Barbarian Rage: Difference between revisions

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On Avlis, [[barbarian]] rage has been altered from the standard NWN version in a number of ways.
Avlis uses an altered version of [[barbarian]] rage, and also includes a series of custom barbarian rage types that characters can learn in-game.


These changes are designed to make the ability more useful, and to give players a greater range of options to help differentiate their Barbarian PCs.
These changes are designed to make the ability more useful, and to give players a greater range of options to help customise their barbarian PCs.


==Changes to Standard Rage==
==Changes to Standard Rage==
Rather than giving a barbarian an increase to his [[NWN:Strength|STR]] and [[NWN:Constitution|CON]], rage now confers the benefits of those increases without penalizing the character for exceeding the +12 [[NWN:Ability cap|ability cap]]. Thus the effects are as follows:
On Avlis, standard barbarian bage confers the following bonuses while active:


;Rage: +2 [[NWN:AB|AB]], +2 damage, +2 to [[NWN:Will|will]] and [[NWN:Fortitude|fortitude]] [[NWN:save|saves]], +2 [[NWN:Temporary hit point|temp HP]]/[[NWN:character level|character level]], -2 [[NWN:Armor class|AC]]
;Rage: +2 [[NWN:AB|AB]], +2 damage, +2 to [[NWN:Will|will]] and [[NWN:Fortitude|fortitude]] [[NWN:save|saves]], +2 [[NWN:Temporary hit point|temp HP]]/[[NWN:character level|character level]], -2 [[NWN:Armor class|AC]]
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;Greater Rage: +3 AB, +3 damage, +3 to will and fortitude saves, +3 temp HP/character level, -2 AC
;Greater Rage: +3 AB, +3 damage, +3 to will and fortitude saves, +3 temp HP/character level, -2 AC


The extra damage is counted as "Magical" damage by the engine, and as such will pass through [[NWN:Damage Resistance|Damage Resistance]]. Additionally, rage can clear some negative physical status effects, such as Stat Drain.


The extra damage is manifested as "magic" damage by the engine, and cannot be [[NWN:Damage Resistance|resisted]].
==Barbarian Rage Specializations (BRS)==
Avlis also has a series of custom rage types, which characters can learn in-game. Learning a custom Rage type replaces the effects of default Barbarian rage with one of those listed below.
 
To learn one of the custom rage types, barbarians can buy or find the appropriate consumable items. One of these consumables should be used just before the barbarian enters rage. If a raging barbarian kills an enemy by landing the final blow, they will earn rage experience (xp). This process has to be repeated until the barbarian has earned 1000 rage XP, after which, the custom rage will automatically be used whenever the Barbarian rage.
 
The barbarian continues to accrue rage xp every time they kill enemies while raging, as above. Enough rage XP will automatically cause their custom rage to "level up". All of the rage types are placed into "categories" equal to 1 + (rage level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels (there is no rage level cap).


Your current rage level and xp total can be checked at any time by typing /check brs into the chat window in-game.


==Barbarian Rage Specializations (BRS)==
The available custom rage styles are explained below, along with the item that must be consumed to learn it (in brackets):
There are also extra customizations based on an 'opt-in' system. Barbarians can buy or find special ingredients. When they use it just before raging, and then kill stuff while raging, "rager xp" will start to accrue. When hitting 1000xp, the special ingredient isn't needed anymore. All ragers are placed into "categories" equal to 1 + (BRS level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels (there is no BRS level cap). There are several types, explained below.


;Wind (Dust of the Windwalker): Increased movement speed/increased attacks/round in exchange for a penalty of damage penalty and constitution penalty. 1 additional rank per category. +10% movement speed per category, -1 damage/-2 constitution per category.
;Wind (Dust of the Windwalker): Increased movement speed/increased attacks per round in exchange for penalties to damage and Constitution. Bonuses and negatives advance once per category. The rager gains +10% movement speed and a penalty of -1 damage/-2 Constitution per category.
;Fire (Oil of the Flamedancer): Damage increase/damage shield in exchange for damage vulnerability. Damage Increase of 2x Category fire damage, and a fire shield of 1d8 + 2x category damage. Penalty of 5% x category damage vulnerability to physical attack.
;Fire (Oil of the Flamedancer): Damage increase/damage shield in exchange for damage vulnerability. The rager gains a damage increase of 2x category fire damage, and a fire shield of 1d8 + 2x category damage, while suffering a penalty of 5% x category damage vulnerability to physical attack.
;Water (Water of the Deep Well): Concealment in exchange for attack miss percentage. 10% concealment per category, 5% miss chance per category. Up to 60% concealment/30% miss chance.
;Water (Water of the Deep Well): Concealment in exchange for attack miss percentage. The rager gains 10% concealment and suffers a 5% miss chance per category. Up to 60% concealment/30% miss chance at category 6.
;Earth (Stonewall's Brew): Damage immunity and temp hp in exchange for movement speed decrease and dexterity penalty. 7% damage immunity to physical damage per category. 10% movement penalty and -2 dexterity per category.
;Earth (Stonewall's Brew): Damage immunity and temporaru hitpoints in exchange for movement speed decrease and Dexterity penalty. The rager gains a 7% damage immunity to physical damage and suffers a 10% movement penalty and -2 Dexterity per category.
;Blood (Vial of Anointed Blood): Vampiric regen on the weapon in exchange for taking roundly damage. 3x category vampiric regen on weapon in exchange for 2x category damage per round while rage is active.
;Blood (Vial of Anointed Blood): Vampiric regen on the weapon in exchange for taking damage every round. The rager gains 3x category vampiric regen on their equipped weapon in exchange for 2x category damage per round while raging.


[[Category:Class Abilities]]
[[Category:Class Abilities]]
{{Systems}}
{{Systems}}
[[Category:Systems|Barbarian Rage System]]
[[Category:Systems|Barbarian Rage System]]

Revision as of 23:07, 9 September 2010

Avlis uses an altered version of barbarian rage, and also includes a series of custom barbarian rage types that characters can learn in-game.

These changes are designed to make the ability more useful, and to give players a greater range of options to help customise their barbarian PCs.

Changes to Standard Rage

On Avlis, standard barbarian bage confers the following bonuses while active:

Rage
+2 AB, +2 damage, +2 to will and fortitude saves, +2 temp HP/character level, -2 AC
Greater Rage
+3 AB, +3 damage, +3 to will and fortitude saves, +3 temp HP/character level, -2 AC

The extra damage is counted as "Magical" damage by the engine, and as such will pass through Damage Resistance. Additionally, rage can clear some negative physical status effects, such as Stat Drain.

Barbarian Rage Specializations (BRS)

Avlis also has a series of custom rage types, which characters can learn in-game. Learning a custom Rage type replaces the effects of default Barbarian rage with one of those listed below.

To learn one of the custom rage types, barbarians can buy or find the appropriate consumable items. One of these consumables should be used just before the barbarian enters rage. If a raging barbarian kills an enemy by landing the final blow, they will earn rage experience (xp). This process has to be repeated until the barbarian has earned 1000 rage XP, after which, the custom rage will automatically be used whenever the Barbarian rage.

The barbarian continues to accrue rage xp every time they kill enemies while raging, as above. Enough rage XP will automatically cause their custom rage to "level up". All of the rage types are placed into "categories" equal to 1 + (rage level/3); the maximum category is 6. In addition rage duration increases by +1/5 rager levels (there is no rage level cap).

Your current rage level and xp total can be checked at any time by typing /check brs into the chat window in-game.

The available custom rage styles are explained below, along with the item that must be consumed to learn it (in brackets):

Wind (Dust of the Windwalker)
Increased movement speed/increased attacks per round in exchange for penalties to damage and Constitution. Bonuses and negatives advance once per category. The rager gains +10% movement speed and a penalty of -1 damage/-2 Constitution per category.
Fire (Oil of the Flamedancer)
Damage increase/damage shield in exchange for damage vulnerability. The rager gains a damage increase of 2x category fire damage, and a fire shield of 1d8 + 2x category damage, while suffering a penalty of 5% x category damage vulnerability to physical attack.
Water (Water of the Deep Well)
Concealment in exchange for attack miss percentage. The rager gains 10% concealment and suffers a 5% miss chance per category. Up to 60% concealment/30% miss chance at category 6.
Earth (Stonewall's Brew)
Damage immunity and temporaru hitpoints in exchange for movement speed decrease and Dexterity penalty. The rager gains a 7% damage immunity to physical damage and suffers a 10% movement penalty and -2 Dexterity per category.
Blood (Vial of Anointed Blood)
Vampiric regen on the weapon in exchange for taking damage every round. The rager gains 3x category vampiric regen on their equipped weapon in exchange for 2x category damage per round while raging.
Systems and Tools