Difference between revisions of "User:Buddha:Sandbox"

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(Placeables)
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[[User:Buddha|Buddha]] 05:31, 15 November 2009 (CST)
 
[[User:Buddha|Buddha]] 05:31, 15 November 2009 (CST)
  
'''The tables below contain data that is there simply for example until we begin to populate them.'''
+
{| {{table}}
 
+
| align="center" style="background:#f0f0f0;"|'''Hak'''
==New Items==
+
| align="center" style="background:#f0f0f0;"|'''2da Line'''
This section is for items that don't exist in any of our haks yet.  For a new item to receive consideration, we need to show that it will receive widespread use -- in other words, our goal is not to create a new item strictly because someone wants a specific item for their player house that will be so particular that no one else will use it.
+
| align="center" style="background:#f0f0f0;"|'''2da Change'''
===Placeables===
+
| align="center" style="background:#f0f0f0;"|'''Appearance Type'''
{| border="1"
+
| align="center" style="background:#f0f0f0;"|'''Model'''
| '''Name''' || '''Description''' || '''App Type Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''
+
| align="center" style="background:#f0f0f0;"|'''Issue'''
 +
| align="center" style="background:#f0f0f0;"|'''Status'''
 +
| align="center" style="background:#f0f0f0;"|'''New Files'''
 +
| align="center" style="background:#f0f0f0;"|'''Notes'''
 
|-
 
|-
|Globe Light|| An invisible globe that casts 5m orange light and functions with nw_x2_onoff|| Light, Globe Orange 5m || Lighting>Other || globeltorange5.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)
+
| avlis_main1_8||323||N||Loom||PLC_X0_LOO||Needs ResetXForm||Closed||PLC_X0_LOO.mdl||Replacement for standard Bioware model
 
|-
 
|-
|Ground Tiles|| Placables the same size as Buddha's wooden floor tiles, but with grass, dirt, and sand.|| Flooring, Dirt; Flooring, Grass; Flooring, Sand || Parks and Nature, Other || N/A || NA
+
| avlis_main1_8||1004||N||[Buddha]Floor 01||b_cor_floor01||New||Closed||b_cor_floor01.mdl||Updated model with new texture to support 1/4 sized floor matching
|}
 
 
 
===Tiles===
 
{| border="1"
 
| '''Name''' || '''Description''' || '''Toolset Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''
 
 
|-
 
|-
|Blank Corridor|| A single tile corridor with no doors that is entirely blank|| Corridor, Blank || Terrain || cor_blank01.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)
+
| avlis_main1_8||1005||N||[Buddha]Floor Corner 01||b_cor_floor45_01||New||Closed||b_cor_floor45_01.mdl||Updated model with new texture to support 1/4 sized floor matching
|}
 
 
 
 
 
 
 
==Fix List==
 
This section is for items that exist in our haks that have problems with walkmesh, model or animation.
 
===Placeables===
 
{| border="1"
 
| '''Name''' || '''Description''' || '''App Type Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''
 
 
|-
 
|-
|Globe Light|| An invisible globe that casts 5m orange light and functions with nw_x2_onoff|| Light, Globe Orange 5m || Lighting>Other || globeltorange5.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)
+
| avlis_main1_8||1006||N||[Buddha]Floor Stair Down 01a||b_cor_flrstr01a||New||Closed||b_cor_flrstr01a.mdl||Updated model with new texture to support 1/4 sized floor matching
|}
 
 
 
===Tiles===
 
{| border="1"
 
| '''Name''' || '''Description''' || '''Toolset Name''' || '''Toolset Location''' || '''Model Name''' || '''Claim'''
 
 
|-
 
|-
|Blank Corridor|| A single tile corridor with no doors that is entirely blank|| Corridor, Blank || Terrain || cor_blank01.mdl || [[User:Buddha|Buddha]] 06:28, 15 November 2009 (CST)
+
| avlis_main1_8||1007||N||[Buddha]Floor Stair Down 01b||b_cor_flrstr01b||New||Closed||b_cor_flrstr01b.mdl||Updated model with new texture to support 1/4 sized floor matching
|}
 
 
 
 
 
 
 
==Completed List==
 
When someone completes one of the models listed above, move it here for tracking purposes.
 
===Placeables===
 
{| border="1"
 
| '''Name''' || '''Description''' || '''App Type Name''' || '''Toolset Location''' || '''Model Name''' || '''Author''' || '''Files'''
 
 
|-
 
|-
|xx|| xx || xx || xx || xx || xx || javaforge link
+
| avlis_main1_8||1008||N||[Buddha]Floor Stair Down 01c||b_cor_flrstr01c||New||Closed||b_cor_flrstr01c.mdl||Updated model with new texture to support 1/4 sized floor matching
|}
 
 
 
===Tiles===
 
{| border="1"
 
| '''Name''' || '''Description''' || '''Toolset Name''' || '''Toolset Location''' || '''Model Name''' || '''Author''' || '''Files'''
 
 
|-
 
|-
|xx || xx || xx || xx || xx || xx || javaforge link
+
| avlis_main1_8||1016||N||[Buddha]Floor 02||b_cor_floor02||New||Closed||b_cor_floor02.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1017||N||[Buddha]Floor Corner 02||b_cor_floor45_02||New||Closed||b_cor_floor45_02.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1018||N||[Buddha]Floor Stair Down 02a||b_cor_flrstr02a||New||Closed||b_cor_flrstr02a.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1019||N||[Buddha]Floor Stair Down 02b||b_cor_flrstr02b||New||Closed||b_cor_flrstr02b.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1020||N||[Buddha]Floor Stair Down 02c||b_cor_flrstr02c||New||Closed||b_cor_flrstr02c.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1028||N||[Buddha]Floor 03||b_cor_floor03||New||Closed||b_cor_floor03.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1029||N||[Buddha]Floor Corner 03||b_cor_floor45_03||New||Closed||b_cor_floor45_03.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1030||N||[Buddha]Floor Stair Down 03a||b_cor_flrstr03a||New||Closed||b_cor_flrstr03a.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1031||N||[Buddha]Floor Stair Down 03b||b_cor_flrstr03b||New||Closed||b_cor_flrstr03b.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1032||N||[Buddha]Floor Stair Down 03c||b_cor_flrstr03c||New||Closed||b_cor_flrstr03c.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1040||N||[Buddha]Floor 04||b_cor_floor04||New||Closed||b_cor_floor04.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1041||N||[Buddha]Floor Corner 04||b_cor_floor45_04||New||Closed||b_cor_floor45_04.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1042||N||[Buddha]Floor Stair Down 04a||b_cor_flrstr04a||New||Closed||b_cor_flrstr04a.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1043||N||[Buddha]Floor Stair Down 04b||b_cor_flrstr04b||New||Closed||b_cor_flrstr04b.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1044||N||[Buddha]Floor Stair Down 04c||b_cor_flrstr04c||New||Closed||b_cor_flrstr04c.mdl||Updated model with new texture to support 1/4 sized floor matching
 +
|-
 +
| avlis_main1_8||1072||N||nwn2: merchant stall1||merch3||Had a building for a walkmesh||Closed||merch3.mdl; merch3.pwk||Had two unwelded verts; made walkmesh with hole in the middle so you can insert NPC merchants
 +
|-
 +
| avlis_main1_8||1200||Y||[Buddha]Black 1/4 Sq||plc_blackqtrsqr||New||Closed||plc_blackqtrsqr.mdl||New black 1/4 tile square
 +
|-
 +
| avlis_main1_8||1201||Y||[Buddha]Black 1 x 1||plc_blacksquare||New||Closed||plc_blacksquare.mdl||New black full tile square
 +
|-
 +
| avlis_main1_8||1202||N||Tent_2||zlc_v83||Needs ResetXForm||Closed||zlc_v83.mdl; zlc_v83.pwk||
 +
|-
 +
| avlis_main1_8||1202||Y||[Buddha]Dirt 1/4 Sq||plc_dirtqtrsqr||New||Closed||plc_dirtqtrsqr.mdl||New dirt 1/4 tile square
 +
|-
 +
| avlis_main1_8||1203||N||Tent_3||zlc_v84||Needs ResetXForm||Closed||zlc_v84.mdl; zlc_v84.pwk||
 +
|-
 +
| avlis_main1_8||1203||Y||[Buddha]Dirt 1 x 1||plc_dirtsquare||New||Closed||plc_dirtsquare.mdl||New dirt full tile square
 +
|-
 +
| avlis_main1_8||1204||Y||[Buddha]Grass 1/4 Sq||plc_grassqtrsqr||New||Closed||plc_grassqtrsqr.mdl||New grass 1/4 tile square
 +
|-
 +
| avlis_main1_8||1205||Y||[Buddha]Grass 1 x 1||plc_grasssquare||New||Closed||plc_grasssquare.mdl||New grass full tile square
 +
|-
 +
| avlis_main1_8||1206||Y||WRM_Cypress_Medium||plc_wrmC2||ResetXForm, add textures & add to 2da||Closed||plc_wrmC2.mdl; plc_wrmC2.pwk||Had no textures.  Does now.
 +
|-
 +
| avlis_main1_8||1207||Y||[Buddha]Useable Fire||avl_F01||New||Closed||avl_F01.mdl||New placeable, useable on/off fire
 +
|-
 +
| avlis_main1_8||1208||Y||[Buddha]Useable Firewood||avl_F02||New||Closed||avl_F02.mdl||New placeable, useable on/off fire
 +
|-
 +
| avlis_main1_8||1209||Y||[Buddha]Useable Candle Flame||avl_F03||New||Closed||avl_F03.mdl||New placeable, useable on/off fire
 +
|-
 +
| avlis_main1_8||1210||Y||[Buddha]Empty Doorframe||avl_door01||New||Closed||avl_door01.mdl; avl_door01.pwk||New placeable, empty doorframe
 +
|-
 +
| avlis_main1_8||1211||Y||[Buddha]Vertical Black||avl_door_black||New||Closed||avl_door_black.mdl||New placeable, black fill for doorframe
 +
|-
 +
| avlis_main1_8||1212||Y||[Buddha]Floor 05||b_cor_floor05||New||Closed||b_cor_floor05.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1213||Y||[Buddha]Floor 05 1/4||b_cor_floor05s||New||Closed||b_cor_floor05s.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1214||Y||[Buddha]Floor Stair Down 05a||b_cor_flrstr05a||New||Closed||b_cor_flrstr05a.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1215||Y||[Buddha]Floor Stair Down 05b||b_cor_flrstr05b||New||Closed||b_cor_flrstr05b.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1216||Y||[Buddha]Floor Stair Down 05c||b_cor_flrstr05c||New||Closed||b_cor_flrstr05c.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1217||Y||[Buddha]Floor 06||b_cor_floor06||New||Closed||b_cor_floor06.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1218||Y||[Buddha]Floor 06 1/4||b_cor_floor06s||New||Closed||b_cor_floor06s.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1219||Y||[Buddha]Floor Stair Down 06a||b_cor_flrstr06a||New||Closed||b_cor_flrstr06a.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1220||Y||[Buddha]Floor Stair Down 06b||b_cor_flrstr06b||New||Closed||b_cor_flrstr06b.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1221||Y||[Buddha]Floor Stair Down 06c||b_cor_flrstr06c||New||Closed||b_cor_flrstr06c.mdl||New stone floor for corridors
 +
|-
 +
| avlis_main1_8||1222||Y||[Buddha]Floor 01 1/4||b_cor_floor01s||New||Closed||b_cor_floor01s.mdl||New quarter sized floor
 +
|-
 +
| avlis_main1_8||1223||Y||[Buddha]Floor 02 1/4||b_cor_floor02s||New||Closed||b_cor_floor02s.mdl||New quarter sized floor
 +
|-
 +
| avlis_main1_8||1224||Y||[Buddha]Floor 03 1/4||b_cor_floor03s||New||Closed||b_cor_floor03s.mdl||New quarter sized floor
 +
|-
 +
| avlis_main1_8||1225||Y||[Buddha]Floor 04 1/4||b_cor_floor04s||New||Closed||b_cor_floor04s.mdl||New quarter sized floor
 +
|-
 +
| avlis_main1_8||1226||Y||[Buddha]Wall Corridor 01 1/2||b_cor_wall01s||New||Closed||b_cor_wall01s.mdl; b_cor_wall01s.pwk||New half sized wall
 +
|-
 +
| avlis_main1_8||1227||Y||[Buddha]Wall Corridor 02 1/2||b_cor_wall02s||New||Closed||b_cor_wall02s.mdl; b_cor_wall02s.pwk||New half sized wall
 +
|-
 +
| avlis_main1_8||1228||Y||[Buddha]Wall Corridor 03 1/2||b_cor_wall03s||New||Closed||b_cor_wall03s.mdl; b_cor_wall03s.pwk||New half sized wall
 +
|-
 +
| avlis_main1_8||1229||Y||[Buddha]Wall Corridor 04 1/2||b_cor_wall04s||New||Closed||b_cor_wall04s.mdl; b_cor_wall04s.pwk||New half sized wall
 +
|-
 +
| avlis_main1_8||2174||N||Altar, Evil 3||zlc_m34||Torches cause visual artifacts||Closed||zlc_m34.mdl||Replaced cylindrical meshes
 +
|-
 +
| avlis_main1_8||2554||N||Tent_1||zlc_v82||Needs ResetXForm||Closed||zlc_v82.mdl; zlc_v82.pwk||
 +
|-
 +
| avlis_main1_8||3080||N||Display Case||zlc_h72||Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360||Closed||zlc_h72.mdl; zlc_h72.pwk||Will move instances already in the module.  All placed instances will need to be adjusted x: -0.04, y: -0.09, Bearing: +2.5
 +
|-
 +
| avlis_main1_8||3081||N||Display Case||zlc_h73||Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360||Closed||zlc_h73.mdl; zlc_h73.pwk||Will move instances already in the module.  All placed instances will need to be adjusted x: -0.01, y: -0.01, Bearing: +0.4
 +
|-
 +
| avlis_main1_8||3082||N||Display Case||zlc_h74||Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360||Closed||zlc_h74.mdl; zlc_h74.pwk||Will move instances already in the module.  All placed instances will need to be adjusted x: +0.03, y: +0.02, Bearing: +2.6
 +
|-
 +
| avlis_main1_8||3427||N||Table, Wrought Iron||gi-p-table||No walkmesh||Closed||gi-p-table.pwk||
 +
|-
 +
| avlis_main1_8||3428||Y||Chair, Wrought Iron||gi-p-chair2||No walkmesh, sit 90* counterclockwise||Closed||avl_c01.mdl; avl_c01.pwk||Replace Model on line 3428 with avl_c01; renaming required to support seat direction fix
 +
|-
 +
| avlis_main1_8||3572||N||Throne, Skull||sthrone||Sit 90* counterclockwise||Rejected||||Requires too much reworking; seat height needs to be lower, use node inserted.  Just use an invis obj!
 +
|-
 +
| avlis_main1_8||3899||N||WRM_Tree_Medium[Summer]||plc_wrmT2||Needs ResetXForm||Closed||plc_wrmT2.mdl||Walkmesh was ok
 +
|-
 +
| avlis_main1_8||3900||N||WRM_Tree_Large[Summer]||plc_wrmT3||Needs ResetXForm||Closed||plc_wrmT3.mdl; plc_wrmT3.pwk||
 +
|-
 +
| avlis_main1_8||3901||N||WRM_Spruce_Medium[Summer]||plc_wrmP1||Needs ResetXForm||Closed||plc_wrmP1.mdl; plc_wrmP1.pwk||No shadows due to model shape
 +
|-
 +
| avlis_main1_8||3902||N||WRM_Spruce_Large[Summer]||plc_wrmP2||Needs ResetXForm||Closed||plc_wrmP2.mdl; plc_wrmP2.pwk||No shadows due to model shape
 +
|-
 +
| avlis_main1_8||3903||N||WRM_Spruce_Small[Summer]||plc_wrmP3||Needs ResetXForm||Closed||plc_wrmP3.mdl; plc_wrmP3.pwk||No shadows due to model shape
 +
|-
 +
| avlis_main1_8||3904||Y||WRM_Rock_Small||plc_wrmR1||Needs ResetXForm & tighter walkmesh||Closed||plc_wrmR1.mdl; plc_wrmR1.pwk||Change appearance type to WRM_Rock_Medium
 +
|-
 +
| avlis_main1_8||3905||N||WRM_Willow_Medium||plc_wrmW1||Needs ResetXForm||Closed||plc_wrmW1.mdl; plc_wrmW1.pwk||
 +
|-
 +
| avlis_main1_8||3906||N||WRM_Rock_Large||plc_wrmR3||Needs ResetXForm & new walkmesh||Closed||plc_wrmR3.mdl; plc_wrmR3.pwk||
 +
|-
 +
| avlis_main1_8||3907||Y||WRM_Rock_Medium||plc_wrmR2||Needs ResetXForm & new walkmesh||Closed||plc_wrmR2.mdl; plc_wrmR2.pwk||Change appearance type to WRM_Rock_Small
 +
|-
 +
| avlis_main1_8||3908||N||WRM_Tree_Large[Winter]||plc_wrmWA||Needs ResetXForm||Closed||plc_wrmWA.mdl; plc_wrmWA.pwk||
 +
|-
 +
| avlis_main1_8||3909||N||WRM_Tree_Medium[Winter]||plc_wrmWB||Needs ResetXForm||Closed||plc_wrmWB.mdl; plc_wrmWB.pwk||
 +
|-
 +
| avlis_main1_8||3910||N||WRM_Spruce_Medium[Winter]||plc_wrmPA||Needs ResetXForm||Closed||plc_wrmPA.mdl; plc_wrmPA.pwk||No shadows due to model shape
 +
|-
 +
| avlis_main1_8||3911||N||WRM_Spruce_Large[Winter]||plc_wrmPB||Needs ResetXForm||Closed||plc_wrmPB.mdl; plc_wrmPB.pwk||No shadows due to model shape
 +
|-
 +
| avlis_main1_8||3912||N||WRM_Spruce_Small[Winter]||plc_wrmPC||Needs ResetXForm||Closed||plc_wrmPC.mdl; plc_wrmPC.pwk||No shadows due to model shape
 +
|-
 +
| avlis_main1_8||3913||Y||WRM_Tree_Medium[Autumn]||plc_wrmAA||Needs ResetXForm||Closed||plc_wrmAA.mdl||Change appearance type name to WRM_Tree_Large[Autumn]
 +
|-
 +
| avlis_main1_8||3914||Y||WRM_Tree_Large[Autumn]||plc_wrmAB||Needs ResetXForm||Closed||plc_wrmAB.mdl; plc_wrmAB.pwk||Change appearance type name to WRM_Tree_Medium[Autumn]
 +
|-
 +
| avlis_main1_8||3915||Y||WRM_Tree_Medium[Spring]||plc_wrmFA||Needs ResetXForm||Closed||plc_wrmFA.mdl; plc_wrmFA.pwk||Change appearance type name to WRM_Tree_Large[Spring]
 +
|-
 +
| avlis_main1_8||3916||Y||WRM_Tree_Large[Spring]||plc_wrmFB||Needs ResetXForm||Closed||plc_wrmFB.mdl; plc_wrmFB.pwk||Change appearance type name to WRM_Tree_Medium[Spring]
 +
|-
 +
| avlis_main1_8||3917||N||WRM_Cypress_Large||plc_wrmC1||Needs ResetXForm & textures||Closed||plc_wrmC1.mdl; plc_wrmC1.pwk||
 +
|-
 +
| avlis_main1_8||3918||N||WRM_Mirkwood_Medium||plc_wrmM1||Needs ResetXForm||Closed||plc_wrmM1.mdl||Had to leave shadows turned off; too fucked up; walkmesh ok
 +
|-
 +
| avlis_main1_8||3919||N||WRM_Mirkwood_Small||plc_wrmM2||Needs ResetXForm||Closed||plc_wrmM2.mdl; plc_wrmM2.pwk||
 +
|-
 +
| avlis_main1_8||3920||N||WRM_Mirkwood_Large||plc_wrmM3||Needs ResetXForm||Closed||plc_wrmM3.mdl; plc_wrmM3.pwk||Had to leave shadows turned off; too fucked up
 +
|-
 +
| avlis_main1_8||3921||N||WRM_Rubble_Large||plc_wrmR4||Needs ResetXForm & new walkmesh||Closed||plc_wrmR4.mdl; plc_wrmR4.pwk||
 +
|-
 +
| avlis_main1_8||3922||N||WRM_Rubble_Medium||plc_wrmR5||Needs ResetXForm & new walkmesh||Closed||plc_wrmR5.mdl; plc_wrmR5.pwk||
 +
|-
 +
| avlis_main1_8||3923||N||WRM_Rubble_Small||plc_wrmR6||Needs ResetXForm & new walkmesh||Closed||plc_wrmR6.mdl; plc_wrmR6.pwk||
 +
|-
 +
| avlis_main1_8||3993||N||Cliff TNO, End 1||dag_tnocliff1||Walkmesh too big||Closed||dag_tnocliff1.mdl; dag_tnocliff1.pwk||Also ResetXForm and capped the end
 +
|-
 +
| avlis_main1_8||3994||N||Cliff TNO, End 2||dag_tnocliff2||Walkmesh too big||Closed||dag_tnocliff2.mdl; dag_tnocliff2.pwk||Also ResetXForm and capped the end
 +
|-
 +
| avlis_main1_8||4907||Y||Chest: Large 1 (NWN2)*||nw2chestl1||No animation||Closed||avl_b01.mdl; avl_b01.pwk||Replace Model on line 4907 with avl_b01; renaming required to support animations
 +
|-
 +
| avlis_main1_8||4908||Y||Chest: Large 2 (NWN2)*||nw2chestl2||No animation||Closed||avl_b02.mdl; avl_b02.pwk||Replace Model on line 4908 with avl_b02; renaming required to support animations
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||buddha_dirt.tga||Texture for plc_dirtsquare and plc_dirtqtrsq
 +
|-
 +
| avlis_main1_8||NA||N||All WRM Spring Trees||NA||Retina damage from overly bright pink texture||Closed||plc_wrm_LeavesP.tga||Adjusted texture to be more realistic
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||wood01a.tga||Texture to support resizing of UV Map so 1/4 sized pieces match
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||wood02a.tga||Texture to support resizing of UV Map so 1/4 sized pieces match
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||wood03a.tga||Texture to support resizing of UV Map so 1/4 sized pieces match
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||wood04a.tga||Texture to support resizing of UV Map so 1/4 sized pieces match
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||buddha_stone01.tga||New stone texture for floors
 +
|-
 +
| avlis_main1_8||NA||N||NA||NA||New||Closed||buddha_stone02.tga||New stone texture for floors
 +
|-
 +
| copapplaceable||1500||N||Carpet, Acorn||zlc_c01||White edges on texture||Closed||carpet_01.tga||Removed alpha channel
 +
|-
 +
| copapplaceable||1510||N||Carpet, Persian People||zlc_c11||Yellow \"stain\" on texture||Closed||carpet_11.tga||Fixed yellow stain
 +
|-
 +
| copapplaceable||1511||N||Carpet, Persian Diamonds||zlc_c12||White edges on texture||Closed||carpet_12.tga||Removed alpha channel
 +
|-
 +
| copapplaceable||1516||N||Carpet, Medallion||zlc_c17||White edges on texture||Closed||carpet_17.tga||Adjusted texture, removed alpha
 +
|-
 +
| copapplaceable||1518||N||Carpet, Floral Medallion||zlc_c19||White edges on texture||Closed||carpet_19.tga||Adjusted texture, removed alpha
 +
|-
 +
| copapplaceable||1519||N||Carpet, Foliage||zlc_c20||White edges on texture||Closed||carpet_20.tga||Removed alpha channel
 +
|-
 +
| copapplaceable||1529||N||Carpet, Vines & Fruit - Cream||zlc_c30||White edges on texture||Closed||carpet_30.tga||Adjusted texture, removed alpha
 +
|-
 +
| copapplaceable||1532||N||Carpet, Diamonds||zlc_c33||White edges on texture||Closed||carpet_33.tga||Adjusted texture, removed alpha
 +
|-
 +
| copapplaceable||1925||N||Tent_Bwlg||zlc_d23||Needs ResetXForm||Closed||zlc_d23.mdl; zlc_d23.pwk||
 +
|-
 +
| copapplaceable||1927||N||Tent_Bwsm||zlc_d25||Needs ResetXForm||Closed||zlc_d25.mdl; zlc_d25.pwk||
 +
|-
 +
| copapplaceable||1932||N||Tent_4||zlc_d30||Needs ResetXForm||Closed||zlc_d30.mdl; zlc_d30.pwk||
 +
|-
 +
| copapplaceable||3012||N||Ocean - Seashell, Angelwing L||seashell4||Needs new walkmesh||Closed||seashell4.mdl; seashell4.pwk||Was \"walkable\" and now is not
 +
|-
 +
| copapplaceable||3020||N||Ocean - Starfish, Sunflower Star||starfish3||Needs tighter walkmesh||Closed||starfish3.mdl; starfish3.pwk||Fixed some model issues also
 +
|-
 +
| copapplaceable||4661||N||_Display_Case_4||plx_glcab01||Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360||Closed||plx_glcab01.mdl; plx_glcab01.pwk||Will move instances already in the module.  All placed instances will need to be adjusted x: -0.04, y: -0.09, Bearing: +2.5
 
|}
 
|}

Revision as of 18:15, 20 June 2010

Placeables & Tileset Project

This project is very broad in scope and is open to anyone with the skills/desire to participate. For those that use the toolset, it will come as no surprise that there are certain tiles and placeables that have problems ranging from moderately annoying to downright crippling. We're attempting to make a comprehensive list of "what's bugging you" and fix them one-by-one. Feel free to add items to the list below.

As a minimum, please indicate where item is located in the organizational tree of the toolset and what the exact problem is. For placeables, please list the appearance name (right-click the placeable, select Properties, and list the name showing in the Appearance Type field). If you're really high-speed and know how to find it, list the model name.

For worker bees, please make sure to "claim" an item by putting your name beside it so we don't duplicate effort. The best way to do that for tracking purpose is to use the ~~~~ as that inserts your username and a date/time stamp like this:

Buddha 05:31, 15 November 2009 (CST)

Hak 2da Line 2da Change Appearance Type Model Issue Status New Files Notes
avlis_main1_8 323 N Loom PLC_X0_LOO Needs ResetXForm Closed PLC_X0_LOO.mdl Replacement for standard Bioware model
avlis_main1_8 1004 N [Buddha]Floor 01 b_cor_floor01 New Closed b_cor_floor01.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1005 N [Buddha]Floor Corner 01 b_cor_floor45_01 New Closed b_cor_floor45_01.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1006 N [Buddha]Floor Stair Down 01a b_cor_flrstr01a New Closed b_cor_flrstr01a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1007 N [Buddha]Floor Stair Down 01b b_cor_flrstr01b New Closed b_cor_flrstr01b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1008 N [Buddha]Floor Stair Down 01c b_cor_flrstr01c New Closed b_cor_flrstr01c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1016 N [Buddha]Floor 02 b_cor_floor02 New Closed b_cor_floor02.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1017 N [Buddha]Floor Corner 02 b_cor_floor45_02 New Closed b_cor_floor45_02.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1018 N [Buddha]Floor Stair Down 02a b_cor_flrstr02a New Closed b_cor_flrstr02a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1019 N [Buddha]Floor Stair Down 02b b_cor_flrstr02b New Closed b_cor_flrstr02b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1020 N [Buddha]Floor Stair Down 02c b_cor_flrstr02c New Closed b_cor_flrstr02c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1028 N [Buddha]Floor 03 b_cor_floor03 New Closed b_cor_floor03.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1029 N [Buddha]Floor Corner 03 b_cor_floor45_03 New Closed b_cor_floor45_03.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1030 N [Buddha]Floor Stair Down 03a b_cor_flrstr03a New Closed b_cor_flrstr03a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1031 N [Buddha]Floor Stair Down 03b b_cor_flrstr03b New Closed b_cor_flrstr03b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1032 N [Buddha]Floor Stair Down 03c b_cor_flrstr03c New Closed b_cor_flrstr03c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1040 N [Buddha]Floor 04 b_cor_floor04 New Closed b_cor_floor04.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1041 N [Buddha]Floor Corner 04 b_cor_floor45_04 New Closed b_cor_floor45_04.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1042 N [Buddha]Floor Stair Down 04a b_cor_flrstr04a New Closed b_cor_flrstr04a.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1043 N [Buddha]Floor Stair Down 04b b_cor_flrstr04b New Closed b_cor_flrstr04b.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1044 N [Buddha]Floor Stair Down 04c b_cor_flrstr04c New Closed b_cor_flrstr04c.mdl Updated model with new texture to support 1/4 sized floor matching
avlis_main1_8 1072 N nwn2: merchant stall1 merch3 Had a building for a walkmesh Closed merch3.mdl; merch3.pwk Had two unwelded verts; made walkmesh with hole in the middle so you can insert NPC merchants
avlis_main1_8 1200 Y [Buddha]Black 1/4 Sq plc_blackqtrsqr New Closed plc_blackqtrsqr.mdl New black 1/4 tile square
avlis_main1_8 1201 Y [Buddha]Black 1 x 1 plc_blacksquare New Closed plc_blacksquare.mdl New black full tile square
avlis_main1_8 1202 N Tent_2 zlc_v83 Needs ResetXForm Closed zlc_v83.mdl; zlc_v83.pwk
avlis_main1_8 1202 Y [Buddha]Dirt 1/4 Sq plc_dirtqtrsqr New Closed plc_dirtqtrsqr.mdl New dirt 1/4 tile square
avlis_main1_8 1203 N Tent_3 zlc_v84 Needs ResetXForm Closed zlc_v84.mdl; zlc_v84.pwk
avlis_main1_8 1203 Y [Buddha]Dirt 1 x 1 plc_dirtsquare New Closed plc_dirtsquare.mdl New dirt full tile square
avlis_main1_8 1204 Y [Buddha]Grass 1/4 Sq plc_grassqtrsqr New Closed plc_grassqtrsqr.mdl New grass 1/4 tile square
avlis_main1_8 1205 Y [Buddha]Grass 1 x 1 plc_grasssquare New Closed plc_grasssquare.mdl New grass full tile square
avlis_main1_8 1206 Y WRM_Cypress_Medium plc_wrmC2 ResetXForm, add textures & add to 2da Closed plc_wrmC2.mdl; plc_wrmC2.pwk Had no textures. Does now.
avlis_main1_8 1207 Y [Buddha]Useable Fire avl_F01 New Closed avl_F01.mdl New placeable, useable on/off fire
avlis_main1_8 1208 Y [Buddha]Useable Firewood avl_F02 New Closed avl_F02.mdl New placeable, useable on/off fire
avlis_main1_8 1209 Y [Buddha]Useable Candle Flame avl_F03 New Closed avl_F03.mdl New placeable, useable on/off fire
avlis_main1_8 1210 Y [Buddha]Empty Doorframe avl_door01 New Closed avl_door01.mdl; avl_door01.pwk New placeable, empty doorframe
avlis_main1_8 1211 Y [Buddha]Vertical Black avl_door_black New Closed avl_door_black.mdl New placeable, black fill for doorframe
avlis_main1_8 1212 Y [Buddha]Floor 05 b_cor_floor05 New Closed b_cor_floor05.mdl New stone floor for corridors
avlis_main1_8 1213 Y [Buddha]Floor 05 1/4 b_cor_floor05s New Closed b_cor_floor05s.mdl New stone floor for corridors
avlis_main1_8 1214 Y [Buddha]Floor Stair Down 05a b_cor_flrstr05a New Closed b_cor_flrstr05a.mdl New stone floor for corridors
avlis_main1_8 1215 Y [Buddha]Floor Stair Down 05b b_cor_flrstr05b New Closed b_cor_flrstr05b.mdl New stone floor for corridors
avlis_main1_8 1216 Y [Buddha]Floor Stair Down 05c b_cor_flrstr05c New Closed b_cor_flrstr05c.mdl New stone floor for corridors
avlis_main1_8 1217 Y [Buddha]Floor 06 b_cor_floor06 New Closed b_cor_floor06.mdl New stone floor for corridors
avlis_main1_8 1218 Y [Buddha]Floor 06 1/4 b_cor_floor06s New Closed b_cor_floor06s.mdl New stone floor for corridors
avlis_main1_8 1219 Y [Buddha]Floor Stair Down 06a b_cor_flrstr06a New Closed b_cor_flrstr06a.mdl New stone floor for corridors
avlis_main1_8 1220 Y [Buddha]Floor Stair Down 06b b_cor_flrstr06b New Closed b_cor_flrstr06b.mdl New stone floor for corridors
avlis_main1_8 1221 Y [Buddha]Floor Stair Down 06c b_cor_flrstr06c New Closed b_cor_flrstr06c.mdl New stone floor for corridors
avlis_main1_8 1222 Y [Buddha]Floor 01 1/4 b_cor_floor01s New Closed b_cor_floor01s.mdl New quarter sized floor
avlis_main1_8 1223 Y [Buddha]Floor 02 1/4 b_cor_floor02s New Closed b_cor_floor02s.mdl New quarter sized floor
avlis_main1_8 1224 Y [Buddha]Floor 03 1/4 b_cor_floor03s New Closed b_cor_floor03s.mdl New quarter sized floor
avlis_main1_8 1225 Y [Buddha]Floor 04 1/4 b_cor_floor04s New Closed b_cor_floor04s.mdl New quarter sized floor
avlis_main1_8 1226 Y [Buddha]Wall Corridor 01 1/2 b_cor_wall01s New Closed b_cor_wall01s.mdl; b_cor_wall01s.pwk New half sized wall
avlis_main1_8 1227 Y [Buddha]Wall Corridor 02 1/2 b_cor_wall02s New Closed b_cor_wall02s.mdl; b_cor_wall02s.pwk New half sized wall
avlis_main1_8 1228 Y [Buddha]Wall Corridor 03 1/2 b_cor_wall03s New Closed b_cor_wall03s.mdl; b_cor_wall03s.pwk New half sized wall
avlis_main1_8 1229 Y [Buddha]Wall Corridor 04 1/2 b_cor_wall04s New Closed b_cor_wall04s.mdl; b_cor_wall04s.pwk New half sized wall
avlis_main1_8 2174 N Altar, Evil 3 zlc_m34 Torches cause visual artifacts Closed zlc_m34.mdl Replaced cylindrical meshes
avlis_main1_8 2554 N Tent_1 zlc_v82 Needs ResetXForm Closed zlc_v82.mdl; zlc_v82.pwk
avlis_main1_8 3080 N Display Case zlc_h72 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed zlc_h72.mdl; zlc_h72.pwk Will move instances already in the module. All placed instances will need to be adjusted x: -0.04, y: -0.09, Bearing: +2.5
avlis_main1_8 3081 N Display Case zlc_h73 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed zlc_h73.mdl; zlc_h73.pwk Will move instances already in the module. All placed instances will need to be adjusted x: -0.01, y: -0.01, Bearing: +0.4
avlis_main1_8 3082 N Display Case zlc_h74 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed zlc_h74.mdl; zlc_h74.pwk Will move instances already in the module. All placed instances will need to be adjusted x: +0.03, y: +0.02, Bearing: +2.6
avlis_main1_8 3427 N Table, Wrought Iron gi-p-table No walkmesh Closed gi-p-table.pwk
avlis_main1_8 3428 Y Chair, Wrought Iron gi-p-chair2 No walkmesh, sit 90* counterclockwise Closed avl_c01.mdl; avl_c01.pwk Replace Model on line 3428 with avl_c01; renaming required to support seat direction fix
avlis_main1_8 3572 N Throne, Skull sthrone Sit 90* counterclockwise Rejected Requires too much reworking; seat height needs to be lower, use node inserted. Just use an invis obj!
avlis_main1_8 3899 N WRM_Tree_Medium[Summer] plc_wrmT2 Needs ResetXForm Closed plc_wrmT2.mdl Walkmesh was ok
avlis_main1_8 3900 N WRM_Tree_Large[Summer] plc_wrmT3 Needs ResetXForm Closed plc_wrmT3.mdl; plc_wrmT3.pwk
avlis_main1_8 3901 N WRM_Spruce_Medium[Summer] plc_wrmP1 Needs ResetXForm Closed plc_wrmP1.mdl; plc_wrmP1.pwk No shadows due to model shape
avlis_main1_8 3902 N WRM_Spruce_Large[Summer] plc_wrmP2 Needs ResetXForm Closed plc_wrmP2.mdl; plc_wrmP2.pwk No shadows due to model shape
avlis_main1_8 3903 N WRM_Spruce_Small[Summer] plc_wrmP3 Needs ResetXForm Closed plc_wrmP3.mdl; plc_wrmP3.pwk No shadows due to model shape
avlis_main1_8 3904 Y WRM_Rock_Small plc_wrmR1 Needs ResetXForm & tighter walkmesh Closed plc_wrmR1.mdl; plc_wrmR1.pwk Change appearance type to WRM_Rock_Medium
avlis_main1_8 3905 N WRM_Willow_Medium plc_wrmW1 Needs ResetXForm Closed plc_wrmW1.mdl; plc_wrmW1.pwk
avlis_main1_8 3906 N WRM_Rock_Large plc_wrmR3 Needs ResetXForm & new walkmesh Closed plc_wrmR3.mdl; plc_wrmR3.pwk
avlis_main1_8 3907 Y WRM_Rock_Medium plc_wrmR2 Needs ResetXForm & new walkmesh Closed plc_wrmR2.mdl; plc_wrmR2.pwk Change appearance type to WRM_Rock_Small
avlis_main1_8 3908 N WRM_Tree_Large[Winter] plc_wrmWA Needs ResetXForm Closed plc_wrmWA.mdl; plc_wrmWA.pwk
avlis_main1_8 3909 N WRM_Tree_Medium[Winter] plc_wrmWB Needs ResetXForm Closed plc_wrmWB.mdl; plc_wrmWB.pwk
avlis_main1_8 3910 N WRM_Spruce_Medium[Winter] plc_wrmPA Needs ResetXForm Closed plc_wrmPA.mdl; plc_wrmPA.pwk No shadows due to model shape
avlis_main1_8 3911 N WRM_Spruce_Large[Winter] plc_wrmPB Needs ResetXForm Closed plc_wrmPB.mdl; plc_wrmPB.pwk No shadows due to model shape
avlis_main1_8 3912 N WRM_Spruce_Small[Winter] plc_wrmPC Needs ResetXForm Closed plc_wrmPC.mdl; plc_wrmPC.pwk No shadows due to model shape
avlis_main1_8 3913 Y WRM_Tree_Medium[Autumn] plc_wrmAA Needs ResetXForm Closed plc_wrmAA.mdl Change appearance type name to WRM_Tree_Large[Autumn]
avlis_main1_8 3914 Y WRM_Tree_Large[Autumn] plc_wrmAB Needs ResetXForm Closed plc_wrmAB.mdl; plc_wrmAB.pwk Change appearance type name to WRM_Tree_Medium[Autumn]
avlis_main1_8 3915 Y WRM_Tree_Medium[Spring] plc_wrmFA Needs ResetXForm Closed plc_wrmFA.mdl; plc_wrmFA.pwk Change appearance type name to WRM_Tree_Large[Spring]
avlis_main1_8 3916 Y WRM_Tree_Large[Spring] plc_wrmFB Needs ResetXForm Closed plc_wrmFB.mdl; plc_wrmFB.pwk Change appearance type name to WRM_Tree_Medium[Spring]
avlis_main1_8 3917 N WRM_Cypress_Large plc_wrmC1 Needs ResetXForm & textures Closed plc_wrmC1.mdl; plc_wrmC1.pwk
avlis_main1_8 3918 N WRM_Mirkwood_Medium plc_wrmM1 Needs ResetXForm Closed plc_wrmM1.mdl Had to leave shadows turned off; too fucked up; walkmesh ok
avlis_main1_8 3919 N WRM_Mirkwood_Small plc_wrmM2 Needs ResetXForm Closed plc_wrmM2.mdl; plc_wrmM2.pwk
avlis_main1_8 3920 N WRM_Mirkwood_Large plc_wrmM3 Needs ResetXForm Closed plc_wrmM3.mdl; plc_wrmM3.pwk Had to leave shadows turned off; too fucked up
avlis_main1_8 3921 N WRM_Rubble_Large plc_wrmR4 Needs ResetXForm & new walkmesh Closed plc_wrmR4.mdl; plc_wrmR4.pwk
avlis_main1_8 3922 N WRM_Rubble_Medium plc_wrmR5 Needs ResetXForm & new walkmesh Closed plc_wrmR5.mdl; plc_wrmR5.pwk
avlis_main1_8 3923 N WRM_Rubble_Small plc_wrmR6 Needs ResetXForm & new walkmesh Closed plc_wrmR6.mdl; plc_wrmR6.pwk
avlis_main1_8 3993 N Cliff TNO, End 1 dag_tnocliff1 Walkmesh too big Closed dag_tnocliff1.mdl; dag_tnocliff1.pwk Also ResetXForm and capped the end
avlis_main1_8 3994 N Cliff TNO, End 2 dag_tnocliff2 Walkmesh too big Closed dag_tnocliff2.mdl; dag_tnocliff2.pwk Also ResetXForm and capped the end
avlis_main1_8 4907 Y Chest: Large 1 (NWN2)* nw2chestl1 No animation Closed avl_b01.mdl; avl_b01.pwk Replace Model on line 4907 with avl_b01; renaming required to support animations
avlis_main1_8 4908 Y Chest: Large 2 (NWN2)* nw2chestl2 No animation Closed avl_b02.mdl; avl_b02.pwk Replace Model on line 4908 with avl_b02; renaming required to support animations
avlis_main1_8 NA N NA NA New Closed buddha_dirt.tga Texture for plc_dirtsquare and plc_dirtqtrsq
avlis_main1_8 NA N All WRM Spring Trees NA Retina damage from overly bright pink texture Closed plc_wrm_LeavesP.tga Adjusted texture to be more realistic
avlis_main1_8 NA N NA NA New Closed wood01a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed wood02a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed wood03a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed wood04a.tga Texture to support resizing of UV Map so 1/4 sized pieces match
avlis_main1_8 NA N NA NA New Closed buddha_stone01.tga New stone texture for floors
avlis_main1_8 NA N NA NA New Closed buddha_stone02.tga New stone texture for floors
copapplaceable 1500 N Carpet, Acorn zlc_c01 White edges on texture Closed carpet_01.tga Removed alpha channel
copapplaceable 1510 N Carpet, Persian People zlc_c11 Yellow \"stain\" on texture Closed carpet_11.tga Fixed yellow stain
copapplaceable 1511 N Carpet, Persian Diamonds zlc_c12 White edges on texture Closed carpet_12.tga Removed alpha channel
copapplaceable 1516 N Carpet, Medallion zlc_c17 White edges on texture Closed carpet_17.tga Adjusted texture, removed alpha
copapplaceable 1518 N Carpet, Floral Medallion zlc_c19 White edges on texture Closed carpet_19.tga Adjusted texture, removed alpha
copapplaceable 1519 N Carpet, Foliage zlc_c20 White edges on texture Closed carpet_20.tga Removed alpha channel
copapplaceable 1529 N Carpet, Vines & Fruit - Cream zlc_c30 White edges on texture Closed carpet_30.tga Adjusted texture, removed alpha
copapplaceable 1532 N Carpet, Diamonds zlc_c33 White edges on texture Closed carpet_33.tga Adjusted texture, removed alpha
copapplaceable 1925 N Tent_Bwlg zlc_d23 Needs ResetXForm Closed zlc_d23.mdl; zlc_d23.pwk
copapplaceable 1927 N Tent_Bwsm zlc_d25 Needs ResetXForm Closed zlc_d25.mdl; zlc_d25.pwk
copapplaceable 1932 N Tent_4 zlc_d30 Needs ResetXForm Closed zlc_d30.mdl; zlc_d30.pwk
copapplaceable 3012 N Ocean - Seashell, Angelwing L seashell4 Needs new walkmesh Closed seashell4.mdl; seashell4.pwk Was \"walkable\" and now is not
copapplaceable 3020 N Ocean - Starfish, Sunflower Star starfish3 Needs tighter walkmesh Closed starfish3.mdl; starfish3.pwk Fixed some model issues also
copapplaceable 4661 N _Display_Case_4 plx_glcab01 Needs ResetXForm; is not lined up square when set at 0, 90, 180, 360 Closed plx_glcab01.mdl; plx_glcab01.pwk Will move instances already in the module. All placed instances will need to be adjusted x: -0.04, y: -0.09, Bearing: +2.5