still unknown now, ta our dismay, laddies. &lt;br /&gt;
&lt;br /&gt;
Fer days Thror prayed in tribute ta his fallen Da, Grandda, and clansmen. After a time he felt a tug pullin’ at him, compellin’ him ta venture south. He came ta believe that twere Gorethar’s will guidin’ him, to do His work. But whether twas actually Gorethar, or one o’ his servants, or somethin’ else entirely, be nay truly known. As insane as it sounded fer any o’ us Galdokin ta head outa Galdos fer any amount o’ time, Thror decided ta head south and follow the call, wishin ta serve Gorethar as best he could. His brother, Ogrim, remained behind ta lead our Clan and ta rebuild the Hall, wishin Thror go in peace, though he himself disagreed with his brother’s decision ta leave the mountains. &lt;br /&gt;
&lt;br /&gt;
His trip south were largely uneventful ‘cept fer a run in with a pocket o’ unlife, Thror managed ta dispatch it with little trouble, though he did earn himself a scar on his face that runs from below his eye ta his jawline in a moment o’ foolishness. He’d carry that scar ta the end o’ his days, as a lesson against bein’ a dumbarse in combat. &lt;br /&gt;
&lt;br /&gt;
Thror eventually found himself in the southern tip o’ Avlis, and shortly after met a fellow Paladin by name o’ Vichan Lyonsen, o’ th’ Order o’ Gorethar there in the South. Vichan invited Thror ta a meetin’ later that day, where he met some other members, and started on his path within the Order. From there on he traveled with his newfound brethren, doin’ Gorethar’s works in the South. Durin’ this time he traveled with other new Order members like himself, mainly: Mouse Hammerpaw, Daimein Songshire, Kaegan Clovenhelm, Wynys Lyonsbane, Zahn Reyer, Vastan Thenald, Brian Deville, and Tharin Ironboard. These names would later dissappear…gone ta death or disappearance, until only a few were left: Thror, Kaegan, Vastan, and Zahn. By this time Thror and Kaegan had become good friends and traveled together often. &lt;br /&gt;
&lt;br /&gt;
After some time, the ore started ta disappear and dry up all across South Avlis. Twere &lt;br /&gt;
soon learned that a coven o’ witches, the Coven o’ Nature, was behind the ore disappearance and was ransoming it back ta the nations. Thror, then an Initiate, were assigned ta investigate the Coven by the Blessed Head Cleric, Jorio Alerian. During this time o’ investigation he based himself mainly outa Mikona, and would stay on there fer some time afterwards. After some time looking inta the Coven, he figured out that they had a movin base o’ operations across South Avlis, and he were later contacted by a skilled ranger and tracker. This tracker had been trackin the base’s movements and told Thror where the Coven would be at a certain point in time. Thror gathered a force made up o’ members of his Order and citizens o’ Mikona to strike at the Covens base when twere located in the warrens o’ the Mchek wilderness. The force fought through the witches and their black werewolves until there were none left that could be found, whether they got em all, or some managed ta escape be unknown. But shortly after the strike, the ore started ta return ta South Avlis. Whether each nation all decided ta pay the ransom in that short time afterward or if the strike force was the cause of it, were unkown to Thror. &lt;br /&gt;
&lt;br /&gt;
Later, Thror would aid a varied group o’ adventurers in Mikona to stop a powerful dracolich from layin waste ta the city which involved findin some bones o' some ol' Gold Mage.  Durin th' course o' this Thror would recover a warhammer known as a Rift Hammer, which'd hang on his belt fer when it were needed from then on. Soon after, he and Vastan would be named Asisstants to the Battlemaster in the Order by it’s Battlemaster, Kharak Hammerstar. &lt;br /&gt;
&lt;br /&gt;
After servin as Kharak’s assisstant fer some time, trainin the younger members o’ the Order in combat and tactics, Thror ventured away from the populated areas of South Avlis on a sojourn. He traveled throughout South Avlis, mostly outa contact with the major cities and with the Order, smiting the darkness of evil as he found it and spreading the word o’ our Lord &lt;br /&gt;
&lt;br /&gt;
Upon his return he found turmoil ta have broken out ‘pon Avlis as the Second Fairy War heated up and began. He also returned ta find that his friend, Kaegan, had died durin his time away. And so his return was bittersweet, as shortly after his return and shock over Kaegan’s death, he were named Ordained o’ the Order o’ Gorethar, bein accepted as a full member. &lt;br /&gt;
&lt;br /&gt;
Durin this time he situated himself mainly in Elysia ta help fight back lizard and titanian soldiers that were attackin’ the city’s gates. When the EAV were formed he joined as an officer so he might better fight the slaving lizardfolk and genocidal fey, as he saw the wiping of a goodly race of fey from avlis as an evil act that needed ta be halted, lads. He rose through the ranks, and by the end o’ the Fairy War he had attained the rank o’ Major, servin as third in command. In the closin battles o’ the Fairy War, he was present with a group that confronted the Demon that’d been summoned by the titanians and their allies and that’d killed Lady Vanoviel, Elysia’s Ruler. The demon were defeated and banished from this realm, but as t’were banished it reached out and grabbed Vichan Lyonsen, then the High Paladin of the Order, and dragged him ta the abyss with it. &lt;br /&gt;
&lt;br /&gt;
In the days followin the Vichan’s abduction, as t’were found he still lived as a prisoner, Thror were made High Ordained and the leader o’ the Order in the absences o’ High Paladin Vichan and Arch Paladin Vian Valorian. One o’ the first things he did were ta make sure everythin’ were done in attempt ta find a way ta return Vichan to this plane. &lt;br /&gt;
&lt;br /&gt;
He continued ta serve after the Fairy War, as Elysia focused more on the Drotid, and was present at the battle that drove invadin Drotid troops from Northeast T’Nanshi and back inta their own lands. When relative peace were reached with Drotid, Thror along with the rest o’ the Order of Gorethar took honorable discharges from the EAV. As the war in the north were done, there was nay reason for em to be EAV anymore, as by Church mandate, they wouldn’t involve ‘emselves in the fight in the south atween T’Nanshi and M’Chek &lt;br /&gt;
&lt;br /&gt;
After months time o’ researching and trying ta find a way, Thror lead a group o’ his assembled brethren through a portal ta the 192nd layer of the Abyss, where they fought and grudgingly bartered, and eventually succeeded in retrieving and bringin home High Paladin Lyonsen. With the return o’ Vichan, Thror believed his brief stint as the leader of the Order to be at an end, but was soon to be proved wrong, as Vichan announced that he wished Thror ta lead. Soon after Thror were visited by an envoy from the Church in Galdos at an Order meetin’, and were officially made a High Paladin o’ Gorethar, an’ so took up the mantle as the High Paladin o’ the Order o’ Gorethar. &lt;br /&gt;
&lt;br /&gt;
Soon after that, Thror engaged more in conflicts with the Deglos vampire lord, Dranuhl, and his forces. Thror’d been fightin this bastard fer a good long time, since he arrived in the south matter o’ fact, and thwarted his plans on a few occasions and even had entrance ta the vampires ever-locked tower on one occasion. After one confrontation with the vampire lord where Thror refused ta retreat and were struck down, he found himself the receiver o’ a gift upon rising agin. He found near him a mighty maul, a gift from the Battle Lord himself, fer his diligence in fightin’ the unlife. This weapon came ta be known as CothrochtFairboch, the Justice Bringer. &lt;br /&gt;
&lt;br /&gt;
Thror, as a member o’ the Order and o’ a group in Deglos known as the Dwarf Brigade, then aided with the migration o’ Mchekian peoples from Mchek north through Deglos ta the then new city o’ Visimontium, a mage city built fer Andrinor. &lt;br /&gt;
&lt;br /&gt;
It then became apparent that the ancient corrupted gorethite temple in Ferrell, known as The Rift, were becomin more active as the leader o’ thet vile place, Se’Fassu, started attackin the surface o’ Ferrell with his minions. Thror and the Order were contacted by Arania, the Keeper o’ FEAT, fer aid in the matter. Thror worked alongside Arania an’ the rest o’ FEAT, actin’ as a contact ta the secretive gorethite Order in Ferrell whos dictate twere ta watch over the fallen temple. He also helped FEAT in a few o’ its endeavors on the matter, and fought back the attackin unlife invasions o’ the surface a few times. He and others o’ the Order were present as they, FEAT, and some others delved down inta The Rift, slayin unlife along the path, and eventually aidin in the ceremony and rite ta close the rift that powered the unlife there. This were done, though Se’fassu himself escaped, unfortunately. &lt;br /&gt;
&lt;br /&gt;
Thror were then contacted by the Noble Houses o’ Mchek and invited ta a meetin’ with Lord Grumbald, a fellow paladin as well as a noble o’ that land. There he were joined also by Vastan o’ his Order, as well as representatives o’ the Council o’ Balance, the Council o’ Dagath, the Keepers o’ the Cycle, and the Mchekian Guards. They were told o’ a new threat in the unnerdark under Mikona and under an area known as the Dwarf Quarters, where our brethren who’d built their city’d been slaughtered millenia before by ‘em humans, and apparently the dwarves were cursed as their spirits remained. This new threat were the dracolich Draxithrax that’d taken up livin down there, and were later found ta have been a creation in some form by the lich Sorvanok, who’d been defeated years afore. They wished fer an end ta this threat ta be found, as well as fer the dwarf spirits ta be released as part of plans that the city had fer that area and the unnerdark beneath it, fer this Thror and the Order were put in charge o’ the endeavor. &lt;br /&gt;
&lt;br /&gt;
After some research and many conversations with the spirit o’ the dwarven leader down there, known as Kang, Thror and others discovered that what were keepin’ the dwarves spirits there was the Harpinger, who fer some reason believed that the dwarves shouldnae o’ died, so couldnae move on ta Gorethars Halls in the Heavens. Also durin this time o’ lookin’ ‘bout the Halls, in attempt ta find clues ta anythin’ that could aid in freein’ the spirits, a group Thror lead ran across Draxithrax in the unnerdark, and eventually retreated after bein’ attacked by the dracolich’s minions. On ‘nother occasion, Thror with a smaller group ran across the dracolich again, and after an argument where its said that Thror &amp;quot;insulted&amp;quot; it, it attacked ‘em. But Thror, with Justice Bringer in hand, managed ta best the foul creature and sent it crashin down inta ruin. He didnae destroy the phylactery o’ the thing though, so it would rise again later ta cause more trouble. But Thror did take from the dracolich’s possession, a ring that was on its claw, what happened with this ring or what it did oi rightfully don’t know, lads, but tis rumored that it was an artifact o’ our church. Where its at now oi could nay tell ye. Some time now passed, with more researchin’ goin’ on, and nary much progressin’ on the matter o’ the spirits, though Thror visited Kang many more times and followed many leads, never really sittin’ still too long. &lt;br /&gt;
&lt;br /&gt;
Later on, Thror with a few other Order members would accompany the Guards in a trip to the unnerdark ta find the dracolich’s phylactery. After searchin fer some time they encountered Draxithrax and chased him ta Sorvanoks ol’ throne room. There they did battle with the beast and eventually it were again brought down by Thror’s mighty hammer an’ th’ fast strikes o’ Ayren Milen’s swords. Thror then used his hammer ta crush up the dracolich’s fallen bones. It’s phylactery would later be found and destroyed ahind a bookcase in Sorvanok’s library down there, which caused the dracolich ta reappear. But the bugger reappeared very weak from his bones havin been crushed ta pieces earlier, and so were felled in one meager blow by a Valokian. Though if ye ask me, oi been told that a stiff wind coulda done the job just as good. And as his phylactery were destroyed, that were the end o’ Draxithrax. &lt;br /&gt;
&lt;br /&gt;
Soon afterwards, whilst talkin’ ta Garlack o’ Gorethar in Mikonas Temple District, Thror came up with the way ta freein’ our trapped brethren from their spiritual state. A week later, many Gorethites assembled and headed down inta the Dwarf Quarters. There in the ancient temple located in the Quarters, they performed a ceremony, lead by their Head Cleric o’ the time, Tanmar Stronghammer. This ceremony sent up calls and prayers ta Gorethar, whose gaze was turned back ta the Quarters where he had nay realized the dwarves’ plight. Once Gorethar’s presence again filled the Dwarf Quarters, the spirits were freed and rose ta their restin place in Gorethar’s Halls. Before risin ta the heavens, Kang appeared one last time ta Thror, and thanked him for his long efforts in freein’ his trapped brethren. &lt;br /&gt;
&lt;br /&gt;
Later t’would be announced by the city that the ancient temple down there would be renovated inta a new Temple ta the Battle Lord. Afterwards, Thror became scarce ta be seen by most folks. He was nearly always away back in Galdos workin’ fer the Church, lecturin’ at Monestaries and trainin young beardlins there in our Lords ways. If nay there, he were busy around the many chapels and temples o’ southern avlis, and continued ta do his Lord’s works wherever he could be found roamin. &lt;br /&gt;
&lt;br /&gt;
After a few years, lads, Thror was seen around a bit more, and ta the surprise o' most, retired from his role as High Paladin o' th' Order o' Gorethar.  He then further announced his intentions ta return closer ta his homeland, and so thet he were movin' ta the north o' avlis.  He could later be found in the Kurathene Empire, fightin in 'em wars there on behalf o' the Kingdom o' Valorian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now laddies, this be only part o’ Thror’s tale, long as it be. But oi’ll leave it at this fer now. Perhaps oi’ll tell ye the rest some other night. Now its time ta be gettin’ ta sleep.&amp;quot; With this the old dwarf puffs one last time on his pipe, before getting up and heading for the comfort of his quarters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Cleansing of the Dwarven Quarters ==&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot;&lt;br /&gt;
|'''''~The Dwarven Quarters : By Thror Stormhammer~'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the aid o’ folk thet would read me tale, I’ve hired a local scribe to clean up me writin’ some, as I’ve been told en the past thet me common es nae very easy for some ta unnerstand, so hopefully this helps folks.&lt;br /&gt;
&lt;br /&gt;
The first I’d heard about the area known as the Dwarven Quarters were shortly after I’d arrived en [[Mikona]].  Me brother en faith, [[PCs:Kharak Hammerstar|Kharak Hammerstar]], told me the tale.  From me talk with Kharak, what I could find en the Mikonan Library, and me conversations with the spirits thet dwelled en the Quarters durin me quest ta free them, I’ve compiled what I know of ta be a representation o’ ets history.  I’ll recount this history for ye now.&lt;br /&gt;
&lt;br /&gt;
A little over 2000 years ago, the human tribe folk o’ M’Chek started unitin’ inta the nation we know et as today.  Dwarves from [[Galdos]], lead by the preist Kang Graniteanvil, later came ta them and soon built the city known now as [[Mikona]] for the humans.  In return for their aid, the humans gave the dwarves the area under the city to mine, work, and live in as their own.  This area o’ the city became known as the Dwarven Quarters.  Much rumor an’ urban myth have been said ‘bout what happened down en those tunnels mebbe only a year or less after the city were completed.  But what I’ve been able to piece together or been told be this.  The dwarves started ta open a new mine en the unnerdark below their Quarters, and humans o’ the surface heard tell o’ the dwarves diggin a tunnel.  Somehow this lead to the belief by much o’ the populace that the tunnel bein’ dug was a tunnel all the way back ta [[Galdos]], and thet th’ dwarves were goin’ ta invade the city.  This o’course was false, though the city didnae know this, and so the cities leaders decided ta launch an attack on the dwarves usin’ their army.  This attack fell on the dwarves without warnin and en their sense o’ dissarray at the sudden attack, every dwarf en the complex were slaughtered.  Shortly after, the Dwarves’ Halls would become filled with their spirits, and the complex would become lost to memory.  It remained lost until much later, when it were rediscovered by the cities adventurers durin’ the times when the city were facin’ the menace o’ the lich [[Sorvanok]], who laired in the unnerdark beneath [[Mikona]], and had been using the old dwarven tunnels to launch attacks on the surface.&lt;br /&gt;
Later, Sorvanok would be defeated and the Quarters would be recognized as a property o’ the Church o’ [[Gorethar]] by M’Chek, and et would be often patrolled by the resident [[Guild:OrderofGorethar|Order o’ Gorethar]], lookin ta keep folks out who wished ta search for the rumor o’ lost valuables among the old dwarves’ posessions.  However, the spirits still remained, and over the years, many tried ta help free them, from [[PCs:Kharak Hammerstar|Kharak Hammerstar]], the dwarf who first told me o’ the Quarters, ta followers o’ [[Dagath]]'s orders.&lt;br /&gt;
&lt;br /&gt;
This es where meself came en.  In the year 2151, me brother en faith, [[Vastan Thenald]], and meself were invited to a meetin’ in the City o’ [[Mikona]] at the home o’ [[NPCs:Lord Grumbald|Lord Donnie Grumbald]], a member o’ their Noble House and a fellow [[Paladin]] o’ [[Gorethar]].  Also at this meetin’ were: [[PCs:Moira Celyn Windspar|Moira Windspar]] and [[PCs:Mara Millenen|Mara Millenen]] o’ the [[Guild:CouncilofBalance|Council o’ Balance]], [[PCs:Missy Flows|Missy Flows]] o’ the [[Guild:KeepersoftheCycle|Keepers o’ the Cycle]], [[PCs:Shen Ko|Shen Ko]] and [[PCs:Alphonse Irofin|Alphonse Irofin]] o’ the [[Guild:CouncilOfDagath|Council o’ Dagath]]; [[PCs:Jared Evershield|Jared Evershield]], [[PCs:Spit|Spit]] and [[PCs:Samwir|Samwir]] o’ the [[Guild:Mchekianguards|M’Chekian Guards]].  At this meetin’ Lord Grumbald announced the intentions o’ the Joint Houses o’ M’Chek ta purchase the Dwarven Quarters from the Church o’ Gorethar, so thet M’Chek might use the unnerdark below ta attempt underground farmin’ ta help feed ets people.  The Church o’ Gorethar en Galdos agreed ta sell ta the Nation o’ Mchek under certain conditions.  The first condition were thet the Dwarven Quarters must be cleansed and the spirits that had dwelled their be returned ta Gorethar’s side.  The groups assembled at the meetin’ were ta undertake this, with the [[Guild:OrderofGorethar|Order o’ Gorethar]] en charge o’ the whole thing so as ta make sure things were done properly and no sacrilege were committed.  The second condition were thet any artifacts found durin the process or located en the Quarters, would be returned ta the Church en Galdos.  [[NPCs:Donnie Grumbald|Lord Grumbald]] also spoke o’ some trouble bein’ had en the unnerdark as well, a dracolich plaguin’ the area, and thet ef we could take care o’ thet problem while we were dealin with the Quarters, he certainly wouldnae mind.&lt;br /&gt;
&lt;br /&gt;
Shortly after this I took a group o’ folk down inta the Quarters.  Early attempts ta speak with the spirits failed, but later on we spoke with some spirits o’ priests who informed us thet there were different sorts o’ spirits down thar.  Some knew thar fate and were aware o' the Quarters as they were.... while others suffered from the trauma o' the sudden attack and believed et ta be a few days afore the attack, and thet the Quarters looked like they did back then.  Soon we came ta the places Great Hall and Temple ta Gorethar, where we spoke with Kang Graniteanvil, the leader o’ the spirits en life.  He informed us o’ prior attempts at freein’ the spirits and folk o’ Dagath who’d come ta talk ta him en the past, some tried prayer and others tried force.  While force temporarily would send the spirits ta rest, et didnae work permanently.  Only thar essences remained entrenched en thet place, so by tryin ta remove them by physical means, they’d only be ripped back again from the afterlife by the curse thet layed upon them.  We then decided ta ask Kang how the curse came about.  He didnae recall et comin’ to pass, as he musta been dead durin thet time, he only remembered seemin ta fall inta a slumber when he died, and awakin’ ta find he werenae returned by Gorethar as he thought he musta been...but were still dead.  The last bit o’ information Kang gave then were thet he thought thet the curse might have somethin ta do wth' the foulness below the quarters, as thought before back when Sorvanok laired down thar. He also mentioned thet a few days before the humans attacked, the dwarf miners had uncovered a narrow passage en the mine, with an odd shinin glowin thing they could see at the end o' the passage en the distance. Thinkin et prhaps odd er foul, they covered et back up...and then the attacks came.&lt;br /&gt;
&lt;br /&gt;
The next excursion below Mikona occured later, with the intent by meself ta discover this narrow passage thet Kang had spoke o’ the last time.  The group again included representatives o’ all the groups thet had been present at the meetin’ with Lord Grumbald, and also Lord Grumbald himself this time.  We made our way down through the Quarters inta the unnerdark below in search o’ this tunnel, and instead we encountered the foulness o’ thet place.  We were first attacked by the cultists who formerly served Sorvanok and had been livin ragtag down thar since, and they were accompained by a pit fiend and some other bloody things o’ thet nature.  We eventually encountered the bloody dracolich etself and much ta me dislike, our group started speakin’ with et.  Ets name we found out were [[Draxithrax]], and et knew why we were down thar. Et offered ta give us the knowledge needed ta lift the curse only ef the city agreed ta let et keep the place as its eternal dwellin’, and o’course, et wanted ta be kept undisturbed from the city dwellers.  We told the beast thet we would return ta the surface and discuss his proposal and think on et.  From the onset I knew me answer were goin’ ta be ta tell et thet et could go bugger itself, despite the wishins o’ the valokians with us thet we should trick the beast, and use et ta find information thet could help us, then go back and slay et.  But the final word in the decision were given ta me by Lord Grumbald later, and oi decided ta nae enter inta any sort o’ deal with et, despite the valokians’ pissin’ and moanin’ about me bein an idiot ta do such.&lt;br /&gt;
&lt;br /&gt;
A week or so later another group lead by meself would again descend inta the unnerdark beneath the Quarters in search o’ thet passage Kang had spoken o’.  This time we ended up en what once was Sorvanoks throne room after encounterin’ more o’ the foul cultists and fiends.  While most o’ us explored fer the passageway, [[PCs:Jadriene Starfire|Jadrienne Starfire]], who were present on behalf o’ the [[Guild:CouncilOfDagath|Council o’ Dagath]], were messin’ with this rune circle near the back o’ the cave, which I were told sorvanok used ta summon a mighty balor years and years ago.  She said Draxithrax’d been tamperin with the portal, and tryin ta change ets destination, but en doin so Draxithrax had broken et.  She said she could fix et and allow us ta pass through, so that we might see where the dracolich had been tryin ta go.  I however, insisted thet we keep lookin fer the passage Kang had told about.  Eventually, we succeeded en findin et after a few hammerblows managed ta knock a passage through the rock otherwheres en the unnerdark.  We descended down inta the passage, where another hollow en the rock was.  Before I could knock through the rock again ta the next passage beyond, an Archon appeared, a messenger from me lord Gorethar. She ordered us ta stop and leave the place. She claimed thet what layed below could nae help us. She had been forbidden ta tell us mortals what layed below exactly, she only said et been neither good nor evil and beyond our ability ta comprehend. As she spoke this, some o’ us had visions o’ nine figures o’ various races holdin hands around a pillar o’ light. While some were fair, others dark, all were ... beautiful en a way. Et coulda possibly been a vision o’ The Nine. The Archon spoke thet this same thing which layed below caused the downfall o’ the Dwarves, though indirectly. After some questionin, she said thet the Harpinger had been keepin the Dwarven Spirits the 'way they were, since after what they discovered down there they were nae mortal anymore, en a way.  We then vacated the area on me order, and once gettin back inta the unnerdark main area, we sealed the passage back up.  Afterwards, Jadrienne looked at thet rune portal again and activated et and we went through.   When we stepped through we found ourselves en the secret room where Sorvanok once kept his phylactery.  We didnae find much there, until Draxithrax appeared.  He thanked us fer openin his portal and then asked me ef I’d thought on his offer.  I told him he could bugger off, then there were some more talkin, mostly Jadrienne bein’ polite and nice ta et, whether she were afraid o’ pissin et off or was just suckin’ up, I dunno.  She even offered ta give the dracolich the location o’ thet hidden passage in exchange fer information, I o’course shot this idea down.  Soon afterwards Draxithrax started gettin agitated and then started attackin us and unleashin ets breath on us, sayin I’d offended et.  Most o’ us were knocked around er paralyzed by fear or ets breath ‘cept fer [[PCs:Moira Celyn Windspar|Moira]] o’ the Council o’ Balance and meself. I hammered away at et fer a long time as Moira helped ta keep me on me feet. Twere a long battle, but en the end I smote down Draxithrax. We found his gold ring en the rubble and moira took et fer safe keepin’.  After those who’d been knocked around were ready ta move, we returned ta the surface.&lt;br /&gt;
&lt;br /&gt;
The ring we found from Draxithrax’s bones would play ets own short tale as well.  Apparently after me encounter with Draxithrax, the M’Chekian Guards went on a mission ta talk with a dragon en the unnerdark o’ the wilderness, after talkin with it some the spirit o’ Draxithrax appeared and took over the other dragon, transformin et inta his new host.  Draxithrax told the Guards o’ how id smote him and his ring had been taken.  The Guards would attempt ta gain this ring throughout the time meself and moira kept it, by attemptin and later on succeedin en gettin a House order fer me ta do so.  Durin’ this time though the ring were kept secret as ta who carried et and had et en their posession, as assassins en the from o’ the cultists, now under draxithrax’s control, came lookin’ fer et.  Later en a meetin with the joint house, et was revealed ta them o’ the Noble House thet Moira had the ring.  This followed by more assassination attempts now on her life, but en the form o’ men now, nae cultists. Et turns out after some research by very powerful magefolk, thet ets magical qualities were hidden inside et and was actually very powerful, with the ability ta banish outsiders back ta their home planes among other things.  I then took the ring inta me own possession and sook out Kangs knowledge on et.  From what I learned from him and from research en the Church archives, et were found by meself ta apparently be an Artifact o’ the Church o’ Gorethar, known as the Fist o’ Gorethar, a weapon against demons and devils that had been found by the Church millenia ago en Galdos.  Presentin this information ta the Houses, et were ruled thet et was a Church Property and so et didnae have ta be turned over ta the Guards.  This would later be overturned after even more information were presented thet I had nae known about.  This information were uncovered by [[PCs:Damar Ogdem|Damar Ogdem]], though I couldnae tell ye where from.  Apparently, the ring were originally forged by followers o’ a Demon Lord en the deep unnerdark fer use en the wars down there between demonkin and thar followers.  Around the time o’ the Demonspawn Wars and those battles en South Galdos, the ring were lost by those followers, and found by preists o’ Gorethar, who took et ta be a gift from the Battle Lord.  Over years o’ use as a weapon o’ good, the ring became purified and so were considered an Artifact o’ Gorethars Church.  The ring came south with Kang, who were ets keeper, and apparently et were lost durin the Mikonans attack on the dwarves.  It was surmised thet somehow Sorvanok over the years had it come inta his possession en the unnerdark, and from him et passed inta Draxithrax’s possession.  So after this the decision were overturned and I were forced ta turn the ring over ta the Houses, which I did.  Last I knew et were goin ta be researched on by some board o’ folks, Ogdem included.  Thats the last I heard of et.&lt;br /&gt;
&lt;br /&gt;
Sometime over the next while, Draxithrax’s actual origins were pieced together.  Apparently he were a young dragon thet was slayed in battle by a young M’Chekian Lord after a short rampage on the countryside.  His bones apparently lay dormant fer a great many years until Sorvanok raised him and made him inta a dracolich.  After Sorvanok were defeated, Draxithrax remained still, apparently havin escaped the notice of all who’d encountered Sorvanok.  He in fact seemed ta keep very well hidden until his appearances shortly before the meetin’ with Lord Grumbald.  In short order he also seemed ta have taken over Sorvanoks Cultists, so he likely displaced Lord Nyax, a lieutenant o’ sorvanoks who’d been leadin the cultists since sorvanoks destruction.  So Draxithrax could very much be considered the last remnant o’ Sorvanoks evil left en the unnerdark o’ mikona.&lt;br /&gt;
&lt;br /&gt;
The M’Chekian Guards would soon organize and head up a mission down inta the unnerdark with the intention ta find Draxithrax’s phylactery, and destroy et, destroyin’ him.  The Guards en charge o’ the expedition were [[PCs:Ayren Milen|Ayren Milen]] and [[PCs:Jared Evershield|Jared Evershield]].  Others en the group included: [[Mara Milenen]], [[PCs:Tamia Amakiir|Tamia Amakiir]], [[PCs:Mighty Mink|Mink]], [[PCs:Minas Lightbringer|Minas Lightbringer]], [[PCs:Gothardt Staahl|Gothardt Staahl]], [[PCs:Hert Snyder|Hert Snyder]], [[PCs:Vastan Thenald|Vastan Thenald]], [[PCs:Kaz Siger|Kaz Siger]], [[PCs:Moira Celyn Windspar|Moira Windspar]], [[PCs:Jadrienne Starfire|Jadrienne Starfire]], [[PCs:Missy Flows|Missy Flows]], [[PCs:Aradan Kir|Aradan Kir]], [[PCs:Onath R'Daenen|Onath R’Daenen]], [[PCs:Samwir|Samwir]], and Meself.  &lt;br /&gt;
&lt;br /&gt;
The group made ets way down through the unnerdark, fightin’ the Cultists and undead along the way, and they were en good number.  We soon came upon the corpse o’ a fallen dragon en the tunnels down thar, and after discussion, et were raised by Mara.  Without the dead dragon, et was one less set o’ bones for draxithrax ta possibly re-inhabit.  After some more conversation thet didnae really tell us much, the dragon left fer the surface disguised in human shape.  We then pushed on and encountered more cultists and other things, until we came upon a strange lookin’ portal thet were also guarded by more cultists.  After dispatchin these foes en timely fashion, we started investigatin the portal.  Jadrienne went through ta the other side ta see where et came from, when nae word was heard from her after a bit, Ayren went en and shortly after both returned.  They spoke o’ many enemies awaitin beyond the portal and then Jadrienne sealed et so thet they couldnae follow us.  We then went the long way around and came to where the portal had lead ta accordin ta Jadrienne.  We charged thar and heavy battle took place, with a few o’ our number fallin ta thar press.  We pushed back an’ overcame the cultists, slicin and smashin ‘em down, when the dust settled we helped our fellows ta thar feet and investigated where we were.  Here we found the bones o’ another dragon layin en a corner.  A few o’ us then proceeded ta break up ets bones, so as ta make et useless ta Draxithrax.  And at thet moment, the dracolich himself appeared behind us.  He roared and called out thet we would all die at his hands.  A pitched battle ensued, and when Draxithrax seemed ta be nae likin his odds, he escaped through a portal and shut et down from the other side.  We then started back, smitin’ down any cultists thet we found en our path on the way.  Another portal found etself en our path then, and after preparin we charged through ta a room full o’ enemies and Draxithrax.  Many o’ us fell in the battle then, and once the cultists had been dealt with those remainin all turned attention ta Draxithrax.  The fell beast paralyzed some and killed others, while some who managed ta stand ta fight et found thar attacks doin little ta nothin against the beast, hardly phasin et at all.  The only ones who seemed ta be hurtin et at all were Ayren Milen and meself.  Atween his fast sword strikes and me hammerin blows from me maul, the Dracolich soon succumbed ta us and toppled.  After bringin our fallen folk back ta us, the others then proceeded ta investigate the room and search et fer the phylactery.  While they did this I used me hammer ta smash up the bones o’ Draxithrax layin there after he’d been beatin, nae wantin ta take any chances.  We would later find the phylactery en Sorvanoks old library, hidden behind a bookshelf.  Once et were destroyed, Draxithrax reappeared.  Havin’ destroyed the other possible hosts fer him, he were forced ta re-inhabit his last body, which had been beaten down by ayren and meself, and then had ets bones broken up by meself.  So when he reappeared he were pissed off, but he could barely stand and his bones were bout ta collapse in on themselves, one last blow were delivered ta him by Gothardt Stahl, and thet were the end o’ Draxithrax. &lt;br /&gt;
&lt;br /&gt;
A few weeks after this came ta pass, I sat havin a conversation with Garlack, a local preist o’ Gorethar who’d been in Mikona since afore anyone can remember.  Durin this conversation I hit on a thought and the way ta free the spirits came ta me, a revelation.  Gorethars sight somehow had been hazed and his presence had been turned from the Dwarven Quarters by this curse.  So en Order ta free the spirits, which I believed ta be fully en Gorethars power, all thet had ta be done would be ta turn the gaze o’ Gorethar back ta these halls below Mikona.  So I called ta me brethren en the Order o’ Gorethar, ta gather one week from thet point en the temple ta Gorethar located down en the Quarters.  &lt;br /&gt;
&lt;br /&gt;
The followers o’ Gorethar assembled later fer the task would be: [[PCs:Terra Earthkin|Terra Earthkin]], [[PCs:Vastan Thenald|Vastan Thenald]], [[PCs:Lu'wein Amakiir|Lu’wein Amakiir]], [[Damien]], [[Garlack]], [[PCs:Dalabrin Gillivray|Dalabrin Gillivray]], [[PCs:Halia Stonefire|Halia Stonefire]], [[PCs:Aspen Stormcat|Aspen Stormcat]], [[PCs:Zahn Reyer|Zahn Reyer]], [[PCs:E'Skelos|E’Skelos]], [[NPCs:Lord Grumbald|Lord Donie Grumbald]], and meself, Thror Stormhammer.  [[PCs:Samwir|Samwir]] o’ the Guards followed us down and bore witness as [[PCs:Tanmar Stronghammer|Tanmar Stronghammer]], Head Cleric o’ the Order o’ Gorethar, lead us all en prayer.  We reached up ta Gorethar with much fervent prayer, en both the dwarven and common tongues.  Eventually after some time, we could feel our calls answered and Gorethars presence comin back inta the place.&lt;br /&gt;
&lt;br /&gt;
The Dwarven Spirits then started dissappearin, bein allowed ta depart fer the Halls o’ Gorethar.  Kang appeared one final time and thanked meself fer all I’d done en search o’ a way ta free himself and his brethren.&lt;br /&gt;
&lt;br /&gt;
Later the Order o’ Gorethar with some outside assistance would go back down inta the Quarters, ta gather up the belongins o’ the dwarves, which were packaged and boxed up and were sent back ta Galdos.  This completed the second o’ the Church’s conditions, and so the Church then officially sold ta the Joint Houses o’ M’Chek.&lt;br /&gt;
&lt;br /&gt;
Et would later be announced thet the Joint Houses decided ta remake the old dwarf temple en the Quarters inta a new temple ta Gorethar, with the aid o’ Gorethar’s Church.  Months later et would be completed, and a new High Preist o’ Gorethar fer the City o’ Mikona would be appointed and sent from Galdos, his name es [[Orin Thunderfeet]], and he resides thar now.&lt;br /&gt;
&lt;br /&gt;
And so, Gorethars presence was returned ta a place where et had thrives a millenia before, and the poor spirits o’ those dwarves who’d been trapped thar fer so long were freed.  Finally bringin’ ta rest a dark chapter o’ Mikonas past, once and fer all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Defeat of Dranuhl ==&lt;br /&gt;
{|{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;float: bottom; background: ; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 10px 0 4px;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|The Last Chapter of Vendis Dranhul&lt;br /&gt;
By: Kili Paltik - Ordained, Order of Gorethar &amp;amp; Elder Council, Deglos Brigade&lt;br /&gt;
&lt;br /&gt;
Ending written by: Thror Stormhammer Arch Paladin, Order of Gorethar&lt;br /&gt;
&lt;br /&gt;
After many years of skirmishes to weaken the forces of Dranhul, the Deglosian military forces determined that it was time to rid this evil from our lands.&lt;br /&gt;
&lt;br /&gt;
Months of planning and coordination went into this final plan, which brought together the forces of: the Church of Gorethar's Galdosian paladins, the Deglos Brigade, the Order of Gorethar, the Order of the Dragon, the Warrior Maidens of Dre'Ana, the White Order of the Light, the Ivory Order of the Sun, the Green Order of the Forest, the Blue Order of the Sky and Mikon's Council of Balance. (I'm sure that other groups were represented, and I apologize in advance for missing them.)&lt;br /&gt;
&lt;br /&gt;
The time had come, our combined forces gathered at the Fortress of Light, under the leadership of Field Marshall Stoneanvil, who assigned us to separate groups for a three pronged attack on Dranhul's tower on the mountain top. From our previous meeting with the Field Marshall, the Deglos Brigade and the Order of the Dragon were to enter from beneath the tower, through a secret tunnel. The Order of Gorethar led the rest of the groups on the frontal attack of the tower. (Perhaps someone with that leg of the attack will tell their story as well, I can only tell you, dear reader, my perspective.)&lt;br /&gt;
&lt;br /&gt;
We emerged in a cavern under the tower, which we soon discovered was the new lair of the dragon, Nise. We were attacked on all sides by creatures of the shadow plane, which we defeated, and then we met Nise. Up to this point I had only heard stories of this beast. After a long battle, he was destroyed. More undead came out of the shadows and the cave grew even darker than it was, and there she was, Ursula, Dranhul's betrothed from long ago. She laughed at us and told us that we would never succeed and then *poof* she was gone. Looking up, we found the entrance to the tower and the Dragons used their mind-powers (I think) to get us up through the hole in the top of the cave's ceiling.&lt;br /&gt;
&lt;br /&gt;
We fought our way up through hordes of undead and Ursula would drop in from time to time to taunt us and vanish as quickly as she appeared. This went on as we went up and up the tower destroying the coffins of the vampire's as we went. Finally, on the fifth floor of the tower I think it was, Ursula appeared again, this time was different however, this time she stayed to fight. She kept wanting Master Hebrin of the Order of the Dragon to fight her alone, however a dwergen, Kegnar, felt it his duty to destroy her. The fight continued for a very long time, all the while she was goading Hebrin to fight his own battles. It seemed as is she was near death, Kegnar continues to swing with his axe that was imbued with the heart and soul of Deglos, and then she was gone. I don't know for sure if she actually fell, or if she disappeared (undeaddies don't tend to leave their corpses laying around.)&lt;br /&gt;
&lt;br /&gt;
We continued up the tower, we reached the seventh floor, the very top. We found ourselves surrounded by Dranhul's strongest fighters as well as Dranhul himself. By this time, we had been joined by some of the forces that had been on the topside part of the attack. We tried to fight valiantly, but, quickly realized that if Dranhul wanted us dead, he would kill us in a single strike. (He hit me just once and I fell unconscious for what seemed like a very long time, before someone came to my side with a bandage.) Arch-Paladin Stormhammer called for us to retreat into the hall and to close the door. He dropped down on his knees and he began to pray for Gorethar to aid him in this battle that he had trained for all of his life. I and several other people dropped to our knees and joined him in prayer. I'll leave Thror to tell this tale as it happened next. I stayed on my knees in prayer until I felt this tremendous feeling of light surround me as peacefulness and calm seemed to wash over the entire tower, pushing the darkness and evil away.&lt;br /&gt;
&lt;br /&gt;
After oi called fer folk ta fall back outta Dranuhl's throne room, oi shut th' door an' fell down on me knees en prayer. Oi asked th' others ta pray wi' me as oi asked fer Gorethar's aid an' guidance en battlin' this foe, who'd been able ta easily take on th' whole lot o' us who were there. After minutes o' prayin, oi felt a light surround me as oi were taken from Dranuhl's tower. When oi opened me eyes an' stood up oi were en th' Seven Heavens. There, Tolir th' Good, told me thet oi 'ad passed th' test, en askin fer Gorethars aid when oi needed et most. 'E presented me wi' a portion o' Gorethars own might, held en th' form o' a suit o' armor, helm, an' weapon. Upon takin these mantles o' power up, oi were transported back ta th' hallway outside Dranuhls throne room. From there oi told th' rest ta keep back an' leave dranuhl ta me, as oi entered th' throne room.&lt;br /&gt;
&lt;br /&gt;
Oi found Dranuhl sittin on 'is throne where oi challenged 'im ta combat. 'E were hesitant ta fight, as he didnae see meself as a challenge, but finally consented ta a duel. After many minutes o' fightin, 'is sword ta me hammer, 'e recognized thet thar were somethin differnt bout me en thet moment, an' thet oi were a worthy challenge afterall. After wot oi deem ta be th' fight o' me long life, Dranuhl drew back an' asked fer mercy. Gorethar teaches meself ta grant mercy ta any who ask fer et, an' so oi relented an' granted 'im thet mercy.&lt;br /&gt;
&lt;br /&gt;
Dranuhl wished three last requests o' me. Th' first bein ta deliver th' remnants o' his vast fortune ta th' nation o' Deglos. This were done by meself afterwards, as oi presented et ta Field Marshall Stoneanvil, who will use et ta bury an' put ta rest all those soldiers who've lost thar lives ta Dranuhls actions.&lt;br /&gt;
&lt;br /&gt;
Dranuhls second request were fer me ta recount ta e'eryone how he'd donated th' las o' his fortune, an' felt remorse en th' end fer all 'e'd done, an' so en th' end didnae only leave Deglos wi' misery an' death. This request oi fufill here, now.&lt;br /&gt;
&lt;br /&gt;
Th' third request 'e entrusted ta meself, cause 'e trusted nae one else ta see et done, an' thet es ta entomb wot es left o' his remains en a safe place. Which oi will do shortly.&lt;br /&gt;
&lt;br /&gt;
Afterward, 'e asked me ta end his existence an' vowed ta ne'er rise agin aginst Deglos an' ets peoples. Oi asked 'im ef 'e were ready, ta which 'e replied &amp;quot;I have been ready for a thousand years.&amp;quot;...oi then proceeded to strike th' final blow, an' end this dark chapter en th' annals o' Deglos' history.&lt;br /&gt;
&lt;br /&gt;
Afterward th' armor an' weapons oi'd been equipped wi' dissipated. Oi walked ta th' door an' opened et, an' then collapsed. Oi were helped outta th' tower an' back ta th' Fortress o' Light by me fellows. Thar we were debreifed by Field Marshall Stoneanvil, where 'e tol us thet Paladin Stoneheart o' those Paladins thet came from Galdos fer this were leadin th' effort ta see Dranuhls tower toppled an' destroyed. Oi then retired ta th' Fortress an' fell inta a deep sleep.&lt;br /&gt;
&lt;br /&gt;
Oi wrote this upon awakenin. Th' ordeal 'as taken much outta me, an' oi feel weak an' old. As ef oi've been aged far past wot oi should be. Th' writin o' this endin ta this tale 'as taken a lot from meself also, an' so now oi'll find me way back ta rest.&lt;br /&gt;
&lt;br /&gt;
Gorethar Faichoch.&lt;br /&gt;
&lt;br /&gt;
 [[Category:PCs|Stormhammer]]&lt;br /&gt;
[[Category:KurathenePCs|Stormhammer]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40385</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40385"/>
		<updated>2013-05-30T13:28:00Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' Mid to Late Twenties&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Diplomatic Breakdown]]&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40364</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40364"/>
		<updated>2013-05-13T17:38:12Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Diplomatic Breakdown]]&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former [[Champion| Templar]] and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40363</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40363"/>
		<updated>2013-05-13T17:35:01Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Diplomatic Breakdown]]&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
It is known that he began his formal martial training under the tutelage of one Father Marcus Flynn of the Crosstreams Temple, himself a former Templar and adventurer. Details given are vague when it comes to accounting for the end of his tenure in Crosstreams, but eventually he parted ways with the place, and put foot to southern roads.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40362</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40362"/>
		<updated>2013-05-11T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|Cole - Tweaked IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
[[Image:Cole2.jpg|thumb|Cole - Diplomatic Breakdown]]&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Cole2.jpg&amp;diff=40361</id>
		<title>File:Cole2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Cole2.jpg&amp;diff=40361"/>
		<updated>2013-05-11T14:18:43Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40360</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40360"/>
		<updated>2013-05-11T14:08:36Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Basic Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawke [[Image:coleingameportrait.jpg|thumb|Cole - Tweaked IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40351</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40351"/>
		<updated>2013-05-10T17:51:24Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawk [[Image:coleingameportrait.jpg|thumb|Cole - Tweaked IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.  Not prone to blindly following, he puts forward questions and his opinion, and is unafraid of argument with his brethren of higher rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History: Seven Cities ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
== History: Templar ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
== History: Champion ==&lt;br /&gt;
Placeholder.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40350</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40350"/>
		<updated>2013-05-10T17:31:06Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawk [[Image:coleingameportrait.jpg|thumb|Cole - Tweaked IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a short punching dagger strapped on the inside of his right forearm. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Others have described him as being phased by little in many cases, when it comes to obstacles set in the way, and yet, some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40309</id>
		<title>PCs:Cole Dayhawk</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Cole_Dayhawk&amp;diff=40309"/>
		<updated>2013-04-05T19:21:23Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Info ==&lt;br /&gt;
&lt;br /&gt;
'''Full Name:''' Cole Dayhawk [[Image:coleingameportrait.jpg|thumb|Cole - Tweaked IG Portrait]] &lt;br /&gt;
&lt;br /&gt;
'''Age:''' 26&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Half-Nymph]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Birthplace:''' [[Dormiria]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' Travels Regularly Throughout the [[T'Nanshi| Spiritland]] and [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
'''Diety:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good| Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Rogue]]/[[Cleric]]/[[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Champions of O'ma&lt;br /&gt;
* [[Guild:OrderofOMa| Order of O'ma]]&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Not the towering sort, Cole stands at about 5'10&amp;quot; with the lean, but powerful build of an athlete trained for short bursts of unrelenting physicality. Dark red hair falls down just over his ears in length and his eyes are a vivid green, the fey blood in his veins quite obvious in the rest of his face, though this is all often shadowed by his cloak's hood.&lt;br /&gt;
&lt;br /&gt;
He is almost always seen on the road in a rather old, yet well maintained set of armor with his cloak and hood drawn about him, a pair of long blades sheathed on his back and a shorter blade at his right hip, amongst other weaponry that seems to vary. If characters have an eye for such things, or are history buffs, they may recognize the style of the armor as dating to the beginnings of the [[The Fairy War| fey war]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
In general, he comes across as measured and thought out in his interactions with others, tempered with a quick wit and a penchant for humor that is often understated, with a healthy amount of cynical.  Others have described him as being phased by little in many cases, when it comes to obstacles set in the way, and yet, some who watch him closely would describe him as bearing a weight on his shoulders that he does not talk about.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Besides the facts that he was born in Dormiria, and at some point came to O'ma in his temple at [[Crosstreams]], Cole is not overly active in telling his lifes tale before he came to the Southern parts of Negaria.  He has talked of running the rooftops of Dormiria as a youth, and has displayed an unusually adept skill at climbing and ropework, though the details of what exactly he was doing up there are usually left vague at best and a chuckle awaits most questions regarding it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
'''Cole's Writings''' (Thoughts on Champions, the Greater Good, as well as various journal entries/expanded scenes): [http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=126958]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Dayhawk, Cole]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Dayhawk, Cole]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40219</id>
		<title>Guild:OrderofOMa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40219"/>
		<updated>2013-02-14T18:32:34Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* The Ranks: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
&lt;br /&gt;
==The Order of O'Ma==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Preferably [[Alignment#Neutral_Good| Neutral Good]], though [[Alignment#Lawful_Good| Lawful Good]] and [[Alignment#Chaotic_Good| Chaotic Good]] may be able to fit in.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Halls of the Order of O'Ma, next to the [[Champion]]'s keep, in [[Elysia]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Either contact us IC, or leave a message with the doorman, who will pass it on the the appropriate person (you can PM anyone whom you know to be a member).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Furthering O'Ma's cause, spreading O'ma's teachings, bringing about the greater good to everyone, defending Elysia.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The Order of O'Ma is one of the religious orders of the greater gods of Avlis, and welcomes everyone who has chosen to follow the teachings and beliefs of O'Ma. The order welcomes all classes. We are in the process of re-structuring the Order and the identity of the Order as a whole is being worked on. If you want to be a part of that, and want to have some enjoyable RP, get in touch.&lt;br /&gt;
&lt;br /&gt;
'''More Information on [[O'Ma]]'''&lt;br /&gt;
&lt;br /&gt;
== The Ranks: ==&lt;br /&gt;
:'''Current Voice of the Council:'''&lt;br /&gt;
:TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''The Council of O'Ma:'''&lt;br /&gt;
:Vacant&lt;br /&gt;
:Vacant&lt;br /&gt;
&lt;br /&gt;
:'''Members:'''&lt;br /&gt;
:Meilil SoKore&lt;br /&gt;
:Carmen Be'tent&lt;br /&gt;
:[[PCs:Cole Dayhawk|Cole Dayhawk]]&lt;br /&gt;
:[[PCs:Malulani jael MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
:Marcus&lt;br /&gt;
:[[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
:Tasha Reyery&lt;br /&gt;
:Kara Le'lyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Retired or Missing:'''&lt;br /&gt;
:[[PCs:Aidric_Glimerblade|Aidric Glimerblade]]&lt;br /&gt;
:[[PCs:Susallia Songbird|Susallia Songbird]]&lt;br /&gt;
:[[PCs:Trina Holyan|Trina Holyan]]&lt;br /&gt;
:Pag&lt;br /&gt;
:Nicho Halo&lt;br /&gt;
:Star Spiritkindle&lt;br /&gt;
:[[PCs:An'wen Re'lin|An'wen Re'lin]]&lt;br /&gt;
:Lassadar Riv&lt;br /&gt;
:Mok&lt;br /&gt;
:Samuell Wild&lt;br /&gt;
:Sanney Fereyn&lt;br /&gt;
:Calen Ithil&lt;br /&gt;
:Xedora&lt;br /&gt;
:[[Telina Sunmar|Telina Sunmar]]&lt;br /&gt;
:Gerald Waters&lt;br /&gt;
:Lance Goodman&lt;br /&gt;
:[[PCs:Zeal|Zeal]]&lt;br /&gt;
:[[PCs:Jwolaroth Ruk|Jwolaroth Ruk]]&lt;br /&gt;
:Elian Elinorar&lt;br /&gt;
:Proinsias Kana'Sekor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''R.I.P'''&lt;br /&gt;
:Frapp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Order of OMa]]&lt;br /&gt;
[[Category:Religious Orders|Order of OMa]]&lt;br /&gt;
[[Category:HolyOrders:Greater|Order of O'Ma]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40218</id>
		<title>Guild:OrderofOMa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40218"/>
		<updated>2013-02-14T18:31:37Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* The Order of O'Ma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
&lt;br /&gt;
==The Order of O'Ma==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Preferably [[Alignment#Neutral_Good| Neutral Good]], though [[Alignment#Lawful_Good| Lawful Good]] and [[Alignment#Chaotic_Good| Chaotic Good]] may be able to fit in.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Halls of the Order of O'Ma, next to the [[Champion]]'s keep, in [[Elysia]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Either contact us IC, or leave a message with the doorman, who will pass it on the the appropriate person (you can PM anyone whom you know to be a member).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Furthering O'Ma's cause, spreading O'ma's teachings, bringing about the greater good to everyone, defending Elysia.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The Order of O'Ma is one of the religious orders of the greater gods of Avlis, and welcomes everyone who has chosen to follow the teachings and beliefs of O'Ma. The order welcomes all classes. We are in the process of re-structuring the Order and the identity of the Order as a whole is being worked on. If you want to be a part of that, and want to have some enjoyable RP, get in touch.&lt;br /&gt;
&lt;br /&gt;
'''More Information on [[O'Ma]]'''&lt;br /&gt;
&lt;br /&gt;
== The Ranks: ==&lt;br /&gt;
:'''Current Voice of the Council:'''&lt;br /&gt;
:TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''The Council of O'Ma:'''&lt;br /&gt;
:Vacant&lt;br /&gt;
:Vacant&lt;br /&gt;
&lt;br /&gt;
:'''Members:'''&lt;br /&gt;
:Meilil SoKore&lt;br /&gt;
:Carmen Be'tent&lt;br /&gt;
:[[PCs:Cole Dayhawk|Cole Dayhawk]]&lt;br /&gt;
:[[PCs:Malulani jael MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
:Marcus&lt;br /&gt;
:[[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
:Tasha Reyery&lt;br /&gt;
:Kara Le'lyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Initiate:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Retired or Missing:'''&lt;br /&gt;
:[[PCs:Aidric_Glimerblade|Aidric Glimerblade]]&lt;br /&gt;
:[[PCs:Susallia Songbird|Susallia Songbird]]&lt;br /&gt;
:[[PCs:Trina Holyan|Trina Holyan]]&lt;br /&gt;
:Pag&lt;br /&gt;
:Nicho Halo&lt;br /&gt;
:Star Spiritkindle&lt;br /&gt;
:[[PCs:An'wen Re'lin|An'wen Re'lin]]&lt;br /&gt;
:Lassadar Riv&lt;br /&gt;
:Mok&lt;br /&gt;
:Samuell Wild&lt;br /&gt;
:Sanney Fereyn&lt;br /&gt;
:Calen Ithil&lt;br /&gt;
:Xedora&lt;br /&gt;
:[[Telina Sunmar|Telina Sunmar]]&lt;br /&gt;
:Gerald Waters&lt;br /&gt;
:Lance Goodman&lt;br /&gt;
:[[PCs:Zeal|Zeal]]&lt;br /&gt;
:[[PCs:Jwolaroth Ruk|Jwolaroth Ruk]]&lt;br /&gt;
:Elian Elinorar&lt;br /&gt;
:Proinsias Kana'Sekor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''R.I.P'''&lt;br /&gt;
:Frapp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Order of OMa]]&lt;br /&gt;
[[Category:Religious Orders|Order of OMa]]&lt;br /&gt;
[[Category:HolyOrders:Greater|Order of O'Ma]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40217</id>
		<title>Guild:OrderofOMa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:OrderofOMa&amp;diff=40217"/>
		<updated>2013-02-14T18:24:03Z</updated>

		<summary type="html">&lt;p&gt;Stormhammer: /* The Ranks: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HolyOrder}}&lt;br /&gt;
&lt;br /&gt;
==The Order of O'Ma==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Preferably NG, though LG and CG may be able to fit in.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Halls of the Order of O'Ma, next to the Champion's keep, in [[Elysia]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Either contact us IC, or leave a message with the doorman, who will pass it on the the appropriate person (you can PM anyone whom you know to be a member - see officers below).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Furthering O'Ma's cause, spreading O'ma's teachings, bringing about the greater good to everyone, defending Elysia, getting together to have fun, and more!&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The Order of O'Ma is one of the religious orders of the greater gods of Avlis, and welcomes everyone who has chosen to follow the teachings and beliefs of O'Ma. The order holds about all classes and is run more like a family than an organization. We are in the process of re-structuring the Order, trying to regain some respect with the public, and the identity of the Order as a whole is being worked on. If you want to be a part of that, and want to have some real fun RP'ing being a real goodie with the rest of us, make an O'man today.&lt;br /&gt;
&lt;br /&gt;
'''If you want to join:''' Upon making it known to the Order that you wish to join (See &amp;quot;How to contact us&amp;quot; above), you will be given the title of Initiate, and assigned a mentor from the Order whom you can ask any questions you please. It is the job of the mentor to assess the Initiate and decide whether or not the person is suitable, though the entire Order has a say. Generally, an Initiate has to wait about two weeks to a month to join, but this can vary a lot depending on the person.&lt;br /&gt;
&lt;br /&gt;
== The Ranks: ==&lt;br /&gt;
:'''Current Voice of the Council:'''&lt;br /&gt;
:TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''The Council of O'Ma:'''&lt;br /&gt;
:Vacant&lt;br /&gt;
:Vacant&lt;br /&gt;
&lt;br /&gt;
:'''Members:'''&lt;br /&gt;
:Meilil SoKore&lt;br /&gt;
:Carmen Be'tent&lt;br /&gt;
:[[PCs:Cole Dayhawk|Cole Dayhawk]]&lt;br /&gt;
:[[PCs:Malulani jael MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
:Marcus&lt;br /&gt;
:[[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
:Tasha Reyery&lt;br /&gt;
:Kara Le'lyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Initiate:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Retired or Missing:'''&lt;br /&gt;
:[[PCs:Aidric_Glimerblade|Aidric Glimerblade]]&lt;br /&gt;
:[[PCs:Susallia Songbird|Susallia Songbird]]&lt;br /&gt;
:[[PCs:Trina Holyan|Trina Holyan]]&lt;br /&gt;
:Pag&lt;br /&gt;
:Nicho Halo&lt;br /&gt;
:Star Spiritkindle&lt;br /&gt;
:[[PCs:An'wen Re'lin|An'wen Re'lin]]&lt;br /&gt;
:Lassadar Riv&lt;br /&gt;
:Mok&lt;br /&gt;
:Samuell Wild&lt;br /&gt;
:Sanney Fereyn&lt;br /&gt;
:Calen Ithil&lt;br /&gt;
:Xedora&lt;br /&gt;
:[[Telina Sunmar|Telina Sunmar]]&lt;br /&gt;
:Gerald Waters&lt;br /&gt;
:Lance Goodman&lt;br /&gt;
:[[PCs:Zeal|Zeal]]&lt;br /&gt;
:[[PCs:Jwolaroth Ruk|Jwolaroth Ruk]]&lt;br /&gt;
:Elian Elinorar&lt;br /&gt;
:Proinsias Kana'Sekor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''R.I.P'''&lt;br /&gt;
:Frapp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Order of OMa]]&lt;br /&gt;
[[Category:Religious Orders|Order of OMa]]&lt;br /&gt;
[[Category:HolyOrders:Greater|Order of O'Ma]]&lt;/div&gt;</summary>
		<author><name>Stormhammer</name></author>
	</entry>
</feed>