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	<updated>2026-06-03T04:09:30Z</updated>
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		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55641</id>
		<title>Avlis Command Prompt</title>
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		<updated>2026-04-30T00:44:37Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Added the /return function.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will not be tolerated. The rules below cover the basics, but common sense (rule 0) applies. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your character's personal journal text will appear to be cleared while using an alias. It will return when you stop using an alias. The file NWN uses is stored locally in Documents\Neverwinter Nights\localvault\&amp;lt;charactername&amp;gt;.txt, so when you change the alias, you change the name of the file it reads from and saves personal journal text in. This also means separate journal files may be created for each alias.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, or goes by a different name for another valid reason.&lt;br /&gt;
&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (e.g., Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (e.g., afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Monk Eyes ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/monkeyes&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows you to position the glowing eyes for Monks who are level 20+.&lt;br /&gt;
&lt;br /&gt;
:[[Image:monkeyes.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/return&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:initiates a confirmation window which, when accepted, begins a countdown timer allowing you 6 seconds to change your mind and cancel. Upon completion, you are immediately transported to The Adventurer's Guild Hall, Inn &amp;amp; Tavern on the Mikona server. It is a server-wide function. If you go to a dungeon with your friends in Le'Or, or if you go mining in Deglos, or if you go exploring the Underdark, you can easily return to civilization with the command /return. It is not a portal, and it is not magic. This functions as a &amp;quot;fade to black&amp;quot; or scene transition as your characters make their way back to the city from their latest adventure.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' ''There are several limitations to when you can use this; significantly, it does not work while in combat or with hostiles nearby!''&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
:[[Image:Return01.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:Return02.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Return02.png&amp;diff=55637</id>
		<title>File:Return02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Return02.png&amp;diff=55637"/>
		<updated>2026-04-09T19:02:46Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Return01.png&amp;diff=55636</id>
		<title>File:Return01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Return01.png&amp;diff=55636"/>
		<updated>2026-04-09T19:02:29Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Monkeyes.png&amp;diff=55632</id>
		<title>File:Monkeyes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Monkeyes.png&amp;diff=55632"/>
		<updated>2026-04-02T01:28:19Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Buddha uploaded a new version of File:Monkeyes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:AlterationMachine01.png&amp;diff=55584</id>
		<title>File:AlterationMachine01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:AlterationMachine01.png&amp;diff=55584"/>
		<updated>2026-02-16T20:01:01Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55523</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55523"/>
		<updated>2025-12-24T21:49:12Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Attack Nearest===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/attack '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command targets the nearest hostile creature and allows activation of Called Shot, Disarm, and Knockdown feats if possessed, the same as the [[#Feat | &amp;lt;code&amp;gt;/feat&amp;lt;/code&amp;gt;]] command.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''Feat/Target (Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;near / nearest / close / closest / hostile / enemy&amp;lt;/code&amp;gt; - Target selection command.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm / calledshotleg / disarm / knockdown&amp;lt;/code&amp;gt; - Feat selection command.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack knockdown&amp;lt;/code&amp;gt; will attempt a (improved) knockdown attack against the nearest hostile non-PC target, but only if your PC has the feat and a non-ranged weapon equipped.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''Include PCs'':&lt;br /&gt;
:&amp;lt;code&amp;gt;pc&amp;lt;/code&amp;gt; - Includes hostile PCs as eligible targets.&lt;br /&gt;
&lt;br /&gt;
'''Example''' &amp;lt;code&amp;gt;/attack hostile pc&amp;lt;/code&amp;gt; will attack the nearest hostile creature, even if it is a PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Bond Staff====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic&amp;lt;/code&amp;gt; to get help.&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic bond&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command allows a Wizard or Sorcerer to bond an equipped magic staff. A bonded staff casts spells at the wielder's caster level if it is higher than the item's caster level.&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Significant_Owl&amp;diff=55495</id>
		<title>User talk:Significant Owl</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Significant_Owl&amp;diff=55495"/>
		<updated>2025-11-19T22:36:26Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Krator&amp;diff=55494</id>
		<title>User talk:Krator</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Krator&amp;diff=55494"/>
		<updated>2025-11-19T22:36:03Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Message on the Main page ==&lt;br /&gt;
&lt;br /&gt;
Please find another spots to put such messages ... also try to send messages to people using the talk pages or chatting with them online --[[User:Tissa|Tissa]]&lt;br /&gt;
&lt;br /&gt;
I will make a &amp;quot;For editors&amp;quot; page or something to put that in, then. --[[User:Krator|Krator]] 15:40, 12 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Your [[Projects]] page rocks for maintenance, I think you're on the right track with that. --[[User:Xenophile|Xenophile]] 18:35, 14 Mar 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Style Guide ==&lt;br /&gt;
&lt;br /&gt;
I edited the [[PCs:Style|PCs Style Guide]].  I would suggest you add example code for the [[PCs:Style#Images|images]] and [[PCs:Style#Tables|tables]] sections, as I did with the external links section under the [[PCs:Style#Text|Text]] header.  - [[User:dougnoel|Doug]]&lt;br /&gt;
&lt;br /&gt;
Also, how do you insert dates again?  Thanks, [[User:dougnoel|Doug]]&lt;br /&gt;
&lt;br /&gt;
Yeah, cool thanks. --[[User:Dougnoel|Dougnoel]] 20:04, 22 Jun 2006 (GMT) :-D&lt;br /&gt;
&lt;br /&gt;
I like the Epic Articles stuff.  Very nice. --[[User:Dougnoel|Dougnoel]] 20:07, 22 Jun 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Bheem's journal ==&lt;br /&gt;
&lt;br /&gt;
I've added a link to the [[PCs:Bheem|main page]] for each journal entry. I did not understand what you meant by 'categorize the journal pages'. Please clarify. Thanks -- [[User:Aldinvineda|Aldinvineda]]&lt;br /&gt;
&lt;br /&gt;
== Bheem's journal 2 ==&lt;br /&gt;
&lt;br /&gt;
Thank you very much Krator. I don't have any coding skills so I'm trying to figure out how you created the template. Did it take you a long time to create it and place it on all the pages? Thanks. PS - How do you get the nifty little Name, time and date after adding a comment to a dialogue? --[[User:Aldinvineda|Aldinvineda]]&lt;br /&gt;
&lt;br /&gt;
== Recent Edit ==&lt;br /&gt;
&lt;br /&gt;
Just added you to the WikiAdmin Category because you hadn't done it yourself yet. Bum. --[[User:Significant_Owl|Owl]] 18:28, 4th July 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Questions for Krator ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback Krator, I've posted something on the talk page for the rules page. Can you check that out and apply, if you feel it's a good idea?&lt;br /&gt;
-Moredo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[MediaWiki:Sidebar]] ==&lt;br /&gt;
Would it be possible to get the headers capitalized/bolded etc, and have the Atlas and Culture added to the popular subjects?&lt;br /&gt;
&lt;br /&gt;
Oh, and the wikitools subtitle isn't needed if you're using the standard theme.&lt;br /&gt;
--[[User:P0m|p0m]] 20:54, 31 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Extensions and updating the wiki ==&lt;br /&gt;
&lt;br /&gt;
I am in the middle of adding new extensions and I will be updating to 1.8.2 sometime this week --[[User:Tissa|Tissa]] 23:28, 30 October 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55444</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55444"/>
		<updated>2025-10-10T14:51:53Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Added Fashion command section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Fashion===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/edit fashion&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches a targeting cursor which you use to click on the equipped fashion item in your inventory. Clicking launches the NUI shown below, allowing you to scale, rotate, and move your fashion accessory to fit your PC.&lt;br /&gt;
&lt;br /&gt;
:[[Image:editfashion.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Store.png&amp;diff=55441</id>
		<title>File:Store.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Store.png&amp;diff=55441"/>
		<updated>2025-10-07T01:21:28Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Editfashion.png&amp;diff=55440</id>
		<title>File:Editfashion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Editfashion.png&amp;diff=55440"/>
		<updated>2025-10-07T01:21:14Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=55394</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=55394"/>
		<updated>2025-08-10T03:11:05Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Introduction]]&lt;br /&gt;
&lt;br /&gt;
==Out Of Character (OOC) Information==&lt;br /&gt;
&lt;br /&gt;
Out of character ([[OOC]]) information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.&lt;br /&gt;
&lt;br /&gt;
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.&lt;br /&gt;
&lt;br /&gt;
Players who join Avlis come from a variety of backgrounds. Some are familiar with [[Wikipedia:Dungeons_&amp;amp;_Dragons|D&amp;amp;D]] and [[Wikipedia:Paper_and_pencil_game|PnP]] roleplaying but are not well-versed in the intricacies of Neverwinter Nights (NWN) computer game, while some know NWN very well but have little knowledge of D&amp;amp;D or roleplay ([[RP]]). This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least &amp;quot;[[Getting Started]]&amp;quot;; If the other sections do not seem to interest you, then you should jump ahead to the in character ([[IC]]) section and at least skim it before starting a character on Avlis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
&lt;br /&gt;
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. You can download it from the NWVault [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=501 here].&lt;br /&gt;
&lt;br /&gt;
As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, as well as tips and advice from players and staff.&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[Alignment|Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[Tips and Advice|Tips and Advice]]&lt;br /&gt;
&lt;br /&gt;
[[Making Money]] - A collection of examples for navigating Avlis [[Economy]].&lt;br /&gt;
&lt;br /&gt;
[[Major Meeting Points|Major Meeting Points]] - By server, where you are most likely to find other players.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Language|Languages]] - Languages Native to Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Currencies of Avlis]] - IC names of gold pieces across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Things Not to Do===&lt;br /&gt;
&lt;br /&gt;
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you truly wish to create a memorable PC do so through exemplary and creative RP. Do ''not'' do it by creating a green-haired, purple-skinned, long-lost king of [[M'Chek]] abandoned in the swamps of [[Le'Or T'Nanshi|Le'Or]] and raised by jedi ninja were-hamsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Why?''''' Because:'''&lt;br /&gt;
&lt;br /&gt;
a. M'Chek has no King&lt;br /&gt;
&lt;br /&gt;
b. Le'Or has no swamps&lt;br /&gt;
&lt;br /&gt;
c. The jedi would never admit a ninja to their ranks. No, not even a were-hamster ninja.&lt;br /&gt;
&lt;br /&gt;
d. There are no jedi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, consult the Avlis [[Rules]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Features of Avlis===&lt;br /&gt;
&lt;br /&gt;
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain seven of those special features: crafting and artificing, magic, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Important:'''&lt;br /&gt;
: See [[:Category:Systems | Systems]] for a full list of the current Avlis-specific modifications and introductions of systems, classes and skills, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Custom Races]] - Custom Avlis races.&lt;br /&gt;
&lt;br /&gt;
[[Death and Dying]] - Avlis' death system.&lt;br /&gt;
&lt;br /&gt;
[[Classes]] - On Avlis, the base NWN classes have numerous customizations and related systems.&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Magic System]] Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Artificing | Artificing]] - Creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Crafting_System | Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
[[Recycling System | Recycling]] and [[Junk Processing]] - How to trade crafted items for tokens, convert junk into crafting components or trade it for gold.&lt;br /&gt;
&lt;br /&gt;
[[Economy | The Economy and Persistence]] - How money comes and how it leaves the game.&lt;br /&gt;
&lt;br /&gt;
[[Guilds]] - The rules for creating a guild in Avlis.&lt;br /&gt;
&lt;br /&gt;
[https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=144552 Refresh] - A way for an epic PC to start a different path (class, etc.)&lt;br /&gt;
&lt;br /&gt;
[https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=135578 Remort] - A way to retire an epic PC and start anew, with incentives.&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Inter-Server Chat]] and [[Avlis_Command_Prompt#Looking_for_Party|Looking for Party (LFP)]] channel - A way for players and Dungeon Masters to communicate across the servers (OOC).&lt;br /&gt;
&lt;br /&gt;
===The Avlis Wiki===&lt;br /&gt;
&lt;br /&gt;
Keeping the Wiki up to date is important. The great thing about the Wiki is it is a community effort. This does not only extend to creating new pages related to your characters or guilds, but editing existing pages! Together, the community can help maintain the Wiki so that it remains accurate, up to date, and contains relevant information. It contains both IC and OOC information and is a wonderful asset.  Please keep in mind that some pages may be out of date.&lt;br /&gt;
&lt;br /&gt;
The main article for the [[Avlis_Player_Wiki_FAQ | Avlis Wiki]] is here.&lt;br /&gt;
&lt;br /&gt;
'''The general guidelines for editing the Avlis Wiki:'''&lt;br /&gt;
&lt;br /&gt;
# First, the, [[Rules:Specific_Rules:Metagaming#Wiki_Information | Rules:Wiki Information]] Do not create content that goes against the metagaming rule.&lt;br /&gt;
# Familiarize yourself with [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]&lt;br /&gt;
# Do not create lore unless approved by the Avlis Team.&lt;br /&gt;
# See [[Contributing_to_the_Avlis_Wiki | Contributing to the Avlis Wiki]]&lt;br /&gt;
# See [[Avlis_Player_Wiki_FAQ | Avlis Wiki FAQs]]&lt;br /&gt;
&lt;br /&gt;
===Avlis Community===&lt;br /&gt;
&lt;br /&gt;
[[Giving Back]]&lt;br /&gt;
&lt;br /&gt;
==In Character (IC) Information==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In character&amp;quot; information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods&lt;br /&gt;
and goddesses who watch over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The History of Avlis===&lt;br /&gt;
&lt;br /&gt;
[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of the Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Time of the Dawning]]&lt;br /&gt;
&lt;br /&gt;
[[The Fairy War]]&lt;br /&gt;
&lt;br /&gt;
[[The Great War]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Immortals]]&lt;br /&gt;
&lt;br /&gt;
[[Recent History]]&lt;br /&gt;
&lt;br /&gt;
Age of Rebirth or [[Ongoing History]], including server-specific events&lt;br /&gt;
&lt;br /&gt;
[[:Category:NPCs|Famous NPCs of Avlis]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Artifacts|Artifacts of Avlis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Races of Avlis===&lt;br /&gt;
&lt;br /&gt;
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&amp;amp;D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can [[Playable Races|select as the race of your character]].&lt;br /&gt;
&lt;br /&gt;
While some of the races are identical to the descriptions laid out in D&amp;amp;D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&amp;amp;D at all. All of these races have unique developments in accordance with the history and culture of Avlis.&lt;br /&gt;
&lt;br /&gt;
[[Nine Major Races|The Nine Major Races]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Races|All Races]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Avlis Geography===&lt;br /&gt;
&lt;br /&gt;
The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on separate servers, as are the cities of Mikona (capital&lt;br /&gt;
of M'Chek), Le'Or (capital of T'Nanshi), Elysia (an independent city-state between Ferrell and T'Nanshi), Visimontium (an independent city-state between Deglos, Galdos and the Kurathene fiefdom of [[Servator]]), as well as a vast territory of the Underdark. This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png | right | Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[The Underdark]]''&lt;br /&gt;
&lt;br /&gt;
[[M'Chek]]&lt;br /&gt;
&lt;br /&gt;
[[T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[[Elysia]]&lt;br /&gt;
&lt;br /&gt;
[[Ferrell]]&lt;br /&gt;
&lt;br /&gt;
[[Toran Shaarda]]&lt;br /&gt;
&lt;br /&gt;
[[Dubunat]]&lt;br /&gt;
&lt;br /&gt;
[[The Seven Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Brekon (nation)]]&lt;br /&gt;
&lt;br /&gt;
[[The Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
[[Drotid]]&lt;br /&gt;
&lt;br /&gt;
[[Deglos]]&lt;br /&gt;
&lt;br /&gt;
[[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
[[The Wastelands]]&lt;br /&gt;
&lt;br /&gt;
[[Galdos]]&lt;br /&gt;
&lt;br /&gt;
[[Jechran]]&lt;br /&gt;
&lt;br /&gt;
[[Tyedu]]&lt;br /&gt;
&amp;lt;br clear=all /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Religion===&lt;br /&gt;
&lt;br /&gt;
[[:Category:Culture|Culture]] of Avlis: [[Classes]], which are also social roles and integral to culture, [[:Category:Art and Literature|Art and Literature]], [[:Category:Religion|Religion]] and [[Magic]].&lt;br /&gt;
&lt;br /&gt;
[[Deific Chart]], showing all the gods and their portfolios in brief&lt;br /&gt;
&lt;br /&gt;
[[:Category:Religion|Overview of Religion]]&lt;br /&gt;
&lt;br /&gt;
[[The Nine Major Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[Holy Symbols and Robes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
&lt;br /&gt;
[[Guilds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Non-Player Characters===&lt;br /&gt;
&lt;br /&gt;
[[NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Monkeyes.png&amp;diff=55373</id>
		<title>File:Monkeyes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Monkeyes.png&amp;diff=55373"/>
		<updated>2025-07-03T03:36:20Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=55346</id>
		<title>Note System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=55346"/>
		<updated>2025-05-28T16:19:41Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Systems|Note System]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
The note system in Avlis allows a character to write notes using Scribing Supplies via the resulting user interface (NUI) that launches. The written notes can be either a plain note, an open letter, or a sealed envelope (signed or unsigned). The envelope can be opened, breaking the seal and revealing the text of the original note.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Scribing Supplies&lt;br /&gt;
* Indulgance&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
The system is started by activating Scribing Supplies. This launches a graphical user interface that allows you to select Note or Letter and then add a Title and Text. Upon clicking Done for either type, you will have a chance to review your text, which also allows you to return to Modify it. &lt;br /&gt;
&lt;br /&gt;
:[[Image:ans2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Upon completing a note, the item is created in your inventory.&lt;br /&gt;
:* '''Name''' - the Title that you typed&lt;br /&gt;
:* '''Description''' - The Text that you typed. &lt;br /&gt;
&lt;br /&gt;
To read a note, you can simply examine the note item in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Letters ===&lt;br /&gt;
&lt;br /&gt;
Upon completing a letter, you have the option to put it in an envelope; if not selected, the letter sheet is created in your inventory.&lt;br /&gt;
:* '''Name''' - the Title that you typed&lt;br /&gt;
:* '''Description''' - The Text that you typed.&lt;br /&gt;
&lt;br /&gt;
To read an unsealed letter, you can simply examine the letter item in your inventory.&lt;br /&gt;
&lt;br /&gt;
If you choose to put it in an envelope, the following item is created in your inventory:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;'''Unsigned Envelope'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
:* '''Name''' - Sealed Letter&lt;br /&gt;
:* '''Description''' - &amp;quot;A letter within a sealed envelope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;'''Signed Envelope'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
:* '''Name''' - Sealed Letter from &amp;lt;code&amp;gt;[PC's name or alias]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* '''Description''' - &amp;quot;A letter within a sealed envelope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examining an envelope does not read the letter. To read a letter, right-click the item in your inventory, select Use: Unique Power Self Only, and this will destroy the envelope and create the letter item in your inventory, which you can read as described above.&lt;br /&gt;
&lt;br /&gt;
== Indulgance ==&lt;br /&gt;
&lt;br /&gt;
Using the indulgance item on a note or letter item will copy the note into an energy form that the gods and goddesses of this world may take notice of. In game mechanic terms, the contents of the note are sent to the DM chat channel of the current server and the note or letter is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Printing Houses ==&lt;br /&gt;
&lt;br /&gt;
If you're looking for a nice pamphlet (wieldable) or a poster, or have a need for a larger number of copies, head to your nearest Printing House. Printing houses provide all of the same services for notes and letters that you can get from a scribing kit, but also include posters and pamphlets. Best of all, avoid that repetitive stress injury by purchasing up to 50 copies of any item in one transaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:ans3.png]]  [[Image:ans4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing or Binding Notes and Letters ==&lt;br /&gt;
&lt;br /&gt;
Binding notes and letters into a book is not currently supported. If books are your thing, see the link below.&lt;br /&gt;
&lt;br /&gt;
* Publish a Book In Game https://dev.avlisnwn.com/projects/team-requests/wiki/Project_Vorin_Request_Instructions&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Vfx.png&amp;diff=55345</id>
		<title>File:Vfx.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Vfx.png&amp;diff=55345"/>
		<updated>2025-05-28T02:59:14Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Ans4.png&amp;diff=55344</id>
		<title>File:Ans4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Ans4.png&amp;diff=55344"/>
		<updated>2025-05-28T02:25:08Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Ans3.png&amp;diff=55343</id>
		<title>File:Ans3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Ans3.png&amp;diff=55343"/>
		<updated>2025-05-28T02:24:35Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55246</id>
		<title>Painting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55246"/>
		<updated>2025-03-28T22:34:29Z</updated>

		<summary type="html">&lt;p&gt;Buddha: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Painting allows characters to make sketches, water color, and oil paintings. This is done via a placeable easel that characters use to activate a NUI that allows a custom name and description for the artwork. A DC check on creation adds flavor text to the description indicating the skillful execution (or lack thereof) of the artist. The primary skill used is Dexterity, while the highest of either Wisdom or Charisma also provides a boost. For even better results, try adding a bit of Perform skill.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become an artist, you need to acquire an easel and the correct supplies.  Art supply stores are beginning to spring up Negaria, with rumors of one in Mikona and one in Westshore.&lt;br /&gt;
* If you use the easel and target the ground, it will set up an easel placeable named {PC's Name or Alias}'s Easel. &lt;br /&gt;
* Clicking the easel will always provide you the option to pack up the easel (return it to your inventory).&lt;br /&gt;
* If you possess the proper art supplies, clicking the easel will provide you the option to create either a charcoal sketch, a water color painting, or an oil painting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Selecting one of the art options launches a NUI that allows you to enter a title and description for your artwork.&lt;br /&gt;
* Clicking Done on the NUI launches the skill check and produces the sketch or painting in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Exiting the NUI without creating a painting still uses some of your art supplies for that medium.&lt;br /&gt;
&lt;br /&gt;
Note: The easel is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
==Painting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
Painting does not grant any real XP.  Like most of the other Avlis custom tradeskills, it grants its own tradeskill experience points, Painting XP, and has a level progression the same as [[NWN:Level_progression | character levels]]. You can check your Painting XP using the [[Avlis_Command_Prompt#Information | /pcinfo command]] or the &amp;lt;code&amp;gt;/check crafting&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
XP gained per artwork depends on whether a PC fails, meets, or exceeds the DC. &lt;br /&gt;
&lt;br /&gt;
* Miss the DC by 11+: 1XP&lt;br /&gt;
* Barely miss the DC (-10 to -1): 25XP&lt;br /&gt;
* Meet or exceed the DC (or nat 20): 100XP&lt;br /&gt;
&lt;br /&gt;
The chance that an artist successfully completes an artwork is affected by several ability scores and a skill as well as the PC's Painting levels.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Painting]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55245</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55245"/>
		<updated>2025-03-28T15:57:00Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ahs&amp;lt;/code&amp;gt; - Help about available [[#Clerical_Holy_Symbols | holy symbol]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ammo&amp;lt;/code&amp;gt; - Help about available [[#Ammunition_Management | ammunition]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Help about available [[#Barbarian_Rage_Specializations | barbarian rage specializations]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;cts&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_(CTS) | companion training system]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;description&amp;lt;/code&amp;gt; - Help about available [[#Description | description]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
:&amp;lt;code&amp;gt;lfp&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Help about available [[#Magic | magic]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== AFK XP ===&lt;br /&gt;
&lt;br /&gt;
Avlis grants what we colloquially call AFK or Vault XP, which is XP that gradually accumulates on characters that aren't logged in. The intent of this is to provide some parity between the hard core players and the more casual players. This toggle allows players to turn that off, by character.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/afkxp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;'''on'''&amp;lt;/code&amp;gt; - the default setting; characters not logged in still gain incremental XP.&lt;br /&gt;
:&amp;lt;code&amp;gt;'''off'''&amp;lt;/code&amp;gt; - turn off incremental XP for offline time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Alias ===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Changeling Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changelings can manage forms with a NUI that allows all of the capabilities of the chat commands and radial methods but that ALSO adds the ability to change phenotype, change heads, coordinate portraits per form, and rename saved forms to manage multiple personalities.&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling1.png]]&lt;br /&gt;
&lt;br /&gt;
:[[Image:changeling2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer to use the chat commands, they are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/changeling '''parameter1''' '''[number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists saved forms.&lt;br /&gt;
:&amp;lt;code&amp;gt;change [number]&amp;lt;/code&amp;gt; - Change to a saved form by form number. &lt;br /&gt;
:&amp;lt;code&amp;gt;purge [number]&amp;lt;/code&amp;gt; - Purge (delete) a saved form by form number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Emotes===&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Walk===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55244</id>
		<title>Painting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55244"/>
		<updated>2025-03-27T03:25:04Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Painting allows characters to make sketches, water color, and oil paintings. This is done via a placeable easel that characters use to activate a NUI that allows a custom name and description for the artwork. A DC check on creation adds flavor text to the description indicating the skillful execution (or lack thereof) of the artist.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become an artist, you need to acquire an easel and the correct supplies.  Art supply stores are beginning to spring up Negaria, with rumors of one in Mikona and one in Westshore.&lt;br /&gt;
* If you use the easel and target the ground, it will set up an easel placeable named {PC's Name or Alias}'s Easel. &lt;br /&gt;
* Clicking the easel will always provide you the option to pack up the easel (return it to your inventory).&lt;br /&gt;
* If you possess the proper art supplies, clicking the easel will provide you the option to create either a charcoal sketch, a water color painting, or an oil painting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Selecting one of the art options launches a NUI that allows you to enter a title and description for your artwork.&lt;br /&gt;
* Clicking Done on the NUI launches the skill check and produces the sketch or painting in your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Exiting the NUI without creating a painting still uses some of your art supplies for that medium.&lt;br /&gt;
&lt;br /&gt;
Note: The easel is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
==Painting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
Painting does not grant any real XP.  Like most of the other Avlis custom tradeskills, it grants its own tradeskill experience points, Painting XP, and has a level progression the same as [[NWN:Level_progression | character levels]]. You can check your Painting XP using the [[Avlis_Command_Prompt#Information | /pcinfo command]] or the &amp;lt;code&amp;gt;/check crafting&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
XP gained per artwork depends on whether a PC fails, meets, or exceeds the DC. &lt;br /&gt;
&lt;br /&gt;
* Miss the DC by 11+: 1XP&lt;br /&gt;
* Barely miss the DC (-10 to -1): 25XP&lt;br /&gt;
* Meet or exceed the DC (or nat 20): 100XP&lt;br /&gt;
&lt;br /&gt;
The chance that an artist successfully completes an artwork is affected by several ability scores and a skill as well as the PC's Painting levels.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Painting]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Shortspears.png&amp;diff=55243</id>
		<title>File:Shortspears.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Shortspears.png&amp;diff=55243"/>
		<updated>2025-03-27T03:01:34Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Changeling2.png&amp;diff=55242</id>
		<title>File:Changeling2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Changeling2.png&amp;diff=55242"/>
		<updated>2025-03-27T02:45:28Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Changeling1.png&amp;diff=55241</id>
		<title>File:Changeling1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Changeling1.png&amp;diff=55241"/>
		<updated>2025-03-27T02:44:40Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Ans1.png&amp;diff=55240</id>
		<title>File:Ans1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Ans1.png&amp;diff=55240"/>
		<updated>2025-03-27T02:41:38Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=55239</id>
		<title>Note System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=55239"/>
		<updated>2025-03-27T02:39:43Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Systems|Note System]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
The note system in Avlis allows a character to write notes using Scribing Supplies via the resulting user interface (NUI) that launches. The written notes can be either a plain note, an open letter, or a sealed envelope (signed or unsigned). The envelope can be opened, breaking the seal and revealing the text of the original note.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Scribing Supplies&lt;br /&gt;
* Indulgance&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
The system is started by activating Scribing Supplies. This launches a graphical user interface that allows you to select Note or Letter and then add a Title and Text. Upon clicking Done for either type, you will have a chance to review your text, which also allows you to return to Modify it. &lt;br /&gt;
&lt;br /&gt;
:[[Image:ans2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Upon completing a note, the item is created in your inventory.&lt;br /&gt;
:* '''Name''' - the Title that you typed&lt;br /&gt;
:* '''Description''' - The Text that you typed. &lt;br /&gt;
&lt;br /&gt;
To read a note, you can simply examine the note item in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Letters ===&lt;br /&gt;
&lt;br /&gt;
Upon completing a letter, you have the option to put it in an envelope; if not selected, the letter sheet is created in your inventory.&lt;br /&gt;
:* '''Name''' - the Title that you typed&lt;br /&gt;
:* '''Description''' - The Text that you typed.&lt;br /&gt;
&lt;br /&gt;
To read an unsealed letter, you can simply examine the letter item in your inventory.&lt;br /&gt;
&lt;br /&gt;
If you choose to put it in an envelope, the following item is created in your inventory:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;'''Unsigned Envelope'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
:* '''Name''' - Sealed Letter&lt;br /&gt;
:* '''Description''' - &amp;quot;A letter within a sealed envelope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;'''Signed Envelope'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
:* '''Name''' - Sealed Letter from &amp;lt;code&amp;gt;[PC's name or alias]&amp;lt;/code&amp;gt;&lt;br /&gt;
:* '''Description''' - &amp;quot;A letter within a sealed envelope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examining an envelope does not read the letter. To read a letter, right-click the item in your inventory, select Use: Unique Power Self Only, and this will destroy the envelope and create the letter item in your inventory, which you can read as described above.&lt;br /&gt;
&lt;br /&gt;
== Indulgance ==&lt;br /&gt;
&lt;br /&gt;
Using the indulgance item on a note or letter item will copy the note into an energy form that the gods and goddesses of this world may take notice of. In game mechanic terms, the contents of the note are sent to the DM chat channel of the current server and the note or letter is destroyed.&lt;br /&gt;
&lt;br /&gt;
== Storing or Binding Notes and Letters ==&lt;br /&gt;
&lt;br /&gt;
Binding notes and letters into a book is not currently supported. If books are your thing, see the link below.&lt;br /&gt;
&lt;br /&gt;
* Publish a Book In Game https://dev.avlisnwn.com/projects/team-requests/wiki/Project_Vorin_Request_Instructions&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Ans2.png&amp;diff=55238</id>
		<title>File:Ans2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Ans2.png&amp;diff=55238"/>
		<updated>2025-03-27T02:37:55Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55237</id>
		<title>Painting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55237"/>
		<updated>2025-03-27T02:33:57Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Painting allows characters to make sketches, water color, and oil paintings. This is done via a placeable easel that characters use to activate a NUI that allows a custom name and description for the artwork. A DC check on creation adds flavor text to the description indicating the skillful execution (or lack thereof) of the artist.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become an artist, you need to acquire an easel and the correct supplies.  Art supply stores are beginning to spring up Negaria, with rumors of one in Mikona and one in Westshore.&lt;br /&gt;
* If you use the easel and target the ground, it will set up an easel placeable named {PC's Name or Alias}'s Easel. &lt;br /&gt;
* Clicking the easel will always provide you the option to pack up the easel (return it to your inventory).&lt;br /&gt;
* If you possess the proper art supplies, clicking the easel will provide you the option to create either a charcoal sketch, a water color painting, or an oil painting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Selecting one of the art options launches a NUI that allows you to enter a title and description for your artwork.&lt;br /&gt;
* Clicking Done on the NUI launches the skill check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Exiting the NUI without creating a painting still uses some of your art supplies for that medium.&lt;br /&gt;
&lt;br /&gt;
Note: The easel is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
==Painting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
Painting does not grant any real XP.  Like most of the other Avlis custom tradeskills, it grants its own tradeskill experience points, Painting XP, and has a level progression the same as [[NWN:Level_progression | character levels]]. You can check your Painting XP using the [[Avlis_Command_Prompt#Information | /pcinfo command]] or the &amp;lt;code&amp;gt;/check crafting&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
XP gained per artwork depends on whether a PC fails, meets, or exceeds the DC. &lt;br /&gt;
&lt;br /&gt;
* Miss the DC by 11+: 1XP&lt;br /&gt;
* Barely miss the DC (-10 to -1): 25XP&lt;br /&gt;
* Meet or exceed the DC (or nat 20): 100XP&lt;br /&gt;
&lt;br /&gt;
The chance that an artist successfully completes an artwork is affected by several ability scores and a skill as well as the PC's Painting levels.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Painting]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=55236</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=55236"/>
		<updated>2025-03-27T02:29:05Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
: Avlis Tradeskills&lt;br /&gt;
:: [[Bartending]], [[Cooking]], [[Painting]], [[Survivalism]], [[Trap Crafting]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
====Ingredients====&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
Consumables are required for some crafting recipes (e.g. potion bottles for [[Crafting_System#Alchemy|Alchemy]], or lapidary supplies for [[Crafting_System#Gemcutting|Gemcutting]]). Those can be purchased from [[Shop Locations|Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
==== Crafting XP ====&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; ''(see also: [[Avlis Command Prompt]])''.&lt;br /&gt;
&lt;br /&gt;
Gaining levels in most Avlis Crafting Systems follow the standard [https://nwn.fandom.com/wiki/Level_progression NWN Level Progression].&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
A higher [[nwn:Lore|Lore]] skill modifier will grant extra XP on successfully crafting a recipe, as well as some XP on failing to craft a recipe while researching. You learn from your successes and your failures.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
There are 2 types of tools used in crafting: Crafting Tools and Extraction Tools.&lt;br /&gt;
&lt;br /&gt;
=====Crafting Tools=====&lt;br /&gt;
&lt;br /&gt;
Crafting tools are optional. They can be equipped to improve the odds of success in crafting a recipe. The tools are specific for each craft.&lt;br /&gt;
&lt;br /&gt;
Bonuses from these tools will '''stack''' for up to 30% bonus (e.g. if you equip a Carpenter's Mallet in each hand, you will get the sum of bonuses from both). When you equip a crafting tool in either hand slot, you will receive a log message stating the tool name, the bonus and the crafts that it applies to. When you craft a recipe, the log will show your '''total equipped Tool Bonus''' for that Craft, as well as the difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Crafting Tools (+5% Bonus)'''&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy || Alchemist's Manual or Alchemist's Flask&lt;br /&gt;
|-&lt;br /&gt;
|Herbalism || Herbalist's Handbook or Herbalist's Censer&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmithing, Armorcrafting, Weaponcrafting || Smith's Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Gemcutting, Jewelcrafting || Lapidary Hammer&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry || Carpenter's Mallet or Knife&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring || Tailor's Scissors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All basic crafting tools are available with [[Shop Locations|Biomerchants]]. On Examine, each basic crafting tool has an OOC description section which identifies them as such.&lt;br /&gt;
&lt;br /&gt;
Crafting tools which offer a higher bonus may not have an OOC marker but you can infer their role from their IC description (e.g. Visimontium Smith's Hammer, Marazdin Smith's Hammer, Verloghokbol Hammer, Smithsong are all used in Blacksmithing, Armorcrafting &amp;amp; Weaponsmithing).&lt;br /&gt;
&lt;br /&gt;
The '''recipe difficulty''' (which corresponds to specific odds of success) is stated in the crafting station's conversation menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Without the correct tool equipped, your chance of success is:&lt;br /&gt;
 95% for a Trivial difficulty recipe&amp;lt;/font&amp;gt;&lt;br /&gt;
 90% for Very Easy recipes&lt;br /&gt;
 80% for Easy recipes&lt;br /&gt;
 60% for Normal recipes&lt;br /&gt;
 40% for Hard recipes&lt;br /&gt;
 5% for Very Hard recipes&lt;br /&gt;
&lt;br /&gt;
=====Extraction Tools=====&lt;br /&gt;
&lt;br /&gt;
Extraction tools are required to do resource extraction. When you equip an extraction tool in the main hand slot, you will receive a log message stating the tool name, the bonus and the crafts that it applies to.&lt;br /&gt;
&lt;br /&gt;
* Mining Ores and Gems requires use of a Pick to extract raw materials from a vein. Note that Heavy Picks can damage fragile ores and gems.&lt;br /&gt;
* Wood Cutting requires use of an Axe to cut branches from trees.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Basic Extraction Tools'''&lt;br /&gt;
|-&lt;br /&gt;
|Mining Gems || Gemstone Pick&lt;br /&gt;
|-&lt;br /&gt;
|Mining Ores || Miner's Pick&lt;br /&gt;
|-&lt;br /&gt;
|Wood Cutting || Woodcutter's Axe or Elven Woodsman's Axe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More advanced versions of these tools will increase the rate of success when extracting resources.&lt;br /&gt;
&lt;br /&gt;
* The Gem/Ore Mining Picks come in several tiers: Basic, Fine, Titanium, and Mithril. &lt;br /&gt;
* The Wood Cutting Axes come in several tiers: Axe, Fine Axe, Clearcutter, and Adze.&lt;br /&gt;
&lt;br /&gt;
==== Recycling ====&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container (for some public facilities, a small user's fee may be deducted), and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure. On failure, there is a chance of destroying some of the ingredients on the placeable.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired.&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table. Alchemists can also brew alcoholic beverages which can be used in the [[Bartending]] system.&lt;br /&gt;
&lt;br /&gt;
There are many alchemists on Avlis, the publicly best known ones being the alchemists and herbalists of the organization [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Artificing===&lt;br /&gt;
Artificing allows spellcasters to create wands and scrolls that are as strong as, or even stronger than their cast spells. Items such as swords and shields can be enchanted as well.&lt;br /&gt;
*[[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering materials and chopping wood from trees to create these things. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
Cooking allows characters to prepare food and some beverages which can be consumed. Any class build can use cooking. To become a cook you need to acquire a Cookstove item. There are several NPC food merchants who sell cookstoves.&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
&lt;br /&gt;
====Wood Cutting====&lt;br /&gt;
You need to use wood cutting axes to cut branches of wood from trees. Some axes will give you a better chance of success than others. Your level in the Carpentry craft also affects your chance of success. &lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
Due to the [https://www.avlis.org/viewtopic.php?f=4&amp;amp;t=145335 1 October 2024 update], there was a change to how gems work. As a result, here is an OOC conversion table that will assist in transitioning old stock to new stock:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:50%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+'''Old gem conversion to new gem'''&lt;br /&gt;
|-&lt;br /&gt;
!Old Gem&lt;br /&gt;
!Transition Method&lt;br /&gt;
!New Gem&lt;br /&gt;
|-&lt;br /&gt;
|8 '''small''' rough gems&lt;br /&gt;
|via recipe&lt;br /&gt;
|1 rough gem&lt;br /&gt;
|-&lt;br /&gt;
|4 rough gems&lt;br /&gt;
|via recipe&lt;br /&gt;
|1 rough gem&lt;br /&gt;
|-&lt;br /&gt;
|2 '''large''' rough gems&lt;br /&gt;
|via recipe&lt;br /&gt;
|1 rough gem&lt;br /&gt;
|-&lt;br /&gt;
|1 '''giant''' rough gem&lt;br /&gt;
|None required&lt;br /&gt;
|Functions the same as 1 rough gem&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the purposes of recipes, any use of the old small, regular, or large rough gems can now simply be replaced with the new '''rough gem'''. The old giant rough gem will function the same as the new '''rough gem'''.&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the study of the use of medicinal plants. Herbalists can create bandages, ointments and poultices. Higher level herbalists can also make other items from plants such as poisons and bone meal fertilizer as well as items of a mystical bent such as zombie powder.  Many of the things created with Herbalism have a use in Alchemy as well. Herbalism is used with an Alchemist's Table.  &lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings (as well as [[nwn:Thieves%27_tools|thieves tools]]). Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table. It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable hammer or pick to be able to mine. Metal ores and gems require different picks. Some picks will give you a better chance of success than others. Your level in the Mining craft will also affect your chance of success.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
The [[Trap Crafting System]] is a part of the Avlis [[Trap System|Trap System]]. Useable by classes other than [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55235</id>
		<title>Painting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Painting&amp;diff=55235"/>
		<updated>2025-03-27T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Created page with &amp;quot;{{OOCKnowledge}}  {{Systems}}  ==Introduction==  Painting allows characters to make sketches, water color, and oil paintings. This is done via a placeable easel that characters use to activate a NUI that allows a custom name and description for the artwork. A DC check on creation adds flavor text to the description indicating the skillful execution (or lack thereof) of the artist.  ==Getting Started==  To become an artist, you need to acquire an easel and the correct sup...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Painting allows characters to make sketches, water color, and oil paintings. This is done via a placeable easel that characters use to activate a NUI that allows a custom name and description for the artwork. A DC check on creation adds flavor text to the description indicating the skillful execution (or lack thereof) of the artist.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To become an artist, you need to acquire an easel and the correct supplies.  Art supply stores are beginning to spring up Negaria, with rumors of one in Mikona and one in Westshore.&lt;br /&gt;
* If you use the easel and target the ground, it will set up an easel placeable named {PC's Name or Alias}'s Easel. &lt;br /&gt;
* Clicking the easel will always provide you the option to pack up the easel (return it to your inventory).&lt;br /&gt;
* If you possess the proper art supplies, clicking the easel will provide you the option to create either a charcoal sketch, a water color painting, or an oil painting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Selecting one of the art options launches a NUI that allows you to enter a title and description for your artwork.&lt;br /&gt;
* Clicking Done on the NUI launches the skill check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:painting2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Exiting the NUI without creating a painting still uses some of your art supplies for that medium.&lt;br /&gt;
&lt;br /&gt;
Note: The easel is '''not''' a [[nwn:Plot|Plot]] item.&lt;br /&gt;
&lt;br /&gt;
==Painting Experience and Progression==&lt;br /&gt;
&lt;br /&gt;
Painting does not grant any real XP.  Like most of the other Avlis custom tradeskills, it grants its own tradeskill experience points, Painting XP, and has a level progression the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
&lt;br /&gt;
XP gained per artwork depends on whether a PC fails, meets, or exceeds the DC. &lt;br /&gt;
&lt;br /&gt;
* Miss the DC by 11+: 1XP&lt;br /&gt;
* Barely miss the DC (-10 to -1): 25XP&lt;br /&gt;
* Meet or exceed the DC (or nat 20): 100XP&lt;br /&gt;
&lt;br /&gt;
The chance that an artist successfully completes an artwork is affected by several ability scores and a skill as well as the PC's Painting levels.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Painting]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Painting2.png&amp;diff=55234</id>
		<title>File:Painting2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Painting2.png&amp;diff=55234"/>
		<updated>2025-03-27T02:21:24Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Painting1.png&amp;diff=55233</id>
		<title>File:Painting1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Painting1.png&amp;diff=55233"/>
		<updated>2025-03-27T02:21:12Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=55225</id>
		<title>Note System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=55225"/>
		<updated>2025-03-23T03:29:19Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Systems|Note System]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
The note system in Avlis allows a character to write notes using a quill, ink, paper, and the talk or whisper channels. The notes can then be converted to a sealed letter by using a signet ring, and addressed by using the quill, ink, and talk or whisper channels. The letters can be opened, breaking the seal and revealing the text of the original note.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Quill&lt;br /&gt;
* Ink&lt;br /&gt;
* Paper&lt;br /&gt;
* Note&lt;br /&gt;
* Letter&lt;br /&gt;
* Signet Ring&lt;br /&gt;
* Stamp&lt;br /&gt;
* Indulgance&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
The system is started by activating a quill and targeting a canister of ink to fill the quill. Then the quill is activated again, and a piece of paper is targeted to begin the writing process. Text is transferred to the note by typing it through the talk or whisper channels after &amp;quot;~~&amp;quot; (without the quotes). The &amp;quot;~~&amp;quot; signifies you are adding to the note or typing a command such as &amp;quot;done&amp;quot;. Although what is typed is still visible to other players, anything following the &amp;quot;~~&amp;quot; is to be ignored, as the character is not actually speaking it. The character can talk in between writing the note by simply typing a message as normal without the &amp;quot;~~&amp;quot; symbol, and it will not be added to the note. As you enter text onto the note, it will be echoed to the combat window in the color of the ink. To type a new line, start the line with ~~nl. As the ink in the quill runs out, the color will change (fade) until it runs out and stops. To continue writing the note, the quill must be re-dipped in ink by activating the quill and targeting another ink canister. Targeting a different color ink will cause the two colors to blend together, making a third color. If you want to rename your note, type &amp;quot;~~namenote [your new name]&amp;quot;. The note is finished by typing the command &amp;quot;~~done&amp;quot; in the talk or whisper channels, and read by activating it through the radial menu.&lt;br /&gt;
&lt;br /&gt;
To convert a completed note to a sealed letter, activate the signet ring and target the note. To address a letter, activate the quill, target the letter, and type the text the same as for the note itself. You can rename sealed letters the same way you can rename notes: by using the ~~namenote command after targeting the sealed letter with the quill.&lt;br /&gt;
&lt;br /&gt;
To read a note, you can simply use the note, and the text will appear in the combat window. To read the address on a letter, right click on the letter and either select the use function or the touch function. If you select the use function, your character will read the address. If you select the touch function, use it on yourself and your character will read the address. To break the seal and read the letter, right click on the letter and use the touch function on the letter itself. This will break the unique seal, destroy the letter, and replace it with a readable note which can be read as outlined above.&lt;br /&gt;
&lt;br /&gt;
Using the indulgance item on a note will copy the note into an energy form that the gods and goddesses of this world may take notice of. In game mechanic terms, the contents of the note are sent to the DM chat channel of the current server.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
* shake - Empties a portion of the ink from a quill&lt;br /&gt;
* empty - Empties the quill completely&lt;br /&gt;
* nl - Starts a new line on the note&lt;br /&gt;
* namenote [name] - Renames a note or sealed letter&lt;br /&gt;
* done - Ends the writing process&lt;br /&gt;
&lt;br /&gt;
== Storing or Binding Notes and Letters ==&lt;br /&gt;
&lt;br /&gt;
* Publish a Book In Game https://avlis.org/viewtopic.php?f=423&amp;amp;t=134008&lt;br /&gt;
&lt;br /&gt;
*Binding Books (Not currently offered)&lt;br /&gt;
&lt;br /&gt;
Very large books will be sold to orders and guilds. These books will allow you to safely bind notes as pages for more permanent viewing. The bindings can be made lockable or open to all. In order to add pages to a book, the binding must be split (unbinding all pages). Then pages can be added back one at a time in any order with a special binding tool. Unbound pages can be left in the book but they may not last long in that form. &lt;br /&gt;
&lt;br /&gt;
When requesting the creation of such a book, please give the title to be engraved on the cover, the total number of pages the book shall hold, and the type of lock if any is needed. Also include your order's special markings that will uniquely identify this book. You may need to check other local laws on having such an item, as well as working with other contractors for transport and installation.&lt;br /&gt;
&lt;br /&gt;
== System Constraints ==&lt;br /&gt;
&lt;br /&gt;
* Paper Size (number of characters held)&lt;br /&gt;
* Paper Quality (number of characters scribed by dipping the quill)&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=55134</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=55134"/>
		<updated>2025-01-16T18:28:26Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [https://dev.avlis.org/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions#Available-Resources Available resources] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment, Robes, and Clothing===&lt;br /&gt;
* Special thanks to Eurgiga for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Robe Based Armors] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/prefab/item/spine-whip-and-dripping-blood-vfx Spine Whip and Dripping Blood VFX]&lt;br /&gt;
&lt;br /&gt;
===Creatures, Models, &amp;amp; Soundset===&lt;br /&gt;
* Special thanks to Reddit user [https://www.reddit.com/user/mz4250 MZ4250], a brilliant [https://www.printables.com/@MZ4250 3D miniature modeler], for use of his high poly Purple Worm as the basis to generate our low poly model and to Mr. Nathan for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/purple-worm-restoration-program Purple Worm Restoration Project] that provided the animations.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/fully-dynamic-playable-kobolds Fully Dynamic Playable Kobolds]&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Draygoth &amp;amp; Killmonger''', [https://neverwintervault.org/project/nwn1/hakpak/combined/custom-content-challenge-august-2014-african-adventures Custom Content Challenge August 2014: African Adventures] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Shemsu-Heru''', for [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-september-2018-hot-desert-stuff Custom Content Challenge: September 2018: Hot Desert Stuff], [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-july-2017-all-things-aerial Custom Content Challenge: July 2017: All Things Aerial], and [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2017-south-and-southeast-asia Custom Content Challenge: June 2017: South and Southeast Asia] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Miqail''' for  his delicious fancy mapped [https://neverwintervault.org/project/nwnee/prefab/item/enhanced-spears Enhanced Spears].&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Oseryn''', for [https://neverwintervault.org/project/nwnee/hakpak/enhanced-sailing-ships-and-airships-package-nwn-ee Enhanced Sailing Ships and Airships Package for NWN EE]; '''Silvercloud''', for [https://neverwintervault.org/project/nwn1/hakpak/combined/airships-nautical-alleys Airships &amp;amp; Nautical Alleys].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55131</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55131"/>
		<updated>2025-01-16T17:16:50Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Corrected /usefeat to /feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alias ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description - Character, Companion, Familiar===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/feat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walk===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=CTS_Mechanics&amp;diff=55130</id>
		<title>CTS Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=CTS_Mechanics&amp;diff=55130"/>
		<updated>2025-01-16T14:10:27Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Added /cts ui&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;| [[Companion_Training_System|Animal Companion Training]] | [[Fauna Lore]] | [[Template:Animal_Companion_Research | Submit Research on a New Companion]] |&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''This page describes the OOC or non-FOIG related material for the Animal [[Companion Training System]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
CTS stands for [[Companion Training System]]. It is an alternative to the BioWare implementation of Animal Companions for Druids and Rangers in the confines of Neverwinter Nights. It significantly expands on the ability of rangers and druids to make allies of animals, beasts and magical beasts. The system goes beyond animal empathy, and spell domination.&lt;br /&gt;
&lt;br /&gt;
CTS is a voluntary system. A PC with druid/ranger/shifter/avenger levels may opt in to take advantage of the system, or alternatively retain their standard [[NWN:Animal_companion_(feat) | NWN companion]]. As of version 1.2, the majority of CTS functionality is performed using the [[Avlis_Command_Prompt|Avlis Command Prompt]] system and Player Tool #6 (note: the use of the old CTS items, the druid branch and the ranger pointer, is now deprecated).  A list of the [[#CTS Commands | CTS commands are below]]. &lt;br /&gt;
&lt;br /&gt;
Companions in the CTS can be considered a melding of Fylgia (animal &amp;quot;spirit&amp;quot; or &amp;quot;soul&amp;quot;) and the animal that the druid or ranger has bonded.  The concept of a Fylgia is used to explain the selection of a base ''animal type (e.g., the animals allowed under the [[NWN:Animal_companion_(feat) | NWN Animal Companion Feat]])'' that a druid or ranger PC select upon leveling up. ''Note:'' the type of Fylgia and selection of animal companion can influence ability to train and command an animal companion.&lt;br /&gt;
&lt;br /&gt;
== Obtaining an Animal Companion using the CTS ==&lt;br /&gt;
&lt;br /&gt;
Bonding with a companion is a combination of IC actions and OOC engine mechanics.  The mechanics aspects are presented below; however players are encouraged to roleplay their PC as they bond with a companion.&lt;br /&gt;
&lt;br /&gt;
# Enable CTS.  Type &amp;lt;code&amp;gt;/cts enable&amp;lt;/code&amp;gt; in the chat window.&lt;br /&gt;
# Search in-game for an animal that your PC wishes to befriend.&lt;br /&gt;
# Locate the Player Tool #6 in the emote radial.  (note: you may wish to quick slot this item)&lt;br /&gt;
# Befriend the animal.  Ensure your PC is reasonably close to the animal, and use Player Tool #6 to target the animal. Then, type &amp;lt;code&amp;gt;/cts befriend&amp;lt;/code&amp;gt; in the chat window.&lt;br /&gt;
# Once the animal has been befriended, use the built-in Animal Companion feat, as if you wished to summon your animal companion.&lt;br /&gt;
#* Note: If this step fails, [[#Non-bondable Animals and Animals with Unclear Fylgia|refer to this section below]].&lt;br /&gt;
# Finally, your PC should give the new companion a name.  Type, &amp;lt;code&amp;gt;/cts name &amp;lt;companion_name&amp;gt;&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;&amp;lt;companion_name&amp;gt;&amp;lt;/code&amp;gt; is the desired name of the companion.  For example, &amp;lt;code&amp;gt;/cts name Fido&amp;lt;/code&amp;gt; will rename the companion to Fido.&lt;br /&gt;
#* Note: Avlis &amp;quot;common sense&amp;quot; rules apply here.  Please be considerate and do not abuse the naming function.&lt;br /&gt;
&lt;br /&gt;
== Non-bondable Animals and Animals with Unclear Fylgia ==&lt;br /&gt;
Many animals found in game may be immediately bonded to become a CTS companion; however, some animals have not yet been added to the CTS system. In addition, some animals may be bonded but lack a definitive fylgia, making them difficult to train. There is an in-game mechanism for PCs to perform research on animals that are incompatible with CTS or have an unclear fylgia.  Research discovery by a PC usually leads to receiving in-game credit.  To perform research, the PC may [[Fauna_Lore | observe and collect information on a particular animal]] and [[Template:Animal_Companion_Research|submit it for review on the Avlis Wiki]].&lt;br /&gt;
&lt;br /&gt;
Additionally, if the animal companion has a graphical effect applied to them, bonding may fail. A message is usually sent to the chat window reading, &amp;quot;There is something strange about this creature&amp;quot;.  For example, a Kirre is able to cast Improved Invisibility, which applies the concealment graphic effect to them.  If a PC attempts to bond while the Kirre is still under the concealment effect, it will not work.  Instead, simply allow the Kirre to follow you until the spell wears off, then perform the steps [[#Obtaining an Animal Companion using the CTS | outlined above]].&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
With the CTS, one may train their animal companion to learn tricks or follow commands. It takes practice on the part of the companion to master a particular command or trick.  A PC must find out in game how to learn and master new tricks; however the mechanics of commanding an animal is performed by typing &amp;lt;code&amp;gt;/cts &amp;lt;command&amp;gt;&amp;lt;/code&amp;gt; in the chat window, where &amp;lt;command&amp;gt; is the command/trick that your PC wishes the companion to perform. If the companion is properly trained it will perform the specified task. &lt;br /&gt;
* Note: some commands may require involve a location or object.  Use Player Tool #6 to select the object or location.&lt;br /&gt;
&lt;br /&gt;
Analogous to crafting experience points, a PC gains experience points (xp) in companion training for teaching new tricks/commands, and in other circumstances. The number of commands that a companion may learn increases with companion training xp, but is also a function of: druid/shifter's level, a ranger's level - 5, and half of an Avenger's levels (if has druid or the proper number of Ranger levels).  One may monitor a companion's training progression by looking at the training report via the command &amp;lt;code&amp;gt;/cts report&amp;lt;/code&amp;gt; in the chat window.  There are four categories of commands:  Basic, Stealth, Combat and Special.  &lt;br /&gt;
&lt;br /&gt;
''Notes and Hints:''&lt;br /&gt;
* A druid or ranger may find it beneficial to party up and train their companions with other druids/rangers who have opted into CTS.  &lt;br /&gt;
* Be wary of training around NPCs in game due to faction issues and hostility bugs.&lt;br /&gt;
* Use of the ranger pointer and druid branch is now deprecated.&lt;br /&gt;
&lt;br /&gt;
== CTS Commands ==&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts befriend&amp;lt;/code&amp;gt; - attempt to befriend a new companion targeted by Player Tool #6 for training&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts disable&amp;lt;/code&amp;gt; - opt out of CTS and use standard NWN companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts enable&amp;lt;/code&amp;gt; - opt into using the CTS system&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts feed&amp;lt;/code&amp;gt; - legacy feed companion from dialog, with some limitation tweaks&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - lists CTS commands with a brief description&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts name &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - name or rename a companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts raise&amp;lt;/code&amp;gt; - attempt to raise a dead companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts release&amp;lt;/code&amp;gt; - release current companion&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts report&amp;lt;/code&amp;gt; - view a CTS report&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts somatic&amp;lt;/code&amp;gt; - CTS commands are given by movement gestures&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts ui&amp;lt;/code&amp;gt; - display a UI window to create a list of commands for companion training via the whisper chat channel&lt;br /&gt;
:[[Image:Ctsnui.png]]&lt;br /&gt;
&lt;br /&gt;
:Input commands with the input field on the right and add them with the 'Add Command To List' button. When a command is in the list it is the same as doing '/cts &amp;lt;command&amp;gt;' when pressing 'Run'. For example if your companion is named Carl, you can input the command text &amp;quot;example&amp;quot;, add it to the list, then when you select 'Run' the command (sent to the whisper chat channel) for the animal companion will be 'Carl example'. The commands added to the list will persist across logins.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts verbal&amp;lt;/code&amp;gt; - CTS commands are spoken verbally&lt;br /&gt;
* &amp;lt;code&amp;gt;/cts &amp;lt;trick/task&amp;gt;&amp;lt;/code&amp;gt; - command given for companion to perform a particular trick or task&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Companion Class Types and Feat Progression ==&lt;br /&gt;
CTS no longer uses the &amp;quot;hard-coded&amp;quot; feat progression of NWN companions. Instead, when a CTS companion is summoned, a first level animal of your PC's chosen fylgia type is created. Then the animal is automatically leveled up in a specialized class (with some limitations, see below) to the appropriate companion level using NWN's built-in functionality.  During this process, feats appropriate to the specialized class are given. Finally, the companion is polymorphed into the animal that you bonded to.&lt;br /&gt;
&lt;br /&gt;
The fylgia type determines what specialized class your companion will use&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Fylgia'''&lt;br /&gt;
|'''Specialized Class'''&lt;br /&gt;
|'''Attribute'''&lt;br /&gt;
|'''Feat List'''&lt;br /&gt;
|'''Skill List'''&lt;br /&gt;
|-&lt;br /&gt;
|badger&lt;br /&gt;
|barbarian (brute)&lt;br /&gt;
|CON&lt;br /&gt;
|PackFTBarb2&lt;br /&gt;
|PackSKBarb2&lt;br /&gt;
|-&lt;br /&gt;
|boar&lt;br /&gt;
|barbarian (savage)&lt;br /&gt;
|STR&lt;br /&gt;
|PackFTBarb4&lt;br /&gt;
|PackSKBarb4&lt;br /&gt;
|-&lt;br /&gt;
|dire wolf&lt;br /&gt;
|barbarian (slayer)&lt;br /&gt;
|STR&lt;br /&gt;
|PackFTBarb3&lt;br /&gt;
|PackSKBarb3&lt;br /&gt;
|-&lt;br /&gt;
|hawk&lt;br /&gt;
|monk (spirit)&lt;br /&gt;
|WIS&lt;br /&gt;
|PackFTMonk2&lt;br /&gt;
|PackSKMonk1&lt;br /&gt;
|-&lt;br /&gt;
|giant spider&lt;br /&gt;
|monk (assassin)&lt;br /&gt;
|WIS&lt;br /&gt;
|PackFTMonk6&lt;br /&gt;
|PackSKMonk6&lt;br /&gt;
|-&lt;br /&gt;
|wolf&lt;br /&gt;
|fighter (finesse)&lt;br /&gt;
|DEX&lt;br /&gt;
|PackFTFight2&lt;br /&gt;
|PackSKFight2&lt;br /&gt;
|-&lt;br /&gt;
|bear&lt;br /&gt;
|fighter (gladiator)&lt;br /&gt;
|STR&lt;br /&gt;
|PackFTFight4&lt;br /&gt;
|PackSKFight1&lt;br /&gt;
|-&lt;br /&gt;
|panther&lt;br /&gt;
|rogue (scout)&lt;br /&gt;
|DEX&lt;br /&gt;
|PackFTRog1&lt;br /&gt;
|PackSKRog4&lt;br /&gt;
|-&lt;br /&gt;
|dire rat&lt;br /&gt;
|rogue (shadowdancer -- ''no HIPS'')&lt;br /&gt;
|DEX&lt;br /&gt;
|PackFTRog7&lt;br /&gt;
|PackSKRog7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The information in ( ) above represents a ''package'' that the NWN system uses to level up (this is where the classes come from: [[NWN:Package | Packages]]).  This package determines what feats are chosen as the animal levels up.  &lt;br /&gt;
&lt;br /&gt;
The number of specialized class levels may be limited, depending on the PC's number of CTS levels, number of Druid/Ranger/Shifter/Avenger levels and the fylgia's specialized class. Remaining levels once the specialized level limit is reached are given as animal levels.    &lt;br /&gt;
* '''level-up formula for monk fylgia:''' 1 + (PC's CTS level + Companion's # tricks mastered)/2 + PC's effective druid level/3&lt;br /&gt;
* '''level-up fighter/barbarian/rogue fylgia:''' 3 + (PC's CTS level + Companion's # tricks mastered + PC's effective druid level)/2&lt;br /&gt;
* effective druid level = # class levels of Druid + Shifter + (Ranger - 5) + (Avenger / 2) + (Cleric / 2, if has Animal Domain)&lt;br /&gt;
&lt;br /&gt;
The creature's maximum total levels is capped at the PC's effective druid level.&lt;br /&gt;
&lt;br /&gt;
== Animal Empathy Skill and CTS ==&lt;br /&gt;
The [[NWN:Animal_empathy | animal empathy skill]] influences several mechanics in the CTS (e.g., training progression, shared empathy duration).&lt;br /&gt;
&lt;br /&gt;
For example, various fauna have DCs to befriend them and have them become your companion. This DC is set against the following criteria:&lt;br /&gt;
&lt;br /&gt;
Animal Empathy + Trained CTS Levels + Druid and Shifter levels (i.e. effective Druid Level; 1/2 of Ranger levels) + Charisma Bonus + any item bonuses to boost Animal Empathy + a D20 roll.&lt;br /&gt;
&lt;br /&gt;
== Shared Empathy Ability==&lt;br /&gt;
Extensive training leads to a strengthened bond between master and companion. A companion senses its master's emotional state more effectively and vice-versa. A master and companion begin to share senses and perspective between one another, enhancing both mental and physical characteristics.   This ability can also be shared amongst other partied rangers/druids and their associated companions, provided they have opted into the CTS and their companions are with them.&lt;br /&gt;
&lt;br /&gt;
This ability is automatically given, once the companion has mastered 3 tricks in a particular category of Basic, Stealth, or Combat. Once mastery is achieved in a particular category, the ability will be presented in the companion training report. It is invoked in a similar manner as giving regular companion commands. When used, the ability gives temporary stat and/or skill bonuses. Duration is dependent on both the training level and trainer's animal empathy skill. The bonuses are synergistic when partied with other druids/rangers who have companions. The bonuses are less at low training levels.&lt;br /&gt;
&lt;br /&gt;
'''Affects:'''&lt;br /&gt;
* Unpartied: The trainer and the summoned companion&lt;br /&gt;
* Partied: The trainer and companion and any partied druid/ranger who has a summoned companion in the party, and the druid/ranger's summoned companion. Trainers must be in close proximity to one another. Will not affect non-druid and non-ranger PCs in party.&lt;br /&gt;
&lt;br /&gt;
''(note: ACTL = Animal Companion Training Levels)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Basic: “vigilant”''' (''requires mastery of 3 Basic tricks'')&lt;br /&gt;
* CTS command: &amp;lt;code&amp;gt;/cts vigilant&amp;lt;/code&amp;gt;&lt;br /&gt;
* ACTL 1-3:&lt;br /&gt;
** Unpartied: +1 AC, +d4+2 to discipline, spot, listen, search, &lt;br /&gt;
** Partied: +2 AC, 2d4+2 to discipline, spot, listen, search&lt;br /&gt;
* ACTL ≥4:&lt;br /&gt;
** Unpartied +2 AC, +2d4+2 discipline, spot, listen, search &lt;br /&gt;
** Partied: +3 AC, +2d8+2 to discipline, spot, listen, search,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Combat: “bellicose”''' (''requires mastery of 3 combat tricks'')&lt;br /&gt;
* CTS command: &amp;lt;code&amp;gt;/cts bellicose&amp;lt;/code&amp;gt;&lt;br /&gt;
* ACTL 1-3:&lt;br /&gt;
** Unpartied: +1 STR, AB, damage &lt;br /&gt;
** Partied: +2 to STR, AB, damage&lt;br /&gt;
* ACTL ≥4:&lt;br /&gt;
** Unpartied +2 to STR, AB, damage &lt;br /&gt;
** Partied: +3 to STR, +2d2+1 AB, damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stealth: “furtive”''' (''requires mastery of 3 stealth tricks'')&lt;br /&gt;
* CTS command: &amp;lt;code&amp;gt;/cts furtive&amp;lt;/code&amp;gt;&lt;br /&gt;
* ACTL 1-3:&lt;br /&gt;
** Unpartied: +1 DEX, +d4+2 to hide, move silently &lt;br /&gt;
** Partied: +2 DEX, +2d4+2 to hide, move silently &lt;br /&gt;
* ACTL ≥4:&lt;br /&gt;
** Unpartied +2 DEX, +2d4+2 to hide, move silently &lt;br /&gt;
** Partied: +3 DEX, +2d8+2 to hide, move silently &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duration''' (''temporary'')&lt;br /&gt;
* ATCL 1-3:&lt;br /&gt;
** Unpartied: animal empathy skill/5 + 1 rounds &lt;br /&gt;
** Partied: animal empathy skill/15 + 1 turns&lt;br /&gt;
* ATCL ≥4:&lt;br /&gt;
** Unpartied: animal empathy skill/15 + 1 turns &lt;br /&gt;
** Partied: animal empathy skill/5 + 1 turns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Uses Per Day'''&lt;br /&gt;
* ACTL up to a maximum of 4&lt;br /&gt;
&lt;br /&gt;
== Latest Version ==&lt;br /&gt;
The latest release of CTS is '''version 1.2.0.7''' (check the Emote menu &amp;quot;Display Information&amp;quot; function to view the live version on a particular server).  This version included minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== Previous Versions ===&lt;br /&gt;
* version 1.2.0.6: This version made several major changes, including the use of the Avlis command prompt, the way companions are leveled, and addition of several animals to the CTS.&lt;br /&gt;
* version 1.1.0.1 through 1.1.0.3 This version includes additional animals and addresses minor bug fixes. &lt;br /&gt;
* version 1.1.0.0 This version adds the shared empathy ability, adds several new commands/tricks in 3 of the 4 categories, makes minor improvements to some of the existing commands, and provides other core changes to the CTS system.&lt;br /&gt;
* version 1.0.1.9: major update of tricks to the CTS&lt;br /&gt;
&lt;br /&gt;
[[Category:CTS]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55129</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=55129"/>
		<updated>2025-01-16T14:09:05Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Add Use Feat, HiPS VFX,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alias ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description - Character, Companion, Familiar===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HiPS VFX===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sdvfx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles the Shadowdancer puff of smoke VFX for Hide in Plain Sight on/off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Label===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/label&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Target an item using Player Tool 10 from the radial menu then use this command to see who artificed or crafted it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Use Feat===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/usefeat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Triggers the feat for use on the currently selected target without the need for re-clicking the target. Ideal for quickslots.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotarm&amp;lt;/code&amp;gt; - Called Shot to the arm.&lt;br /&gt;
:&amp;lt;code&amp;gt;calledshotleg&amp;lt;/code&amp;gt; - Called Shot to the leg.&lt;br /&gt;
:&amp;lt;code&amp;gt;disarm&amp;lt;/code&amp;gt; - Disarm or Improved Disarm&lt;br /&gt;
:&amp;lt;code&amp;gt;knockdown&amp;lt;/code&amp;gt; - Knockdown or Improved Knockdown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walk===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Addiction&amp;diff=55122</id>
		<title>Addiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Addiction&amp;diff=55122"/>
		<updated>2025-01-16T04:23:14Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Removing alcohol addiction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
= Addiction =&lt;br /&gt;
&lt;br /&gt;
Player characters (PCs) who frequently turn to drugs may develop substance addiction and withdrawal symptoms. Addiction will clear over time if the PC halts the substance consumption.&lt;br /&gt;
&lt;br /&gt;
== Addictive Substances ==&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis used to be divided in two groups, but as of the 16 Jan 2025 update, alcohol is no longer addictive.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, consuming alcohol can no longer result in a '''blanket addiction'''. It may still carry other ill effects.&lt;br /&gt;
&lt;br /&gt;
Alcohol can have varying '''potency''', with some Avlis [[Races|races]] being more susceptible to the effect of specific alcoholic beverages than others.&lt;br /&gt;
&lt;br /&gt;
 Alcohol (Beer, Wine, Spirits)&lt;br /&gt;
 Deglosian Spirits&lt;br /&gt;
 Grainshots&lt;br /&gt;
 Nanshaquist&lt;br /&gt;
 Nemeril's Brew&lt;br /&gt;
 Orcish Apple Cider&lt;br /&gt;
&lt;br /&gt;
Note: Fey Wine has unique side effects. [[FOIG]]!&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, your player character can develop a '''distinct addiction''' to each of these drugs.&lt;br /&gt;
&lt;br /&gt;
''Example: Fero Greenstone has been consuming Mind's Eye Elxir and Wizard's Spice for a while. They stop consuming Mind's Eye Elixir and eventually their addiction to the Elixir goes away. They have not stopped consuming Wizard's Spice however, and remain addicted to the Spice.''&lt;br /&gt;
&lt;br /&gt;
 Brownsmoke Seeds&lt;br /&gt;
 Bloodfury Crystals&lt;br /&gt;
 Kao Kao Powder&lt;br /&gt;
 Mind's Eye Elixir&lt;br /&gt;
 Wizard's Spice&lt;br /&gt;
&lt;br /&gt;
Note: Mellowsmoke is not an addictive substance on Avlis.&lt;br /&gt;
&lt;br /&gt;
== Addiction Mechanism ==&lt;br /&gt;
&lt;br /&gt;
The more drugs your player character consumes over time, the stronger the addiction.&lt;br /&gt;
&lt;br /&gt;
[[Addiction#Addiction_Severity|Addiction severity]] manifests through withdrawal symptoms. [[Addiction#Addiction_Recovery|Addiction recovery]] is possible over time. &lt;br /&gt;
&lt;br /&gt;
=== Addiction Severity ===&lt;br /&gt;
&lt;br /&gt;
Each intake of an addictive substance increases the addiction severity by 1, going from 1 to 99.&lt;br /&gt;
&lt;br /&gt;
Within a few minutes after entering an In Game area, an addicted PC may experience withdrawal symptoms (1d100, must roll higher than [[Addiction#Addiction_Severity_Level|addiction severity level]] or symptoms will manifest).&lt;br /&gt;
&lt;br /&gt;
==== Addiction Severity Level ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mild (1-25):&lt;br /&gt;
: &amp;quot;You are feeling a mild craving for &amp;lt;substance name&amp;gt;&amp;quot;.&lt;br /&gt;
: ''No In Game effect''&lt;br /&gt;
Strong (26-50):&lt;br /&gt;
: &amp;quot;You are feeling a strong craving for &amp;lt;substance name&amp;gt;.&amp;quot;&lt;br /&gt;
: ''Your player character will gasp in pain and emote: Nauseous.''&lt;br /&gt;
: ''-2 to [[nwn:Ability_score|ability score]]''&lt;br /&gt;
Intense (51-75):&lt;br /&gt;
: &amp;quot;You are feeling an intense craving for &amp;lt;substance name&amp;gt;.&amp;quot;&lt;br /&gt;
: ''Your player character will gasp in pain and emote: Start Shaking.''&lt;br /&gt;
: ''-4 to [[nwn:Ability_score|ability score]]''&lt;br /&gt;
Extreme (76-99):&lt;br /&gt;
: &amp;quot;You are feeling an extremely painful craving for &amp;lt;substance name&amp;gt;.&amp;quot;&lt;br /&gt;
: ''Your player character will gasp in pain and emote: Shakes Uncontrollably, Eyes are Bloodshot.''&lt;br /&gt;
: ''-8 to [[nwn:Ability_score|ability score]]''&lt;br /&gt;
&lt;br /&gt;
The [[nwn:Ability_score|ability score]] decrease will depend on the addictive substance.&lt;br /&gt;
&lt;br /&gt;
=== Addiction Recovery ===&lt;br /&gt;
&lt;br /&gt;
If the PC stops their drug intake, the [[#Addiction_Severity|addiction severity]] will '''decrement''' after each completed [[nwn:Rest|Rest cycle]] (withdrawal symptoms will go from Extreme, to Intense, Strong, Mild, then stop altogether).&lt;br /&gt;
&lt;br /&gt;
60 [[Abbreviations|RL]] days after the last intake of an addictive substance, the addiction flag will clear. i.e. complete recovery is possible as long as consumption does not resume during that period.&lt;br /&gt;
&lt;br /&gt;
== Substance Effects ==&lt;br /&gt;
&lt;br /&gt;
As alcohol is a common Avlis commodity, this section covers its effects in detail.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol Effects ===&lt;br /&gt;
&lt;br /&gt;
'''Being drunk''', in itself, carries what some might perceive as benefits, as well as drawbacks:&lt;br /&gt;
&lt;br /&gt;
: +5 [[nwn:Temporary_hit_point|temporary hit points]]&lt;br /&gt;
: +1 [[nwn:Bludgeoning_damage|Bludgeoning]] resistance for up to 5 damage&lt;br /&gt;
: +1 [[nwn:Piercing_damage|Piercing]] resistance for up to 5 damage&lt;br /&gt;
: +1 [[nwn:Slashing_damage|Slashing]] resistance for up to 5 damage&lt;br /&gt;
: -1 [[nwn:Intelligence|Intelligence]], [[nwn:Wisdom|Wisdom]] or [[nwn:Dexterity|Dexterity]] [[nwn:Ability_score|ability score]], depending on the type of alcoholic drink&lt;br /&gt;
: -10% [[nwn:Movement_speed|movement speed]] decrease&lt;br /&gt;
: Progressive decrease in [[nwn:Skill point|skill points]] such as [[nwn:Concentration|Concentration]], [[nwn:Discipline|Discipline]], [[nwn:Hide|Hide]], [[nwn:Listen|Listen]], [[nwn:Lore|Lore]], [[nwn:Move_Silently|Move Silently]], [[nwn:Parry|Parry]], [[nwn:Search|Search]], [[nwn:Spellcraft|Spellcraft]], [[nwn:Spot|Spot]], depending on the [[Addiction#Alcohol_Intoxication_Level|alcohol intoxication level]].&lt;br /&gt;
&lt;br /&gt;
=== Alcohol Intoxication ===&lt;br /&gt;
&lt;br /&gt;
Weak [[nwn:Constitution|Constitution]] may lead to '''alcohol intoxication'''.&lt;br /&gt;
&lt;br /&gt;
The '''[[Addiction#Alcohol|potency]]''' of the alcoholic drink is a factor, as well as the '''number''' of drinks consumed (with each consecutive drink, the risk of intoxication increases by 1d2). &lt;br /&gt;
&lt;br /&gt;
==== Alcohol Intoxication Level ====&lt;br /&gt;
&lt;br /&gt;
1-2:&lt;br /&gt;
: &amp;quot;You feel a very light, but pleasant, buzz from the alcohol&amp;quot;&lt;br /&gt;
: ''No In Game effect''&lt;br /&gt;
3:&lt;br /&gt;
: &amp;quot;You feel a moderate, but pleasant, buzz from the alcohol&amp;quot;&lt;br /&gt;
: ''25% chance of [[nwn:Dazed|Daze]]''&lt;br /&gt;
4:&lt;br /&gt;
: &amp;quot;You feel a heavy buzz from the alcohol, and your inhibitions lessen&amp;quot;&lt;br /&gt;
: ''50% chance of [[nwn:Dazed|Daze]], 25% chance of [[nwn:Confused|Confusion]]''&lt;br /&gt;
5:&lt;br /&gt;
:  &amp;quot;You feel a severe buzz from the alcohol, and your inhibitions disappear&amp;quot;&lt;br /&gt;
: ''50% chance of [[nwn:Confused|Confusion]], 25% chance of [[nwn:Sleep|Sleep]]''&lt;br /&gt;
6:&lt;br /&gt;
: &amp;quot;You feel sickened from your alcohol consumption&amp;quot;&lt;br /&gt;
: ''50% chance of  [[nwn:Sleep|Sleep]], 25% chance of alcohol poisoning''&lt;br /&gt;
7:&lt;br /&gt;
: &amp;quot;You feel extremely ill from your alcohol consumption&amp;quot;&lt;br /&gt;
: ''50% chance of alcohol poisoning, 25% chance of [[nwn:Blind|Blindness]]''&lt;br /&gt;
8:&lt;br /&gt;
: &amp;quot;You feel overcome with a horrible feeling of alcohol sickness&amp;quot;&lt;br /&gt;
: ''100% chance of alcohol poisoning, 50% chance of [[nwn:Blind|Blindness]], 25% chance of passing out''&lt;br /&gt;
9:&lt;br /&gt;
: &amp;quot;You feel dangerously intoxicated&amp;quot;&lt;br /&gt;
: ''100% chance of alcohol poisoning, 50% chance of passing out, 25% chance of death''&lt;br /&gt;
10:&lt;br /&gt;
: &amp;quot;You feel dangerously intoxicated&amp;quot;&lt;br /&gt;
: ''100% chance of alcohol poisoning, 50% chance of death; else, 100% chance of passing out''&lt;br /&gt;
11:&lt;br /&gt;
: ''This level of intoxication causes instant death.''&lt;br /&gt;
&lt;br /&gt;
Alcohol poisoning on Avlis results in 1d6 [[nwn:Ability_score|ability score]] decrease for [[nwn:Constitution|Constitution]], [[nwn:Dexterity|Dexterity]], [[nwn:Strength|Strength]]. It is obvious to onlookers (e.g. &amp;quot;Morran the Black is suffering from alcohol poisoning&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Alcohol Hangover ===&lt;br /&gt;
&lt;br /&gt;
With each few levels of [[Addiction#Alcohol_Intoxication|alcohol intoxication]], the odds of '''hangover''' will increase, as will its duration and severity (expressed in [[nwn:Movement_speed_decrease|movement speed decrease]]).&lt;br /&gt;
&lt;br /&gt;
Hangover is obvious to onlookers (e.g. &amp;quot;Buzz the Brave appears to be hungover&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Drug Effects ===&lt;br /&gt;
&lt;br /&gt;
Increased [[nwn:Ability_score|ability scores]] and other effects sought by drug users are temporary, and come at a cost. Each substance categorized as an Avlis [[Addiction#Drugs|drug]] has a different effect. [[FOIG]]!&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Spellreaver&amp;diff=55116</id>
		<title>Spellreaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Spellreaver&amp;diff=55116"/>
		<updated>2025-01-16T02:57:22Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Abjuration-aligned AMS enables the user to enhance certain protective spells and extend them to multiple party members, as well as to steal the spell effects from their foes. As with all AMS, seek IC details and tuition through the Academy of Mortal Magic!&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Spellreaver&amp;diff=55115</id>
		<title>Spellreaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Spellreaver&amp;diff=55115"/>
		<updated>2025-01-16T02:56:12Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Created page with &amp;quot;Placeholder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Advanced_Mage_Specialization&amp;diff=55114</id>
		<title>Advanced Mage Specialization</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Advanced_Mage_Specialization&amp;diff=55114"/>
		<updated>2025-01-16T02:55:46Z</updated>

		<summary type="html">&lt;p&gt;Buddha: /* Available Specializations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Advanced Mage Specialization]] (AMS) system is intended to allow the implementation of spell-casting &amp;quot;prestige classes&amp;quot;. The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. &lt;br /&gt;
&lt;br /&gt;
Each variant caster class has 3 ranks. The first and second ranks can be unlocked by a [[DM]] or by [[PC]] trainers that hold the third rank and have been designated as trainers by a DM. The third rank can only be unlocked by a DM. &lt;br /&gt;
&lt;br /&gt;
Not every mage will get an AMS class, nor will every mage with AMS get to the third or even second rank. As with all [[Prestige Classes|prestige classes]] on Avlis, IC training, interaction, and RP are necessary to progress. Some AMS classes are better for [[Wizard|wizards]] and some for [[Sorcerer|sorcerers]], but either can learn any of them. All AMS classes are available to [[Bard|bards]].&lt;br /&gt;
&lt;br /&gt;
Membership in [[Andria]]'s [[Academy of Mortal Magic]] is a requirement for AMS with the exception of [[Psi-Mage]] of [[Angadar]] which is tailored to Angadarian mages. Exceptions are possible but must be explored In Game.&lt;br /&gt;
&lt;br /&gt;
==Available Specializations==&lt;br /&gt;
The specializations presently available on Avlis are:&lt;br /&gt;
*[[Aeromancer]]&lt;br /&gt;
*[[Arcane Adept]]&lt;br /&gt;
*[[Cryomancer]]&lt;br /&gt;
*[[Fatespinner]]&lt;br /&gt;
*[[Psi-Mage]]&lt;br /&gt;
*[[Pyromancer]]&lt;br /&gt;
*[[Shadow Matter Illusionist]]&lt;br /&gt;
*[[Spellreaver]]&lt;br /&gt;
*[[Transmutant]]&lt;br /&gt;
*[[White Necromancer]]&lt;br /&gt;
*[[Wild Mage]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Currently, a PC can only have one AMS.&lt;br /&gt;
*Players of [[Pale Master|Pale Masters]] who wish to pursue an AMS are asked to PM the Event DM team with their proposal, including how they intend to roleplay the combination. Requests for an AMS will be considered on a case-by-case basis.&lt;br /&gt;
*To prevent unbalanced stacking, Players with AMS3 may not progress past Vortex Rank 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spellcasting|Advanced Mage Specializations]]&lt;br /&gt;
[[Category:Systems|Advanced Mage Specializations]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Ctsnui.png&amp;diff=55113</id>
		<title>File:Ctsnui.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Ctsnui.png&amp;diff=55113"/>
		<updated>2025-01-16T02:27:29Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Experience_System&amp;diff=55112</id>
		<title>Experience System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Experience_System&amp;diff=55112"/>
		<updated>2025-01-16T01:56:19Z</updated>

		<summary type="html">&lt;p&gt;Buddha: /* Maximum XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Systems|Experience System]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An overview of the [[Experience Points]] (XP) distribution affecting player characters ([[PCs]]).&lt;br /&gt;
&lt;br /&gt;
==Sources of XP==&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* Experience points gained through '''monster killing''' depending on the creature's [[nwn:Challenge rating|challenge rating]] (CR). Whether dungeoneering, or simply eradicating a local crop rat problem, you gain XP.&lt;br /&gt;
&lt;br /&gt;
* Experience points gained through completion of quests given by [[NPCs]], including but not limited to:&lt;br /&gt;
&lt;br /&gt;
: - Item delivery quests, or the so-called '''&amp;quot;Fed-Ex&amp;quot; quests''', are available to low-level PCs as an alternative of XP gain through monster killing.&lt;br /&gt;
&lt;br /&gt;
: - '''NPC collectors quests'''. An example of such a quest would be the situation where an NPC requests you to bring them various items of the same type (books, ammunition). These are usually limited by number of items accepted per week, dependant on character level, etc.&lt;br /&gt;
&lt;br /&gt;
* Experience points gained from successfully '''[[Crafting System|crafting]] an item''' ''(Not to be mistaken with &amp;quot;crafting XP&amp;quot;, which is points earned in the respective tradeskill)''&lt;br /&gt;
&lt;br /&gt;
* [[DM]] awarded experience points:&lt;br /&gt;
&lt;br /&gt;
: - A DM may award your Role-Play with a number of experience points. These are colloquially called '''DM cookies'''. DM cookies may be as much as around 50 XP for a one-off event, or a greater number if you are participating in an In-Game event overseen by a DM. This extra experience is dependant on the nature and scale of the event, and the particular DM's judgment.&lt;br /&gt;
&lt;br /&gt;
: - The [http://www.avlis.org/rpotm.php Role-Player of the Month] '''(RPotM)''' award was a community choice award for outstanding roleplay offering 500 XP per character level for the winner, and 250 XP per character level for the runner-up. It has since been retired and replaced by [https://avlis.org/viewtopic.php?f=278&amp;amp;t=139338 Role Players Anonymous].&lt;br /&gt;
&lt;br /&gt;
* [[#Minimum XP|Token XP]]: See below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Banking Policy==&lt;br /&gt;
&lt;br /&gt;
You are not supposed to *not* &amp;quot;level up&amp;quot; when you have the XP to level up. The only time you can do this is if you know (read: You have written correspondence) that a DM or PC master (10th or higher level) of the relevant [[Prestige_Classes | PrC]] is going to run a quest for you, and you have to wait for the DM/PC to get time to run it.&lt;br /&gt;
&lt;br /&gt;
The absolute maximum you are allowed to bank is 2 levels - 1XP. This is coded into many Avlis systems, and '''any excess XP will be removed automatically'''. Again, you may only do this if you are awaiting a PrC, and this has been agreed with a DM or a master of the relevant PrC.&lt;br /&gt;
 &lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?f=147&amp;amp;t=81040 Avlis policy on: Level Banking] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maximum XP==&lt;br /&gt;
&lt;br /&gt;
Avlis implements the so-called &amp;quot;XP cap&amp;quot;, or limitation to the number of experience points a PC can get per week through monster killing. It gives all player characters equal chances of level advancement: Even those who are not dungeoneering-oriented, or whose players are, for one reason or another, playing sporadically. The cap is applied per real life week, as shown in the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PC&lt;br /&gt;
Levels&lt;br /&gt;
! XP Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 19&lt;br /&gt;
| 7,001&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 29&lt;br /&gt;
| 10,001&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 40&lt;br /&gt;
| 14,001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a cap adjustment based on your PC's overall XP gain the previous week (excluding XP gained from DM cookies and RPotM). This will reduce, but not eliminate, other sources of XP '''''if''''' you go over a certain amount. It will not kick in until you have earned more than double your weekly cap. Effectively, this means that there is a monthly cap of '''28,000''' XP from level 1 - 5, '''56,000''' from 6 - 19, '''80,000''' from 20 - 29 and '''112,000''' from 30 - 40. Note that the cap is applied weekly, not monthly.&lt;br /&gt;
&lt;br /&gt;
==The XP Cap Party Discount ==&lt;br /&gt;
&lt;br /&gt;
When players adventure together in parties, only '''half''' the XP earned will count toward their XP cap; the other half is &amp;quot;cap-free.&amp;quot; This is known as the &amp;quot;Party Discount&amp;quot; and it means that that your XP cap effectively doubles if you restrict yourself to adventuring in parties. Solo adventuring will continue to have a 1-to-1 ratio against the cap.&lt;br /&gt;
&lt;br /&gt;
NOTE: Players who party together in order to [https://en.wikipedia.org/wiki/Gaming_the_system game the system] will NOT receive XP for kills they didn't make when in different areas, or when in the same area as the killer but further than 50 meters away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Low level PCs and the XP Cap==&lt;br /&gt;
&lt;br /&gt;
The XP cap and gain rate below level 6 is adjusted so that it is easier for low level characters to hit their cap, but have a reduced cap as a consequence. The intent is to make it much easier to actually hit your XP cap at level 1 - 5, but the actual cap is also lower.&lt;br /&gt;
&lt;br /&gt;
The overall goal of this is to reduce how much &amp;quot;grinding&amp;quot; with monster killing or FedEx quests you have to do at low levels, but instead allow you to spend more time exploring or talking to people. So the end result will be that on the &amp;quot;weekly&amp;quot; scale it will take about a week longer to reach level 5, but as far as actual time spent In-Game, you will probably spend about 1/10th the time &amp;quot;grinding&amp;quot; away at easy quests, increasing the amount of time you have for Role-Play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XP Gain Rate Change==&lt;br /&gt;
&lt;br /&gt;
As of Dec 14th, 2015, the combat XP gain rate for PCs 6th level and higher has been doubled. As explained above with low levels, this also will reduce &amp;quot;grinding&amp;quot; time, allowing more time for other activities, while making it easier to reach the PC's weekly cap. (see: [http://www.avlis.org/viewtopic.php?p=1381358#p1381358 Development Updates]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Minimum XP==&lt;br /&gt;
&lt;br /&gt;
Avlis implements a &amp;quot;token XP&amp;quot; or &amp;quot;minimum XP&amp;quot; award. If a character did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP. This creates an automatic &amp;quot;floor&amp;quot; for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often to continue at least try to play.&lt;br /&gt;
&lt;br /&gt;
This adjustment becomes effective based on last login time, receiving retroactively 500 XP each week while lower than 21st level, and 750 XP per week once reaching epic levels (21st or higher). This is, again, to make sure people do not feel ''COMPLETELY'' left behind, if for some reason they are sporadic players.&lt;br /&gt;
&lt;br /&gt;
==Check XP==&lt;br /&gt;
&lt;br /&gt;
The XP weekly cap, which currently also corresponds to the collectors quests weekly cap, can be checked via the [[Avlis Command Prompt]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/check xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/check XP&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54977</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54977"/>
		<updated>2024-11-24T19:23:05Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Added Mr. Nathan credit for purple worm animations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [https://dev.avlis.org/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions#Available-Resources Available resources] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment, Robes, and clothing===&lt;br /&gt;
* Special thanks to Eurgiga for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Robe Based Armors] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/prefab/item/spine-whip-and-dripping-blood-vfx Spine Whip and Dripping Blood VFX]&lt;br /&gt;
&lt;br /&gt;
===Creatures, Models, &amp;amp; Soundset===&lt;br /&gt;
* Special thanks to Reddit user [https://www.reddit.com/user/mz4250 MZ4250], a brilliant [https://www.printables.com/@MZ4250 3D miniature modeler], for use of his high poly Purple Worm as the basis to generate our low poly model and to Mr. Nathan for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/purple-worm-restoration-program Purple Worm Restoration Project] that provided the animations.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/fully-dynamic-playable-kobolds Fully Dynamic Playable Kobolds]&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Draygoth &amp;amp; Killmonger''', [https://neverwintervault.org/project/nwn1/hakpak/combined/custom-content-challenge-august-2014-african-adventures Custom Content Challenge August 2014: African Adventures] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Shemsu-Heru''', for [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-september-2018-hot-desert-stuff Custom Content Challenge: September 2018: Hot Desert Stuff], [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-july-2017-all-things-aerial Custom Content Challenge: July 2017: All Things Aerial], and [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2017-south-and-southeast-asia Custom Content Challenge: June 2017: South and Southeast Asia] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Oseryn''', for [https://neverwintervault.org/project/nwnee/hakpak/enhanced-sailing-ships-and-airships-package-nwn-ee Enhanced Sailing Ships and Airships Package for NWN EE]; '''Silvercloud''', for [https://neverwintervault.org/project/nwn1/hakpak/combined/airships-nautical-alleys Airships &amp;amp; Nautical Alleys].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54976</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54976"/>
		<updated>2024-11-24T19:21:24Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Added credit to MZ4250 for Purple Worm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [https://dev.avlis.org/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions#Available-Resources Available resources] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment, Robes, and clothing===&lt;br /&gt;
* Special thanks to Eurgiga for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Robe Based Armors] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/prefab/item/spine-whip-and-dripping-blood-vfx Spine Whip and Dripping Blood VFX]&lt;br /&gt;
&lt;br /&gt;
===Creatures, Models, &amp;amp; Soundset===&lt;br /&gt;
* Special thanks to Reddit user [https://www.reddit.com/user/mz4250 MZ4250], a brilliant [https://www.printables.com/@MZ4250 3D miniature modeler], for use of his high poly Purple Worm as the basis to generate our low poly model.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/fully-dynamic-playable-kobolds Fully Dynamic Playable Kobolds]&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Draygoth &amp;amp; Killmonger''', [https://neverwintervault.org/project/nwn1/hakpak/combined/custom-content-challenge-august-2014-african-adventures Custom Content Challenge August 2014: African Adventures] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Shemsu-Heru''', for [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-september-2018-hot-desert-stuff Custom Content Challenge: September 2018: Hot Desert Stuff], [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-july-2017-all-things-aerial Custom Content Challenge: July 2017: All Things Aerial], and [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2017-south-and-southeast-asia Custom Content Challenge: June 2017: South and Southeast Asia] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Oseryn''', for [https://neverwintervault.org/project/nwnee/hakpak/enhanced-sailing-ships-and-airships-package-nwn-ee Enhanced Sailing Ships and Airships Package for NWN EE]; '''Silvercloud''', for [https://neverwintervault.org/project/nwn1/hakpak/combined/airships-nautical-alleys Airships &amp;amp; Nautical Alleys].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54975</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54975"/>
		<updated>2024-11-18T14:59:57Z</updated>

		<summary type="html">&lt;p&gt;Buddha: Added Pale Master Summons, Spellcasting Widget, Summon Creature, and Timezone Clocks and Converter. Removed /magictat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alias ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is now possible for PCs to set an alias that changes what is shown in chat, in the party list, and on the character sheet. Abuse of this system will bring the pain.&lt;br /&gt;
&lt;br /&gt;
'''Intended Use'''&lt;br /&gt;
&lt;br /&gt;
* You are a disguised PC in some fashion and want to make it easier to RP being disguised.&lt;br /&gt;
* You are a changeling and want your name (proper noun name) to match your current form (see Rule 3).&lt;br /&gt;
* Your PC is now married, divorced, goes by a different name for another valid reason.&lt;br /&gt;
'''Rules'''&lt;br /&gt;
&lt;br /&gt;
* You may not impersonate another PC by taking their name.&lt;br /&gt;
* You may not impersonate an NPC.&lt;br /&gt;
* You may not use a generic name to seem like an NPC (i.e. Mangy dog, Peasant, cat).&lt;br /&gt;
* You may not convey OOC information (i.e. afk, lfg, brb).&lt;br /&gt;
&lt;br /&gt;
'''Parameter1''' ''(Must be included)''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''help'''&amp;lt;/code&amp;gt; - Print out help on how to use the commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''set &amp;lt;Name Goes Here&amp;gt;'''&amp;lt;/code&amp;gt; - (omit the &amp;lt; &amp;gt;) Sets and enables your alias so that you and other PCs see your alias name instead of your actual PC name.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''check'''&amp;lt;/code&amp;gt; - Check what alias you currently have saved in the DB for your PC.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''on'''&amp;lt;/code&amp;gt; - Enable your saved alias as what you and other PCs see.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''off'''&amp;lt;/code&amp;gt; - Disable your saved alias, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
:&amp;lt;code&amp;gt;/alias '''clear'''&amp;lt;/code&amp;gt; - Set your alias in the DB to a blank string and disable it, you and other PCs will see your actual PC name as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create/Remove Items===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/create ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This will display a UI that allows creation or removal of a Tent, Campfire, Cauldron Cookfire, Spit Cookfire, and Bedroll. The campfire can be used as a trash can.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pcitem.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description - Character, Companion, Familiar===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt;       ''(PCs)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription companion&amp;lt;/code&amp;gt; ''(Ranger or Druid companions)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription familiar&amp;lt;/code&amp;gt; ''(Wizard or Sorcerer familiars)''&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM, your companion, or your familiar description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Devastating Critical (Dev Crit) ===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/devcrit&amp;lt;/code&amp;gt;&lt;br /&gt;
:This is a player toggle that enables a player to toggle between Standard Dev Crit and Avlis Dev Crit.&lt;br /&gt;
:&lt;br /&gt;
:Avlis Dev Crit specifics&lt;br /&gt;
:* Fort save vs double damage&lt;br /&gt;
:* The DC of the save is the same DC as the PC would have on Standard Dev Crit&lt;br /&gt;
:* Double damage is ONLY applied on a failed save&lt;br /&gt;
:* Crit immune creatures are still crit immune&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the dice roller, allowing ability, saving throw, and skill checks, as well as player selected dice rolls. If you prefer the older chat method, the commands are below the image.&lt;br /&gt;
&lt;br /&gt;
:[[Image:diceroller.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command launches the 2-page NUI shown below, allowing you to emote at the click of a button, handily grouped by category.&lt;br /&gt;
&lt;br /&gt;
:[[Image:emotes.png]]&lt;br /&gt;
&lt;br /&gt;
'''Chat Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''NUI Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/pcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
:Opens a NUI window that provides the same functionality as all commands listed at the bottom of this Information section. Currently displayed section can be printed to your log using the Log Report button.&lt;br /&gt;
&lt;br /&gt;
:[[Image:PCInfo.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Old Chat Command Style Information Format:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
====Create Magic Tattoo====&lt;br /&gt;
&lt;br /&gt;
::Type &amp;lt;code&amp;gt;/help magic tat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic tat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''1ab'''&amp;lt;/code&amp;gt; - +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''ac'''&amp;lt;/code&amp;gt; - +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''reflex'''&amp;lt;/code&amp;gt; - +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''fort'''&amp;lt;/code&amp;gt; - +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''will'''&amp;lt;/code&amp;gt; - +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''saves'''&amp;lt;/code&amp;gt; - +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''2ab'''&amp;lt;/code&amp;gt; - +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''sr'''&amp;lt;/code&amp;gt; - spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''str'''&amp;lt;/code&amp;gt; - +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''dex'''&amp;lt;/code&amp;gt; - +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''con'''&amp;lt;/code&amp;gt; - +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''int'''&amp;lt;/code&amp;gt; - +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''wis'''&amp;lt;/code&amp;gt; - +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;'''cha'''&amp;lt;/code&amp;gt; - +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gate====&lt;br /&gt;
&lt;br /&gt;
::''See the [[Magic:Gate]] page for spell specifics.''&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic gate '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*'''Parameter1''':&lt;br /&gt;
::&amp;lt;code&amp;gt;'''clear|null|remove'''&amp;lt;/code&amp;gt; - Any of these three parameters will clear your selection.&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LG'''&amp;lt;/code&amp;gt; - Lawful Good Archon&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NG'''&amp;lt;/code&amp;gt; - Neutral Good Lupinal&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CG'''&amp;lt;/code&amp;gt; - Chaotic Good Hawk&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LN'''&amp;lt;/code&amp;gt; - Lawful Neutral Formian&lt;br /&gt;
::&amp;lt;code&amp;gt;'''TN'''&amp;lt;/code&amp;gt; - True Neutral Golem&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CN'''&amp;lt;/code&amp;gt; - Chaotic Neutral Slaad&lt;br /&gt;
::&amp;lt;code&amp;gt;'''LE'''&amp;lt;/code&amp;gt; - Lawful Evil Pit Fiend&lt;br /&gt;
::&amp;lt;code&amp;gt;'''NE'''&amp;lt;/code&amp;gt; - Neutral Evil Ultroloth&lt;br /&gt;
::&amp;lt;code&amp;gt;'''CE'''&amp;lt;/code&amp;gt; - Chaotic Evil Balor&lt;br /&gt;
&lt;br /&gt;
::This command allows a caster to preset their summons so that casting during combat is a single click (without menu). The preset persists across servers and resets. If unset, a NUI pops up to allow selection.&lt;br /&gt;
&lt;br /&gt;
::[[Image:gate.png]]&lt;br /&gt;
&lt;br /&gt;
====Pale Master Summons====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic pm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a [[Pale Master]] to preset their summons for Summon Undead and Summon Greater Undead. The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicpm1.png]]&lt;br /&gt;
::[[Image:Magicpm2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spellcasting Widget====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic spellui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command activates a NUI that displays all of your memorized spells. Casting is as easy as clicking the icon you want and clicking your target&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicspellui.png]]&lt;br /&gt;
&lt;br /&gt;
====Summon Creature====&lt;br /&gt;
&lt;br /&gt;
:'''Format:'''&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;/magic summon&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::This command launches a NUI that allows a caster to preset their summons for Summon Creature (any level). The preset persists across servers and resets.&lt;br /&gt;
&lt;br /&gt;
::[[Image:Magicsummon.png]]&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rest Confirmation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/restconfirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles a NUI confirmation window on/off requiring you to confirm that you want to rest. &lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirm.png]]&lt;br /&gt;
&lt;br /&gt;
:State of the toggle (on/TRUE or off/FALSE) is displayed in the server message window when typing the command.&lt;br /&gt;
&lt;br /&gt;
:[[Image:restconfirmflag.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Timezone Clocks and Converter===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/clock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command activates a NUI that allows you to convert from any time zone in the real world to any other time zone in the real world. The display is customizable to your preferred time and date format and even provides a handy table of the current time around the world.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Clock.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Chat Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
'''NUI Format'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to execute the same fix as above.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unstick Fix===&lt;br /&gt;
&lt;br /&gt;
'''NUI Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ui&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This opens a NUI that provides a button to unstick your PC if they become lodged in the scenery.&lt;br /&gt;
&lt;br /&gt;
:[[Image:pchelp.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walk===&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/walk '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Defaults to toggle when omitted, i.e.'' &amp;lt;code&amp;gt;/walk&amp;lt;/code&amp;gt;'')'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables walk mode.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables walk mode.&lt;br /&gt;
&lt;br /&gt;
:A toggle specifically designed to allow elves to stay in walk mode as the Search button doesn't work for them. This also works for ALL races and persists on log out.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' If slowed/encumbered, the PC will not move faster than their top speed. If hasted, they will walk hasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Magicspellui.png&amp;diff=54951</id>
		<title>File:Magicspellui.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Magicspellui.png&amp;diff=54951"/>
		<updated>2024-11-16T03:42:59Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Clock.png&amp;diff=54950</id>
		<title>File:Clock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Clock.png&amp;diff=54950"/>
		<updated>2024-11-16T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Magicpm2.png&amp;diff=54949</id>
		<title>File:Magicpm2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Magicpm2.png&amp;diff=54949"/>
		<updated>2024-11-16T03:27:13Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Magicpm1.png&amp;diff=54948</id>
		<title>File:Magicpm1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Magicpm1.png&amp;diff=54948"/>
		<updated>2024-11-16T03:26:21Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Magicsummon.png&amp;diff=54947</id>
		<title>File:Magicsummon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Magicsummon.png&amp;diff=54947"/>
		<updated>2024-11-16T03:26:10Z</updated>

		<summary type="html">&lt;p&gt;Buddha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Buddha</name></author>
	</entry>
</feed>