Difference between revisions of "Magic:Time Stop"

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(Updated to correctly reflect how it works in game.)
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|Metamagic= Quicken, Silent, Still
 
|Metamagic= Quicken, Silent, Still
 
|Energy Substitution= No
 
|Energy Substitution= No
|Description= This spell seems to make time cease to flow for everyone but the character. In fact, the character speeds up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. The character is free to act for 15 seconds of apparent time. Energy and effects present can still harm the character.  
+
|Description= This spell seems to make time cease to flow for everyone but the character. In fact, the character speeds up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. The character is free to act for 15 seconds of apparent time. All spells cast during this time still take effect normally and are not delayed. Energy and effects present can still harm the character.  
  
 
The character cannot move or harm items held, carried, or worn by a creature stuck in normal time, but the character can affect any item that is not in another creature’s possession.
 
The character cannot move or harm items held, carried, or worn by a creature stuck in normal time, but the character can affect any item that is not in another creature’s possession.

Revision as of 18:01, 24 July 2015

[[Magic:Transmutation|Transmutation]] --
Level: Sor/Wiz 9
Innate Level: 9
Component(s): Verbal
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 15 seconds
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Quicken, Silent, Still
Energy Substitution: No

This spell seems to make time cease to flow for everyone but the character. In fact, the character speeds up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. The character is free to act for 15 seconds of apparent time. All spells cast during this time still take effect normally and are not delayed. Energy and effects present can still harm the character.

The character cannot move or harm items held, carried, or worn by a creature stuck in normal time, but the character can affect any item that is not in another creature’s possession.

The character is undetectable while time stop lasts. The character cannot enter an area protected by an antimagic field, or by protection from chaos/evil/good/law, or by a magic circle spell, while under the effects of time stop. [[Category:Transmutation Spells|Time Stop]]