Magic:Healing Circle: Difference between revisions

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(Updated for current effects.)
m (No counter in the 2da)
 
Line 14: Line 14:
|Target= Medium
|Target= Medium
|Duration= Instant
|Duration= Instant
|Counters= [[Magic:Circle of Doom|Circle of Doom]]
|Counters= --
|Saving Throw= None
|Saving Throw= None
|Spell Resistance= No
|Spell Resistance= No

Latest revision as of 20:42, 14 September 2019

Conjuration (Healing) [ Positive ]
Level: Brd 5, Clr 5, Drd 6
Innate Level: 5
Component(s): V, S
Casting Time: 1 Action
Range: Personal
Target: Medium
Duration: Instant
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

Using positive energy, this will heal friendly or neutral creatures within the area of effect or damage unfriendly undead. For any inside the area of effect besides undead, the damage healed is increased by 50% if the caster has the healing domain. This stacks with, and is applied after, metamagic empower. Undead in the circle require a successful melee touch attack to have an effect on them. The damage to undead is doubled when a critical hit is made, and sneak attacks will increase the damage as well (though undead are normally immune to both). The effects vary depending on how the spell is cast, but the positive damage to undead is the same amount as the healing for other targets.

  • If cast normally, the target is healed the greater of: a) 1d6% of the target's maximum HP for every 2 caster levels, up to a maximum of 6d6%, or b) 2d8 +1 point per caster level (up to +10).
  • If cast from any item (including artificed wands/scrolls), the target is healed 2d8 +1 point per caster level (up to +10).