http://wiki.avlis.org/w/api.php?action=feedcontributions&user=Seka&feedformat=atomAvlis Wiki - User contributions [en]2024-03-29T05:51:14ZUser contributionsMediaWiki 1.40.0http://wiki.avlis.org/w/index.php?title=User_talk:Seka/installation&diff=43915User talk:Seka/installation2017-08-19T06:40:49Z<p>Seka: Created page with "==Squatting Monk's Testing Ground== ===Two-Column Article Layout=== <div style="min-width: 1000px;"> <div style="width: 300px; float: right; margin: 0 0 15px 30px; border: sol..."</p>
<hr />
<div>==Squatting Monk's Testing Ground==<br />
===Two-Column Article Layout===<br />
<div style="min-width: 1000px;"><br />
<div style="width: 300px; float: right; margin: 0 0 15px 30px; border: solid 1px #cccccc; padding: 0 15px;"><br />
Sidebar content goes over here. Don't use headings in the sidebar; if you do, the wiki will start acting funky. Instead, mark your headings with bold text:<br />
<br />
'''Resizing the Sidebar'''<br />
<br />
By default, the sidebar is 300px in width. To change this, you need to change both the width property of the sidebar div and the margin-right property of the main column's div. The main column's right margin should always be 50px larger than the <br />
sidebar in order to give adequate room for the sidebar's padding and border.<br />
</div><br />
<div style="margin-right: 350px;"><br />
This is an example of a two-column layout. You can use it in an article to show a sidebar with extra information. The sidebar is a fixed width (default: 300px), so it will always be the same size even on smaller screens or when the window is resized. The content in the main column, however, is fluid: its text will wrap based on the size of the reader's screen or window. Both the left and right columns are wrapped by a div element. The wrapper has a minumum width (default: 1000px) in order to ensure there's enough room for the content in the main column. This means the minimum amount of room in the main content area is 650px (1000px - 350px margin = 650px). If your content has images with a greater width than this, you may want to modify it. However, doing so may mean readers using small screens have to scroll to the right to read the sidebar. It is therefore recommended that you keep your main content to &lt; 650px in width.<br />
<br />
It is okay to have headings in the main column, just not in the sidebar column:<br />
<br />
====Standard Two-Column Code====<br />
<pre><br />
<div style="min-width: 1000px;"><br />
<div style="width: 300px; float: right; margin: 0 0 15px 30px; border: solid 1px #cccccc; padding: 0 15px;"><br />
Sidebar content goes here.<br />
</div><br />
<div style="margin-right: 350px;"><br />
Main content goes here.<br />
<div style="clear: both;"></div><br />
</div><br />
</div><br />
</pre><br />
Note the final bit of code: <nowiki><div style="clear: both;"></div></nowiki> This stops the sidebar from overflowing into the next section if it is longer than the main content area. Only move or remove it if you want following content to start flowing around the right column. As is, text will not wrap around the right column at all (as you can see here). If you ''do'' want text wrapping, see the next section.<br />
<div style="clear: both;"></div><br />
</div><br />
</div><br />
<br />
====Wrapping Two-Column Code====<br />
<div style="min-width: 1000px;"><br />
<div style="width: 300px; float: right; margin: 0 0 15px 30px; border: solid 1px #cccccc; padding: 0 15px;"><br />
'''Another Sidebar'''<br />
<br />
This is just another sidebar with a little bit of text. Lorem ipsum dolor sit amet.<br />
</div><br />
A variation on this code will let you wrap content in the main column around the sidebar. This can make the article look nicer if the content on the left is much longer than the sidebar on the right.<br />
<br />
<pre><br />
<div style="min-width: 1000px;"><br />
<div style="width: 300px; float: right; margin: 0 0 15px 30px; border: solid 1px #cccccc; padding: 0 15px;"><br />
Sidebar content goes here.<br />
</div><br />
Main content goes here.<br />
<div style="clear: both;"></div><br />
</div><br />
</pre><br />
In this variation, there is no <nowiki><div></nowiki> element surrounding the main content area. The minimum width concept still applies, but the lack of the additional div means the text will be able to wrap around easily. Note that code blocks may overflow into the sidebar using this method (as seen above). To fix this, add the following style attribute to any <nowiki><nwscript></nowiki> or <nowiki><pre></nowiki> elements that may overflow into the sidebar: <span class="code">style="margin-right: 350px;"</span>, replacing 350 with the width of your sidebar + 50px. Thus, a fixed <nowiki><nwscript></nowiki> element would look like this:<br />
<pre><br />
<nwscript style="margin-right: 350px;"><br />
void main()<br />
{<br />
// Do something here...<br />
}<br />
</nwscript><br />
</pre><br />
And its output would be...<br />
<nwscript style="margin-right: 350px;"><br />
void main()<br />
{<br />
// Do something here...<br />
}<br />
</nwscript><br />
<div style="clear: both;"></div><br />
</div><br />
<br />
===NWScript Code Formatting===<br />
{| class="wikitable" border="1" width="100%"<br />
|-<br />
! Standard Code Formatting<br />
! NWScript Syntax Highlighting<br />
|-style="vertical-align: top;"<br />
| style="padding-left: 10px; padding-right: 10px;" |<br />
// cutscene_1_1<br />
/* multi<br />
line<br />
comment! */<br />
<br />
#include "nw_i0_plot"<br />
<br />
const int MY_CONST = 0x01;<br />
<br />
void main()<br />
{<br />
object oGuard = OBJECT_SELF;<br />
object oPC = GetLastPerceived();<br />
object oLeader = GetObjectByTag("leader");<br />
object oDoor = GetObjectByTag("guard_door");<br />
<br />
if (GetIsPC(oPC))<br />
{<br />
SetCommandable(FALSE, oPC);<br />
DelayCommand(10.0, SetCommandable(TRUE, oPC));<br />
AssignCommand(oPC, SpeakString("Lead the way!"));<br />
AssignCommand(oPC, ActionForceFollowObject(oGuard));<br />
AssignCommand(oGuard, ActionOpenDoor(oDoor));<br />
AssignCommand(oGuard, ActionForceMoveToObject(oLeader, FALSE));<br />
AssignCommand(oPC, ClearAllActions());<br />
}<br />
}<br />
| style="padding-left: 10px; padding-right: 10px;" |<br />
<nwscript><br />
// cutscene_1_1<br />
/* multi<br />
line<br />
comment! */<br />
<br />
#include "nw_i0_plot"<br />
<br />
const int MY_CONST = 0x01;<br />
<br />
void main()<br />
{<br />
object oGuard = OBJECT_SELF;<br />
object oPC = GetLastPerceived();<br />
object oLeader = GetObjectByTag("leader");<br />
object oDoor = GetObjectByTag("guard_door");<br />
<br />
if (GetIsPC(oPC))<br />
{<br />
SetCommandable(FALSE, oPC);<br />
DelayCommand(10.0, SetCommandable(TRUE, oPC));<br />
AssignCommand(oPC, SpeakString("Lead the way!"));<br />
AssignCommand(oPC, ActionForceFollowObject(oGuard));<br />
AssignCommand(oGuard, ActionOpenDoor(oDoor));<br />
AssignCommand(oGuard, ActionForceMoveToObject(oLeader, FALSE));<br />
AssignCommand(oPC, ClearAllActions());<br />
}<br />
}<br />
</nwscript><br />
|}<br />
===Sortable Tables===<br />
{| class="wikitable sortable"<br />
|-<br />
! Fruit !! Price<br />
|-<br />
| Apples || £0.95<br />
|-<br />
| Oranges || £0.85<br />
|-<br />
| Pears || £1.15<br />
|}<br />
<br />
===Citations===<br />
This is a citation. <ref>Whatsit</ref><br />
<br />
==NWN Dedicated Server Installation Guide==<br />
This will be a tutorial on installing a 1.69 Dedicated Server on Ubuntu 12.04. Yay!<br />
<br />
This step-by-step guide to installing the Linux dedicated server is based on [http://nwn.wikia.com/wiki/User:Arek75/Installing_the_Linux_Dedicated_Server Arek75's installation guide] as found on the NWN Wiki.<br />
<br />
===Assumptions===<br />
# You have a Linux box with a dedicated internet connection. I use Ubuntu 12.04 Server Edition. If you use a different distro, then I assume...<br />
# You know how to use basic console commands, use the package manager, etc.<br />
# You have physical access to the machine or can remotely access it over SSH (preferred).<br />
# You have root access.<br />
<br />
Formatting note: when commands appear on two separate lines, they are two separate commands. Enter them individually.<br />
<br />
===Preparation===<br />
Before we install NWN, we want to create an unprivileged user ("nwn") to run the server.<br />
<pre>sudo adduser --system --group --shell /bin/bash nwn</pre><br />
We'll add ourselves to nwn's group, ensuring that we can add, remove, and modify all files in our NWN installation. Repeat this step for each user you wish to have access to NWN, replacing "squattingmonk" for the username.<br />
<pre>sudo gpasswd -a squattingmonk nwn</pre><br />
Next, we need to ensure we have access to the program needed to unzip the dedicated server archive. Ensure your install is up-to-date, then install unzip.<br />
<pre>sudo apt-get update && sudo apt-get upgrade<br />
sudo apt-get install unzip</pre><br />
Next, we make a folder in which to install NWN.<br />
<pre>sudo mkdir /opt/nwn</pre><br />
Set the folder's owner to our new nwn user. Set the permissions so as to allow nwn and everyone in its group to read, write, and execute files.<br />
<pre>sudo chown nwn:nwn /opt/nwn<br />
sudo chmod ug+rwx /opt/nwn</pre><br />
Now we need to set the Group ID bit on the install directory in order to make sure any new directories or files we create are associated with the nwn group.<br />
<pre>sudo chmod g+s /opt/nwn</pre><br />
Next, we need to switch to our nwn user. Note that we never set a password for nwn. Instead, we switch users using sudo:<br />
<pre>sudo -i -u nwn</pre><br />
Whenever we log in as nwn, we want to set our umask to 002. This ensures that any files we create will be readable, writable, and executable by anyone in our group.<br />
<pre>umask 002</pre><br />
<br />
===Installation===<br />
If you were already logged in as nwn, ensure you are in nwn's home directory:<br />
<pre>cd</pre><br />
Otherwise, log in now:<br />
<pre>sudo -i -u nwn<br />
umask 002</pre><br />
Download the NWN Dedicated Server 1.69 archive from the BioWare website:<br />
<pre>wget http://files.bioware.com/neverwinternights/updates/windows/server/NWNDedicatedServer1.69.zip</pre><br />
Change to your NWN install directory:<br />
<pre>cd /opt/nwn</pre><br />
Unzip the Dedicated Server archive into this directory:<br />
<pre>unzip ~/NWNDedicatedServer1.69.zip</pre><br />
Remove all the files specific to other operating systems:<br />
<pre>rm macdedserver169.zip nwserver.exe nwupdate.exe Patchw32.dll readme.macserver.txt</pre><br />
Next, unpack the Linux dedicated server, overwriting everything:<br />
<pre>tar xzvf linuxdedserver169.tar.gz</pre><br />
Now we need to ensure that all files in the NWN install have the correct permissions.<br />
<pre>chmod -R ug+w *</pre><br />
Now, set the execute permission on fixinstall and run it.<br />
<pre>chmod ug+x fixinstall<br />
./fixinstall</pre><br />
You should see the following output<br />
<blockquote><pre>Checking for required files<br />
<br />
PASSED: data directory exists<br />
PASSED: nwm directory exists<br />
PASSED: chitin.key exists<br />
PASSED: dialog.tlk exists<br />
PASSED: nwserver exists<br />
<br />
Fixing case<br />
<br />
data<br />
................................<br />
dmvault<br />
.<br />
hak<br />
.<br />
localvault<br />
.<br />
override<br />
..........<br />
portraits<br />
.<br />
<br />
Checking for problem files<br />
<br />
<br />
Checking for permissions<br />
<br />
PASSED: nwn.ini is writable<br />
PASSED: nwnplayer.ini is writable<br />
PASSED: saves is writable<br />
PASSED: localvault is writable<br />
PASSED: dmvault is writable<br />
PASSED: /opt/nwn is writable<br />
<br />
You are ready to run Neverwinter Nights.<br />
</pre></blockquote><br />
Now we need to create a script to start the nwserver process:<br />
<pre>nano start</pre><br />
In nano, enter the following:<br />
<pre>#!/bin/bash<br />
umask 002<br />
cd /opt/nwn<br />
./nwserver $@</pre><br />
Save by pressing CTRL+O and pressing ENTER. Exit by pressing CTRL+X.<br />
<br />
Make the startup script executable:<br />
<pre>chmod ug+x start</pre><br />
Next we need to set the SUID (Set User ID) and SGID (Set Group ID) bits on nwserver. This will make sure nwserver always runs as nwn, rather than the user that started it (which would probably be root if it's run at system startup).<br />
<pre>chmod ug+s nwserver</pre><br />
Switch back to your regular user:<br />
<pre>exit</pre><br />
===Hosting Your First Game===<br />
Now it's time to host a test module to ensure everything works correctly.<br />
<br />
Ensure you're not logged in as nwn. This is important because we need to make sure the server process will run as nwn even when executed as another user. Next, execute the startup script we made earlier:<br />
<pre>/opt/nwn/start</pre><br />
If all goes well, you should see the following messages:<br />
<blockquote><pre>Neverwinter Nights Server<br />
Build:8109<br />
Copyright BioWare Corp 1998-2004<br />
<br />
Server: Loading...<br />
Server: Running...<br />
</pre></blockquote><br />
Now we need to load our test module. We'll use Chapter 1 of the OC:<br />
<pre>module Chapter1</pre><br />
You shold see the following output:<br />
<blockquote><pre>Neverwinter Nights Server<br />
Build:8109<br />
Copyright BioWare Corp 1998-2004<br />
<br />
Server: Loading...<br />
Server: Running...<br />
<br />
module Chapter1<br />
Server: Loading module "Chapter1"...................................................................................................................<br />
Server: Module loaded<br />
</pre></blockquote><br />
Now, run NWN on your gaming machine and connect to the server. There are two possibilities here:<br />
<br />
# Your server is connected to the same local network as your gaming machine. In this case, just use "Join LAN game" and select your server from the list (it should be the only one there).<br />
# Your server is hosted somewhere else, in which case you need to Direct Connect to it using its IP address.<br />
<br />
If you can't connect, make sure that your host has his firewall/router settings set correctly and is forwarding all the correct ports. If you got this far and you're on the same local network as your server, you should have no problems connecting - check your Windows firewall settings, and check the firewall settings on the server box if you've messed with them.<br />
<br />
Congratulations! You're hosting your first game. You can play for a few minutes if you want, but I'd recommend shutting down the server and taking a break for a while. To do so, first exit NWN on your gaming machine, then shut down the server by typing the following command at the console:<br />
<pre>exit</pre><br />
That'll get you back to the command prompt. Now just check one little thing before going on:<br />
<pre>ls -lR /opt/nwn | grep -v nwn\ nwn</pre><br />
If this returns anything besides blank lines, directory names, and totals, check that you set the suid/sgid bits on nwserver correctly and that nwserver belongs to the nwn user/group. Please re-read all the instructions for installing NWN and NWServer and make sure you followed them correctly.<br />
<br />
Note: If you're hosted and couldn't get a special nwn user (and probably had to install to somewhere in your home directory), the above command is meaningless. If this is the case and you were able to get NWServer to run and were able to log in, everything's OK.<br />
<br />
===Automatically Starting NWServer On System Boot===<br />
Eh, it's coming.<br />
<br />
==NWNX Tutorial==<br />
This will be my attempt at a complete NWNX installation tutorial for Linux (using Ubuntu 14.04). I'm putting it on my user page until it's ready to see the daylight.<br />
<br />
This guide assumes you know the basics of the Linux command line interface. It assumes you're using Ubuntu 14.04 (Trusty Tahr) 32-bit. Your mileage may vary if you use other distros. It also assumes you've already installed NWN and have located your install at /opt/nwn.<br />
<br />
We'll need a few packages in order to build NWNX:<br />
<br />
<pre>sudo apt-get install build-essential cmake gperf zlib1g-dev libmysqlclient18 libmysqlclient-dev</pre><br />
<br />
Now we need to install Git so we can download the necessary files:<br />
<br />
<pre>sudo apt-get install git-core</pre><br />
<br />
{{messagebox|image=[[Image:Information icon.png|50px|link=]]|If you followed the Dedicated Server Installation above, you now need to switch to your nwn user:<br />
<pre>sudo -i -u nwn<br />
umask 002</pre>}}<br />
Download the NWNX files to your home directory:<br />
<br />
<pre>git clone https://github.com/NWNX/nwnx2-linux.git</pre><br />
<br />
You should now have a folder in your home directory called nwnx2-linux. Navigate to it:<br />
<br />
<pre>cd nwnx2-linux</pre><br />
<br />
Now compile!<br />
<br />
<pre>./compile.sh</pre><br />
<br />
You may need to install additional libraries for some of the plugins. Check the output of compile.sh and make sure that you have the necessary packages for any of the plugins you need. The library listed may not actually be the package name as it's shipped under Ubuntu, so use some Google-fu if you need.<br />
<br />
The installation will take about five minutes, during which you should see lots of compiler messages going by on the screen. When compilation finishes, you should see the following message:<br />
<br />
<pre><br />
NWNX has been compiled successfully. <br />
<br />
- Look in the 'compiled' directory for the libraries. <br />
- Copy those that you want to use into your NWN server directory. <br />
<br />
IMPORTANT: <br />
- In the case of multiple so files and/or dynamic and static <br />
variants (for example, the odmbc plugin), choose only one. <br />
If you're running wserver the same host that you are compiling on, <br />
the dynamic one is recommended. <br />
static binaries include the database connector linked in. <br />
<br />
- Read & change nwnx2.ini carefully. <br />
- Edit nwnstartup.sh to match your desired server settings. <br />
<br />
Have fun!<br />
</pre><br />
<br />
Hooray! Now we need to copy our compiled plugins to our NWN install directory:<br />
<br />
<pre>cp compiled/* /opt/nwn</pre><br />
<br />
Now we need to limit ourselves to one of the MySQL plugins. Navigate to the NWN install directory, rename your desired ODBC plugin to <span class="code">nwnx_odbc.so</span> and remove the other one.<br />
<br />
<pre>cd /opt/nwn <br />
mv nwnx_odmbc_mysql.so nwnx_odbc.so <br />
rm nwnx_odmbc_*.so</pre><br />
<br />
Now edit your nwnx2.ini file to use the correct login information for your database:<br />
<br />
<pre>nano nwnx2.ini</pre><br />
<br />
Note: semicolons are comment characters: make sure to use these to comment out all information about database types you don't wish to use:<br />
<br />
<pre><br />
[ODBC2]<br />
; for sqlite3<br />
;source=SQLITE<br />
;file=./test.sqlite3<br />
<br />
; for mysql<br />
source=MYSQL<br />
server=localhost<br />
user=myuser<br />
pass=mypassword<br />
db=mydatabase<br />
<br />
; for postgre<br />
;source=PGSQL<br />
;server=localhost<br />
;user=username<br />
;pass=password<br />
;db=database<br />
<br />
; Set hookscorco to false if you want to disable hooking of<br />
; StoreCampaignObject and RetrieveCampaignObject entirely<br />
hookscorco=true<br />
</pre><br />
<br />
Now edit your startup script to pass the settings you wish nwserver to use, making sure that any multi-word server or module names are encapsulated in double quotes ("):<br />
<br />
<pre>nano nwnstartup.sh</pre><br />
<br />
{{messagebox|image=[[Image:Information icon.png|50px|link=]]|If you followed the Dedicated Server Installation above, insert the following into nwnstartup.sh after the first line:<br />
<pre>umask 002<br />
cd /opt/nwn-test</pre><br />
You also need to set the UID and GID bits on it:<br />
<pre>chmod ug+s nwnstartup.sh</pre><br />
Finally, log out of your nwn user:<br />
<pre>exit</pre>}}<br />
When you're done, run the startup script:<br />
<br />
<pre>./nwnstartup.sh</pre><br />
<br />
You should see output similar to the following. Check to make sure all plugins initialize correctly:<br />
<br />
<pre>NWNX2lib: Init<br />
NWNX2lib: org SetString() at 81f41b4, new SetString() at b77a436d<br />
NWNX2lib: org GetObj() at 81f40bc, new GetObj() at b77a4394<br />
* Parsing configuration...<br />
NWN Extender v2.8-dev<br />
(c) 2004 by the APS/NWNX Linux Conversion Group<br />
(c) 2007-2010 by virusman and Acaos<br />
Based on the Win32 version (c) 2003 by Ingmar Stieger (Papillon)<br />
and Jeroen Broekhuizen<br />
visit us at http://www.avlis.org<br />
<br />
* Searching for signatures...<br />
* Loading modules...<br />
SPELLS plugin registered.<br />
STRUCTS plugin registered.<br />
DEFENSES plugin registered.<br />
RESET plugin registered.<br />
PROFILER plugin registered.<br />
DMACTIONS plugin registered.<br />
TWEAKS plugin registered.<br />
FUNCS plugin registered.<br />
RESMAN plugin registered.<br />
VISIBILITY plugin registered.<br />
WEAPONS plugin registered.<br />
FUNCSEXT plugin registered.<br />
TMI plugin registered.<br />
FIXES plugin registered.<br />
SYSTEM plugin registered.<br />
ODBC plugin registered.<br />
CHAT plugin registered.<br />
EVENTS plugin registered.<br />
MNX plugin registered.<br />
EXTEND plugin registered.<br />
AREAS plugin registered.<br />
HASHSET plugin registered.<br />
FUNCTIONS plugin registered.<br />
NAMES plugin registered.<br />
* NWNX2 activated.<br />
Neverwinter Nights Server<br />
Build:8109<br />
Copyright BioWare Corp 1998-2004<br />
<br />
Server: Loading...<br />
Server: Running...<br />
<br />
Server: Loading module "My Module".....<br />
Server: Module loaded<br />
NWNX!INIT enforcement disabled, using 0x082041ec<br />
INIT(S): reset ignored ret=0x082041ec<br />
INIT(O): valid ret=0x08203e79<br />
</pre><br />
<br />
That's all there is to it, folks!<br />
<br />
<references /></div>Sekahttp://wiki.avlis.org/w/index.php?title=User_talk:Seka&diff=43914User talk:Seka2017-08-19T06:39:55Z<p>Seka: </p>
<hr />
<div>[[/testpage]]<br />
[[/nothertest]]<br />
[[/andanother]]<br />
[[/installation]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Magic:Hammer_of_the_Gods&diff=43908Magic:Hammer of the Gods2017-08-07T00:01:24Z<p>Seka: description didn't mention saving for half damage</p>
<hr />
<div>{{Spell|Name= Hammer of the Gods<br />
|Status= Complete<br />
|Writers= [[User:IceThorn|IceThorn]]<br />
|Scripters= [[User:apandapion|apandapion]]<br />
|Testers= [[User:apandapion|apandapion]]<br />
|School= [[Magic:Evocation|Evocation]]<br />
|Subschool=<br />
|Descriptors= [ [[Magic:Descriptors#Divine|Divine]] ]<br />
|Level= Clr 4<br />
|Innate Level= 4<br />
|Components= V, S<br />
|Casting Time= 1 action<br />
|Range= Medium<br />
|Target= Huge<br />
|Duration= Instantaneous<br />
|Counters=--<br />
|Saving Throw= Will partial<br />
|Spell Resistance= Yes<br />
|Metamagic= Empower, Maximize, Quicken, Silent, Still<br />
|Energy Substitution= No<br />
|Description= The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 10d8. Enemies that make a will save take half damage and avoid being dazed for 1 to 6 rounds.<br />
}}<br />
<br />
[[Category:Magic|Hammer of the Gods]]<br />
[[Category:Evocation Spells|Hammer of the Gods]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=The_Avlissian&diff=43068The Avlissian2016-11-15T18:52:59Z<p>Seka: </p>
<hr />
<div>The Avlissian is Avlis's player newsletter, currently published <s>once every three weeks</s> sporadically. [http://avlis.us13.list-manage.com/subscribe?u=22b1b9a054c1a56534a9c8590&id=3e00ce01c6 You can sign up for it here.]<br />
<br />
'''Past Issues''':<br />
<br />
* Newsletter #4: [http://us13.campaign-archive1.com/?u=22b1b9a054c1a56534a9c8590&id=8dc8513fe2 Lowbie weekend + three HUGE development updates!] (4/15/2016)<br />
* Newsletter #3: [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&id=4dd4c88124 Hope you enjoyed it as much as we did!] (3/25/2016)<br />
* Newsletter #2: [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&id=d3bbef8862 Schedule for reunion weekend!] (3/11/2016)<br />
* Newsletter #1: [http://us12.campaign-archive2.com/?u=72320ce7112d2474e2721359b&id=7104e9e794 Avlis player reunion next weekend!] (3/4/2016)<br />
<br />
<br />
[[Category:Information]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Experience_System&diff=42859Experience System2016-06-20T02:17:53Z<p>Seka: /* Maximum XP */</p>
<hr />
<div>{{Systems}}<br />
[[Category:Systems|Experience System]]<br />
<br />
<br />
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).<br />
<br />
==Sources of XP==<br />
<br />
These are:<br />
<br />
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.<br />
<br />
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:<br />
<br />
: - Item delivery quests, or the so-called '''"Fed-Ex" quests''', are avaliable to low-level PCs as an alternative of XP gain through monster killing.<br />
<br />
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.<br />
<br />
* Experience points gained from succesfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)''<br />
<br />
* [[DM]] awarded experience points:<br />
<br />
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.<br />
<br />
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.<br />
<br />
* [[#Minimum XP|Token XP]]: See below.<br />
<br />
<br />
==Maximum XP==<br />
<br />
Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:<br />
{| class="wikitable" style="text-align:center" border="1"<br />
|-<br />
! PC<br />
Levels<br />
! XP Cap<br />
|-<br />
| 1 - 5<br />
| 3,501<br />
|-<br />
| 6 - 19<br />
| 7,001<br />
|-<br />
| 20 - 29<br />
| 10,001<br />
|-<br />
| 30 - 40<br />
| 14,001<br />
|}<br />
<br />
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not kick in until you have earned more than double your weekly cap. Effectively, this means that there is a monthly cap of '''28,000''' XP from level 1 - 5, '''56,000''' from 6 - 19, '''80,000''' from 20 - 29 and '''112,000''' from 30 - 40.<br />
<br />
==The XP Cap Party Discount ==<br />
<br />
When players adventure together in parties, only '''half''' the XP earned will count toward their XP cap; the other half is "cap-free." This is known as the "Party Discount" and it means that that your XP cap effectively doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.<br />
<br />
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.<br />
<br />
<br />
==Low level PCs and the XP Cap==<br />
<br />
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.<br />
<br />
The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.<br />
<br />
<br />
==XP Gain Rate Change==<br />
<br />
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).<br />
<br />
<br />
==Minimum XP==<br />
<br />
Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.<br />
<br />
This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Psychokinesis&diff=42564Psychokinesis2016-05-31T06:10:19Z<p>Seka: /* Detonate */</p>
<hr />
<div>{{Psionics}}<br />
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.<br />
<div align="right">__TOC__</div><br />
==Animate Shadow==<br />
'''Power Score:''' Wis –3<br><br />
'''Cost:''' 15<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Short<br><br />
'''Area of Effect:''' 1 shadow<br><br />
'''Duration:''' 1 day<br><br />
'''Save:''' None<br><br />
'''Prerequisites:''' None<br><br />
'''Required For:''' None<br><br />
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly. The potency of the animated shadow depends on the level of the psionicist. Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord<br><br />
<br />
==Ballistic Attack==<br />
'''Power Score:''' Con -2<br><br />
'''Cost:''' 5<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Long<br><br />
'''Area of Effect:''' 1 object<br><br />
'''Duration:''' Instantaneous<br><br />
'''Save:''' None<br><br />
'''Prerequisites:''' Telekinesis<br><br />
'''Required For:''' None<br><br />
This power can make any psionicist a “David" when he’s facing “Goliath". It’s a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the character to hurl small objects at a target. The small object, usually a rock, can achieve deadly speed. The missile inflicts 1d6 damage +1 per level.<br><br />
<br />
==Detonate==<br />
'''Power Score:''' Con -3<br><br />
'''Cost:''' 18<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Medium<br><br />
'''Area of Effect:''' 1 object<br><br />
'''Duration:''' Instantaneous<br><br />
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half<br><br />
'''Save DC:''' 12 + 1/2 psion level + CON modifier<br><br />
'''Prerequisites:''' Molecular Agitation<br><br />
'''Required For:''' None<br><br />
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on animals of any sort, including intelligent creatures such as humans. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.<br><br />
<br />
==Disintegrate==<br />
'''Power Score:''' Wis -4<br><br />
'''Cost:''' 25<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Medium<br><br />
'''Area of Effect:''' 1 object<br><br />
'''Duration:''' Instantaneous<br><br />
'''Save:''' Fortitude: Half<br><br />
'''Save DC:''' 12 + 1/2 psion level + WIS modifier<br><br />
'''Prerequisites:''' Molecular Agitation<br><br />
'''Required For:''' None<br><br />
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.<br><br />
<br />
==Molecular Agitation==<br />
'''Power Score:''' Wis<br><br />
'''Cost:''' 19<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Medium<br><br />
'''Area of Effect:''' 1 object<br><br />
'''Duration:''' 4 Rounds<br><br />
'''Save:''' Fortitude: Half<br><br />
'''Save DC:''' 12 + 1/2 psion level + WIS modifier<br><br />
'''Prerequisites:''' Telekinesis<br><br />
'''Required For:''' Detonate, Disintegrate<br><br />
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round. Success reduces the damage during that round by half. This power only causes damage to those items or creatures that are vulnerable to fire. Only one instance of molecular agitation can be active on a given target at any time.<br><br />
<br />
{| border="1"<br />
|+ <br />
'''Molecular Agitation Damage'''<br />
<br />
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total <br />
|-<br />
! 1, 2 & 3<br />
|1 <br />
|1d4<br />
|1d6<br />
|1d6<br />
|4 to 17<br />
!22 & 23<br />
|11<br />
|11d4<br />
|11d6<br />
|11d6<br />
|44 to 187 <br />
|-<br />
! 4 & 5<br />
|2<br />
|2d4<br />
|2d6<br />
|2d6<br />
|8 to 32<br />
!24 & 25<br />
|12<br />
|12d4<br />
|12d6<br />
|12d6<br />
|48 to 204<br />
|-<br />
! 6 & 7<br />
|3<br />
|3d4<br />
|3d6<br />
|3d6<br />
|12 to 51<br />
!26 & 27<br />
|13<br />
|13d4<br />
|13d6<br />
|13d6<br />
|52 to 221 <br />
|-<br />
! 8 & 9<br />
|4<br />
|4d4<br />
|4d6<br />
|4d6<br />
|16 to 68<br />
!28 & 29<br />
|14<br />
|14d4<br />
|14d6<br />
|14d6<br />
|56 to 238<br />
|-<br />
! 10 & 11<br />
|5<br />
|5d4<br />
|5d6<br />
|5d6<br />
|20 to 85<br />
!30 & 31<br />
|15<br />
|15d4<br />
|15d6<br />
|15d6<br />
|60 to 255<br />
|-<br />
! 12 & 13<br />
|6<br />
|6d4<br />
|6d6<br />
|6d6<br />
|24 to 102<br />
!32 & 33<br />
|16<br />
|16d4<br />
|16d6<br />
|16d6<br />
|64 to 272<br />
|-<br />
! 14 & 15<br />
|7<br />
|7d4<br />
|7d6<br />
|7d6<br />
|28 to 119<br />
!34 & 35<br />
|17<br />
|17d4<br />
|17d6<br />
|17d6<br />
|68 to 289<br />
|-<br />
! 16 & 17<br />
|8<br />
|8d4<br />
|8d6<br />
|8d6<br />
|32 to 136<br />
!36 & 37<br />
|18<br />
|18d4<br />
|18d6<br />
|18d6<br />
|72 to 306<br />
|-<br />
! 18 & 19<br />
|9<br />
|9d4<br />
|9d6<br />
|9d6<br />
|36 to 153<br />
!38 & 39<br />
|19<br />
|19d4<br />
|19d6<br />
|19d6<br />
|76 to 323<br />
|-<br />
! 20 & 21<br />
|10<br />
|10d4<br />
|10d6<br />
|10d6<br />
|40 to 170<br />
|-<br />
|}<br />
'''NOTE: This chart doesn't account for successful saves by the target.<br />
'''<br />
<br />
==Project Force==<br />
'''Power Score:''' Con -2<br><br />
'''Cost:''' 10<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Medium<br><br />
'''Area of Effect:''' 1 object<br><br />
'''Duration:''' Instantaneous<br><br />
'''Save:''' Reflex: Negates<br><br />
'''Save DC:''' 12 + 1/2 psion level + CON modifier<br><br />
'''Prerequisites:''' Telekinesis<br><br />
'''Required For:''' None<br><br />
*Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. <br />
*If used against a creature they can be knocked down by the impact. <br />
*This rather unsubtle blow can be used to throw levers, or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). <br />
*Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success.<br><br />
*Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container. Traps marked rogue-only cannot be triggered by project force.<br />
<br />
==Telekinesis==<br />
'''Power Score:''' Wis –3<br><br />
'''Cost:''' 8<br><br />
'''Discipline:''' Psychokinesis<br><br />
'''Range:''' Medium<br><br />
'''Area of Effect:''' 1 object<br><br />
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels<br><br />
'''Save:''' Reflex: Negates<br><br />
'''Save DC:''' 12 + 1/2 psion level + WIS modifier<br><br />
'''Prerequisites:''' None<br><br />
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack<br><br />
*Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: <br />
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). <br />
*Unlocked doors and chests can be opened or closed. <br />
*A weapon can be animated and commanded as if it were a companion. <br />
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. <br />
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. <br />
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.<br />
[[Category:Psionics]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&diff=42535Avlis Command Prompt2016-05-25T18:11:10Z<p>Seka: Added initial /lfp commands which Gorgon will inevitably edit.</p>
<hr />
<div>{{Systems}}<br />
===Player List===<br />
<br />
'''Format:'''<br />
:<code>/who</code><br />
<br />
:Type <code>/who</code> to get a list of players across the Avlis servers. Ordered by server name, character name, player name. An [LFP] tag next to a name indicates that the player is connected to the Looking for Party channel.<br />
<br />
<br />
===Looking for Party===<br />
<br />
:"Looking for Party" is an in-game IRC channel dedicated to organizing parties. Anyone connected to this OOC channel can chat no matter what server they are on. <br />
<br />
'''Commands:''' <br />
<br />
:<code>/lfp</code> - Displays who is connected to LFP<br />
:<code>/lfp [on|off]</code> - Turns the LFP channel on and off<br />
:<code>/lfp [message]</code> - Sends message (via the combat log) to those connected to LFP<br />
:<code>/lfp help</code> - Shows help text for LFP<br />
:<code>/pcolors</code> - Displays all possible player name colors for LFP<br />
:<code>/pcolor [#]</code> - Sets your player name to the color chosen (by number)<br />
:<code>/ignored</code> - Shows players you are currently ignoring<br />
:<code>/ignore [player or character name]</code> - Ignores broadcasts from this player<br />
<br />
<br />
'''Example 1:'''<br />
:<code>/lfp anyone interested in some hot bugbear action?</code> - Sends "anyone interested in some hot bugbear action?" to all players connected to LFP<br />
<br />
'''Example 2:''' <br />
:<code>/pcolor 12</code> - sets player name color to the 12th one listed in <code>/pcolors</code><br />
<br />
'''Example 3:''' <br />
:<code>/ignore damar ogdem</code> - will hide all broadcasts from Sunscream, the player of Damar Ogdem <br />
<br />
<br />
<br />
===Text Colors===<br />
<br />
'''Format''' ''(without quotes)'':<br />
:<code>/blue "text to color blue"</code><br />
:<code>/red "text to color red"</code><br />
:<code>/green "text to color green"</code><br />
<br />
:Changes the text entered in chat to the specified color.<br />
<br />
<br />
'''Example:'''<br />
:<code>/green This is green</code> - Changes the color of "This is green" to green text.<br />
<br />
<br />
===Emotes===<br />
<br />
'''Format:'''<br />
:<code>/emote sit chair</code><br />
<br />
:Sit on the ground, or in the nearest chair if specified. The chair option also works for many placeable seats that aren't normally usable.<br />
<br />
<br />
'''Example1:'''<br />
:<code>/emote sit</code> - Sit on the ground.<br />
<br />
'''Example2:''' <br />
:<code>/emote sit chair</code> - Sit in the nearest chair, couch or throne if it isn't already occupied.<br />
<br />
<br />
===IRC Style Emotes===<br />
<br />
'''Format''' ''(without quotes)'': <br />
:<code>/me "text to emote"</code><br />
<br />
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.<br />
<br />
<br />
'''Example:''' <br />
:<code>/me is hungry</code> - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.<br />
<br />
<br />
===Toggle Auto-Emotes===<br />
<br />
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''<br />
<br />
'''Format:'''<br />
:<code>/emote_toggle</code><br />
<br />
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.<br />
<br />
<br />
'''Example:''' <br />
:<code>/emote_toggle</code> - If the current setting is "Auto-emotes enabled", it will set it to "Auto-emotes disabled" (and vice-versa).<br />
<br />
<br />
===Ultravision Fix===<br />
<br />
'''Format:''' <br />
:<code>/uv_fix</code><br />
<br />
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.<br />
<br />
<br />
===Save Character===<br />
<br />
'''Format:''' <br />
:<code>/save</code><br />
<br />
:Saves your character file to the vault and your current location on the server.<br />
<br />
<br />
===PrC Holy Warrior Smite Evil===<br />
<br />
'''Format:''' <br />
:<code>/smite</code><br />
<br />
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.<br />
<br />
<br />
===Horse Conversation===<br />
<br />
'''Format:''' <br />
:<code>/horse</code><br />
<br />
:Starts the horse conversation with assigning and mount options.<br />
<br />
<br />
===Information===<br />
<br />
'''Format:'''<br />
:<code>/check '''parameter1'''</code><br />
<br />
:Displays a server message with the current status of '''parameter1'''.<br />
<br />
*'''Parameter1''' ''(Must be included)'': Selects what to check.<br />
:<code>ragexp</code> or <code>rage</code> or <code>brs</code> - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.<br />
:<code>crafting</code> or <code>craftxp</code> - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.<br />
:<code>token</code> or <code>tokens</code> - Returns a server message with current "Gem", "Metal" and "Organic" Avlis [[Recycling_System | recycling]] token totals.<br />
:<code>surv</code> or <code>survival</code> or <code>survivalist</code> - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.<br />
<br />
<br />
'''Example 1:''' <br />
:<code>/check brs</code> - Displays current rager type, level and experience.<br />
<br />
'''Example 2:'''<br />
:<code>/check craftxp</code> - Displays current crafting levels and experience.<br />
<br />
<br />
===Dice Rolls===<br />
<br />
'''Format:'''<br />
:<code>/roll '''parameter1 parameter2 parameter3 parameter4'''</code><br />
<br />
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values). <br />
<br />
:To make a roll only seen by DMs, <code>private</code> must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.<br />
<br />
*'''Parameter1''' ''(Default is public*)'': Private or public results.<br />
:<code>private</code> - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat. <br />
:<nowiki>*</nowiki>''There is no "public" parameter (it is assumed when <code>private</code> is not included) so do not try use it. The results will be unpredictable, and cause an error.''<br />
<br />
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.<br />
:<code>save</code> - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).<br />
:<code>skill</code> - Specifies the type of roll being made is a skill check.<br />
:<code>ability</code> - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).<br />
:<code>dice</code> - Specifies the type of roll being made is an unmodified dice roll.<br />
<br />
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.<br />
:<ins>Saving Throw (save)</ins>:<br />
:<code>will</code><br />
:<code>fortitude</code> or <code>fort</code><br />
:<code>reflex</code> or <code>ref</code><br />
<br />
:<ins>Skill Check (skill)</ins>:<br />
:<code>animalempathy</code> or <code>ae</code><br />
:<code>appraise</code><br />
:<code>bluff</code><br />
:<code>concentration</code><br />
:<code>craftarmor</code><br />
:<code>crafttrap</code><br />
:<code>craftweapon</code><br />
:<code>disable</code> or <code>dt</code> (disable traps)<br />
:<code>discipline</code> or <code>disc</code><br />
:<code>heal</code><br />
:<code>hide</code><br />
:<code>intimidate</code><br />
:<code>listen</code><br />
:<code>lore</code><br />
:<code>movesilently</code> or <code>ms</code><br />
:<code>openlock</code> or <code>lockpick</code> or <code>picklock</code> or <code>ol</code><br />
:<code>parry</code><br />
:<code>perform</code><br />
:<code>persuade</code><br />
:<code>pickpocket</code> or <code>pp</code><br />
:<code>ride</code><br />
:<code>search</code><br />
:<code>settrap</code> or <code>st</code><br />
:<code>spellcraft</code><br />
:<code>spot</code><br />
:<code>taunt</code><br />
:<code>tumble</code><br />
:<code>umd</code><br />
<br />
:<ins>Ability Check (ability)</ins>:<br />
:<code>strength</code> or <code>str</code><br />
:<code>dexterity</code> or <code>dex</code><br />
:<code>constitution</code> or <code>con</code><br />
:<code>intelligence</code> or <code>int</code><br />
:<code>wisdom</code> or <code>wis</code><br />
:<code>charisma</code> or <code>cha</code><br />
<br />
:<ins>Unmodified Dice Roll (dice)</ins>:<br />
:<code>d2</code><br />
:<code>d3</code><br />
:<code>d4</code><br />
:<code>d6</code><br />
:<code>d8</code><br />
:<code>d10</code><br />
:<code>d12</code><br />
:<code>d20</code><br />
:<code>d100</code><br />
<br />
*'''Parameter4''' ''(Default = <code>1</code>)'': How many dice to roll for unmodified rolls only.<br />
:Any valid integer (<code>0</code> or negative numbers are changed to <code>1</code>).<br />
<br />
<br />
'''Example 1a:'''<br />
:<code>/roll private save will</code> or <code>/roll private will</code> - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll <code>save</code> is unnecessary).<br />
<br />
'''Example 1b:''' <br />
:<code>/roll save will</code> or <code>/roll will</code> - roll a d20 with your will save modifier and speak the result in regular chat.<br />
<br />
'''Example 2:''' <br />
:<code>/roll save ref</code> or <code>/roll save reflex</code> or <code>/roll ref</code> - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).<br />
<br />
'''Example 3:''' <br />
:<code>/roll private skill hide</code> - roll a d20 with your hide skill modifier and send the result to the DM channel.<br />
<br />
'''Example 4:''' <br />
:<code>/roll ability dex</code> or <code>/roll ability dexterity</code> or <code>/roll dex</code> - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll <code>ability</code> is unnecessary).<br />
<br />
'''Example 5a:''' <br />
:<code>/roll dice d20</code> or <code>/roll dice d20 1</code> - roll 1d20 and speak the result in regular chat (<code>1</code> is the default for number of dice to roll, so it can be left out).<br />
<br />
'''Example 5b:''' <br />
:<code>/roll dice d6 4</code> - roll 4d6 and speak the totaled result in regular chat.<br />
<br />
<br />
===Ammunition Management===<br />
<br />
'''Format:''' <br />
:<code>/ammo '''parameter1'''</code><br />
<br />
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details. <br />
<br />
*'''Parameter1''' ''(Must be included)'':<br />
:<code>toggle</code> - Toggles between disabling and enabling the different modes used by the ammunition management system.<br />
:<code>queue</code> - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).<br />
:<code>combat</code> - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.<br />
:<code>clear</code> - clears/resets all ammo management settings<br />
<br />
<br />
'''Example1:''' <br />
:<code>/ammo toggle</code> - This will switch through "Disabling managed mode", "Enabling managed mode: Container based" and "Enabling managed mode: Tag based".<br />
<br />
'''Example2:'''<br />
:<code>/ammo combat</code> - If the current setting is "Remains in combat after exhausting queued ammunition", it will set it to "Exits combat after exhausting ammunition" (and vice-versa).<br />
<br />
<br />
===AMS===<br />
<br />
'''Format:''' <br />
:<code>/ams '''parameter1 parameter2 parameter3 parameter4'''</code><br />
<br />
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information. <br />
<br />
*'''Parameter1''' ''(Must be included)'':<br />
:<code>whitenecro</code> - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter2'''.<br />
:<code>transmutant</code> - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter2'''.<br />
:<code>psimage</code> or <code>psi</code> or <code>psimagic</code> - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic. <br />
<br />
*'''Parameter2:'''<br />
:<code>on</code> - Sets White Necromancy or Transmutant AMS to enabled.<br />
:<code>off</code> - Sets White Necromancy or Transmutant AMS to disabled.<br />
:<code>augment</code> - If <code>on</code> or <code>off</code> is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the <code>on</code> or <code>off</code> '''parameter3''' is required.<br />
:<code>sub</code> or <code>element</code> - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter4'''.<br />
:<code>metamagic</code> or <code>meta</code> - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter4'''.<br />
<br />
*'''Parameter3:'''<br />
:<code>on</code> - Sets psionic augmentation to enabled.<br />
:<code>off</code> - Sets psionic augmentation to disabled.<br />
<br />
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding <code>on</code> or <code>off</code> as '''parameter4.'''''<br />
:<code>acid</code><br />
:<code>cold</code><br />
:<code>electric</code> or <code>electrical</code><br />
:<code>fire</code><br />
:<code>sonic</code><br />
:<code>extend</code><br />
:<code>empower</code><br />
:<code>maximize</code><br />
<br />
*'''Parameter4:'''<br />
:<code>on</code> - Sets the specified psionic energy substitution or psionic metamagic type to enabled.<br />
:<code>off</code> - Sets the specified psionic energy substitution or psionic metamagic type to disabled.<br />
<br />
<br />
'''Example1a:''' <br />
:<code>/ams whitenecro</code> - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).<br />
<br />
'''Example1b:''' <br />
:<code>/ams whitenecro on</code> - Sets White Necromancy to enabled.<br />
<br />
'''Example2:''' <br />
:<code>/ams psi augment on</code> - Sets psionic augmentation to enabled.<br />
<br />
'''Example3a:''' <br />
:<code>/ams psi sub electrical</code> - Toggles the psionic energy substitution type electric between enabled and disabled.<br />
<br />
'''Example3b:''' <br />
:<code>/ams psi sub electrical off</code> - Sets the psionic energy substitution type electric to disabled.<br />
<br />
'''Example4a:''' <br />
:<code>/ams psi meta maximize</code> - Toggles the psionic metamagic type maximize between enabled and disabled.<br />
<br />
'''Example4b:''' <br />
:<code>/ams psi meta maximize on</code> - Sets the psionic metamagic type maximize to enabled.<br />
<br />
<br />
===Spellbooks===<br />
<br />
'''Format:'''<br />
:<code>/spellbook '''parameter1 parameter2 parameter3 parameter4'''</code><br />
<br />
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is <code>list</code>. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.<br />
<br />
*'''Parameter1:'''<br />
:<code>save</code> - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').<br />
:<code>load</code> - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').<br />
:<code>delete</code> - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).<br />
:<code>list</code> - Displays a list of your saved spellbook configurations.<br />
<br />
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).<br />
:<code>cle</code> or <code>cleric</code> - Cleric<br />
:<code>dru</code> or <code>druid</code> - Druid<br />
:<code>pal</code> or <code>paladin</code> - Paladin<br />
:<code>ran</code> or <code>ranger</code> - Ranger<br />
:<code>wiz</code> or <code>wizard</code> - Wizard (also used by sorcerer and bard)<br />
<br />
*'''Parameter3:''' The name of the spellbook.<br />
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).<br />
<br />
*'''Parameter4''' ''(Default = <code>all</code>)'': A specific level of spells to load or save.<br />
:<code>0</code> to <code>9</code> - Load or save the specified level of spells.<br />
:<code>all</code> - Load or save all spell levels (This is the default if '''parameter4''' is not included).<br />
<br />
<br />
'''Example1a:'''<br />
:<code>/spellbook save wizard partybuffs all</code> or <code>/spellbook save wizard partybuffs</code> - Saves your PC wizard's spellbook configuration as "partybuffs" (The <code>all</code> level '''parameter4''' is the default when omitted).<br />
<br />
'''Example1b:'''<br />
:<code>/spellbook save wizard partybuffs 9</code> - Saves only the 9th level spells to your PC wizard's spellbook configuration as "partybuffs". '''Note:''' If the "partybuffs" spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).<br />
<br />
'''Example2:'''<br />
:<code>/spellbook load cleric undeadpwn 7</code> - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as "undeadpwn".<br />
<br />
'''Example3:'''<br />
:<code>/spellbook delete ranger sneakyspells</code> - The entire "sneakyspells" ranger spellbook is deleted (you cannot use <code>delete</code> on specific levels of spells, though you can <code>save</code> an empty level of spells as an update).<br />
<br />
'''Example4:'''<br />
:<code>/spellbook list</code> - Displays a list of your saved spellbook configurations.<br />
<br />
<br />
===Psionics===<br />
<br />
'''Format:''' <br />
:<code>/ddoor '''parameter1'''</code><br />
<br />
:Toggles "extended psionic dimension door"* between enabled or disabled. '''Parameter1''' can be set to either on or off to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.<br />
<br />
:''"Extended [[Psychoportation#Dimension_Door | psionic dimension door]]" creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for "psionic" dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''<br />
<br />
*'''Parameter1:'''<br />
:<code>on</code> - Forces "extended psionic dimension door" on.<br />
:<code>off</code> - Forces "extended psionic dimension door" off.<br />
<br />
<br />
'''Example1:''' <br />
:<code>/ddoor</code> - If the current setting for "extended psionic dimension door" is enabled, it will set it to disabled (and vice-versa).<br />
<br />
'''Example2a:''' <br />
:<code>/ddoor on</code> - This will set "extended psionic dimension door" to enabled.<br />
<br />
'''Example2b:''' <br />
:<code>/ddoor off</code> - This will set "extended psionic dimension door" to disabled.<br />
<br />
<br />
===Lycanthropy===<br />
<br />
''See the [[Lycanthropy]] page for more information.''<br />
<br />
<br />
<ins>'''Animal/Hybrid Default Form Toggle'''</ins><br />
<br />
'''Format:''' <br />
:<code>/lform</code><br />
<br />
:Toggles between animal and hybrid as the default form type used by true lycans. <br />
<br />
<br />
'''Example:''' <br />
:<code>/lform</code> - If the current setting is "Your default form is now set to animal." it will be changed to "Your default form is now set to hybrid." (and vice-versa).<br />
<br />
<br />
<ins>'''Lycanthropy Transformation Command'''</ins><br />
<br />
'''Format:''' <br />
:<code>/lycan '''parameter1'''</code> or <code>/lyctrans '''parameter1'''</code> <br />
<br />
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by <code>/lform</code>) will be used instead.<br />
<br />
*'''Parameter1''' ''(Default = "set by <code>/lform</code>")'': Specifies which form type to use.<br />
:<code>animal</code> - Animal form used.<br />
:<code>hybrid</code> - Hybrid form used.<br />
<br />
<br />
'''Example1a:''' <br />
:<code>/lycan</code> or <code>/lyctrans</code> - Transforms a true lycan into the default form (animal or hybrid) set by the <code>/lform</code> command.<br />
<br />
'''Example1b:''' <br />
:<code>/lycan hybrid</code> or <code>/lyctrans hybrid</code> - Transforms a true lycan into hybrid form.<br />
<br />
<br />
===Companion Training System (CTS)===<br />
<br /><br />
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.<br />
<br />
<br />
===Help===<br />
<br />
'''Format:''' <br />
:<code>/help '''parameter1'''</code><br />
<br />
:Displays a server help message about ACP commands and usage.<br />
<br />
*'''Parameter1''' ''(Default = <code>list</code>)'': Displays help on a specific Avlis Command Prompt topic.<br />
:<code>ams</code> - Help about available [[#AMS | AMS]] commands.<br />
:<code>check</code> - Help about available [[#Information | check (information)]] commands.<br />
:<code>emote</code> - Help about available [[#Emotes | emote]] commands.<br />
:<code>roll</code> - Help about available [[#Dice_Rolls | dice roll]] commands.<br />
:<code>list</code> - Descriptions of available ACP commands and how to use <code>/help</code> itself (This is the default if '''parameter1''' is not included).<br />
<br />
<br />
'''Example:''' <br />
:<code>/help ams</code> - Displays help about available [[#AMS | AMS]] commands.<br />
<br />
<br />
[[Category:Systems|Avlis Command Prompt]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Magic:Resistance&diff=42389Magic:Resistance2016-05-08T08:31:54Z<p>Seka: Added info re: max bonus.</p>
<hr />
<div><onlyinclude><includeonly>== Resistance ==</includeonly><br />
{{Spell|Name= Resistance<br />
|Status= complete<br />
|Writers= [[User:Tissa|Tissa]]<br />
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]<br />
|Testers= [[User:Analgesia|Analgesia]]<br />
|School= Abjuration<br />
|Subschool=<br />
|Descriptors=<br />
|Level= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0<br />
|Innate Level= 1<br />
|Components= V, S<br />
|Casting Time= 1 action <br />
|Range= Touch<br />
|Target= Single<br />
|Duration= 10 + Casterlevel/2 rounds <br />
|Counters=--<br />
|Saving Throw= None<br />
|Spell Resistance= No<br />
|Metamagic= Extend, Quicken, Silent, Still<br />
|Energy Substitution= No<br />
|Description= <onlyinclude><includeonly>[[Magic:Resistance|Resistance]] - </includeonly>The character imbues the subject with magical energy that protects her from harm, granting her a 2 + (Casterlevel/10) resistance bonus to all saves (max: 4).</onlyinclude><br />
}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=The_Avlissian&diff=42106The Avlissian2016-04-15T22:38:37Z<p>Seka: Initial page about Avlissian newsletter with links to sign up and back issues.</p>
<hr />
<div>The Avlissian is Avlis's player newsletter, currently published once every three weeks. [http://avlis.us13.list-manage.com/subscribe?u=22b1b9a054c1a56534a9c8590&id=3e00ce01c6 You can sign up for it here.]<br />
<br />
'''Past Issues''':<br />
<br />
* Newsletter #4: [http://us13.campaign-archive1.com/?u=22b1b9a054c1a56534a9c8590&id=8dc8513fe2 Lowbie weekend + three HUGE development updates!] (4/15/2016)<br />
* Newsletter #3: [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&id=4dd4c88124 Hope you enjoyed it as much as we did!] (3/25/2016)<br />
* Newsletter #2: [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&id=d3bbef8862 Schedule for reunion weekend!] (3/11/2016)<br />
* Newsletter #1: [http://us12.campaign-archive2.com/?u=72320ce7112d2474e2721359b&id=7104e9e794 Avlis player reunion next weekend!] (3/4/2016)</div>Sekahttp://wiki.avlis.org/w/index.php?title=Rogue&diff=42074Rogue2016-04-12T05:50:50Z<p>Seka: comma</p>
<hr />
<div>{{Classes}}<br />
[[Image:Ir rogue.gif|Rogue]]<br />
<br />
[[Image:Rogue.jpg|frame|Rogue|]]<br />
[[Image:Rogue_f.jpg|frame|Rogue]]<br />
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.<br />
<br />
'''Alignment Restrictions''': None<br />
<br />
'''[[NWN:Hit Die|Hit Die]]''': d6<br />
<br />
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])<br />
<br />
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod<br />
<br />
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]<br />
<br />
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] <br />
<br />
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]<br />
<br />
==Special Abilities & Feats==<br />
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6), trapfinding<br />
*Level 2 [[NWN:Evasion|Evasion]]<br />
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] [[NWN:Trap Sense|Trap Sense]] +1<br />
*Level 4 Uncanny dodge<br />
*Level 5 Sneak Attack (+3d6)<br />
*Level 6 Trap Sense +2<br />
*Level 7 Sneak Attack (+4d6)<br />
*Level 8 [[NWN:Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
*Level 9 Sneak Attack (+5d6)trap sense +3<br />
*Level 10 Special Ability(From this below)<br />
**[[NWN:Crippling Strike|Crippling Strike]]<br />
**[[NWN:Defensive Roll|Defensive Roll]]<br />
**[[NWN:Improved Evasion|Improved Evasion]]<br />
**[[NWN:Opportunist|Opportunist]]<br />
**[[NWN:Skill Mastery|Skill Mastery]]<br />
**[[NWN:Slippery Mind|Slippery Mind]]<br />
*Level 11 Sneak Attack (+6d6)<br />
*Level 12 trap sense +4 <br />
*Level 13 Sneak Attack (+7d6) Special Ability<br />
*Level 14 -<br />
*Level 15 Sneak Attack (+8d6) trap sense +5<br />
*Level 17 Sneak Attack (+9d6),<br />
*Level 18 trap sense +6<br />
*Level 19 Sneak Attack (+10d6) Special Ability<br />
*Level 20 -<br />
*Level 21 Sneak Attack (+11d6)<br />
*Level 23 Sneak Attack (+12d6)<br />
*Level 25 Sneak Attack (+13d6)<br />
*Level 27 Sneak Attack (+14d6)<br />
*Level 29 Sneak Attack (+15d6)<br />
*Level 31 Sneak Attack (+16d6)<br />
*Level 33 Sneak Attack (+17d6)<br />
*Level 35 Sneak Attack (+18d6)<br />
*Level 37 Sneak Attack (+19d6)<br />
*Level 39 Sneak Attack (+20d6)<br />
<br />
[[Image:ife x2eprogue.gif|right|Epic Rogue]]<br />
<br />
==Epic Rogue==<br />
'''Skill Points''': 8 + Int mod<br />
<br />
'''Bonus Feats''': 24, 28, 32, 36, 40<br />
<br />
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]<br />
<br />
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)<br />
<br />
==Notes==<br />
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.<br />
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.<br />
<br />
==See Also==<br />
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.<br />
<br />
==External resources==<br />
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]<br />
<br />
[[Category:Classes]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bard&diff=42059Bard2016-04-11T23:34:17Z<p>Seka: Added bardic music mention to class description.</p>
<hr />
<div>{{Classes}}<br />
__NOEDITSECTION__<br />
[[Image:Ir bard.gif]]<br />
<br />
[[Image:Bard.jpg|frame|]]<br />
[[Image:Bard_f.jpg|frame|Bard]]<br />
'''Description''': Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts [[NWN:Arcane|arcane spells]] without any advance preparation, much like a [[sorcerer]]. His magic emphasizes charms and illusions, and the bard can also play an inspiring [[NWN:Bard_Song|song]] that strengthens him and his allies. Bards also share some specialized skills with [[rogue|rogues]], and their knowledge of item lore is nearly unmatched. '''Note''': on Avlis, the [[Bardic Music]] system provides bards up to nine more songs they can perform if their songbooks are discovered.<br />
<br />
'''Alignment Restrictions''': Any non-lawful<br />
<br />
'''[[NWN:Hit Die|Hit Die]]''': d6<br />
<br />
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])<br />
<br />
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] Mod<br />
<br />
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armour]], [[NWN:Craft trap| Craft Trap]], [[NWN:Craft weapon| Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide| Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry| Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick pocket| Pick pocket]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use magic device|Use Magic Device]]<br />
<br />
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Curse Song|Curse Song]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Extra Music|Extra Music]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]]], [[NWN:Lingering Song|Lingering Song]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency Exotic]], [[NWN:Weapon Proficiency %28Martial%29| Weapon Proficiency Martial]]<br />
<br />
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]<br />
<br />
'''Spellcasting''': [[NWN:Arcane|Arcane]] (Charisma-based, no spell preparation, spell failure from armor is a factor). Bards begin the game knowing four cantrips. Must have a Charisma score of 10 + the spell’s level to cast a spell.<br />
<br />
==Special Abilities & Feats==<br />
*Level 1 [[NWN:Bardic Knowledge|Bardic Knowledge]], [[NWN:Bard Song|Bard Song]]<br />
<br />
==Spells==<br />
Bards draw their power from an invisible vortex of energy that permeates the entire world, called the Vortex of Mortal Magic. By channeling small amounts of energy from this vortex into their own bodies and shaping it, they are able to cast spells. <br />
<br />
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"<br />
|- style="background:#c0c0c0"<br />
! Cantrips<br />
! 1st Level<br />
! 2nd Level<br />
! 3rd Level<br />
|-<br />
| valign=top | <!-- 0 level spells --><br />
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]<br />
*[[Magic:Daze|Daze]]<br />
*[[Magic:Flare|Flare]]<br />
*[[Magic:Light|Light]]<br />
*[[Magic:Resistance|Resistance]]<br />
| valign=top | <!-- 1st level spells --><br />
*[[Magic:Amplify|Amplify]]<br />
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]<br />
*[[Magic:Charm Person|Charm Person]]<br />
*[[Magic:Cure Light Wounds|Cure Light Wounds]]<br />
*[[Magic:Expeditious Retreat|Expeditious Retreat]]<br />
*[[Magic:Grease|Grease]]<br />
*[[Magic:Identify|Identify]]<br />
*[[Magic:Lesser Dispel|Lesser Dispel]]<br />
*[[Magic:Mage Armor|Mage Armor]]<br />
*[[Magic:Magic Weapon|Magic Weapon]]<br />
*[[Magic:Protection from Alignment|Protection from Alignment]]<br />
*[[Magic:Scare|Scare]]<br />
*[[Magic:Sleep|Sleep]]<br />
*[[Magic:Summon Creature I|Summon Creature I]]<br />
<br />
| valign=top | <!-- 2nd level spells --><br />
*[[Magic:Blindness and Deafness|Blindness/Deafness]]<br />
*[[Magic:Blur|Blur]]<br />
*[[Magic:Bulls Strength|Bull's Strength]]<br />
*[[Magic:Cats Grace|Cat's Grace]]<br />
*[[Magic:Clarity|Clarity]]<br />
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]<br />
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]<br />
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]<br />
*[[Magic:Darkness|Darkness]]<br />
*[[Magic:Eagles Splendor|Eagle's Splendor]]<br />
*[[Magic:Foxs Cunning|Fox's Cunning]]<br />
*[[Magic:Ghostly Visage|Ghostly Visage]]<br />
*[[Magic:Glitterdust|Glitterdust]]<br />
*[[Magic:Heroism|Heroism]]<br />
*[[Magic:Hold Person|Hold Person]]<br />
*[[Magic:Invisibility|Invisibility]]<br />
*[[Magic:Owls Wisdom|Owl's Wisdom]]<br />
*[[Magic:See Invisibility|See Invisibility]]<br />
*[[Magic:Silence|Silence]]<br />
*[[Magic:Sound Burst|Sound Burst]]<br />
*[[Magic:Summon Creature II|Summon Creature II]]<br />
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]<br />
*[[Magic:Ultravision|Ultravision]]<br />
<br />
| valign=top | <!-- 3rd level spells --><br />
*[[Magic:Bestow Curse|Bestow Curse]]<br />
*[[Magic:Charm Monster|Charm Monster]]<br />
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]<br />
*[[Magic:Confusion|Confusion]]<br />
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]<br />
*[[Magic:Dispel Magic|Dispel Magic]]<br />
*[[Magic:Displacement|Displacement]]<br />
*[[Magic:Fear|Fear]]<br />
*[[Magic:Find Traps|Find Traps]]<br />
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]<br />
*[[Magic:Gust of Wind|Gust of Wind]]<br />
*[[Magic:Haste|Haste]]<br />
*[[Magic:Invisibility Sphere|Invisibility Sphere]]<br />
*[[Magic:Keen Edge|Keen Edge]]<br />
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]<br />
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]<br />
*[[Magic:Remove Curse|Remove Curse]]<br />
*[[Magic:Remove Disease|Remove Disease]]<br />
*[[Magic:Slow|Slow]]<br />
*[[Magic:Summon Creature III|Summon Creature III]]<br />
*[[Magic:Wounding Whispers|Wounding Whispers]]<br />
|-style="background:#ffffff"<br />
!colspan=3|&nbsp;<br />
!rowspan=3|&nbsp;<br />
|- style="background:#c0c0c0"<br />
! 4th Level<br />
! 5th Level<br />
! 6th Level<br />
|-<br />
| valign=top | <!-- 4th level spells --><br />
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]<br />
*[[Magic:Dimension Door|Dimension Door]]<br />
*[[Magic:Dismissal|Dismissal]]<br />
*[[Magic:Dominate Person|Dominate Person]]<br />
*[[Magic:Hold Monster|Hold Monster]]<br />
*[[Magic:Improved Invisibility|Improved Invisibility]]<br />
*[[Magic:Legend Lore|Legend Lore]]<br />
*[[Magic:Mass Ultravision|Mass Ultravision]]<br />
*[[Magic:Neutralize Poison|Neutralize Poison]]<br />
*[[Magic:Summon Creature IV|Summon Creature IV]]<br />
*[[Magic:War Cry|War Cry]]<br />
<br />
| valign=top | <!-- 5th level spells --><br />
*[[Magic:Ethereal Visage|Ethereal Visage]]<br />
*[[Magic:Greater Dispelling|Greater Dispelling]]<br />
*[[Magic:Greater Heroism|Greater Heroism]]<br />
*[[Magic:Healing Circle|Healing Circle]]<br />
*[[Magic:Mind Fog|Mind Fog]]<br />
*[[Magic:Summon Creature V|Summon Creature V]]<br />
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]<br />
<br />
| valign=top | <!-- 6th level spells --><br />
*[[Magic:Dirge|Dirge]]<br />
*[[Magic:Energy Buffer|Energy Buffer]]<br />
*[[Magic:Ice Storm|Ice Storm]]<br />
*[[Magic:Mass Haste|Mass Haste]]<br />
*[[Magic:Summon Creature VI|Summon Creature VI]]<br />
|}<br />
<br />
==Spells per Day==<br />
{|border=1 cellpadding=5 cellspacing=0<br />
!<u>Class Level</u>!!<u>0</u>!!<u>1</u>!!<u>2</u>!!<u>3</u>!!<u>4</u>!!<u>5</u>!!<u>6</u><br />
|-<br />
|1||2||*||*||*||*||*||*<br />
|-<br />
|2||3||0||*||*||*||*||*<br />
|-<br />
|3||3||1||*||*||*||*||*<br />
|-<br />
|4||3||2||0||*||*||*||*<br />
|-<br />
|5||3||3||1||*||*||*||*<br />
|-<br />
|6||3||3||2||*||*||*||*<br />
|-<br />
|7||3||3||2||0||*||*||*<br />
|-<br />
|8||3||3||3||1||*||*||*<br />
|-<br />
|9||3||3||3||2||*||*||*<br />
|-<br />
|10||3||3||3||2||0||*||*<br />
|-<br />
|11||3||3||3||3||1||*||*<br />
|-<br />
|12||3||3||3||3||2||*||*<br />
|-<br />
|13||3||3||3||3||2||0||*<br />
|-<br />
|14||4||3||3||3||3||1||*<br />
|-<br />
|15||4||4||3||3||3||2||*<br />
|-<br />
|16||4||4||4||3||3||2||0<br />
|-<br />
|17||4||4||4||4||3||3||1<br />
|-<br />
|18||4||4||4||4||4||3||2<br />
|-<br />
|19||4||4||4||4||4||4||3<br />
|-<br />
|20||4||4||4||4||4||4||4<br />
|}<br />
<br />
==Known Spells==<br />
{|border=1 cellpadding=5 cellspacing=0<br />
!<u>Class Level</u>!!<u>0</u>!!<u>1</u>!!<u>2</u>!!<u>3</u>!!<u>4</u>!!<u>5</u>!!<u>6</u><br />
|-<br />
|1||4||*||*||*||*||*||*<br />
|-<br />
|2||5||2||*||*||*||*||*<br />
|-<br />
|3||5||3||*||*||*||*||*<br />
|-<br />
|4||5||3||2||*||*||*||*<br />
|-<br />
|5||5||4||3||*||*||*||*<br />
|-<br />
|6||5||4||3||*||*||*||*<br />
|-<br />
|7||5||4||4||2||*||*||*<br />
|-<br />
|8||5||4||4||3||*||*||*<br />
|-<br />
|9||5||4||4||3||*||*||*<br />
|-<br />
|10||5||4||4||4||2||*||*<br />
|-<br />
|11||5||4||4||4||3||*||*<br />
|-<br />
|12||5||4||4||4||3||*||*<br />
|-<br />
|13||5||4||4||4||4||2||*<br />
|-<br />
|14||5||4||4||4||4||3||*<br />
|-<br />
|15||5||4||4||4||4||3||*<br />
|-<br />
|16||5||5||4||4||4||4||2<br />
|-<br />
|17||5||5||5||4||4||4||3<br />
|-<br />
|18||5||5||5||4||4||4||3<br />
|-<br />
|19||5||5||5||5||5||4||4<br />
|-<br />
|20||5||5||5||5||5||5||4<br />
|}<br />
<br />
[[Image:ife x2epbard.gif|right|Epic Bard]]<br />
<br />
==Epic Bard==<br />
'''Skill Points''': 4 + Int mod<br />
<br />
'''Bonus Feats''': 23, 26, 29, 32, 35, 38<br />
<br />
'''Epic Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Curse Song|Curse Song]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]]), [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Will|Epic Will]], [[NWN:Extra Music|Extra Music]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Lasting Inspiration|Lasting Inspiration]], [[NWN:Lingering Song|Lingering Song]]<br />
<br />
'''Epic Selectable Class Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell I - III]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell I - III]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell I - III]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]]<br />
<br />
==Notes==<br />
*Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.<br />
<br />
==See also==<br />
<br />
[http://www.avlis.org/viewforum.php?f=142 Avlis Private Discussion: Bards], a private class discussion forum.<br />
<br />
==On Avlis==<br />
An IC description of [[Avlissian_Bards|Avlissian Bards]] was written by [[PCs:Kered Rose|Kered Rose]]:<br><br />
[[Category:Classes]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Experience_System&diff=42055Experience System2016-04-11T20:01:42Z<p>Seka: I shouldn't shout.</p>
<hr />
<div>{{Systems}}<br />
[[Category:Systems|Experience System]]<br />
<br />
<br />
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).<br />
<br />
==Sources of XP==<br />
<br />
These are:<br />
<br />
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.<br />
<br />
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:<br />
<br />
: - Item delivery quests, or the so-called '''"Fed-Ex" quests''', are avaliable to low-level PCs as an alternative of XP gain through monster killing.<br />
<br />
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.<br />
<br />
* Experience points gained from succesfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)''<br />
<br />
* [[DM]] awarded experience points:<br />
<br />
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.<br />
<br />
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.<br />
<br />
* [[#Minimum XP|Token XP]]: See below.<br />
<br />
<br />
==Maximum XP==<br />
<br />
Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:<br />
{| class="wikitable" style="text-align:center" border="1"<br />
|-<br />
! PC<br />
Levels<br />
! XP Cap<br />
|-<br />
| 1 - 5<br />
| 3,501<br />
|-<br />
| 6 - 19<br />
| 7,001<br />
|-<br />
| 20 - 29<br />
| 10,001<br />
|-<br />
| 30 - 40<br />
| 14,001<br />
|}<br />
<br />
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not however kick in until 1.5 times your cap, which gives you a great deal of leeway in how you choose to gain that XP. Effectively, this means that there is a monthly cap of 21,000 XP from level 1 - 5, 42,000 from 6 - 19, 60,000 from 20 - 29 and 84,000 from 30 - 40.<br />
<br />
<br />
==The XP Cap Party Discount ==<br />
<br />
When players adventure together in parties, only '''half''' the XP earned will count toward their XP cap; the other half is "cap-free." This is known as the "Party Discount" and it means that that your XP cap effectively doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.<br />
<br />
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.<br />
<br />
<br />
==Low level PCs and the XP Cap==<br />
<br />
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.<br />
<br />
The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.<br />
<br />
<br />
==XP Gain Rate Change==<br />
<br />
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).<br />
<br />
<br />
==Minimum XP==<br />
<br />
Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.<br />
<br />
This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=42054Bardic Music2016-04-11T17:03:26Z<p>Seka: Missing bracket</p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
The Bardic Music system provides [[Bard|bards]] with a '''variety''' of songs in addition to the two currently available to the class (the standard '''[[NWN:Bard_song|bard song]]''', and '''[[NWN:Curse_song|curse song]]''', if the feat was taken). There are '''nine songs''' in total, each with its own level and perform requirements. The lyrics to the songs can be found in '''Legendary Songbooks''': rare and valuable tomes that, once obtained, provide the means to unleashing powerful inspirational magic.<br />
<br />
Each use of a legendary songbook counts as a single use of the bard song class feat. <br />
<br />
Bard songs typically affect all allies within hearing distance, and many of them become more powerful as the bard gains '''experience''' and masters '''performance'''.<br />
<br />
Bard songs are affected by the '''[[NWN:Lingering_song|lingering song]]''' and '''[[NWN:Lasting_inspiration|lasting inspiration]]''' feats. Lasting Inspiration increases the duration of a bard song by 50%, while Lingering Song adds an additional round to it.<br />
<br />
Some songs are so taxing on a bard that they cannot be sung again until the bard has had a chance to recover energy for another performance. This period of time is known as a '''cooldown'''.<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Experience_System&diff=42047Experience System2016-04-11T06:11:58Z<p>Seka: spacing</p>
<hr />
<div>{{Systems}}<br />
[[Category:Systems|Experience System]]<br />
<br />
<br />
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).<br />
<br />
==Sources of XP==<br />
<br />
These are:<br />
<br />
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.<br />
<br />
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:<br />
<br />
: - Item delivery quests, or the so-called '''"Fed-Ex" quests''', are avaliable to low-level PCs as an alternative of XP gain through monster killing.<br />
<br />
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.<br />
<br />
* Experience points gained from succesfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)''<br />
<br />
* [[DM]] awarded experience points:<br />
<br />
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.<br />
<br />
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.<br />
<br />
* [[#Minimum XP|Token XP]]: See below.<br />
<br />
<br />
==Maximum XP==<br />
<br />
Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:<br />
{| class="wikitable" style="text-align:center" border="1"<br />
|-<br />
! PC<br />
Levels<br />
! XP Cap<br />
|-<br />
| 1 - 5<br />
| 3,501<br />
|-<br />
| 6 - 19<br />
| 7,001<br />
|-<br />
| 20 - 29<br />
| 10,001<br />
|-<br />
| 30 - 40<br />
| 14,001<br />
|}<br />
<br />
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not however kick in until 1.5 times your cap, which gives you a great deal of leeway in how you choose to gain that XP. Effectively, this means that there is a monthly cap of 21,000 XP from level 1 - 5, 42,000 from 6 - 19, 60,000 from 20 - 29 and 84,000 from 30 - 40.<br />
<br />
<br />
==The XP Cap Party Discount ==<br />
<br />
When players adventure together in parties, only '''HALF''' the XP earned will count toward their XP cap; the other half is "cap-free." This is known as the "Party Discount" and it means that that your XP cap effectively doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.<br />
<br />
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.<br />
<br />
<br />
==Low level PCs and the XP Cap==<br />
<br />
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.<br />
<br />
The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.<br />
<br />
<br />
==XP Gain Rate Change==<br />
<br />
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).<br />
<br />
<br />
==Minimum XP==<br />
<br />
Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.<br />
<br />
This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Experience_System&diff=42046Experience System2016-04-11T06:11:23Z<p>Seka: /* The XP Cap Party Discount */</p>
<hr />
<div>{{Systems}}<br />
[[Category:Systems|Experience System]]<br />
<br />
<br />
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).<br />
<br />
==Sources of XP==<br />
<br />
These are:<br />
<br />
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.<br />
<br />
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:<br />
<br />
: - Item delivery quests, or the so-called '''"Fed-Ex" quests''', are avaliable to low-level PCs as an alternative of XP gain through monster killing.<br />
<br />
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.<br />
<br />
* Experience points gained from succesfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)''<br />
<br />
* [[DM]] awarded experience points:<br />
<br />
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.<br />
<br />
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.<br />
<br />
* [[#Minimum XP|Token XP]]: See below.<br />
<br />
<br />
==Maximum XP==<br />
<br />
Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:<br />
{| class="wikitable" style="text-align:center" border="1"<br />
|-<br />
! PC<br />
Levels<br />
! XP Cap<br />
|-<br />
| 1 - 5<br />
| 3,501<br />
|-<br />
| 6 - 19<br />
| 7,001<br />
|-<br />
| 20 - 29<br />
| 10,001<br />
|-<br />
| 30 - 40<br />
| 14,001<br />
|}<br />
<br />
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not however kick in until 1.5 times your cap, which gives you a great deal of leeway in how you choose to gain that XP. Effectively, this means that there is a monthly cap of 21,000 XP from level 1 - 5, 42,000 from 6 - 19, 60,000 from 20 - 29 and 84,000 from 30 - 40.<br />
<br />
<br />
==The XP Cap Party Discount ==<br />
<br />
When players adventure together in parties, only '''HALF''' the XP earned will count toward their XP cap; the other half is "cap-free." This is known as the "Party Discount" and it means that that your XP cap effectively doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.<br />
<br />
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.<br />
<br />
==Low level PCs and the XP Cap==<br />
<br />
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.<br />
<br />
The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.<br />
<br />
<br />
==XP Gain Rate Change==<br />
<br />
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).<br />
<br />
<br />
==Minimum XP==<br />
<br />
Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.<br />
<br />
This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=42045Bardic Music2016-04-11T05:40:38Z<p>Seka: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
The Bardic Music system provides bards with a '''variety''' of songs in addition to the two currently available to the class (the standard '''[http://nwn.wikia.com/wiki/Bard_song bard song]''', and '''[http://nwn.wikia.com/wiki/Curse_song curse song]''', if the feat was taken). There are '''nine songs''' in total, each with its own level and perform requirements. The lyrics to the songs can be found in '''Legendary Songbooks''': rare and valuable tomes that, once obtained, provide the means to unleashing powerful inspirational magic.<br />
<br />
Each use of a legendary songbook counts as a single use of the bard song class feat. <br />
<br />
Bard songs typically affect all allies within hearing distance, and many of them become more powerful as the bard gains '''experience''' and masters '''performance'''.<br />
<br />
Bard songs are affected by the '''[http://nwn.wikia.com/wiki/Lingering_song lingering song]''' and '''[http://nwn.wikia.com/wiki/Lasting_inspiration lasting inspiration]''' feats. Lasting Inspiration increases the duration of a bard song by 50%, while Lingering Song adds an additional round to it.<br />
<br />
Some songs are so taxing on a bard that they cannot be sung again until the bard has had a chance to recover energy for another performance. This period of time is known as a '''cooldown'''.<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Experience_System&diff=42044Experience System2016-04-11T05:26:10Z<p>Seka: </p>
<hr />
<div>{{Systems}}<br />
[[Category:Systems|Experience System]]<br />
<br />
<br />
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).<br />
<br />
==Sources of XP==<br />
<br />
These are:<br />
<br />
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.<br />
<br />
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:<br />
<br />
: - Item delivery quests, or the so-called '''"Fed-Ex" quests''', are avaliable to low-level PCs as an alternative of XP gain through monster killing.<br />
<br />
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.<br />
<br />
* Experience points gained from succesfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)''<br />
<br />
* [[DM]] awarded experience points:<br />
<br />
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.<br />
<br />
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.<br />
<br />
* [[#Minimum XP|Token XP]]: See below.<br />
<br />
<br />
==Maximum XP==<br />
<br />
Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:<br />
{| class="wikitable" style="text-align:center" border="1"<br />
|-<br />
! PC<br />
Levels<br />
! XP Cap<br />
|-<br />
| 1 - 5<br />
| 3,501<br />
|-<br />
| 6 - 19<br />
| 7,001<br />
|-<br />
| 20 - 29<br />
| 10,001<br />
|-<br />
| 30 - 40<br />
| 14,001<br />
|}<br />
<br />
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not however kick in until 1.5 times your cap, which gives you a great deal of leeway in how you choose to gain that XP. Effectively, this means that there is a monthly cap of 21,000 XP from level 1 - 5, 42,000 from 6 - 19, 60,000 from 20 - 29 and 84,000 from 30 - 40.<br />
<br />
<br />
==The XP Cap Party Discount ==<br />
<br />
When players adventure together in parties, only '''HALF''' the XP earned will count toward their XP cap; the other half is "cap-free." This is known as the "Party Discount" and it means that that your XP cap essentially doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.<br />
<br />
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.<br />
<br />
<br />
==Low level PCs and the XP Cap==<br />
<br />
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.<br />
<br />
The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.<br />
<br />
<br />
==XP Gain Rate Change==<br />
<br />
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).<br />
<br />
<br />
==Minimum XP==<br />
<br />
Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.<br />
<br />
This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Experience_System&diff=42043Experience System2016-04-11T05:16:04Z<p>Seka: /* The XP Cap Party Discount */</p>
<hr />
<div>{{Systems}}<br />
[[Category:Systems|Experience System]]<br />
<br />
<br />
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).<br />
<br />
==Sources of XP==<br />
<br />
These are:<br />
<br />
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.<br />
<br />
<br />
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:<br />
<br />
: - Item delivery quests, or the so-called '''"Fed-Ex" quests''', are avaliable to low-level PCs as an alternative of XP gain through monster killing.<br />
<br />
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.<br />
<br />
<br />
* Experience points gained from succesfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with "crafting XP", which is points earned in the respective tradeskill)''<br />
<br />
<br />
* [[DM]] awarded experience points:<br />
<br />
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgement.<br />
<br />
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award is a community choice award for outstanding roleplay, it offers 500 XP per character level for the winner, and 250 XP per character level for the runner-up.<br />
<br />
<br />
* [[#Minimum XP|Token XP]]:<br />
<br />
''See below.''<br />
<br />
<br><br><br />
<br />
==Maximum XP==<br />
<br />
Avlis implements the so-called "XP cap", or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:<br />
{| class="wikitable" style="text-align:center" border="1"<br />
|-<br />
! PC<br />
Levels<br />
! XP Cap<br />
|-<br />
| 1 - 5<br />
| 3,501<br />
|-<br />
| 6 - 19<br />
| 7,001<br />
|-<br />
| 20 - 29<br />
| 10,001<br />
|-<br />
| 30 - 40<br />
| 14,001<br />
|}<br />
<br />
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not however kick in until 1.5 times your cap, which gives you a great deal of leeway in how you choose to gain that XP. Effectively, this means that there is a monthly cap of 21,000 XP from level 1 - 5, 42,000 from 6 - 19, 60,000 from 20 - 29 and 84,000 from 30 - 40.<br />
<br />
<br />
Low level PCs:<br />
<br />
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.<br />
<br />
The overall goal of this is to reduce how much "grinding" with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the "weekly" scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time "grinding" away at easy quests, increasing the amount of time you have for Role-Play.<br />
<br />
<br />
Other PCs:<br />
<br />
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce "grinding" time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).<br />
<br />
<br><br><br />
<br />
==Minimum XP==<br />
<br />
Avlis implements the "token XP" or "minimum XP" award. If the character did not use more than 1000 XP of their last week's cap, automatically give them 500 XP for that week as rollover XP. This creates an automatic "floor" for character advancement. But also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.<br />
<br />
This adjustment becomes effective based on last login time, receiving retroactively 500 XP per level and 750 XP per week once reaching epic level (21). This is, again, to make sure people do not feel COMPLETELY left behind if for some reason they are sporadic players.<br />
<br />
<br><br><br />
<br />
==The XP Cap Party Discount ==<br />
<br />
When players adventure together in parties, only '''HALF''' the XP earned by the players will count toward their XP cap; the other half is "cap-free." This is known as the "Party Discount" and it means that that your XP cap essentially doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.<br />
<br />
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=42042Bardic Music2016-04-11T04:59:39Z<p>Seka: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
The Bardic Music system provides bards with a '''variety''' of songs in addition to the two currently available to the class (the standard '''[http://nwn.wikia.com/wiki/Bard_song bard song]''', and '''[http://nwn.wikia.com/wiki/Curse_song curse song]''', if the feat was taken). There are '''nine songs''' in total, each with its own level and perform requirements. The lyrics to the songs can be found in '''Legendary Songbooks''': rare and valuable tomes that, once obtained, provide the means to unleashing powerful inspirational magic.<br />
<br />
Each use of a legendary songbook counts as a single use of the bard song class feat. <br />
<br />
Bard songs typically affect all allies within hearing distance, and many of them become more powerful as the bard gains '''experience''' and masters '''performance'''.<br />
<br />
Bard songs are affected by the '''Lingering Song''' and '''Lasting Inspiration''' feats. Lasting Inspiration increases the duration of a bard song by 50%, while Lingering Song adds an additional round to it.<br />
<br />
Some songs are so taxing on a bard that they cannot be sung again until the bard has had a chance to recover energy for another performance. This period of time is known as a '''cooldown'''.<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=42041Bardic Music2016-04-11T04:45:16Z<p>Seka: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
The Bardic Music system provides bards with a '''variety''' of songs in addition to the two currently available to the class (the standard '''bard song''', and '''curse song''', if the feat was taken). There are '''nine songs''' in total, each with its own level and perform requirements. The lyrics to the songs can be found in '''Legendary Songbooks''': rare and valuable tomes that, once obtained, provide the means to unleashing powerful inspirational magic.<br />
<br />
Each use of a legendary songbook counts as a single use of the [http://nwn.wikia.com/wiki/Bard_song bard song] class feat. <br />
<br />
Bard songs typically affect all allies within hearing distance, and many of them become more powerful as the bard gains '''experience''' and masters '''performance'''.<br />
<br />
Bard songs are affected by the '''Lingering Song''' and '''Lasting Inspiration''' feats. Lasting Inspiration increases the duration of a bard song by 50%, while Lingering Song adds an additional round to it.<br />
<br />
Some songs are so taxing on a bard that they cannot be sung again until the bard has had a chance to recover energy for another performance. This period of time is known as a '''cooldown'''.<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Systems_and_Tools&diff=42040Systems and Tools2016-04-11T04:37:54Z<p>Seka: </p>
<hr />
<div>[[Category:Systems| Systems and Tools]]<br />
<small>The ''World of Avlis'' is an ongoing development project.<br />
<br>As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small><br />
<br />
* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance.<br />
<br />
* [[Augment Crystals]] - Augment existing enchantments on items.<br />
<br />
* [[Avlis Command Prompt]] - Command prompt type functions entered in the chat line.<br />
<br />
* [[Barbarian Rage]] - Introduces subclasses (styles) among the [[Barbarian]] class.<br />
<br />
* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard|Bards]] to use their bard song ability.<br />
<br />
* [[Companion Training System]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]]. <br />
<br />
* [[CEP weapon feats]] - Applying weapon feats to CEP weapons.<br />
<br />
* [[Crafting System|Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.<br />
<br />
* [[Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.<br />
<br />
* [[Death Attack]] - Avlis custom version of the Death Attack feat avaliable to the [[Annihilator]] and [[Assassin]] prestige classes.<br />
<br />
* [[Death and Dying|Death and Dying]] - Avlis death system.<br />
<br />
* [[Economy|Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants.<br />
<br />
:* [[Recycling System|Recycling System]] - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.<br />
<br />
:* [[Drop System|Drop System]] - Loot drop alterations on Avlis.<br />
<br />
:* [[Junk Processing|Junk Processing]] - Dispose of remains of creature hides and broken weapons you find when adventuring.<br />
<br />
:* Inn Room & Storage Renting System, [[Rules:Player Housing|Player Housing]]<br />
<br />
* [[Experience System]] - Spans the specifics of allotting experience points to PCs.<br />
<br />
* Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.<br />
<br />
:* [[Emote Radial|Emote Radial Menu]] - Performing actions via the radial menu.<br />
<br />
:* [[Emote Keywords|Emote Keywords]] - Performing actions as you type.<br />
<br />
:* [[Voice Throw|Voice Throw]] - Emotes for your companion.<br />
<br />
* [[Magic System|Magic System]] - Information on how magic works on Avlis.<br />
<br />
:* [[:Category:AMS|Advanced Magic Specialization]] - Sub-classes (styles) available to arcane spellcasters.<br />
<br />
:* [[Artificing|Artificing System]] - Information on creating magic items on Avlis.<br />
<br />
:* [[Magic:Spell List|Spell List]] - List of spells that are part of the Avlis spell hooking system.<br />
<br />
:* [[Militant Level Bonuses]] - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.<br />
<br />
:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis.<br />
<br />
* [[Note System]] - A system for writing notes and sending letters on Avlis.<br />
<br />
* [[Persistent Map Pins]] - Save your map pins!<br />
<br />
* [[Psionics]] - A new class and powers for Psionics on Avlis.<br />
<br />
* [[Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.<br />
<br />
* [[Shifter Form Replacements|Shifter Form Replacements]] - Replacements for [[Shifter]] and other shapechanging spell forms.<br />
<br />
* [[Survivalist Tradeskill|Survivalist Tradeskill]] - Allows use of the meat drops from the loot system.<br />
<br />
* [[Trap System|Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps.<br />
<br><br><br />
----<br />
<br />
<br />
'''Unofficial or 3rd Party:'''<br />
* [[Dynamic Dye Color Chart|Dynamic Dye Color Chart]]<br />
<br />
* [[Custom Portrait|Avlis Custom Portraits]]<br />
<br />
* [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick] ([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])<br />
<br />
<br />
<br />
'''See Also:'''<br />
: [[Player Feedback]]:<br />
:: - [[Player_Feedback#Bug_Tracker|Bug Tracker]]<br />
:: - [[Player_Feedback#Player's_Idea_Box|Player's Idea Box]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Psionic_Powers&diff=42034Psionic Powers2016-04-06T22:14:45Z<p>Seka: </p>
<hr />
<div>{| class="wikitable sortable"<br />
| align="center" style="background:#f0f0f0;"|'''Power name'''<br />
| align="center" style="background:#f0f0f0;"|'''Power score'''<br />
| align="center" style="background:#f0f0f0;"|'''Cost'''<br />
| align="center" style="background:#f0f0f0;"|'''Discipline'''<br />
| align="center" style="background:#f0f0f0;"|'''Range'''<br />
| align="center" style="background:#f0f0f0;"|'''Area of effect'''<br />
| align="center" style="background:#f0f0f0;"|'''Duration'''<br />
| align="center" style="background:#f0f0f0;"|'''Save'''<br />
| align="center" style="background:#f0f0f0;"|'''Save DC'''<br />
| align="center" style="background:#f0f0f0;"|'''Prerequisites'''<br />
| align="center" style="background:#f0f0f0;"|'''Required for'''<br />
|-<br />
|[[Clairsentience#Clairvoyance/Clairaudience|Clairvoyance/Clairaudience]]||WIS-3||6||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||See invisibility, Psychic clone<br />
|-<br />
|[[Clairsentience#Combat Mind|Combat Mind]]||INT-4||9||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
|[[Clairsentience#Danger Sense|Danger Sense]]||WIS-3||7||Clairsentience||0||Personal||4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-<br />
|-<br />
|[[Clairsentience#Object Reading|Object Reading]]||INT-2||8||Clairsentience||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-<br />
|-<br />
| [[Clairsentience#See Invisibility|See Invisibility]]||WIS-4||9||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Clairaudience/Clairvoyance||-<br />
|-<br />
| [[Clairsentience#True Sight|True Sight]]||WIS-4||15||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||See invisibility||-<br />
|-<br />
| [[Metapsionics#Cannibalize|Cannibalize]]||CON||0||Metapsionics||0||Personal||Instant||-||-||5th level||-<br />
|-<br />
| [[Metapsionics#Psionic Residue|Psionic Residue]]||WIS-3||4||Metapsionics||0||Personal||Instant||-||-||5th level||-<br />
|-<br />
| [[Metapsionics#Psionic Vampirism|Psionic Vampirism]]||WIS-3||0||Metapsionics||Short||1 Creature||Instant||Will 1/2||WIS||Psychic Drain||-<br />
|-<br />
| [[Metapsionics#Psychic Clone|Psychic Clone]]||WIS-6||50||Metapsionics||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||5th level, Clairaudience/Clairvoyance||-<br />
|-<br />
| [[Metapsionics#Psychic Drain|Psychic Drain]]||WIS-6||10||Metapsionics||0||Personal||Instant||-||-||6th level, Contact||Psionic Vampirism<br />
|-<br />
| [[Metapsionics#Receptacle|Receptacle]]||WIS-5||Varies||Metapsionics||0||1 Gem||Permanent||-||-||5th level||-<br />
|-<br />
| [[Metapsionics#Stasis Field|Stasis Field]]||INT-8||45||Metapsionics||0||Personal||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 10 levels||-||-||17th level, Time Shift||-<br />
|-<br />
| [[Metapsionics#Ultrablast|Ultrablast]]||WIS-10||75||Metapsionics||0||30-foot radius||Instant||Will negates||WIS<font color="red">*</font>||10th level, Psionic Blast||-<br />
|-<br />
| [[Metapsionics#Wrench|Wrench]]||WIS-4||15||Metapsionics||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Fortitude negates||WIS||-||-<br />
|-<br />
| [[Psychokinesis#Animate Shadow|Animate Shadow]]||WIS-3||15||Psychokinesis||Short||1 Shadow||1 day||-||-||-||-<br />
|-<br />
| [[Psychokinesis#Ballistic Attack|Ballistic Attack]]||CON-2||5||Psychokinesis||Long||1 Object||Instant||-||-||Telekinesis||-<br />
|-<br />
| [[Psychokinesis#Detonate|Detonate]]||CON-3||18||Psychokinesis||Medium||1 Object||Instant||Reflex 1/2||CON||Molecular Agitation||-<br />
|-<br />
| [[Psychokinesis#Disintegrate|Disintegrate]]||WIS-4||25||Psychokinesis||Medium||1 Object||Instant||Fortitude 1/2||WIS||Molecular Agitation||-<br />
|-<br />
| [[Psychokinesis#Molecular Agitation|Molecular Agitation]]||WIS||19||Psychokinesis||Medium||1 Object||4 [[NWN:Round|rd]]s||Fortitude 1/2||WIS||Telekinesis||Detonate, Disintegrate<br />
|-<br />
| [[Psychokinesis#Project Force|Project Force]]||CON-2||10||Psychokinesis||Medium||1 Object||Instant||Reflex negates||CON||Telekinesis||-<br />
|-<br />
| [[Psychokinesis#Telekinesis|Telekinesis]]||WIS-3||8||Psychokinesis||Medium||1 Object||Instant / 4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Reflex negates||WIS||-||Molecular Agitation, Project Force, Ballistic Attack<br />
|-<br />
| [[Psychometabolism#Accelerate|Accelerate]]||CON-2||20||Psychometabolism||0||Personal||1 [[NWN:Round|rd]] / level||-||-||Adrenaline Control||-<br />
|-<br />
| [[Psychometabolism#Adrenaline Control|Adrenaline Control]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Complete Healing, Accelerate<br />
|-<br />
| [[Psychometabolism#Biofeedback|Biofeedback]]||CON-2||10||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
| [[Psychometabolism#Catfall|Catfall]]||CON-2||8||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
| [[Psychometabolism#Cause Sleep|Cause Sleep]]||WIS-2||11||Psychometabolism||Medium||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||-||-<br />
|-<br />
| [[Psychometabolism#Cell Adjustment|Cell Adjustment]]||CON-3||12||Psychometabolism||Touch||1 Creature||Instant||-||-||-||Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate<br />
|-<br />
| [[Psychometabolism#Chameleon Power|Chameleon Power]]||CON-1||10||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Displacement<br />
|-<br />
| [[Psychometabolism#Complete Healing|Complete Healing]]||CON||30||Psychometabolism||0||Personal||Instant||-||-||Adrenaline Control, Cell Adjustment||-<br />
|-<br />
| [[Psychometabolism#Death Field|Death Field]]||CON-8||40||Psychometabolism||0||10-meter radius||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Fortitude 1/2||CON||Life Draining||-<br />
|-<br />
| [[Psychometabolism#Displacement|Displacement]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Chameleon Power||-<br />
|-<br />
| [[Psychometabolism#Ectoplasmic Form|Ectoplasmic Form]]||CON-4||18||Psychometabolism||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||CON||Cell Adjustment||-<br />
|-<br />
| [[Psychometabolism#Enhanced Strength|Enhanced Strength]]||WIS-3||Varies||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Strength of the Land<br />
|-<br />
| [[Psychometabolism#Flesh Armor|Flesh Armor]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
| [[Psychometabolism#Lend Health|Lend Health]]||CON-1||5||Psychometabolism||Touch||1 Creature||Instant||-||-||-||-<br />
|-<br />
| [[Psychometabolism#Life Draining|Life Draining]]||CON-3||9||Psychometabolism||Touch||1 Creature||Instant||Fortitude negates||CON||-||Death Field<br />
|-<br />
| [[Psychometabolism#Metamorphosis|Metamorphosis]]||CON-6||25||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||Cell Adjustment||-<br />
|-<br />
| [[Psychometabolism#Photosynthesis|Photosynthesis]]||CON||11||Psychometabolism||0||Personal||1 [[NWN:Round|rd]] / level||-||-||-||-<br />
|-<br />
| [[Psychometabolism#Regenerate|Regenerate]]||CON-4||24||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Cell Adjustment||-<br />
|-<br />
| [[Psychometabolism#Strength of the Land|Strength of the Land]]||CON-2||18||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||Enhanced Strength||-<br />
|-<br />
| [[Psychoportation#Banishment|Banishment]]||INT-1||20||Psychoportation||Short||1 Object||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will returns||INT||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Dimension Door|Dimension Door]]||CON-1||6 (6 / [[NWN:Round|rd]])||Psychoportation||Long||Personal||Instant||-||-||-||Banishment, Summon Planar Creature, Summon Planar Energy<br />
|-<br />
| [[Psychoportation#Summon Planar Creature|Summon Planar Creature]]||INT-4||15||Psychoportation||Short||1 Creature||1 [[NWN:Turn|trn]] / level||-||-||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Fire]]||INT||16||Psychoportation||Medium||12-feet radius||Instant||Reflex 1/2||INT||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Negative]]||INT||16||Psychoportation||Medium||1 Object||Instant||Fortitude negates||INT||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Positive]]||INT||16||Psychoportation||Medium||1 Object||Instant||-||INT||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Salt]]||INT||16||Psychoportation||Medium||10-foot radius||Instant||Reflex 1/2||INT||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Water]]||INT||16||Psychoportation||Medium||1 Creature||4 [[NWN:Round|rd]]s||Fortitude negates||INT||Dimension Door||-<br />
|-<br />
| [[Psychoportation#Time Shift|Time Shift]]||INT||16||Psychoportation||0||Personal||3 [[NWN:Round|rd]]s||-||-||-||Stasis Field<br />
|-<br />
| [[Telepathy#Attraction|Attraction]]||WIS-4||12||Telepathy||Long||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Will negates||WIS||-||Domination, Aversion<br />
|-<br />
| [[Telepathy#Aversion|Aversion]]||WIS-4||12||Telepathy||Long||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Attraction||-<br />
|-<br />
| [[Telepathy#Contact|Contact]]||WIS||3||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s + 2 [[NWN:Round|rd]]s / level||Will negates||WIS<font color="red">*</font><font color="red">*</font>||-||Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain<br />
|-<br />
| [[Telepathy#Daydream|Daydream]]||WIS||9||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Contact||-<br />
|-<br />
| [[Telepathy#Domination|Domination]]||WIS-4||14||Telepathy||Medium||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Attraction||Mass Domination<br />
|-<br />
| [[Telepathy#Ego Whip|Ego Whip]]||WIS-3||4||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||Psionic Blast (one of any four required)<br />
|-<br />
| [[Telepathy#ESP|ESP]]||WIS-4||6||Telepathy||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-<br />
|-<br />
| [[Telepathy#Hallucinations|Hallucinations]]||INT-3||20||Telepathy||Long||1 Creature||Instant||Will negates<font color="red">***</font>||WIS||Contact||-<br />
|-<br />
| [[Telepathy#Id Insinuation|Id Insinuation]]||WIS-4||5||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s||Will negates||WIS||Contact||Mind Blast, Psionic Blast (one of any four required)<br />
|-<br />
| [[Telepathy#Inflict Pain|Inflict Pain]]||WIS-4||8||Telepathy||Touch||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||-<br />
|-<br />
| [[Telepathy#Intellect Fortress|Intellect Fortress]]||WIS-3||4||Telepathy||0||12-feet radius||1 [[NWN:Turn|trn]] / 2 levels||-||-||-||-<br />
|-<br />
| [[Telepathy#Mass Domination|Mass Domination]]||WIS-6||36||Telepathy||Medium||4-meter radius||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Domination||-<br />
|-<br />
| [[Telepathy#Mental Barrier|Mental Barrier]]||WIS-2||3||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
| [[Telepathy#Mind Blank|Mind Blank]]||WIS||0||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
| [[Telepathy#Mind Blast|Mind Blast]]||WIS-5||21||Telepathy||Short||Cone||3d3 [[NWN:Round|rd]]s||Will negates||WIS||5th level, Id Insinuation||-<br />
|-<br />
| [[Telepathy#Mind Thrust|Mind Thrust]]||WIS-2||2||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Contact||Psionic Blast (one of any four required)<br />
|-<br />
| [[Telepathy#Mind Wipe|Mind Wipe]]||INT-6||16||Telepathy||Touch||1 Creature||Instant||Fortitude negates||INT||Contact||-<br />
|-<br />
| [[Telepathy#Psionic Blast|Psionic Blast]]||WIS-5||10||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)||Ultrablast<br />
|-<br />
| [[Telepathy#Psychic Crush|Psychic Crush]]||WIS-4||7||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||Psionic Blast (one of any four required)<br />
|-<br />
| [[Telepathy#Sensory Suppression|Sensory Suppression]]||INT-2||8||Telepathy||Long||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Will negates||INT||Contact||-<br />
|-<br />
| [[Telepathy#Suppress_Fear|Suppress Fear]]||WIS||5||Telepathy||Short||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-<br />
|-<br />
| [[Telepathy#Thought_Shield|Thought Shield]]||WIS-3||1||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-<br />
|-<br />
| [[Telepathy#Tower_of_Iron_Will|Tower of Iron Will]]||WIS-2||6||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)||-<br />
|}<br />
<br />
[[Category:Psionics]]</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=42020Bardic Music2016-04-01T19:51:14Z<p>Seka: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
The Bardic Music system provides bards with a '''variety''' of songs in addition to the two currently available to the class (the standard '''bard song''', and '''curse song''', if the feat was taken). There are '''nine songs''' in total, each with its own level and perform requirements. The lyrics to the songs can be found in '''Legendary Songbooks''': rare and valuable tomes that, once obtained, provide the means to unleashing powerful inspirational magic.<br />
<br />
Bard songs typically affect all allies within hearing distance, and many of them become more powerful as the bard gains '''experience''' and masters '''performance'''.<br />
<br />
Bard songs are affected by the '''Lingering Song''' and '''Lasting Inspiration''' feats. Lasting Inspiration increases the duration of a bard song by 50%, while Lingering Song adds an additional round to it.<br />
<br />
Some songs are so taxing on a bard that they cannot be sung again until the bard has had a chance to recover energy for another performance. This period of time is known as a '''cooldown'''.<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Fascinate&diff=42015Bardic Music:Fascinate2016-03-31T04:56:12Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 25 m. radius<br /><br />
'''Duration:''' 1 round / bard level<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
With the Fascinate song, bards can use their music or poetics to mesmerize one or more hostile creatures. Each creature must be within 25 meters and be able to see and hear the bard. At first level, a bard may entrance a single creature; for every three levels a bard attains beyond the first, they can captivate one additional creature with a single performance.<br />
<br />
Any creature who fails its save and is vulnerable to mind-affecting abilities will stop what it is doing and listen to the song, taking no other actions for the length of the performance.<br />
<br />
Any attack upon fascinated creatures or their allies will immediately break the effect.<br />
<br />
''Note: for Fascinate to work properly when with a group of PCs, they need to be in a party; if not, the creatures will continue to view the non-partied creatures as enemies.''</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Song_of_Valor&diff=42014Bardic Music:Song of Valor2016-03-31T04:53:30Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 6, Perform 9<br /><br />
'''Range:''' short (8 meters)<br /><br />
'''Area of effect:''' single<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
'''Cooldown:''' 2 turns<br />
<br />
The Song of Valor (which some bards refer to as the Song of Sacrifice) motivates a single targeted ally to greatness. For one turn, the inspired creature gains a +4 dodge bonus to AC, +4 to attack, +4 to damage, and a +4 morale bonus to saving throws. However, since the performance demands the singer's full attention, the bard temporarily loses combat awareness, receiving penalties equal to half the boons inspired in the ally.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Haven_Song&diff=42013Bardic Music:Haven Song2016-03-31T04:53:18Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
Bards can use the power of their music to protect the most vulnerable nearby listener, covering them with a sonic cloak in times of peril. Haven Song has a range of 15 meters and will magically seek out and remove from sight the ally whose health is most at risk. Enemies who fail a will save are unable to take hostile action against the ally protected by the song for one turn.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Legionnaire%27s_March&diff=42012Bardic Music:Legionnaire's March2016-03-31T04:49:45Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 21, Perform 24<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
'''Cooldown:''' 10 turns<br />
<br />
This exhilarating march inspires allies to surpass their limitations, motivating them to fight as well as the best fighter in the company. Every ally who can hear the bard receives the same base attack bonus as the highest one found in the party. Additionally, all allies receive a +4 morale bonus to damage rolls. The spellsong lasts for one turn, and cannot be used more often than once every 10 turns.<br />
<br />
''Note: base attack bonus is not actually changed; instead, a bonus to attack is given.''</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Ironskin_Chant&diff=42011Bardic Music:Ironskin Chant2016-03-31T04:49:08Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 9, Perform 12<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
<br />
This emboldening chant dramatically increases the defensive ability of nearby allies. For one turn, all those who can hear the bard gain resistance to most forms of damage. Apprentice bards inspire allies to ignore the first five points of injury. For bards of twenty seasons, the protection increases to ten points; and for truly legendary bards of thirty or more seasons, the resistance will negate fifteen points of potential damage.<br />
<br />
''Note: resistance is to all damage types except divine.''</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Song_of_Valor&diff=42010Bardic Music:Song of Valor2016-03-31T04:46:27Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 6, Perform 9<br /><br />
'''Range:''' short (8 meters)<br /><br />
'''Area of effect:''' single<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
'''Cooldown:''' 2 turns<br />
<br />
The Song of Valor (which some bards refer to as the Song of Sacrifice) motivates a single targeted ally to greatness. For one turn, the inspired creature gains a +4 dodge bonus to AC, +4 to attack, +4 to damage, and a +4 morale bonus to saving throws. However, since the performance demands the singer's full attention, the bard temporarily loses combat awareness, receiving penalties equal to half the boons inspired in the ally.<br />
<br />
''Note: the bard takes the following penalties for the duration of the song: -2 AC, -2 attack, -2 damage, -2 saving throws.''</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Haven_Song&diff=42009Bardic Music:Haven Song2016-03-31T04:45:57Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
Bards can use the power of their music to protect the most vulnerable nearby listener, covering them with a sonic cloak in times of peril. Haven Song has a range of 15 meters and will magically seek out and remove from sight the ally whose health is most at risk. Enemies who fail a will save are unable to take hostile action against the ally protected by the song for one turn.<br />
<br />
''Note: Haven Song will automatically target the character in range with the lowest percentage health.''</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Fascinate&diff=42008Bardic Music:Fascinate2016-03-31T04:44:37Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 25 m. radius<br /><br />
'''Duration:''' 1 round / bard level<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
With the Fascinate song, bards can use their music or poetics to mesmerize one or more hostile creatures. Each creature must be within 25 meters and be able to see and hear the bard. At first level, a bard may entrance a single creature; for every three levels a bard attains beyond the first, they can captivate one additional creature with a single performance.<br />
<br />
Any creature who fails its save and is vulnerable to mind-affecting abilities will stop what it is doing and listen to the song, taking no other actions for the length of the performance.<br />
<br />
Any attack upon fascinated creatures or their allies will immediately break the effect.<br />
<br />
''Note: For Fascinate to work properly when with a group of PCs, they need to be in a party; if not, the creatures will continue to view the non-partied creatures as enemies.''</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=42007Bardic Music2016-03-31T04:42:58Z<p>Seka: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
The Bardic Music system provides bards with a '''variety''' of songs in addition to the two currently available to the class (the standard '''bard song''', and '''curse song''', if the feat was taken). There are '''nine songs''' in total, each with its own level and perform requirements. The lyrics to the songs can be found in '''Legendary Songbooks''': rare and valuable tomes that, once obtained, provide the means to unleashing powerful inspirational magic.<br />
<br />
Bard songs are affected by the '''Lingering Song''' and '''Lasting Inspiration''' feats. Lasting Inspiration increases the duration of a bard song by 50%, while Lingering Song adds an additional round to it.<br />
<br />
Bard songs typically affect all allies within hearing distance, and many of them become more powerful as the bard gains '''experience''' and masters '''performance'''.<br />
<br />
Some songs are so taxing on a bard that they cannot be sung again until the bard has had a chance to recover energy for another performance. This period of time is known as a '''cooldown'''.<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Song_of_Freedom&diff=42004Bardic Music:Song of Freedom2016-03-28T19:42:21Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 12, Perform 15<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' instant<br /><br />
'''Save:''' harmless<br />
<br />
The Song of Freedom brings liberty and clarity to allies who hear it, dispelling enchantments that daze, stun, confuse, dominate, or otherwise affect the mind in harmful ways, and rids allies of transmutations that restrict movement.<br />
<br />
For each adverse condition inflicted upon the party, the bard makes a perform check; the result is divided by 2.5 and must match or exceed a DC of 11 plus the caster level of the effect to be dispelled.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Longstride&diff=42003Bardic Music:Longstride2016-03-28T19:41:44Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 3, Perform 6<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 round / bard level<br /><br />
'''Save:''' harmless<br /><br />
<br />
Bards have historically used the rousing Longstride march to inspire comrades to step lively when traveling across land, allowing a party of adventurers to cover much greater distances in the course of a day. All allies who can hear the song move fifty percent faster.<br />
<br />
Less courageous bards have been known to employ it as a song of mass retreat.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Ironskin_Chant&diff=42002Bardic Music:Ironskin Chant2016-03-28T19:40:30Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 9, Perform 12<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
<br />
This emboldening chant dramatically increases the defensive ability of nearby allies. For one turn, all those who can hear the bard gain resistance to most forms of damage. Apprentice bards inspire allies to ignore the first five points of injury. For bards of twenty seasons, the protection increases to ten points; and for truly legendary bards of thirty or more seasons, the resistance will negate fifteen points of potential damage.<noinclude><br />
<br />
''Note: resistance is to all damage types except divine.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Haven_Song&diff=42001Bardic Music:Haven Song2016-03-28T19:40:13Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
Bards can use the power of their music to protect the most vulnerable nearby listener, covering them with a sonic cloak in times of peril. Haven Song has a range of 15 meters and will magically seek out and remove from sight the ally whose health is most at risk. Enemies who fail a will save are unable to take hostile action against the ally protected by the song for one turn.<noinclude><br />
<br />
''Note: Haven Song will automatically target the character in range with the lowest percentage health.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Legionnaire%27s_March&diff=42000Bardic Music:Legionnaire's March2016-03-28T19:39:46Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 21, Perform 24<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
'''Cooldown:''' 10 turns<br />
<br />
This exhilarating march inspires allies to surpass their limitations, motivating them to fight as well as the best fighter in the company. Every ally who can hear the bard receives the same base attack bonus as the highest one found in the party. Additionally, all allies receive a +4 morale bonus to damage rolls. The spellsong lasts for one turn, and cannot be used more often than once every 10 turns.<noinclude><br />
<br />
''Note: base attack bonus is not actually changed; instead, a bonus to attack is given.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Cacophony&diff=41999Bardic Music:Cacophony2016-03-28T19:38:59Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 15, Perform 18<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 5 rounds<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
(allies receive +6 awareness bonus)<br /><br />
'''Save:''' Will negates<br /><br />
'''Cooldown:''' 5 turns<br />
<br />
The bard draws upon their well of music, poetry and chaos to awaken primal urges and create an atmosphere of mass pandemonium. All within range of the song are susceptible to being confused by it unless protected from mind spells or deafened. The allies of the bard are not immune to the chaos, but being aware of the bard's intentions, they save at +6 versus the effect.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Countersong&diff=41998Bardic Music:Countersong2016-03-28T19:38:41Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 18, Perform 21<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 15 m. radius<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
<br />
Countersong is a lyric of abjuration designed to shield allies from harmful magic. Any friendly creature within 15 meters who can hear the bard sing receives spell resistance equal to 10 plus the number of bard levels, if it is higher than any spell resistance the creature already possesses.<br />
<br />
Countersong has no effect against magic that ignores spell resistance. The bard may keep up the countersong for 1 turn.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Fascinate&diff=41997Bardic Music:Fascinate2016-03-28T19:38:12Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' 25 m. radius<br /><br />
'''Duration:''' 1 round / bard level<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
With the Fascinate song, bards can use their music or poetics to mesmerize one or more hostile creatures. Each creature must be within 25 meters and be able to see and hear the bard. At first level, a bard may entrance a single creature; for every three levels a bard attains beyond the first, they can captivate one additional creature with a single performance.<br />
<br />
Any creature who fails its save and is vulnerable to mind-affecting abilities will stop what it is doing and listen to the song, taking no other actions for the length of the performance.<br />
<br />
Any attack upon fascinated creatures or their allies will immediately break the effect.<noinclude> <br />
<br />
''Note: For Fascinate to work properly when with a group of PCs, they need to be in a party; if not, the creatures will continue to view the non-partied creatures as enemies.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Countersong&diff=41995Bardic Music:Countersong2016-03-23T04:37:01Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 18, Perform 21<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
<br />
Countersong is a lyric of abjuration designed to shield allies from harmful magic. Any friendly creature within 10 meters who can hear the bard sing receives spell resistance equal to 10 plus the number of bard levels, if it is higher than any spell resistance the creature already possesses.<br />
<br />
Countersong has no effect against magic that ignores spell resistance. The bard may keep up the countersong for 1 turn.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Cacophony&diff=41994Bardic Music:Cacophony2016-03-23T04:36:01Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 15, Perform 18<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 5 rounds<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
(allies receive +6 awareness bonus)<br /><br />
'''Save:''' Will negates<br /><br />
'''Cooldown:''' 5 turns<br />
<br />
The bard draws upon their well of music, poetry and chaos to awaken primal urges and create an atmosphere of mass pandemonium. All within range of the song are susceptible to being confused by it unless protected from mind spells or deafened. The allies of the bard are not immune to the chaos, but being aware of the bard's intentions, they save at +6 versus the effect.</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=41993Bardic Music2016-03-23T04:23:30Z<p>Seka: </p>
<hr />
<div>__NOEDITSECTION__<br />
{{Systems}}<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music&diff=41992Bardic Music2016-03-23T04:16:16Z<p>Seka: Created page with "{{Systems}} === Fascinate === {{:Fascinate}} === Haven Song === {{:Haven_Song}} === Longstride === {{:Longstride}} === Song of Valor === {{:Song_of_Valor}}..."</p>
<hr />
<div>{{Systems}}<br />
<br />
=== [[Fascinate]] ===<br />
{{:Fascinate}}<br />
<br />
=== [[Haven Song]] ===<br />
{{:Haven_Song}}<br />
<br />
=== [[Longstride]] ===<br />
{{:Longstride}}<br />
<br />
=== [[Song of Valor]] ===<br />
{{:Song_of_Valor}}<br />
<br />
=== [[Ironskin Chant]] ===<br />
{{:Ironskin_Chant}}<br />
<br />
=== [[Song of Freedom]] ===<br />
{{:Song_of_Freedom}}<br />
<br />
=== [[Cacophony]] ===<br />
{{:Cacophony}}<br />
<br />
=== [[Countersong]] ===<br />
{{:Countersong}}<br />
<br />
=== [[Legionnaire's March]] ===<br />
{{:Legionnaire's_March}}</div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Legionnaire%27s_March&diff=41991Bardic Music:Legionnaire's March2016-03-23T04:08:26Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 21, Perform 24<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
'''Cooldown:''' 10 turns<br />
<br />
This exhilarating march inspires allies to surpass their limitations, motivating them to fight as well as the best fighter in the company. Every ally who can hear the bard receives the same base attack bonus as the highest one found in the party. Additionally, all allies receive a +4 morale bonus to damage rolls. The spellsong lasts for one turn, and cannot be used more often than once every 10 turns.<noinclude><br />
<br />
''Note: base attack bonus is not actually changed; instead, a bonus to attack is given.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Song_of_Valor&diff=41990Bardic Music:Song of Valor2016-03-23T04:07:45Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 6, Perform 9<br /><br />
'''Range:''' short (8 meters)<br /><br />
'''Area of effect:''' single<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
'''Cooldown:''' 2 turns<br />
<br />
The Song of Valor (which some bards refer to as the Song of Sacrifice) motivates a single targeted ally to greatness. For one turn, the inspired creature gains a +4 dodge bonus to AC, +4 to attack, +4 to damage, and a +4 morale bonus to saving throws. However, since the performance demands the singer's full attention, the bard temporarily loses combat awareness, receiving penalties equal to half the boons inspired in the ally.<noinclude><br />
<br />
''Note: the bard takes the following penalties for the duration of the song: -2 AC, -2 attack, -2 damage, -2 saving throws.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Haven_Song&diff=41989Bardic Music:Haven Song2016-03-23T04:07:19Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 1 turn<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
Bards can use the power of their music to protect the most vulnerable nearby listener, covering them with a sonic cloak in times of peril. Haven Song has a range of 10 meters and will magically seek out and remove from sight the ally whose health is most at risk. Enemies who fail a will save are unable to take hostile action against the ally protected by the song for one turn.<noinclude><br />
<br />
''Note: Haven Song will automatically target the character in range with the lowest percentage health.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Fascinate&diff=41988Bardic Music:Fascinate2016-03-23T04:06:56Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 1, Perform 4<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 1 round / bard level<br /><br />
'''DC:''' 10 + bard levels/2 + perform/8<br /><br />
'''Save:''' Will negates<br /><br />
<br />
With the Fascinate song, bards can use their music or poetics to mesmerize one or more hostile creatures. Each creature must be within 10 meters and be able to see and hear the bard. At first level, a bard may entrance a single creature; for every three levels a bard attains beyond the first, they can captivate one additional creature with a single performance.<br />
<br />
Any creature who fails its save and is vulnerable to mind-affecting abilities will stop what it is doing and listen to the song, taking no other actions for the length of the performance.<br />
<br />
Any attack upon fascinated creatures or their allies will immediately break the effect.<noinclude> <br />
<br />
''Note: For Fascinate to work properly when with a group of PCs, they need to be in a party; if not, the creatures will continue to view the non-partied creatures as enemies.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Ironskin_Chant&diff=41987Bardic Music:Ironskin Chant2016-03-23T04:06:14Z<p>Seka: </p>
<hr />
<div>'''Requirements:''' Bard 9, Perform 12<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
<br />
This emboldening chant dramatically increases the defensive ability of nearby allies. For one turn, all those who can hear the bard gain resistance to most forms of damage. Apprentice bards inspire allies to ignore the first five points of injury. For bards of twenty seasons, the protection increases to ten points; and for truly legendary bards of thirty or more seasons, the resistance will negate fifteen points of potential damage.<noinclude><br />
<br />
''Note: resistance is to all damage types except divine.''</noinclude></div>Sekahttp://wiki.avlis.org/w/index.php?title=Bardic_Music:Ironskin_Chant&diff=41986Bardic Music:Ironskin Chant2016-03-23T04:06:01Z<p>Seka: </p>
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<div>'''Requirements:''' Bard 9, Perform 12<br /><br />
'''Range:''' personal<br /><br />
'''Area of effect:''' colossal (10 m. radius)<br /><br />
'''Duration:''' 1 turn<br /><br />
'''Save:''' harmless<br /><br />
<br />
This emboldening chant dramatically increases the defensive ability of nearby allies. For one turn, all those who can hear the bard gain resistance to most forms of damage. Apprentice bards inspire allies to ignore the first five points of injury. For bards of twenty seasons, the protection increases to ten points; and for truly legendary bards of thirty or more seasons, the resistance will negate fifteen points of potential damage.<br />
<br />
<noinclude>''Note: resistance is to all damage types except divine.''</noinclude></div>Seka