Magic:Cure Moderate Wounds: Difference between revisions

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(Brought into line with updated template)
(Updated for current effects.)
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|Innate Level= 2
|Innate Level= 2
|Components= V,S
|Components= V,S
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Single
|Target= Single
|Duration= Instantaneous
|Duration= Instantaneous
|Counters=
|Counters=
|Saving Throw= Will half (harmless) (see text)
|Saving Throw= None
|Spell Resistance= Yes (harmless)
|Spell Resistance= No
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= <onlyinclude><includeonly>[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] -</includeonly>
|Description= <onlyinclude><includeonly>[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] -</includeonly>
When laying the character's hand upon a living creature, the caster channels positive energy that heals 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%.</onlyinclude>
Using positive energy, this spell heals moderate injuries or damages undead. When cast on any target besides undead, the damage healed is increased by 50% if the caster has the healing domain. This stacks with, and is applied after, metamagic empower. When cast on undead, a successful melee touch attack is required to have an effect on the target. The damage to undead is doubled when a critical hit is made, and sneak attacks will increase the damage as well (though undead are normally immune to both). The effects vary depending on how the spell is cast, but the positive damage to undead is the same amount as the healing for other targets.
 
* If cast normally, the target is healed the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%, or b) 2d8 +1 point per caster level (up to +10).
When cast from an item, the spell heals the target by only 2d8 points of damage +1 point per caster level (up to +10).
* If cast from any item (including artificed wands/scrolls), the target is healed 2d8 +1 point per caster level (up to +10).
 
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.
}}
}}

Revision as of 19:13, 14 September 2019

Conjuration ( Healing ) [ Positive ]
Level: Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Innate Level: 2
Component(s): V,S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: None
Spell Resistance: No
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: No

Using positive energy, this spell heals moderate injuries or damages undead. When cast on any target besides undead, the damage healed is increased by 50% if the caster has the healing domain. This stacks with, and is applied after, metamagic empower. When cast on undead, a successful melee touch attack is required to have an effect on the target. The damage to undead is doubled when a critical hit is made, and sneak attacks will increase the damage as well (though undead are normally immune to both). The effects vary depending on how the spell is cast, but the positive damage to undead is the same amount as the healing for other targets.

  • If cast normally, the target is healed the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%, or b) 2d8 +1 point per caster level (up to +10).
  • If cast from any item (including artificed wands/scrolls), the target is healed 2d8 +1 point per caster level (up to +10).