http://wiki.avlis.org/w/api.php?action=feedcontributions&user=A+Wanderer+%28nethervoid%29&feedformat=atomAvlis Wiki - User contributions [en]2024-03-29T12:55:49ZUser contributionsMediaWiki 1.40.0http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=29072PCs:The Wanderer2008-08-04T04:32:08Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=7 width=100 valign=top><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
-- [As of 05-07-07]<br />
<br />
Wanderer is back again from a trip to Kuras. Not many know he has returned, and most still don't. Some have seen him recently roaming the forest where he's been up to his old habits tending to its needs, visiting Cornath'Dru'El quite often, and also calling on old friends.<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=29071PCs:The Wanderer2008-08-04T04:31:59Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80% bgcolor=black><br />
<tr><br />
<td rowspan=7 width=100 valign=top><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
-- [As of 05-07-07]<br />
<br />
Wanderer is back again from a trip to Kuras. Not many know he has returned, and most still don't. Some have seen him recently roaming the forest where he's been up to his old habits tending to its needs, visiting Cornath'Dru'El quite often, and also calling on old friends.<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=28051PCs:Grrom Blackmane2008-04-23T19:02:25Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
==== As of Apr 2007 ====<br />
<b>G</b>rrom has recently returned from a pilgrimage under the mountain to seek out the Battlelord and learn from him. His return has been met with a great amount of laughter and joyous reunion, as this trip lasted much longer than expected.<br />
<br />
<b>M</b>ost likely due to his recent set of reports, which mainly have centered around his new found understanding of the 'Lord's teachings, Grrom has been promoted to Aspirant within the Order of Gorethar, something he humbly accepts and is very proud of.<br />
<br />
<b>H</b>e has been working very hard lately at the forge, still hoping to one day reforge his family's sword. During this time he's also been trying to find more information on the Battlelord, and thinking more about the calling he feels to preach the 'Lord's teachings on the streets of Avlis. Never having been much of a speaking man, he hopes the 'Lord will also grant him the courage he'll need to accomplish such a task.<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br><br />
[[PCs:Losin Rockhands|Losin Rockhands]]<br><br />
[[PCs:Kili Paltik|Kili Paltik]]<br><br />
[[PCs:Aspen Stormcat|Aspen Stormcat]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:T'NanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=28050User:A Wanderer (nethervoid)2008-04-23T18:57:53Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Battlecleric of [[Gorethar]]<BR><br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]] - Not as retired as I had thought<br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<BR><br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25215PCs:Grrom Blackmane2007-05-18T16:17:54Z<p>A Wanderer (nethervoid): /* As of Apr 2007 */</p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
==== As of Apr 2007 ====<br />
<b>G</b>rrom has recently returned from a pilgrimage under the mountain to seek out the Battlelord and learn from him. His return has been met with a great amount of laughter and joyous reunion, as this trip lasted much longer than expected.<br />
<br />
<b>M</b>ost likely due to his recent set of reports, which mainly have centered around his new found understanding of the 'Lord's teachings, Grrom has been promoted to Aspirant within the Order of Gorethar, something he humbly accepts and is very proud of.<br />
<br />
<b>H</b>e has been working very hard lately at the forge, still hoping to one day reforge his family's sword. During this time he's also been trying to find more information on the Battlelord, and thinking more about the calling he feels to preach the 'Lord's teachings on the streets of Avlis. Never having been much of a speaking man, he hopes the 'Lord will also grant him the courage he'll need to accomplish such a task.<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br><br />
[[PCs:Losin Rockhands|Losin Rockhands]]<br><br />
[[PCs:Kili Paltik|Kili Paltik]]<br><br />
[[PCs:Aspen Stormcat|Aspen Stormcat]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:TNanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25214PCs:Grrom Blackmane2007-05-18T16:17:18Z<p>A Wanderer (nethervoid): /* Current Information */</p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
==== As of Apr 2007 ====<br />
<b>G</b>rrom has recently returned from a pilgrimage under the mountain to seek out the Battlelord and learn from him. His return has been met with a great amount of laughter and joyous reunion, as this trip lasted much longer than expected.<br />
<br />
Most likely due to his recent set of reports, which mainly have centered around his new found understanding of the 'Lord's teachings, Grrom has been promoted to Aspirant within the Order of Gorethar, something he humbly accepts and is very proud of.<br />
<br />
He has been working very hard lately at the forge, still hoping to one day reforge his family's sword. During this time he's also been trying to find more information on the Battlelord, and thinking more about the calling he feels to preach the 'Lord's teachings on the streets of Avlis. Never having been much of a speaking man, he hopes the 'Lord will also grant him the courage.<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br><br />
[[PCs:Losin Rockhands|Losin Rockhands]]<br><br />
[[PCs:Kili Paltik|Kili Paltik]]<br><br />
[[PCs:Aspen Stormcat|Aspen Stormcat]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:TNanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=25213PCs:The Wanderer2007-05-18T16:11:08Z<p>A Wanderer (nethervoid): /* Current Information */</p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=7 width=100 valign=top><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
-- [As of 05-07-07]<br />
<br />
Wanderer is back again from a trip to Kuras. Not many know he has returned, and most still don't. Some have seen him recently roaming the forest where he's been up to his old habits tending to its needs, visiting Cornath'Dru'El quite often, and also calling on old friends.<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=25212PCs:The Wanderer2007-05-18T16:09:06Z<p>A Wanderer (nethervoid): /* Current Information */</p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=7 width=100 valign=top><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
-- [As of 05-07-07]<br />
<br />
Wanderer is back again from a trip to Kuras. Not many knew he had returned, and still don't. He's seen from time to time roaming the forest, and calling on old friends.<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25067PCs:Grrom Blackmane2007-05-01T14:43:45Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br><br />
[[PCs:Losin Rockhands|Losin Rockhands]]<br><br />
[[PCs:Kili Paltik|Kili Paltik]]<br><br />
[[PCs:Aspen Stormcat|Aspen Stormcat]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:TNanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25066PCs:Grrom Blackmane2007-05-01T14:43:14Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br><br />
[[PCs:Losin Rockhands|Losin Rockhands]]<br><br />
Kili<br><br />
[[PCs:Aspen Stormcat|Aspen Stormcat]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:TNanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25065PCs:Grrom Blackmane2007-05-01T14:42:26Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br><br />
Losin<br><br />
Kili<br><br />
[[PCs:Aspen Stormcat|Aspen Stormcat]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:TNanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25064PCs:Grrom Blackmane2007-05-01T14:40:39Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:TNanshiPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25063PCs:Grrom Blackmane2007-05-01T14:38:46Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:WildernessPCs]]<br />
[[Category:MChekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25062PCs:Grrom Blackmane2007-05-01T14:38:14Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:WildernessPCs]]<br />
[[Category:MchekPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25061PCs:Grrom Blackmane2007-05-01T14:37:56Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]<br />
[[Category:DeglosianPCs]]<br />
[[Category:WildernessPCs]]<br />
[[Category:MchekianPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25060PCs:Grrom Blackmane2007-05-01T14:36:24Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]<br />
[[Category:ElysiaPCs]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25059PCs:Grrom Blackmane2007-05-01T14:34:45Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Trenton_Renil&diff=25058PCs:Trenton Renil2007-05-01T14:33:24Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{stub}}{{PC}}<br />
[[Category:PCs|Renil]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25057PCs:Grrom Blackmane2007-05-01T14:32:11Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon|Sapphire Moon]]<br><br />
[[PCs:Trenton Renil|Trenton Renil]]<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25056PCs:Grrom Blackmane2007-05-01T14:30:55Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire Moon]]<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25055PCs:Grrom Blackmane2007-05-01T14:30:31Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
[[PCs:Sapphire_Moon]]<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=25054PCs:Grrom Blackmane2007-05-01T14:27:32Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Aspirent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=24685User:A Wanderer (nethervoid)2007-04-12T14:18:47Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Battlecleric of [[Gorethar]]<BR><br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]] - Not as retired as I had thought<br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<BR><br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=24640User:A Wanderer (nethervoid)2007-04-06T16:53:26Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Battlecleric of [[Gorethar]]<BR><br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]] - Retired<BR><br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<BR><br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22876PCs:Grrom Blackmane2006-10-08T01:07:03Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named ...<br />
<br />
''In Progress''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=22815PCs:The Wanderer2006-10-06T06:23:12Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=7 width=100 valign=top><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=22814PCs:The Wanderer2006-10-06T06:20:01Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=7 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=22813PCs:The Wanderer2006-10-06T06:19:31Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=7 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=22812PCs:The Wanderer2006-10-06T06:18:13Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Race:''' [[Elf, Avlissian|Avlissian Elf]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=22811User:A Wanderer (nethervoid)2006-10-06T06:15:13Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Battlecleric of [[Gorethar]]<BR><br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<BR><br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22745PCs:Grrom Blackmane2006-10-04T02:13:28Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one man of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek shyed away from politics, instead chosing the life of a smith.<br />
<br />
<b>K</b>arek's smithy was well known in the area as one of the best. He made intricate armors and all sorts of very sturdy tools, but his specialty was with swords. Karek could fashion swords of amazing craftsmanship, whose weight and balance were perfect. Many times he received special orders, which were to be hand crafted to the users specific height and weight, to achive a perfect length and balance for the weilder. Karek was a swordsmith among swordsmiths.<br />
<br />
<b>A</b>s can be guessed, the news of the towns new location and laws came down hard on Karek. Not only was he a renouned swordsmith, he was also a worshipper of Gorethar. Yes he was a devestated man at first, but after a few weeks he decided it was ok to break these laws. Gorethar understood sometimes that some laws can be tyrannical and downright wrong. After all, men were mortal and prone to some amount of error.<br />
<br />
<b>A</b>ccepting these truths, Karek kept his family sword, kept smithing some swords even though he would then return them to the fire, but most importantly he continued his worship to the Battlelord, vowing never to turn his back on him.<br />
<br />
<b>M</b>any months passed with little change to Karek's new routine. Soon months became years, and Karek's wife bore him a son, who would be named <br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22743PCs:Grrom Blackmane2006-10-04T01:53:23Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
<b>G</b>rrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
<b>I</b>t all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
<b>S</b>o they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
<b>A</b>long with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
<b>I</b>n turn, this first law also came with a second law not far behind it. It was now also illegal to make any new weapons. So all blacksmiths were told they would not honor any requests for weapon crafting. All of their skills would be put to making horse shoes, spades, and other metal tools.<br />
<br />
<b>N</b>ow this in and of itself, while being very extreme, was still not enough for the town elders. Eventually a few months after these new laws were formed, some opposition arose against the new laws. Those who worshipped Gorethar held these new laws to be tyrannical and blasphemous, sighting a man's ability to defend what he believes in as not only a right but something Gorethar demanded of his servants. The elders were adamant about their new way of life, and so also made illegal the worship of Gorethar. Many men and women were jailed in the coming weeks, and others moved out of the town.<br />
<br />
<b>B</b>ut there was one worshipper of Gorethar who still worshipped and who still held his family's sword, passed down through the generations: Karek Blackmane. Karek was a might to behold in battle. A former sergant in the M'Chek army, Karek had a prowess in battle unmatched by most in his battalion. Karek was also a fierce leader, and could command the troops with an iron fist but still have the compassion required to lead men even into certain death.<br />
<br />
<b>S</b>till, Karek and his wife were also a part of this small town, and actually the name Blackmane held some clout around town. Karek was very gregarious and wise, so his council was very often sought in political and spiritual matters. Even though he was charismatic and wise, Karek <br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22742PCs:Grrom Blackmane2006-10-04T01:17:14Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
Grrom was raised in a...well...small town south of Westshore in M'Chek. Now by all means this was a typical small town, except for a few things: The town was located almost entirely underground, they had made illegal the crafting or possesion of weapons, and to worship Gorethar held a strict punishment. Now of course one would figure these to be odd traits of any town, especially a human one.<br />
<br />
It all started back at the beginning of the M'Chek-T'Nanshi war. After much fighting and many deaths, the elders of this town decided they would turn their back on M'Chek and the war. They felt far removed from the circumstances of it, but were tired of its sting.<br />
<br />
So they decided to move the entire town, which even though it was small was no small feat, into some nearby caverns. And so this town slowly, over the course of many months, built new houses and shops inside these caverns and slowly its people migrated there as well. The only thing left above ground were the crops, which oddly enough were already almost centered around the caverns, as it were.<br />
<br />
Along with this move came a few other changes, mainly concerning weapons. At the time the move was decided upon, all men were to turn in all of their weapons, which were to be smelted down to help build the town's new buildings, along with whatever else could be made from them. The wooden weapons were used to fuel the forges which were melting down the swords, shields, and armor. Possession of any weapon was considered against the law, and any man or woman caught with one was to be jailed immediately without trial.<br />
<br />
In turn, this first law also <br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=22635User:A Wanderer (nethervoid)2006-10-01T01:44:46Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Battle Cleric of [[Gorethar]]<BR><br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<BR><br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22627PCs:Grrom Blackmane2006-10-01T01:18:39Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/grrom.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Deity:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22619PCs:Grrom Blackmane2006-09-30T07:20:42Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the [[Guild:Order of Gorethar|Order of Gorethar]]<br />
<br />
<br />
== Background ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22618PCs:Grrom Blackmane2006-09-30T07:17:10Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' Grrom Blackmane<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Fighter]]/[[Cleric]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Gorethar]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Servers:''' [[Wilderness]]/[[Elysia]]/[[Deglos]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
Adherent to the Order of Gorethar<br />
<br />
<br />
== Background ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:Grrom_Blackmane&diff=22617PCs:Grrom Blackmane2006-09-30T07:09:36Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Background ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Current Information ==<br />
<br />
''Coming soon''<br />
<br />
<br />
== Friends of Grrom ==<br />
<br />
<br />
<br />
[[Category: PCs|Grrom Blackmane]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=22616User:A Wanderer (nethervoid)2006-09-30T07:07:32Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Cleric of [[Gorethar]]<BR><br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<BR><br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=22615User:A Wanderer (nethervoid)2006-09-30T07:07:07Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:Grrom Blackmane|Grrom Blackmane]] - Cleric of [[Gorethar]]<BR><br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=PCs:The_Wanderer&diff=18430PCs:The Wanderer2006-08-26T04:30:28Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>{{PC}}<br />
<br />
== General Information ==<br />
<table width=80%><br />
<tr><br />
<td rowspan=6 width=100><br />
http://i77.photobucket.com/albums/j79/thenethervoid/TheWanderer.jpg<br />
</td><br />
<td><br />
'''Player:''' [[User: A Wanderer (nethervoid)|A Wanderer]]<br />
</td><br />
<td width=45%><br />
</td><br />
<td rowspan=6 valign=top><br />
__TOC__<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Character Name:''' The Wanderer<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Gender:''' Male<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Class:''' [[Ranger]]/[[Rogue]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Diety:''' [[Dru'El]]<br />
</td><br />
</tr><br />
<tr><br />
<td><br />
'''Primary Server:''' [[Wilderness]]<br />
</td><br />
</table><br />
<br />
== Affiliations ==<br />
<br />
[[Guild:Solar Brigade|Solar Brigade]]: Member<br />
<br />
<br />
== Background ==<br />
<br />
Little is known about Wanderer's distant background, even that of his true name. All that is known is he is originally from Le'Or, son of parents of some renoun. He was driven away from T'Nanshi at the time just after his coming of age, but by what, not many, if any at all, know.<br />
<br />
Few know of anything more of his trek to the north (which one would assume is the same incident as his being driven away) and his time in Kuras, other than the name he picked up on his travels: Wanderer. It is said in Kuras is where he picked up most of his skills with shadows, and his use of two blades. It is most likely he only used the bow before his travels to Kuras.<br />
<br />
Even after Wanderer came back to his homeland, T'Nanshi, not many years later he left again headed north, to which some say Kuras was his destination. It seems he was summoned for some time, as far as can be gathered. None in the south had seen him for all those years.<br />
<br />
He stayed away again from T'Nanshi for many years, although he came back yet again. For what reason, his good friends wouldn't say. Some say it was for a family emergency; while others say it was the calling of Dru'El on his heart.<br />
<br />
== Current Information ==<br />
<br />
Since his second return some time ago, Wanderer has been working in the service of Dru'El once again, who he is known to refer to as 'the Father'. In Dru'El's name, he has resumed his travels of T'Nanshi helping the forest's inhabitants, especially the trees. He makes several rounds of the entire forest each month, thinning out or helping out herds of animals, pruning trees whose branches are twisted in a bad way, and helping out those he finds on the way who are in trouble.<br />
<br />
Wanderer has a keen sense for Dru'El's teachings, as he is often known to show compassion and understanding where others do not. He is also known for his non-judgemental attitude toward friends who he has been told have done evil things, because he feels their hearts are good. He is very loyal to his friends, especially Nai and Ellowin.<br />
<br />
A few years ago, it is known by a few that Wanderer recieved a note from a friend. Rumors say it was a note from his friend in Cytheria asking for Wanderer's assistance in the conflicts of the north. Not enough information could be gathered to say if this information holds any weight.<br />
<br />
Lately, Wanderer has been away from the forest more than he cares for, which he attributes to Dru'El expanding the duties given to him. He's most recently been helping out in a fairly new group called the [[Guild:Solar Brigade|Solar Brigade]], in lands outside of the forest, primarily Deglos and Ferrell.<br />
<br />
Due to all of this travel (I'm fairly certain), Wanderer has recently developed some kind of rash, although it's reason is not common knowledge, as far as can be told. A couple of people know about it, but they wouldn't say much.<br />
<br />
<br />
== Friends of Wanderer ==<br />
<br />
The Wanderer has many friends throughout the lands of Avlis, but those below are his closest:<br />
<br />
[[PCs:Ellowin Be'tend Snyder|Ellowin Snyder]]<BR><br />
[[PCs:Nai Lani|Nai Lani]]<BR><br />
[[PCs:Hert Snyder|Hert Snyder]]<BR><br />
[[PCs:Thorfinn Hausselkiff|Thorfinn Hausselkiff]]<BR><br />
[[PCs:Dannar Sunrise|Dannar Sunrise]]<BR><br />
[[PCs:Indiga Amanta|Indiga Amanta]]<BR><br />
<br />
<br />
== Miscellaneous ==<br />
=== Poems ===<br />
[[Rigamarole and Broken Teardrops]]<br />
<br />
[[Category: PCs|Wanderer]]<br />
[[Category:T'NanshiPCs|Wanderer]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=17771User:A Wanderer (nethervoid)2006-08-17T00:10:31Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<BR><br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=16505User:A Wanderer (nethervoid)2006-08-17T00:10:20Z<p>A Wanderer (nethervoid): </p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
[[Category:Subcontractor|A Wanderer<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<BR><br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=User:A_Wanderer_(nethervoid)&diff=16504User:A Wanderer (nethervoid)2006-08-17T00:08:22Z<p>A Wanderer (nethervoid): /* Introduction */</p>
<hr />
<div>[[Category:Player|A Wanderer]]<br />
[[Category:Ninth Generation|A Wanderer]]<br />
<br />
== Introduction ==<br />
<br />
<br />
I joined Avlis in early July of '05, during the very beginning of the Ninth [[Generation]]. I started about two to three weeks after the end of the M'Chek/T'Nanshi war. I took a long break after approximately four months in Avlis, and returned around April of '06.<br />
<br />
You can leave me a message [[User talk:A Wanderer (nethervoid)|on the wiki]] or [http://www.avlis.org/privmsg.php?mode=post&u=11412 via Avlis boards].<br />
<br />
== Characters ==<br />
<br />
<br />
'''Active Characters:'''<br />
<br />
[[PCs:The Wanderer|The Wanderer]] - Ranger of [[Dru'El]]<BR><br />
[[PCs:Ungolarim Bera'alir|Ungolarim Bera'alir]] - Sereg Cleric of [[Kimonictinus]]<br />
<br />
'''Inactive Characters:'''<br />
<br />
Jeras Frostwoven of Cytheria<br />
<br />
<br />
== Odds and Ends ==<br />
<br />
[[Unofficial Player Housing FAQ and Tips]]</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=Unofficial_Player_Housing_FAQ_and_Tips&diff=20400Unofficial Player Housing FAQ and Tips2006-08-16T04:28:31Z<p>A Wanderer (nethervoid): </p>
<hr />
<div><font size=5><center>Unofficial Avlis Player Housing FAQ</center></font><br />
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font><br />
<br />
<br />
== Introduction ==<br />
<br />
Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.<br />
<br />
Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.<br />
<br />
<br />
== Customizing ==<br />
<br />
'''Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?'''<br><br />
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I change the color of an item in the pallet? Say a ring from red to black?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I make my fireplace a trashcan?'''<br><br />
A: Yes. Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== House Placement and Exterior ==<br />
<br />
'''Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.'''<br><br />
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br><br />
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I found an awesome place for my house! Can I reserve it?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Non-standard Placeables, Items, and Doors ==<br />
<br />
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?'''<br><br />
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: Oh I want a ring that opens my house!'''<br><br />
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: How will you know which chests I want plot or p-chest or...?'''<br><br />
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. (IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Naming ==<br />
<br />
'''Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?'''<br><br />
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.<br />
<ul><br />
<li>Display Name: Only the module and areas must have special display names. Everything else can be as desired.<br />
<li>Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.<br />
<li>Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
<br />
== Pricing ==<br />
<br />
'''Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?'''<br><br />
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: What if I change the attributes of a placable to make it weaker? Does the price go down?'''<br><br />
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: So all doors are priced out? Even a regular, unmodified, unlockable door?'''<br><br />
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?'''<br><br />
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br><br />
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Scripting ==<br />
<br />
'''Q: I need some help with scripting. Can the team help me with it?'''<br><br />
A: No. The team is far too busy working on Avlis. You can possibly get some help from:<br />
<ul><br />
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]<br />
<li>[http://nwnlexicon.com The NWN Lexicon]<br />
<li>[http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board]<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?'''<br><br />
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]<br />
<br />
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br><br />
A: No heartbeat scripts. They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br><br />
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br><br />
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script?'''<br><br />
A: Yes. Submit the request with your house. The team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Ok I've downloaded the avlis scripts erf file, and I put it in my erf folder. Where are the scripts? When I try to add one to a placable, I can't find it in the list?'''<br><br />
A: In order to use the scripts once you've downloaded and put the erf file in your erf folder, you must import them into the toolset. To do this click 'File' -> 'Import' and select the housing erf. [Source: [http://www.avlis.org/viewtopic.php?p=862905#862905]]<br />
<br />
<br />
== Tips for Building ==<br />
<br />
- Save often! There's nothing worse than building something twice.</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=Unofficial_Player_Housing_FAQ_and_Tips&diff=16476Unofficial Player Housing FAQ and Tips2006-08-15T06:46:12Z<p>A Wanderer (nethervoid): /* Scripting */</p>
<hr />
<div><font size=5><center>Unofficial Avlis Player Housing FAQ</center></font><br />
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font><br />
<br />
<br />
== Introduction ==<br />
<br />
Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.<br />
<br />
Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.<br />
<br />
<br />
== Customizing ==<br />
<br />
'''Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?'''<br><br />
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I change the color of an item in the pallet? Say a ring from red to black?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I make my fireplace a trashcan?'''<br><br />
A: Yes. Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== House Placement and Exterior ==<br />
<br />
'''Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.'''<br><br />
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br><br />
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I found an awesome place for my house! Can I reserve it?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Non-standard Placeables, Items, and Doors ==<br />
<br />
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?'''<br><br />
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: Oh I want a ring that opens my house!'''<br><br />
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: How will you know which chests I want plot or p-chest or...?'''<br><br />
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. (IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Naming ==<br />
<br />
'''Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?'''<br><br />
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.<br />
<ul><br />
<li>Display Name: Only the module and areas must have special display names. Everything else can be as desired.<br />
<li>Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.<br />
<li>Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
<br />
== Pricing ==<br />
<br />
'''Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?'''<br><br />
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: What if I change the attributes of a placable to make it weaker? Does the price go down?'''<br><br />
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: So all doors are priced out? Even a regular, unmodified, unlockable door?'''<br><br />
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?'''<br><br />
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br><br />
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Scripting ==<br />
<br />
'''Q: I need some help with scripting. Can the team help me with it?'''<br><br />
A: No. The team is far too busy working on Avlis. You can possibly get some help from:<br />
<ul><br />
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]<br />
<li>[http://nwnlexicon.com The NWN Lexicon]<br />
<li>[http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board]<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?'''<br><br />
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]<br />
<br />
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br><br />
A: No heartbeat scripts. They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br><br />
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br><br />
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script?'''<br><br />
A: Yes. Submit the request with your house. The team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
== Tips for Building ==<br />
<br />
- Save often! There's nothing worse than building something twice.</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=Unofficial_Player_Housing_FAQ_and_Tips&diff=16460Unofficial Player Housing FAQ and Tips2006-08-15T06:42:27Z<p>A Wanderer (nethervoid): </p>
<hr />
<div><font size=5><center>Unofficial Avlis Player Housing FAQ</center></font><br />
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font><br />
<br />
<br />
== Introduction ==<br />
<br />
Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.<br />
<br />
Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.<br />
<br />
<br />
== Customizing ==<br />
<br />
'''Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?'''<br><br />
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I change the color of an item in the pallet? Say a ring from red to black?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I make my fireplace a trashcan?'''<br><br />
A: Yes. Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== House Placement and Exterior ==<br />
<br />
'''Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.'''<br><br />
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br><br />
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I found an awesome place for my house! Can I reserve it?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Non-standard Placeables, Items, and Doors ==<br />
<br />
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?'''<br><br />
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: Oh I want a ring that opens my house!'''<br><br />
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: How will you know which chests I want plot or p-chest or...?'''<br><br />
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. (IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Naming ==<br />
<br />
'''Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?'''<br><br />
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.<br />
<ul><br />
<li>Display Name: Only the module and areas must have special display names. Everything else can be as desired.<br />
<li>Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.<br />
<li>Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
<br />
== Pricing ==<br />
<br />
'''Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?'''<br><br />
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: What if I change the attributes of a placable to make it weaker? Does the price go down?'''<br><br />
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: So all doors are priced out? Even a regular, unmodified, unlockable door?'''<br><br />
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?'''<br><br />
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br><br />
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Scripting ==<br />
<br />
'''Q: I need some help with scripting. Can the team help me with it?'''<br><br />
A: No. The team is far too busy working on Avlis. You can possibly get some help from:<br />
<ul><br />
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]<br />
<li>[http://nwnlexicon.com The NWN Lexicon]<br />
<li>[http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board]<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?'''<br><br />
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]<br />
<br />
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br><br />
A: No heartbeat scripts. They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br><br />
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br><br />
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. Submit the request with your house. The team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Tips for Building ==<br />
<br />
- Save often! There's nothing worse than building something twice.</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=Unofficial_Player_Housing_FAQ_and_Tips&diff=16459Unofficial Player Housing FAQ and Tips2006-08-15T06:40:27Z<p>A Wanderer (nethervoid): </p>
<hr />
<div><font size=5><center>Unofficial Avlis Player Housing FAQ</center></font><br />
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font><br />
<br />
<br />
== Introduction ==<br />
<br />
Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.<br />
<br />
Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.<br />
<br />
<br />
== Customizing ==<br />
<br />
'''Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?'''<br><br />
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I change the color of an item in the pallet? Say a ring from red to black?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I make my fireplace a trashcan?'''<br><br />
A: Yes. Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== House Placement and Exterior ==<br />
<br />
'''Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.'''<br><br />
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br><br />
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I found an awesome place for my house! Can I reserve it?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Non-standard Placeables, Items, and Doors ==<br />
<br />
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?'''<br><br />
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: Oh I want a ring that opens my house!'''<br><br />
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: How will you know which chests I want plot or p-chest or...?'''<br><br />
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. )IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Naming ==<br />
<br />
'''Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?'''<br><br />
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.<br />
<ul><br />
<li>Display Name: Only the module and areas must have special display names. Everything else can be as desired.<br />
<li>Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.<br />
<li>Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
<br />
== Pricing ==<br />
<br />
'''Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?'''<br><br />
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: What if I change the attributes of a placable to make it weaker? Does the price go down?'''<br><br />
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: So all doors are priced out? Even a regular, unmodified, unlockable door?'''<br><br />
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?'''<br><br />
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br><br />
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Scripting ==<br />
<br />
'''Q: I need some help with scripting. Can the team help me with it?'''<br><br />
A: No. The team is far too busy working on Avlis. You can possibly get some help from:<br />
<ul><br />
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]<br />
<li>[http://nwnlexicon.com The NWN Lexicon]<br />
<li>[http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board]<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?'''<br><br />
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]<br />
<br />
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br><br />
A: No heartbeat scripts. They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br><br />
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br><br />
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. Submit the request with your house. The team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Tips for Building ==<br />
<br />
- Save often! There's nothing worse than building something twice.</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=Unofficial_Player_Housing_FAQ_and_Tips&diff=16458Unofficial Player Housing FAQ and Tips2006-08-15T06:39:10Z<p>A Wanderer (nethervoid): </p>
<hr />
<div><font size=5><center>Unofficial Avlis Player Housing FAQ</center></font><br />
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font><br />
<br />
<br />
== Introduction ==<br />
<br />
Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.<br />
<br />
Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.<br />
<br />
<br />
== Customizing ==<br />
<br />
'''Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?'''<br><br />
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I change the color of an item in the pallet? Say a ring from red to black?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I make my fireplace a trashcan? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== House Placement and Exterior ==<br />
<br />
'''Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.'''<br><br />
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br><br />
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I found an awesome place for my house! Can I reserve it?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Non-standard Placeables, Items, and Doors ==<br />
<br />
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?'''<br><br />
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: Oh I want a ring that opens my house!'''<br><br />
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: How will you know which chests I want plot or p-chest or...?'''<br><br />
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. )IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Naming ==<br />
<br />
'''Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?'''<br><br />
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.<br />
<ul><br />
<li>Display Name: Only the module and areas must have special display names. Everything else can be as desired.<br />
<li>Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.<br />
<li>Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
<br />
== Pricing ==<br />
<br />
'''Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?'''<br><br />
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: What if I change the attributes of a placable to make it weaker? Does the price go down?'''<br><br />
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: So all doors are priced out? Even a regular, unmodified, unlockable door?'''<br><br />
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?'''<br><br />
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br><br />
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Scripting ==<br />
<br />
'''Q: I need some help with scripting. Can the team help me with it?'''<br><br />
A: No. The team is far too busy working on Avlis. You can possibly get some help from:<br />
<ul><br />
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]<br />
<li>[http://nwnlexicon.com The NWN Lexicon]<br />
<li>[http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board]<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?'''<br><br />
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]<br />
<br />
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br><br />
A: No heartbeat scripts. They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br><br />
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br><br />
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. Submit the request with your house. The team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Tips for Building ==<br />
<br />
- Save often! There's nothing worse than building something twice.</div>A Wanderer (nethervoid)http://wiki.avlis.org/w/index.php?title=Unofficial_Player_Housing_FAQ_and_Tips&diff=16457Unofficial Player Housing FAQ and Tips2006-08-15T06:38:38Z<p>A Wanderer (nethervoid): </p>
<hr />
<div><font size=5><center>Unofficial Avlis Player Housing FAQ</center></font><br />
<font size=2><center>[[Rules:Player Housing|Official Avlis Player Housing Rules and Source Material]]</center></font><br />
<br />
<br />
== Introduction ==<br />
<br />
Below is a list of questions and answers regarding player housing that have popped up over the years. It's a valuable document in that it should cut down on the amount of searching, posting, and answering that goes into player generated housing.<br />
<br />
Please respect the integrity of this document. Stick to the format already shown. Make sure to always post a source for any answers you supply. It doesn't do a lot of good to have Q and A if the person must then make a post on the forums about an answer here, asking the team if it's legit. Link your sources.<br />
<br />
<br />
=== Customizing ===<br />
<br />
'''Q: I saw this really cool hak on the vault for bleeding walls, etc. Can I add that hak to my house?'''<br><br />
A: No. You must stick exactly to the current list of haks running on Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I change the color of an item in the pallet? Say a ring from red to black?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a different placable from the pallet for my crafting placable? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I make my fireplace a trashcan? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. Submit the request with your house. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== House Placement and Exterior ==<br />
<br />
'''Q: Ok my house is all ready. How do I tell the team where I'd like my house placed? I don't see an area list for Avlis anywhere.'''<br><br />
A: A really great way to do this is to take a screenshot standing in front of where you want your house placed (with the minimap open), and put it in your rar or zip for your house submission. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: It's awesome that we can customize the interior of our house, but can we also request a specific exterior for our house, as in say a special tower I saw in 'insert some city here'?'''<br><br />
A: The standard answer is no because it takes a lot more of the staff to coordinate this kind of a request, but it is decided on a case-by-case basis. Don't get your hopes up. If you do get your wish, expect it to be VERY EXPENSIVE! Also, make sure you ask BEFORE you submit. It may be kicked back if it is decided against, which will place you in the back of the line.[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I found an awesome place for my house! Can I reserve it?'''<br><br />
A: No. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Non-standard Placeables, Items, and Doors ==<br />
<br />
'''Q: A door with attributes 'plot','plot','plot','key only' in the pricing sheet costs 100k while an all plot door costs 120k. What's the difference?'''<br><br />
A: If a door is not set 'plot' in the toolset, it can be busted in by whatever means: your items are not safe from theft. If a door is marked 'key only' in the pricing sheet, PCs can ''legally'' sneak in behind you: your items are not safe from theft. To make sure your items are safe from theft, and are protected from theft under the rules of Avlis, mark your door 'plot' in the toolset, and price it out all plot. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: Oh I want a ring that opens my house!'''<br><br />
A: No. All player housing keys MUST look like a key. The only exception is guild housing where the key can be the guild token, because the guild token is already a part of the pallet. [Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
'''Q: How will you know which chests I want plot or p-chest or...?'''<br><br />
A: Make sure you leave notes in the price sheet with associations between tag names and the properties of those tag names. )IE joeblow_mainchest: Plot, P-chest) More information is always better than less information. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Naming ==<br />
<br />
'''Q: I'm a bit confused on what needs to be renamed. Do I need to alter the tagname or resref of all items in my module?'''<br><br />
A: No. (The naming convention in your housing is very important. Even after you read here, make sure you [[Rules:Player Housing|read the rules]] to make certain you are naming everything correctly.<br />
<ul><br />
<li>Display Name: Only the module and areas must have special display names. Everything else can be as desired.<br />
<li>Tag Name: Only p-chests, display chests, crafting placables, crafting plants, p-merchants, scribes, keys, doors, areas, and modules must have unique tag names. All other placables can be left 'as is' from the pallet.<br />
<li>Resref: Only keys and areas must have unique resrefs. Everything else can be left 'as is' from the pallet.<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?t=49512]]<br />
<br />
<br />
== Pricing ==<br />
<br />
'''Q: So what placables do I have to price out? Do I pay for every candle, plant, and chair?'''<br><br />
A: No. You only have to price out p-chests, display chests, crafting plants, crafting placables, doors, and any placable of which you have changed the attributes away from the standard. All other placables are payed for by bulk in the 'Furnishings' cell. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: What if I change the attributes of a placable to make it weaker? Does the price go down?'''<br><br />
A: No. As you change the attributes of a placable away from the standard, either higher or lower, the price goes up the further from the standard the placable becomes. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: So all doors are priced out? Even a regular, unmodified, unlockable door?'''<br><br />
A: No. All regular, unmodified, unlockable doors are included in the 'Furnishings' pricing. If you change the door at all, it then becomes 'custom' and is priced in the 'doors' section. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: In the pricing spreadsheet, I'm charged 5,000 gold for each tile. You mean for each brick or something?'''<br><br />
A: No. Turn on the area grid (On the menu, click 'Environment' -> 'Display Grid'). Each square in the grid is a tile. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Uh, so how do I know if my furnishings are low, medium, or high?'''<br><br />
A: If your place is a dump:low. If it's got a cot and some amenities: medium. If it's got a bed and some frills: high. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Scripting ==<br />
<br />
'''Q: I need some help with scripting. Can the team help me with it?'''<br><br />
A: No. The team is far too busy working on Avlis. You can possibly get some help from:<br />
<ul><br />
<li>[http://www.avlis.org/viewforum.php?f=85 Avlis Scripting Board]<br />
<li>[http://nwnlexicon.com The NWN Lexicon]<br />
<li>[http://nwn.bioware.com/forums/viewforum.html?forum=47 Bioware Scripting Board]<br />
</ul><br />
[Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: There aren't many scripts to choose from in the 'allowable player housing scripts' list. Can I add one that makes my monkey fly around the room?'''<br><br />
A: No...most of the time. If you have a script not listed in the allowable player housing script list, you must ask the Housing Director first ([http://www.avlis.org/privmsg.php?mode=post&u=10819 Send CPU a PM]). Usually the answer will be no, unless there's an overwhelming need and it will add to Avlis for all players. [Source: [http://www.avlis.org/viewtopic.php?t=83368]]<br />
<br />
'''Q: I heard heartbeat scripts are frowned upon, but...'''<br><br />
A: No heartbeat scripts. They cause lag. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I can't seem to find any scripts for the crafting placables, P-Merchants, scribes, etc'''<br><br />
A: These scripts are placed in your housing by the team once it is received. This preserves the intellectual property of Avlis. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: I want to script something or someone outside of my house that will do 'x'. Can I do that?'''<br><br />
A: No. The exterior areas of Avlis have a good chance of being around longer than your character. Having those external scripts, etc, could really muck things up. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
'''Q: Can I use a trash script for my fireplace to make it a trashcan? If yes, where can I find this script? (IE a loom instead of bolts of cloth?)'''<br><br />
A: Yes. Submit the request with your house. The team will add the script. [Source: [http://www.avlis.org/viewtopic.php?p=438746]]<br />
<br />
<br />
== Tips for Building ==<br />
<br />
- Save often! There's nothing worse than building something twice.</div>A Wanderer (nethervoid)