http://wiki.avlis.org/w/api.php?action=feedcontributions&user=Krator&feedformat=atomAvlis Wiki - User contributions [en]2024-03-28T16:31:06ZUser contributionsMediaWiki 1.40.0http://wiki.avlis.org/w/index.php?title=PCs:Douglas_Hope&diff=36549PCs:Douglas Hope2011-01-04T16:27:36Z<p>Krator: Promotion you know</p>
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<div>[[Image:Douglas Hope.jpg|center|thumb|500px|Image credit: "Paladin" by Sedone. [http://www.epilogue.net/cgi/database/art/view.pl?id=12761 source] [http://www.sendspace.com/file/haujyh download as portrait]]]<br />
<br />
<center>Sir '''Douglas Hope'''<br />
<br />
<small>[[Guild:Order of Gorethar|Aspirant, Order of Gorethar]], [[Guild:The M'Chekian Guards|Private, M'Chekian Guards]]</small><br />
<br />
[http://www.avlis.org/ucp.php?i=pm&mode=compose&u=7803 Contact]<br />
<br />
</center><br />
<br />
[[Category:PCs|Hope]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Ari%27Acolai&diff=36548PCs:Ari'Acolai2011-01-04T16:24:24Z<p>Krator: Fixed it.</p>
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<div>== Ari'Acolai ==<br />
AKA: Alana<br />
<br />
[[Image:Ari.jpg|thumb|200px|right]]<br />
<br />
----<br />
<br />
Name: Ari'Acolai, known by most as Alana<br />
<br />
Race: Nanshi<br />
<br />
Height: 5ft. 2in.<br />
<br />
Weight: 90 lbs.<br />
<br />
Hair Color: Red with Black streaks<br />
<br />
Eye Color: Blue<br />
<br />
Build: Curvy in all the right places, with lots of toned muscle<br />
<br />
Skin tone: Fair skinned</div>Kratorhttp://wiki.avlis.org/w/index.php?title=File:Ari.jpg&diff=36547File:Ari.jpg2011-01-04T16:23:33Z<p>Krator: Ari</p>
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<div>Ari</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Barbarian_Rage&diff=31751Barbarian Rage2009-09-05T16:54:59Z<p>Krator: e</p>
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<div>On Avlis, barbarian rage is as in standard NWN, with a extra customizations based on an 'opt-in' system. Barbarians can buy or find special ingredients. When they use it just before raging, and then kill stuff while raging, "rager xp" will start to accrue. When hitting 1000xp, the special ingredient isn't needed anymore. All ragers are placed into "categories" equal to 1 + (BRS level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels. There are several types, explained below.<br />
<br />
;Wind (Dust of the Windwalker): Increased movement speed/increased attacks/round in exchange for a penalty of damage penalty and constitution penalty. 1 additional rank per category. +10% movement speed per category, -1 damage/-2 constitution per category.<br />
;Fire (Oil of the Flamedancer): Damage increase/damage shield in exchange for damage vulnerability. Damage Increase of 2x Category fire damage, and a fire shield of 1d8 + 2x category damage. Penalty of 5% x category damage vulnerability to physical attack.<br />
;Water (Water of the Deep Well): Concealment in exchange for attack miss percentage. 10% concealmeant per category, 5% miss chance per category. Up to 60% concealment/30% miss chance.<br />
;Earth (Stonewall's Brew): Damage immunity and temp hp in exchange for movement speed decrease and dexterity penalty. 7% damage immunity to physical damage per category. 10% movement penalty and -2 dexterity per category.<br />
;Blood (Vial of Annointed Blood): Vampiric regen on the weapon in exchange for taking roundly damage. 3x category vampiric regen on weapon in exchange for 2x category damage per round while rage is active.</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Barbarian&diff=31750Barbarian2009-09-05T16:52:20Z<p>Krator: /* Special Abilities & Feats */</p>
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<div><center>'''Classes:''' {{Classes}}</center><br />
----<br />
[[Image:Ir barbarian.gif]]<br />
<br />
[[Image:Barbarian.jpg|frame|Barbarian|]]<br />
[[Image:Barbarian_f.jpg|frame|Barbarian]]<br />
'''Description''': Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful [[NWN:Barbarian Rage|rage]] that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.<br />
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'''Alignment Restrictions''': Any non-lawful<br />
<br />
'''[[NWN:Hit Die|Hit Die]]''': d12<br />
<br />
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])<br />
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'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod<br />
<br />
'''Skills''': [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Taunt|Taunt]]<br />
<br />
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] <br />
<br />
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]<br />
<br />
==Special Abilities & Feats==<br />
*Level 1 [[NWN:Barbarian Fast Movement|Barbarian Fast Movement]], [[Barbarian Rage|Barbarian Rage (Note: changed on Avlis)]] (1x/day)<br />
*Level 2 [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]<br />
*Level 4 Barbarian Rage (2x/day)<br />
*Level 5 [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]<br />
*Level 8 Barbarian Rage (3x/day)<br />
*Level 10 [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]<br />
*Level 11 [[NWN:Damage Reduction (feat)|Damage Reduction]] I<br />
*Level 12 Barbarian Rage (4x/day)<br />
*Level 13 [[NWN:Uncanny Dodge#Uncanny Dodge IV|Uncanny Dodge IV]]<br />
*Level 14 Damage Reduction II<br />
*Level 15 [[Greater Rage]] (4x/day)<br />
*Level 16 Greater Rage (5x/day), [[NWN:Uncanny Dodge#Uncanny Dodge V|Uncanny Dodge V]]<br />
*Level 17 Damage Reduction III<br />
*Level 19 [[NWN:Uncanny Dodge#Uncanny Dodge VI.2B|Uncanny Dodge VI]]<br />
*Level 20 Damage Reduction IV, Greater Rage (6x/day)<br />
*Level 23 [[NWN:Epic Barbarian Damage Reduction|Epic Barbarian Damage Rediction]]<br />
*Level 26 Epic Barbarian Damage Reduction II<br />
*Level 29 Epic Barbarian Damage Reduction III<br />
*Level 32 Epic Barbarian Damage Reduction IV<br />
*Level 35 Epic Barbarian Damage Reduction V<br />
*Level 38 Epic Barbarian Damage Reduction VI<br />
<br />
[[Image:ife x2epbarba.gif|right|Epic Barbarian]]<br />
<br />
==Epic Barbarian==<br />
'''Skill Points''': 4 + Int mod<br />
<br />
'''Bonus Feats''': 24, 28, 32, 36, 40<br />
<br />
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Mighty Rage|Mighty Rage]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[Terrifying Rage|Terrifying Rage]], [[Thundering Rage|Thundering Rage]]<br />
<br />
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]<br />
<br />
==Notes==<br />
*While Barbarians do not receive [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], they do not lose any abilities or receive any penalties if they do take the feat and wear [[NWN:heavy armor|heavy armor]].<br />
<br />
==See also==<br />
<br />
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum.<br />
<br />
==On Avlis==<br />
<br />
An IC description of [[Avlissian_Barbarians|Avlissian Barbarians]] was written by [[PCs:Kered Rose|Kered Rose]]:<br><br />
<br />
[[Category:Classes]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Rage&diff=31749Rage2009-09-05T16:51:42Z<p>Krator: Redirecting to Barbarian Rage</p>
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<div>#REDIRECT [[Barbarian Rage]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Barbarian_rage&diff=31748Barbarian rage2009-09-05T16:51:23Z<p>Krator: Redirecting to Barbarian Rage</p>
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<div>#REDIRECT [[Barbarian Rage]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Barbarian_Rage&diff=31747Barbarian Rage2009-09-05T16:50:40Z<p>Krator: New page: Do you remember me mentioning Barbarian Rage styles last week? First, be a barbarian. Next, buy some special ingredient from the place we talked about last week. Third, use it just before ...</p>
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<div>Do you remember me mentioning Barbarian Rage styles last week? First, be a barbarian. Next, buy some special ingredient from the place we talked about last week. Third, use it just before you rage. Fourth, kill stuff while raging. You'll see "rager xp" start to accrue. When you hit 1000xp, you don't need the special ingredient anymore. All ragers are placed into "categories" equal to 1 + (BRS level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels. There are several types, explained below.<br />
<br />
;Wind (Dust of the Windwalker): Increased movement speed/increased attacks/round in exchange for a penalty of damage penalty and constitution penalty. 1 additional rank per category. +10% movement speed per category, -1 damage/-2 constitution per category.<br />
;Fire (Oil of the Flamedancer): Damage increase/damage shield in exchange for damage vulnerability. Damage Increase of 2x Category fire damage, and a fire shield of 1d8 + 2x category damage. Penalty of 5% x category damage vulnerability to physical attack.<br />
;Water (Water of the Deep Well): Concealment in exchange for attack miss percentage. 10% concealmeant per category, 5% miss chance per category. Up to 60% concealment/30% miss chance.<br />
;Earth (Stonewall's Brew): Damage immunity and temp hp in exchange for movement speed decrease and dexterity penalty. 7% damage immunity to physical damage per category. 10% movement penalty and -2 dexterity per category.<br />
;Blood (Vial of Annointed Blood): Vampiric regen on the weapon in exchange for taking roundly damage. 3x category vampiric regen on weapon in exchange for 2x category damage per round while rage is active.</div>Kratorhttp://wiki.avlis.org/w/index.php?title=User:Krator&diff=31607User:Krator2009-08-26T16:48:33Z<p>Krator: </p>
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<div>{|border="1" cellpadding="5" cellspacing="0"<br />
|-<br />
! style="background:#efefef;" | Achievement!<br />
! style="background:#efefef;" | Description<br />
! style="background:#efefef;" | Value<br />
|- <br />
|Description Fail<br />
|Own a piece of gear with a Forgotten Realms description on it.<br />
|15pts<br />
|-<br />
|Marathon of Boredom<br />
|Run all the way from the Mikona Docks to Nanshi Urbaz with out stopping once for anything.<br />
|10pts<br />
|-<br />
|Hurine Loves You<br />
|Earn at least 500,000 in revenue in the player economy, i.e. not from gold drops or sale to biomerchants.<br />
|10pts<br />
|-<br />
|Hurine '''Really''' Loves You<br />
|Earn at least 1,000,000 in revenue in the player economy.<br />
|15pts<br />
|-<br />
|TPK Guild Membership<br />
|Be involved in a Total Party Kill<br />
|5pts<br />
|-<br />
|TPK Guild Leader<br />
|Lead your party into a TPK<br />
|10pts<br />
|-<br />
|Epic TPK<br />
|Lead your party into a DM'ed TPK, despite IC warnings from the DM. <br />
|20pts<br />
|-<br />
|Reverse Deathwish<br />
|Your main character is a human based in Verloghokbhol.<br />
|10pts<br />
|-<br />
|Plastic Spider<br />
|File a bug report in the tracker that turns out to be a false alarm.<br />
|5pts<br />
|-<br />
|Bug Eyes<br />
|File a bug report in the tracker that turns out to be legit.<br />
|10pts<br />
|-<br />
|Bug Hunter<br />
|File five bug reports in the tracker that turn out to be legit.<br />
|15pts<br />
|-<br />
|Bug Whisperer<br />
|File 10 legitimate bug reports in the tracker.<br />
|20pts<br />
|-<br />
|Exterminator<br />
|Fix a bug in an area, script, or other system, and have your fix go live.<br />
|15pts<br />
|-<br />
|Epic Exterminator<br />
|Fix 10 bugs, and have all your fixes go live.<br />
|25pts<br />
|-<br />
|Wiki Worker<br />
|Post any new content at http://wiki.avlis.org<br />
|10pts<br />
|-<br />
|Wiki Exterminator<br />
|Fix someone else's error on the wiki. Spelling counts!<br />
|10pts<br />
|-<br />
|QA Presence<br />
|Log into the QA server at least once.<br />
|5pts<br />
|-<br />
|QA Maven<br />
|Bugtest at least 5 new areas or systems.<br />
|15pts<br />
|-<br />
|DM Torture<br />
|Equip an item you won in a DM event, only to discover you cannot use it for at least 5 more levels.<br />
|10pts<br />
|-<br />
|Nom Nom Nom<br />
|A DM cookie gave your character the XP he needed to level. <br />
|10pts<br />
|-<br />
|Cookie Monster<br />
|One of your PCs gained a level entirely from DM awards.<br />
|10pts<br />
|-<br />
|Cheeky<br />
|Beg for help recovering your body while naked.<br />
|5pts<br />
|-<br />
|Busted!<br />
|Pay a fine and/or do jail time for an IC criminal act.<br />
|5pts<br />
|-<br />
|Invisible Stalker<br />
|Sneak through any epic dungeon without being seen or fighting any spawns.<br />
|5pts<br />
|-<br />
|Lowbie Explorer<br />
|Survive every easy dungeon on a single server.<br />
|10pts<br />
|-<br />
|Midbie Explorer<br />
|Survive every moderate dungeon on a single server.<br />
|10pts<br />
|-<br />
|Epix Explorer<br />
|Survive every epic dungeon on a single server.<br />
|15pts<br />
|-<br />
|Dungeoneer<br />
|Survive every dungeon on a single server. <br />
|15pts<br />
|-<br />
|Dungeon Hat Trick<br />
|Survive every dungeon on any three servers.<br />
|20pts<br />
|-<br />
|}</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Magic:Ball_Lightning&diff=31310Magic:Ball Lightning2009-07-16T05:14:39Z<p>Krator: and another</p>
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<div>{{Spell|Name= Ball Lightning<br />
|Status= Complete<br />
|Writers= [[User:PsiOmega|PsiOmega]]<br />
|Scripters= [[User:PsiOmega|PsiOmega]]<br />
|Testers= [[User:PsiOmega|PsiOmega]]<br />
|School= [[Magic:Evocation|Evocation]]<br />
|Subschool=<br />
|Descriptors= [ [[Magic:Descriptors#Electricity|Electricity]] ]<br />
|Level= Sor/Wiz 5<br />
|Innate Level= 5<br />
|Components= V, S<br />
|Casting Time= 1 action<br />
|Range= Medium<br />
|Target= Single<br />
|Duration= Instantaneous<br />
||Counters=--<br />
|Saving Throw= Reflex half<br />
|Spell Resistance= Yes<br />
|Metamagic= Empower, Maximize, Quicken, Silent, Still<br />
|Energy Substitution= Yes<br />
|Description= You create a of ball of lightning that strikes your target. If there are more creatures than balls of lightning, only the closest targets will be damaged. If there are more balls of lightning than creatures, one of the creatures will be hit with multiple balls of lightning. A single creature can only be hit by a maximum of ten balls of lightning.<br />
<br />
Each ball does 3d6 damage and you evoke one ball per level to a maximum of 15.<br />
}}<br />
<br />
[[Category:Magic|Ball Lightning]]<br />
[[Category:Evocation Spells|Ball Lightning]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Magic:Ball_Lightning&diff=31309Magic:Ball Lightning2009-07-16T05:13:59Z<p>Krator: change to reflect code</p>
<hr />
<div>{{Spell|Name= Ball Lightning<br />
|Status= Complete<br />
|Writers= [[User:PsiOmega|PsiOmega]]<br />
|Scripters= [[User:PsiOmega|PsiOmega]]<br />
|Testers= [[User:PsiOmega|PsiOmega]]<br />
|School= [[Magic:Evocation|Evocation]]<br />
|Subschool=<br />
|Descriptors= [ [[Magic:Descriptors#Electricity|Electricity]] ]<br />
|Level= Sor/Wiz 5<br />
|Innate Level= 5<br />
|Components= V, S<br />
|Casting Time= 1 action<br />
|Range= Medium<br />
|Target= Single<br />
|Duration= Instantaneous<br />
||Counters=--<br />
|Saving Throw= Reflex half<br />
|Spell Resistance= Yes<br />
|Metamagic= Empower, Maximize, Quicken, Silent, Still<br />
|Energy Substitution= Yes<br />
|Description= You create a of ball of lightning that strikes your target. If there are more creatures than balls of lightning, only the closest targets will be damaged. If there are more balls of lightning than creatures, one of the creatures will be hit with multiple balls of lightning.<br />
<br />
Each ball does 3d6 damage and you evoke one ball per level to a maximum of 15.<br />
}}<br />
<br />
[[Category:Magic|Ball Lightning]]<br />
[[Category:Evocation Spells|Ball Lightning]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Main_Page&diff=31306Main Page2009-07-15T07:15:59Z<p>Krator: What about some badassness.</p>
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<div>{| border="0" cellpadding="2" cellspacing="2" align="center"<br />
|+ {{Title}}<br />
| style="background-color:#F9F1F1; border: 1px solid #E2B6B7;" height="10px" | <center>{{Servers}}</center><br />
|- style="background-color:#EFF1FB;"<br />
| style="border: 1px solid #B6BCE2;" | <center>{{Mainlist}}</center><br />
|}<br />
--------<br />
{| cellspacing="4"<br />
| style="width:300px;background-color:#EFF1FB; border: 1px solid #B6BCE2; vertical-align:center;" |<br />
<center><span style="font-size:40px;">[[Getting Started In Avlis|New?]]</span></center><br />
| style="background-color:#EFF1FB; border: 1px solid #B6BCE2; vertical-align:top;" |<br />
{{Introduction}}<br />
|}<br />
<hr style="width:0px;background-color:#FFFFFF; border: 0px solid; margin: 0px" ><br />
{| cellspacing="4"<br />
| style="width:100px;background-color:#F9F1F1; border: 1px solid #E2B6B7; vertical-align:top;" |<br />
{{MainPageMap}}<br />
| style="background-color:#F9F1F1; border: 1px solid #E2B6B7; vertical-align:top;" |<br />
{{MainBackground}}<br />
|}<br />
__NOTOC__<br />
__NOEDITSECTION__</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Douglas_Hope&diff=31203PCs:Douglas Hope2009-07-02T22:36:48Z<p>Krator: </p>
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<div>[[Image:Douglas Hope.jpg|center|thumb|500px|Image credit: "Paladin" by Sedone. [http://www.epilogue.net/cgi/database/art/view.pl?id=12761 source] [http://www.sendspace.com/file/haujyh download as portrait]]]<br />
<br />
<center>Sir '''Douglas Hope'''<br />
<br />
<small>[[Guild:Order of Gorethar|Adherent, Order of Gorethar]], [[Guild:The M'Chekian Guards|Private, M'Chekian Guards]]</small><br />
<br />
[http://www.avlis.org/ucp.php?i=pm&mode=compose&u=7803 Contact]<br />
<br />
</center></div>Kratorhttp://wiki.avlis.org/w/index.php?title=T%27Nanshi&diff=31182T'Nanshi2009-06-27T01:12:05Z<p>Krator: </p>
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<div><center>'''Avlis Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Avlis Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|right|thumb|300px|Nation of T\'Nanshi]]<br />
<br />
== Overview ==<br />
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.<br />
<br />
The name T'Nanshi is translated loosely as "Spirit Land". The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes. The forest of T'Nanshi is, in general, extremely dangerous, with many large wild predators deep in the wild, and powerful bandits preying on the roads.<br />
<br />
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase "Land of the Elves". The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.<br />
<br />
For recent events, see [[T'Nanshi: Recent Events]].<br />
<br />
== Villages and Landmarks in T'Nanshi ==<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]<br />
* [[Dendigath Post]]<br />
* [[Drotid Pass]]<br />
* [[Fairy Gardens]]<br />
* [[The Forest of Midnight]] <small>(shown on map here, but located on [[Elysia]] Server)</small><br />
* [[Fourtree]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[The Giantlands]]<br />
* [[Gwenverae Base]]<br />
* [[Hel'Byssia]]<br />
* [[Kharak Zvidurat]] (Dwarf Trade)<br />
* [[Lifts to the Canopies]]<br />
* [[Nan Sh'Tal]]<br />
* [[Grovehaven]]<br />
* [[Orcscourge Chasm]]<br />
* [[Pelail'Nan Cove]]<br />
* [[Port Nireth]]<br />
* [[Quithranos]] (Fishaven)<br />
* [[Renathae Outpost]]<br />
* [[SilverFall]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Summerleaf]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Suneal Thorp]]<br />
* [[Yureth]] (ruins)<br />
* [[Zvidureth]]*<br />
<br />
== Technical aspects ==<br />
[[Needed files#M'Chek|Needed Files]] - Haks, etc.<br />
<font color=green>Server: T'Nanshi - avlis.blackdagger.net:5122</font><br />
<br />
[[Category:Nations|T'Nanshi]]<br />
[[Category:Servers|T'Nanshi]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Harpinger&diff=31180Harpinger2009-06-24T04:43:43Z<p>Krator: Redirecting to The Harpinger</p>
<hr />
<div>#REDIRECT [[The Harpinger]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Douglas_Hope&diff=31170PCs:Douglas Hope2009-06-23T02:34:31Z<p>Krator: </p>
<hr />
<div>[[Image:Douglas Hope.jpg|center|thumb|500px|Image credit: "Paladin" by Sedone. [http://www.epilogue.net/cgi/database/art/view.pl?id=12761 link]]]<br />
<br />
<center>Sir '''Douglas Hope'''<br />
<br />
<small>[[Guild:Order of Gorethar|Adherent, Order of Gorethar]], [[Guild:The M'Chekian Guards|Private, M'Chekian Guards]]</small><br />
<br />
[http://www.avlis.org/ucp.php?i=pm&mode=compose&u=7803 Contact]<br />
<br />
</center></div>Kratorhttp://wiki.avlis.org/w/index.php?title=File:Douglas_Hope.jpg&diff=31169File:Douglas Hope.jpg2009-06-23T02:27:20Z<p>Krator: Some art that inspired Doug's look for me.</p>
<hr />
<div>Some art that inspired Doug's look for me.</div>Kratorhttp://wiki.avlis.org/w/index.php?title=File:Paladin.jpg&diff=31168File:Paladin.jpg2009-06-23T02:26:49Z<p>Krator: uploaded a new version of "Image:Paladin.jpg": Reverted to version as of 01:47, 11 February 2006</p>
<hr />
<div></div>Kratorhttp://wiki.avlis.org/w/index.php?title=File:Paladin.jpg&diff=31167File:Paladin.jpg2009-06-23T02:26:37Z<p>Krator: uploaded a new version of "Image:Paladin.jpg": Some art that inspired Doug's look for me.</p>
<hr />
<div></div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Douglas_Hope&diff=31166PCs:Douglas Hope2009-06-22T19:59:50Z<p>Krator: e</p>
<hr />
<div><!-- Top: Start of the PC infobox --><br />
{{PCStyle2|PCBackground=#E0E0E0<br />
|Portrait=<br />
|Name=Douglas Hope<br />
|Race=[[Human, Civilized|M'Chek Human]]<br />
|Class=[[Paladin]]<br />
|Guild=[[Guild:Order of Gorethar|Adherent, Order of Gorethar]] [[Guild:The M'Chekian Guards|Private, M'Chekian Guards]]<br />
|Server=[[Mikona]]<br />
|PM=http://www.avlis.org/privmsg.php?mode=post&u=7803}}<br />
<!-- End of the PC infobox, beginning of the introduction --></div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Krator_Blackfist&diff=31165PCs:Krator Blackfist2009-06-22T19:59:46Z<p>Krator: </p>
<hr />
<div><!-- Top: Start of the PC infobox --><br />
{{PCStyle2|PCBackground=#DDDFFF<br />
|Portrait=Krator_Portrait.jpg<br />
|Name=Krator Blackfist<br />
|Race=[[Human, Civilized|Kurathene Human]]<br />
|Class=[[Sorcerer]] ('''19''')/[[Psionics|Psionicist]] ('''6''')<br />
|Guild=Member of the [[Guild:GoldOrder|Gold Order]]<br />
|Server=[[Underdark]]<br />
|PM=http://www.avlis.org/privmsg.php?mode=post&u=7803}}<br />
<!-- End of the PC infobox, beginning of the introduction --><br />
'''Krator Blackfist''' (born on an unknown date near [[Halvia]]) is the 7th and current Chancellor of [[Julaspium]], officially since 2130, but in office and commonly recognized since 2144. During the [[The Second Fairy War|Second Fairy War]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]], where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. In earlier years, Blackfist was a magus of the [[Guild:BlueOrder|Blue Order of the Sky]], but later resigned as a result of the rift between [[Angadar]] and [[Andrinor]]. As one of the more high profile members of the [[Web of Angadar]] during that period, he is probably is still best known for his allegiance to [[Angadar]], but Blackfist has since left that group and joined the [[Guild:GoldOrder|Gold Order of the Sand]].<br />
<br />
Out of character, Krator Blackfist is the [[Main character|main character]] played by [[User:Krator]]. The character has been around since June 2004 (part of the [[Generation#BioWedders .281.29|BioWed generation]]), with a break between fall 2006 and spring 2009. His portrait, to the right, is part of the [[CustomPortrait|Avlis portrait collection]].<br />
<!-- end of the introduction - TOC and beginning of the article --><br />
__FORCETOC__<br />
==Early life==<br />
Born near [[Halvia]], [[Kurathene]], Blackfist is the only son of the late Lord Bartholomeus Blackfist Junior and his wife [[Julaspium#Lady_Alicia_Eloras-Merenasi_.28NPC.29|Lady Alicia Merenasi]], and the grandson of the 5th Chancellor of Julaspium, Chancellor Bartholomeus "''Blackfist''" Merenasi Senior. Bartholomeus Jr. took the nickname of his father, "Blackfist", as his surname, after the latter caused a rift in the [[Merenasi|Merenasi family]] with his draconian rulership. He passed that name (and the character traits associated with it) onto his son Krator Blackfist, though the rift in the Merenasi family had already been sealed when Bartholomeus Jr. married Lady Merenasi.<br />
<br />
Blackfist did not attend any public schools or universities, and was probably homeschooled by his grandmother, who was a professor at [[Clairvont]] University. Through a series of events not known to the general public, Blackfist ended up in [[Red Gate]], [[The Seven Cities|Seven Cities]], where he worked as an accountant for most of his twenties. After moving to Mikona, Blackfist quickly joined both the [[Guild:Web of Angadar|Web of Angadar]], under the auspices of [[PCs:Amonien Amana|Amonien Amana]], and the [[Guild:BlueOrder|Blue Order of the Sky]], under the auspices of [[PCs:Aerill Ailpera|Aerill Ailpera]].<br />
<br />
== Web of Angadar ==<br />
<br />
His tenure in the Web of Angadar quickly started to become Blackfist's main occupation. He participated in the fight against the Coal Arrow cult, of which an account is publicly available ([http://www.avlis.org/viewtopic.php?t=43763 here]), and was a regular sight around Ferrell for a while. He also has spent a lot of time in [[Deglos]], and to this day knows the most used tunnels and routes by heart. As his studies progressed, he took up the mantle of the Psi-Mage, learning minor mindbending powers. Krator continues to refer to both his arcane spells and psionicist powers as 'tricks' interchangeably. Shortly after the december 2128 [[High Mage Council]] motion, outlawing use of high-level magic by non-trust magi, Blackfist left the Blue Order to be able to prolong his membership of the Web, and his service to Angadar.<br />
<br />
Following the tradition of friendship between [[O'Ma]] and [[Angadar]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]] (EAV), where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. Along with general service as a battlemage, his most significant service to the city was his part in breaking the siege of Elysia by banishing one of the powerful demons attacking the city. His service in the EAV also marked the start of his relationship with the Maiden [[PCs:Terra Swift|Terra Swift]]. Concurrent with these events, the Mikona-based members of the Web faded away or left the Web, and some were banned from the city itself (see [[PCs:Janur da Medican|Janur da Medican]] for more information).<br />
<br />
This lead the Web, and Krator Blackfist, into a period of great isolation, as the organisation faced increasing pressure from all sides to step up its efforts in the battle for the arcane with Andrinor. Blackfist helped create a set of controversial artefacts called the PsiCrowns of Angadar, rumoured and seen to have great power. Somewhere in the course of these events, his involvement with the Web lead him to meet the God himself. After the Web's open support of a group of renegade drangonari attacking [[Visimontium]] lead to its banishment from that city, Blackfist was publicly tried as a criminal and murderer, and sentenced to forced labour. During all this, Professor [[PCs:Lucien Dark|Lucien Dark]], then leader of the Web, had disapppeared, making Blackfist the ''de facto'' leader of the Web of Angadar until 2144, when he stepped down to enable his move to Kurathene to take up his legacy. His resentment over the trial and punishment in Visimontium, along with a (in his eyes) lack of opportunity, reward, and power with the Angadarians, led him to not only abandon Web, but also his faith, becoming a follower of [[Senath]].<br />
<br />
== Kurathene ==<br />
<br />
Blackfist's rule of the Julaspium fiefdom was reminiscent of his grandfather's. Ruling with an iron fist, great minute attention to detail, and spending hours in solitude concerning himself with the finances of his impoverished fiefdom, Blackfist was rarely seen or heard of. ''((What follows is unknown, IC or OOC, and will be added at a later time once I hear from the DM team))''<br />
<br />
== Current ==<br />
Little is known of Blackfist's current motives, besides that he has joined the Gold Order and spends the majority of his life in the Underdark.<br />
<br />
== Appearance and personality ==<br />
Blackfist's age is hard to guess as he appears the same as before. The hairstyle that was previously maintained by meticulously shaving his head daily, now comes naturally, though the pitch-black colour of old is still retained in his beard. Without any magic to support him, Blackfist is just another old man, walking slowly and heavily relying on his staff. Often, though, he is under the effects of some spell, and can appear and act younger than his real age because of it. As he has always been a charismatic man, his expressions reveal very little of his physical well-being. He always wears the same distinctive cloak, which is easily recognised even though he changes its colour sometimes. Currently, Blackfist has three robes, his gold order robes, a set of holy robes of Senath, and a third, distinctive, set that he has had for a long time. If wearing a suit, he will wear Julaspium formal dress, and on occasion he will appear in his family's formal toga.<br />
<br />
[[Category:KurathenePCs|Blackfist]]<br />
[[Category:ElysiaPCs|Blackfist]]<br />
[[Category:Fief Lords|Blackfist]]<br />
[[Category:Julaspium]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Krator_Blackfist&diff=31164PCs:Krator Blackfist2009-06-22T19:59:32Z<p>Krator: Replacing page with '<!-- Top: Start of the PC infobox -->
{{PCStyle2|PCBackground=#E0E0E0
|Portrait=
|Name=Douglas Hope
|Race=M'Chek Human
|Class=Paladin
|Guild=[[Guild:Or...'</p>
<hr />
<div><!-- Top: Start of the PC infobox --><br />
{{PCStyle2|PCBackground=#E0E0E0<br />
|Portrait=<br />
|Name=Douglas Hope<br />
|Race=[[Human, Civilized|M'Chek Human]]<br />
|Class=[[Paladin]]<br />
|Guild=[[Guild:Order of Gorethar|Adherent, Order of Gorethar]] [[Guild:The M'Chekian Guards|Private, M'Chekian Guards]]<br />
|Server=[[Mikona]]<br />
|PM=http://www.avlis.org/privmsg.php?mode=post&u=7803}}<br />
<!-- End of the PC infobox, beginning of the introduction --></div>Kratorhttp://wiki.avlis.org/w/index.php?title=Ithilla&diff=31114Ithilla2009-06-08T05:31:43Z<p>Krator: let's put this up there.</p>
<hr />
<div><center>{{Servers}}</center><br />
<br />
Ithilla was a server in development for some time, but there are currently no plans to complete it.[http://www.avlis.org/viewtopic.php?f=174&t=104049&hilit=ithilla link] Ithilla was to be a main point to link up CoPaP through Spelljamming.[http://www.avlis.org/viewtopic.php?f=4&t=110343&hilit=ithilla link]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&diff=31113Atlas of Avlis2009-06-08T05:24:28Z<p>Krator: split</p>
<hr />
<div><center>'''Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
{| <br />
|__TOC__<br />
|valign=top width=50%|<br />
{| border=1 style="background-color:#fefef0"<br />
|''Out Of Character Information:'' <br />
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] had been in development. Kuras and Kurathene have since been discontinued, while the Wilderness has been split into its two constituent parts.<br />
Complete list of all current servers:<br />
<center> {{Servers}} </center><br />
|}<br />
|}<br />
<br />
The maps below shows Negaria, the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. <br />
<br />
[[Image:pg_politmap.png|right|Political Map of Avlis]]<br />
<br />
==Nations and Major Regions==<br />
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.<br />
<br />
* [[M'Chek]]<br />
* [[Blandenberg Protectorate]]<br />
* [[T'Nanshi]]<br />
* [[Toran Shaarda]]<br />
* [[Ferrell]]<br />
* [[Dubunat]]<br />
* [[The Seven Cities|Confederation of the Seven Cities]]<br />
* [[Brekon (nation)|Brekon]]<br />
* [[Drotid]]<br />
* [[Deglos]]<br />
* [[Galdos]]<br />
* [[The Wastelands]]<br />
* [[The Kurathene Empire]]<br />
* [[Jechran]]<br />
* [[Tyedu]]<br />
* [[Underdark]]<br />
<br />
== Major Cities ==<br />
* [[Andarr]] <small>(one of the Seven Cities)</small><br />
* [[Brekon (city)|Brekon]] <small>(capitol of the oricsh nation of Brekon)</small><br />
* [[Bullwark]] <small>(one of the Seven Cities)</small><br />
* [[Crosstreams]] <small>(one of the Seven Cities)</small><br />
* [[Dormiria]] <small>(one of the Seven Cities)</small><br />
* [[Elysia]] <small>(city state built around the castle of the [[Champion|Champions of O'Ma]])</small><br />
* [[Grantir]] <small>(city state of the [[Elf, Drangonari|Drangonari elves]])</small><br />
* [[Kitanya|Kitanya Hill]] <small>(base of the Ferrell Council of Elders)</small><br />
* [[Kuras]] <small>(former capitol of the now fallen [[Kurathene|Kurathene Empire]])</small><br />
* [[Le'Or T'Nanshi]] <small>(capitol of the elven nation of T'Nanshi)</small><br />
* [[Malekia]] <small>(one of the Seven Cities)</small><br />
* [[Mikona]] <small>(capitol of the nation of M'Chek)</small><br />
* [[Myleah]] <small>(capitol of Jechran)</small><br />
* [[Qwanderal]] <small>(an underwater city of nixies)</small><br />
* [[Qwandovia]] <small>(an underwater city of nixies)</small><br />
* [[Red Gate]] <small>(one of the Seven Cities)</small><br />
* [[Stalwart]] <small>(one of the Seven Cities)</small><br />
* [[Toostan-of-the-Clouds]] <small>(ruined former capitol of the [[Elf, Avariel|avariel]])</small><br />
* [[Verloghokbol]] <small>(a city in the [[Underdark]])</small><br />
* [[Visimontium]] <small>(newly founded city of Andrinor)</small><br />
<br />
== Towns, Villages and Keeps ==<br />
{| width=100%<br />
| width=50% valign=top |<br />
=== By Name ===<br />
* [[Bachwood]]<br />
* [[Bazgamph]]<br />
* [[Bundalural]]<br />
* [[The Village of Blandenberg]]<br />
* [[Dendigath Post]]<br />
* [[Derome Delem]]<br />
* [[Derrington Keep]]<br />
* [[Eastshore]]<br />
* [[Equaloria Keep and Dunster Commons]]<br />
* [[Fort Hammerworker]]<br />
* [[Fort Smokes]]<br />
* [[Fort Taunton]]<br />
* [[Fourtree]]<br />
* [[Finmaegen Keep]]<br />
* [[Hel'Byssia]]<br />
* [[Huntingcreek Hills]]<br />
* [[Jishi'zehesple]] (Fishaven, Deglos)<br />
* [[Marazdin]]<br />
* [[Minur-Khuzad]]<br />
* [[Nanshi Urbaz]]<br />
* [[Nelthrope Keep]]<br />
* [[Nutzdagezehesple]] (New Dew Haven)<br />
* [[The Order of the Way]]<br />
* [[Kharak Zvidurat]] (Dwarftrade)<br />
* [[Nan Sh'Tal]]<br />
* [[Port Eridanus]]<br />
* [[Port Nireth]]<br />
* [[Quithranos]] (Fishaven, T'Nanshi)<br />
* [[SilverFall]]<br />
* [[Southill]]<br />
* [[Summerleaf]]<br />
* [[Suneal Thorp]]<br />
* [[Waynbleck]]<br />
* [[Westshore]]<br />
* [[Zural-Dura]]<br />
* [[Zvidureth]]<br />
<br />
| width=50% valign=top |<br />
=== By Nation/Region ===<br />
* '''Deglos'''<br />
** [[Bazgamph]]<br />
** [[Bundalural]]<br />
** [[Derome Delem]]<br />
** [[Fort Hammerworker]]<br />
** [[Fort Smokes]]<br />
** [[Jishi'zehesple]] (Fishaven)<br />
** [[Marazdin]]<br />
** [[Minur-Khuzad]]<br />
** [[Nanshi Urbaz]]<br />
** [[Nutzdagezehesple]] (New Dew Haven)<br />
** [[Waynbleck]]<br />
** [[Zural-Dura]]<br />
<br />
* '''Ferrell'''<br />
** [[Huntingcreek Hills]]<br />
** [[Port Eridanus]]<br />
<br />
* '''M'Chek'''<br />
** [[Bachwood]]<br />
** [[Derrington Keep]]<br />
** [[Eastshore]]<br />
** [[Equaloria Keep and Dunster Commons]]<br />
** [[Finmaegen Keep]]<br />
** [[Nelthrope Keep]]<br />
** [[The Order of the Way]]<br />
** [[Southill]]<br />
<br />
* '''The Protectorate'''<br />
** [[The Village of Blandenberg]]<br />
** [[Fort Taunton]]<br />
<br />
* '''T'Nanshi'''<br />
** [[Dendigath Post]]<br />
** [[Fourtree]]<br />
** [[Hel'Byssia]]<br />
** [[Kharak Zvidurat]] (Dwarftrade)<br />
** [[Nan Sh'Tal]]<br />
** [[Port Nireth]]<br />
** [[Quithranos]] (Fishaven)<br />
** [[SilverFall]]<br />
** [[Summerleaf]]<br />
** [[Suneal Thorp]]<br />
** [[Westshore]]<br />
** [[Zvidureth]]<br />
<br />
|}<br />
<br />
== Other Landmarks ==<br />
* [[Tavern Locations|Inns and Taverns]]<br />
* [[Guild Locations]]<br />
* [[Major Meeting Points]]<br />
* [[Places of Worship]]<br />
* [[Shop Locations|Well-Known Shops]]<br />
<br />
==Geography==<br />
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]<br />
<br />
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.<br />
<br />
===Mountain Ranges===<br />
The two largest '''mountatin ranges''' lie in the nation of Degolos.<br />
<br />
* '''Hills and Plateaus'''<br />
** [[The Hills of Tumult]], M'Chek<br />
** [[Huntingcreek Hills]], Ferrell<br />
** [[Kitanya Hill]], Ferrell<br />
** [[The Warrens]], M'Chek<br />
<br />
* '''Mountains and Volcanoes'''<br />
** [[Doreg-Magret]], Tyedu<br />
** [[Mount Bolinar]], Visimontium<br />
** [[Mount Crescetoria]], Visimontium<br />
** [[Mount Geritri]], Visimontium<br />
** [[Mount Smokes]], Deglos<br />
** [[Nightfang Mountain]], Deglos<br />
<br />
===Chasms, Caverns and Canyons===<br />
* [[Blandenberg-T'Nanshi Chasm|Blandenberg/T'Nanshi Chasm]], Blandenberg/T'Nanshi Border<br />
* [[Grobbi Laddie Gorge]], Deglos<br />
* [[Little Falls Canyon]], Ferrell<br />
* [[The Lost River Caverns]], M'Chek<br />
* [[Meygle Pass]], Ferrell<br />
* [[Orcscourge Chasm]], T'Nanshi<br />
* [[The Scarr]], Deglos<br />
<br />
===Forests and Gardens===<br />
* [[Dagroth Woods]], T'Nanshi<br />
* [[The Forest of Midnight]], T'Nanshi<br />
* [[Fairy Gardens]], T'Nanshi<br />
* [[Geritri Forest]], Deglos<br />
* [[The Forest of Arlasdor]], Kurathene Empire<br />
* [[Roseberry Woods]], Ferrell<br />
<br />
===Islands===<br />
* [[Desolation Island]] west of M'Chek<br />
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid<br />
* [[Sargone (island)]] in Amelede Bay<br />
<br />
[[Image:Avlis political2.jpg|thumb|400px|]]<br />
<br />
===Lakes===<br />
* [[Braegan Pond]], Ferrell<br />
* [[Coldshadow Lake]], Visimontium<br />
* [[Lake Crescetoria]]. Visimontium<br />
* [[Lake Eridanus]], Ferrell<br />
* [[Fumwick Springs]], Deglos<br />
* [[Lake Hurine]], Visimontium<br />
* [[Lake Mantith]], Kurathene Empire<br />
<br />
===Rivers===<br />
* [[Divalok River]]<br />
* [[Eridanian River]]<br />
* [[Lost_river|Lost River]]<br />
* [[Methran River]]<br />
* [[Nomad River]]<br />
* [[Spriteblood River]]<br />
<br />
===Major Ports===<br />
* [[Eastshore]]<br />
* [[Elysia]]<br />
* [[Mikona]]<br />
* [[Port Eridanus]]<br />
* [[Port Nireth]]<br />
<br />
== Physical World and Nature ==<br />
=== Weather and Climate ===<br />
* [[Atmosphere]]<br />
* [[Season]]s<br />
<br />
=== Life and Biology ===<br />
* [[:Category:Fauna|Fauna]] (animals)<br />
* [[:Category:Flora|Flora]] (plants)<br />
<br />
=== Physical Materials ===<br />
* [[:Category:Minerals|Minerals]]<br />
<br />
<br />
[[Category:Geography| Atlas]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Template:Servers&diff=31112Template:Servers2009-06-08T05:22:39Z<p>Krator: e</p>
<hr />
<div>[[Deglos]] | [[Elysia]] | [[Ferrell]] | ''[[Ithilla]]'' | ''[[Kuras]]'' | ''[[Kurathene]]'' | [[Le'Or T'Nanshi]] | [[M'Chek]] | [[Mikona]] | [[T'Nanshi]] | [[Underdark]] | [[Visimontium]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Getting_Started&diff=31111Getting Started2009-06-08T05:14:52Z<p>Krator: split</p>
<hr />
<div>It is assumed that if you are reading this that your application to Avlis has already been approved and you have received the passwords to the Avlis servers. So what do you do now?<br />
<br />
'''1. Make sure your NWN game is Avlis compatible.'''<br />
<br />
As of this writing Avlis uses not only the original NWN game but also the Shadows of Undrentide (SoU) expansion pack and the Hordes of the Underdark (HotU) expansion pack as well. All three of these pieces of software will be necessary to play on Avlis.<br />
<br />
Avlis is currently running on the 1.69 version of Neverwinter Nights so you might need to download the patch first.<br />
<br />
'''2. Fill out the Player Application'''<br />
<br />
Head over to http://www.avlis.org/application.php and fill out the application form there. After it has been processed (which can take roughly 24h), you will get send an email with the login data for all the Avlis servers.<br />
<br />
'''3. Download the necessary hakpaks.'''<br />
<br />
Avlis uses custom content such as original items and creatures as well as special files that allow one to explore tree cities, drylands, and hillocks. None of this content is in NWN – the game must be supplemented with special files called .hak files that are placed in the directory NeverwinterNights/NWN/haks. The easiest way to jump into Avlis is to go to check the [[needed files]] page of the Wiki <br />
<br />
'''4. Register as a member of the forums.'''<br />
<br />
The Avlis forums at www.avlis.org offer a wealth of information as well as the chance to meet and game with other players. You can gain a lot of useful information in the forums that will further enhance your Avlis experience.<br />
<br />
'''5. Connect to Avlis.'''<br />
<br />
To connect to Avlis, start NWN and press Play, followed by Multiplayer and then Join Internet Game. After that type in Direct Connect and enter the following address, depending on which server you wish to join. As of this writing there are ten servers:<br />
<br />
*[[Mikona]]: avlis.blackdagger.net:5121<br />
*[[T'Nanshi]]: avlis.blackdagger.net:5122<br />
*[[Elysia]]: avlis.blackdagger.net:5123<br />
*[[Le'Or T'Nanshi|Le'Or]]: avlis.blackdagger.net:5124<br />
*[[Deglos]]: avlis.blackdagger.net:5125<br />
*[[Ferrell]]: avlis.blackdagger.net:5126<br />
*[[Visimontium]]: avlis.blackdagger.net:5129<br />
*[[The Underdark]]: avlis.blackdagger.net:5130<br />
*[[M'Chek]]: avlis.blackdagger.net:5131<br />
<br />
You will be asked for a password. You should have received the passwords to all of the servers in your application acceptance e-mail. Be advised that the passwords are case-sensitive (type in the password just as it is written, capital letters and all).<br />
<br />
It is highly recommended that you start on Mikona or Elysia. After you have gained some experience and learned a bit about the world of Avlis then trips to the other servers will be more survivable. Also, Mikona and the other servers need additional hakpaks to be played, all of which can be found as self-installed executable files on the Avlis webpage listed above.<br />
<br />
If you have trouble connecting directly by typing in one of the above addresses, then replace avlis.blackdagger.net with the numerical IP address: 96.57.173.162<br />
<br />
'''6. Make a character.'''<br />
<br />
You can make as many characters as you want on Avlis. You might play the same character all the time, you might begin with one character, decide to retire him and start another, or you may rotate between a multitude of characters as suits your fancy. Before making a character it is recommended that you read Gruush's guide to roleplaying in multiplayer NWN as well as "The Nine Major Races" section of this guide.<br />
<br />
'''7. Log on and play!'''<br />
<br />
'''8. Have your questions answered.'''<br />
<br />
You may come up with some questions when trying to log in to Avlis, or when something happens in Avlis that you do not understand. Worry not! The answers may be found in [[Avlis Player Wiki FAQ]], [http://www.avlis.org/portal.php?getpage=faq Avlis FAQ] or [http://www.avlis.org/viewtopic.php?t=42866 (FAQ thread)]<br />
<br />
One question will be answered here. "Why hasn't my application been processed yet? It's been over two days." On average applications are processed within 24-48 hours. However, we get many applications, and there are times when it may be a week before one's application is accepted. The Avlis team is made of volunteers who give their time to make Avlis as good as it can be. But even they have real lives – when real life interferes, applications may take longer than usual to go through. Also, often many e-mail program's spam filters will block the acceptance message, so that may explain why you have not received a reply after 48 hours.</div>Kratorhttp://wiki.avlis.org/w/index.php?title=T%27Nanshi&diff=31110T'Nanshi2009-06-08T05:13:56Z<p>Krator: e</p>
<hr />
<div><center>'''Avlis Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Avlis Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|right|thumb|300px|Nation of T\'Nanshi]]<br />
<br />
== Overview ==<br />
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.<br />
<br />
The name T'Nanshi is translated loosely as "Spirit Land". The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes.<br />
<br />
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase "Land of the Elves". The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.<br />
<br />
For recent events, see [[T'Nanshi: Recent Events]].<br />
<br />
== Villages and Landmarks in T'Nanshi ==<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]<br />
* [[Dendigath Post]]<br />
* [[Drotid Pass]]<br />
* [[Fairy Gardens]]<br />
* [[The Forest of Midnight]] <small>(shown on map here, but located on [[Elysia]] Server)</small><br />
* [[Fourtree]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[The Giantlands]]<br />
* [[Gwenverae Base]]<br />
* [[Hel'Byssia]]<br />
* [[Kharak Zvidurat]] (Dwarf Trade)<br />
* [[Lifts to the Canopies]]<br />
* [[Nan Sh'Tal]]<br />
* [[Grovehaven]]<br />
* [[Orcscourge Chasm]]<br />
* [[Pelail'Nan Cove]]<br />
* [[Port Nireth]]<br />
* [[Quithranos]] (Fishaven)<br />
* [[Renathae Outpost]]<br />
* [[SilverFall]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Summerleaf]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Suneal Thorp]]<br />
* [[Yureth]] (ruins)<br />
* [[Zvidureth]]*<br />
<br />
== Technical aspects ==<br />
[[Needed files#M'Chek|Needed Files]] - Haks, etc.<br />
<font color=green>Server: T'Nanshi - avlis.blackdagger.net:5122</font><br />
<br />
[[Category:Nations|T'Nanshi]]<br />
[[Category:Servers|T'Nanshi]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=M%27Chek&diff=31109M'Chek2009-06-08T05:13:43Z<p>Krator: /* Technical aspects */ e</p>
<hr />
<div><center>'''Avlis Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Avlis Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
[[Image:M\'Check_Map_2.png|right|thumb|200px|The nation of M'Check]]<br />
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.<br />
<br />
== Geography ==<br />
<br />
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.<br />
<br />
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].<br />
<br />
== Inhabitants ==<br />
<br />
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.<br />
<br />
== Settlements ==<br />
[[Image:Countryside_of_M\'Chek.jpg|thumb|350px|Wilds of M'Check]]<br />
<br />
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.<br />
<br />
* [[Bachwood]]<br />
* [[Derrington Keep]]<br />
* [[Eastshore]]<br />
* [[Equaloria Keep and Dunster Commons]]<br />
* [[Finmaegen Keep]]<br />
* [[The Hills of Tumult]] <small>(shown on map here, but located on [[Mikona]] Server)</small><br />
* [[The Lost River Caverns]]<br />
* [[Nelthrope Keep]]<br />
* [[The Order of the Way]]<br />
* [[Southill]]<br />
* [[The Warrens]]<br />
* [[Westshore]]<br />
<br />
== Religion ==<br />
<br />
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of every deity known to Avlis.<br />
<br />
== Politics ==<br />
=== Government ===<br />
* Government: Noble Democracy. <br />
<br />
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representitives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. <br />
<br />
The Noble House is made up of representitives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. <br />
<br />
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. <br />
<br />
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commisioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.<br />
<br />
=== Law Enforcement ===<br />
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]<br />
<br />
=== Military ===<br />
==== Armed Forces ====<br />
* [[Guild: M'Chekian Army|M'Chekian Army]]<br />
* M'Chekian Navy<br />
* [[Equalizer|Equalizers of Mikon]]<br />
<br />
==== Fortifications ====<br />
* [[Derrington Keep]]<br />
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]<br />
* [[Finmaegen Keep]]<br />
* [[Nelthrope Keep]]<br />
* [[Desolation Island|Port Rasmus]]<br />
<br />
=== Alliances and Enemies ===<br />
Even with the war behind them, T'Nanshi and M'Chek still view each other with extreme distrust. But most of the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners.<br />
<br />
== Commerce and Relations ==<br />
<br />
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.<br />
<br />
== History ==<br />
<br />
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.<br />
<br />
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.<br />
<br />
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. <br />
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a "world war" involving many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.<br />
<br />
This neutral zone is named the Blandenberg Protectorate. It extends east to west across the breadth of the land, from sea to sea. The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.<br />
<br />
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].<br />
<br />
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].<br />
<br />
== Technical aspects ==<br />
<br />
[[Needed files#M'Chek|Needed Files]]<br />
<font color=green>Server: M'Chek - avlis.blackdagger.net:5131</font><br />
<br />
[[Category:Nations|M'Chek]]<br />
[[Category:Servers|M'Chek]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Template:Servers&diff=31108Template:Servers2009-06-08T05:12:53Z<p>Krator: server split</p>
<hr />
<div>[[Deglos]] | [[Elysia]] | [[Ferrell]] | [[Ithilla]] | [[Kuras]] | [[Kurathene]] | [[Le'Or T'Nanshi]] | [[M'Chek]] | [[Mikona]] | [[T'Nanshi]] | [[Underdark]] | [[Visimontium]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Wilderness&diff=31107Wilderness2009-06-08T05:11:45Z<p>Krator: </p>
<hr />
<div>The Wilderness used to be a server, and has since been split into two: [[T'Nanshi]] and [[M'Chek]].<br />
<br />
[[Category:Servers]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=T%27Nanshi&diff=31106T'Nanshi2009-06-08T05:10:28Z<p>Krator: server split</p>
<hr />
<div><center>'''Avlis Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Avlis Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|right|thumb|300px|Nation of T\'Nanshi]]<br />
<br />
== Overview ==<br />
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.<br />
<br />
The name T'Nanshi is translated loosely as "Spirit Land". The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes.<br />
<br />
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase "Land of the Elves". The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.<br />
<br />
For recent events, see [[T'Nanshi: Recent Events]].<br />
<br />
== Villages and Landmarks in T'Nanshi ==<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]<br />
* [[Dendigath Post]]<br />
* [[Drotid Pass]]<br />
* [[Fairy Gardens]]<br />
* [[The Forest of Midnight]] <small>(shown on map here, but located on [[Elysia]] Server)</small><br />
* [[Fourtree]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[The Giantlands]]<br />
* [[Gwenverae Base]]<br />
* [[Hel'Byssia]]<br />
* [[Kharak Zvidurat]] (Dwarf Trade)<br />
* [[Lifts to the Canopies]]<br />
* [[Nan Sh'Tal]]<br />
* [[Grovehaven]]<br />
* [[Orcscourge Chasm]]<br />
* [[Pelail'Nan Cove]]<br />
* [[Port Nireth]]<br />
* [[Quithranos]] (Fishaven)<br />
* [[Renathae Outpost]]<br />
* [[SilverFall]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Summerleaf]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Suneal Thorp]]<br />
* [[Yureth]] (ruins)<br />
* [[Zvidureth]]*<br />
<br />
== Technical aspects ==<br />
[[Needed files#M'Chek|Needed Files]] - Haks, etc.<br />
<font color=green>Server: T'Nanshi - 96.57.173.162:5122</font><br />
<br />
[[Category:Nations|T'Nanshi]]<br />
[[Category:Servers|T'Nanshi]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Wilderness&diff=31105Wilderness2009-06-08T05:10:20Z<p>Krator: server split</p>
<hr />
<div><center>'''Servers:''' {{Servers}}</center><br><br />
<center>'''Avlis Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Avlis Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
The server is called '''The Wilderness''', but this should be seen as more OOC than an IC description, as it comprises the countryside of M'Chek, T'Nanshi, and the Blandenberg Protectorate.<br><br><br />
<br />
__TOC__<br />
<br />
<br />
==Villages and Landmarks in T'Nanshi==<br />
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]<br />
* [[Dendigath Post]]<br />
* [[Drotid Pass]]<br />
* [[Fairy Gardens]]<br />
* [[The Forest of Midnight]] <small>(shown on map here, but located on [[Elysia]] Server)</small><br />
* [[Fourtree]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[The Giantlands]]<br />
* [[Gwenverae Base]]<br />
* [[Hel'Byssia]]<br />
* [[Kharak Zvidurat]] (Dwarf Trade)<br />
* [[Lifts to the Canopies]]<br />
* [[Nan Sh'Tal]]<br />
* [[Grovehaven]]<br />
* [[Orcscourge Chasm]]<br />
* [[Pelail'Nan Cove]]<br />
* [[Port Nireth]]<br />
* [[Quithranos]] (Fishaven)<br />
* [[Renathae Outpost]]<br />
* [[SilverFall]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Summerleaf]] <small>(shown on map here, but located on [[Le'Or T'Nanshi]] Server)</small><br />
* [[Suneal Thorp]]<br />
* [[Yureth]] (ruins)<br />
* [[Zvidureth]]<br />
<br />
<br style="clear:both;"><br />
<br />
== Villages, Keeps, and Landmarks of M'Chek ==<br />
[[Image:Countryside_of_M\'Chek.jpg|thumb|350px|Wilds of M'Check]]<br />
* [[Bachwood]]<br />
* [[Derrington Keep]]<br />
* [[Eastshore]]<br />
* [[Equaloria Keep and Dunster Commons]]<br />
* [[Finmaegen Keep]]<br />
* [[The Hills of Tumult]] <small>(shown on map here, but located on [[Mikona]] Server)</small><br />
* [[The Lost River Caverns]]<br />
* [[Nelthrope Keep]]<br />
* [[The Order of the Way]]<br />
* [[Southill]]<br />
* [[The Warrens]]<br />
* [[Westshore]]<br />
<br />
<br style="clear:both;"><br />
<br />
http://www.copap.org/images/SouthernAvlis_750width.jpg<br />
<br />
<br />
== Technical Aspects ==<br />
* [[Needed files#Wilderness |Needed Files]]<br />
* <font color=green>[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: The Wilderness: avlis.blackdagger.net:5122</font><br />
<br />
[[Category:Servers]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=M%27Chek&diff=31104M'Chek2009-06-08T05:10:15Z<p>Krator: server split</p>
<hr />
<div><center>'''Avlis Countries:''' {{AvlisCountries}}</center><br><br />
<center>'''Avlis Cities:''' {{AvlisCities}}</center><br />
----<br />
<br />
[[Image:M\'Check_Map_2.png|right|thumb|200px|The nation of M'Check]]<br />
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.<br />
<br />
== Geography ==<br />
<br />
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.<br />
<br />
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].<br />
<br />
== Inhabitants ==<br />
<br />
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.<br />
<br />
== Settlements ==<br />
[[Image:Countryside_of_M\'Chek.jpg|thumb|350px|Wilds of M'Check]]<br />
<br />
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.<br />
<br />
* [[Bachwood]]<br />
* [[Derrington Keep]]<br />
* [[Eastshore]]<br />
* [[Equaloria Keep and Dunster Commons]]<br />
* [[Finmaegen Keep]]<br />
* [[The Hills of Tumult]] <small>(shown on map here, but located on [[Mikona]] Server)</small><br />
* [[The Lost River Caverns]]<br />
* [[Nelthrope Keep]]<br />
* [[The Order of the Way]]<br />
* [[Southill]]<br />
* [[The Warrens]]<br />
* [[Westshore]]<br />
<br />
== Religion ==<br />
<br />
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of every deity known to Avlis.<br />
<br />
== Politics ==<br />
=== Government ===<br />
* Government: Noble Democracy. <br />
<br />
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representitives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. <br />
<br />
The Noble House is made up of representitives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. <br />
<br />
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. <br />
<br />
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commisioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.<br />
<br />
=== Law Enforcement ===<br />
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]<br />
<br />
=== Military ===<br />
==== Armed Forces ====<br />
* [[Guild: M'Chekian Army|M'Chekian Army]]<br />
* M'Chekian Navy<br />
* [[Equalizer|Equalizers of Mikon]]<br />
<br />
==== Fortifications ====<br />
* [[Derrington Keep]]<br />
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]<br />
* [[Finmaegen Keep]]<br />
* [[Nelthrope Keep]]<br />
* [[Desolation Island|Port Rasmus]]<br />
<br />
=== Alliances and Enemies ===<br />
Even with the war behind them, T'Nanshi and M'Chek still view each other with extreme distrust. But most of the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners.<br />
<br />
== Commerce and Relations ==<br />
<br />
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.<br />
<br />
== History ==<br />
<br />
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.<br />
<br />
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.<br />
<br />
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. <br />
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a "world war" involving many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.<br />
<br />
This neutral zone is named the Blandenberg Protectorate. It extends east to west across the breadth of the land, from sea to sea. The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.<br />
<br />
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].<br />
<br />
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].<br />
<br />
== Technical aspects ==<br />
<br />
[[Needed files#M'Chek|Needed Files]]<br />
<font color=green>Server: M'Chek - 96.57.173.162:5131</font><br />
<br />
[[Category:Nations|M'Chek]]<br />
[[Category:Servers|M'Chek]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Major_Meeting_Points&diff=31103Major Meeting Points2009-06-08T05:00:55Z<p>Krator: server split</p>
<hr />
<div>Do you ever log onto a relatively full server, only to wander around for 10 minutes wondering where the hell everyone is? Well, here is the complete guide for each server on where the hotspots are. You may not find other players here 100% of the time, but these will certainly be your best bet. There are also many popular [http://www.avlis.org/viewtopic.php?t=18049 public watering holes] to visit.<br />
<hr><br />
<br />
== [[Deglos]] ==<br />
<br />
'''Fegall Mining Temple''' -- in Nanshi Urbaz.<br />
<br />
'''Nutzdagezehesple Marketplace''' -- the forge.<br />
<br />
'''Minur Khuzad''' -- the forge.<br />
<br />
== [[Elysia]] ==<br />
{{Comment|width=330|text='Headache' would be an understatement. '[[PCs:Bud Burrows|Bud Burrows]]' approaches an accurate description.|character=Krator Blackfist|subject=Elf Gate}}<br />
'''[[Elf Gate]]''' -- Just outside of the Northern Residential district in Elysia. A lot of people tend to gather there, because it's the major entrance to the city and the way out to the wilderness. <br />
<br />
'''Fanos' Shop''' -- In the Artisans District. This is a major hangout for crafters and there's almost always a couple people there.<br />
<br />
'''Mr. SorBen's Fine Threads''' -- Southeast corner of Artisan's District.<br />
<br />
'''H.E.A.L Basement''' -- Most of the people who previously were in Fanos and SorBen, now craft here. H.E.A.L is located in the Northern Residences, just inside of Elf Gate. If you walk strait ahead after entering the city from Elf Gate, you will run right into its front door.<br />
<br />
== [[Ferrell]] ==<br />
<br />
'''The Port Hole Inn''' -- Outside.<br />
<br />
'''[[Port Eridanus]]''' -- With the AKN, ROTE, Humphrey the local merchant and the Porthole this is probably the best you will do. It's also the first area you will encounter if you take the road from Elysia to Ferrell or the boat from Mikona.<br />
<br />
== [[Kuras]] ==<br />
<br />
'''The Tradesman's District''' -- This is where people like to craft, outside on the streets or inside any of the shops.<br />
<br />
'''Alemby's Alchemical''' -- Alemby is the new Fanos!<br />
<br />
== [[Kurathene|Kurathene Empire]] ==<br />
<br />
== [[Le'Or T'Nanshi]] ==<br />
<br />
'''Le'Etzeth'Levena, The Moon Tree''' -- (open-air bar in the Lower Nobles Residences) has been a hotbed of activity recently. <br />
<br />
'''Faav Cornath Etzev, Tree Haven Inn''' -- (tavern in the Marketplace) is also a good place to check, as is the Marketplace itself.<br />
<br />
'''Summerleaf/Silverfall Crafting Center''' -- This region has lots to do and the Silverfall crafting center, in particular, tends to be busy. To get to Summerleaf, go north of the Le'Or main city entrance (with the visitor's center and all). To get to Silverfall from Summerleaf, go east. (I think it's east - bottom right exit in the Summerleaf canopies anyway.<br />
<br />
== [[Mikona]] ==<br />
<br />
'''The Rock''' -- Just outside the city gates there is a large stone. Just stand right there and people will come, as it tends to be a high-traffic area. If you hear Fort Karr mentioned by old-timers, then they mean the rock.<br />
<br />
'''Privateer Enterprises''' -- Located in the Docks district; a crafting centre as well as major buyer/seller of player goods.<br />
<br />
'''The Market District''' -- The presence of the server spawn point, two inns, a popular quest, two good bio-merchants, crafting placeables and an item recharger makes this a popular location in Mikona. People are not always incredibly chatty here, unless you make the first move, but if you do, they'll answer. Newbie:Oldbie ratio is high, so it is good for meeting fellow newcomers.<br />
<br />
== [[Underdark]] ==<br />
<br />
'''Verloghokbol, Market District''' -- Located between the Temple District and Lake District, the Market District is the commercial hub of Verloghokbol and the best place to purchase supplies before venturing out of the city.<br />
<br />
== [[Visimontium]] ==<br />
<br />
'''The Plough and Scythe''' -- Located between Lake Crescetoria and the Garrison District, the P&S is in the southern end of the Visimontium farmer's market and is overlooked by the Temple of Hurine.<br />
<br />
'''Nine Towers Brewery Beer Garden''' -- A good place for catching traffic between the alchemy academy & temples and the main town. Also useful for keeping up with the comings and goings at the mage orders towers<br />
<br />
'''The High Temple of Andrinor''' -- A universal gathering place for the faithful of Andrinor and their allies among the nine Mage Orders. Home of the High Priestess Rayna Na'Tanlynn, one of the most influential and powerful figures of Andrinor's Trust.<br />
<br />
== [[M'Chek]] ==<br />
<br />
'''Blandenberg Ferry''' -- The area just south of it also is sometimes good.<br />
<br />
'''Derrington Keep/Bachwood Junction''' -- Whilst Bachwood and Westshore themselves lost a lot of traffic following the death of Coriah Nefzen, the junction on the main road which leads West to Bachwood and East to Derrington Keep and the Bugbear Warrens is an easy place to meet people. It is close to Blandenberg Ferry( a little South), and this stretch is a good place to meet.<br />
<br />
'''[[The Order of the Way]]''' -- also gets a bit of traffic.<br />
<br />
== [[T'Nanshi]] ==<br />
<br />
'''[[Zvidureth]]''' -- traditionally one of the better meeting spots in T'Nanshi, since it's fairly centrally located and near a major crossroads. The three zones North of Zvidureth (crossroads, Dwarf Trade, Entrance to Deglos) are also pretty popular.<br />
<br />
[[Category:Geography| Major Meeting Points]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Krator_Blackfist&diff=31096PCs:Krator Blackfist2009-06-02T02:57:46Z<p>Krator: /* Appearance and personality */</p>
<hr />
<div><!-- Top: Start of the PC infobox --><br />
{{PCStyle2|PCBackground=#DDDFFF<br />
|Portrait=Krator_Portrait.jpg<br />
|Name=Krator Blackfist<br />
|Race=[[Human, Civilized|Kurathene Human]]<br />
|Class=[[Sorcerer]] ('''19''')/[[Psionics|Psionicist]] ('''6''')<br />
|Guild=Member of the [[Guild:GoldOrder|Gold Order]]<br />
|Server=[[Underdark]]<br />
|PM=http://www.avlis.org/privmsg.php?mode=post&u=7803}}<br />
<!-- End of the PC infobox, beginning of the introduction --><br />
'''Krator Blackfist''' (born on an unknown date near [[Halvia]]) is the 7th and current Chancellor of [[Julaspium]], officially since 2130, but in office and commonly recognized since 2144. During the [[The Second Fairy War|Second Fairy War]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]], where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. In earlier years, Blackfist was a magus of the [[Guild:BlueOrder|Blue Order of the Sky]], but later resigned as a result of the rift between [[Angadar]] and [[Andrinor]]. As one of the more high profile members of the [[Web of Angadar]] during that period, he is probably is still best known for his allegiance to [[Angadar]], but Blackfist has since left that group and joined the [[Guild:GoldOrder|Gold Order of the Sand]].<br />
<br />
Out of character, Krator Blackfist is the [[Main character|main character]] played by [[User:Krator]]. The character has been around since June 2004 (part of the [[Generation#BioWedders .281.29|BioWed generation]]), with a break between fall 2006 and spring 2009. His portrait, to the right, is part of the [[CustomPortrait|Avlis portrait collection]].<br />
<!-- end of the introduction - TOC and beginning of the article --><br />
__FORCETOC__<br />
==Early life==<br />
Born near [[Halvia]], [[Kurathene]], Blackfist is the only son of the late Lord Bartholomeus Blackfist Junior and his wife [[Julaspium#Lady_Alicia_Eloras-Merenasi_.28NPC.29|Lady Alicia Merenasi]], and the grandson of the 5th Chancellor of Julaspium, Chancellor Bartholomeus "''Blackfist''" Merenasi Senior. Bartholomeus Jr. took the nickname of his father, "Blackfist", as his surname, after the latter caused a rift in the [[Merenasi|Merenasi family]] with his draconian rulership. He passed that name (and the character traits associated with it) onto his son Krator Blackfist, though the rift in the Merenasi family had already been sealed when Bartholomeus Jr. married Lady Merenasi.<br />
<br />
Blackfist did not attend any public schools or universities, and was probably homeschooled by his grandmother, who was a professor at [[Clairvont]] University. Through a series of events not known to the general public, Blackfist ended up in [[Red Gate]], [[The Seven Cities|Seven Cities]], where he worked as an accountant for most of his twenties. After moving to Mikona, Blackfist quickly joined both the [[Guild:Web of Angadar|Web of Angadar]], under the auspices of [[PCs:Amonien Amana|Amonien Amana]], and the [[Guild:BlueOrder|Blue Order of the Sky]], under the auspices of [[PCs:Aerill Ailpera|Aerill Ailpera]].<br />
<br />
== Web of Angadar ==<br />
<br />
His tenure in the Web of Angadar quickly started to become Blackfist's main occupation. He participated in the fight against the Coal Arrow cult, of which an account is publicly available ([http://www.avlis.org/viewtopic.php?t=43763 here]), and was a regular sight around Ferrell for a while. He also has spent a lot of time in [[Deglos]], and to this day knows the most used tunnels and routes by heart. As his studies progressed, he took up the mantle of the Psi-Mage, learning minor mindbending powers. Krator continues to refer to both his arcane spells and psionicist powers as 'tricks' interchangeably. Shortly after the december 2128 [[High Mage Council]] motion, outlawing use of high-level magic by non-trust magi, Blackfist left the Blue Order to be able to prolong his membership of the Web, and his service to Angadar.<br />
<br />
Following the tradition of friendship between [[O'Ma]] and [[Angadar]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]] (EAV), where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. Along with general service as a battlemage, his most significant service to the city was his part in breaking the siege of Elysia by banishing one of the powerful demons attacking the city. His service in the EAV also marked the start of his relationship with the Maiden [[PCs:Terra Swift|Terra Swift]]. Concurrent with these events, the Mikona-based members of the Web faded away or left the Web, and some were banned from the city itself (see [[PCs:Janur da Medican|Janur da Medican]] for more information).<br />
<br />
This lead the Web, and Krator Blackfist, into a period of great isolation, as the organisation faced increasing pressure from all sides to step up its efforts in the battle for the arcane with Andrinor. Blackfist helped create a set of controversial artefacts called the PsiCrowns of Angadar, rumoured and seen to have great power. Somewhere in the course of these events, his involvement with the Web lead him to meet the God himself. After the Web's open support of a group of renegade drangonari attacking [[Visimontium]] lead to its banishment from that city, Blackfist was publicly tried as a criminal and murderer, and sentenced to forced labour. During all this, Professor [[PCs:Lucien Dark|Lucien Dark]], then leader of the Web, had disapppeared, making Blackfist the ''de facto'' leader of the Web of Angadar until 2144, when he stepped down to enable his move to Kurathene to take up his legacy. His resentment over the trial and punishment in Visimontium, along with a (in his eyes) lack of opportunity, reward, and power with the Angadarians, led him to not only abandon Web, but also his faith, becoming a follower of [[Senath]].<br />
<br />
== Kurathene ==<br />
<br />
Blackfist's rule of the Julaspium fiefdom was reminiscent of his grandfather's. Ruling with an iron fist, great minute attention to detail, and spending hours in solitude concerning himself with the finances of his impoverished fiefdom, Blackfist was rarely seen or heard of. ''((What follows is unknown, IC or OOC, and will be added at a later time once I hear from the DM team))''<br />
<br />
== Current ==<br />
Little is known of Blackfist's current motives, besides that he has joined the Gold Order and spends the majority of his life in the Underdark.<br />
<br />
== Appearance and personality ==<br />
Blackfist's age is hard to guess as he appears the same as before. The hairstyle that was previously maintained by meticulously shaving his head daily, now comes naturally, though the pitch-black colour of old is still retained in his beard. Without any magic to support him, Blackfist is just another old man, walking slowly and heavily relying on his staff. Often, though, he is under the effects of some spell, and can appear and act younger than his real age because of it. As he has always been a charismatic man, his expressions reveal very little of his physical well-being. He always wears the same distinctive cloak, which is easily recognised even though he changes its colour sometimes. Currently, Blackfist has three robes, his gold order robes, a set of holy robes of Senath, and a third, distinctive, set that he has had for a long time. If wearing a suit, he will wear Julaspium formal dress, and on occasion he will appear in his family's formal toga.<br />
<br />
[[Category:KurathenePCs|Blackfist]]<br />
[[Category:ElysiaPCs|Blackfist]]<br />
[[Category:Fief Lords|Blackfist]]<br />
[[Category:Julaspium]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Krator_Blackfist&diff=31095PCs:Krator Blackfist2009-06-02T02:56:54Z<p>Krator: /* Appearance and personality */ gr</p>
<hr />
<div><!-- Top: Start of the PC infobox --><br />
{{PCStyle2|PCBackground=#DDDFFF<br />
|Portrait=Krator_Portrait.jpg<br />
|Name=Krator Blackfist<br />
|Race=[[Human, Civilized|Kurathene Human]]<br />
|Class=[[Sorcerer]] ('''19''')/[[Psionics|Psionicist]] ('''6''')<br />
|Guild=Member of the [[Guild:GoldOrder|Gold Order]]<br />
|Server=[[Underdark]]<br />
|PM=http://www.avlis.org/privmsg.php?mode=post&u=7803}}<br />
<!-- End of the PC infobox, beginning of the introduction --><br />
'''Krator Blackfist''' (born on an unknown date near [[Halvia]]) is the 7th and current Chancellor of [[Julaspium]], officially since 2130, but in office and commonly recognized since 2144. During the [[The Second Fairy War|Second Fairy War]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]], where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. In earlier years, Blackfist was a magus of the [[Guild:BlueOrder|Blue Order of the Sky]], but later resigned as a result of the rift between [[Angadar]] and [[Andrinor]]. As one of the more high profile members of the [[Web of Angadar]] during that period, he is probably is still best known for his allegiance to [[Angadar]], but Blackfist has since left that group and joined the [[Guild:GoldOrder|Gold Order of the Sand]].<br />
<br />
Out of character, Krator Blackfist is the [[Main character|main character]] played by [[User:Krator]]. The character has been around since June 2004 (part of the [[Generation#BioWedders .281.29|BioWed generation]]), with a break between fall 2006 and spring 2009. His portrait, to the right, is part of the [[CustomPortrait|Avlis portrait collection]].<br />
<!-- end of the introduction - TOC and beginning of the article --><br />
__FORCETOC__<br />
==Early life==<br />
Born near [[Halvia]], [[Kurathene]], Blackfist is the only son of the late Lord Bartholomeus Blackfist Junior and his wife [[Julaspium#Lady_Alicia_Eloras-Merenasi_.28NPC.29|Lady Alicia Merenasi]], and the grandson of the 5th Chancellor of Julaspium, Chancellor Bartholomeus "''Blackfist''" Merenasi Senior. Bartholomeus Jr. took the nickname of his father, "Blackfist", as his surname, after the latter caused a rift in the [[Merenasi|Merenasi family]] with his draconian rulership. He passed that name (and the character traits associated with it) onto his son Krator Blackfist, though the rift in the Merenasi family had already been sealed when Bartholomeus Jr. married Lady Merenasi.<br />
<br />
Blackfist did not attend any public schools or universities, and was probably homeschooled by his grandmother, who was a professor at [[Clairvont]] University. Through a series of events not known to the general public, Blackfist ended up in [[Red Gate]], [[The Seven Cities|Seven Cities]], where he worked as an accountant for most of his twenties. After moving to Mikona, Blackfist quickly joined both the [[Guild:Web of Angadar|Web of Angadar]], under the auspices of [[PCs:Amonien Amana|Amonien Amana]], and the [[Guild:BlueOrder|Blue Order of the Sky]], under the auspices of [[PCs:Aerill Ailpera|Aerill Ailpera]].<br />
<br />
== Web of Angadar ==<br />
<br />
His tenure in the Web of Angadar quickly started to become Blackfist's main occupation. He participated in the fight against the Coal Arrow cult, of which an account is publicly available ([http://www.avlis.org/viewtopic.php?t=43763 here]), and was a regular sight around Ferrell for a while. He also has spent a lot of time in [[Deglos]], and to this day knows the most used tunnels and routes by heart. As his studies progressed, he took up the mantle of the Psi-Mage, learning minor mindbending powers. Krator continues to refer to both his arcane spells and psionicist powers as 'tricks' interchangeably. Shortly after the december 2128 [[High Mage Council]] motion, outlawing use of high-level magic by non-trust magi, Blackfist left the Blue Order to be able to prolong his membership of the Web, and his service to Angadar.<br />
<br />
Following the tradition of friendship between [[O'Ma]] and [[Angadar]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]] (EAV), where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. Along with general service as a battlemage, his most significant service to the city was his part in breaking the siege of Elysia by banishing one of the powerful demons attacking the city. His service in the EAV also marked the start of his relationship with the Maiden [[PCs:Terra Swift|Terra Swift]]. Concurrent with these events, the Mikona-based members of the Web faded away or left the Web, and some were banned from the city itself (see [[PCs:Janur da Medican|Janur da Medican]] for more information).<br />
<br />
This lead the Web, and Krator Blackfist, into a period of great isolation, as the organisation faced increasing pressure from all sides to step up its efforts in the battle for the arcane with Andrinor. Blackfist helped create a set of controversial artefacts called the PsiCrowns of Angadar, rumoured and seen to have great power. Somewhere in the course of these events, his involvement with the Web lead him to meet the God himself. After the Web's open support of a group of renegade drangonari attacking [[Visimontium]] lead to its banishment from that city, Blackfist was publicly tried as a criminal and murderer, and sentenced to forced labour. During all this, Professor [[PCs:Lucien Dark|Lucien Dark]], then leader of the Web, had disapppeared, making Blackfist the ''de facto'' leader of the Web of Angadar until 2144, when he stepped down to enable his move to Kurathene to take up his legacy. His resentment over the trial and punishment in Visimontium, along with a (in his eyes) lack of opportunity, reward, and power with the Angadarians, led him to not only abandon Web, but also his faith, becoming a follower of [[Senath]].<br />
<br />
== Kurathene ==<br />
<br />
Blackfist's rule of the Julaspium fiefdom was reminiscent of his grandfather's. Ruling with an iron fist, great minute attention to detail, and spending hours in solitude concerning himself with the finances of his impoverished fiefdom, Blackfist was rarely seen or heard of. ''((What follows is unknown, IC or OOC, and will be added at a later time once I hear from the DM team))''<br />
<br />
== Current ==<br />
Little is known of Blackfist's current motives, besides that he has joined the Gold Order and spends the majority of his life in the Underdark.<br />
<br />
== Appearance and personality ==<br />
Blackfist's age is hard to guess as he appears the same as before. The hairstyle that was previously maintained by meticulously shaving his head daily, now comes naturally, though the pitch-black colour of old is still retained in his beard. Without any magic to support him, Blackfist is just another old man, walking slowly and heavily relying on his staff. Often, though, he is under the effects of some spell, and can appear and act younger than his real age because of it. As he has always been a charismatic man, his expressions reveal very little of his physical well-being. He always wears the same distinctive cloak, which is easily recognised even though changes colour sometimes. Currently, Blackfist has three robes, his gold order robes, a set of holy robes of Senath, and a third, distinctive, set that he has had for a long time. If wearing a suit, he will wear Julaspium formal dress, and on occasion he will appear in his family's formal toga.<br />
<br />
[[Category:KurathenePCs|Blackfist]]<br />
[[Category:ElysiaPCs|Blackfist]]<br />
[[Category:Fief Lords|Blackfist]]<br />
[[Category:Julaspium]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=PCs:Krator_Blackfist&diff=31093PCs:Krator Blackfist2009-06-01T09:31:36Z<p>Krator: Redone the whole thing.</p>
<hr />
<div><!-- Top: Start of the PC infobox --><br />
{{PCStyle2|PCBackground=#DDDFFF<br />
|Portrait=Krator_Portrait.jpg<br />
|Name=Krator Blackfist<br />
|Race=[[Human, Civilized|Kurathene Human]]<br />
|Class=[[Sorcerer]] ('''19''')/[[Psionics|Psionicist]] ('''6''')<br />
|Guild=Member of the [[Guild:GoldOrder|Gold Order]]<br />
|Server=[[Underdark]]<br />
|PM=http://www.avlis.org/privmsg.php?mode=post&u=7803}}<br />
<!-- End of the PC infobox, beginning of the introduction --><br />
'''Krator Blackfist''' (born on an unknown date near [[Halvia]]) is the 7th and current Chancellor of [[Julaspium]], officially since 2130, but in office and commonly recognized since 2144. During the [[The Second Fairy War|Second Fairy War]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]], where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. In earlier years, Blackfist was a magus of the [[Guild:BlueOrder|Blue Order of the Sky]], but later resigned as a result of the rift between [[Angadar]] and [[Andrinor]]. As one of the more high profile members of the [[Web of Angadar]] during that period, he is probably is still best known for his allegiance to [[Angadar]], but Blackfist has since left that group and joined the [[Guild:GoldOrder|Gold Order of the Sand]].<br />
<br />
Out of character, Krator Blackfist is the [[Main character|main character]] played by [[User:Krator]]. The character has been around since June 2004 (part of the [[Generation#BioWedders .281.29|BioWed generation]]), with a break between fall 2006 and spring 2009. His portrait, to the right, is part of the [[CustomPortrait|Avlis portrait collection]].<br />
<!-- end of the introduction - TOC and beginning of the article --><br />
__FORCETOC__<br />
==Early life==<br />
Born near [[Halvia]], [[Kurathene]], Blackfist is the only son of the late Lord Bartholomeus Blackfist Junior and his wife [[Julaspium#Lady_Alicia_Eloras-Merenasi_.28NPC.29|Lady Alicia Merenasi]], and the grandson of the 5th Chancellor of Julaspium, Chancellor Bartholomeus "''Blackfist''" Merenasi Senior. Bartholomeus Jr. took the nickname of his father, "Blackfist", as his surname, after the latter caused a rift in the [[Merenasi|Merenasi family]] with his draconian rulership. He passed that name (and the character traits associated with it) onto his son Krator Blackfist, though the rift in the Merenasi family had already been sealed when Bartholomeus Jr. married Lady Merenasi.<br />
<br />
Blackfist did not attend any public schools or universities, and was probably homeschooled by his grandmother, who was a professor at [[Clairvont]] University. Through a series of events not known to the general public, Blackfist ended up in [[Red Gate]], [[The Seven Cities|Seven Cities]], where he worked as an accountant for most of his twenties. After moving to Mikona, Blackfist quickly joined both the [[Guild:Web of Angadar|Web of Angadar]], under the auspices of [[PCs:Amonien Amana|Amonien Amana]], and the [[Guild:BlueOrder|Blue Order of the Sky]], under the auspices of [[PCs:Aerill Ailpera|Aerill Ailpera]].<br />
<br />
== Web of Angadar ==<br />
<br />
His tenure in the Web of Angadar quickly started to become Blackfist's main occupation. He participated in the fight against the Coal Arrow cult, of which an account is publicly available ([http://www.avlis.org/viewtopic.php?t=43763 here]), and was a regular sight around Ferrell for a while. He also has spent a lot of time in [[Deglos]], and to this day knows the most used tunnels and routes by heart. As his studies progressed, he took up the mantle of the Psi-Mage, learning minor mindbending powers. Krator continues to refer to both his arcane spells and psionicist powers as 'tricks' interchangeably. Shortly after the december 2128 [[High Mage Council]] motion, outlawing use of high-level magic by non-trust magi, Blackfist left the Blue Order to be able to prolong his membership of the Web, and his service to Angadar.<br />
<br />
Following the tradition of friendship between [[O'Ma]] and [[Angadar]], Blackfist served as a Sergeant in the [[Elysian Auxiliary Volunteers]] (EAV), where he aided the [[Elysian Defence Force]] in defending the city against the Unseelie [[Fairy, Titanian|Titanian Fairies]]. Along with general service as a battlemage, his most significant service to the city was his part in breaking the siege of Elysia by banishing one of the powerful demons attacking the city. His service in the EAV also marked the start of his relationship with the Maiden [[PCs:Terra Swift|Terra Swift]]. Concurrent with these events, the Mikona-based members of the Web faded away or left the Web, and some were banned from the city itself (see [[PCs:Janur da Medican|Janur da Medican]] for more information).<br />
<br />
This lead the Web, and Krator Blackfist, into a period of great isolation, as the organisation faced increasing pressure from all sides to step up its efforts in the battle for the arcane with Andrinor. Blackfist helped create a set of controversial artefacts called the PsiCrowns of Angadar, rumoured and seen to have great power. Somewhere in the course of these events, his involvement with the Web lead him to meet the God himself. After the Web's open support of a group of renegade drangonari attacking [[Visimontium]] lead to its banishment from that city, Blackfist was publicly tried as a criminal and murderer, and sentenced to forced labour. During all this, Professor [[PCs:Lucien Dark|Lucien Dark]], then leader of the Web, had disapppeared, making Blackfist the ''de facto'' leader of the Web of Angadar until 2144, when he stepped down to enable his move to Kurathene to take up his legacy. His resentment over the trial and punishment in Visimontium, along with a (in his eyes) lack of opportunity, reward, and power with the Angadarians, led him to not only abandon Web, but also his faith, becoming a follower of [[Senath]].<br />
<br />
== Kurathene ==<br />
<br />
Blackfist's rule of the Julaspium fiefdom was reminiscent of his grandfather's. Ruling with an iron fist, great minute attention to detail, and spending hours in solitude concerning himself with the finances of his impoverished fiefdom, Blackfist was rarely seen or heard of. ''((What follows is unknown, IC or OOC, and will be added at a later time once I hear from the DM team))''<br />
<br />
== Current ==<br />
Little is known of Blackfist's current motives, besides that he has joined the Gold Order and spends the majority of his life in the Underdark.<br />
<br />
== Appearance and personality ==<br />
Blackfist's age is hard to guess as he appears quite similarly to what he did before. The hairstyle that was previously maintained by meticulously shaving his head daily, now comes naturally, though the pitch-black colour of old is still retained in his beard. Without any magic to support him, Blackfist is just another old man, walking slowly and heavily relying on his staff. Often, though, he is under the effects of some spell, and can appear and act younger than his real age because of it. As he has always been a charismatic man, his expressions reveal very little of his physical well-being. He always wears the same distinctive cloak, which is easily recognised even though changes colour sometimes. Currently, Blackfist has three robes, his gold order robes, a set of holy robes of Senath, and a third, distinctive, set that he has had for a long time. If wearing a suit, he will wear Julaspium formal dress, and on occasion he will appear in his family's formal toga.<br />
<br />
[[Category:KurathenePCs|Blackfist]]<br />
[[Category:ElysiaPCs|Blackfist]]<br />
[[Category:Fief Lords|Blackfist]]<br />
[[Category:Julaspium]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Current_events&diff=31077Current events2009-05-31T03:57:48Z<p>Krator: </p>
<hr />
<div>{|<br />
{| class="infobox" width="250" style="text-align: center" border=3<br />
|- style="background-color: #DDDDEE"<br />
| style="padding-top: 5px; padding-bottom: 5px" | '''Time''': {{CURRENTTIME}} [[Wikipedia:Coordinated Universal Time|UTC]]&nbsp;&nbsp;|&nbsp;&nbsp;'''Date''': {{CURRENTMONTHNAME}} {{CURRENTDAY}}<br />
|}<br />
|}<br />
<br />
[http://greenwichmeantime.com/gmt-converter.htm GMT Converter] | [http://www.avlis.org/portal.php?getpage=calendar Avlis Calendar]<br />
| [http://www.avlis.org/portal.php?getpage=serverstatus2 Server Status]<br />
<br />
[http://www.avlis.org/viewforum.php?f=87 Avlis News]<br />
| [http://www.avlis.org/viewforum.php?f=78 World Development]<br />
| [http://nwvault.ign.com/ Current events in the NWN community]<br />
<br />
[[Special:Newpages|New wiki pages]] <br />
| [[Special:Popularpages|Most popular wiki pages]]<br />
<br />
===Recent Developments===<br />
[http://www.avlis.org/viewtopic.php?t=74035 Avlis throws its hat into the ring: NWN2]<br />
<br />
[http://www.avlis.org/viewtopic.php?t=71597 Basic Update on all things Avlis]<br />
<br />
[[Wikipedia:Avlis|'Avlis' Wikipedia Entry]]<br />
[[Category:Avlis|Current]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Magic:Magic_Tattoo&diff=31073Magic:Magic Tattoo2009-05-30T20:42:54Z<p>Krator: Redirecting to Magic:Create Magic Tattoo</p>
<hr />
<div>#REDIRECT [[Magic:Create Magic Tattoo]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Magic:Sinsaburs_Baleful_Bolt&diff=31072Magic:Sinsaburs Baleful Bolt2009-05-30T20:40:10Z<p>Krator: Redirecting to Magic:Sinsabur's Baleful Bolt</p>
<hr />
<div>#REDIRECT [[Magic:Sinsabur's Baleful Bolt]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Kelvos&diff=31065Kelvos2009-05-28T07:46:15Z<p>Krator: Reverted edits by TreltTrolo (Talk); changed back to last version by Krator</p>
<hr />
<div>[[Category:Demigods]]<br />
{{Deities}}<br />
----<br />
[[Image:Kelvos_small.jpg|150px|right]]<br />
'''Symbol:''' Two Roses with intertwined thorny stems.<br />
<br />
'''Colors:''' Red and black with silver or gold trim.<br />
<br />
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]<br />
<br />
'''Worshippers' Alignment''': Any<br />
<br />
'''Area of Control''': Lost Love, Star Crossed Lovers, Envy, Lost Causes, Lust<br />
<br />
'''Clerical Domains:''' [[Magic:Level#Protection|Protection]], [[Magic:Level#Healing|Healing]]<br />
<br />
<br />
'''Kelvos''' has few clerics, and almost no formal temples. There are shrines to him almost everywhere.<br />
<br />
He is said to most often take the form of a human dressed in the finest of clothing.<br />
<br />
He is not revered as much as feared, and it is customary for a lovers to make an offering to him. This offering is to appease him, and it is said that, if the offering pleases him, he will leave the couple alone.<br />
<br />
The proper offering should be made by the woman, at night, and should consist of: a flower, a bottle of wine, a suit of fine clothing, and a small gem or gems (value to be about 30-50gp).<br />
<br />
She enters the shrine alone, place the items in the bin, and then kneels, make a short prayer then backs out of the shrine.<br />
<br />
Before Kelvos became a demigod, he was a wizard of immense power. After many trials and adventures he became an immortal. All his life he was a calculating man who did little that was not to his benefit, at least until he met Lesa. She was like a spring day after a long winter, and thawed out his cold heart. She was a kind person, and encouraged Kelvos to perform many kind and selfless acts to please her. Alas, her father did not approve of the relationship, and when he found that, due to Kelvos' powerful magics he could not keep the two apart, he sent an assassin to kill him. The assassin came upon the two, walking in the woods holding hands, and took the opportunity to slay Kelvos. Alas, the poisoned crossbow bolt was turned aside by Kelvos' magics, and struck Lesa instead. She died instantly, and there was nothing that Kelvos could do, aside from tracking the assassin, capturing him, and torturing the truth out of him. He then traveled to the house of Lesa's father, told him what had happened, then after cursing him to wander forever as a doomed spirit, slew him with a single word.<br />
<br />
For many years Kelvos sought to gain enough power to bring his beloved back, but his quest was in vain. As time went by, he began to amass followers, and eventually became a demigod.<br />
<br />
After all this time, Kelvos still misses his beloved, and seeks to do things that please her. He also seeks more power in the hope that if he became a true god he would be able to bring her back.<br />
<br />
He will oft grant prayers for couples who circumstances place in jeopardy, and will sometimes tip the balance in favor of someone who seems to have no hope of success. He has been known in the past to steer a person to meet a potential lover.<br />
<br />
There is one church of Kelvos near the city of Mikona. There are many small shrines about the land, and some have caretakers, some do not. For some reason it seems that most clerics are female.<br />
<br />
The duties of the clerics are simple... Gather more followers, match make, as well as help anyone who seems to be in a hopeless situation.<br />
<br />
<br />
Kelvos has a discrete shrine in southern [[M'Chek]].<br />
Kelvos has a grand temple in the outskirts of Mikona.</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Pale_master&diff=31057Pale master2009-05-27T06:37:40Z<p>Krator: Redirecting to Pale Master</p>
<hr />
<div>#REDIRECT [[Pale Master]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Human&diff=31051Human2009-05-22T23:48:36Z<p>Krator: Reverted edits by RoltrTroco (Talk); changed back to last version by Chas'nor</p>
<hr />
<div>The first '''humans''' to appear on Avlis were the ancestors of the Romini, created directly by [[Mikon]]. When created, Mikon commanded them to spread over the planet and bring balance to the world. They were told to be free, yet fair, and to call no one place their home, but rather many places.<br />
<br />
Mikon's greatest gift to his creation was the freedom to choose their life path. He did not restrict them to the ways of good or evil, nor law or chaos. He simply told them to be. He told them that they must do what the moment requires and not to worry about past or future, but rather to exist as needed for the immediate time period. Much to Mikon's pride, his creation took his words to heart and did exactly as he bade. Human beings spread all througout Avlis, differentiating into various cultures.<br />
<br />
Some humans collected in the areas known today as [[the Kurathene Empire]] and [[The Seven Cities]], or even as far north as snowy [[Tyedu]]. Some went to the other side of the continent and eventually became the warrior maidens of [[Jechran]]. The largest and most populous group stayed in the area of [[M'Chek]] which was supposedly the site of Mikon's prison when he was kept by the [[Negerai]] during the early days of creation. These various groups of humans developed widely different cultures ranging from the female dominated people of Jechran, to the imperialistic Kurathenes, to the pseudo-feudal M'Chekians, to the pseudo-democratic inhabitants of The Seven Cities.<br />
<br />
Humans may interbreed to produce fertile hybrids with many other sentient races.<br />
<br />
==Human Races==<br />
<br />
* [[Human, Civilized|Civilized humans]]<br />
* Tribal humans<br />
:* [[Human, Jechrani|Jechrani]]<br />
:* [[Human, Romini|Romini]]<br />
:* [[Human, Tyeduan|Tyeduan]]<br />
* [[Human, Adomkuro|Adomkuro]]<br />
<br />
==See Also==<br />
<br />
* [[Nine_Major_Races#True_Neutral.2A:_Humans|The Nine Major Races: Humans]]<br />
<br />
[[Category:Human Races| Human]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=The_Harpinger&diff=31050The Harpinger2009-05-22T23:48:34Z<p>Krator: Reverted edits by OrcdaRalou (Talk); changed back to last version by Chas'nor</p>
<hr />
<div>[[Category:Demigods]]<br />
{{Deities}}<br />
----<br />
[[image:Harpinger_small.jpg|right|150px]]<br />
'''Symbol:''' An upright harp, with the straight edge of the harp being a blade<br />
<br />
'''Colors:''' Black (as regards death), Light Blue (as regards music)<br />
<br />
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]<br />
<br />
'''Worshippers' Alignment':''' Any<br />
<br />
'''Area of Control:''' Music, Messenger of Death<br />
<br />
'''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]]<br />
<br />
<br />
'''The Harpinger''' is a mysterious figure among the gods of Avlis. No one knows its true name, or even its gender. Most accounts of The Harpinger give a different description of what it looks like, depending on what function it was fulfilling at the time. Some have described it as a beautiful maiden in flowing light blue robes, carrying a magical harp which can charm even an elven onlooker. Others have told tales of The Harpinger appearing as some form of skeletal undead in tattered black robes, with a one-handed sickle hanging on its belt, and that good old trusty harp in its hands once more. Less common accounts have described encounters with a charismatic bard who seems to have an endless supply of tales to tell, set to music once more with a harp. Stories of a female [[Bard|bard]] of this same description are also told.<br />
<br />
The mystery of The Harpinger deepens when one considers its function. It is said that musical inspiration is granted by this entity. Bards who are looking to write a new tune often turn to The Harpinger with cautious prayer, for those who get too close often run into The Harpinger's other major function: the agent of Death. In this function, The Harpinger is said to be in charge of escorting a departed person's soul to their proper afterlife, making sure they arrive safely and then departing. Those who have been on the edge of death often tell tales of hearing a harp playing, and following the sound through a wide open grey area and a bright light, which seems to be the origin of the sound. When they pass through the light, they find themselves in the afterlife.<br />
<br />
Some theories exist on the connection between inspiration and death. One theory put forth by The Harpinger's priests states that inspiration, especially musical inspiration, is granted directly to the soul by this entity. In order for the inspiration to come through, a person must loosen their bond with their own soul so that it may soar to the heights of the planes and receive the new gift. If this is true, then it would mean that The Harpinger is really just a keeper of souls, who insures that they go through their proper changes and receptions during the course of their life and death.<br />
<br />
The Harpinger's followers can be everywhere. Many times they are bards, who devoutly pray to this deity as their source of musical skill. Other times, they are individuals who deal with death in one way or another, whether they are a murderer, or a white necromancer trying to insure that a patient does not die.<br />
<br />
The Harpinger's clergy are also diverse in this respect. Many concern themselves with music, preferring to enrich the art itself. Some concern themselves with death, by either dealing it out swiftly to those they believe deserve it, or by ensuring that proper internment rituals are performed on the deceased.<br />
<br />
The Harpinger's symbol is that of an upright harp, with the straight edge of the harp being a blade. Colors are black when dealing with death, and light blue when dealing with music.<br />
<br />
The Harpinger has a little-known shrine in [[Ferrell]], a more prominent one in [[Verloghokbol]], and a temple in [[The Village of Blandenberg|Blandenberg]].</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Systems_and_Tools&diff=31049Systems and Tools2009-05-22T23:48:32Z<p>Krator: Reverted edits by LetodElace (Talk); changed back to last version by Chas'nor</p>
<hr />
<div>[[Category:Systems| Systems and Tools]]<br />
<small>The ''World of Avlis'' is an ongoing development project.<br />
<br>As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small><br />
<br />
* [[Companion Training System]] - Training new companions for druids and rangers. <br />
<br />
* [[Crafting System|Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.<br />
<br />
* [[Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.<br />
<br />
* [[Death and Dying|Death and Dying]] - Avlis' death system.<br />
<br />
* [[Economy|Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, and merchants.<br />
<br />
* Emote System - A way to have your character perform emotive actions, dice rolls, etc. <br />
<br />
:* [[Emote Radial|Emote Radial Menu]] - Performing actions via the radial menu.<br />
<br />
:* [[Emote Text Type|Emote Text Type]] - Performing actions as you type.<br />
<br />
* [[Magic System|Magic System]] - Information on how magic works on Avlis.<br />
<br />
:* [[Artificing|Artificing System]]- Information on creating magic items on Avlis.<br />
<br />
:* [[Magic:Spell List|Spell List]] - List of spells that are part of the avlis spell hooking system<br />
<br />
* [[Note System]] - A scribe school (A system for writing notes and sending letters in Avlis)<br />
<br />
* [[Psionics]] - A new class and powers for psionics on Avlis.<br />
<br />
* [[pg:Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.<br />
<br />
* [[pg:Shifter Form Replacements|Shifter Form Replacements]] - Replacements for shifter and other shapechanging spell forms.<br />
<br />
----<br />
'''Unofficial or 3rd Party:'''<br />
* [[DynamicDyeColorChart| Dynamic Dye Color Chart]]<br />
<br />
* [[CustomPortrait|Avlis Custom Portraits]]<br />
<br />
* [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick] ([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Gruumsh&diff=31048Gruumsh2009-05-22T23:48:29Z<p>Krator: Reverted edits by C4tvaRlicn (Talk); changed back to last version by Chas'nor</p>
<hr />
<div>[[Category:Greater_Gods]]<br />
{{Deities}}<br />
----<br />
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]<br />
<br />
'''Worshippers' Alignment:''' Any evil<br />
<br />
'''Area of Control:''' [[Orc|Orcs]]<br />
<br />
'''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Strength|Strength]], [[Magic:Level#War|War]]<br />
<br />
<br />
[[Valok]] sought the aid of '''Gruumsh''' the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.<br />
<br />
See also: [[Wikipedia:Gruumsh|Wikipedia entry on Gruumsh]].</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Half-Elf&diff=31047Half-Elf2009-05-22T23:48:27Z<p>Krator: Reverted edits by EleltDelri (Talk); changed back to last version by MadK@</p>
<hr />
<div><center>'''Racial Groups:''' {{RacialGroups}}</center><br><br />
<br />
<center>'''Races:''' {{Races}}</center><br><br />
<br />
<center>'''Hybrid Races:''' {{HybridRaces}}</center><br><br />
----<br />
{| align=right<br />
|-<br />
|[[Image:Halfelf_male.jpg|thumb|110px|Half-Elf male]]<br />
||[[Image:Halfelf_female.jpg|thumb|110px|Half-Elf female]]<br />
|}<br />
__TOC__<br />
== PC Statistics ==<br />
<br />
'''Favored Class:''' Any<br />
<br />
'''Feats and Special Abilities:'''<br><br />
* [[NWN:Weapon proficiency (elf)|Weapon Proficiency: Elf]]<br><br />
* [[NWN:Immunity to Sleep|Sleeplessness]]<br><br />
* [[NWN:Hardiness vs. Enchantments|Hardiness vs. Enchantments]]<br><br />
* [[NWN:Partial Skill Affinity (Listen)|Partial Skill Affinity: Listen]]<br><br />
* [[NWN:Partial Skill Affinity (Search)|Partial Skill Affinity: Search]]<br><br />
* [[NWN:Partial Skill Affinity (Spot)|Partial Skill Affinity: Spot]]<br><br />
* [[NWN:Low-light Vision|Lowlight Vision]]<br><br />
<br />
== Overview ==<br />
<br />
[[Half-Elf|Half-elves]] are born of a union between a human and an elf. On Avlis, there are a number of different elven subraces:<br />
* [[Elf, Avlissian|Dru'Elian high elves]]<br />
* [[Elf, Ghost|Ghost elves]]<br />
* [[Elf, Drangonari|Drangonari elves]]<br />
* [[Elf,Sereg|Sereg'wethrin]]<br />
<br />
== Origins ==<br />
<br />
All of the above mentioned forms of elf are able to foster hybrid offspring with humans, however combinations with anything other than Dru'Elian high elves are exceedingly rare, and almost never occur. [[Elf, Ghost|Ghost elven]] females are too delicate to bear young or even survive copulation with humans. Thus, half-elves that are part ghost elf invariably have a ghost elven father and a human mother. Because of the male ghost elven outlook on life, this is unlikely to occur. For [[Elf, Drangonari|Drangonari]] elves, the combination is rare because such offspring are born with what the drangonari see as severe disabilities, such as truncated wings and no breath weapon or ability to cast darkness, and they are not usually allowed to live. For Sereg'wethrin, births have been known to occur through acts of pillage on human women during raids. However, these offspring are seen as inferior by the Sereg'wethrin and a threat to their fragile race. They are always immediately hunted down and killed by the Sereg'wethrin when word is received of their births. They relentlessly pursue this mission until it is completed, even if it takes decades to achieve.<br />
<br />
== Physical Description ==<br />
<br />
=== Common Avlissian ===<br />
<br />
A half-elf's appearance varies greatly depending on which kind of elven subrace their parent belongs to. Typical Avlissian half-elves have slightly rounded almond shape eyes, ranging in color from dark brown or black to a light blue or steely grey. Skin color is usually inherited from their human parent in these cases, as well as the ability to grow facial hair, which is unheard of in all elven races. Though their facial features are not as chiseled as a full elf?s, they appear more defined than those of a human face. Half-elves are also a little taller than normal elves, but shorter than average humans. Males regularly attain 5 ? feet by adulthood, and females easily reach 5 feet.<br />
<br />
=== Ghost Elf ===<br />
<br />
When fathered by a [[Elf, Ghost|Ghost elf]], these beings inherit a goldish-green color to their skin, and blonde hair. Their skin does not glow or give off light like a full-blooded ghost elf, however. Eye colors in these cases are almost always inherited from the human mother.<br />
<br />
=== Drangonari Elf ===<br />
<br />
Combinations with [[Elf, Drangonari|Drangonari]] elves are a sad and pitiful mix. If bred with a drangonari that possesses wings, the child will have them too, but they will be stunted and non-functional. Their skin is composed of rough patches resembling scales, and colors range from a pale sickly green to brown. About half of these offspring have slit-shaped pupils, and they usually inherit eye color from their elven parent.<br />
<br />
=== Sereg'wethrin ===<br />
<br />
[[Elf,Sereg|Sereg'wethrin]] half-elves are rarely ever witnessed, but it is thought that their skin is a dull gray, and hair and eyes are black. Aside from this, they largely resemble half-elven Avlissian elves.<br />
<br />
== Relations ==<br />
<br />
To varying extents, all half-elves are outcasts from their human and elven societies. For the most common type of half-elves, those that have an Avlissian or ghost elven parent, acceptance into the elven communities as an equal participant is hard-won because of their human-like features and shortened lifespan. A half-elf may have the exact same love of nature as their elven kin, but because they only live for at most three to four centuries, the elves will never believe that they can know nature as they do. Sereg'wethrin half-breeds rarely live past toddler age because they are hunted down and killed by the full-blooded Sereg'wethrin. Drangonari half-breeds are seen as disgusting aberrations by their full-blooded kin, and are often ousted from the community at a young age. Usually they are asked nicely at first, and more forcefully if the warning needs to be repeated.<br />
<br />
For their human kin, accepting them is hard because of the opposite reasons; The half-elf's lifespan far exceeds the humans. Growing up in a human society is hard for them because they see their human friends and loved-ones getting old and dying over periods of time that seem short to the half-elf.<br />
Half-elves that are part drangonari or Sereg'wethrin have the added strain of their races' violent tendancies taking their toll.<br />
<br />
Most non-human and non-elven races barely make a distinction between a half-elf and an elf or human. Those races that have poor relations with the elves will often extend those relations to half-elves, and this includes humans in many cases. Races that have good relations with the elves, such as the fairies, will generally be kind towards the hybrids. Fairy-elf and fairy-human hybrids are often especially sympathetic towards half-elves, for they share a common theme.<br />
<br />
== Alignment ==<br />
<br />
In general, there is no average alignment for half-elves. They come from so many different backgrounds and have such varying life experiences that they run the whole range of law and chaos and good and evil. Those that are raised around elves often tend towards goodness. On the other hand, half-elves that have experienced extreme negativity from one of their parent races may feel the need to strike out in a way that would lean them towards evil or chaos.<br />
<br />
== Half-elf Lands ==<br />
<br />
There is no singular country ruled by these beings. Many of them exist among humans in [[M'Chek]] and the [[Kurathene|Kurathene Empire]]. Half-elves may also congregate in large cities, whatever the dominant race may be, if any. Places such as the Seven Cities often house many half-elves because of the cosmopolitan nature of urban life. There are also a large number of half-elven individuals in the nation of [[Pg:Jechran|Jechran]], where their racial differences are not stressed as much. A fairy hybrid haven known as Elysia lies near the nation of [[T'Nanshi]], and this fortress has also been known as a haven for elven hybrids as well.<br />
<br />
== Religion ==<br />
<br />
The most likely religion for a half-elf is the one it was raised with. If they were raised among humans, there can be many possibilities, for humans are varied in their religious tastes. They worship major gods such as [[Mikon]] and [[Valok]], but also many of the minor ones. Those individuals that were raised among the Avlissian or ghost elves will often lean towards [[Dru'El]].<br />
<br />
== Language ==<br />
<br />
Half-elves raised around humans will use the common tongue as their main language. Many speak [[Nanshilae|Nanshi Elven]] as well, especially those who lived near elves for great lengths of time, and it is not too uncommon for some half-elves to know some of the fairy or woodland languages.<br />
<br />
== Names ==<br />
<br />
Half-elves will have human or elven names depending on where they were living when they were born. This is true of both first and last names. For both humans and elves, the last name signifies a family and can carry some degree of prestige which can also be carried by the half-elf in some cases.<br />
<br />
'''Male Names:''' Alaran, Earar, Kohav, Maher, Lonovan, Larold, Saman, Tinan, Zeke<br />
<br />
'''Female Names:''' Amelia, Delia, Gene, Melina, Nansha, Samara, Talyooma, Toova, Yeledela'dru'el, Yoofeh<br />
<br />
'''Last Names:''' Arkald, Fenton, Ju?Eir, Sunstreamer, Trellewin<br />
<br />
== Adventurers ==<br />
<br />
Half-elves are often tormented by inner fears and chaos that lead them to the roads of adventure. Many wish to run away from life and civilization, becoming rangers in the wilds, or druids. Some go the other way and try to lose themselves in city life by joining the underground societies there and learning the ways of the rogues. Many possible adventures await these folk, though some do not seek it out.<br />
<br />
==See Also==<br />
<br />
* [[Elf|Elven racial group]]<br />
<br />
[[Category:Hybrid Races]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Monk&diff=31046Monk2009-05-22T23:48:12Z<p>Krator: Reverted edits by CapasRelba (Talk); changed back to last version by Chas'nor</p>
<hr />
<div><center>'''Classes:''' {{Classes}}</center><br />
----<br />
[[Image:Ir monk.gif|Monk]]<br />
<br />
[[Image:Monk.jpg|frame|Monk|]]<br />
[[Image:Monk_f.jpg|frame|Monk]]<br />
'''Description''': Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.<br />
<br />
'''Alignment Restrictions''': Any lawful<br />
<br />
'''[[NWN:Hit Die|Hit Die]]''': d8<br />
<br />
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Monk)|Monk]])<br />
<br />
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod<br />
<br />
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Tumble|Tumble]]<br />
<br />
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]]<br />
<br />
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]<br />
<br />
'''Specialty Weapon''': The monk retains his unarmed attack bonus when fighting with a [[NWN:kama|kama]]. <br />
<br />
<br />
==Special Abilities & Feats==<br />
*Level 1 [[NWN:Cleave|Cleave]], [[NWN:Evasion|Evasion]], [[NWN:Flurry of Blows|Flurry of blows]], [[NWN:Improved Unarmed Strike|Improved Unarmed Strike]], [[NWN:Monk AC Bonus|Monk AC Bonus]], [[NWN:Stunning Fist|Stunning Fist]]<br />
*Level 2 [[NWN:Deflect Arrows|Deflect Arrows]]<br />
*Level 3 [[NWN:Monk Endurance|Monk Endurance]], [[NWN:Still Mind|Still Mind]]<br />
*Level 5 [[NWN:Purity of Body|Purity of Body]]<br />
*Level 6 [[NWN:Knockdown|Knockdown]], [[NWN:Improved Knockdown|Improved Knockdown]]<br />
*Level 7 [[NWN:Wholeness of Body|Wholeness of Body]]<br />
*Level 9 [[NWN:Improved Evasion|Improved Evasion]]<br />
*Level 10 [[NWN:Ki Strike|Ki Strike]] +1<br />
*Level 11 [[NWN:Diamond Body|Diamond Body]]<br />
*Level 12 [[NWN:Diamond Soul|Diamond Soul]]<br />
*Level 13 Ki Strike +2<br />
*Level 15 [[NWN:Quivering Palm|Quivering Palm]]<br />
*Level 16 Ki Strike +3<br />
*Level 18 [[NWN:Empty Body|Empty Body]]<br />
*Level 20 [[NWN:Perfect Self|Perfect Self]]<br />
<br />
==Unarmed Damage, AC Bonuses and Monk Speed==<br />
{|border=1 cellpadding=5 cellspacing=0 style="text-align:center"<br />
!<u>Level</u>!!<u>Unarmed Base Attack Bonus</u>!!<u>Unarmed Damage</u>!!<u>AC Bonus</u>!!<u>Unarmored Speed Bonus</u><br />
|-<br />
|1||+0||1d6/1d4||0||100%<br />
|-<br />
|2||+1||1d6/1d4||0||100%<br />
|-<br />
|3||+2||1d6/1d4||0||110%<br />
|-<br />
|4||+3||1d8/1d6||0||110%<br />
|-<br />
|5||+3||1d8/1d6||+ 1||110%<br />
|-<br />
|6||+4/+1||1d8/1d6||+ 1||120%<br />
|-<br />
|7||+5/+2||1d8/1d6||+ 1||120%<br />
|-<br />
|8||+6/+3||1d10/1d8||+ 1||120%<br />
|-<br />
|9||+6/+3||1d10/1d8||+ 1||130%<br />
|-<br />
|10||+7/+4/+1||1d10/1d8||+ 2||130%<br />
|-<br />
|11||+8/+5/+2||1d10/1d8||+ 2||130%<br />
|-<br />
|12||+9/+6/+3||1d12/1d10||+ 2||140%<br />
|-<br />
|13||+9/+6/+3||1d12/1d10||+ 2||140%<br />
|-<br />
|14||+10/+7/+4/+1||1d12/1d10||+ 2||140%<br />
|-<br />
|15||+11/+8/+5/+2||1d12/1d10||+ 3||150%<br />
|-<br />
|16||+12/+9/+6/+3||1d20/2d6||+ 3||150%<br />
|-<br />
|17||+12/+9/+6/+3||1d20/2d6||+ 3||150%<br />
|-<br />
|18||+13/+10/+7/+4/+1||1d20/2d6||+ 3||160%<br />
|-<br />
|19||+14/+11/+8/+5/+2||1d20/2d6||+ 3||160%<br />
|-<br />
|20||+15/+12/+9/+6/+3||1d20/2d6||+ 4||160%<br />
|-<br />
|}<br />
*A monk's [[NWN:Unarmed Base Attack Bonus|Unarmed Base Attack Bonus]] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[NWN:BAB|BAB]] progression class (e.g. [[Fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[Wizard| Wizard]] levels).<br />
<br />
*First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.<br />
<br />
*A monk's UBAB, AC bonuses (from wisdom and the extra every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.<br />
<br />
*While the official [[NWN:feat|feat]] name for a monk's increased [[NWN:movement speed|movement speed]] rate is [[NWN:Monk Endurance|Monk Endurance]], it's more commonly referred to as [[NWN:Monk speed|Monk speed]].<br />
<br />
*Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39. <br />
<br />
[[Image:ife x2epmonk.gif|right|Epic Monk]]<br />
<br />
==Epic Monk==<br />
'''Skill Points''': 4 + Int mod<br />
<br />
'''Bonus Feats''': 25, 30, 35, 40<br />
<br />
'''Epic Monk Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Improved Ki Strike 4|Improved Ki Strike 4]], [[NWN:Improved Ki Strike 5|Improved Ki Strike 5]], [[NWN:Improved Spell Resistance|Improved Spell Resistance]], [[NWN:Improved Stunning Fist|Improved Stunning Fist]], [[NWN:Self Concealment|Self Concealment]]<br />
<br />
==Epic Special==<br />
*Every 3 levels, the monk’s movement speed will increase by an additional 10%. <br />
*Every 5 levels from 20, the monk's AC will increase by an additional + 1.<br />
<br />
==Notes==<br />
*At level 20, monks receive glowing eyes. The color of the glow depends on their [[alignment]]: [[good]] glows blue, [[evil]] glows red, and [[neutral]] glows purple. This occurs because in [[PnP]] 20th-level monks become [[NWN:outsider|outsider]]s; however, in NWN, their race does not change.<br />
<br />
*Only [[NWN:Class#multiclassing|multiclass]] monks with at least 4 pre-[[NWN:Epic Character|epic]] levels in a class with maximum [[NWN:BAB|BAB]] can max out the number of [[NWN:attacks per round|attacks per round]]. To do this, your multiclass monk will need [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Improved Two-Weapon Fighting|Improved Two Weapon Fighting]], [[NWN:haste|haste]], [[NWN:Flurry of Blows|Flurry of Blows]], wield a [[NWN:kama|kama]] in each hand, and be level 20. This will give 10 attacks per round, the most anyone can achieve:<br />
** 12 BAB from 16 monk levels + 4 BAB from 4 levels in a class with maximum BAB gives 4 main hand attacks per round<br />
** Monk's [[NWN:Unarmed Base Attack Bonus|Unarmed Attack Bonus]] adds 2 main hand attacks per round<br />
** Improved Two weapon fighting adds 2 [[NWN:off-hand|off-hand]] attacks per round<br />
** Flurry of Blows adds 1 attack per round<br />
** Haste adds 1 attack per round<br />
<br />
*Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of [[NWN:tumble|tumble]] and the [[NWN:Monk AC Bonus|Monk AC Bonus]] feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher [[NWN:AC|AC]] than normal, making them on par with warriors.<br />
<br />
*Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a [[NWN:weapon|weapon]]. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).<br />
<br />
*Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.<br />
<br />
*Monks who also have [[NWN:stealth|stealth]] can move much faster than [[rogue]]s when stealthed. Add in the quick-search ability of [[elf|elves]], and you have a great forward scout.<br />
<br />
*Monks cannot use the following feats while fighting with [[NWN:kama|kama]](s): [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Quivering Palm|Quivering Palm]], and [[NWN:Ki Strike|Ki Strike]].<br />
<br />
==See also==<br />
<br />
[[Monk Orders]].<br />
<br />
[http://www.avlis.org/viewforum.php?f=244 Avlis Private Discussion: Monks and Psions], a private class discussion forum. <br />
<br />
[[Category:Classes]]</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Making_a_Custom_Portrait&diff=31045Making a Custom Portrait2009-05-22T23:48:07Z<p>Krator: Reverted edits by TabotRtroc (Talk); changed back to last version by Chas'nor</p>
<hr />
<div>== Introduction ==<br />
<br />
Portraits are the images that display in your character sheet, when examining an object or creature, on the side listing out your party members. It isn't really necessary for the game, but it adds a bit of flavour, especially if you customize it for your character.<br />
<br />
<br />
In a perfect world, to customize your character portrait you should take these three steps, IN THIS ORDER:<br />
#Create your custom portrait and make the proper 5 files (See [[Making_a_Custom_Portrait#Portrait Creation|Portrait Creation]])<br />
#Copy the five files into C:\Neverwinter Nights\NWN\Portraits\ (See [[Making_a_Custom_Portrait#The Best Way|The Best Way]])<br />
#Create your character in Avlis, selecting your custom portrait during the character creation process<br />
<br />
== Portrait Creation ==<br />
<br />
Portraits must be in the [http://en.wikipedia.org/wiki/Truevision_TGA Truevision TGA] file format. They have a specific naming structure requiring an ending letter of H, L, M, S, and T. Each name also requires a specific resolution size. See the following chart:<br />
<br />
{| border=2 cellpadding=5<br />
| File Name || Desc. || Width x Height || Visible Area<br />
|-<br />
| ''portraitname''_H.tga || Huge || 256x512 || 256x400<br />
|-<br />
| ''portraitname''_L.tga || Large || 128x256 || 128x200<br />
|-<br />
| ''portraitname''_M.tga || Medium || 64x128 || 64x100<br />
|-<br />
| ''portraitname''_S.tga || Small || 32x64 || 32x50<br />
|-<br />
| ''portraitname''_T.tga || Tiny || 16x32 || 16x25<br />
|}<br />
<br />
=== Creating it yourself ===<br />
<br />
You'd have to use your image editor of choice to do the resizing. Another tip is that on the progressively smaller images, instead of just resizing the whole portrait, resize a smaller amount and focus the image around the face, cropping the rest of the image away.<br />
<br />
'''Need more detailed help?''' Read the great [http://nwn.bioware.com/builders/portraits.html bioware guide] on NWN Vault.<br />
<br />
=== Have NWN Automatically create it for you ===<br />
<br />
# Place a .[http://en.wikipedia.org/wiki/.jpg JPG] into your "/portraits/" directory where you installed NWN (i.e. C:\NeverwinterNights\portraits\Mypic.jpg). If there isn't a folder called portraits, create one.<br />
# Start NWN and either start a new game or load a saved one.<br />
# Start the console by hitting the tilde key ("~")in the upper left hand corner.<br />
# Type "Conv" and then Tab which will auto complete the command "ConvertPortrait" (remember, commands are CaSe SeNsItIvE)<br />
# Add to that the name of your image. For example "Mypic", don't add the extension<br />
# This will automatically create all the different files needed. Zip it up and share it with the community, you're done.<br />
<br />
(Thanks to Mystra and Georg Zoeller)<br />
<br />
== Player Implementation ==<br />
<br />
=== The Best Way ===<br />
There are two possibilities for implementing a custom portrait. First, let's pretend you were smart and created your custom portrait before creating your character. If you've done that, implementation is easy. You put your portrait files into your /nwn/portraits/ directory. If you don't have a portraits directory, just create one and then put the 5 files in there. During character creation, when you reach the portrait selection screen when customizing your character, the custom portraits should appended after the built-in portraits, in alphabetical order. Select yours, and you're done.<br />
<br />
*This creates a unique portrait for your character, with a unique name<br />
*You, and anyone else that downloads your portraits and places them in the NWN\portraits\ folder will see this portrait.<br />
*People who don't download your portrait and put it in the right place will see the Bioware default portrait.<br />
*If someone else wants to use your portrait, they can download it and follow the instructions above on character creation.<br />
<br />
=== The Other Way ===<br />
Now, let's assume you weren't so smart, and you're now playing a character that you're very attached to. There's no way you would just trash him and recreate just to get a custom portrait. Now, this way isn't really much harder, but it is a little less elegant that doing it during character creation. But it's nice to know that you can force the game to change portraits in multiplayer mode.<br />
<br />
[[Overriding Portraits|Instructions for Overriding Your Current Portrait]]<br />
<br />
*This replaces a portrait that the game currently uses with a custom portrait.<br />
*You, and anyone else that downloads your portraits and places them in the NWN\override\ folder will see this portrait.<br />
*People who don't download your portrait will see the original one that installed with the game.<br />
*If someone else chose the same portrait as you on character creation, anyone with your NEW portrait in the override folder will now see the new portrait for them as well as you.<br />
<br />
== Toolset Implementation ==<br />
<br />
You need to edit the [[portraits.2da]] file to enable the use of custom portraits in the toolset.<br />
<br />
You don't need a H version of the portrait, and often you don't need an L either - unless the particular NPC will be added as a henchman, in which case you will need the L version for the character sheet.</div>Kratorhttp://wiki.avlis.org/w/index.php?title=Category:Language&diff=31044Category:Language2009-05-22T23:48:05Z<p>Krator: Reverted edits by ChivaRbocn (Talk); changed back to last version by MadK@</p>
<hr />
<div>Languages on Avlis have a direct scheme to them based on how or why they were created. To create a language on Avlis, you need to be familiar with this scheme and its use. Additionally, a lot of Avlissian languages use some real life languages as templates for grammar and words in order to make things easier for us.<br />
<br />
There are 8 basic families for languages listed. (Some languages can belong to more than one family):'''[[Spirit Languages]]''', '''[[Romini Languages]]''', '''[[Elven Languages]]''', '''[[Dwarven Languages]]''', '''[[Orcish Languages]]''', '''[[Malekite Languages]]''', '''[[Serpentine Languages]]''', '''[[Toranite Languages]]''', <br />
'''[[External Languages]]'''<br />
<br />
[[Category:Culture]]</div>Krator