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[[Category:Holy Warriors]]
__NOEDITSECTION__
{{Classes}}
{{Classes}}
=== The Blackguards of Maleki ===
{{Infobox Class
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the [[Paladin|Paladins]], and often they are referred to as "anti-Paladins". Maleki created these fighters as an answer to [[Gorethar]]'s fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered [[Dwarf|dwarves]]. Maleki would not have it, so he empowered some of his own minions to fight back. The struggle continues to this day.
|name=Blackguard of Maleki
|hitdice=d12
|bab=+1/level
|armor=[[NWN:Armor proficiency (light)|Light]], [[NWN:Armor proficiency (medium)|Medium]], [[NWN:Armor proficiency (heavy)|Heavy]] & [[NWN:Shield proficiency|Shield]]
|weapon=[[NWN:weapon proficiency (simple)|Simple]] & [[NWN:weapon proficiency (martial)|Martial]]
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=[[NWN:concentration|Concentration]], [[NWN:craft trap|Craft Trap]], [[NWN:discipline|Discipline]], [[NWN:heal (skill)|Heal]], [[NWN:intimidate|Intimidate]], [[NWN:lore|Lore]], [[NWN:parry|Parry]], [[NWN:persuade|Persuade]], [[NWN:ride|Ride]], [[NWN:taunt|Taunt]]
|saves=[[NWN:fortitude|Fortitude]]
|align=Chaotic Evil Only
}}
Blackguards are the Holy Warriors of the greater god [[Maleki]], founded to combat [[Paladin|Paladins]] and any others who would seek to oppose his will.
__TOC__


Blackguards see the world in terms of will. Either they are following their own will, and thus serving Maleki, or they are following the will of someone who has power over them, which may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary. Some want power beyond all dreams. Some just want destruction.
==Requirements==
To qualify as a Blackguard, a character must fulfill all of the following criteria:
* '''Deity:''' [[Maleki]]
* '''Alignment:''' [[NWN:Chaotic Evil|Chaotic Evil]]
* '''Base attack bonus (BAB):''' +6
* '''Feats:''' [[NWN:cleave|Cleave]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:hide|Hide]]


Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact preferences have been lost. Organizationally, they answer only to Maleki, unless they are roughed up by someone greater than they. Many times, they gain insights into their god's will through clerical intervention, and they have often been used as pawns of Maleki's church for this reason.


==Description==
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.


== Blackguard of Maleki (CE) ==
Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.


* Hit Dice: d12
Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact ''traditional'' preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.
* Class Skills: Per standard BG
* Prerequisites: Per standard BG
* Alignment - CE


* '''Abilities:'''
  1.  Detect Good 30', Detect Law 30', [[NWN:Turn Undead|Turn Undead]]
  2. Imposition of Will
  3. Class Feat (Sneak Attack +1d6, Improved Imposition of Will, Imposition of Hatred)
  4. [[NWN:Dark Blessing|Dark Blessing]]
  5. [[Lay on Harm]]
  6. Class Feat
  7. [[Holy Warrior Smite|Smite Good]]
  8. Kiss of the Slaughterlord
  9. Class Feat
  10. Profane Weapon (Unholy weapon)


'''Spellcasting Progression:''' Anti-Paladins progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.
==Level Progression==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!rowspan=2|Lvl
!rowspan=2|BAB
!colspan=3|Saves
!rowspan=2|Feats
!rowspan=12 style="background:#ffffff"| 
!rowspan=2|Base Class Divine<br>Casting Progression


'''Epic Abilities:''' Blackguards of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.
|- style="background:#c0c0c0"
!Fort
!Ref
!Will
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', Detect Law 30', [[NWN:Turn Undead|Turn Undead]] ||Spells/day gained
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left|[[Imposition of Will]] ||+1 caster level
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left|[[NWN:Dark Blessing|Dark Blessing]] ||+1 caster level
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||Spells/day gained
|- align=center
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level
|- align=center
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|- align=center
|8th || +8 || +6 || +2 || +2 ||align=left|[[Kiss of the Slaughterlord]] ||+1 caster level
|- align=center
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|10th || +10 || +7 || +3 || +3 ||align=left|[[Profane Weapon]] ||+1 caster level
|}
'''Blackguard bonus feats:''' [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].


== Blackguard Abilities ==


'''Imposition of Will:''' The Blackguard attempts to impose his will upon enemies and allies alike, strengthening himself while weakening them. Only Chaotic Evil or characters/creatures with Maleki in the Deity field may be affected. Affected characters must make a Will Save, or suffer a -2 penalty to Saves and AC. The Blackguard gains a +2 bonus to Attack, Damage, Saves and AC. For each additional creature that succumbs to the Blackguard's will, the Blackguard receives an additional +1 to these bonuses, up to the Blackguard's level. (Minimum +2, maximum +15). If the ally makes the save, the Blackguard instead loses 1 from their "pool" of bonuses, and the creature receives a bonus to saves.
==Epic Progression==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Lvl
!Feats
!rowspan=21 style="background:#ffffff"|&nbsp;
!Base Class Divine Casting Progression
|- align=center
|11th ||align=left| ||Spells/day gained
|- align=center
|12th ||align=left| ||+1 caster level
|- align=center
|13th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|14th ||align=left| ||+1 caster level
|- align=center
|15th ||align=left| ||Spells/day gained
|- align=center
|16th ||align=left|Bonus feat ||+1 caster level
|- align=center
|17th ||align=left| ||Spells/day gained
|- align=center
|18th ||align=left| ||+1 caster level
|- align=center
|19th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|20th ||align=left| ||+1 caster level
|- align=center
|21st ||align=left| ||Spells/day gained
|- align=center
|22nd ||align=left|Bonus feat ||+1 caster level
|- align=center
|23rd ||align=left| ||Spells/day gained
|- align=center
|24th ||align=left| ||+1 caster level
|- align=center
|25th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|26th ||align=left| ||+1 caster level
|- align=center
|27th ||align=left| ||Spells/day gained
|- align=center
|28th ||align=left|Bonus feat ||+1 caster level
|- align=center
|29th ||align=left| ||Spells/day gained
|- align=center
|30th ||align=left| ||+1 caster level
|}


While imposing their will, the Blackguard steadily loses hitpoints, and must slake this thirst by killing his enemies. The Blackguard receives a temporary Vampiric Regeneration effect on his weapon (equal to his Charisma bonus, if positive) and takes half of his Blackguard level's worth of 'feedback' damage for the duration.
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].


Duration: Blackguard levels + Charisma bonus rounds. Uses Turn Undead.
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].


'''Imposition of Hatred:''' As Imposition of Will, but the Blackguard instead subjects allies and enemies to a state of hate-filled frenzy. Creatures that fail their Will save will be subject to +3 Attack and Damage bonuses, +1d4 Strength and Constitution, in exchange for a -2 AC and Will save penalty. Creatures that fail their Will save by more than 10 are additionally subject to Confusion.


Duration: Blackguard levels + Charisma bonus rounds. Uses Turn Undead.
==Notes==


'''Kiss of the Slaughterlord:''' Inflicts a random Disease or Poison on the target, and requires a Fortitude save to resist a second Disease on the next turn.
* When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.


'''Profane Weapon:''' Temporarily enchants the Blackguard's weapon with a +3 (+1 for every 5 Blackguard levels), 2d6 Negative Energy damage vs. Good and Vampiric Regeneration equal to Blackguard levels. The Blackguard takes damage equal to 1/2 Blackguard level per round while active.
[[Category:Holy Warriors]]
 
[[Category:Prestige classes]]
Duration: Blackguard levels + Charisma bonus rounds.
 
'''Improved Imposition of Will:''' Raises the DC of Imposition of Will and Imposition of Hatred by 2.
 
'''Sneak Attack, Lay on Harm, Dark Blessing, Turn Undead, Detect Alignment, Smite Good:''' As normal Avlis version.

Revision as of 05:02, 5 September 2017

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Blackguard of Maleki
Hit Die: d12
Base Attack Bonus: +1/level

Proficiencies: {{{prof}}}

Skill Points: 2 + INT modifier
Class Skills: Concentration, Craft Trap, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride, Taunt

Primary Saving Throw(s): Fortitude

Alignment Restriction: Chaotic Evil Only


Blackguards are the Holy Warriors of the greater god Maleki, founded to combat Paladins and any others who would seek to oppose his will.

Requirements

To qualify as a Blackguard, a character must fulfill all of the following criteria:


Description

Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.

Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.

Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact traditional preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Good 30', Detect Law 30', Turn Undead Spells/day gained
2nd +2 +3 +0 +0 Imposition of Will +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Dark Blessing +1 caster level
5th +5 +4 +1 +1 Lay on Harm Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Kiss of the Slaughterlord +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Profane Weapon +1 caster level

Blackguard bonus feats: Divine Might, Divine Shield, Extra Smiting, Greater Spell Focus, Imposition of Hatred, Improved Critical (Whip), Improved Imposition of Will, Sneak Attack 1d6.


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Imposition of Hatred, Improved Combat Casting, Improved Critical (Whip), Improved Imposition of Will, Overwhelming Critical, Planar Turning, Sneak Attack 1d6.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.


Notes

  • When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.