Magic:Weird

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[[Magic:Illusion|Illusion]] (Phantasm) [ Fear ] [ Mind-affecting ]
Level: Sor/Wiz 9
Innate Level: 9
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Medium
Target: Colossal
Duration: Instantaneous
Counter(s): True Seeing
Saving Throw: Will and Fortitude partial
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage, 1d4 Strength decrease for 1 turn and are stunned for 1 round. Creatures with less than 4 HD automatically die, without any saving throws. [[Category:Illusion Spells|Weird]]