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Revision as of 19:45, 1 February 2014

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Dominator
Hit Die: d10
Base Attack Bonus: +1/level

Proficiencies: {{{prof}}}

Skill Points: 2 + Int mod
Class Skills: Concentration, Discipline, Intimidate, Listen, Lore, Persuade, Search, Spellcraft, Taunt

Primary Saving Throw(s): Fortitude

Alignment Restriction: Lawful Evil only.


Dominators are the Holy Warriors of the greater god Valok, founded to enforce his prohibition against the practice of the arcane art by the Orcish race.

Description

Long ago, after the Great War, the Dominators of Valok were founded as a deterrent against orc mages. Their mission was to finish the extermination of mages that began with the great explosion they caused at the end of the war. Even today the Dominators are not fond of arcane casters, though they are willing to accept their existence unless they are of Orcish blood. They still see it as their holy mission given by Valok to eliminate any Orcish arcane casters, whether covertly or overtly.

Dominators are closely associated with the Church of Valok. They often act as guards or emissaries for Church business. Dominators see the Church as their key to self-advancement. By serving the Church they plan to find favor in Valok's eyes and thus gain riches and glory. Serving their god is the price they pay for their own advancement and they do it gladly, whatever it may entail. It was rumored that the first Dominator was Valok's own immortal son, though this has never been confirmed. Even so, Dominators see themselves as the sons and daughters of Valok in the image of the first of their order and run their lives in accordance with his philosophy: gain power through subtle means, prepare for everything, if all goes wrong, fight another day, do not break your word once given, but do not give more than necessary.

Dominators uniformly wear heavy armor, carry shields and typically wield longswords or bastard swords. In the old days this was the best method of attack against mages and it is still traditionally employed today.


Requirements

To qualify as a Dominator, a character must fulfil all of the following criteria:


Level Progression

Lvl BAB Saves Feats   Spell
Resistance
Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Slippery Mind - Spells/day gained
2nd +2 +3 +0 +0 Smite Good - +1 caster level
3rd +3 +3 +1 +1 Dark Blessing - Spells/day gained
4th +4 +4 +1 +1 Aura of Glory (caster level equals Dominator level) - +1 caster level
5th +5 +4 +1 +1 Turn Undead - Spells/day gained
6th +6 +5 +2 +2 Lay on Harm, Diamond Soul, Improved Spell Resistance III 16 +1 caster level
7th +7 +5 +2 +2 Project Force 1x/day 16 Spells/day gained
8th +8 +6 +2 +2 Lesser Spell Breach 2x/day, Improved Spell Resistance IV 18 +1 caster level
9th +9 +6 +3 +3 Domination 1x/day, Improved Spell Resistance V 20 Spells/day gained
10th +10 +7 +3 +3 Valok's Judgment, Improved Spell Resistance VI 22 +1 caster level


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Project Force 2x/day Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th Domination 2x/day +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat, Valok's Judgment 2x/day Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Divine Might, Devastating Critical, Divine Shield, Epic Fiendish Servant, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Fiendish Servant, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Improved Spell Resistance VII - X, Overwhelming Critical.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.


Revered Dominators