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	<id>http://wiki.avlis.org/w/index.php?action=history&amp;feed=atom&amp;title=Good</id>
	<title>Good - Revision history</title>
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	<updated>2026-05-11T17:46:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.avlis.org/w/index.php?title=Good&amp;diff=19198&amp;oldid=prev</id>
		<title>Tissa at 06:21, 5 March 2006</title>
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		<updated>2006-03-05T06:21:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Good, in game terms, is the belief in the promotion of the general well-being of all creatures.  It is, at times, necessary that those who oppose this should be forcibly stopped, even killed; but those who are good will avoid causing unnecessary suffering, and will only resort to violence when it is necessary and justifiable.  In monetary terms, good characters tend to spread wealth around, and will only hoard money on the justification that the character will ultimately be able to use the money to further good, such as by buying a ship to pursue pirates, or building a keep or fortress to defend the local peasants, or constructing a chapel to further the worship of good deities and provide a focal point for charity.  It is the antithesis of [[Evil]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Alignments]]&lt;/div&gt;</summary>
		<author><name>Tissa</name></author>
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