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{{Classes}}
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[[Image:Ir wizard.gif|Wizard]]
[[Image:Ir wizard.gif|Wizard]]


[[Image:Wizard.jpg|frame|Wizard|]]
[[Image:Wizard.jpg|frame|Wizard|]]
[[Image:Wizard_f.jpg|frame|Wizard]]
[[Image:Wizard_f.jpg|frame|Wizard]]
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[familiar]]; a small, magical, creature that serves her.
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[NWN:familiar|familiar]]; a small, magical, creature that serves her.


'''Alignment Restrictions''': None
'''Alignment Restrictions''': None


'''[[Hit Die]]''': d4
'''[[NWN:Hit Die|Hit Die]]''': d4


'''Proficiencies''': Armor (Robes), Weapons ([[Weapon Proficiency (Wizard)|Wizard]])
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 2 + [[Int]] mod
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod


'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Heal (skill)|Heal]], [[Lore]], [[Spellcraft]]
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]


'''Selectable Class Feats''': [[Ambidexterity]], [[Deflect Arrows]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]], [[Weapon Proficiency %28Martial%29]], [[Weapon Proficiency %28Simple%29]]
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]


'''Wizard Bonus Feats''': [[Arcane Defense]], [[Brew Potion]], [[Combat Casting]], [[Craft Wand]], [[Empower Spell]], [[Extend Spell]], [[Greater Spell Focus]], [[Greater Spell Penetration]], [[Maximize Spell]], [[Quicken Spell]], [[Silent Spell]], [[Spell Focus]], [[Spell Penetration]], [[Still Spell]]
'''Wizard Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Combat Casting|Combat Casting]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Empower Spell|Empower Spell]], [[NWN:Extend Spell|Extend Spell]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]], [[NWN:Maximize Spell|Maximise Spell]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Silent Spell|Silent Spell]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Spell Penetration|Spell Penetration]], [[NWN:Still Spell|Still Spell]]


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Will]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]
 
'''Spellcasting''': [[Arcane]] ([[NWN:Intelligence|Intelligence]]-based, requires preparation, armor-related chance of [[NWN:spell failure|spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[NWN:Intelligence|Intelligence]] score of 10 + the spell’s level to cast a spell.


'''Spellcasting''': [[Arcane]] ([[Intelligence]]-based, requires preparation, armor-related chance of [[spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[Intelligence]] score of 10 + the spell’s level to cast a spell.


==Special Abilities & Feats==
==Special Abilities & Feats==
*Level 1 [[Scribe Scroll]], [[Summon Familiar]]
*Level 1 [[NWN:Scribe Scroll|Scribe Scroll]], [[Summon Familiar]]
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[NWN:Metamagic|Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[NWN:Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.
 


==Spells==
==Spells==
A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.  
A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.  


<u>Level 0</u>
*[[Acid splash]]
*[[Daze (spell)|Daze]]
*[[Electric jolt]]
*[[Flare]]
*[[Light]]
*[[Ray of frost]]
*[[Resistance]]
<u>Level 1</u>
*[[Burning hands]]
*[[Charm person]]
*[[Color spray]]
*[[Endure elements]]
*[[Expeditious retreat]]
*[[Horizikaul's boom]]
*[[Grease]]
*[[Ice dagger]]
*[[Identify]]
*[[Ironguts]]
*[[Mage armor]]
*[[Magic missile]]
*[[Magic weapon]]
*[[Negative energy ray]]
*[[Protection from alignment]]
*[[Ray of enfeeblement]]
*[[Scare]]
*[[Shelgarn's persistent blade]]
*[[Shield (spell)|Shield]]
*[[Sleep (spell)|Sleep]]
*[[Summon creature I]]
*[[True strike]]
<u>Level 2</u>
*[[Balagarn's iron horn]]
*[[Blindness/deafness]]
*[[Bull's strength (spell)|Bull's strength]]
*[[Cat's grace (spell)|Cat's grace]]
*[[Cloud of bewilderment]]
*[[Combust]]
*[[Continual flame]]
*[[Darkness (spell)|Darkness]]
*[[Death armor]]
*[[Eagle's splendor (spell)|Eagle's splendor]]
*[[Endurance]]
*[[Flame weapon]]
*[[Fox's cunning]]
*[[Gedlee's electric loop]]
*[[Ghostly visage (spell)|Ghostly visage]]
*[[Ghoul touch]]
*[[Invisibility (spell)|Invisibility]]
*[[Knock]]
*[[Lesser dispel]]
*[[Melf's acid arrow]]
*[[Owl's wisdom]]
*[[Resist elements]]
*[[See invisibility]]
*[[Stone bones]]
*[[Summon creature II]]
*[[Tasha's hideous laughter]]
*[[Ultravision]]
*[[Web]]
<u>Level 3</u>
*[[Clairaudience/clairvoyance]]
*[[Clarity]]
*[[Dispel magic]]
*[[Displacement]]
*[[Find traps]]
*[[Fireball]]
*[[Flame arrow]]
*[[Greater magic weapon]]
*[[Gust of wind]]
*[[Haste]]
*[[Hold person]]
*[[Invisibility sphere]]
*[[Lightning bolt]]
*[[Keen edge]]
*[[Magic circle against alignment]]
*[[Mestil's acid breath]]
*[[Negative energy burst]]
*[[Protection from elements]]
*[[Scintillating sphere]]
*[[Slow (spell)|Slow]]
*[[Stinking cloud]]
*[[Summon creature III]]
*[[Vampiric touch]]


<u>Level 4</u>
{{:Sorcerer and Wizard Spells}}
*[[Bestow curse]]
*[[Charm monster]]
*[[Confusion]]
*[[Contagion (spell)|Contagion]]
*[[Elemental shield]]
*[[Enervation]]
*[[Evard's black tentacles]]
*[[Fear (spell)|Fear]]
*[[Ice storm]]
*[[Improved invisibility (spell)|Improved invisibility]]
*[[Isaac's lesser missile storm]]
*[[Lesser spell breach]]
*[[Minor globe of invulnerability]]
*[[Phantasmal killer]]
*[[Polymorph self]]
*[[Remove blindness/deafness]]
*[[Remove curse]]
*[[Shadow conjuration]]
*[[Stoneskin]]
*[[Summon creature IV]]
*[[Wall of fire]]


<u>Level 5</u>
*[[Animate dead (spell)|Animate dead]]
*[[Ball lightning]]
*[[Bigby's interposing hand]]
*[[Cloudkill]]
*[[Cone of cold]]
*[[Dismissal]]
*[[Dominate person]]
*[[Energy buffer]]
*[[Feeblemind]]
*[[Firebrand]]
*[[Greater shadow conjuration]]
*[[Hold Monster]]
*[[Lesser mind blank]]
*[[Lesser planar binding]]
*[[Lesser spell mantle]]
*[[Mind fog]]
*[[Mestil's acid sheath]]
*[[Summon creature V]]
<u>Level 6</u>
*[[Acid fog]]
*[[Bigby's forceful hand]]
*[[Chain lightning]]
*[[Circle of death]]
*[[Ethereal visage]]
*[[Isaac's greater missile storm]]
*[[Globe of invulnerability]]
*[[Greater dispelling]]
*[[Greater spell breach]]
*[[Greater stoneskin]]
*[[Legend lore]]
*[[Mass haste]]
*[[Planar binding]]
*[[Shades]]
*[[Summon creature VI]]
*[[Tenser's transformation]]
*[[True seeing]]
*[[Undeath to death]]
<u>Level 7</u>
*[[Bigby's grasping hand]]
*[[Banishment]]
*[[Control undead]]
*[[Delayed blast fireball]]
*[[Finger of death]]
*[[Great thunderclap]]
*[[Mordenkainen's sword]]
*[[Power word, stun]]
*[[Prismatic spray]]
*[[Protection from spells]]
*[[Shadow shield]]
*[[Spell mantle]]
*[[Summon creature VII]]
<u>Level 8</u>
*[[Bigby's clenched fist]]
*[[Blackstaff]]
*[[Create undead (spell)|Create undead]]
*[[Greater planar binding]]
*[[Greater sanctuary]]
*[[Horrid wilting]]
*[[Incendiary cloud]]
*[[Mass blindness/deafness]]
*[[Mass charm]]
*[[Mind blank]]
*[[Premonition]]
*[[Summon creature VIII]]
*[[Sunburst]]
<u>Level 9</u>
*[[Bigby's crushing hand]]
*[[Black blade of disaster]]
*[[Dominate monster]]
*[[Energy drain]]
*[[Gate]]
*[[Greater spell mantle]]
*[[Meteor swarm]]
*[[Mordenkainen's disjunction]]
*[[Power word, kill]]
*[[Shapechange]]
*[[Summon creature IX]]
*[[Time stop]]
*[[Wail of the banshee]]
*[[Weird]]


==Spells per Day==
==Spells per Day==
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[[Image:ife x2epwizard.gif|right|Epic Wizard]]
[[Image:ife x2epwizard.gif|right|Epic Wizard]]


==Epic Wizard==
==Epic Wizard==
'''Skill Points''': 2 + Int mod
'''Skill Points:''' 2 + Int mod


'''Bonus Feats''': 23, 26, 29, 32, 35, 38
'''Bonus Feats:''' 23, 26, 29, 32, 35, 38


'''Epic Wizard Bonus Feats''': [[Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[Automatic Silent Spell I - III|Automatic Silent Spell]], [[Automatic Still Spell I - III|Automatic Still Spell]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[Great Intelligence]], [[Improved Combat Casting]]


''' Epic Selectable Class Feats''': [[Blinding Speed]]
====Epic Wizard Bonus Feats====
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Intelligence|Great Intelligence]], [[NWN:Improved Combat Casting|Improved Combat Casting]]
 
 
====Epic Wizard Spells====
:: [[Epic spell: dragon knight| Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Epic_Mage_Armor|Epic Mage Armor]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], [[Epic_Spell:Epic_Warding|Epic Warding]]
 
 
====Epic Selectable Class Feats====
:: [[NWN:Blinding Speed|Blinding Speed]]
 


==Notes==
==Notes==
*Wizards learn new spells at each level-up or from wizard scrolls they find during play.
*Wizards learn new spells at each level-up or from wizard scrolls they find during play.
*Which spells are memorised on rest are selected using the spell-book (shortcut key B).
*Which spells are memorized on rest are selected using the spell-book (shortcut key B).
*Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make spellbook changes easier.
*Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.
*Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.
*In Avlis there is an [[AMS|Advanced Mage Specializations Overview]] which allows the implementation of spell-casting "prestige classes". The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. Unlocking by a DM is required for this PrC.
==See Also==
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum.


[[Category:Classes]]
[[Category:Classes]]

Revision as of 19:24, 9 October 2011

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Wizard

Wizard

Description: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar; a small, magical, creature that serves her.

Alignment Restrictions: None

Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft

Selectable Class Feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)

Wizard Bonus Feats: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximise Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell

Primary Saving Throw(s): Will

Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an Intelligence score of 10 + the spell’s level to cast a spell.


Special Abilities & Feats

  • Level 1 Scribe Scroll, Summon Familiar
  • Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the Metamagic and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an epic character then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.


Spells

A Wizard may choose to specialize in a spell school, gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.


Sorcerer and Wizard Spells


Spells per Day

Class Level 0 1 2 3 4 5 6 7 8 9
1 3 1 * * * * * * * *
2 4 2 * * * * * * * *
3 4 2 1 * * * * * * *
4 4 3 2 * * * * * * *
5 4 3 2 1 * * * * * *
6 4 3 3 2 * * * * * *
7 4 4 3 2 1 * * * * *
8 4 4 3 3 2 * * * * *
9 4 4 4 3 2 1 * * * *
10 4 4 4 3 3 2 * * * *
11 4 4 4 4 3 2 1 * * *
12 4 4 4 4 3 3 2 * * *
13 4 4 4 4 4 3 2 1 * *
14 4 4 4 4 4 3 3 2 * *
15 4 4 4 4 4 4 3 2 1 *
16 4 4 4 4 4 4 3 3 2 *
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 2
19 4 4 4 4 4 4 4 4 3 3
20 4 4 4 4 4 4 4 4 4 4
Epic Wizard
Epic Wizard


Epic Wizard

Skill Points: 2 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38


Epic Wizard Bonus Feats

Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting


Epic Wizard Spells

Dragon Knight, Greater Ruin, Hellball, Epic Mage Armor, Mummy Dust, Epic Warding


Epic Selectable Class Feats

Blinding Speed


Notes

  • Wizards learn new spells at each level-up or from wizard scrolls they find during play.
  • Which spells are memorized on rest are selected using the spell-book (shortcut key B).
  • Avlis has special Spellbook Management chat functions to make spellbook changes easier.
  • Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.
  • In Avlis there is an Advanced Mage Specializations Overview which allows the implementation of spell-casting "prestige classes". The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. Unlocking by a DM is required for this PrC.


See Also

Avlis Private Discussion: Mages, a private class discussion forum.