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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tid242</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tid242"/>
	<link rel="alternate" type="text/html" href="http://wiki.avlis.org/Special:Contributions/Tid242"/>
	<updated>2026-05-14T00:58:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Yeriah&amp;diff=25484</id>
		<title>Yeriah</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Yeriah&amp;diff=25484"/>
		<updated>2007-06-17T06:45:25Z</updated>

		<summary type="html">&lt;p&gt;Tid242: page no longer needed, forum post fixed :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Yeriah&amp;diff=25483</id>
		<title>Yeriah</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Yeriah&amp;diff=25483"/>
		<updated>2007-06-17T01:13:49Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Yeraiah]]&lt;br /&gt;
&lt;br /&gt;
Kai spelled it wrong :)&lt;br /&gt;
&lt;br /&gt;
no redirect as I'd rather have the original post fixed instead.&lt;br /&gt;
&lt;br /&gt;
http://www.blackdagger.com/viewtopic.php?t=95979&amp;amp;highlight=&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Magic:Greater_Fireburst&amp;diff=24878</id>
		<title>Talk:Magic:Greater Fireburst</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Magic:Greater_Fireburst&amp;diff=24878"/>
		<updated>2007-04-25T07:47:25Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description says d10 per caster lvl, up to 15d8 ;)&lt;br /&gt;
&lt;br /&gt;
yup, certainly sounds wrong, eh? -tid242&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Magic:Greater_Fireburst&amp;diff=24877</id>
		<title>Talk:Magic:Greater Fireburst</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Magic:Greater_Fireburst&amp;diff=24877"/>
		<updated>2007-04-25T07:47:05Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description says d10 per caster lvl, up to 15d8 ;)&lt;br /&gt;
&lt;br /&gt;
yup, certainly sounds wrong, eh?&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=24485</id>
		<title>Verossa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=24485"/>
		<updated>2007-02-27T09:04:14Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Verossa_Small.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Rusty Red, Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Natural Destruction&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Air|Air]], [[Magic:Level#Earth|Earth]], [[Magic:Level#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Verossa''' is the evil goddess of natural destruction. Like the other minor gods and goddesses, she controls a smaller aspect of the world, rather than being a proponent of a large philosophy.&lt;br /&gt;
&lt;br /&gt;
Wherever there is natural destruction of any kind, be it lightning, floods, storms, decay, fire, rain, snow, sleet, hail, there is the power of Verossa. It is this raw destructive power that she wields which attracts many evil power-hungry priests to her fold.&lt;br /&gt;
&lt;br /&gt;
Verossa can make both clerics and druids. Clerics and druids of Verossa must be chaotic evil, but all chaotic characters can appreciate the awesome destructive power of nature. Those that do will often acknowledge Verossa in a prayer before travel, mainly for the purpose of warding her off. Some primitive commoners will even sacrifice small animals to &amp;quot;appease&amp;quot; her before a journey. Travel is very important on Avlis since it is largely done on foot. So the common folk take the dangers of weather on a journey very seriously.&lt;br /&gt;
&lt;br /&gt;
Verossa is not exactly the goddess of weather because she doesn't have the ability to do NICE things with it. She only has limited control over the negative effects of it, in addition to any other kinds of non-weather related natural destructive effects. However, most of her abilities all lead back to bad weather.&lt;br /&gt;
&lt;br /&gt;
The concept of &amp;quot;natural destruction&amp;quot; is up for semantic debate. Verossa seems to have a strict code followed by her &amp;quot;official&amp;quot; church. Un-natural destruction, i.e. murder and senseless harm is forbidden &amp;quot;officially&amp;quot;, but like in any religion there are extremists who take the law a bit far. Oddly enough these extremists, often druids, still get spells granted to them even when they take their definition of &amp;quot;natural destruction&amp;quot; a bit too far.  Rangers who follow Verossa are sometimes known as the [[Hand of Verossa]].&lt;br /&gt;
&lt;br /&gt;
Verossa is the mother to the god [[Evrak]], who was sired by [[Maleki]], and the daughter to [[Dru%27El|Dru'el]].&lt;br /&gt;
&lt;br /&gt;
A temple to Verossa is said to exist somewhere in the wilds of [[T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:EbonyOrder&amp;diff=13807</id>
		<title>Guild:EbonyOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:EbonyOrder&amp;diff=13807"/>
		<updated>2006-06-19T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;Tid242: alignment restriction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&amp;lt;big&amp;gt;'''Ebony Order of the Moon'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Evil (Used to accept any evil)&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Wizards and Sorcerers Only&lt;br /&gt;
&lt;br /&gt;
'''Base:''' The Ebony Tower, Visimontium.&lt;br /&gt;
&lt;br /&gt;
'''Archmage:''' [[PCs:Oorayv%27levena|Oorayv'levena]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6380 PM])&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
One of the Orders of Andrinor's Trust.  The Ebony magi are dedicated to the pursuit of Magic to the purest of ends - for its Power.  An Ebony mage is typically willing to do anything to further their knowledge, and often works at the expense of others.  They seek to master all the mysteries of magic, including arts that others find reprehensible, and in doing so achieve fantastic powers.&lt;br /&gt;
&lt;br /&gt;
The Order believes that all power is yours for the taking, but you must be willing to do what is necessary to make it your own.  Some prefer force over subtlety, others trickery over brutality, but in the end all Ebony strive to enhance their foothold in the world.  In the eyes of the Ebony, if you are incapable of doing what is necessary to achieve your ends, you are unworthy of the power you desire.&lt;br /&gt;
&lt;br /&gt;
For more information, contact Archmage, or the Great Mage Armide, or any in the pitch black and red robes of the Order.&lt;br /&gt;
&lt;br /&gt;
Note: Ebony requires all initiates to speak to members of all Orders to ensure that the initiate has found their home in the Trust.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Archmagus'''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Oorayv%27levena|Oorayv'levena]]&lt;br /&gt;
&lt;br /&gt;
'''Great Magi'''&lt;br /&gt;
&lt;br /&gt;
Of Internal Affairs - Armide&lt;br /&gt;
&lt;br /&gt;
Of Relations - Helena Aimos ((NPC))&lt;br /&gt;
&lt;br /&gt;
Of Arms - *VACANT*&lt;br /&gt;
&lt;br /&gt;
'''Senior Magi'''&lt;br /&gt;
&lt;br /&gt;
Of Elysia/Ferrel - *VACANT*&lt;br /&gt;
&lt;br /&gt;
Of Kuras - *VACANT*&lt;br /&gt;
&lt;br /&gt;
Of Le'Or T'Nanshi - *VACANT*&lt;br /&gt;
&lt;br /&gt;
Of Mikona - Victor Lazarus&lt;br /&gt;
&lt;br /&gt;
Of Visimontium - Amand Xilo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Member Magi''' (PCs)&lt;br /&gt;
&lt;br /&gt;
Fade Redweth&lt;br /&gt;
&lt;br /&gt;
[[Zamanaena, Karna'yeritath|Karna'yeritath Zamanaena]]&lt;br /&gt;
&lt;br /&gt;
[[PCs:Samwir|Samwir]]&lt;br /&gt;
&lt;br /&gt;
Sand&lt;br /&gt;
&lt;br /&gt;
[[PCs:Vanyankaya (Vanya) Del'Trion|Vanyankaya del'Trion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Former Archmagi''', in chronological order:&lt;br /&gt;
&lt;br /&gt;
Cyprian&lt;br /&gt;
&lt;br /&gt;
Damar Ogdem&lt;br /&gt;
&lt;br /&gt;
Vanyankaya del'Trion&lt;br /&gt;
&lt;br /&gt;
Sand&lt;br /&gt;
&lt;br /&gt;
Micah Ormane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Former Members''' (PCs)&lt;br /&gt;
(those who left, are deceased, or missing, presumed dead)&lt;br /&gt;
&lt;br /&gt;
Alima Evangeless (discharged)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Amiru|Amiru]] (left)&lt;br /&gt;
&lt;br /&gt;
Andris (deceased)&lt;br /&gt;
&lt;br /&gt;
Argantes Cain (discharged)&lt;br /&gt;
&lt;br /&gt;
Cor'Angelus &lt;br /&gt;
&lt;br /&gt;
Costas Lablack (left)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Crunk Steelcaster|Crunk Steelcaster]] (left)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Damar Ogdem|Damar Ogdem]] (left)&lt;br /&gt;
&lt;br /&gt;
Dralix (left)&lt;br /&gt;
&lt;br /&gt;
Dred-Nar Deepdelve &lt;br /&gt;
&lt;br /&gt;
Hathgard Brengort (left)&lt;br /&gt;
&lt;br /&gt;
Jadrienne Starfire (expelled for treason)&lt;br /&gt;
&lt;br /&gt;
Jaric Reinfall (left)&lt;br /&gt;
&lt;br /&gt;
Jerrun Blackmoore &lt;br /&gt;
&lt;br /&gt;
Karrek Asen (left)&lt;br /&gt;
&lt;br /&gt;
Lochlyn &lt;br /&gt;
&lt;br /&gt;
Lutaraz (discharged)&lt;br /&gt;
&lt;br /&gt;
Mara Saladra &lt;br /&gt;
&lt;br /&gt;
Marrowroot &lt;br /&gt;
&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Ormane]] (left)&lt;br /&gt;
&lt;br /&gt;
Nikki Tanner (left)&lt;br /&gt;
&lt;br /&gt;
Pharaun (deceased)&lt;br /&gt;
&lt;br /&gt;
Seven &lt;br /&gt;
&lt;br /&gt;
Shaaesh &lt;br /&gt;
&lt;br /&gt;
Sh'lieulias Zemanath &lt;br /&gt;
&lt;br /&gt;
[[PCs:Simon Hytheria|Simon Hytheria]] (left)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Sinomi Sii|Sinomi Sii]] (expelled for treason)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Spit|Spit]] (left)&lt;br /&gt;
&lt;br /&gt;
Sugriam Undlendenboam (left)&lt;br /&gt;
&lt;br /&gt;
Syra (deceased)&lt;br /&gt;
&lt;br /&gt;
Thorn Shadowstar (discharged)&lt;br /&gt;
&lt;br /&gt;
V'heress (expelled for treason)&lt;br /&gt;
&lt;br /&gt;
Vivaine Torvestra&lt;br /&gt;
[[Category:Guilds|EbonyOrder]]&lt;br /&gt;
[[Category:Mage Orders|EbonyOrder]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=12907</id>
		<title>Magic:Gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=12907"/>
		<updated>2006-06-18T08:41:14Z</updated>

		<summary type="html">&lt;p&gt;Tid242: formatting :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning.&lt;br /&gt;
&lt;br /&gt;
Weaker Versions:&lt;br /&gt;
* LG - Summoned Lesser Archon - 6 Outsider/12 Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
* NG - Summoned Lesser Lupinal - 8 Outsider/13 Druid&amp;lt;br&amp;gt;&lt;br /&gt;
* CG - Summoned Lesser Hawk Guardian - 6 Outsider/12 Ranger/4 Barbarian&amp;lt;br&amp;gt;&lt;br /&gt;
* LN - Summoned Greater Formian Myrmarch - 25 Outsider (Wrong, should be Summoned Greater Formian Warrior)&amp;lt;br&amp;gt;&lt;br /&gt;
* TN - Summoned Lesser Adamantine Golem - 16 Construct/4 Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
* CN - Summoned Lesser White Slaad - 18 Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
* LE - Summoned Pit Fiend 24 Outsider (Wrong, should be Summoned Lesser Pit Fiend)&amp;lt;br&amp;gt;&lt;br /&gt;
* NE - Summoned Lesser Ultroloth - 10 Outsider/20 Sorc&amp;lt;br&amp;gt;&lt;br /&gt;
* CE - Summoned Lesser Balor - 19 Outsider&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stronger Versions:&lt;br /&gt;
* ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* This list may not be correct pending correction of known Gate errors&lt;br /&gt;
* Gate is not spell-hooked, so it will not take [[Pale Master]] or [[Red Dragon Disciple]] levels into account. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=User:Tid242&amp;diff=17652</id>
		<title>User:Tid242</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=User:Tid242&amp;diff=17652"/>
		<updated>2006-06-15T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;Tid242: just to erase the red&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player|tid242]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:See_Invisibility&amp;diff=18087</id>
		<title>Magic:See Invisibility</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:See_Invisibility&amp;diff=18087"/>
		<updated>2006-06-15T09:32:29Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (Let's leave durations in game/DnD terms please :)  )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= See Invisibility&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Divination|Divination]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 2, Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature is able to see all invisible creatures within his/her line of sight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|See Invisibility]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Cleric_domains&amp;diff=17651</id>
		<title>Category:Cleric domains</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Cleric_domains&amp;diff=17651"/>
		<updated>2006-06-15T09:19:31Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (redirect, should we make a new Clerical Domain list?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magic:Level]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Domain&amp;diff=17650</id>
		<title>Domain</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Domain&amp;diff=17650"/>
		<updated>2006-06-15T09:19:05Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (redirect, should we make a new Clerical Domain entry?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magic:Level]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Spell_List&amp;diff=13911</id>
		<title>Magic:Spell List</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Spell_List&amp;diff=13911"/>
		<updated>2006-06-15T09:07:41Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (added Gate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic| Magic:Spell List]]&lt;br /&gt;
This is a list of all spells that are part of the Avlis Spell hooking System. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;You can find the other Neverwinter Nights Spells on these sites&amp;lt;br&amp;gt; &lt;br /&gt;
-- [http://www.gamebanshee.com/neverwinternights/ Neverwinter Nights @ GameBanshee] &lt;br /&gt;
-- [http://www.planetneverwinter.com/nwn/player/spells/ Spells by class @ Planet Neverwinter]&amp;lt;br&amp;gt;&lt;br /&gt;
-- [http://nwn.bioware.com/shadows/spells.html SoU Spells @ bioware]&lt;br /&gt;
-- [http://nwn.bioware.com/underdark/spells.html HotU Spells @ bioware]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[Wikipedia:Spells of Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[magic:Spell Format|Spell Format]] Each spell description follows this format.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
= Spells By Class =&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
- [[Magic:Bard Spells|Bard]] (&lt;br /&gt;
[[Magic:Bard Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Bard Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Bard Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Bard Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Bard Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Bard Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Bard Spells:Level-6|6]] )&lt;br /&gt;
&lt;br /&gt;
- [[Magic:Cleric Spells|Cleric]] (&lt;br /&gt;
[[Magic:Cleric Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-6|6]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-7|7]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-8|8]]&lt;br /&gt;
[[Magic:Cleric Spells:Level-9|9]] )&lt;br /&gt;
&lt;br /&gt;
- [[Magic:Druid Spells|Druid]] (&lt;br /&gt;
[[Magic:Druid Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Druid Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Druid Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Druid Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Druid Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Druid Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Druid Spells:Level-6|6]]&lt;br /&gt;
[[Magic:Druid Spells:Level-7|7]]&lt;br /&gt;
[[Magic:Druid Spells:Level-8|8]]&lt;br /&gt;
[[Magic:Druid Spells:Level-9|9]] )&lt;br /&gt;
&lt;br /&gt;
- [[Magic:Paladin Spells|Paladin]] (&lt;br /&gt;
[[Magic:Paladin Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Paladin Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Paladin Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Paladin Spells:Level-4|4]] )&lt;br /&gt;
&lt;br /&gt;
- [[Magic:Ranger Spells|Ranger]] (&lt;br /&gt;
[[Magic:Ranger Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Ranger Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Ranger Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Ranger Spells:Level-4|4]] )&lt;br /&gt;
&lt;br /&gt;
- [[Magic:Sorcerer Wizard Spells|Sorcerer]] (&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-6|6]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-7|7]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-8|8]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-9|9]] )&lt;br /&gt;
&lt;br /&gt;
- [[Magic:Sorcerer Wizard Spells|Wizard]] (&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-6|6]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-7|7]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-8|8]]&lt;br /&gt;
[[Magic:Sorcerer Wizard Spells:Level-9|9]] )&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= All Spells =&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[magic:Acid Splash|Acid Splash]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Aid|Aid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Amplify|Amplify]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Aura of Glory|Aura of Glory]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Bane|Bane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Banishment|Banishment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Barkskin|Barkskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Bestow Curse|Bestow Curse]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Blade Thirst|Blade Thirst]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Bless|Bless]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Bless Weapon|Bless Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Blindness and Deafness|Blindness and Deafness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Blood Frenzy|Blood Frenzy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Blur|Blur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Bulls Strength|Bull's Strength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Burning Hands|Burning Hands]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Magic:Camouflage|Camouflage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cats Grace|Cat's Grace]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Chain Lightning|Chain Lightning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Charm Monster|Charm Monster]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Charm Person|Charm Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Charm Person or Animal|Charm Person or Animal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Circle of Death|Circle of Death]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Clairaudience and Clairvoyance|Clairaudience and Clairvoyance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Clarity|Clarity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Color Spray|Color Spray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Combust|Combust]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Confusion|Confusion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Continual Flame|Continual Flame]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Creeping Doom|Creeping Doom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cure Light Wounds|Cure Light Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Magic:Darkfire|Darkfire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Darkness|Darkness]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Daze|Daze]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Deafening Clang|Deafening Clang]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Death Armor|Death Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Destruction|Destruction]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Dismissal|Dismissal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Dispel Magic|Dispel Magic]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Displacement|Displacement]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Divine Favor|Divine Favor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Divine Power|Divine Power]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Doom|Doom]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[magic:Eagles Splendor|Eagle's Splendor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Electric Jolt|Electric Jolt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Endurance|Endurance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Endure Elements|Endure Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Energy Buffer|Energy Buffer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Entangle|Entangle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Entropic Shield|Entropic Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Expeditious Retreat|Expeditious Retreat]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[magic:Faerie Fire|Faerie Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Fear|Fear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Find Traps|Find Traps]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Finger of Death|Finger of Death]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Fireball|Fireball]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Firebrand|Firebrand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Flame Arrow|Flame Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Flame Lash|Flame Lash]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Flame Weapon|Flame Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Flare|Flare]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Foxs Cunning|Fox's Cunning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Freedom of Movement|Freedom of Movement]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Magic:Gate|Gate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Ghostly Visage|Ghostly Visage]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Ghoul Touch|Ghoul Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Grease|Grease]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Greater Dispelling|Greater Dispelling]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Greater Restoration |Greater Restoration ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Greater Sanctuary|Greater Sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Greater Spell Mantle|Greater Spell Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Greater Stoneskin|Greater Stoneskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
[[magic:Harm|Harm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Haste|Haste]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Heal|Heal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Hold Animal|Hold Animal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Hold Person|Hold Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Holy Sword|Holy Sword]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Horrid Wilting|Horrid Wilting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Magic:Ice Dagger|Ice Dagger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Ice Storm|Ice Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Identify|Identify]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Implosion|Implosion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Improved Invisibility|Improved Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Inflict Light Wounds|Inflict Light Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Invisibility|Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Invisibility Purge|Invisibility Purge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Invisibility Sphere|Invisibility Sphere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Ironguts|Ironguts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Isaacs Lesser Missile Storm|Isaac's Lesser Missile Storm]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[magic:Keen Edge|Keen Edge]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Knock|Knock]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Magic:Lesser Dispel|Lesser Dispel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Lesser Mind Blank|Lesser Mind Blank]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Lesser Restoration|Lesser Restoration]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Lesser Spell Mantle|Lesser Spell Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Light|Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Lightning Bolt|Lightning Bolt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Magic:Mage Armor|Mage Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Magic Fang|Magic Fang]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Magic Missile|Magic Missile]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Magic Vestment|Magic Vestment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Magic Weapon|Magic Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Mass Heal|Mass Heal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Melfs Acid Arrow|Melf's Acid Arrow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Mind Blank|Mind Blank]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Magic:Negative Energy Burst|Negative Energy Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Negative Energy Protection|Negative Energy Protection]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Negative Energy Ray|Negative Energy Ray]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[magic:One with the Land|One with the Land]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Owls Wisdom|Owl's Wisdom]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Magic:Phantasmal Killer|Phantasmal Killer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Poison|Poison]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Polymorph Self|Polymorph Self]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Power Word Kill|Power Word, Kill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Premonition|Premonition]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Prismatic Spray|Prismatic Spray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Protection from Alignment|Protection from Alignment]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Protection from Elements|Protection from Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Protection from Spells|Protection from Spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Magic:Raise Dead|Raise Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Ray of Frost|Ray of Frost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Remove Fear|Remove Fear]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Remove Paralysis|Remove Paralysis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Resist Elements|Resist Elements]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Resistance|Resistance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Restoration|Restoration]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Magic:Sanctuary|Sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Scare|Scare]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:See Invisibility|See Invisibility]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Shadow Shield|Shadow Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Shapechange|Shapechange]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Shield|Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Shield of Faith|Shield of Faith]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Silence|Silence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Slay Living|Slay Living]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Sleep|Sleep]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Slow|Slow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Sound Burst|Sound Burst]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Spell Mantle|Spell Mantle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Spell Resistance Spell|Spell Resistance (Spell)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Stinking Cloud|Stinking Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Stone Bones|Stone Bones]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Stoneskin|Stoneskin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature I|Summon Creature I]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature II|Summon Creature II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature III|Summon Creature III]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature IV|Summon Creature IV]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature V|Summon Creature V]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature VI|Summon Creature VI]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature VII|Summon Creature VII]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature VIII|Summon Creature VIII]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Summon Creature IX|Summon Creature IX]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Tensers Transformation|Tenser's Transformation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Time Stop|Time Stop]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:True Strike|True Strike]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[magic:Ultravision|Ultravision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[magic:Vampiric Touch|Vampiric Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Magic:Virtue|Virtue]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[magic:Wail of the Banshee|Wail of the Banshee]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Web|Web]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Weird|Weird]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[magic:Word of Faith|Word of Faith]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=17649</id>
		<title>Magic:gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=17649"/>
		<updated>2006-06-15T08:50:44Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (redirect to Magic:Gate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magic:Gate]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=12616</id>
		<title>Magic:Gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=12616"/>
		<updated>2006-06-15T08:47:16Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (fixed cApitaLiSatiOn problems - please expand the .nfo for this spell, I'm at work and don't know it all)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning.&lt;br /&gt;
&lt;br /&gt;
Weaker Versions:&lt;br /&gt;
&lt;br /&gt;
LG - Summoned Lesser Archon - 6 Outsider/12 Paladin&lt;br /&gt;
&lt;br /&gt;
NG - Summoned Lesser Lupinal - 8 Outsider/13 Druid&lt;br /&gt;
&lt;br /&gt;
CG - Summoned Lesser Hawk Guardian - 6 Outsider/12 Ranger/4 Barbarian&lt;br /&gt;
&lt;br /&gt;
LN - Summoned Greater Formian Myrmarch - 25 Outsider (Wrong, should be Summoned Greater Formian Warrior)&lt;br /&gt;
&lt;br /&gt;
TN - Summoned Lesser Adamantine Golem - 16 Construct/4 Outsider&lt;br /&gt;
&lt;br /&gt;
CN - Summoned Lesser White Slaad - 18 Outsider&lt;br /&gt;
&lt;br /&gt;
LE - Summoned Pit Fiend 24 Outsider (Wrong, should be Summoned Lesser Pit Fiend)&lt;br /&gt;
&lt;br /&gt;
NE - Summoned Lesser Ultroloth - 10 Outsider/20 Sorc&lt;br /&gt;
&lt;br /&gt;
CE - Summoned Lesser Balor - 19 Outsider&lt;br /&gt;
&lt;br /&gt;
(Note this list may not be correct pending correction of known Gate errors)&lt;br /&gt;
&lt;br /&gt;
Stronger Versions:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=12578</id>
		<title>Magic:gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=12578"/>
		<updated>2006-06-15T08:41:51Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning.&lt;br /&gt;
&lt;br /&gt;
Weaker Versions:&lt;br /&gt;
&lt;br /&gt;
LG - Summoned Lesser Archon - 6 Outsider/12 Paladin&lt;br /&gt;
&lt;br /&gt;
NG - Summoned Lesser Lupinal - 8 Outsider/13 Druid&lt;br /&gt;
&lt;br /&gt;
CG - Summoned Lesser Hawk Guardian - 6 Outsider/12 Ranger/4 Barbarian&lt;br /&gt;
&lt;br /&gt;
LN - Summoned Greater Formian Myrmarch - 25 Outsider (Wrong, should be Summoned Greater Formian Warrior)&lt;br /&gt;
&lt;br /&gt;
TN - Summoned Lesser Adamantine Golem - 16 Construct/4 Outsider&lt;br /&gt;
&lt;br /&gt;
CN - Summoned Lesser White Slaad - 18 Outsider&lt;br /&gt;
&lt;br /&gt;
LE - Summoned Pit Fiend 24 Outsider (Wrong, should be Summoned Lesser Pit Fiend)&lt;br /&gt;
&lt;br /&gt;
NE - Summoned Lesser Ultroloth - 10 Outsider/20 Sorc&lt;br /&gt;
&lt;br /&gt;
CE - Summoned Lesser Balor - 19 Outsider&lt;br /&gt;
&lt;br /&gt;
(Note this list may not be correct pending correction of known Gate errors)&lt;br /&gt;
&lt;br /&gt;
Stronger Versions:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=12577</id>
		<title>Magic:gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=12577"/>
		<updated>2006-06-15T08:41:22Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning.&lt;br /&gt;
&lt;br /&gt;
Weaker Versions:&lt;br /&gt;
&lt;br /&gt;
LG - Summoned Lesser Archon - 6 Outsider/12 Paladin&lt;br /&gt;
&lt;br /&gt;
NG - Summoned Lesser Lupinal - 8 Outsider/13 Druid&lt;br /&gt;
&lt;br /&gt;
CG - Summoned Lesser Hawk Guardian - 6 Outsider/12 Ranger/4 Barbarian&lt;br /&gt;
&lt;br /&gt;
LN - Summoned Greater Formian Myrmarch - 25 Outsider (Wrong, should be Summoned Greater Formian Warrior)&lt;br /&gt;
&lt;br /&gt;
TN - Summoned Lesser Adamantine Golem - 16 Construct/4 Outsider&lt;br /&gt;
&lt;br /&gt;
CN - Summoned Lesser White Slaad - 18 Outsider&lt;br /&gt;
&lt;br /&gt;
LE - Summoned Pit Fiend 24 Outsider (Wrong, should be Summoned Lesser Pit Fiend)&lt;br /&gt;
&lt;br /&gt;
NE - Summoned Lesser Ultroloth - 10 Outsider/20 Sorc&lt;br /&gt;
&lt;br /&gt;
CE - Summoned Lesser Balor - 19 Outsider&lt;br /&gt;
&lt;br /&gt;
(Note this list may not be correct pending correction of known Gate errors)&lt;br /&gt;
&lt;br /&gt;
Stronger Versions:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Conjuration&amp;diff=15209</id>
		<title>Magic:Conjuration</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Conjuration&amp;diff=15209"/>
		<updated>2006-06-15T08:36:44Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (added Gate link)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magical Schools| Conjuration]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A Conjuration specialist can bring creatures to him, usually in the form of summoned allies.&lt;br /&gt;
&lt;br /&gt;
Conjurations bring manifestations of objects, creatures, or some form of energy to the character (summoning), actually transport creatures from another plane of existence to the character's plane (calling), heal (healing), or create such objects or effects on the spot (creation). Creatures the character conjures usually, but not always, obey the character's commands. &lt;br /&gt;
&lt;br /&gt;
A creature or object brought into being or transported to the character's location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell's range, but it does not have to remain within the range.&lt;br /&gt;
&lt;br /&gt;
Prohibited School: [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Acid Splash|Acid Splash]], [[Magic:Creeping Doom|Creeping Doom]], [[Magic:Cure Critical Wounds|Cure Critical Wounds]], [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]],&lt;br /&gt;
 [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Gate|Gate]], [[Magic:Grease|Grease]], [[Magic:Lesser Restoration |Lesser Restoration ]], [[Magic:Mage Armor|Mage Armor]],&lt;br /&gt;
 [[Magic:Magic Fang|Magic Fang]], [[Magic:Mass Heal|Mass Heal]], [[Magic:Melfs Acid Arrow|Melf's Acid Arrow]], [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]], [[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Power Word Kill|Power Word Kill]],&lt;br /&gt;
 [[Magic:Prayer|Prayer]], [[Magic:Raise Dead|Raise Dead]], [[Magic:Ray of Frost|Ray of Frost]], [[Magic:Remove Disease|Remove Disease]], [[Magic:Remove Paralysis|Remove Paralysis]], [[Magic:Restoration|Restoration]], [[Magic:Resurrection|Resurrection]],&lt;br /&gt;
 [[Magic:Stinking Cloud|Stinking Cloud]], [[Magic:Storm of Vengeance|Storm of Vengeance]], [[Magic:Summon Creature I|Summon Creature I]], [[Magic:Summon Creature II|Summon Creature II]], [[Magic:Summon Creature III|Summon Creature III]],&lt;br /&gt;
 [[Magic:Summon Creature IV|Summon Creature IV]], [[Magic:Summon Creature V|Summon Creature V]], [[Magic:Summon Creature VI|Summon Creature VI]], [[Magic:Summon Creature VII|Summon Creature VII]], [[Magic:Summon Creature VIII|Summon Creature VIII]],&lt;br /&gt;
 [[Magic:Summon Creature IX|Summon Creature IX]], [[Magic:Web|Web]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Calling ==&lt;br /&gt;
&lt;br /&gt;
The spell fully transports a creature from another plane to the plane the character is on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can't be dispelled.&lt;br /&gt;
&lt;br /&gt;
Spells that call powerful extraplanar creatures are most useful when the conjurer has a magical trap to hold the summoned creature. The simplest type of trap is a magic circle spell (magic circle against chaos, magic circle against evil, etc.). When focused inward, a magic circle spell binds a called creature for a maximum of 24 hours per caster level, provided that the character casts the spell that calls the creature within 1 round of casting the magic circle. However, if the circle laid down in the process of spellcasting is broken, the effect immediately ends. The trapped creature can do nothing that disturbs the circle, directly or indirectly, but other creatures can. If the called creature has spell resistance, it can test the trap once a day. If the character fails to overcome the spell resistance, the creature breaks free, destroying the circle. A creature capable of any form of dimensional travel can simply leave the circle through that means. The character can prevent the creature's extradimensional escape by casting a dimensional anchor spell on it, but the character must cast the spell before the creature acts. If successful, the anchor effect lasts as long as the magic circle does. The creature cannot reach across the magic circle, but its ranged attacks (ranged weapons, spells, magical abilities, etc.) can. The creature can attack any target it can reach with its ranged attacks except for the circle itself.&lt;br /&gt;
&lt;br /&gt;
The character can use a special diagram to make the trap more secure. Drawing the diagram by hand takes 10 minutes and requires a Spellcraft check (DC 20). The DM makes this check secretly. If the check fails, the diagram is ineffective. The character can take 10 when drawing the diagram if the character is under no particular time pressure to complete the task. This also takes 10 full minutes. If time is no factor at all, and the character devotes 3 hours and 20 minutes to the task, the character can take 20. A successful diagram allows the character to cast a dimensional anchor spell on the trap during the round before casting any summoning spell. The anchor holds any called creatures in the diagram for 24 hours per caster level. A creature cannot use its spell resistance against a trap prepared with a diagram, and none of its abilities or attacks can cross the diagram. If the creature tries a Charisma check to break free of the trap, the DC increases by 5. The creature is immediately released if anything disturbs the diagram—even a straw laid across it. However, the creature cannot disturb the diagram itself either directly or indirectly, as noted above.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
The spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above for conjurations). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends or is dispelled, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Acid Splash|Acid Splash]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Grease|Grease]], [[Magic:Mage Armor|Mage Armor]], [[Magic:Prayer|Prayer]], [[Magic:Ray of Frost|Ray of Frost]], [[Magic:Stinking Cloud|Stinking Cloud]], [[Magic:Web|Web]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
Certain divine conjurations heal creatures or even bring them back to life. These include cure spells, which good clerics can cast spontaneously.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Cure Critical Wounds|Cure Critical Wounds]], [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]], [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]],&lt;br /&gt;
 [[Magic:Mass Heal|Mass Heal]], [[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Raise Dead|Raise Dead]], [[Magic:Remove Disease|Remove Disease]], [[Magic:Remove Paralysis|Remove Paralysis]], [[Magic:Resurrection|Resurrection]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summoning ==&lt;br /&gt;
The spell instantly brings a creature or object to a place the character designates. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or dropped to 0 hit points. It is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.&lt;br /&gt;
&lt;br /&gt;
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast end (if they haven't already). A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells or use any spell-like abilities that would cost it XP.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;small&amp;gt;'''Spells:''' [[Magic:Storm of Vengeance|Storm of Vengeance]], [[Magic:Summon Creature I|Summon Creature I]], [[Magic:Summon Creature II|Summon Creature II]], [[Magic:Summon Creature III|Summon Creature III]], [[Magic:Summon Creature IV|Summon Creature IV]],&lt;br /&gt;
 [[Magic:Summon Creature V|Summon Creature V]], [[Magic:Summon Creature VI|Summon Creature VI]], [[Magic:Summon Creature VII|Summon Creature VII]], [[Magic:Summon Creature VIII|Summon Creature VIII]], [[Magic:Summon Creature IX|Summon Creature IX]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=12576</id>
		<title>Magic:gate</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:gate&amp;diff=12576"/>
		<updated>2006-06-15T08:33:15Z</updated>

		<summary type="html">&lt;p&gt;Tid242: (Ok, I'm sick of not having a Gate page - not much but it's a start for now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning.&lt;br /&gt;
&lt;br /&gt;
Weaker Versions:&lt;br /&gt;
&lt;br /&gt;
LG - Summoned Lesser Archon - 6 Outsider/12 Paladin&lt;br /&gt;
&lt;br /&gt;
NG - Summoned Lesser Lupinal - 8 Outsider/13 Druid&lt;br /&gt;
&lt;br /&gt;
CG - Summoned Lesser Hawk Guardian - 6 Outsider/12 Ranger/4 Barbarian&lt;br /&gt;
&lt;br /&gt;
LN - Summoned Greater Formian Myrmarch - 25 Outsider (Wrong, should be Summoned Greater Formian Warrior)&lt;br /&gt;
&lt;br /&gt;
TN - Summoned Lesser Adamantine Golem - 16 Construct/4 Outsider&lt;br /&gt;
&lt;br /&gt;
CN - Summoned Lesser White Slaad - 18 Outsider&lt;br /&gt;
&lt;br /&gt;
LE - Summoned Pit Fiend 24 Outsider (Wrong, should be Summoned Lesser Pit Fiend)&lt;br /&gt;
&lt;br /&gt;
NE - Summoned Lesser Ultroloth - 10 Outsider/20 Sorc&lt;br /&gt;
&lt;br /&gt;
CE - Summoned Lesser Balor - 19 Outsider&lt;br /&gt;
&lt;br /&gt;
(Note this list may not be correct pending correction of known Gate errors)&lt;br /&gt;
&lt;br /&gt;
Stronger Versions:&lt;br /&gt;
&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=12291</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=12291"/>
		<updated>2006-06-06T06:22:53Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:'''Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in his system, the psionicist can give himself a temporary physical boost on demand. When he increases his adrenaline, the character gains 1d4 points in his strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. This power has two key effects. First, the psionicist can easily control bleeding. As a result, he suffers five fewer points of damage from any physical attack against him. Second, by flooding key portions of his body with blood, the psionicist effectively cushions blows against him and reduces their effect. The character’s armor class is improved by one.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 8&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants him a 5 point bonus to tumbling and makes him nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 3 rounds +1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
7&lt;br /&gt;
Area of Effect: 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 10&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of his skin, clothing, and equipment to match his background. In effect, it makes him very difficult to spot, providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 30&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal himself of all wounds in a very short period of time. He places himself in a deep trance, so deep that it cannot be broken prematurely once entered. As he uses this power his body is repairing itself at an incredible rate. At the end of the trance, he awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 40&amp;lt;br/&amp;gt;&lt;br /&gt;
8&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: 10 m. radius&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 2 rounds +1 round / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, he sacrifices half of his hit points. If the power works, the loss is inevitable; he gets no saving throw. Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make himself appear to be up to 3 feet from his actual location. The psionicist gains 50% concealment, making him very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 5 rounds + 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts himself to ectoplasm. He becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. He is beyond the sensory range of most creatures.&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase his physical strength score up to a maximum of 18 through use of this power. The cost is the difference between his current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 12&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / levels&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms his own skin into armor. He gains 2 AC +1 per 2 levels to a maximum of 7. Because this armor is part of his body, the psionicist can enjoy its benefits without suffering any penalty he might have if he were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 5&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
10&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of his own hit points to someone else he is touching. He can transfer 10%, 25%, 50%, or 80% of his hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 9&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover his own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 25&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles polymorphing. The psionicist can change himself into things with roughly the same mass as his body. Options include: bear, umber hulk, giant spider, and troll.&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 11&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as he is outdoors and the sun is out, he will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 24&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. He regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
Power Score: Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
Cost: 18&amp;lt;br/&amp;gt;&lt;br /&gt;
Discipline: Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
Range: 0&amp;lt;br/&amp;gt;&lt;br /&gt;
Area of Effect: Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
Duration: 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
Save: None&amp;lt;br/&amp;gt;&lt;br /&gt;
Prerequisites: Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
Required For: None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the user a +3 bonus to attack and damage rolls, as well as 25 bonus hit points, and 5 spell resistance (unless current SR is higher).&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Shrumping&amp;diff=15136</id>
		<title>Shrumping</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Shrumping&amp;diff=15136"/>
		<updated>2006-06-05T07:14:28Z</updated>

		<summary type="html">&lt;p&gt;Tid242: changed from first to third person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shrumping, Shrumper, etc is used alot in Avlis, so I figure its about time you all know where it came from. Or at least the first time I ever remember it.&lt;br /&gt;
&lt;br /&gt;
Setting:&lt;br /&gt;
A long time ago (read April/May 2003) in a forest in Southern T'Nanshi&lt;br /&gt;
&lt;br /&gt;
Vroshgrak was a halforc druid with no ability to hide/sneak etc, and he was bumbling around near the warfront on a naked run (corpses were scary then because it wasn't persistant after a crash!), possibly at Orcscourge and he was found by a patrol of M'Chekian Soldiers. Drake Pere and Roland are most likely, though the group could have varied in coposition. Realizing he was just about screwed, as he was outnumbered, and naked and unbuffed Vrosh dove for the nearest bush he could find hoping to hide. &lt;br /&gt;
&lt;br /&gt;
They spotted Vrosh hiding naked in the bush, and tried to question him, when they asked what he was doing he said 'making pleasure' in hopes of confusing the M'Chekians long enough to run away. Rather than confusing them, they proceeded to mock and ridicule him. &lt;br /&gt;
&lt;br /&gt;
So in his 8 int 8 cha way, Vrosh had tried to outsmart the M'Chekians but instead it came back to bite him in the ass by becoming the most popular derugatory slang about elves and other assorted Scamperers. And thus the story of the verb 'to shrump' is defined.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stories]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Evrak&amp;diff=16221</id>
		<title>Evrak</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Evrak&amp;diff=16221"/>
		<updated>2006-06-01T10:10:34Z</updated>

		<summary type="html">&lt;p&gt;Tid242: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Deity]]&lt;br /&gt;
[[Category:Demigods]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{Demigods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Evrak_small.jpg|150px|right]]&lt;br /&gt;
'''Home Plane''': Carceri &lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A skeletal hand &lt;br /&gt;
&lt;br /&gt;
'''Colors''': Black, Green, and White &lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment''': Any evil &lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Famine, Strife, Suffering &lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': Death, Evil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wherever there is suffering, famine, or strife, the followers of '''Evrak''' are usually not far away. If anyone is responsible for the troubles in the world, Evrak proudly takes up the blame. His main purpose, as he and his followers see it, is to create strife through natural, supernatural, and any other means available. These actions can range from simple torture and intimidation, to the magical creation of famine and natural disasters. The larger the population, the better the opportunity to serve this purpose. &lt;br /&gt;
&lt;br /&gt;
Naturally, this makes the followers of Evrak, as well as the deity himself, extremely unpopular in regular circles. To argue against this, some of Evrak's clergy will argue that their place in the world is as natural as any other, since the bad things and life that make us suffer also allow us to see the good and the beautiful. The argument goes on to portray Evrak as a simple bringer of karma, which springs from every day existence. &lt;br /&gt;
&lt;br /&gt;
Though Evrak's clergy only has a few isolated temples in discreet places throughout Avlis, the clergy takes an active role in seeing sites of suffering and famine, often taking pilgrimages to these places to see how they can make things even worse off for the locals. To a point, this takes some organization, which the church of Evrak provides by cataloguing areas that are suffering and having troubles. These records have even been known to make reliable historical documents after the fact. &lt;br /&gt;
&lt;br /&gt;
Evrak is the child of [[Maleki]] and [[Verossa]], and like his parents, he has a penchant for destruction and a degree of chaos. However, Evrak's followers tend to me more discreet about where chaos is spread, and how it is spread, which implies some order to their existence. No one is quite sure of these rules, but they do tend to note how famine and suffering often strike areas which were recently prosperous. Corruption also seems to be a magnet to Evrak's followers, since they have a high belief in karmic tendencies. By its nature, corruption requires some order, and though it is not a mantle possessed by Evrak, it is a closely associated companion wherever his work is found.&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=19074</id>
		<title>Andrinor</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=19074"/>
		<updated>2006-06-01T10:00:27Z</updated>

		<summary type="html">&lt;p&gt;Tid242: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Deity]]&lt;br /&gt;
[[Category:Intermediate_Gods]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{IntermediateGods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Andrinor_small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Andrinor''' solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, over which Andrinor has no control.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
Andrinor has a temple in [[Visimontium]], and a shrine in [[Mikona]].&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:VioletOrder&amp;diff=11996</id>
		<title>Guild:VioletOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:VioletOrder&amp;diff=11996"/>
		<updated>2006-05-31T17:21:41Z</updated>

		<summary type="html">&lt;p&gt;Tid242: added alignment restricted clause to the 'note' section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Orders of the Trust:''' {{MageOrders}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=='''Violet Order of the Skull'''==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' As we are a mage order only those who study the arcane arts can join (wizards, sorcerers).&lt;br /&gt;
&lt;br /&gt;
'''Base:''' Have Order tower [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. &lt;br /&gt;
&lt;br /&gt;
This page is a stub. Help the Avlis Wiki by expanding it.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Choosing a mage order to join is something not to be done with a rush. A good idea would be to first speak to members of each of the orders, and then decide which one fits you most (although the orders are alignment-restricted so choosing a different order would mean changing your character's alignment).&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|VioletOrder]]&lt;br /&gt;
[[Category:Guilds|VioletOrder]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysia:Recent_Events&amp;diff=11861</id>
		<title>Elysia:Recent Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysia:Recent_Events&amp;diff=11861"/>
		<updated>2006-05-31T09:06:44Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
=Recent Events in Elysia=&lt;br /&gt;
This page will attempt to summarize the basics of various events that have taken place in Elysia since the servers came online.&lt;br /&gt;
&lt;br /&gt;
In editing this, please try to keep it in rough chronological order, and to keep it factual.  '''And remember, just as on the boards, all information here can be taken as known in character, so don't post anything that you don't want known as common knowledge.'''&lt;br /&gt;
==Timeline==&lt;br /&gt;
===2006===&lt;br /&gt;
*(30/05/06) An [[Avariel]] named Sevati has been [http://www.avlis.org/viewtopic.php?t=79207 banned] from Elysia for alleged murder &lt;br /&gt;
*(14/05/06) [http://www.avlis.org/viewtopic.php?t=78250 More werecreatures] attack the city.&lt;br /&gt;
*(07/05/06) [http://www.avlis.org/viewtopic.php?t=77857 Demons] are sighted in the city again, this time at the bottom of the Spider Caves.&lt;br /&gt;
*(07/05/06) [http://www.avlis.org/viewtopic.php?t=77845 A golem] attacks, this time at Dracon Gate.&lt;br /&gt;
*(05/05/06) [http://www.avlis.org/viewtopic.php?t=77749 The Maidens of Dre'ana] rescue one of their number, and [http://www.avlis.org/viewtopic.php?t=77730 some public debate] arises from the unfortunate incident.&lt;br /&gt;
*(21/04/06) [http://www.avlis.org/viewtopic.php?t=76930 An Ivory Mage] is found dead at Elf Gate, and the area is attacked by a golem.&lt;br /&gt;
*(04/04/06) [http://www.avlis.org/viewtopic.php?t=75891 Zaamons Defeat] is announced rather haphazardly.&lt;br /&gt;
*(02/04/06) [http://www.avlis.org/viewtopic.php?t=75786 Demons attack] Elf Gate and the surrounding area.&lt;br /&gt;
*(01/04/06) [http://www.avlis.org/viewtopic.php?t=75666 Wererats and Sereg] attack the city.&lt;br /&gt;
*(22/03/06) [http://www.avlis.org/viewtopic.php?t=75444 A lich] is found in the Forest of Midnight. The band of adventurers retreat from the wrath of the lich to fight it another day.&lt;br /&gt;
*(22/03/06) [http://www.avlis.org/viewtopic.php?t=75041 Wererats] are again sighted.&lt;br /&gt;
*(20/03/06) [http://www.avlis.org/viewtopic.php?t=74873 Wereats are sighted] in the city.&lt;br /&gt;
*(11/03/06) [http://www.avlis.org/viewtopic.php?t=74300 Le'Megen T'Elysia] officially take over from the EDF. EDF officers are honoured in a ceremony where the city council and Lt. General Alazmi Alxicus are present. [http://www.avlis.org/viewtopic.php?t=74397 Le'Megen] are immediately after given their uniforms and given their authority in the city. &lt;br /&gt;
*(11/03/06) [http://www.avlis.org/viewtopic.php?t=74309 Dark Rituals] are performed in the Elysian crypt. [http://www.avlis.org/viewtopic.php?t=74381 Later,] another ritual is found to have been performed in the Forest of Midnight.&lt;br /&gt;
*(09/03/06) [http://www.avlis.org/viewtopic.php?t=74204 The Order of O'ma] is reorganised.&lt;br /&gt;
*(04/03/06) [http://www.avlis.org/viewtopic.php?t=73839 Werewolves] attack again, this time only a small detachment.&lt;br /&gt;
*(28/02/06) [http://www.avlis.org/viewtopic.php?t=73467 A group] seems to start communicating with the Shadow Dirks through public notes.&lt;br /&gt;
*(26/02/06) [http://www.avlis.org/viewtopic.php?t=73378 A lich] is defeated in the Elysian crypt.&lt;br /&gt;
*(17/02/06) [http://www.avlis.org/viewtopic.php?t=72744 A strange volcano] is spotted just outside of ACE, more of these [http://www.avlis.org/viewtopic.php?t=72941 holes] seem to pop up for a time.&lt;br /&gt;
*(29/01/06) [http://www.avlis.org/viewtopic.php?p=734052#734052 Tall Diamun] is banished from the city of Elysia after causing trouble for a long period of time. He keeps entering the city for a time after, in defiance of this banishment.&lt;br /&gt;
*(21/01/06) [http://www.avlis.org/viewtopic.php?t=70897 The Shadow Dirks] publically burn a shipment of drugs intended for distribution in Elysia.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2005===&lt;br /&gt;
*(27/11/05) [http://www.avlis.org/viewtopic.php?t=67594 The City Council] and General Alazmi Alxicus rule that the EDF will be disbanded once the threat of Zaamon against the city is over. A new group is to be formed to take the place of the EDF, this group will not be limited to the members of the Order of Gorethar, the Maidens of Dre'ana and the Order of O'ma.&lt;br /&gt;
*(20/11/05) [http://www.avlis.org/viewtopic.php?t=67074&amp;amp;start=75 A massive undead army attacks Elysia.] The being Zaamon takes the souls of 600 priests of O'Ma. The Shadow Dirks show up publically for the first time, in the defense of the city.&lt;br /&gt;
*(12/10/05) [http://www.avlis.org/viewtopic.php?t=64819 Demons attack the Temple District] A number of fiendish attacks on the city begin.&lt;br /&gt;
*(06/09/05) [http://www.avlis.org/viewtopic.php?t=62605 The Reavers of Maleki] are banished from Elysia.&lt;br /&gt;
*(16/07/05) [http://www.avlis.org/viewtopic.php?t=59273 Repairs from the war] are finished, and the taint on the fairy gardens is removed.&lt;br /&gt;
*(15/05/05) [http://www.avlis.org/viewtopic.php?t=51262&amp;amp;start=0 The Spider Cult threat becomes evident] The local spider cave is overtaken by an unknown cult, and a number of people are abducted. The spiders have become more varied and dangerous since the cultists appeared.&lt;br /&gt;
*(09/05/05) [http://www.avlis.org/viewtopic.php?t=54532 The first reports] of The Keeper and her works show up.&lt;br /&gt;
*(02/05/05) [http://www.avlis.org/viewtopic.php?p=526119#526119 A cure for the plague] is found.&lt;br /&gt;
*(25/04/05) [http://www.avlis.org/viewtopic.php?t=53723&amp;amp;start=0 Elysia is hit by the plague] and a quaranteen is instituted. &lt;br /&gt;
*(31/03/05) [http://www.avlis.org/viewtopic.php?t=52082 Attacks of were-creatures] begin stepping up again from this point on.&lt;br /&gt;
*(23/03/05) [http://www.avlis.org/viewtopic.php?t=51233 The end of the second Fairy War]&lt;br /&gt;
*(23/03/05) [http://www.avlis.org/viewtopic.php?t=51644 Rhissaerk Jalesh] is convicted of multiple crimes against Elysia.&lt;br /&gt;
*(22/03/05) [http://www.avlis.org/viewtopic.php?t=51582 The Noble Houses of M'Chek] send Rhissaerk to Elysia to face judgement.&lt;br /&gt;
*(09/03/05) [http://www.avlis.org/viewtopic.php?t=50782 A contingent of 2000 Elysian troops] are assaulted and slaughtered by Titanians. Vanoviel Niltaurwen and 30 of the city's finest Champions are killed by a demon summoned by the Titanians. Rhissaerk Jalesh is later found to be the one landing the killing blow on Vanoviel.&lt;br /&gt;
*(08/03/05) [http://www.avlis.org/viewtopic.php?t=50708 The Sereg'wethrin] launch a series of attacks against the city.&lt;br /&gt;
*(16/02/05) [http://www.avlis.org/viewtopic.php?t=49165 The Elysian army] is victorious in a large battle with thousands of Titanians in the Fairy Gardens.&lt;br /&gt;
*(01/02/05) [http://www.avlis.org/viewtopic.php?t=47402&amp;amp;highlight=eav The last Titanian Base is destroyed] A period of frequent and bloody attacks by the fey on the city are ended.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2004===&lt;br /&gt;
*(11/12/04) [http://www.avlis.org/viewtopic.php?t=44130 Grantir] joins in with the alliance of Elysia and T'Nanshi.&lt;br /&gt;
*(06/12/04) [http://www.avlis.org/viewtopic.php?t=43655 T'Nanshi and Elysia] enter into a defensive alliance.&lt;br /&gt;
*(28/11/04) [http://www.avlis.org/viewtopic.php?t=43107 The faithful of Angadar] join the forces of O'ma.&lt;br /&gt;
*(22/11/04) [http://www.avlis.org/viewtopic.php?t=42680 As Shaahesk and Titanians] attack Elf Gate, a force of lizards came through the sewers. A connection between Drotid and M'Chek is made.&lt;br /&gt;
*(21/11/04) [http://www.avlis.org/viewtopic.php?t=42662 Another great attack] on Elysia. Shaahesk and Titanians aid eachother, some attacking from below the city, others at the gates. The city is held, despite the two-pronged attack.&lt;br /&gt;
*(20/11/04) [http://www.avlis.org/viewtopic.php?t=42555 Contact by ship with M'Chek] is cut off.&lt;br /&gt;
*(19/11/04) [http://www.avlis.org/viewtopic.php?t=42533 War is declared on Drotid.] Shaahesk of any kind or allegiance are no longer allowed in Elysia.&lt;br /&gt;
*(28/10/04) [http://www.avlis.org/viewtopic.php?t=41262 Elysia] is yet again subjected to a massive attack from Titanians fey.&lt;br /&gt;
*(22/10/04) [http://www.avlis.org/viewtopic.php?t=40880 The Order of Gorethar] joins the fight against the Titanians.&lt;br /&gt;
*(09/10/04) [http://www.avlis.org/viewtopic.php?t=40117 The request of the Seelie Court] for Titania to end the hostilities between her children and those of O'ma is denied. Hope of peace between the two races seems lost, and the Seelie are forced to fight alongside the Unseelie against all O'ma fey. The EDF is once again turned into a military unit, instead of merely a lawkeeping one. The Order of Gorethar does not join the military effort. A period of unrest and war follows, [http://www.avlis.org/viewtopic.php?t=40420 The Black Cult] attacking the city multiple times, and the Titanians bringing their numbers against the city, employing Rings of Pain against the common fey.&lt;br /&gt;
*(07/10/04) [http://www.avlis.org/viewtopic.php?t=39981 The Black Cult] attempts to convice the city that it is doing them wrong. The weres later petition for peace, but attack the ones present to negotiate.&lt;br /&gt;
*(27/09/04) [http://www.avlis.org/viewtopic.php?t=39404 The Black Cult] of were-creatures is discovered and fought in Elysia and the Forest of Midnight.&lt;br /&gt;
*(26/09/04) [http://www.avlis.org/viewtopic.php?p=363767#363767 Gortog] is killed.&lt;br /&gt;
*(23/09/04) [http://www.avlis.org/viewtopic.php?t=39148 Je Tas'Mi] is abducted by Titanians. [http://www.avlis.org/viewtopic.php?t=40488 Much later,] She is found crawling back to Elysian lands, tortured and eyeless. This eventually leads to the discovery by Elysia that Titanians, Drotid and M'chek are working together.&lt;br /&gt;
*(26/08/04) [http://www.avlis.org/viewtopic.php?t=37260 The Second Fairy War] escalates, with Unseelie Titanians attacking the Fairy Gardens en masse.&lt;br /&gt;
*(19/08/04) [http://www.avlis.org/viewtopic.php?t=36794 First account] of Titanians and Drotidians working together against Elysia.&lt;br /&gt;
*(16/08/04) [http://www.avlis.org/viewtopic.php?t=36651 Rings of Pain] are used against the children of O'ma by Titanians, and drive many fairies insane over the course of the Second Fairy War.&lt;br /&gt;
*(15/08/04) [http://www.avlis.org/viewtopic.php?t=36580 Isamu attacks Elf Gate], more attacks follow.&lt;br /&gt;
*(21/07/04) [http://www.avlis.org/viewtopic.php?t=35088 Gortog and Isamu] are exiled from Elysia.&lt;br /&gt;
*(11/07/04) [http://www.avlis.org/viewtopic.php?t=34475 The first record] of attacks against Elysia by Titanian forces.&lt;br /&gt;
*(July/04) [http://www.avlis.org/viewtopic.php?t=34759 Gortog] begins his campaign of violence and mischief in Elysia.&lt;br /&gt;
*(18/01/04) [http://www.avlis.org/viewtopic.php?p=207027#207027 The Arch-vampire Natassiou is defeated,] and Lanessa is freed from her curse.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2003===&lt;br /&gt;
*(21/10/03) [http://www.avlis.org/viewtopic.php?t=20859 The Fairy Gardens] are put under the joint protection of T'Nanshi and Elysia. The Order of O'ma, Maidens of Dre'ana and the Order of Gorethar are formed into an auxilliary military unit of Elysia. The EDF (Elysian Defense Force)&lt;br /&gt;
*(12/10/03) [http://www.avlis.org/viewtopic.php?t=20417 The Balor King] is captured by the combined efforts of the heroes of Elysia.&lt;br /&gt;
*(??/09/03) [http://www.avlis.org/viewtopic.php?t=19844 The servants of the Balor King] cause havoc in their attacks against the city.&lt;br /&gt;
*(15/05/03) [http://www.avlis.org/viewtopic.php?p=85172#85172 Darkness descends over Elysia.] Lanessa and Natassiou are belived to have taken up residence below the city.&lt;br /&gt;
*(12/04/03) [http://www.avlis.org/viewtopic.php?p=69959#69959 The Vampires] and Lanessa of the Legion of Darkness begin causing trouble in Elysia.&lt;br /&gt;
*(??/03/03) [http://www.avlis.org/viewtopic.php?p=60762#60762 The Warrior Maidens of Dre'Ana are formed.] Based in Elysia. At first, many parties are held, where servings of milk and cookies are rampant. They go on to become an important part of Elysia.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Since translating real life dates to Avlis dates is notoriously strange, I've prefaced each event with the approximate RL date it occured, or was posted about. This will help keep this somewhat in chronological order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Elysia|Elysia main page]].&lt;br /&gt;
* [[:Category:ElysiaPCs|Notable Elysia PCs]].&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=136 Elysian Tavern Boards].&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=19092</id>
		<title>Verossa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=19092"/>
		<updated>2006-05-30T10:39:03Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Deity]]&lt;br /&gt;
[[Category:Lesser Gods]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{LesserGods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Colors:''' Rusty Red, Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Natural Destruction&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Destruction, Air, Earth, Fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Verossa''' is the evil goddess of natural destruction. Like the other minor gods and goddesses, she controls a smaller aspect of the world, rather than being a proponent of a large philosophy.&lt;br /&gt;
&lt;br /&gt;
Wherever there is natural destruction of any kind, be it lightning, floods, storms, decay, fire, rain, snow, sleet, hail, there is the power of Verossa. It is this raw destructive power that she wields which attracts many evil power-hungry priests to her fold.&lt;br /&gt;
&lt;br /&gt;
Verossa can make both clerics and druids. Clerics and druids of Verossa must be chaotic evil, but all chaotic characters can appreciate the awesome destructive power of nature. Those that do will often acknowledge Verossa in a prayer before travel, mainly for the purpose of warding her off. Some primitive commoners will even sacrifice small animals to &amp;quot;appease&amp;quot; her before a journey. Travel is very important on Avlis since it is largely done on foot. So the common folk take the dangers of weather on a journey very seriously.&lt;br /&gt;
&lt;br /&gt;
Verossa is not exactly the goddess of weather because she doesn't have the ability to do NICE things with it. She only has limited control over the negative effects of it, in addition to any other kinds of non-weather related natural destructive effects. However, most of her abilities all lead back to bad weather.&lt;br /&gt;
&lt;br /&gt;
The concept of &amp;quot;natural destruction&amp;quot; is up for semantic debate. Verossa seems to have a strict code followed by her &amp;quot;official&amp;quot; church. Un-natural destruction, i.e. murder and senseless harm is forbidden &amp;quot;officially&amp;quot;, but like in any religion there are extremists who take the law a bit far. Oddly enough these extremists, often druids, still get spells granted to them even when they take their definition of &amp;quot;natural destruction&amp;quot; a bit too far.  Rangers who follow Verossa are sometimes known as the [[Hand of Verossa]].&lt;br /&gt;
&lt;br /&gt;
Verossa is also the mother to the god [[Evrak]], sired by [[Maleki]].&lt;br /&gt;
&lt;br /&gt;
A temple to Verossa is said to exist somewhere in the wilds of [[T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=11827</id>
		<title>Verossa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=11827"/>
		<updated>2006-05-30T10:06:07Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Deity]]&lt;br /&gt;
[[Category:Lesser Gods]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{LesserGods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Colors:''' Rusty Red, Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Natural Destruction&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Destruction, Air, Earth, Fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Verossa''' is the evil goddess of natural destruction. Like the other minor gods and goddesses, she controls a smaller aspect of the world, rather than being a proponent of a large philosophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wherever there is natural destruction of any kind, be it lightning, floods, storms, decay, fire, rain, snow, sleet, hail, there is the power of Verossa. It is this raw destructive power that she wields which attracts many evil power-hungry priests to her fold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verossa can make both clerics and druids. Clerics and druids of Verossa must be chaotic evil, but all chaotic characters can appreciate the awesome destructive power of nature. Those that do will often acknowledge Verossa in a prayer before travel, mainly for the purpose of warding her off. Some primitive commoners will even sacrifice small animals to &amp;quot;appease&amp;quot; her before a journey. Travel is very important on Avlis since it is largely done on foot. So the common folk take the dangers of weather on a journey very seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verossa is not exactly the goddess of weather because she doesn't have the ability to do NICE things with it. She only has limited control over the negative effects of it, in addition to any other kinds of non-weather related natural destructive effects. However, most of her abilities all lead back to bad weather.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The concept of &amp;quot;natural destruction&amp;quot; is up for semantic debate. Verossa seems to have a strict code followed by her &amp;quot;official&amp;quot; church. Un-natural destruction, i.e. murder and senseless harm is forbidden &amp;quot;officially&amp;quot;, but like in any religion there are extremists who take the law a bit far. Oddly enough these extremists, often druids, still get spells granted to them even when they take their definition of &amp;quot;natural destruction&amp;quot; a bit too far.  Rangers who follow Verossa are sometimes known as the [[Hand of Verossa]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Verossa is also the mother to the god [[Evrak]], sired by [[Maleki]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A temple to Verossa is said to exist somewhere in the wilds of [[T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=11825</id>
		<title>Verossa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=11825"/>
		<updated>2006-05-30T10:04:58Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Deity]]&lt;br /&gt;
[[Category:Lesser Gods]]&lt;br /&gt;
&amp;lt;center&amp;gt;{{LesserGods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Colors:''' Rusty Red, Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Natural Destruction&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Destruction, Air, Earth, Fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Verossa''' is the evil goddess of natural destruction. Like the other minor gods and goddesses, she controls a smaller aspect of the world, rather than being a proponent of a large philosophy.&lt;br /&gt;
&lt;br /&gt;
Wherever there is natural destruction of any kind, be it lightning, floods, storms, decay, fire, rain, snow, sleet, hail, there is the power of Verossa. It is this raw destructive power that she wields which attracts many evil power-hungry priests to her fold.&lt;br /&gt;
&lt;br /&gt;
Verossa can make both clerics and druids. Clerics and druids of Verossa must be chaotic evil, but all chaotic characters can appreciate the awesome destructive power of nature. Those that do will often acknowledge Verossa in a prayer before travel, mainly for the purpose of warding her off. Some primitive commoners will even sacrifice small animals to &amp;quot;appease&amp;quot; her before a journey. Travel is very important on Avlis since it is largely done on foot. So the common folk take the dangers of weather on a journey very seriously.&lt;br /&gt;
&lt;br /&gt;
Verossa is not exactly the goddess of weather because she doesn't have the ability to do NICE things with it. She only has limited control over the negative effects of it, in addition to any other kinds of non-weather related natural destructive effects. However, most of her abilities all lead back to bad weather.&lt;br /&gt;
&lt;br /&gt;
The concept of &amp;quot;natural destruction&amp;quot; is up for semantic debate. Verossa seems to have a strict code followed by her &amp;quot;official&amp;quot; church. Un-natural destruction, i.e. murder and senseless harm is forbidden &amp;quot;officially&amp;quot;, but like in any religion there are extremists who take the law a bit far. Oddly enough these extremists, often druids, still get spells granted to them even when they take their definition of &amp;quot;natural destruction&amp;quot; a bit too far.&lt;br /&gt;
&lt;br /&gt;
Rangers who follow Verossa are sometimes known as the [[Hand of Verossa]].&lt;br /&gt;
&lt;br /&gt;
A temple to Verossa is said to exist somewhere in the wilds of [[T'Nanshi]].&lt;br /&gt;
&lt;br /&gt;
Verossa is also the mother to the god [[Evrak]], sired by [[Maleki]].&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:EbonyOrder&amp;diff=12322</id>
		<title>Guild:EbonyOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:EbonyOrder&amp;diff=12322"/>
		<updated>2006-05-23T10:27:35Z</updated>

		<summary type="html">&lt;p&gt;Tid242: /* '''Ebony Order of the Moon''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Orders of the Trust:''' {{MageOrders}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
== '''Ebony Order of the Moon''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Evil/Neutral Evil &lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Wizards and Sorcerers Only&lt;br /&gt;
&lt;br /&gt;
'''Base:''' The Ebony Tower, Visimontium.&lt;br /&gt;
&lt;br /&gt;
'''Archmage:''' [[PCs:Oorayv%27levena|Oorayv'levena]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6380 PM])&lt;br /&gt;
&lt;br /&gt;
One of the Orders of Andrinor's Trust.  The Ebony magi are dedicated to the pursuit of Magic to the purest of ends - for its Power.  An Ebony mage is typically willing to do anything to further their knowledge, and often works at the expense of others.  They seek to master all the mysteries of magic, including arts that others find reprehensible, and in doing so achieve fantastic powers.&lt;br /&gt;
&lt;br /&gt;
The Order believes that all power is yours for the taking, but you must be willing to do what is necessary to make it your own.  Some prefer force over subtlety, others trickery over brutality, but in the end all Ebony strive to enhance their foothold in the world.  In the eyes of the Ebony, if you are incapable of doing what is necessary to achieve your ends, you are unworthy of the power you desire.&lt;br /&gt;
&lt;br /&gt;
For more information, contact Archmage, or the Great Magi Karrek Asen (DVNT), or any in the pitch black and red robes of the Order.&lt;br /&gt;
&lt;br /&gt;
Note: Ebony requires all initiates to speak to members of all Orders to ensure that the initiate has found their home in the Trust.&lt;br /&gt;
[[Category:Guilds|EbonyOrder]]&lt;br /&gt;
[[Category:Mage Orders|EbonyOrder]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Creeping_Doom&amp;diff=19751</id>
		<title>Magic:Creeping Doom</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Creeping_Doom&amp;diff=19751"/>
		<updated>2006-05-23T09:38:10Z</updated>

		<summary type="html">&lt;p&gt;Tid242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Creeping Doom&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= [[Magic:Level#Animal|Animal 8]], Drd 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= V,S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium &lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster summons a mass of biting and stinging insects which cause 1d6 points of damage. For every subsequent round that a creature remains within the area of effect, the damage inflicted is increased by an increment of 1d6 (ie, 1d6 for the first round, 2d6 for the second round, 4d6 for the third, 7d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 1000 points of damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Creeping Doom]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Acs:Crafting_System&amp;diff=9340</id>
		<title>Acs:Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Acs:Crafting_System&amp;diff=9340"/>
		<updated>2006-02-28T07:57:46Z</updated>

		<summary type="html">&lt;p&gt;Tid242: /* Tailoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|The AKN]]. (Advancement of Knowledge and Nature)&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
==Armorcrafting==&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|ACE]] Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
==Gemcutting==&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
==Herbalism==&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|The AKN]]&lt;br /&gt;
&lt;br /&gt;
==Jewelcrafting==&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots afterwards. You need a suitable pick to be able to mine.&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
[[Category:Dead Horse]]&lt;/div&gt;</summary>
		<author><name>Tid242</name></author>
	</entry>
</feed>