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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tizmo</id>
	<title>Avlis Wiki - User contributions [en]</title>
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	<updated>2026-05-10T08:40:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Calendar&amp;diff=54622</id>
		<title>Avlis Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Calendar&amp;diff=54622"/>
		<updated>2024-01-06T21:21:22Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Private Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
The Avlis Event Calendar is used primarily to schedule events. This can be done as public events; or private, guild events. Be sure to include relevant information in the body area of the post. There is no &amp;quot;time&amp;quot; linked with the calendar, simply the date, so your post will have to include that information in it. Also, consider using [https://www.worldtimebuddy.com/ GMT Time Conversion] and [https://www.timeanddate.com/countdown/create Countdown Timer]to help ensure people know when your event(s) will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Events ==&lt;br /&gt;
# Create a post on [https://www.avlis.org/viewforum.php?f=445 Open (Public) Events] (or alternatively, some have used the [https://www.avlis.org/viewforum.php?f=359 IC Avlis Taverns.])&lt;br /&gt;
# Create a new topic if necessary&lt;br /&gt;
# Scroll down to the bottom section below the Save Draft | Preview | Submit buttons&lt;br /&gt;
#;[[File:Calendar_tab.jpg]]&lt;br /&gt;
# Click the Calendar tab and fill in relevant options.&lt;br /&gt;
#; [[File:Calendar_options.jpg]]&lt;br /&gt;
# After everything looks good, you can Submit your post and it will show up under the [https://www.avlis.org/calendar/ Avlis Events Calendar].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Private Events ==&lt;br /&gt;
&lt;br /&gt;
# Create your post NOT in the Open Events or the Avlis Taverns, but inside of your guild forums!&lt;br /&gt;
# Follow the same instructions as above, but select TYPE: PRIVATE &lt;br /&gt;
&lt;br /&gt;
When an event is marked private, only those who have permissions to see that Forum post will be able to see the event on the calendar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Calendar&amp;diff=54621</id>
		<title>Avlis Calendar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Calendar&amp;diff=54621"/>
		<updated>2024-01-06T21:20:51Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Private Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
The Avlis Event Calendar is used primarily to schedule events. This can be done as public events; or private, guild events. Be sure to include relevant information in the body area of the post. There is no &amp;quot;time&amp;quot; linked with the calendar, simply the date, so your post will have to include that information in it. Also, consider using [https://www.worldtimebuddy.com/ GMT Time Conversion] and [https://www.timeanddate.com/countdown/create Countdown Timer]to help ensure people know when your event(s) will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Events ==&lt;br /&gt;
# Create a post on [https://www.avlis.org/viewforum.php?f=445 Open (Public) Events] (or alternatively, some have used the [https://www.avlis.org/viewforum.php?f=359 IC Avlis Taverns.])&lt;br /&gt;
# Create a new topic if necessary&lt;br /&gt;
# Scroll down to the bottom section below the Save Draft | Preview | Submit buttons&lt;br /&gt;
#;[[File:Calendar_tab.jpg]]&lt;br /&gt;
# Click the Calendar tab and fill in relevant options.&lt;br /&gt;
#; [[File:Calendar_options.jpg]]&lt;br /&gt;
# After everything looks good, you can Submit your post and it will show up under the [https://www.avlis.org/calendar/ Avlis Events Calendar].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Private Events ==&lt;br /&gt;
&lt;br /&gt;
# Create your post NOT in the Open Events or the Avlis Taverns, but inside of your guild forums!&lt;br /&gt;
# Follow the same instructions as above, but select TYPE: PRIVATE &lt;br /&gt;
&lt;br /&gt;
When an event is marked private, only those who can see that Forum post will be able to see the event on the calendar.&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Survivalist_Tradeskill&amp;diff=54280</id>
		<title>Survivalist Tradeskill</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Survivalist_Tradeskill&amp;diff=54280"/>
		<updated>2023-11-23T20:45:36Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Getting Started */ Corrected language and example for Initial grant of Survivalist XP to PCs that have 0 Survivalist XP, but have char levels in Ranger, Druid, or Barbarian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Survivalism allows characters to make rations, which can be used to heal wounds or temporarily increase physical or mental abilities.  Though the system was created with [[ranger]]s and [[druid]]s in mind, any [[class]] build can participate.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To practice survivalism, you need four things:&lt;br /&gt;
* Survival Kit: This contains the various tools (knives, etc.) you will need to properly cut and dress meat.  You only need one Survival Kit.  It can be purchased from merchants such as Kyramir in the [[Elysia]] Marketplace and Resh-Nar at the shrine to [[Keros]] in [[M'Chek]].&lt;br /&gt;
* Mess Kit: this is used along with the Survival kit to convert meats and essences into rations.  You only need one Mess Kit.  It can also be purchased from merchants such as Kyramir, Resh-Nar, and others.&lt;br /&gt;
* Curing Kits: these contain the components needed to properly cure meats and essences into ration kits.  One or more curing kits are used every time you try to cure meat or essence.  They can be purchased, but can also be crafted by those proficient in [[Crafting_System#Alchemy|Alchemy]] or [[Crafting_System#Herbalism|Herbalism]].&lt;br /&gt;
* Meat or Essence: when an animal, beast, or magical animal is slain, there is a chance that it will drop meat.  Likewise, when an elemental, aberration, or ooze is slain, there is a chance that it will drop essence.  While essences can only be cured into rations, meat has other uses (see below).&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, buy a Survival Kit and use it on your PC.  This will let you know your Survivalism experience, your Survivalism level, and the maximum level in Survivalism you can currently reach.  If you are just starting out and have ranger, barbarian, or druid levels, using the Survival Kit on yourself will give you some experience to help you start off; you will receive a number of Survivalism levels equal to half of the total of your ranger, barbarian, and druid levels, rounded down, up to a maximum of 5 levels.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Rick is a 4th level ranger.  He decides to start using the Survivalist tradeskill, and begins by using the Survivalist Kit on himself.  This gives him 4/2 = 2 Survivalist levels.&lt;br /&gt;
* Buck Rowen is a 3/2 ranger/druid, who is also just starting off with Survivalism.  He uses the Survival Kit on himself, and is given 5/2 = 2.5 = 2 Survivalist levels.&lt;br /&gt;
* [[PCs:Deider|Deider of Pelar]] is a 24th level druid who starts off by immediately curing some meats into rations, and getting some Survivalist XP in the process.  He uses the Survivalist Kit on himself afterward, and it tells him that he’s a level 1 Survivalist with 69XP.  However, if he had used the kit on himself before he started curing meats, he would have been given 5 Survivalist levels to start.  Silly [[gnome]]!&lt;br /&gt;
&lt;br /&gt;
==Survivalism Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
The Survivalist tradeskill does not grant any real XP.  Like most of the other Avlis custom tradeskills, it grants its own tradeskill experience points, Survivalism XP, and has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
&lt;br /&gt;
However, unlike most tradeskills, Survivalism has a level limit.  This limit is based on your class build and levels, as follows:&lt;br /&gt;
* 1/2 levels: Ranger, Druid, [[Holy_Warriors#The_Avengers_of_Dru.27El|Avenger]], [[Barbarian]], [[Holy_Warriors#The_Annihilators_of_Aarilax|Annihilator]]&lt;br /&gt;
* 1/3 levels: [[Holy_Warriors#The_Confounders_of_Forian|Confounder]], [[Holy_Warriors#The_Champions_of_O.27Ma|Champion]], [[Holy_Warriors#The_Blackguards_of_Maleki|Blackguard of Maleki]], [[Holy_Warriors#The_Justicars_of_Toran|Justicar]]&lt;br /&gt;
* 1/4 levels: [[Fighter]], [[Cleric]], [[Holy_Warriors#The_Paladins_of_Gorethar|Paladin]], [[Holy_Warriors#The_Equalizers_of_Mikon|Equalizer]], [[Holy_Warriors#The_Dominators_of_Valok|Dominator]]&lt;br /&gt;
* 1/5 levels: all other classes&lt;br /&gt;
&lt;br /&gt;
Worshippers of Keros, the demigod of Survival, have double the standard level limit, up to a maximum of 25 levels.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Rick is a 4th level ranger.  His level limit is 4/2 = 2 Survivalism levels.  Since he was allowed to start with 4 levels of Survivalism, he’ll have to wait until he becomes a 10th level ranger before he can start advancing towards his 5th Survivalist level.&lt;br /&gt;
* Deider of Pelar is a 24th level druid.  His current level limit is 24/2 = 12 Survivalism levels.&lt;br /&gt;
* Grem Jellypants is a 20/10/10 monk/fighter/rogue.  His level limit is 20/5 + 10/4 + 10/5 = 4 + 2 + 2 = 8 Survivalism levels.&lt;br /&gt;
* Resh-Nar, High Shaman of Keros, is a 40th level cleric who worships Keros.  His level limit is 40/4*2 = 20 Survivalism levels.&lt;br /&gt;
* Rosh-Nir, Resh-Nar’s cousin, is a 40th level ranger who also worships Keros.  His level limit is 25, the maximum that can be attained with Survivalism.&lt;br /&gt;
&lt;br /&gt;
==Meats and Essences==&lt;br /&gt;
As mentioned above, some creatures may drop meat or essences when slain.  Meat and essences have two properties, size and quality.  There are four sizes for essences: Small, Average, Large, and Huge.  Meats have the same size categories as well as a fifth, Gigantic.  There are also four levels of quality: Average (formerly known as Rancid), Fine, Choice, and Prime.  The size and quality of meat or essence that a creature drops is dependent upon the creature’s challenge rating (CR) and its hit dice (HD).  If you are looking for larger and higher quality meats and essences, then you will need to slay larger, more dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
Meats and essences are both used to craft rations.  Meat can be made into rations that have the same properties as a healing kit.  Essences can be used to make rations that can give temporary boosts to your abilities.&lt;br /&gt;
&lt;br /&gt;
Meat also has other uses:&lt;br /&gt;
* Anyone with experience in Survivalism can cook meat on a campfire and serve it to themselves and other characters nearby.  To do this, use the meat on a campfire.  The size of the meat determines how many characters nearby can be affected.  The quality of the meat determines what skills are granted bonuses.  The amount and duration of the skill bonuses is dependent upon your Survivalist level.&lt;br /&gt;
* Rangers and druids can feed meat to non-hostile animals, beasts, magical animals, and vermin.  This is done by using the meat on the creature.  If the PC passes an Animal Empathy check, the creature becomes friendlier to the PC, which will make it easier to tame with CTS.  The larger and better quality the meat, the lower the DC of the skill check.  The PC does not need to have any Survivalist experience to feed meat to animals, but Survivalist levels also lower the DC.  Once a PC has fed a creature a piece of meat, whether or not you succeed or fail the check, it will no longer be interested in any meat from that same PC.&lt;br /&gt;
* Rangers and druids can feed meat to hostile animals, beasts, magical animals, and vermin.  This is done by using the meat on the creature.  If the PC passes an Animal Empathy check, the creature will become non-hostile, which will make it easier to tame with CTS.  The larger and better quality the meat, the lower the DC of the skill check.  The PC does not need to have any Survivalist experience to feed meat to animals, but Survivalist levels also lower the DC.  Once a PC has fed a creature a piece of meat, whether or not you succeed or fail the check, it will no longer be interested in any meat from that same PC.&lt;br /&gt;
&lt;br /&gt;
==Curing Kits==&lt;br /&gt;
There are eight different curing kits.  In level of increasing quality:&lt;br /&gt;
* Basic Salting Kit&lt;br /&gt;
* Basic Smoking Kit&lt;br /&gt;
* Basic Herbal Kit&lt;br /&gt;
* Basic Alchemical Kit&lt;br /&gt;
* Advanced Salting Kit&lt;br /&gt;
* Advanced Smoking Kit&lt;br /&gt;
* Advanced Herbal Kit&lt;br /&gt;
* Advanced Alchemical Kit&lt;br /&gt;
&lt;br /&gt;
Curing kits affect both the chance of success of crafting a meat or essence into a ration as well as the final quality of the ration produced.  For higher quality meats and essences, it is better to use the higher quality curing kits. Curing kits can be purchased, and they can also be crafted by those proficient in Alchemy or Herbalism.&lt;br /&gt;
&lt;br /&gt;
==Making Rations==&lt;br /&gt;
To make rations, put meat or an essence into the Mess Kit, add some curing kits to the mess kit, and then use the Survival Kit on the Mess Kit.  The chance of success of making rations depends on the size and quality of the meat or essence.  A Small Piece of Average Meat is the easiest to make into a ration, while a Gigantic Piece of Prime Meat is the most difficult.  The chance of success is also influenced by the quality of the curing kit used as well as the PC’s Survivalist level.&lt;br /&gt;
&lt;br /&gt;
Similarly, the Survivalism XP gained for successfully making a ration depends on the size and quality of the meat or essence as well as the Survivalist level of the PC.  Larger and higher quality meats and essences are more difficult to cure, but will grant more experience, while smaller and lower quality ones that are easier to cure will grant less experience.&lt;br /&gt;
&lt;br /&gt;
There are a couple of differences between Survivalism and the other Avlis tradeskills.  One is that you can combine more than one meat into a ration kit.  You can combine up to three meats into a single curing attempt.  Successfully curing multiple meats can create better rations.  Another difference is that you can attempt to cure the same meat(s) or essences multiple times.  The number of attempts allowed depends upon the size of the meat or essence; larger pieces will grant more attempts.  Each attempt requires a curing kit, so it is a good idea to put many curing kits in the Mess Kit along with your meat or essence, to maximize the chances of successfully making rations.  You can succeed more than once using the same piece of meat or essence, meaning that you can create more than one ration from a single piece.&lt;br /&gt;
&lt;br /&gt;
Rations made from meats have the same properties as a healing kit.  The strength of the ration depends of the quality of the meat; healing kit properties can range from +3 to +12.&lt;br /&gt;
&lt;br /&gt;
Rations made from essences grant a bonus to one of your Abilities; this bonus will stack with Ability bonuses from spells or potions. The amount and duration of the bonus depends on the quality of the essence and the quality of the cure kit used when making the ration. Ability bonuses can range from +3 to +12, with duration up to 12 rounds. Some high quality essences will also produce kits with added bonuses to a Skill or a Save (in addition to Ability bonuses), ranging +6 to +12 for Skills and +3 to +5 for Saves.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
* Bug #[https://dev.avlis.org/issues/2356 2356] Survivalism bonuses do not transfer to [[Shifter]] or [[Psion]] polymorph shapes&lt;br /&gt;
* Bug #[https://dev.avlis.org/issues/2357 2357] [[Equipment Sets]] override Survivalism kit bonuses&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Survivalist]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52582</id>
		<title>Player Registration</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52582"/>
		<updated>2023-02-19T13:21:08Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* I am a returning player and I followed the transfer instructions but I do not see my characters. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== New Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
Avlis is implemented as a [[Wikipedia:Persistent World|persistent world]] for the [[Neverwinter Nights: Enhanced Edition]] (NWN:EE) roleplaying game. To register, follow these steps:&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Register on the Avlis Forums === &lt;br /&gt;
&lt;br /&gt;
If you haven't already created an account on the Avlis forum, [http://avlis.org/ucp.php?cid=&amp;amp;mode=register please register here]. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Formal communication from the Avlis Team (public or private) is sent via the Avlis forum.&amp;lt;/font&amp;gt;''' If you encounter any issue with registering on the Avlis forum, ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
The forums are also an integral way to communicate and participate with the Avlis Community, both out of character and in character. The forums can enhance your role play experience, and give you an offline way to interact with the world. They contain a wealth of information.	&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Create your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: You can use multiple player names, if you wish.&lt;br /&gt;
&lt;br /&gt;
== Returning Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Transfer your CD key file from NWN v. 1.69 ===  &lt;br /&gt;
&lt;br /&gt;
If you are a '''returning player''' (you played on Avlis Neverwinter Nights v. 1.69 in the past and want to continue playing the same characters), you need to transfer your &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; file:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ⚠️ Do '''NOT''' open the &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; and copy the keys. Copy ''only'' the FILE itself, ''not'' the contents.&lt;br /&gt;
&lt;br /&gt;
:::: [[Avlis:EE_GOG_Galaxy#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Good Old Games (GOG).&lt;br /&gt;
:::: [[Avlis:EE_Steam#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Steam.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enter your GSID as your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type into the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: Once you have completed the CD key file transfer, enter the player name you used on NWN v. 1.69 (known as Gamespy or GSID). Please note that the player name is '''case sensitive''' (e.g. Orleron is not orleron).&lt;br /&gt;
&lt;br /&gt;
== Returning Player FAQ ==&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I get a message &amp;quot;Your player name is already in use&amp;quot; when I try to log in. ====&lt;br /&gt;
&lt;br /&gt;
If you receive a message such as '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Your player name is already in use&amp;lt;/font&amp;gt;''' and you have followed the transfer steps above, please [https://dev.avlis.org/projects/team-requests submit a New Player Team Request].&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and cannot remember my GSID from NWN v. 1.69. What can I do? ====&lt;br /&gt;
&lt;br /&gt;
We may still be able to reunite you with your player characters. Please [https://dev.avlis.org/projects/team-requests submit a New Player Team Request] with the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I used multiple CD keys on NWN v. 1.69. Which one(s) should I transfer? ====&lt;br /&gt;
&lt;br /&gt;
Pick one -- does not matter which one. For pre-EE characters, the Avlis framework checks the player name (formerly Gamespy or GSID) and NWN v. 1.69 CD keys. In order to get access to your characters, you must have played them under the same combination of player name &amp;amp; CD key before.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I followed the transfer instructions but I do not see my characters. ====&lt;br /&gt;
&lt;br /&gt;
Remember, the player name is case sensitive. If you are positive that you have entered it correctly, please [https://dev.avlis.org/projects/team-requests submit a New Player Team Request] with your player name and the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I see an error or other problem when I try to play a specific character. ====&lt;br /&gt;
&lt;br /&gt;
Refer to the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=142221 Broken Character Help Thread] on the Avlis forums or ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
==== I used to play on another [[CoPaP]] world on NWN v. 1.69. Can I continue to play on Avlis in NWN:EE? ====&lt;br /&gt;
&lt;br /&gt;
Yes. Any pre-existing player characters (PCs) from other CoPaP worlds, who have logged into Avlis prior to the migration to EE, are saved on our side. You will see a version of your PC from the last time you logged into Avlis. Please note that '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;any PCs you play on Avlis cannot be played on other CoPaP worlds&amp;lt;/font&amp;gt;''' at this time. As of October 01, 2022 there are no active portals between Avlis and the rest of CoPaP. The portal closures are [https://www.avlis.org/viewtopic.php?f=169&amp;amp;t=142265 IC (example)].&lt;br /&gt;
&lt;br /&gt;
==== It has been a very long time since I played on Avlis. What are the current custom systems and tools? ====&lt;br /&gt;
&lt;br /&gt;
There are several ways to review those at-a-glance. [1] In Game: Talk to the '''''ASK AWAY!''''' NPC guide in any Avlis server's start area. A copy of the guide has been exported  on the Avlis Wiki ([[ASK AWAY]]). [2] Avlis Wiki: Browse the [[Systems and Tools]] directory. [3] Avlis Wiki: The [[Avlis Command Prompt]] contains an index of all chat commands for all systems.&lt;br /&gt;
&lt;br /&gt;
==== I used to have player housing, persistent storage or merchants but they are gone, or I lost access. ====&lt;br /&gt;
&lt;br /&gt;
Please check [[Rules:Player_Housing#Archivals|Player Housing Archivals]] -- your options depend on the type of property (player made or made by the Avlis team).&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52581</id>
		<title>Player Registration</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52581"/>
		<updated>2023-02-19T13:20:57Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* I am a returning player and cannot remember my GSID from NWN v. 1.69. What can I do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== New Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
Avlis is implemented as a [[Wikipedia:Persistent World|persistent world]] for the [[Neverwinter Nights: Enhanced Edition]] (NWN:EE) roleplaying game. To register, follow these steps:&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Register on the Avlis Forums === &lt;br /&gt;
&lt;br /&gt;
If you haven't already created an account on the Avlis forum, [http://avlis.org/ucp.php?cid=&amp;amp;mode=register please register here]. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Formal communication from the Avlis Team (public or private) is sent via the Avlis forum.&amp;lt;/font&amp;gt;''' If you encounter any issue with registering on the Avlis forum, ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
The forums are also an integral way to communicate and participate with the Avlis Community, both out of character and in character. The forums can enhance your role play experience, and give you an offline way to interact with the world. They contain a wealth of information.	&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Create your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: You can use multiple player names, if you wish.&lt;br /&gt;
&lt;br /&gt;
== Returning Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Transfer your CD key file from NWN v. 1.69 ===  &lt;br /&gt;
&lt;br /&gt;
If you are a '''returning player''' (you played on Avlis Neverwinter Nights v. 1.69 in the past and want to continue playing the same characters), you need to transfer your &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; file:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ⚠️ Do '''NOT''' open the &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; and copy the keys. Copy ''only'' the FILE itself, ''not'' the contents.&lt;br /&gt;
&lt;br /&gt;
:::: [[Avlis:EE_GOG_Galaxy#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Good Old Games (GOG).&lt;br /&gt;
:::: [[Avlis:EE_Steam#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Steam.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enter your GSID as your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type into the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: Once you have completed the CD key file transfer, enter the player name you used on NWN v. 1.69 (known as Gamespy or GSID). Please note that the player name is '''case sensitive''' (e.g. Orleron is not orleron).&lt;br /&gt;
&lt;br /&gt;
== Returning Player FAQ ==&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I get a message &amp;quot;Your player name is already in use&amp;quot; when I try to log in. ====&lt;br /&gt;
&lt;br /&gt;
If you receive a message such as '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Your player name is already in use&amp;lt;/font&amp;gt;''' and you have followed the transfer steps above, please [https://dev.avlis.org/projects/team-requests submit a New Player Team Request].&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and cannot remember my GSID from NWN v. 1.69. What can I do? ====&lt;br /&gt;
&lt;br /&gt;
We may still be able to reunite you with your player characters. Please [https://dev.avlis.org/projects/team-requests submit a New Player Team Request] with the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I used multiple CD keys on NWN v. 1.69. Which one(s) should I transfer? ====&lt;br /&gt;
&lt;br /&gt;
Pick one -- does not matter which one. For pre-EE characters, the Avlis framework checks the player name (formerly Gamespy or GSID) and NWN v. 1.69 CD keys. In order to get access to your characters, you must have played them under the same combination of player name &amp;amp; CD key before.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I followed the transfer instructions but I do not see my characters. ====&lt;br /&gt;
&lt;br /&gt;
Remember, the player name is case sensitive. If you are positive that you have entered it correctly, please [https://dev.avlis.org/projects/team-requests: submit a New Player Team Request] with your player name and the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I see an error or other problem when I try to play a specific character. ====&lt;br /&gt;
&lt;br /&gt;
Refer to the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=142221 Broken Character Help Thread] on the Avlis forums or ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
==== I used to play on another [[CoPaP]] world on NWN v. 1.69. Can I continue to play on Avlis in NWN:EE? ====&lt;br /&gt;
&lt;br /&gt;
Yes. Any pre-existing player characters (PCs) from other CoPaP worlds, who have logged into Avlis prior to the migration to EE, are saved on our side. You will see a version of your PC from the last time you logged into Avlis. Please note that '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;any PCs you play on Avlis cannot be played on other CoPaP worlds&amp;lt;/font&amp;gt;''' at this time. As of October 01, 2022 there are no active portals between Avlis and the rest of CoPaP. The portal closures are [https://www.avlis.org/viewtopic.php?f=169&amp;amp;t=142265 IC (example)].&lt;br /&gt;
&lt;br /&gt;
==== It has been a very long time since I played on Avlis. What are the current custom systems and tools? ====&lt;br /&gt;
&lt;br /&gt;
There are several ways to review those at-a-glance. [1] In Game: Talk to the '''''ASK AWAY!''''' NPC guide in any Avlis server's start area. A copy of the guide has been exported  on the Avlis Wiki ([[ASK AWAY]]). [2] Avlis Wiki: Browse the [[Systems and Tools]] directory. [3] Avlis Wiki: The [[Avlis Command Prompt]] contains an index of all chat commands for all systems.&lt;br /&gt;
&lt;br /&gt;
==== I used to have player housing, persistent storage or merchants but they are gone, or I lost access. ====&lt;br /&gt;
&lt;br /&gt;
Please check [[Rules:Player_Housing#Archivals|Player Housing Archivals]] -- your options depend on the type of property (player made or made by the Avlis team).&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52580</id>
		<title>Player Registration</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52580"/>
		<updated>2023-02-19T13:20:39Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* I am a returning player and I get a message &amp;quot;Your player name is already in use&amp;quot; when I try to log in. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== New Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
Avlis is implemented as a [[Wikipedia:Persistent World|persistent world]] for the [[Neverwinter Nights: Enhanced Edition]] (NWN:EE) roleplaying game. To register, follow these steps:&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Register on the Avlis Forums === &lt;br /&gt;
&lt;br /&gt;
If you haven't already created an account on the Avlis forum, [http://avlis.org/ucp.php?cid=&amp;amp;mode=register please register here]. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Formal communication from the Avlis Team (public or private) is sent via the Avlis forum.&amp;lt;/font&amp;gt;''' If you encounter any issue with registering on the Avlis forum, ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
The forums are also an integral way to communicate and participate with the Avlis Community, both out of character and in character. The forums can enhance your role play experience, and give you an offline way to interact with the world. They contain a wealth of information.	&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Create your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: You can use multiple player names, if you wish.&lt;br /&gt;
&lt;br /&gt;
== Returning Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Transfer your CD key file from NWN v. 1.69 ===  &lt;br /&gt;
&lt;br /&gt;
If you are a '''returning player''' (you played on Avlis Neverwinter Nights v. 1.69 in the past and want to continue playing the same characters), you need to transfer your &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; file:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ⚠️ Do '''NOT''' open the &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; and copy the keys. Copy ''only'' the FILE itself, ''not'' the contents.&lt;br /&gt;
&lt;br /&gt;
:::: [[Avlis:EE_GOG_Galaxy#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Good Old Games (GOG).&lt;br /&gt;
:::: [[Avlis:EE_Steam#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Steam.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enter your GSID as your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type into the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: Once you have completed the CD key file transfer, enter the player name you used on NWN v. 1.69 (known as Gamespy or GSID). Please note that the player name is '''case sensitive''' (e.g. Orleron is not orleron).&lt;br /&gt;
&lt;br /&gt;
== Returning Player FAQ ==&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I get a message &amp;quot;Your player name is already in use&amp;quot; when I try to log in. ====&lt;br /&gt;
&lt;br /&gt;
If you receive a message such as '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Your player name is already in use&amp;lt;/font&amp;gt;''' and you have followed the transfer steps above, please [https://dev.avlis.org/projects/team-requests submit a New Player Team Request].&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and cannot remember my GSID from NWN v. 1.69. What can I do? ====&lt;br /&gt;
&lt;br /&gt;
We may still be able to reunite you with your player characters. Please [https://dev.avlis.org/projects/team-requests: submit a New Player Team Request] with the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I used multiple CD keys on NWN v. 1.69. Which one(s) should I transfer? ====&lt;br /&gt;
&lt;br /&gt;
Pick one -- does not matter which one. For pre-EE characters, the Avlis framework checks the player name (formerly Gamespy or GSID) and NWN v. 1.69 CD keys. In order to get access to your characters, you must have played them under the same combination of player name &amp;amp; CD key before.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I followed the transfer instructions but I do not see my characters. ====&lt;br /&gt;
&lt;br /&gt;
Remember, the player name is case sensitive. If you are positive that you have entered it correctly, please [https://dev.avlis.org/projects/team-requests: submit a New Player Team Request] with your player name and the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I see an error or other problem when I try to play a specific character. ====&lt;br /&gt;
&lt;br /&gt;
Refer to the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=142221 Broken Character Help Thread] on the Avlis forums or ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
==== I used to play on another [[CoPaP]] world on NWN v. 1.69. Can I continue to play on Avlis in NWN:EE? ====&lt;br /&gt;
&lt;br /&gt;
Yes. Any pre-existing player characters (PCs) from other CoPaP worlds, who have logged into Avlis prior to the migration to EE, are saved on our side. You will see a version of your PC from the last time you logged into Avlis. Please note that '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;any PCs you play on Avlis cannot be played on other CoPaP worlds&amp;lt;/font&amp;gt;''' at this time. As of October 01, 2022 there are no active portals between Avlis and the rest of CoPaP. The portal closures are [https://www.avlis.org/viewtopic.php?f=169&amp;amp;t=142265 IC (example)].&lt;br /&gt;
&lt;br /&gt;
==== It has been a very long time since I played on Avlis. What are the current custom systems and tools? ====&lt;br /&gt;
&lt;br /&gt;
There are several ways to review those at-a-glance. [1] In Game: Talk to the '''''ASK AWAY!''''' NPC guide in any Avlis server's start area. A copy of the guide has been exported  on the Avlis Wiki ([[ASK AWAY]]). [2] Avlis Wiki: Browse the [[Systems and Tools]] directory. [3] Avlis Wiki: The [[Avlis Command Prompt]] contains an index of all chat commands for all systems.&lt;br /&gt;
&lt;br /&gt;
==== I used to have player housing, persistent storage or merchants but they are gone, or I lost access. ====&lt;br /&gt;
&lt;br /&gt;
Please check [[Rules:Player_Housing#Archivals|Player Housing Archivals]] -- your options depend on the type of property (player made or made by the Avlis team).&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52564</id>
		<title>Player Registration</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player_Registration&amp;diff=52564"/>
		<updated>2023-02-13T22:39:01Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Returning Player FAQ */ change message from PM krackq to submit a New Player Team Request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== New Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
Avlis is implemented as a [[Wikipedia:Persistent World|persistent world]] for the [[Neverwinter Nights: Enhanced Edition]] (NWN:EE) roleplaying game. To register, follow these steps:&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Register on the Avlis Forums === &lt;br /&gt;
&lt;br /&gt;
If you haven't already created an account on the Avlis forum, [http://avlis.org/ucp.php?cid=&amp;amp;mode=register please register here]. '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Formal communication from the Avlis Team (public or private) is sent via the Avlis forum.&amp;lt;/font&amp;gt;''' If you encounter any issue with registering on the Avlis forum, ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
The forums are also an integral way to communicate and participate with the Avlis Community, both out of character and in character. The forums can enhance your role play experience, and give you an offline way to interact with the world. They contain a wealth of information.	&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Create your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: You can use multiple player names, if you wish.&lt;br /&gt;
&lt;br /&gt;
== Returning Player Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Transfer your CD key file from NWN v. 1.69 ===  &lt;br /&gt;
&lt;br /&gt;
If you are a '''returning player''' (you played on Avlis Neverwinter Nights v. 1.69 in the past and want to continue playing the same characters), you need to transfer your &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; file:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ⚠️ Do '''NOT''' open the &amp;lt;code&amp;gt;nwncdkey.ini&amp;lt;/code&amp;gt; and copy the keys. Copy ''only'' the FILE itself, ''not'' the contents.&lt;br /&gt;
&lt;br /&gt;
:::: [[Avlis:EE_GOG_Galaxy#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Good Old Games (GOG).&lt;br /&gt;
:::: [[Avlis:EE_Steam#CD_Key_Transfer|Click here]] for instructions, if you acquired your NWN:EE copy from Steam.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Enter your GSID as your NWN:EE Player Name ===  &lt;br /&gt;
&lt;br /&gt;
The Player Name is the name you type into the Neverwinter Nights Enhanced Edition (NWN:EE) Multiplayer Options. Check [[Avlis:EE_Tips_and_Tricks#How_Do_I_Change_My_Player_Name|EE Tips and Tricks]] to see how.&lt;br /&gt;
&lt;br /&gt;
:: Once you have completed the CD key file transfer, enter the player name you used on NWN v. 1.69 (known as Gamespy or GSID). Please note that the player name is '''case sensitive''' (e.g. Orleron is not orleron).&lt;br /&gt;
&lt;br /&gt;
== Returning Player FAQ ==&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I get a message &amp;quot;Your player name is already in use&amp;quot; when I try to log in. ====&lt;br /&gt;
&lt;br /&gt;
If you receive a message such as '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Your player name is already in use&amp;lt;/font&amp;gt;''' and you have followed the transfer steps above, please [https://dev.avlis.org/projects/team-requests: submit a New Player Team Request].&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and cannot remember my GSID from NWN v. 1.69. What can I do? ====&lt;br /&gt;
&lt;br /&gt;
We may still be able to reunite you with your player characters. Please [https://dev.avlis.org/projects/team-requests: submit a New Player Team Request] with the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I used multiple CD keys on NWN v. 1.69. Which one(s) should I transfer? ====&lt;br /&gt;
&lt;br /&gt;
Pick one -- does not matter which one. For pre-EE characters, the Avlis framework checks the player name (formerly Gamespy or GSID) and NWN v. 1.69 CD keys. In order to get access to your characters, you must have played them under the same combination of player name &amp;amp; CD key before.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I followed the transfer instructions but I do not see my characters. ====&lt;br /&gt;
&lt;br /&gt;
Remember, the player name is case sensitive. If you are positive that you have entered it correctly, please [https://dev.avlis.org/projects/team-requests: submit a New Player Team Request] with your player name and the characters you used to play.&lt;br /&gt;
&lt;br /&gt;
==== I am a returning player and I see an error or other problem when I try to play a specific character. ====&lt;br /&gt;
&lt;br /&gt;
Refer to the [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=142221 Broken Character Help Thread] on the Avlis forums or ask for help in our Discord server, [[Avlis Chat|Chat with the Team]].&lt;br /&gt;
&lt;br /&gt;
==== I used to play on another [[CoPaP]] world on NWN v. 1.69. Can I continue to play on Avlis in NWN:EE? ====&lt;br /&gt;
&lt;br /&gt;
Yes. Any pre-existing player characters (PCs) from other CoPaP worlds, who have logged into Avlis prior to the migration to EE, are saved on our side. You will see a version of your PC from the last time you logged into Avlis. Please note that '''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;any PCs you play on Avlis cannot be played on other CoPaP worlds&amp;lt;/font&amp;gt;''' at this time. As of October 01, 2022 there are no active portals between Avlis and the rest of CoPaP. The portal closures are [https://www.avlis.org/viewtopic.php?f=169&amp;amp;t=142265 IC (example)].&lt;br /&gt;
&lt;br /&gt;
==== It has been a very long time since I played on Avlis. What are the current custom systems and tools? ====&lt;br /&gt;
&lt;br /&gt;
There are several ways to review those at-a-glance. [1] In Game: Talk to the '''''ASK AWAY!''''' NPC guide in any Avlis server's start area. A copy of the guide has been exported  on the Avlis Wiki ([[ASK AWAY]]). [2] Avlis Wiki: Browse the [[Systems and Tools]] directory. [3] Avlis Wiki: The [[Avlis Command Prompt]] contains an index of all chat commands for all systems.&lt;br /&gt;
&lt;br /&gt;
==== I used to have player housing, persistent storage or merchants but they are gone, or I lost access. ====&lt;br /&gt;
&lt;br /&gt;
Please check [[Rules:Player_Housing#Archivals|Player Housing Archivals]] -- your options depend on the type of property (player made or made by the Avlis team).&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52187</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52187"/>
		<updated>2022-11-13T17:50:36Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
There are 2 types of tools used in crafting: Crafting Tools and Extraction Tools.&lt;br /&gt;
&lt;br /&gt;
=====Crafting Tools=====&lt;br /&gt;
&lt;br /&gt;
Crafting tools are optional. They can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
=====Extraction Tools=====&lt;br /&gt;
&lt;br /&gt;
Extraction tools are required to do resource extraction.&lt;br /&gt;
&lt;br /&gt;
* Mining Ores and Gems requires use of a Pick to extract raw materials from a vein. Note that Heavy Picks can damage fragile ores and gems.&lt;br /&gt;
* Wood Cutting requires use of an Axe to cut branches from trees.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Extraction Tools'''&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gems || Gemstone Pick&lt;br /&gt;
|-&lt;br /&gt;
|Mining Ores || Miner's Pick&lt;br /&gt;
|-&lt;br /&gt;
|Wood Cutting || Woodcutter's Axe or Elven Woodsman's Axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced versions of these tools will increase the rate of success when extracting resources.&lt;br /&gt;
&lt;br /&gt;
* The Gem/Ore Mining Picks come in several tiers: Basic, Fine, Titanium, and Mithril. &lt;br /&gt;
* The Wood Cutting Axes come in several tiers: Axe, Fine Axe, Clearcutter, and Adze.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
====Wood Cutting====&lt;br /&gt;
You need to use wood cutting axes to cut branches of wood from trees. Some axes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different picks. Some picks will give you a better chance of success than others. Your level in the Mining craft will also affect your chance of success.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52186</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52186"/>
		<updated>2022-11-13T17:50:06Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Wood Cutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
There are 2 types of tools used in crafting: Crafting Tools and Extraction Tools.&lt;br /&gt;
&lt;br /&gt;
=====Crafting Tools=====&lt;br /&gt;
&lt;br /&gt;
Crafting tools are optional. They can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
=====Extraction Tools=====&lt;br /&gt;
&lt;br /&gt;
Extraction tools are required to do resource extraction.&lt;br /&gt;
&lt;br /&gt;
* Mining Ores and Gems requires use of a Pick to extract raw materials from a vein. Note that Heavy Picks can damage fragile ores and gems.&lt;br /&gt;
* Wood Cutting requires use of an Axe to cut branches from trees.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Extraction Tools'''&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gems || Gemstone Pick&lt;br /&gt;
|-&lt;br /&gt;
|Mining Ores || Miner's Pick&lt;br /&gt;
|-&lt;br /&gt;
|Wood Cutting || Woodcutter's Axe or Elven Woodsman's Axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced versions of these tools will increase the rate of success when extracting resources.&lt;br /&gt;
&lt;br /&gt;
* The Gem/Ore Mining Picks come in several tiers: Basic, Fine, Titanium, and Mithril. &lt;br /&gt;
* The Wood Cutting Axes come in several tiers: Axe, Fine Axe, Clearcutter, and Adze.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
====Wood Cutting====&lt;br /&gt;
You need to use wood cutting axes to cut branches of wood from trees. Some axes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others. Your level in the Mining craft will also affect your chance of success.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52185</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52185"/>
		<updated>2022-11-13T17:49:12Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Crafting on Avlis */ added section for extraction tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
There are 2 types of tools used in crafting: Crafting Tools and Extraction Tools.&lt;br /&gt;
&lt;br /&gt;
=====Crafting Tools=====&lt;br /&gt;
&lt;br /&gt;
Crafting tools are optional. They can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
=====Extraction Tools=====&lt;br /&gt;
&lt;br /&gt;
Extraction tools are required to do resource extraction.&lt;br /&gt;
&lt;br /&gt;
* Mining Ores and Gems requires use of a Pick to extract raw materials from a vein. Note that Heavy Picks can damage fragile ores and gems.&lt;br /&gt;
* Wood Cutting requires use of an Axe to cut branches from trees.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Extraction Tools'''&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gems || Gemstone Pick&lt;br /&gt;
|-&lt;br /&gt;
|Mining Ores || Miner's Pick&lt;br /&gt;
|-&lt;br /&gt;
|Wood Cutting || Woodcutter's Axe or Elven Woodsman's Axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced versions of these tools will increase the rate of success when extracting resources.&lt;br /&gt;
&lt;br /&gt;
* The Gem/Ore Mining Picks come in several tiers: Basic, Fine, Titanium, and Mithril. &lt;br /&gt;
* The Wood Cutting Axes come in several tiers: Axe, Fine Axe, Clearcutter, and Adze.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
====Wood Cutting====&lt;br /&gt;
You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others. Your level in the Mining craft will also affect your chance of success.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52184</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52184"/>
		<updated>2022-11-13T16:15:05Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Mining */ note about Mining craft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
====Wood Cutting====&lt;br /&gt;
You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others. Your level in the Mining craft will also affect your chance of success.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52183</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52183"/>
		<updated>2022-11-13T16:14:17Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Carpentry */ split wood cutting into subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
====Wood Cutting====&lt;br /&gt;
You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52182</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52182"/>
		<updated>2022-11-13T16:12:40Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Carpentry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52181</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52181"/>
		<updated>2022-11-13T16:07:46Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Using the Crafting Menu */ note about destroying ingredients during research mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52180</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52180"/>
		<updated>2022-11-13T15:59:20Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Mining */ note about hammers and picks being the required tools and varying bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different hammers and picks. Some hammers and picks will give you a better chance of success than others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52179</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52179"/>
		<updated>2022-11-13T15:57:04Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Carpentry */ mention types of tools used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. You need to use wood cutting axes and adzes to chop wood from trees. Some axes/adzes will give you a better chance of success than others. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52178</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=52178"/>
		<updated>2022-11-13T15:49:46Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: add quick note telling how to see total equipped tool bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
Optional crafting tools can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft. Bonuses from these tools will stack for up to 30% bonus (e.g. if you equip a Carpenter's Knife in each hand, you will get the sum of bonuses from both).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note: Without the correct tool equipped, your chance of success is 95% for a Trivial difficulty recipe.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
When you craft a recipe, the log will show your total equipped Tool Bonus for that Craft.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  The [[Cooking]] subskill grants Herbalism XP.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Servers&amp;diff=52102</id>
		<title>Category:Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Servers&amp;diff=52102"/>
		<updated>2022-10-28T02:00:31Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: removed broken link to old server status page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Category:Avlis]]&lt;br /&gt;
The World of Avlis consists of a number of different server instances that host different geographic areas of Avlis.&lt;br /&gt;
&lt;br /&gt;
See the Server Statistics section in the lower left of the [https://www.avlis.org/ Avlis Forums] page for status of each server, including number of people logged in.&lt;br /&gt;
&lt;br /&gt;
If you want to add a link to all server pages on top of a page, use &amp;lt;nowiki&amp;gt;{{Servers}}&amp;lt;/nowiki&amp;gt;, which shows like:&amp;lt;br&amp;gt;&lt;br /&gt;
{{Servers}}&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=52101</id>
		<title>Le'Or T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=52101"/>
		<updated>2022-10-28T01:56:41Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:LeOrTNanshi_0002.jpg|thumb|400px|Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
'''Le'Or T'Nanshi''' is the capitol of the elven nation of [[T'Nanshi]] proper. The administration of the entire nation is controlled from this location. However, as a rule, the elves rule things very loosely and only as much as needed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Le'Or T'Nanshi and the Nation of T'Nanshi are ruled by the same body of elected officials. The [[Council of Nine]] controls all foreign policy and domestic matters.&lt;br /&gt;
&lt;br /&gt;
Members are elected to the Council of Nine via elections held every fifty years. The Council of Nine passes laws, as few as possible, that are enforced within Le'Or T'Nanshi by the [[Watchmen]]. The remainder of the nation gets its laws enforced by the [[Guild: Le'Nofaythen'T'Nanshi|T'Nanshi army]].&lt;br /&gt;
&lt;br /&gt;
Both the Watchmen and the T'Nanshi army are separate entities controlled by the council. Both the Watchmen and the army each have a supreme commander in chief that is a member of the council. They are the only ones on the governing body with a specific task to look after. The rest of the members act in consultation with each other on all other matters.&lt;br /&gt;
&lt;br /&gt;
Although it is not a law, it often happens that only Nobles can get elected to the Council of Nine. This is not seen as a problem by the elves, for most common elves have absolutely no interest in politics or governing, and they have little intention of catching the eye of the government.&lt;br /&gt;
&lt;br /&gt;
Noble families in T'Nanshi are not the same as in a typical human nation. Nobility is not equated with land ownership or money in elven society. For the elves, a noble family is simply a family who has played a big part in the history of the elves at some point in time. When a family earns a distinction to set it apart from the normal elven families, it is considered noble. It just so happens, that most of these families also have successful business dealings that have made them wealthy, but it is not true of all the noble families.&lt;br /&gt;
&lt;br /&gt;
The commander in chief of the Watchmen is a man named [[NPCs:Ryiel Sunmar|Ryiel Sunmar]]. His family is also of noble descent, although they take their lineage from the newer Sunmar family and its founder, [[NPCs:Orleron Sunmar|Orleron Sunmar]]. Ryiel is Orleron's half-brother.&lt;br /&gt;
&lt;br /&gt;
===Economy and Trade===&lt;br /&gt;
&lt;br /&gt;
T'Nanshi is a largely self-sufficient nation. They have no need to import food or large quantities of raw materials, except for metals and stone. The nation's major exports are timber, herbs (particularly glowmoss), luxury goods, and food. T'Nanshi currently exports significant amounts of food aid to M'Chek under the terms of the peace treaty between the two nations. &lt;br /&gt;
&lt;br /&gt;
There are 4 major trade routes:&lt;br /&gt;
&lt;br /&gt;
*The Great Western Road, which runs from Nanshi Urbaz south to the chasm created by the M'Chek / T'Nanshi war. This once ran all the way to Southhill in M'Chek but that road is barred now, and trade turns east at the crossroads of the Western and Southern Roads. &lt;br /&gt;
*The Great Southern Road runs from somewhere in Western T'Nanshi, where it used to go all the way to the Eridanus River and a coastal port now destroyed by the Forest of Midnight, all the way to Nireth on the eastern coast.&lt;br /&gt;
*The Northern Route runs from Nanshi Urbaz eastwards along the Deglos border to about the center of the nation, where it turns south for the Foot of Le'Or and continues generally southeast until it reaches Ft. Taunton in the Blandenberg Protectorate. Smaller paths go further east to Quithranos (known as Fishhaven in the common tongue). The major overland route to southern markets now begins at the crossroads over Orcscourge Chasm and links the Great Southern Road to Blandenberg, and then to M'Chek.&lt;br /&gt;
*Nireth's major seaport functions as the 4th route, linking Mikona and Eastshore to Grantir and northern [[Negaria]]. Currently this route is impeded by a Drotid blockade of the port.&lt;br /&gt;
&lt;br /&gt;
T'Nanshi has significant trade relationships with Deglos via Nanshi Urbaz, with provinces of the Kurathene Empire via Nireth, and with Elysia via a westerly spur of the Great Western Road. It maintains minimal trade with Toran Shaarda via the outpost and small docks at Renethae, but this is mostly a military location. Also significant to the economy is the farming community of Summerleaf in the canopies near the lift at Kharak Thayt, and the light industrial center at Silverfall, also in the canopies. Artisans and artificers gravitate to Le'Or, and finely crafted items created by the artisans are shipped throughout Negaria.&lt;br /&gt;
&lt;br /&gt;
== Le'Or T'Nanshi Districts ==&lt;br /&gt;
=== Entrance District ===&lt;br /&gt;
This district centers around a group of trees connected to a couple of winches that control lifts used to get into the city. It is usually heavily guarded, and all non-elven visitors are noted.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
This is the heart of the entire elven economy in T'Nanshi. Goods from all over Avlis are brought into this market from as far as the nation of Tydedu. Exports are also fairly rigorous here. There are two kinds of merchants to be found: elven domestic merchants, and (usually) non-elven foreign merchants. The domestic merchants are selling items for export, and the foreign merchants often have goods from elsewhere. Fallkirk Enterprises, Inc. maintains a transport portal here, making [[Visimontium]] only a step (and a few hundred gold pieces) away. Le'Or T'Nanshi's prime location makes it a major trade artery for getting goods to the south part of the continent.&lt;br /&gt;
&lt;br /&gt;
=== Capitol District === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor.jpg http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor_thumb.jpg]&lt;br /&gt;
|}&lt;br /&gt;
This is the spiritual and legislative heart of T'Nanshi. It contains the Capitol Building, where the Council of Nine meets for sessions and makes decisions for ruling the nation. It also houses the High Temple of [[Dru'El]], which is the main holy site for all who follow that god. It is said in legend that the ground beneath the trees of the temple once held the prison that contained Dru'El as a mortal before he escaped to godhood. Aside from Dru'El's temple, there are temples to [[Gorethar]], [[Dra'Nar]], and [[Pelar]], as well as shrines to [[Cha'reth]], [[Mishlekh]], [[Berryn]], and [[Dagath]]. Healing and resurrections are easily found here.&lt;br /&gt;
&lt;br /&gt;
=== Thayten Le'Nanshen (Residence District) ===&lt;br /&gt;
All the normal, non-noble, folk live here. All undistinguished elven tradesmen and workers make their homes here if they wish to live within the city. Many elves decide to live outside the city so they can more easily ply their harvesting trades, but craftsmen often choose to live inside.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The Nobles district contains the houses of the distinguished elven families who choose to live within the capitol. The district, and the houses within, are quite large. &lt;br /&gt;
&lt;br /&gt;
=== Garrison District=== &lt;br /&gt;
This is a military base. In fact, it is the central military base for entire elven army. Commanding officers and generals are common here, as most of the plans for the war with M'Chek started within the base's walls.&lt;br /&gt;
&lt;br /&gt;
==Other Cities==&lt;br /&gt;
There are several large cities scattered throughout T'Nanshi, though none approach the size of Elysia or Mikona:&lt;br /&gt;
&lt;br /&gt;
===Nireth===&lt;br /&gt;
The largest port city in T'Nanshi (and the largest city on the forest floor) is Nireth, on the east coast. This is a major trading hub for M'Chek, Grantir, and points north. The nearby mine generates great wealth for daring and enterprising prospectors and fuels a thriving business district that features the AAAA's Nireth Collection Center. Nireth is the seat of the High Priest of Dru'El in Eastern T'Nanshi, and the though Temple to Dru'El is smaller than Cornath'Dru'El in the west, it is the largest constructed  on the forest floor. Currently, Nireth is experiencing a severe blockade by Drotid warships, decimating the export trade as well as impeding M'Chekian economic interests along the eastern coast and even into Mikona.&lt;br /&gt;
&lt;br /&gt;
===Zvidureth===&lt;br /&gt;
The 2nd largest city on the forest floor is Zvidureth in the northwest, situated along the Great Western Road. Among other things, Zvidureth does a great trade in exports of T'Nanshi Glowmoss. Featuring an eclectic open-air market and a unique pack-bear rental service, this trading city is perfectly situated just south of a major crossroads. With Elysia and Kharak Zvidurat both short distances to the west and north, a diverse mix of residents and travellers can always be found here. Just off the Great Western Road, The Leaping Stag is said to be the busiest tavern on the T'Nanshi forest floor. Cornath Dru'El is a short distance to the west, and the nation's only Temple of Cha'reth overlooks the town from a high bluff to the east.&lt;br /&gt;
&lt;br /&gt;
===Quithranos===&lt;br /&gt;
Known to humans as Fishhaven, this town has seen better days. Once a significant fishing and trading city, the ravages of the M'Chek/T'Nanshi War severely reduced its economic influence. Several years later, the town was raided by the Bonds of Evrak, and fully half the citizens were forced to tie heavy stones around their necks before being driven into the sea. Le'Nofaythen's elite 6th Division, along with elements of the Southern Division rescued the town, but it has never recovered fully from the massacre. Rumors claim the spirits of Quithranos dead rise with the mist in the harbor, and it is difficult to find a family unscarred by the Evrakian atrocity. In recent years, Quithranos has become the site of Le'Nofaythen's basic training camp, and the brightest prospects are often selected for an elite unit of Arcane Archers based in the town. With fishing boats almost permanently out of action there's little work for locals, and the increased presence of Le'Nofaythen recruits has fueled an industry revolving around prostitution and gambling.&lt;br /&gt;
&lt;br /&gt;
===Summerleaf===&lt;br /&gt;
Located in the northwestern canopies above the lift at Karak Thayt, Summerleaf is an idyllic farming community with a small market. Boji the Weaponsmith is a local mainstay of the marketplace, boasting rare and obscure weaponry from unknown lands. Famous for its Summerleaf Stuffed Mushrooms and flaming-hot T'Nanshi Chili, this village offers a welcome respite from the danger of the forest floor. Numerous other plants are grown at the farms, some of them found only in Summerleaf.&lt;br /&gt;
&lt;br /&gt;
===Bah'Etzeth===&lt;br /&gt;
Known as Fourtree to humans, this sleepy village on the canopy road between Summerleaf and Le'Or gets its name from the quartet of massive ''etzethen'' surrounding the public square. Nanshin here lead a quiet life with very little contact with the world... or even their brethren on the forest floor. Locations of interest include a large Temple to [[Dra'Nar]] with an orphanage and a Cha'rethite hospital, Secondhand Celestial (a magical curiosity shop), and Vara'eths, an exclusive bookstore with a wildly varied selection and a proprietor famous for refusing to speak common.&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=33602 Welcome to Le'Or!]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=137 City of Le'Or T'Nanshi announcements]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=217 Le'Or T'Nanshi Marketplace noticeboards]&lt;br /&gt;
* [http://www.copap.org/images/SouthernAvlis_750width.jpg Map of southern Avlis]&lt;br /&gt;
* [[Major Meeting Points#Le'Or T'Nanshi|Major Meeting Points]]&lt;br /&gt;
* [[T'Nanshi: Recent Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#T'Nanshi|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#T'Nanshi|Tavern Locations]]&lt;br /&gt;
* [[:Category:Le'OrPCs|Notable Player Characters of Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Le'Or T'Nanshi [[Servers#Le'Or | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails not only the city of Le'Or T'Nanshi but the entire &amp;quot;Canopies&amp;quot; area of T'Nanshi.  In-game, the Canopies are the walkways and villages that are supported by the trees of the forest itself, high above the forest floor.  The Canopies cover the same amount of area that the lands of T'Nanshi do on the Wilderness Server. Please check the [[Wilderness]] Server page for information about these locations. &lt;br /&gt;
&lt;br /&gt;
A small section of the nation of Deglos is also found on this server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=52100</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=52100"/>
		<updated>2022-10-28T01:52:26Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a Cabinet of eight leaders of the respective branches of government.  The War Commissioner, who is the commander and chief of the standing army, is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses (Deceased)&lt;br /&gt;
* [[NPCs:Graham Bostwick|Lord Bostwick]], Lord Chancellor&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Lord Grumbald]], First Lord of the Admiralty&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Lady Finmaegen]], Guard's Sponsor&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|Cornelius Nelthrope (deceased)]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Mikona [[Servers#Mikona | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=52099</id>
		<title>M'Chek</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=52099"/>
		<updated>2022-10-28T01:51:51Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NationInfo&lt;br /&gt;
|NationTitle = [[Image:MChek.JPG|right|thumb|300px|]]&lt;br /&gt;
|NationIcon = [[Image:M'Chek.jpg|right|thumb|300px|]]&lt;br /&gt;
|NationIconCaption = Map of M'Chek&lt;br /&gt;
|NationName = M'Chek&lt;br /&gt;
|NationAlias = &lt;br /&gt;
|NationSize = 37,214,000&lt;br /&gt;
|NationCapital = [[Mikona]]&lt;br /&gt;
|NationGovt = Feudal Democracy&lt;br /&gt;
|NationArea = &lt;br /&gt;
|NationRegion = Southern [[Negaria]]&lt;br /&gt;
|NationRuler = Chancellor Marcus Deth&lt;br /&gt;
|NationMilitary = M'Chekian National Army&lt;br /&gt;
|NationRaces = M'Chekian [[Human]]s 70%, [[Romini]] Humans 10%, Other 20%&lt;br /&gt;
|NationLang = Imperial Common, Romini &lt;br /&gt;
|NationReligion = [[Mikon]] (primary), [[Dagath]], [[Valok]], [[Toran]]&lt;br /&gt;
|NationImports = Grain, livestock, lumber, manufactured goods&lt;br /&gt;
|NationExports = Iron, weapons&lt;br /&gt;
|NationTrade = [[The Seven Cities]] (major trading partner), [[T%27Nanshi|T'Nanshi]] (recipient of food shipments as per Treaty of [[The_Village_of_Blandenberg|Blandenberg]]), The [[Kurathene]] Empire (major trading partner)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
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== Religion ==&lt;br /&gt;
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Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
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== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
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There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
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The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
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This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government were presided over by a Minister who executed decisions and carried out the task of administration, although limited in their actions by the legislators. After the [[M'Chek-Brekon War]] the position of Minister was replaced by Chancellor which has increased executive powers.  In addition to the Chancellor there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
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You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
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=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
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=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
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==== Fortifications ====&lt;br /&gt;
* [[Chasworth Keep]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
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=== Alliances and Enemies ===&lt;br /&gt;
In the decades since their war relations between [[T'Nanshi]] and M'Chek have thawed and the two nations now consider themselves allies.  M'Chek is also allied with [[Brekon]] through the influence of the Church of [[Valok]] in Mikona.&lt;br /&gt;
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Though the war with [[Drotid]] has ended the [[shaahesk]] nation is still considered an enemy.&lt;br /&gt;
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== Commerce and Relations ==&lt;br /&gt;
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M'Chek has trade relations with nearly every other nation of Negaria, in particular the [[Kurathene]] Empire, the [[The_Seven_Cities|Seven Cities]] and the [[triton]] nation of Jerid Lacuna.  Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
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== History ==&lt;br /&gt;
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Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
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===Early Period - 500 to 100 P.O.D.===&lt;br /&gt;
The creation of the human race by [[Mikon]] supposedly happened soon after 500 P.O.D. somewhere within the borders of what would become M'Chek. Like the case with other races, creation of the humans was a massive event where the first bodies rose up out of the dust and formed themselves like clay guided by the hand of [[Mikon]]. There were perhaps thousands of them made in the originating event, consisting of all colors, shapes, and sizes that humans of [[Negaria]] are known to possess. In the holy writings of [[Mikon]]'s priests, it is theorized that this was a conscious decision on the Creator's part, to stress his ideals for diversity and choice.  Moreover, the next thing [[Mikon]] did for his race soon after creating it was to solidify his great regard for choice and freedom by leaving them to their own devices and retreating to his hidden abode.&lt;br /&gt;
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Alone and newly born as full adults, the first humans had hard lives in their first attempts to hunt the land for food and gather resources.  There were numerous obstacles to overcome, such as the stray demons left over from the war between the [[Negerai]] and the gods that ended not long beforehand.  The need for strength in numbers against the Demons caused the humans to band together locally and ultimately formed them into tribes with the original purpose of fighting these demons, in addition to pooling resources for hunting and gathering. For the first 200 years of this period, the lands of M'Chek teamed with roving nomadic tribes who would war with one another when they were not repelling demon attacks, and soon, as the demons became much less numerous around 350 P.O.D., a group of tribes decided to leave the area and venture north. These humans were the ancestors of the [[Romini]] and the [[Adomkuro]].&lt;br /&gt;
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The stirrings of M'Chek as a nation did not begin until about 300 P.O.D. when the remaining human tribes of the south were suddenly overrun by a large number of demons coming up from below.  This was the [[History_of_the_Underdark|Demonspawn War]], when the [[Demon Lords]] of the [[Underdark]] attempted to take over the surface world. Many died during this period, and many of the original tribes were wiped out in their attempts to drive the demons back underground. It was a human by the name of Nelan Nal-thropa who earned his reputation in battles against the demons that made the first attempt to unite the tribes for survival. In a historic gathering in 291 P.O.D., Nelan Nal-thropa assembled the leaders of the remaining tribes in his tent made from the hide of the now-extinct Mantu-chek beast. At that assembly, the tribal leaders agreed to cease all hostilities between human and all other surface races for the purpose of repelling the demons.  They agreed that all who came from the surrounding lands, and all other lands, to fight the demons would be welcomed and given food and shelter during their stay.&lt;br /&gt;
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The Kuranas and Cralluth tribes were given a special mission as part of this plan.  They were charged to go north and contact the other races to tell them they must come south at once to help fight the demons, and that any who came would receive weapons, food, shelter, and safety of passage for as long as they stayed.  The plan worked.  Soon the dwarves of [[Galdos]], the elves of [[T'Nanshi]] and the orcs of [[Dobrekan]] answered the call, and together the four races managed to repel the demons back below ground once and for all.&lt;br /&gt;
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===The Great War - 100. P.O.D. to The Year of Orcish Destruction (Y.O.D.)===&lt;br /&gt;
While the [[First Fairy War]] raged elsewhere, the humans busied themselves with fighting the demons back underground, and soon after they succeeded, [[The Great War|Great War]] began as all the races north of their newly forming nation attacked the orcs and drove them out of [[Dobrekan]]. Though by this period, tribal unity was in rapid decline throughout the newly named land called &amp;quot;M'Chek&amp;quot; which was a bastardized word for the tent where it was born centuries before, the humans felt somewhat sympathetic for the orcs.  Tribal memories were long, and they all recounted the times when the orcs came down from [[Dobrekan]] to help the humans repel the demons from their land. The northernmost human tribes especially did not want to see their friends go extinct, but nor did they wish to enter the war against the elves and other races whom they also felt thankful towards. So, in the fashion of their god, [[Mikon]], Nemer Till, a member of the northern tribe of Wel'sangt'ingon invoked the charter of Nelan Nal-thropa to call the tribes together once more to figure out a way to help their friends without arousing anger.&lt;br /&gt;
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The tribes decided that they would begin a series of clandestine rescue missions, slipping into fleeing orc refugee camps and offering solace to several families at a time to come and settle in M'Chek. They tried to keep the matter quiet and discreet, which did not make it too effective.  The number of orcs in M'Chek did not rise above several thousand in that period.  However, their own god soon intervened in the process when he stopped [[The Great War|Great War]] personally by spawning the evil dragons from the stones. Because of the actions of the humans of M'Chek and the god [[Mikon]] which saved the orcs in their most dire moment, it is whispered among the priests and the philosophers of M'Chek that the god [[Valok]] who created the orcs secretly feels a debt of gratitude toward the human nation and generally refrains from hostilities toward it.&lt;br /&gt;
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===The Archaic Period - 200 - 500 A.O.D.===&lt;br /&gt;
The Archaic Period is considered the first universally accepted ‘historical’ period of M’Chekian history, as the towns and settlements established toward the tail end of the Pre-Archaic period achieved a level of stability and wealth that let them focus on pursuits beyond simple survival. Many of the territorial capitals and hubs were first established in this era, and the trade networks that tie together the modern M’Chekian Union were first established during the Archaic Period.&lt;br /&gt;
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A surge in the population of the most advanced tribal regions allow them to claim large tracts of land while bringing smaller tribes under their banner. While the epics of the Demonspawn Era had existed in some form prior to the Archaic Period, it was during this time that they were written down and established standard forms. Nelan nal-Thropa of Cry of the Mantu-Chek became a model for many of the major tribal leaders bringing smaller tribes under their rule – and the territories began forming a shared identity as descendants of the tribes from Cry of the Mantu-Chek. Efforts to integrate other races settled in the various territories appeared in the form of parallel epics – each using a style similar to Cry of the Mantu-Chek, but featuring Heroes of leading tribes from T’Nanshi, Galdos, and Dobrekan to answer Nelan nal-Thropa’s call to arms.&lt;br /&gt;
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Despite the increasing centralization in power by the larger ruling families, the fact that the mythical Mantu-chek covenant formed the basis of these arrangements meant that the leaders of small tribes maintained a number of privileges. A surviving agreement between the Dynastic House of Derrentrun and the vassal houses of Gerrenstyrd and Kensney dating from 473 OD is typical of the noble covenants of the time. In exchange for Gerrenstyrd and Kensney paying half of their tax revenues to Derrentrun, they were guaranteed protection, a share of trade tariffs and retained the right to raise and maintain private armies.&lt;br /&gt;
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While social stratification first began in this period, the distinction was primarily between the leaders of individual tribes or settlements and the rest of society. Not all of these positions were hereditary, and it wasn’t unusual for most farming villages or merchant communities to have some form of local council system that chose the leader. The end of the Archaic Period is marked by the consolidation of the remaining tribes under the later Dynastic Houses.&lt;br /&gt;
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First Dynastic Period/The Quintarchy (6th – 8th century)&lt;br /&gt;
The First Dynastic Period marks the rise of the first Dynastic Houses in M’Chek and their first efforts to consolidate beyond the tribal structures that marked the Archaic Period. In this period M’Chek was divided into five competing kingdoms led by the House of Walsen, House of Derrentrun, House of Chasney, House of Thropeson, and the House of Graileff.&lt;br /&gt;
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The House of Walsen claimed descent from the Wallen the Oakfist, one of Nelan nal-Thropa’s rival tribal chiefs who later became his greatest ally. During this period they controlled South-Eastern M’Chek, roughly spanning the area west of the Hills of Tumult to the Bay of Equalor. They began their ascent under the reign of Lord Vinlaegh of Walsen, who after uniting the tribes around the Bay of Equalor under the First Walsen Covenant in 507 OD. A gradual campaign of conquest and forced-assimilation took place around the coastal regions until they encountered the marauding tribes of the Eastern Hills.&lt;br /&gt;
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A two-decade conflict ensued, where the Eastern Hill tribes led by a succession of war leaders such as Lleoric the Lightfoot, Gravenbald the Crass, and the ogre chieftain Baghann the Short forced Vinlaegh to move his capital from Gratesmarn on the coast (slightly east of modern Mikona) to Estenbury (a few miles from modern Eastshore). It was only circa 530 OD that Vinlaegh subdued the last of the hill tribes, ending the Times of Tumult.&lt;br /&gt;
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Vinlaegh then struck out west in search of additional territory, but died on campaign in trying to cross Lenham Ford, drowning when he fell from his horse. His son, Ceorwald continued the campaign, taking control of the existing tribes near the Lenham River. With the string of conquests and the changes in structure since the First Walsen Covenant, Ceorwald assembled the various tribal chieftains under his rule, declaring himself the High Lord of Walsen in the Second Walsen Covenant of 542 OD.&lt;br /&gt;
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The High Lords of Walsen controlled their territory by dividing the traditional tribes under a new set of heriditary nobles – each assigned a manorial estate by the High Lords themselves. Each holding, however, was separate from the title of lord – a Walsen noble could be reassigned to a different estate by the whim of the High Lord, and the covenant only guaranteed their right to an estate, not to specific estates. This meant that the High Lords were careful to reassign nobles who appeared to be gathering too much power in an estate, using the prospect of gaining or losing prized estates as incentive to remain loyal.&lt;br /&gt;
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In contrast, the House of Derrentrun rose to the status of Dynastic House almost by accident. With control of the northern mining assets near the Ruston River, Derrentrun had access to plentiful iron ore. Their position near the northern end of the M’Chekian territories also meant they could attract artisans from T’Nanshi and Galdos to serve in their smithies. As a consequence, their armies were consistently the best equipped in their region, constantly in demand either to mediate disputes or even to outright protect smaller settlements as the raids from the Chassteren Islands intensified.&lt;br /&gt;
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By the turn of the 6th century OD, Derrentrun had placed most of the tribes within fifty miles of their capital settlement of Derrentrun (modern Derrington Keep) under their control. Noting the consolidation of territories to their south and west, and to place all of the tribes under their banner one equal footing, Lord Searlic convened a council of elders in 538 OD.&lt;br /&gt;
The resultant agreement, known as the Mead Hall Charter, made Searlic the Prince of Derrentrun, and sub-divided the realm into roughly equal-sized territories ruled by a system of nobles and their vassal knights. The nobles and knights would be responsible for raising and maintaining military units in their territories, while the funding for such endeavors and their equipment would be provided by the Principality who obtained the monopoly on all external trade.&lt;br /&gt;
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Searlic and his successors were primarily focused on maintaining the primacy of the Derrentrun armies, maintaining an extensive network of trading contacts to obtain the latest in military technology. As each of the noble and knight estates controlled local military recruiting, there was a proliferation of technologies and tactics among all of the lower houses. The advantage of Derrentrun’s princes was limited primarily to their wealth. Efforts were made over this time period to centralize more military control, but the best they managed was forcing each territory to send a portion of their armies to be trained in the Principality’s capital of Derrentrun.&lt;br /&gt;
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The House of Chasney hailed from the Island of Chassteren – an island off what was then the southern edge of T’Nanshi. They obtained much of their wealth during the Great War period by serving as a hub for mercenary and trade routes supplying forces and supplies to the Great Alliance expedition into Dobrekan. Known as the Lords of the Isles, they gradually expanded their power to all of the islands east of Cape Tumult – and during this time period, controlled the southern end of the Sahuagin Archipelago.&lt;br /&gt;
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Chassteren itself and the various colonies along the coast took extensive damage from tsunamis resulting from the Orcish Destruction. It took the ruling family the better part of two centuries to finish rebuilding their ruined shipping fleet, but the reduction in coastal trade meant that it no longer was the wealth stream that it had once been. With the need to support their own colonies scattered around the various isles, the Chieftains of Chassteren took to raiding along the M’Chekian coast to supply their own people.&lt;br /&gt;
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When Ashwolf the Admirable became chieftain in the 4th century OD, the salt damage from the tsunamis still lingered in most of the arable land of the Chassteren territory, made worse by the intensive overfarming done to try to prevent famine. Ashwolf decided that the only way for his people to survive would be to move his people to the mainland. Gathering all of his people onto their great fleet, they abandoned Chassteren and their numerous colonies, landing on the north-eastern coast of M’Chek.&lt;br /&gt;
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Over the next three centuries, Ashwolf and his descendents began carving out territory for the Chasterren people. They clashed repeatedly with the House of Derrentrun, and protection from Chasterren raiders was one of the greatest motivations for the expansion of the Principality of Derrentrun.&lt;br /&gt;
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Efforts to displace the Chasterren, now known as the Chasney (“Chas Island” people) continued well into the 6th century OD, but the victory of Harrald of Chasney in 514 OD over the combined armies of the remaining non-Derrentrun tribes of the east, made the prospect of removing their foothold in the territory unfeasible. Taking the title of King of the Isles, Harrald became the first king of Chasney, ruling over a territory that bordered the Principality of Derrentrun to its north, and the Hills of Tumult to its south. While they maintained cordial relations with Derrentrun, many of the Chasney lords supplemented their incomes by leading raiding cruises on ships into territorial waters ruled by the Walsen League.&lt;br /&gt;
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The Kingdom of Chasney was primarily ruled by those descended from the Chassteren settlers, however, the majority of its population were the original inhabitants of those territories. Over several generations, the Chasney assimilated into their local communities and mixed families became the norm outside of the royal family. Their language, however, an older off-shoot of Proto-Flare remained a distinguishing feature of their nobility. While most common families refused to give up the Ancient M’Chekian Flare spoken at the time, Chassteren became the language of commerce and governance.&lt;br /&gt;
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Ruling the central parts of M’Chek were the House of Thropesen, a noble family claiming descent from Nelan nal-Thropa himself. Based out of Nelanston, a town formed out of the central keep constructed dating back to the Demonspawn War, the House of Thropesen controlled much of the M’Chekian heartland by virtue of having the largest extended tribe and being relatively isolated from the effects of the Orcish Destruction. The growing importance of bloodline in establishing power in M’Chek meant that the House of Thropesen began to assert greater and greater authority among the tribes of this period, pressuring the tribes around them based on questionable oaths of allegiance supposedly sworn to Nelan.&lt;br /&gt;
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The rise of the charismatic Gothric the Bold to the leadership of the House of Thropesen in 553 OD marked a significant growth in the House’s claims. Gothric declared himself King of the M’Chekians, declaring that the unity brought by a son of Nelan to be the only way to prevent further incursions from outsider tribes. The claim was met with widespread derision by the Dynastic Houses and the remaining minor houses scattered around M’Chek, the Chasney even sending the herald sent with the message, sans a body, back to Gothric’s court.&lt;br /&gt;
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Gothric responded by declaring the defiance a grave defiance of the Mantu-chek covenant, mustering the largest army seen in the region in centuries. He began with a swift conquest of the remaining minor houses, executing the ruling lords and their extended families as retribution. Next, Gothric sent his most capable generals to war against the rest of the Dynastic Houses, dispatching armies to each border.&lt;br /&gt;
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Known as the War of Gothric’s Pride, the remaining Dynastic Houses entered into a tacit truce to focus their efforts on containing the Thropesen armies on their borders. The conflict entered a stalemate, and despite Gothric’s best efforts, his armies made only token captures along the shared borders. After thirty years of sporadic conflict, Gothric’s death in a hunting accident (suspected of being orchestrated by his son Gothiwald) brought an effective end to the war as the House of Thropesen chose to withdraw into its borders and abandon its most recent conquests.&lt;br /&gt;
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Of the Dynastic Houses, the House of Thropesen put the most value in ancestry and bloodlines. They cemented the loyalty of their most powerful vassals through marriage alliances, typically marrying their daughters and cousins off to the vassal house and taking their daughters as brides in turn. The vassal houses were prohibited from taking multiple spouses (at least officially) while the kings and princes of House Thropesen practiced multi-marriages to cement their position as the highest authority. This would later sow the seeds for dynastic conflicts within the House of Thropesen, but it served to maintain control for several generations.&lt;br /&gt;
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The last of the Dynastic Houses, the House of Graileff, were originally a cadet branch of the House of Walsen ruling over the areas that became the Chasney territories. With the Chasterren invasion of mainland M’Chek, the then lord of the House of Graileff, Ethelmond the Unready, was forced to take most of his vassals and resettle in the western reaches of the M’Chekian lowlands. As the region closest to the Underdark access points in M’Chek, it had never recovered from the Demonspawn Wars. Most of the settlements in the region were considered dumping grounds or refuges of last resort for the rest of the M’Chekian territories with much of the local population having some mixture of native M’Chekian and Adomkuro blood.&lt;br /&gt;
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Ethelmond established a small fortified settlement known as Sotherhearst (modern Southhill). The first few generations of Graileff lords took their time, mostly working to cement their hold on the region – particularly as the House of Walsen was more focused on reconquering the lost Chasney territories than aiding the Graileffs. It was only with the ascension of Ethelmond’s great grand-son, Etheltelm the Fat in 511 OD that the House of Graileff declared itself fully independent of the House of Walsen, calling themselves the High Princes of the West and began its conquest of the western lowlands.&lt;br /&gt;
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The priority for the House of Graileff during this period was to establish a M’Chekian identity for the lowlands. The Graileff lords aggressively took control of the settlements around them, typically wiping out the entire ruling class of a settlement to remove any vestiges of Adomkuro lineages that had ruled them since the end of the Demonspawn Wars. This was particularly pronounced during the reign of High Prince Ethelwolf the Blood Wolf, son of Etheltelm, who embarked on a program of ethnic cleansing among the lords of Graileff, wiping out at least fifteen noble families and conducted forced relocations that resulted in substantial population dislocations.&lt;br /&gt;
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Well aware that another Demonspawn incursion was always a possibility, the High Princes of Graileff tended to focus their attention on assimilating settlements on their periphery while also building up fortified burroughs near the major Underdark entrances. The cave systems of western M’Chek were heavily explored by Graileff hired adventurers, and this became a draw for the poorer elements of the surrounding Dynastic Houses to seek their fortunes. As a consequence most of the Dynastic Houses left the Graileff lands to their own devices, content to use the Graileffs as a means of getting rid of their undesirables.&lt;br /&gt;
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===First Schismatic Period 700 - 800 A.O.D.===&lt;br /&gt;
While the First Dynastic Period saw sporadic conflicts between the Dynastic Houses, it was also marked with a lack of internal conflicts within the Dynastic Houses. This stability allowed the M’Chekian peoples to form a greater level of social cohesion and social stratification as wealth began to accumulate among the various noble and Dynastic Houses. However, this stability began to fray around the beginning of the 8th century OD, and steadily entered a period of rapid collapse by the mid-point of the century.&lt;br /&gt;
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The House of Thropesen was the first to fall, with the multiple marriages of the kings creating a series of succession problems in the early 8th century. Tradition had dictated that the prince with the highest ranking mother would take the throne – but this became increasingly more difficult as the relative positions between the noble houses shifted throughout the First Dynastic Period. Multiple noble families could claim to have the higher position, whether based upon their antiquity, their territorial influence, or the number of royal brides they’d taken.&lt;br /&gt;
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The issue first came to a head with the death of Nalen IV in 734 OD. Nalen IV had three sons from three wives, each with a legitimate claim to the throne. The lack of clarity in the line of succession resulted in a brief civil war between the sons, each leading a group of noble families in their quest for the throne. It appeared that the problem was solved with the victory of Prince Gothric (crowned King Gothric III) over his brothers, and his taking of a wife from outside of the Thropesen lord.&lt;br /&gt;
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However, the reign of Gothric III was short and his refusal to take multiple wives meant that when he died in 741 OD, he had no direct heirs to take the throne. Instead, each of the major noble houses supported their own claimant to their throne, leading to a succession of short civil wars followed by a briefly reigning monarch. None of the kings could sufficiently unite the noble families to put the matter permanently to rest, and almost all of them were assassinated by a rival claimant within five years of their coronation.&lt;br /&gt;
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The wealth disparity between the House of Derrentrun and their noble vassals came to a head in the 770s OD. With the noble families shouldering the burden of raising and maintaining the armies of the principality, they began to fall into debt to the House of Derrentrun proper. This was further exacerbated by the fact that the House of Derrentrun regularly gave out grants of money to the vassal knights directly, rather than paying them through the noble families.&lt;br /&gt;
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The noble families therefore had to contend with their accumulating debt to the House of Derrentrun and the increasing costs of keeping their vassal families loyal to their efforts. In the 770s, several of the noble families began systematically debasing their local currencies, adulterating gold and silver coins to pay for their grants to their vassal families. Others sought to curry foreign favor by providing military supplies to the increasingly warring noble families of Thropesen.&lt;br /&gt;
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When Cutherfurth, the reigning prince of Derrentrun began to crack down upon the noble families for their debasing of the coinage, they rebelled and started the Wars of Leaded Coinage in 779 OD. The wars quickly escalated as the vassal knight families refused payment in debased coinage and abandoned their immediate noble liege lords in favor of being paid from Cutherfurth’s treasury. While the House of Derrentrun was never in danger of being displaced from their position as Prince of Derrentrun, almost all of the noble families other than cadet branches of the House of Derrentrun rebelled in this period, each having enough men under arms to fight off the armies sent to restore them to central control.&lt;br /&gt;
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The House of Chasney’s decline was less pronounced. Their primary issue was the mixing of the traditionally Chassteren lords with the local gentry. As the other Dynastic Houses fell into squabbling amongst themselves, the Chassteren saw less and less conflict with their neighbors. This allowed the ruling families to interact more with their local counterparts. As their descendants increasingly became more assimilated into mainland M’Chekian culture, their loyalty to the House of Chasney became less pronounced. While the Chasney Kings remained important figures among the Chassteren nobles, their power was almost entirely ceremonial by the end of the 9th century.&lt;br /&gt;
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The High Lords of Walsen managed to avoid many of the problems that plagued the other Dynastic Houses of this time period, however, they, too, had their power struggles in this period. Although the Walsens did their best to maintain control of which noble houses got which territories within their borders, they could not control what noble families did outside of their own borders. With their prospects of gathering power within the Walsen territories limited, and facing a constant risk of having their noble estates confiscated, the Walsen noble families instead chose to create ties with families abroad and with religious institutions.&lt;br /&gt;
(WIP from here on forward)&lt;br /&gt;
&lt;br /&gt;
===The Age of Darkness – 1000 O.D. – 1825 O.D.===&lt;br /&gt;
During this period, war and debt from the royal families caused the nation to fall apart and once again plunged the country into turmoil.  Ultimately, out of the ashes, it arose again as a Republic, with the royal families and an expanded list of other noble families taking a lead role in running the country with common representation as a partner.&lt;br /&gt;
&lt;br /&gt;
===The Age of Strife – 1825 O.D. – 2250 O.D.===&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exacerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, had lost much territory in the east as well as control of the eastern waters. After a long and bloody war, the M’Chek armed forces, spearheaded by the BlackHawks, were able to drive the Shaahesk from M’Chek soil and the war ended in AOD 2237.&lt;br /&gt;
&lt;br /&gt;
=== The Age of Rebirth – 2250 O.D. – Present ===&lt;br /&gt;
&lt;br /&gt;
Recent years have been relatively peaceful but have included outbursts of violence such as the death of [[NPCs:Lord_Nelthrope|Lord Nelthrope]] and the brief but costly [[M'Chek-Brekon War]] in AOD 2263-4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* M'Chek [[Servers#M'Chek | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=52098</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=52098"/>
		<updated>2022-10-28T01:50:32Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
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{{NationInfo&lt;br /&gt;
|NationTitle = [[Image:Ferrell.JPG|right|thumb|300px]]&lt;br /&gt;
|NationIcon = [[Image:Ferrell_labeled.png|thumb|300px|]]&lt;br /&gt;
|NationIconCaption = Map of Ferrell&lt;br /&gt;
|NationName = Ferrell&lt;br /&gt;
|NationAlias = &lt;br /&gt;
|NationSize = 1,117,000&lt;br /&gt;
|NationCapital = [[Kitanya|Kitanya Hill]]&lt;br /&gt;
|NationArea = &lt;br /&gt;
|NationRegion = Southern [[Negaria]]&lt;br /&gt;
|NationRuler = None&lt;br /&gt;
|NationGovt = Confederation&lt;br /&gt;
|NationMilitary = None&lt;br /&gt;
|NationRaces = Halflings 95%, Other 5%&lt;br /&gt;
|NationLang = Halfling, Common&lt;br /&gt;
|NationReligion = [[Berryn]] (primary), [[Hurine]], [[Gorethar]], [[Forian]]&lt;br /&gt;
|NationImports = Luxury foodstuffs, metals, lumber&lt;br /&gt;
|NationExports = Luxury goods, tobacco&lt;br /&gt;
|NationTrade = [[Elysia]] (minor trading partner), [[M%27Chek|M'Chek]] (minor trading partner), [[Toran Shaarda]] (minor trading partner), [[T%27Nanshi|T'Nanshi]] (minor trading partner), [[Deglos]] (minor trading partner)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. [[Kitanya|Kitanya Hill]] is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from [[dwarf|dwarven]] traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a [[Council of Elders|Council of Elders]] based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a [[Shirriffs|Shiriff]] to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
* [[Hastings Fish Market|Hastings Fish Market]]&lt;br /&gt;
* [[BKW Fashions|BKW Fashions]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Council of Elders|Council of Elders]]&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Ferrell [[Servers#Ferrell | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=52097</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=52097"/>
		<updated>2022-10-28T01:49:29Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{CityInfo&lt;br /&gt;
|CityName = Elysia&lt;br /&gt;
|CityAlias = City of Campions&lt;br /&gt;
|CityArea =  Elysia (City State)&lt;br /&gt;
|CitySize = 215,000&lt;br /&gt;
|CityLang = Common, Fairy Common, Sylvan, Sprite, Elven&lt;br /&gt;
|CityReligion = [[Angadar]], [[Dre'Ana]], [[Dru'El]], [[Dra'Nar]], [[Gorethar]], [[O'Ma]]&lt;br /&gt;
|CityAlignment = Neutral Good&lt;br /&gt;
|CityRuler = High Champion Sarmon (Recently Deceased)&lt;br /&gt;
|CityRaces = 70% Fey Races (including half-fey), 25% [[Elf]], 5% Other&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Elysia_areas_2011_lr.jpg|thumb|500px|Elysia Map (2011)&amp;lt;br /&amp;gt; ''Composite image of areas in-game.'']]&lt;br /&gt;
[[Image:Elysia1.jpg|thumb|500px|Elysia]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elysia''' is a fortified city located along the shores of [[Lake Eridanus]], along the western edge of [[T'Nanshi]], south of the halfling nation of [[Ferrell]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
* Along the western edge of T'Nanshi, east of the halfling nation of Ferrell&lt;br /&gt;
&lt;br /&gt;
'''Name Derivation'''&lt;br /&gt;
* Elysia is named after the Neutral Good Outer Plane, Elysium.&lt;br /&gt;
&lt;br /&gt;
===Founding - 2006 to 2137 A.O.D.===&lt;br /&gt;
In the early 21st century, soon after the events that led to the ascension of [[Andrinor]] and those described in [[Avlis_Campaign_1,_Part_1|Avlis Campaign 1]] established the holy warrior order known as the Champions of O’Ma, land&lt;br /&gt;
was granted to [[NPCs:Vanoviel_Niltaurwen|Vanoviel Niltaurwen]] by the elven Council of Nine to establish Champion's Keep. The fortress gradually grew over the course of several years into a castle, where artisans and merchants began to congregate at the location. This led to the formation of a small city that continued to grow throughout the years. In honor of O’Ma’s home plane of Elysium, Vanoviel chose to name her new city Elysia.&lt;br /&gt;
&lt;br /&gt;
Despite its humble origins, Elysia soon became an unofficial haven of [[Half-Fey]]/[[Half-Elf]] hybrids as well as urban sprites. Vanoviel herself was the daughter of an elven woman and a male O’Man nymph. As the city continued to&lt;br /&gt;
grow, Vanoviel created the positions of mayor and the City Council of Elysia. This helped diversify the city's cultural and social background, and followers of the other goodly gods began to congregate in the city soon afterward. Elysia continued to grow steadily over the next half century, reaching a peak in population at three hundred thousand towards the end of the 21st century. This meant that even though it was still officially part of [[T'Nanshi]], Elysia had gained a degree of autonomy. Features of this independence included Elysia’s neutrality in the [[M%27Chek-T%27Nanshi_War|M’Chek-T’Nanshi War]], as well as its own independent trade relations and deals with the various nations of Southern [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
===Second Fairy War and Aftermath - 2138 to 2151 A.O.D.===&lt;br /&gt;
The fortunes of the city altered dramatically in the mid-22nd century as the Titanian Court was passed from the Seelie [[Fey]] to the Unseelie [[Fey]]. This destroyed the fragile peace between the fey races that had existed since the end of the [[First_Fairy_War|Fairy War]].  Allying with the [[Shaahesk]] of [[Drotid]] and the [[Human]]s of [[M'Chek]], the Titanian fey struck quickly in 2138 A.O.D., laying siege to the city as the focus of their aggression against [[O'Ma]] and his fairy races.&lt;br /&gt;
&lt;br /&gt;
Despite the massive number of forces arrayed against it, however, the city held due to both Vanoviel's skilled leadership and the great many fortifications that had been erected as part of the preparations for the new war. The tide of the battle slowly shifted when the expeditionary forces sent by [[Grantir]] were able to come to the aide of Elysia and lift the siege and drive the Titanian forces back. However, at the moment when Elysia seemed to be spared from destruction, tragedy struck in 2150 A.O.D.  The champion detachment led by Vanoviel was ambushed by a large group of Titanian fey and [[Shaahesk]]. Vanoviel lost her life in that battle from special magics used to trap her soul on the Abyss.  Reeling from the loss, the champions spent several weeks reinforcing their ranks with volunteer forces and regrouping under Vanoviel's right-hand advisor and second in command, [[Sarmon]]. They then launched a campaign to drive their tormentors out of T’Nanshi.&lt;br /&gt;
&lt;br /&gt;
The resultant campaign was successful, but the new forces also suffered large losses. Many champions succumbed to the climate and disease in [[Drotid]] and sheer attrition. The end of the war in 2151 A.O.D. brought about by the surrender of [[Drotid]], the exhaustion of [[M'Chek]] and [[T'Nanshi]], and the reconciliation of [[O'Ma]] and [[Titania]] brought the city some relief.&lt;br /&gt;
&lt;br /&gt;
===Independence and Invasion - 2152 to 2231 A.O.D.===&lt;br /&gt;
In its hasty recovery from [[The_Second_Fairy_War|The Second Fairy War]], Elysia warded off a number of other mishaps, such as plague and attacks from various cults.  Seven and a half years after the end of the war, in 2158 A.O.D. [[T'Nanshi]] awarded Elysia independence as a sovereign nation.  This was seen as a relief for [[T'Nanshi]] to be rid of its entanglements with the warring fey races.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fairy entanglements receded into the background and Elysia enjoyed tolerable relations between the two fey races going forward.  However, the environment at large provided no such comfort.  A small invasion force of [[Underdark]] demons passed nearby the city in a quest for a false artifact and nearly proved fatal. Then in the late 2220's, attacks from [[Drotid]] ramped up all across the southern portion of [[Negaria]] reaching from [[Drotid]]'s border with [[T'Nanshi]] and into [[M'Chek]] and [[Blandenberg_Protectorate]].  An advanced force of [[Shaahesk]] from [[Drotid]] soon succeeded infiltrating the Temple of [[Angadar]] below the city and desecrating it in the name of their god, [[Aarilax]]. That was followed by a full scale invasion and occupation of the city by [[Drotid]] in the year 2231 A.O.D.&lt;br /&gt;
&lt;br /&gt;
===Drotid Occupation - 2232 to 2235 A.O.D.===&lt;br /&gt;
The stunning takeover of Elysia by Warlord Kalinak from [[Drotid]] led almost immediately to the formation of several underground resistances. As the [[Shaahesk]] oppressed the people of Elysia and encroached the worship of their evil god [[Aarilax]], they met with many small attacks and acts of defiance. Over time, Warlord Kalinak and High Priest Draliss'liss of Aarilax began to disagree on how to administer the city and what levels of resistance to tolerate.  Their tension was compounded by the influence of an immortal woman named Trael (the daughter of [[Toran]] and sister of [[Senath]]) who played both of them against each other and Elysia from long before the invasion as a means of trying to vent her anger at her father for bestowing godhood on his son and not her.  The tension soon opened them up to weakness and the resistance was able to kill these individuals and retake the city while Thrael lived to try again somewhere else.&lt;br /&gt;
&lt;br /&gt;
==Districts ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Elysia_Districts.jpg|thumb|right|300px|Elysia]] &lt;br /&gt;
&lt;br /&gt;
While most of the citizens think of Elysia as only their home, the Champions of O'ma considered it both their home and if need be a highly defensible bastion. This thought played a huge role in the design of the city. [[NPCs:Vanoviel Niltaurwen|Vanoviel]] chose the location of Champions Castle carefully. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with Champions Castle as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. &lt;br /&gt;
&lt;br /&gt;
===Parks District===&lt;br /&gt;
The first ring is formed by the Parks District. This district was created in deference to Tupaia Dagroth, a druidess of O'ma and an adventuring companion of Vanoviel, so that the city would be less of a smudge on nature. It is located primarily on the slopes of the hill on which Champions Castle sits. Tupaia makes her home outside the city, but often visits the Parks District, and when she is at neither place, she is usually tending to affairs in her estate in Mikona, which she inadvertently inherited from the late Lord Dagroth nearly fifty years ago.&lt;br /&gt;
&lt;br /&gt;
=== Temple District === &lt;br /&gt;
[[Image:Broken temple druel elysia.jpg|thumb|right|The broken temple of Dru'El]]&lt;br /&gt;
The second ring is formed by the Temple District. The district contains temples to many of the major gods of good and in time of siege would be the primary fallback position of the citizens of Elysia. This walled area was the first completed after the castle. The High Priests of all of the major temples selects one of their members each year to be the voting member of the City Council from this district. While it is not always true the chosen high priest is usually rotated through all the temples.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The third ring is formed by the Nobles District. This walled and gated area of the city is misnamed since Elysia, being a true democracy, has no nobles. It is simply called the Nobles District because the wealthiest citizens of Elysia live here. The wall surrounding the Nobles District is actually the first city wall that was built nearly twenty-five years ago. It remains a defensible structure even after Elysia continued to grow around it. The four gates leading into the Nobles District are named for the four cardinal points. North gate connects the Nobles District to the Northern Residences. East Gate connects to the Eastern Residences. West Gate connects to the Artisans district. South Gate connects to the Market. The citizens of the Nobles District elect their City Council member yearly by popular vote. &lt;br /&gt;
&lt;br /&gt;
The fourth ring is formed by the remaining districts of the city: Northern Residences, Eastern Residences, Artisans District, Market District, Warehouse District, Forge District, and the Wharves. The entire fourth ring is surrounded by the city wall, which has four gates named for the principal race found on the roads exiting each gate. Elf Gate, on the cities eastern edge, leads to the nation of T'Nanshi. Man Gate, on the south side, leads to the nation of M'Chek. Dwarf Gate, on the northwestern edge, heads towards the nation of Deglos. Dracon Gate, on the west edge of the city just south of the lake, leads to Toran Shaarda. &lt;br /&gt;
&lt;br /&gt;
=== Wharves District === &lt;br /&gt;
[[Image:Departing_from_elysia_docks.jpg|thumb|right|Departing from the docks]]&lt;br /&gt;
The Wharves District is obviously located on the lake and contains most of Elysia's inns. The port is a major source of income for the city as Elysia is nearly the halfway point between the ocean at Mikona and the mountains of the dwarves in Deglos. The wharves always have a strong military presence, as the Champions are constantly vigilant against attacks that may come from the lake. The voting member of the City Council from the Wharves District is always the Harbormaster. The position is currently filled by Angathon Galenlom, a crusty old elf and rumored reformed pirate. The Wharves are connected to the Northern Residences, the Forge District and through that the Artisans District.&lt;br /&gt;
&lt;br /&gt;
=== Forge District ===&lt;br /&gt;
The Forge District is the small area of the city containing many of the skilled professionals in the creation of both martial and everyday materials. The name comes from a visiting dwarf that claimed the district smelled like his home. Rumor has it may have even brought a tear to his eye. This is the area to find all manner of high quality weapons and armor. The member of the City Council from the district is elected by the shop owners and residents. The current councilperson is Ollom Hammersong, a well respected dwarven transplant from Deglos. This district also has a small private mooring area for vessels not using the main wharves. The Forge District is located directly adjacent to the Artisans and wharves districts.&lt;br /&gt;
&lt;br /&gt;
=== Warehouse District === &lt;br /&gt;
The Warehouse District contains all of the city's storage areas for the goods that are entering and leaving the bustling port. Unbeknownst to the City Council and the Elysial Guards, this area also houses one of the few areas of crime in the city. A small thieves' guild, an offshoot of the Grey Dirk in Andarr, is alleged to operate out of one of the district's many warehouses. There is even scuttlebutt that Vanoviel Niltaurwen knew of the guild's existence and allowed it to remain, provided it didn't grow too large. It is speculated that she did this for all of the help that Raven, a former adventuring companion, gave her over the years. It is also whispered that the guild also occasionally does some work for the Champions of O'ma, and still has close ties to the guild run by Raven in Mikona today. The City Council member from this district is selected by the owners of the warehouses. The councilman from this district is Nimir Eowondil, a lesser warehouse owner. This district is nestled between the Eastern and Northern residences.&lt;br /&gt;
&lt;br /&gt;
=== Artisans District ===&lt;br /&gt;
The Artisans District contains the city's primary mercantile areas. In this district you can get everything from a magical ring to a pair of trousers and everything inbetween. The heads of the various guilds select one of their numbers to be the district's council members each year. The Artisans District is represented with two members on the City Council. The council members are generally the heads of the guilds that were most profitable in the previous year. The current council members are Legilia Ibiralian, half elf/half dryad head of the weavers' guild, and Simon Wren, human head of the carpenters' guild. This district connects to the Market district, the inner Nobles district, and through the adjoining Forge district the Wharves. It also contains Dracon Gate and the west gate to the nobles district.&lt;br /&gt;
&lt;br /&gt;
=== Market District ===&lt;br /&gt;
The Market District contains most of the city's access to foodstuffs, ranging from wheat grown on the farms outside the city walls to fine elven wine imported from T'Nanshi. The owners of the shops and services in the district vote for one City Council Member and the farmers in the surrounding area also vote for one City Council Member. This gives the Market District, as a whole, two voting members on the City Council. The current Council members are Bieb Galie, an elven farmer and one of the citizens that has been in Elysia the longest, and Seveliwyn Kohajan, a half elf/half nymph grocer. This District connects to the Artisans District and the Eastern Residences. It also contains Man Gate and the southern gate to the Nobles district.&lt;br /&gt;
&lt;br /&gt;
=== Northern Residences ===&lt;br /&gt;
The Northern Residences contain just that, the residences of most of the citizens of Elysia. This area contains the homes of the lower class of citizens. The house are in good repair, but not large. This district has one City Council member that is elected yearly by popular vote. The current member is Sevywia Qaurwen, a half-elven refugee from Mikona, who arrived in Elysia with nothing and has learned the skills needed to survive. She is a child of war, whose human father raped her elven mother. This district connects to the Warehouse District and the Eastern Residences. It also contains both Dwarf Gate and North Gate.&lt;br /&gt;
&lt;br /&gt;
=== Eastern Residences ===&lt;br /&gt;
The Eastern Residences contain just that, the residences of the citizens of Elysia. This area contains the homes of the middle class of citizens. The house are in good repair and larger than the homes in the Northern Residences, but not as opulent as the homes in the Nobles District. A reading room free for the use of residents and visitors is located here. This district has one City Council member that is elected yearly by popular vote. The current member is Eterra Miryldan, a former elven noble from T'Nanshi who grew disillusioned with the levity of the government there. This district connects to the Market District and the Warehouse District. It also contains Elf gate as well as the west gate to the nobles district. Several prominent merchants such as HEAL, the Warrior Maidens shop and the Paradise Boutique and Emporium are located here.&lt;br /&gt;
&lt;br /&gt;
=== Champions Castle ===&lt;br /&gt;
Champions Castle is the headquarters of the Champions of O'ma and as such is the largest single structure in the city. With the exterior castle walls are the exterior bailey and the keep proper with the walled inner bailey. During festival times, the outer bailey is filled with vendors and performers to entertain all the citizens of Elysia. The keep and inner bailey are the nerve center of the Champions of O'ma. The everyday running of the Champions of O'ma are seen to at the local level by the sub-commanders, but the large grand exploits of the Champions of O'ma are planned here. All early training for the Champions of O'ma takes place here.&lt;br /&gt;
&lt;br /&gt;
=== Inner Bailey ===&lt;br /&gt;
The inner Bailey contains the Drill Grounds, Archery Range, the Champions Smithy, the Champions Bowyer, the Champions Stables, the Champions Hospital, and the Champions Temple of O'ma. While these buildings are primarily for use by Champions of O'ma it is not uncommon to see people from all walks of life within the inner bailey. &lt;br /&gt;
&lt;br /&gt;
=== Champions Keep ===&lt;br /&gt;
The Champions Keep contains the formal audience chamber, the Champions Mess, Elysia's library, various meeting and planning rooms, housing for many of the higher level officials in the Champions of O'ma, and Maria Torin's personal laboratory. The Champions Keep is also used for all City Council Meetings but is usually closed to the general public.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The city of Elysia is governed by a Mayor and a City Council. The mayor is elected bi-annually by a popular vote of all citizens of Elysia and its surrounding farm areas that submit to the city's rule. The current mayor is [[NPCs:Ainthradion_Rinthon|Ainthradion Rinthon]], a well respected elf who has lived in Elysia for many years and a relative of [[NPCs:Aratelda Rinthon|Aratelda Rinthon]], a former adventuring companion of Vanoviel.&lt;br /&gt;
&lt;br /&gt;
The City Council members are elected or selected, depending on their sending district, to a one year term. Each of the city's districts has an equal vote in the council. In addition to the elected members there are four permanent members of the council. One permanent council member position is always held by the head of the Champions of O'Ma, but this council position does not vote. The remaining three permanent council members are the Masterwizard of the Champions of O'Ma, High Cleric of the Champions of O'ma, and Head of the Elysial Guards, the city's militia. Each of those three members has full voting rights. The positions are currently held by Maria Torin, Masterwizardess of the Champions of O'Ma, Laucin Ulyn, High Cleric of the Champions of O'Ma, and Derrik Ogresbane, Captain of the Elysial Guards. The remaining eleven members of the council represent each of the city's districts. The mayor is afforded a vote only to break a tie among the council.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Prior to the existence of Elysia, the worship of [[O'Ma]] took place primarily in forests and rural areas. Small temples exist in other cities, but the bulk of [[O'Ma]] worship was constituted by fey in their natural environments.  The founding of Elysia created an epicenter of [[O'Ma]] worship first among the hybrid races who congregated there.  Not long after that, some of the pure-blooded fey joined in the activities. Presently, Elysia still possesses the largest temple of [[O'Ma]] in the world and the largest concentration of [[O'Ma]]'s faithful anywhere on the continent.&lt;br /&gt;
&lt;br /&gt;
The formation of a center of [[O'Ma]] worship in turn attracted the other deities within his &amp;quot;orbit&amp;quot;.  Temples to these deities within the city soon followed.  For example, [[O'Ma]]'s children, [[Dra'Nar]] and [[Dre'Ana]], who are both deities, both attracted and created a large base of followers there.  Certain other deities, like [[Angadar]] who are allied with [[O'Ma]] against the forces of [[Titania]] also found solace in the city and created temples there.  Overall, the religions that are prominent in Elysia are ones that are compatible politically or naturally with the worship of [[O'Ma]].  Exceptions to this occurred during the occupation by [[Drotid]], of course, and there are some remnants of that left in the city.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
===Avlis Carpentry Enterprise (ACE)===&lt;br /&gt;
[[Guild:ACE|ACE]] has two objectives -- to train new bowyers and carpenters to the finest possible standard, and to supply quality goods to the discerning public. It is a loosely structured guild focused on carpentry, but with capabilities in other crafts as well. In 2110 A.O.D., the organization was established in Elysia by a group of carpenters led by [[PCs:Jillanae_Maleficarium|Jillanae Maleficarium]]. At various points in its history, it has been instrumental in helping the city recover from war and atrocity by supplying materials and laborers for rebuilding.&lt;br /&gt;
&lt;br /&gt;
===Elysia's Diligent Guides and Explorers (EDGE)===&lt;br /&gt;
With the frequency of war and tumultuous events in Elysia, the city attracts many adventurers.  [[Guild:EDGE|EDGE]] is the closest thing that Elysia has to an &amp;quot;Adventurer's Guild&amp;quot;.  It's mission is to provide services for outsiders and natives who wish to independently work for the good of the city.  These services can include tours, materials, and even organized outings to achieve certain city-related goals.&lt;br /&gt;
&lt;br /&gt;
===Hazardous Environment, Alchemical Laboratory (HEAL)===&lt;br /&gt;
[[Guild:HEAL|HEAL]] is both a guild and a physical shop where alchemists and herbalists ply their trade in the city.  It is a well-known gathering place for the exchange of knowledge in these fields as well as the production of large quantities of chemical and medicinal products for the city's needs.&lt;br /&gt;
&lt;br /&gt;
===Le'Megen T'Elysia (The Shield of Elysia)===&lt;br /&gt;
As the successor to the Elysian Defense Force, [[Guild:Le%27Megen_T%27Elysia|Le'Megen T'Elysia]] assures the safety of the city in accordance with the official government and the established city guards.  It is a civilian volunteer force with some members being contributed from other organizations around Elysia.&lt;br /&gt;
&lt;br /&gt;
===Shadow Dirks===&lt;br /&gt;
Whatever parts of the city there are that are farthest away from the brightly-lit public areas, those are the places the [[Guild:ShadowDirks|Shadow Dirks]] dwell.  This mysterious group was founded in [[Elysia]] as an offshoot of the Grey Dirks rogue's guild from the city of [[Andarr]].  For a price, any free and willing soul can be smuggled in or out, given a new identity, instructions on how to stay hidden, and in some cases a completely new lease on Life. To supplement their income and training, the Shadow Dirks are known to also engage in some petty thievery, but they are generally not known to steal from the downtrodden and the innocent.&lt;br /&gt;
&lt;br /&gt;
===The Champions of O'Ma===&lt;br /&gt;
The holy warriors of [[O'Ma]] are charged with guarding the city of Elysia and the Church of O'Ma.  In these functions, their missions take them all over the city and the rest of the continent involving tasks ranging from bolstering the city guard to conducting diplomatic relations with other nations to fighting in far-off wars. Their existence is heavily tied to the hierarchy of Elysia's military and governmental functions as well as the Church of O'Ma.  If these three organizations form a trinity of stability within the city, the Champions are what connect them together.&lt;br /&gt;
&lt;br /&gt;
===The Order of Gorethar===&lt;br /&gt;
Part knightly order and part law-enforcement organization, the [[Guild:Order_of_Gorethar|Order of Gorethar]] is made up of dedicated warriors who support the cause and philosophy of its patron namesake, the god [[Gorethar]]. Many of the Order of Gorethar’s members have distinguished themselves in the destruction of evil across [[Negaria]], including defending [[Mikona]] against dragons and [[Elf,Sereg|Sereg'wethrin]], defense of the City of [[Elysia]] during the [[The_Second_Fairy_War|Second Fairy War]], restoration of the Dwarven Quarters in [[Mikona]], guarding the people during the Great Migration from [[M%27Chek]] to [[Visimontium]], and the closing of the Rift in [[Ferrell]]. The Order has also helped in other endeavors, including working at and donations to the Shelter of Hope in [[Mikona]], providing scrolls and healing supplies during the plague that struck southern Avlis, and guarding shipments of food and other supplies to areas devastated during the [[M%27Chek-T%27Nanshi_War|M'Chek-T'Nanshi]] war.&lt;br /&gt;
&lt;br /&gt;
===The Maidens of Dre'Ana===&lt;br /&gt;
The [[Guild:Maidens|Maidens of Dre'Ana]], also known as The Warrior Maidens of Dre'Ana is an organization holy to its namesake, the goddess [[Dre'Ana]]. This organization is dedicated to helping all in need and training women in the teachings of Dre’Ana to become what they truly dream. They aim to promote women as more than objects and the weaker sex, so they may stand up and be noticed as researchers, explorers, scholars, warriors and leaders. To be a Warrior Maiden is not to take a oath, but a life all its own.&lt;br /&gt;
&lt;br /&gt;
===The Order of O'Ma===&lt;br /&gt;
The Order of O'Ma is an organisation dedicated to the precepts of [[O'Ma]] with a threefold purpose. Firstly, to destroy evil by seeking out and destroying beings of inherent and unredeemable evil wherever they may be. Secondly, to protect those in need, the innocent and the defenseless. Finally, to find a path that best achieves the best for all. This organization often finds itself working behind the scenes with the Champions, the Maidens, and the Order of Gorethar to defend the city and bolster the leadership of the Church of [[O'Ma]], in most cases.&lt;br /&gt;
&lt;br /&gt;
==Notable Officials &amp;amp; Personalities==&lt;br /&gt;
=== Council of Elysia ===&lt;br /&gt;
&lt;br /&gt;
''Maria Torin'', Master Wizard of the Champions of O'ma&amp;lt;br /&amp;gt;&lt;br /&gt;
''Laucin Ulyn'', High Cleric of the Champions of O'ma&amp;lt;br /&amp;gt;&lt;br /&gt;
''Maj. Derrick Ogresbane'', Le'Megen T'Elysia Duty Supervisor&amp;lt;br /&amp;gt;&lt;br /&gt;
''Sevywia Quarwen'', Northern Residences&amp;lt;br /&amp;gt;&lt;br /&gt;
''Eterra Miryldan'', Eastern Residences&amp;lt;br /&amp;gt;&lt;br /&gt;
''Seveliwyn Kohajan'', Marketplace&amp;lt;br /&amp;gt;&lt;br /&gt;
''Bieb Galie'', Marketplace (Usually found at his farm south of Dracon Gate)&amp;lt;br /&amp;gt;&lt;br /&gt;
''Nimir Eowondil'', Warehouse District&amp;lt;br /&amp;gt;&lt;br /&gt;
''Legila Ibiralian'', Artisan's District&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ridan Virewyr'', Artisan's District&amp;lt;br /&amp;gt;&lt;br /&gt;
''Angathon Galenlom'', Elysia Wharves&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ollom Hammersong'', Forge District&amp;lt;br /&amp;gt;&lt;br /&gt;
''Legewiel Ste'te'lin'', Nobles District&amp;lt;br /&amp;gt;&lt;br /&gt;
''Drendolyn Steelheart'', Temple District&lt;br /&gt;
&lt;br /&gt;
=== Others of Note ===&lt;br /&gt;
&lt;br /&gt;
''Sarmon'', head of the Champions at the Council Chambers (DECEASED)&amp;lt;br /&amp;gt;&lt;br /&gt;
''Lady Tupaia Dagroth'', Druid of Dagroth Woods&amp;lt;br /&amp;gt;&lt;br /&gt;
''Thamior Amakiir'', Seneschal of the Champions Keep&amp;lt;br /&amp;gt;&lt;br /&gt;
''Alazmi Alxicus'', Lt. General of Elysian Armed Forces&amp;lt;br /&amp;gt;&lt;br /&gt;
''Amaelia Cys'siira'', Elysian Lifestone Keeper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Champion's Castle===&lt;br /&gt;
The heart of the city is the Champions of O'Ma Castle. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with [[#Champions Castle:|Champions Castle]] as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above.&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
  [[Image:Elysia_Welcomes_You.jpg|thumb|300px|Elysia Welcomes You!]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=216 Elysia Marketplace]&lt;br /&gt;
* [[:Category:ElysiaPCs|Elysian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Elysia|Major Meeting Points]]&lt;br /&gt;
* [[Elysia:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#Elysia|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Elysia|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Elysia [[Servers#Elysia | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server information:  The Elysian server entails all of the city of Elysia, its outlying farmslands, and a small section of the T'Nanshi forest, but for all intents and purposes, the entire server is treated as Elysian soil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Underdark&amp;diff=52096</id>
		<title>Underdark</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Underdark&amp;diff=52096"/>
		<updated>2022-10-28T01:47:29Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
{{Underdark}}&lt;br /&gt;
The '''Underdark''' is a vast series of connected caverns under the surface of [[Negaria]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== History ==&lt;br /&gt;
See [[History of the Underdark]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
* [[Human, Adomkuro|Adomkuro]]&lt;br /&gt;
* [[:Category:Demon Lords|The Demon Lords of the Underdark]]&lt;br /&gt;
* [[:Category:Demonic pseudo-deities|Demonic Pseudo-Deities of the Underdark]]&lt;br /&gt;
* [[Dwarf, Kharakuro|Kharakuro]]&lt;br /&gt;
* [[Elf,Sereg|Sereg'wethrin]]&lt;br /&gt;
* [[The Spawn of Alifanitax|The Spawn of Alifanitax]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Underdark.jpg|frame|right|Underdark inhabitants]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=332 City of Verloghokbol Forum] Discussion of daily events in the City of Verloghokbol in the Underdark.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=333 Verloghokbol Marketplace]&lt;br /&gt;
* [[:Category:UnderdarkPCs|Underdark PCs]]&lt;br /&gt;
* [[Major Meeting Points#Underdark|Major Meeting Points]]&lt;br /&gt;
* [[Underdark:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Tavern_Locations#The Underdark|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Underdark [[Servers#Underdark | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|Underdark]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=52095</id>
		<title>T'Nanshi</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=52095"/>
		<updated>2022-10-28T01:46:39Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{NationInfo&lt;br /&gt;
|NationTitle = [[Image:TNanshi.JPG|right|thumb|300px|]]&lt;br /&gt;
|NationIcon = [[Image:T'Nanshi.jpg|right|thumb|300px|]]&lt;br /&gt;
|NationIconCaption = Map of T'Nanshi&lt;br /&gt;
|NationName = T'Nanshi&lt;br /&gt;
|NationAlias = The Spirit Land&lt;br /&gt;
|NationSize = 17,378,000&lt;br /&gt;
|NationCapital = [[Le'Or T'Nanshi]]&lt;br /&gt;
|NationArea = &lt;br /&gt;
|NationGovt = Representative Democracy&lt;br /&gt;
|NationRegion = Southern [[Negaria]]&lt;br /&gt;
|NationRuler = Foriten Niltaurwen, First of Nine&lt;br /&gt;
|NationMilitary = T'Nanshi Army&lt;br /&gt;
|NationRaces = M'Chekian [[Elve]]s 80% (10% [[ghost elves]], 90% [[Avlissian elves]], Fey Races 17%, Other 3%&lt;br /&gt;
|NationLang = Elven, Sylvan, Fairy languages &lt;br /&gt;
|NationReligion = [[Dru'El]] (primary), [[Pelar]], [[Dra'Nar]], [[Dre'Ana]]&lt;br /&gt;
|NationImports = Rare metals&lt;br /&gt;
|NationExports = Foodstuffs, luxury goods&lt;br /&gt;
|NationTrade = [[Deglos]] (minor trading partner), [[The Seven Cities]] (minor trading partner), [[Elysia]] (minor trading partner, defensive alliance)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.&lt;br /&gt;
&lt;br /&gt;
The name T'Nanshi is translated loosely as &amp;quot;Spirit Land&amp;quot;. The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes. The forest of T'Nanshi is, in general, extremely dangerous, with many large wild predators deep in the wild, and powerful bandits preying on the roads.&lt;br /&gt;
&lt;br /&gt;
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase &amp;quot;Land of the Elves&amp;quot;. The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
For recent events, see [[T'Nanshi: Recent Events]].&lt;br /&gt;
&lt;br /&gt;
== Villages and Landmarks in T'Nanshi ==&lt;br /&gt;
[[Image:Wilderness_0001.jpg|thumb|350px|Wilds of T'Nanshi]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Drotid Pass]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[The Forest of Midnight]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Elysia]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Fourtree]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Giantlands]]&lt;br /&gt;
* [[Gwenverae Base]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Cor'Vallen]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarf Trade)&lt;br /&gt;
* [[Lifts to the Canopies]]&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Grovehaven]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
* [[Pelail'Nan Cove]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven)&lt;br /&gt;
* [[Renathae Outpost]]&lt;br /&gt;
* [[SilverFall]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Summerleaf]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Yureth]] (ruins)&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* T'Nanshi [[Servers#Le'Or | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|T'Nanshi]]&lt;br /&gt;
[[Category:Servers|T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Visimontium&amp;diff=52094</id>
		<title>Visimontium</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Visimontium&amp;diff=52094"/>
		<updated>2022-10-28T01:45:26Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Technical Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Visimontium.gif|thumb|512px|A more detailed version of the city map can be found [http://www.box.net/shared/t4i3s9m9a3 here]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Visimontium''' is a city in the northern part of the nation of [[Deglos]], although it is politically independent from Deglos; It is relatively near the Deglos borders with [[Galdos]] and [[Servator]].  The city is surrounded by some of the highest mountains in Avlis and sits on the southern shore of [[Lake Crescetoria]].  It is home to many temples, academical institutions and [[Arcane#Andrinor's_Trust|Andrinor's Trust]]. Visimontium is often mentioned as the Holy City of [[Andrinor]].&lt;br /&gt;
&lt;br /&gt;
The city is described in great detail in [[Miriel's Guide to Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=274 City of Visimontium Forum]. Discussion of the daily events in and around the City of Visimontium in nothern Deglos.&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=58368 City Council of Visimontium Announcements]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=62881 Visimontium Real Estate Services]&lt;br /&gt;
* [[Major Meeting Points#Visimontium|Major Meeting Points in Visimontium]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=275 Visimontium Marketplace]&lt;br /&gt;
* [[:Category:VisimontiumPCs|Notable Characters of Visimontium]]&lt;br /&gt;
* [[Early History of Visimontium]]&lt;br /&gt;
* [[Visimontium:Recent Events|Recent Events]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Visimontium [[Servers#Visimontium | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server information:  This server entails the city of Visimontium and the mountaineous areas that directly surround it.  For all intents and purposes, all areas on this server are considered part of the in-game city state of Visimontium.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=49700</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=49700"/>
		<updated>2020-11-19T23:36:07Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
&lt;br /&gt;
* Single Archive file[https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_20201119.7z avlis_allinone_20201119.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9c.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9c.zip copaptlk_4_9c.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35590 avlis_tilem1_v2.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35591 avlis_tilem2_v2.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35592 avlis_tileset_v2.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35593 avlis_tilet1_v2.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Avlis Extension Haks&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.7z avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [https://drive.google.com/uc?export=download&amp;amp;id=18TsKFUTFRBQNvbZYg1ovFepyYfHnI7wd AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [https://drive.google.com/uc?export=download&amp;amp;id=1Cdg_uFXpKGxmWxFnDkvnQGVIZSkCW_DX AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=48558</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=48558"/>
		<updated>2020-04-18T01:16:58Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: corrected link to Avlis-All-in-One download file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
&lt;br /&gt;
* Single Archive file[https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_20200417.7z avlis_allinone_20200417.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9c.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9c.zip copaptlk_4_9c.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35590 avlis_tilem1_v2.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35591 avlis_tilem2_v2.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35592 avlis_tileset_v2.hak]&lt;br /&gt;
* [https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=35593 avlis_tilet1_v2.hak]&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Avlis Extension Haks&lt;br /&gt;
* [http://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [https://drive.google.com/uc?export=download&amp;amp;id=18TsKFUTFRBQNvbZYg1ovFepyYfHnI7wd AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [https://drive.google.com/uc?export=download&amp;amp;id=1Cdg_uFXpKGxmWxFnDkvnQGVIZSkCW_DX AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48011</id>
		<title>Rules:Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48011"/>
		<updated>2019-09-08T15:49:45Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: added link to Rules thread in the forums and noted that it is the authoritative source of these Rule in case they get out of sync in the future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avlis Chat Code of Conduct ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate [[Avlis Chat|Chat]] servers linked from the Avlis Forums. This page provides the Code of Conduct for those servers. The authoritative source of these rules is the [http://www.avlis.org/viewtopic.php?f=147&amp;amp;t=138940 Avlis Policy on: Discord/IRC Chat thread in the Avlis Forums].&lt;br /&gt;
&lt;br /&gt;
=== Avlis Community Chat (Discord / IRC) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Community Chat is not managed/moderated/owned/controlled by the Avlis Team. Therefore a person in that chat room who is on the team has no more authority than any other member. None of the rules of the Avlis Forums or Avlis Team Discord apply to the Avlis Community Chat. Having said that, we hope that our player base is respectful to the rest of the community at all times. All rules or moderation of this chat room are up to the community and are not endorsed by the Avlis Team.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Team Chat (Discord) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Team Chat is managed/moderated/controlled by the Avlis Team. It is provided as a direct connection for the players to communicate with the team. We expect all players to follow rule 0, which means be respectful to each other and if you suspect that something is wrong, it probably is.&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48008</id>
		<title>Rules:Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48008"/>
		<updated>2019-09-07T00:45:38Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* Avlis Community Chat (Discord / IRC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avlis Chat Code of Conduct ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate Chat servers linked from the Avlis Forums. This page provides the Code of Conduct for those servers.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Community Chat (Discord / IRC) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Community Chat is not managed/moderated/owned/controlled by the Avlis Team. Therefore a person in that chat room who is on the team has no more authority than any other member. None of the rules of the Avlis Forums or Avlis Team Discord apply to the Avlis Community Chat. Having said that, we hope that our player base is respectful to the rest of the community at all times. All rules or moderation of this chat room are up to the community and are not endorsed by the Avlis Team.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Team Chat (Discord) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Team Chat is managed/moderated/controlled by the Avlis Team. It is provided as a direct connection for the players to communicate with the team. We expect all players to follow rule 0, which means be respectful to each other and if you suspect that something is wrong, it probably is.&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Chat&amp;diff=48006</id>
		<title>Avlis Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Chat&amp;diff=48006"/>
		<updated>2019-09-06T01:44:26Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: /* The Avlis community operates the Avlis Community Chat Discord server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to chat in Avlis? ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [http://wiki.avlis.org/Rules:Chat Chat Code of Conduct].&lt;br /&gt;
&lt;br /&gt;
=== Discord ===&lt;br /&gt;
&lt;br /&gt;
Visit [http://www.avlis.org avlis.org] for current Discord Join links (top left of portal page).&lt;br /&gt;
&lt;br /&gt;
==== Avlis currently operates the Avlis Team Discord server ====&lt;br /&gt;
&lt;br /&gt;
The Chat with the Team server is where you can communicate with the team. It is Discord only, so does not have a connection to IRC.&lt;br /&gt;
&lt;br /&gt;
==== Members of the Avlis community operate the Avlis Community Chat Discord server ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Community Chat server is where you can visit with other Avlisians. An IRC bot maintains live communication between IRC and the Discord server.&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
&lt;br /&gt;
'''[[Wikipedia:IRC|IRC]] Program:''' The other way to chat in Avlis is to connect to the [[Wikipedia:Internet Relay Chat|Internet Relay Chat]] (IRC) server. This is the equivalent of the Avlis Community Discord chat.&lt;br /&gt;
&lt;br /&gt;
In order to do this, you will need an IRC program. The most popular versions for Windows are [http://www.mirc.com mIRC] and [http://www.icechat.net iceChat], for MacOS try [http://colloquy.info/ Colloquy] or [http://www.ircle.com/ Ircle], for Linux use [http://www.xchat.org/ XChat] or for PocketPCs use [http://www.sspocketchat.com/ PocketChat]. iPhone and iPod touch users try [http://colloquy.mobi/ Mobile Colloquy]. Numerous chat plugins exist for internet browsers, i.e. the [https://addons.mozilla.org/en-US/firefox/addon/16/ ChatZilla] extension for Mozilla's [http://www.mozilla.com/firefox/ Firefox].&lt;br /&gt;
&lt;br /&gt;
The connection information is: &lt;br /&gt;
*'''Servers''' (pick one) [http://www.avlis.org/viewtopic.php?t=70147] [http://www.avlis.org/viewtopic.php?t=69953]&lt;br /&gt;
** General connections to irc.gamers-irc.org will be connected to a random server from the list below.&lt;br /&gt;
** irc.frws.com &amp;lt;span style=&amp;quot;padding-left: 10.35em&amp;quot;&amp;gt; USA - Colorado&lt;br /&gt;
** irc.glowfish.de &amp;lt;span style=&amp;quot;padding-left: 9.4em&amp;quot;&amp;gt; EU - Germany&lt;br /&gt;
** irc.us.glowfish.de &amp;lt;span style=&amp;quot;padding-left: 8em&amp;quot;&amp;gt; USA - Missouri&lt;br /&gt;
** irc.gamers-irc.org &amp;lt;span style=&amp;quot;padding-left: 8em&amp;quot;&amp;gt; USA - Colorado&lt;br /&gt;
&lt;br /&gt;
*'''Port:''' 6667 or 6668 for all of the above. 7000 for irc.frws.com and irc.gamers-irc.org as well. ''Note: 6667 is used by the NWN loader chat screen, so using another port may prevent conflicts there.''&lt;br /&gt;
&lt;br /&gt;
*'''Room:''' #avlis&lt;br /&gt;
&lt;br /&gt;
'''Web chat:''' http://www.avlis.org/mibbit.php - No password required.&lt;br /&gt;
&lt;br /&gt;
== Common IRC commands: ==&lt;br /&gt;
*Private message - '''/msg''' nick message &lt;br /&gt;
:Sends nick a message. (You can also just double click on someones name and a private message box will appear) &lt;br /&gt;
&lt;br /&gt;
*Nickname change - '''/nick''' newnick &lt;br /&gt;
:Will change your nickname to newnick. &lt;br /&gt;
&lt;br /&gt;
*Ignore a user - '''/ignore''' nick &lt;br /&gt;
:Will ignore user with the nick nick. &lt;br /&gt;
&lt;br /&gt;
*Unignore a user - '''/ignore''' -r nick &lt;br /&gt;
:Will unignore a user with the nick nick. &lt;br /&gt;
&lt;br /&gt;
*Performing an action - '''/me''' actiontext &lt;br /&gt;
:/me does a little jig will show as: * Nick does a little jig &lt;br /&gt;
&lt;br /&gt;
*Joining a channel - '''/join''' #channel &lt;br /&gt;
:Join channel #channel. &lt;br /&gt;
&lt;br /&gt;
*Parting a channel - '''/part''' #channel &lt;br /&gt;
:Parts channel #channel, if the #channel is omitted the current channel will be parted. &lt;br /&gt;
&lt;br /&gt;
*Leaving/Quitting - '''/quit''' message &lt;br /&gt;
:This will disconnect you from the chat and send an optional quit message to the server.&lt;br /&gt;
&lt;br /&gt;
== Mini mIRC guide == &lt;br /&gt;
1. On start up of the program a window that reads mIRC options should appear. If not, click on the file tab and select options from the pull down menu. (or press ALT + O) &lt;br /&gt;
&lt;br /&gt;
2. Fill in the text boxes with whatever you wish.  &lt;br /&gt;
 Full Name: ''your name''&lt;br /&gt;
 Email Address: ''your email'' &lt;br /&gt;
 Nickname: TheNickNameYouAreGoingToUseInChat &lt;br /&gt;
 Alt: TheNicknameYouUseAlternativelyIfFirstisTaken &lt;br /&gt;
&lt;br /&gt;
3. On the left hand side of the mIRC there should be a 'category' window. Make sure you have 'Connect' highlighted, then look for a button that reads 'Add' and press that. &lt;br /&gt;
&lt;br /&gt;
4. An 'add server' box should appear, and fill it out with the following.  &lt;br /&gt;
 Description: Avlis (or whatever you want to put in there) &lt;br /&gt;
 IRC server: irc.gamers-irc.org &lt;br /&gt;
 Port(s): 6668 &lt;br /&gt;
&lt;br /&gt;
Then click OK. &lt;br /&gt;
This should take you back to the options window. &lt;br /&gt;
&lt;br /&gt;
5. (optional) From the 'category' window on the left hand side of the options window, click on 'perform'. This is where you can give it commands to open a certain window at startup. If you want to make use of it, make sure 'enable perform on connect' is checked. Then in the space below you can use mIRC commands that will be done right when you sign on like automaticly joining a chatroom. Here is an example of joining the Avlis chat (remember the #'s). &lt;br /&gt;
 &lt;br /&gt;
 /join #avlis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Make sure you click and have highlighted 'Connect' again, and from there click the 'Connect to IRC server' button, and you should be done. You can also connect from outside the option button when all set up using the Lightning button right under the 'File tab'. &lt;br /&gt;
&lt;br /&gt;
7. If you skipped step 4, you need to manually type in the commands when the status window comes up. There should be a place at the bottom of the window where you can type. &lt;br /&gt;
So, type '/join #avlis' then press enter and the chat should pop up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auto Connect with mIRC ==&lt;br /&gt;
Works for mIRC only. Press Alt + R to open the Remote Editor and copy &amp;amp; paste this code into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
on *:start:.timerstratic 1 3 server -m irc.glowfish.de 6668&lt;br /&gt;
on *:connect:{&lt;br /&gt;
  if ($network == Gamers-IRC) .timerjoinavlis 1 3 join #avlis&lt;br /&gt;
}&lt;br /&gt;
on *:disconnect:{&lt;br /&gt;
  if ($network == Gamers-IRC) server irc.glowfish.de 6667&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
You also may register your nickname so it cannot be used by someone else. You will set up a password and link it to an email account. &lt;br /&gt;
Simply type: /ns register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;password&amp;gt; is the password you want to use, and &amp;lt;email&amp;gt; is your email address.&lt;br /&gt;
&lt;br /&gt;
If you do this and would like to use the auto connect code provided above, replace the &amp;quot;on *:connect:&amp;quot; part with this code to automatically sign in. Otherwise you will need to type: /ns identify &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
on *:connect:{&lt;br /&gt;
  if ($network == Gamers-IRC) {&lt;br /&gt;
    /msg nickserv identify &amp;lt;password&amp;gt;&lt;br /&gt;
    .timerjoinavlis 1 5 join #avlis&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
Please replace &amp;lt;password&amp;gt; with your password. This will register whatever nick you are signed in as.&lt;br /&gt;
&lt;br /&gt;
Want to add more channels to the autoconnect? Its very easy. Just add them to join #Avlis like this.&lt;br /&gt;
&lt;br /&gt;
.timerjoinavlis 1 5 join #avlis,#channel,#copap,#otherchannel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=chat Avlis Chat]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=46752&amp;amp;highlight=irc IRC quotes!]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=64419 *waves from avlis chat*]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=70430&amp;amp;highlight=irc Why arent you using IRC?????]&lt;br /&gt;
&lt;br /&gt;
[http://www.gamers-irc.org/ Gamers-IRC]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Chat&amp;diff=48005</id>
		<title>Avlis Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Chat&amp;diff=48005"/>
		<updated>2019-09-06T01:43:38Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Revise Discord server descriptions and add a link to the Chat Code of Conduct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to chat in Avlis? ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [http://wiki.avlis.org/Rules:Chat Chat Code of Conduct].&lt;br /&gt;
&lt;br /&gt;
=== Discord ===&lt;br /&gt;
&lt;br /&gt;
Visit [http://www.avlis.org avlis.org] for current Discord Join links (top left of portal page).&lt;br /&gt;
&lt;br /&gt;
==== Avlis currently operates the Avlis Team Discord server ====&lt;br /&gt;
&lt;br /&gt;
The Chat with the Team server is where you can communicate with the team. It is Discord only, so does not have a connection to IRC.&lt;br /&gt;
&lt;br /&gt;
==== The Avlis community operates the Avlis Community Chat Discord server ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Community Chat server is where you can visit with other Avlisians. An IRC bot maintains live communication between IRC and the Discord server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
&lt;br /&gt;
'''[[Wikipedia:IRC|IRC]] Program:''' The other way to chat in Avlis is to connect to the [[Wikipedia:Internet Relay Chat|Internet Relay Chat]] (IRC) server. This is the equivalent of the Avlis Community Discord chat.&lt;br /&gt;
&lt;br /&gt;
In order to do this, you will need an IRC program. The most popular versions for Windows are [http://www.mirc.com mIRC] and [http://www.icechat.net iceChat], for MacOS try [http://colloquy.info/ Colloquy] or [http://www.ircle.com/ Ircle], for Linux use [http://www.xchat.org/ XChat] or for PocketPCs use [http://www.sspocketchat.com/ PocketChat]. iPhone and iPod touch users try [http://colloquy.mobi/ Mobile Colloquy]. Numerous chat plugins exist for internet browsers, i.e. the [https://addons.mozilla.org/en-US/firefox/addon/16/ ChatZilla] extension for Mozilla's [http://www.mozilla.com/firefox/ Firefox].&lt;br /&gt;
&lt;br /&gt;
The connection information is: &lt;br /&gt;
*'''Servers''' (pick one) [http://www.avlis.org/viewtopic.php?t=70147] [http://www.avlis.org/viewtopic.php?t=69953]&lt;br /&gt;
** General connections to irc.gamers-irc.org will be connected to a random server from the list below.&lt;br /&gt;
** irc.frws.com &amp;lt;span style=&amp;quot;padding-left: 10.35em&amp;quot;&amp;gt; USA - Colorado&lt;br /&gt;
** irc.glowfish.de &amp;lt;span style=&amp;quot;padding-left: 9.4em&amp;quot;&amp;gt; EU - Germany&lt;br /&gt;
** irc.us.glowfish.de &amp;lt;span style=&amp;quot;padding-left: 8em&amp;quot;&amp;gt; USA - Missouri&lt;br /&gt;
** irc.gamers-irc.org &amp;lt;span style=&amp;quot;padding-left: 8em&amp;quot;&amp;gt; USA - Colorado&lt;br /&gt;
&lt;br /&gt;
*'''Port:''' 6667 or 6668 for all of the above. 7000 for irc.frws.com and irc.gamers-irc.org as well. ''Note: 6667 is used by the NWN loader chat screen, so using another port may prevent conflicts there.''&lt;br /&gt;
&lt;br /&gt;
*'''Room:''' #avlis&lt;br /&gt;
&lt;br /&gt;
'''Web chat:''' http://www.avlis.org/mibbit.php - No password required.&lt;br /&gt;
&lt;br /&gt;
== Common IRC commands: ==&lt;br /&gt;
*Private message - '''/msg''' nick message &lt;br /&gt;
:Sends nick a message. (You can also just double click on someones name and a private message box will appear) &lt;br /&gt;
&lt;br /&gt;
*Nickname change - '''/nick''' newnick &lt;br /&gt;
:Will change your nickname to newnick. &lt;br /&gt;
&lt;br /&gt;
*Ignore a user - '''/ignore''' nick &lt;br /&gt;
:Will ignore user with the nick nick. &lt;br /&gt;
&lt;br /&gt;
*Unignore a user - '''/ignore''' -r nick &lt;br /&gt;
:Will unignore a user with the nick nick. &lt;br /&gt;
&lt;br /&gt;
*Performing an action - '''/me''' actiontext &lt;br /&gt;
:/me does a little jig will show as: * Nick does a little jig &lt;br /&gt;
&lt;br /&gt;
*Joining a channel - '''/join''' #channel &lt;br /&gt;
:Join channel #channel. &lt;br /&gt;
&lt;br /&gt;
*Parting a channel - '''/part''' #channel &lt;br /&gt;
:Parts channel #channel, if the #channel is omitted the current channel will be parted. &lt;br /&gt;
&lt;br /&gt;
*Leaving/Quitting - '''/quit''' message &lt;br /&gt;
:This will disconnect you from the chat and send an optional quit message to the server.&lt;br /&gt;
&lt;br /&gt;
== Mini mIRC guide == &lt;br /&gt;
1. On start up of the program a window that reads mIRC options should appear. If not, click on the file tab and select options from the pull down menu. (or press ALT + O) &lt;br /&gt;
&lt;br /&gt;
2. Fill in the text boxes with whatever you wish.  &lt;br /&gt;
 Full Name: ''your name''&lt;br /&gt;
 Email Address: ''your email'' &lt;br /&gt;
 Nickname: TheNickNameYouAreGoingToUseInChat &lt;br /&gt;
 Alt: TheNicknameYouUseAlternativelyIfFirstisTaken &lt;br /&gt;
&lt;br /&gt;
3. On the left hand side of the mIRC there should be a 'category' window. Make sure you have 'Connect' highlighted, then look for a button that reads 'Add' and press that. &lt;br /&gt;
&lt;br /&gt;
4. An 'add server' box should appear, and fill it out with the following.  &lt;br /&gt;
 Description: Avlis (or whatever you want to put in there) &lt;br /&gt;
 IRC server: irc.gamers-irc.org &lt;br /&gt;
 Port(s): 6668 &lt;br /&gt;
&lt;br /&gt;
Then click OK. &lt;br /&gt;
This should take you back to the options window. &lt;br /&gt;
&lt;br /&gt;
5. (optional) From the 'category' window on the left hand side of the options window, click on 'perform'. This is where you can give it commands to open a certain window at startup. If you want to make use of it, make sure 'enable perform on connect' is checked. Then in the space below you can use mIRC commands that will be done right when you sign on like automaticly joining a chatroom. Here is an example of joining the Avlis chat (remember the #'s). &lt;br /&gt;
 &lt;br /&gt;
 /join #avlis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Make sure you click and have highlighted 'Connect' again, and from there click the 'Connect to IRC server' button, and you should be done. You can also connect from outside the option button when all set up using the Lightning button right under the 'File tab'. &lt;br /&gt;
&lt;br /&gt;
7. If you skipped step 4, you need to manually type in the commands when the status window comes up. There should be a place at the bottom of the window where you can type. &lt;br /&gt;
So, type '/join #avlis' then press enter and the chat should pop up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auto Connect with mIRC ==&lt;br /&gt;
Works for mIRC only. Press Alt + R to open the Remote Editor and copy &amp;amp; paste this code into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
on *:start:.timerstratic 1 3 server -m irc.glowfish.de 6668&lt;br /&gt;
on *:connect:{&lt;br /&gt;
  if ($network == Gamers-IRC) .timerjoinavlis 1 3 join #avlis&lt;br /&gt;
}&lt;br /&gt;
on *:disconnect:{&lt;br /&gt;
  if ($network == Gamers-IRC) server irc.glowfish.de 6667&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
You also may register your nickname so it cannot be used by someone else. You will set up a password and link it to an email account. &lt;br /&gt;
Simply type: /ns register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;password&amp;gt; is the password you want to use, and &amp;lt;email&amp;gt; is your email address.&lt;br /&gt;
&lt;br /&gt;
If you do this and would like to use the auto connect code provided above, replace the &amp;quot;on *:connect:&amp;quot; part with this code to automatically sign in. Otherwise you will need to type: /ns identify &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
on *:connect:{&lt;br /&gt;
  if ($network == Gamers-IRC) {&lt;br /&gt;
    /msg nickserv identify &amp;lt;password&amp;gt;&lt;br /&gt;
    .timerjoinavlis 1 5 join #avlis&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
Please replace &amp;lt;password&amp;gt; with your password. This will register whatever nick you are signed in as.&lt;br /&gt;
&lt;br /&gt;
Want to add more channels to the autoconnect? Its very easy. Just add them to join #Avlis like this.&lt;br /&gt;
&lt;br /&gt;
.timerjoinavlis 1 5 join #avlis,#channel,#copap,#otherchannel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=chat Avlis Chat]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=46752&amp;amp;highlight=irc IRC quotes!]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=64419 *waves from avlis chat*]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=70430&amp;amp;highlight=irc Why arent you using IRC?????]&lt;br /&gt;
&lt;br /&gt;
[http://www.gamers-irc.org/ Gamers-IRC]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48004</id>
		<title>Rules:Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48004"/>
		<updated>2019-09-06T01:34:02Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avlis Chat Code of Conduct ==&lt;br /&gt;
&lt;br /&gt;
There are 2 separate Chat servers linked from the Avlis Forums. This page provides the Code of Conduct for those servers.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Community Chat (Discord / IRC) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Community Chat is not managed/moderated/owned/controlled by the Avlis Team. Therefore a person in that chat room who is on the team has no more authority than any other member. None of the rules of the Avlis Forums or Avlis Team Discord apply to the Avlis Community Chat. Having said that, we hope that our player base is respectful to the rest of the community at all times. All rules or moderation of this chat room are up to the community and are not endorsed by the Avlis Team.&lt;br /&gt;
Avlis Team Chat wrote:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Team Chat (Discord) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Team Chat is managed/moderated/controlled by the Avlis Team. It is provided as a direct connection for the players to communicate with the team. We expect all players to follow rule 0, which means be respectful to each other and if you suspect that something is wrong, it probably is.&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48003</id>
		<title>Rules:Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rules:Chat&amp;diff=48003"/>
		<updated>2019-09-06T01:33:22Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Defining code of conduct for Avlis chat servers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avlis Chat Code of Conduct =&lt;br /&gt;
&lt;br /&gt;
There are 2 separate Chat servers linked from the Avlis Forums. This page provides the Code of Conduct for those servers.&lt;br /&gt;
&lt;br /&gt;
== Avlis Community Chat (Discord / IRC) ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Community Chat is not managed/moderated/owned/controlled by the Avlis Team. Therefore a person in that chat room who is on the team has no more authority than any other member. None of the rules of the Avlis Forums or Avlis Team Discord apply to the Avlis Community Chat. Having said that, we hope that our player base is respectful to the rest of the community at all times. All rules or moderation of this chat room are up to the community and are not endorsed by the Avlis Team.&lt;br /&gt;
Avlis Team Chat wrote:&lt;br /&gt;
&lt;br /&gt;
== Avlis Team Chat (Discord) ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Team Chat is managed/moderated/controlled by the Avlis Team. It is provided as a direct connection for the players to communicate with the team. We expect all players to follow rule 0, which means be respectful to each other and if you suspect that something is wrong, it probably is.&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rules&amp;diff=48002</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rules&amp;diff=48002"/>
		<updated>2019-09-06T01:25:37Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Starting a new page for Discord and IRC Chat rules and Guidelines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:AvlisWiki| Rules]][[Category:Rules]]&lt;br /&gt;
Avlis has high quality standards, which ensure that our vision of a roleplay server is met and that everyone has fun.  Therefore, there are several important rules and guidelines that are enforced on Avlis.  Rules and guidelines can be categorized into three areas: [[Rules:Overview | Team or Server Rules, Player Guidelines, and &amp;quot;In Character&amp;quot; Laws]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary of Rules ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width:50%&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
A few comments about the style of this page:&lt;br /&gt;
It differs slightly in wording and style from the other rules articles, and is much shorter. Please let is stay this way. This article is meant to be read by new players, not knowing any Avlis related terms. Something like &amp;quot;Roleplaying Enforced&amp;quot; might sound harsh, but it is actually a well known term in the NWN community.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===No Griefing===&lt;br /&gt;
Grief-style playing, or griefing, is illegal. Griefing is defined by any style of play that makes the person playing a character feel genuine distress and anger through disruption of their gaming session. &lt;br /&gt;
&lt;br /&gt;
===Roleplaying Enforced===&lt;br /&gt;
Avlis is a roleplaying server. People should be in character at all times. Shouting is disabled. Using tells, IRC, and teamspeak to convey in-character information is illegal, however it is ok to use these media to talk about out of game things.&lt;br /&gt;
&lt;br /&gt;
===No PvP: CvC===&lt;br /&gt;
Player vs. Player combat is illegal. However, Character vs. Character combat is LEGAL. A &amp;quot;player&amp;quot; is defined by the person sitting behind the screen playing the game. A &amp;quot;character&amp;quot; is defined by the alternate personality you portray within the game. Characters can have disagreements and fight over them, but as soon as it becomes a personal matter between the players behind the characters, it is no longer justified. &lt;br /&gt;
&lt;br /&gt;
===No Exploiting===&lt;br /&gt;
Exploitation of bugs to gain experience, wealth, or to save time is illegal and a bannable offense. This includes duplicating items and inappropriate server hopping.&lt;br /&gt;
&lt;br /&gt;
===Common Sense===&lt;br /&gt;
'''Rule 0:''' Common sense is a rule. If an action goes against common sense, it's not legal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detailed Rules ==&lt;br /&gt;
#[[Rules:General_Rules|General Rules]]&lt;br /&gt;
##[[Rules:Servervault_Purges|Servervault Purges]]&lt;br /&gt;
##[[Rules:Powergaming|Powergaming]]&lt;br /&gt;
##[[Rules:Punishment_Procedure|The Avlis Procedure for Punishment]]&lt;br /&gt;
###[[Rules:Punishment_Procedure#Warnings|Warnings]]&lt;br /&gt;
###[[Rules:Punishment_Procedure#Punishment|Punishment]]&lt;br /&gt;
###[[Rules:Punishment_Procedure#Banishment|Banishment]]&lt;br /&gt;
###[[Rules:Punishment_Procedure#Review|Review]]&lt;br /&gt;
##[[Rules:Interacting|Interacting with DMs]]&lt;br /&gt;
##[[Rules:Contacting_Team|Contacting the Team]]&lt;br /&gt;
#[[Rules:Specific_Rules|Specific Rules]]&lt;br /&gt;
##[[Rules:Specific_Rules:Metagaming|Metagaming]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Floaty_Name|Floaty Name]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Changelings|Changelings]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Invisibility|Invisibility]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Disguise|Disguise]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Crafting_Recipes|Crafting Recipes]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Sharing_Inn_Rooms|Sharing Inn Rooms]]&lt;br /&gt;
###[[Rules:Specific_Rules:Metagaming#Wiki_Information|Wiki Information]]&lt;br /&gt;
##[[Rules:Specific_Rules:Exploiting|Exploiting]]&lt;br /&gt;
###[[Rules:Specific_Rules:Exploiting#Duping|Duping]]&lt;br /&gt;
###[[Rules:Specific_Rules:Exploiting#Sneaking_behind_a_person_through_a_door|Sneaking behind a person through a door]]&lt;br /&gt;
###[[Rules:Specific_Rules:Exploiting#Transition_Ambushes|Transition Ambushes]]&lt;br /&gt;
###[[Rules:Specific_Rules:Exploiting#ISD|ISD]]&lt;br /&gt;
##[[Rules:Specific_Rules:Cheesing|Cheesing]]&lt;br /&gt;
###[[Rules:Specific_Rules:Cheesing#Character_Backgrounds|Character Backgrounds]]&lt;br /&gt;
###[[Rules:Specific_Rules:Cheesing#Races|Races]]&lt;br /&gt;
####[[Rules:Specific_Rules:Cheesing#Elves|Elves]]&lt;br /&gt;
####[[Rules:Specific_Rules:Cheesing#Drow|Drow]]&lt;br /&gt;
###[[Rules:Specific_Rules:Cheesing#Pregnancy|Pregnancy]]&lt;br /&gt;
###[[Rules:Specific_Rules:Cheesing#Prestige_Classes|Prestige Classes]]&lt;br /&gt;
##[[Rules:Specific_Rules:Roleplaying_Related|Roleplaying Related]]&lt;br /&gt;
###[[Rules:Specific_Rules:Roleplaying_Related#Speaking_for_NPCs|Speaking for NPCs]]&lt;br /&gt;
###[[Rules:Specific_Rules:Roleplaying_Related#Sexuality|Sexuality]]&lt;br /&gt;
###[[Rules:Specific_Rules:Roleplaying_Related#Spies|Spies]]&lt;br /&gt;
###[[Rules:Specific_Rules:Roleplaying_Related#The_Domination_Effect|The Domination Effect]]&lt;br /&gt;
###[[Rules:Specific_Rules:Roleplaying_Related#Speaking: Familiars,Changelings,Shapeshifters &amp;amp;Telepathy|Speaking: Familiars,Changelings,Shapeshifters &amp;amp;Telepathy]]&lt;br /&gt;
###[[Rules:Specific_Rules:Roleplaying_Related#Languages|Languages]]&lt;br /&gt;
###[[Rules:Specific_Rules:In-Game Rules|In-Game Rules]]&lt;br /&gt;
## [[Rules:Player_Housing| Player Housing Rules and Guidelines]]&lt;br /&gt;
## [[Rules:Chat| Discord/IRC Chat Rules and Guidelines]]&lt;br /&gt;
#[[Rules:Player_Guidelines|Player Guidelines]][1]&lt;br /&gt;
##[[Rules:Player_Guidelines#CvC Gentlemen's Agreement|CvC Gentlemen's Agreement]]&lt;br /&gt;
##[[Rules:Player_Guidelines#Forum Etiquette|Forum Etiquette]]&lt;br /&gt;
##[[Rules:Player_Guidelines#Powergaming|Notes on the Community Stance on Powergaming]]&lt;br /&gt;
##[[Rules:Player_Guidelines#The Meaning of &amp;quot;The Team Frowns Upon It&amp;quot;|The Meaning of &amp;quot;The Team Frowns Upon It,&amp;quot; and Community Membership]]&lt;br /&gt;
----&lt;br /&gt;
[1]Player guidelines aren't official rules, and don't have formal punishments for breaking them, but they are community guidelines accepted and followed by the community of players.  [[Rules:Orl_On_Guidelines|Click Here]] for the team's view on these guidelines.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game rules]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=47817</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=47817"/>
		<updated>2019-07-14T12:09:26Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: fixed link for Avlis All-in-One download&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201907.7z avlis_allinone_201907.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9c.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9c.zip copaptlk_4_9c.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ts_patch01.zip avlis_ts_patch01.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music (unverified and does not include avlis_ts_patch01.hak)]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents (unverified and does not include avlis_ts_patch01.hak)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=45876</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=45876"/>
		<updated>2019-01-04T14:35:45Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Updated all-in-one and tlk link for 4.9c tlk release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201901.7z avlis_allinone_201901.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9c.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9c.zip copaptlk_4_9c.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Category:Team:CCC&amp;diff=45298</id>
		<title>Category:Team:CCC</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Category:Team:CCC&amp;diff=45298"/>
		<updated>2018-11-10T12:29:41Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: removed lead producer, since we no longer have that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Creation Control Centre (CCC)===&lt;br /&gt;
: The Creation Control Centre (CCC) is an auxiliary division to [[The Avlis Team]], tasked with tracking changes to the existing Avlis [[:Category:Systems | Systems]] and other In Game content, as well as creation of new content. The CCC label identifies members of the Avlis community responsible for the development, implementation, maintenance and evolution of Avlis' In Game content. Their work is subject to the approval of the Team.&lt;br /&gt;
&lt;br /&gt;
: If you believe that you can contribute to this facet of Avlis (have experience with NWN scripting, area building, etc.), do not hesitate to send a [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 private message to the '''Staff group''' on the Avlis forums] and request an application to join the Avlis CCC. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Related Topics:&lt;br /&gt;
&lt;br /&gt;
* [[Quality Assurance|Quality Assurance]] (QA)&lt;br /&gt;
* [[Bug Tracker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| CCC]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Chat&amp;diff=45297</id>
		<title>Avlis Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Avlis_Chat&amp;diff=45297"/>
		<updated>2018-11-10T12:25:45Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: clarify wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to chat in Avlis? ==&lt;br /&gt;
&lt;br /&gt;
=== Discord ===&lt;br /&gt;
&lt;br /&gt;
Avlis currently operates two Discord servers:&lt;br /&gt;
&lt;br /&gt;
1. '''Avlis Community''' server (click [https://discordapp.com/invite/BrmcNEu here] to join), where you can visit with other Avlisians.&lt;br /&gt;
&lt;br /&gt;
2. '''Chat with the Team''' server (click [https://discordapp.com/invite/x9Sx99n there] to join), where you can communicate with the team.&lt;br /&gt;
&lt;br /&gt;
An IRC bot maintains live communication between IRC and the Discord Community server. The Chat with the Team server does not have a connection to IRC.&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
&lt;br /&gt;
'''[[Wikipedia:IRC|IRC]] Program:''' The other way to chat in Avlis is to connect to the [[Wikipedia:Internet Relay Chat|Internet Relay Chat]] (IRC) server. This is the equivalent of the Avlis Community Discord chat.&lt;br /&gt;
&lt;br /&gt;
In order to do this, you will need an IRC program. The most popular versions for Windows are [http://www.mirc.com mIRC] and [http://www.icechat.net iceChat], for MacOS try [http://colloquy.info/ Colloquy] or [http://www.ircle.com/ Ircle], for Linux use [http://www.xchat.org/ XChat] or for PocketPCs use [http://www.sspocketchat.com/ PocketChat]. iPhone and iPod touch users try [http://colloquy.mobi/ Mobile Colloquy]. Numerous chat plugins exist for internet browsers, i.e. the [https://addons.mozilla.org/en-US/firefox/addon/16/ ChatZilla] extension for Mozilla's [http://www.mozilla.com/firefox/ Firefox].&lt;br /&gt;
&lt;br /&gt;
The connection information is: &lt;br /&gt;
*'''Servers''' (pick one) [http://www.avlis.org/viewtopic.php?t=70147] [http://www.avlis.org/viewtopic.php?t=69953]&lt;br /&gt;
** General connections to irc.gamers-irc.org will be connected to a random server from the list below.&lt;br /&gt;
** irc.frws.com &amp;lt;span style=&amp;quot;padding-left: 10.35em&amp;quot;&amp;gt; USA - Colorado&lt;br /&gt;
** irc.glowfish.de &amp;lt;span style=&amp;quot;padding-left: 9.4em&amp;quot;&amp;gt; EU - Germany&lt;br /&gt;
** irc.us.glowfish.de &amp;lt;span style=&amp;quot;padding-left: 8em&amp;quot;&amp;gt; USA - Missouri&lt;br /&gt;
** irc.gamers-irc.org &amp;lt;span style=&amp;quot;padding-left: 8em&amp;quot;&amp;gt; USA - Colorado&lt;br /&gt;
&lt;br /&gt;
*'''Port:''' 6667 or 6668 for all of the above. 7000 for irc.frws.com and irc.gamers-irc.org as well. ''Note: 6667 is used by the NWN loader chat screen, so using another port may prevent conflicts there.''&lt;br /&gt;
&lt;br /&gt;
*'''Room:''' #avlis&lt;br /&gt;
&lt;br /&gt;
'''Web chat:''' http://www.avlis.org/mibbit.php - No password required.&lt;br /&gt;
&lt;br /&gt;
== Common IRC commands: ==&lt;br /&gt;
*Private message - '''/msg''' nick message &lt;br /&gt;
:Sends nick a message. (You can also just double click on someones name and a private message box will appear) &lt;br /&gt;
&lt;br /&gt;
*Nickname change - '''/nick''' newnick &lt;br /&gt;
:Will change your nickname to newnick. &lt;br /&gt;
&lt;br /&gt;
*Ignore a user - '''/ignore''' nick &lt;br /&gt;
:Will ignore user with the nick nick. &lt;br /&gt;
&lt;br /&gt;
*Unignore a user - '''/ignore''' -r nick &lt;br /&gt;
:Will unignore a user with the nick nick. &lt;br /&gt;
&lt;br /&gt;
*Performing an action - '''/me''' actiontext &lt;br /&gt;
:/me does a little jig will show as: * Nick does a little jig &lt;br /&gt;
&lt;br /&gt;
*Joining a channel - '''/join''' #channel &lt;br /&gt;
:Join channel #channel. &lt;br /&gt;
&lt;br /&gt;
*Parting a channel - '''/part''' #channel &lt;br /&gt;
:Parts channel #channel, if the #channel is omitted the current channel will be parted. &lt;br /&gt;
&lt;br /&gt;
*Leaving/Quitting - '''/quit''' message &lt;br /&gt;
:This will disconnect you from the chat and send an optional quit message to the server.&lt;br /&gt;
&lt;br /&gt;
== Mini mIRC guide == &lt;br /&gt;
1. On start up of the program a window that reads mIRC options should appear. If not, click on the file tab and select options from the pull down menu. (or press ALT + O) &lt;br /&gt;
&lt;br /&gt;
2. Fill in the text boxes with whatever you wish.  &lt;br /&gt;
 Full Name: ''your name''&lt;br /&gt;
 Email Address: ''your email'' &lt;br /&gt;
 Nickname: TheNickNameYouAreGoingToUseInChat &lt;br /&gt;
 Alt: TheNicknameYouUseAlternativelyIfFirstisTaken &lt;br /&gt;
&lt;br /&gt;
3. On the left hand side of the mIRC there should be a 'category' window. Make sure you have 'Connect' highlighted, then look for a button that reads 'Add' and press that. &lt;br /&gt;
&lt;br /&gt;
4. An 'add server' box should appear, and fill it out with the following.  &lt;br /&gt;
 Description: Avlis (or whatever you want to put in there) &lt;br /&gt;
 IRC server: irc.gamers-irc.org &lt;br /&gt;
 Port(s): 6668 &lt;br /&gt;
&lt;br /&gt;
Then click OK. &lt;br /&gt;
This should take you back to the options window. &lt;br /&gt;
&lt;br /&gt;
5. (optional) From the 'category' window on the left hand side of the options window, click on 'perform'. This is where you can give it commands to open a certain window at startup. If you want to make use of it, make sure 'enable perform on connect' is checked. Then in the space below you can use mIRC commands that will be done right when you sign on like automaticly joining a chatroom. Here is an example of joining the Avlis chat (remember the #'s). &lt;br /&gt;
 &lt;br /&gt;
 /join #avlis &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Make sure you click and have highlighted 'Connect' again, and from there click the 'Connect to IRC server' button, and you should be done. You can also connect from outside the option button when all set up using the Lightning button right under the 'File tab'. &lt;br /&gt;
&lt;br /&gt;
7. If you skipped step 4, you need to manually type in the commands when the status window comes up. There should be a place at the bottom of the window where you can type. &lt;br /&gt;
So, type '/join #avlis' then press enter and the chat should pop up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auto Connect with mIRC ==&lt;br /&gt;
Works for mIRC only. Press Alt + R to open the Remote Editor and copy &amp;amp; paste this code into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
on *:start:.timerstratic 1 3 server -m irc.glowfish.de 6668&lt;br /&gt;
on *:connect:{&lt;br /&gt;
  if ($network == Gamers-IRC) .timerjoinavlis 1 3 join #avlis&lt;br /&gt;
}&lt;br /&gt;
on *:disconnect:{&lt;br /&gt;
  if ($network == Gamers-IRC) server irc.glowfish.de 6667&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
You also may register your nickname so it cannot be used by someone else. You will set up a password and link it to an email account. &lt;br /&gt;
Simply type: /ns register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;password&amp;gt; is the password you want to use, and &amp;lt;email&amp;gt; is your email address.&lt;br /&gt;
&lt;br /&gt;
If you do this and would like to use the auto connect code provided above, replace the &amp;quot;on *:connect:&amp;quot; part with this code to automatically sign in. Otherwise you will need to type: /ns identify &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
on *:connect:{&lt;br /&gt;
  if ($network == Gamers-IRC) {&lt;br /&gt;
    /msg nickserv identify &amp;lt;password&amp;gt;&lt;br /&gt;
    .timerjoinavlis 1 5 join #avlis&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
Please replace &amp;lt;password&amp;gt; with your password. This will register whatever nick you are signed in as.&lt;br /&gt;
&lt;br /&gt;
Want to add more channels to the autoconnect? Its very easy. Just add them to join #Avlis like this.&lt;br /&gt;
&lt;br /&gt;
.timerjoinavlis 1 5 join #avlis,#channel,#copap,#otherchannel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Links ==&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=chat Avlis Chat]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=46752&amp;amp;highlight=irc IRC quotes!]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=64419 *waves from avlis chat*]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=70430&amp;amp;highlight=irc Why arent you using IRC?????]&lt;br /&gt;
&lt;br /&gt;
[http://www.gamers-irc.org/ Gamers-IRC]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=45296</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=45296"/>
		<updated>2018-11-10T12:20:09Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: added discord to the name of where to get help/chat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''A world of steel and magic where no one race or philosophy predominates,''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''and heroes from all perspectives battle to further their cause and make a name for themselves.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Avlis is implemented as a [[Wikipedia:Persistent world | persistent world]] for the [[Wikipedia:Neverwinter Nights | Neverwinter Nights]] (NWN) role-playing game.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Started in Avlis==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width:50%&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Step 1: Register as a member of the forums and the authentication server.===&lt;br /&gt;
* Please follow these [[Player Registration | instructions for registering with the forums and the authentication server]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 2: Check NWN game compatibility.===&lt;br /&gt;
* Please [[NWN Requirements | ensure your NWN is updated to version 1.69 with the expansion packs and that your computer configuration is compatible]] with Avlis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Get the custom content.===&lt;br /&gt;
* Avlis runs on Neverwinter Nights (NWN) and relies on [[Needed Files | custom content, which you will need to download before playing]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 4: Acquaint yourself with the rules and guidelines. (IMPORTANT)===&lt;br /&gt;
* It is very important that you read and understand the '''[[Rules | Rules ]]'''. &lt;br /&gt;
* [[Player_Guide | The Avlis Player Guide]] provides helpful guidelines on how to have a positive experience when playing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 5: Make a character.===&lt;br /&gt;
&lt;br /&gt;
You can make as many characters as you want on Avlis. You might play the same character all the time, you might begin with one character, decide to retire him and start another, or you may rotate between a multitude of characters as suits your fancy. Before making a character it is recommended that you read [http://neverwintervault.org/project/nwn1/other/role-players-guide-multiplayer-neverwinter-nights Gruush's guide to roleplaying in multiplayer NWN] as well as &amp;quot;[[Character Creation]]&amp;quot; section of the [[Player_Guide | Avlis Player Guide]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 6: Connect to Avlis and play. ===&lt;br /&gt;
* Follow [[Servers|these instructions on how to connect to  Avlis' servers]].&lt;br /&gt;
&lt;br /&gt;
: '''Tip:''' Check the [http://www.avlis.org/viewforum.php?f=4 Avlis General Discussion] forum, as well as the [[Avlis Calendar | Avlis Event Calendar]] on the bottom of the forum page, and by all means stop by on [[Avlis Chat]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 7: Have your questions answered.===&lt;br /&gt;
&lt;br /&gt;
You may come up with some questions when trying to log in to Avlis, or when something happens in Avlis that you do not understand. Worry not! The answers may be found in the [http://www.avlis.org/viewtopic.php?t=42866 FAQ thread] on the Avlis forums. Alternatively, you can always visit our '''[[Avlis Chat | Discord or IRC channel]]''' and get directions to the relevant forum/wiki section. See also: [[Communication]], [[IC]] and [[OOC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Step 8: Sign up for our newsletter!===&lt;br /&gt;
Don't forget to [http://avlis.us13.list-manage.com/subscribe?u=22b1b9a054c1a56534a9c8590&amp;amp;id=3e00ce01c6 sign up for our newsletter], '''The Avlissian''', to receive news, rumors, game updates, player interviews, contests, and announcements about special events!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Useful Information ==&lt;br /&gt;
&lt;br /&gt;
Other useful information: &lt;br /&gt;
* [http://avlis.org/viewtopic.php?f=4&amp;amp;t=131882 Avlis Player Character Goal] - If you have spent some time on Avlis, you might have plans for your character's future. Send them to the staff!&lt;br /&gt;
* [[:Category:Systems | Custom Avlis Systems]] - There are numerous Avlis-specific customizations constantly being added, which enrich the existing systems and tools available in the original NWN game.&lt;br /&gt;
* [[Player Feedback]] - The Avlis environment is in no small part dependent on the Avlis players, who can contribute by [[Player_Feedback#Bug_Tracker | reporting bugs]] and [[Player_Feedback#Player's_Idea_Box | suggesting ideas]].&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=42866 FAQ thread] at the Avlis forums - Frequently Asked Questions about the ''World of Avlis''.&lt;br /&gt;
* [[Getting Started on the Avlis Wiki]] and [[Avlis Player Wiki FAQ]] - Create a wiki account and home page.&lt;br /&gt;
* [[How to search the Avlis Forum]] - How to find the answers you are looking for.&lt;br /&gt;
* [http://greenwichmeantime.com/gmt-converter.htm GMT Converter] - Tool to help you be on time.&lt;br /&gt;
* [[Abbreviations]] - Used throughout this wiki and in the Avlis forums.&lt;br /&gt;
* Neverwinter Nights Online Detailed Player Information&lt;br /&gt;
** [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis The World of Avlis - Neverwinter Vault Page]&lt;br /&gt;
** [http://www.gamebanshee.com/neverwinternights/ Neverwinter Nights @ gamebanshee] - Use this instead of the NWN users manual. Much easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons==&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rILSaaeUDaW7S_Ku7HQKkjg&amp;amp;single=true&amp;amp;gid=0&amp;amp;output=html Dungeon List]&lt;br /&gt;
* [[List_of_dungeons | Wiki - List of Avlis Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interviews, Comments and Accolades about the World of Avlis==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=24PUKV1RzxQ NWNPodcast Episode 108 Interview on You Tube with spool32] ([https://dl.dropboxusercontent.com/u/11117719/Avlis/Misc/Podcasts/NWNP-00108.7z Episode 108 mp3 - 7zipped])&lt;br /&gt;
*[https://www.youtube.com/watch?v=omU656oJBKw NWNPodcast Episode 118 Interview on You Tube with spool32] ([https://dl.dropboxusercontent.com/u/11117719/Avlis/Misc/Podcasts/NWNP-00118.7z Episode 118 mp3 - 7zipped])&lt;br /&gt;
*[http://www.nwnx.org/ Neverwinter Nights Extender (NWNX)]&lt;br /&gt;
*[http://www.nwnx.org/index.php?id=doc_vaultster NWNX Profile of Vaultster]&lt;br /&gt;
*[http://neverwintervault.org/article/interview/neverwinter-vault-hall-fame-interview-avlis-orleron Archived NWVault Interview with Orleron (Avlis 6th Anniversary)]&lt;br /&gt;
&lt;br /&gt;
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[[Map|Wiki Map]]&lt;br /&gt;
|class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 2px solid #d0d0ff; color: #f0f080; background-color: #fff0ff&amp;quot;|&lt;br /&gt;
[[Special:Categories|Categories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=45291</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=45291"/>
		<updated>2018-11-05T00:57:26Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Added updated 4.9b tlk and allinone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201811.7z avlis_allinone_201811.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9b.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9b.zip copaptlk_4_9b.tlk (Updated)] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44966</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44966"/>
		<updated>2018-09-03T19:08:44Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: removed links to old tlk version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201809.7z avlis_allinone_201809.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9a.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9a.zip copaptlk_4_9a.tlk (Updated)] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rules:Player_Housing&amp;diff=44965</id>
		<title>Rules:Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rules:Player_Housing&amp;diff=44965"/>
		<updated>2018-09-03T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: updated name of tlk file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; For pre-made housing / storage or retiring housing, visit the [http://avlis.org/viewtopic.php?f=4&amp;amp;t=128681 '''Avlis Player Housing Updates'''] thread on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
 For [[Shop_Locations#Shared_Marketplace|shared marketplace]] merchants, refer to the [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=130941 '''Avlis Shared Markets Initiative'''] thread on the Avlis forums.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&lt;br /&gt;
The holder of a player housing door key can be recognized as an owner/co-owner of the player housing. The holder of persistent storage (or merchant) keys can be recognized as an owner/co-owner of the persistent storage (or merchant). Please notify the Avlis team for '''all key transfers''' between player characters (PM [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet], CC [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4904 Vichan Lyonsen]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ownership disputes are resolved by the Avlis team (PM [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10469 Plethora], CC [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet]).&lt;br /&gt;
&lt;br /&gt;
==Rules for Building==&lt;br /&gt;
&lt;br /&gt;
'''1.1)''' The players shall build their houses in accordance with Player Housing Standards.  Failure to follow the guidelines may result in rejection of your player housing.  &lt;br /&gt;
&lt;br /&gt;
'''1.2)''' If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis.  Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval.  Submitting a house and asking for permission afterwards through documentation or PMs, SHALL BE grounds for immediate rejection.  &lt;br /&gt;
&lt;br /&gt;
'''1.3)''' No custom items will be accepted for inclusion into the palette.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The exceptions to this rule are guild items and keys.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Keys do not have to be key objects, but they are to have no special properties added to them.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Guild items fall under their own list of requirements and will not be discussed here.&amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
'''1.4)''' No custom scripts will be allowed for inclusion in player housing. However, there is a base set of scripts supplied (see section ''3'' below); feel free to use these.  &lt;br /&gt;
&lt;br /&gt;
'''1.5)''' All Player Housing scripts (section ''3.1, 3.2'' and ''3.3'') shall be added to player housing by the player. Failure to do so will result in rejection of your Player Housing.&lt;br /&gt;
&lt;br /&gt;
'''1.6)''' '''No heartbeat based scripts will be allowed.''' Heartbeat scripts can be found on many items, especially CEP items.  Any item that performs an action or moves, should be checked for heartbeat scripts.  Examples: candles with flames, wall sconces, hanging chandeliers, CEP placeable gates (metal gates), etc.&lt;br /&gt;
&lt;br /&gt;
'''1.7)''' NPCs cost 50,000 gold each.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any NPC added to player housing is to have a CR of no higher than 1/8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player housing NPCs will leave a corpse when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A P-merchant is considered an NPC. A P-merchant costs 120,000.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conversations for NPCs or customized conversations for P-Merchants cost 5,000 gold.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Bioware Merchants are excluded from all player housing projects, be it single player homes or guildhalls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Required NPC Statistics:'''&lt;br /&gt;
 Ability Scores: No greater than 10. If the NPC had lower then 10, do not up the score to 10.&lt;br /&gt;
 Classes: Must be Commoner, level 1.&lt;br /&gt;
 Skills: NPCs can have NO Skills.&lt;br /&gt;
 Advanced: Faction: Commoner.&lt;br /&gt;
 Feats: NPCs can have NO Feats.&lt;br /&gt;
 Spells: NPCs can have NO Spells.&lt;br /&gt;
 Special Abilities: NPCs can have NO Special Abilities.&lt;br /&gt;
&lt;br /&gt;
 P-merchants:&lt;br /&gt;
 P-merchants and Donation EP-Chests (discussed below) come equipped with 1 menu page and 400 squares of&lt;br /&gt;
 storage capacity on that page.  &lt;br /&gt;
 These limits can be bought up in game:&lt;br /&gt;
 +1 menu page (10 different items) = 60,000 gold&lt;br /&gt;
 +200 squares of storage capacity = 40,000 gold.&lt;br /&gt;
 Menu pages and storage capacity can be bought up to infinity for approx. one million gold total.&lt;br /&gt;
&lt;br /&gt;
'''1.8)''' Player housing is not to be linked to any special areas (e.g. temples, tunnels or other player housing) Without prior approval of the Avlis team.&lt;br /&gt;
&lt;br /&gt;
'''1.9)''' Player housing is not to restrict access to existing parts of modules (e.g. you cannot put a fence around your favourite tree that you can only get to the inside of from your house).&lt;br /&gt;
&lt;br /&gt;
'''1.10)''' Plants that produce crafting placeables are NOT allowed in single player housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptions may be considered for Avlis guilds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before including any plants '''send a PM with subject title Player Housing''' to  [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10469 Plethora], CC [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet]) to make sure your guild qualifies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All requests will be handled on a case by case basis.  A list of some (but not all) of the plants that are '''NOT''' allowed in guildhalls are below:&lt;br /&gt;
&lt;br /&gt;
 Guilds are not allowed to include player housing guildhalls any plant that spawns the following items.&lt;br /&gt;
 This list is not exhaustive. If something is not on this list it does not necessarily mean you &lt;br /&gt;
 are allowed to have it, - it just means there is a higher chance you will be.&lt;br /&gt;
 Marrowroot&lt;br /&gt;
 Angel's Tears&lt;br /&gt;
 Bleeding Heart Bloom&lt;br /&gt;
 Desert Lilly&lt;br /&gt;
 Glowing mold Spores&lt;br /&gt;
 Gray moss bud&lt;br /&gt;
 Golden Lotus&lt;br /&gt;
 Mountian Rosebud&lt;br /&gt;
 Belladonna&lt;br /&gt;
 Plantain leaf&lt;br /&gt;
 Silver Mushroom&lt;br /&gt;
 Cactus Bloom&lt;br /&gt;
 Stinging Nettle&lt;br /&gt;
 Stonebush Bean&lt;br /&gt;
 Timmane's Bulb&lt;br /&gt;
 T'Nanshi creeper&lt;br /&gt;
 Yarrow bloom&lt;br /&gt;
 Wintermint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.11)''' Once imported, player housing can be edited a maximum of three times a year for revisions. Fixing bugs that were not your fault does not add towards this total.&lt;br /&gt;
&lt;br /&gt;
All revisions on imported player housing must be made on .erf-s exported from Avlis itself.  To obtain an exported .erf file from Avlis, send a PM to [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet], CC [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4904 Vichan Lyonsen].&lt;br /&gt;
&lt;br /&gt;
Revisions made on original (pre-imported) versions, or anything other than an Avlis exported .erf file will not be accepted. There are no exceptions.  &lt;br /&gt;
&lt;br /&gt;
'''1.12)''' Before submitting a house, remove all treasure scripts from any containers and make any containers that you don't plan on using static.  Containers include boxes, chests, cabinets, loot bags, etc.  Basically anything that is usable by default.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some custom placeable appearances become opaque when set to Static. For those listed, it is acceptable to flag them as Plot instead of Static: &amp;quot;Alchemy, {namespace}&amp;quot;,  &amp;quot;Arcana, {namespace}&amp;quot;, &amp;quot;{Gemstone}&amp;quot; (Diamond, Emerald, Ruby, Sapphire). This is free of charge (only if intended for placeables which are meant to be Static).&lt;br /&gt;
&lt;br /&gt;
'''1.13)''' Before submitting a house, remove all OnDeath event scripts from all doors.&lt;br /&gt;
&lt;br /&gt;
'''1.14)''' DO NOT leave keys in chests or on the floor.  A DM will deliver your key(s) to you once your house has been imported.&lt;br /&gt;
&lt;br /&gt;
'''1.15)''' A house may consist of a maximum of 5 different areas.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This may be extended to a maximum of 10 if and only if your have prior approval from the Avlis team.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An area is not a room or section of the house, it is an area as listed in the toolset.&lt;br /&gt;
&lt;br /&gt;
'''1.16)''' Any attempt to sneak things past the Avlis team will result in a PERMANENT ban from player housing and potentially Avlis. &lt;br /&gt;
&lt;br /&gt;
'''1.17)''' Any OOC cost-saving measures shall be considered a form of cheesing.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Any OOC attempt to lower housing costs is not permitted and grounds for immediate rejection of your player housing.  &lt;br /&gt;
&lt;br /&gt;
'''1.18)''' Lowering the statistic of any placeable, where it is IC-ly appropriate, costs as much as increasing that same stat the same amount of points.&lt;br /&gt;
&lt;br /&gt;
'''1.19)''' Magic portals are not allowed in private player housing.&lt;br /&gt;
&lt;br /&gt;
'''1.20)''' The rule that applies to characters sharing inn rooms also applies to player housing. See: [http://www.avlis.org/viewtopic.php?t=34598 Avlis Policy on Sharing Inn Rooms] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No player may have more than one character that shares a player house.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In situations where the player house is a guild hall, a player may have more than one character in the same guild, PROVIDED that persistent storage (of ANY form) is NOT shared in the Guild Hall. The only exception to this is where permission is explicitly granted by the Avlis team in a PM or email you can produce if asked for and verified.&lt;br /&gt;
&lt;br /&gt;
'''1.21)''' Player housing may only use the haks and content that are currently on each server. New haks will not be added for any housing. The haks, in the correct order, are:&lt;br /&gt;
(note: any player housing submitted after 8/22/05 MUST contain the updated HAKS listed below. Any houses submitted before that date, but not yet included into Avlis will be grandfathered)&lt;br /&gt;
&lt;br /&gt;
==Haks==&lt;br /&gt;
'''Avlis Base Haks''':&lt;br /&gt;
 avlis_ext_9&lt;br /&gt;
 avlis_ext_8&lt;br /&gt;
 avlis_ext_7&lt;br /&gt;
 avlis_ext_6&lt;br /&gt;
 avlis_ext_5&lt;br /&gt;
 avlis_ext_4&lt;br /&gt;
 avlis_ext_3&lt;br /&gt;
 avlis_ext_2&lt;br /&gt;
 avlis_ext_1&lt;br /&gt;
 avlis_main1_9a&lt;br /&gt;
 avlis_main1_9b&lt;br /&gt;
 copap2da&lt;br /&gt;
 copapanatomy&lt;br /&gt;
 copapbaseitem&lt;br /&gt;
 copapcreature&lt;br /&gt;
 copapheadhand&lt;br /&gt;
 copappheno&lt;br /&gt;
 copapplaceable&lt;br /&gt;
 copapportrait&lt;br /&gt;
 copaptexture&lt;br /&gt;
 avlis_tileset_v1&lt;br /&gt;
 avlis_tilem1_v1&lt;br /&gt;
 avlis_tilem2_v1&lt;br /&gt;
 avlis_tilet1_v1&lt;br /&gt;
 avlis_tilet2_v1&lt;br /&gt;
&lt;br /&gt;
and the '''copaptlk_4_9a.tlk''' in the tlk section.&lt;br /&gt;
&lt;br /&gt;
You must also make sure you add the latest CoPaP .tlk file. This is also added in the custom content tab of the module properties, slightly below the hak list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Submit your house (as an .erf file in .ZIP or .RAR format) by uploading it and a filled out housing cost spreadsheet (both in the same .zip or .rar file) via email to '''avlisplayerhousing@hotmail.com''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.22)''' These rules can and will be bent in special circumstances, and many existing player houses are grandfathered with regards to some of these rules. Just because someone else has something, do not expect to get it yourself.&lt;br /&gt;
&lt;br /&gt;
'''1.23)''' Pricing, rules or conditions may be changed at any time by the Avlis team.&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
&lt;br /&gt;
'''2.1)''' The final price for any piece of player housing is at the discretion of the Avlis team. What is presented here is a guide, and many things may affect the final price.&lt;br /&gt;
&lt;br /&gt;
'''2.2)''' For persistent storage, you must first buy the placeable, and then add persistence to it.&lt;br /&gt;
&lt;br /&gt;
'''2.3)''' Doors and placeables have 4 attributes that determine their strength. These can all be adjusted individually, so to price out a door or placeable, price out each of the 4 components, then add them together. If you wish to have a plot door or placeable, then it costs a flat 120,000. Do not bother pricing out the component parts. If you are using a door or placeable with its default statistics (no modifications), do not price them out, either.&lt;br /&gt;
&lt;br /&gt;
'''2.4)''' When pricing out the hardness, lock DC, or fortitude of a door or placeable, use the actual figure in the table below. When pricing out HP, divide the number of HP by 10 (rounding down), and use that number to look up a price in the table below.&lt;br /&gt;
&lt;br /&gt;
'''2.5)''' If you wish a door/placeable to be key-only, the cost for the lock on the door is 10,000. You still have to pay for the other components of the door/placeable.&lt;br /&gt;
&lt;br /&gt;
'''2.6)''' The cost of plants that spawn crafting items varies depending on a number of factors. These include, but are not limited to, the scarcity of the plant, and the difference between the normal growing conditions and the conditions where you wish to place it. The plants will have the same re-spawn rate as those that are found in the wild.&lt;br /&gt;
&lt;br /&gt;
'''2.7)''' Player-owned inns are not available to everyone. However, if you do get permission to implement one, there are additional costs involved. Do not expect to make a return on your investment for 18-24 months minimum.&lt;br /&gt;
&lt;br /&gt;
The requirements for purchasing an Inn are:&lt;br /&gt;
* Must not be on the &amp;quot;Watch list&amp;quot;&lt;br /&gt;
* Must have been playing on Avlis at least 6 months&lt;br /&gt;
* Must have general approval of the DM staff&lt;br /&gt;
* Must build a new inn (existing ones are not for sale)&lt;br /&gt;
* Must Not have a profit of more than 80% (so as to depict the expenses and staff payments)&lt;br /&gt;
&lt;br /&gt;
'''2.8)''' Similarly, [[Alteration Machines]] are typically only available for guilds - if permitted, they cost 1,000,000 gp. No need to price out the models separately.&lt;br /&gt;
&lt;br /&gt;
===Pricing Guidelines===&lt;br /&gt;
&lt;br /&gt;
====Building Basics====&lt;br /&gt;
{| style=&amp;quot;width:60%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Building&lt;br /&gt;
|-&lt;br /&gt;
|Per tile (minimum 4) || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|Per floor (ex first) || 5,000 +&lt;br /&gt;
|-&lt;br /&gt;
|Containers || (as per table below for each of the 4 parts)&lt;br /&gt;
|-&lt;br /&gt;
|Doors || (as per table below for each of the 4 parts)&lt;br /&gt;
|-&lt;br /&gt;
|Persistence || 30,000&lt;br /&gt;
|-&lt;br /&gt;
|Plot door/placeable ||  120,000&lt;br /&gt;
|-&lt;br /&gt;
|Additional keys || 500&lt;br /&gt;
|-&lt;br /&gt;
|Combat dummies || 2,500&lt;br /&gt;
|-&lt;br /&gt;
|Archery targets ||  2,500&lt;br /&gt;
|-&lt;br /&gt;
|Ale kegs || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|Basic crafting placeable || 25,000&lt;br /&gt;
|-&lt;br /&gt;
|Basic Crafting placeable (all 5) || 100,000&lt;br /&gt;
|-&lt;br /&gt;
|Jewelcrafting placeable || 100,000&lt;br /&gt;
|-&lt;br /&gt;
|Piggy bank || 150,000&lt;br /&gt;
|-&lt;br /&gt;
|Crafting plant || 5,000 +&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Please evade unnecessary blanks (wall tiles). An example of necessary use of blanks can be found [http://avlis.org/viewtopic.php?p=1354667#p1354667 here].&lt;br /&gt;
&lt;br /&gt;
====Lock DCs====&lt;br /&gt;
{| style=&amp;quot;width:15%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Lock DC || Cost&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 gp&lt;br /&gt;
|-&lt;br /&gt;
|1  || 200 gp&lt;br /&gt;
|-&lt;br /&gt;
|2  || 400 gp&lt;br /&gt;
|-&lt;br /&gt;
|3  || 600 gp&lt;br /&gt;
|-&lt;br /&gt;
|4  || 800 gp&lt;br /&gt;
|-&lt;br /&gt;
|5  ||  1,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|6   || 1,200 gp&lt;br /&gt;
|-&lt;br /&gt;
|7   || 1,400 gp&lt;br /&gt;
|-&lt;br /&gt;
|8   || 1,600 gp&lt;br /&gt;
|-&lt;br /&gt;
|9   || 1,800 gp&lt;br /&gt;
|-&lt;br /&gt;
|10  || 2,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|11  || 2,500 gp&lt;br /&gt;
|-&lt;br /&gt;
|12  || 3,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|13  || 3,500 gp&lt;br /&gt;
|-&lt;br /&gt;
|14  || 4,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|15  || 4,500 gp&lt;br /&gt;
|-&lt;br /&gt;
|16  || 5,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|17  || 5,500 gp&lt;br /&gt;
|-&lt;br /&gt;
|18  || 6,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|19  || 6,500 gp&lt;br /&gt;
|-&lt;br /&gt;
|20  || 7,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|21  || 7,700 gp&lt;br /&gt;
|-&lt;br /&gt;
|22  || 8,400 gp&lt;br /&gt;
|-&lt;br /&gt;
|23 ||  9,100 gp&lt;br /&gt;
|-&lt;br /&gt;
|24  || 9,800 gp&lt;br /&gt;
|-&lt;br /&gt;
|25 || 10,500 gp&lt;br /&gt;
|-&lt;br /&gt;
|26 || 11,200 gp&lt;br /&gt;
|-&lt;br /&gt;
|27 || 11,900 gp&lt;br /&gt;
|-&lt;br /&gt;
|28 || 12,600 gp&lt;br /&gt;
|-&lt;br /&gt;
|29 || 13,300 gp&lt;br /&gt;
|-&lt;br /&gt;
|30 || 14,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|31 || 15,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|32 || 16,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|33 || 17,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|34 || 18,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|35 || 19,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|36 || 20,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|37 || 21,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|38 || 22,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|39 || 23,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|40 || 24,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|Key-only || 10,000 gp&lt;br /&gt;
|-&lt;br /&gt;
|Plot || 30,000 gp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Furnishings====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Furnishings (avg for 4x4 building)&lt;br /&gt;
|-&lt;br /&gt;
|Furnishings - low (eg. Bedroll) || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|Furnishings - mid (eg. Cot) || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|Furnishings - high (eg. Bed) || 20,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traps====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Traps&lt;br /&gt;
|-&lt;br /&gt;
|Per 1 point DC detect || 500&lt;br /&gt;
|-&lt;br /&gt;
|Per 1 point DC remove || 500&lt;br /&gt;
|-&lt;br /&gt;
|Resetting  || 5,000&lt;br /&gt;
|-&lt;br /&gt;
|Weak || 1,000&lt;br /&gt;
|-&lt;br /&gt;
|Average || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|Strong || 4,000&lt;br /&gt;
|-&lt;br /&gt;
|Fatal || 8,000&lt;br /&gt;
|-&lt;br /&gt;
|Epic || 32,000&lt;br /&gt;
|-&lt;br /&gt;
|undetectable || 150,000&lt;br /&gt;
|-&lt;br /&gt;
|undisarmable || 150,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Unlike traps placed by players, it is not possible to have traps that recognize the house owner, any trap you buy for housing will be set off by everyone.  Traps can ONLY be permanent, they cannot be recoverable.&lt;br /&gt;
&lt;br /&gt;
====NPCs====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Hirelings/NPCs&lt;br /&gt;
|Scribe || 75,000 (Prior permission required before submission.)&lt;br /&gt;
|-&lt;br /&gt;
|Persistent Merchants || 120,000 for base package (1x NPC, 1x Appraisal container &amp;amp; +400 squares of storage), expandable in game. Custom conversation 5,000 extra &lt;br /&gt;
|-&lt;br /&gt;
|NPCs 50,000 each. || (servants / pets / etc...)  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other types of NPCs are decided on a case by case basis (ask in advance), and will be at least as expensive as those listed above. You can review the current requirements on NPC hirelings [[Talk:Rules:Player_Housing|here]].&lt;br /&gt;
&lt;br /&gt;
====Persistent Storage====&lt;br /&gt;
Types of Persistent Containers available:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' &amp;quot;EP&amp;quot; stands for &amp;quot;Enhanced Persistent&amp;quot;. At this point we commonly refer to them as just &amp;quot;Persistent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 1. EP-Chest(Fixed): This is the standard persistent storage chest available.&lt;br /&gt;
 An EP-Chest is a text based system that stores items.&lt;br /&gt;
 All items are listed alphabetically in a text based system.&lt;br /&gt;
 Storage capacity (number of squares) equates to 875. You cannot upgrade a fixed EP-Chest.&lt;br /&gt;
 These storage containers have True-Persistence, meaning that any alterations made to items&lt;br /&gt;
 (dyed clothing, Kimli's protective alterations, changes to the clothing through BioWare or&lt;br /&gt;
 CoPaP crafting)remain, even after server reset. &lt;br /&gt;
 Off-world items do not vanish in these chests after server reset, either. &lt;br /&gt;
 These containers must be plot.&lt;br /&gt;
 Key is optional (chest can be open to all).&lt;br /&gt;
 Cost: 75,000 gp for EP-Chest (Fixed).&lt;br /&gt;
&lt;br /&gt;
  2. EP-Chest (Expandable): An EP-Chest is a text based system that stores items. &lt;br /&gt;
 All items are listed alphabetically. These storage containers have True-Persistence.  &lt;br /&gt;
 This storage is best utilized for large inventories, like the storing of crafting components.&lt;br /&gt;
 However, it can be used as a normal storage chest for smaller inventories, too.&lt;br /&gt;
 Initial storage capability is 400 squares of storage, and infinite menu pages&lt;br /&gt;
 (or any number of different items).&lt;br /&gt;
 Cost: 150,000 gp for base EP-Chest (Expandable).&lt;br /&gt;
 Storage capacity (number of squares) can be bought up In-game. &lt;br /&gt;
 +200 squares of storage = 40,000 gp.&lt;br /&gt;
 Infinite storage capability costs approximately 1,120,000 gold total.&lt;br /&gt;
 Chest must be plot and key locked, no variation allowed.&lt;br /&gt;
&lt;br /&gt;
 3. Donation EP-Chest: A Donation EP-Chest is a variation of the EP-Chest, text based storage system. &lt;br /&gt;
 These storage containers have True-Persistence.&lt;br /&gt;
 Any player may place an item into the chest. &lt;br /&gt;
 ONLY the character with the right key can SEE and REMOVE the items in the chest. &lt;br /&gt;
 Initial storage capability is 200 squares of storage, and one menu page. &lt;br /&gt;
 This can be bought up In-game in increments for added storage capacity and pages.  &lt;br /&gt;
 Chest must be plot and must have an owner's key assigned, no variation allowed.  &lt;br /&gt;
 Cost: 150,000 for base Donation EP-Chest. &lt;br /&gt;
 Storage capability and menu pages can be expanded IG in increments up to infinite storage capability:&lt;br /&gt;
 +1 Menu page = 60,000 gold&lt;br /&gt;
 +200 squares of storage = 40,000&lt;br /&gt;
 Infinite storage capability costs approximately 1,120,000 gold total.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Persistent display chests (like those at the Ferrell Bazaar) are no longer available after numerous issues with non-text-based storage. See the linked [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=109065 Announcement]. Only the storage listed above is currently offered.&lt;br /&gt;
&lt;br /&gt;
==Available resources==&lt;br /&gt;
&lt;br /&gt;
'''3.1)''' The scripts available for use along with supporting information are available [https://app.box.com/s/arcfcps56ek6wr309yooec98c46uq687 here]. Each script begins with a comment section, which provides a description of how it needs to be implemented.&lt;br /&gt;
&lt;br /&gt;
 _rg_ale (Generic ale keg)&lt;br /&gt;
 _rg_spirits (Generic spirits keg)&lt;br /&gt;
 _rg_wine (Generic wine keg)&lt;br /&gt;
 _rg_wine_stain (Busted keg)&lt;br /&gt;
 autoclose &lt;br /&gt;
 autocloselock &lt;br /&gt;
 autolock&lt;br /&gt;
 jump_pc_2wp (Jump PC to waypoint)&lt;br /&gt;
 jump_pc_2wp_xtra (Using key)&lt;br /&gt;
 knd_andale (Keg Andarran ale)&lt;br /&gt;
 knd_archtarget (Archery target score script)&lt;br /&gt;
 knd_combatdummy (Combat dummy score script)&lt;br /&gt;
 knd_delgoale (Keg Deglossian ale)&lt;br /&gt;
 liedown (eg. onto a mattress)&lt;br /&gt;
 onent_atmosphere / onent_atmosfloat (Descriptive text on entering trigger area)&lt;br /&gt;
 ply_doorbell&lt;br /&gt;
 ply_fountain &lt;br /&gt;
 remote_door_open&lt;br /&gt;
 sitdown&lt;br /&gt;
 ---&lt;br /&gt;
 nw_02_onoff (Not included in the package. Default NWN script to turn a light placeable on or off. Place in OnUse.)&lt;br /&gt;
&lt;br /&gt;
'''3.2)''' The working archery targets and combat dummies are not placeables, they are actually NPCs. If you wish to add working combat dummies or archery targets, they are included in the above link.&lt;br /&gt;
&lt;br /&gt;
'''3.3)''' An .erf that adds the piggybank placeable to the palette is available on request (temporary provision 2016).&lt;br /&gt;
&lt;br /&gt;
'''3.4)''' A spreadsheet that will calculate the housing cost for you is available - [https://app.box.com/s/diveozdtyg0ofmf8zr7lx7d7qwfg9sc1 '''AvlisHousing_3_8.xls'''] This must be included with the submission. The current version is 3_8, do not use earlier or unmarked verions.&lt;br /&gt;
&lt;br /&gt;
'''3.5)'''  If there is a script you know is already on Avlis but is not included, send a PM titled '''Player Housing''' to [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet], CC [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4904 Vichan Lyonsen] asking for its inclusion. If the script is suitable, it will be included.&lt;br /&gt;
&lt;br /&gt;
'''3.6)''' A guide to using the toolset is available on the Neverwinter Vault. While it contains a large amount of information you will not need to worry about, it is a very good start if you are wishing to learn how to use the toolset. http://nwvault.ign.com/Files/other/data/1095552276000.shtml&lt;br /&gt;
&lt;br /&gt;
'''3.7)''' Here is a link to an Avlis Wiki Page on how to setup a Player Housing Module, and how to import .erf files. Click Here: [[Editing buildings]]&lt;br /&gt;
&lt;br /&gt;
==Submission process==&lt;br /&gt;
&lt;br /&gt;
'''4.1)''' You are to design your own house or find someone to do it for you.&lt;br /&gt;
&lt;br /&gt;
'''4.2)''' Submit your house as a .rar file containing your house .erf file and a filled out housing cost spreadsheet via email to '''avlisplayerhousing@hotmail.com''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Please label the .rar file as follows: '''PH_&amp;lt;Avlis Board Name&amp;gt;_&amp;lt;Server&amp;gt;_&amp;lt;House Name&amp;gt;_&amp;lt;MMDDYY&amp;gt;'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EXAMPLES:&amp;lt;br&amp;gt;&lt;br /&gt;
PH_CPU_Mikona_JanusHouse_092904.rar&lt;br /&gt;
&lt;br /&gt;
PH_Katroine_Wilderness_Gracie'sArtistsAbode_042210.zip&lt;br /&gt;
&lt;br /&gt;
PH_Arandil_LeOr_QuicksilversBarracks_010110.rar&lt;br /&gt;
&lt;br /&gt;
PH_GreyLynx_LeOr_GreenTowerGuildHouse_072390.rar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the case where one player builds for another, the Avlis board name shown in the file emailed shall be the point of contact for that property. Player Housing will not act as a coordinator between players.&lt;br /&gt;
&lt;br /&gt;
'''4.3)''' Then send a PM to [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet], CC [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4904 Vichan Lyonsen] confirming email has been sent. The PM is to contain information regarding your request, including which placeables you wish to be usable for crafting, which items you want to be persistent or plot, which keys you wish to work for which doors/placeables, and where you want it to be located. Include this same information with the actual submission itself. If anything is unclear from your PM it will delay your request.&lt;br /&gt;
&lt;br /&gt;
'''4.4)''' Once your house has been submitted it will join the queue at the bottom, do not expect instant attention.&lt;br /&gt;
&lt;br /&gt;
'''4.5)''' Once your house has been assessed by the Avlis team you will be told how much it will cost. Receiving your payment is not a DM priority, they will try to help you as soon as possible, but again, do not expect an immediate response.&lt;br /&gt;
&lt;br /&gt;
'''4.6)''' Once your house has been finalized, it is submitted for import and will get included in the module of your choice when it is next updated.&lt;br /&gt;
&lt;br /&gt;
'''4.7)''' Housing keys will not be given until the housing cost is paid in full.&lt;br /&gt;
&lt;br /&gt;
'''4.8)''' If you are submitting a player housing update, please mark it as such. eg. append &amp;quot;U1&amp;quot; or &amp;quot;Update1&amp;quot; to the file name, if this is your 1st update.&lt;br /&gt;
&lt;br /&gt;
'''4.9)''' For the cost spreadsheet of a player housing update, remember to fill in the original housing price and do not include any pre-existing items (such as tiles, storage, doors).&lt;br /&gt;
&lt;br /&gt;
==Naming standards==&lt;br /&gt;
&lt;br /&gt;
'''5.1)''' '''Area naming standards'''&lt;br /&gt;
&lt;br /&gt;
'''5.1.1)''' All area tags and resrefs must be identical (case insensitive) for any given area. eg. if an area has a tag ''CoB_MainHall'' the resref for this area must be ''cob_mainhall''. The easiest way to do this is when you are creating an area, give it the desired tag as a name. This will set the tag and resref up correctly, and it is easier to change the name later than it is to try and change the resref.&lt;br /&gt;
&lt;br /&gt;
'''5.1.2)''' The tag/reserf for each area must be unique and specific to your housing. The easiest way to do this is to prefix them with something logical. eg. ''Cave'' is bad, ''Raven_Cave'' is good. the most descriptive the prefix is the better.&lt;br /&gt;
&lt;br /&gt;
'''5.1.3)''' Where possible all area names are to be prefixed with the name of the building. eg.''2nd floor'' is bad,''Featherfingers Trading: 2nd floor'' is good. If you wish to create an area that is not named in this way, then include your reason for not following this standard in the spreadsheet you submit with your housing. Exceptions to this standard will include things like secret entrances.&lt;br /&gt;
&lt;br /&gt;
'''5.1.4)''' All doors inside player housing that connect up to external areas shall have TAGS named with the following standardization: ''DR_UniqueName_I'', where UniqueName is a personalized and wholly unique tag for the door. (i.e., do not type: UniqueName)&lt;br /&gt;
&lt;br /&gt;
If you have external areas in your player housing that connect up through a door to internal areas, the external door shall be named with the following standardization: ''DR_UniqueName_O'', where UniqueName is a personalized and wholly unique tag for the door. (i.e., do not type: UniqueName)&lt;br /&gt;
&lt;br /&gt;
'''5.2)''' '''Item naming standards (keys and guild items)'''&lt;br /&gt;
&lt;br /&gt;
'''5.2.1)''' The tag and resref of any given item must be identical (case insensitive). The easiest way to do this is when creating the item, give it the desired tag as a name. You can then edit it to change the name to something nicer.&lt;br /&gt;
&lt;br /&gt;
'''5.2.2)''' The tag of all guild '''leader''' items must start with ''SI_'' and must have the correct variables attached as shown in the [http://www.avlis.org/viewtopic.php?t=12068&amp;amp;postorder=asc&amp;amp;start=33 Guidlines for making guild items] forum thread.&lt;br /&gt;
&lt;br /&gt;
'''5.2.3)''' The tag of all non-leader guild items must start with ''Gld_U_''.&lt;br /&gt;
&lt;br /&gt;
'''5.2.4)''' The properties an values on guild items must be those allowed, as shown in the [http://www.avlis.org/viewtopic.php?t=12068 Guidlines for making guild items thread.]&lt;br /&gt;
&lt;br /&gt;
'''5.2.5)''' The tag of all player housing keys must start with ''Key_''.&lt;br /&gt;
&lt;br /&gt;
'''5.2.6)''' All items are to be named in such a way that they are easy to identify which house they belong to. eg. ''Room key'' is bad, ''Key of Green'' is fine, ''Anspach residence: Room key'' is good.&lt;br /&gt;
&lt;br /&gt;
'''5.2.7)''' All items must be marked plot, and must '''not''' be marked as undroppable.&lt;br /&gt;
&lt;br /&gt;
'''5.2.8)''' All keys must contain no additional properties.&lt;br /&gt;
&lt;br /&gt;
'''5.2.9)''' All keys must be located is the '''Special 2''' section of the palette.&lt;br /&gt;
&lt;br /&gt;
'''5.2.10)''' All guild items must be located is the '''Special 5''' section of the palette.&lt;br /&gt;
&lt;br /&gt;
==Revisions==&lt;br /&gt;
When submitting a revision for an existing house you use a blank housing spreadsheet.&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the previous housing cost in the section provided and check YES for the update section.&amp;lt;br&amp;gt;&lt;br /&gt;
Add '''ONLY''' the new additions/modifications to the spreadsheet.&lt;br /&gt;
&lt;br /&gt;
==Archivals==&lt;br /&gt;
&lt;br /&gt;
Existing housing for players inactive for 3 years will be withdrawn from the live modules &amp;amp; archived. All players (exception banned accounts) will receive 3 months notice. The housing can be re-instated upon player(s) return; contact [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet], CC [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4904 Vichan Lyonsen].&lt;br /&gt;
&lt;br /&gt;
The Player Housing staff welcomes early notifications of character retirement, associated property archival requests and other arrangements. See also: [[Rules:Player_Housing#Ownership|Ownership]] for any and all key transfers.&lt;br /&gt;
&lt;br /&gt;
Premade housing abandoned for 1 year will be re-keyed. Last known owners will receive 1 month notice. On re-key, old storage will be placed in OOC area, so that the player can retrieve their items with DM assistance (PM: [http://www.avlis.org/memberlist.php?mode=group&amp;amp;g=26559 Assist Staff]).&lt;br /&gt;
&lt;br /&gt;
==Previous housing threads==&lt;br /&gt;
&lt;br /&gt;
A source for this article has been the [http://www.avlis.org/viewtopic.php?t=32510 Player Housing Rules and Guidelines] forum thread - now defunct, replaced by this Avlis Wiki page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules|Player Housing]]&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44928</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44928"/>
		<updated>2018-09-02T03:22:18Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201803.7z avlis_allinone_201803.7z]&lt;br /&gt;
* Updated Single Archive file [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201809.7z avlis_allinone_201809.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently &lt;br /&gt;
'''copaptlk_4_9a.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9a.zip copaptlk_4_9a.tlk (Updated)] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44927</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44927"/>
		<updated>2018-09-02T03:20:58Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Added updated tlk and allinone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201803.7z avlis_allinone_201803.7z]&lt;br /&gt;
* Updated Single Archive file [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201809.7z avlis_allinone_201809.7z]&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently '''copaptlk_4_9.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
'''copaptlk_4_9a.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
* [https://neverwintervault.org/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9a.zip copaptlk_4_9a.tlk (Updated)] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44244</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44244"/>
		<updated>2018-03-04T11:30:08Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201803.7z avlis_allinone_201803.7z]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently '''copaptlk_4_9.tlk''') into the '''tlk''' directory. New installations may need to create the '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44243</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44243"/>
		<updated>2018-03-04T11:22:37Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: clarified ext haks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201803.7z avlis_allinone_201803.7z]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently '''copaptlk_4_9.tlk''') into the '''tlk''' directory. New installations may need to created a '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1.hak - avlis_ext_9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44242</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44242"/>
		<updated>2018-03-04T11:21:19Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: highlighted tlk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201803.7z avlis_allinone_201803.7z]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single '''.tlk''' file (currently '''copaptlk_4_9.tlk''') into the '''tlk''' directory. New installations may need to created a '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1-9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44241</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=44241"/>
		<updated>2018-03-04T11:20:18Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Updated links to new allinone archive and ext hakset archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* Single Archive file [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone_201803.7z avlis_allinone_201803.7z]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files into your Neverwinter Nights installation folder as follows: Extract the '''.hak''' files into the '''hak''' directory. Extract the single .tlk file (currently '''copaptlk_4_9.tlk''') into the '''tlk''' directory. New installations may need to created a '''tlk''' folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;copap_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;tlk&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;avlis_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ext_haks&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.rar avlis_ext_1-9.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alt_dl&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== NWN Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
==== Neverwinter Nights Client Extender (NWNCX) ====&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NWN Direct Connect Launcher ==== &lt;br /&gt;
&lt;br /&gt;
This runs on newer systems, and has similar features to Avlis Side-Kick. The different servers will need to be added manually, and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Side-Kick ====&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' ''No longer supported by newer operating systems or .NET versions. See the discussion topic for details, and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating Windows shortcuts for Avlis  ====&lt;br /&gt;
&lt;br /&gt;
Creating shortcuts to connect to each Avlis server is fairly simple. &lt;br /&gt;
&lt;br /&gt;
*There is a &amp;quot;[[Creating_Windows_shortcuts_for_Avlis |Creating Windows shortcuts for Avlis]]&amp;quot; tutorial that goes into more detail, including how to make taskbar menus for them.&lt;br /&gt;
*If you know how to make and edit shortcuts, the following instructions should be all you need.&lt;br /&gt;
*#Make a shortcut to nwmain.exe (located in your game folder), and rename it to match the server name you will be connecting to.&lt;br /&gt;
*#Edit the '''Target:''' command line, and add &amp;lt;code&amp;gt;+connect world.avlis.org:5121&amp;lt;/code&amp;gt; at the end (5121 is the port to connect to the Mikona server - see the next step for changing it).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&lt;br /&gt;
*#Create copies of the shortcut, then change the port number and shortcut name for each server using the [[Servers#Server_Connection_Information | Server Connection Information list]].&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5122&amp;lt;/code&amp;gt; for a shortcut to the Wilderness.&lt;br /&gt;
*#To make a shortcut to connect with the DM client, also add &amp;lt;code&amp;gt;-dmc&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+password DMPASSWORD&amp;lt;/code&amp;gt; to the '''Target:''' command line (replace DMPASSWORD with the real one).&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; -dmc +connect world.avlis.org:5121 +password DMPASSWORD&amp;lt;/code&amp;gt;.&lt;br /&gt;
**'''''Note 1:''' Only DMs need to use a password, not players.''&lt;br /&gt;
**'''''Note 2:''' The quotation marks (&amp;quot; &amp;quot;) around the path to nwmain.exe are needed if it has spaces in any names.&amp;lt;br /&amp;gt;E.g., &amp;lt;code&amp;gt;&amp;quot;C:\GOG Games\NWN Diamond\nwmain.exe&amp;quot; +connect world.avlis.org:5121&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;This causes some confusion for players, but you only need them around the executable path, as in the example (not the entire '''Target:''' command line).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Avlis Music ====&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Custom Heads ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Additional Voice Sets ====&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Avlis Player Housing Files ====&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Alteration_Machines&amp;diff=43523</id>
		<title>Alteration Machines</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Alteration_Machines&amp;diff=43523"/>
		<updated>2017-03-18T14:28:28Z</updated>

		<summary type="html">&lt;p&gt;Tizmo: Added new alterable items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
Alteration machines can be found throughout Avlis. The exact locations/list is [[FOIG]], but they aren't hard to find, so just ask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What does an Alteration Machine look like?'''&lt;br /&gt;
&lt;br /&gt;
It is usually a [[Gnome|Ganoomish]] machine shaped like a pedestal having a glass ball on top. And you will see a male model on one side and a female model on the other side. They are there to kindly model your item as you change it. Some alteration ateliers install golems for the same purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do you use it?'''&lt;br /&gt;
&lt;br /&gt;
Clicking on the Ganoomish machine will open like a container, so you place your item into the container. Once you do that, it will present you with a menu of options for what you can do to that type of item. After you've selected to use the Male or Female models, they will wear/hold your item as you are working on it. This allows you to see immediately what your changes will look like. When you are finished making your alterations and you have paid your fee, the item will be replaced back onto the machine for you to retrieve. Note, the models will only display items that are visible on a character model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What can be altered?'''&lt;br /&gt;
&lt;br /&gt;
Visible on model:&lt;br /&gt;
* Armor&lt;br /&gt;
* Weapons&lt;br /&gt;
* Clothing&lt;br /&gt;
* Helms/Hoods&lt;br /&gt;
* Cloaks&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
Not visible on model:&lt;br /&gt;
* Amulets (Jewelry)&lt;br /&gt;
* Boots&lt;br /&gt;
* Belts&lt;br /&gt;
* Bracers&lt;br /&gt;
* Gloves/Gauntlets&lt;br /&gt;
* Rings (Jewelry)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of the alteration machines are limited to altering a certain sub-set of this list. While others can do them all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What can NOT be altered?'''&lt;br /&gt;
&lt;br /&gt;
Of the list of items that can be altered above, you are prohibited from altering items that are marked [[nwn:Plot|PLOT]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What alterations can I make to an item?'''&lt;br /&gt;
&lt;br /&gt;
* Change the name of the item (white text or colored text)&lt;br /&gt;
* Change the color of the item&lt;br /&gt;
* Change the design/model appearance of the item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What skills do I need to be able to use these machines?'''&lt;br /&gt;
&lt;br /&gt;
No skills are required, just chose the option to pay the house to do the work and they'll use their in-house expert [[Crafting_System|craftsman]] to do it for you. You just have to pay the higher fee.&lt;br /&gt;
&lt;br /&gt;
However, if you do have skills in [[Crafting_System#Tailoring|Tailoring]], [[Crafting_System#Weaponsmithing|Weaponsmithing]], and [[Crafting_System#Armorcrafting|Armorcrafting]], you get several benefits when performing the alteration using your crafting skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How much does it cost to make an alteration?'''&lt;br /&gt;
&lt;br /&gt;
This depends on whether you pay the house to do the work or you use your crafting skills to do the work. Using your crafting skills will be 50% or less of the house price.&lt;br /&gt;
&lt;br /&gt;
It also depends on which type modification(s) you make to the item, how many modifications you make to the item, and how many modifiable parts there are on the item. The 3 types of modifications each have different costs that are added into the final total fee.&lt;br /&gt;
&lt;br /&gt;
* Item Renaming - house price is 150gp for white text and 500gp for colored text.&lt;br /&gt;
* Item Dyeing - house price for this can be as low as 50gp, each dye use will add another charge to the fee.&lt;br /&gt;
* Item Model/Design - this varies widely depending on what you change and attributes of the item. The low end for the house price is around 300gp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What happens if I try to make an alteration and it fails?'''&lt;br /&gt;
&lt;br /&gt;
You pay the fee and try again. The original unaltered item will be returned to the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What other special features are there?'''&lt;br /&gt;
&lt;br /&gt;
For those PCs that complete alterations using their crafting skills, there are several special features/benefits:&lt;br /&gt;
* Once you reach a certain level in a craft, you will achieve 100% success rate on alterations. This level is different for Name-only/Dye-only alterations and alterations that include Model/Design changes.&lt;br /&gt;
* You can earn crafting XP in the relevant skill (10xp 10/week total). Remember that when using your skills, if they are insufficient, you'll fail to complete the alteration. And the alteration must include a model/design alteration for this to apply.&lt;br /&gt;
* You get a discount on the cost of the alteration. This discount gets larger as your skills increase. &lt;br /&gt;
* You'll be able to save your Tailoring alterations as Patterns. It will keep track of your patterns, so you can use them later and apply them to other items of the same type.&lt;/div&gt;</summary>
		<author><name>Tizmo</name></author>
	</entry>
</feed>