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[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
<center>{{Classes}}
{{Classes}}
<small>{{PrestigeClasses}}</small>
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</center>
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[[Image:Ir paladin.gif|Paladin]]
[[Image:Ir paladin.gif|Paladin]]


[[Image:Paladin.jpg|frame|Paladin|]]
[[Image:Paladin.jpg|frame|Paladin]]
[[Image:Paladin_f.jpg|frame|Paladin]]
[[Image:Paladin_f.jpg|frame|Paladin]]
'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.
'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the Paladin's special abilities also benefit from a high [[NWN:Charisma|Charisma]] score. '''Note:''' While the term Paladin may be used in a broader sense throughout the Realms, on Avlis this is the title of a holy warrior of the god [[Gorethar]].


'''Alignment Restrictions''': Lawful good only
'''Alignment Restrictions''': Lawful good only


'''[[Hit Die]]''': d10
'''[[NWN:Hit Die|Hit Die]]''': d10


'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]], [[Armor Proficiency (Heavy)|Heavy]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 2 + [[Int]] mod
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod


'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Taunt]]
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Taunt|Taunt]]


'''Selectable Class Feats''': [[Ambidexterity]], [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Divine Might]], [[Divine Shield]], [[Extra turning]], [[Greater Spell Focus]], [[Scribe Scroll]], [[Spell Focus]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]]
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]


'''Spellcasting''': [[Divine]] ([[Wisdom]] based, armor related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]] based, armor related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.


==Special Abilities & Feats==
==Special Abilities & Feats==
*Level 1 [[Divine Grace]], [[Divine health]], [[Lay on Hands]]
[[Image:paladin_pic.png|thumb|A Dubgaldokin Paladin of Gorethar.]]
*Level 2 [[Aura of Courage]], [[Smite Evil]]
*Level 1 [[NWN:Divine Grace|Divine Grace]], [[NWN:Divine Health|Divine Health]], [[NWN:Lay on Hands|Lay on Hands]]
*Level 3 [[Remove disease (feat)|Remove disease]], [[Turn undead]]
*Level 2 [[NWN:Aura of Courage|Aura of Courage]], [[Holy_Warrior_Smite|Smite Evil]]
*Level 3 [[NWN:Remove disease (feat)|Remove disease]], [[NWN:Turn undead|Turn Undead]]
 
Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory.
 
1) Extract the files cls_feat_pal.2da and feat.2da from your [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]. (You can do this with NWHak in your utils directory.)
 
2) Put BOTH those files in your override directory.
 
This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.


==Spells==
==Spells==
<u>Level 1</u>
Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.
*[[Bless]]
*[[Bless Weapon]]
*[[Cure Light Wounds]]
*[[Deafening Clang]]
*[[Divine Favor]]
*[[Endure Elements]]
*[[Protection from Alignment]]
*[[Magic Weapon]]
*[[Resistance]]
*[[Virtue]]


<u>Level 2</u>
*[[Aid]]
*[[Aura of Glory]]
*[[Bull's Strength (spell)|Bull's Strength]]
*[[Eagle's Splendor (spell)|Eagle's Splendor]]
*[[Remove Paralysis]]
*[[Resist Elements]]


<u>Level 3</u>
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"
*[[Cure Moderate Wounds]]
|- style="background:#c0c0c0"
*[[Dispel Magic]]
! 1st Level
*[[Greater Magic Weapon]]
! 2nd Level
*[[Magic Circle against Alignment]]
! 3rd Level
*[[Prayer]]
! 4th Level
*[[Remove Blindness/Deafness]]
|-
| valign=top |                                        <!-- 1st level spells -->
*[[Magic:Bless|Bless]]
*[[Magic:Bless Weapon|Bless Weapon]]
*[[Magic:Cure Light Wounds|Cure Light Wounds]]
*[[Magic:Deafening Clang|Deafening Clang]]
*[[Magic:Divine Favor|Divine Favor]]
*[[Magic:Endure Elements|Endure Elements]]
*[[Magic:Lionheart|Lionheart]]
*[[Magic:Magic Weapon|Magic Weapon]]
*[[Magic:Protection from Alignment|Protection from Alignment]]
*[[Magic:Resistance|Resistance]]
*[[Magic:Virtue|Virtue]]
 
| valign=top |                                        <!-- 2nd level spells -->
*[[Magic:Aid|Aid]]
*[[Magic:Aura of Glory|Aura of Glory]]
*[[Magic:Bulls Strength|Bull's Strength]]
*[[Magic:Clarity of Mind|Clarity of Mind]]
*[[Magic:Divine Protection|Divine Protection]]
*[[Magic:Eagles Splendor|Eagle's Splendor]]
*[[Magic:Remove Paralysis|Remove Paralysis]]
*[[Magic:Resist Elements|Resist Elements]]
*[[Magic:Undetectable Alignment|Undetectable Alignment]]
 
| valign=top |                                        <!-- 3rd level spells -->
*[[Magic:Blessing of Bahamut|Blessing of Bahamut]]
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]
*[[Magic:Dispel Magic|Dispel Magic]]
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]
*[[Magic:Prayer|Prayer]]
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]
 
| valign=top |                                        <!-- 4th level spells -->
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]
*[[Magic:Death Ward|Death Ward]]
*[[Magic:Freedom of Movement|Freedom of Movement]]
*[[Magic:Holy Sword|Holy Sword]]
*[[Magic:Neutralize Poison|Neutralize Poison]]
|}


<u>Level 4</u>
*[[Cure Serious Wounds]]
*[[Death Ward]]
*[[Freedom of Movement]]
*[[Holy Sword]]
*[[Neutralize Poison]]


==Spells per Day==
==Spells per Day==
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'''Bonus Feats''': 23, 26, 29, 32, 35, 38
'''Bonus Feats''': 23, 26, 29, 32, 35, 38


'''Epic Paladin Bonus Feats''': [[Armor Skin]], [[Devastating Critical]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Epic Prowess]], [[Epic Reputation]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]], [[Spell Focus]]
'''Epic Paladin Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]]


'''Epic Selectable Class Feats''': [[Blinding Speed]]
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed.]]




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==Notes==
==Notes==
*[[Improved Critical]] ([[Whip]]) can be taken as epic paladin bonus feat (most likely a bug).
* [[NWN:Improved Critical|Improved Critical]] ([[NWN:Whip|Whip]]) can be taken as epic paladin bonus feat (most likely a bug).
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
 
== Favored Paladin==
 
A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities.  Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.


''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.''


[[Category:Classes]]
[[Category:Classes]]

Revision as of 04:17, 22 September 2022

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Paladin

Paladin
Paladin

Description: Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the Paladin's special abilities also benefit from a high Charisma score. Note: While the term Paladin may be used in a broader sense throughout the Realms, on Avlis this is the title of a holy warrior of the god Gorethar.

Alignment Restrictions: Lawful good only

Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Martial, Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Persuade, Taunt

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Divine Might, Divine Shield, Extra Turning, Greater Spell Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic)

Primary Saving Throw(s): Fortitude

Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

A Dubgaldokin Paladin of Gorethar.

Please be aware that to gain the Detect Evil ability at character creation, it is necessary to have some files installed in your override directory.

1) Extract the files cls_feat_pal.2da and feat.2da from your copap2da.hak. (You can do this with NWHak in your utils directory.)

2) Put BOTH those files in your override directory.

This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.

Spells

Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.


1st Level 2nd Level 3rd Level 4th Level


Spells per Day

Class Level 1 2 3 4
1 * * * *
2 * * * *
3 * * * *
4 0 * * *
5 0 * * *
6 1 * * *
7 1 * * *
8 1 0 * *
9 1 0 * *
10 1 1 * *
11 1 1 0 *
12 1 1 1 *
13 1 1 1 *
14 1 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3


Epic Paladin
Epic Paladin

Epic Paladin

Skill Points: 2 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Paladin Bonus Feats: Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus

Epic Selectable Class Feats: Blinding Speed.


The Paladins of Gorethar (LG)

Requirements: same as always
Abilities: same as always, plus...
1st: Detect Evil 30'

Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.

Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.

Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.

Notes

  • Improved Critical (Whip) can be taken as epic paladin bonus feat (most likely a bug).
  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.

Favored Paladin

A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.