Difference between revisions of "Category:Shadow Matter Illusionist"

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==Shadow Matter Illusionist Overview==
 
==Shadow Matter Illusionist Overview==
Shadow Matter Illusionists take the art of shadow-conjuration and shadow-evocation to their natural extremes, converting their entire range of [[Evocation|evocation]] and [[Conjuration|conjuration]] spells to serve as shadow variants. This means that none of their evocation spells are actually real, but they are able to use the fell extent of their spell-casting expertise to their fullest.
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Shadow Matter Illusionists replace the inner planar energy with shadow matter taken from the plane of shadows in the incantation process, converting their [[Evocation|evocation]] and [[Conjuration|conjuration]] spells into illusions.
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===Ranks ===
 
===Ranks ===
1 - Converts 1st - 3rd Level Spells to [[Magic:Illusion|Illusion]] School, +1 Caster Level/Cap  
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1 - Converts 1st - 3rd Level Spells to [[Magic:Illusion|Illusion]] School, +10% Damage Dice Cap  
  
2 - Converts 4th - 6th Level Spells to [[Magic:Illusion|Illusion]] School, +2 DC to Disbelief, +2 Caster Level/Cap  
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2 - Converts 4th - 6th Level Spells to [[Magic:Illusion|Illusion]] School, +2 DC to Disbelief, +20% Damage Dice Cap  
  
3 - Converts 7th - 9th Level Spells to [[Magic:Illusion|Illusion]] School, +2 DC, +3 Caster Level/Cap, Disbelief Save Ignores Spellcraft Bonus  
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3 - Converts 7th - 9th Level Spells to [[Magic:Illusion|Illusion]] School, +2 DC, +30% Damage Dice Cap, Disbelief Save Ignores Spellcraft Bonus  
  
Note: Disbelief Checks use illusion spell DCs and do the following modifiers to the spell if they are disbelived: No Spell Focus - 1/10th, Spell Focus: Illusion - 1/6th, Greater Spell Focus: Illusion - 1/4th, Epic Spell Focus: Illusion - 1/2  
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===Notes===
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* Disbelief Checks use illusion spell DCs and do the following shadow damage even if they are disbelieved:  
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**No Spell Focus - 1/10th  
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**Spell Focus: Illusion - 1/6th
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**Greater Spell Focus: Illusion - 1/4th
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**Epic Spell Focus: Illusion - 1/2  
  
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* Bonus to Damage Dice Cap means if a spell tops out at 10d6 it is raised to 11d6 for Rank 1, 12d6 for Rank 2, 13d6 for Rank 3.
  
  
 
[[Category:AMS]]
 
[[Category:AMS]]

Latest revision as of 21:20, 7 February 2010

Shadow Matter Illusionist Overview

Shadow Matter Illusionists replace the inner planar energy with shadow matter taken from the plane of shadows in the incantation process, converting their evocation and conjuration spells into illusions.


Ranks

1 - Converts 1st - 3rd Level Spells to Illusion School, +10% Damage Dice Cap

2 - Converts 4th - 6th Level Spells to Illusion School, +2 DC to Disbelief, +20% Damage Dice Cap

3 - Converts 7th - 9th Level Spells to Illusion School, +2 DC, +30% Damage Dice Cap, Disbelief Save Ignores Spellcraft Bonus

Notes

  • Disbelief Checks use illusion spell DCs and do the following shadow damage even if they are disbelieved:
    • No Spell Focus - 1/10th
    • Spell Focus: Illusion - 1/6th
    • Greater Spell Focus: Illusion - 1/4th
    • Epic Spell Focus: Illusion - 1/2
  • Bonus to Damage Dice Cap means if a spell tops out at 10d6 it is raised to 11d6 for Rank 1, 12d6 for Rank 2, 13d6 for Rank 3.

Pages in category "Shadow Matter Illusionist"

The following 6 pages are in this category, out of 6 total.