Difference between revisions of "Magic:Isaacs Greater Missile Storm"

From Avlis Wiki
Jump to navigation Jump to search
m
m
 
Line 19: Line 19:
 
|Metamagic= Empower, Maximize, Quicken, Silent, Still
 
|Metamagic= Empower, Maximize, Quicken, Silent, Still
 
|Energy Substitution= No
 
|Energy Substitution= No
|Description= A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 3d6 points of magical damage.
+
|Description= A number of energy missiles (two per caster level but to a maximum of 40) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 6 missiles per target). Each missile deals 3d6 points of magical damage.
  
 
'''Analysis:''' Avlis [[{{PAGENAME}}|Isaacs Greater Missile Storm]] is optimum vs 2 targets (21d6/21d6), a waste on 1 target (21d6), pretty good against 3 (21d6/21d6/18d6). After 3 targets the damage dice decrease rapidly.
 
'''Analysis:''' Avlis [[{{PAGENAME}}|Isaacs Greater Missile Storm]] is optimum vs 2 targets (21d6/21d6), a waste on 1 target (21d6), pretty good against 3 (21d6/21d6/18d6). After 3 targets the damage dice decrease rapidly.
 
}}
 
}}

Latest revision as of 20:14, 29 November 2019

Evocation
Level: Sor/Wiz 6
Innate Level: 6
Component(s): V, S
Casting Time: 1 action
Range: Long
Target: Up to twenty creatures
Duration: Insantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A number of energy missiles (two per caster level but to a maximum of 40) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 6 missiles per target). Each missile deals 3d6 points of magical damage.

Analysis: Avlis Isaacs Greater Missile Storm is optimum vs 2 targets (21d6/21d6), a waste on 1 target (21d6), pretty good against 3 (21d6/21d6/18d6). After 3 targets the damage dice decrease rapidly.