Magic:Weird: Difference between revisions

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(Updated for correct information.)
mNo edit summary
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|Scripters= [[User:dougnoel|dougnoel]],[[User:IAkrai|IAkrai]]
|Scripters= [[User:dougnoel|dougnoel]],[[User:IAkrai|IAkrai]]
|Testers=
|Testers=
|School= [[Magic:Illusion|Illusion]]
|School= Illusion
|Subschool= ([[Magic:Illusion#Phantasm|Phantasm]])
|Subschool= ([[Magic:Illusion#Phantasm|Phantasm]])
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]] ] [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]] ] [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
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|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws.  
|Description= A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws.  
}}
}}
[[Category:Magic|Weird]]
[[Category:Illusion Spells|Weird]]

Revision as of 16:06, 24 December 2018

Illusion (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): True Seeing
Saving Throw: Will and Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws.