Magic:Inflict Minor Wounds: Difference between revisions

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m (Removed extra garbage)
m (No counter in the 2da)
 
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|Casting Time= 1 Action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Single (Creature Touched)
|Target= Single
|Duration= Instantaneous
|Duration= Instantaneous
|Counters= [[Magic:Cure Minor Wounds|Cure Minor Wounds]]
|Counters= --
|Saving Throw= None
|Saving Throw= None
|Spell Resistance= No
|Spell Resistance= No

Latest revision as of 20:50, 14 September 2019

Necromancy [ Negative ]
Level: Clr 0
Innate Level: 0
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

Using negative energy, this spell inflicts minor injuries or heals undead. A successful melee touch attack is required for this spell to have an effect on any target. When cast on an undead, instead of being damaged, the target is healed for the same amount. The damage (and healing effect on undead) is doubled with a critical hit, and sneak attacks will increase this as well (though undead are normally immune to both).

  • If cast normally, the target takes negative damage the greater of: a) 1d6% of the target's maximum HP, or b) 1d4 HP.
  • If cast from any item (including artificed wands/scrolls), the target takes 1d4 negative damage.