Category:Language: Difference between revisions

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There are several languages native to Avlis. Below are some guides to it.
Languages on Avlis have a direct scheme to them based on how or why they were created. To create a language on Avlis, you need to be familiar with this scheme and its use. Additionally, a lot of Avlissian languages use some real life languages as templates for grammar and words in order to make things easier for us.
 
 
There are 8 basic families for languages listed. (Some languages can belong to more than one family):
 
 
Spirit Languages - derived from original language of Avlis before the gods
Includes:
Elven
Khanjar Kuro spirit races (i.e. spirit kin, etc.)
Tyeduan tribal languages
Sylvan languages (sylvan, fairy common, nymph, sprite, dryad, etc.)
 
Romini Languages
Romini - modern
Tyeduan tribal languages
Common and its dialects (Kurathene, M'Chekian, Jechranian)
Vasharan (which has a lot of Ta'Nari in it)
 
Dwarven Languages
Deglosian (aka Gnomish)
Galdosian (aka Dwarven)
Kharakuro
Korrobokuro (from Khanjar Kuro)
 
Orcish Languages
Orcish
 
 
Malekite Languages
Goblinoid languages
 
Serpentine Languages
Shaahesk
Kuo Tua
Sahuagin
Kobold
Other aquatic and land reptiles
 
Toranite Languages
Dracon
 
External Languages
Drangonari
Titanian fairy
etc
 
 
The RL templates are:
 
Sprit languages <--> semitic grammar, hebrew template
 
Romini languages <---> IndoEuropean grammar, gypsie and english templates
 
Dwarven languages <---> germanic grammar, german/dutch templates
 
orc languages <---> should reflect some semitic grammar with a slight arabic template mixed in with klingon-sounding words, but it may not be in its current form on the server
 
Malekite, Serpentine, Toranite languages <---> no template or grammar as of yet, but some shaahesk and kobold have been written
 
External <---> Drangonari is straight FR elven, titanian has no template or grammar at this time

Revision as of 17:15, 25 January 2006

Languages on Avlis have a direct scheme to them based on how or why they were created. To create a language on Avlis, you need to be familiar with this scheme and its use. Additionally, a lot of Avlissian languages use some real life languages as templates for grammar and words in order to make things easier for us.


There are 8 basic families for languages listed. (Some languages can belong to more than one family):


Spirit Languages - derived from original language of Avlis before the gods Includes: Elven Khanjar Kuro spirit races (i.e. spirit kin, etc.) Tyeduan tribal languages Sylvan languages (sylvan, fairy common, nymph, sprite, dryad, etc.)

Romini Languages Romini - modern Tyeduan tribal languages Common and its dialects (Kurathene, M'Chekian, Jechranian) Vasharan (which has a lot of Ta'Nari in it)

Dwarven Languages Deglosian (aka Gnomish) Galdosian (aka Dwarven) Kharakuro Korrobokuro (from Khanjar Kuro)

Orcish Languages Orcish


Malekite Languages Goblinoid languages

Serpentine Languages Shaahesk Kuo Tua Sahuagin Kobold Other aquatic and land reptiles

Toranite Languages Dracon

External Languages Drangonari Titanian fairy etc


The RL templates are:

Sprit languages <--> semitic grammar, hebrew template

Romini languages <---> IndoEuropean grammar, gypsie and english templates

Dwarven languages <---> germanic grammar, german/dutch templates

orc languages <---> should reflect some semitic grammar with a slight arabic template mixed in with klingon-sounding words, but it may not be in its current form on the server

Malekite, Serpentine, Toranite languages <---> no template or grammar as of yet, but some shaahesk and kobold have been written

External <---> Drangonari is straight FR elven, titanian has no template or grammar at this time

Subcategories

This category has the following 2 subcategories, out of 2 total.