Magic:Greater Magic Weapon: Difference between revisions

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m (adjusted militant levels link)
m (turn = minute)
 
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|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Transmutation|Transmutation]]
|School= Transmutation
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
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|Range= Touch
|Range= Touch
|Target= Creature or melee weapon
|Target= Creature or melee weapon
|Duration= 1 turn/level
|Duration= 1 Minute/Level
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None
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|Description= You empower the touched weapon with a +1 enhancement
|Description= You empower the touched weapon with a +1 enhancement
bonus per 5 caster levels (maximum of +5) with bonuses for [[Magic System#Militant Level Bonuses|militant levels]]. You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
bonus per 5 caster levels (maximum of +5) with bonuses for [[Magic System#Militant Level Bonuses|militant levels]]. You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
Note: If cast on monks gloves it sometimes erases any flameweapon/darkfire applied. So if buffing monks it seems better to apply first Greater Magic Weapon and then Flameweapon/the like (will erase the damage bonus of GMW though).
Fighters who have a [[:NWN:Weapon_specialization|Weapon Specialization]] feat in the weapon being enchanted will receive an additional [[:NWN:Massive_Critical|Massive Critical]] bonus based on their fighter levels. ONLY fighter levels will count towards this bonus. This bonus requires a minimum of 10 fighter levels. [[:NWN:Epic_weapon_specialization|Epic Weapon Specialization]] gives a greater bonus.
}}
}}
 
{| class="wikitable" style="text-align:center" border="1"
[[Category:Magic|Greater Magic Weapon]]
|-
! Fighter
Levels
! Weapon Specialization
Massive Critical Bonus
! Epic Weapon Specialization
Massive Critical Bonus
|-
| 10-19
| 1d4
| 2d4
|-
| 20-29
| 1d6
| 2d6
|-
| 30-39
| 1d8
| 2d8
|-
| 40
| 1d10
| 2d10
|}

Latest revision as of 17:53, 27 January 2019

Transmutation
Level: Brd 3, Clr 4, Pal 3, Sor/Wiz 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Creature or melee weapon
Duration: 1 Minute/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

You empower the touched weapon with a +1 enhancement bonus per 5 caster levels (maximum of +5) with bonuses for militant levels. You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

Note: If cast on monks gloves it sometimes erases any flameweapon/darkfire applied. So if buffing monks it seems better to apply first Greater Magic Weapon and then Flameweapon/the like (will erase the damage bonus of GMW though).

Fighters who have a Weapon Specialization feat in the weapon being enchanted will receive an additional Massive Critical bonus based on their fighter levels. ONLY fighter levels will count towards this bonus. This bonus requires a minimum of 10 fighter levels. Epic Weapon Specialization gives a greater bonus.

Fighter

Levels

Weapon Specialization

Massive Critical Bonus

Epic Weapon Specialization

Massive Critical Bonus

10-19 1d4 2d4
20-29 1d6 2d6
30-39 1d8 2d8
40 1d10 2d10