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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StrakenAur</id>
	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-05-17T21:32:34Z</updated>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31819</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31819"/>
		<updated>2009-09-14T17:00:19Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Master in Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].  The story below is that which he tells his closest friends among the lands of Avlis and beyond.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents.  While his survival of this encounter could scarcely be attributed to skill, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;br /&gt;
==Life in Southern Negeria==&lt;br /&gt;
&lt;br /&gt;
===The Beginning: Elysia===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur's arrival in [[Elysia]] was an eye-opening experience.  Having spent his time outside of Jechran on the battlefield and away from civilization, he found the opulence of city life stunning.  For a time, he occupied himself with whatever work there was, laboring as a farmhand and doing (very) small-time mercenary work.  He did, however, take advantage of the opportunity inherent to the city.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Perhaps the most radical difference between his past life and his current situation was the availability of books.  To a half-rate mercenary band books were useless.  At best, they were fuel for the fire on a cold winter night.  Here, however, books were a source of power.  Aur made liberal use of the Elysian library, reading there what he could and stealing what he could not.  His rudimentary grasp of written language soon grew, as did his desire to rise above the common Elysian rabble.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Master in Training===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur's training under Donan Hull was arduous in that it required a complete shift in mindset.  While the physical aspect of the training was not difficult for him, the calculating opportunism required for true mastery came slowly.  As his training progressed, so did his assimilation of this into his personality.  He began to see everyday life as a battle waged with information rather than swords, and forged a greater appreciation for tactics and subtlety.  Opportunities were not found so much as created.  Applying this mindset to life and combat, he grew to master the scythe.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur has yet to take an apprentice in the ways of the [[Weapon Master]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kuras Arena Tournament===&lt;br /&gt;
&amp;lt;p&amp;gt;The event that finally pushed Aur into notoriety as a fighter was the prestigious [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=102689 Kuras Arena Tournament], a competition where he took second place in a field of several notable up-and-coming combatants.  His field included procrastinator extraordinare [[PCs:Eldrea_Addams|Eldrea Addams]] (who later wrote [[Gladiators'_Glory|Gladiators' Glory]] -- a song about the event), [[Vugaris Hurdokan]], and [[Aerie Lazzar]].  To this day, he keeps his silver medal close to hand at all times.&lt;br /&gt;
&lt;br /&gt;
==In the dark of Midnight==&lt;br /&gt;
Coming soon to a wiki near you.&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31396</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31396"/>
		<updated>2009-08-03T19:12:25Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Life in Southern Negeria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].  The story below is that which he tells his closest friends among the lands of Avlis and beyond.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents.  While his survival of this encounter could scarcely be attributed to skill, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;br /&gt;
==Life in Southern Negeria==&lt;br /&gt;
&lt;br /&gt;
===The Beginning: Elysia===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur's arrival in [[Elysia]] was an eye-opening experience.  Having spent his time outside of Jechran on the battlefield and away from civilization, he found the opulence of city life stunning.  For a time, he occupied himself with whatever work there was, laboring as a farmhand and doing (very) small-time mercenary work.  He did, however, take advantage of the opportunity inherent to the city.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Perhaps the most radical difference between his past life and his current situation was the availability of books.  To a half-rate mercenary band books were useless.  At best, they were fuel for the fire on a cold winter night.  Here, however, books were a source of power.  Aur made liberal use of the Elysian library, reading there what he could and stealing what he could not.  His rudimentary grasp of written language soon grew, as did his desire to rise above the common Elysian rabble.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Master in Training===&lt;br /&gt;
Coming soon to a wiki near you.&lt;br /&gt;
===Kuras Arena Tournament===&lt;br /&gt;
&amp;lt;p&amp;gt;The event that finally pushed Aur into notoriety as a fighter was the prestigious [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=102689 Kuras Arena Tournament], a competition where he took second place in a field of several notable up-and-coming combatants.  His field included procrastinator extraordinare [[PCs:Eldrea_Addams|Eldrea Addams]] (who later wrote [[Gladiators'_Glory|Gladiators' Glory]] -- a song about the event), [[Vugaris Hurdokan]], and [[Aerie Lazzar]].  To this day, he keeps his silver medal close to hand at all times.&lt;br /&gt;
&lt;br /&gt;
==In the dark of Midnight==&lt;br /&gt;
Coming soon to a wiki near you.&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31395</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31395"/>
		<updated>2009-08-03T19:10:49Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].  The story below is that which he tells his closest friends among the lands of Avlis and beyond.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents.  While his survival of this encounter could scarcely be attributed to skill, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;br /&gt;
==Life in Southern Negeria==&lt;br /&gt;
&lt;br /&gt;
===The Beginning: Elysia===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur's arrival in [[Elysia]] was an eye-opening experience.  Having spent his time outside of Jechran on the battlefield and away from civilization, he found the opulence of city life stunning.  For a time, he occupied himself with whatever work there was, laboring as a farmhand and doing (very) small-time mercenary work.  He did, however, take advantage of the opportunity inherent to the city.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Perhaps the most radical difference between his past life and his current situation was the availability of books.  To a half-rate mercenary band books were useless.  At best, they were fuel for the fire on a cold winter night.  Here, however, books were a source of power.  Aur made liberal use of the Elysian library, reading there what he could and stealing what he could not.  His rudimentary grasp of written language soon grew, as did his desire to rise above the common Elysian rabble.&amp;lt;/p&amp;gt;&lt;br /&gt;
===I, Collector===&lt;br /&gt;
&amp;lt;p&amp;gt;Emboldened by his newfound knowledge and steadily improving combat prowess, Aur began to venture beyond Elysia proper.  It was not uncommon to see him in [[Zvidureth]] one day and [[Mikona]] the next.  In any of these places, he could be found looking over the goods of the various weapon merchants, examining their composition and purchasing a select few... for the right price, of course.  He used, sold, and traded these weapons as opportunities presented themselves, furthering his knowledge of, and experience with, weaponry.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Master in Training===&lt;br /&gt;
Coming soon to a wiki near you.&lt;br /&gt;
===Kuras Arena Tournament===&lt;br /&gt;
&amp;lt;p&amp;gt;The event that finally pushed Aur into notoriety as a fighter was the prestigious [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=102689 Kuras Arena Tournament], a competition where he took second place in a field of several notable up-and-coming combatants.  His field included procrastinator extraordinare [[PCs:Eldrea_Addams|Eldrea Addams]] (who later wrote [[Gladiators'_Glory|Gladiators' Glory]] -- a song about the event), [[Vugaris Hurdokan]], and [[Aerie Lazzar]].  To this day, he keeps his silver medal close to hand at all times.&lt;br /&gt;
==In the dark of Midnight==&lt;br /&gt;
Coming soon to a wiki near you.&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31394</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31394"/>
		<updated>2009-08-03T19:09:12Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Life in Southern Negeria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].  The story below is that which he tells his closest friends among the lands of Avlis and beyond.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents.  While his survival of this encounter could scarcely be attributed to skill, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;br /&gt;
==Life in Southern Negeria==&lt;br /&gt;
&lt;br /&gt;
===The Beginning: Elysia===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur's arrival in [[Elysia]] was an eye-opening experience.  Having spent his time outside of Jechran on the battlefield and away from civilization, he found the opulence of city life stunning.  For a time, he occupied himself with whatever work there was, laboring as a farmhand and doing (very) small-time mercenary work.  He did, however, take advantage of the opportunity inherent to the city.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Perhaps the most radical difference between his past life and his current situation was the availability of books.  To a half-rate mercenary band books were useless.  At best, they were fuel for the fire on a cold winter night.  Here, however, books were a source of power.  Aur made liberal use of the Elysian library, reading there what he could and stealing what he could not.  His rudimentary grasp of written language soon grew, as did his desire to rise above the common Elysian rabble.&amp;lt;/p&amp;gt;&lt;br /&gt;
===I, Collector===&lt;br /&gt;
&amp;lt;p&amp;gt;Emboldened by his newfound knowledge and steadily improving combat prowess, Aur began to venture beyond Elysia proper.  It was not uncommon to see him in [[Zvidureth]] one day and [[Mikona]] the next.  In any of these places, he could be found looking over the goods of the various weapon merchants, examining their composition and purchasing a select few... for the right price, of course.  He used, sold, and traded these weapons as opportunities presented themselves, furthering his knowledge of, and experience with, weaponry.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Master in Training===&lt;br /&gt;
Coming soon to a wiki near you.&lt;br /&gt;
===Kuras Arena Tournament===&lt;br /&gt;
&amp;lt;p&amp;gt;The event that finally pushed Aur into notoriety as a fighter was the prestigious [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=102689 Kuras Arena Tournament], a competition where he took second place in a field of several notable up-and-coming combatants.  His field included procrastinator extraordinare [[Eldrea Addams]] (who later wrote [[Gladiator's Glory]] -- a song about the event), [[Vugaris Hurdokan]], and [[Aerie Lazzar]].  To this day, he keeps his silver medal close to hand at all times.&lt;br /&gt;
==In the dark of Midnight==&lt;br /&gt;
Coming soon to a wiki near you.&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31393</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=31393"/>
		<updated>2009-08-03T18:29:09Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].  The story below is that which he tells his closest friends among the lands of Avlis and beyond.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents.  While his survival of this encounter could scarcely be attributed to skill, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;br /&gt;
==Life in Southern Negeria==&lt;br /&gt;
===The Beginning: Elysia===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur's arrival in [[Elysia]] was an eye-opening experience.  Having spent his time outside of Jechran on the battlefield and away from civilization, he found the opulence of city life stunning.  For a time, he occupied himself with whatever work there was, laboring as a farmhand and doing (very) small-time mercenary work.  He did, however, take advantage of the opportunity inherent to the city.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Perhaps the most radical difference between his past life and his current situation was the availability of books.  To a half-rate mercenary band books were useless.  At best, they were fuel for the fire on a cold winter night.  Here, however, books were a source of power.  Aur made liberal use of the Elysian library, reading there what he could and stealing what he could not.  His rudimentary grasp of written language soon grew, as did his desire to rise above the common Elysian rabble.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Aur, Collector and Salesman===&lt;br /&gt;
&amp;lt;p&amp;gt;Emboldened by his newfound knowledge and steadily improving combat prowess, Aur began to venture beyond Elysia proper.  It was not uncommon to see him in [[Zvidureth]] one day and [[Mikona]] the next.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30444</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30444"/>
		<updated>2009-02-13T23:27:16Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Northern Kurathene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30443</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30443"/>
		<updated>2009-02-13T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Northern Kurathene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;After biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30442</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30442"/>
		<updated>2009-02-13T23:19:54Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the elite M'Chekian [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30441</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30441"/>
		<updated>2009-02-13T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Northern Kurathene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=30440</id>
		<title>Guild: Blackhawk Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=30440"/>
		<updated>2009-02-13T20:54:54Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Other Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blackhawk.gif|left|thumb|right|140px|M'Chekian Army, Special Operations Division, Blackhawk Company]]&lt;br /&gt;
'''Alignment:''' Any. However, lawful alignments will tend to be better suited to military discipline, and non-good alignments are better suited to solving problems through military violence.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' The Nation of [[M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact any of the senior staff (see below).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We conduct missions of importance to the Nation of [[M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Aside from kicking ass for [[M'Chek]], expect a lot of military discipline, regular guild meetings and outings, and working to defend [[M'Chek]] and its citizens. We are not law enforcement, though we do aid the [[Guild:_M'Chekian_Guards-Iron_Fist_Division|M'Chekian Guards]] when necessary.&lt;br /&gt;
&lt;br /&gt;
'''Miscellany:''' The Blackhawks are a component of the [[Guild:MChekArmy|M'Chek Army]]. [[M'Chek|M'Chekian]] citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in [[M'Chek]]. That's not to say they can't travel, but characters who only come to [[M'Chek]] to take part in DM-run army events aren't what the guild is about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Brief History of the Blackhawks ==&lt;br /&gt;
&amp;amp;nbsp; The Blackhawks were formed by order of the Joint Houses to clear select areas of the [[Underdark]] for colonization and farming. [[PCs:Dala Wennen|Dala Wennen]], former Commander of Alpha Corps, was asked to lead this new unit, which she did until her apparent death in a raid on a shaahesk temple. [[PCs:Morran Unuldur|Morran Unuldur]], then a lieutenant, was promoted to captain and granted command. He led the company for the rest of the campaign.&lt;br /&gt;
&amp;amp;nbsp; When the Blackhawks reached their goal and were no longer needed, they were offered the choice of either joining the [[Guild:_M'Chekian_Guards-Iron_Fist_Division|Guards]] or disbanding. Only one member chose to join the [[Guild:_M'Chekian_Guards-Iron_Fist_Division|Guards]]; the others retired to civilian life.&lt;br /&gt;
&amp;amp;nbsp; Later that year, however, [[M'Chek]] once again had need of her devoted defenders, as a flight of pyrite dragons, led by the monstrous Tharul'Zhannadar threated to destroy all life in the nation. The Blackhawks were once again called back into service, and with the aid of several other groups held turn the tide of the battle, then took the fight to the dragons' island and there helped slay the mighty dragon himself, ending the threat once and for all.&lt;br /&gt;
&amp;amp;nbsp; After that, the nobles saw that they might need the Blackhawks again, so they were placed on standby with the understanding that they could be recalled at any time to deal with threats that were beyond the [[Guild: The M'Chekian Guards|Guards]]' abilities. Major Swift was given command and a number of veterans returned, including: Captain Wennen (Formerly believed dead), Major Fyne, LT O'Callaghan, and many others.&lt;br /&gt;
&lt;br /&gt;
==Reorganization Order==&lt;br /&gt;
&lt;br /&gt;
Blackhawk Company,&lt;br /&gt;
&lt;br /&gt;
I have been ordered by War Minister Chasworth to oversee the reconstruction of this company into a battalion-strength force with full and diverse functionality. Your numbers will soon be tenfold, and the intelligence, stealth, and destructive capabilities of the Blackhawk Battalion will be increased fifty-fold. To prevent further public misunderstandings on who has what rights in this division, I will be taking full command of this Battalion as of now until further notice.&lt;br /&gt;
&lt;br /&gt;
Major Swift is hereby appointment my first officer, and is a member of my advisory staff and official commander of the Blackhawk Command Company. Her word is law unless directly overrulled by me, so you will continue to follow her as you have. It is her duty to recommend individuals for permission, as described below. Also, I have detailed the new robust structure of the Battalion. Make room in the Barracks, we have a great deal many more veterans joining our ranks.&lt;br /&gt;
&lt;br /&gt;
It is my duty to reshape this battle group into a far more efficient and powerful fighting machine. It is also my duty to ensure that the way of M'Chek is upheld in all things we do, and it is instilled in all those we overcome. You are all to follow my orders, for my word is the word of M'Chek, and by doing as I command you will see the greatest fruits fall ripe upon our nation.&lt;br /&gt;
&lt;br /&gt;
For M'Chek!&lt;br /&gt;
&lt;br /&gt;
Colonel-Commisar Whelm Brittain&lt;br /&gt;
Political Officer and Blackhawk Battalion Commander &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command Staff, M'Chek Army ==&lt;br /&gt;
&lt;br /&gt;
===War Commissioner=== &lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Tobias Chasworth]] ((NPC))&lt;br /&gt;
&lt;br /&gt;
===Commanding Officer, Special Operations Division=== &lt;br /&gt;
* [[NPCs:Cassius|General Cassius]] ((NPC))&lt;br /&gt;
&lt;br /&gt;
===Commanding Officer, Blackhawk Battalion=== &lt;br /&gt;
* Colonel-Commissar Whelm Brittain ((NPC))&lt;br /&gt;
&lt;br /&gt;
===Executive Officer, Blackhawk Battalion=== &lt;br /&gt;
* Captain [[PCs:Richance_Weller|Richance Weller]]&lt;br /&gt;
&lt;br /&gt;
== Command Staff, Blackhawk Command Company==&lt;br /&gt;
&lt;br /&gt;
===Commanding Officer=== &lt;br /&gt;
* Awaiting appointment&lt;br /&gt;
&lt;br /&gt;
===Executive Officer=== &lt;br /&gt;
* Captain [[PCs:Richance_Weller|Richance Weller]]&lt;br /&gt;
** Copper Eagle Medal&lt;br /&gt;
&lt;br /&gt;
===Senior Officers=== &lt;br /&gt;
* 1st Lieutenant [[PCs:Thaylis Beign|Thaylis Beign]]&lt;br /&gt;
* 2nd Lieutenant [[PCs:Silver Fox|Silver Fox]]&lt;br /&gt;
&lt;br /&gt;
===Other Members=== &lt;br /&gt;
* Sergeant Major [[PCs:Kathea Nyht|Kathea Nyht]]&lt;br /&gt;
* Sergeant Quin Yoofeh&lt;br /&gt;
* Sergeant Baker ((NPC))&lt;br /&gt;
* Corporal [[PCs:Ulu Elexin|Ulu Elexin]]&lt;br /&gt;
* Corporal [[PCs:Sesshokoshi|Sesshokoshi]]&lt;br /&gt;
* Corporal [[PCs:Vana|Vana]]&lt;br /&gt;
* Corporal [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]&lt;br /&gt;
* Private [[PCs:Darias Nepiritas|Darias Nepiritas]]&lt;br /&gt;
* Private [[PCs:Cromodon_Draker|Cromodon Draker]]&lt;br /&gt;
* Private Cale Bross&lt;br /&gt;
* Private Straccio&lt;br /&gt;
* Private Dillon Wylde&lt;br /&gt;
* Private [[PCs:Aur|Aur]]&lt;br /&gt;
* Recruit [[PCs:Randal Williams|Randal Williams]]&lt;br /&gt;
* Recruit Kela Joorin&lt;br /&gt;
* Recruit Malinko Fallon&lt;br /&gt;
* Recruit Ashan Demagio&lt;br /&gt;
* Recruit Sammy Valorian&lt;br /&gt;
&lt;br /&gt;
===Regular Army-Attached===&lt;br /&gt;
* Sergeant Rickus va'Alor&lt;br /&gt;
** Copper Eagle Medal&lt;br /&gt;
* Corporal William Bastion&lt;br /&gt;
** Copper Eagle Medal&lt;br /&gt;
* Recruit Liam Dald&lt;br /&gt;
* Recruit [[PCs:Lestek Rakov|Lestek Rakov]]&lt;br /&gt;
* Recruit Yuri Bross&lt;br /&gt;
* Recruit Kedar&lt;br /&gt;
* Recruit [[PCs:Kate Benneset|Kate Benneset]]&lt;br /&gt;
* Recruit Horeck&lt;br /&gt;
* Recruit [[PCs:Kassha Firehart|Kassha Firehart]]&lt;br /&gt;
&lt;br /&gt;
===Inactive or Missing Members=== &lt;br /&gt;
* Captain [[PCs:Dala Wennen|Dala Wennen]]&lt;br /&gt;
* Lieutenant [[PCs:Dillion O'Callaghan|Dillion O'Callaghan]] (Head of Recruitment)&lt;br /&gt;
** Copper Boot Medal, Copper Eagle Medal, Silver Unicorn Medal&lt;br /&gt;
* Major [[PCs:Caitlin Swift|Caitlin Swift]]&lt;br /&gt;
** Copper Boot Medal, Copper Eagle Medal, M'Chek Victory Medal - Pyrite Dragon Clasp, Gold Lion Medal&lt;br /&gt;
&lt;br /&gt;
===Retired and Killed in Action===&lt;br /&gt;
* Major [[PCs:Rolan Fyne|Rolan Fyne]], KIA&lt;br /&gt;
** Copper Boot Medal, Copper Eagle Medal, Silver Unicorn Medal, M'Chek Victory Medal - Pyrite Dragon Clasp, Gold Lion Medal&lt;br /&gt;
* Captain [[PCs:Nikki_Tanner|Nikki Tanner]] Retired&lt;br /&gt;
** Copper Eagle Medal, M'Chek Victory Medal - Pyrite Dragon Clasp&lt;br /&gt;
&lt;br /&gt;
==DM Sponsors==&lt;br /&gt;
* [[Micah]]&lt;br /&gt;
* DanishPastry&lt;br /&gt;
* Rhissaerk&lt;br /&gt;
* [[Moredo]]&lt;br /&gt;
&lt;br /&gt;
==Ranks and Promotions==&lt;br /&gt;
&lt;br /&gt;
Soldier Recruit (Private). They are considered army members, but are not permitted access to the Blackhawk files until they have attained veteran status.&lt;br /&gt;
&lt;br /&gt;
Soldier (Veteran). The general makeup of most squads is this. They have access to files, but not command authority.&lt;br /&gt;
&lt;br /&gt;
Corporal (Veteran). This is the soldier rank for logistics, Intel, and artillery. Intel specialists are granted access to intel files.&lt;br /&gt;
&lt;br /&gt;
Sergeant. This is squad leader command. PC’s with this rank command 1 squad of NPCs in their platoon. Rank can be field promoted by any lieutenant or above based on need. No approval necessary.&lt;br /&gt;
&lt;br /&gt;
Sergeant Major. A sergeant who has distinguished themselves in both loyalty and skill, but is otherwise unfit for broad tactical command. Can be placed in charge of a platoon or elite squad. Brevet rank is given by a company commander (typically 1st lieutenant or captain), and ultimately approved by Blackhawk commander.&lt;br /&gt;
&lt;br /&gt;
Command Sergeant. Exceptionally distinguished sergeant (one in the entire Blackhawks) who is given authority to procure and manage personnel and supply lines. Also serves on the command staff to the Blackhawks commander. Still does not have broad tactical command, but may lead a platoon or elite squad. Rank is given by Blackhawk commander.&lt;br /&gt;
&lt;br /&gt;
Lieutenant, 2nd. Platoon commanders. PCs who have this rank have a platoon of NPCs and/or PCs under their command. They can deploy as directed by the leadership, but are in charge of and responsible for the field operation of their troops. Brevet Rank can be given based on need by Captain and above, but final approval must be made by Blackhawk leader or higher rank.&lt;br /&gt;
&lt;br /&gt;
Lieutenant, 1st. As 2nd Lieutenant, but distinguished and authorized to have company level authority. Brevent Rank can be given by Blackhawk commander or higher rank, and ultimate approval and promotion is given by Blackhawk commander or higher.&lt;br /&gt;
&lt;br /&gt;
Captain. Further distinguished from 1st Lieutenant. Authorized to have company level authority and command staff. Brevent Rank can be granted by Major and above when needed, but ultimate approval must be made by General or War Commissioner.&lt;br /&gt;
&lt;br /&gt;
Major. Top leadership of the Blackhawks. Can command the entire battalion, elite platoons and companies, and serve on the command squad. Generally no more than 2 at any time. Can only be granted by a general or the war commissioner.&lt;br /&gt;
&lt;br /&gt;
Lt. Colonel. The Second Highest Rank granted, and is in charge of the Blackhawks (can only be one at a time), and is for those majors who distinguish themselves in large operations. Can only be granted by the War Commissioner after recommendation by a general.&lt;br /&gt;
&lt;br /&gt;
Colonel. The Highest Rank granted that is solely in charge of the Blackhawks. Rarely awarded, and only given to the most respected Lt. Colonels by the War Commissioner.&lt;br /&gt;
&lt;br /&gt;
==Army Structure==&lt;br /&gt;
&lt;br /&gt;
The Blackhawks Company&lt;br /&gt;
(Increased to Battalion Strength)&lt;br /&gt;
&lt;br /&gt;
Leader: Colonel, Lt. Colonel, or Major&lt;br /&gt;
Command Staff: 2 Majors or Captains (can be higher in certain circumstances), 1 Cmd Sgt.&lt;br /&gt;
&lt;br /&gt;
Structure&lt;br /&gt;
&lt;br /&gt;
BC Command Company&lt;br /&gt;
Led by: Major or Captain (battalion commander or command staff)&lt;br /&gt;
Platoons: &lt;br /&gt;
&lt;br /&gt;
2 Heavy Infantry Platoons (2 squads of 10 per platoon, 1 is Elite, 1 mage per squad)&lt;br /&gt;
1 Ultra Heavy Infantry Platoon (4 squads of 5, one is High Elite)&lt;br /&gt;
1 Scout Platoon (2 squads of 10, 1 is Elite, 1 mage per quad)&lt;br /&gt;
1 Spellsword Infantry Platoon (4 squads of 5, one is High Elite)&lt;br /&gt;
&lt;br /&gt;
Total Count: 40 Heavy Infantry, 20 Ultra-heavy Infantry, 20 Scouts, 20 Spellswords (100 total)&lt;br /&gt;
&lt;br /&gt;
Recon Companies (BC 1st and 2nd Recon Co.s)&lt;br /&gt;
&lt;br /&gt;
Command: Lt. or Cpt.&lt;br /&gt;
Platoons (each led by Lt. or Sgt. Major):&lt;br /&gt;
&lt;br /&gt;
2 Scout Platoon (5 squads of 8 each., 1 squad per platoon is Elite, 2 mage per platoon)&lt;br /&gt;
&lt;br /&gt;
Total Count: 35 Scouts, 5 Elite Scouts per platoon (80 per Company for 160 total)&lt;br /&gt;
&lt;br /&gt;
Veteran Infantry Companies (BC 1st and 2nd Infantry Co.s)&lt;br /&gt;
&lt;br /&gt;
Command: Lt. or Cpt.&lt;br /&gt;
Platoons:&lt;br /&gt;
&lt;br /&gt;
4 Heavy Infantry Platoons (4 squads of 10 men per platoon, one squad is Elite, 1 mage per platoon)&lt;br /&gt;
&lt;br /&gt;
Total Count:120 Heavy Infantry, 40 Elite Heavy Infantry per Company (320 total)&lt;br /&gt;
&lt;br /&gt;
Veteran Calvary Companies (BC 1st and 2nd Calvary Co.s)&lt;br /&gt;
&lt;br /&gt;
Command: Lt. or Cpt.&lt;br /&gt;
Platoons:&lt;br /&gt;
&lt;br /&gt;
1 Light Calvary (5 squads of 5, includes 1 elite squad and 1 mage)&lt;br /&gt;
1 Heavy Calvary (5 squads of 5, includes 1 elite squad and 1 mage)&lt;br /&gt;
&lt;br /&gt;
Total Count: 25 light and 25 heavy calvary per company. (100 total)&lt;br /&gt;
&lt;br /&gt;
Artillery and Demolitions (BC A&amp;amp;D)&lt;br /&gt;
&lt;br /&gt;
Command: Lt. or Cpt.&lt;br /&gt;
Platoons (each led by a Lt. or Sgt. Major)&lt;br /&gt;
&lt;br /&gt;
1 Sapper Platoon (4 squads of 5, incl. 3 mages)&lt;br /&gt;
1 Traps and Mines Platoon (4 squads of 5, incl. 3 mages)&lt;br /&gt;
2 Field Artillery Platoons (4 squads of 5 each. Incl. 3 mages per platoon.)&lt;br /&gt;
&lt;br /&gt;
Total Count: 20 Sappers, 20 Traps/Mines, 40 Field Artillery (80 total)&lt;br /&gt;
&lt;br /&gt;
Spying, Infiltration, and Intel (BC Intel)&lt;br /&gt;
&lt;br /&gt;
Command: Cpt. Or Major&lt;br /&gt;
&lt;br /&gt;
5 Intel Platoons (4 squads of 5, 2 mages per platoon, 1 elite squad per platoon)&lt;br /&gt;
&lt;br /&gt;
Logistics (BC Support and Supply) – NPC Only&lt;br /&gt;
&lt;br /&gt;
Command: Lt. or Cpt.&lt;br /&gt;
Platoons:&lt;br /&gt;
&lt;br /&gt;
2 Light Infantry (2 squads of 20, 1 mage)&lt;br /&gt;
2 Light Artillery (4 squads of 10, 1 mage)&lt;br /&gt;
1 Scout Platoon (4 squads of 5, one elite, 1 mage)&lt;br /&gt;
&lt;br /&gt;
Total Count: 40 Light Infantry, 40 Light Artillery, 20 Scouts (100)&lt;br /&gt;
&lt;br /&gt;
X Company (“Does not exist”)&lt;br /&gt;
&lt;br /&gt;
Command: Blackhawks leader&lt;br /&gt;
40 specialists (includes high level mages, clerics, and PrCs), often blended into other companies as needed, or sent out in small squads or as individuals. Includes internal affairs.&lt;br /&gt;
&lt;br /&gt;
Total Count: 40&lt;br /&gt;
&lt;br /&gt;
Absolute Count: ~900 heads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Army]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Army]]&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Flenken_Jolliemausch&amp;diff=30439</id>
		<title>PCs:Flenken Jolliemausch</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Flenken_Jolliemausch&amp;diff=30439"/>
		<updated>2009-02-13T20:54:12Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Friends, Allies &amp;amp; Associates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{{PCStyle2|PCBackground=#E8B303&lt;br /&gt;
|Portrait=FlenkenDance.jpg&lt;br /&gt;
|Name=Flenken Jolliemausch&lt;br /&gt;
|Race=[[Gnome|Gnome]]&lt;br /&gt;
|Class=[[Wizard]] ([[Fatespinner]])&lt;br /&gt;
|Guild=[[Guild:RedOrder|Red Order of the Flame]]&amp;lt;br&amp;gt; [[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]],[[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=19513}}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
'''Flenken Jolliemausch''' is a [[Gnome|Gnome]] [[Wizard|Wizard]], hailing from the Deglosian city of [[Minur-Khuzad|Minur-Khuzad]]. Although he is a master of [[Magic:Illusion|Illusions]], [[Magic:Evocation|Evocations]], and is an accomplished [[Magic:Conjuration|Conjurer]], his greatest strength lies in his use of [[Magic:Divination|Divination]] for both Scrying and [[Fatespinner|Fatespinning]]. &lt;br /&gt;
&lt;br /&gt;
Flenken is a devout follower of [[Andrinor|Andrinor]], due to his interest in magic. Since joining the [[Guild:RedOrder|Red Order of the Flame]], he has worked his way up to a High Magus position while mastering the finer arts of Fatespinning under [[NPCs:Artorius_Illurien|Artorius Illurien]] (widely acknowledged as the premier authority of Fatespinning in Negaria).&lt;br /&gt;
&lt;br /&gt;
Today, Flenken teaches Fatespinning and mentors those who wish to learn it from him, such as [[PCs:Thienna_Relimion|Thienna Relimon]] of the Blue Order. Recently, she has attained the rank of 'Fatespinning Savant' under his tutelage. While Theinna's progress no longer needs direct mentoring (truly, the path of the Fatespinner must be their own after a certain level of achievement), Flenken continues to advise her in the hopes that she will continue her growth and reach her full potential. Magus Jolliemausch has also enlisted in the [[Guild:_Blackhawk_Company|Blackhawk Company]], after witnessing the destruction of [[Eastshore|Eastshore]] by the Shaahesk forces of [[Drotid|Drotid]]. Often, he is sought after for his talents in Divination by both the Army and Guard as well as by the general public. His ability to gather information, and open a portal to a location when necessary, have made him a valuable asset among those he works with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end of the introduction - TOC and beginning of the article --&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
==Early Life==&lt;br /&gt;
Flenken was born as the eldest child of Dovaldom and Petinka (née Schnauzefascht) Jolliemausch. He has 3 siblings; a brother Klinkin who is 5 gnomish years younger, and two sisters, Geela (8 years younger) and Binkie (11 years younger). He also has an extended family of cousins, uncles, aunts, and other elders. By comparison, his immediate family is small compared to other branches of the clan. The extended family all lives within the same neighborhood of Minur-Khuzad, with many of them never traveling beyond the borders of the city, much less the Deglosian border.&lt;br /&gt;
&lt;br /&gt;
Coming from a clan of hard-working miners and smiths, Flenken was expected to join the guild and work alongside his father and uncles until such time as he was accepted into the higher ranks of the guild. From there, the hope of Dovaldom was that his son would eventually take over his spot in the guild committee. However, this was not to be, as Flenken showed more interest in old books and scrolls than in rocks and gems. A brilliant student, he finally found a suitable teacher in the form of a local alchemist who had dabbled in wizardry. It was through this retired wizard that Flenken learned his first cantrips, and eventually a couple of first circle spells.&lt;br /&gt;
&lt;br /&gt;
While Dovaldom was somewhat disappointed in Flenken's departure from the guild, he eventually accepted the change, even going so far as to buy Flenken a finely crafted spellbook to help with his learning. Flenken's brother Klinkin had by this time stepped into Flenken's apprentice role in the mining guild, and showed an aptitude for finding the best veins. (This fortunate turn of events probably made it easier for Dovaldom.)&lt;br /&gt;
&lt;br /&gt;
==Young Adult Years==&lt;br /&gt;
As he got older, Flenken found himself at odds with many of his peers, and females in general. As brilliant as his mind was, he lacked the confidence and ability to verbalize correctly much of the time. He had few friends, and no romantic pursuits to speak of. Often, he would find himself shuffling back home to read in peace rather than deal with others.&lt;br /&gt;
&lt;br /&gt;
This changed for him when he happened upon a traveling dance troupe that stopped in Minur-Khuzad for a short stay before moving on. He noted the grace and confidence that the dancers exuded, and rushed to find a book on the basic routines. He studied each page, attempting to mimic the drawings and follow the instructions. Eventually, he found he could repeat the steps almost flawlessly, albeit somewhat slower than the intended beat. Flenken suddenly got the idea of using magic to aid in his steps, and found that an Expeditious Retreat spell would allow him to concentrate on his form and still move at the correct speed.&lt;br /&gt;
&lt;br /&gt;
With magic on his side, and several books full of dance theory in his head, Flenken entered the local Minur-Khuzad Annual Dance Contest, held each year. He made it to the finals, only to see that what he had practiced from the book for a finale was actually being used by the other finalist who went first. Panic set in, and he considered leaving... yet he stayed. When his turn came about, he improvised, creating a dance that he referred to as &amp;quot;The Iron Golem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The judges were surprised by the bold shift in style and he won First Prize, much to his delight. The Dance Champion title would be defended by Flenken for the next 16 years, until he left Minur-Khuzad to seek his fortune. &lt;br /&gt;
&lt;br /&gt;
==Departure, and Finding Andrinor== &lt;br /&gt;
The Jolliemausch clan has a tradition, so to speak, that once a male Jolliemausch has reached a certain level of appetite, they are no longer the responsibility of the clan. At the age of 40, Flenken had grown to the point where he was declared ready to seek out his own fortune in the world. He packed whatever belongings he could carry into a backpack (including his spellbook, journal, and a number of pastries), enjoyed a last meal with his family, received a pouch of gold to help him on his way, and set out for [[Visimontium|Visimontium]]. &lt;br /&gt;
&lt;br /&gt;
Upon arriving in the city, Flenken found himself in a bit of a bind. The journey had claimed just about all of his gold, and he found himself quite alone as well as hungry. He wandered the districts, finally stumbling upon the Temple district and the temple of Andrinor. Meekly stepping inside, the young mageling made his way over to [[NPCs:Rayna_Na%27Tanlynn|High Priestess Rayna Na'Tanlynn]]. Then, in the clearest voice he could muster, he declared his devotion of faith to the God of Mortal Magic. Rayna smiled upon him and granted him the blessings of Andrinor, as well as a holy symbol and robe to signify his faith. Though he was both tired and hungry, Flenken did sleep at peace that evening with his dreams full of visions of the southern lands, and the color red. &lt;br /&gt;
&lt;br /&gt;
The next morning, Flenken counted his remaining coins and set about looking for passage to the south. He ran into a fellow mage who was in a hurry to try the new portal system that was rumored to be open, and decided to see what the fuss was about. The price did seem a bit steep, but Flenken considered the time it would save and decided to purchase a trip as far south as he could afford. After handing over the last of his gold to the mage who was working the portal hub, Flenken stepped into the shimmering light, and in an instant found himself in the city of [[Elysia|Elysia]].&lt;br /&gt;
&lt;br /&gt;
==In the South, and Joining the Red Order==&lt;br /&gt;
Flenken was not in Elysia for very long before he ran into [[PCs:Gubblebub_Fizzywhiz|Gubblebub Fizzywhiz]], a Magus of the Red Order of the Flame. He also met up with [[PCs:Gurth_Istar|Gurth Istar]] and [[PCs:Vintrinia_Carnen|Vintrinia Carnen]], both of whom in time would go on to lead the Red Order. Gurth provided him with some scrolls and basic mage equipment, and soon enough, Flenken had received his Initiate's Robe, and continued his studies of the ways of the arcane with renewed vigor.&lt;br /&gt;
&lt;br /&gt;
After a few months of performing odd jobs around the city, and the nearby countryside of [[Ferrell|Ferrell]], Flenken had amassed enough gold to take up classes at the Academy of Mortal Magic, and move into a more permanent residence. He packed his belongings, enjoyed a last meal at the Frilly Collar, and set off for the next leg of his journey: [[Mikona|Mikona]], [[M%27Chek|M'Chek]].&lt;br /&gt;
&lt;br /&gt;
Visimontium (and many areas in the south, for that matter), was having difficulties with an infestation of demons. Flenken quickly joined in helping drive them back, alongside the members of his future Order. During these battles, Flenken took note of the effectiveness of several schools of magic which he seemed better attuned to, most notably Evocation, Illusion, and Conjuration. He then set out to destroy the demons wherever he encountered them, from Visimontium, to M'chek, to the old Rift Temple deep in the caverns of Ferrell.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Flenken studied hard at the Academy, and, under the tutelage of instructors [[PCs:Miette_Hartley|Miette Hartley]] and [[PCs:Damar_Ogdem|Damar Ogdem]], soon finished the required courses to become a full-fledged Magus of Andrinor's Trust. He was then presented with his Robes and joined the Red Order of the Flame. In his excitement, he quickly wrote a letter to home to receive permission to return to the family. However, his accomplishments did not yet impress the clan, and he was told to continue his work in the south (while also being reminded that his place as a Jolliemausch was truly in the mines). Disappointed, Flenken renewed his efforts in the South and put aside his thoughts of returning home for the time being.&lt;br /&gt;
&lt;br /&gt;
==The Path of the Fatespinner==&lt;br /&gt;
''Coming soon, jaa!''&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Speaks common fairly well, with a sprinkling of [[Gnomish|Gnomish]] words in every sentence. These are generally exclamations, or words he feels the Gnomish term is &amp;quot;better suited&amp;quot; for.&lt;br /&gt;
* Is a 17 time Minur-Khuzad Dance Champion&lt;br /&gt;
* His official Title in the Red Order is '''''High Magus of Legal Affairs &amp;amp; Culinary Arts'''''.&lt;br /&gt;
* He is the 3rd Representative to the High Mage Council for the Red Order&lt;br /&gt;
* Is an authority on Fatespinning in the South, and instructs mages in the secrets of unlocking the power.&lt;br /&gt;
* Has a passion for invention and innovation, from more accurate portal opening to breeding a flying rothe.&lt;br /&gt;
* Has a nearly insatiable appetite for food, and a waistline to match it. Can often be found sneaking a snack into or out of a secret pocket in his robe.&lt;br /&gt;
* 2 of his greatest idols are Moderator [[PCs:Miette_Hartley|Miette Hartley]], and former Moderator [[PCs:Damar_Ogdem|Damar Ogdem]]&lt;br /&gt;
&lt;br /&gt;
==Friends, Allies &amp;amp; Associates==&lt;br /&gt;
* Mooble (his Familiar)&lt;br /&gt;
* Thurkeargix (his Dragon Knight Summon)&lt;br /&gt;
* [[PCs:Vintrinia_Carnen|Vintrinia Carnen]]&lt;br /&gt;
* [[PCs:Gurth_Istar|Gurth Istar]]&lt;br /&gt;
* [[PCs:Gubblebub_Fizzywhiz|Gubblebub Fizzywhiz]]&lt;br /&gt;
* [[PCs:Samwir|Samwir]]&lt;br /&gt;
* [[PCs:Hyacinth_Pike|Hyacinth Pike]]&lt;br /&gt;
* [[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
* [[PCs:Bedlam_Dender|Bedlam Dender]]&lt;br /&gt;
* [[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
* [[PCs:Oorayv'levena|Oorayv'levena]]&lt;br /&gt;
* [[PCs:Angus_Blacksail|Angus Blacksail]]&lt;br /&gt;
* [[PCs:Frapp|Frapp]]&lt;br /&gt;
* [[PCs:Ulu_Elexin|Ulu Elexin]]&lt;br /&gt;
* [[PCs:Silver_Fox|Silver Fox]]&lt;br /&gt;
* [[PCs:Aur|Aur]]&lt;br /&gt;
* [[PCs:Lilliana_Be'letane|Lilliana Be'letane]]&lt;br /&gt;
&lt;br /&gt;
==Written Works==&lt;br /&gt;
[[Image:Cupcake_sm.jpg]] [http://www.avlis.org/viewtopic.php?t=95960 Flenken's Journeys]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Cupcake_sm.jpg]] [[Arcane_Snack_Theory|Arcane Snack Theory]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Cupcake_sm.jpg]] [[Practical_Divinations_for_Fatespinning_Learnings|Practical Divinations for Fatespinning Learnings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Cupcake_sm.jpg]] [[Fatespinning_Handbook|The Fatespinning Handbook]]&lt;br /&gt;
[[Category:PCs|Jolliemausch]]&lt;br /&gt;
[[Category:MChekPCs|Jolliemausch]]&lt;br /&gt;
[[Category:DeglosianPCs|Jolliemausch]]&lt;br /&gt;
[[Category:VisimontiumPCs|Jolliemausch]]&lt;br /&gt;
[[Category:Fatespinner|Jolliemausch]]&lt;br /&gt;
&lt;br /&gt;
==Silly Awards and Stuff==&lt;br /&gt;
* [[Irreverence_Awards|Irreverence Awards 2008]] - &amp;quot;Chaotic Awesome Award&amp;quot;&lt;br /&gt;
* [[Irreverence_Awards|Irreverence Awards 2007]] - &amp;quot;Prize for Innovative Use of Magic&amp;quot;&lt;br /&gt;
* [http://www.avlis.org/rpotm.php|Avlis Roleplayer of the Month] - 1st Place 07/2008&lt;br /&gt;
* [http://www.avlis.org/rpotm.php|Avlis Roleplayer of the Month] - Runner-Up 01/2008&lt;br /&gt;
* [http://www.avlis.org/rpotm.php|Avlis Roleplayer of the Month] - Runner-Up 09/2007&lt;br /&gt;
* Avlis Roleplayer of the Year - (t)1st Place 2008&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30438</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30438"/>
		<updated>2009-02-13T20:52:49Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his &amp;quot;civilized&amp;quot; life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=30437</id>
		<title>PCs</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=30437"/>
		<updated>2009-02-13T20:51:49Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]] | [[:Category:PCs| PCs Category]]&lt;br /&gt;
&lt;br /&gt;
=Character Listing=&lt;br /&gt;
To make a new entry, [[PCs:Template|use this template]].&lt;br /&gt;
&lt;br /&gt;
This is a section for writing about your PCs.  This may seem redundant with the boards, since those have journals and biography sections already. Furthermore, as the wiki grows, these entries can be hyperlinked into various articles that are written.  So if [[PCs:Samwir | Samwir]] causes trouble in Elysia, you can just click his name to read about him.  Links to these bios will be added as the history section is fleshed out, so put your PC in here when you get a chance.&lt;br /&gt;
&lt;br /&gt;
The template linked above will put your character in the general [[:Category:PCs]] category. However, if your character is based primarily on one server, use that server's PC category instead ([[:Category:MChekPCs|MChekPCs]], [[:Category:ElysiaPCs|ElysiaPCs]], [[:Category:FerrellPCs|FerrellPCs]], etc).&lt;br /&gt;
&lt;br /&gt;
'''Remember, all info here can be taken as IC information.  Don't post anything about your PC you wouldn't want others knowing.  Even more importantly, if you post something about another's PC, make sure it's 100% verifiable from the public boards, or else you stand a good chance of being accused of griefing.'''&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[PCs:Eldrea_Addams|Addams, Eldrea]]&lt;br /&gt;
* [[PCs:Aerill_Ailpera|Ailpera, Aerill]]&lt;br /&gt;
* [[PCs:Michael al'Aere|al'Aere, Michael]]&lt;br /&gt;
* [[PCs:Arania Moonshadow AlastaireAlaster|Alastaire-Alaster, Arania Moonshadow]]&lt;br /&gt;
* [[PCs:Ankhara al'Khalid|al'Khalid, Ankhara]]&lt;br /&gt;
* [[PCs:Jorio_Alerian|Alerian, Jorio]]&lt;br /&gt;
* [[PCs:Vanar_Alhaldren|Alhaldren, Vanar]]&lt;br /&gt;
* [[PCs:Friday_Alibar|Alibar, Friday]]&lt;br /&gt;
* [[PCs:Isogel Alleb|Alleb, Isogel]]&lt;br /&gt;
* [[PCs:Aeveras_Altaer|Altaer, Aeveras]]&lt;br /&gt;
* [[PCs:Nawen_Amakiir|Amakiir, Nawen]]&lt;br /&gt;
* [[PCs:Tamia_Amakiir|Amakiir, Tamia]]&lt;br /&gt;
* [[PCs:Indiga Amanta|Amanta, Indiga]]&lt;br /&gt;
* [[PCs:Rune Amanta|Amanta, Rune]]&lt;br /&gt;
* [[PCs:Amiru|Amiru]]&lt;br /&gt;
* [[PCs:Anderyn|Anderyn]]&lt;br /&gt;
* [[PCs:Andrews, Russell|Andrews, Russell]]&lt;br /&gt;
* [[PCs:Anifail, Fealith|Anifail, Fealith]]&lt;br /&gt;
* [[PCs:Thalarian Arc'Thass|Arc'Thass, Thalarian]]&lt;br /&gt;
* [[PCs:Tenirra Arken'Held|Arken'Held, Tenirra]]&lt;br /&gt;
* [[PCs:Ella Armee|Armee, Ella]]&lt;br /&gt;
* [[PCs:Aen'dyr Ar'tys|Ar'tys, Aen'dyr]]&lt;br /&gt;
* [[PCs:Karrek Asen|Asen, Karrek]]&lt;br /&gt;
* [[PCs:Aspen (Eadha'Duir)|Aspen (Eadha'Duir)]]&lt;br /&gt;
* [[:Asyr, Isard]]&lt;br /&gt;
* [[PCs:Aur|Aur]]&lt;br /&gt;
* [[PCs:Ayiree|Ayiree]]&lt;br /&gt;
* [[PCs:Seretah Aylown|Aylown, Seretah]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[PCs:Baloth|Baloth]]&lt;br /&gt;
* [[PCs:Me'rrrokash Ba'shaak|Ba'shaak, Me'rrrokash]]&lt;br /&gt;
* [[PCs:Mieri Bellmaker|Bellmaker, Mieri]]&lt;br /&gt;
* [[PCs:Mandrik Bendry|Bendry, Mandrik]]&lt;br /&gt;
* [[PCs:Blake Benneset|Benneset, Blake]]&lt;br /&gt;
* [[PCs:Kate Benneset|Benneset, Kate]]&lt;br /&gt;
* [[PCs:Bheem|Bheem]]&lt;br /&gt;
* [[PCs:Boris|Boris]]&lt;br /&gt;
* [[PCs:Josoph Billearn|Billearn, Josoph]]&lt;br /&gt;
* [[PCs:Krator Blackfist|Blackfist, Krator]]&lt;br /&gt;
* [[PCs:Bronwen Blacksteel|Blacksteel, Bronwen]]&lt;br /&gt;
* [[PCs:Garek_Blackstone|Blackstone, Garek]]&lt;br /&gt;
* [[PCs:Holandar Blackmane|Blackmane, Holandar]]&lt;br /&gt;
* [[PCs:Talon Blade|Blade, Talon]]&lt;br /&gt;
* [[PCs:Glenda Blecherofferschnach|Blecherofferschnach, Glenda]]&lt;br /&gt;
* [[PCs:Dannar Blighte|Blighte, Dannar]]&lt;br /&gt;
* [[PCs:Vurk Bloodfang|Bloodfang, Vurk]]&lt;br /&gt;
* [[PCs:Arkn'sterod Bloodsaik|Bloodsaik, Arkn'sterod]]&lt;br /&gt;
* [[PCs:Hawk Bodyravager|Bodyravager, Hawk]]&lt;br /&gt;
* [[PCs:Harvey Boekhorst|Boekhorst, Harvey]]&lt;br /&gt;
* [[PCs:Gurky Bogglewig|Bogglewig, Gurky]]&lt;br /&gt;
* [[PCs:Paco Di Brancaleone|Brancaleone, Paco Di]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[PCs:Arn_Callindraes|Callindraes, Arn]]&lt;br /&gt;
* [[PCs:Methuselah Caneras|Caneras, Methuselah]]&lt;br /&gt;
* [[PCs:Valeria Cavalieri|Cavalieri, Valeria]]&lt;br /&gt;
* [[Pcs:Caviel|Caviel]]&lt;br /&gt;
* [[PCs:Celarisse Char|Char, Celarisse]]&lt;br /&gt;
* [[PCs:Char'Jer|Char'Jer]]&lt;br /&gt;
* [[PCs:Cloud|Cloud]]&lt;br /&gt;
* [[PCs:'Coco'_Coranthia|'Coco' Coranthia]]&lt;br /&gt;
* [[PCs:Celarisse Curanwen|Curanwen, Celarisse]]&lt;br /&gt;
* [[PCs:Damian Cutler|Cutler, Damian]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[PCs:Llyshra Dald|Dald, Llyshra]] (deceased)&lt;br /&gt;
* [[PCs:Seavien Dana|Dana, Seavien]]&lt;br /&gt;
* [[PCs:Jayem Dareau|Dareau, Jayem]]&lt;br /&gt;
* [[PCs:Fade Darkwing|Darkwing, Fade]]&lt;br /&gt;
* [[PCs:Gill Darkstar|Darkstar, Gill]]&lt;br /&gt;
* [[PCs:Sakura Darkstar|Darkstar, Sakura]]&lt;br /&gt;
* [[PCs:Kalgar Darthvord|Darthvord, Kalgar]]&lt;br /&gt;
* [[PCs:Kalam Darthvord|Darthvord, Kalam]]&lt;br /&gt;
* [[PCs:Kima Datter|Datter, Kima]]&lt;br /&gt;
* [[PCs:Day|Day]]&lt;br /&gt;
* [[PCs:Lucius D'Cythra|D'Cythra, Lucius]]&lt;br /&gt;
* [[PCs:Garret de'Karne|de'Karne, Garret]]&lt;br /&gt;
* [[PCs:Renard de'Tyrens|de'Tyrens, Renard]]&lt;br /&gt;
* [[PCs:Deider|Deider]]&lt;br /&gt;
* [[PCs:Vanyankaya (Vanya) Del'Trion|Del'Trion, Vanyankaya (Vanya)]]&lt;br /&gt;
* [[PCs:Evantis Delaxis|Delaxis, Evantis]]&lt;br /&gt;
* [[PCs:Bedlam Dender|Dender, Bedlam]]&lt;br /&gt;
* [[PCs:Jariston Derthur|Derthur, Jariston]]&lt;br /&gt;
* [[PCs:Madon &amp;quot;Madness&amp;quot; Dethrune|Dethrune, Madon &amp;quot;Madness&amp;quot;]]&lt;br /&gt;
* [[PCs:K%27Lari_D%27ila%27mnefer|D'ila'mnefer, K'Lari]]&lt;br /&gt;
* [[PCs:Shannen Di'rithia| Di'rithia, Shannen]]&lt;br /&gt;
* [[PCs:Dok|Dok]]&lt;br /&gt;
* [[PCs:Doug the Ox|Doug the Ox]]&lt;br /&gt;
* [[PCs:Draconis|Draconis]]&lt;br /&gt;
* [[PCs:Cromodon Draker|Draker, Cromodon]]&lt;br /&gt;
* [[PCs:Dravenmore|Dravenmore, Edge]]&lt;br /&gt;
* [[PCs:Adagio D'Tranticus|D'Tranticus, Adagio]]&lt;br /&gt;
* [[PCs:Havian O Dryinos|Dryinos, Havian O]]&lt;br /&gt;
* [[PCs:Galoban Dulsaer|Dulsaer, Galoban]]&lt;br /&gt;
* [[PCs:Celithril Dy'nen|Dy'nen, Celithril]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[PCs:Terra_Earthkin|Earthkin, Terra]]&lt;br /&gt;
* [[PCs:Dilvish_Eglath|Eglath, Dilvish]]&lt;br /&gt;
* [[PCs:Eldraea|Eldraea]] (deceased)&lt;br /&gt;
* [[PCs:Snorri Elfslayer|Elfslayer, Snorri]]&lt;br /&gt;
* [[PCs:El'Githoral|El'Githoral]]&lt;br /&gt;
* [[PCs:Leto von Elis|von Elis, Leto]]&lt;br /&gt;
* [[PCs:Elsie|Elsie]]&lt;br /&gt;
* [[PCs:Elyl|Elyl]]&lt;br /&gt;
* [[PCs:Rabiah_Endymion|Endymion, Rabiah]]&lt;br /&gt;
* [[PCs:Epiktetus|Epiktetus]]&lt;br /&gt;
* [[PCs:Epanu|Epanu]]&lt;br /&gt;
* [[PCs:Erendhl_Eleashal|Ele'ash'al, Ere'n'dhl]] (deceased)&lt;br /&gt;
* [[PCs:Dante_Everliss|Everliss, Dante]]&lt;br /&gt;
* [[PCs:Sephira_Everliss|Everliss, Sephira]]&lt;br /&gt;
* [[PCs:Jared_Evershield|Evershield, Jared]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[PCs:Zacharia FeatherFingers|FeatherFingers, Zacharia]]&lt;br /&gt;
* [[PCs:Ialath Fentellon|Fentellon, Ialath]]&lt;br /&gt;
* [[PCs:Fireblaze|Fireblaze, Cinder]]&lt;br /&gt;
* [[PCs:Kassha Firehart|Firehart, Kassha]]&lt;br /&gt;
* [[PCs:Ferris Floydsson|Floydsson, Ferris]]&lt;br /&gt;
* [[PCs:Jand de la Fleur| Fleur, Jand de la]]&lt;br /&gt;
* [[PCs: Artros|Forbeis, Artros]]&lt;br /&gt;
* [[PCs:Dorgan Fostwil|Fostwil, Dorgan]]&lt;br /&gt;
* [[PCs:Heronimous Fox|Fox, Heronimous]]&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp|Frizzlegomp, Rorln]]&lt;br /&gt;
* [[PCs:Nord Fyne|Fyne, Nord]]&lt;br /&gt;
* [[PCs:Rolan Fyne|Fyne, Rolan]]&lt;br /&gt;
* [[PCs:Aramil Fynn|Fynn, Aramil]]&lt;br /&gt;
* [[PCs:Lotis Fynolis|Fynolis, Lotis]]&lt;br /&gt;
* [[PCs:Kard Fynolds|Fynolds, Kard]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[PCs:Mellenco Gardastar|Gardastar, Mellenco]]&lt;br /&gt;
* [[PCs:Gareth|Gareth]]&lt;br /&gt;
* [[PCs:Nayala Gelbert|Gelbert, Nayala]]&lt;br /&gt;
* [[PCs:Gladd'avenglori|Gladd'avenglori]]&lt;br /&gt;
* [[PCs:Aidric Glimerblade|Glimerblade, Aidric]]&lt;br /&gt;
* [[PCs:Pilder Glittermil|Glittermil, Pilder]]&lt;br /&gt;
* [[PCs:Alnusa Glutinosa|Glutinosa, Alnusa]]&lt;br /&gt;
* [[PCs:Goldie|Goldie]]&lt;br /&gt;
* [[PCs:Grano Goodman|Goodman, Grano]]&lt;br /&gt;
* [[PCs:Fergus Goodmane|Goodmane, Fergus]]&lt;br /&gt;
* [[PCs:Belevren Graniteanvil|Graniteanvil, Belevren]] (deceased)&lt;br /&gt;
* [[PCs:Malcolm Griffon|Griffon, Malcolm]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[PCs:Voyor Hadzum|Hadzum, Voyor]]&lt;br /&gt;
* [[PCs:Brent Hammer Hand|Hammer Hand, Brent]]&lt;br /&gt;
* [[PCs:Kharak Hammerstar|Hammerstar, Kharak]]&lt;br /&gt;
* [[PCs:Aramil Hanlen|Hanlen, Aramil]]&lt;br /&gt;
* [[PCs:Plitz Haubenschnaupf|Haubenschnaupf, Plitz]]&lt;br /&gt;
* [[PCs:Thorfinn Hausselkiff|Hausselkiff, Thorfinn]]&lt;br /&gt;
* [[PCs:Heldor|Heldor]]&lt;br /&gt;
* [[PCs:Odel Helmsplitter|Helmsplitter, Odel]]&lt;br /&gt;
* [[PCs:Gunsel Highbinder|Highbinder, Gunsel]]&lt;br /&gt;
* [[PCs:Anastrianna_Holimion|Holimion, Anastrianna]]&lt;br /&gt;
* [[PCs:Trina Holyan|Holyan, Trina]]&lt;br /&gt;
* [[PCs:Brayon Hopper|Hopper, Brayon]] (Lost somewhere in T'Nanshi)&lt;br /&gt;
* [[PCs:Otto von Hubris|Hubris]]&lt;br /&gt;
* [[PCs:Simon Hytheria|Hytheria, Simon]] (departed from Avlis)&lt;br /&gt;
* [[:Hafgan]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[PCs:Iako|Iako]]&lt;br /&gt;
* [[PCs:Imril|Imril]]&lt;br /&gt;
* [[PCs:Alphonse Irofin|Irofin, Alphonse]]&lt;br /&gt;
* [[PCs:Rali'vinee|Ish'tarestacia, Rali'vinee]]&lt;br /&gt;
* [[PCs:Gurth Istar|Istar, Gurth]]&lt;br /&gt;
* [[PCs:Ixldor|Ixldor]]&lt;br /&gt;
* [[PCs:Izrick|Izrick]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[PCs:Jack|Jack (Ghallis Malignant)]]&lt;br /&gt;
* [[PCs:Jade|Jade]] (deceased)&lt;br /&gt;
* [[PCs:Rhissaerk Jalesh|Jalesh, Rhissaerk]]&lt;br /&gt;
* [[PCs:Gram Jamjeans|Jamjeans, Gram]]&lt;br /&gt;
* [[PCs:Jard, Peren|Jard, Peren]] (deceased)&lt;br /&gt;
* [[PCs:Melia Jarlin|Jarlin, Melia]]&lt;br /&gt;
* [[PCs:Merago Jert|Jert, Merago]]&lt;br /&gt;
* [[PCs:Nelene Jora|Jora, Nelene]]&lt;br /&gt;
* [[PCs:Jordaine|Jordaine]]&lt;br /&gt;
* [[PCs:Kaede Jr'ei'ren|Jr'ei'ren, Kaede]]&lt;br /&gt;
* [[PCs:Tri'as Ju'eir|Ju'eir, Tri'as]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[PCs:The Kahn Family|The Kahn Family]]&lt;br /&gt;
* [[PCs:Kahn The Dark|Kahn The Dark]]&lt;br /&gt;
* [[PCs:Allana Kalene|Kalene, Allana]]&lt;br /&gt;
* [[PCs:Kanga|Kanga]]&lt;br /&gt;
* [[PCs:Karr, Timo|Karr, Timo]] (missing)&lt;br /&gt;
* [[PCs:Leo|Kaya Kooten, Le'Ooharan]]&lt;br /&gt;
* [[PCs:KayaCha, Lyse|KayaCha, Lyse]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Khan, Magnus]]&lt;br /&gt;
* [[PCs:Khiya|Khiya]]&lt;br /&gt;
* [[PCs:Kim, Jenii|Kim, Jenii]]&lt;br /&gt;
* [[PCs:Aradan Kir|Kir, Aradan]]&lt;br /&gt;
* [[PCs:Kish'ti|Kish'ti]]&lt;br /&gt;
* [[PCs:Lisa Kler|Kler, Lisa]]&lt;br /&gt;
* [[PCs:Dashel Knight|Knight, Dashel]]&lt;br /&gt;
* [[PCs:Bruno Knotslinger|Knotslinger, Bruno]]&lt;br /&gt;
* [[PCs:Sasha Konstantine|Konstantine, Sasha]]&lt;br /&gt;
* [[PCs:Yohan Kurgenson|Kurgenson, Yohan]]&lt;br /&gt;
* [[PCs:Shinaa Kuri-Assa'rai|Kuri-Assa'rai, Shinaa]]&lt;br /&gt;
* [[PCs:Darro &amp;quot;Ghostblade&amp;quot; Kwikfoot|Kwikfoot, Darro &amp;quot;Ghostblade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[PCs:Lalant|Lalant]]&lt;br /&gt;
* [[PCs:Alissë_Lassësún|Lassësún, Alissë]]&lt;br /&gt;
* [[PCs:Law|Law]]&lt;br /&gt;
* [[PCs:Joren Le'Igh|Le'Igh, Joren]]&lt;br /&gt;
* [[PCs:Willem Lightheart|Lightheart, Willem]]&lt;br /&gt;
* [[PCs:Fraudoc Loclac|Loclac, Fraudoc]]&lt;br /&gt;
* [[PCs:Revjac Longtooth|Longtooth, Revjac]]&lt;br /&gt;
* [[PCs:Sydney Losstarot|Losstarot, Sydney]]&lt;br /&gt;
* [[PCs:Luna  Luna|Luna, Luna]]&lt;br /&gt;
* [[PCs:Vichan Lyonsen|Lyonsen, Vichan]] (deceased)&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[PCs:Kareth Ma'fer|Ma'fer, Kareth]]&lt;br /&gt;
* [[PCs:Kaelyn MacCaddor|MacCaddor, Kaelyn]]&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]]&lt;br /&gt;
* [[PCs:Kitiara Maelstrom|Maelstron, Kitiara]]&lt;br /&gt;
* [[PCs:Jillanae Maleficarium|Maleficarium, Jillanae]]&lt;br /&gt;
* [[PCs:Manuel the White|Manuel the White]]&lt;br /&gt;
* [[PCs:Marie the Confounder|Marie]]&lt;br /&gt;
* [[PCs:Vichan Marndry|Marndry, Vichan]]&lt;br /&gt;
* [[PCs:Dale_Marshall|Marshall, Dale]]&lt;br /&gt;
* [[PCs:Derek_Matthews|Matthews, Derek]]&lt;br /&gt;
* [[PCs:Frida da Medican|Medican, Frida da]]&lt;br /&gt;
* [[PCs:Janur da Medican|Medican, Janur da]]&lt;br /&gt;
* [[PCs:Mendell|Mendell]]&lt;br /&gt;
* [[PCs:Melonius Mennallin|Mennallin, Melonius]]&lt;br /&gt;
* [[PCs:Quicksilver Meridan|Meridan, Quicksilver]]&lt;br /&gt;
* [[PCs:Shana Merlin|Merlin, Shana]]&lt;br /&gt;
* [[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
* [[PCs:Miasha Jarnen|Miasha Jarnen]]&lt;br /&gt;
* [[PCs:Godloth_Mikonar|Mikonar, Godloth]]&lt;br /&gt;
* [[PCs:Ayren_Milen|Milen, Sir Ayren]]&lt;br /&gt;
* [[PCs:Gilthodel Mir'Dolledh|Mir'Dolledh, Gilthodiel]]&lt;br /&gt;
* [[PCs:Julian Montfort|Montfort, Julian]]&lt;br /&gt;
* [[PCs:Mowghina Moonblood|Moonblood, Mowghina]]&lt;br /&gt;
* [[PCs:Alia Moonstone|Moonstone, Alia]]&lt;br /&gt;
* [[PCs:Zachar Mordecai| Mordecai, Zachar]]&lt;br /&gt;
* [[PCs:Cairn Mosslel|Mosslel, Cairn]]&lt;br /&gt;
* [[PCs:Mylo|Mylo]]&lt;br /&gt;
* [[PCs:Arwan Mylwen|Mylwen, Arwan]]&lt;br /&gt;
* [[PCs:Annie_Meygle|Meygle, Annie]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[PCs:Narwë|Narwë]]&lt;br /&gt;
* [[PCs:Xzar Nefzen|Nefzen, Xzar]]&lt;br /&gt;
* [[PCs:Marin Nemelgen|Nemelgen, Marin]]&lt;br /&gt;
* [[PCs:Sywyn Neren|Neren, Sywyn]]&lt;br /&gt;
* [[PCs:Erriss Nerivenne|Nerivenne, Erriss]]&lt;br /&gt;
* [[PCs:Logani Nightcrawler|Nightcrawler, Logani]]&lt;br /&gt;
* [[PCs:Elros Nolimon|Nolimon, Elros]]&lt;br /&gt;
* [[PCs:Kathea Nyht|Nyht, Kathea]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[PCs:Damar Ogdem|Ogdem, Damar]]&lt;br /&gt;
* [[PCs:Oorayv'levena|Oorayv'levena]]&lt;br /&gt;
* [[PCs:Aiquandol Orener the 3rd|Orener the 3rd, Aiquandol]] (missing)&lt;br /&gt;
* [[PCs:Anyamaur Orener|Orener, Anyamur]]&lt;br /&gt;
* [[PCs:Micah Elizabeth Ormane|Ormane, Micah Elizabeth]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[PCs:Pajal|Pajal]]&lt;br /&gt;
* [[PCs:Ganden Pandorn|Pandorn, Ganden]]&lt;br /&gt;
* [[PCs:Leopold Phefefhur|Phefefhur, Leopold]]&lt;br /&gt;
* [[PCs:Hyacinth Pike|Pike, Hyacinth]]&lt;br /&gt;
* [[PCs:Kela Pureflank|Pureflank, Kela]]&lt;br /&gt;
* [[PCs:Pyracanum|Pyracanum]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
* [[PCs:D'Anjal Veskandar Ra|Ra, Veskandar D'Anjal]]&lt;br /&gt;
* [[PCs:Sylux Raynes|Raynes, Sylux]]&lt;br /&gt;
* [[PCs:Raen|Raen]]&lt;br /&gt;
* [[PCs:Chival Rai|Rai, Chival]]&lt;br /&gt;
* [[PCs:Edward Von Ravenstone|Von Ravenstone, Edward]]&lt;br /&gt;
* [[PCs:Victor Rastinfer|Rastinfer, Victor]]&lt;br /&gt;
* [[PCs:Seka Ravenswylde|Ravenswylde, Seka]]&lt;br /&gt;
* [[PCs:An'wen Re'lin|Re'lin, An'wen]]&lt;br /&gt;
* [[PCs:Rello|Rello]]&lt;br /&gt;
* [[PCs:Revan|Revan]]&lt;br /&gt;
* [[PCs:Riadoc|Riadoc]]&lt;br /&gt;
* [[PCs:Brant Risko|Risko, Brant]]&lt;br /&gt;
* [[PCs:Anaraxis Romulus|Romulus, Anaraxis]]&lt;br /&gt;
* [[PCs:Kered Rose|Rose, Kered]]&lt;br /&gt;
* [[PCs:Ruby|Ruby]]&lt;br /&gt;
* [[PCs:Jwolaroth Ruk|Ruk, Jwolaroth]]&lt;br /&gt;
* [[PCs:Ulfeit Rumnaheim|Rumnaheim, Ulfeit]]&lt;br /&gt;
* [[PCs:Losin Rockhands|Rockhands, Losin]]&lt;br /&gt;
* [[PCs:Red_Lotus|Red Lotus]]&lt;br /&gt;
* [[PCs:Jensen Rintel|Rintel, Jensen]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[PCs:Theresa Saint Albion|Saint Albion, Theresa ]]&lt;br /&gt;
* [[PCs:Samwir|Samwir]]&lt;br /&gt;
* [[PCs:Scientia Filia Hericus|Scientia Filia Hericus]]&lt;br /&gt;
* [[PCs:Selash|Selash]]&lt;br /&gt;
* [[PCs:Serenydion|Serenydion]]&lt;br /&gt;
* [[PCs:Resthal Sethi|Sethi, Resthal]]&lt;br /&gt;
* [[PCs:Sesamauhtis|Shaahilax]]&lt;br /&gt;
* [[PCs:Shard|Shard]] (deceased) &lt;br /&gt;
* [[PCs:Enzaneti Sighkopaf|Sighkopaf, Enzaneti]]&lt;br /&gt;
* [[PCs:Ramiz Sii|Sii, Ramiz]]&lt;br /&gt;
* [[PCs:Sinomi Sii|Sii, Sinomi]]&lt;br /&gt;
* [[PCs:Findail Silaureth|Silaureth, Findail]]&lt;br /&gt;
* [[PCs:Silver|Silver]]&lt;br /&gt;
* [[PCs:Sally Silverbreeze|Silverbreeze, Sally]]&lt;br /&gt;
* [[PCs:Elong Singalong|Singalong, Elong]]&lt;br /&gt;
* [[PCs:Namlig Sirhc|Sirhc, Namlig]]&lt;br /&gt;
* [[PCs:Melakin Skyweider|Skyweider, Melakin]]&lt;br /&gt;
* [[PCs:Skavius Slaan |Slaan, Skavius]]&lt;br /&gt;
* [[PCs:Snow| Snow]]&lt;br /&gt;
* [[PCs:Ellowin_Be'tend_Snyder|Snyder, Ellowin Be'tend]]&lt;br /&gt;
* [[PCs: Susallia Songbird|Songbird, Susallia]]&lt;br /&gt;
* [[PCs:Morgoth Sorben|Sorben, Morgoth]]&lt;br /&gt;
* [[PCs:Spit|Spit]]&lt;br /&gt;
* [[PCs:Raging Squirrel|Squirrel, Raging]]&lt;br /&gt;
* [[PCs:Gotthardt Staahl|Staahl, Gotthardt]]&lt;br /&gt;
* [[PCs:Eowin_Sta'Nieth|Sta'Nieth, Eowin]]&lt;br /&gt;
* [[PCs:Crunk Steelcaster|Steelcaster, Crunk]]&lt;br /&gt;
* [[PCs:Hargas Steelhead|Steelhead, Hargas]]&lt;br /&gt;
* [[PCs:Raldar Stonecleaver|Stonecleaver, Raldar]]&lt;br /&gt;
* [[PCs:Shaniqua Stont|Stont, Shaniqua]]&lt;br /&gt;
* [[PCs:Aspen Stormcat|Stormcat, Aspen]]&lt;br /&gt;
* [[PCs:Thror Stormhammer|Stormhammer, Thror]]&lt;br /&gt;
* [[PCs:Straccio|Straccio]]&lt;br /&gt;
* [[PCs:Elenya|Strix, Elenya]] (deceased)&lt;br /&gt;
* [[PCs:Ruby Summerset|Summerset, Ruby]]&lt;br /&gt;
* [[PCs:Jade Summerset|Summerset, Jade]]&lt;br /&gt;
* [[PCs:Sun-and-Moon | Sun-and-Moon]]&lt;br /&gt;
* [[PCs:Sagan Sunderin|Sunderin, Sagan]]&lt;br /&gt;
* [[PCs:Sarrena Sunflower|Sunflower, Sarrena]]&lt;br /&gt;
* [[PCs:Suuhoroh|Suuhoroh]]&lt;br /&gt;
* [[PCs:Caitlin Swift|Swift, Caitlin]]&lt;br /&gt;
* [[PCs:Terra Swift|Swift, Terra]]&lt;br /&gt;
* [[PCs:Danicia Swifthand|Swifthand, Danicia]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[PCs:Ta'Ancorina|Ta'Ancorina]]&lt;br /&gt;
* [[PCs:Nesara Tal'piriarn|Tal'piriarn, Nesara]]&lt;br /&gt;
* [[PCs:Fassin Task|Task, Fassin]]&lt;br /&gt;
* [[PCs:Milora Tena'tneth|Tena'tneth, Milora]]&lt;br /&gt;
* [[PCs:Tevez|Tevez]]&lt;br /&gt;
* [[PCs:Grag Tharashk|Tharashk, Grag]] (deceased)&lt;br /&gt;
* [[PCs:Vastan Thenald|Thenald, Vastan]]&lt;br /&gt;
* [[PCs:Mereppi Tinkerspell|Tinkerspell, Mereppi]]&lt;br /&gt;
* [[PCs:Nirinthir Tir'ein |Tir'ein, Nirinthir]]&lt;br /&gt;
* [[PCs:Za'Mael Tir'Ent|Tir'Ent, Za'Mael]]&lt;br /&gt;
* [[PCs:Laen Toille|Toille, Laen]]&lt;br /&gt;
* [[PCs:Toisond'Orrr|Toisond'Orrr]]&lt;br /&gt;
* [[PCs:Vroshgrak Treesitter|Treesitter, Vroshgrak]]&lt;br /&gt;
* [[PCs:Troth the Wanderer|Troth the Wanderer]]&lt;br /&gt;
* [[PCs:Marek Tullio|Tullio, Marek]]&lt;br /&gt;
* [[PCs:Nok Tumblefist|Tumblefist, Nok]]&lt;br /&gt;
* [[PCs:Perygryne Twostep|Twostep, Perygryne]]&lt;br /&gt;
* [[PCs:Tesh Tylnen|Tylnen, Tesh]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[PCs:Frederrick Uffelinter|Uffelinter, Frederrick]]&lt;br /&gt;
* [[PCs:Unique|Unique]]&lt;br /&gt;
* [[PCs:Grace Dane-Unuldur|Unuldur, Grace Dane]]&lt;br /&gt;
* [[PCs:Morran Unuldur|Unuldur, Morran]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[PCs:Valinos|Valinos]]&lt;br /&gt;
* [[PCs:Sammuel Valorian|Valorian, Sammuel]]&lt;br /&gt;
* [[PCs:Vaeri'mrith'inik'tilsin|Vaeri'mrith'inik'tilsin]]&lt;br /&gt;
* [[PCs:Vana|Vana]]&lt;br /&gt;
* [[PCs:Vandor, Rika|Vandor, Rika]] (deceased)&lt;br /&gt;
* [[PCs:Ven, Shiloh|Ven, Shiloh]]&lt;br /&gt;
* [[PCs:Vexus|Vexus]]&lt;br /&gt;
* [[PCs:Viatoris, Phoenix|Viatoris, Phoenix]]&lt;br /&gt;
* [[PCs:Vikaset|Vikaset]]&lt;br /&gt;
* [[PCs:Vuko, Magdalena|Vuko, Magdalena]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[PCs:Robert Wallace|Wallace, Robert]]&lt;br /&gt;
* [[PCs:Waylan in the Wood|Wood, Waylan in the]]&lt;br /&gt;
* [[PCs:Richance Weller|Weller, Richance]]&lt;br /&gt;
* [[PCs:Dala Wennen|Wennen, Dala]] (deceased)&lt;br /&gt;
* [[PCs:Trissa Wetteel|Wetteel, Trissa]]&lt;br /&gt;
* [[PCs:Kai'Ral_Windspar|Windspar, Kai'Ral]] (deceased)&lt;br /&gt;
* [[PCs:Moira_Celyn_Windspar|Windspar, Dame Moira Celyn]]&lt;br /&gt;
* [[PCs:Sable the White|Witt, Sable the White]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[PCs:Xen|Xen]]&lt;br /&gt;
* [[PCs:Xenith|Xenith]]&lt;br /&gt;
* [[PCs:Alannah Xilo'rulithii|Xilo'rulithii, Alannah]]&lt;br /&gt;
* [[PCs:Aman'dul_Xilo'rulithii|Xilo'rulithii, Aman'dul]]&lt;br /&gt;
* [[PCs:Aurelinis_Xilo'rulithii|Xilo'rulithii, Aurelinis]]&lt;br /&gt;
* [[PCs:Helin_Tuile_Xilo'rulithii|Xilo'rulithii, Helin Tuile]]&lt;br /&gt;
* [[PCs:Miriel_Hana_Xilo'rulithii|Xilo'rulithii, Miriel Hana tel'Suzail]]&lt;br /&gt;
* [[PCs:Orostau Nilnoste Xilo'rulithii|Xilo'rulithii, Orostau Nilnoste]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[PCs:Unen Yana|Yana, Unen]]&lt;br /&gt;
* [[PCs:Yantri|Yantri]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[PCs:Zamanaena, Karna'yeritath|Zamanaena, Karna'yeritath]]&lt;br /&gt;
* [[PCs:Zaviel|Zaviel]]&lt;br /&gt;
* [[PCs:Zor|Zor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs| PCs]]&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=30436</id>
		<title>PCs</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs&amp;diff=30436"/>
		<updated>2009-02-13T20:51:07Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]] | [[:Category:PCs| PCs Category]]&lt;br /&gt;
&lt;br /&gt;
=Character Listing=&lt;br /&gt;
To make a new entry, [[PCs:Template|use this template]].&lt;br /&gt;
&lt;br /&gt;
This is a section for writing about your PCs.  This may seem redundant with the boards, since those have journals and biography sections already. Furthermore, as the wiki grows, these entries can be hyperlinked into various articles that are written.  So if [[PCs:Samwir | Samwir]] causes trouble in Elysia, you can just click his name to read about him.  Links to these bios will be added as the history section is fleshed out, so put your PC in here when you get a chance.&lt;br /&gt;
&lt;br /&gt;
The template linked above will put your character in the general [[:Category:PCs]] category. However, if your character is based primarily on one server, use that server's PC category instead ([[:Category:MChekPCs|MChekPCs]], [[:Category:ElysiaPCs|ElysiaPCs]], [[:Category:FerrellPCs|FerrellPCs]], etc).&lt;br /&gt;
&lt;br /&gt;
'''Remember, all info here can be taken as IC information.  Don't post anything about your PC you wouldn't want others knowing.  Even more importantly, if you post something about another's PC, make sure it's 100% verifiable from the public boards, or else you stand a good chance of being accused of griefing.'''&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[PCs:Eldrea_Addams|Addams, Eldrea]]&lt;br /&gt;
* [[PCs:Aerill_Ailpera|Ailpera, Aerill]]&lt;br /&gt;
* [[PCs:Michael al'Aere|al'Aere, Michael]]&lt;br /&gt;
* [[PCs:Arania Moonshadow AlastaireAlaster|Alastaire-Alaster, Arania Moonshadow]]&lt;br /&gt;
* [[PCs:Ankhara al'Khalid|al'Khalid, Ankhara]]&lt;br /&gt;
* [[PCs:Jorio_Alerian|Alerian, Jorio]]&lt;br /&gt;
* [[PCs:Vanar_Alhaldren|Alhaldren, Vanar]]&lt;br /&gt;
* [[PCs:Friday_Alibar|Alibar, Friday]]&lt;br /&gt;
* [[PCs:Isogel Alleb|Alleb, Isogel]]&lt;br /&gt;
* [[PCs:Aeveras_Altaer|Altaer, Aeveras]]&lt;br /&gt;
* [[PCs:Nawen_Amakiir|Amakiir, Nawen]]&lt;br /&gt;
* [[PCs:Tamia_Amakiir|Amakiir, Tamia]]&lt;br /&gt;
* [[PCs:Indiga Amanta|Amanta, Indiga]]&lt;br /&gt;
* [[PCs:Rune Amanta|Amanta, Rune]]&lt;br /&gt;
* [[PCs:Amiru|Amiru]]&lt;br /&gt;
* [[PCs:Anderyn|Anderyn]]&lt;br /&gt;
* [[PCs:Andrews, Russell|Andrews, Russell]]&lt;br /&gt;
* [[PCs:Anifail, Fealith|Anifail, Fealith]]&lt;br /&gt;
* [[PCs:Thalarian Arc'Thass|Arc'Thass, Thalarian]]&lt;br /&gt;
* [[PCs:Tenirra Arken'Held|Arken'Held, Tenirra]]&lt;br /&gt;
* [[PCs:Ella Armee|Armee, Ella]]&lt;br /&gt;
* [[PCs:Aen'dyr Ar'tys|Ar'tys, Aen'dyr]]&lt;br /&gt;
* [[PCs:Karrek Asen|Asen, Karrek]]&lt;br /&gt;
* [[PCs:Aspen (Eadha'Duir)|Aspen (Eadha'Duir)]]&lt;br /&gt;
* [[:Asyr, Isard]]&lt;br /&gt;
* [[Pcs:Aur|Aur]]&lt;br /&gt;
* [[PCs:Ayiree|Ayiree]]&lt;br /&gt;
* [[PCs:Seretah Aylown|Aylown, Seretah]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[PCs:Baloth|Baloth]]&lt;br /&gt;
* [[PCs:Me'rrrokash Ba'shaak|Ba'shaak, Me'rrrokash]]&lt;br /&gt;
* [[PCs:Mieri Bellmaker|Bellmaker, Mieri]]&lt;br /&gt;
* [[PCs:Mandrik Bendry|Bendry, Mandrik]]&lt;br /&gt;
* [[PCs:Blake Benneset|Benneset, Blake]]&lt;br /&gt;
* [[PCs:Kate Benneset|Benneset, Kate]]&lt;br /&gt;
* [[PCs:Bheem|Bheem]]&lt;br /&gt;
* [[PCs:Boris|Boris]]&lt;br /&gt;
* [[PCs:Josoph Billearn|Billearn, Josoph]]&lt;br /&gt;
* [[PCs:Krator Blackfist|Blackfist, Krator]]&lt;br /&gt;
* [[PCs:Bronwen Blacksteel|Blacksteel, Bronwen]]&lt;br /&gt;
* [[PCs:Garek_Blackstone|Blackstone, Garek]]&lt;br /&gt;
* [[PCs:Holandar Blackmane|Blackmane, Holandar]]&lt;br /&gt;
* [[PCs:Talon Blade|Blade, Talon]]&lt;br /&gt;
* [[PCs:Glenda Blecherofferschnach|Blecherofferschnach, Glenda]]&lt;br /&gt;
* [[PCs:Dannar Blighte|Blighte, Dannar]]&lt;br /&gt;
* [[PCs:Vurk Bloodfang|Bloodfang, Vurk]]&lt;br /&gt;
* [[PCs:Arkn'sterod Bloodsaik|Bloodsaik, Arkn'sterod]]&lt;br /&gt;
* [[PCs:Hawk Bodyravager|Bodyravager, Hawk]]&lt;br /&gt;
* [[PCs:Harvey Boekhorst|Boekhorst, Harvey]]&lt;br /&gt;
* [[PCs:Gurky Bogglewig|Bogglewig, Gurky]]&lt;br /&gt;
* [[PCs:Paco Di Brancaleone|Brancaleone, Paco Di]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[PCs:Arn_Callindraes|Callindraes, Arn]]&lt;br /&gt;
* [[PCs:Methuselah Caneras|Caneras, Methuselah]]&lt;br /&gt;
* [[PCs:Valeria Cavalieri|Cavalieri, Valeria]]&lt;br /&gt;
* [[Pcs:Caviel|Caviel]]&lt;br /&gt;
* [[PCs:Celarisse Char|Char, Celarisse]]&lt;br /&gt;
* [[PCs:Char'Jer|Char'Jer]]&lt;br /&gt;
* [[PCs:Cloud|Cloud]]&lt;br /&gt;
* [[PCs:'Coco'_Coranthia|'Coco' Coranthia]]&lt;br /&gt;
* [[PCs:Celarisse Curanwen|Curanwen, Celarisse]]&lt;br /&gt;
* [[PCs:Damian Cutler|Cutler, Damian]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[PCs:Llyshra Dald|Dald, Llyshra]] (deceased)&lt;br /&gt;
* [[PCs:Seavien Dana|Dana, Seavien]]&lt;br /&gt;
* [[PCs:Jayem Dareau|Dareau, Jayem]]&lt;br /&gt;
* [[PCs:Fade Darkwing|Darkwing, Fade]]&lt;br /&gt;
* [[PCs:Gill Darkstar|Darkstar, Gill]]&lt;br /&gt;
* [[PCs:Sakura Darkstar|Darkstar, Sakura]]&lt;br /&gt;
* [[PCs:Kalgar Darthvord|Darthvord, Kalgar]]&lt;br /&gt;
* [[PCs:Kalam Darthvord|Darthvord, Kalam]]&lt;br /&gt;
* [[PCs:Kima Datter|Datter, Kima]]&lt;br /&gt;
* [[PCs:Day|Day]]&lt;br /&gt;
* [[PCs:Lucius D'Cythra|D'Cythra, Lucius]]&lt;br /&gt;
* [[PCs:Garret de'Karne|de'Karne, Garret]]&lt;br /&gt;
* [[PCs:Renard de'Tyrens|de'Tyrens, Renard]]&lt;br /&gt;
* [[PCs:Deider|Deider]]&lt;br /&gt;
* [[PCs:Vanyankaya (Vanya) Del'Trion|Del'Trion, Vanyankaya (Vanya)]]&lt;br /&gt;
* [[PCs:Evantis Delaxis|Delaxis, Evantis]]&lt;br /&gt;
* [[PCs:Bedlam Dender|Dender, Bedlam]]&lt;br /&gt;
* [[PCs:Jariston Derthur|Derthur, Jariston]]&lt;br /&gt;
* [[PCs:Madon &amp;quot;Madness&amp;quot; Dethrune|Dethrune, Madon &amp;quot;Madness&amp;quot;]]&lt;br /&gt;
* [[PCs:K%27Lari_D%27ila%27mnefer|D'ila'mnefer, K'Lari]]&lt;br /&gt;
* [[PCs:Shannen Di'rithia| Di'rithia, Shannen]]&lt;br /&gt;
* [[PCs:Dok|Dok]]&lt;br /&gt;
* [[PCs:Doug the Ox|Doug the Ox]]&lt;br /&gt;
* [[PCs:Draconis|Draconis]]&lt;br /&gt;
* [[PCs:Cromodon Draker|Draker, Cromodon]]&lt;br /&gt;
* [[PCs:Dravenmore|Dravenmore, Edge]]&lt;br /&gt;
* [[PCs:Adagio D'Tranticus|D'Tranticus, Adagio]]&lt;br /&gt;
* [[PCs:Havian O Dryinos|Dryinos, Havian O]]&lt;br /&gt;
* [[PCs:Galoban Dulsaer|Dulsaer, Galoban]]&lt;br /&gt;
* [[PCs:Celithril Dy'nen|Dy'nen, Celithril]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[PCs:Terra_Earthkin|Earthkin, Terra]]&lt;br /&gt;
* [[PCs:Dilvish_Eglath|Eglath, Dilvish]]&lt;br /&gt;
* [[PCs:Eldraea|Eldraea]] (deceased)&lt;br /&gt;
* [[PCs:Snorri Elfslayer|Elfslayer, Snorri]]&lt;br /&gt;
* [[PCs:El'Githoral|El'Githoral]]&lt;br /&gt;
* [[PCs:Leto von Elis|von Elis, Leto]]&lt;br /&gt;
* [[PCs:Elsie|Elsie]]&lt;br /&gt;
* [[PCs:Elyl|Elyl]]&lt;br /&gt;
* [[PCs:Rabiah_Endymion|Endymion, Rabiah]]&lt;br /&gt;
* [[PCs:Epiktetus|Epiktetus]]&lt;br /&gt;
* [[PCs:Epanu|Epanu]]&lt;br /&gt;
* [[PCs:Erendhl_Eleashal|Ele'ash'al, Ere'n'dhl]] (deceased)&lt;br /&gt;
* [[PCs:Dante_Everliss|Everliss, Dante]]&lt;br /&gt;
* [[PCs:Sephira_Everliss|Everliss, Sephira]]&lt;br /&gt;
* [[PCs:Jared_Evershield|Evershield, Jared]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[PCs:Zacharia FeatherFingers|FeatherFingers, Zacharia]]&lt;br /&gt;
* [[PCs:Ialath Fentellon|Fentellon, Ialath]]&lt;br /&gt;
* [[PCs:Fireblaze|Fireblaze, Cinder]]&lt;br /&gt;
* [[PCs:Kassha Firehart|Firehart, Kassha]]&lt;br /&gt;
* [[PCs:Ferris Floydsson|Floydsson, Ferris]]&lt;br /&gt;
* [[PCs:Jand de la Fleur| Fleur, Jand de la]]&lt;br /&gt;
* [[PCs: Artros|Forbeis, Artros]]&lt;br /&gt;
* [[PCs:Dorgan Fostwil|Fostwil, Dorgan]]&lt;br /&gt;
* [[PCs:Heronimous Fox|Fox, Heronimous]]&lt;br /&gt;
* [[PCs:Rorln Frizzlegomp|Frizzlegomp, Rorln]]&lt;br /&gt;
* [[PCs:Nord Fyne|Fyne, Nord]]&lt;br /&gt;
* [[PCs:Rolan Fyne|Fyne, Rolan]]&lt;br /&gt;
* [[PCs:Aramil Fynn|Fynn, Aramil]]&lt;br /&gt;
* [[PCs:Lotis Fynolis|Fynolis, Lotis]]&lt;br /&gt;
* [[PCs:Kard Fynolds|Fynolds, Kard]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[PCs:Mellenco Gardastar|Gardastar, Mellenco]]&lt;br /&gt;
* [[PCs:Gareth|Gareth]]&lt;br /&gt;
* [[PCs:Nayala Gelbert|Gelbert, Nayala]]&lt;br /&gt;
* [[PCs:Gladd'avenglori|Gladd'avenglori]]&lt;br /&gt;
* [[PCs:Aidric Glimerblade|Glimerblade, Aidric]]&lt;br /&gt;
* [[PCs:Pilder Glittermil|Glittermil, Pilder]]&lt;br /&gt;
* [[PCs:Alnusa Glutinosa|Glutinosa, Alnusa]]&lt;br /&gt;
* [[PCs:Goldie|Goldie]]&lt;br /&gt;
* [[PCs:Grano Goodman|Goodman, Grano]]&lt;br /&gt;
* [[PCs:Fergus Goodmane|Goodmane, Fergus]]&lt;br /&gt;
* [[PCs:Belevren Graniteanvil|Graniteanvil, Belevren]] (deceased)&lt;br /&gt;
* [[PCs:Malcolm Griffon|Griffon, Malcolm]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[PCs:Voyor Hadzum|Hadzum, Voyor]]&lt;br /&gt;
* [[PCs:Brent Hammer Hand|Hammer Hand, Brent]]&lt;br /&gt;
* [[PCs:Kharak Hammerstar|Hammerstar, Kharak]]&lt;br /&gt;
* [[PCs:Aramil Hanlen|Hanlen, Aramil]]&lt;br /&gt;
* [[PCs:Plitz Haubenschnaupf|Haubenschnaupf, Plitz]]&lt;br /&gt;
* [[PCs:Thorfinn Hausselkiff|Hausselkiff, Thorfinn]]&lt;br /&gt;
* [[PCs:Heldor|Heldor]]&lt;br /&gt;
* [[PCs:Odel Helmsplitter|Helmsplitter, Odel]]&lt;br /&gt;
* [[PCs:Gunsel Highbinder|Highbinder, Gunsel]]&lt;br /&gt;
* [[PCs:Anastrianna_Holimion|Holimion, Anastrianna]]&lt;br /&gt;
* [[PCs:Trina Holyan|Holyan, Trina]]&lt;br /&gt;
* [[PCs:Brayon Hopper|Hopper, Brayon]] (Lost somewhere in T'Nanshi)&lt;br /&gt;
* [[PCs:Otto von Hubris|Hubris]]&lt;br /&gt;
* [[PCs:Simon Hytheria|Hytheria, Simon]] (departed from Avlis)&lt;br /&gt;
* [[:Hafgan]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[PCs:Iako|Iako]]&lt;br /&gt;
* [[PCs:Imril|Imril]]&lt;br /&gt;
* [[PCs:Alphonse Irofin|Irofin, Alphonse]]&lt;br /&gt;
* [[PCs:Rali'vinee|Ish'tarestacia, Rali'vinee]]&lt;br /&gt;
* [[PCs:Gurth Istar|Istar, Gurth]]&lt;br /&gt;
* [[PCs:Ixldor|Ixldor]]&lt;br /&gt;
* [[PCs:Izrick|Izrick]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[PCs:Jack|Jack (Ghallis Malignant)]]&lt;br /&gt;
* [[PCs:Jade|Jade]] (deceased)&lt;br /&gt;
* [[PCs:Rhissaerk Jalesh|Jalesh, Rhissaerk]]&lt;br /&gt;
* [[PCs:Gram Jamjeans|Jamjeans, Gram]]&lt;br /&gt;
* [[PCs:Jard, Peren|Jard, Peren]] (deceased)&lt;br /&gt;
* [[PCs:Melia Jarlin|Jarlin, Melia]]&lt;br /&gt;
* [[PCs:Merago Jert|Jert, Merago]]&lt;br /&gt;
* [[PCs:Nelene Jora|Jora, Nelene]]&lt;br /&gt;
* [[PCs:Jordaine|Jordaine]]&lt;br /&gt;
* [[PCs:Kaede Jr'ei'ren|Jr'ei'ren, Kaede]]&lt;br /&gt;
* [[PCs:Tri'as Ju'eir|Ju'eir, Tri'as]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[PCs:The Kahn Family|The Kahn Family]]&lt;br /&gt;
* [[PCs:Kahn The Dark|Kahn The Dark]]&lt;br /&gt;
* [[PCs:Allana Kalene|Kalene, Allana]]&lt;br /&gt;
* [[PCs:Kanga|Kanga]]&lt;br /&gt;
* [[PCs:Karr, Timo|Karr, Timo]] (missing)&lt;br /&gt;
* [[PCs:Leo|Kaya Kooten, Le'Ooharan]]&lt;br /&gt;
* [[PCs:KayaCha, Lyse|KayaCha, Lyse]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Khan, Magnus]]&lt;br /&gt;
* [[PCs:Khiya|Khiya]]&lt;br /&gt;
* [[PCs:Kim, Jenii|Kim, Jenii]]&lt;br /&gt;
* [[PCs:Aradan Kir|Kir, Aradan]]&lt;br /&gt;
* [[PCs:Kish'ti|Kish'ti]]&lt;br /&gt;
* [[PCs:Lisa Kler|Kler, Lisa]]&lt;br /&gt;
* [[PCs:Dashel Knight|Knight, Dashel]]&lt;br /&gt;
* [[PCs:Bruno Knotslinger|Knotslinger, Bruno]]&lt;br /&gt;
* [[PCs:Sasha Konstantine|Konstantine, Sasha]]&lt;br /&gt;
* [[PCs:Yohan Kurgenson|Kurgenson, Yohan]]&lt;br /&gt;
* [[PCs:Shinaa Kuri-Assa'rai|Kuri-Assa'rai, Shinaa]]&lt;br /&gt;
* [[PCs:Darro &amp;quot;Ghostblade&amp;quot; Kwikfoot|Kwikfoot, Darro &amp;quot;Ghostblade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[PCs:Lalant|Lalant]]&lt;br /&gt;
* [[PCs:Alissë_Lassësún|Lassësún, Alissë]]&lt;br /&gt;
* [[PCs:Law|Law]]&lt;br /&gt;
* [[PCs:Joren Le'Igh|Le'Igh, Joren]]&lt;br /&gt;
* [[PCs:Willem Lightheart|Lightheart, Willem]]&lt;br /&gt;
* [[PCs:Fraudoc Loclac|Loclac, Fraudoc]]&lt;br /&gt;
* [[PCs:Revjac Longtooth|Longtooth, Revjac]]&lt;br /&gt;
* [[PCs:Sydney Losstarot|Losstarot, Sydney]]&lt;br /&gt;
* [[PCs:Luna  Luna|Luna, Luna]]&lt;br /&gt;
* [[PCs:Vichan Lyonsen|Lyonsen, Vichan]] (deceased)&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[PCs:Kareth Ma'fer|Ma'fer, Kareth]]&lt;br /&gt;
* [[PCs:Kaelyn MacCaddor|MacCaddor, Kaelyn]]&lt;br /&gt;
* [[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]]&lt;br /&gt;
* [[PCs:Kitiara Maelstrom|Maelstron, Kitiara]]&lt;br /&gt;
* [[PCs:Jillanae Maleficarium|Maleficarium, Jillanae]]&lt;br /&gt;
* [[PCs:Manuel the White|Manuel the White]]&lt;br /&gt;
* [[PCs:Marie the Confounder|Marie]]&lt;br /&gt;
* [[PCs:Vichan Marndry|Marndry, Vichan]]&lt;br /&gt;
* [[PCs:Dale_Marshall|Marshall, Dale]]&lt;br /&gt;
* [[PCs:Derek_Matthews|Matthews, Derek]]&lt;br /&gt;
* [[PCs:Frida da Medican|Medican, Frida da]]&lt;br /&gt;
* [[PCs:Janur da Medican|Medican, Janur da]]&lt;br /&gt;
* [[PCs:Mendell|Mendell]]&lt;br /&gt;
* [[PCs:Melonius Mennallin|Mennallin, Melonius]]&lt;br /&gt;
* [[PCs:Quicksilver Meridan|Meridan, Quicksilver]]&lt;br /&gt;
* [[PCs:Shana Merlin|Merlin, Shana]]&lt;br /&gt;
* [[PCs:Mhog'ar|Mhog'ar]]&lt;br /&gt;
* [[PCs:Miasha Jarnen|Miasha Jarnen]]&lt;br /&gt;
* [[PCs:Godloth_Mikonar|Mikonar, Godloth]]&lt;br /&gt;
* [[PCs:Ayren_Milen|Milen, Sir Ayren]]&lt;br /&gt;
* [[PCs:Gilthodel Mir'Dolledh|Mir'Dolledh, Gilthodiel]]&lt;br /&gt;
* [[PCs:Julian Montfort|Montfort, Julian]]&lt;br /&gt;
* [[PCs:Mowghina Moonblood|Moonblood, Mowghina]]&lt;br /&gt;
* [[PCs:Alia Moonstone|Moonstone, Alia]]&lt;br /&gt;
* [[PCs:Zachar Mordecai| Mordecai, Zachar]]&lt;br /&gt;
* [[PCs:Cairn Mosslel|Mosslel, Cairn]]&lt;br /&gt;
* [[PCs:Mylo|Mylo]]&lt;br /&gt;
* [[PCs:Arwan Mylwen|Mylwen, Arwan]]&lt;br /&gt;
* [[PCs:Annie_Meygle|Meygle, Annie]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[PCs:Narwë|Narwë]]&lt;br /&gt;
* [[PCs:Xzar Nefzen|Nefzen, Xzar]]&lt;br /&gt;
* [[PCs:Marin Nemelgen|Nemelgen, Marin]]&lt;br /&gt;
* [[PCs:Sywyn Neren|Neren, Sywyn]]&lt;br /&gt;
* [[PCs:Erriss Nerivenne|Nerivenne, Erriss]]&lt;br /&gt;
* [[PCs:Logani Nightcrawler|Nightcrawler, Logani]]&lt;br /&gt;
* [[PCs:Elros Nolimon|Nolimon, Elros]]&lt;br /&gt;
* [[PCs:Kathea Nyht|Nyht, Kathea]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[PCs:Damar Ogdem|Ogdem, Damar]]&lt;br /&gt;
* [[PCs:Oorayv'levena|Oorayv'levena]]&lt;br /&gt;
* [[PCs:Aiquandol Orener the 3rd|Orener the 3rd, Aiquandol]] (missing)&lt;br /&gt;
* [[PCs:Anyamaur Orener|Orener, Anyamur]]&lt;br /&gt;
* [[PCs:Micah Elizabeth Ormane|Ormane, Micah Elizabeth]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[PCs:Pajal|Pajal]]&lt;br /&gt;
* [[PCs:Ganden Pandorn|Pandorn, Ganden]]&lt;br /&gt;
* [[PCs:Leopold Phefefhur|Phefefhur, Leopold]]&lt;br /&gt;
* [[PCs:Hyacinth Pike|Pike, Hyacinth]]&lt;br /&gt;
* [[PCs:Kela Pureflank|Pureflank, Kela]]&lt;br /&gt;
* [[PCs:Pyracanum|Pyracanum]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
* [[PCs:D'Anjal Veskandar Ra|Ra, Veskandar D'Anjal]]&lt;br /&gt;
* [[PCs:Sylux Raynes|Raynes, Sylux]]&lt;br /&gt;
* [[PCs:Raen|Raen]]&lt;br /&gt;
* [[PCs:Chival Rai|Rai, Chival]]&lt;br /&gt;
* [[PCs:Edward Von Ravenstone|Von Ravenstone, Edward]]&lt;br /&gt;
* [[PCs:Victor Rastinfer|Rastinfer, Victor]]&lt;br /&gt;
* [[PCs:Seka Ravenswylde|Ravenswylde, Seka]]&lt;br /&gt;
* [[PCs:An'wen Re'lin|Re'lin, An'wen]]&lt;br /&gt;
* [[PCs:Rello|Rello]]&lt;br /&gt;
* [[PCs:Revan|Revan]]&lt;br /&gt;
* [[PCs:Riadoc|Riadoc]]&lt;br /&gt;
* [[PCs:Brant Risko|Risko, Brant]]&lt;br /&gt;
* [[PCs:Anaraxis Romulus|Romulus, Anaraxis]]&lt;br /&gt;
* [[PCs:Kered Rose|Rose, Kered]]&lt;br /&gt;
* [[PCs:Ruby|Ruby]]&lt;br /&gt;
* [[PCs:Jwolaroth Ruk|Ruk, Jwolaroth]]&lt;br /&gt;
* [[PCs:Ulfeit Rumnaheim|Rumnaheim, Ulfeit]]&lt;br /&gt;
* [[PCs:Losin Rockhands|Rockhands, Losin]]&lt;br /&gt;
* [[PCs:Red_Lotus|Red Lotus]]&lt;br /&gt;
* [[PCs:Jensen Rintel|Rintel, Jensen]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[PCs:Theresa Saint Albion|Saint Albion, Theresa ]]&lt;br /&gt;
* [[PCs:Samwir|Samwir]]&lt;br /&gt;
* [[PCs:Scientia Filia Hericus|Scientia Filia Hericus]]&lt;br /&gt;
* [[PCs:Selash|Selash]]&lt;br /&gt;
* [[PCs:Serenydion|Serenydion]]&lt;br /&gt;
* [[PCs:Resthal Sethi|Sethi, Resthal]]&lt;br /&gt;
* [[PCs:Sesamauhtis|Shaahilax]]&lt;br /&gt;
* [[PCs:Shard|Shard]] (deceased) &lt;br /&gt;
* [[PCs:Enzaneti Sighkopaf|Sighkopaf, Enzaneti]]&lt;br /&gt;
* [[PCs:Ramiz Sii|Sii, Ramiz]]&lt;br /&gt;
* [[PCs:Sinomi Sii|Sii, Sinomi]]&lt;br /&gt;
* [[PCs:Findail Silaureth|Silaureth, Findail]]&lt;br /&gt;
* [[PCs:Silver|Silver]]&lt;br /&gt;
* [[PCs:Sally Silverbreeze|Silverbreeze, Sally]]&lt;br /&gt;
* [[PCs:Elong Singalong|Singalong, Elong]]&lt;br /&gt;
* [[PCs:Namlig Sirhc|Sirhc, Namlig]]&lt;br /&gt;
* [[PCs:Melakin Skyweider|Skyweider, Melakin]]&lt;br /&gt;
* [[PCs:Skavius Slaan |Slaan, Skavius]]&lt;br /&gt;
* [[PCs:Snow| Snow]]&lt;br /&gt;
* [[PCs:Ellowin_Be'tend_Snyder|Snyder, Ellowin Be'tend]]&lt;br /&gt;
* [[PCs: Susallia Songbird|Songbird, Susallia]]&lt;br /&gt;
* [[PCs:Morgoth Sorben|Sorben, Morgoth]]&lt;br /&gt;
* [[PCs:Spit|Spit]]&lt;br /&gt;
* [[PCs:Raging Squirrel|Squirrel, Raging]]&lt;br /&gt;
* [[PCs:Gotthardt Staahl|Staahl, Gotthardt]]&lt;br /&gt;
* [[PCs:Eowin_Sta'Nieth|Sta'Nieth, Eowin]]&lt;br /&gt;
* [[PCs:Crunk Steelcaster|Steelcaster, Crunk]]&lt;br /&gt;
* [[PCs:Hargas Steelhead|Steelhead, Hargas]]&lt;br /&gt;
* [[PCs:Raldar Stonecleaver|Stonecleaver, Raldar]]&lt;br /&gt;
* [[PCs:Shaniqua Stont|Stont, Shaniqua]]&lt;br /&gt;
* [[PCs:Aspen Stormcat|Stormcat, Aspen]]&lt;br /&gt;
* [[PCs:Thror Stormhammer|Stormhammer, Thror]]&lt;br /&gt;
* [[PCs:Straccio|Straccio]]&lt;br /&gt;
* [[PCs:Elenya|Strix, Elenya]] (deceased)&lt;br /&gt;
* [[PCs:Ruby Summerset|Summerset, Ruby]]&lt;br /&gt;
* [[PCs:Jade Summerset|Summerset, Jade]]&lt;br /&gt;
* [[PCs:Sun-and-Moon | Sun-and-Moon]]&lt;br /&gt;
* [[PCs:Sagan Sunderin|Sunderin, Sagan]]&lt;br /&gt;
* [[PCs:Sarrena Sunflower|Sunflower, Sarrena]]&lt;br /&gt;
* [[PCs:Suuhoroh|Suuhoroh]]&lt;br /&gt;
* [[PCs:Caitlin Swift|Swift, Caitlin]]&lt;br /&gt;
* [[PCs:Terra Swift|Swift, Terra]]&lt;br /&gt;
* [[PCs:Danicia Swifthand|Swifthand, Danicia]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[PCs:Ta'Ancorina|Ta'Ancorina]]&lt;br /&gt;
* [[PCs:Nesara Tal'piriarn|Tal'piriarn, Nesara]]&lt;br /&gt;
* [[PCs:Fassin Task|Task, Fassin]]&lt;br /&gt;
* [[PCs:Milora Tena'tneth|Tena'tneth, Milora]]&lt;br /&gt;
* [[PCs:Tevez|Tevez]]&lt;br /&gt;
* [[PCs:Grag Tharashk|Tharashk, Grag]] (deceased)&lt;br /&gt;
* [[PCs:Vastan Thenald|Thenald, Vastan]]&lt;br /&gt;
* [[PCs:Mereppi Tinkerspell|Tinkerspell, Mereppi]]&lt;br /&gt;
* [[PCs:Nirinthir Tir'ein |Tir'ein, Nirinthir]]&lt;br /&gt;
* [[PCs:Za'Mael Tir'Ent|Tir'Ent, Za'Mael]]&lt;br /&gt;
* [[PCs:Laen Toille|Toille, Laen]]&lt;br /&gt;
* [[PCs:Toisond'Orrr|Toisond'Orrr]]&lt;br /&gt;
* [[PCs:Vroshgrak Treesitter|Treesitter, Vroshgrak]]&lt;br /&gt;
* [[PCs:Troth the Wanderer|Troth the Wanderer]]&lt;br /&gt;
* [[PCs:Marek Tullio|Tullio, Marek]]&lt;br /&gt;
* [[PCs:Nok Tumblefist|Tumblefist, Nok]]&lt;br /&gt;
* [[PCs:Perygryne Twostep|Twostep, Perygryne]]&lt;br /&gt;
* [[PCs:Tesh Tylnen|Tylnen, Tesh]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[PCs:Frederrick Uffelinter|Uffelinter, Frederrick]]&lt;br /&gt;
* [[PCs:Unique|Unique]]&lt;br /&gt;
* [[PCs:Grace Dane-Unuldur|Unuldur, Grace Dane]]&lt;br /&gt;
* [[PCs:Morran Unuldur|Unuldur, Morran]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[PCs:Valinos|Valinos]]&lt;br /&gt;
* [[PCs:Sammuel Valorian|Valorian, Sammuel]]&lt;br /&gt;
* [[PCs:Vaeri'mrith'inik'tilsin|Vaeri'mrith'inik'tilsin]]&lt;br /&gt;
* [[PCs:Vana|Vana]]&lt;br /&gt;
* [[PCs:Vandor, Rika|Vandor, Rika]] (deceased)&lt;br /&gt;
* [[PCs:Ven, Shiloh|Ven, Shiloh]]&lt;br /&gt;
* [[PCs:Vexus|Vexus]]&lt;br /&gt;
* [[PCs:Viatoris, Phoenix|Viatoris, Phoenix]]&lt;br /&gt;
* [[PCs:Vikaset|Vikaset]]&lt;br /&gt;
* [[PCs:Vuko, Magdalena|Vuko, Magdalena]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[PCs:Robert Wallace|Wallace, Robert]]&lt;br /&gt;
* [[PCs:Waylan in the Wood|Wood, Waylan in the]]&lt;br /&gt;
* [[PCs:Richance Weller|Weller, Richance]]&lt;br /&gt;
* [[PCs:Dala Wennen|Wennen, Dala]] (deceased)&lt;br /&gt;
* [[PCs:Trissa Wetteel|Wetteel, Trissa]]&lt;br /&gt;
* [[PCs:Kai'Ral_Windspar|Windspar, Kai'Ral]] (deceased)&lt;br /&gt;
* [[PCs:Moira_Celyn_Windspar|Windspar, Dame Moira Celyn]]&lt;br /&gt;
* [[PCs:Sable the White|Witt, Sable the White]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[PCs:Xen|Xen]]&lt;br /&gt;
* [[PCs:Xenith|Xenith]]&lt;br /&gt;
* [[PCs:Alannah Xilo'rulithii|Xilo'rulithii, Alannah]]&lt;br /&gt;
* [[PCs:Aman'dul_Xilo'rulithii|Xilo'rulithii, Aman'dul]]&lt;br /&gt;
* [[PCs:Aurelinis_Xilo'rulithii|Xilo'rulithii, Aurelinis]]&lt;br /&gt;
* [[PCs:Helin_Tuile_Xilo'rulithii|Xilo'rulithii, Helin Tuile]]&lt;br /&gt;
* [[PCs:Miriel_Hana_Xilo'rulithii|Xilo'rulithii, Miriel Hana tel'Suzail]]&lt;br /&gt;
* [[PCs:Orostau Nilnoste Xilo'rulithii|Xilo'rulithii, Orostau Nilnoste]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[PCs:Unen Yana|Yana, Unen]]&lt;br /&gt;
* [[PCs:Yantri|Yantri]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[PCs:Zamanaena, Karna'yeritath|Zamanaena, Karna'yeritath]]&lt;br /&gt;
* [[PCs:Zaviel|Zaviel]]&lt;br /&gt;
* [[PCs:Zor|Zor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs| PCs]]&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30435</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30435"/>
		<updated>2009-02-13T20:37:23Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;p&amp;gt;Outwardly, Aur looks like a fairly typical half-nymph.  He stands at about six feet tall with a muscular build.  He lacks the outgoing demeanor of other nymphs, substituting the typical ebullience for a keen gaze and taciturn demeanor.  While he enjoys a stout drink and a good laugh, his typical attitude is one of grim determination.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is consistently armed with an array of magical weapons, the most obvious being a heavily-enchanted scythe of Baatorian origin across his back and an onyx longsword on his left hip.  He is rarely seen without some form of armor, be it full plate or a chain shirt.&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30434</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30434"/>
		<updated>2009-02-13T20:19:38Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Northern Kurathene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30433</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30433"/>
		<updated>2009-02-13T20:18:54Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Aur&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aur is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Aur began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Aur now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Aur finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Aur's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some small amount of notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Aur heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Drir&amp;diff=30432</id>
		<title>PCs:Drir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Drir&amp;diff=30432"/>
		<updated>2009-02-13T20:17:49Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: PCs:Drir moved to PCs:Aur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PCs:Aur]]&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30431</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30431"/>
		<updated>2009-02-13T20:17:49Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: PCs:Drir moved to PCs:Aur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Drir&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Drir is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Drir now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Drir finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Drir's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some small amount of notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Drir heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30430</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30430"/>
		<updated>2009-02-13T20:09:22Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Drir&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Drir is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries before taking a boat to Elysia.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Drir now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Drir finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Drir's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some small amount of notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Drir heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to [[Elysia]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30429</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30429"/>
		<updated>2009-02-13T20:07:12Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: /* Northern Kurathene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Drir&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Drir is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
Drir began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries.&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Drir now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Drir finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With no money and few skills to speak of, he fell in with a band of mercenaries known as the ''Phoenix Brigade.''  As a unit, they were remarkably disorganized and, to this point, were best known for their near miraculous ability to reform after being repeatedly crushed in military conflicts. (Hence the Phoenix moniker)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As one could imagine, a force of this caliber did not have access to good equipment, and often fought with whatever was available.  During a battle for one minor noble or another, Aur used a scythe 'acquired' from a dead comrade to fend off two armored opponents with devastating... luck.  Even as such, he kept the weapon and continued to train with it, with the goal of, one day, being able to duplicate his success at will.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As Drir's weapon prowess grew, so did his peers' respect for him.  Under the alias 'Jed Crowe,' he grew to some small amount of notoriety for forging the Phoenix Brigade into a force to be considered, if not reckoned with.&lt;br /&gt;
&amp;lt;p&amp;gt;While work was plentiful with the struggles between the [[Kurathene]] and [[Tyedu]], negotiating with uppity, minor nobles quickly lost it's appeal.  Throughout his travels, Drir heard many tales about the riches of the Southern cities.  When the opportunity presented itself, he took a job as a deckhand, and worked on the ship that would eventually take him to Elysia.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Drir&amp;diff=30428</id>
		<title>Drir</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Drir&amp;diff=30428"/>
		<updated>2009-02-13T19:44:34Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: Drir moved to PCs:Drir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PCs:Drir]]&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30427</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30427"/>
		<updated>2009-02-13T19:44:34Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: Drir moved to PCs:Drir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Drir&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Drir is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
Drir began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries.&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Drir now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Drir finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With this&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30426</id>
		<title>PCs:Aur</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Aur&amp;diff=30426"/>
		<updated>2009-02-13T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCStyle2&lt;br /&gt;
|Portrait=Aur.jpg&lt;br /&gt;
|PCBackground=#A4A4A4&lt;br /&gt;
|Name=Drir&lt;br /&gt;
|Race=[[Half-Nymph]]&lt;br /&gt;
|Sex=Male&lt;br /&gt;
|Class=[[Fighter]], [[Rogue]], [[Weapon Master]]&lt;br /&gt;
|Guild=[[Guild:_Blackhawk_Company|Blackhawk Company]]&lt;br /&gt;
|Server=[[Mikona]], [[Wilderness]]&lt;br /&gt;
|PM=http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=22971&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Drir is a [[Half-Nymph|half-nymph]] who made M'Chek his home after spending the early part of his life in [[Jechran]] and the [[Kurathene]].  Having studied the art of weapon mastery from Master Donan Hull, he is among the founding members of the Midnight Mercenary Company and a soldier in the M'Chekian elite [[Guild:_Blackhawk_Company|Blackhawk Company]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;__FORCETOC__&amp;lt;/p&amp;gt;&lt;br /&gt;
==Early Life==&lt;br /&gt;
Drir began his civilized life with a [[Jechran|Jechranian]] tribe.  When the time came to move on, he wandered among the northern reaches of the [[Kurathene]] with a small band of mercenaries.&lt;br /&gt;
===Jechran Internment===&lt;br /&gt;
&amp;lt;p&amp;gt;Drir began his life in southern [[Jechran]].  He was taken in by a [[Jechran|Jechranian]] tribe at a young age.  With [[the Wastelands]] to the South and the mostly untamed forest to the North, he had little choice but to abide the female-dominated society.  To this day, he has many choice words about how &amp;quot;the Dre'Ana wenches&amp;quot; kept males as little more than breeding stock.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;While he did not enjoy the situation, Drir now accepts that his time in [[Jechran]] provided invaluable experience.  Despite not being a prototypical woodsman, he learned from those in the tribe, language and survival skills chief among his lessons.  When he felt he had learned enough, he slipped away, angling Northwest through the forests.&amp;lt;/p&amp;gt;&lt;br /&gt;
===Northern Kurathene===&lt;br /&gt;
&amp;lt;p&amp;gt;Biting and clawing his way through [[Jechran]] and [[Galdos]], Drir finally &amp;quot;settled&amp;quot; in the Northern part of the [[Kurathene|Kurathene Empire]].  With this&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Aur.jpg&amp;diff=30425</id>
		<title>File:Aur.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Aur.jpg&amp;diff=30425"/>
		<updated>2009-02-13T18:51:43Z</updated>

		<summary type="html">&lt;p&gt;StrakenAur: A portrait of Aur!&lt;/p&gt;
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&lt;div&gt;A portrait of Aur!&lt;/div&gt;</summary>
		<author><name>StrakenAur</name></author>
	</entry>
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