Magic:Invisibility Sphere: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
(Redmine 1611)
m (Note on normal invisibility.)
Line 19: Line 19:
|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= The caster brings into being a zone of invisibility that travels with him for the duration of the spell.  A number of allies no greater than the caster level within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more. Allies will remain invisible until taking a hostile action or until spell duration ends. They will NOT be granted invisibility again after taking a hostile action.
|Description= The caster brings into being a zone of invisibility that travels with him for the duration of the spell.  A number of allies no greater than the caster level within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more. Allies will remain invisible until taking a hostile action or until spell duration ends. They will NOT be granted invisibility again after taking a hostile action. Note: This spell only grants normal invisibility, no concealment.
}}
}}

Revision as of 16:17, 8 May 2020

Illusion (Glamer)
Level: Brd 3, Sor/Wiz 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Personal
Target: Caster, 21ft (Huge) Radius
Duration: 1 turn/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The caster brings into being a zone of invisibility that travels with him for the duration of the spell. A number of allies no greater than the caster level within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more. Allies will remain invisible until taking a hostile action or until spell duration ends. They will NOT be granted invisibility again after taking a hostile action. Note: This spell only grants normal invisibility, no concealment.