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	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brayon+Hopper</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brayon+Hopper"/>
	<link rel="alternate" type="text/html" href="https://wiki.avlis.org/Special:Contributions/Brayon_Hopper"/>
	<updated>2026-04-07T08:11:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=22585</id>
		<title>User:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=22585"/>
		<updated>2006-09-28T06:43:35Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Location:''' Tampa, Florida USA&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Reservation Sales Team Leader for Walt Disney World.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Brayon Hopper]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ninth Generation|Brayon Hopper]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=22581</id>
		<title>User:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=22581"/>
		<updated>2006-09-28T06:40:38Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Location:&amp;quot; Tampa, Florida USA&lt;br /&gt;
&amp;quot;Occupation:&amp;quot; Reservation Sales Team Leader for Walt Disney World.&lt;br /&gt;
[[Category:Player|Brayon Hopper]]&lt;br /&gt;
[[Category:Ninth Generation|Brayon Hopper]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=22580</id>
		<title>User:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=22580"/>
		<updated>2006-09-28T06:35:31Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Tampa, Florida USA&lt;br /&gt;
Occupation: Reservation Sales Team Leader for Walt Disney World.&lt;br /&gt;
[[Category:Player|Brayon Hopper]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:PCs:Brayon_Hopper&amp;diff=22579</id>
		<title>Talk:PCs:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:PCs:Brayon_Hopper&amp;diff=22579"/>
		<updated>2006-09-28T06:27:00Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just updated the page for Brayon. -Brayon Hopper&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=22578</id>
		<title>PCs:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=22578"/>
		<updated>2006-09-28T06:26:08Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: Updated information on my Character, Brayon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Top: Start of the PC infobox --&amp;gt;&lt;br /&gt;
{{PCStyle2|PCBackground=#DDDFFF&lt;br /&gt;
|Portrait=[[Image:Brayon.jpg]]&lt;br /&gt;
|Name=Brayon Hopper&lt;br /&gt;
|Race=[[Human, Adomkuro|Adomkuro]]&lt;br /&gt;
|Class=[[Rogue]] ('''3''')/[[Fighter]] ('''2''')&lt;br /&gt;
|Guild=None&lt;br /&gt;
|Server=[[Mikona]]&lt;br /&gt;
|PM=http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12112}}&lt;br /&gt;
&amp;lt;!-- End of the PC infobox, beginning of the introduction --&amp;gt;&lt;br /&gt;
'''Brayon Hopper''' was born in the [[Underdark]] of Avlis, where he grew up learning the ways of Evrak and torture from his family. Around his twentieth birthday, he tortured and killed his parents as a sacrifice to [[Evrak]]. Several months went by until he journeyed to the overlight of [[M'Chek]], where he attempted to become a member of the military. After arriving into the City of [[Mikona]], he met several followers of the god [[Mikon]]. He soon had a stirring in his heart, and eventually gave up the ways of [[Evrak]], and is now a devoted follower of [[Mikon]]. He is still trying to join the crafting organization know as [[ACE]], and is hiring himself out as a scout for adventurering groups.&lt;br /&gt;
[[Category:PCs|Hopper]]&lt;br /&gt;
[[Category:MChekPCs|Hopper]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Brayon.jpg&amp;diff=22577</id>
		<title>File:Brayon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Brayon.jpg&amp;diff=22577"/>
		<updated>2006-09-28T06:18:53Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: This is the what Brayon Hopper looks like.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the what Brayon Hopper looks like.&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Brayon_Hopper&amp;diff=22538</id>
		<title>User talk:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Brayon_Hopper&amp;diff=22538"/>
		<updated>2006-09-26T15:43:45Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* Heroes Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes Page ==&lt;br /&gt;
&lt;br /&gt;
If you want a page deleted, add &amp;lt;nowiki&amp;gt;{{Delete}}&amp;lt;/nowiki&amp;gt;. Me or another Admin will review your request then. In this case, I wouldn't have deleted the page because it might have value for new players looking for other Dra'Nar people, for example.&lt;br /&gt;
&lt;br /&gt;
--[[User:Krator|Krator]] 08:22, 19 September 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
My apologies for that Krator. I'll remember that for the future.&lt;br /&gt;
&lt;br /&gt;
--[[User:Brayon Hopper|Brayon Hopper]] 11:42, 26 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Brayon_Hopper&amp;diff=22537</id>
		<title>User talk:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Brayon_Hopper&amp;diff=22537"/>
		<updated>2006-09-26T15:43:13Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* Heroes Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes Page ==&lt;br /&gt;
&lt;br /&gt;
If you want a page deleted, add &amp;lt;nowiki&amp;gt;{{Delete}}&amp;lt;/nowiki&amp;gt;. Me or another Admin will review your request then. In this case, I wouldn't have deleted the page because it might have value for new players looking for other Dra'Nar people, for example.&lt;br /&gt;
&lt;br /&gt;
--[[User:Krator|Krator]] 08:22, 19 September 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
My apologies for that Krator. I'll remember that for the future.&lt;br /&gt;
&lt;br /&gt;
--[[User:Brayon Hopper|Brayon Hopper]] 11:42 26 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=22248</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=22248"/>
		<updated>2006-09-19T15:19:14Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildsHeader}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;guild&amp;quot; here is actually a misnomer. Guilds in Avlis refer to organizations run by players. While some indeed are crafting and trading guilds focused on certain skills like alchemy or blacksmithing, others are religious groups, druid circles, monk enclaves, or just groups of people with similar interests. Guilds are a great place to meet PCs who have interests in common with your PC. They are also good places to find other PCs to adventure with or gain support from.&lt;br /&gt;
&lt;br /&gt;
While a DM sponsor is necessary when a guild is initially formed, after that the organization is wholly run by players. Guilds get their own private forum in the Avlis forums to discuss guild matters. They also get guild tokens, items they can wear that identify them as members of that guild. Some guilds even have their own uniforms and magic items.&lt;br /&gt;
&lt;br /&gt;
To join a guild it is best to ask around about that guild in-game by speaking with PCs. If you are unable to find a member of that guild online (perhaps due to time zone differences), then it is acceptable to send a PM to the moderator of the guild's forum.&lt;br /&gt;
&lt;br /&gt;
== Guild Types ==&lt;br /&gt;
&lt;br /&gt;
There are '''TWO''' kinds of guilds on Avlis: One kind created by players, and one kind created by the people who made Avlis.&lt;br /&gt;
&lt;br /&gt;
These differences are very practical, and you should keep them in mind.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 1: Player-Made Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are STEAL, AAAA, AAKN, Order of --Insert Here--.&lt;br /&gt;
&lt;br /&gt;
Players conceived of and made these guilds. They thought them up, and they proposed them to DM's. The process then began for them to become manifest on the server.&lt;br /&gt;
&lt;br /&gt;
ICly, the members of these guilds are only Players (NPC merchants don't count). So if Order of --Insert Here-- has 6 PC's, then ICly, the ENTIRE Order has 6 people in it.&lt;br /&gt;
&lt;br /&gt;
If I were ever to write a sourcebook for Avlis, there would most likely not be any mention of these groups, for many reasons, possibly for legal ones too.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 2: Built-In Avlis Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are both M'Chek/T'Nanhsi armies, Raven, Shadow Dirks, Church of --Insert God name--, Elysia Defense Force (EDF), Government of --Insert country/city--, and eventually the Mage Orders&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guild&amp;quot; is actually a bad name for these groups. They are not guilds. Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. These groups don't do that. These groups are an integral part of Avlis' religious, social, government, and magical structure. They are VERY different from typical guilds.&lt;br /&gt;
&lt;br /&gt;
For example when you are in Raven, you are not part of a guild with 20 people in it. You are part of a guild with 20 *PC'* in it and about a thousand *NPC* thieves. Someone who is a high cleric of a church in an area is not just in control of 6 or 8 clerics played by PC's, they are in control of hundreds or thousands of followers of their god in their area, few of which are actually represented by NPC's.&lt;br /&gt;
&lt;br /&gt;
Having said all that, depending on what kind of group you belong to (type 1 or 2), your group and its members will be treated differently by not necessarily the DM's, but the WORLD itself. The DM's are only a manifestation of that. Sometimes, for example, when something is done against a type 2 organization and it is only witnessed by a DM, the DM will report it to the PC leader of that organization. Why? Because there are THOUSANDS of members of that organization, and chances are that one of them saw you do it. Just because it was not a PC, doesn't matter. It's not DM favoritism, it's the world reacting to your actions. Still, the DM's only do it when it would make sense in that context.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Player Run Guild ==&lt;br /&gt;
&lt;br /&gt;
There are some criteria that your guild must match before getting official guild status on Avlis:&lt;br /&gt;
&lt;br /&gt;
# Your guild must fit in with the existing background of Avlis (this is the most important one)&lt;br /&gt;
# Your guild must have a serious group of players that are active enough to support its continued existence. Somewhere in the region of 8 to 10 characters that are on regularly is what you should aim for at the least.&lt;br /&gt;
# You need a DM sponsor. One of the DMs must agree to help you get organised as a guild and he will be there for the guild to ask the questions from.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
# The right to guild items&lt;br /&gt;
# The right to an own private discussion forum&lt;br /&gt;
# The right to build a guild house somewhere (you still have to pay for it, but there's some things that are allowed for guild houses that we wouldn't even consider in a regular PC house).&lt;br /&gt;
# You have a DM that guides your guild at least in OOC matters.&lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:AAAA|AAAA]]&lt;br /&gt;
* [[Guild:ANRA|Academy of Natural Resources and Agriculture]] (ANRA)&lt;br /&gt;
* [[Guild:AKN|Advancement in Knowledge of Nature ]] (AKN)&lt;br /&gt;
* '''Andrinor's Trust'''&lt;br /&gt;
** [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
** [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
** [[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
** [[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
** [[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
** [[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
** [[Guild:GoldOrder|Gold Order of the Sand]]&lt;br /&gt;
** [[Guild:EbonyOrder|Ebony Order of the Moon]]&lt;br /&gt;
** [[Guild:VioletOrder|Violet Order of the Skull]]&lt;br /&gt;
** [[Guild:BattleMagi|Church of Andrinor]]&lt;br /&gt;
* [[Guild:AAAA|Avlis Arms and Armor Association]] (AAAA)&lt;br /&gt;
* [[Guild:ACE|Avlis Carpentry Enterprise]] (ACE)&lt;br /&gt;
* [[Guild:ATU|Avlis Tower University]] (ATU)&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:CLOTH|Cheim Lietzes Oj Trauges Hochmakkotikes]] (CLOTH)&lt;br /&gt;
* [[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Council of Balance]]&lt;br /&gt;
* [[Guild:CouncilOfDagath|Council of Dagath]]&lt;br /&gt;
* [[Guild:Cytherian Marines|Cytherian Marines]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Deglos Brigade|The Deglos Brigade]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:EDGE|Elysia's Diligent Guides and Explorers]] (EDGE)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Faithful of Corellon|Faithful of Corellon]]&lt;br /&gt;
* [[Guild:FEAT|Ferrell Explorers and Adventurers Troupe]] (FEAT)&lt;br /&gt;
* [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
* [[Guild:FuryofRa-Ghul|Fury of Ra-Ghul]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:The_Halstead_Legion|The Halstead Legion]]&lt;br /&gt;
* [[Guild:HandsofDruEl|Hands of Dru'El]]&lt;br /&gt;
* [[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:ImperialOrder|Imperial Order]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:KeepersoftheCycle|The Keepers of the Cycle]]&lt;br /&gt;
* [[Guild:Kurathene Freelancer's Guild|Kurathene Freelancer's Guild]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
* [[Le'Megen T'Elysia|Le'Megen T'Elysia]]&lt;br /&gt;
* [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
* [[Guild:Lorewardens of Vorin|Lorewardens of Vorin]]&lt;br /&gt;
* [[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:_M'Chekian_Army|M'Chekian Army]]&lt;br /&gt;
* [[Guild:_The_M'Chekian_Guards|M'Chekian Guards]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:OrderoftheDragon|Order of the Dragon]]&lt;br /&gt;
* [[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
* [[Guild:OrderofOMa|Order of O'Ma]]&lt;br /&gt;
* [[Guild:_Order_of_Valok|Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:PrideoftheSouthlands|Pride of the Southlands]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Raven|Raven]]&lt;br /&gt;
* [[Guild:_Reavers_of_Maleki|Reavers of Maleki]]&lt;br /&gt;
* [[Guild:Reverdie]]&lt;br /&gt;
* [[Guild:Rhissaerk|Rhissaerk's Shaahesk Elite]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
* [[Guild:Sereg|The Sereg'Wethrin]]&lt;br /&gt;
* [[Guild:ShadowDirks|The Shadow Dirks]]&lt;br /&gt;
* [[Guild:Shemathen|Shemathen Le'Yeritath]]&lt;br /&gt;
* [[Guild:Solar Brigade|The Solar Brigade]]&lt;br /&gt;
* [[Guild:SATF|South Avlis Trade Federation]] (SATF)&lt;br /&gt;
* [[Guild:SwordofToran|Sword of Toran]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:TurivaIlnuru|Turiva Ilnuru]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Unnamed|&amp;quot;Unnamed&amp;quot; Guild]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Maidens|Warrior Maidens of Dre'Ana]]&lt;br /&gt;
* [[Guild:WebofAngadar|Web of Angadar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds| Guilds]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:HeroesofDraNar&amp;diff=22247</id>
		<title>Guild:HeroesofDraNar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:HeroesofDraNar&amp;diff=22247"/>
		<updated>2006-09-19T15:18:44Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: Tristan Durst does not play as much anymore. And the guild is non-existant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=19748</id>
		<title>PCs:Andrews, Russell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=19748"/>
		<updated>2006-05-25T20:17:21Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Russell.JPG|thumb|Russell Andrews]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Name:''' Russell Andrews&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' Half-Nymph&amp;lt;br&amp;gt;&lt;br /&gt;
'''Height:''' 5feet 7inches&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 150 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Build:''' A toned, muscular frame&amp;lt;br&amp;gt;&lt;br /&gt;
'''Voice:''' Baritone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skin tone:''' Fair &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Russ was born to a tribe in Jechran were as a male he was a virtual slave. His Father was a Mage and Priest of Forian, and an O’ma Nymph who fell in love with a Woman who was a Priestess of Dra’Ana. Their relationship was unique in the tribe, for his father was not like a typical male. He was actually a foreigner from the lands of T’Nanshi that had been injured, and was taken in by the tribe to be healed. It took many months, and during this time, Russ’ parents came to love one another. &lt;br /&gt;
&lt;br /&gt;
When Russell was born, his mother felt it was best to raise the child as was custom by the tribe. He was meant to do menial labor, and be a breed for future generations. It took a long time for his father to realize what was to happen to his son. He stole his son away when Russell was 10, and set off towards the southern lands. They journeyed, and in that time he taught the young Russell about Magic, and Forian, and how to live in the moment. Russell dual nature also started to surface during this time. Where his chaotic self, and his serious side would come into conflict. Chaos almost always won out.&lt;br /&gt;
&lt;br /&gt;
He parted company with his Father, who always changed his name from one moment to another, shortly after entering the Southern Lands. He decided to take up a name his Father routinely used as a surname Andrews, and started his life in the south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Andrews]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Pg:Other_Information&amp;diff=18140</id>
		<title>Talk:Pg:Other Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Pg:Other_Information&amp;diff=18140"/>
		<updated>2006-05-25T06:35:27Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* Ferrell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Delete Reasons = &lt;br /&gt;
1. It's a Pg: page&lt;br /&gt;
&lt;br /&gt;
2. The name makes no sense&lt;br /&gt;
&lt;br /&gt;
3. The information in it is already on several religion-related pages&lt;br /&gt;
&lt;br /&gt;
--[[User:Krator|Krator]] 11:02, 30 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
= Temple locations in Avlis =&lt;br /&gt;
&lt;br /&gt;
A non-exhaustive list of the Temples and Shrines to be found on Avlis.&lt;br /&gt;
Thanks to Aloro for creating the initial list.&lt;br /&gt;
&lt;br /&gt;
== Deglos == &lt;br /&gt;
&lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt;&lt;br /&gt;
Clangeddin, Gorethar, Fegall 2, Maleki, Vorin &lt;br /&gt;
&lt;br /&gt;
'''Shrines''' &amp;lt;br&amp;gt;&lt;br /&gt;
Angadar, Hurine, Pelar, Senath, Xenon, Wilsash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
 &lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt;&lt;br /&gt;
Dre'Ana, Dru'El, Gorethar, O'Ma, Angadar (x2)&lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt; &lt;br /&gt;
Corellon Larethian, Dra'Nar, Hurine, Toran&lt;br /&gt;
&lt;br /&gt;
== Ferrell ==&lt;br /&gt;
 &lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt; &lt;br /&gt;
Berryn, The Harpinger  &lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt; &lt;br /&gt;
Gorethar, Skern, Forian&lt;br /&gt;
&lt;br /&gt;
== Kuras ==&lt;br /&gt;
&lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gorethar, Hurine, Toran, O'Ma, Senath&lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Le'Or ==&lt;br /&gt;
 &lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt; &lt;br /&gt;
Dra'Nar, Dru'El, Pelar &lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt;&lt;br /&gt;
Berryn, Corellon Larethian, Dagath, Hurine, Mishlekh, Skern &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mikona ==&lt;br /&gt;
&lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt; &lt;br /&gt;
Angadar, Aarliax, Dagath, Gorethar, Maleki, Mikon, Ptah, The'ton, Titania, Toran, Valok &lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt; &lt;br /&gt;
Dagath, Ingoren, O'Ma, Vorin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visimontium ==&lt;br /&gt;
 &lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt; &lt;br /&gt;
Andrinor, Cha'reth, Clangeddin, Dagath, Dru'El, Fegall, Hurine, Gorethar, Mikon, Mishlekh&lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt; &lt;br /&gt;
O'Ma, Yeraiah&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wilderness ==&lt;br /&gt;
&lt;br /&gt;
'''Temples'''&amp;lt;br&amp;gt; &lt;br /&gt;
Cha'reth, Dagath, Dre'Ana, Dru'El 2, Maleki, Mikon 2, O'Ma, Verossa, Wilsash &lt;br /&gt;
&lt;br /&gt;
'''Shrines'''&amp;lt;br&amp;gt; &lt;br /&gt;
Cha'reth, Dre'Ana 2, Dru'El, Gorethar, Kelvos, O'Ma, Skern, Titania, Verossa, Vorin&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=11769</id>
		<title>PCs:Andrews, Russell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=11769"/>
		<updated>2006-05-21T17:02:31Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Russell.JPG|thumb|Russell Andrews]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Currently being writen.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Andrews]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Russell.JPG&amp;diff=19526</id>
		<title>File:Russell.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Russell.JPG&amp;diff=19526"/>
		<updated>2006-05-21T17:00:03Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: What Russell looks like.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What Russell looks like.&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=19749</id>
		<title>User:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Brayon_Hopper&amp;diff=19749"/>
		<updated>2006-05-14T16:20:38Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player|Brayon Hopper]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=11649</id>
		<title>PCs:Andrews, Russell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=11649"/>
		<updated>2006-05-14T16:16:45Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently being writen.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Andrews]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=11515</id>
		<title>PCs:Andrews, Russell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Andrews,_Russell&amp;diff=11515"/>
		<updated>2006-05-14T16:16:02Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs|Andrews]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs&amp;diff=11670</id>
		<title>PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs&amp;diff=11670"/>
		<updated>2006-05-14T16:14:40Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]] | [[:Category:PCs| PCs Category]]&lt;br /&gt;
&lt;br /&gt;
=Character Listing=&lt;br /&gt;
To make a new entry, [[PCs:Template|use this template]].&lt;br /&gt;
&lt;br /&gt;
This will be a section for writing about your PCs.  This is somewhat redundant with the boards, since those have journals and biography sections already, but the major benefit is that as the wiki grows, these entries can be hyperlinked into various articles that are written.  So if [[PCs:Samwir | Samwir]] causes trouble in Elysia, you can just click his name to read about him.  Links to these bios will be added as the history section is fleshed out, so put your PC in here when you get a chance.&lt;br /&gt;
&lt;br /&gt;
'''Remember, all info here can be taken as IC information.  Don't post anything about your PC you wouldn't want others knowing.  Even more importantly, if you post something about another's PC, make sure it's 100% verifiable from the public boards, or else you stand a good chance of being accused of griefing.'''&lt;br /&gt;
&lt;br /&gt;
It's impossible to enforce guidelines on a Wiki, but if I had to suggest some, I'd go with:&lt;br /&gt;
# If you think it might be controversial, it is.  Only post controversial things about '''your own''' PC.&lt;br /&gt;
# Only post about other PCs what can be found on the public boards, or better yet, don't post anything about them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[PCs:Kisri_Aedia|Aedia, Kisri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aerill_Ailpera|Ailpera, Aerill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Michael al'Aere|al'Aere, Michael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ankhara al'Khalid|al'Khalid, Ankhara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jorio_Alerian|Alerian, Jorio]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Friday_Alibar|Alibar, Friday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Isogel Alleb|Alleb, Isogel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aeveras_Altaer|Altaer, Aeveras]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nawen_Amakiir|Amakiir, Nawen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tamia_Amakiir|Amakiir, Tamia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Amiru|Amiru]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Andrews, Russell|Andrews, Russell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Anifail, Fealith|Anifail, Fealith]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thalarian Arc'Thass|Arc'Thass, Thalarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tenirra Arken'Held|Arken'Held, Tenirra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aspen (Eadha'Duir)|Aspen (Eadha'Duir)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ayiree|Ayiree]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Seretah Aylown|Aylown, Seretah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
[[PCs:Mieri Bellmaker|Bellmaker, Mieri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Blake Benneset|Benneset, Blake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:K'Tomma Benneset|Benneset, K'Tomma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Josoph Billearn|Billearn, Josoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Krator Blackfist|Blackfist, Krator]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Garek_Blackstone|Blackstone, Garek]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Glenda Blecherofferschnach|Blecherofferschnach, Glenda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dannar Blighte|Blighte, Dannar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vurk Bloodfang|Bloodfang, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hawk Bodyravager|Bodyravager, Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Harvey Boekhorst|Boekhorst, Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gurky Bogglewig|Bogglewig, Gurky]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[PCs:Arn_Callindraes|Callindraes, Arn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Methuselah Caneras|Caneras, Methuselah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Valeria Cavalieri|Cavalieri, Valeria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Celarisse Curanwen|Curanwen, Celarisse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[PCs:Llyshra Dald|Dald, Llyshra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fade Darkwing|Darkwing, Fade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gill Darkstar|Darkstar, Gill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kalgar Darthvord|Darthvord, Kalgar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Day|Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lucius D'Cythra|D'Cythra, Lucius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Garret de'Karne|de'Karne, Garret]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Renard de'Tyrens|de'Tyrens, Renard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Deider|Deider]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanyankaya (Vanya) Del'Trion|Del'Trion, Vanyankaya (Vanya)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Evantis Delaxis|Delaxis, Evantis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Madon &amp;quot;Madness&amp;quot; Dethrune|Dethrune, Madon &amp;quot;Madness&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dok|Dok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Draconis|Draconis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Havian O Dryinos|Dryinos, Havian O]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Celithril Dy'nen|Dy'nen, Celithril]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[PCs:Eldraea|Eldraea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elenya|Elenya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Snorri Elfslayer|Elfslayer, Snorri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elsie|Elsie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elyl|Elyl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rabiah_Endymion|Endymion, Rabiah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Epiktetus|Epiktetus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jared_Evershield|Evershield, Jared]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[PCs:Zacharia FeatherFingers|FeatherFingers, Zacharia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ialath Fentellon|Fentellon, Ialath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs: Artros|Forbeis, Artros]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dorgan Fostwil|Fostwil, Dorgan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Heronimous Fox|Fox, Heronimous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rorln Frizzlegomp|Frizzlegomp, Rorln]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nord Fyne|Fyne, Nord]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil Fynn|Fynn, Aramil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lotis Fynolis|Fynolis, Lotis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[PCs:Mellenco Gardastar|Gardastar, Mellenco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gladd'avenglori|Gladd'avenglori]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Pilder Glittermil|Glittermil, Pilder]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Alnusa Glutinosa|Glutinosa, Alnusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Goldie|Goldie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grano Goodman|Goodman, Grano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus Goodmane|Goodmane, Fergus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Belevren Graniteanvil|Graniteanvil, Belevren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
[[PCs:Voyor Hadzum|Hadzum, Voyor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kharak Hammerstar|Hammerstar, Kharak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil Hanlen|Hanlen, Aramil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Plitz Haubenschnaupf|Haubenschnaupf, Plitz]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Heldor|Heldor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Odel Helmsplitter|Helmsplitter, Odel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gunsel Highbinder|Highbinder, Gunsel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Trina Holyan|Holyan, Trina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Brayon Hopper|Hopper, Brayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[PCs:Imril|Imril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Alphonse Irofin|Irofin, Alphonse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ixldor|Ixldor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[PCs:Jack|Jack (Ghallis Malignant)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jade|Jade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rhissaerk Jalesh|Jalesh, Rhissaerk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gram Jamjeans|Jamjeans, Gram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jard, Peren|Jard, Peren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Merago Jert|Jert, Merago]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jordaine|Jordaine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kaede Jr'ei'ren|Jr'ei'ren, Kaede]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tri'as Ju'eir|Ju'eir, Tri'as]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[PCs:The Family|Kahn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Allana Kalene|Kalene, Allana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kanga|Kanga]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Karr, Timo|Karr, Timo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Khan, Magnus|Khan, Magnus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Khiya|Khiya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kim, Jenii|Kim, Jenii]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aradan Kir|Kir, Aradan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lisa Kler|Kler, Lisa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dashel Knight|Knight, Dashel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sasha Konstantine|Konstantine, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Yohan Kurgenson|Kurgenson, Yohan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shinaa Kuri-Assa'rai|Kuri-Assa'rai, Shinaa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Darro &amp;quot;Ghostblade&amp;quot; Kwikfoot|Kwikfoot, Darro &amp;quot;Ghostblade&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[PCs:Law|Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Joren Le'Igh|Le'Igh, Joren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem Lightheart|Lightheart, Willem]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fraudoc Loclac|Loclac, Fraudoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Revjac Longtooth|Longtooth, Revjac]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sydney Losstarot|Losstarot, Sydney]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Luna  Luna|Luna, Luna]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan Lyonsen|Lyonsen, Vichan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[PCs:Kareth Ma'fer|Ma'fer, Kareth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kaelyn MacCaddor|MacCaddor, Kaelyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Malulani jael MacMurray|MacMurray, Malulani jael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kitiara Maelstrom|Maelstron, Kitiara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jillanae Maleficarium|Maleficarium, Jillanae]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Manuel the White|Manuel the White]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Marie the Confounder|Marie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan Marndry|Marndry, Vichan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dale_Marshall|Marshall, Dale]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Derek_Matthews|Matthews, Derek]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Frida da Medican|Medican, Frida da]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Janur da Medican|Medican, Janur da]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Mendell|Mendell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Melonius Mennallin|Mennallin, Melonius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Quicksilver Meridan|Meridan, Quicksilver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shana Merlin|Merlin, Shana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Godloth_Mikonar|Mikonar, Godloth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ayren_Milen|Milen, Sir Ayren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gilthodel Mir'Dolledh|Mir'Dolledh, Gilthodiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Montfort, Julian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Mowghina Moonblood|Moonblood, Mowghina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Zachar Mordecai| Mordecai, Zachar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Mylo|Mylo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Neren, Sywyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightcrawler, Logani]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[PCs:Oorayv'levena|Oorayv'levena]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aiquandol Orener the 3rd|Orener the 3rd , Aiquandol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Anyamaur Orener|Orener, Anyamur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[PCs:Pajal|Pajal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ganden Pandorn|Pandorn, Ganden]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leopold Phefefhur|Phefefhur, Leopold]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kela Pureflank|Pureflank, Kela]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[PCs:D'Anjal Veskandar Ra|Ra, Veskandar D'Anjal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raen|Raen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Chival Rai|Rai, Chival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Edward Von Ravenstone|Von Ravenstone, Edward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:An'wen Re'lin|Re'lin, An'wen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rello|Rello]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Riadoc|Riadoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Brant Risko|Risko, Brant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Rose, Kered]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jwolaroth Ruk|Ruk, Jwolaroth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ulfeit Rumnaheim|Rumnaheim, Ulfeit]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Revan|Revan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ruby|Ruby]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[PCs:Theresa Saint Albion|Saint Albion, Theresa ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Samwir|Samwir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Resthal Sethi|Sethi, Resthal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Enzaneti Sighkopaf|Sighkopaf, Enzaneti]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong Singalong|Singalong, Elong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Melakin Skyweider|Skyweider, Melakin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Skavius Slaan |Slaan, Skavius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin_Be'tend_Snyder|Snyder, Ellowin Be'tend]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Morgoth Sorben|Sorben, Morgoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Spit|Spit]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raging Squirrel|Squirrel, Raging]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Crunk Steelcaster|Steelcaster, Crunk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hargas Steelhead|Steelhead, Hargas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raldar Stonecleaver|Stonecleaver, Raldar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shaniqua Stont|Stont, Shaniqua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aspen Stormcat|Stormcat, Aspen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Stormhammer, Thror]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Straccio|Straccio]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ruby Summerset|Summerset, Ruby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sagan Sunderin|Sunderin, Sagan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Suuhoroh|Suuhoroh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra Swift|Swift, Terra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Danicia Swifthand|Swifthand, Danicia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[PCs:Nesara Tal'piriarn|Tal'piriarn, Nesara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fassin Task|Task, Fassin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Milora Tena'tneth|Tena'tneth, Milora]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grag Tharashk|Tharashk, Grag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Archibald Thel|Thel, Archibald]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nirinthir Tir'ein |Tir'ein, Nirinthir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Za'Mael Tir'Ent|Tir'Ent, Za'Mael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Toille, Laen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vroshgrak Treesitter|Treesitter, Vroshgrak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Troth the Wanderer|Troth the Wanderer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tesh Tylnen|Tylnen, Tesh]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miriel Hana Tel'Suzail|Tel'Suzail, Miriel Hana]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[PCs:Frederrick Uffelinter|Uffelinter, Freferrick]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grace Dane-Unuldur|Unuldur, Grace Dane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[PCs:Vana|Vana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vikaset|Vikaset]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vuko, Magdalena|Vuko, Magdalena]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Vandor, Rika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[PCs:Robert Wallace|Wallace, Robert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Waylan in the Wood|Wood, Waylan in the]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Richance Weller|Weller, Richance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dala Wennen|Wennen, Dala]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kai-Ral_Windspar|Windspar, Kai-Ral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira_Celyn_Windspar|Windspar, Dame Moira Celyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
[[PCs:Xen|Xen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Xenith|Xenith]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs| PCs]]&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Graffiti_Wall:AvlisHangman&amp;diff=4346</id>
		<title>The Graffiti Wall:AvlisHangman</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Graffiti_Wall:AvlisHangman&amp;diff=4346"/>
		<updated>2006-01-28T03:47:49Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* Open Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Open Game ==&lt;br /&gt;
&amp;lt;big&amp;gt;hint: (A place)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{Hangman|&lt;br /&gt;
      word=l.....e..|&lt;br /&gt;
      guess=|&lt;br /&gt;
      misscount=0|&lt;br /&gt;
      misses=&lt;br /&gt;
   }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other AvlisHangman Games ==&lt;br /&gt;
[[The Graffiti Wall:AvlisHangman Tournament|AvlisHangman Tournament]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#f8fef0&amp;quot;|&lt;br /&gt;
=== Allowed words ===&lt;br /&gt;
 &lt;br /&gt;
The following words are allowed:&lt;br /&gt;
 &lt;br /&gt;
*Words having an entry of their own in the [[Main Page|Avlis Player Wiki]] and their correct variations&lt;br /&gt;
*Words that are items or objects in the world of Avlis &lt;br /&gt;
*Words in any [[:Category:Language|Avlissian Language]] other than common&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#f8fef0&amp;quot;|&lt;br /&gt;
=== Order of play ===&lt;br /&gt;
 &lt;br /&gt;
The '''Hangman''' template is to be used for each game. The following parameters are used in this template to display the game in progress:&lt;br /&gt;
 &lt;br /&gt;
*'''word''':The word (pattern) to be guessed. Blanks are represented by dots ('''.''') and guessed letters are filled in by the executioner in capitals&lt;br /&gt;
*'''guess''':The current guess. This is one letter added to the template by the guesser. It is removed and added to the word (or ''misses'') by the executioner.&lt;br /&gt;
*'''misses''':The list of missed letters already guessed. These should be listed in alphabetical order in lower-case.&lt;br /&gt;
*'''misscount''':The executioner keeps track of the miss count. This starts at 0 and is incremented by 1 when the guesser makes an incorrect guess. A miss count of 6 means the guesser has lost the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#f8f8ff&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Example game in progress ===&lt;br /&gt;
 &lt;br /&gt;
The following example shows that the guesser has guessed ''T'', ''S'' and ''R'', and it is the guesser's turn to make another guess.&lt;br /&gt;
 &lt;br /&gt;
{{Hangman|&lt;br /&gt;
   word=S.R..|&lt;br /&gt;
   guess=|&lt;br /&gt;
   misscount=1|&lt;br /&gt;
   misses=t&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
Wiki Markup:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   {{Hangman|&lt;br /&gt;
      word=S.R..|&lt;br /&gt;
      guess=|&lt;br /&gt;
      misscount=1|&lt;br /&gt;
      misses=t&lt;br /&gt;
   }}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=18532</id>
		<title>PCs:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=18532"/>
		<updated>2006-01-27T06:11:16Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=4253</id>
		<title>PCs:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=4253"/>
		<updated>2006-01-27T06:09:48Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=4252</id>
		<title>PCs:Brayon Hopper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Brayon_Hopper&amp;diff=4252"/>
		<updated>2006-01-27T06:08:26Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs&amp;diff=4254</id>
		<title>PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs&amp;diff=4254"/>
		<updated>2006-01-27T06:01:43Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
=Character Listing=&lt;br /&gt;
To make a new entry, [[PCs:Template|use this template]].&lt;br /&gt;
&lt;br /&gt;
This will be a section for writing about your PCs.  This is somewhat redundant with the boards, since those have journals and biography sections already, but the major benefit is that as the wiki grows, these entries can be hyperlinked into various articles that are written.  So if [[PCs:Samwir | Samwir]] causes trouble in Elysia, you can just click his name to read about him.  Links to these bios will be added as the history section is fleshed out, so put your PC in here when you get a chance.&lt;br /&gt;
&lt;br /&gt;
'''Remember, all info here can be taken as IC information.  Don't post anything about your PC you wouldn't want others knowing.  Even more importantly, if you post something about another's PC, make sure it's 100% verifiable from the public boards, or else you stand a good chance of being accused of griefing.'''&lt;br /&gt;
&lt;br /&gt;
It's impossible to enforce guidelines on a Wiki, but if I had to suggest some, I'd go with:&lt;br /&gt;
# If you think it might be controversial, it is.  Only post controversial things about '''your own''' PC.&lt;br /&gt;
# Only post about other PCs what can be found on the public boards, or better yet, don't post anything about them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
*[[PCs:Jorio_Alerian|Alerian, Jorio]]&lt;br /&gt;
*[[PCs:Friday_Alibar|Alibar, Friday]]&lt;br /&gt;
*[[PCs:Nawen_Amakiir|Amakiir, Nawen]]&lt;br /&gt;
*[[PCs:Tamia_Amakiir|Amakiir, Tamia]]&lt;br /&gt;
*[[PCs:Amiru|Amiru]]&lt;br /&gt;
*[[PCs:Tenirra Arken'Held|Arken'Held, Tenirra]]&lt;br /&gt;
*[[PCs:Ayiree|Ayiree]]&lt;br /&gt;
*[[PCs:Seretah Aylown|Aylown, Seretah]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
[[PCs:Mieri Bellmaker|Bellmaker, Mieri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Josoph Billearn|Billearn, Josoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Blake Benneset|Benneset, Blake]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hawk Bodyravager|Bodyravager, Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vurk Bloodfang|Bloodfang, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Harvey Boekhorst|Boekhorst, Harvey]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gurky Bogglewig|Bogglewig, Gurky]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[PCs:Methuselah Caneras|Caneras, Methuselah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Valeria Cavalieri|Cavalieri, Valeria]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[PCs:Llyshra Dald|Dald, Llyshra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Day|Day]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Deider|Deider]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanyankaya (Vanya) Del'Trion|Del'Trion, Vanyankaya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Evantis Delaxis|Delaxis, Evantis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Madon &amp;quot;Madness&amp;quot; Dethrune|Dethrune, Madon &amp;quot;Madness&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dok|Dok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Draconis|Draconis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Havian O Dryinos|Dryinos, Havian O]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[PCs:Elenya|Elenya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Eldraea|Eldraea]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elyl|Elyl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Snorri Elfslayer|Elfslayer, Snorri]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Epiktetus|Epiktetus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elong Singalong|Elong Singalong]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Be'tend Snyder]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[PCs:Fade|Fade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ialath Fentellon|Fentellon, Ialath]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Heronimous Fox|Fox, Heronimous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Nord Fyne|Fyne, Nord]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil Fynn|Fynn, Aramil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lotis Fynolis|Fynolis, Lotis]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[PCs:Mellenco Gardastar| Gardastar, Mellenco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Grano Goodman|Goodman, Grano]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Belevren Graniteanvil|Graniteanvil, Belevren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
[[PCs:Voyor Hadzum|Hadzum, Voyor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kharak Hammerstar|Hammerstar, Kharak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil Hanlen|Hanlen, Aramil]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Heldor|Heldor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gunsel Highbinder|Highbinder, Gunsel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Brayon Hopper|Hopper, Brayon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[PCs:Imril|Imril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Alphonse Irofin|Irofin, Alphonse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ixldor|Ixldor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[PCs:Jack|Jack (Ghallis Malignant)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jade|Jade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rhissaerk Jalesh|Jalesh, Rhissaerk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gram Jamjeans|Jamjeans, Gram]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Merago Jert|Jert, Merago]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kaede Jr'ei'ren|Jr'ei'ren, Kaede]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tri'as Ju'eir|Ju'eir, Tri'as]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[PCs:Allana Kalene|Kalene, Allana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kahn The Dark|Kahn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kanga|Kanga]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aradan Kir|Kir, Aradan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dashel Knight|Knight, Dashel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Yohan Kurgenson|Kurgenson, Yohan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Darro &amp;quot;Ghostblade&amp;quot; Kwikfoot|Kwikfoot, Darro]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[PCs:Law|Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Joren Le'Igh|Le'Igh, Joren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Willem Lightheart|Lightheart, Willem]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fraudoc Loclac|Loclac, Fraudoc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sydney Losstarot|Losstarot, Sydney]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan Lyonsen|Lyonsen, Vichan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[PCs:Kaelyn MacCaddor|MacCaddor, Kaelyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kitiara Maelstrom|Maelstron, Kitiara]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Marie the Confounder|Marie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vichan Marndry|Marndry, Vichan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Frida da Medican|Medican, Frida da]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Janur da Medican|Medican, Janur da]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Quicksilver Meridan|Meridan, Quicksilver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Shana Merlin|Merlin, Shana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Gilthodel Mir'Dolledh|Mir'Dolledh, Gilthodiel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Mowghina Moonblood|Moonblood, Mowghina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Zachar Mordecai| Mordecai, Zachar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Neren, Sywyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightcrawler, Logani]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[PCs:Oorayv'levena|Oorayv'levena]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aiquandol Orener the 3rd|Orener the 3rd , Aiquandol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Anyamaur Orener|Orener, Anyamur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[PCs:Leopold Phefefhur|Phefefhur, Leopold]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
[[PCs:D'Anjal Veskandar Ra|Ra, Veskandar D'Anjal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Chival Rai|Rai, Chival]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Edward Von Ravenstone|Von Ravenstone, Edward]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Brant Risko|Risko, Brant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Rose, Kered]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jwolaroth Ruk|Ruk, Jwolaroth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[PCs:Resthal Sethi|Sethi, Resthal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Melakin Skyweider|Skyweider, Melakin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Enzaneti Sighkopaf|Sighkopaf, Enzaneti]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Morgoth Sorben|Sorben, Morgoth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raging Squirrel|Squirrel, Raging]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hargas Steelhead|Steelhead, Hargas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Raldar Stonecleaver|Stonecleaver, Raldar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sagan Sunderin|Sunderin, Sagan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ruby Summerset|Summerset, Ruby]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[PCs:Za'Mael Tir'Ent|Tir'Ent, Za'Mael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Toille, Laen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vroshgrak Treesitter|Treesitter, Vroshgrak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Theresa Saint Albion|Albion, Theresa Saint]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[PCs:Frederrick Uffelinter|Uffelinter, Freferrick]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[PCs:Vana|Vana]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[PCs:Dala Wennen|Wennen, Dala]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Manuel the White|White, Manuel the]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Richance Weller|Weller, Richance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
[[PCs:Xen|Xen]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:HeroesofDraNar&amp;diff=8469</id>
		<title>Guild:HeroesofDraNar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:HeroesofDraNar&amp;diff=8469"/>
		<updated>2006-01-22T16:19:38Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Heroes of Dra’Nar (A Holy Order of Dra’Nar)==&lt;br /&gt;
&lt;br /&gt;
Who are we:&amp;lt;br&amp;gt;&lt;br /&gt;
We are a religious organization based on the followings, and teachings of the god Dra’Nar. We seek to help others help themselves, be leaders and show leadership through example, and be Heroes to some that need someone to look up to, such as Orphans.&lt;br /&gt;
&lt;br /&gt;
Alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
Neutral Good Primarily, but any good&lt;br /&gt;
&lt;br /&gt;
Professions:&amp;lt;br&amp;gt;&lt;br /&gt;
Open to all. Anyone can be a Hero.&lt;br /&gt;
&lt;br /&gt;
Races:&amp;lt;br&amp;gt;&lt;br /&gt;
Open to all. Anyone can be a Hero.&lt;br /&gt;
&lt;br /&gt;
Base of operations:&amp;lt;br&amp;gt;&lt;br /&gt;
We will temporarily meet in Zvidureth at the Leaping Stage Inn, until a more permanent location can be bought and built for us.&lt;br /&gt;
&lt;br /&gt;
How to contact us:&amp;lt;br&amp;gt;&lt;br /&gt;
Founder is Anen La’tin’el, a Priest of Dra’Nar, I’m currently seeking members to join, and can be sent messages via courier to the Romani Inn in Mikona’s Marketplace.&lt;br /&gt;
&lt;br /&gt;
What we do:&amp;lt;br&amp;gt;&lt;br /&gt;
Follow Dra’Nar’s tenants and philosophy. Help others regardless of race, nationality, and political standing. Take care of Orphans, and to be Hero’s to one’s self, country, and Dra’Nar.&lt;br /&gt;
&lt;br /&gt;
What to expect:&amp;lt;br&amp;gt;&lt;br /&gt;
Helping those in need; founding orphanages across Southern Avlis, and further North; taking care of those devastated by the war between T’Nanshi and M’Chek; being a Hero to someone.&lt;br /&gt;
&lt;br /&gt;
Restriction:&amp;lt;br&amp;gt;&lt;br /&gt;
Can not be a member in an organization that is central focus is Destruction, Death, Chaos or Mayhem. You may belong to other orders that do not participate in said focuses.&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:HeroesofDraNar&amp;diff=2797</id>
		<title>Guild:HeroesofDraNar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:HeroesofDraNar&amp;diff=2797"/>
		<updated>2006-01-22T16:18:37Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Dra’Nar (A Holy Order of Dra’Nar)&lt;br /&gt;
&lt;br /&gt;
Who are we:&amp;lt;br&amp;gt;&lt;br /&gt;
We are a religious organization based on the followings, and teachings of the god Dra’Nar. We seek to help others help themselves, be leaders and show leadership through example, and be Heroes to some that need someone to look up to, such as Orphans.&lt;br /&gt;
&lt;br /&gt;
Alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
Neutral Good Primarily, but any good&lt;br /&gt;
&lt;br /&gt;
Professions:&amp;lt;br&amp;gt;&lt;br /&gt;
Open to all. Anyone can be a Hero.&lt;br /&gt;
&lt;br /&gt;
Races:&amp;lt;br&amp;gt;&lt;br /&gt;
Open to all. Anyone can be a Hero.&lt;br /&gt;
&lt;br /&gt;
Base of operations:&amp;lt;br&amp;gt;&lt;br /&gt;
We will temporarily meet in Zvidureth at the Leaping Stage Inn, until a more permanent location can be bought and built for us.&lt;br /&gt;
&lt;br /&gt;
How to contact us:&amp;lt;br&amp;gt;&lt;br /&gt;
Founder is Anen La’tin’el, a Priest of Dra’Nar, I’m currently seeking members to join, and can be sent messages via courier to the Romani Inn in Mikona’s Marketplace.&lt;br /&gt;
&lt;br /&gt;
What we do:&amp;lt;br&amp;gt;&lt;br /&gt;
Follow Dra’Nar’s tenants and philosophy. Help others regardless of race, nationality, and political standing. Take care of Orphans, and to be Hero’s to one’s self, country, and Dra’Nar.&lt;br /&gt;
&lt;br /&gt;
What to expect:&amp;lt;br&amp;gt;&lt;br /&gt;
Helping those in need; founding orphanages across Southern Avlis, and further North; taking care of those devastated by the war between T’Nanshi and M’Chek; being a Hero to someone.&lt;br /&gt;
&lt;br /&gt;
Restriction:&amp;lt;br&amp;gt;&lt;br /&gt;
Can not be a member in an organization that is central focus is Destruction, Death, Chaos or Mayhem. You may belong to other orders that do not participate in said focuses.&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Pg:Lesser_Gods&amp;diff=4996</id>
		<title>Pg:Lesser Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Pg:Lesser_Gods&amp;diff=4996"/>
		<updated>2006-01-21T18:53:06Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* Dra'Nar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Balgar==&lt;br /&gt;
Alignment: TN&lt;br /&gt;
&lt;br /&gt;
Worshipped by: Any wemics&lt;br /&gt;
&lt;br /&gt;
Domain: Wemics&lt;br /&gt;
&lt;br /&gt;
Wemics are a centauroid race of lions that exist mainly in two different areas on Avlis. In the west, they roam the plains of the Kurathene Empire. In the east, they inhabit the jungles of Jechran and Drotid. Both lines draw their ancestry from the same roots, and have similar cultures, with minor differences.&lt;br /&gt;
&lt;br /&gt;
Wemics are the creation of the god Balgar, and almost all the Wemic race worships him as &amp;quot;The Son&amp;quot;. Balgar is the son of Mikon and a mortal woman whom he conceived with named Aryeh Gidol. Later, Aryeh's existence was preserved by Mikon, she came to be equally worshiped by the wemics as &amp;quot;The Mother&amp;quot;. Both gods play important roles in the daily lives of the wemic.&lt;br /&gt;
&lt;br /&gt;
All wemics trace their roots through their mothers, who are generally regarded as the elders of the family units or prides. Most prides will wander the plains or jungles where they are accustomed, rarely settling down. They are at one with the land, feeding off of game in the area until they feel it is time to move on to better grounds. Though this existence seems simple, the wemics are by no means primitive. Every pride is networked with all its neighboring units, and through this network, the wemics have a pretty good idea of what passes through their territory.&lt;br /&gt;
&lt;br /&gt;
Wemics do not claim land as their own, and have no countries or nations. However, they will protect their chosen hunting grounds from anyone they see as a threat. They are very intelligent, and always aware that some other race may lay claim to their grounds as part of a nation of humans, elves, or others. This does not trouble them, and often they can find themselves in agreement with the nation in which they inhabit, so long as their lands are properly cared for. Often, male wemics will want to make their own way in the world apart from their matrilineal society, and they will offer their services to the nation where they live. This phenomena is seen many times in the plains of the Kurathene Empire, where goodly lords are common, though it is not often seen in places like Drotid where tyrants play.&lt;br /&gt;
&lt;br /&gt;
Though the wemics live in a matrilineal society, the males are not oppressed in any way. They simply do not have the drive for organization and structure that the females have. So it is left to them to take it up. &amp;quot;The Mother&amp;quot; provides qualities of order and structure, whereas &amp;quot;The Son&amp;quot; preaches doing whatever seems prudent at the time. Both philosophies are regarded equally in the wemic society, and they both fill a role.&lt;br /&gt;
&lt;br /&gt;
When hunting, the females will often take the lead, though males have been known to participate in their own hunts from time to time. Male wemics have different personalities. Some are sociable, and some are solitary. It varies. The solitary ones often find themselves living apart from the pride, but not out of contact. Sociable ones are often found among other races.&lt;br /&gt;
==Berryn==&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Domain: Morning, Spring, &amp;amp; Halflings&lt;br /&gt;
&lt;br /&gt;
Berryn was wrought of the union between Gorethar and a unique dwarven druidess named Kitanya Meygle. The druidess was not an average dwarf, yet her courage and prowess seen during the Great War impressed Gorethar greatly.&lt;br /&gt;
&lt;br /&gt;
Berryn was born with a great love of nature, as taught by her mother, yet her father conveyed on her a strong importance in stability and comfort. These feelings governed her actions, and led to her adoption of the mantles of Morning and Spring... for both were the peak symbols of nature, yet their regularity held much stability in the face of much death and change.&lt;br /&gt;
&lt;br /&gt;
When it came time for Berryn to create her own race, she chose to make halflings. Her father had related to her the nature of halflings whom he encountered on other worlds and Berryn liked their description. She wanted a race who was stalwart and stable, yet able to live in nature with a sense of comfort and style.... not stodginess. Halfings suited her well. Being of the mind that the universe is a balanced place of good and evil, but feeling that her good actions were an integral part of the balance, Berryn allowed her creatures to choose their path on their own for good or ill. Many of the halflings hold Berryn in high regard, although most of these reside in the halfling nation of Ferrell.&lt;br /&gt;
==Dra'Nar==&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any good or Neutral&lt;br /&gt;
&lt;br /&gt;
Domain: Heroes &amp;amp; Orphans&lt;br /&gt;
&lt;br /&gt;
Favored Colors: Red and Gold&lt;br /&gt;
&lt;br /&gt;
Dra'Nar is a god of dualities. Heroes seek to emulate him. Orphans seek his aid. Dra'Nar coordinates the helpers with the helpless in the world. &amp;quot;Every orphan has their hero.&amp;quot; is their famous saying.&lt;br /&gt;
&lt;br /&gt;
Because of his naturally heroic mystique, Dra'Nar is a favorite patron god of adventurers. Even those who do not revere him first and foremost will often pay a side tribute to him on occasion. Still others will use his name in expressions as an acknowledgment. &amp;quot;If Dra'Nar is with us this day.&amp;quot; &amp;quot;Let it be Dra'Nar's plan.&amp;quot; &amp;quot;For the love of Dra'Nar's orphans!&amp;quot; Dra'Nar's church is made up of clerics and other philanthropists who seek to help the unfortunate. Some will go out of their way to help people whether needed or not, but many clerics, i.e. the neutral ones, will often wait until the help is needed before offering. Though many of the clerics in the church prize themselves as minor heroes, many of them are themselves orphans. It is not uncommon for the church to take them in and raise them in the ways of Dra'Nar. They are often very greatful for this because it gives them a home. That is Dra'Nar's place in the world: to make sure that all have what they need and no one is left uncared for. They are against those who seek to cause strife and bloodshed for chaotic or evil purposes, because that makes more work for them.&lt;br /&gt;
&lt;br /&gt;
==Dre'Ana==&lt;br /&gt;
Alignment: NG&lt;br /&gt;
&lt;br /&gt;
Worshippers Alignment: Any good or neutral female&lt;br /&gt;
&lt;br /&gt;
Domain: Warrior Maidens&lt;br /&gt;
&lt;br /&gt;
Dre'Ana is the prime goddess venerated in the female dominant nation of Jechran. In this harsh environment, she reigns supreme as the main deity worshipped. Dre'Ana supports the belief that women can be capable warriors that are able to survive on their own and prosper. She favors the women in the world who are oppressed and in need of a rescue, often from themselves.&lt;br /&gt;
&lt;br /&gt;
The teachings of Dre'Ana state that women must come to their own independence through hard work and unity. Through helping other women in need, a woman will come to know herself. Learning the warrior ways is a major stepping block towards achieving independence, for a woman who knows how to fight will be more able to assert herself and put forth her wishes.&lt;br /&gt;
&lt;br /&gt;
The Church of Dre'Ana is a fairly loose organization of clerics of all rankings. Their most common purpose is that of aiding oppressed women. They go as far as to take in troubled ladies and teach them the ways of Dre'Ana's warriors. Once she is trained, she is expected to spread the knowledge to other women in need. Through this cycle, a greater good is achieved and the state of womanhood is preserved.&lt;br /&gt;
&lt;br /&gt;
Each Church often functions with a small hierarchy. A leading priestess will govern the day to day affairs of the church and guide the training schedule for the &amp;quot;recruits&amp;quot;. Once a warrior maiden is trained, they are given the option of serving the church either as a warrior or a priestess, or they are set free to train others as they see fit.&lt;br /&gt;
&lt;br /&gt;
Note: Dre'Ana is the daughter of the greater god O'ma&lt;br /&gt;
&lt;br /&gt;
==Fegall==&lt;br /&gt;
Alignment: CN&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment Any Chaotic, or gnome&lt;br /&gt;
&lt;br /&gt;
Area of Control: Craftsmen &amp;amp; Gnomes&lt;br /&gt;
&lt;br /&gt;
Around two thousand years ago, when the Great War was just ending, a dwarven hero by the name of Fegall arose. He was an instrumental figure in ending the war through the use of his craft and prowess in battle. Fegall's talent was for inventing, as he called his craft. Aside from being able to come up with new ideas, Fegall was extremely studious and handy with a hammer and anvil. By all accounts, he was a &amp;quot;Rennaissance Dwarf&amp;quot;... a master of all trades both manual and academic.&lt;br /&gt;
&lt;br /&gt;
His role in the Great War won him many followers, many of whom desired to learn some of his more interesting trades from him. So once the war ended, Fegall set himself up in the southern portion of Galdos and begun to teach many new disciples.... for disciples are what they became. Fegall's works were legendary, and many were magical. Over time Fegall's talent became somewhat exaggerated in tales, but this served only to increase his following.&lt;br /&gt;
&lt;br /&gt;
In the southern portion of Galdos there were two major groups of Dwarves.... one group that followed him religiously, and another who acknowledged his great talent, but declined to take part in the hype. This state of affairs grew in proportion until one day Fegall ascended to immortality and eventually godhood. His followers on the Prime Material Plane continued on his tradition as they do to this day.&lt;br /&gt;
&lt;br /&gt;
Over time, the followers of Fegall began to change. They were getting a little shorter, with more bulbous noses and a skinnier build in some cases. The change took a little over 1000 years, but eventually the dwarves of Fegall were no longer dwarven, but gnomish. Thus, the dominant race in southern Galdos was the gnome, although there were still a great many dwarves around who acknowledged Fegall but didn't follow him. These dwarves and gnomes were influenced by their new god in subtle ways. They became more outgoing, and industrious.&lt;br /&gt;
&lt;br /&gt;
The Church of Fegall and its dogma are not often in tandem with other philosophies and tenets of other gods. Fegall is the creator of the gnomes; however he also one of the gods of craftsmenship, but with a twist. Those who follow the other gods of crafting, like Gorethar, are of the mind that in a person's lifetime they are to excel at one single craft, and maybe a secondary one. Perfection is the key for them. Fegall's tenets do not include perfection, because it is the very imperfections of the world that they love to accentuate. A craftsman who follows Fegall is interested in learning as many crafts as he or she can in order to master the way of the entire world, rather than one single thing. That is the ideal anyway.&lt;br /&gt;
&lt;br /&gt;
Another oddity of Fegall's followers is that their pursuit of crafting often extends to the more &amp;quot;academic&amp;quot; arts as well, such as alchemy, scribing, or even enchanting and magic. This has bred some very apparently orderly and methodical followers of Fegall who may sometimes even pursue the ways of science, and sometimes technology in addition to the more traditional academics.&lt;br /&gt;
&lt;br /&gt;
Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of Deglos, however the Church of Fegall does not form any strict cohesive unit to speak of. Clerics of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these &amp;quot;disciples&amp;quot; around themself and they will organize into a &amp;quot;Guild&amp;quot;. In this case, the word &amp;quot;Guild&amp;quot; has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.&lt;br /&gt;
==Hurine==&lt;br /&gt;
Alignment: LN&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Merchants, Trade&lt;br /&gt;
&lt;br /&gt;
Hurine is the patron goddess of merchants and business people. Often, those who deal in business matters will have a small statue of her somewhere in their shop or on their person when traveling. Though the majority of her worshippers are laymen who deal in some sort of mercantile trade, Hurine does have clerics and temples, though they are few.&lt;br /&gt;
&lt;br /&gt;
Hurine's temples can be lavish, though they are often small and unassuming. Normally, they act as small centers where business folk can come to ask for success and financial rescue. The clerics of Hurine are often seen as great financial advisors and shrewd dealers in all sorts of business, and many consult them for advice on these matters.&lt;br /&gt;
&lt;br /&gt;
Clerics of Hurine are easily recognized by their light colored robes with dark brown or golden trim. They are not quite as numerous as other clerics from the various churches, but it is generally easy to find at least one or two in any city. Larger cities tend to have greater numbers of them. In the southern part of Avlis, they are not as common as they are in the Seven Cities, and parts of The Kurathene Empire, though they can still be found.&lt;br /&gt;
==Senath==&lt;br /&gt;
Alignment: LN&lt;br /&gt;
&lt;br /&gt;
Worshipper's Alignment: Any lawful&lt;br /&gt;
&lt;br /&gt;
Area of Control: Strategy&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is *nothing* to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Senath is one of the more famous children of the god Toran, born during the Age of Peace after the Great War. As a coming-of-age gift, his father gave him domain over all that has to do with strategy. This was a very large undertaking for the young deity, and he took it very seriously, as his father knew he would.&lt;br /&gt;
&lt;br /&gt;
Senath sees strategy as being divided into different aspects. There is political strategy. There is martial strategy. There is natural strategy. And there is everyday social strategy encompassed by games of skill and normal colloquial interaction.&lt;br /&gt;
&lt;br /&gt;
Because of all of these areas, Senath claims a lot of followers from differing walks of life. He is thought to work through both inspiration and perseverance. A farmer gaining an idea about how to do better in his crop planting schedule, a politician working his way efficiently up the ranks, and a general who spots a flaw in his enemy's plan will all attribute thanks to Senath.&lt;br /&gt;
&lt;br /&gt;
The church of Senath promotes the use of strategy in any way it can. It brings its teachings to the world through games and competitions, and the priests of Senath can often be found hosting events in various communities that promote the use of strategy. They aren't usually concerned with the betterment of a community through strategy so much as they are concerned with the adoption of strategy for its own sake, whatever the outcome or reason.&lt;br /&gt;
&lt;br /&gt;
The church of Senath is not as geared towards war as that of Toran, however it does understand the need for it, and will often help with strategic matters when it can in these cases. Some of Senath's clerics are geared towards this career and take up instruction in matters of war. Others work only in political circles as advisors to nobles, though the priests rarely covet the power for themselves. Power is not the issue. Strategy is, after all. Senath uses the blue and silver colorings of his father, yet they are accompanied by black and white.&lt;br /&gt;
==Skern==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshipers' Alignment: N or CG&lt;br /&gt;
&lt;br /&gt;
Area of Control: Centaurs, Community, Natural Balances&lt;br /&gt;
&lt;br /&gt;
The lesser god Skern was born during a great time of conflict. It is said that his existence came about during the Fairy War, when O'Ma and Titania were fighting in the skies. Legend holds that blood from their wounds fell down onto the ground of Avlis and mingled. The divine energies in the blood took on a life of their-own when spread upon the soil, and they became the god Skern.&lt;br /&gt;
&lt;br /&gt;
The birth of Skern occurred in the middle of the fight between O'Ma and Titania. After his birth was complete, blood was still falling from the skies, and it was from this extra blood that Skern created his race of centaurs to roam Avlis.&lt;br /&gt;
&lt;br /&gt;
Skern and his centaur followers embrace the precepts of nature with reference to strong community ties and balance. They have strong feelings about the futility of the conflict between Titania and O'Ma, since they attribute their existence to both deities. It is almost like a child watching their mother and father fighting constantly. Their unique perspective on the fairy conflict allows them to have a very balanced and open point of view. &amp;quot;If it seems like a good idea, do it...&amp;quot; is the saying of the followers of Skern. Common sense is their greatest asset.&lt;br /&gt;
&lt;br /&gt;
Skern governs over clerical churches as well as druidic and monastic orders. These different organizations often interact favorably and they work to pursue balance in all communities, though especially in communities located in natural settings. The centaurs themselves can often be reclusive, however they are known to get concerned when balance is in jeopardy.&lt;br /&gt;
==Verossa==&lt;br /&gt;
Alignment: CE&lt;br /&gt;
&lt;br /&gt;
Worshippers Alignment: Any Chaotic&lt;br /&gt;
&lt;br /&gt;
Domain: Natural Destruction&lt;br /&gt;
&lt;br /&gt;
Verossa is the evil goddess of natural destruction. Like the other minor gods and goddesses, she controls a smaller aspect of the world, rather than being a proponent of a large philosophy.&lt;br /&gt;
&lt;br /&gt;
Wherever there is natural destruction of any kind, be it lightning, floods, storms, decay, fire, rain, snow, sleet, hail, there is the power of Verossa. It is this raw destructive power that she wields which attracts many evil power-hungry priests to her fold.&lt;br /&gt;
&lt;br /&gt;
Verossa can make both clerics and druids. Clerics and druids of Verossa must be chaotic evil, but all chaotic characters can appreciate the awesome destructive power of nature. Those that do will often acknowledge Verossa in a prayer before travel, mainly for the purpose of warding her off. Some primitive commoners will even sacrifice small animals to &amp;quot;appease&amp;quot; her before a journey. Travel is very important on Avlis since it is largely done on foot. So the common folk take the dangers of weather on a journey very seriously.&lt;br /&gt;
&lt;br /&gt;
Verossa is not exactly the goddess of weather because she doesn't have the ability to do NICE things with it. She only has limited control over the negative effects of it, in addition to any other kinds of non-weather related natural destructive effects. However, most of her abilities all lead back to bad weather.&lt;br /&gt;
&lt;br /&gt;
The concept of &amp;quot;natural destruction&amp;quot; is up for semantic debate. Verossa seems to have a strict code followed by her &amp;quot;official&amp;quot; church. Un-natural destruction, i.e. murder and senseless harm is forbidden &amp;quot;officially&amp;quot;, but like in any religion there are extremists who take the law a bit far. Oddly enough these extremists, often druids, still get spells granted to them even when they take their definition of &amp;quot;natural destruction&amp;quot; a bit too far.&lt;br /&gt;
==Vorin==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshippers Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Area of Control: Knowledge and Information&lt;br /&gt;
&lt;br /&gt;
Vorin is the god who governs the free and total exchange of information. His monks and priests collect information wherever they can find it, and they either place it into libraries of their own for public use, or they take the information back to well-known storage places, like the Great Library of Mikona.&lt;br /&gt;
&lt;br /&gt;
Vorin governs knowledge and information in their truest sense, and he does not much care who gets his knowledge or information. When giving out information, his followers do not take into account personal dislike, or the danger of the information falling into the wrong hands. Their job is simply to make information available to whom-ever wants it.&lt;br /&gt;
&lt;br /&gt;
Most libraries serve as a temple to Vorin. Public donations and governmental aide are used to keep their establishments running, so it generally works out well for them since they don't need to only rely on their worshippers to donate money. In large cities they benefit from this fact immensely because there is much more money available for them, and they often make huge information repositories.&lt;br /&gt;
&lt;br /&gt;
The priests and monks who do not serve in libraries are usually out on journies to find items for study, or books for storage. They are seen by the church of Vorin to be a valuable asset because they increase Vorins knowledge base.&lt;br /&gt;
==Wilsash==&lt;br /&gt;
[[Image:Wilash_Small.jpg|150px|right]]&lt;br /&gt;
Alignment: NE&lt;br /&gt;
&lt;br /&gt;
Worshipper's Alignment: Any evil&lt;br /&gt;
&lt;br /&gt;
Domain: Moon, Nightmares&lt;br /&gt;
&lt;br /&gt;
On Avlis, dreams are thought closely linked to the moon and its cycles. This is true of most races and cultures.&lt;br /&gt;
&lt;br /&gt;
Wilsash is the governor of these cycles. He controls the moon and the application of dreams. The exact way in which he goes about doing this is a mystery. There seems to be no pattern to the moon and the dreams one can have. Sometimes they coincide well. Sometimes they don't.&lt;br /&gt;
&lt;br /&gt;
Only the mind of the god himself understands how and why they are linked. The people of the world are only able to pray to him and hope. Often they find themselves at his mercy. The priests of Wilsash all have theories on how the god governs the moon and nightmares together, and often they fight about this, forming factions. Some declare that the moon is needed for anyone to have any dreams at all. Others disagree and say that dreams can exist without the moon, but nightmares are dependent on its phases. Whatever the case, Wilsash is silent on the matter... as silent as the moon on a windless night. Some believe that he secretly revels in his church's infighting.&lt;br /&gt;
&lt;br /&gt;
All that is known for sure is that Wilsash does indeed control both nightmares and the moon. Whether they go together or not, or they are separate (much like Arcane Knowledge and Trickery), it is uncertain.&lt;br /&gt;
&lt;br /&gt;
Wilsash is known to be good friends with Xenon, god of lycanthropes. The two are often seen together, and their churches seem to get along well also.&lt;br /&gt;
&lt;br /&gt;
==Yeraiah==&lt;br /&gt;
Alignment: N &lt;br /&gt;
&lt;br /&gt;
Worshippers Alignment: Any female &lt;br /&gt;
&lt;br /&gt;
Domain: Earth, Healing, Strength&lt;br /&gt;
&lt;br /&gt;
The lesser goddess Yeraiah was elevated to her position after her marriage to Mikon early in his godhood.  Although she did not create a race for herself, Yeriaha took on some followers and helped them to survive in Jechran, the area they called home.  Yeraiah serves a complementary role to the warrior goddess, Dre'Ana, emphasizing the balance of strength and femininity in women.  She favors the women in the world who are self-sufficient and strong.&lt;br /&gt;
&lt;br /&gt;
The teachings of Yeraiah state that the balance of the land is tied directly to the fertility of women and their role as lifegivers and caretakers. She taught the women of Jechran the art of sowing and ploughing so they could survive and is credited for many of the herbal secrets that supposedly increase the chances of female births.    Her focus on women and her drive for balance come from the belief that men habitually ill-treat the earth yet she, like a patient cow, keeps on serving them and, thus, keeping them alive.&lt;br /&gt;
&lt;br /&gt;
There is no official structure known as the Church of Yeraiah.  Her worshippers tend toward the druidic or ranger callings, and devote themselves to maintaining the balance of the lush forests of Jechran and the world.&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Pg:Demigods&amp;diff=3952</id>
		<title>Pg:Demigods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Pg:Demigods&amp;diff=3952"/>
		<updated>2005-12-28T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Brayon Hopper: /* Evrak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aryeh Gidol==&lt;br /&gt;
Alignment: LN&lt;br /&gt;
&lt;br /&gt;
Worshipped by: Any Wemics&lt;br /&gt;
&lt;br /&gt;
Domain: Wemics&lt;br /&gt;
&lt;br /&gt;
Wemics are a centauroid race of lions that exist mainly in two different areas on Avlis. In the west, they roam the plains of the Kurathene Empire. In the east, they inhabit the jungles of Jechran and Drotid. Both lines draw their ancestry from the same roots, and have similar cultures, with minor differences.&lt;br /&gt;
&lt;br /&gt;
Wemics are the creation of the god Balgar, and almost all of their race worships him as &amp;quot;The Son&amp;quot;. Balgar is the son of Mikon and a mortal woman whom he conceived with named Aryeh Gidol. Later on, Aryeh's existence was preserved by Mikon, and she came to be equally worshiped by the wemics as &amp;quot;The Mother&amp;quot;. Both gods play important roles in the daily lives of the wemic.&lt;br /&gt;
&lt;br /&gt;
All wemics trace their roots through their mothers, who are generally regarded as the elders of the family units or prides. Most prides will wander the plains or jungles where they are accustomed, rarely settling down. They are at one with the land, feeding off of game in the area until they feel it is time to move on to better grounds. Though this existence seems simple, the wemics are by no means primitive. Every pride is networked with all its neighboring units, and through this network, the wemics have a pretty good idea of what passes through their territory.&lt;br /&gt;
&lt;br /&gt;
Please refer to the entry for Balgar, under Indermediate Gods, for further information.&lt;br /&gt;
==Cha'reth==&lt;br /&gt;
Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any Good&lt;br /&gt;
&lt;br /&gt;
Domain: Healing and Peace&lt;br /&gt;
&lt;br /&gt;
In life Cha'reth (Nanshilae for &amp;quot;Sunheart&amp;quot;) was a devoted priest of Dru'El. He served as High Priest of Dru'El for Western T'Nanshi, and founded the Hands of Dru'El, for whom he acted as Speaker until his death. Working tirelessly to help those in need, he created two hospitals - one in Elysia, attached to the Temple of Dru'El, and one in Blandenburg, in the Temple of O'Ma. He was known for his generosity, and gave millions of gold worth of gifts to friends and strangers alike.&lt;br /&gt;
&lt;br /&gt;
Cha'reth campaigned tirelessly to end the war between T'Nanshi and M'Chek, and though he was a staunch supporter of T'Nanshi, he remained neutral in the war, because he wished to be able to help all in need, regardless of political affiliations. A naturally gifted healer, Cha'reth devoted himself to developing his skills as much as possible, and stories tell of him healing even the most devastating wounds with one bandage.&lt;br /&gt;
&lt;br /&gt;
As he neared his 200th birthday, he was offered a chance to give his own life to bring his brother back from the dead. Cha'reth accepted this opportunity with joy, choosing to use his death as he used his life - to show others the path to selfless service.&lt;br /&gt;
&lt;br /&gt;
Upon his death, Mikon and Dru'El spoke to Cha'reth, offering him a chance to serve as a member of the Avlissian pantheon. Cha'reth happily accepted, and now acts as God of Healing and Peace. Since his ascension to godhood, Cha'reth has been courting the Goddess Mishlekh, and they dwell together in Arborea near Dru'El's halls. Cha'reth now strives to bring peace and wellbeing to all, and works to keep the other gods from coming into conflict, as many of them are prone to do.&lt;br /&gt;
&lt;br /&gt;
Cha'reth's worshippers are most often bards, clerics, druids, and rangers (all those who can cast divine healing magics) but he accepts any who seek to help others and serve the peace.&lt;br /&gt;
==Evrak==&lt;br /&gt;
&lt;br /&gt;
Home Plane: Carceri &lt;br /&gt;
&lt;br /&gt;
Symbol: A skeletal hand &lt;br /&gt;
&lt;br /&gt;
Colors: Black, Green, and White &lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Evil &lt;br /&gt;
&lt;br /&gt;
Worshipper’s Alignment: Any evil &lt;br /&gt;
&lt;br /&gt;
Area of Control: Famine, Strife, Suffering &lt;br /&gt;
&lt;br /&gt;
Domains: Death, Evil &lt;br /&gt;
&lt;br /&gt;
Wherever there is suffering, famine, or strife, the followers of Evrak are usually not far away. If anyone is responsible for the troubles in the world, Evrak proudly takes up the blame. His main purpose, as he and his followers see it, is to create strife through natural, supernatural, and any other means available. These actions can range from simple torture and intimidation, to the magical creation of famine and natural disasters. The larger the population, the better the opportunity to serve this purpose. &lt;br /&gt;
&lt;br /&gt;
Naturally, this makes the followers of Evrak, as well as the deity himself, extremely unpopular in regular circles. To argue against this, some of Evrak’s clergy will argue that their place in the world is as natural as any other, since the bad things and life that make us suffer also allow us to see the good and the beautiful. The argument goes on to portray Evrak as a simple bringer of karma, which springs from every day existence. &lt;br /&gt;
&lt;br /&gt;
Though Evrak’s clergy only has a few isolated temples in discreet places throughout Avlis, the clergy takes an active role in seeing sites of suffering and famine, often taking pilgrimages to these places to see how they can make things even worse off for the locals. To a point, this takes some organization, which the church of Evrak provides by cataloguing areas that are suffering and having troubles. These records have even been known to make reliable historical documents after the fact. &lt;br /&gt;
&lt;br /&gt;
Evrak is the child of Maleki and Verossa, and like his parents, he has a penchant for destruction and a degree of chaos. However, Evrak's followers tend to me more discreet about where chaos is spread, and how it is spread, which implies some order to their existence. No one is quite sure of these rules, but they do tend to note how famine and suffering often strike areas which were recently prosperous. Corruption also seems to be a magnet to Evrak's followers, since they have a high believe in karmic tendencies. By its nature, corruption requires some order, and though it is not a mantle possessed by Evrak, it is a closely associated companion wherever his work is found.&lt;br /&gt;
&lt;br /&gt;
==Kelvos==&lt;br /&gt;
Alignment: NE&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Lost Love, Star Crossed Lovers, Envy, Lost Causes, Lust&lt;br /&gt;
&lt;br /&gt;
Before Kelvos became a demigod, he was a wizard of immense power. After many trials and adventures he became an immortal. All his life he was a calculating man who did little that was not to his benefit, at least until he met Lesa. She was like a spring day after a long winter, and thawed out his cold heart. She was a kind person, and encouraged Kelvos to perform many kind and selfless acts to please her. Alas, her father did not approve of the relationship, and when he found that, due to Kelvos' powerful magics he could not keep the two apart, he sent an assassin to kill him. The assassin came upon the two, walking in the woods holding hands, and took the opportunity to slay Kelvos. Alas, the poisoned crossbow bolt was turned aside by Kelvos' magics, and struck Lesa instead. She died instantly, and there was nothing that Kelvos could do, aside from tracking the assassin, capturing him, and torturing the truth out of him. He then traveled to the house of Lesa's father, told him what had happened, then after cursing him to wander forever as a doomed spirit, slew him with a single word.&lt;br /&gt;
&lt;br /&gt;
For many years Kelvos sought to gain enough power to bring his beloved back, but his quest was in vain. As time went by, he began to amass followers, and eventually became a demigod.&lt;br /&gt;
&lt;br /&gt;
After all this time, Kelvos still misses his beloved, and seeks to do things that please her. He also seeks more power in the hope that if he became a true god he would be able to bring her back.&lt;br /&gt;
&lt;br /&gt;
He will oft grant prayers for couples who circumstances place them in jeopardy, and will sometimes tip the balance in favor of someone who seems to have no hope of success. He has been known in the past to steer a person to meet a potential lover.&lt;br /&gt;
&lt;br /&gt;
There is no real hierarchy or formal church of Kelvos. There are many small shrines about the land, and some have caretakers, some do not. For some reason it seems that most clerics are female.&lt;br /&gt;
&lt;br /&gt;
The duties of the clerics are simple… Gather more followers, match make, as well as help anyone who seems to be in a hopeless situation.&lt;br /&gt;
&lt;br /&gt;
It is customary for a lovers to make an offering to him. This offering is to appease him, and it is said that, if the offering pleases him, he will leave the couple alone. The proper offering should be made by the woman, at night, and should consist of: a flower, a bottle of wine, a suit of fine clothing, and a small gem or gems (value to be about 30-50gp). She enters the shrine alone, place the items in the bin, and then kneels, make a short prayer then backs out of the shrine.&lt;br /&gt;
==Paragus==&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Worshipped by: Any minotaur&lt;br /&gt;
&lt;br /&gt;
Domain: Minotaurs&lt;br /&gt;
&lt;br /&gt;
Paragus is the mysterious deity and creator of the minotaur race. Nearly all minotaurs revere him in some way, and most worship him exclusively. As a race, the Avlissian minotaurs are fairly ancient. They established themselves on various spots around the planet, with the most well-known place being in the northeastern part of Jechran. The main bulk of minotaur civilization is a theocracy paying homage to Paragus. Those who are not trained as fighters or servants often become his clerics. Most often it is the more intelligent minotaurs which choose this route as an outlet for their brilliance.&lt;br /&gt;
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Paragus' beginnings are mysterious. It is known that he created the minotaur race, and has little interest outside of it. However, it is not known exactly where he came from. No Avlissian god claims his creation, and in fact Paragus is far older than any Avlissian god which was born during the Age of Peace, nor does any god remember giving him access to the planet.&lt;br /&gt;
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Followers of other deities worry about this sometimes, because it has been whispered that Paragus may have been created by the Supreme himself, or perhaps by other unknown gods which were created by the Supreme. These mysteries are usually dismissed by clerics who stipulate that no other gods could exist within the same sphere as Avlis without the main gods knowing about it, or even allowing it. However, once in a while, there will be visitors from far off islands or continents that seem to disprove this fact. The argument rages in scholarly circles, but the gods are silent on the matter. It is a mystery known only to them.&lt;br /&gt;
==Pelar==&lt;br /&gt;
Alignment: NG&lt;br /&gt;
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Worshippers' Alignment: Any good&lt;br /&gt;
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Domain: Hunters and Rangers&lt;br /&gt;
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Pelar, the son of O'Ma and a mortal woman, was conceived during the Age of Peace. His area of domain is a subset of O'Ma's. He is the god of the hunt, and those who live off of the forest.&lt;br /&gt;
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In particular, Pelar's essence focuses on the male aspect of hunting, which covers the planning, the strategy, and the chase... and of course, the killing. He tends not to focus on the female aspects of hunting, those of animal fertility to increase population, the acts of providing food for sustenance, and the influence of the seasons and environment on the local game.&lt;br /&gt;
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Pelar's major temple is located within the elven capitol city of Le'Or T'Nanshi. He has many shrines all over the woods, and often his priests appear as normal rangers indistinguishable from other non-clergy. Pelar is one of the few minor gods who can make druids in addition to clerics.&lt;br /&gt;
==Ra-Ghul==&lt;br /&gt;
Alignment: CN&lt;br /&gt;
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Worshippers' Alignment: Any chaotic&lt;br /&gt;
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Domain: Warfare, Combat, Berserkers&lt;br /&gt;
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Ra-Ghul can be considered one of the deific success stories of the barbaric nation of Tyedu. It is not widely known exactly which tribe he originated from, but the story goes that he was one of the many small &amp;quot;deities&amp;quot; created from Mikon's agents who watched over Tyedu at one point in its history. Whereas most of the deities created there were connected to a natural formation or area, and thus did not have much chance to perpetuate their following outside their resident tribe, Ra-Ghul's worship was transferred from tribe to tribe. This was due to his sphere of influence being a popular motif among many tribes in Tyedu, and as his legend and worship grew, so did his power. Ra-Ghul gained true godhood among the tribes of Tyedu, and interestingly enough, his worship slowly spread south to the Kurathene, where it was transferred all over the continent via the harbor cities located there.&lt;br /&gt;
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Ra-Ghul's portfolio concerns any kind of fight that is done in an animalistic, chaotic manner. He is also revered by many different flavors of battleragers and berserkers around the globe. Ra-Ghul's priests still dress in fairly primitive skins and have many &amp;quot;rituals&amp;quot; to invoke the god's rage in a person. Some of them actually work, depending on the recipient. Though in the heat of a ceremony, it is more often the crowd pleasing measures and manipulation that count the most.&lt;br /&gt;
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Followers of Ra-Ghul can be found on all sides of a conflict, for the god cares not for causes or reasons. Only the rage of the fight is what concerns him.&lt;br /&gt;
==The Harpinger==&lt;br /&gt;
Alignment: CE&lt;br /&gt;
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Worshippers' Alignment: Any&lt;br /&gt;
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Domain: Music, Messenger of Death&lt;br /&gt;
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The Harpinger is a mysterious figure among the gods of Avlis. No one knows its true name, or even its gender. Most accounts of The Harpinger give a different description of what it looks like, depending on what function it was fulfilling at the time. Some have described it as a beautiful maiden in flowing light blue robes, carrying a magical harp which can charm even an elven onlooker. Others have told tales of The Harpinger appearing as some form of skeletal undead in tattered black robes, with a one-handed sickle hanging on its belt, and that good old trusty harp in its hands once more. Less common accounts have described encounters with a charismatic bard who seems to have an endless supply of tales to tell, set to music once more with a harp. Stories of a female bard of this same description are also told.&lt;br /&gt;
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The mystery of The Harpinger deepens when one considers its function. It is said that musical inspiration is granted by this entity. Bards who are looking to write a new tune often turn to The Harpinger with cautious prayer, for those who get too close often run into The Harpinger's other major function: the agent of Death. In this function, The Harpinger is said to be in charge of escorting a departed person's soul to their proper afterlife, making sure they arrive safely and then departing. Those who have been on the edge of death often tell tales of hearing a harp playing, and following the sound through a wide open grey area and a bright light, which seems to be the origin of the sound. When they pass through the light, they find themselves in the afterlife.&lt;br /&gt;
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Some theories exist on the connection between inspiration and death. One theory put forth by The Harpinger's priests states that inspiration, especially musical inspiration, is granted directly to the soul by this entity. In order for the inspiration to come through, a person must loosen their bond with their own soul so that it may soar to the heights of the planes and receive the new gift. If this is true, then it would mean that The Harpinger is really just a keeper of souls, who insures that they go through their proper changes and receptions during the course of their life and death.&lt;br /&gt;
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The Harpinger's followers can be everywhere. Many times they are bards, who devoutly pray to this deity as their source of musical skill. Other times, they are individuals who deal with death in one way or another, whether they are a murderer, or a white necromancer trying to insure that a patient does not die.&lt;br /&gt;
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The Harpinger's clergy are also diverse in this respect. Many concern themselves with music, preferring to enrich the art itself. Some concern themselves with death, by either dealing it out swiftly to those they believe deserve it, or by insuring that proper internment rituals are performed on the deceased.&lt;br /&gt;
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The Harpinger's symbol is that of an upright harp, with the straight edge of the harp being a blade. Colors are black when dealing with death, and light blue when dealing with music.&lt;br /&gt;
==The'ton==&lt;br /&gt;
Alignment: LE&lt;br /&gt;
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Worshippers' Alignment: Any Evil&lt;br /&gt;
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Domain: Fear, Intimidation&lt;br /&gt;
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Scary stories around the campfire, as well as tales that mothers tell their children to frighten them often center about The'ton. If there were ever a &amp;quot;Boogie Man&amp;quot; on Avlis, it would be him.&lt;br /&gt;
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Wherever there is fear, or intimidation caused by a bully or oppressor The'ton is controlling it behind the scenes. Among most inhabitants of Avlis, The'ton is a bedtime story and nothing more. Laymen will often say things to &amp;quot;ward off The'ton's evil&amp;quot; in a harmless habitual sort of way. However, those who work with fear for a living know better. The'ton is a force to be reckoned with in situations where fear can ruin everything. Contrarily, he can be an ally when fear is used as a weapon such as intimidation tactics. The'ton's clerics often demand great sacrifices to him whenever they have set up a local shrine or temple. They argue that The'ton is willing to stay away from people's lives for a price, and that by donating their lives to him and working to get sacrifices from the population, they can keep him at bay. These pleas for wealth can range anywhere from harmless to very abusive.&lt;br /&gt;
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However, on the lighter side of the Church, their clerics are often known as great storytellers. Many bards who specialize in ghost stories and horror will give tribute to him. Some have figured out that The'ton's area of control, that of fear, can be very entertaining and they don't hesitate to make a good living off of it.&lt;br /&gt;
==Xenon==&lt;br /&gt;
Alignment: CE&lt;br /&gt;
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Worshipped by: Any lycanthrope&lt;br /&gt;
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Domain: Lycanthropes&lt;br /&gt;
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Early legends hold that Xenon was the first lycanthrope on Avlis. His arrival on the planet may have even pre-dated the creation of many of the major Avlissian races, although it is assumed that he was not a deity at that time. The only thing that is known for sure is that lycanthropy has been around since anyone can remember. Human legends surrounding the curse are as old as the race itself, and even the elves can remember fearing it in their early days. It was presumably one of the first evils to plague the planet after the war between the gods and the Negerai concluded.&lt;br /&gt;
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From other sources in the literature, it is known that there are &amp;quot;True&amp;quot; lycanthropes and &amp;quot;Afflicted&amp;quot; lycanthropes. True lycanthropes are born with the ability to convert between an animal and hybrid animal form, along with a humanoid form in many cases. They can do this at will and are not dependent on any triggering factors. Afflicted lycanthropes are pretty much the same, except that they were not born with this ability but rather obtained it through being bitten or scratched by another lycanthrope. It is a disease, essentially. These lycanthropes most often do not have full control over their form changes, and can be forced to change sometimes through triggers.&lt;br /&gt;
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Xenon is the originator of both the curse and all breeds of true lycanthropes. It is said that he is a mixture of all known lycanthropic races at once, and that as the humanoid races of Avlis were created, he inflicted them one by one through interbreeding and cursing in the usual way.&lt;br /&gt;
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Most true lycanthropes worship Xenon, just as many members of the major races worship the god who created them. Afflicted lycanthropes do not always worship him, especially if they do not agree with what he does. Like most selfish deities, Xenon wants to spread his race and his afflictions everywhere in the hopes that these new subjects will become his worshippers. Unfortunately, he has not been too successful at it in a large scale. At one point in history, he managed to achieve lesser deity status, but through significant losses and battles, he was demoted again.&lt;br /&gt;
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Xenon's clergy are always lycanthropes of some sort, though they need not always be true lycanthropes. His church is dedicated to the management and proliferation of its kind. Clerics of Xenon are often seen wearing black and platinum-colored vestments. They are closely in league with the Church of Wilsash because of the moon being a trigger for many lycanthrope types.&lt;/div&gt;</summary>
		<author><name>Brayon Hopper</name></author>
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