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		<id>http://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55633</id>
		<title>Avlis Command Prompt</title>
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		<updated>2026-04-04T22:06:03Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Alias */ Added information that the command makes a new empty journal file but leaves the old one.intact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain. &lt;br /&gt;
&lt;br /&gt;
Note, your journal will disappear if you use the command. The file NWN looks at changes based on your hover name, so the old file is there, but NWN is looking at a new file.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Monk Eyes ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/monkeyes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows you to position the glowing eyes for Monks who are level 20+.&lt;br /&gt;
&lt;br /&gt;
:[[Image:monkeyes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55586</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55586"/>
		<updated>2026-02-18T02:43:08Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* M'Chek */ Removed Xerto, Jerto, and Gork Abu-Ni from Fedex list as they were already listed under collector quest section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
|&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|Why are horns so wanted?&lt;br /&gt;
|&lt;br /&gt;
|Temple&lt;br /&gt;
District&lt;br /&gt;
|Bring me this and you can be rich.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55585</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55585"/>
		<updated>2026-02-18T01:18:48Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Mikona */ Added Herto and Jerto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
|&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|Why are horns so wanted?&lt;br /&gt;
|&lt;br /&gt;
|Temple&lt;br /&gt;
District&lt;br /&gt;
|Bring me this and you can be rich.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Xerto&lt;br /&gt;
|Marketplace&lt;br /&gt;
|-&lt;br /&gt;
|Jerto&lt;br /&gt;
|Marketplace&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|-&lt;br /&gt;
|Gork Abu-Ni&lt;br /&gt;
|Temple of Maleki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55577</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55577"/>
		<updated>2026-02-15T05:14:44Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Mikona */ Added Temple of Maleki Fedex Quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
|&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|Why are horns so wanted?&lt;br /&gt;
|&lt;br /&gt;
|Temple&lt;br /&gt;
District&lt;br /&gt;
|Bring me this and you can be rich.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|-&lt;br /&gt;
|Gork Abu-Ni&lt;br /&gt;
|Temple of Maleki&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55576</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55576"/>
		<updated>2026-02-15T04:54:00Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Mikona */ One more Horn of Command Quest by Jach Aldenbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
|&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
|&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|Why are horns so wanted?&lt;br /&gt;
|&lt;br /&gt;
|Temple&lt;br /&gt;
District&lt;br /&gt;
|Bring me this and you can be rich.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=55422</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=55422"/>
		<updated>2025-09-16T03:04:58Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir ranger.gif|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ranger.jpg|frame|Ranger|]]&lt;br /&gt;
[[Image:Ranger_f.jpg|frame|Ranger]]&lt;br /&gt;
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.&lt;br /&gt;
&lt;br /&gt;
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.&lt;br /&gt;
&lt;br /&gt;
In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal Empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set trap|Set Trap]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Greater Spell Focus|Greater Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN:Favored Enemy|Favored Enemy]] (or a bonus feat), [[NWN:Trackless Step|Trackless Step]]&lt;br /&gt;
*Level 5 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 6 [[NWN:Animal Companion (feat)|Animal Companion]]&lt;br /&gt;
*Level 9 [[NWN:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]&lt;br /&gt;
*Level 10 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 15 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 17 [[nwn:Hide in Plain Sight|Hide in Plain Sight]] (Outdoors)&lt;br /&gt;
*Level 20 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 25 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 30 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 35 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 40 Favored Enemy (or a bonus feat)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Camouflage|Camouflage]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Entangle|Entangle]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Magic Fang|Magic Fang]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Hold Animal|Hold Animal]]&lt;br /&gt;
*[[Magic:One with the Land|One with the Land]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Blade Thirst|Blade Thirst]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Greater Magic Fang|Greater Magic Fang]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Mass Camouflage|Mass Camouflage]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! rowspan=2|&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=4|&amp;lt;u&amp;gt;Spell Level&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;u&amp;gt;1st&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2nd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3rd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4th&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=right|1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|3||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|4||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|5||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|6||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|7||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|8||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|9||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|10||1||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|11||1||1||0*||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|12||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|13||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|14||1||1||1||0*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epranger.gif|right|Epic Ranger]]&lt;br /&gt;
&lt;br /&gt;
==Epic Ranger==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Perfect Health|Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Rangers Hide In Plain Sight (Outdoors) is a modified HiPs which only functions in outdoor, or natural areas. Natural Areas are any areas that are not city exteriors or indoors. While your Ranger is in those &amp;quot;non-outdoor&amp;quot; areas, [[NWN:Stealth|stealth]] will function normally without the ability to HiPs.&lt;br /&gt;
&lt;br /&gt;
==Avlis Bonus vs. Favored Enemies==&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip '''ammunition and thrown weapons''' in certain substances to grant them a temporary bonus against a [[NWN:Favored Enemy|Favored Enemy]] (feat).  This is performed via the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]].  The temporary damage bonus follows the same progression as rangers get for melee weapons with the Favored Enemy feats.  Rangers with the [[NWN:Bane of Enemies|Bane of Enemies]] get an additional 2d6 damage bonus.  These damage bonuses have a duration of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
To use this ability, a Ranger must designate one of his containers as a &amp;quot;dipping bag.&amp;quot;  The ranger places into this bag the materials into which he dips the ammunition or thrown weapon.  The ranger targets the ammunition or thrown weapon with Player Tool 10 and then types the proper [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]]. For a chart of Favored Enemies and their numbers, refer to the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Avlis Command Prompt (ACP)]] entry on Favored Enemies.&lt;br /&gt;
&lt;br /&gt;
Note: The bonus granted by this command will not stack with the bonus granted by [[Tyeduan Banes]].&lt;br /&gt;
&lt;br /&gt;
==Avlis Races and Favored Enemies==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
| Name                 | Parent Race                    |&lt;br /&gt;
|----------------------|--------------------------------|&lt;br /&gt;
| Aasimar              | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Adomkuro             | RACIAL_TYPE_HUMAN              |&lt;br /&gt;
| Air Genasi           | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Avariel              | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Brownie              | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Centaur              | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Changeling           | RACIAL_TYPE_SHAPECHANGER       |&lt;br /&gt;
| Deepgnome            | RACIAL_TYPE_GNOME              |&lt;br /&gt;
| Drangonari Elf       | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Drow                 | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Duergar              | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Earth Genasi         | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Fire Genasi          | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Ghostwise Halfling   | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Ghost Elf            | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Githyanki            | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Githzerai            | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Gnoll                | RACIAL_TYPE_HUMANOID_MONSTROUS |&lt;br /&gt;
| Goblin               | RACIAL_TYPE_HUMANOID_GOBLINOID |&lt;br /&gt;
| Gold Dwarf           | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Half-Dryad           | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Half-Nymph           | RACIAL_TYPE_FEY                |&lt;br /&gt;
| Half-Ogre            | RACIAL_TYPE_GIANT              |&lt;br /&gt;
| Kobold               | RACIAL_TYPE_HUMANOID_REPTILIAN |&lt;br /&gt;
| Lightfoot Halfling   | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Lizardman/Shaahesk   | RACIAL_TYPE_HUMANOID_REPTILIAN |&lt;br /&gt;
| Moon Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Orc                  | RACIAL_TYPE_HUMANOID_ORC       |&lt;br /&gt;
| Rock Gnome           | RACIAL_TYPE_GNOME              |&lt;br /&gt;
| Sereg                | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Shield Dwarf         | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Stone Dwarf          | RACIAL_TYPE_DWARF              |&lt;br /&gt;
| Strongheart Halfling | RACIAL_TYPE_HALFLING           |&lt;br /&gt;
| Sun Elf              | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Tiefling             | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Water Genasi         | RACIAL_TYPE_OUTSIDER           |&lt;br /&gt;
| Wemic/Copap Wemic    | RACIAL_TYPE_HUMANOID_MONSTROUS |&lt;br /&gt;
| Wild Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
| Wood Elf             | RACIAL_TYPE_ELF                |&lt;br /&gt;
---------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55401</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55401"/>
		<updated>2025-08-26T01:31:25Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Undo revision 55400 by Torchsword (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55400</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=55400"/>
		<updated>2025-08-26T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Visimontium */ Quest giver name was wrong changed it to what was in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melony Kross	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=55395</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=55395"/>
		<updated>2025-08-10T04:15:39Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* General Guides */ Wrong link, changed to Gruush NWvault link &amp;quot;The Roleplayers Guide to Multiplayer Neverwinter Nights&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Introduction]]&lt;br /&gt;
&lt;br /&gt;
==Out Of Character (OOC) Information==&lt;br /&gt;
&lt;br /&gt;
Out of character ([[OOC]]) information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.&lt;br /&gt;
&lt;br /&gt;
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.&lt;br /&gt;
&lt;br /&gt;
Players who join Avlis come from a variety of backgrounds. Some are familiar with [[Wikipedia:Dungeons_&amp;amp;_Dragons|D&amp;amp;D]] and [[Wikipedia:Paper_and_pencil_game|PnP]] roleplaying but are not well-versed in the intricacies of Neverwinter Nights (NWN) computer game, while some know NWN very well but have little knowledge of D&amp;amp;D or roleplay ([[RP]]). This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least &amp;quot;[[Getting Started]]&amp;quot;; If the other sections do not seem to interest you, then you should jump ahead to the in character ([[IC]]) section and at least skim it before starting a character on Avlis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
&lt;br /&gt;
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. You can download it from the NWVault [https://neverwintervault.org/project/nwn1/other/role-players-guide-multiplayer-neverwinter-nights here].&lt;br /&gt;
&lt;br /&gt;
As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, as well as tips and advice from players and staff.&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[Alignment|Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[Tips and Advice|Tips and Advice]]&lt;br /&gt;
&lt;br /&gt;
[[Making Money]] - A collection of examples for navigating Avlis [[Economy]].&lt;br /&gt;
&lt;br /&gt;
[[Major Meeting Points|Major Meeting Points]] - By server, where you are most likely to find other players.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Language|Languages]] - Languages Native to Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Currencies of Avlis]] - IC names of gold pieces across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things Not to Do===&lt;br /&gt;
&lt;br /&gt;
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you truly wish to create a memorable PC do so through exemplary and creative RP. Do ''not'' do it by creating a green-haired, purple-skinned, long-lost king of [[M'Chek]] abandoned in the swamps of [[Le'Or T'Nanshi|Le'Or]] and raised by jedi ninja were-hamsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Why?''''' Because:'''&lt;br /&gt;
&lt;br /&gt;
a. M'Chek has no King&lt;br /&gt;
&lt;br /&gt;
b. Le'Or has no swamps&lt;br /&gt;
&lt;br /&gt;
c. The jedi would never admit a ninja to their ranks. No, not even a were-hamster ninja.&lt;br /&gt;
&lt;br /&gt;
d. There are no jedi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, consult the Avlis [[Rules]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Features of Avlis===&lt;br /&gt;
&lt;br /&gt;
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain seven of those special features: crafting and artificing, magic, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Important:'''&lt;br /&gt;
: See [[:Category:Systems | Systems]] for a full list of the current Avlis-specific modifications and introductions of systems, classes and skills, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Custom Races]] - Custom Avlis races.&lt;br /&gt;
&lt;br /&gt;
[[Death and Dying]] - Avlis' death system.&lt;br /&gt;
&lt;br /&gt;
[[Classes]] - On Avlis, the base NWN classes have numerous customizations and related systems.&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Magic System]] Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Artificing | Artificing]] - Creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Crafting_System | Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
[[Recycling System | Recycling]] and [[Junk Processing]] - How to trade crafted items for tokens, convert junk into crafting components or trade it for gold.&lt;br /&gt;
&lt;br /&gt;
[[Economy | The Economy and Persistence]] - How money comes and how it leaves the game.&lt;br /&gt;
&lt;br /&gt;
[[Guilds]] - The rules for creating a guild in Avlis.&lt;br /&gt;
&lt;br /&gt;
[https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=144552 Refresh] - A way for an epic PC to start a different path (class, etc.)&lt;br /&gt;
&lt;br /&gt;
[https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578 Remort] - A way to retire an epic PC and start anew, with incentives.&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Inter-Server Chat]] and [[Avlis_Command_Prompt#Looking_for_Party|Looking for Party (LFP)]] channel - A way for players and Dungeon Masters to communicate across the servers (OOC).&lt;br /&gt;
&lt;br /&gt;
===The Avlis Wiki===&lt;br /&gt;
&lt;br /&gt;
Keeping the Wiki up to date is important. The great thing about the Wiki is it is a community effort. This does not only extend to creating new pages related to your characters or guilds, but editing existing pages! Together, the community can help maintain the Wiki so that it remains accurate, up to date, and contains relevant information. It contains both IC and OOC information and is a wonderful asset.  Please keep in mind that some pages may be out of date.&lt;br /&gt;
&lt;br /&gt;
The main article for the [[Avlis_Player_Wiki_FAQ | Avlis Wiki]] is here.&lt;br /&gt;
&lt;br /&gt;
'''The general guidelines for editing the Avlis Wiki:'''&lt;br /&gt;
&lt;br /&gt;
# First, the, [[Rules:Specific_Rules:Metagaming#Wiki_Information | Rules:Wiki Information]] Do not create content that goes against the metagaming rule.&lt;br /&gt;
# Familiarize yourself with [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
# Do not create lore unless approved by the Avlis Team.&lt;br /&gt;
# See [[Contributing_to_the_Avlis_Wiki | Contributing to the Avlis Wiki]]&lt;br /&gt;
# See [[Avlis_Player_Wiki_FAQ | Avlis Wiki FAQs]]&lt;br /&gt;
&lt;br /&gt;
===Avlis Community===&lt;br /&gt;
&lt;br /&gt;
[[Giving Back]]&lt;br /&gt;
&lt;br /&gt;
==In Character (IC) Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In character&amp;quot; information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods&lt;br /&gt;
and goddesses who watch over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The History of Avlis===&lt;br /&gt;
&lt;br /&gt;
[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of the Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Time of the Dawning]]&lt;br /&gt;
&lt;br /&gt;
[[The Fairy War]]&lt;br /&gt;
&lt;br /&gt;
[[The Great War]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Immortals]]&lt;br /&gt;
&lt;br /&gt;
[[Recent History]]&lt;br /&gt;
&lt;br /&gt;
Age of Rebirth or [[Ongoing History]], including server-specific events&lt;br /&gt;
&lt;br /&gt;
[[:Category:NPCs|Famous NPCs of Avlis]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Artifacts|Artifacts of Avlis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Races of Avlis===&lt;br /&gt;
&lt;br /&gt;
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&amp;amp;D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can [[Playable Races|select as the race of your character]].&lt;br /&gt;
&lt;br /&gt;
While some of the races are identical to the descriptions laid out in D&amp;amp;D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&amp;amp;D at all. All of these races have unique developments in accordance with the history and culture of Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Nine Major Races|The Nine Major Races]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Races|All Races]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Avlis Geography===&lt;br /&gt;
&lt;br /&gt;
The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on separate servers, as are the cities of Mikona (capital&lt;br /&gt;
of M'Chek), Le'Or (capital of T'Nanshi), Elysia (an independent city-state between Ferrell and T'Nanshi), Visimontium (an independent city-state between Deglos, Galdos and the Kurathene fiefdom of [[Servator]]), as well as a vast territory of the Underdark. This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png | right | Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[The Underdark]]''&lt;br /&gt;
&lt;br /&gt;
[[M'Chek]]&lt;br /&gt;
&lt;br /&gt;
[[T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[[Elysia]]&lt;br /&gt;
&lt;br /&gt;
[[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
[[Toran Shaarda]]&lt;br /&gt;
&lt;br /&gt;
[[Dubunat]]&lt;br /&gt;
&lt;br /&gt;
[[The Seven Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Brekon (nation)]]&lt;br /&gt;
&lt;br /&gt;
[[The Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
[[Drotid]]&lt;br /&gt;
&lt;br /&gt;
[[Deglos]]&lt;br /&gt;
&lt;br /&gt;
[[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
[[The Wastelands]]&lt;br /&gt;
&lt;br /&gt;
[[Galdos]]&lt;br /&gt;
&lt;br /&gt;
[[Jechran]]&lt;br /&gt;
&lt;br /&gt;
[[Tyedu]]&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Religion===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Culture|Culture]] of Avlis: [[Classes]], which are also social roles and integral to culture, [[:Category:Art and Literature|Art and Literature]], [[:Category:Religion|Religion]] and [[Magic]].&lt;br /&gt;
&lt;br /&gt;
[[Deific Chart]], showing all the gods and their portfolios in brief&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion|Overview of Religion]]&lt;br /&gt;
&lt;br /&gt;
[[The Nine Major Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[Holy Symbols and Robes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
&lt;br /&gt;
[[Guilds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
&lt;br /&gt;
[[NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=55390</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=55390"/>
		<updated>2025-08-06T02:52:50Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Sorcerer/Wizard: Advanced Magic Specialization (AMS) */  Removed Crymancer, and Aeromancer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[List of quests|Collector quests]] are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;[[List of quests|Fedex quests]]&amp;quot; and the NPC's have an OOC Prefix Identifier [Q] Floaty next to their name. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or trade skill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Spellreaver]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character gets to your player corpse before you do they can Zombie powder to &amp;quot;Profane the fallen&amp;quot;. Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=55389</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=55389"/>
		<updated>2025-08-06T02:41:12Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Added Cryomancer, Aeromancer, and Spellreaver AMS specializations section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[List of quests|Collector quests]] are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;[[List of quests|Fedex quests]]&amp;quot; and the NPC's have an OOC Prefix Identifier [Q] Floaty next to their name. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or trade skill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Aeromancer]], [[Arcane Adept]], [[Cryomancer]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Spellreaver]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character gets to your player corpse before you do they can Zombie powder to &amp;quot;Profane the fallen&amp;quot;. Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=54978</id>
		<title>Justicar</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Justicar&amp;diff=54978"/>
		<updated>2024-11-30T13:41:42Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Capitalized quite a few of Justicar and Dracon words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Holy Warriors]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{MixedKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Justicar&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=Toran.jpg&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+1/level&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor proficiency (light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor proficiency (medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Shield proficiency|Shields]]&lt;br /&gt;
*[[NWN:weapon proficiency (simple)|Simple Weapons]]&lt;br /&gt;
*[[NWN:weapon proficiency (martial)|Martial Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:concentration|Concentration]]&lt;br /&gt;
*[[NWN:discipline|Discipline]]&lt;br /&gt;
*[[NWN:heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:intimidate|Intimidate]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:lore|Lore]]&lt;br /&gt;
*[[NWN:parry|Parry]]&lt;br /&gt;
*[[NWN:persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:fortitude|Fortitude]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*Lawful Neutral Only&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Justicars are the Holy Warriors of the greater god [[Toran]], founded to maintain law and order.&lt;br /&gt;
&lt;br /&gt;
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon]] is dominant. The Dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
The chaos of the Fairy War sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.&lt;br /&gt;
&lt;br /&gt;
The first Justicars were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the Justicars prevailed and Toran Shaarda was saved.&lt;br /&gt;
&lt;br /&gt;
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the Justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-Dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the Justicars are welcome there.&lt;br /&gt;
&lt;br /&gt;
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though Dracon have often employed greatswords as well.&lt;br /&gt;
&lt;br /&gt;
The Justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Base Attack Bonus:''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' Armor Proficiency: Heavy, Weapon Focus: Long Sword, Cleave&lt;br /&gt;
&lt;br /&gt;
'''Skills:''' Discipline (8 Ranks)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' Toran&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Base Class Divine&amp;lt;br&amp;gt;Casting Progression&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Fort&lt;br /&gt;
!Ref&lt;br /&gt;
!Will&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +1 || +2 || +0 || +0 ||align=left|[[Protection vs Chaos]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Soldier's Resolve]] (Psionic: Intellect Fortress) 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Aura of Courage|Aura of Courage]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +5 || +4 || +1 || +1 ||align=left|[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +6 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Chaos]] ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +7 || +5 || +2 || +2 ||align=left|[[Lay on Harm]] ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +8 || +6 || +2 || +2 ||align=left|[[Shatter Doubt]] (Psionic: Suppress Fear) 1x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +9 || +6 || +3 || +3 ||align=left|[[Magic:Battletide|Battletide]] 1x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +10 || +7 || +3 || +3 ||align=left|[[Inspire Confidence]] 1x/day ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
'''Selectable Class Feats''': Divine Might, Divine Shield, [[Spell Focus]], [[Greater Spell Focus]],  ... (Needs Research)&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!Feats&lt;br /&gt;
!rowspan=21 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!Base Class Divine Casting Progression&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||align=left|Soldier's Resolve 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||align=left|Remove Blindness/Deafness 2x/day, Inspire Confidence 2x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||align=left|Battletide 2x/day ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||align=left|Inspire Confidence 3x/day ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||align=left|Bonus feat ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||align=left| ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||align=left|Bonus feat ||+1 caster level&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||align=left| ||Spells/day gained&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||align=left| ||+1 caster level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aura vs. Chaos]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Weapon Focus|Epic Weapon Focus (longsword)]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[Inspire Greatness]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]], Toran's Insight ([[Clairsentience#Danger Sense|Psionic: Danger Dense]]), Unshakeable Will ([[Telepathy#Tower of Iron Will|Psionic: Tower of Iron Will]]).&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Knowledge_Skill_Specialization_System&amp;diff=54790</id>
		<title>Knowledge Skill Specialization System</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Knowledge_Skill_Specialization_System&amp;diff=54790"/>
		<updated>2024-06-09T17:43:08Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* How to Roll using the Knowledge System */ Added some information regarding pinging the DM to get more information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skill Specialization System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Knowledge Skill Specialization System''' is a skill specialization that utilizes the '''[[NWN:Lore|Lore]]''' skill. The fields are based off of the [https://www.d20srd.org/srd/skills/knowledge.htm 3.5e edition of Knowledge] skill. In Avlis, instead of being a &amp;quot;hard&amp;quot; skill (selected at level up individually investing skill points to advance) it is a &amp;quot;soft&amp;quot; skill, as mentioned, based on Lore. Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.&lt;br /&gt;
&lt;br /&gt;
Each character will get one free specialization from their base class, as well as being able to select one field. When choosing a specialization you will receive a ''bonus'' to rolls in that field, while receiving an ''equivalent reduction'' to rolls in fields your character ''does not'' specialize in. Characters level 1-20 receive a smaller modifier, while characters level 21+ receive the full modifier.&lt;br /&gt;
&lt;br /&gt;
[[Wizard]] and [[Bard]] classes receive additional perks as scholars in this system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Available Fields of Knowledge:'''&lt;br /&gt;
&lt;br /&gt;
    Arcana &amp;amp; Planes (planar lore, ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)&lt;br /&gt;
    Architecture &amp;amp; Engineering (buildings, aqueducts, bridges, fortifications)&lt;br /&gt;
    Dungeoneering (adventuring, aberrations, caverns, oozes, spelunking)&lt;br /&gt;
    Geography (lands, terrain, climate, people)&lt;br /&gt;
    History (historical royalty, wars, colonies, migrations, founding of cities)&lt;br /&gt;
    Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)&lt;br /&gt;
    Nature -&lt;br /&gt;
      Standard (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)&lt;br /&gt;
      Subterranean Variant (fungi, underground rivers, subterranean fauna, delving, myconids)&lt;br /&gt;
    Nobility &amp;amp; Royalty (lineages, heraldry, family trees, mottoes, personalities)&lt;br /&gt;
    Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)&lt;br /&gt;
&lt;br /&gt;
''There are some extra ways to increase your bonuses to Knowledge checks in the game too from other existing systems such as [[Bartending]] and [[List_of_quests#M.27Chek|Jali's Book Quest]] [[file:Quest_icon.png|15px]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The free knowledge fields for the first level classes are: [[Barbarian]], [[Druid]], and [[Ranger]] classes will receive ''Nature''; [[Cleric]] and [[Paladin]] classes will receive ''Religion'', the [[Bard]] and [[Fighter]] class will receive ''Dungeoneering'', the [[Monk]] class will receive ''History'', the [[Rogue]] class will receive ''Local''; and [[Sorcerer]], [[Wizard]], and [[Psion]] will receive ''Arcana''. All other first level classes will receive ''Dungeoneering''.&lt;br /&gt;
&lt;br /&gt;
When making a Knowledge check for Arcana, whichever is higher between the [[NWN:spellcraft|spellcraft]] skill and the Lore skill will be used.&lt;br /&gt;
&lt;br /&gt;
== Available Commands ==&lt;br /&gt;
&lt;br /&gt;
Available commands are /knowledge ''&amp;lt;help/free/spec/respec/stat/list/roll&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
=== Standard Commands ===&lt;br /&gt;
&lt;br /&gt;
* '''/knowledge help''' - Gives you additional information while in game&lt;br /&gt;
* '''/knowledge stat''' - Displays what fields your character specializes in&lt;br /&gt;
* '''/knowledge list''' - Shows the details above about the fields and what areas of information they cover&lt;br /&gt;
* '''/knowledge roll ''&amp;lt;field&amp;gt;''''' - The core function, how you roll!&lt;br /&gt;
&lt;br /&gt;
=== One-Time Use Commands ===&lt;br /&gt;
&lt;br /&gt;
* '''/knowledge free''' - How you redeem your free specialization when starting&lt;br /&gt;
* '''/knowledge spec ''&amp;lt;field&amp;gt;''''' - How you choose a field to specialize in when starting&lt;br /&gt;
* '''/knowledge respec''' - A One-time-only reroll on your chosen field of knowledge from your original selection&lt;br /&gt;
&lt;br /&gt;
== How to start using the Knowledge System ==&lt;br /&gt;
&lt;br /&gt;
You can get this information in game as well, but including it here on the wiki as well for convenience.&lt;br /&gt;
&lt;br /&gt;
# '''/knowledge free''' - To start, do this! Get your free spec based on class.&lt;br /&gt;
# '''/knowledge spec ''&amp;lt;field&amp;gt;''''' - this is how you choose a specialization. &lt;br /&gt;
&lt;br /&gt;
Available fields are: Engineering &amp;amp; Architecture, Dungeoneering, Geography, History, Local, Nature, Nobility &amp;amp; Royalty, Religion, and Arcana &amp;amp; Planes.&lt;br /&gt;
 e.g., ''/knowledge spec '''dun''''' will select the '''''Dun'''''geoneering field to specialize in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Roll using the Knowledge System ==&lt;br /&gt;
&lt;br /&gt;
'''/knowledge roll ''&amp;lt;field&amp;gt;''''' - this is how you roll a knowledge check.&lt;br /&gt;
&lt;br /&gt;
You can use the first word or the first three letters of the field.&lt;br /&gt;
 e.g., ''/knowledge roll history'' or ''/knowledge roll his'' will both perform a roll for the knowledge field of '''History'''.&lt;br /&gt;
&lt;br /&gt;
''Tip: You can bind these commands to your quickslots for convenient rolling.''&lt;br /&gt;
&lt;br /&gt;
You can also ping the DM Channel using the Chat Menu first with your question and knowledge check to get more information. &lt;br /&gt;
&lt;br /&gt;
== OOC Notes from the Dev ==&lt;br /&gt;
For initial implementation, this only exists in the [[Avlis_Command_Prompt#Dice_Rolls|ACP]] system. It is not yet implemented in the [[Emote_Radial#.5B_4._.5D_A_dice_roll|Emote Radial Menu]] for dice rolls and skill checks, nor can DMs prompt an automatic roll yet. There are no synergy bonuses at this time either.&lt;br /&gt;
&lt;br /&gt;
We welcome feedback on the system and want to make it fun to use, have an option for your character to standout, and add some cool flavor and diversity. Please feel free to make a [https://www.avlis.org/viewforum.php?f=444 PIB] post with suggestions and feedback! Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54739</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54739"/>
		<updated>2024-03-31T23:39:02Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Collector &amp;amp; delivery quests */ Added &amp;quot;and the NPC's have an OOC Prefix Identifier [Q] Floaty next to their name.&amp;quot; to Delivery Quest paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[List of quests|Collector quests]] are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;[[List of quests|Fedex quests]]&amp;quot; and the NPC's have an OOC Prefix Identifier [Q] Floaty next to their name. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or trade skill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54738</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54738"/>
		<updated>2024-03-31T23:19:09Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Collector &amp;amp; delivery quests */ Added &amp;quot;lists of Quest&amp;quot; Wiki page link to &amp;quot;Fedex Quest&amp;quot; words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[List of quests|Collector quests]] are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;[[List of quests|Fedex quests]]&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or trade skill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54737</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54737"/>
		<updated>2024-03-31T23:14:08Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Collector &amp;amp; delivery quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[List of quests|Collector quests]] are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or tradeskill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54736</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54736"/>
		<updated>2024-03-31T23:12:02Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Collector &amp;amp; delivery quests */ Added Collector Quest link to the Collector Quest Paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[Collector quests]] are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or tradeskill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54666</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54666"/>
		<updated>2024-03-03T04:27:39Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Notes */ Capitalized Blackguard in Notes section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;Level&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|BAB&lt;br /&gt;
!rowspan=1 colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=2|[[NWN:Sneak_attack|Sneak&amp;lt;br/ /&amp;gt;&amp;amp;nbsp;attack&amp;amp;nbsp;]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st ||+0 ||+0 ||+2 ||+0 ||align=left| ||1d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd ||+1 ||+0 ||+3 ||+0 ||align=left|&amp;amp;nbsp;[[NWN:Evasion|Evasion]] ||1d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd ||+2 ||+1 ||+3 ||+1 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge I]] ||2d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th ||+3 ||+1 ||+4 ||+1 ||align=left| ||2d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th ||+3 ||+1 ||+4 ||+1 ||align=left| ||3d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th ||+4 ||+2 ||+5 ||+2 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge II]] ||3d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th ||+5 ||+2 ||+5 ||+2 ||align=left| ||4d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th ||+6/+1 ||+2 ||+6 ||+2 ||align=left| ||4d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th ||+6/+1 ||+3 ||+6 ||+3 ||align=left| ||5d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th ||+7/+2 ||+3 ||+7 ||+3 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||5d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th ||+8/+3 ||+3 ||+7 ||+3 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge III]] ||6d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th ||+9/+4 ||+4 ||+8 ||+4 ||align=left| ||6d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th ||+9/+4 ||+4 ||+8 ||+4 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||7d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th ||+10/+5 ||+4 ||+9 ||+4 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge IV]] ||7d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th ||+11/+6/+1 ||+5 ||+9 ||+5 ||align=left| ||8d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th ||+12/+7/+2 ||+5 ||+10 ||+5 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||8d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th ||+12/+7/+2 ||+5 ||+10 ||+5 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge V]] ||9d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th ||+13/+8/+3 ||+6 ||+11 ||+6 ||align=left| ||9d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th ||+14/+9/+4 ||+6 ||+11 ||+6 ||align=left|&amp;amp;nbsp;[[Rogue#Rogue_bonus_feats|Rogue bonus feat]] ||10d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th ||+15/+10/+5 ||+6 ||+12 ||+6 ||align=left|&amp;amp;nbsp;[[NWN:Uncanny_dodge|Uncanny dodge VI+]] ||10d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|21st ||+16/+11/+6 ||+6 ||+12 ||+6 ||align=left| ||11d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|22nd ||+16/+11/+6 ||+7 ||+13 ||+7 ||align=left| ||11d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|23rd ||+17/+12/+7 ||+7 ||+13 ||+7 ||align=left| ||12d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|24th ||+17/+12/+7 ||+8 ||+14 ||+8 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]]&amp;amp;nbsp; ||12d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|25th ||+18/+13/+8 ||+8 ||+14 ||+8 ||align=left| ||13d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|26th ||+18/+13/+8 ||+9 ||+15 ||+9 ||align=left| ||13d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|27th ||+19/+14/+9 ||+9 ||+15 ||+9 ||align=left| ||14d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|28th ||+19/+14/+9 ||+10 ||+16 ||+10 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||14d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|29th ||+20/+15/+10 ||+10 ||+16 ||+10 ||align=left| ||15d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|30th ||+20/+15/+10 ||+11 ||+17 ||+11 ||align=left| ||15d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|31st ||+21/+16/+11 ||+11 ||+17 ||+11 ||align=left| ||16d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|32nd ||+21/+16/+11 ||+12 ||+18 ||+12 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||16d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|33rd ||+22/+17/+12 ||+12 ||+18 ||+12 ||align=left| ||17d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|34th ||+22/+17/+12 ||+13 ||+19 ||+13 ||align=left| ||17d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|35th ||+23/+18/+13 ||+13 ||+19 ||+13 ||align=left| ||18d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|36th ||+23/+18/+13 ||+14 ||+20 ||+14 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||18d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|37th ||+24/+19/+14 ||+14 ||+20 ||+14 ||align=left| ||19d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|38th ||+24/+19/+14 ||+15 ||+21 ||+15 ||align=left| ||19d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|39th ||+25/+20/+15 ||+15 ||+21 ||+15 ||align=left| ||20d6&lt;br /&gt;
|- align=center&lt;br /&gt;
|40th ||&amp;amp;nbsp;+25/+20/+15&amp;amp;nbsp; ||+16 ||+22 ||+16 ||align=left|&amp;amp;nbsp;[[Rogue#Epic_Rogue|Epic rogue bonus feat]] ||20d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rogue bonus feats ===&lt;br /&gt;
&lt;br /&gt;
On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by [[Rogue#Epic_Rogue|epic rogue bonus feat]] progression once the character becomes an epic rogue.&lt;br /&gt;
*[[NWN:Crippling_strike|Crippling Strike]]&lt;br /&gt;
*[[NWN:Defensive_roll|Defensive Roll]]&lt;br /&gt;
*[[NWN:Improved_evasion|Improved Evasion]]&lt;br /&gt;
*[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
*[[NWN:Skill_mastery|Skill Mastery]]&lt;br /&gt;
*[[NWN:Slippery_mind|Slippery Mind]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
* [https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes#NWN:EEGameplayChanges-BalanceChanges NWN:EE Wiki - Gameplay Changes:] Uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[https://www.avlis.org/viewforum.php?f=104 Avlis Discussion: Rogues], a class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [https://gamefaqs.gamespot.com/pc/188666-neverwinter-nights/faqs/18823 GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54664</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54664"/>
		<updated>2024-03-02T22:06:15Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Special Abilities &amp;amp; Feats */ Removed Trap Finding First level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6)&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] I&lt;br /&gt;
*Level 4 -&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 [https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes Uncanny Dodge II] (See Notes)&lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 -&lt;br /&gt;
*Level 9 Sneak Attack (+5d6) &lt;br /&gt;
*Level 10 Special Bonus Feat (From this below/ See Notes)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Uncanny Dodge III, Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 -&lt;br /&gt;
*Level 13 Sneak Attack (+7d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 14 Uncanny Dodge IV&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) &lt;br /&gt;
*Level 16 Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 17 Sneak Attack (+9d6), Uncanny Dodge V&lt;br /&gt;
*Level 18 - &lt;br /&gt;
*Level 19 Sneak Attack (+10d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 20 Uncanny Dodge VI+&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
* Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54663</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54663"/>
		<updated>2024-03-02T22:00:45Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6), trap finding&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] I&lt;br /&gt;
*Level 4 -&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 [https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes Uncanny Dodge II] (See Notes)&lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 -&lt;br /&gt;
*Level 9 Sneak Attack (+5d6) &lt;br /&gt;
*Level 10 Special Bonus Feat (From this below/ See Notes)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Uncanny Dodge III, Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 -&lt;br /&gt;
*Level 13 Sneak Attack (+7d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 14 Uncanny Dodge IV&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) &lt;br /&gt;
*Level 16 Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 17 Sneak Attack (+9d6), Uncanny Dodge V&lt;br /&gt;
*Level 18 - &lt;br /&gt;
*Level 19 Sneak Attack (+10d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 20 Uncanny Dodge VI+&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
* Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54662</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54662"/>
		<updated>2024-03-02T21:59:23Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Notes */ Added Uncanny Dodge changes that happened via EE update 1.74 to &amp;quot;See Notes&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6), trap finding&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] I&lt;br /&gt;
*Level 4 -&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 [https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes Uncanny Dodge II] (See Notes)&lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 -&lt;br /&gt;
*Level 9 Sneak Attack (+5d6) &lt;br /&gt;
*Level 10 Special Bonus Feat (From this below/ See Notes)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Uncanny Dodge III, Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 -&lt;br /&gt;
*Level 13 Sneak Attack (+7d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 14 Uncanny Dodge IV&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) &lt;br /&gt;
*Level 16 Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 17 Sneak Attack (+9d6), Uncanny Dodge V&lt;br /&gt;
*Level 18 - &lt;br /&gt;
*Level 19 Sneak Attack (+10d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 20 Uncanny Dodge VI+&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
* ''uncanny dodge II'' grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54661</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54661"/>
		<updated>2024-03-02T21:53:27Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Special Abilities &amp;amp; Feats */ Removed Trap Sense +1, +2, +3, +4, +5, +6, at 3rd, 6th, 9th, 12th 15th, and 18th level, Added Uncanny Dodge I at third Level, Added Improved Uncanny Dodge II with external link to https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes at 6th level, Removed Improved Uncanny Dodge at 8th Level, Changed Special Ability to Special Bonus Feat (See Notes) where it was used.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6), trap finding&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] I&lt;br /&gt;
*Level 4 -&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 [https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes Improved Uncanny Dodge II] &lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 -&lt;br /&gt;
*Level 9 Sneak Attack (+5d6) &lt;br /&gt;
*Level 10 Special Bonus Feat (From this below/ See Notes)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Uncanny Dodge III, Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 -&lt;br /&gt;
*Level 13 Sneak Attack (+7d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 14 Uncanny Dodge IV&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) &lt;br /&gt;
*Level 16 Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 17 Sneak Attack (+9d6), Uncanny Dodge V&lt;br /&gt;
*Level 18 - &lt;br /&gt;
*Level 19 Sneak Attack (+10d6), Special Bonus Feat (See Notes)&lt;br /&gt;
*Level 20 Uncanny Dodge VI+&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54660</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=54660"/>
		<updated>2024-03-02T13:45:10Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* Special Abilities &amp;amp; Feats */ Removed Uncanny Dodge from 4th level table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6), trapfinding&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] [[NWN:Trap Sense|Trap Sense]] +1&lt;br /&gt;
*Level 4 -&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 Trap Sense +2&lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 [[NWN:Improved Uncanny Dodge|Improved Uncanny Dodge]]&lt;br /&gt;
*Level 9 Sneak Attack (+5d6)trap sense +3&lt;br /&gt;
*Level 10 Special Ability(From this below)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 trap sense +4 &lt;br /&gt;
*Level 13 Sneak Attack (+7d6) Special Ability&lt;br /&gt;
*Level 14 -&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) trap sense +5&lt;br /&gt;
*Level 17 Sneak Attack (+9d6),&lt;br /&gt;
*Level 18 trap sense +6&lt;br /&gt;
*Level 19 Sneak Attack (+10d6) Special Ability&lt;br /&gt;
*Level 20 -&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54633</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54633"/>
		<updated>2024-01-27T02:10:24Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* T'Nanshi (Wilderness) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - District of The Trust	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54631</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54631"/>
		<updated>2024-01-27T01:53:16Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* T'Nanshi (Wilderness) */ Added Hidden Village, Cor'Vallen Delivery Quest to the Satyr Grove.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - District of The Trust	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54626</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54626"/>
		<updated>2024-01-11T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* T'Nanshi (Wilderness) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - District of The Trust	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54625</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54625"/>
		<updated>2024-01-11T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* T'Nanshi (Wilderness) */ Updated Cor'Vallen to &amp;quot;the Hidden Village of Cor'Vallen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring me some wands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - District of The Trust	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54624</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54624"/>
		<updated>2024-01-11T22:04:03Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: /* T'Nanshi (Wilderness) */ Added Ilimiira's Quickling Wand Collector Quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|Cor'Vallen&lt;br /&gt;
|Bring me some wands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - District of The Trust	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54620</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54620"/>
		<updated>2024-01-06T04:43:11Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Deleted Resistance from Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54619</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54619"/>
		<updated>2024-01-06T04:30:14Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Undo revision 54612 by Torchsword (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= [[Magic:Resistance|Resistance]] The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54618</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54618"/>
		<updated>2024-01-06T04:29:10Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Undo revision 54617 by Torchsword (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54617</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54617"/>
		<updated>2024-01-06T04:26:40Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Undo revision 54612 by Torchsword (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= [[Magic:Resistance|Resistance]] The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Ghoul_Touch&amp;diff=54616</id>
		<title>Magic:Ghoul Touch</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Ghoul_Touch&amp;diff=54616"/>
		<updated>2024-01-06T03:46:50Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1d6+2 rounds to 1d6+2 Rounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Ghoul Touch&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Necromancy&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Poison|Poison]] ]&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1d6+2 Rounds&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed.  Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Control_Undead&amp;diff=54615</id>
		<title>Magic:Control Undead</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Control_Undead&amp;diff=54615"/>
		<updated>2024-01-06T03:29:37Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Change 1 minute/level to 1 Minute/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Control Undead&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters=[[Nob|Nob]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Necromancy&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level=Clr 6, Sor/Wiz 7&lt;br /&gt;
|Innate Level=7&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 action&lt;br /&gt;
|Range=Close (25 ft. + 5 ft./2 levels)&lt;br /&gt;
|Target=Up to 2 HD of undead creatures/level, no two of which can be more than 30 ft. apart&lt;br /&gt;
|Duration=1 Minute/Level&lt;br /&gt;
|Counters=[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
|Saving Throw=Will negates&lt;br /&gt;
|Spell Resistance=Yes&lt;br /&gt;
|Metamagic=Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Control Undead|Control Undead]] - &amp;lt;/includeonly&amp;gt;This spell enables the character to command undead creatures for a short period of time.&amp;lt;/onlyinclude&amp;gt; The character commands the creatures by voice. Telepathic communication is not possible, but the creatures understand the character no matter what language the character speaks. Even if vocal communication is impossible the controlled undead do not attack the character. At the end of the spell, the controlled undead revert to their normal behavior. Intelligent undead remember that the character controlled them.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Clairaudience_and_Clairvoyance&amp;diff=54614</id>
		<title>Magic:Clairaudience and Clairvoyance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Clairaudience_and_Clairvoyance&amp;diff=54614"/>
		<updated>2024-01-06T03:23:40Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Change 1 minute/level to 1 Minute/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Clairaudience and Clairvoyance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Divination&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 3, [[Magic:Level#Knowledge|Knowledge 3]], Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Clairaudience and Clairvoyance|Clairaudience and Clairvoyance]] - &amp;lt;/includeonly&amp;gt;For the duration of the spell, the target creature gains a bonus to all Listen, Search and Spot checks equal to 5 + (caster level/2), capped at a total bonus of +10.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Chill_Touch&amp;diff=54613</id>
		<title>Magic:Chill Touch</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Chill_Touch&amp;diff=54613"/>
		<updated>2024-01-06T03:21:14Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Change 1d4 + 1 round / level to 1d4 + 1 Round/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Chill Touch&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Necromancy&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= Cold&lt;br /&gt;
|Level= Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1d4 + 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Fortitude partial&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Empower, Maximize&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Chill Touch|Chill Touch]] - &amp;lt;/includeonly&amp;gt;A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54612</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54612"/>
		<updated>2024-01-06T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54611</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54611"/>
		<updated>2024-01-06T02:57:00Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Included Resistance in the description/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= [[Magic:Resistance|Resistance]] The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54610</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54610"/>
		<updated>2024-01-06T02:30:57Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= ( [[Magic:Resistance|Resistance]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54609</id>
		<title>Magic:Resistance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Resistance&amp;diff=54609"/>
		<updated>2024-01-06T02:28:20Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: This page wasn't showing up like the other WYSIWG editor pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Resistance&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= (&lt;br /&gt;
[[Magic:Resistance|Resistance]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 10 Rounds + 1 Rounds/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature gains a +2 bonus to all saves +1 per 10 caster levels, to a maximum of +4.}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wounding_Whispers&amp;diff=54608</id>
		<title>Magic:Wounding Whispers</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wounding_Whispers&amp;diff=54608"/>
		<updated>2024-01-06T02:12:21Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 round/level to 1 Round/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Wounding Whispers&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Sonic|Sonic]] ]&lt;br /&gt;
|Level= Brd 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 points of sonic damage plus 1 per every 2 caster levels.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Web&amp;diff=54607</id>
		<title>Magic:Web</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Web&amp;diff=54607"/>
		<updated>2024-01-06T02:11:12Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 round/2 levels to 1 Round/2 Levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Web&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Round/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex partial&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:War_Cry&amp;diff=54606</id>
		<title>Magic:War Cry</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:War_Cry&amp;diff=54606"/>
		<updated>2024-01-06T02:10:32Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 round/level to 1 Round/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= War Cry&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= Enchantment&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Mind-Affecting|Mind-Affecting]] ]&lt;br /&gt;
|Level= Brd 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Colossal&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster lets out a powerful shout that grants the Bard a +1 bonus to attack and sonic damage per 6 caster levels, to a maximum of +5.  All enemies within the area of effect are stricken with fear.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Greater_Dispel_Magic&amp;diff=54605</id>
		<title>Magic:Wall of Greater Dispel Magic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Greater_Dispel_Magic&amp;diff=54605"/>
		<updated>2024-01-06T02:09:43Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 minute/ level to 1 Minute/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Wall of Greater Dispel Magic&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Bard 5, Cleric 8, Druid 8, Sor/Wiz 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= AoE wall 30ft long&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= This spell creates a transparent barrier. Anyone entering the area of effect becomes the target of a Greater Dispel Magic spell.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Fire&amp;diff=54604</id>
		<title>Magic:Wall of Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Wall_of_Fire&amp;diff=54604"/>
		<updated>2024-01-06T02:09:06Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 round/2 levels to 1 Round/2 Levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Wall of Fire&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:apandapion|apandapion]]&lt;br /&gt;
|Scripters= [[User:apandapion|apandapion]]&lt;br /&gt;
|Testers= [[User:apandapion|apandapion]]&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Drd 5, [[Magic:Level#Fire|Fire 4]], Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Wall 30 ft long&lt;br /&gt;
|Duration= 1 Round/2 Levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Viscid_Globe&amp;diff=54603</id>
		<title>Magic:Viscid Globe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Viscid_Globe&amp;diff=54603"/>
		<updated>2024-01-06T02:07:33Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 turn/lLevel to 1 Minute/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Viscid Globe&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= Nob&lt;br /&gt;
|Scripters= Nob&lt;br /&gt;
|Testers= --&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters= None&lt;br /&gt;
|Saving Throw= Reflex Negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= You conjure a glob of green, sticky goo. Make a ranged touch attack against the target. A medium or smaller creature struck by the goo must make a reflex save or be stuck in place, unable to move.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Virtue&amp;diff=54602</id>
		<title>Magic:Virtue</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Virtue&amp;diff=54602"/>
		<updated>2024-01-06T02:06:33Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 5 turns to 5 Minutes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Virtue&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers= [[User:Analgesia|Analgesia]]&lt;br /&gt;
|School= Transmutation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 0, Drd 0, Pal 1 &lt;br /&gt;
|Innate Level= 0&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Touch &lt;br /&gt;
|Target= Creature touched &lt;br /&gt;
|Duration= 5 Minutes&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The subject gains 10 temporary hit points above her maximum total plus a further 1 temporary hitpoint per caster level.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=54601</id>
		<title>Magic:Vine Mine</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Vine_Mine&amp;diff=54601"/>
		<updated>2024-01-06T02:05:48Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 turn/level 1 Minute/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Vine Mine&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Conjuration&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Nature|Nature]] ]&lt;br /&gt;
|Level= Drd 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=&lt;br /&gt;
|Saving Throw= Yes (Entangle)&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Vine mine allows the caster to create a field of vines that can affect creatures that are in or enter the field.  The caster must select on the following effects that will be created in the targeted area:&lt;br /&gt;
* [[Magic:Entangle|Entangle]] (as the spell)&lt;br /&gt;
* Hamper movement (movement speed is halved)&lt;br /&gt;
* Camouflage (add +4 competence bonus on Hide checks)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Unyielding_Roots&amp;diff=54600</id>
		<title>Magic:Unyielding Roots</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Unyielding_Roots&amp;diff=54600"/>
		<updated>2024-01-06T02:04:59Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 turn/level to 1 Minute/level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Unyielding Roots&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= Nob&lt;br /&gt;
|Scripters= Nob&lt;br /&gt;
|Testers= --&lt;br /&gt;
|School= Evocation&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Drd 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch (Not on enemies)&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Minute/Level &lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= None&lt;br /&gt;
|Metamagic= Extend, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Unyielding Roots|Unyielding Roots]] - &amp;lt;/includeonly&amp;gt;The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves. The spell can be ended prematurely by any restoration effect (such as the spells Lesser Restoration or Restoration, among others).&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Magic:Undeaths_Eternal_Foe&amp;diff=54599</id>
		<title>Magic:Undeaths Eternal Foe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Magic:Undeaths_Eternal_Foe&amp;diff=54599"/>
		<updated>2024-01-06T02:03:43Z</updated>

		<summary type="html">&lt;p&gt;Torchsword: Changed 1 round/level to 1 Round/Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Undeath's Eternal Foe&lt;br /&gt;
|Status= &lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= Abjuration&lt;br /&gt;
|Subschool= &lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Clr 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Medium&lt;br /&gt;
|Duration= 1 Round/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= &amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]] - &amp;lt;/includeonly&amp;gt;All allies in the area of effect receive the following bonuses: +4 deflection AC, immunity to negative damage, immunity to level/energy drain, immunity to ability score decreases, immunity to poisons, immunity to diseases, and immunity to death magic.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Torchsword</name></author>
	</entry>
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