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	<updated>2026-04-07T08:11:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51036</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51036"/>
		<updated>2022-04-03T22:56:02Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:11pt; font-style: italic; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
A stageplay by&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:14pt; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
[[PCs:Kingsley_Relish_III|Kingsley Relish III]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
act i:&amp;lt;br&amp;gt; his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak (but heart-wrenchingly precious), a sickly boy of nine lies on a bed of straw. An elderly woman watches over him, brushing his tousled red hair. He sweats profusely, his head twisting to and fro on a soaked pillow. The woman places the brush on a side table and pats his forehead gently with a cool damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(straining nonetheless)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble (though beautiful) child, but he was her only grandson. She loved to tell tales, and the boy had been confined to bed for years now. It was the least she could do.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Our story? What do you mean - the story of our family?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the delicate child attempts to speak but is overtaken by a coughing spasm)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Alright, dearest. You may remember that your grandfather - may his soul rest in peace - your grandfather and I were from Andarr. Do you know where that is?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the child shakes his head)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“It’s a place very far from here, far to the west. Why I can still remember the day I first met him, your grandfather: he, a brash and cocky longshoreman; I, just a silly young girl piously making my way to church. He wolf-whistled at me from the docks, can you believe it? And I was fool enough to pay him heed. But he did look so dashing in that navy wool sweater and cap. Oh! How full of himself he was! From the very first, he swore that I would be his, and I laughed heartily at his audacity.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(teasing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“But he got you, didn’t he, meemaw!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, he did. &amp;lt;em&amp;gt;Eventually.&amp;lt;/em&amp;gt; Which you know very well, for you wouldn’t be here otherwise.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Did papa kiss you that day, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Goodness, no! For all his bluster, he took forever to work up the nerve to ask me out. &amp;lt;em&amp;gt;He&amp;lt;/em&amp;gt; claimed he wanted to make his fortune first, so that I’d be more impressed with him. Poppycock! He was just &amp;lt;em&amp;gt;afraid&amp;lt;/em&amp;gt; of me. But he had my heart from the very start, and I think he knew it.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Was papa rich, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Your grandfather came from humble origins, my sweet, but he always wanted more than his father had. He was determined to improve his lot in life, so he worked longer and harder than every other man on the docks.  Oh, you should have seen his hands, child: nothing but blisters and rope burns, calluses and corns! When he got home, he hardly had the strength to crawl into bed. Those were lean, difficult years, and we didn’t have much to live on, nor the energy to enjoy ourselves. But we saved. We saved, and we prayed. And one day, our prayer was answered.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Mikon gave you a hundred thousand million gold!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, not quite. But your grandfather finally found the opportunity he’d been waiting for. One of the merchant companies was going out of business, and he offered to pay its creditors in exchange for ownership of the company. People thought he was crazy to buy a failing business, of course, but he managed to turn it around. Within three years, Relish Imports and Exports was one of the busiest traders on the docks of Andarr. Oh, those were wonderful times, child. Wonderful times! We had more than enough to keep us happy. But your grandfather was an ambitious man, and he wasn’t satisfied with that.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(tentatively)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“... we aren’t rich now, are we, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman seems lost in thought, and does not respond for quite some time. With a shake of her head, she snaps out of her reminiscence and takes in her now humble surroundings: the rickety bed of straw in a corner of a small bungalow; the thatched roof, noticeably sagging in several spots; the mismatched set of fragile-looking furniture; and the walls, plain and bereft of painting or decoration.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, we’re not, Kingsley. Some very bad men took it all away.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
end of act i.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51035</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51035"/>
		<updated>2022-04-03T22:47:41Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:11pt; font-style: italic; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
A stageplay by&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:14pt; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
[[PCs:Kingsley_Relish_III|Kingsley Relish III]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
act i:&amp;lt;br&amp;gt; his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak (but heart-wrenchingly precious), a sickly boy of nine lies on a bed of straw. An elderly woman watches over him, brushing his tousled red hair. He sweats profusely, his head twisting to and fro on a soaked pillow. The woman places the brush on a side table and pats his forehead gently with a cool damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(straining nonetheless)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble (though beautiful) child, but he was her only grandson. She loved to tell tales, and the boy had been confined to bed for years now. It was the least she could do.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Our story? What do you mean - the story of our family?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the delicate child attempts to speak but is overtaken by a coughing spasm)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Alright, dearest. You may remember that your grandfather - may his soul rest in peace - your grandfather and I were from Andarr. Do you know where that is?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the child shakes his head)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“It’s a place very far from here, far to the west. Why I can still remember the day I first met him, your grandfather: he, a brash and cocky longshoreman; I, just a silly young girl piously making my way to church. He wolf-whistled at me from the docks, can you believe it? And I was fool enough to pay him heed. But he did look so dashing in that navy wool sweater and cap. Oh! How full of himself he was! From the very first, he swore that I would be his, and I laughed heartily at his audacity.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(teasing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“But he got you, didn’t he, meemaw!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, he did. &amp;lt;em&amp;gt;Eventually.&amp;lt;/em&amp;gt; Which you know very well, for you wouldn’t be here otherwise.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Did papa kiss you that day, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Goodness, no! For all his bluster, he took forever to work up the nerve to ask me out. &amp;lt;em&amp;gt;He&amp;lt;/em&amp;gt; claimed he wanted to make his fortune first, so that I’d be more impressed with him. Poppycock! He was just &amp;lt;em&amp;gt;afraid&amp;lt;/em&amp;gt; of me. But he had my heart from the very start, and I think he knew it.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Was papa rich, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Your grandfather came from humble origins, my sweet, but he always wanted more than his father had. He was determined to improve his lot in life, so he worked longer and harder than every other man on the docks.  Oh, you should have seen his hands, child: nothing but blisters and rope burns, calluses and corns! When he got home, he hardly had the strength to crawl into bed. Those were lean, difficult years, and we didn’t have much to live on, nor the energy to enjoy ourselves. But we saved. We saved, and we prayed. And one day, our prayer was answered.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Mikon gave you a hundred thousand million gold!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, not quite. But your grandfather finally found the opportunity he’d been waiting for. One of the merchant companies was going out of business, and he decided to pay its creditors in exchange for ownership of the company. People thought he was crazy to buy a failing business, of course, but he managed to turn it around. Within three years, Relish Imports and Exports was one of the busiest traders on the docks of Andarr. Oh, those were wonderful times, child. Wonderful times! We had more than enough to keep us happy. But your grandfather was an ambitious man, and he wasn’t satisfied with that.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(tentatively)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“... we aren’t rich now, are we, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman seems lost in thought, and does not respond for quite some time. With a shake of her head, she snaps out of her reminiscence and takes in her now humble surroundings: the rickety bed of straw in a corner of a small bungalow; the thatched roof, noticeably sagging in several spots; the mismatched set of fragile-looking furniture; and the walls, plain and bereft of painting or decoration.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, we’re not, Kingsley. Some very bad men took it all away.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
end of act i.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=51034</id>
		<title>PCs:Kingsley Relish III</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=51034"/>
		<updated>2022-04-03T22:43:40Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Kingsley_painting.jpg|frame|Self-portrait in wheatfield (Oil on canvas)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; font-style: italic; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
A stageplay by&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
Kingsley Relish III&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 2px; font-variant:small-caps; text-align: center; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
[[ACT I: HIS CHILDHOOD IN BLANDENBERG.]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Relish]] [[Category:MChekPCs|Relish]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51033</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51033"/>
		<updated>2022-04-03T22:42:52Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:11pt; font-style: italic; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
A stageplay by&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:14pt; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
[[PCs:Kingsley_Relish_III|Kingsley Relish III]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
act i:&amp;lt;br&amp;gt; his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak (but heart-wrenchingly precious), a sickly boy of nine lies on a bed of straw. An elderly woman watches over him, brushing his tousled red hair. He sweats profusely, his head twisting to and fro on a soaked pillow. The woman places the brush on a side table and pats his forehead gently with a cool damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(straining nonetheless)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble (though beautiful) child, but he was her only grandson. She loved to tell tales, and the boy had been confined to bed for years now. It was the least she could do.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Our story? What do you mean - the story of our family?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the delicate child attempts to speak but is overtaken by a coughing spasm)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Alright, dearest. You may remember that your grandfather - may his soul rest in peace - your grandfather and I were from Andarr. Do you know where that is?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the child shakes his head)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“It’s a place very far from here, far to the west. Why I can still remember the day I first met him, your grandfather: he, a brash and cocky longshoreman; I, just a silly young girl piously making my way to church. He wolf-whistled at me from the docks, can you believe it? And I was fool enough to pay him heed. But he did look so dashing in that navy wool sweater and cap. Oh! How full of himself he was! From the very first, he swore that I would be his, and I laughed heartily at his audacity.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(teasing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“But he got you, didn’t he, meemaw!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, he did. &amp;lt;em&amp;gt;Eventually.&amp;lt;/em&amp;gt; Which you know very well, for you wouldn’t be here otherwise.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Did papa kiss you that day, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Goodness, no! For all his bluster, he took forever to work up the nerve to ask me out. &amp;lt;em&amp;gt;He&amp;lt;/em&amp;gt; claimed he wanted to make his fortune first, so that I’d be more impressed with him. Poppycock! He was just &amp;lt;em&amp;gt;afraid&amp;lt;/em&amp;gt; of me. But he had my heart from the very start, and I think he knew it.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Was papa rich, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Your grandfather came from humble origins, my sweet, but he always wanted more than his father had. He was determined to improve his lot in life, so he worked longer and harder than every other man on the docks.  Oh, you should have seen his hands, child: nothing but blisters and rope burns, calluses and corns! When he got home, he hardly had the strength to crawl into bed. Those were lean, difficult years, and we didn’t have much to live on, nor the energy to enjoy ourselves. But we saved. We saved, and we prayed. And one day, our prayer was answered.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Mikon gave you a hundred thousand million gold!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, not quite. But your grandfather finally found the opportunity he’d been waiting for. One of the merchant companies was going out of business, and he decided to pay its creditors in exchange for ownership of the company. People thought he was crazy to buy a failing business, of course, but he managed to turn it around. Within three years, Relish Imports and Exports was one of the busiest traders on the docks of Andarr. Oh, those were wonderful times, child. Wonderful times! We had more than enough to keep us happy. But your grandfather was an ambitious man, and he wasn’t satisfied with that.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(tentatively)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“... we aren’t rich now, are we, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman seems lost in thought, and does not respond for quite some time. With a shake of her head, she snaps out of her reminiscence and takes in her now humble surroundings: the rickety bed of straw in a corner of a small bungalow; the thatched roof, noticeably sagging in several spots; the mismatched set of fragile-looking furniture; and the walls, plain and bereft of painting or decoration.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, we’re not, Kingsley. Some very bad men took it all away.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
end of act i.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51032</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51032"/>
		<updated>2022-04-03T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin-bottom: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
act i:&amp;lt;br&amp;gt; his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak (but heart-wrenchingly precious), a sickly boy of nine lies on a bed of straw. An elderly woman watches over him, brushing his tousled red hair. He sweats profusely, his head twisting to and fro on a soaked pillow. The woman places the brush on a side table and pats his forehead gently with a cool damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(straining nonetheless)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble (though beautiful) child, but he was her only grandson. She loved to tell tales, and the boy had been confined to bed for years now. It was the least she could do.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Our story? What do you mean - the story of our family?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the delicate child attempts to speak but is overtaken by a coughing spasm)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Alright, dearest. You may remember that your grandfather - may his soul rest in peace - your grandfather and I were from Andarr. Do you know where that is?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the child shakes his head)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“It’s a place very far from here, far to the west. Why I can still remember the day I first met him, your grandfather: he, a brash and cocky longshoreman; I, just a silly young girl piously making my way to church. He wolf-whistled at me from the docks, can you believe it? And I was fool enough to pay him heed. But he did look so dashing in that navy wool sweater and cap. Oh! How full of himself he was! From the very first, he swore that I would be his, and I laughed heartily at his audacity.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(teasing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“But he got you, didn’t he, meemaw!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, he did. &amp;lt;em&amp;gt;Eventually.&amp;lt;/em&amp;gt; Which you know very well, for you wouldn’t be here otherwise.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Did papa kiss you that day, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Goodness, no! For all his bluster, he took forever to work up the nerve to ask me out. &amp;lt;em&amp;gt;He&amp;lt;/em&amp;gt; claimed he wanted to make his fortune first, so that I’d be more impressed with him. Poppycock! He was just &amp;lt;em&amp;gt;afraid&amp;lt;/em&amp;gt; of me. But he had my heart from the very start, and I think he knew it.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Was papa rich, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Your grandfather came from humble origins, my sweet, but he always wanted more than his father had. He was determined to improve his lot in life, so he worked longer and harder than every other man on the docks.  Oh, you should have seen his hands, child: nothing but blisters and rope burns, calluses and corns! When he got home, he hardly had the strength to crawl into bed. Those were lean, difficult years, and we didn’t have much to live on, nor the energy to enjoy ourselves. But we saved. We saved, and we prayed. And one day, our prayer was answered.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Mikon gave you a hundred thousand million gold!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, not quite. But your grandfather finally found the opportunity he’d been waiting for. One of the merchant companies was going out of business, and he decided to pay its creditors in exchange for ownership of the company. People thought he was crazy to buy a failing business, of course, but he managed to turn it around. Within three years, Relish Imports and Exports was one of the busiest traders on the docks of Andarr. Oh, those were wonderful times, child. Wonderful times! We had more than enough to keep us happy. But your grandfather was an ambitious man, and he wasn’t satisfied with that.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(tentatively)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“... we aren’t rich now, are we, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman seems lost in thought, and does not respond for quite some time. With a shake of her head, she snaps out of her reminiscence and takes in her now humble surroundings: the rickety bed of straw in a corner of a small bungalow; the thatched roof, noticeably sagging in several spots; the mismatched set of fragile-looking furniture; and the walls, plain and bereft of painting or decoration.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, we’re not, Kingsley. Some very bad men took it all away.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
end of act i.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51031</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51031"/>
		<updated>2022-04-03T22:37:04Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin-bottom: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
act i:&amp;lt;br&amp;gt; his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak (but heart-wrenchingly precious), a sickly boy of nine lies on a bed of straw. An elderly woman watches over him, brushing his tousled red hair. He sweats profusely, his head twisting to and fro on a soaked pillow. The woman places the brush on a side table and pats his forehead gently with a cool damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(straining nonetheless)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble (though beautiful) child, but he was her only grandson. She loved to tell tales, and the boy had been confined to bed for years now. It was the least she could do.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Our story? What do you mean - the story of our family?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the delicate child attempts to speak but is overtaken by a coughing spasm)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Alright, dearest. You may remember that your grandfather - may his soul rest in peace - your grandfather and I were from Andarr. Do you know where that is?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the child shakes his head)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“It’s a place very far from here, far to the west. Why I can still remember the day I first met him, your grandfather: he, a brash and cocky longshoreman; I, just a silly young girl piously making my way to church. He wolf-whistled at me from the docks, can you believe it? And I was fool enough to pay him heed. But he did look so dashing in that navy wool sweater and cap. Oh! How full of himself he was! From the very first, he swore that I would be his, and I laughed heartily at his audacity.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(teasing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“But he got you, didn’t he, meemaw!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, he did. &amp;lt;em&amp;gt;Eventually.&amp;lt;/em&amp;gt; Which you know very well, for you wouldn’t be here otherwise.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Did papa kiss you that day, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Goodness, no! For all his bluster, he took forever to work up the nerve to ask me out. &amp;lt;em&amp;gt;He&amp;lt;/em&amp;gt; claimed he wanted to make his fortune first, so that I’d be more impressed with him. Poppycock! He was just &amp;lt;em&amp;gt;afraid&amp;lt;/em&amp;gt; of me. But he had my heart from the very start, and I think he knew it.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Was papa rich, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Your grandfather came from humble origins, my sweet, but he always wanted more than his father had. He was determined to improve his lot in life, so he worked longer and harder than every other man on the docks.  Oh, you should have seen his hands, child: nothing but blisters and rope burns, calluses and corns! When he got home, he hardly had the strength to crawl into bed. Those were lean, difficult years, and we didn’t have much to live on, nor the energy to enjoy ourselves. But we saved. We saved, and we prayed. And one day, our prayer was answered.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Mikon gave you a hundred thousand million gold!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, not quite. But your grandfather finally found the opportunity he’d been waiting for. One of the merchant companies was going out of business, and he decided to pay its creditors in exchange for ownership of the company. People thought he was crazy to buy a failing business, of course, but he managed to turn it around. Within three years, Relish Imports and Exports was one of the busiest traders on the docks of Andarr. Oh, those were wonderful times, child. Wonderful times! We had more than enough to keep us happy. But your grandfather was an ambitious man, and he wasn’t satisfied with that.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(tentatively)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“... we aren’t rich now, are we, meemaw?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman seems lost in thought, and does not respond for quite some time. With a shake of her head, she snaps out of her reminiscence and takes in her now humble surroundings: the rickety bed of straw in a corner of a small bungalow; the thatched roof, noticeably sagging in several spots; the mismatched set of fragile-looking furniture; and the walls, plain and bereft of painting or decoration.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“No, we’re not, Kingsley. Some very bad men took it all away.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
end of act i.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51030</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51030"/>
		<updated>2022-04-03T22:22:35Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
kingsley relish iii&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center; margin-bottom: 30px;&amp;quot;&amp;gt;&lt;br /&gt;
act i: his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak (but heart-wrenchingly precious), a sickly boy of nine lies on a bed of straw. An elderly woman watches over him, brushing his tousled red hair. He sweats profusely, his head twisting to and fro on a soaked pillow. The woman places the brush on a side table and pats his forehead gently with a cool damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(straining nonetheless)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble (though beautiful) child, but he was her only grandson. She loved to tell tales, and the boy had been confined to bed for years now. It was the least she could do.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Our story? What do you mean - the story of our family?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the delicate child attempts to speak but is overtaken by a coughing spasm)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Alright, dearest. You may remember that your grandfather - may his soul rest in peace - your grandfather and I were from Andarr. Do you know where that is?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; font-style: italic; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
(the child shakes his head)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“It’s a place very far from here, far to the west. Why I can still remember the day I first met him, your grandfather: he, a brash and cocky longshoreman; I, just a silly young girl piously making my way to church. He wolf-whistled at me from the docks, can you believe it? And I was fool enough to pay him heed. But he did look so dashing in that navy wool sweater and cap. Oh! How full of himself he was! From the very first, he swore that I would be his, and I laughed heartily at his audacity.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(teasing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“But he got you, didn’t he, meemaw!”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;(laughing)&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, he did. &amp;lt;em&amp;gt;Eventually.&amp;lt;/em&amp;gt; Which you know very well, for you wouldn’t be here otherwise.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51029</id>
		<title>ACT I: HIS CHILDHOOD IN BLANDENBERG.</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ACT_I:_HIS_CHILDHOOD_IN_BLANDENBERG.&amp;diff=51029"/>
		<updated>2022-04-03T22:01:32Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Initial layout of Act 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
kingsley relish iii&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak, but heart-wrenchingly precious, a sickly boy of nine lies on a bed of straw. An elderly woman looks fondly upon him and combs his red hair. He sweats, feverish, his head twisting. She pats his forehead with a damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 11pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
(straining nonetheless)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 12pt; line-height: 180%; text-align: left; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble child, but he was her only grandson. She loved to tell tales and the boy had been confined to bed for years now.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=51028</id>
		<title>PCs:Kingsley Relish III</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=51028"/>
		<updated>2022-04-03T20:08:46Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame|Self-portrait in wheatfield (Oil on canvas)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; font-style: italic; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
A stageplay by&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
Kingsley Relish III&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 2px; font-variant:small-caps; text-align: center; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
[[ACT I: HIS CHILDHOOD IN BLANDENBERG.]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Relish]] [[Category:MChekPCs|Relish]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=51027</id>
		<title>PCs:Kingsley Relish III</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=51027"/>
		<updated>2022-04-03T20:07:54Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: King's play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame|Self-portrait in wheatfield (Oil on canvas)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
“kingsley relish iii”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; font-style: italic; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
A stageplay by&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; text-align: center; margin-bottom: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
Kingsley Relish III&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 2px; font-variant:small-caps; text-align: center; margin-bottom: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
ACT I: HIS CHILDHOOD IN BLANDENBERG.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Relish]] [[Category:MChekPCs|Relish]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=48176</id>
		<title>Note System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Note_System&amp;diff=48176"/>
		<updated>2019-11-06T07:37:06Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Addition of the namenote command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Systems|Note System]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
The note system in Avlis allows a character to write notes using a quill, ink, paper, and the talk or whisper channels. The notes can then be converted to a sealed letter by using a signet ring, and addressed by using the quill, ink, and talk or whisper channels. The letters can be opened, breaking the seal and revealing the text of the original note.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* Quill&lt;br /&gt;
* Ink&lt;br /&gt;
* Paper&lt;br /&gt;
* Note&lt;br /&gt;
* Letter&lt;br /&gt;
* Signet Ring&lt;br /&gt;
* Stamp&lt;br /&gt;
* Indulgance&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
The system is started by activating a quill and targeting a canister of ink to fill the quill. Then the quill is activated again, and a piece of paper is targeted to begin the writing process. Text is transferred to the note by typing it through the talk or whisper channels after &amp;quot;~~&amp;quot; (without the quotes). The &amp;quot;~~&amp;quot; signifies you are adding to the note or typing a command such as &amp;quot;done&amp;quot;. Although what is typed is still visible to other players, anything following the &amp;quot;~~&amp;quot; is to be ignored, as the character is not actually speaking it. The character can talk in between writing the note by simply typing a message as normal without the &amp;quot;~~&amp;quot; symbol, and it will not be added to the note. As you enter text onto the note, it will be echoed to the combat window in the color of the ink. To type a new line, start the line with ~~nl. As the ink in the quill runs out, the color will change (fade) until it runs out and stops. To continue writing the note, the quill must be re-dipped in ink by activating the quill and targeting another ink canister. Targeting a different color ink will cause the two colors to blend together, making a third color. If you want to rename your note, type &amp;quot;~~namenote [your new name]&amp;quot;. The note is finished by typing the command &amp;quot;~~done&amp;quot; in the talk or whisper channels, and read by activating it through the radial menu.&lt;br /&gt;
&lt;br /&gt;
To convert a completed note to a sealed letter, activate the signet ring and target the note. To address a letter, activate the quill, target the letter, and type the text the same as for the note itself. You can rename sealed letters the same way you can rename notes: by using the ~~namenote command after targeting the sealed letter with the quill.&lt;br /&gt;
&lt;br /&gt;
To read a note, you can simply use the note, and the text will appear in the combat window. To read the address on a letter, right click on the letter and either select the use function or the touch function. If you select the use function, your character will read the address. If you select the touch function, use it on yourself and your character will read the address. To break the seal and read the letter, right click on the letter and use the touch function on the letter itself. This will break the unique seal, destroy the letter, and replace it with a readable note which can be read as outlined above.&lt;br /&gt;
&lt;br /&gt;
Using the indulgance item on a note will copy the note into an energy form that the gods and goddesses of this world may take notice of. In game mechanic terms, the contents of the note are sent to the DM chat channel of the current server.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
* shake - Empties a portion of the ink from a quill&lt;br /&gt;
* empty - Empties the quill completely&lt;br /&gt;
* nl - Starts a new line on the note&lt;br /&gt;
* namenote [name] - Renames a note or sealed letter&lt;br /&gt;
* done - Ends the writing process&lt;br /&gt;
&lt;br /&gt;
== Storing or Binding Notes and Letters ==&lt;br /&gt;
&lt;br /&gt;
*Books&lt;br /&gt;
&lt;br /&gt;
Very large books will be sold to orders and guilds. These books will allow you to safely bind notes as pages for more permanent viewing. The bindings can be made lockable or open to all. In order to add pages to a book, the binding must be split (unbinding all pages). Then pages can be added back one at a time in any order with a special binding tool. Unbound pages can be left in the book but they may not last long in that form. &lt;br /&gt;
&lt;br /&gt;
When requesting the creation of such a book, please give the title to be engraved on the cover, the total number of pages the book shall hold, and the type of lock if any is needed. Also include your order's special markings that will uniquely identify this book. You may need to check other local laws on having such an item, as well as working with other contractors for transport and installation.&lt;br /&gt;
&lt;br /&gt;
== System Constraints ==&lt;br /&gt;
&lt;br /&gt;
* Paper Size (number of characters held)&lt;br /&gt;
* Paper Quality (number of characters scribed by dipping the quill)&lt;br /&gt;
[http://www.example.com link title]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Magic_Missile&amp;diff=44363</id>
		<title>Magic:Magic Missile</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Magic_Missile&amp;diff=44363"/>
		<updated>2018-06-17T21:50:55Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Magic Missile&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:MorphlingROR|MorphlingROR]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Force|Force]] ]&lt;br /&gt;
|Level= Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Long&lt;br /&gt;
|Target= Up to five creatures&lt;br /&gt;
|Duration= Insantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. The missile deals 1d4+1 points of damage.&lt;br /&gt;
&lt;br /&gt;
The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell.&lt;br /&gt;
&lt;br /&gt;
For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of eight missiles at 15th level or higher. A single missile can strike only one creature.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Magic Missile]]&lt;br /&gt;
[[Category:Evocation Spells|Magic Missile]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=44360</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=44360"/>
		<updated>2018-06-11T18:57:33Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Corrected costs of activating a holy symbol (clarified that it is dependent on the deity rank).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Ir cleric.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cleric.jpg|frame|]] &lt;br /&gt;
[[Image:Cleric_f.jpg|frame|Cleric]] &lt;br /&gt;
'''Description:''' Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of [[divine]] spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's [[domain|domains]]. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': &amp;lt;u&amp;gt;Must match chosen deity&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die (HD)]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, [[NWN:spell failure|spell failure]] from [[NWN:armor|armor]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
&lt;br /&gt;
*Level 1 [[NWN:Spontaneous Cast|Spontaneous Cast]], [[NWN:Turn undead|Turn undead]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
&lt;br /&gt;
Each [[NWN:domain|Domain]] gives your cleric access to a special domain power and additional spells. &amp;lt;br /&amp;gt;This increases the total number of spells that a cleric may prepare each day by one per spell level. &amp;lt;br /&amp;gt;Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:&lt;br /&gt;
&lt;br /&gt;
*[[Character_Creation#Deities_and_Cleric_Domains|Deities and their Cleric domains]]&lt;br /&gt;
&lt;br /&gt;
*'''[[:Category:Cleric domains|Cleric domain list]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
On Avlis, clerics do not draw power from philosophies and abstract concepts, but rather from the deities directly. Clerics are the keepers of religion and ethics (or lack thereof) in the world, and are the source of moral and lifecycle support for the common folk in the world.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! Cantrips&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- Level 0 spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
*[[Magic:Virtue|Virtue]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bane|Bane]]&lt;br /&gt;
*[[Magic:Bless|Bless]]&lt;br /&gt;
*[[Magic:Conviction|Conviction]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Divine Favor|Divine Favor]]&lt;br /&gt;
*[[Magic:Doom|Doom]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Entropic Shield|Entropic Shield]]&lt;br /&gt;
*[[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Remove Fear|Remove Fear]]&lt;br /&gt;
*[[Magic:Sanctuary|Sanctuary]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shield of Faith|Shield of Faith]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Consecrate|Consecrate]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Divine Protection|Divine Protection]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Lesser Restoration|Lesser Restoration]]&lt;br /&gt;
*[[Magic:Living Undeath|Living Undeath]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Remove Paralysis|Remove Paralysis]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Undetectable Alignment|Undetectable Alignment]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Curse of Petty Failing|Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Darkfire|Darkfire]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Glyph of Warding|Glyph of Warding]]&lt;br /&gt;
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legions Conviction|Legion's Conviction]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Magic Vestment|Magic Vestment]]&lt;br /&gt;
*[[Magic:Negative Energy Protection|Negative Energy Protection]]&lt;br /&gt;
*[[Magic:Prayer|Prayer]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Searing Light|Searing Light]]&lt;br /&gt;
*[[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Divine Power|Divine Power]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Hammer of the Gods|Hammer of the Gods]]&lt;br /&gt;
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]&lt;br /&gt;
*[[Magic:Legions Shield of Faith|Legion's Shield of Faith]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Poison|Poison]]&lt;br /&gt;
*[[Magic:Recitation|Recitation]]&lt;br /&gt;
*[[Magic:Restoration|Restoration]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|-style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
!colspan=5|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 5th Level&lt;br /&gt;
! 6th Level&lt;br /&gt;
! 7th Level&lt;br /&gt;
! 8th Level&lt;br /&gt;
! 9th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Battletide|Battletide]]&lt;br /&gt;
*[[Magic:Circle of Doom|Circle of Doom]]&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Legions Curse of Petty Failing|Legion's Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]&lt;br /&gt;
*[[Magic:Raise Dead|Raise Dead]]&lt;br /&gt;
*[[Magic:Righteous Might|Righteous Might]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]]&lt;br /&gt;
*[[Magic:Soul Scour|Soul Scour]]&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Blade Barrier|Blade Barrier]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Harm|Harm]]&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Planar Ally|Planar Ally]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Destruction|Destruction]]&lt;br /&gt;
*[[Magic:Greater Restoration|Greater Restoration]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Resurrection|Resurrection]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
*[[Magic:Word of Faith|Word of Faith]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aura Versus Alignment|Aura versus alignment]]&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Create Greater Undead|Create Greater Undead]]&lt;br /&gt;
*[[Magic:Firestorm|Fire Storm]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Implosion|Implosion]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||4||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||4||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||5||4||3||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||5||4||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||5||4||4||3||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||6||5||4||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||6||5||4||4||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||6||5||5||4||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||6||5||5||4||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||5||5||4||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||5||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||5||5||4||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||5||5||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||5||5||4||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||5||5||4||4||3||*&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||5||5||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||5||5||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||5||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||5||5||5||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epcleric.gif|right|Epic Cleric]]&lt;br /&gt;
&lt;br /&gt;
==Epic Cleric==&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + [[NWN:Inteligence|Int]] modifier&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': at level 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Cleric Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Planar Turning|Planar Turning]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[Epic spell: dragon knight|Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Cure/Inflict Wounds Spells==&lt;br /&gt;
&lt;br /&gt;
Prepared and Spontaneously cast spells benefit from the following change:&lt;br /&gt;
&lt;br /&gt;
 Cure/Inflict Minor Wounds 1d6%&lt;br /&gt;
 Cure/Inflict Light Wounds 1d6%/2CL up to 3d6&lt;br /&gt;
 Cure/Inflict Moderate Wounds 1d6%/2CL up to 6d6&lt;br /&gt;
 Cure/Inflict Serious Wounds 1d6%/2CL up to 9d6&lt;br /&gt;
 Cure/Inflict Critical Wounds 1d6%/2CL up to 12d6&lt;br /&gt;
     &lt;br /&gt;
* Healing domain's [[NWN:Empower spell|Empower Spell]] effect stacks with these changes.&lt;br /&gt;
* This effect does not apply to Scrolls or Wands.&lt;br /&gt;
* An Undead creature can attempt a [[NWN:Will|Will]] save to take half damage from curing spells.&lt;br /&gt;
&lt;br /&gt;
==Cleric Holy Symbols==&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian Gods have wieldable, equippable holy symbols available. To obtain one, ask a [[DM]]. To use it, equip the generic symbol you are given and use the [[NWN:Activate item|unique power]] on it. It will transform to a symbol of your character's deity. You will then have two special powers available when you put the symbol in your [[NWN:Off-hand slot|off-hand slot]]. Each use of a power costs one prepared spell slot and one [[NWN:Turn undead|turn undead]] use. The level of the spell used depends upon the rank of the deity: &lt;br /&gt;
&lt;br /&gt;
* Greater: 6th level slot&lt;br /&gt;
* Intermediate: 4th level slot&lt;br /&gt;
* Lesser: 2nd level slot&lt;br /&gt;
* Demi: 1st level slot&lt;br /&gt;
&lt;br /&gt;
=== Deity Rank ===&lt;br /&gt;
&lt;br /&gt;
For purposes of holy symbol mechanics, [[:Category:Greater Gods|Greater Deities]] have a rank of 4, [[:Category:Intermediate Gods|Intermediate Deities]] 3, [[:Category:Lesser Gods|Lesser Deities]] 2, and [[:Category:Demigods|Demigods]] 1. If you do not know which rank your deity has, consult the [[Deific Chart]] or the deity entry on the Avlis Wiki.&lt;br /&gt;
&lt;br /&gt;
=== Offensive Effect ===&lt;br /&gt;
&lt;br /&gt;
Outsiders with [[NWN:Hit die|HD]] of up to (caster level/2 * [[Cleric#Deity_Rank|deity rank]]) make a [[NWN:Will|Will]] save vs a [[NWN:Difficulty class|DC]] of (5 + caster level/2 + [[NWN:Charisma|Cha]] modifier). If they fail, they are [[Magic:Banishment|banished]]. If they succeed, they are [[NWN:Stunned|stunned]] for 1 round/level. This effect ignores [[NWN:Spell_resistance|SR]].&lt;br /&gt;
&lt;br /&gt;
* Affected Alignment&lt;br /&gt;
&lt;br /&gt;
 LG - All CG/CN/CE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 NG - All NG/TN/NE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 CG - All LG/LN/LE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 LN - All CG/CN/CE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 TN - All NG/TN/NE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 CN - All LG/LN/LE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 LE - All CG/CN/CE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
 NE - All NG/TN/NE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
 CE - All LG/LN/LE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
&lt;br /&gt;
Additionally, all hostiles within the [[NWN:Area of effect|AoE]] are [[NWN:Blind|Blinded]] for 1 round, and take [[NWN:Divine damage|Divine damage]] equal to 1d6 per (caster level/4 * deity rank). A successful [[NWN:Will|Will]] save results in halving the damage and ignoring the Blindness. Hostiles with the same deity are unaffected.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Effect===&lt;br /&gt;
&lt;br /&gt;
This is applied to anyone within the [[NWN:Area of effect|AoE]] who has the same Law/Chaos alignment, i.e. a LG priest would benefit LG/LN/LE, and harm CG/CN/CE.&lt;br /&gt;
&lt;br /&gt;
For every 5 caster levels, allies inside the AoE receive 5 Soak [[NWN:Damage reduction|DR]], broken at + [[Cleric#Deity Rank|deity rank]]. So, a 20th level Gorethite would grant +4 Soak 20 DR to all Lawful party members. Additionally, Lawful aligned party members receive +1 [[NWN:Armor bonus|AB]] and +1 to all [[NWN:Saving throw|Saves]] for every 5 caster levels.&lt;br /&gt;
&lt;br /&gt;
Further, all party members of the same deity receive a bonus to AB and a [[NWN:Divine damage|Divine damage]] bonus equal to the caster's [[NWN:Charisma|Cha]] modifier. Anyone (hostile and friendly) of the opposite Law/Chaos alignment must make a [[NWN:Will|Will]] save or receive negative bonuses to AB and all Saves at -1 per 5 caster levels. This effect lasts one round per caster level/2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Level#Animal|Animal domain]]'s summon spell modification applies to summon spells cast by multiclassed cleric's other casting class (e.g. wizard 10/cleric 1 [[Magic:Summon Creature I|Summon Creature I]] spell cast from wizard spellbook summons a boar).&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Level#Healing|Healing domain]]'s Empower Healing ability also empowers healing [[NWN:potion|potion]]s and items that cast the affected spells.&lt;br /&gt;
&lt;br /&gt;
* Clerics with the Healing domain will notice that [[NWN:Empower spell|Empowered]] versions of the cure spells will not be twice Empowered.&lt;br /&gt;
&lt;br /&gt;
* Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make clerical spellbook management easier.&lt;br /&gt;
&lt;br /&gt;
* When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Favored Cleric==&lt;br /&gt;
&lt;br /&gt;
A chosen few clerics may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the cleric's spells and abilities.  Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs, +50% to applicable spell caps, and is taken into account for select clerical domain powers and holy warrior abilities.&lt;br /&gt;
&lt;br /&gt;
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.'' &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=119 Avlis Private Discussion: Clerics], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=72301 What is the role of a cleric?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Energy_Buffer&amp;diff=44309</id>
		<title>Magic:Energy Buffer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Energy_Buffer&amp;diff=44309"/>
		<updated>2018-05-26T05:36:43Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Energy Buffer&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=Abjuration&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 6, Drd 6, Sor/Wiz 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 Action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Caster&lt;br /&gt;
|Duration= 1 Minute/Level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description=&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Magic:Energy Buffer|Energy Buffer]] - &amp;lt;/includeonly&amp;gt;The caster gains damage resistance 40+(caster level/2)/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage plus an additional 2.5 per caster level from any single elemental type.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=44298</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=44298"/>
		<updated>2018-05-15T00:23:43Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Clarification of duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Animate Shadow==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 shadow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly.  The potency of the animated shadow depends on the level of the psionicist.  Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ballistic Attack==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power can make any psionicist a “David&amp;quot; when he’s facing “Goliath&amp;quot;. It’s a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the character to hurl small objects at a target. The small object, usually a rock, can achieve deadly speed. The missile inflicts 1d6 damage +1 per level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonate==&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on animals of any sort, including intelligent creatures such as humans. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disintegrate==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Agitation==&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Detonate, Disintegrate&amp;lt;br&amp;gt;&lt;br /&gt;
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round.  Success reduces the damage during that round by half.  This power only causes damage to those items or creatures that are vulnerable to fire. Only one instance of molecular agitation can be active on a given target at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Molecular Agitation Damage'''&lt;br /&gt;
&lt;br /&gt;
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total  &lt;br /&gt;
|-&lt;br /&gt;
! 1, 2 &amp;amp; 3&lt;br /&gt;
|1 &lt;br /&gt;
|1d4&lt;br /&gt;
|1d6&lt;br /&gt;
|1d6&lt;br /&gt;
|4 to 17&lt;br /&gt;
!22 &amp;amp; 23&lt;br /&gt;
|11&lt;br /&gt;
|11d4&lt;br /&gt;
|11d6&lt;br /&gt;
|11d6&lt;br /&gt;
|44 to 187 &lt;br /&gt;
|-&lt;br /&gt;
! 4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|2d4&lt;br /&gt;
|2d6&lt;br /&gt;
|2d6&lt;br /&gt;
|8 to 32&lt;br /&gt;
!24 &amp;amp; 25&lt;br /&gt;
|12&lt;br /&gt;
|12d4&lt;br /&gt;
|12d6&lt;br /&gt;
|12d6&lt;br /&gt;
|48 to 204&lt;br /&gt;
|-&lt;br /&gt;
! 6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|3d4&lt;br /&gt;
|3d6&lt;br /&gt;
|3d6&lt;br /&gt;
|12 to 51&lt;br /&gt;
!26 &amp;amp; 27&lt;br /&gt;
|13&lt;br /&gt;
|13d4&lt;br /&gt;
|13d6&lt;br /&gt;
|13d6&lt;br /&gt;
|52 to 221 &lt;br /&gt;
|-&lt;br /&gt;
! 8 &amp;amp; 9&lt;br /&gt;
|4&lt;br /&gt;
|4d4&lt;br /&gt;
|4d6&lt;br /&gt;
|4d6&lt;br /&gt;
|16 to 68&lt;br /&gt;
!28 &amp;amp; 29&lt;br /&gt;
|14&lt;br /&gt;
|14d4&lt;br /&gt;
|14d6&lt;br /&gt;
|14d6&lt;br /&gt;
|56 to 238&lt;br /&gt;
|-&lt;br /&gt;
! 10 &amp;amp; 11&lt;br /&gt;
|5&lt;br /&gt;
|5d4&lt;br /&gt;
|5d6&lt;br /&gt;
|5d6&lt;br /&gt;
|20 to 85&lt;br /&gt;
!30 &amp;amp; 31&lt;br /&gt;
|15&lt;br /&gt;
|15d4&lt;br /&gt;
|15d6&lt;br /&gt;
|15d6&lt;br /&gt;
|60 to 255&lt;br /&gt;
|-&lt;br /&gt;
! 12 &amp;amp; 13&lt;br /&gt;
|6&lt;br /&gt;
|6d4&lt;br /&gt;
|6d6&lt;br /&gt;
|6d6&lt;br /&gt;
|24 to 102&lt;br /&gt;
!32 &amp;amp; 33&lt;br /&gt;
|16&lt;br /&gt;
|16d4&lt;br /&gt;
|16d6&lt;br /&gt;
|16d6&lt;br /&gt;
|64 to 272&lt;br /&gt;
|-&lt;br /&gt;
! 14 &amp;amp; 15&lt;br /&gt;
|7&lt;br /&gt;
|7d4&lt;br /&gt;
|7d6&lt;br /&gt;
|7d6&lt;br /&gt;
|28 to 119&lt;br /&gt;
!34 &amp;amp; 35&lt;br /&gt;
|17&lt;br /&gt;
|17d4&lt;br /&gt;
|17d6&lt;br /&gt;
|17d6&lt;br /&gt;
|68 to 289&lt;br /&gt;
|-&lt;br /&gt;
! 16 &amp;amp; 17&lt;br /&gt;
|8&lt;br /&gt;
|8d4&lt;br /&gt;
|8d6&lt;br /&gt;
|8d6&lt;br /&gt;
|32 to 136&lt;br /&gt;
!36 &amp;amp; 37&lt;br /&gt;
|18&lt;br /&gt;
|18d4&lt;br /&gt;
|18d6&lt;br /&gt;
|18d6&lt;br /&gt;
|72 to 306&lt;br /&gt;
|-&lt;br /&gt;
! 18 &amp;amp; 19&lt;br /&gt;
|9&lt;br /&gt;
|9d4&lt;br /&gt;
|9d6&lt;br /&gt;
|9d6&lt;br /&gt;
|36 to 153&lt;br /&gt;
!38 &amp;amp; 39&lt;br /&gt;
|19&lt;br /&gt;
|19d4&lt;br /&gt;
|19d6&lt;br /&gt;
|19d6&lt;br /&gt;
|76 to 323&lt;br /&gt;
|-&lt;br /&gt;
! 20 &amp;amp; 21&lt;br /&gt;
|10&lt;br /&gt;
|10d4&lt;br /&gt;
|10d6&lt;br /&gt;
|10d6&lt;br /&gt;
|40 to 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: This chart doesn't account for successful saves by the target.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
==Project Force==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 3 rounds (vs. creature)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. &lt;br /&gt;
*If used against a creature they can be knocked down by the impact. &lt;br /&gt;
*This rather unsubtle blow can be used to throw levers, or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). &lt;br /&gt;
*Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container. Traps marked rogue-only cannot be triggered by project force.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack&amp;lt;br&amp;gt;&lt;br /&gt;
*Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: &lt;br /&gt;
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). &lt;br /&gt;
*Unlocked doors and chests can be opened or closed. &lt;br /&gt;
*A weapon can be animated and commanded as if it were a companion. &lt;br /&gt;
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. &lt;br /&gt;
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. &lt;br /&gt;
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=44297</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=44297"/>
		<updated>2018-05-15T00:19:04Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Duration corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Animate Shadow==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 shadow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly.  The potency of the animated shadow depends on the level of the psionicist.  Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ballistic Attack==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power can make any psionicist a “David&amp;quot; when he’s facing “Goliath&amp;quot;. It’s a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the character to hurl small objects at a target. The small object, usually a rock, can achieve deadly speed. The missile inflicts 1d6 damage +1 per level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonate==&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on animals of any sort, including intelligent creatures such as humans. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disintegrate==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Agitation==&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Detonate, Disintegrate&amp;lt;br&amp;gt;&lt;br /&gt;
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round.  Success reduces the damage during that round by half.  This power only causes damage to those items or creatures that are vulnerable to fire. Only one instance of molecular agitation can be active on a given target at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Molecular Agitation Damage'''&lt;br /&gt;
&lt;br /&gt;
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total  &lt;br /&gt;
|-&lt;br /&gt;
! 1, 2 &amp;amp; 3&lt;br /&gt;
|1 &lt;br /&gt;
|1d4&lt;br /&gt;
|1d6&lt;br /&gt;
|1d6&lt;br /&gt;
|4 to 17&lt;br /&gt;
!22 &amp;amp; 23&lt;br /&gt;
|11&lt;br /&gt;
|11d4&lt;br /&gt;
|11d6&lt;br /&gt;
|11d6&lt;br /&gt;
|44 to 187 &lt;br /&gt;
|-&lt;br /&gt;
! 4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|2d4&lt;br /&gt;
|2d6&lt;br /&gt;
|2d6&lt;br /&gt;
|8 to 32&lt;br /&gt;
!24 &amp;amp; 25&lt;br /&gt;
|12&lt;br /&gt;
|12d4&lt;br /&gt;
|12d6&lt;br /&gt;
|12d6&lt;br /&gt;
|48 to 204&lt;br /&gt;
|-&lt;br /&gt;
! 6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|3d4&lt;br /&gt;
|3d6&lt;br /&gt;
|3d6&lt;br /&gt;
|12 to 51&lt;br /&gt;
!26 &amp;amp; 27&lt;br /&gt;
|13&lt;br /&gt;
|13d4&lt;br /&gt;
|13d6&lt;br /&gt;
|13d6&lt;br /&gt;
|52 to 221 &lt;br /&gt;
|-&lt;br /&gt;
! 8 &amp;amp; 9&lt;br /&gt;
|4&lt;br /&gt;
|4d4&lt;br /&gt;
|4d6&lt;br /&gt;
|4d6&lt;br /&gt;
|16 to 68&lt;br /&gt;
!28 &amp;amp; 29&lt;br /&gt;
|14&lt;br /&gt;
|14d4&lt;br /&gt;
|14d6&lt;br /&gt;
|14d6&lt;br /&gt;
|56 to 238&lt;br /&gt;
|-&lt;br /&gt;
! 10 &amp;amp; 11&lt;br /&gt;
|5&lt;br /&gt;
|5d4&lt;br /&gt;
|5d6&lt;br /&gt;
|5d6&lt;br /&gt;
|20 to 85&lt;br /&gt;
!30 &amp;amp; 31&lt;br /&gt;
|15&lt;br /&gt;
|15d4&lt;br /&gt;
|15d6&lt;br /&gt;
|15d6&lt;br /&gt;
|60 to 255&lt;br /&gt;
|-&lt;br /&gt;
! 12 &amp;amp; 13&lt;br /&gt;
|6&lt;br /&gt;
|6d4&lt;br /&gt;
|6d6&lt;br /&gt;
|6d6&lt;br /&gt;
|24 to 102&lt;br /&gt;
!32 &amp;amp; 33&lt;br /&gt;
|16&lt;br /&gt;
|16d4&lt;br /&gt;
|16d6&lt;br /&gt;
|16d6&lt;br /&gt;
|64 to 272&lt;br /&gt;
|-&lt;br /&gt;
! 14 &amp;amp; 15&lt;br /&gt;
|7&lt;br /&gt;
|7d4&lt;br /&gt;
|7d6&lt;br /&gt;
|7d6&lt;br /&gt;
|28 to 119&lt;br /&gt;
!34 &amp;amp; 35&lt;br /&gt;
|17&lt;br /&gt;
|17d4&lt;br /&gt;
|17d6&lt;br /&gt;
|17d6&lt;br /&gt;
|68 to 289&lt;br /&gt;
|-&lt;br /&gt;
! 16 &amp;amp; 17&lt;br /&gt;
|8&lt;br /&gt;
|8d4&lt;br /&gt;
|8d6&lt;br /&gt;
|8d6&lt;br /&gt;
|32 to 136&lt;br /&gt;
!36 &amp;amp; 37&lt;br /&gt;
|18&lt;br /&gt;
|18d4&lt;br /&gt;
|18d6&lt;br /&gt;
|18d6&lt;br /&gt;
|72 to 306&lt;br /&gt;
|-&lt;br /&gt;
! 18 &amp;amp; 19&lt;br /&gt;
|9&lt;br /&gt;
|9d4&lt;br /&gt;
|9d6&lt;br /&gt;
|9d6&lt;br /&gt;
|36 to 153&lt;br /&gt;
!38 &amp;amp; 39&lt;br /&gt;
|19&lt;br /&gt;
|19d4&lt;br /&gt;
|19d6&lt;br /&gt;
|19d6&lt;br /&gt;
|76 to 323&lt;br /&gt;
|-&lt;br /&gt;
! 20 &amp;amp; 21&lt;br /&gt;
|10&lt;br /&gt;
|10d4&lt;br /&gt;
|10d6&lt;br /&gt;
|10d6&lt;br /&gt;
|40 to 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: This chart doesn't account for successful saves by the target.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
==Project Force==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. &lt;br /&gt;
*If used against a creature they can be knocked down by the impact. &lt;br /&gt;
*This rather unsubtle blow can be used to throw levers, or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). &lt;br /&gt;
*Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container. Traps marked rogue-only cannot be triggered by project force.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack&amp;lt;br&amp;gt;&lt;br /&gt;
*Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: &lt;br /&gt;
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). &lt;br /&gt;
*Unlocked doors and chests can be opened or closed. &lt;br /&gt;
*A weapon can be animated and commanded as if it were a companion. &lt;br /&gt;
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. &lt;br /&gt;
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. &lt;br /&gt;
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Avlissian&amp;diff=44235</id>
		<title>The Avlissian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Avlissian&amp;diff=44235"/>
		<updated>2018-02-15T04:23:33Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlissian is Avlis's player newsletter. [http://avlis.us13.list-manage.com/subscribe?u=22b1b9a054c1a56534a9c8590&amp;amp;id=3e00ce01c6 You can sign up for it here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Past Issues''':&lt;br /&gt;
&lt;br /&gt;
* [https://us13.campaign-archive.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=ac002ca73c Newsletter #10]: Avlis 2018 - Spring trade fair; interview with Thaylis and Melinda&lt;br /&gt;
* [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=62ca070d17 Newsletter #9]: Special anniversary edition! Plus the schedule for next 2 weekends 📅 - Recap of activities in first weeks, Avlis memorable moments (Deider, Trigger, Korak, Kero, silverfields2, Joeyo, Tarken and Surfer69) + &amp;quot;Fireside Chats with Kat&amp;quot; (Sunscream and Ronan)! (07/20/2017)&lt;br /&gt;
* [http://us13.campaign-archive1.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=22c92a283e Newsletter #8]: Avlis 15th Anniversary kicks off this weekend! 🎂 🎁 🎉 🎈 - Event schedule for the weekend of Friday, July 7 - Sunday, July 9 + &amp;quot;Fireside Chats with Kat&amp;quot; (Surfer69 and Dirigible)! (07/04/2017)&lt;br /&gt;
* [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=540a573f5e Newsletter #7]: Can you believe Avlis is 15? - Preparation survey for the &amp;quot;Fifteenth Anniversary Bash&amp;quot; (06/11/2017)&lt;br /&gt;
* [http://us13.campaign-archive1.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=ac814f98a2 Newsletter #6]: Forian's Fair of Fools, horse races, Vichan interview and new cross server chat systems! (03/27/2017)&lt;br /&gt;
* [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=9c44380850 Newsletter #5]: Fairy Faire Trade Fair, Darkfire interview and more! (11/14/2016)&lt;br /&gt;
* [http://us13.campaign-archive1.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=8dc8513fe2 Newsletter #4]: Lowbie weekend + three HUGE development updates! (4/15/2016)&lt;br /&gt;
* [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=4dd4c88124 Newsletter #3]: Hope you enjoyed it as much as we did! (3/25/2016)&lt;br /&gt;
* [http://us13.campaign-archive2.com/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=d3bbef8862 Newsletter #2]: Schedule for reunion weekend! (3/11/2016)&lt;br /&gt;
* [http://us12.campaign-archive2.com/?u=72320ce7112d2474e2721359b&amp;amp;id=7104e9e794 Newsletter #1]: Avlis player reunion next weekend!  (3/4/2016)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: If this list is outdated, you can find past issues listed [http://us13.campaign-archive2.com/home/?u=22b1b9a054c1a56534a9c8590&amp;amp;id=3e00ce01c6 here] as well.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=43772</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=43772"/>
		<updated>2017-06-25T21:54:17Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: /* Andrinor's Trust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Magic| Magic System]]&lt;br /&gt;
[[Category:Systems|Magic System]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[magic:Spell List|Spell List]] | [[shs:artificing|Artificing System]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Introduction'''=&lt;br /&gt;
&lt;br /&gt;
All standard NWN spells plus additional copap spell pack spells have been hooked with the exception of Gate. For more information, check below.&lt;br /&gt;
&lt;br /&gt;
='''Current Versions on Servers'''=&lt;br /&gt;
&lt;br /&gt;
1.8.2.0 (Current - ca. June 15, 2016)&lt;br /&gt;
&lt;br /&gt;
= '''[[shs:artificing|Artificing]]''' =&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.  It is similar to the crafting system and detailed here:&lt;br /&gt;
[[shs:artificing|Artificing]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1053 Bug #1053] - Stored caster level not being used when scribed scrolls are activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1054 Bug #1054] - Metamagic Feats not being used when scribed scrolls are activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1060 Bug #1060] - Scribe Scroll - Sorcerers and Wizards need 13 Levels to Scribe instead of 7.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1063 Bug #1063] - Metamagic feats not affecting cost or reward of scroll creation.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1065 Bug #1065] - Scribe Scroll does not report artificing xp gained - only total xp.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1068 Bug #1068] - Some scribed scrolls come out unidentified.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1072 Bug #1072] - Scribe Scroll not costing additional xp for a higher caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1073 Bug #1073] - Scribe Scroll DC should be variable, based on total scroll power.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1074 Bug #1074] - Artificing needs an Improbable DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added colors and spell level to player output.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Made some changes to decrease lag.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1086 Bug #1086] - Druids/Clerics not receiving wisdom bonus for Artificing&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Improved artificing feedback&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added scribing animation&amp;lt;br /&amp;gt;&lt;br /&gt;
- Base scroll creation time changed to 1 turn&amp;lt;br /&amp;gt;&lt;br /&gt;
- Scribing can fail due to bad weather&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1310 Bug #1310] - Scibed Scrolls do not use the scribe's DC&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed Angadar check.  Arcane scrolls above 4th level cannot be scribed by non-Angadarians.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed Scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3.5 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added the list of [[Magic:Spell_List/CoPaP_168_Spell_List|CoPaP 1.68 spells.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Reduced xp costs for scroll scribing by 25%&amp;lt;br /&amp;gt;&lt;br /&gt;
- Increased artificing xp gains by 20%&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=2092 bug #2092].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added wand artificing.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Reduced scribing times.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed a variety of wand problems and scribing problems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Metamagic''' =&lt;br /&gt;
&lt;br /&gt;
Version 1.5 introduces a new implementation of metamagic feats which allows the use of multiple feats with a spell.  Due to the limitations of the system, there are a few caveats.  First, stacking is only possible through the use of items called metamagic rods.  Second, these rods will only work with hooked spells.  Spells that have not yet been hooked will gain no benefits from them.  You will find Empower, Extend and Maximize rods, in addition to the new feat listed below.  Unfortunately, due to engine limitations, Still, Silent and Quicken spell cannot be made into rods at this time.&lt;br /&gt;
&lt;br /&gt;
Version 1.5 also introduces a new Metamagic feat available exclusively through metamagic rods: '''Energy Substitution'''.  This new feat allows you to alter the energy type of a spell.  This opens the doors for many new spells, such as ''cold bolt'', ''acid ball'' and ''sonic weapon'' just by replacing the energy type.  The feat currently has 5 flavors: Acid, cold, electricity, fire and sonic.  They do not stack (that's a different feat.)  I have attempted, as best I could, to make visual effects for spells match these new damage types.  You will note some spells had a larger degreee of success.  Suggestions for improvement are always welcome.&lt;br /&gt;
&lt;br /&gt;
The following spells can currently benefit from elemental substitution: all level 0-9 elemental spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added Augment Summoning rod and implemented it with the summon creature 1-9 spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=980 Bug #980]: Can't substitute acid for firebrand&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=983 Bug #983]: Flame Arrow not elemental substituting&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augment Summoning [General] ==&lt;br /&gt;
&lt;br /&gt;
Your summoned creatures are better than normal.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Spellcaster level 2nd+.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Benefit:''' Creatures you conjure with any summon spell gain +1 hit points per Hit Die and a +1 competence modifier on attacks and damage rolls.&lt;br /&gt;
&lt;br /&gt;
== Energy Substitution [Metamagic] ==&lt;br /&gt;
&lt;br /&gt;
You can modify a spell that uses one type of energy to use another type of energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Any other metamagic feat, 5 ranks in Knowledge (arcana).&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Benefit:''' Choose one type of energy: acid, cold, electricity, fire, or sonic.  You can modify a spell with an energy designator to use the chosen type of energy instead.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Special:''' You can gain this feat multiple times, each time it applies to a different type of energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Slots:''' +0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Use Magic Device'''=&lt;br /&gt;
&lt;br /&gt;
If you attempt to use a scroll, staff or wand with a spell that you cannot cast, you must make a successful Use Magic Device or Spellcraft check.  The system will compare ranks in the two skills and use the highest of the two for your character.  If you have at least 5 ranks in the lower skill, you will get a +2 synergy bonus for the check.&lt;br /&gt;
&lt;br /&gt;
If you are a divine caster attempting to use an item with an arcane spell or an arcane caster trying to an item with a divine spell, one of the following things will happen:&lt;br /&gt;
* If you have rogue, bard or assassin levels and ranks in UMD, you will make a UMD check - not a spellcraft check.&lt;br /&gt;
* The attempt will fail.&lt;br /&gt;
&lt;br /&gt;
Those with Use Magic Device skill, when using non-wand and non-scroll implements will receive +1 to caster level and spell DC per every 5 base ranks in UMD.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;DCs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
25 + spell level for UMD scroll checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
20 + spell level for staff and wand UMD checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
20 + spell level for all Spellcraft checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Open Bugs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=901 Bug #901]: Assassin not counted for UMD checks in Spellhooking 1.5&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed rods from the UMD check.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;raise dead&amp;lt;/i&amp;gt; scrolls from the UMD check.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed the notice when an innate ability is used successfully.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed the notice when an innate ability is used unsuccessfully.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;protection from alignment&amp;lt;/i&amp;gt; scrolls from the UMD check. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=495 Bug #495])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
 &lt;br /&gt;
- Clerics using spell scrolls must now have the appropriate domain to cast from scrolls that are domain restricted spells. i.e. a cleric using a barkskin scroll must have the plant domain or it is an automatic failure. This applies only to spellcraft checks.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with muticlass chars to see if a scroll can be read from any magic using class.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 Changes/Fixes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added implement bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed implement bonuses for potions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Spells Granted by Deities''' =&lt;br /&gt;
&lt;br /&gt;
When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- Currently this is only implemented for clerics. It will be implemented soon for Blackguards, Druids, Paladins and Rangers. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.2 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- Spells cast from items do not need to make this check. &lt;br /&gt;
- Deities with apostraphes in their name no longer cause problems.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- Divine casters unable to reach their diety can now cast spells up to level 3 instead of level 2. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- The deity check was broken due to a typo. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- DMs can now mark a character as out of favor with his deity. An out of favor character cannot cast any spells - arcane or divine. &lt;br /&gt;
- Fixed debugging output that was not using the DEBUG check.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Epic spells are considered level 10 spells. Divine casters unable to reach their diety cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Recent Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added Aarilax to ranger deity list.&lt;br /&gt;
&lt;br /&gt;
='''Andrinor's Trust''' =&lt;br /&gt;
&lt;br /&gt;
As of version 1.8 Andrinor's Trust variable is used to determine whether an individual is eligible to use an Advanced Mage Specialization ability. The Mark is awarded to members of either the Nine Mage Orders or the Web of Angadar. Additional special exceptions exist.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- This feature is dual implementation. The Trust requires a physical &amp;quot;Trust&amp;quot; item to use certain keys/locked doors, but also requires a database entry to actually be &amp;quot;flagged&amp;quot; as a member of the Orders.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=908 Bug #908]: Shapechange is considered a level 0 spell instead of level 9 spell&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Epic spells are considered level 10 spells. Those that are not in the Trust cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed spellcasting restriction.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Implemented AMS triggers based on Trust mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Share Spell'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''NOTE:''' Share Spell is currently turned off as of 1.6.0.2.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcerers and wizards can share spells with their familiars. Druids and Rangers can share spells with their animal companions.  To do this, you must have your familiar or animal companion summoned and within five feet of you. Any buff spell you cast on yourself will affect your familiar as well.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Spells such as [i]flame weapon[/i] should no longer affect familiars.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Implemented a completely new share spell system.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Share spell now works for druid and ranger animal companions.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=453 Bug #453]: Pale Master Summon summons 2 creatures instead of one when familair is out.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=531 Bug #531]: Share Spell does not take Metamagic feats into account&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=718 Bug #718]: Share Spell should not work with shapechange&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=863 Bug #863]: shared summon ''elemental swarm'' spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=899 Bug #899]: Magic 1.5 Shared Spells Have Visual Effects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=900 Bug #900]: Familiars Share Spells Mages Shouldn't Be Able to Cast&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=909 Bug #909]: Share Spell is not Using Spellhooking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Tried to reduce the amount of lag share spell is causing.&lt;br /&gt;
&lt;br /&gt;
='''Changes to Bioware Spells'''=&lt;br /&gt;
&lt;br /&gt;
Changes to spells can now be found here: [http://www.avlis.org/wiki/].  This list will be growing considerably over the next few weeks; however most spells that have been modified have only had visual effects removed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- ''Tenser's transformation:'' Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=356 #356]: Weapons being unequipped even when the caster had the Martial Weapon proficiency Feat.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added a new function to take into account palemaster levels for level-dependant effects.  This function will only work for hooked spells.  (Is not in ''Tenser's'' yet.)&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=409 Bug #409]: Firebrand offeres no save.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Found and fixed a bug with healing spells not checking SR when damaging undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=625 #625] which was causing caster level to have no effect on cure spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Hooked ''entangle, fireball, flame arrow, negative energy burst, negative energy ray'' and ''vampiric touch''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- All hooked spells should now take into account palemaster and RDD levels when calculating level-dependant effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- ''Entangle'' now only works in natural areas, requires casters to make concentration checks, allows the use of the tumble skill to break free, applies attack and damage penalties to creatures who fail a save and reduces movement to half speed to those that do not.&amp;lt;br /&amp;gt;&lt;br /&gt;
- ''Flame arrow'' now enchants a stack of arrows for 1 round/level adding +1 fire damage/level (max +10).  It's supposed to also work on companions, but I believe that requires a 2da change to be able to target non-hostiles.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=440 Bug #440]: ''Flame arrow should be giving more than 5 arrows above level 20.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=509 Bug #509]: Neg. Energy Burst not healing undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Hooked: ''Bless Weapon, Chain Lightning, Circle of Death, Clairaudience &amp;amp; Clairvoyance, Clarity, Darkfire, Darkvision, Destruction, Endure Elements, Energy Buffer, Finger of Death, Flame Weapon, Freedom of Movement, Greater Magic Weapon, Greater Stoneskin, Implosion, Keen Edge, Lesser Mind Blank, Lightning Bolt, Magic Weapon, Mind Blank, Phantasmal Killer, Power Word Kill, Premonition, Prismatic Spray, Protection From Elements, Protection From Evil, Protection From Good, Protection From Spells, Resist Elements, See Invisibility, Slay Living, Spell Resistance, Stoneskin, Wail of the Banshee, Weird, Word of Faith''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed durations and power of ''[[Magic:Greater_Magic_Weapon|Greater Magic Weapon]],[[Magic:Flame Weapon|Flame Weapon]]'' and ''[[Magic:Darkfire|Darkfire]]''. See individual descriptions for details. Added in code to make them work with CEP weapons and gloves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=698 Bug #698]: Scythe counted as a martial weapon for ''Tenser's Transformation''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=710 Bug #710]: ''Flame Arrow'' not counting Palemaster levels.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=753 Bug #753]: ''GMW'' and ''flame weapon'' not working on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=784 Bug #784]: CEP weapons not being unequipped at the end of ''Tenser's Transformation''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- 93 New Hooked Spells: ''Acid Splash, Aid, Amplify, Aura of Glory, Balagarn's Iron Horn, Bane, Blade Thirst, Bless, Blindness and Deafness, Blood Frenzy, Bull's Str, Burning Hands, Camoflage, Cat's Grace, Charm Person, Cloud of Bewilderment, Color Spray, Combust, Continual Flame, Daze, Deafening Clang, Death Armor, Divine Favor, Divine Power, Doom, Eagle's Endurance, Electric Jolt, Entropic Shield, Flame Lash, Flare, Fox's Cunning, Expeditious Retreat, Gedlee's Electric Loop, Ghostly Visage, Ghoul Touch, Grease, Greater Dispelling, Greater Sanctuary, Harm, Hold Animal, Hold Person, Holy Sword, Horrid Wilting, Ice Dagger, Ice Storm, Identify, Inflict Critical Wounds, Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Invisibility, Ironguts, Knock, Lesser Dispel, Lesser Restoration, Light, Mass Heal, Mage Armor, Magic Fang, Magic Missile, Magic Vestment, Melf's Acid Arrow, One With the Land, Owl's Wisdom, Polymorph Self, Ray of Enfeeblement, Ray of Frost, Remove Fear, Remove Paralysis, Resistance, Sanctuary, Scare, Shelgarn's Persistent Blade, Shield, Shield of Faith, Silence, Sleep, Sound Burst, Stone Bones, Summon Monster 1-9, Tasha's Hideous Laughter, True Strike, Virtue, Web''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- 3 New Hooked Powers: ''Blackguard Summon Fiendish Servant Ability, Palemaster Summon Undead Ability, Palemaster Summon Greater Undead Ability.''&amp;lt;br /&amp;gt;&lt;br /&gt;
- Performance optimizations made.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added a ranged touch attack to ''ray of frost', implemented critical hits, and reduced damage to 1d3.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Swapped summon order of spectre and mummy warrior for the PM Summon Greater Undead ability per player request.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Dominators should now be able to summon fiendish servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Modified targeting of ''Flame Arrow'' to keep it from blasting friendlies.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Turned visual effects off for ''Greater Sanctuary'' because they're not in the PnP description.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the way ''divine power'' and ''Tenser's[/i] determines additional attacks per round based on code written by Nob.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Raised the cap for ''Greater Dispelling'' as per 3.0 and 3.5ed rules. (Nob)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Made metamagic feats stack for ''IGMS, ILMS'' and ''firebrand''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added CoPaP humanoid races to ''Charm Person, Charm Person or Animal'' and ''Hold Person''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Ranged Touch Attacks for ''Negative Energy Ray ''and ''Ray of Enfeeblement''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=791 Bug #791]: ''Divine Power'' needs to be updated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=902 Bug #902]: Spellhooking 1.5: GMW does not work on Mage Staves&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=907 Bug #907]: ''Flame weapon'' is 1 turn/level instead of 1 round/level&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=915 Bug #915]: ''Holy Sword'' doesn't work on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=916 Bug #916]: ''Blade Thirst'' doesn't work on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=923 Bug #923]: ''Tenser's'' - Left Hand Weapon not getting unequipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=926 Bug #926]: ''Mass heal'' only affects party members&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=931 Bug #931]: ''Harm'' Spell damages dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=932 Bug #932]: ''Powerword-Kill'' destroys dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=933 Bug #933]: ''Phantasmal Killer'' kills dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=934 Bug #934]: ''Finger of Death'' 'kills' doors and chests&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=950 Bug #950]: ''Vampiric Touch'' can be used on Familiars&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=951 Bug #951]: ''Continual Light:'' Change duration from permanent to long temporary&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=952 Bug #952]: ''Polymorph Self'' can be cast on Others with client-side hak&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=953 Bug #953]: Old and new ''flame weapon'' spells stack.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=954 Bug #954]: Dominator Summon Fiend Not Taking Dominator Levels Into Account&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=982 Bug #982]: NPCs Not Using Spellhooking.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1042 Bug #1042]: ''Aid'' temporary hit points stack.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1044 Bug #1044]: All Items have metamagic flag 255 set.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1047 Bug #1047]: ''Aid'' is always maximized and empowered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed glowing flames from ''Darkfire'' with values of +3 or less.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked: ''Dispel Magic'' (IceThorn)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed ''Darkfire'' and ''Flame Weapon'' back to turns/level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the duration of ''Clairaudience and Clairvoyance'' from rounds to turns.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Added a ranged touch attack to [[Magic:Acid Splash|Acid Splash]] and [[Magic:Electric Jolt|Electric Jolt]], implemented critical hits.&lt;br /&gt;
* Added Critical Hit immunity check for [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* Added Size check for [[Magic:Daze|Daze]]&lt;br /&gt;
* Changed VFX for [[Magic:Flare|Flare]], [[Magic:Daze|Daze]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]] now deal 1d4 damage. Attempts Melee touch attack, damage doubles on Critical hit, halved on successful Will save&lt;br /&gt;
* Changed humaniod check in [[Magic:Daze|Daze]] to check for all CoPaP &lt;br /&gt;
* When [[Magic:Cure Minor Wounds|Cure Minor Wounds]] is casted on undeads, successful Will save halves damage.&lt;br /&gt;
* Lowered the duration of [[Magic:Resistance|Resistance]] to 1 Turn as per 3.0 rules&lt;br /&gt;
* [[Magic:Magic Vestment|Magic Vestment]] has been changed from 1 hour/level to 1 turn/level and from +1/3 levels to +1/5 levels.&lt;br /&gt;
* Hooked [[Magic:Charm Monster|Charm Monster]], [[Magic:Confusion|Confusion]], [[Magic:Displacement|Displacement]], [[Magic:Haste|Haste]], [[Magic:Magic Vestment|Magic Vestment]], [[Magic:Slow|Slow]]. &lt;br /&gt;
* Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1210&amp;amp;pos=6 Bug #1210] - Shifter Manticore Spikes Hit Allies. &lt;br /&gt;
custom races.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.1.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=717 Bug #717]: ''Gate'' not functioning on Wilderness server.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=945 Bug #945]: ''Gate'' TN summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1111 Bug #1111]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1112 Bug #1112]: ''Gate'' summoned Balor disappears when enter combat.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1113 Bug #1113]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1114 Bug #1114]: ''Gate'' not summoning lesser.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Hooked: ''Bestow Curse'', ''Improved Invisibility'', ''Invisibility Purge'', ''Poison'' and ''Raise Dead''&lt;br /&gt;
* When Inflict Wounds spell (Minor, Light,Moderate,Serious or Critical) is casted, a Melee touch attack is attempted. Damage doubled on Critical hit, halved on successful Will save.&lt;br /&gt;
* Invisibility and Improved Invisibility spells fail if casted inside an Invisibility Purge area.&lt;br /&gt;
* ''Invisibility Purge'' will remove invisibility granted by spell like abilities (1.66 update)&lt;br /&gt;
* Added melee touch attack to ''Poison''&lt;br /&gt;
* ''True Seeing'' and ''Ultravision'' will not blind if they end inside a Darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1290 Bug #1290] - Renerfed IGMS and ILMS.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=713 Bug #713] - Stabilized invisibility feature of ''Greater Sanctuary''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] will affect everyone in the burst area&lt;br /&gt;
* [[Magic:Finger of Death|Finger of Death]] - Empower will not increase damage granted by caster level&lt;br /&gt;
* [[Magic:Phantasmal Killer|Phantasmal Killer]] and [[Magic:Weird|Weird]] are now mind affecting and fear spells&lt;br /&gt;
* [[Magic:Wail of the Banshee|Wail of the Banshee]] now affects everyone except the caster&lt;br /&gt;
* [[Magic:Weird|Weird]] - added Strength drain and stun per PnP&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1664 Bug #1664] - Darkness will not strip effects upon leaving darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1599 Bug #1599] - Wail will respect Death immunity of target&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1141 Bug #1141] - Circle of Death working again&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1598 Bug #1598] - Fixed for ''Circle of Death'',''Destruction'',''Finger of Death'',''Power Word, Kill'' and ''Wail of the Banshee''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Hooked ''Shadow Shield'',''Negative Energy Protection'',''Mestils Acid Sheath'',''Lesser Spell Mantle'',''Spell Mantle'' and ''Greater Spell Mantle''&lt;br /&gt;
* Added Elemental substitution to [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] and [[Magic:Wail of the Banshee|Wail of the Banshee]] are Party friendly&lt;br /&gt;
* Prepared innate PM abilities; Summon Undead and Summon Greater Undead for summon selection feature. Selection will be made from emote menu in a future version.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Caster can now choose a summon for ''Summon Creature'' spells. Details are in [[Magic:Summon_Control|Summon Control]]&lt;br /&gt;
* ''Summon Creature'' is now 1 Turn/Level&lt;br /&gt;
* Hooked ''Banishment'', ''Creeping Doom'', ''Dismissal'', ''Greater Restoration'', ''Invisibility Sphere'', ''Restoration'', ''Stinking Cloud''&lt;br /&gt;
* ''Banishment'' and ''Dismissal'' will not kill animal companions and familiars that are not outsiders.&lt;br /&gt;
* ''Banishment'' will banish elementals and will affect hostiles only&lt;br /&gt;
* Fixed ''Color Spray'' duration&lt;br /&gt;
* Fixed ''Creeping Doom'', ''Invisibility Sphere'' and ''Stinking Cloud''. They will now work.&lt;br /&gt;
* ''Fear'' is party friendly&lt;br /&gt;
* ''Protection from Alignment'' will work against ''Phantasmal Killer'' and ''Weird''.&lt;br /&gt;
* Fixed Bodak Death Gaze&lt;br /&gt;
* Fixed Elixir of Wit&lt;br /&gt;
* Restoration spells will not cure Extraordinary and Supernatural effects&lt;br /&gt;
* List of closed bugs:&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=832&amp;amp;pos=1 Bug #832]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1106&amp;amp;pos=1 Bug #1106]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1293&amp;amp;pos=1 Bug #1293]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1336&amp;amp;pos=1 Bug #1336]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1376&amp;amp;pos=1 Bug #1376]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1766&amp;amp;pos=1 Bug #1766]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1786&amp;amp;pos=0 Bug #1786]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1858&amp;amp;pos=0 Bug #1858]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1866&amp;amp;pos=0 Bug #1866]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Added Militant Level Bonuses to ''Magic Vestment''.&lt;br /&gt;
* Added DC check for scribed scrolls.&lt;br /&gt;
* Removed Militant Bonuses for self-buffing paladins.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1309 Bug #1309]: ''GMW'' does not work for Monk Gloves.  (Also fixed for ''Magic Weapon''.)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Restoration spells will remove supernatural effects (but not extraodinary effects)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Hooked ''Shapechange''&lt;br /&gt;
* Added 100% concealment to caster of ''Greater Sanctuary''&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1938 Bug #1938]: Fixed Invisibility Sphere&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=956 Bug #956]: Fashion Accessories (like Musical instruments) are considered Melee weapons&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (37)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Acid_Fog|Acid Fog]] - Hooked and added blinding and concealment cloud FX.&lt;br /&gt;
* [[Magic:Animate_Dead|Animate Dead]] - Hooked, added more choices of minions via the emote menu, and figured in PM levels. &lt;br /&gt;
* [[Magic:Aura_of_Vitality|Aura of Vitality]] - Hooked. &lt;br /&gt;
* [[Magic:Bigbys_Clenched_Fist|Bigby’s Clenched Fist]] - Hooked.&lt;br /&gt;
* [[Magic:Bigbys_Crushing_Hand|Bigby’s Crushing Hand]] - Hooked and fixed Grapple and Fortitude checks.&lt;br /&gt;
* [[Magic:Bigbys_Forceful_Hand|Bigby’s Forceful Hand]] - Hooked, reduced the knockdown duration, and allowed a Discipline check.&lt;br /&gt;
* [[Magic:Call_Lightning|Call Lightning]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Contagion|Contagion]] - Hooked.&lt;br /&gt;
* [[Magic:Death_Ward|Death Ward]] - Hooked.&lt;br /&gt;
* [[Magic:Dimension_Door|Dimension Door]] - Disabled in Player Housing (like psionic ability), fixed to allow party members to jump through per description, and fix lag-induced looping.&lt;br /&gt;
* [[Magic:Dominate_Animal|Dominate Animal]] - Hooked.&lt;br /&gt;
* [[Magic:Dominate_Person|Dominate Person]] - Hooked.&lt;br /&gt;
* [[Magic:Drown|Drown]] - Hooked.&lt;br /&gt;
* [[Magic:Elemental_Shield|Elemental Shield]] - Hooked.&lt;br /&gt;
* [[Magic:Enervation|Enervation]] - Hooked and allow undead targets to receive temporary hit points.&lt;br /&gt;
* [[Magic:Entangle|Entangle]] - Reduced the duration (so doesn't last forever) and re-enabled Woodland Stride.&lt;br /&gt;
* [[Magic:Flame_Arrow|Flame Arrow]] - Fixed to allow targeting of allies to imbue equipped bow and arrows instead of having to cast directly on the arrows.&lt;br /&gt;
* [[Magic:Greater_Spell_Breach|Greater Spell Breach]] - Hooked.&lt;br /&gt;
* [[Magic:Gust_of_Wind|Gust of Wind]] - Hooked.&lt;br /&gt;
* [[Magic:Hammer_of_the_Gods|Hammer of the Gods]] - Hooked.&lt;br /&gt;
* [[Magic:Healing_Sting|Healing Sting]] - Hooked.&lt;br /&gt;
* [[Magic:Hold_Monster|Hold Monster]] - Hooked.&lt;br /&gt;
* [[Magic:Horizikauls_Boom|Horizikaul’s Boom]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Infestation_of_Maggots|Infestation of Maggots]] - Hooked.&lt;br /&gt;
* [[Magic:Lesser_Spell_Breach|Lesser Spell Breach]] - Hooked.&lt;br /&gt;
* [[Magic:Magic_Fang|Magic Fang]] - Fixed.&lt;br /&gt;
* [[Magic:Magic_Tattoo|Magic Tattoo]] - Fixed.&lt;br /&gt;
* [[Magic:Mass_Camouflage|Mass Camouflage]] - Hooked.&lt;br /&gt;
* [[Magic:Neutralize_Poison|Neutralize Poison]] - Hooked.&lt;br /&gt;
* [[Magic:Prayer|Prayer]] - Hooked.&lt;br /&gt;
* [[Magic:Quillfire|Quillfire]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Blindness_and_Deafness|Remove Blindness and Deafness]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Curse|Remove Curse]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Disease|Remove Disease]] - Hooked.&lt;br /&gt;
* [[Magic:Scintillating_Sphere|Scintillating Sphere]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Stinking_Cloud|Stinking Cloud]] - added concealment cloud FX.&lt;br /&gt;
* [[Magic:Web|Web]] - Hooked as an Avlis AoE and re-enabled Woodland Stride.&lt;br /&gt;
&lt;br /&gt;
====Spell Systems Added or Fixed====&lt;br /&gt;
&lt;br /&gt;
=====Artificing=====&lt;br /&gt;
&lt;br /&gt;
* Artificing levels and xp listed in the emote menu crafting list.&lt;br /&gt;
* Pale Master levels accounted for when artificing.&lt;br /&gt;
* Scroll Scribing costing 25% less real xp and giving 20% more crafting xp.&lt;br /&gt;
&lt;br /&gt;
=====Arcane Archer Imbue Arrow=====&lt;br /&gt;
&lt;br /&gt;
* Allow Arcane Archers (AAs) to imbue arrows with spells instead of just the default ''Fireball'' (more like PnP).&lt;br /&gt;
* You can cast the spell on either a single arrow or a stack. If on a stack, 1 is removed and you get a single arrow with the onHit property of the spell at the caster level of the PC. In both cases, the arrow is automatically equipped.&lt;br /&gt;
* Only works with arcane spells [not divine] and only those that make sense on an arrow. For example, no ''Magic Missile'' because the missile effects still come from the caster rather than the arrow and ''Meteor Swarm'' because it centers on the caster and not the arrow.&lt;br /&gt;
* The duration is the number of Arcane Archer levels in rounds. That's stretching the PnP version a bit, which states that the arrow must be fired in the same round that the spell is cast. That's doable if you're quick, but this system went with rounds per level to give some time for planning. A level 10 AA would have a minute to fire their arrow with the spell active.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.5 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (37)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]] - Altered so that it will replace an active ''Bigby's Grasping Hand'' on the target and do a to-hit check every round.&lt;br /&gt;
* [[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]] - Altered so that it will replace an active ''Bigby's Grasping Hand'' or ''Bigby's Clenched Fist'' on the target.  Removed the Fortitude save.  Ensured that the grapple check is performed every round ([http://devwiki.avlis.org/index.php?title=NWScript:Copap_magic_inc:SHS_RunHandImpact SHS_RunHandImpact] tweaked).&lt;br /&gt;
* [[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]] - Hooked and incorporated into [http://devwiki.avlis.org/index.php?title=NWScript:Copap_magic_inc:SHS_RunHandImpact SHS_RunHandImpact] so that the grapple check is performed every round.&lt;br /&gt;
* [[Magic:Bigbys Interposing Hand|Bigby's Interposing Hand]] - Hooked.&lt;br /&gt;
* [[Magic:Bulls Strength|Bull's Strength]] - Fixed so that self-buffing Paladins get Militant Bonus credit for 1/2 Paladin levels.&lt;br /&gt;
* [[Magic:True Seeing|True Seeing]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=2585 Bug #2585]:&lt;br /&gt;
UMD Bug -  &lt;br /&gt;
A divine/rogue PC who tries to an arcane scroll that's not domain (cleric) should use UMD and not Spellcraft. As it was, if the Spellcraft skill was &amp;gt; the UMD skill it automatically did domain check &amp;amp; gave domain failure message. A cleric/rouge with Spellcraft &amp;gt; UMD should be able to use UMD on arcane, non-domain scrolls. &lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (16)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Awaken|Awaken]] - Hooked.&lt;br /&gt;
* [[Magic:Ball Lightning |Ball Lightning]] - Hooked.&lt;br /&gt;
* [[Magic:Blackstaff |Blackstaff ]] - Hooked.&lt;br /&gt;
* [[Magic:Bombardment |Bombardment ]] - Hooked.&lt;br /&gt;
* [[Magic:Crumble|Crumble]] - Hooked.&lt;br /&gt;
* [[Magic:Dominate Monster|Dominate Monster]] - Hooked.&lt;br /&gt;
* [[Magic:Earthquake|Earthquake]] - Hooked.&lt;br /&gt;
* [[Magic:Energy Drain |Energy Drain]] - Hooked.&lt;br /&gt;
* [[Magic:Ethereal Visage |Ethereal Visage ]] - Hooked.&lt;br /&gt;
* [[Magic:Feeblemind |Feeblemind ]] - Hooked.&lt;br /&gt;
* [[Magic:Flame Strike|Flame Strike]] - Hooked.&lt;br /&gt;
* [[Magic:Flesh to Stone |Flesh to Stone ]] - Hooked.&lt;br /&gt;
* [[Magic:Heal |Heal ]] - Hooked.&lt;br /&gt;
* [[Magic:Mass Haste|Mass Haste]] - Hooked.&lt;br /&gt;
* [[Magic:Owl's Insight |Owl's Insight ]] - Hooked.&lt;br /&gt;
* [[Magic:Resurrection |Resurrection ]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (54)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Aura Versus Alignment|Aura Versus Alignment]] - HW levels taken into account.&lt;br /&gt;
* [[Magic:Battletide |Battletide]] - Effects allies as well.&lt;br /&gt;
* [[Magic:Circle of Doom |Circle of Doom]] - Hooked.&lt;br /&gt;
* [[Magic:Cloudkill|Cloudkill]] - Hooked.&lt;br /&gt;
* [[Magic:Control Undead|Control Undead]] - Hooked.&lt;br /&gt;
* [[Magic:Create Greater Undead|Create Greater Undead]] - Uses slightly different undead selection.&lt;br /&gt;
* [[Magic:Create Undead|Create Undead]] - Hooked.&lt;br /&gt;
* [[Magic:Dirge|Dirge]] - Hooked.&lt;br /&gt;
* [[Magic:Evards Black Tentacles|Evard's Black Tentacles]] - Changed damage dealing to be sequential rather than all at once.&lt;br /&gt;
* [[Magic:Firestorm|Firestorm]] - Hooked.&lt;br /&gt;
* [[Magic:Globe of Invulnerability|Globe of Invulnerability]] - Hooked.&lt;br /&gt;
* [[Magic:Glyph of Warding|Glyph of Warding]] - Changed to AOE effect only, no placeable. Also gives names of characters who break the AoE.&lt;br /&gt;
* [[Magic:Great Thunderclap|Great Thunderclap]] - Hooked.&lt;br /&gt;
* [[Magic:Greater Planar Binding|Greater Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Greater Shadow Conjuration|Greater Shadow Conjuration]] - Hooked.&lt;br /&gt;
* [[Magic:Healing Circle|Healing Circle]] - Hooked.&lt;br /&gt;
* [[Magic:Incendiary Cloud|Incendiary Cloud]] - Hooked.&lt;br /&gt;
* [[Magic:Inferno|Inferno]] - Hooked.&lt;br /&gt;
* [[Magic:Legend Lore|Legend Lore]] - Hooked.&lt;br /&gt;
* [[Magic:Lesser Planar Binding|Lesser Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]] - Hooked.&lt;br /&gt;
* [[Magic:Mestils Acid Breath|Mestil's Acid Breath]] - Hooked.&lt;br /&gt;
* [[Magic:Meteor Swarm|Meteor Swarm]] - Hooked.&lt;br /&gt;
* [[Magic:Mind Fog|Mind Fog]] - Hooked.&lt;br /&gt;
* [[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerability]] - Hooked.&lt;br /&gt;
* [[Magic:Monstrous Regeneration|Monstrous Regeneration]] - Hooked.&lt;br /&gt;
* [[Magic:Mordenkainens Disjunction|Mordenkainen's Disjunction]] - Hooked.&lt;br /&gt;
* [[Magic:Mordenkainens Sword|Mordenkainen's Sword]] - Hooked.&lt;br /&gt;
* [[Magic:Natures Balance|Nature's Balance]] - Hooked.&lt;br /&gt;
* [[Magic:Planar Ally|Planar Ally]] - Hooked.&lt;br /&gt;
* [[Magic:Planar Binding|Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Power Word Stun|Power Word Stun]] - Hooked.&lt;br /&gt;
* [[Magic:Regenerate|Regenerate]] - Hooked.&lt;br /&gt;
* [[Magic:Spike Growth|Spike Growth]] - Hooked.&lt;br /&gt;
* [[Magic:Stone to Flesh|Stone to Flesh]] - Hooked.&lt;br /&gt;
* [[Magic:Stonehold|Stonehold]] - Hooked.&lt;br /&gt;
* [[Magic:Storm of Vengeance|Storm of Vengeance]] - Hooked.&lt;br /&gt;
* [[Magic:Sunbeam|Sunbeam]] - Hooked.&lt;br /&gt;
* [[Magic:True Seeing|True Seeing]] - Hooked.&lt;br /&gt;
* [[Magic:Undeath to Death|Undeath to Death]] - Hooked.&lt;br /&gt;
* [[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]] - Hooked.&lt;br /&gt;
* [[Magic:Vine Mine|Vine Mine]] - Hooked.&lt;br /&gt;
* [[Magic:War Cry|War Cry]] - Hooked.&lt;br /&gt;
* [[Magic:Wounding Whispers|Wounding Whispers]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Revised how sneak attack damage was determined for several spells, making sure that the iDamage modifier was conducted BEFORE the effect eDamage declaration.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Made some minor fixes to some spells, primarily duration/vfx tweaks, general bug fixes.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Redid AMS_Check2.nss to accurately set conversation tokens for psi-magic conversations.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Fixed ew_exec.nss to enable toggling of psionic augmentation.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Redid SHS_Cure to include sneak attack code&amp;lt;br /&amp;gt; &lt;br /&gt;
- Made sure Disintegrate was fixed at 2d6/caster level up to 40d6 max. Previously was only working as d6/level.&amp;lt;br /&amp;gt; &lt;br /&gt;
Spells with Touch Attacks:&amp;lt;br /&amp;gt; &lt;br /&gt;
- Melee &lt;br /&gt;
* [[Magic:Ghoul Touch|Ghoul Touch]]&lt;br /&gt;
* [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]] &lt;br /&gt;
* [[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
* [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
* [[Magic:Poison|Poison]]&lt;br /&gt;
* [[Magic:Slay Living|Slay Living]]&lt;br /&gt;
* [[Magic:Vampiric Touch|Vampiric Touch]]&lt;br /&gt;
- Ranged &lt;br /&gt;
* [[Magic:Acid Splash|Acid Splash]] &lt;br /&gt;
* [[Magic:Burning Bolt|Burning Bolt]]&lt;br /&gt;
* [[Magic:Disintegrate|Disintegrate]]&lt;br /&gt;
* [[Magic:Electric Jolt|Electric Jolt]]&lt;br /&gt;
- Elemental Orb Spells &lt;br /&gt;
* [[Magic:Hail of Stone|Hail of Stone]]&lt;br /&gt;
* [[Magic:Lesser Acid Orb|Lesser Acid Orb]]&lt;br /&gt;
* [[Magic:Lesser Cold Orb|Lesser Cold Orb]]&lt;br /&gt;
* [[Magic:Lesser Electric Orb|Lesser Electric Orb]]&lt;br /&gt;
* [[Magic:Lesser Fire Orb|Lesser Fire Orb]]&lt;br /&gt;
* [[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
* [[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&lt;br /&gt;
* [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* [[Magic:Searing Light|Searing Light]]&lt;br /&gt;
* [[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
* [[Magic:Snillocs Snowball|Snilloc's Snowball]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Avlis Holy-Symbol System (AHS) for clerical use&lt;br /&gt;
- Added DoHolySymbol to introduce the Avlis Holy Symbol System. &lt;br /&gt;
- Minor adjustment to Beltyn's Burning Blood to correct duration bug. &lt;br /&gt;
- Edited invisibility sphere into a mobile AOE effect. &lt;br /&gt;
- Revised Acid Fog to new AOE standard.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.3d Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixes for rune-staves/holdable spellbooks in calculating caster level, maximum spell level, spell-DC and class used.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixes for AAS based staves, based on above fixes. Properly built staves with the aas_s_ prefix will now cast spells at the wielder's caster level/spell DC IF that spell is a valid spell on that caster's list.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added UMD bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/SpellDC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added visual effects for elementalists. Spells which default to their chosen element will now grant a minor visual effect around that elementalist.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added additional &amp;quot;fighter feat bonus&amp;quot; to Greater Magic Weapon. Fighters who have a weapon specialization feat in the weapon being enchanted will now receive an additional &amp;quot;massive crit&amp;quot; bonus based on their fighter levels. ONLY fighter levels will count towards this bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added SHS_MySpellResist. This will now take adjusted caster level, either for Palemaster/Holy Warriors or AAS Wands/Scrolls/Staves into account when determining spell penetration. Spell penetration feats will also apply normally. Note that when pierced in this fashion, spell resistance will give a custom message.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Silence spell now fixed to provide the proper saves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Holy Sword spell change. Effect now limited only to paladins and dependent on the wielding paladin's level (per: modified &amp;quot;Holy Avenger&amp;quot; ability.) Fixed the on-hit dispel problem that would strip all spells in a single hit and replaced with scaling on-hit cast spell: dispel magic -&amp;gt; greater dispel magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed spell DC calculations for shadow matter illusionists and epic spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed Sphere of Ultimate Destruction to properly account for the caster's caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Flood of Befuddlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Legion's Curse of Impending Blades now breaks invisibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Bugfixes to Meteor Swarm, Aura Against Alignment, Righteous Might, Greater Magic Weapon and Wail of the Banshee&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added functionality for casting Drain-type spells on Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the way all Bigby's spells work.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Reworked Dispel Magic system to account for correct caster levels at all times.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Misc general restructuring/fixes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;SHS 1.8.0 in general&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Advanced Mage Specializations. Aka: AMS. Added specializations for mages for: Elementalists (Pyromancer, Cryomancer, Aeromancer), Wild Mage, White Necromancer, Transmutant, Shadow Matter Illusionist, Fatespinner and Psi-Mage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Divine casters may be marked &amp;quot;favored&amp;quot; of their deity to increase the potency of their epic spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added militant bonuses to the following spells: Shield of Faith, Spiderskin, Mantle of Egregious Might, Heroism, Greater Heroism, Legion's Shield of Faith.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Applied metamagic feats to area of effect spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked epic spells to include PM levels/HW levels in calculating duration/bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Dragon Knight changed to 1 dragon per alignment(Silver/Bronze/Copper/Limestone/Gravel/Slate/Amber/Granite/Coal) which scales according to caster level and other factors set by DMs. (see: AMS/Favored Mark)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Hellball changed to 1d6/2 caster levels damage per element. Disabled metamagic on epic Hellball.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Greater Ruin changed to 5 + 1/caster level d8 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic spell DC calculations changed to make them slightly more effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked several dragon abilities including fear aura, dragon breath and buffet. They scale according to dragon's charisma bonus and hit die.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Avlis Holy Symbol System. Custom spell effects for wielders of deific holy symbols. Clerics only.&amp;lt;br /&amp;gt;&lt;br /&gt;
- All spells hooked. (As of 1.8 release)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.1.1 Fixes/Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Release version of 1.8.1.0.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added support for one custom spell and two other custom rewards.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Numerous spells have been changed to use scaling formulae instead of static values. These now properly account for cap increasing effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Acid Splash now deals (caster level/3)d3 damage and properly ignores Spell Resistance/Immunity, etc as a Conjuration (Creation) spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Aganazzar's Scorcher now caps at 10d8 damage, but scales at a reduced rate of 1d8 per 2 caster levels.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bigby's Crushing Hand and Grasping Hand now properly respect appropriate immunities.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bigby's Forceful Hand now scales correctly for Shadowmatter Illusionists.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Black Blade of Disaster's duration has been increased to 5 rounds per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bless Weapon, Darkfire and Flame Weapon now correctly do not affect ammunition. Bless Weapon can still be used to created Blessed Bolts.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blood Frenzy has been changed to provide it's bonuses as Attack Bonus, Damage, etc rather than raw stat increases, similar to Barbarian Rage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Burning Hands now caps at 10d4 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Camouflage and Mass Camouflage now provide +(caster level) bonus to Hide, minimum 10, capped at 25. They no longer stack with one another.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Circle of Doom now deals (caster level)d8 damage, capped at 15d8&amp;lt;br /&amp;gt;&lt;br /&gt;
- Clairaudiance and Clairvoyance now increases Search as well as Spot and Listen. It's bonus is now 5+(caster level/2), capped at 10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Cloud of Bewilderment now functions as described, and should no longer cause server-melting lag.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Crumble now deals (caster level*2)d6 damage, capped at 40d6.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Daze has been changed to affect creatures of (caster level/2) Hit Dice, capped at 10. Minimum of 5HD.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Electric Jolt now deals (caster level/2)d3 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Endure Elements now absorbs 10+(caster level/2), up to a maximum of 20+(caster level) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Energy Buffer now absorbs 40+(caster level/2), up to a maximum of 60+(caster level*2.5) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Energy Drain and Enervation should now correctly apply Temporary HP when cast on Undead.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Finger of Death's damage on a successful save increased to (caster level)d6+(caster level), capped at 10d6+10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flame Lash now deals 2+(caster level/2)d6 damage, capped at 10d6.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flare's penalties are now 2+(caster level/10), capped at -4.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Gedlee's Electric Loop now caps at 10d6 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Great Thunderclap's durations have been increase: Deafen: 1+(caster level/10)*10. Stun: 1+(caster level/10). Knockdown remains 1 round.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Greenfire now caps at 2d6+20&amp;lt;br /&amp;gt;&lt;br /&gt;
- Grease now correctly respects immunity to Entanglement and Woodland Stride.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Healing Sting uses a touch attack and scales with Sneak Attack. Deals 1d12+(caster level*2) damage, capped at 1d12+40.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Inferno now deals 10d6 on initial application and 2d6 on subsequent rounds. Lasts 10 rounds.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nature's Avatar no longer ends when the Temporary HP are consumed.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nature's Balance now applies a Restoration effect to all allies struck.&amp;lt;br /&amp;gt;&lt;br /&gt;
- One With The Land changed to provide bonuses of 2+(caster level/2), capped at 10. No longer buffs Hide. Now lasts Turns/Level instead of Hours/Level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Protection From Elements absorbs 30+(caster level/2), up to a maximum of 40+(caster level*2) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Quillfire now deals (caster level)d8+(caster level) damage, capped at 10d8+10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ray of Frost now deals (caster level/2)d3 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Resist Elements absorbs 20+(caster level/2), up to a maximum of 30+(caster level*3)/2 from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Resistance lasts 10+(caster level/2) rounds. Bonus is now 2+(caster level/10), capped at 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Undeath's Eternal Foe now provides Death immunity in addition to it's other effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Unyielding Roots now provides Regeneration equal to 10% of the target's maximum hp (calculated at cast) or 30, whichever is higher.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Virtue lasts 5 turns and provides 10+(caster level) temporary HP.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.0 Fixes/Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added support for three custom rewards.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Black Blade of Disaster has been completely reworked as a short duration summon. See the wiki for full details.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blade Thirst now additionally applies Vampiric Regeneration equal to the Enhancement Bonus it grants. Duration is increased to 1 turn per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Burning Bolt now caps at 15 missiles, and Sneak Attack damage only applies to the first missile.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Spell: Dragon Knight - the Bronze (Neutral Good) dragon now breathes Slow instead of Acid. It still breathes Lightning.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hammer of the Gods now caps at 10d8 damage. Scaling is unchanged.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ice Burst now caps at 10d8 damage and cannot strike the caster. It is not Party friendly, however.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Implosion's Area of Effect has been increased to better match the VFX. It can only affect 4 targets at a time.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Magic Missile now caps at 8 missiles.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Mass Heal now has two areas of effect: the small inner circle is the maximum range at which Undead are damaged. The new, larger, outer circle is the range at which allies are healed.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Power Word: Kill now has HP limit of 100+(caster level*2)+(Divination feat bonus*5). All values for the spell are proportional to this (ex. where something was 20, it's now 20% of the increased limit)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Power Word: Stun now has HP limit of 150+(caster level*2)+(Divination feat bonus*5). All values for the spell are proportional to this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sniloc's Major Missile no longer has a missile cap.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sniloc's Snowball Swarm now caps at 10d6 damage. Scaling is unchanged.&amp;lt;br /&amp;gt;&lt;br /&gt;
- War Cry now gives bonuses to Attack and Damage equal to +1 per 6 caster levels, capped at +5. The damage granted is now Sonic. The duration of the Fear effect is increased to 1 round per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Spellcasting bonuses for White Necromancers have been increased. Their DC, caster level and increased caps for Necromancy spells are now +1/+2/+3 at rank 1/2/3.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Wild Surges have received several quality of life improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.3 Fixes/Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Dirge no longer gets canceled upon movement and now retains its aura on area transition.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Battletide no longer reanimates at strange times and now retains its aura on area transition.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Greater Magic Weapon is now correctly applied to gloves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Id Insinuation and Disintegration beam times have been reduced to fix visual bugs.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Longstride now correctly applies a movement increase to the full party.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Song of Valor may be cast on anyone, party member or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Haven Song adds invisibility to its list of effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flood of Befuddlement now creates a 50% wild magic field.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Intellect Fortress/Soldier's Resolve no longer pulses its visual effect each round.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Toran's Insight's and Unshakeable Will's durations are now turns per level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Shatter Doubt is now an AoE spell instead of an aura.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Aspect of the Serpent is no longer an aura - it now works like the Fear spell with Annihilator-based DC's.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Changes to Magic Items'''=&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Elixir of Heavenly Healing: Heals 90hp or 40% of total hp, whichever is greater.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Elixir of Exalted Healing: Heals 180hp or 80% of total hp, whichever is greater.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed a bug that empowered healing items used by clerics with the Healing domain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed Belt of Abundant Mending to only heal 1 hp per use. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=597&amp;amp;pos=19 Bug #597])&amp;lt;br /&amp;gt;&lt;br /&gt;
- Disabled Staff of Gromak. When used, nothing happens, and the player gets the message: &amp;quot;A few sparks leap from the end of the staff, followed by a wisp of green smoke.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed a couple bugs that caused the ''Staff of Gromak'' change to work incorrectly and added a visual effect.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Any scroll not made using the new scribe scroll system will be cast at the minimum caster level for that spell.  For most spells, this is (spell level * 2) -1.  If scrolls are made on other CoPaP worlds with this system, they will retain the caster levels and metamagic feats with which they were imbued.&lt;br /&gt;
&lt;br /&gt;
='''[[Shs:Magic_System/Militant_Level_Bonuses|Militant Level Bonuses]]'''=&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters.  ICly, this means that those who are combat-focused are capable of getting more out of certain buff spells than less militantly-focused folks.  OOCly it means that the more levels you have in the following classes, the better some spells work on you.  Adding up all class levels from the following classes will give you your Militant Level:&amp;lt;br /&amp;gt;&lt;br /&gt;
* ANNIHILATOR&lt;br /&gt;
* ARCANE ARCHER&lt;br /&gt;
* AVENGER&lt;br /&gt;
* BARBARIAN&lt;br /&gt;
* BEAST&lt;br /&gt;
* BLACKGUARD&lt;br /&gt;
* CHAMPION&lt;br /&gt;
* CONFOUNDER&lt;br /&gt;
* DIVINE CHAMPION (Champion of Torm)&lt;br /&gt;
* DOMINATOR&lt;br /&gt;
* DWARVEN DEFENDER&lt;br /&gt;
* EQUALIZER&lt;br /&gt;
* FIGHTER&lt;br /&gt;
* HUMANOID&lt;br /&gt;
* JUSTICAR&lt;br /&gt;
* MONK&lt;br /&gt;
* MONSTROUS (Monstrous Humanoid)&lt;br /&gt;
* PALADIN&lt;br /&gt;
* RANGER&lt;br /&gt;
* WEAPON_MASTER&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Aid|Aid]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d8 temporary hit points, +1 to attacks and saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 2d8 temporary hit points, +2 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 3d8 temporary hit points, +3 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 4d8 temporary hit points, +4 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 5d8 temporary hit points, +5 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Bulls Strength|Bull's Str]], [[Magic:Cats Grace|Cat's Grace]]'' and ''[[Magic:Endurance|Endurance]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d4+1 (between 2 and 5) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the stat adjustment for this spell, before any metamagic effects take place.  The spell will give you 1d4+2 (between 3 and 6) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell is always empowered when cast upon you.  If the spell caster empowers the spell as well, the effects do not stack.  The spell will give you (1d4+2) * 1.5 (between 4 and 9) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell is always maximized when cast upon you.  If the spell caster maximizes the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points plus any effects given by metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The spell is always extended when cast upon you.  If the spell caster extends the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points and last 1.5 times longer than normal.  Any metamagic feats the caster uses will not affect the spell cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Flame Weapon|Flame Weapon]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will work normally plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' The damage bonus becomes 1d8 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is doubled.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The damage bonus becomes 1d10 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The damage bonus becomes 2d6 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Darkfire|Darkfire]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +10 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +11 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +12 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +13 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Magic Weapon|Greater Magic Weapon]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Blade Thirst|Blade Thirst]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +3 enhancement bonus to your weapon, +3 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 enhancement bonus to your weapon, +4 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +5 enhancement bonus to your weapon, +5 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +6 enhancement bonus to your weapon, +6 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Keen Edge|Keen Edge]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-15:'''  No militant bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Magic Vestment|Magic Vestment]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Shield of Faith|Shield of Faith]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Legions Shield of Faith|Legions Shield of Faith]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Spiderskin|Spiderskin]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 2 +1 per 10 caster levels (maximum of +6 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 3 +1 per 10 caster levels (maximum of +7 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 4 +1 per 10 caster levels (maximum of +8 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Mantle of Egregious Might|Mantle of Egregious Might]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-11:''' Nothing. The spell will give you a +4 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 12-23:''' You get a +1 bonus to AC (dodge), attack rolls, and savings throws. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 24-35:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to all ability scores. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +3 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Heroism|Heroism]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Heroism|Greater Heroism]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, and then + 1/3rd of the total temporary hit points again, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Changes/Bug Fixes:&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1030 Bug #1030]: Maximized values on Stat Buffs are Hard-Coded.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed the same bug with ''aid'' not computing maximized militant bonuses correctly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1043 Bug #1043]: Buffing potions gives 7 ability points.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1045 Bug #1045]: Militant Bonuses on Unmaximized Stat Buffs Are Not Working&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1048 Bug #1048]: Darkfire not giving Militant Level Bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Paladins no longer get militant bonuses when self-buffing.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Militant Bonuses for [[Magic:Magic Vestment|Magic Vestment]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Paladin levels are halved when calculating Militant Bonuses for self-buffing paladins.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1088 Bug #1088]: Blackguard's Bull Strength ability will grant Militant Bonus&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added militant bonuses for Blade Thirst. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added militant bonuses to the following spells: Shield of Faith, Spiderskin, Mantle of Egregious Might, Heroism, Greater Heroism, Legion's Shield of Faith.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Blade Thirst's Vampiric Regeneration Bonus increases the same as the Enhancement Bonus does from Militant Levels.&lt;br /&gt;
&lt;br /&gt;
='''[[Magic:Summon_Control|Summon Control]]'''=&lt;br /&gt;
&lt;br /&gt;
Version 1.7.3.0 introduces summon control - the ability to select the creature summoned by the summon creature spells.  Along with this new feature comes a reduction in the duration for these spells.  The duration has been changed from 24 hours to 1 turn/caster level.&lt;br /&gt;
&lt;br /&gt;
='''Definitions'''=&lt;br /&gt;
&lt;br /&gt;
'''Arcane Spell Caster:''' One who casts arcance spells.  Bards, sorcerers and wizards fall into this category.  Arcane archers and palemasters also fall into this category.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Divine Spell Caster:''' One who casts divine spells.  Clerics, druids, paladins and rangers fall into this category.  Blackguards also fall into this category.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Ranks:''' This number is related to the number of points that you have put into a skill.  For a class skill, this is a one-for-one exchange of one skill point for one rank.  For a cross-class skill this is a two-for-one exchange of two skill points for one rank.  Ability score bonuses and bonuses from magic items and other sources are not counted in this number.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Spell List:''' The list of spells your class can cast.  These can be found in your NWN, SoU and HotU manuals, or in the 3rd Edition Players Handbook.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=43771</id>
		<title>Magic System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=43771"/>
		<updated>2017-06-25T21:52:18Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: /* Changes to Bioware Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Magic| Magic System]]&lt;br /&gt;
[[Category:Systems|Magic System]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[magic:Spell List|Spell List]] | [[shs:artificing|Artificing System]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Introduction'''=&lt;br /&gt;
&lt;br /&gt;
All standard NWN spells plus additional copap spell pack spells have been hooked with the exception of Gate. For more information, check below.&lt;br /&gt;
&lt;br /&gt;
='''Current Versions on Servers'''=&lt;br /&gt;
&lt;br /&gt;
1.8.2.0 (Current - ca. June 15, 2016)&lt;br /&gt;
&lt;br /&gt;
= '''[[shs:artificing|Artificing]]''' =&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.  It is similar to the crafting system and detailed here:&lt;br /&gt;
[[shs:artificing|Artificing]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1053 Bug #1053] - Stored caster level not being used when scribed scrolls are activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1054 Bug #1054] - Metamagic Feats not being used when scribed scrolls are activated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1060 Bug #1060] - Scribe Scroll - Sorcerers and Wizards need 13 Levels to Scribe instead of 7.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1063 Bug #1063] - Metamagic feats not affecting cost or reward of scroll creation.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1065 Bug #1065] - Scribe Scroll does not report artificing xp gained - only total xp.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1068 Bug #1068] - Some scribed scrolls come out unidentified.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1072 Bug #1072] - Scribe Scroll not costing additional xp for a higher caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1073 Bug #1073] - Scribe Scroll DC should be variable, based on total scroll power.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1074 Bug #1074] - Artificing needs an Improbable DC.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added colors and spell level to player output.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Made some changes to decrease lag.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1086 Bug #1086] - Druids/Clerics not receiving wisdom bonus for Artificing&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Improved artificing feedback&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added scribing animation&amp;lt;br /&amp;gt;&lt;br /&gt;
- Base scroll creation time changed to 1 turn&amp;lt;br /&amp;gt;&lt;br /&gt;
- Scribing can fail due to bad weather&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1310 Bug #1310] - Scibed Scrolls do not use the scribe's DC&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed Angadar check.  Arcane scrolls above 4th level cannot be scribed by non-Angadarians.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed Scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3.5 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added the list of [[Magic:Spell_List/CoPaP_168_Spell_List|CoPaP 1.68 spells.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Reduced xp costs for scroll scribing by 25%&amp;lt;br /&amp;gt;&lt;br /&gt;
- Increased artificing xp gains by 20%&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=2092 bug #2092].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added wand artificing.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Reduced scribing times.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed a variety of wand problems and scribing problems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Metamagic''' =&lt;br /&gt;
&lt;br /&gt;
Version 1.5 introduces a new implementation of metamagic feats which allows the use of multiple feats with a spell.  Due to the limitations of the system, there are a few caveats.  First, stacking is only possible through the use of items called metamagic rods.  Second, these rods will only work with hooked spells.  Spells that have not yet been hooked will gain no benefits from them.  You will find Empower, Extend and Maximize rods, in addition to the new feat listed below.  Unfortunately, due to engine limitations, Still, Silent and Quicken spell cannot be made into rods at this time.&lt;br /&gt;
&lt;br /&gt;
Version 1.5 also introduces a new Metamagic feat available exclusively through metamagic rods: '''Energy Substitution'''.  This new feat allows you to alter the energy type of a spell.  This opens the doors for many new spells, such as ''cold bolt'', ''acid ball'' and ''sonic weapon'' just by replacing the energy type.  The feat currently has 5 flavors: Acid, cold, electricity, fire and sonic.  They do not stack (that's a different feat.)  I have attempted, as best I could, to make visual effects for spells match these new damage types.  You will note some spells had a larger degreee of success.  Suggestions for improvement are always welcome.&lt;br /&gt;
&lt;br /&gt;
The following spells can currently benefit from elemental substitution: all level 0-9 elemental spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added Augment Summoning rod and implemented it with the summon creature 1-9 spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=980 Bug #980]: Can't substitute acid for firebrand&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=983 Bug #983]: Flame Arrow not elemental substituting&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augment Summoning [General] ==&lt;br /&gt;
&lt;br /&gt;
Your summoned creatures are better than normal.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Spellcaster level 2nd+.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Benefit:''' Creatures you conjure with any summon spell gain +1 hit points per Hit Die and a +1 competence modifier on attacks and damage rolls.&lt;br /&gt;
&lt;br /&gt;
== Energy Substitution [Metamagic] ==&lt;br /&gt;
&lt;br /&gt;
You can modify a spell that uses one type of energy to use another type of energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Any other metamagic feat, 5 ranks in Knowledge (arcana).&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Benefit:''' Choose one type of energy: acid, cold, electricity, fire, or sonic.  You can modify a spell with an energy designator to use the chosen type of energy instead.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Special:''' You can gain this feat multiple times, each time it applies to a different type of energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Slots:''' +0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Use Magic Device'''=&lt;br /&gt;
&lt;br /&gt;
If you attempt to use a scroll, staff or wand with a spell that you cannot cast, you must make a successful Use Magic Device or Spellcraft check.  The system will compare ranks in the two skills and use the highest of the two for your character.  If you have at least 5 ranks in the lower skill, you will get a +2 synergy bonus for the check.&lt;br /&gt;
&lt;br /&gt;
If you are a divine caster attempting to use an item with an arcane spell or an arcane caster trying to an item with a divine spell, one of the following things will happen:&lt;br /&gt;
* If you have rogue, bard or assassin levels and ranks in UMD, you will make a UMD check - not a spellcraft check.&lt;br /&gt;
* The attempt will fail.&lt;br /&gt;
&lt;br /&gt;
Those with Use Magic Device skill, when using non-wand and non-scroll implements will receive +1 to caster level and spell DC per every 5 base ranks in UMD.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;DCs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
25 + spell level for UMD scroll checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
20 + spell level for staff and wand UMD checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
20 + spell level for all Spellcraft checks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Open Bugs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=901 Bug #901]: Assassin not counted for UMD checks in Spellhooking 1.5&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed rods from the UMD check.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;raise dead&amp;lt;/i&amp;gt; scrolls from the UMD check.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed the notice when an innate ability is used successfully.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed the notice when an innate ability is used unsuccessfully.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;protection from alignment&amp;lt;/i&amp;gt; scrolls from the UMD check. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=495 Bug #495])&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
 &lt;br /&gt;
- Clerics using spell scrolls must now have the appropriate domain to cast from scrolls that are domain restricted spells. i.e. a cleric using a barkskin scroll must have the plant domain or it is an automatic failure. This applies only to spellcraft checks.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with muticlass chars to see if a scroll can be read from any magic using class.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 Changes/Fixes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added implement bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Removed implement bonuses for potions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''Spells Granted by Deities''' =&lt;br /&gt;
&lt;br /&gt;
When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- Currently this is only implemented for clerics. It will be implemented soon for Blackguards, Druids, Paladins and Rangers. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.2 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- Spells cast from items do not need to make this check. &lt;br /&gt;
- Deities with apostraphes in their name no longer cause problems.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- Divine casters unable to reach their diety can now cast spells up to level 3 instead of level 2. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- The deity check was broken due to a typo. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- DMs can now mark a character as out of favor with his deity. An out of favor character cannot cast any spells - arcane or divine. &lt;br /&gt;
- Fixed debugging output that was not using the DEBUG check.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Epic spells are considered level 10 spells. Divine casters unable to reach their diety cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Recent Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added Aarilax to ranger deity list.&lt;br /&gt;
&lt;br /&gt;
='''Andrinor's Trust =&lt;br /&gt;
&lt;br /&gt;
As of version 1.8 Andrinor's Trust variable is used to determine whether an individual is eligible to use an Advanced Mage Specialization ability. The Mark is awarded to members of either the Nine Mage Orders or the Web of Angadar. Additional special exceptions exist.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- This feature is dual implementation. The Trust requires a physical &amp;quot;Trust&amp;quot; item to use certain keys/locked doors, but also requires a database entry to actually be &amp;quot;flagged&amp;quot; as a member of the Orders.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=908 Bug #908]: Shapechange is considered a level 0 spell instead of level 9 spell&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Epic spells are considered level 10 spells. Those that are not in the Trust cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed spellcasting restriction.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Implemented AMS triggers based on Trust mark.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Share Spell'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''NOTE:''' Share Spell is currently turned off as of 1.6.0.2.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Sorcerers and wizards can share spells with their familiars. Druids and Rangers can share spells with their animal companions.  To do this, you must have your familiar or animal companion summoned and within five feet of you. Any buff spell you cast on yourself will affect your familiar as well.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Spells such as [i]flame weapon[/i] should no longer affect familiars.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Implemented a completely new share spell system.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Share spell now works for druid and ranger animal companions.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=453 Bug #453]: Pale Master Summon summons 2 creatures instead of one when familair is out.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=531 Bug #531]: Share Spell does not take Metamagic feats into account&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=718 Bug #718]: Share Spell should not work with shapechange&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=863 Bug #863]: shared summon ''elemental swarm'' spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=899 Bug #899]: Magic 1.5 Shared Spells Have Visual Effects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=900 Bug #900]: Familiars Share Spells Mages Shouldn't Be Able to Cast&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=909 Bug #909]: Share Spell is not Using Spellhooking&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Tried to reduce the amount of lag share spell is causing.&lt;br /&gt;
&lt;br /&gt;
='''Changes to Bioware Spells'''=&lt;br /&gt;
&lt;br /&gt;
Changes to spells can now be found here: [http://www.avlis.org/wiki/].  This list will be growing considerably over the next few weeks; however most spells that have been modified have only had visual effects removed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- ''Tenser's transformation:'' Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=356 #356]: Weapons being unequipped even when the caster had the Martial Weapon proficiency Feat.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added a new function to take into account palemaster levels for level-dependant effects.  This function will only work for hooked spells.  (Is not in ''Tenser's'' yet.)&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=409 Bug #409]: Firebrand offeres no save.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Found and fixed a bug with healing spells not checking SR when damaging undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=625 #625] which was causing caster level to have no effect on cure spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Hooked ''entangle, fireball, flame arrow, negative energy burst, negative energy ray'' and ''vampiric touch''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- All hooked spells should now take into account palemaster and RDD levels when calculating level-dependant effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- ''Entangle'' now only works in natural areas, requires casters to make concentration checks, allows the use of the tumble skill to break free, applies attack and damage penalties to creatures who fail a save and reduces movement to half speed to those that do not.&amp;lt;br /&amp;gt;&lt;br /&gt;
- ''Flame arrow'' now enchants a stack of arrows for 1 round/level adding +1 fire damage/level (max +10).  It's supposed to also work on companions, but I believe that requires a 2da change to be able to target non-hostiles.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=440 Bug #440]: ''Flame arrow should be giving more than 5 arrows above level 20.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=509 Bug #509]: Neg. Energy Burst not healing undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Hooked: ''Bless Weapon, Chain Lightning, Circle of Death, Clairaudience &amp;amp; Clairvoyance, Clarity, Darkfire, Darkvision, Destruction, Endure Elements, Energy Buffer, Finger of Death, Flame Weapon, Freedom of Movement, Greater Magic Weapon, Greater Stoneskin, Implosion, Keen Edge, Lesser Mind Blank, Lightning Bolt, Magic Weapon, Mind Blank, Phantasmal Killer, Power Word Kill, Premonition, Prismatic Spray, Protection From Elements, Protection From Evil, Protection From Good, Protection From Spells, Resist Elements, See Invisibility, Slay Living, Spell Resistance, Stoneskin, Wail of the Banshee, Weird, Word of Faith''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed durations and power of ''[[Magic:Greater_Magic_Weapon|Greater Magic Weapon]],[[Magic:Flame Weapon|Flame Weapon]]'' and ''[[Magic:Darkfire|Darkfire]]''. See individual descriptions for details. Added in code to make them work with CEP weapons and gloves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=698 Bug #698]: Scythe counted as a martial weapon for ''Tenser's Transformation''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=710 Bug #710]: ''Flame Arrow'' not counting Palemaster levels.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=753 Bug #753]: ''GMW'' and ''flame weapon'' not working on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=784 Bug #784]: CEP weapons not being unequipped at the end of ''Tenser's Transformation''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- 93 New Hooked Spells: ''Acid Splash, Aid, Amplify, Aura of Glory, Balagarn's Iron Horn, Bane, Blade Thirst, Bless, Blindness and Deafness, Blood Frenzy, Bull's Str, Burning Hands, Camoflage, Cat's Grace, Charm Person, Cloud of Bewilderment, Color Spray, Combust, Continual Flame, Daze, Deafening Clang, Death Armor, Divine Favor, Divine Power, Doom, Eagle's Endurance, Electric Jolt, Entropic Shield, Flame Lash, Flare, Fox's Cunning, Expeditious Retreat, Gedlee's Electric Loop, Ghostly Visage, Ghoul Touch, Grease, Greater Dispelling, Greater Sanctuary, Harm, Hold Animal, Hold Person, Holy Sword, Horrid Wilting, Ice Dagger, Ice Storm, Identify, Inflict Critical Wounds, Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Invisibility, Ironguts, Knock, Lesser Dispel, Lesser Restoration, Light, Mass Heal, Mage Armor, Magic Fang, Magic Missile, Magic Vestment, Melf's Acid Arrow, One With the Land, Owl's Wisdom, Polymorph Self, Ray of Enfeeblement, Ray of Frost, Remove Fear, Remove Paralysis, Resistance, Sanctuary, Scare, Shelgarn's Persistent Blade, Shield, Shield of Faith, Silence, Sleep, Sound Burst, Stone Bones, Summon Monster 1-9, Tasha's Hideous Laughter, True Strike, Virtue, Web''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- 3 New Hooked Powers: ''Blackguard Summon Fiendish Servant Ability, Palemaster Summon Undead Ability, Palemaster Summon Greater Undead Ability.''&amp;lt;br /&amp;gt;&lt;br /&gt;
- Performance optimizations made.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added a ranged touch attack to ''ray of frost', implemented critical hits, and reduced damage to 1d3.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Swapped summon order of spectre and mummy warrior for the PM Summon Greater Undead ability per player request.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Dominators should now be able to summon fiendish servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Modified targeting of ''Flame Arrow'' to keep it from blasting friendlies.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Turned visual effects off for ''Greater Sanctuary'' because they're not in the PnP description.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the way ''divine power'' and ''Tenser's[/i] determines additional attacks per round based on code written by Nob.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Raised the cap for ''Greater Dispelling'' as per 3.0 and 3.5ed rules. (Nob)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Made metamagic feats stack for ''IGMS, ILMS'' and ''firebrand''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added CoPaP humanoid races to ''Charm Person, Charm Person or Animal'' and ''Hold Person''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Ranged Touch Attacks for ''Negative Energy Ray ''and ''Ray of Enfeeblement''.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=791 Bug #791]: ''Divine Power'' needs to be updated.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=902 Bug #902]: Spellhooking 1.5: GMW does not work on Mage Staves&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=907 Bug #907]: ''Flame weapon'' is 1 turn/level instead of 1 round/level&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=915 Bug #915]: ''Holy Sword'' doesn't work on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=916 Bug #916]: ''Blade Thirst'' doesn't work on CEP weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=923 Bug #923]: ''Tenser's'' - Left Hand Weapon not getting unequipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=926 Bug #926]: ''Mass heal'' only affects party members&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=931 Bug #931]: ''Harm'' Spell damages dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=932 Bug #932]: ''Powerword-Kill'' destroys dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=933 Bug #933]: ''Phantasmal Killer'' kills dead objects&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=934 Bug #934]: ''Finger of Death'' 'kills' doors and chests&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=950 Bug #950]: ''Vampiric Touch'' can be used on Familiars&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=951 Bug #951]: ''Continual Light:'' Change duration from permanent to long temporary&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=952 Bug #952]: ''Polymorph Self'' can be cast on Others with client-side hak&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=953 Bug #953]: Old and new ''flame weapon'' spells stack.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=954 Bug #954]: Dominator Summon Fiend Not Taking Dominator Levels Into Account&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=982 Bug #982]: NPCs Not Using Spellhooking.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1042 Bug #1042]: ''Aid'' temporary hit points stack.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1044 Bug #1044]: All Items have metamagic flag 255 set.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1047 Bug #1047]: ''Aid'' is always maximized and empowered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Removed glowing flames from ''Darkfire'' with values of +3 or less.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked: ''Dispel Magic'' (IceThorn)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed ''Darkfire'' and ''Flame Weapon'' back to turns/level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the duration of ''Clairaudience and Clairvoyance'' from rounds to turns.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Added a ranged touch attack to [[Magic:Acid Splash|Acid Splash]] and [[Magic:Electric Jolt|Electric Jolt]], implemented critical hits.&lt;br /&gt;
* Added Critical Hit immunity check for [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* Added Size check for [[Magic:Daze|Daze]]&lt;br /&gt;
* Changed VFX for [[Magic:Flare|Flare]], [[Magic:Daze|Daze]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]] now deal 1d4 damage. Attempts Melee touch attack, damage doubles on Critical hit, halved on successful Will save&lt;br /&gt;
* Changed humaniod check in [[Magic:Daze|Daze]] to check for all CoPaP &lt;br /&gt;
* When [[Magic:Cure Minor Wounds|Cure Minor Wounds]] is casted on undeads, successful Will save halves damage.&lt;br /&gt;
* Lowered the duration of [[Magic:Resistance|Resistance]] to 1 Turn as per 3.0 rules&lt;br /&gt;
* [[Magic:Magic Vestment|Magic Vestment]] has been changed from 1 hour/level to 1 turn/level and from +1/3 levels to +1/5 levels.&lt;br /&gt;
* Hooked [[Magic:Charm Monster|Charm Monster]], [[Magic:Confusion|Confusion]], [[Magic:Displacement|Displacement]], [[Magic:Haste|Haste]], [[Magic:Magic Vestment|Magic Vestment]], [[Magic:Slow|Slow]]. &lt;br /&gt;
* Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1210&amp;amp;pos=6 Bug #1210] - Shifter Manticore Spikes Hit Allies. &lt;br /&gt;
custom races.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.1.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=717 Bug #717]: ''Gate'' not functioning on Wilderness server.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=945 Bug #945]: ''Gate'' TN summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1111 Bug #1111]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1112 Bug #1112]: ''Gate'' summoned Balor disappears when enter combat.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1113 Bug #1113]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1114 Bug #1114]: ''Gate'' not summoning lesser.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Hooked: ''Bestow Curse'', ''Improved Invisibility'', ''Invisibility Purge'', ''Poison'' and ''Raise Dead''&lt;br /&gt;
* When Inflict Wounds spell (Minor, Light,Moderate,Serious or Critical) is casted, a Melee touch attack is attempted. Damage doubled on Critical hit, halved on successful Will save.&lt;br /&gt;
* Invisibility and Improved Invisibility spells fail if casted inside an Invisibility Purge area.&lt;br /&gt;
* ''Invisibility Purge'' will remove invisibility granted by spell like abilities (1.66 update)&lt;br /&gt;
* Added melee touch attack to ''Poison''&lt;br /&gt;
* ''True Seeing'' and ''Ultravision'' will not blind if they end inside a Darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1290 Bug #1290] - Renerfed IGMS and ILMS.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=713 Bug #713] - Stabilized invisibility feature of ''Greater Sanctuary''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] will affect everyone in the burst area&lt;br /&gt;
* [[Magic:Finger of Death|Finger of Death]] - Empower will not increase damage granted by caster level&lt;br /&gt;
* [[Magic:Phantasmal Killer|Phantasmal Killer]] and [[Magic:Weird|Weird]] are now mind affecting and fear spells&lt;br /&gt;
* [[Magic:Wail of the Banshee|Wail of the Banshee]] now affects everyone except the caster&lt;br /&gt;
* [[Magic:Weird|Weird]] - added Strength drain and stun per PnP&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1664 Bug #1664] - Darkness will not strip effects upon leaving darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1599 Bug #1599] - Wail will respect Death immunity of target&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1141 Bug #1141] - Circle of Death working again&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1598 Bug #1598] - Fixed for ''Circle of Death'',''Destruction'',''Finger of Death'',''Power Word, Kill'' and ''Wail of the Banshee''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Hooked ''Shadow Shield'',''Negative Energy Protection'',''Mestils Acid Sheath'',''Lesser Spell Mantle'',''Spell Mantle'' and ''Greater Spell Mantle''&lt;br /&gt;
* Added Elemental substitution to [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] and [[Magic:Wail of the Banshee|Wail of the Banshee]] are Party friendly&lt;br /&gt;
* Prepared innate PM abilities; Summon Undead and Summon Greater Undead for summon selection feature. Selection will be made from emote menu in a future version.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Caster can now choose a summon for ''Summon Creature'' spells. Details are in [[Magic:Summon_Control|Summon Control]]&lt;br /&gt;
* ''Summon Creature'' is now 1 Turn/Level&lt;br /&gt;
* Hooked ''Banishment'', ''Creeping Doom'', ''Dismissal'', ''Greater Restoration'', ''Invisibility Sphere'', ''Restoration'', ''Stinking Cloud''&lt;br /&gt;
* ''Banishment'' and ''Dismissal'' will not kill animal companions and familiars that are not outsiders.&lt;br /&gt;
* ''Banishment'' will banish elementals and will affect hostiles only&lt;br /&gt;
* Fixed ''Color Spray'' duration&lt;br /&gt;
* Fixed ''Creeping Doom'', ''Invisibility Sphere'' and ''Stinking Cloud''. They will now work.&lt;br /&gt;
* ''Fear'' is party friendly&lt;br /&gt;
* ''Protection from Alignment'' will work against ''Phantasmal Killer'' and ''Weird''.&lt;br /&gt;
* Fixed Bodak Death Gaze&lt;br /&gt;
* Fixed Elixir of Wit&lt;br /&gt;
* Restoration spells will not cure Extraordinary and Supernatural effects&lt;br /&gt;
* List of closed bugs:&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=832&amp;amp;pos=1 Bug #832]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1106&amp;amp;pos=1 Bug #1106]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1293&amp;amp;pos=1 Bug #1293]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1336&amp;amp;pos=1 Bug #1336]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1376&amp;amp;pos=1 Bug #1376]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1766&amp;amp;pos=1 Bug #1766]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1786&amp;amp;pos=0 Bug #1786]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1858&amp;amp;pos=0 Bug #1858]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1866&amp;amp;pos=0 Bug #1866]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Added Militant Level Bonuses to ''Magic Vestment''.&lt;br /&gt;
* Added DC check for scribed scrolls.&lt;br /&gt;
* Removed Militant Bonuses for self-buffing paladins.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1309 Bug #1309]: ''GMW'' does not work for Monk Gloves.  (Also fixed for ''Magic Weapon''.)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Restoration spells will remove supernatural effects (but not extraodinary effects)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* Hooked ''Shapechange''&lt;br /&gt;
* Added 100% concealment to caster of ''Greater Sanctuary''&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1938 Bug #1938]: Fixed Invisibility Sphere&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=956 Bug #956]: Fashion Accessories (like Musical instruments) are considered Melee weapons&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (37)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Acid_Fog|Acid Fog]] - Hooked and added blinding and concealment cloud FX.&lt;br /&gt;
* [[Magic:Animate_Dead|Animate Dead]] - Hooked, added more choices of minions via the emote menu, and figured in PM levels. &lt;br /&gt;
* [[Magic:Aura_of_Vitality|Aura of Vitality]] - Hooked. &lt;br /&gt;
* [[Magic:Bigbys_Clenched_Fist|Bigby’s Clenched Fist]] - Hooked.&lt;br /&gt;
* [[Magic:Bigbys_Crushing_Hand|Bigby’s Crushing Hand]] - Hooked and fixed Grapple and Fortitude checks.&lt;br /&gt;
* [[Magic:Bigbys_Forceful_Hand|Bigby’s Forceful Hand]] - Hooked, reduced the knockdown duration, and allowed a Discipline check.&lt;br /&gt;
* [[Magic:Call_Lightning|Call Lightning]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Contagion|Contagion]] - Hooked.&lt;br /&gt;
* [[Magic:Death_Ward|Death Ward]] - Hooked.&lt;br /&gt;
* [[Magic:Dimension_Door|Dimension Door]] - Disabled in Player Housing (like psionic ability), fixed to allow party members to jump through per description, and fix lag-induced looping.&lt;br /&gt;
* [[Magic:Dominate_Animal|Dominate Animal]] - Hooked.&lt;br /&gt;
* [[Magic:Dominate_Person|Dominate Person]] - Hooked.&lt;br /&gt;
* [[Magic:Drown|Drown]] - Hooked.&lt;br /&gt;
* [[Magic:Elemental_Shield|Elemental Shield]] - Hooked.&lt;br /&gt;
* [[Magic:Enervation|Enervation]] - Hooked and allow undead targets to receive temporary hit points.&lt;br /&gt;
* [[Magic:Entangle|Entangle]] - Reduced the duration (so doesn't last forever) and re-enabled Woodland Stride.&lt;br /&gt;
* [[Magic:Flame_Arrow|Flame Arrow]] - Fixed to allow targeting of allies to imbue equipped bow and arrows instead of having to cast directly on the arrows.&lt;br /&gt;
* [[Magic:Greater_Spell_Breach|Greater Spell Breach]] - Hooked.&lt;br /&gt;
* [[Magic:Gust_of_Wind|Gust of Wind]] - Hooked.&lt;br /&gt;
* [[Magic:Hammer_of_the_Gods|Hammer of the Gods]] - Hooked.&lt;br /&gt;
* [[Magic:Healing_Sting|Healing Sting]] - Hooked.&lt;br /&gt;
* [[Magic:Hold_Monster|Hold Monster]] - Hooked.&lt;br /&gt;
* [[Magic:Horizikauls_Boom|Horizikaul’s Boom]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Infestation_of_Maggots|Infestation of Maggots]] - Hooked.&lt;br /&gt;
* [[Magic:Lesser_Spell_Breach|Lesser Spell Breach]] - Hooked.&lt;br /&gt;
* [[Magic:Magic_Fang|Magic Fang]] - Fixed.&lt;br /&gt;
* [[Magic:Magic_Tattoo|Magic Tattoo]] - Fixed.&lt;br /&gt;
* [[Magic:Mass_Camouflage|Mass Camouflage]] - Hooked.&lt;br /&gt;
* [[Magic:Neutralize_Poison|Neutralize Poison]] - Hooked.&lt;br /&gt;
* [[Magic:Prayer|Prayer]] - Hooked.&lt;br /&gt;
* [[Magic:Quillfire|Quillfire]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Blindness_and_Deafness|Remove Blindness and Deafness]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Curse|Remove Curse]] - Hooked.&lt;br /&gt;
* [[Magic:Remove_Disease|Remove Disease]] - Hooked.&lt;br /&gt;
* [[Magic:Scintillating_Sphere|Scintillating Sphere]] - Hooked and added metamagic energy/elemental substitution.&lt;br /&gt;
* [[Magic:Stinking_Cloud|Stinking Cloud]] - added concealment cloud FX.&lt;br /&gt;
* [[Magic:Web|Web]] - Hooked as an Avlis AoE and re-enabled Woodland Stride.&lt;br /&gt;
&lt;br /&gt;
====Spell Systems Added or Fixed====&lt;br /&gt;
&lt;br /&gt;
=====Artificing=====&lt;br /&gt;
&lt;br /&gt;
* Artificing levels and xp listed in the emote menu crafting list.&lt;br /&gt;
* Pale Master levels accounted for when artificing.&lt;br /&gt;
* Scroll Scribing costing 25% less real xp and giving 20% more crafting xp.&lt;br /&gt;
&lt;br /&gt;
=====Arcane Archer Imbue Arrow=====&lt;br /&gt;
&lt;br /&gt;
* Allow Arcane Archers (AAs) to imbue arrows with spells instead of just the default ''Fireball'' (more like PnP).&lt;br /&gt;
* You can cast the spell on either a single arrow or a stack. If on a stack, 1 is removed and you get a single arrow with the onHit property of the spell at the caster level of the PC. In both cases, the arrow is automatically equipped.&lt;br /&gt;
* Only works with arcane spells [not divine] and only those that make sense on an arrow. For example, no ''Magic Missile'' because the missile effects still come from the caster rather than the arrow and ''Meteor Swarm'' because it centers on the caster and not the arrow.&lt;br /&gt;
* The duration is the number of Arcane Archer levels in rounds. That's stretching the PnP version a bit, which states that the arrow must be fired in the same round that the spell is cast. That's doable if you're quick, but this system went with rounds per level to give some time for planning. A level 10 AA would have a minute to fire their arrow with the spell active.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.5 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (37)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]] - Altered so that it will replace an active ''Bigby's Grasping Hand'' on the target and do a to-hit check every round.&lt;br /&gt;
* [[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]] - Altered so that it will replace an active ''Bigby's Grasping Hand'' or ''Bigby's Clenched Fist'' on the target.  Removed the Fortitude save.  Ensured that the grapple check is performed every round ([http://devwiki.avlis.org/index.php?title=NWScript:Copap_magic_inc:SHS_RunHandImpact SHS_RunHandImpact] tweaked).&lt;br /&gt;
* [[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]] - Hooked and incorporated into [http://devwiki.avlis.org/index.php?title=NWScript:Copap_magic_inc:SHS_RunHandImpact SHS_RunHandImpact] so that the grapple check is performed every round.&lt;br /&gt;
* [[Magic:Bigbys Interposing Hand|Bigby's Interposing Hand]] - Hooked.&lt;br /&gt;
* [[Magic:Bulls Strength|Bull's Strength]] - Fixed so that self-buffing Paladins get Militant Bonus credit for 1/2 Paladin levels.&lt;br /&gt;
* [[Magic:True Seeing|True Seeing]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=2585 Bug #2585]:&lt;br /&gt;
UMD Bug -  &lt;br /&gt;
A divine/rogue PC who tries to an arcane scroll that's not domain (cleric) should use UMD and not Spellcraft. As it was, if the Spellcraft skill was &amp;gt; the UMD skill it automatically did domain check &amp;amp; gave domain failure message. A cleric/rouge with Spellcraft &amp;gt; UMD should be able to use UMD on arcane, non-domain scrolls. &lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (16)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Awaken|Awaken]] - Hooked.&lt;br /&gt;
* [[Magic:Ball Lightning |Ball Lightning]] - Hooked.&lt;br /&gt;
* [[Magic:Blackstaff |Blackstaff ]] - Hooked.&lt;br /&gt;
* [[Magic:Bombardment |Bombardment ]] - Hooked.&lt;br /&gt;
* [[Magic:Crumble|Crumble]] - Hooked.&lt;br /&gt;
* [[Magic:Dominate Monster|Dominate Monster]] - Hooked.&lt;br /&gt;
* [[Magic:Earthquake|Earthquake]] - Hooked.&lt;br /&gt;
* [[Magic:Energy Drain |Energy Drain]] - Hooked.&lt;br /&gt;
* [[Magic:Ethereal Visage |Ethereal Visage ]] - Hooked.&lt;br /&gt;
* [[Magic:Feeblemind |Feeblemind ]] - Hooked.&lt;br /&gt;
* [[Magic:Flame Strike|Flame Strike]] - Hooked.&lt;br /&gt;
* [[Magic:Flesh to Stone |Flesh to Stone ]] - Hooked.&lt;br /&gt;
* [[Magic:Heal |Heal ]] - Hooked.&lt;br /&gt;
* [[Magic:Mass Haste|Mass Haste]] - Hooked.&lt;br /&gt;
* [[Magic:Owl's Insight |Owl's Insight ]] - Hooked.&lt;br /&gt;
* [[Magic:Resurrection |Resurrection ]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Spells Fixed and/or Hooked (54)====&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Aura Versus Alignment|Aura Versus Alignment]] - HW levels taken into account.&lt;br /&gt;
* [[Magic:Battletide |Battletide]] - Effects allies as well.&lt;br /&gt;
* [[Magic:Circle of Doom |Circle of Doom]] - Hooked.&lt;br /&gt;
* [[Magic:Cloudkill|Cloudkill]] - Hooked.&lt;br /&gt;
* [[Magic:Control Undead|Control Undead]] - Hooked.&lt;br /&gt;
* [[Magic:Create Greater Undead|Create Greater Undead]] - Uses slightly different undead selection.&lt;br /&gt;
* [[Magic:Create Undead|Create Undead]] - Hooked.&lt;br /&gt;
* [[Magic:Dirge|Dirge]] - Hooked.&lt;br /&gt;
* [[Magic:Evards Black Tentacles|Evard's Black Tentacles]] - Changed damage dealing to be sequential rather than all at once.&lt;br /&gt;
* [[Magic:Firestorm|Firestorm]] - Hooked.&lt;br /&gt;
* [[Magic:Globe of Invulnerability|Globe of Invulnerability]] - Hooked.&lt;br /&gt;
* [[Magic:Glyph of Warding|Glyph of Warding]] - Changed to AOE effect only, no placeable. Also gives names of characters who break the AoE.&lt;br /&gt;
* [[Magic:Great Thunderclap|Great Thunderclap]] - Hooked.&lt;br /&gt;
* [[Magic:Greater Planar Binding|Greater Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Greater Shadow Conjuration|Greater Shadow Conjuration]] - Hooked.&lt;br /&gt;
* [[Magic:Healing Circle|Healing Circle]] - Hooked.&lt;br /&gt;
* [[Magic:Incendiary Cloud|Incendiary Cloud]] - Hooked.&lt;br /&gt;
* [[Magic:Inferno|Inferno]] - Hooked.&lt;br /&gt;
* [[Magic:Legend Lore|Legend Lore]] - Hooked.&lt;br /&gt;
* [[Magic:Lesser Planar Binding|Lesser Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]] - Hooked.&lt;br /&gt;
* [[Magic:Mestils Acid Breath|Mestil's Acid Breath]] - Hooked.&lt;br /&gt;
* [[Magic:Meteor Swarm|Meteor Swarm]] - Hooked.&lt;br /&gt;
* [[Magic:Mind Fog|Mind Fog]] - Hooked.&lt;br /&gt;
* [[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerability]] - Hooked.&lt;br /&gt;
* [[Magic:Monstrous Regeneration|Monstrous Regeneration]] - Hooked.&lt;br /&gt;
* [[Magic:Mordenkainens Disjunction|Mordenkainen's Disjunction]] - Hooked.&lt;br /&gt;
* [[Magic:Mordenkainens Sword|Mordenkainen's Sword]] - Hooked.&lt;br /&gt;
* [[Magic:Natures Balance|Nature's Balance]] - Hooked.&lt;br /&gt;
* [[Magic:Planar Ally|Planar Ally]] - Hooked.&lt;br /&gt;
* [[Magic:Planar Binding|Planar Binding]] - Hooked.&lt;br /&gt;
* [[Magic:Power Word Stun|Power Word Stun]] - Hooked.&lt;br /&gt;
* [[Magic:Regenerate|Regenerate]] - Hooked.&lt;br /&gt;
* [[Magic:Spike Growth|Spike Growth]] - Hooked.&lt;br /&gt;
* [[Magic:Stone to Flesh|Stone to Flesh]] - Hooked.&lt;br /&gt;
* [[Magic:Stonehold|Stonehold]] - Hooked.&lt;br /&gt;
* [[Magic:Storm of Vengeance|Storm of Vengeance]] - Hooked.&lt;br /&gt;
* [[Magic:Sunbeam|Sunbeam]] - Hooked.&lt;br /&gt;
* [[Magic:True Seeing|True Seeing]] - Hooked.&lt;br /&gt;
* [[Magic:Undeath to Death|Undeath to Death]] - Hooked.&lt;br /&gt;
* [[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]] - Hooked.&lt;br /&gt;
* [[Magic:Vine Mine|Vine Mine]] - Hooked.&lt;br /&gt;
* [[Magic:War Cry|War Cry]] - Hooked.&lt;br /&gt;
* [[Magic:Wounding Whispers|Wounding Whispers]] - Hooked.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Revised how sneak attack damage was determined for several spells, making sure that the iDamage modifier was conducted BEFORE the effect eDamage declaration.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Made some minor fixes to some spells, primarily duration/vfx tweaks, general bug fixes.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Redid AMS_Check2.nss to accurately set conversation tokens for psi-magic conversations.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Fixed ew_exec.nss to enable toggling of psionic augmentation.&amp;lt;br /&amp;gt; &lt;br /&gt;
- Redid SHS_Cure to include sneak attack code&amp;lt;br /&amp;gt; &lt;br /&gt;
- Made sure Disintegrate was fixed at 2d6/caster level up to 40d6 max. Previously was only working as d6/level.&amp;lt;br /&amp;gt; &lt;br /&gt;
Spells with Touch Attacks:&amp;lt;br /&amp;gt; &lt;br /&gt;
- Melee &lt;br /&gt;
* [[Magic:Ghoul Touch|Ghoul Touch]]&lt;br /&gt;
* [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]] &lt;br /&gt;
* [[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
* [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
* [[Magic:Poison|Poison]]&lt;br /&gt;
* [[Magic:Slay Living|Slay Living]]&lt;br /&gt;
* [[Magic:Vampiric Touch|Vampiric Touch]]&lt;br /&gt;
- Ranged &lt;br /&gt;
* [[Magic:Acid Splash|Acid Splash]] &lt;br /&gt;
* [[Magic:Burning Bolt|Burning Bolt]]&lt;br /&gt;
* [[Magic:Disintegrate|Disintegrate]]&lt;br /&gt;
* [[Magic:Electric Jolt|Electric Jolt]]&lt;br /&gt;
- Elemental Orb Spells &lt;br /&gt;
* [[Magic:Hail of Stone|Hail of Stone]]&lt;br /&gt;
* [[Magic:Lesser Acid Orb|Lesser Acid Orb]]&lt;br /&gt;
* [[Magic:Lesser Cold Orb|Lesser Cold Orb]]&lt;br /&gt;
* [[Magic:Lesser Electric Orb|Lesser Electric Orb]]&lt;br /&gt;
* [[Magic:Lesser Fire Orb|Lesser Fire Orb]]&lt;br /&gt;
* [[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
* [[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&lt;br /&gt;
* [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* [[Magic:Searing Light|Searing Light]]&lt;br /&gt;
* [[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
* [[Magic:Snillocs Snowball|Snilloc's Snowball]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Avlis Holy-Symbol System (AHS) for clerical use&lt;br /&gt;
- Added DoHolySymbol to introduce the Avlis Holy Symbol System. &lt;br /&gt;
- Minor adjustment to Beltyn's Burning Blood to correct duration bug. &lt;br /&gt;
- Edited invisibility sphere into a mobile AOE effect. &lt;br /&gt;
- Revised Acid Fog to new AOE standard.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.3d Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixes for rune-staves/holdable spellbooks in calculating caster level, maximum spell level, spell-DC and class used.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixes for AAS based staves, based on above fixes. Properly built staves with the aas_s_ prefix will now cast spells at the wielder's caster level/spell DC IF that spell is a valid spell on that caster's list.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added UMD bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/SpellDC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added visual effects for elementalists. Spells which default to their chosen element will now grant a minor visual effect around that elementalist.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added additional &amp;quot;fighter feat bonus&amp;quot; to Greater Magic Weapon. Fighters who have a weapon specialization feat in the weapon being enchanted will now receive an additional &amp;quot;massive crit&amp;quot; bonus based on their fighter levels. ONLY fighter levels will count towards this bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added SHS_MySpellResist. This will now take adjusted caster level, either for Palemaster/Holy Warriors or AAS Wands/Scrolls/Staves into account when determining spell penetration. Spell penetration feats will also apply normally. Note that when pierced in this fashion, spell resistance will give a custom message.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Silence spell now fixed to provide the proper saves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Holy Sword spell change. Effect now limited only to paladins and dependent on the wielding paladin's level (per: modified &amp;quot;Holy Avenger&amp;quot; ability.) Fixed the on-hit dispel problem that would strip all spells in a single hit and replaced with scaling on-hit cast spell: dispel magic -&amp;gt; greater dispel magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed spell DC calculations for shadow matter illusionists and epic spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed Sphere of Ultimate Destruction to properly account for the caster's caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Flood of Befuddlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Legion's Curse of Impending Blades now breaks invisibility.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Bugfixes to Meteor Swarm, Aura Against Alignment, Righteous Might, Greater Magic Weapon and Wail of the Banshee&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added functionality for casting Drain-type spells on Undead&amp;lt;br /&amp;gt;&lt;br /&gt;
- Changed the way all Bigby's spells work.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Reworked Dispel Magic system to account for correct caster levels at all times.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Misc general restructuring/fixes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;SHS 1.8.0 in general&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Advanced Mage Specializations. Aka: AMS. Added specializations for mages for: Elementalists (Pyromancer, Cryomancer, Aeromancer), Wild Mage, White Necromancer, Transmutant, Shadow Matter Illusionist, Fatespinner and Psi-Mage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Divine casters may be marked &amp;quot;favored&amp;quot; of their deity to increase the potency of their epic spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added militant bonuses to the following spells: Shield of Faith, Spiderskin, Mantle of Egregious Might, Heroism, Greater Heroism, Legion's Shield of Faith.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Applied metamagic feats to area of effect spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked epic spells to include PM levels/HW levels in calculating duration/bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Dragon Knight changed to 1 dragon per alignment(Silver/Bronze/Copper/Limestone/Gravel/Slate/Amber/Granite/Coal) which scales according to caster level and other factors set by DMs. (see: AMS/Favored Mark)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Hellball changed to 1d6/2 caster levels damage per element. Disabled metamagic on epic Hellball.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Greater Ruin changed to 5 + 1/caster level d8 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic spell DC calculations changed to make them slightly more effective.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hooked several dragon abilities including fear aura, dragon breath and buffet. They scale according to dragon's charisma bonus and hit die.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Avlis Holy Symbol System. Custom spell effects for wielders of deific holy symbols. Clerics only.&amp;lt;br /&amp;gt;&lt;br /&gt;
- All spells hooked. (As of 1.8 release)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.1.1 Fixes/Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Release version of 1.8.1.0.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added support for one custom spell and two other custom rewards.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Numerous spells have been changed to use scaling formulae instead of static values. These now properly account for cap increasing effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Acid Splash now deals (caster level/3)d3 damage and properly ignores Spell Resistance/Immunity, etc as a Conjuration (Creation) spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Aganazzar's Scorcher now caps at 10d8 damage, but scales at a reduced rate of 1d8 per 2 caster levels.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bigby's Crushing Hand and Grasping Hand now properly respect appropriate immunities.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bigby's Forceful Hand now scales correctly for Shadowmatter Illusionists.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Black Blade of Disaster's duration has been increased to 5 rounds per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Bless Weapon, Darkfire and Flame Weapon now correctly do not affect ammunition. Bless Weapon can still be used to created Blessed Bolts.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blood Frenzy has been changed to provide it's bonuses as Attack Bonus, Damage, etc rather than raw stat increases, similar to Barbarian Rage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Burning Hands now caps at 10d4 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Camouflage and Mass Camouflage now provide +(caster level) bonus to Hide, minimum 10, capped at 25. They no longer stack with one another.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Circle of Doom now deals (caster level)d8 damage, capped at 15d8&amp;lt;br /&amp;gt;&lt;br /&gt;
- Clairaudiance and Clairvoyance now increases Search as well as Spot and Listen. It's bonus is now 5+(caster level/2), capped at 10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Cloud of Bewilderment now functions as described, and should no longer cause server-melting lag.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Crumble now deals (caster level*2)d6 damage, capped at 40d6.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Daze has been changed to affect creatures of (caster level/2) Hit Dice, capped at 10. Minimum of 5HD.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Electric Jolt now deals (caster level/2)d3 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Endure Elements now absorbs 10+(caster level/2), up to a maximum of 20+(caster level) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Energy Buffer now absorbs 40+(caster level/2), up to a maximum of 60+(caster level*2.5) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Energy Drain and Enervation should now correctly apply Temporary HP when cast on Undead.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Finger of Death's damage on a successful save increased to (caster level)d6+(caster level), capped at 10d6+10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flame Lash now deals 2+(caster level/2)d6 damage, capped at 10d6.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flare's penalties are now 2+(caster level/10), capped at -4.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Gedlee's Electric Loop now caps at 10d6 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Great Thunderclap's durations have been increase: Deafen: 1+(caster level/10)*10. Stun: 1+(caster level/10). Knockdown remains 1 round.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Greenfire now caps at 2d6+20&amp;lt;br /&amp;gt;&lt;br /&gt;
- Grease now correctly respects immunity to Entanglement and Woodland Stride.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Healing Sting uses a touch attack and scales with Sneak Attack. Deals 1d12+(caster level*2) damage, capped at 1d12+40.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Inferno now deals 10d6 on initial application and 2d6 on subsequent rounds. Lasts 10 rounds.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nature's Avatar no longer ends when the Temporary HP are consumed.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Nature's Balance now applies a Restoration effect to all allies struck.&amp;lt;br /&amp;gt;&lt;br /&gt;
- One With The Land changed to provide bonuses of 2+(caster level/2), capped at 10. No longer buffs Hide. Now lasts Turns/Level instead of Hours/Level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Protection From Elements absorbs 30+(caster level/2), up to a maximum of 40+(caster level*2) from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Quillfire now deals (caster level)d8+(caster level) damage, capped at 10d8+10.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ray of Frost now deals (caster level/2)d3 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Resist Elements absorbs 20+(caster level/2), up to a maximum of 30+(caster level*3)/2 from any one element.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Resistance lasts 10+(caster level/2) rounds. Bonus is now 2+(caster level/10), capped at 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Undeath's Eternal Foe now provides Death immunity in addition to it's other effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Unyielding Roots now provides Regeneration equal to 10% of the target's maximum hp (calculated at cast) or 30, whichever is higher.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Virtue lasts 5 turns and provides 10+(caster level) temporary HP.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.0 Fixes/Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added support for three custom rewards.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Black Blade of Disaster has been completely reworked as a short duration summon. See the wiki for full details.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Blade Thirst now additionally applies Vampiric Regeneration equal to the Enhancement Bonus it grants. Duration is increased to 1 turn per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Burning Bolt now caps at 15 missiles, and Sneak Attack damage only applies to the first missile.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Epic Spell: Dragon Knight - the Bronze (Neutral Good) dragon now breathes Slow instead of Acid. It still breathes Lightning.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Hammer of the Gods now caps at 10d8 damage. Scaling is unchanged.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Ice Burst now caps at 10d8 damage and cannot strike the caster. It is not Party friendly, however.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Implosion's Area of Effect has been increased to better match the VFX. It can only affect 4 targets at a time.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Magic Missile now caps at 8 missiles.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Mass Heal now has two areas of effect: the small inner circle is the maximum range at which Undead are damaged. The new, larger, outer circle is the range at which allies are healed.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Power Word: Kill now has HP limit of 100+(caster level*2)+(Divination feat bonus*5). All values for the spell are proportional to this (ex. where something was 20, it's now 20% of the increased limit)&amp;lt;br /&amp;gt;&lt;br /&gt;
- Power Word: Stun now has HP limit of 150+(caster level*2)+(Divination feat bonus*5). All values for the spell are proportional to this.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sniloc's Major Missile no longer has a missile cap.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Sniloc's Snowball Swarm now caps at 10d6 damage. Scaling is unchanged.&amp;lt;br /&amp;gt;&lt;br /&gt;
- War Cry now gives bonuses to Attack and Damage equal to +1 per 6 caster levels, capped at +5. The damage granted is now Sonic. The duration of the Fear effect is increased to 1 round per caster level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Spellcasting bonuses for White Necromancers have been increased. Their DC, caster level and increased caps for Necromancy spells are now +1/+2/+3 at rank 1/2/3.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Wild Surges have received several quality of life improvements.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.3 Fixes/Changes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Dirge no longer gets canceled upon movement and now retains its aura on area transition.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Battletide no longer reanimates at strange times and now retains its aura on area transition.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Greater Magic Weapon is now correctly applied to gloves.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Id Insinuation and Disintegration beam times have been reduced to fix visual bugs.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Longstride now correctly applies a movement increase to the full party.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Song of Valor may be cast on anyone, party member or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Haven Song adds invisibility to its list of effects.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Flood of Befuddlement now creates a 50% wild magic field.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Intellect Fortress/Soldier's Resolve no longer pulses its visual effect each round.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Toran's Insight's and Unshakeable Will's durations are now turns per level.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Shatter Doubt is now an AoE spell instead of an aura.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Aspect of the Serpent is no longer an aura - it now works like the Fear spell with Annihilator-based DC's.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Changes to Magic Items'''=&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Elixir of Heavenly Healing: Heals 90hp or 40% of total hp, whichever is greater.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Elixir of Exalted Healing: Heals 180hp or 80% of total hp, whichever is greater.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed a bug that empowered healing items used by clerics with the Healing domain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed Belt of Abundant Mending to only heal 1 hp per use. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=597&amp;amp;pos=19 Bug #597])&amp;lt;br /&amp;gt;&lt;br /&gt;
- Disabled Staff of Gromak. When used, nothing happens, and the player gets the message: &amp;quot;A few sparks leap from the end of the staff, followed by a wisp of green smoke.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Fixed a couple bugs that caused the ''Staff of Gromak'' change to work incorrectly and added a visual effect.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Any scroll not made using the new scribe scroll system will be cast at the minimum caster level for that spell.  For most spells, this is (spell level * 2) -1.  If scrolls are made on other CoPaP worlds with this system, they will retain the caster levels and metamagic feats with which they were imbued.&lt;br /&gt;
&lt;br /&gt;
='''[[Shs:Magic_System/Militant_Level_Bonuses|Militant Level Bonuses]]'''=&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters.  ICly, this means that those who are combat-focused are capable of getting more out of certain buff spells than less militantly-focused folks.  OOCly it means that the more levels you have in the following classes, the better some spells work on you.  Adding up all class levels from the following classes will give you your Militant Level:&amp;lt;br /&amp;gt;&lt;br /&gt;
* ANNIHILATOR&lt;br /&gt;
* ARCANE ARCHER&lt;br /&gt;
* AVENGER&lt;br /&gt;
* BARBARIAN&lt;br /&gt;
* BEAST&lt;br /&gt;
* BLACKGUARD&lt;br /&gt;
* CHAMPION&lt;br /&gt;
* CONFOUNDER&lt;br /&gt;
* DIVINE CHAMPION (Champion of Torm)&lt;br /&gt;
* DOMINATOR&lt;br /&gt;
* DWARVEN DEFENDER&lt;br /&gt;
* EQUALIZER&lt;br /&gt;
* FIGHTER&lt;br /&gt;
* HUMANOID&lt;br /&gt;
* JUSTICAR&lt;br /&gt;
* MONK&lt;br /&gt;
* MONSTROUS (Monstrous Humanoid)&lt;br /&gt;
* PALADIN&lt;br /&gt;
* RANGER&lt;br /&gt;
* WEAPON_MASTER&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Aid|Aid]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d8 temporary hit points, +1 to attacks and saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 2d8 temporary hit points, +2 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 3d8 temporary hit points, +3 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 4d8 temporary hit points, +4 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 5d8 temporary hit points, +5 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Bulls Strength|Bull's Str]], [[Magic:Cats Grace|Cat's Grace]]'' and ''[[Magic:Endurance|Endurance]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d4+1 (between 2 and 5) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the stat adjustment for this spell, before any metamagic effects take place.  The spell will give you 1d4+2 (between 3 and 6) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell is always empowered when cast upon you.  If the spell caster empowers the spell as well, the effects do not stack.  The spell will give you (1d4+2) * 1.5 (between 4 and 9) points plus effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell is always maximized when cast upon you.  If the spell caster maximizes the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points plus any effects given by metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The spell is always extended when cast upon you.  If the spell caster extends the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points and last 1.5 times longer than normal.  Any metamagic feats the caster uses will not affect the spell cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Flame Weapon|Flame Weapon]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will work normally plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' The damage bonus becomes 1d8 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is doubled.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The damage bonus becomes 1d10 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The damage bonus becomes 2d6 plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Darkfire|Darkfire]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +10 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +11 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +12 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +13 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Magic Weapon|Greater Magic Weapon]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Blade Thirst|Blade Thirst]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +3 enhancement bonus to your weapon, +3 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 enhancement bonus to your weapon, +4 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +5 enhancement bonus to your weapon, +5 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +6 enhancement bonus to your weapon, +6 vampiric regeneration, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Keen Edge|Keen Edge]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-15:'''  No militant bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Magic Vestment|Magic Vestment]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Shield of Faith|Shield of Faith]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Legions Shield of Faith|Legions Shield of Faith]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Spiderskin|Spiderskin]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 2 +1 per 10 caster levels (maximum of +6 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 3 +1 per 10 caster levels (maximum of +7 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 4 +1 per 10 caster levels (maximum of +8 at 40th level), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Mantle of Egregious Might|Mantle of Egregious Might]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-11:''' Nothing. The spell will give you a +4 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 12-23:''' You get a +1 bonus to AC (dodge), attack rolls, and savings throws. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 24-35:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to all ability scores. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +3 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Heroism|Heroism]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +2 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +3 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Heroism|Greater Heroism]]'':==&lt;br /&gt;
&lt;br /&gt;
'''Militant Level 0-5:''' Nothing. The spell will give you a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, and then + 1/3rd of the total temporary hit points again, plus the effects of any metamagic feats the caster uses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Changes/Bug Fixes:&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1030 Bug #1030]: Maximized values on Stat Buffs are Hard-Coded.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Fixed the same bug with ''aid'' not computing maximized militant bonuses correctly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1043 Bug #1043]: Buffing potions gives 7 ability points.&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1045 Bug #1045]: Militant Bonuses on Unmaximized Stat Buffs Are Not Working&amp;lt;br /&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1048 Bug #1048]: Darkfire not giving Militant Level Bonuses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Paladins no longer get militant bonuses when self-buffing.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Added Militant Bonuses for [[Magic:Magic Vestment|Magic Vestment]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Paladin levels are halved when calculating Militant Bonuses for self-buffing paladins.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1088 Bug #1088]: Blackguard's Bull Strength ability will grant Militant Bonus&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added militant bonuses for Blade Thirst. &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Added militant bonuses to the following spells: Shield of Faith, Spiderskin, Mantle of Egregious Might, Heroism, Greater Heroism, Legion's Shield of Faith.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.8.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
- Blade Thirst's Vampiric Regeneration Bonus increases the same as the Enhancement Bonus does from Militant Levels.&lt;br /&gt;
&lt;br /&gt;
='''[[Magic:Summon_Control|Summon Control]]'''=&lt;br /&gt;
&lt;br /&gt;
Version 1.7.3.0 introduces summon control - the ability to select the creature summoned by the summon creature spells.  Along with this new feature comes a reduction in the duration for these spells.  The duration has been changed from 24 hours to 1 turn/caster level.&lt;br /&gt;
&lt;br /&gt;
='''Definitions'''=&lt;br /&gt;
&lt;br /&gt;
'''Arcane Spell Caster:''' One who casts arcance spells.  Bards, sorcerers and wizards fall into this category.  Arcane archers and palemasters also fall into this category.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Divine Spell Caster:''' One who casts divine spells.  Clerics, druids, paladins and rangers fall into this category.  Blackguards also fall into this category.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Ranks:''' This number is related to the number of points that you have put into a skill.  For a class skill, this is a one-for-one exchange of one skill point for one rank.  For a cross-class skill this is a two-for-one exchange of two skill points for one rank.  Ability score bonuses and bonuses from magic items and other sources are not counted in this number.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Spell List:''' The list of spells your class can cast.  These can be found in your NWN, SoU and HotU manuals, or in the 3rd Edition Players Handbook.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=43257</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=43257"/>
		<updated>2017-01-04T08:41:17Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
kingsley relish iii&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
his childhood in blandenberg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Bedridden and weak, but heart-wrenchingly precious, a sickly boy of nine lies on a bed of straw. An elderly woman looks fondly upon him and combs his red hair. He sweats, feverish, his head twisting. She pats his forehead with a damp cloth.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 12pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
(straining nonetheless)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino', 'Book Antiqua', serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;The woman thinks for a moment. Some have accused her of doting on this feeble child, but he was her only grandson. She loved to tell tales and the boy had been confined to bed for years now.&amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=43256</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=43256"/>
		<updated>2017-01-03T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
kingsley relish iii&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
his childhood in blandenburg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
Bedridden and weak, but heart-wrenchingly precious, a sickly boy of nine lies on a bed of straw. An elderly woman looks fondly upon him and combs his red hair. He sweats, feverish, his head twisting. She pats his forehead with a damp cloth.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 12pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
(straining nonetheless)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(The woman thinks for a moment. Some have accused her of doting on this feeble child, but he was her only grandson. She loved to tell tales and the boy had been confined to bed for years now.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=43255</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=43255"/>
		<updated>2017-01-03T03:31:34Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 700px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
kingsley relish iii&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
his childhood in blandenburg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(Bed-ridden and weak, but heartwrenchingly precious, a sickly boy of nine lies on a bed of straw. An elderly woman looks fondly upon him and combs his red hair. He sweats, feverish, his head twisting. She pats his forehead with a damp cloth.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 12pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
(straining nonetheless)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(The woman thinks for a moment. Some have accused her of doting on this feeble child, but he was her only grandson. She loved to tell tales and the boy had been confined to bed for years now.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Creating_custom_race_characters&amp;diff=41880</id>
		<title>Creating custom race characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Creating_custom_race_characters&amp;diff=41880"/>
		<updated>2016-02-17T10:41:55Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Instructions==&lt;br /&gt;
&lt;br /&gt;
NOTE: Only TWO servers handles custom creation at the moment: Le'Or T'Nanshi for most custom races, and Underdark for [[Human, Adomkuro|Adomkuro]].&lt;br /&gt;
&lt;br /&gt;
Steps: &lt;br /&gt;
&lt;br /&gt;
* If you wish to play one of the non-standard races, make a brand new character according to the table below these bullets.&lt;br /&gt;
&lt;br /&gt;
* In default character creation,make sure you pick the proper portrait and write the proper background with this character as if it was already converted to the custom race.&lt;br /&gt;
&lt;br /&gt;
* Log onto [[Le'Or T'Nanshi]] - or [[Underdark]] - and go to the start area.&lt;br /&gt;
&lt;br /&gt;
* As of May 2012: Logging onto Le'Or, you will land in a tree top canopy area. There will be two NPCs: Newbie Instructions (An Elf) and Character Creation (An tree-like giant being- hover over all trees in front of you  to the right until you see which ones come up as an avatar- it should be easy to find). &lt;br /&gt;
&lt;br /&gt;
* Follow the auto- instructions of Custom Creation customizer carefully.&lt;br /&gt;
&lt;br /&gt;
* Then talk to the Newbie Instructions NPC. After you go through the server rules, you are allowed to go past her to enter L'Or. If you wish to start on another server, check with a GM before changing, to explain your situation. Good luck. Many thanks to Red Golem of Abyss404 for creating this system.&lt;br /&gt;
&lt;br /&gt;
Make a _____ to play a ______:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dwarf&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Goblin, Kobold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elf&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Avariel, Ghost Elf, Drangonari, Changeling&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gnome&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Goblin, Kobold, Stone Dwarf&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Half-Elf&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Centaur, Half-Dryad, Half-Nymph, Lizardman, Wemic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Half-Orc&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Gnoll, Half-Ogre, Kobold, Lizardman, Orc&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Halfling&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Goblin, Kobold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Human&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;Adomkuro&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a number of quirks and oddities with the custom race system:&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;'''Something that MANY people forget, is to take into account the stat modifiers of a base race. If you use a Dwarf, Elf, Gnome, Halfling or Half-Orc, you need to do some math when you assign stats at character creation.'''&amp;lt;/font&amp;gt;  EG when creating a Drangonari, which has completely different stat modifiers to the base elf, you have to remember that you will have 2 less dex and 2 more con than is shown when first creating the character.&lt;br /&gt;
* The races with AC are not Natural armor, due to a NWN limitation - they each gain +1 Deflection AC. (useless, really)&lt;br /&gt;
* ECL - Effective Character Level. Races with an ECL number listed start with that many levels in a basic class (humanoid or beast). These bonus levels make you start out more powerful than most characters, but are weaker than the same number of levels in a character class and also reduce multiclassing options.&lt;br /&gt;
* Several custom races have a penalty to intelligence. This means that the character creation screen gives you 4 skill points more than it should when making these races, due to racial modifiers being added by the golem after you log in. In theory a character will fail the legal character check run by the server if you spend more skill points at level 1 than a character is supposed to have, and so you should leave 4 levels unspent until you gain a level. There have been reports about this invalidating characters in the past, although test character made by me have not had this problem - ignore at your own risk.&lt;br /&gt;
* Even though Half-Ogres and Wemics are large creatures (size 4) you still can't wield a large weapon in the off hand. (has to do with nwn mechanics).&lt;br /&gt;
* Large and Small races (Wemics, Half-Ogres, Kobolds, Goblins) do not have the size modifiers visible ont he feats list as with halflings and gnomes, but they DO apply. Small creatures have bonus AC and low synergy with knockdown, large creatures have penalties to AC and high synergy with knockdown.&lt;br /&gt;
* Don't let a stat drop below 6, or autobic thinks you're cheating. (and will rename your character &amp;quot;stupid cheater&amp;quot;, to boot)&lt;br /&gt;
* Centaur, Orc, Lizardman, Gnoll, Goblin, and Kobold do not use character models. This means that your character will always look the same, no matter what armor or clothing you put on. You will still get the effects of the things you are wearing. You just won't see them show up on your body on the screen. There is a workaround for some custom races, this is detailed in this [http://www.avlis.org/viewtopic.php?t=85678 article on the Avlis forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 NOTE: The above information was taken from a post by Gairus: http://www.avlis.org/viewtopic.php?t=33218&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Races==&lt;br /&gt;
[[Avariel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Centaur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Changeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dwarf, Stone]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elf, Drangonari]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elf, Ghost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gnoll]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Goblin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Half-Dryad]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Half-Nymph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Half-Ogre]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Human, Adomkuro]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kobold]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lizardman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orc]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Races| Creating]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=41872</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=41872"/>
		<updated>2016-02-05T09:16:14Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Rediction -&amp;gt; Reduciton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
[[Image:Ir barbarian.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barbarian.jpg|frame|Barbarian|]]&lt;br /&gt;
[[Image:Barbarian_f.jpg|frame|Barbarian]]&lt;br /&gt;
'''Description''': Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful [[NWN:Barbarian Rage|rage]] that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. '''Note:''' [[Barbarian Rage|Barbarian Rage]] has been further customized on Avlis.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Barbarian Fast Movement|Barbarian Fast Movement]], [[Barbarian Rage|Barbarian Rage (Note: changed on Avlis)]] (1x/day)&lt;br /&gt;
*Level 2 [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 4 Barbarian Rage (2x/day)&lt;br /&gt;
*Level 5 [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 8 Barbarian Rage (3x/day)&lt;br /&gt;
*Level 10 [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 [[NWN:Damage Reduction (feat)|Damage Reduction]] I&lt;br /&gt;
*Level 12 Barbarian Rage (4x/day)&lt;br /&gt;
*Level 13 [[NWN:Uncanny Dodge#Uncanny Dodge IV|Uncanny Dodge IV]]&lt;br /&gt;
*Level 14 Damage Reduction II&lt;br /&gt;
*Level 15 [[Greater Rage]] (4x/day)&lt;br /&gt;
*Level 16 Greater Rage (5x/day), [[NWN:Uncanny Dodge#Uncanny Dodge V|Uncanny Dodge V]]&lt;br /&gt;
*Level 17 Damage Reduction III&lt;br /&gt;
*Level 19 [[NWN:Uncanny Dodge#Uncanny Dodge VI.2B|Uncanny Dodge VI]]&lt;br /&gt;
*Level 20 Damage Reduction IV, Greater Rage (6x/day)&lt;br /&gt;
*Level 23 [[NWN:Epic Barbarian Damage Reduction|Epic Barbarian Damage Reduction]]&lt;br /&gt;
*Level 26 Epic Barbarian Damage Reduction II&lt;br /&gt;
*Level 29 Epic Barbarian Damage Reduction III&lt;br /&gt;
*Level 32 Epic Barbarian Damage Reduction IV&lt;br /&gt;
*Level 35 Epic Barbarian Damage Reduction V&lt;br /&gt;
*Level 38 Epic Barbarian Damage Reduction VI&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbarba.gif|right|Epic Barbarian]]&lt;br /&gt;
&lt;br /&gt;
==Epic Barbarian==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Mighty Rage|Mighty Rage]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[Terrifying Rage|Terrifying Rage]], [[Thundering Rage|Thundering Rage]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While Barbarians do not receive [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], they do not lose any abilities or receive any penalties if they do take the feat and wear [[NWN:heavy armor|heavy armor]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
&lt;br /&gt;
An IC description of [[Avlissian_Barbarians|Avlissian Barbarians]] was written by [[PCs:Kered Rose|Kered Rose]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychoportation_Powers&amp;diff=41628</id>
		<title>Psychoportation Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychoportation_Powers&amp;diff=41628"/>
		<updated>2015-04-22T09:06:27Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Psychoportation===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Power name'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Power score'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cost'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Range'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area of effect'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Duration'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Save'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Save DC'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prerequisites'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Required for'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Banishment|Banishment]]||INT-1||20||Short||1 Object||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will returns||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Dimension Door|Dimension Door]]||CON-1||6 (6 / [[NWN:Round|rd]])||Long||Personal||Instant||-||-||-||Banishment, Summon Planar Creature, Summon Planar Energy&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Creature|Summon Planar Creature]]||INT-4||15||Short||1 Creature||1 [[NWN:Turn|trn]] / level||-||-||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Fire]]||INT||16||Medium||12-feet radius||Instant||Reflex 1/2||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Negative]]||INT||16||Medium||1 Object||Instant||Fortitude negates||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Positive]]||INT||16||Medium||1 Object||Instant||-||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Salt]]||INT||16||Medium||10-foot radius||Instant||Reflex 1/2||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Water]]||INT||16||Medium||1 Creature||4 [[NWN:Round|rd]]s||Fortitude negates||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Time Shift|Time Shift]]||INT||16||0||Personal||3 [[NWN:Round|rd]]s||-||-||-||Stasis Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Village_of_Blandenberg&amp;diff=41604</id>
		<title>The Village of Blandenberg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Village_of_Blandenberg&amp;diff=41604"/>
		<updated>2015-03-30T02:11:14Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Blandenberg_and_surround_area.png|thumb|200px|Blandenberg and surroundings]]&lt;br /&gt;
'''The Village of Blandenberg''' is the seat of the [[Blandenberg Protectorate]]. It is dominated by the Blandenberg Hospital, an [[O'Ma|O'Man]] temple which was converted to a neutral hospital during the T'Nanshi-M'Chek War.  The destruction of the Hospital by terrorists laid the groundwork for a series of events which led to the creation of the Protectorate itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presently, restoration efforts in the Protectorate are continuing.  Several buildings and projects have been built, are in the planning stages, or are under construction:&lt;br /&gt;
&lt;br /&gt;
* Temples to [[Mikon]], [[Dru'El]] and [[The Harpinger]] are found nearby.&lt;br /&gt;
* The Blandenberg Orphanage is located along the path to the temple of Dru'El.&lt;br /&gt;
* Webber Hall, a guildhall of the [[Guild:AAAA|Avlis Arms and Armor Association]] is open.&lt;br /&gt;
* The Headquarters of [[Guild:ANRA|Academy of Natural Resources and Agriculture]] (ANRA) is open, and new students are always welcome. Crafting facilities are available. &lt;br /&gt;
* The Blandenberg Hospital has been relocated from alongside the temple of O'Ma that housed the original hospital, and can be found one league north and two east of the Village. &lt;br /&gt;
* A Mennallin School is being built in the family home of Sir [[PCs:Darent Webber|Darent Webber]], native son of Blandenberg, writer of the Blandenberg Settlement, and one of the [[M'Chek]] negotiators of the final peace treaty.&lt;br /&gt;
* The Moon Tree Distillery has been approved for construction and is in the planning stages.&lt;br /&gt;
* A portal, linking the village to the City of Visimontium, is found to the east of the Town Hall.&lt;br /&gt;
* The road to [[Fort Taunton]], home of the Unified Training Grounds and Patrol Headquarters, branches east from the main road, just south of the Temple to O'Ma. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical Signifigance==&lt;br /&gt;
[[Image:Blandenberg.jpg|thumb|200px|Blandenberg]]&lt;br /&gt;
The Village of Blandenberg was once a M'Chekian settlement on the edge of the forests of [[T'Nanshi]].  When [[M'Chek-T'Nanshi War|the war]] came, it was quickly turned into a battlefield, and the surviving residents were evacuated south.  The village itself became a symbol to M'Chek that T'Nanshi's goal in the war was not simply to drive the M'Chekians from the forests, but to invade and destroy M'Chekian settlements.  As such, it was hotly contested through most of the war, and was the site of many battles.  &lt;br /&gt;
&lt;br /&gt;
Late in the war, Alpha Corps command (at that time consisting of Cpt. [[PCs:Dala_Wennen|Dala Wennen]], Lt. [[PCs:Drake Devilin|Drake Devilin]], Lt. [[PCs:Khan, Magnus|Magnus Khan]], and Lt. [[PCs:Spit|Spit]], along with Frigate Cpt. [[PCs:Ayren Milen|Ayren Milen]]) judged that resettling the village with human settlers was symbolically more important for the war effort than continuing the useless bloodshed.  In a well-coordinated operation, the Alpha Corps spearheaded the capture of the village before handing it over to [[PCs:Moira Celyn Windspar|Moira Celyn]] and the Church of [[Mikon]] to hold until deliberations would determine the future nature of the settlement.  From this point, the settlement grew into its current role of the Blandenberg Protectorate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities|Blandenberg]]&lt;br /&gt;
[[Category:History|Blandenberg]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Powers&amp;diff=41333</id>
		<title>Psionic Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Powers&amp;diff=41333"/>
		<updated>2015-01-19T03:38:09Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: http://wiki.avlis.org/Telepathy#Tower_of_Iron_Will&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Power name'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Power score'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cost'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Discipline'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Range'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area of effect'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Duration'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Save'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Save DC'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prerequisites'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Required for'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Clairvoyance/Clairaudience|Clairvoyance/Clairaudience]]||WIS-3||6||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||See invisibility, Psychic clone&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Combat Mind|Combat Mind]]||INT-4||9||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Danger Sense|Danger Sense]]||WIS-3||7||Clairsentience||0||Personal||4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Object Reading|Object Reading]]||INT-2||8||Clairsentience||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Clairsentience#See Invisibility|See Invisibility]]||WIS-4||9||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Clairaudience/Clairvoyance||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Clairsentience#True Sight|True Sight]]||WIS-4||15||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||See invisibility||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Cannibalize|Cannibalize]]||CON||0||Metapsionics||0||Personal||Instant||-||-||5th level||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psionic Residue|Psionic Residue]]||WIS-3||4||Metapsionics||0||Personal||Instant||-||-||5th level||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psionic Vampirism|Psionic Vampirism]]||WIS-3||0||Metapsionics||Short||1 Creature||Instant||Will 1/2||WIS||Psychic Drain||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psychic Clone|Psychic Clone]]||WIS-6||50||Metapsionics||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||5th level, Clairaudience/Clairvoyance||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psychic Drain|Psychic Drain]]||WIS-6||10||Metapsionics||0||Personal||Instant||-||-||6th level, Contact||Psionic Vampirism&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Receptacle|Receptacle]]||WIS-5||Varies||Metapsionics||0||1 Gem||Permanent||-||-||5th level||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Stasis Field|Stasis Field]]||INT-8||45||Metapsionics||0||Personal||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 10 levels||-||-||17th level, Time Shift||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Ultrablast|Ultrablast]]||WIS-10||75||Metapsionics||0||30-foot radius||Instant||Will negates||WIS&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;||10th level, Psionic Blast||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Wrench|Wrench]]||WIS-4||15||Metapsionics||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Fortitude negates||WIS||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Animate Shadow|Animate Shadow]]||WIS-3||15||Psychokinesis||Short||1 Shadow||1 day||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Ballistic Attack|Ballistic Attack]]||CON-2||5||Psychokinesis||Long||1 Object||Instant||-||-||Telekinesis||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Detonate|Detonate]]||CON-3||18||Psychokinesis||Medium||1 Object||Instant||Reflex 1/2||CON||Molecular Agitation||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Disintegrate|Disintegrate]]||WIS-4||25||Psychokinesis||Medium||1 Object||Instant||Fortitude 1/2||WIS||Molecular Agitation||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Molecular Agitation|Molecular Agitation]]||WIS||19||Psychokinesis||Medium||1 Object||4 [[NWN:Round|rd]]s||Fortitude 1/2||WIS||Telekinesis||Detonate, Disintegrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Project Force|Project Force]]||CON-2||10||Psychokinesis||Medium||1 Object||Instant||Reflex negates||CON||Telekinesis||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Telekinesis|Telekinesis]]||WIS-3||8||Psychokinesis||Medium||1 Object||Instant / 4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Reflex negates||WIS||-||Molecular Agitation, Project Force, Ballistic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Accelerate|Accelerate]]||CON-2||20||Psychometabolism||0||Personal||1 [[NWN:Round|rd]] / level||-||-||Adrenaline Control||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Adrenaline Control|Adrenaline Control]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Complete Healing, Accelerate&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Biofeedback|Biofeedback]]||CON-2||10||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Catfall|Catfall]]||CON-2||8||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Cause Sleep|Cause Sleep]]||WIS-2||11||Psychometabolism||Medium||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Cell Adjustment|Cell Adjustment]]||CON-3||12||Psychometabolism||Touch||1 Creature||Instant||-||-||-||Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Chameleon Power|Chameleon Power]]||CON-1||10||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Displacement&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Complete Healing|Complete Healing]]||CON||30||Psychometabolism||0||Personal||Instant||-||-||Adrenaline Control, Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Death Field|Death Field]]||CON-8||40||Psychometabolism||0||10-meter radius||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Fortitude 1/2||CON||Life Draining||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Displacement|Displacement]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Chameleon Power||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Ectoplasmic Form|Ectoplasmic Form]]||CON-4||18||Psychometabolism||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||CON||Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Enhanced Strength|Enhanced Strength]]||WIS-3||Varies||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Strength of the Land&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Flesh Armor|Flesh Armor]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Lend Health|Lend Health]]||CON-1||5||Psychometabolism||Touch||1 Creature||Instant||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Life Draining|Life Draining]]||CON-3||9||Psychometabolism||Touch||1 Creature||Instant||Fortitude negates||CON||-||Death Field&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Metamorphosis|Metamorphosis]]||CON-6||25||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Photosynthesis|Photosynthesis]]||CON||11||Psychometabolism||0||Personal||1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Regenerate|Regenerate]]||CON-4||24||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Strength of the Land|Strength of the Land]]||CON-2||18||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||Enhanced Strength||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Banishment|Banishment]]||INT-1||30||Psychoportation||Short||1 Object||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will returns||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Dimension Door|Dimension Door]]||CON-1||6 (6 / [[NWN:Round|rd]])||Psychoportation||Long||Personal||Instant||-||-||-||Banishment, Summon Planar Creature, Summon Planar Energy&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Creature|Summon Planar Creature]]||INT-4||15||Psychoportation||Short||1 Creature||1 [[NWN:Turn|trn]] / level||-||-||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Fire]]||INT||16||Psychoportation||Medium||12-feet radius||Instant||Reflex 1/2||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Negative]]||INT||16||Psychoportation||Medium||1 Object||Instant||Fortitude negates||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Positive]]||INT||16||Psychoportation||Medium||1 Object||Instant||-||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Salt]]||INT||16||Psychoportation||Medium||10-foot radius||Instant||Reflex 1/2||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Water]]||INT||16||Psychoportation||Medium||1 Creature||4 [[NWN:Round|rd]]s||Fortitude negates||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Time Shift|Time Shift]]||INT||16||Psychoportation||0||Personal||3 [[NWN:Round|rd]]s||-||-||-||Stasis Field&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Attraction|Attraction]]||WIS-4||12||Telepathy||Long||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Will negates||WIS||-||Domination, Aversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Aversion|Aversion]]||WIS-4||12||Telepathy||Long||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Attraction||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Contact|Contact]]||WIS||3||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s + 2 [[NWN:Round|rd]]s / level||Will negates||WIS&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;||-||Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Daydream|Daydream]]||WIS||9||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Domination|Domination]]||WIS-4||14||Telepathy||Medium||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Attraction||Mass Domination&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Ego Whip|Ego Whip]]||WIS-3||4||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#ESP|ESP]]||WIS-4||6||Telepathy||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Hallucinations|Hallucinations]]||INT-3||20||Telepathy||Long||1 Creature||Instant||Will negates&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;***&amp;lt;/font&amp;gt;||WIS||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Id Insinuation|Id Insinuation]]||WIS-4||5||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s||Will negates||WIS||Contact||Mind Blast, Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Inflict Pain|Inflict Pain]]||WIS-4||8||Telepathy||Touch||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Intellect Fortress|Intellect Fortress]]||WIS-3||4||Telepathy||0||12-feet radius||1 [[NWN:Turn|trn]] / 2 levels||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mass Domination|Mass Domination]]||WIS-6||36||Telepathy||Medium||4-meter radius||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Domination||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mental Barrier|Mental Barrier]]||WIS-2||3||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Blank|Mind Blank]]||WIS||0||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Blast|Mind Blast]]||WIS-5||21||Telepathy||Short||Cone||3d3 [[NWN:Round|rd]]s||Will negates||WIS||5th level, Id Insinuation||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Thrust|Mind Thrust]]||WIS-2||2||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Contact||Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Wipe|Mind Wipe]]||INT-6||16||Telepathy||Touch||1 Creature||Instant||Fortitude negates||INT||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Psionic Blast|Psionic Blast]]||WIS-5||10||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)||Ultrablast&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Psychic Crush|Psychic Crush]]||WIS-4||7||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Sensory Suppression|Sensory Suppression]]||INT-2||8||Telepathy||Long||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Will negates||INT||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Suppress_Fear|Suppress Fear]]||WIS||5||Telepathy||Short||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Thought_Shield|Thought Shield]]||WIS-3||1||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Tower_of_Iron_Will|Tower of Iron Will]]||WIS-2||6||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Powers&amp;diff=41332</id>
		<title>Psionic Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Powers&amp;diff=41332"/>
		<updated>2015-01-19T03:28:29Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: http://wiki.avlis.org/Telepathy#Thought_Shield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Power name'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Power score'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cost'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Discipline'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Range'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area of effect'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Duration'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Save'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Save DC'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Prerequisites'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Required for'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Clairvoyance/Clairaudience|Clairvoyance/Clairaudience]]||WIS-3||6||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||See invisibility, Psychic clone&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Combat Mind|Combat Mind]]||INT-4||9||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Danger Sense|Danger Sense]]||WIS-3||7||Clairsentience||0||Personal||4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[[Clairsentience#Object Reading|Object Reading]]||INT-2||8||Clairsentience||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Clairsentience#See Invisibility|See Invisibility]]||WIS-4||9||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Clairaudience/Clairvoyance||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Clairsentience#True Sight|True Sight]]||WIS-4||15||Clairsentience||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||See invisibility||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Cannibalize|Cannibalize]]||CON||0||Metapsionics||0||Personal||Instant||-||-||5th level||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psionic Residue|Psionic Residue]]||WIS-3||4||Metapsionics||0||Personal||Instant||-||-||5th level||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psionic Vampirism|Psionic Vampirism]]||WIS-3||0||Metapsionics||Short||1 Creature||Instant||Will 1/2||WIS||Psychic Drain||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psychic Clone|Psychic Clone]]||WIS-6||50||Metapsionics||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||5th level, Clairaudience/Clairvoyance||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Psychic Drain|Psychic Drain]]||WIS-6||10||Metapsionics||0||Personal||Instant||-||-||6th level, Contact||Psionic Vampirism&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Receptacle|Receptacle]]||WIS-5||Varies||Metapsionics||0||1 Gem||Permanent||-||-||5th level||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Stasis Field|Stasis Field]]||INT-8||45||Metapsionics||0||Personal||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 10 levels||-||-||17th level, Time Shift||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Ultrablast|Ultrablast]]||WIS-10||75||Metapsionics||0||30-foot radius||Instant||Will negates||WIS&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;||10th level, Psionic Blast||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Metapsionics#Wrench|Wrench]]||WIS-4||15||Metapsionics||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Fortitude negates||WIS||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Animate Shadow|Animate Shadow]]||WIS-3||15||Psychokinesis||Short||1 Shadow||1 day||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Ballistic Attack|Ballistic Attack]]||CON-2||5||Psychokinesis||Long||1 Object||Instant||-||-||Telekinesis||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Detonate|Detonate]]||CON-3||18||Psychokinesis||Medium||1 Object||Instant||Reflex 1/2||CON||Molecular Agitation||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Disintegrate|Disintegrate]]||WIS-4||25||Psychokinesis||Medium||1 Object||Instant||Fortitude 1/2||WIS||Molecular Agitation||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Molecular Agitation|Molecular Agitation]]||WIS||19||Psychokinesis||Medium||1 Object||4 [[NWN:Round|rd]]s||Fortitude 1/2||WIS||Telekinesis||Detonate, Disintegrate&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Project Force|Project Force]]||CON-2||10||Psychokinesis||Medium||1 Object||Instant||Reflex negates||CON||Telekinesis||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychokinesis#Telekinesis|Telekinesis]]||WIS-3||8||Psychokinesis||Medium||1 Object||Instant / 4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Reflex negates||WIS||-||Molecular Agitation, Project Force, Ballistic Attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Accelerate|Accelerate]]||CON-2||20||Psychometabolism||0||Personal||1 [[NWN:Round|rd]] / level||-||-||Adrenaline Control||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Adrenaline Control|Adrenaline Control]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Complete Healing, Accelerate&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Biofeedback|Biofeedback]]||CON-2||10||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Catfall|Catfall]]||CON-2||8||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Cause Sleep|Cause Sleep]]||WIS-2||11||Psychometabolism||Medium||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Cell Adjustment|Cell Adjustment]]||CON-3||12||Psychometabolism||Touch||1 Creature||Instant||-||-||-||Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Chameleon Power|Chameleon Power]]||CON-1||10||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Displacement&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Complete Healing|Complete Healing]]||CON||30||Psychometabolism||0||Personal||Instant||-||-||Adrenaline Control, Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Death Field|Death Field]]||CON-8||40||Psychometabolism||0||10-meter radius||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Fortitude 1/2||CON||Life Draining||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Displacement|Displacement]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Chameleon Power||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Ectoplasmic Form|Ectoplasmic Form]]||CON-4||18||Psychometabolism||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||CON||Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Enhanced Strength|Enhanced Strength]]||WIS-3||Varies||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||Strength of the Land&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Flesh Armor|Flesh Armor]]||CON-3||12||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Lend Health|Lend Health]]||CON-1||5||Psychometabolism||Touch||1 Creature||Instant||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Life Draining|Life Draining]]||CON-3||9||Psychometabolism||Touch||1 Creature||Instant||Fortitude negates||CON||-||Death Field&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Metamorphosis|Metamorphosis]]||CON-6||25||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Photosynthesis|Photosynthesis]]||CON||11||Psychometabolism||0||Personal||1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Regenerate|Regenerate]]||CON-4||24||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||Cell Adjustment||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychometabolism#Strength of the Land|Strength of the Land]]||CON-2||18||Psychometabolism||0||Personal||1 [[NWN:Turn|trn]] / 2 levels||-||-||Enhanced Strength||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Banishment|Banishment]]||INT-1||30||Psychoportation||Short||1 Object||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will returns||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Dimension Door|Dimension Door]]||CON-1||6 (6 / [[NWN:Round|rd]])||Psychoportation||Long||Personal||Instant||-||-||-||Banishment, Summon Planar Creature, Summon Planar Energy&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Creature|Summon Planar Creature]]||INT-4||15||Psychoportation||Short||1 Creature||1 [[NWN:Turn|trn]] / level||-||-||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Fire]]||INT||16||Psychoportation||Medium||12-feet radius||Instant||Reflex 1/2||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Negative]]||INT||16||Psychoportation||Medium||1 Object||Instant||Fortitude negates||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Positive]]||INT||16||Psychoportation||Medium||1 Object||Instant||-||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Salt]]||INT||16||Psychoportation||Medium||10-foot radius||Instant||Reflex 1/2||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Summon Planar Energy|Summon Planar Energy: Water]]||INT||16||Psychoportation||Medium||1 Creature||4 [[NWN:Round|rd]]s||Fortitude negates||INT||Dimension Door||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychoportation#Time Shift|Time Shift]]||INT||16||Psychoportation||0||Personal||3 [[NWN:Round|rd]]s||-||-||-||Stasis Field&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Attraction|Attraction]]||WIS-4||12||Telepathy||Long||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Will negates||WIS||-||Domination, Aversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Aversion|Aversion]]||WIS-4||12||Telepathy||Long||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Attraction||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Contact|Contact]]||WIS||3||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s + 2 [[NWN:Round|rd]]s / level||Will negates||WIS&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;||-||Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Daydream|Daydream]]||WIS||9||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Domination|Domination]]||WIS-4||14||Telepathy||Medium||1 Creature||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Attraction||Mass Domination&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Ego Whip|Ego Whip]]||WIS-3||4||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#ESP|ESP]]||WIS-4||6||Telepathy||0||Personal||5 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Hallucinations|Hallucinations]]||INT-3||20||Telepathy||Long||1 Creature||Instant||Will negates&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;***&amp;lt;/font&amp;gt;||WIS||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Id Insinuation|Id Insinuation]]||WIS-4||5||Telepathy||Long||1 Creature||4 [[NWN:Round|rd]]s||Will negates||WIS||Contact||Mind Blast, Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Inflict Pain|Inflict Pain]]||WIS-4||8||Telepathy||Touch||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Intellect Fortress|Intellect Fortress]]||WIS-3||4||Telepathy||0||12-feet radius||1 [[NWN:Turn|trn]] / 2 levels||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mass Domination|Mass Domination]]||WIS-6||36||Telepathy||Medium||4-meter radius||3 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Domination||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mental Barrier|Mental Barrier]]||WIS-2||3||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Blank|Mind Blank]]||WIS||0||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Blast|Mind Blast]]||WIS-5||21||Telepathy||Short||Cone||3d3 [[NWN:Round|rd]]s||Will negates||WIS||5th level, Id Insinuation||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Thrust|Mind Thrust]]||WIS-2||2||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / level||Will negates||WIS||Contact||Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Mind Wipe|Mind Wipe]]||INT-6||16||Telepathy||Touch||1 Creature||Instant||Fortitude negates||INT||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Psionic Blast|Psionic Blast]]||WIS-5||10||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)||Ultrablast&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Psychic Crush|Psychic Crush]]||WIS-4||7||Telepathy||Medium||1 Creature||1 [[NWN:Round|rd]] + 1 [[NWN:Round|rd]] / 2 levels||Will negates||WIS||Contact||Psionic Blast (one of any four required)&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Sensory Suppression|Sensory Suppression]]||INT-2||8||Telepathy||Long||1 Creature||2 [[NWN:Round|rd]]s + 1 [[NWN:Round|rd]] / 2 levels||Will negates||INT||Contact||-&lt;br /&gt;
|-&lt;br /&gt;
| [[Telepathy#Thought_Shield|Thought Shield]]||WIS-3||1||Telepathy||0||Personal||1 [[NWN:Turn|trn]] / level||-||-||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41329</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41329"/>
		<updated>2015-01-17T09:45:45Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 900px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:36pt; letter-spacing: 10px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
kingsley relish iii&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
his childhood in blandenburg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(Bed-ridden and weak, but heartwrenchingly precious, a sickly boy of nine lies on a bed of straw. An elderly woman looks fondly upon him and combs his red hair. He sweats, feverish, his head twisting. She pats his forehead with a damp cloth.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 12pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
(straining nonetheless)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(The woman thinks for a moment. Some have accused her of doting on this feeble child, but he was her only grandson. She loved to tell tales and the boy had been confined to bed for years now.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41328</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41328"/>
		<updated>2015-01-17T09:28:44Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;[[File:Kingsley_painting.jpg|frame]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin: 0 500px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0 auto; max-width: 900px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
his childhood in blandenburg.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(Bed-ridden and weak, but heartwrenchingly precious, a sickly boy of nine lies on a bed of straw. An elderly woman looks fondly upon him and combs his red hair. He sweats, feverish, his head twisting. She pats his forehead with a damp cloth.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“There, there. Don’t strain yourself, dearest. Would you like another story?”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 12pt; line-height: 50%; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
(straining nonetheless)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“Yes, meemaw. Please...”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
(The woman thinks for a moment. Some have accused her of doting on this feeble child, but he was her only grandson. She loved to tell tales and the boy had been confined to bed for years now.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
grandmother&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%; text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“You’ve heard them all so many times you know them better than I, child. Knights and dragons, tournaments and weddings, alliances and betrayals. I’m afraid I have nothing new to tell you.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; letter-spacing: 5px; font-variant:small-caps; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
child&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; color: #333; font-size: 12pt; line-height: 180%;text-align: center; padding: 0 70px;&amp;quot;&amp;gt;&lt;br /&gt;
“How about … ''our'' story, meemaw.”&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41327</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41327"/>
		<updated>2015-01-17T05:36:25Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:18pt; letter-spacing: 5px; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
his early life.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; max-width: 800px&amp;quot;&amp;gt;&lt;br /&gt;
It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; color: #333; line-height: 200%; max-width: 800px&amp;quot;&amp;gt;&lt;br /&gt;
IT WAS THE BEST of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41326</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41326"/>
		<updated>2015-01-17T05:30:37Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;font-family: 'Georgia', times, serif; font-size:18pt; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
his early life.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; color: #333; font-size: 13pt; line-height: 180%; max-width: 800px&amp;quot;&amp;gt;&lt;br /&gt;
It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia'; font-size:12pt; color: #333; line-height: 200%; max-width: 800px&amp;quot;&amp;gt;&lt;br /&gt;
It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41325</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41325"/>
		<updated>2015-01-17T04:56:09Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;font-family: 'Georgia', times, serif; font-size:18pt; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
his early life.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, serif, serif; font-style:italic; font-size:13pt; line-height: 180%; width: 800px&amp;quot;&amp;gt;&lt;br /&gt;
It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41072</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41072"/>
		<updated>2014-07-02T00:25:54Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: 'Georgia', times, serif; font-size:13pt; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
Sample small-caps text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-style:italic&amp;quot;&amp;gt;&lt;br /&gt;
Sample italics text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=41071</id>
		<title>PCs:Kingsley Relish III</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kingsley_Relish_III&amp;diff=41071"/>
		<updated>2014-07-01T19:35:11Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: Created page with &amp;quot;frame  '''Kingsley Relish, III''' (born X date) blah blah blah.  Blah blah and more blah.  __FORCETOC__ ==Early life== Blah blah blah.  Blah blah b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kingsley_painting.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
'''Kingsley Relish, III''' (born X date) blah blah blah.&lt;br /&gt;
&lt;br /&gt;
Blah blah and more blah.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
==Early life==&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
== Some other section ==&lt;br /&gt;
&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
== Another section ==&lt;br /&gt;
&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
== Current ==&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
== Appearance and personality ==&lt;br /&gt;
Blah blah blah.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Relish]] [[Category:MChekPCs|Relish]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41070</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=41070"/>
		<updated>2014-07-01T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
Sample small-caps text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-style:italic&amp;quot;&amp;gt;&lt;br /&gt;
Sample italics text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;br /&gt;
&lt;br /&gt;
[[PCs:Kingsley_Relish_III]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Kingsley_painting.jpg&amp;diff=41069</id>
		<title>File:Kingsley painting.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Kingsley_painting.jpg&amp;diff=41069"/>
		<updated>2014-07-01T19:23:21Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: uploaded a new version of &amp;amp;quot;File:Kingsley painting.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kingsley Relish in M'Chek.&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=33406</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=33406"/>
		<updated>2010-02-16T18:17:19Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
Sample small-caps text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-style:italic&amp;quot;&amp;gt;&lt;br /&gt;
Sample italics text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=33405</id>
		<title>User talk:Burmashave</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:Burmashave&amp;diff=33405"/>
		<updated>2010-02-16T18:16:48Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: New page: Testing...  &amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-variant:small-caps&amp;quot;&amp;gt; Sample small-caps text formatted with CSS. &amp;lt;/p&amp;gt; &amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-variant:small-caps&amp;quot;&amp;gt;&lt;br /&gt;
Sample small-caps text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family: times, serif; font-size:11pt; font-style:italic&amp;quot;&amp;gt;&lt;br /&gt;
Sample small-caps text formatted with CSS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See: http://en.wikipedia.org/wiki/Font_family_%28HTML%29&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Dormiria&amp;diff=33404</id>
		<title>Dormiria</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Dormiria&amp;diff=33404"/>
		<updated>2010-02-16T17:55:25Z</updated>

		<summary type="html">&lt;p&gt;Burmashave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Seven Cities:''' {{SevenCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Sevencitiesmap.jpg|thumb|500px|Map of the Seven Cities]]&lt;br /&gt;
&lt;br /&gt;
'''Dormiria''', also known as The City of Refugees, is located on the northeast corner of the land that contains [[The Seven Cities]] right on the border with the [[Orc|orcish]] nation of [[Brekon (nation)|Brekon]]. &lt;br /&gt;
&lt;br /&gt;
Dormiria is a popular place for those who are fleeing the laws of other nations or groups because it has a very lenient government that does not look kindly upon intrusions by outside forces to affect their own justices. For orcish refugees it is especially popular because it is easy to get to, yet not as frequented by orcish officials as the city of Red Gate, which is much closer to the orcish capitol city of Brekon. &lt;br /&gt;
&lt;br /&gt;
This makes the city a breeding ground for all those who are disaffected with deities like [[Valok]] and [[The'ton]], and those who wish to engage in activities not looked kindly upon by the orcish nations. Many of the rising numbers of orcish mages can be found here because of that, and some of these folk are managing to gain a foothold in the Dormirian government as well. &lt;br /&gt;
&lt;br /&gt;
Naturally, this neutrality and seeming propensity to harbor outlaws puts Dormiria at odds with its orcish neighbor, and quite a few skirmishes have broken out in Brekon's attempts to force its way in after one of its interests. Because of the position it enjoys as part of the confederacy of The Seven Cities, Dormiria is unafraid of Brekon and uses these benefits to its solid advantage. &lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;refugee&amp;quot; does not describe objectively whether a creature is unseedy or benign whatsoever. Thus, personalities and races of all kinds can be found in Dormiria. Unfortunately, many of them are paranoid in nature, but they currently have confidence in the government to protect them from outside nabbers. &lt;br /&gt;
&lt;br /&gt;
On the other hand, this paranoia is also counterproductive to Dormirian culture and economics. The city port is used more often to smuggle persons out of the area than it is used to bring in goods for sale or trade. A large personal protection trade has risen up because of this, and many of the best bodyguards and caravan protectors can be found here, which makes them Dormiria's largest export. &lt;br /&gt;
&lt;br /&gt;
Some of the refugees have managed to piece together a small merchant economy inside the city, and a market district of sorts has sprung up in the city within the last few decades. One can also find some fairly nice houses in the center district which house the nobles of the city and its government buildings. There is also a highly developed town watch police force based in the east of the city that works to keep meddlers from other governments out of the city, and it is rumored that some of these are actually &amp;quot;secret&amp;quot; guards that go in plain clothes and get involved in underworld dealings in order to pre-empt outside interference.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities|Dormiria]]&lt;/div&gt;</summary>
		<author><name>Burmashave</name></author>
	</entry>
</feed>