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	<id>http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Traveller</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Traveller"/>
	<link rel="alternate" type="text/html" href="http://wiki.avlis.org/Special:Contributions/Traveller"/>
	<updated>2026-05-23T23:00:41Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=36861</id>
		<title>Guild: Blackhawk Company</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=36861"/>
		<updated>2011-01-30T14:28:00Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added various links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blackhawk.gif|left|thumb|right|140px|M'Chekian Army, Special Operations Division, Blackhawk Company]]&lt;br /&gt;
'''Alignment:''' Any alignments are welcome. However, non-good alignments are better suited to solving problems through military violence, and the M'Chekian Army has usually tended towards the Neutral and Evil ends of the spectrum.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' The Nation of [[M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Any of the senior officers (listed below) will be happy to help. Also, Cm. Sgt. [[PCs: Dillon Wylde|Dillon Wylde]] functions as a recruiter.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Blackhawk Company is the PC division of [[M'Chek]]'s armed forces.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Kicking ass for [[M'Chek]]! Expect a lot of military-themed roleplaying, including planning and executing daring missions in wartime as well as regular guild meetings and outings. Wherever there is a threat to [[M'Chek]] and its citizens, Blackhawk Company stands in their way. We are not law enforcement, though we do aid the [[Guild:_M'Chekian_Guards-Iron_Fist_Division|M'Chekian Guards]] when necessary.&lt;br /&gt;
&lt;br /&gt;
'''Miscellany:''' The Blackhawks are part of the elite-forces wing of the [[Guild:MChekArmy|M'Chek Army]], and as such are called upon for dangerous military tasks requiring flexibility, ingenuity and outstanding bravery.  [[M'Chek|M'Chekian]] citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in [[M'Chek]]. That's not to say they can't travel, but characters who only come to [[M'Chek]] to take part in DM-run army events aren't what the guild is about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blackhawk Company Introduction and Organisation ==&lt;br /&gt;
&lt;br /&gt;
Blackhawk Company - or, more properly, Blackhawk Battalion - is part of the Special Operations Division of the M'Chekian Army. While the highly trained Agents and Special Agents of the elusive M'Chekian Special Forces devote themselves to intelligence-gathering, assassinations and other deep-cover operations, the troops of Blackhawk Battalion represent the very best soldiers that M'Chek can call on, a reputation won over years of campaigning. The Battalion is made up of a mixture of veterans, specialists picked from the ranks of the regulars for their talents, mercenaries and adventurers. While the unit has a fearsome reputation for martial skill, its true advantage lies in the level of initiative and imagination expected of a Blackhawk soldier. The Battalion is not assigned to the long, dull garrison duties or parade ground drills of the regular army - they are expected to gather their own intelligence, plan their own missions and achieve victories for M'Chek at their own intiative, whatever the threat.&lt;br /&gt;
&lt;br /&gt;
Blackhawk Battalion is a unit of around one thousand men. &lt;br /&gt;
&lt;br /&gt;
The overall command of the Battalion resides with Col. Commissar Whelm Brittain, but in practice the Commanding Officer of the First Company - the so-called Command Company - is in day-to-day command of the unit.&lt;br /&gt;
&lt;br /&gt;
== A Brief History of the Blackhawks ==&lt;br /&gt;
Blackhawk Company was formed by order of the Joint Houses after the end of the M'Chek-T'Nanshi war to clear select areas of the [[Underdark]] for colonization and farming. [[PCs:Dala Wennen|Dala Wennen]], former Commander of Alpha Corps, was asked to lead this new unit, which she did until her apparent death in a raid on a Shaahesk temple. [[PCs:Morran Unuldur|Morran Unuldur]], then a Lieutenant, was promoted to Captain and granted command. He led the company for the rest of the campaign against the Underdark Bugbears.&lt;br /&gt;
At the conclusion of the Underdark campaign, it was decided that Blackhawk Company was no longer necessary. Members were offered the choice of either joining the [[Guild:_M'Chekian_Guards-Iron_Fist_Division|Guards]] or being demobilised. Only one member chose to join the [[Guild:_M'Chekian_Guards-Iron_Fist_Division|Guards]]; the others retired to civilian life.&lt;br /&gt;
Later that year, however, [[M'Chek]] once again had need of her devoted defenders, as a flight of Pyrite dragons led by the monstrous Tharul'Zhannadar threated to destroy all life in the nation. The Blackhawks were reformed, and with the aid of several other groups defended M'Chek from the draconic onslaught before taking the fight to the dragons' island. There, the mighty Tharul'Zannadar was finally defeated.&lt;br /&gt;
After this success, the rulers of M'Chek saw the use in keeping such an elite unit available and ready to react to any nw threat, so they were placed on standby with the understanding that they could be recalled at any time to deal with threats that were beyond the [[Guild: The M'Chekian Guards|Guards]]' abilities. From this point until the outbreak of hostilities with the nation of [[Drotid|Drotid]], Major Caitlin Swift was in command. She helped guide the Company through the fraught months of invasion by the Undead of Lord Kale, the Demons of [[Kimonictinus|Kimonictinus]] and the Drotid forces of Voivode Kassesshisrath.&lt;br /&gt;
&lt;br /&gt;
== The M'Chek-Drotid War ==&lt;br /&gt;
Since the invasion of M'Chek's eastern shore by the forces of Drotid, Blackhawk Company has once again been at the forefront of the M'Chekian war effort. In their capacity as an elite, special forces unit, the Company has been called upon to undertake a series of daring missions, shoring up the nation's defences and taking the fight to the enemy. While initially faced with a crisis of leadership following the death in battle of then-commander Rolan Fyne, the Blackhawks rallied around the leadership of Major [[PCs:Thaylis Beign|Thaylis Beign]].&lt;br /&gt;
&lt;br /&gt;
Blackhawk Battalion, and especially the First Company, have been heavily involved in the planning and execution of some of the M'Chekian forces' greatest successes in the current conflict. A hastily-formed army of M'Chekian Guards, Blackhawk Company soldiers and local regular army regiments successfully defeated the nascent [[Shaahesk|Shaahesk]] beachhead at [[Eastshore|Eastshore]], liberating the town and protecting it until its rebuilding. Operation: Iron Fist saw the Company spearhead the first M'Chekian offensive into the Shaahesk lines since the outbreak of hostilities, and succeeded in clearing, taking and holding an important Shaahesk supply base on the eastern shore. Operation: Wyvern sought to repay the Shaahesk for their earlier assault on the M'Chekian Army position at Greylake, and resulted in a decisive defeat for the forces of Drotid. The Blackhawks were, as ever, in the vanguard, ensuring the success of the mission by preventing the Shaahesk alerting their reserves of the attack.&lt;br /&gt;
&lt;br /&gt;
As the war drew on, the Blackhawks remained at the heart of the fighting, but also assisted the war effort in other ways. It is rumoured that the wave of reinforcements from the northwest which bolstered the lines on the eastern front at a critical moment was a direct result of interventions in the northwest by Blackhawk soldiers. Army leadership has always refused to comment. &lt;br /&gt;
&lt;br /&gt;
The Blackhawks found themselves playing a vital role in the grand offensive which saw M'Chek retake much of its lost ground, some years into the conflict. It was Blackhawk scouts who discovered the withdrawal of several of the most feared warbands from M'Chekian soil, who had been redeployed to invade the distant city-state of Elysia. As the M'Chekian army counterattacked, the Blackhawks ensured the success of the crucial engagements - during Operation: Highland Flood, the Battalion provided an essential diversionary operation which allowed the main attack to advance and successfully capture the Forward Camp west of Fort Kasslesstha. They then saw what, for many of the Battalion, would prove to be their finest hour, as they outflanked and ambushed the dreaded Red Demon warband en route to roll back the M'Chekian gains. In a brutal engagement, Blackhawk Battalion was able to decisively defeat the warband, although initially outnumbered. Artillery and archery from the M'Chekian forces in the forward camp itself completed the rout.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the Battalion was called in to reinforce and defeat the inevitable Shaahesk counterattack in Operation: Blunt Fall. The Blackhawks used their cunning and knowledge of the countryside to outflank the onrushing Shaahesk forces, taking the lizards' artillery pieces from the rear and destroying them. The forces of Warlord Kasslesstha have since been unable to mount attacks from their fortress, surrounded as they are by M'Chekian redoubts.&lt;br /&gt;
&lt;br /&gt;
Most recently, the Blackhawks enlisted the aid of civilian mercenaries to remove a thorn in M'Chek's side - the Old Iron Mines in the Warrens, which had been reopened and turned to the production of iron for the Drotid war machine by the Shaahesk and their Bugbear allies. The M'Chekian forces boldly assaulted the surrounded lizard positions and destroyed the mines with explosive charges, crippling the Shaahesk ability to arm and equip themselves with locally-sourced ore. As a result, the alliance hangs in the balance.&lt;br /&gt;
&lt;br /&gt;
After long service on the frontlines, Major Beign's talent was recognised by the army's commanders, and he was promoted to the general staff of the Army's Third Brigade, where he remains. Captain Silver Fox has taken over command of the Blackhawks in his stead.&lt;br /&gt;
&lt;br /&gt;
== Command Staff, M'Chek Army ==&lt;br /&gt;
&lt;br /&gt;
===War Commissioner=== &lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Tobias Chasworth]] ((NPC))&lt;br /&gt;
&lt;br /&gt;
===Commanding Officer, Special Operations Division=== &lt;br /&gt;
* [[NPCs:Cassius|General Cassius]] ((NPC))&lt;br /&gt;
&lt;br /&gt;
===Commanding Officer, Blackhawk Battalion=== &lt;br /&gt;
* [[NPCs:Brittain|Colonel-Commissar Whelm Brittain]] ((NPC))&lt;br /&gt;
&lt;br /&gt;
===Executive Officer, Blackhawk Battalion=== &lt;br /&gt;
* Captain [[PCs:Silver Fox|Silver Fox]]&lt;br /&gt;
&lt;br /&gt;
== Command Staff, Blackhawk First (Command) Company==&lt;br /&gt;
&lt;br /&gt;
===Commanding Officer=== &lt;br /&gt;
* Captain [[PCs:Silver Fox|Silver Fox]]&lt;br /&gt;
** Derrington's Medal&lt;br /&gt;
&lt;br /&gt;
===Executive Officer===&lt;br /&gt;
* 1st Lieutenant [[PCs:Rickus va'Alor|Rickus va'Alor]]&lt;br /&gt;
** Copper Eagle Medal, Derrington's Medal&lt;br /&gt;
&lt;br /&gt;
===Senior Officers=== &lt;br /&gt;
* Captain [[PCs:Richance_Weller|Richance Weller]], Quartermaster&lt;br /&gt;
** Copper Eagle Medal&lt;br /&gt;
&lt;br /&gt;
===Affiliated Officers===&lt;br /&gt;
* Major [[PCs:Thaylis Beign|Thaylis Beign]], Third Brigade (General Staff)&lt;br /&gt;
&lt;br /&gt;
===Enlisted Soldiers=== &lt;br /&gt;
* Command Sergeant [[PCs:Dillon Wylde|Dillon Wylde]]&lt;br /&gt;
** Copper Eagle Medal, Derrington's Medal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Sergeant [[PCs:Straccio|Straccio]]&lt;br /&gt;
** Copper Eagle Medal&lt;br /&gt;
* Sergeant [[PCs:Rollek_Heloc|Rollek Heloc]]&lt;br /&gt;
* Sergeant [[PCs:Paco Di Brancaleone|Paco Di Brancaleone]]&lt;br /&gt;
** Copper Boot, Copper Eagle Medal, Derrington's Medal&lt;br /&gt;
* Sergeant [[PCs:Lucius Tragus|Lucius Tragus]]&lt;br /&gt;
** Copper Eagle Medal, Derrington's Medal&lt;br /&gt;
* Sergeant [[PCs:Orfanos|Orfanos]]&lt;br /&gt;
** Copper Eagle Medal&lt;br /&gt;
* Sergeant [[PCs:Neeb|Neeb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Corporal [[PCs:Kate Benneset|Kate Benneset]]&lt;br /&gt;
* Corporal [[PCs:Alice|Alice]]&lt;br /&gt;
* Corporal Vaako SandFireStorm&lt;br /&gt;
* Corporal [[PCs:Vana|Vana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Private [[PCs:Samuel Valorian|Sammy Valorian]]&lt;br /&gt;
* Private [[PCs:Karna'yeritath Zamanaena|Karna'yeritath Zamanaena]]&lt;br /&gt;
* Private Etzeth Tzeleth&lt;br /&gt;
* Private [[PCs:Kassha Firehart|Kassha Firehart]]&lt;br /&gt;
* Private [[Kayla Bur'ernook|Kayla Bur'ernook]]&lt;br /&gt;
* Private [[Drashter Volterz|Drashter Volterz]]&lt;br /&gt;
* Private [[Jack Barton|Jack Barton]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[M'Chekian Military Medals|M'Chekian Medals]]     &lt;br /&gt;
==DM Sponsors==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Army]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Army]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Giant_Crab&amp;diff=36860</id>
		<title>Giant Crab</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Giant_Crab&amp;diff=36860"/>
		<updated>2011-01-30T14:09:46Z</updated>

		<summary type="html">&lt;p&gt;Traveller: minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
|Name_of_Creature= Giant Crab&lt;br /&gt;
|Companion_Submission_Status= Under review&lt;br /&gt;
|CTS_Code= 1429&lt;br /&gt;
|Type_of_Creature= Animal&lt;br /&gt;
|Subtype_of_Creature= Unknown&lt;br /&gt;
|Author= Thaylis Beign&lt;br /&gt;
|Image= giantcrab2.jpg&lt;br /&gt;
|Most_Compatible_Fylgia= Giant Spider&lt;br /&gt;
|Most_Compatible_Notes= Both the crab and the spider move with amazing speed and agility using 8 legs.&lt;br /&gt;
|Least_Compatible_Fylgia=  Hawk&lt;br /&gt;
|Least_Compatible_Notes= The crab, in any size, cannot fly nor does it have feathers.&lt;br /&gt;
&lt;br /&gt;
|Introduction= Rarely seen, these monstrous creatures are sometimes spotted by inhabitants along the M'Chekian coastline, scavenging for food.  Standing well over 5 feet tall and twice that in width, these creatures’ move with incredible speed on land with their 8 segmented legs.  They have 2 additional large claws, which serves to grab intended prey for consumption, as well as a defensive tool to intimidate would be attackers.  Coloration of this creature is light red or pinkish topside, while the lower half of the body is light colored, general white or beige.  &lt;br /&gt;
&lt;br /&gt;
|Feeding_Habits= Like their smaller cousins, the giant crab is a scavenger and opportunist when is comes to finding food.  Dead carcasses of large animals on the sea floor are the main source of its diet, and it is suspected when food is scarce the giant crabs search the shoreline and onto land for meals of opportunity.  If live prey is sought, the large claws come into play, rendering the victim incapacitated through intense crushing forces.&lt;br /&gt;
&lt;br /&gt;
|Disposition_Social_Habits= Little is known about this rare and seldom viewed creature.  It can be speculated, based on comparisons to its smaller cousins, that it is a social creature, congregating in large groups on the ocean floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Habitat= Seen only along the shorelines, the ocean beds are its main habitat.  Viewed occasionally on shore, they rarely stay out of the water for long.&lt;br /&gt;
&lt;br /&gt;
|Other_Notes= None listed.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=36859</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=36859"/>
		<updated>2011-01-30T00:51:47Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in his target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist. He will do everything he can to avoid him.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psionicist. Other psionicists are not effected by contact.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander.  Once affected, the daydreamer pays little attention to his surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from his own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness.  For the duration, he suffers a five point penalty to all skill checks, saving throws, and attack rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives him a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to his persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind.  The psionicist attacks the victim with hallucinatory monsters, forcing him to make a will save or die.  Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego.  The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain.  The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind.  Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time.  While under the effects of this power, the psionicist may add his level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable.  This renders him effectively immune to attempts to charm or dominate him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents.  With it, a psionicist projects a wave of synaptic static in a cone in front of him which temporarily paralyzes all those within. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If it is successful, the target is unable to cast any spells until his mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ.  Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind.  This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news.  If the target fails to make his saving throw he loses 20% of his current hit points, in his mind.  His mind is so impaired, in fact, that he is effectively slowed for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain.  If he fails his saving throw, he is finds it nearly impossible to focus on a task; suffering a 65% failure chance on all attacks and spell casting attempts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in his target.  This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another.  It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain.  For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36849</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36849"/>
		<updated>2011-01-28T01:26:59Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added links to Kitanya Hill, Dwarf, and Shirriffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. [[Kitanya|Kitanya Hill]] is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from [[dwarf|dwarven]] traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a [[Council of Elders|Council of Elders]] based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a [[Shirriffs|Shiriff]] to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
* [[Hastings Fish Market|Hastings Fish Market]]&lt;br /&gt;
* [[BKW Fashions|BKW Fashions]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Council of Elders|Council of Elders]]&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36848</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36848"/>
		<updated>2011-01-28T01:20:13Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Groups of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
* [[Hastings Fish Market|Hastings Fish Market]]&lt;br /&gt;
* [[BKW Fashions|BKW Fashions]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Council of Elders|Council of Elders]]&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36847</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36847"/>
		<updated>2011-01-28T01:19:47Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added Council of Elders to Groups of Interest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
* [[Hastings Fish Market|Hastings Fish Market]]&lt;br /&gt;
* [[BKW Fashions|BKW Fashions]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
* [[NPCs:Council of Elders|Council of Elders]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=BKW_Fashions&amp;diff=36846</id>
		<title>BKW Fashions</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=BKW_Fashions&amp;diff=36846"/>
		<updated>2011-01-28T01:18:12Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added links to Council of Elders and Half Moon Inn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BKW Fashions is located in the eastern ward of [[Kitanya|Kitanya Hill]] near the [[Council of Elders|Council of Elders]] and the [[Half Moon Inn|Half Moon Inn]]. BKW is a high-end fashion shop that sells suits, dresses, and lounge ware, they can also alter the clothing to fit your specific needs. There is a complimentary tea room for its patrons and [[gnome|gnomish]] sewing machines in the downstairs area for those tailors of Southern Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=BKW_Fashions&amp;diff=36845</id>
		<title>BKW Fashions</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=BKW_Fashions&amp;diff=36845"/>
		<updated>2011-01-28T01:14:36Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added BKW Fashions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BKW Fashions is a high-end fashion shop that sells suits, dresses, and lounge ware, BKW Fashions can also alter the clothing to fit your specific needs. There is a complimentary tea room for its patrons and and [[gnome|gnomish]] sewing machines in the downstairs area for those tailors of Southern Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36844</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36844"/>
		<updated>2011-01-28T01:10:25Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added BKW Fashions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
* [[Hastings Fish Market|Hastings Fish Market]]&lt;br /&gt;
* [[BKW Fashions|BKW Fashions]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Hastings_Fish_Market&amp;diff=36843</id>
		<title>Hastings Fish Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Hastings_Fish_Market&amp;diff=36843"/>
		<updated>2011-01-28T01:08:54Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hastings Fish Market is located in the South ward of [[Kitanya|Kitanya Hill]] east of [[Murano Glassworks|Murano Glassworks]]. Sarah, the proprietor, purchases freshwater trout caught from Ferrell's fertile waters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36842</id>
		<title>Murano Glassworks</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36842"/>
		<updated>2011-01-28T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Murano Glassworks establishment is located west of the Sarah [[Hastings Fish Market|Hastings' Fish Market]] in the South ward of [[Kitanya|Kitanya Hill]] and takes its name from the proprietor Casper Murano. He trades in various glassware items such as gemstone vials and bottles, though he also does a healthy trade in items of interest to those of jeweler profession. Not only does the Mr. Murano sell items of interest to the alchemist and jeweler but the facility contains alchemical and jewelry tables for customers use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36841</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36841"/>
		<updated>2011-01-28T01:08:20Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added Hastings Fish Market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
* [[Hastings Fish Market|Hastings Fish Market]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Hastings_Fish_Market&amp;diff=36840</id>
		<title>Hastings Fish Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Hastings_Fish_Market&amp;diff=36840"/>
		<updated>2011-01-28T01:05:59Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hastings Fish Market is located in the South ward of [[Kitanya|Kitanya Hill]] east of [[Murano Glassworks|Murano Glassworks]]. Sarah, the proprietor, purchases freshwater trout caught from Ferrell's fertile waters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Hastings_Fish_Market&amp;diff=36839</id>
		<title>Hastings Fish Market</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Hastings_Fish_Market&amp;diff=36839"/>
		<updated>2011-01-28T00:52:30Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added Hastings Fish Market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hastings Fish Market is located in the South ward of [[Kitanya|Kitanya Hill]] east of [[Murano Glassworks|Murano Glassworks]]. Sarah, the proprietor, purchases freshwater trout caught from Ferrell's fertile waters.&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36838</id>
		<title>Murano Glassworks</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36838"/>
		<updated>2011-01-28T00:48:16Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added link to Hastings Fish Market&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Murano Glassworks establishment is located west of the Sarah [[Hastings Fish Market|Hastings' Fish Market]] in the South ward of [[Kitanya|Kitanya Hill]] and takes its name from the proprietor Casper Murano. He trades in various glassware items such as gemstone vials and bottles, though he also does a healthy trade in items of interest to those of jeweler profession. Not only does the Mr. Murano sell items of interest to the alchemist and jeweler but the facility contains alchemical and jewelry tables for customers use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36837</id>
		<title>Murano Glassworks</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36837"/>
		<updated>2011-01-28T00:46:25Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Murano Glassworks establishment is located west of the fish monger in the South ward of [[Kitanya|Kitanya Hill]] and takes its name from the proprietor Casper Murano. He trades in various glassware items such as gemstone vials and bottles, though he also does a healthy trade in items of interest to those of jeweler profession. Not only does the Mr. Murano sell items of interest to the alchemist and jeweler but the facility contains alchemical and jewelry tables for customers use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36836</id>
		<title>Murano Glassworks</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Murano_Glassworks&amp;diff=36836"/>
		<updated>2011-01-28T00:32:01Z</updated>

		<summary type="html">&lt;p&gt;Traveller: Added description of Murano Glassworks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Murano Glassworks establishment is located west of the fish monger in [[Kitanya|Kitanya Hill]] and takes its name from the proprietor Casper Murano. He trades in various glassware items such as gemstone vials and bottles, though he also does a healthy trade in items of interest to those of jeweler profession. Not only does the Mr. Murano sell items of interest to the alchemist and jeweler but the facility contains alchemical and jewelry tables for customers use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ferrell]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36835</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=36835"/>
		<updated>2011-01-28T00:23:09Z</updated>

		<summary type="html">&lt;p&gt;Traveller: added Murano Glassworks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
* [[Murano Glassworks|Murano Glassworks]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace noticeboards]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major Meeting Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
* [[:Category:FerrellPCs|Notable Player Characters of Ferrell]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Port_Hole&amp;diff=36834</id>
		<title>Port Hole</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Port_Hole&amp;diff=36834"/>
		<updated>2011-01-28T00:21:11Z</updated>

		<summary type="html">&lt;p&gt;Traveller: linked to Musical Monthly Madness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The '''Port Hole Inn''' is easily found in [[Port Eridanus]], it is prominently built near the waters edge between the [[AKN Hall]] and the shopping stalls that Humphrey and Merin operate.  It is a fine establishment staffed by some of the friendliest [[Halfling|halflings]] [[Ferrell]] has to offer; though Soppi Tosspot, the holder of the room keys, does have a penchant for the drink.  Do not let this turn you off though, not only is it the favorite watering hole for residents living and working near the port, it is also does a fair business from visitors and adventurers.&lt;br /&gt;
&lt;br /&gt;
=== Rental Capacity ===&lt;br /&gt;
The inn also boasts 37 rooms for rent to the weary adventure or riversman to lay their head down and stow their gear as they shop at the various businesses near the port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events and Happenings ==&lt;br /&gt;
=== Ferrell Adventuring and Exploration Team ===&lt;br /&gt;
The group known as [[Guild:FEAT|FEAT]] meets here every Thursday at 2300 GMT (an [http://www.avlis.org/viewtopic.php?t=76521 open FEATing] for non-members) for drinks before heading out to find trouble where ever it may be.&lt;br /&gt;
&lt;br /&gt;
=== '''Musical Monday Madness''' ===&lt;br /&gt;
Originally called the Monthly Monday Madness the event languished as Miss Raen traveled to lands afar.  After a year away Miss Raen returned and renamed the event Musical Monday Madness. &lt;br /&gt;
On a choosen Monday of each month the inn plays host to [[MMM|Musical Monday Madness]] or MMM night, bards gather from across Avlis to try new works, perfect old ones and generally entertain all who enter the inn, announcements of this event are posted [http://www.avlis.org/viewforum.php?f=170 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ferrell|Port Hole]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell_Mouse&amp;diff=36833</id>
		<title>Ferrell Mouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell_Mouse&amp;diff=36833"/>
		<updated>2011-01-26T21:12:25Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
&lt;br /&gt;
|Name_of_Creature= [[Ferrell|Ferrell]] Mouse&lt;br /&gt;
&lt;br /&gt;
|Companion_Submission_Status= Submitted&lt;br /&gt;
&lt;br /&gt;
|CTS_Code= 1308&lt;br /&gt;
&lt;br /&gt;
|Type_of_Creature= Animal&lt;br /&gt;
&lt;br /&gt;
|Subtype_of_Creature=Rodent&lt;br /&gt;
&lt;br /&gt;
|Author= Thaylis Beign&lt;br /&gt;
&lt;br /&gt;
|Image= MOUSE1.jpg &lt;br /&gt;
&lt;br /&gt;
|Most_Compatible_Fylgia= Dire Rat&lt;br /&gt;
&lt;br /&gt;
|Most_Compatible_Notes= The Ferrell Mouse and Dire Rat are cousins, both sharing many physical traits.&lt;br /&gt;
&lt;br /&gt;
|Least_Compatible_Fylgia= Giant Spider&lt;br /&gt;
&lt;br /&gt;
|Least_Compatible_Notes= Ferrel Mice in no way resemble the Giant Spider, either in appearance or disposition.  &lt;br /&gt;
&lt;br /&gt;
|Introduction= The Ferrell Mouse a small rodent found abundantly in and around Ferrell.  Adults reach four or five inches in length, and weigh less than a half a pound.  Coloration of their hair vary from light brown to gray to white on most of their bodies, while their belly tends to be a lighter shade.  Little hair is found on their tails and ears, if at all.  Ferrell Mice run, walk and stand on all fours legs, but when eating or fighting they stand only on the hind legs, supported by their tail. In addition, they have been observed as excellent swimmers.&lt;br /&gt;
&lt;br /&gt;
|Feeding_Habits= Ferrell Mice are herbivores, consuming any kind of fruit, seeds, or grain they can locate.  They have adapted well to living within civilized areas such as towns and cities, and are known for eating most all types of food scraps. Ferrell Mice consume and contaminate food in civilized areas, often cause extensive property damage, and are generally considered pests by the local population.&lt;br /&gt;
&lt;br /&gt;
|Disposition_Social_Habits= The Ferrell Mouse appears to be territorial, with typically one male nesting with several females and young.  After careful observation, I noted that dominant males avoid other territories unless provoked by other reasons. &lt;br /&gt;
  &lt;br /&gt;
|Habitat= Ferrell Mice can be found in open fields, farms and the civilized areas of Ferrell.   They are known to invade homes and other structures for food and shelter from the elements.  Ferrell Mice appear to be mostly active during the hours of darkness, as this helps protect them from natural predators.  They live in a wide variety of hidden places that are near food sources and construct nests from various soft materials.&lt;br /&gt;
&lt;br /&gt;
|Other_Notes= Ferrell Mice are often preyed upon by larger predators such as cats, foxes, snakes, and birds of prey such as hawks, owls, and eagles.  These rodents are common and wide-spread and are very similar, if not identical, to mice found in other parts of the continent.}}&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell_Mouse&amp;diff=36832</id>
		<title>Ferrell Mouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell_Mouse&amp;diff=36832"/>
		<updated>2011-01-26T21:11:16Z</updated>

		<summary type="html">&lt;p&gt;Traveller: linked to Ferrell page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
&lt;br /&gt;
|Name_of_Creature= [[Ferrell|Ferrell]] Mouse&lt;br /&gt;
&lt;br /&gt;
|Companion_Submission_Status= Submitted&lt;br /&gt;
&lt;br /&gt;
|CTS_Code= 1308&lt;br /&gt;
&lt;br /&gt;
|Type_of_Creature= Animal&lt;br /&gt;
&lt;br /&gt;
|Subtype_of_Creature=Rodent&lt;br /&gt;
&lt;br /&gt;
|Author= Thaylis Beign&lt;br /&gt;
&lt;br /&gt;
|Image= MOUSE1.jpg &lt;br /&gt;
&lt;br /&gt;
|Most_Compatible_Fylgia= Dire Rat&lt;br /&gt;
&lt;br /&gt;
|Most_Compatible_Notes= The Ferrell Mouse and Dire Rat are cousins, both sharing many physical traits.&lt;br /&gt;
&lt;br /&gt;
|Least_Compatible_Fylgia= Giant Spider&lt;br /&gt;
&lt;br /&gt;
|Least_Compatible_Notes= Ferrel Mice in no way resemble the Giant Spider, either in appearance or disposition.  &lt;br /&gt;
&lt;br /&gt;
|Introduction= The Ferrell Mouse a small rodent found abundantly in and around Ferrell.  Adults reach four or five inches in length, and weigh less than a half a pound.  Coloration of their hair vary from light brown to gray to white on most of their bodies, while their belly tends to be a lighter shade.  Little hair is found on their tails and ears, if at all.  Ferrell Mice run, walk and stand on all fours legs, but when eating or fighting they stand only on the hind legs, supported by their tail. In addition, they have been observed as excellent swimmers.&lt;br /&gt;
&lt;br /&gt;
|Feeding_Habits= Ferrell Mice are herbivores, consuming any kind of fruit, seeds, or grain they can locate.  They have adapted well to living within civilized areas such as towns and cities, and are known for eating most all types of food scraps. Ferrell Mice consume and contaminate food in civilized areas, often cause extensive property damage, and are generally considered pests by the local population.&lt;br /&gt;
&lt;br /&gt;
|Disposition_Social_Habits= The Ferrell Mouse appear to be territorial, with typically one male nesting with several females and young.  After careful observation, I noted that dominant males avoid other territories unless provoked by other reasons. &lt;br /&gt;
  &lt;br /&gt;
|Habitat= Ferrell Mice can be found in open fields, farms and the civilized areas of Ferrell.   They are known to invade homes and other structures for food and shelter from the elements.  Ferrell Mice appear to be mostly active during the hours of darkness, as this helps protect them from natural predators.  They live in a wide variety of hidden places that are near food sources and construct nests from various soft materials.&lt;br /&gt;
&lt;br /&gt;
|Other_Notes= Ferrell Mice are often preyed upon by larger predators such as cats, foxes, snakes, and birds of prey such as hawks, owls, and eagles.  These rodents are common and wide-spread and are very similar, if not identical, to mice found in other parts of the continent.}}&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Ferrell_Mouse&amp;diff=36831</id>
		<title>Ferrell Mouse</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Ferrell_Mouse&amp;diff=36831"/>
		<updated>2011-01-26T21:09:49Z</updated>

		<summary type="html">&lt;p&gt;Traveller: spelling fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Animal_Companion_Research&lt;br /&gt;
&lt;br /&gt;
|Name_of_Creature= Ferrell Mouse&lt;br /&gt;
&lt;br /&gt;
|Companion_Submission_Status= Submitted&lt;br /&gt;
&lt;br /&gt;
|CTS_Code= 1308&lt;br /&gt;
&lt;br /&gt;
|Type_of_Creature= Animal&lt;br /&gt;
&lt;br /&gt;
|Subtype_of_Creature=Rodent&lt;br /&gt;
&lt;br /&gt;
|Author= Thaylis Beign&lt;br /&gt;
&lt;br /&gt;
|Image= MOUSE1.jpg &lt;br /&gt;
&lt;br /&gt;
|Most_Compatible_Fylgia= Dire Rat&lt;br /&gt;
&lt;br /&gt;
|Most_Compatible_Notes= The Ferrell Mouse and Dire Rat are cousins, both sharing many physical traits.&lt;br /&gt;
&lt;br /&gt;
|Least_Compatible_Fylgia= Giant Spider&lt;br /&gt;
&lt;br /&gt;
|Least_Compatible_Notes= Ferrel Mice in no way resemble the Giant Spider, either in appearance or disposition.  &lt;br /&gt;
&lt;br /&gt;
|Introduction= The Ferrell Mouse a small rodent found abundantly in and around Ferrell.  Adults reach four or five inches in length, and weigh less than a half a pound.  Coloration of their hair vary from light brown to gray to white on most of their bodies, while their belly tends to be a lighter shade.  Little hair is found on their tails and ears, if at all.  Ferrell Mice run, walk and stand on all fours legs, but when eating or fighting they stand only on the hind legs, supported by their tail. In addition, they have been observed as excellent swimmers.&lt;br /&gt;
&lt;br /&gt;
|Feeding_Habits= Ferrell Mice are herbivores, consuming any kind of fruit, seeds, or grain they can locate.  They have adapted well to living within civilized areas such as towns and cities, and are known for eating most all types of food scraps. Ferrell Mice consume and contaminate food in civilized areas, often cause extensive property damage, and are generally considered pests by the local population.&lt;br /&gt;
&lt;br /&gt;
|Disposition_Social_Habits= The Ferrell Mouse appear to be territorial, with typically one male nesting with several females and young.  After careful observation, I noted that dominant males avoid other territories unless provoked by other reasons. &lt;br /&gt;
  &lt;br /&gt;
|Habitat= Ferrell Mice can be found in open fields, farms and the civilized areas of Ferrell.   They are known to invade homes and other structures for food and shelter from the elements.  Ferrell Mice appear to be mostly active during the hours of darkness, as this helps protect them from natural predators.  They live in a wide variety of hidden places that are near food sources and construct nests from various soft materials.&lt;br /&gt;
&lt;br /&gt;
|Other_Notes= Ferrell Mice are often preyed upon by larger predators such as cats, foxes, snakes, and birds of prey such as hawks, owls, and eagles.  These rodents are common and wide-spread and are very similar, if not identical, to mice found in other parts of the continent.}}&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:M%27Chek&amp;diff=31381</id>
		<title>Talk:M'Chek</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:M%27Chek&amp;diff=31381"/>
		<updated>2009-08-01T17:34:36Z</updated>

		<summary type="html">&lt;p&gt;Traveller: Problem with images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images are not showing on this page, the links to the higher resolution images are broken also&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=31217</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=31217"/>
		<updated>2009-07-04T19:18:47Z</updated>

		<summary type="html">&lt;p&gt;Traveller: fixed capitalization error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lycanthropes''' are commonly referred to as &amp;quot;were-&amp;quot; animals. They are limited [[Shifter|shapeshifters]], typically having animal, humanoid, and hybrid forms. There are &amp;quot;True&amp;quot; [[List_of_Lycanthropes|lycanthropes]] and &amp;quot;Afflicted&amp;quot; lycanthropes.&lt;br /&gt;
&lt;br /&gt;
''True lycanthropes'' are born with the ability to convert between forms. They can do this at will and are not dependent on any triggering factors.&lt;br /&gt;
&lt;br /&gt;
''Afflicted lycanthropes'' are pretty much the same, except that they were not born with this ability but rather obtained it through being bitten or scratched by another lycanthrope. For them, it is a disease. These lycanthropes most often do not have full control over their form changes, and can be forced to change sometimes through triggers.&lt;br /&gt;
&lt;br /&gt;
All lycanthropes are governed by the demigod [[Xenon]].  &lt;br /&gt;
&lt;br /&gt;
In terms of mechanics, any evil character may become a lycanthrope without the need to worry about losing their alignment upon becoming a True lycan.  Contrary to how things were in the past, LE, NE, and CE may now all become true lycans (so long as they worship Xenon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races| Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=31215</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=31215"/>
		<updated>2009-07-04T05:27:55Z</updated>

		<summary type="html">&lt;p&gt;Traveller: linked to Shifter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lycanthropes''' are commonly referred to as &amp;quot;were-&amp;quot; animals. They are limited [[Shifter|shapeshifters]], typically having animal, humanoid, and hybrid forms. There are &amp;quot;True&amp;quot; [[List_of_Lycanthropes|lycanthropes]] and &amp;quot;Afflicted&amp;quot; lycanthropes.&lt;br /&gt;
&lt;br /&gt;
''True lycanthropes'' are born with the ability to convert between forms. They can do this at will and are not dependent on any triggering factors.&lt;br /&gt;
&lt;br /&gt;
''Afflicted lycanthropes'' are pretty much the same, except that they were not born with this ability but rather obtained it through being bitten or scratched by another lycanthrope. For them, it is a disease. These lycanthropes most often do not have full control over their form changes, and can be forced to change sometimes through triggers.&lt;br /&gt;
&lt;br /&gt;
All lycanthropes are governed by the demigod [[Xenon]].  &lt;br /&gt;
&lt;br /&gt;
In terms of mechanics, any evil character may become a lycanthrope without the need to worry about losing their alignment upon becoming a True lycan.  Contrary to how things were in the past, LE, NE, and CE may now all become true lycans (so long as they worship xenon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races| Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=31214</id>
		<title>Lycanthrope</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Lycanthrope&amp;diff=31214"/>
		<updated>2009-07-04T05:25:20Z</updated>

		<summary type="html">&lt;p&gt;Traveller: linked to list of lycanthropes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lycanthropes''' are commonly referred to as &amp;quot;were-&amp;quot; animals. They are limited shapeshifters, typically having animal, humanoid, and hybrid forms. There are &amp;quot;True&amp;quot; [[List_of_Lycanthropes|lycanthropes]] and &amp;quot;Afflicted&amp;quot; lycanthropes.&lt;br /&gt;
&lt;br /&gt;
''True lycanthropes'' are born with the ability to convert between forms. They can do this at will and are not dependent on any triggering factors.&lt;br /&gt;
&lt;br /&gt;
''Afflicted lycanthropes'' are pretty much the same, except that they were not born with this ability but rather obtained it through being bitten or scratched by another lycanthrope. For them, it is a disease. These lycanthropes most often do not have full control over their form changes, and can be forced to change sometimes through triggers.&lt;br /&gt;
&lt;br /&gt;
All lycanthropes are governed by the demigod [[Xenon]].  &lt;br /&gt;
&lt;br /&gt;
In terms of mechanics, any evil character may become a lycanthrope without the need to worry about losing their alignment upon becoming a True lycan.  Contrary to how things were in the past, LE, NE, and CE may now all become true lycans (so long as they worship xenon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lycanthrope Races| Lycanthrope]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Elf,_Avariel&amp;diff=31192</id>
		<title>Elf, Avariel</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Elf,_Avariel&amp;diff=31192"/>
		<updated>2009-07-01T05:40:28Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* History and Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Elven Races:''' {{ElvenRaces}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== PC Statistics ==&lt;br /&gt;
[[Image:Avariel_at_the_Port_Hole.jpg|thumb|Avariel at the Port Hole, Ferrell]] &lt;br /&gt;
'''Base Race:''' [[Elf]]&lt;br /&gt;
&lt;br /&gt;
'''Ability Score Adjustments:''' +2 Dex -2 Con&lt;br /&gt;
&lt;br /&gt;
'''Favored Class:''' [[Wizard]]&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Weapon proficiency (elf)|Weapon Proficiency: Elf]]&lt;br /&gt;
&lt;br /&gt;
'''Special Abilities:'''&lt;br /&gt;
* [[NWN:Immunity to Sleep|Sleeplessness]]&lt;br /&gt;
* [[NWN:Hardiness vs. Enchantments|Hardiness vs. Enchantments]]&lt;br /&gt;
* [[NWN:Skill Affinity (Listen)|Skill Affinity: Listen]]&lt;br /&gt;
* [[NWN:Skill Affinity (Search)|Skill Affinity: Search]]&lt;br /&gt;
* [[NWN:Skill Affinity (Spot)|Skill Affinity: Spot]]&lt;br /&gt;
* [[NWN:Keen Sense|Keen Senses]]&lt;br /&gt;
* [[NWN:Low-light Vision|Lowlight Vision]]&lt;br /&gt;
&lt;br /&gt;
== History and Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''Avariel''' were almost completely wiped out by the [[Elf, Drangonari|Drangonari]] during a war that destroyed their former home of [[Toostan-of-the-Clouds]], between 200 to 225 years ago (adding in current time).Rumor has it that in his mortal days, an Avariel female once tried to assasinate Angadar, and nearly suceeded. (This woman was a close friend of Angadar's wife at the time, Demetria). Angadar was outraged, and lashed out at the Avariel woman, his anger consuming her-- but his anger did not stop there. Angadar created the drangonari race in revenge, as a twisted mockery of the Avariel. The drangonari built the multilayered city of [[Grantir]] in Drotid. This was too near the Avariel city of Toostan-of-the-Clouds, and a war ensued.  In that tulmultuous battle, the dragons of good and evil sided with the Avariel and the Drangonari respectively, and the skies were filled with them.  In the end, the city of the Avariel was razed, and all Avariel were thought to be extinct, however....&lt;br /&gt;
&lt;br /&gt;
A small population led by Queen Adathi retreated into the mountains, and hid themselves away in small isolated villages, struggling to survive, with the largest collection of them living in a succession of small treetop villages in [[Galdos]] and [[Deglos]]. Because some survived, [[Angadar]] took further measures. The Avariel were the subject of a terrible double curse, one that sapped their strength, making it extremely difficult to fly, and flying long distances were out of the question. The curse also rendered the Avariel infertile, and so the population kept dwindling after the war. (Most Avariel realize the tie between the drangonari, Angadar, and the curse’s origins coming from Angadar). The Avariel tried everything they could to lift the curse, but to no avail. Finally, Queen Adathi realized that if something drastic wasn't done, the Avariel would disappear forever. She heard of a new God, one of Healing, and hoped that that diety would be able to help the Avariel. So she traveled south herself, with two companions, in secret, to [[Zvidureth]], to speak to the [[Guild:Healers of Cha'reth|Healers of Cha'reth]] to appeal to them for help. &lt;br /&gt;
&lt;br /&gt;
Adathi told the Healers about the curses and that they needed outside help to remove them, as everything they (the Avariel) had tried failed. The Healers agreed to try to remove the curse, and do everything they could to save the race. Because of the dire threat to the race, they agreed to keep the information secret. &lt;br /&gt;
&lt;br /&gt;
High priestess [[PCs:Eldraea|Eldraea]], Michel, [[PCs:Vandor, Rika|Rika Vandor]], Divinia Cecil, and Ere'n'dhl were the Healers that at various stages helping to solve this dilemma to heal the Avariel, though Eldraea and Rika were the two at the end that made a sacrifice that undid the final part of the dual curse. Part of the price for the Avariel was the loss of the ability of fly—this put them on par with the drangonari who also lost this ability. Though the curse was considerably more involved, the specific details are only known to Queen Adathi, her advisors, and the Healers, and certain others who were involved. In homage to [[Cha'reth]], who made the lifting of the curse possible, many of the Avariel, including the Queen, began worshipping Cha’reth, and although there are other deities worshipped or paid respect to among the Avariel, Cha’reth is their primary god. It would be a safe bet to say no Avariel worship Angadar. &lt;br /&gt;
&lt;br /&gt;
After the curses were lifted, Avariel started being seen in Visimontium. Some time later, the Avariel started getting pregnant, and bearing children again. Queen Adathi herself gave birth to twin girls. This was a cause for great celebration among the Avariel. After this event, Avariel started traveling the lands of Negaria again, especially southern Avlis. While Avariel are still fairly rare, they are being seen in greater numbers as time goes on.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Avariel are mechanically identical to [[Elf, Avlissian|Avlissian High Elves]], except for the (now nonfunctional) wings. No Avariel can fly (nor can any Drangonari), though all Avariel have wings. The wings do not convey any benefits or cause any restrictions.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[Image:SixAvariel.jpg|thumb|Avariel in the Wilds just outside of Elysia Elf Gate]]&lt;br /&gt;
[[Elf, Avlissian|Avlissian Elves]] (directly form the players guide) Generally akin to a high elf in 2nd Edition AD&amp;amp;D terms. Their skin tones range from milky white to a mild tan, although there are sometimes grayish or bluish undertones visible in rare individuals. Their hair can range from a deep black or blackish green, to a bright blonde or red, much like the human hair colors. The almond shaped eyes of these elves can cover the entire human range of blues, greens, and browns, but violet is also seen. All other statistics for physical stature and size, as well as game play, are identical to high elves. &lt;br /&gt;
&lt;br /&gt;
See also SOURCE: [[Rules:Specific_Rules:Cheesing#Elves|elven skin colouring]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Elf|Elven racial group]]&lt;br /&gt;
*[[Custom_Races|Custom Race System]]&lt;br /&gt;
*[http://www.avlis.org/viewtopic.php?t=65559 Avariel discussion on Avlis forums]&lt;br /&gt;
*[http://www.avlis.org/viewtopic.php?t=65559&amp;amp;highlight=avariel Additional information on the Avariel]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Races]]&lt;br /&gt;
[[Category:Elven Races]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:AKN&amp;diff=31178</id>
		<title>Guild:AKN</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:AKN&amp;diff=31178"/>
		<updated>2009-06-23T05:45:20Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Active Directors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.akn-avlis.org/style_images/2/AKN1a.jpg&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Guild for Advancement of Knowledge in Nature==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' [[Ferrell]], [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
'''DM sponsors:''' [[User:Nighthawk4|Nighthawk4]]&lt;br /&gt;
&lt;br /&gt;
===What is the AKN?===&lt;br /&gt;
The Guild for Advancement of Knowledge &amp;amp; Nature, otherwise known as the AKN, is a private academy which instructs its members on the finer techniques of alchemy and herbalism. Business is not the goal of the AKN and members are allowed to use, sell, or give away their work as they please provided these members follow a set of reasonable guidelines. The AKN exists primarily to teach.&lt;br /&gt;
&lt;br /&gt;
===What does the AKN do?===&lt;br /&gt;
Besides teaching, the AKN's other main focus is on research. The knowledge garnered from this research is frequently used to assist people who need services, such as those afflicted with the infamous spite.&lt;br /&gt;
&lt;br /&gt;
===How does the AKN teach?===&lt;br /&gt;
After becoming a member of the guild the new entreant is given the title of Apprentice. Methods of education for new members vary. Members of equal rank are encouraged to share information with one another. Classes on specific recipes or by rank of recipe are held by older members. Finally, there is a system of mentorship in which someone will take the Apprentice under his or her wing.&lt;br /&gt;
&lt;br /&gt;
===How does one join the AKN?===&lt;br /&gt;
Recruitment meetings are held at scheduled times in the Guild Hall in Ferrell. A formal list of scheduled times will be posted. If a time listed does not suit an individual's needs, then a letter addressed to the Director of Apprentice Development will result in an alternately scheduled meeting sometime in the near future.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=91545&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= Membership application instructions and orientation schedule].&lt;br /&gt;
&lt;br /&gt;
===What benefits come with higher status?===&lt;br /&gt;
High Apprentices are officially able to take on a private mentorship status with Apprentices. Journeymen receive access to a larger array of guild storage facilities. Masters obtain a room with a personal locker inside. Higher ranks also allow for taking higher-level herbal and alchemical courses offered by various instructors.&lt;br /&gt;
&lt;br /&gt;
===What other information exists about ranks in the AKN?===&lt;br /&gt;
The ranking system is used to denote the official level of education a student has acquired. Any member may take a test to be promoted to the next level of rank so long as there is someone to administer it. Members wishing to take a test will be required to file an application under the Petition for Rank Advancement. A letter will be sent to the member informing them in advance what components he or she will need to arrive with, and the member will need to bring the guild fee relative to the level of rank they are testing for. The ranks and their monetary fees are divided as follows: Apprentice (1,000), High Apprentice (20,000), Journeyman (30,000), and Master (50,000). Failing a test only results in a delay of promotion; payment to the guild does not occur until the student has achieved success.&lt;br /&gt;
&lt;br /&gt;
===What are the AKN fees used for?===&lt;br /&gt;
The fees are used for securing, renovating, updating, and improving the existing guild hall in Ferrell, which contains the utilities necessary for studying and practice. Fees may also be used to further research through the payment of information from others or purchasing rare and valuable supplies. If a member who has paid these fees continues to work dilligently and achieves the rank of Master, all the fees are allocated to furnishing his or her new Master's room instead.&lt;br /&gt;
&lt;br /&gt;
===Why should anyone join the AKN?===&lt;br /&gt;
The AKN exists to provide the service of valuable education. The lore obtained within the guild can both enrich and save lives in dire situations, as well as broadening a person's horizons without putting oneself at risk.&lt;br /&gt;
&lt;br /&gt;
Eldraea, a longtime member of the guild and a respected citizen of Elysia, says: &amp;quot;I myself joined the AKN to be able to study under some of the best alchemists and herbalists on the face of Avlis, so that I could produce the tools of a healer, and to pass on the knowledge I learned to the next generation of apprentices. The AKN offers an atmosphere where everyone is equal, and where everyone can decide for themselves how much time they wish to invest in the crafting process. There are no monthly dues one must adhere to, and there is always a friendly face around that will gladly help you with the problems you might face.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Active Directors===&lt;br /&gt;
'''Headmaster:''' [[PCs:Bell Arren|Bell Arren]] [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5477 PM]&lt;br /&gt;
&lt;br /&gt;
'''Director of Relations:''' Vacant&lt;br /&gt;
&lt;br /&gt;
'''Director of Initiations:''' Jalya Ak'hanrye&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=8217 PM] &lt;br /&gt;
&lt;br /&gt;
'''Director of Research:''' Vacant&lt;br /&gt;
&lt;br /&gt;
'''Director of Guild Development:''' Vacant&lt;br /&gt;
&lt;br /&gt;
'''Director of Information:''' [[PCs:Pilder Glittermil|Pilder Glittermil]] [http://www.avlis.org/profile.php?mode=viewprofile&amp;amp;u=12677 PM]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|AKN]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:FEAT&amp;diff=31177</id>
		<title>Guild:FEAT</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:FEAT&amp;diff=31177"/>
		<updated>2009-06-23T05:19:04Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Previous Keeper of the Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Ferrell Exploration and Adventuring Team (FEAT)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FEAT Charter===&lt;br /&gt;
&lt;br /&gt;
Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. The guild must &amp;quot;fit the feel&amp;quot; of Avlis, contribute to the RPing community of Avlis, and fit in with the existing background of Avlis. Most have religious, political, and/or social ties that tie them strongly to the world. &lt;br /&gt;
&lt;br /&gt;
On the surface, the [[Ferrell]] Exploration and Adventuring Team (FEAT) is a group of varying backgrounds. You have warriors and mages, priests, bards, and others of varying careers. A few times per week they get together to drink, gamble, have fun and plan exploration trips into the unknown in search of adventure and camaraderie. But there is more to them than meets the eye. &lt;br /&gt;
&lt;br /&gt;
FEAT is actually a group of vigilantes operating just below the fabric of society. They surreptitiously carry out missions, often without true recognition, while actively maintaining the facade of a team of rowdy adventuring types. They are made up of people from many different races and ideological backgrounds with a common bond: to protect the lands of Ferrell from any and all groups and individuals who wish to do her harm. Social ties to Ferrell are strong for FEATers. For years, FEAT has been at odds with the Salt Clan of the mines in Ferrell. Through their efforts the clan has been kept in check and pushed back enough to make mining possible, although not yet completely safe. The recent surge of orc attacks against both the Salt Clan and people of Ferrell has left FEAT in the middle of a three-way standoff. Do they get the salt clan to join with them to push the orcs back, inthe hopes of achieving peace and mining rights? Do they protect Ferrell from incursions and allow the orcs and clan to destroy each other? Do they continue to take on both groups, fighting a battle on two fronts? The solution is currently unknown. The only constant is that no matter what FEAT does, it will always uphold the protection of Ferrell above all and never knowingly do something against her or allow something to be done against her. &lt;br /&gt;
&lt;br /&gt;
Outside of their vigilante work, FEAT is a group that can be hired for many different tasks, so long as these tasks are acceptable to the membership. General mercenary work is not below them, and is a specialty of many of the members. Guard duty, apprehension of wrong-doers, retrieval of stolen property...anything the governing forces cannot or will not help you with, FEAT just may be able to. FEAT also can be called upon during times of need for charity, rebuilding, supplies, or other means of help. The members are highly skilled in several crafts and can pull together to get the job done. &lt;br /&gt;
&lt;br /&gt;
Some members of FEAT also operate under the banner of FEAT Enterprises. This front allows members to sell their crafts, and make legitimate business dealings that help to fund the group's many missions, while also allowing them to keep a close eye on the goings on in Ferrell. FEAT Enterprises is made up of several individual FEAT members who voluntarily donate a portion of their proceeds to the FEAT fund, in the hopes of FEAT as a whole prospering from the business. &lt;br /&gt;
&lt;br /&gt;
FEAT swears allegiance to no government, church, magical order, or race. The lands and people of Ferrell are whom they serve and protect, and to that end FEAT gives due consideration to the lawmaking bodies in Ferrell. No law governs FEAT itself, however, and no one individual leads them. Before each mission is carried out, a simple gambling roll decides who shall be the leader of the current mission, also known as the &amp;quot;High Roller,&amp;quot; and who shall take on the duties of accounting for the spoils, or any property recovered. Nobody is above anybody in FEAT, all are equals. &lt;br /&gt;
&lt;br /&gt;
While almost anyone can journey with FEAT, to become a member one must fulfill a small number of criteria. Membership of FEAT is determined after a prospective member has journeyed with FEAT long enough to warrant a vote amongst the members. ((Usually a minimum of 3 FEATings)) A prospect is then sponsored for membership by a current FEAT member, who states their case for inclusion in the group. Cases are made for, or against, the member being brought in at that time by the other FEAT members, along with their votes. If a member is accepted, they are given access to the FEAT archives and welcomed as a full-fledged FEAT member. &lt;br /&gt;
&lt;br /&gt;
For administration purposes, FEAT does have a contact voted on by the members. This administrator, known as the &amp;quot;Keeper of the Dice&amp;quot; (or more simply, the Keeper) helps plan the long term goals of FEAT and other various tasks to keep the membership informed as a whole. After serving their term the Keeper turns the mantle over to another vote by the FEAT members for someone else to take the role. This is done in an effort to keep FEAT as egalitarian a group as possible, yet still maintain some form of authority.&lt;br /&gt;
&lt;br /&gt;
:(Written by [[PCs:Arania Moonshadow AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]], Member of FEAT, ''[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=8561 PM]'')&lt;br /&gt;
&lt;br /&gt;
=== Previous Keeper of the Dice ===&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Arania Moonshadow AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&lt;br /&gt;
* Derrek Anderton&lt;br /&gt;
* [[PCs:Pilder Glittermil|Pilder Glittermil]]&lt;br /&gt;
* [[PCs:Grunt_N%27Anderthal|Owen &amp;quot;Grunt&amp;quot; Alastaire-Alaster]]&lt;br /&gt;
* [[PCs:Malulani_jael_MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
* [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12083 Raine Jueness]&lt;br /&gt;
&lt;br /&gt;
=== Current Keeper of the Dice ===&lt;br /&gt;
* [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=11322 Delurion]&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=82789 Open FEAT postings]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|FEAT]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:FEAT&amp;diff=31176</id>
		<title>Guild:FEAT</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:FEAT&amp;diff=31176"/>
		<updated>2009-06-23T05:17:57Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Current Keeper of the Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Ferrell Exploration and Adventuring Team (FEAT)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FEAT Charter===&lt;br /&gt;
&lt;br /&gt;
Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. The guild must &amp;quot;fit the feel&amp;quot; of Avlis, contribute to the RPing community of Avlis, and fit in with the existing background of Avlis. Most have religious, political, and/or social ties that tie them strongly to the world. &lt;br /&gt;
&lt;br /&gt;
On the surface, the [[Ferrell]] Exploration and Adventuring Team (FEAT) is a group of varying backgrounds. You have warriors and mages, priests, bards, and others of varying careers. A few times per week they get together to drink, gamble, have fun and plan exploration trips into the unknown in search of adventure and camaraderie. But there is more to them than meets the eye. &lt;br /&gt;
&lt;br /&gt;
FEAT is actually a group of vigilantes operating just below the fabric of society. They surreptitiously carry out missions, often without true recognition, while actively maintaining the facade of a team of rowdy adventuring types. They are made up of people from many different races and ideological backgrounds with a common bond: to protect the lands of Ferrell from any and all groups and individuals who wish to do her harm. Social ties to Ferrell are strong for FEATers. For years, FEAT has been at odds with the Salt Clan of the mines in Ferrell. Through their efforts the clan has been kept in check and pushed back enough to make mining possible, although not yet completely safe. The recent surge of orc attacks against both the Salt Clan and people of Ferrell has left FEAT in the middle of a three-way standoff. Do they get the salt clan to join with them to push the orcs back, inthe hopes of achieving peace and mining rights? Do they protect Ferrell from incursions and allow the orcs and clan to destroy each other? Do they continue to take on both groups, fighting a battle on two fronts? The solution is currently unknown. The only constant is that no matter what FEAT does, it will always uphold the protection of Ferrell above all and never knowingly do something against her or allow something to be done against her. &lt;br /&gt;
&lt;br /&gt;
Outside of their vigilante work, FEAT is a group that can be hired for many different tasks, so long as these tasks are acceptable to the membership. General mercenary work is not below them, and is a specialty of many of the members. Guard duty, apprehension of wrong-doers, retrieval of stolen property...anything the governing forces cannot or will not help you with, FEAT just may be able to. FEAT also can be called upon during times of need for charity, rebuilding, supplies, or other means of help. The members are highly skilled in several crafts and can pull together to get the job done. &lt;br /&gt;
&lt;br /&gt;
Some members of FEAT also operate under the banner of FEAT Enterprises. This front allows members to sell their crafts, and make legitimate business dealings that help to fund the group's many missions, while also allowing them to keep a close eye on the goings on in Ferrell. FEAT Enterprises is made up of several individual FEAT members who voluntarily donate a portion of their proceeds to the FEAT fund, in the hopes of FEAT as a whole prospering from the business. &lt;br /&gt;
&lt;br /&gt;
FEAT swears allegiance to no government, church, magical order, or race. The lands and people of Ferrell are whom they serve and protect, and to that end FEAT gives due consideration to the lawmaking bodies in Ferrell. No law governs FEAT itself, however, and no one individual leads them. Before each mission is carried out, a simple gambling roll decides who shall be the leader of the current mission, also known as the &amp;quot;High Roller,&amp;quot; and who shall take on the duties of accounting for the spoils, or any property recovered. Nobody is above anybody in FEAT, all are equals. &lt;br /&gt;
&lt;br /&gt;
While almost anyone can journey with FEAT, to become a member one must fulfill a small number of criteria. Membership of FEAT is determined after a prospective member has journeyed with FEAT long enough to warrant a vote amongst the members. ((Usually a minimum of 3 FEATings)) A prospect is then sponsored for membership by a current FEAT member, who states their case for inclusion in the group. Cases are made for, or against, the member being brought in at that time by the other FEAT members, along with their votes. If a member is accepted, they are given access to the FEAT archives and welcomed as a full-fledged FEAT member. &lt;br /&gt;
&lt;br /&gt;
For administration purposes, FEAT does have a contact voted on by the members. This administrator, known as the &amp;quot;Keeper of the Dice&amp;quot; (or more simply, the Keeper) helps plan the long term goals of FEAT and other various tasks to keep the membership informed as a whole. After serving their term the Keeper turns the mantle over to another vote by the FEAT members for someone else to take the role. This is done in an effort to keep FEAT as egalitarian a group as possible, yet still maintain some form of authority.&lt;br /&gt;
&lt;br /&gt;
:(Written by [[PCs:Arania Moonshadow AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]], Member of FEAT, ''[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=8561 PM]'')&lt;br /&gt;
&lt;br /&gt;
=== Previous Keeper of the Dice ===&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Arania Moonshadow AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&lt;br /&gt;
* Derrek Anderton&lt;br /&gt;
* [[PCs:Pilder Glittermil|Pilder Glittermil]]&lt;br /&gt;
* [[PCs:Grunt_N%27Anderthal|Owen &amp;quot;Grunt&amp;quot; Alastaire-Alaster]]&lt;br /&gt;
* [[PCs:Malulani_jael_MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
* [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12083 Raine]&lt;br /&gt;
&lt;br /&gt;
=== Current Keeper of the Dice ===&lt;br /&gt;
* [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=11322 Delurion]&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=82789 Open FEAT postings]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|FEAT]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:FEAT&amp;diff=31175</id>
		<title>Guild:FEAT</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:FEAT&amp;diff=31175"/>
		<updated>2009-06-23T05:14:43Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Previous Keeper of the Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Ferrell Exploration and Adventuring Team (FEAT)'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FEAT Charter===&lt;br /&gt;
&lt;br /&gt;
Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. The guild must &amp;quot;fit the feel&amp;quot; of Avlis, contribute to the RPing community of Avlis, and fit in with the existing background of Avlis. Most have religious, political, and/or social ties that tie them strongly to the world. &lt;br /&gt;
&lt;br /&gt;
On the surface, the [[Ferrell]] Exploration and Adventuring Team (FEAT) is a group of varying backgrounds. You have warriors and mages, priests, bards, and others of varying careers. A few times per week they get together to drink, gamble, have fun and plan exploration trips into the unknown in search of adventure and camaraderie. But there is more to them than meets the eye. &lt;br /&gt;
&lt;br /&gt;
FEAT is actually a group of vigilantes operating just below the fabric of society. They surreptitiously carry out missions, often without true recognition, while actively maintaining the facade of a team of rowdy adventuring types. They are made up of people from many different races and ideological backgrounds with a common bond: to protect the lands of Ferrell from any and all groups and individuals who wish to do her harm. Social ties to Ferrell are strong for FEATers. For years, FEAT has been at odds with the Salt Clan of the mines in Ferrell. Through their efforts the clan has been kept in check and pushed back enough to make mining possible, although not yet completely safe. The recent surge of orc attacks against both the Salt Clan and people of Ferrell has left FEAT in the middle of a three-way standoff. Do they get the salt clan to join with them to push the orcs back, inthe hopes of achieving peace and mining rights? Do they protect Ferrell from incursions and allow the orcs and clan to destroy each other? Do they continue to take on both groups, fighting a battle on two fronts? The solution is currently unknown. The only constant is that no matter what FEAT does, it will always uphold the protection of Ferrell above all and never knowingly do something against her or allow something to be done against her. &lt;br /&gt;
&lt;br /&gt;
Outside of their vigilante work, FEAT is a group that can be hired for many different tasks, so long as these tasks are acceptable to the membership. General mercenary work is not below them, and is a specialty of many of the members. Guard duty, apprehension of wrong-doers, retrieval of stolen property...anything the governing forces cannot or will not help you with, FEAT just may be able to. FEAT also can be called upon during times of need for charity, rebuilding, supplies, or other means of help. The members are highly skilled in several crafts and can pull together to get the job done. &lt;br /&gt;
&lt;br /&gt;
Some members of FEAT also operate under the banner of FEAT Enterprises. This front allows members to sell their crafts, and make legitimate business dealings that help to fund the group's many missions, while also allowing them to keep a close eye on the goings on in Ferrell. FEAT Enterprises is made up of several individual FEAT members who voluntarily donate a portion of their proceeds to the FEAT fund, in the hopes of FEAT as a whole prospering from the business. &lt;br /&gt;
&lt;br /&gt;
FEAT swears allegiance to no government, church, magical order, or race. The lands and people of Ferrell are whom they serve and protect, and to that end FEAT gives due consideration to the lawmaking bodies in Ferrell. No law governs FEAT itself, however, and no one individual leads them. Before each mission is carried out, a simple gambling roll decides who shall be the leader of the current mission, also known as the &amp;quot;High Roller,&amp;quot; and who shall take on the duties of accounting for the spoils, or any property recovered. Nobody is above anybody in FEAT, all are equals. &lt;br /&gt;
&lt;br /&gt;
While almost anyone can journey with FEAT, to become a member one must fulfill a small number of criteria. Membership of FEAT is determined after a prospective member has journeyed with FEAT long enough to warrant a vote amongst the members. ((Usually a minimum of 3 FEATings)) A prospect is then sponsored for membership by a current FEAT member, who states their case for inclusion in the group. Cases are made for, or against, the member being brought in at that time by the other FEAT members, along with their votes. If a member is accepted, they are given access to the FEAT archives and welcomed as a full-fledged FEAT member. &lt;br /&gt;
&lt;br /&gt;
For administration purposes, FEAT does have a contact voted on by the members. This administrator, known as the &amp;quot;Keeper of the Dice&amp;quot; (or more simply, the Keeper) helps plan the long term goals of FEAT and other various tasks to keep the membership informed as a whole. After serving their term the Keeper turns the mantle over to another vote by the FEAT members for someone else to take the role. This is done in an effort to keep FEAT as egalitarian a group as possible, yet still maintain some form of authority.&lt;br /&gt;
&lt;br /&gt;
:(Written by [[PCs:Arania Moonshadow AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]], Member of FEAT, ''[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=8561 PM]'')&lt;br /&gt;
&lt;br /&gt;
=== Previous Keeper of the Dice ===&lt;br /&gt;
&lt;br /&gt;
* [[PCs:Arania Moonshadow AlastaireAlaster|Arania Moonshadow Alastaire-Alaster]]&lt;br /&gt;
* Derrek Anderton&lt;br /&gt;
* [[PCs:Pilder Glittermil|Pilder Glittermil]]&lt;br /&gt;
* [[PCs:Grunt_N%27Anderthal|Owen &amp;quot;Grunt&amp;quot; Alastaire-Alaster]]&lt;br /&gt;
* [[PCs:Malulani_jael_MacMurray|Malulani jael MacMurray]]&lt;br /&gt;
* [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12083 Raine]&lt;br /&gt;
&lt;br /&gt;
=== Current Keeper of the Dice ===&lt;br /&gt;
* [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12083 Raine]&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=82789 Open FEAT postings]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|FEAT]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Talk:Guild:RedOrder&amp;diff=31174</id>
		<title>Talk:Guild:RedOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Talk:Guild:RedOrder&amp;diff=31174"/>
		<updated>2009-06-23T05:13:09Z</updated>

		<summary type="html">&lt;p&gt;Traveller: New page: You might want to forego the red background color...just painful to read for more than a few moments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You might want to forego the red background color...just painful to read for more than a few moments.&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=31173</id>
		<title>Guild:RedOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=31173"/>
		<updated>2009-06-23T05:11:12Z</updated>

		<summary type="html">&lt;p&gt;Traveller: Undo revision 31172 by Traveller (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;line-height:1.1; background: #ff0000; border: 2px solid #111111; padding: 0px; font-size: 120%; margin: 0px 0px 0 4px;&amp;quot;&lt;br /&gt;
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&amp;lt;big&amp;gt;'''Red Order of the Flame'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Neutral&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Chaotic Neutral [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]] Only&lt;br /&gt;
&lt;br /&gt;
'''Bases:''' [[Visimontium|Visimontium]]: High Temple of Andrinor, Tower of the Red Order.  [[Mikona|Mikona]]: Red Order Tower.  &lt;br /&gt;
__FORCETOC__&lt;br /&gt;
===Officers===&lt;br /&gt;
*''&amp;lt;b&amp;gt;Archmage of the Flame:'' [[PCs:Gurth Istar|Gurth Istar]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Great Mage of Relations:'' [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]&lt;br /&gt;
*''Great Mage of Arms: Pending&lt;br /&gt;
*''Great Mage of Internal Affairs:'' [[PCs:Bedlam Dender|Bedlam Dender]]&lt;br /&gt;
&lt;br /&gt;
*''High Mage: Pending (Abjuration)&lt;br /&gt;
*''High Mage: [[NPCs:Rayna_Na'Tanlynn|Rayna Na'Tanlynn]]  (Theurgy)&lt;br /&gt;
*''High Mage: [[NPCs:Artorius_Illurien|Artorius Illurien]]  (Divination/Fatespinning)&lt;br /&gt;
*''High Mage: [[PCs:Bedlam Dender|Bedlam Dender]]  (Wild Magic) (title trumped by Great Mage of Internal Affairs)&lt;br /&gt;
*''High Mage: [[PCs:Gurth Istar|Gurth Istar]]  (Necromancy/Pale Arts) (title trumped by Archmage)&lt;br /&gt;
*''High Mage: Pending  (Conjuration)&lt;br /&gt;
*''High Mage: [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]  (Legal Affairs and Culinary Arts) (title trumped by Great Mage of Relations)&lt;br /&gt;
*''High Mage: [[PCs:Sammuel_Valorian|Sammuel Valorian]] (Evocation)&lt;br /&gt;
*''High Mage: Pending (Enchantment)&lt;br /&gt;
*''High Mage: [[PCs:Rattan_Shadowcaster|Rattan Shadowcaster]]  (Illusion)&lt;br /&gt;
*''High Mage: Pending (Transmutation)&lt;br /&gt;
&lt;br /&gt;
'''High Mage Council Members'''&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Gurth Istar|Gurth Istar]]&lt;br /&gt;
*[[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]&lt;br /&gt;
 &lt;br /&gt;
'''Other Members of Note:'''&lt;br /&gt;
* [[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
* Le'On Dracous&lt;br /&gt;
* [[PCs:Leto_von_Elis|Leto von Elis]]&lt;br /&gt;
* [[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
* [[NPCs:Burnest_Gorria|Burnest Gorria]] (NPC)&lt;br /&gt;
* Haji&lt;br /&gt;
* [[NPCs:Lemon_Hennah|Lemon Hennah]], Senior Magus of [[Crosstreams|Crosstreams]] (NPC)&lt;br /&gt;
* [[PCs:Scientia_Filia_Hericus|Scientia Filia Hericus]]&lt;br /&gt;
* [[PCs:Elyl|Elyl Ka'aester]]&lt;br /&gt;
* [[NPCs:Kaila|Kaila]] (NPC)&lt;br /&gt;
* [[NPCs:Kareen|Kareen]] (NPC)&lt;br /&gt;
* Sili Lililuen&lt;br /&gt;
* Leira Marr&lt;br /&gt;
* Aludrin Nules&lt;br /&gt;
* Ozryel&lt;br /&gt;
* Peren&lt;br /&gt;
* Frin Renya&lt;br /&gt;
* [[NPCs:Xal'Xantia|Xal'Xantia]], Senior Magus of [[Grantir|Grantir]] (NPC)&lt;br /&gt;
* [[NPCs:Sophie_Dender|Sophie Dender]] (NPC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|Red]]&lt;br /&gt;
===Background===&lt;br /&gt;
The Red Order of the Flame is the reincarnation of the Yellow Order of the Old Fold of Nine.  Since its founding, the Red Order has held closely to the core philosophies of [[Andrinor|Andrinor]], God of Mortal Magic, including absolute freedom in practice of the Art.  Over time, it has increased its relationship with the Church of Andrinor, developing a generation of theurges (practitioners of both Divine and Arcane magics) dedicated to spreading the Will and Art of the Arcane Lord.  It has also become a leading body of research into wild magic.  Though it is the smallest of the Mage Orders, the Reds claim a greater percentage of Andrinorans than any other order.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To become an Initiate of the Red Order of the Flame, one need only have the sponsorship of the Order.  Sponsorship comes either from acknowledgment by an officer, or being apprenticed to a Red Mage in good standing.  Initiates are expected to be enrolled in the Academy of Arcane Magic.  Seeking out tutoring by an experienced Red Mage is highly recommended, though not required.  To become a mage fully vested the Red Order of the Flame, one must bear the Mark of Andrinor's Trust, acquired after graduating from the Academy.  Mages bearing the Mark of Andrinor's Trust need not go through the Initiate process to join the Red Order.&lt;br /&gt;
&lt;br /&gt;
Though many among the Red Order are faithful of Andrinor, one does -not- need to worship Andrinor to join.&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=31172</id>
		<title>Guild:RedOrder</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=Guild:RedOrder&amp;diff=31172"/>
		<updated>2009-06-23T05:08:51Z</updated>

		<summary type="html">&lt;p&gt;Traveller: Removed background: #ff0000; from second line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;line-height:1.1; border: 2px solid #111111; padding: 0px; font-size: 120%; margin: 0px 0px 0 4px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding:.1em;&amp;quot; |&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;big&amp;gt;'''Red Order of the Flame'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Neutral&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Chaotic Neutral [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]] Only&lt;br /&gt;
&lt;br /&gt;
'''Bases:''' [[Visimontium|Visimontium]]: High Temple of Andrinor, Tower of the Red Order.  [[Mikona|Mikona]]: Red Order Tower.  &lt;br /&gt;
__FORCETOC__&lt;br /&gt;
===Officers===&lt;br /&gt;
*''&amp;lt;b&amp;gt;Archmage of the Flame:'' [[PCs:Gurth Istar|Gurth Istar]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Great Mage of Relations:'' [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]&lt;br /&gt;
*''Great Mage of Arms: Pending&lt;br /&gt;
*''Great Mage of Internal Affairs:'' [[PCs:Bedlam Dender|Bedlam Dender]]&lt;br /&gt;
&lt;br /&gt;
*''High Mage: Pending (Abjuration)&lt;br /&gt;
*''High Mage: [[NPCs:Rayna_Na'Tanlynn|Rayna Na'Tanlynn]]  (Theurgy)&lt;br /&gt;
*''High Mage: [[NPCs:Artorius_Illurien|Artorius Illurien]]  (Divination/Fatespinning)&lt;br /&gt;
*''High Mage: [[PCs:Bedlam Dender|Bedlam Dender]]  (Wild Magic) (title trumped by Great Mage of Internal Affairs)&lt;br /&gt;
*''High Mage: [[PCs:Gurth Istar|Gurth Istar]]  (Necromancy/Pale Arts) (title trumped by Archmage)&lt;br /&gt;
*''High Mage: Pending  (Conjuration)&lt;br /&gt;
*''High Mage: [[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]  (Legal Affairs and Culinary Arts) (title trumped by Great Mage of Relations)&lt;br /&gt;
*''High Mage: [[PCs:Sammuel_Valorian|Sammuel Valorian]] (Evocation)&lt;br /&gt;
*''High Mage: Pending (Enchantment)&lt;br /&gt;
*''High Mage: [[PCs:Rattan_Shadowcaster|Rattan Shadowcaster]]  (Illusion)&lt;br /&gt;
*''High Mage: Pending (Transmutation)&lt;br /&gt;
&lt;br /&gt;
'''High Mage Council Members'''&lt;br /&gt;
&lt;br /&gt;
*[[PCs:Gurth Istar|Gurth Istar]]&lt;br /&gt;
*[[PCs:Flenken Jolliemausch|Flenken Jolliemausch]]&lt;br /&gt;
 &lt;br /&gt;
'''Other Members of Note:'''&lt;br /&gt;
* [[PCs:Archibald_Thel|Archibald Thel]]&lt;br /&gt;
* Le'On Dracous&lt;br /&gt;
* [[PCs:Leto_von_Elis|Leto von Elis]]&lt;br /&gt;
* [[PCs:Kassha_Firehart|Kassha Firehart]]&lt;br /&gt;
* [[NPCs:Burnest_Gorria|Burnest Gorria]] (NPC)&lt;br /&gt;
* Haji&lt;br /&gt;
* [[NPCs:Lemon_Hennah|Lemon Hennah]], Senior Magus of [[Crosstreams|Crosstreams]] (NPC)&lt;br /&gt;
* [[PCs:Scientia_Filia_Hericus|Scientia Filia Hericus]]&lt;br /&gt;
* [[PCs:Elyl|Elyl Ka'aester]]&lt;br /&gt;
* [[NPCs:Kaila|Kaila]] (NPC)&lt;br /&gt;
* [[NPCs:Kareen|Kareen]] (NPC)&lt;br /&gt;
* Sili Lililuen&lt;br /&gt;
* Leira Marr&lt;br /&gt;
* Aludrin Nules&lt;br /&gt;
* Ozryel&lt;br /&gt;
* Peren&lt;br /&gt;
* Frin Renya&lt;br /&gt;
* [[NPCs:Xal'Xantia|Xal'Xantia]], Senior Magus of [[Grantir|Grantir]] (NPC)&lt;br /&gt;
* [[NPCs:Sophie_Dender|Sophie Dender]] (NPC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|Red]]&lt;br /&gt;
===Background===&lt;br /&gt;
The Red Order of the Flame is the reincarnation of the Yellow Order of the Old Fold of Nine.  Since its founding, the Red Order has held closely to the core philosophies of [[Andrinor|Andrinor]], God of Mortal Magic, including absolute freedom in practice of the Art.  Over time, it has increased its relationship with the Church of Andrinor, developing a generation of theurges (practitioners of both Divine and Arcane magics) dedicated to spreading the Will and Art of the Arcane Lord.  It has also become a leading body of research into wild magic.  Though it is the smallest of the Mage Orders, the Reds claim a greater percentage of Andrinorans than any other order.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To become an Initiate of the Red Order of the Flame, one need only have the sponsorship of the Order.  Sponsorship comes either from acknowledgment by an officer, or being apprenticed to a Red Mage in good standing.  Initiates are expected to be enrolled in the Academy of Arcane Magic.  Seeking out tutoring by an experienced Red Mage is highly recommended, though not required.  To become a mage fully vested the Red Order of the Flame, one must bear the Mark of Andrinor's Trust, acquired after graduating from the Academy.  Mages bearing the Mark of Andrinor's Trust need not go through the Initiate process to join the Red Order.&lt;br /&gt;
&lt;br /&gt;
Though many among the Red Order are faithful of Andrinor, one does -not- need to worship Andrinor to join.&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31163</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31163"/>
		<updated>2009-06-21T21:33:57Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=white valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Master and Director of Information, [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
* Proprietor of Grunt's Trading Post&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider, he struggled and called for help but no answer came.  However, a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came without speaking a word to him.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent history ===&lt;br /&gt;
====Marriage====&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:Ceremony_close_up.JPG|Ceremony&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Grunt's Trading Post====&lt;br /&gt;
When Pilder returned to Ferrell from his seclusion he had mixed feelings when he learned that his friend and mentor 'Mister Owen' decided to remove himself from public life. Shortly after his return Pilder ran into Raine Jueness, it was then that Pilder learned Owen left him his home and storefront known as Grunt's Trading Post. Pilder was overwhelmed by the generosity of his friend, so much so, that he decided not to change the name of the trading post. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31162</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31162"/>
		<updated>2009-06-21T21:12:52Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
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[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Master and Director of Information, [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
* Proprietor of Grunt's Trading Post&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider, he struggled and called for help but no answer came.  However, a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came without speaking a word to him.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent history===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:Ceremony_close_up.JPG|Ceremony&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31161</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31161"/>
		<updated>2009-06-21T21:01:49Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=white valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Master and Director of Information, [[Guild:AKN|AKN]]&lt;br /&gt;
* Member of [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
* Proprietor of Grunt's Trading Post&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider, he struggled and called for help but no answer came.  However, a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came without speaking a word to him.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:Ceremony_close_up.JPG|Ceremony&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31160</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31160"/>
		<updated>2009-06-21T20:57:42Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
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&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
* Proprietor of Grunt's Trading Post&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider, he struggled and called for help but no answer came.  However, a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came without speaking a word to him.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:Ceremony_close_up.JPG|Ceremony&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31152</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=31152"/>
		<updated>2009-06-15T08:16:50Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
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[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider, he struggled and called for help but no answer came.  However, a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came without speaking a word to him.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:Ceremony_close_up.JPG|Ceremony&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27561</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27561"/>
		<updated>2008-02-29T23:08:54Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
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[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:Ceremony_close_up.JPG|Ceremony&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:Ceremony_close_up.JPG&amp;diff=27560</id>
		<title>File:Ceremony close up.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:Ceremony_close_up.JPG&amp;diff=27560"/>
		<updated>2008-02-29T23:08:18Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27559</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27559"/>
		<updated>2008-02-29T23:07:31Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
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__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=white valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27558</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27558"/>
		<updated>2008-02-29T23:06:03Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
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[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The_bride.JPG|Coraline Clearwater|100px&lt;br /&gt;
Image:The_groom.JPG|Pilder Glittermil|100px&lt;br /&gt;
Image:The_guests.JPG|Wedding Guests|400px&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27557</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27557"/>
		<updated>2008-02-29T23:03:18Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=white valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
[[Image:The_bride.JPG|left|100px|Coraline Clearwater]]&lt;br /&gt;
[[Image:The_groom.JPG|none|100px|Pilder Glittermil]]&lt;br /&gt;
[[Image:The_guests.JPG|300px|Wedding Guests]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27556</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27556"/>
		<updated>2008-02-29T23:02:39Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=white valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
[[Image:The_bride.JPG|left|100px|Coraline Clearwater]]&lt;br /&gt;
[[Image:The_groom.JPG|none|100px|Pilder Glittermil]]&lt;br /&gt;
[[Image:The_guests.JPG|none|100px|Wedding Guests]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:The_guests.JPG&amp;diff=27555</id>
		<title>File:The guests.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:The_guests.JPG&amp;diff=27555"/>
		<updated>2008-02-29T23:01:51Z</updated>

		<summary type="html">&lt;p&gt;Traveller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27554</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27554"/>
		<updated>2008-02-29T22:41:14Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
| valign=top |&lt;br /&gt;
__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
&lt;br /&gt;
[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=white valign=top |&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
[[Image:The_bride.JPG|left|100px|Coraline Clearwater]]&lt;br /&gt;
[[Image:The_groom.JPG|none|100px|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=File:The_groom.JPG&amp;diff=27553</id>
		<title>File:The groom.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=File:The_groom.JPG&amp;diff=27553"/>
		<updated>2008-02-29T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;Traveller: Pilder Glittermil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pilder Glittermil&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27552</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27552"/>
		<updated>2008-02-29T22:38:14Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
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__TOC__&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
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[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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{| bgcolor=black width=100% cellpadding=20 cellspacing=1 |&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
[[Image:The_bride.JPG|none|100px|Coraline Clearwater]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
	<entry>
		<id>http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27551</id>
		<title>PCs:Pilder Glittermil</title>
		<link rel="alternate" type="text/html" href="http://wiki.avlis.org/w/index.php?title=PCs:Pilder_Glittermil&amp;diff=27551"/>
		<updated>2008-02-29T22:35:07Z</updated>

		<summary type="html">&lt;p&gt;Traveller: /* Recent times */&lt;/p&gt;
&lt;hr /&gt;
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[[Image:Pilder_Glittermil.JPG|Pilder Glittermil]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=2 valign=top |&lt;br /&gt;
{{PC}}&lt;br /&gt;
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&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;'''Pilder Glittermil'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 20&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:'''&lt;br /&gt;
* [[Ganoom|Digosti]] in the Church of [[Fegall]]&lt;br /&gt;
* Journeyman, [[Guild:AKN|AKN]]&lt;br /&gt;
* Director oj Information, AKN&lt;br /&gt;
* Keeper of the Dice, [[Guild:FEAT|FEAT]]&lt;br /&gt;
* Partner of [[HEAL|HEAL]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
=== Background ===&lt;br /&gt;
Since his birth Pilder was a healthy and curious Gnome. He never took things at face value, especially when dealing with others, he was always doubtful of things that seemed too good to be true. For example, there was a time when he  found an open jar of honey but decided not to taste it since he surmised it wouldn't be sitting out unless there was something wrong with it.  He was right of course, shortly before he found the jar his Mom broke a mirror over the open jar and glass fell in, she hadn't time to throw it away since there was a pot of stew burning on the fire.&lt;br /&gt;
&lt;br /&gt;
Pilder enjoyed his childhood, he was not spoiled by his parents nor was he neglected, his father (Paafen) was an inventor, a member of a local guild, and a pious man.  His mother took care of the home and she was involved in the local politics of the village.  Pilder consistenly outperformed his peers in mathmatics and puzzles but was only mediocre in games involving physical exertion.  He was not drawn to team sports but did not mind playing 'backyard' games since they were less organized, he was unsurpassed at hide and find.  Pilder left [[Deglos]] on a whim after his mother's execution, she killed his father by sneaking up, knocking him out, and dumping him in a vat of acid.  At the trial she said she was tired of his inattention to her, she was executed by beheading and her body was dropped into a bottomless pit while on fire, Pilder insisted on watching the entire process.  Pilder has vowed to finish his father's last project, an attempt to collect and store the suns rays into a diamond and then releasing small amounts of light over a long period of time, he postulated the resulting light would illuminate an entire 40x40 room for a year.  Pilder has abandoned the Gnomish practice of carrying more than one name, he will only answer to the name his father gave him and he will not speak the name of his mother.&lt;br /&gt;
&lt;br /&gt;
He began by his travels by packing lightly and heading in the direction of the Elven woods of [[T'Nanshi]].  He arrived at [[Le'Or T'Nanshi]] but didn't stay long since he was afraid of heights and felt overwhelmed by the size and beauty of the [[Elf|Elves]].  He decided to continue on to [[Elysia]] to explore the city, along the way he decided to explore a cave.  He lit a small torch he was carrying and crept crept slowly inside, after a short while his torch went out, so he slowly began to return the way he came but somehow ended up in the web of a giant spider web, he struggled and called for help but no answer came.  From out of nowehere a human female arrayed in robes and with a light over her head arrived, she silently moved toward him and with a single motion and a slight murmur disintegrated the web and strode back the way she came.  Pilder quickly followed her, thanked her and asking questions but no reply came. He stopped outside the caves entrance grabbed his pack and hurriedly moved on toward Elysia as the stranger disappeared in the direction of T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
He felt fortunate and decided trusting humans might be okay even after the horror stories of the [[M'Chek]] and T'Nanshi war.  He finally arrived at Elysia but the walls of the city made him feel confined and gave him an unsettling feeling, he stayed no more than a day and wandered to the open lands of [[Ferrell]].  He remembered childhood stories of the welcoming atmosphere and the abundance of flora and minerals to study, not to mention the learned members of [[Guild:AKN|AKN]].  Just before entering the town of [[Port Eridanus]] he waded in the cooling waters and happened discovered a golden coin, Pilder carries the coin as a sign that [[Fegall]] wanted him to settle in the land of the [[Ganoom|beirynki]].&lt;br /&gt;
&lt;br /&gt;
Pilder intends to spend some time on his father's last attempts of an invention and learn the intricasies of the creation of fine items, he follows Fegall as his father did and is determined to settle in Ferrell and to shed the burden of his recent past.&lt;br /&gt;
&lt;br /&gt;
=== Recent times ===&lt;br /&gt;
Shortly after settling in Ferrell Pilder heard of a festival occuring in the city of the mages, Visimonitium.  He journeyed to the city seeking entertainment and the companionship of others, as he entered the city he ran into several Ashen Order mages who invited him to join with them as they walked to the festival.  This is the day that Pilder will remember for the rest of his days, it is the day he met a halfling named Coraline Cleawater.  She had flaming red hair and piercing blue eyes, they chatted throughout the festival getting to know each other.  At one point, they faced off on the field of battle for a friendly match of spell slinging, before he knew it he was being helped up off the ground by his new friend.  &lt;br /&gt;
&lt;br /&gt;
As the months and years passed he and Coraline grew closer even though duties and distance kept them apart.  Pilder visited Mikona, Coraline's home, as often as he was able to, they could be seen traipsing around Mikona looking for places to talk and adventure; both grew in power together as time passed.  If he was unable to make the trip he was sure to send word of his doings by messenger and from time to time Coraline's fairy dragon companion, Fie, could be seen delivering messages in Ferrell.&lt;br /&gt;
&lt;br /&gt;
Eventually, Pilder learned of Coraline's reassignment as the head of the Ashen Order in Visimontium, she was now further away.  The times they saw each other grew fewer and fewer but messages were still exchanged regularly and eventually Pilder visitied Visimontium more and more.  He obtained a room in a local inn and they eventually decided that two of them paying for inn rooms did not make sense so they decided to rent a cottage togther.  It was the day they moved in together that Pilder asked Coraline to wed and she accepted the ring offered.&lt;br /&gt;
&lt;br /&gt;
[[Image:accepting the ring.JPG|accepted]]&lt;br /&gt;
&lt;br /&gt;
The wedding of was a joyous occassion attended by many close friends and guildmates.  The ceremony was blessed by Andrinor and Fegall, each having a priest present to perform the joining ceremony. Afterwards the couple had a reception at the place that they first spent time together where their friends could have fun after having to sit through the ceremony. &lt;br /&gt;
&lt;br /&gt;
Here follows some of the sketches from the day:&lt;br /&gt;
[[Image:The_bride.JPG|100px|Coraline Clearwater]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt; Major Events Scribed&amp;lt;/big&amp;gt; ===&lt;br /&gt;
==== Ifthan's Quest ====&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=80295 Ifthan's quest]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;i&amp;gt;The Raising of a Halfling&amp;lt;/i&amp;gt; ====&lt;br /&gt;
&amp;lt;small&amp;gt;as told by Pilder Glittermil&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On an open FEAT expedition night a group of five adventurers: Calatin, &lt;br /&gt;
myself, Gurky Bogglewig, Ognar Kro-tash, and Elvorfith Briin entered &lt;br /&gt;
the Berryn Temple in Kityana Hill.  Several paid their respects and &lt;br /&gt;
continued to the basement, where Gurky purchased healing supplies from &lt;br /&gt;
the priestess Shiela.  As the rest of the group talked and prepared for &lt;br /&gt;
the eventual hostilities, Calatin entered through a secret door and began &lt;br /&gt;
scouting ahead; heard for the next 10 minutes were the dying cries of many &lt;br /&gt;
rats and a few giant spiders.  During this time two other FEAT members &lt;br /&gt;
arrived, Ewnin Amnannu and Arania Moonshadow, and small talk ensued as &lt;br /&gt;
introductions were done.  When Raney learned that Elv was also a Maker &lt;br /&gt;
of songs and tales, the conversation ended with Raney offering to talk &lt;br /&gt;
at further length with Elv of their profession.&lt;br /&gt;
&lt;br /&gt;
After observing that all were present that were to attend this &lt;br /&gt;
exploration of the crypts, the group moved to reunite with Calatin &lt;br /&gt;
through the well-hidden door.  We encountered several large rats as &lt;br /&gt;
we progressed through the maze of doors until finally meeting up with&lt;br /&gt;
Cal.  The way was clear so we made straight away for the crypts &lt;br /&gt;
beneath the sub-basement.  Once the traditional roll of the dice was the &lt;br /&gt;
accomplished (at Raney’s prompting) it was determined that I was to be &lt;br /&gt;
mule and Ewnin was to lead.  No sooner did we enter the crypts then &lt;br /&gt;
we were set upon by several Xeg-yi.  The creatures keyed on the rear element &lt;br /&gt;
and ignored the front line fighters.  I noted that this was a bad Xeg-Yi &lt;br /&gt;
decision.  The fighters reacted quickly by coming to the aid of the rear &lt;br /&gt;
guard and the Xeg-Yi did not stand long against the ferocity of the assualt.  &lt;br /&gt;
They were vanquished back to their plane.  As the group continued on, I began &lt;br /&gt;
collecting the loot of the fallen while Ewnin found and disabled traps as he &lt;br /&gt;
came upon them.  All the while the FEAT continued to encounter resistance of &lt;br /&gt;
the Xeg-Yi and even a Crypt Thing.&lt;br /&gt;
&lt;br /&gt;
At one point, it was determined that the bones collected would be &lt;br /&gt;
donated to Ancalopuk, a member of the Order of the Dragon, to aid in his unnamed &lt;br /&gt;
research.  Further to this it was also mentioned that his Order and the &lt;br /&gt;
Turiva Ilnuru, which I had no Knowledge of at the time, were at cross &lt;br /&gt;
purposes; Raney acted extremely agitated at the mention of Turiva and I &lt;br /&gt;
was to find that it was for good reason since Turiva Ilnuru is trying to &lt;br /&gt;
assist in the elevation of master vampire Se’Fassu into godhood.  While the &lt;br /&gt;
others discussed various things I took the opportunity to say a few prayers to &lt;br /&gt;
Fegall, asking for his wisdom and strength for what lay ahead.  We &lt;br /&gt;
continued on after I collected gold from several of the sarcophagi.  FEAT &lt;br /&gt;
continued to move through the crypts with only the occasional difficulty caused by &lt;br /&gt;
the undead, though on occasion we had a few problems trying to find the &lt;br /&gt;
locations of the secret doors and switches.&lt;br /&gt;
&lt;br /&gt;
Throughout the adventure I noted that the Xeg-Yi curiously attacked &lt;br /&gt;
those in the rear elements, especially the Word Weaver, Elv, and myself as we &lt;br /&gt;
attempted to put crossbow bolts and sling bullets into the advancing &lt;br /&gt;
foes.  At some point Gurky wandered off from the group; it was later learned &lt;br /&gt;
that he was off exploring the crypts in search of moss or other growths that &lt;br /&gt;
he could use for the Making.  This was suppositioned at the time which is &lt;br /&gt;
why we continued on grudgingly, knowing that Fegall would protect such a &lt;br /&gt;
devoted Fegallian as Gurky was.&lt;br /&gt;
&lt;br /&gt;
As we continued deeper into the complex we came into contact with many &lt;br /&gt;
more Xeg-Yi, successfully repelling them largely because of the protections &lt;br /&gt;
that Gurky placed on the party before he had wandered off.  With Ewnin in &lt;br /&gt;
the lead the group moved surely toward the destination that was set before &lt;br /&gt;
them, Calatin and Arania lent much to the fight with their psionic powers and &lt;br /&gt;
Ognar with his axe did cut through the foe quickly and efficiently.  &lt;br /&gt;
The lesser powered Elv and this ganoomkin guarded and protected each other &lt;br /&gt;
and healed the others as best they could but relied heavily on the strength &lt;br /&gt;
of the group to make safe  passage.  I was also able to bless the group &lt;br /&gt;
with small amounts of Fegall's awesome strength and power and Elv's aim was &lt;br /&gt;
as if blessed by the gods, striking unerringly the targets picked.&lt;br /&gt;
The notion of attempting to return the way we already tried was &lt;br /&gt;
mentioned due to the impending loss of Gurky's prayers of protection.  This &lt;br /&gt;
course was dismissed as futile, however, as there is no way to return by going &lt;br /&gt;
back.   Only by going forward could we ultimately breath fresh air again.  At &lt;br /&gt;
some point walking through a lit area several of the group claimed to hear a &lt;br /&gt;
female laughing but before the opportunity for discovery could be &lt;br /&gt;
seized we were set upon by more Xeg-Yi.  We had to fall back slightly as the &lt;br /&gt;
ferocity of their attack was great, but in the end the courage of the front line &lt;br /&gt;
did prove to be great and repulsed the onslaught.&lt;br /&gt;
&lt;br /&gt;
Eventually after much battling our small group of FEATers found a place &lt;br /&gt;
that was safe enough for a few to rest at a time while the others stood &lt;br /&gt;
watch.  Once all were rested and prayers for protection and enhancments were &lt;br /&gt;
done, the group moved on.  We next came to hallways that were magically &lt;br /&gt;
darkened but also contained many crystals lining the path.  Elv and I took the &lt;br /&gt;
time to examine one of the crystals.  Elv was pained by what she explained &lt;br /&gt;
as a cold emanating from the crystal, however, I sensed pain from it.    Not &lt;br /&gt;
physical pain, but pain that one feels when a close one is lost.  It &lt;br /&gt;
was very difficult to explain the sense that I did detect, it still does &lt;br /&gt;
leave a heavy impression on this priest.&lt;br /&gt;
&lt;br /&gt;
As the rest of the group surveyed the area we again heard a female but &lt;br /&gt;
this time she was crying instead of laughing.  Moving forward, we again ran &lt;br /&gt;
into magical darkness.  As we groped our way through the area the female was &lt;br /&gt;
heard again but this time she was singing and very close to our &lt;br /&gt;
location.  Arania attempted to sneak up on her but was discovered rather easily by &lt;br /&gt;
a witch (I'll call her the Black Witch as we never did learn her true &lt;br /&gt;
identity).  The Black Witch reacted violently in surprise and several &lt;br /&gt;
of the group fell to a spell, including this author.  Once all of the members &lt;br /&gt;
were on their feet again Raney accused the witch of conspiring with &lt;br /&gt;
Se'Fassu, to this the witch claimed ingnorance and began to explain that she was &lt;br /&gt;
conducting an experiment.  Many in the group were instantly curious at &lt;br /&gt;
the word experiment and moved closer, for as you all might not be aware, &lt;br /&gt;
most of those assembled also belong to the AKN.  The witch did not stop them &lt;br /&gt;
but encouraged it as she explained that she was about to animate some old &lt;br /&gt;
bones.&lt;br /&gt;
&lt;br /&gt;
As the witch talked about the process of animating a corpse she applied &lt;br /&gt;
a black goo, and explained that the goo replaces the liquid that a living &lt;br /&gt;
body would have.  At this point, I inched closer,  sniffed the goo, and put&lt;br /&gt;
a small dab on my tongue  This was a painful mistake.   Even though I instantly&lt;br /&gt;
spit the goo out, I experienced cramping in my gut over the next hour.  The &lt;br /&gt;
lights were dim in the area where the witch worked because she claimed that &lt;br /&gt;
the zombie she was to reanimate would be disoriented by brighter light.  Through &lt;br /&gt;
the various brightening and dimming of lights due to the witch's short duration &lt;br /&gt;
darkness spells I did notice the witch was of good looks -- which was a surprise &lt;br /&gt;
to this ganoom as I did expect to see a shrivled old woman with a crooked schnauzen!&lt;br /&gt;
&lt;br /&gt;
As the witch fielded various questions from the group she explained &lt;br /&gt;
what further was needed to animate the corpse. She also told us that she had &lt;br /&gt;
previously massaged in a mixture into the corpse to keep the skin from tearing due &lt;br /&gt;
to the movement.  Some of the questions elicited very interesting responses, which &lt;br /&gt;
I will attempt to summarize here to keep this story as succint as possible.  The &lt;br /&gt;
witch claimed that it is possible to call back a soul, to give sentience to a corpse, &lt;br /&gt;
and that it is even possible to call back an unwilling soul but the more a soul &lt;br /&gt;
struggles then the chance of success is diminished.  However, a powerful necromancer &lt;br /&gt;
can call back a very specific soul, ie: one of the necromancer’s choosing.  This &lt;br /&gt;
I did find of very much interest, as I had hopes of calling back my jada as his &lt;br /&gt;
Making and experiments were not complete.  I have since decided to continue his &lt;br /&gt;
studies and let him work in the Gnomefather's laboratory for eternity.  The &lt;br /&gt;
original goal of the witch would be unrealized as our intrusion to her &lt;br /&gt;
experiment did force her to defend her studies out of impulse and weakened her to the &lt;br /&gt;
point of not being able to call back a soul to create a sentient servant.&lt;br /&gt;
&lt;br /&gt;
The process of animating the bones of the halfing was aided by Calatin he likened &lt;br /&gt;
it to 'jump starting' the corpse.  The zombie appeared to be a husk of a former&lt;br /&gt;
halfing farmer.  It rambled about for some time while we continued to ask questions, &lt;br /&gt;
except for Elv that is, she had a very hard time with the experiment.&lt;br /&gt;
&lt;br /&gt;
The witch, finally tired of the gathered FEATers, placed one of her &lt;br /&gt;
hands on the zombie’s head and released the energy from the corpse, at which &lt;br /&gt;
point the halfling collapsed.  Interestingly I did notice that the witch had &lt;br /&gt;
a glimmering ring on that she did ensure was touching the halfling.  I am &lt;br /&gt;
unknowing if the ring did allow the energy release or not.  The Black &lt;br /&gt;
Witch then summoned many undead to attack us, saying that her secrets are not &lt;br /&gt;
to be revealed and taken away so easily.  The weaker of our group ran as &lt;br /&gt;
fast as we could through the magical darkness, bumping into walls and doors, &lt;br /&gt;
not to mention nearly falling off of a bridge.  Our retreat was covered by &lt;br /&gt;
Calatin, Ewnin, and Ognar.  They valiantly fought off the undead and &lt;br /&gt;
ensured that Elv and this Fegallian made it out safely.  Seeing as Raney had &lt;br /&gt;
turned invisible during the process of animation and returned to Ferrell for a &lt;br /&gt;
meeting, the now five adventurers of FEAT finally all met at the crypts &lt;br /&gt;
exit where we discovered that Ewnin nearly did not make it out as he had &lt;br /&gt;
fallen bleeding.  Thankfully he had recovered in short order.&lt;br /&gt;
&lt;br /&gt;
Our group, under Ewnin's continued leadership, exited the basement of &lt;br /&gt;
the temple without delay to try and escape the witch, but she was laying in &lt;br /&gt;
wait among fresh corpses of Berryn priestesses.   She was intent that her &lt;br /&gt;
secrets would not be lost.  She hurled a flurry of spells, damaging several of &lt;br /&gt;
us severely.   This time Calatin closed on the witch angrily and unleased &lt;br /&gt;
his mind powers with such wrath that the witch was caught off guard; she &lt;br /&gt;
clearly did not expect to suffer such an assault.  The few seconds that were &lt;br /&gt;
gained were enough for me to start healing the others and Elv to regain her &lt;br /&gt;
voice to give heart to the bruised FEATers.  Next to close on the witch was &lt;br /&gt;
Ognar.  He snarled and jumped into the fray, slicing the flesh from her &lt;br /&gt;
bones with his axe.  It was truly inspiring to watch.  All this time, Ewnin &lt;br /&gt;
was filling the witch with arrows.  He was placing one next to the other &lt;br /&gt;
between the thrusts and chops of Calatin and Ognar.   This battle was my first &lt;br /&gt;
experience around such well-disciplined fighters. I walked away with &lt;br /&gt;
many notes from the overall experience!&lt;br /&gt;
&lt;br /&gt;
Surveying the damage done to the priestesses, this priest of Fegall and &lt;br /&gt;
a surviving priestess of Berryn began praying over the bodies of the &lt;br /&gt;
fallen, entreating our gods to return those worthy of it.  Thankfully all were &lt;br /&gt;
deemed of goodness and were returned to the living.  The group of &lt;br /&gt;
FEATers turned to exit the temple, all except for myself that is, as I was bid &lt;br /&gt;
by Fegall to remain behind a moment.  It was this day that this follower &lt;br /&gt;
of Fegall became truly one of Fegall's own as I received my robes and holy &lt;br /&gt;
symbol from the Gnomefather!    On my return to my companions, I was &lt;br /&gt;
entreated warmly and congratulated for the recognition of my devotion &lt;br /&gt;
to the tenants of Fegall.  It was indeed a most happy end to the adventure for &lt;br /&gt;
this ganoomkin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Glittermil]]&lt;br /&gt;
[[Category:FerrellPCs|Glittermil]]&lt;/div&gt;</summary>
		<author><name>Traveller</name></author>
	</entry>
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