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	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Calzier</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Calzier"/>
	<link rel="alternate" type="text/html" href="https://wiki.avlis.org/Special:Contributions/Calzier"/>
	<updated>2026-04-05T12:05:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=50343</id>
		<title>Monk Signature Moves</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=50343"/>
		<updated>2021-07-03T23:04:36Z</updated>

		<summary type="html">&lt;p&gt;Calzier: thin line (extra row) between schools in the table to make it easier to jump between schools when reading the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis is home to numerous [[Monk_Orders|monk orders]], many of whom practice their own style of martial arts.  While styles often overlap and use similar or identical techniques, some orders develop moves or abilities unique to their martial arts systems.  These &amp;quot;signature moves&amp;quot; are sometimes kept as closely-guarded secrets, but even secret techniques can be stolen or leaked for others to learn.  Other orders are more open, and teach their signature moves to those who are willing and able to learn them.&lt;br /&gt;
&lt;br /&gt;
This system allows characters with [[monk]] levels to train and gain access to additional abilities known as signature moves.  The abilities are divided into separate schools.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses [[ACP|chat commands]].&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov list:''' This will list all of the moves that you have learned as well as your current school.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it. For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  You must also have a usage of the feat available to learn the move, even though the ability itself won't be used in the learning process.  So if a monk has spent all of his Empty Body usages for the day, he won't be able to try and learn Whirlwind Kick until he has rested. &lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the percentage that you learned the move is five plus the difference between your modified roll and the DC is .  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 26% (5 + 36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
Resting: if you fully rest while a signature move is in effect, its effects will end and its duration will end prematurely. You will be able to use a signature move immediately after resting.  However, if you only partially rest (if you cancel the rest before completion) while you have a signature move in effect, the effects of the move will be removed but you will not be able to use another signature move until you fully rest or until the original full duration of that move has expired.  This is a game engine limitation.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmov switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry and Tumble bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  All party members in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, those affected will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in an AC penalty which increases with the number of immunities are granted, at a rate of -2 per immunity.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  NPCs around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk makes an imposing martial stance, which has two effects.  1) the monk’s main weapon or gloves gain an on-hit fear effect, and 2) the monk’s main weapon or gloves gain bonus damage based on double the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which he or she and all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all NPCs within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All NPCs successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to half the PC’s combined level plus 1d6.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=49698</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=49698"/>
		<updated>2020-11-16T20:47:53Z</updated>

		<summary type="html">&lt;p&gt;Calzier: November updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2020===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Using Contact against a friendly - to boost their will - now applies to friendly psions.&lt;br /&gt;
* Characters that have the &amp;quot;perfect self&amp;quot; feat are now excluded from psychic combat. ICly their minds are closed, so they can neither attack, or be attacked, psychically.&lt;br /&gt;
* Illthid and related creatures (devourers, brain golems) fully hooked into psionics system.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* ACP command '/psi powercheck' toggles floating display of powerchecks.&lt;br /&gt;
* Floating text announces failure of powers during combat; outside combat, failure will be obvious, or check the log (which scrolls too fast in mass combat to be useful) &lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more inaccurate error messages following auto-manifestation of mind-blank (happens when another defence mode expires if the psion has mind-blank as a power)&lt;br /&gt;
* Telepathic powers now properly respect, and report on, specific immunities (e.g. a power that engenders fear will be blocked by immunity to fear)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2020===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Favoured Psion: an opportunity for divine influence to increase a psion's power&lt;br /&gt;
* Angadar, as a new god of psionics, can now provide minor benefits to his worshippers. Details FOIG&lt;br /&gt;
* Objects capable of generating null psionic field now available to DMs and builders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jan 2020===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Ritual gem stones can be used as a Receptacle for PSPs.&lt;br /&gt;
* Psionics reporting streamlined to use uniform colours and notation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2019===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') can be linked via ACP, in any combination, into a single command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=49508</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=49508"/>
		<updated>2020-07-10T14:25:19Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Metamorphosis */  added not about 'shield guardian' form ~not~ being altering of the psion into a literal construct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in his system, the psionicist can give himself a temporary physical boost on demand. When he increases his adrenaline, the character gains 1d4 points in his strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. This power has two key effects. First, the psionicist can easily control bleeding. As a result, he suffers five fewer points of damage from any physical attack against him (5/- DR S/P/B). Second, by flooding key portions of his body with blood, the psionicist effectively cushions blows against him and reduces their effect. The character’s armor class is improved by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants him a 5 point bonus to tumbling and makes him nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of his skin, clothing, and equipment to match his background. In effect, it makes him very difficult to spot, providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal himself of all wounds in a very short period of time. He places himself in a deep trance, so deep that it cannot be broken prematurely once entered. As he uses this power his body is repairing itself at an incredible rate. At the end of the trance, he awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, he sacrifices half of his hit points. If the power works, the loss is inevitable; he gets no saving throw. Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make himself appear to be up to 3 feet from his actual location. The psionicist gains 50% concealment, making him very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts himself to ectoplasm. He becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. He is beyond the sensory range of most creatures. The psionicist also is granted resistance to most forms of damage.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase his physical strength score up to a maximum of 18 through use of this power. The cost is the difference between his current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms his own skin into armor. He gains 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of his body, the psionicist can enjoy its benefits without suffering any penalty he might have if he were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of his own hit points to someone else he is touching. He can transfer 10%, 25%, 50%, or 80% of his hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover his own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter his body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to his natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic phenomenon. However the ability to cast spells is lost and he cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
''Note that the &amp;quot;shield guardian&amp;quot; form is not a construct: it is a reforming of the psion's body (and as relevant, equipment), not a transformation into a non-organic creature''&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as he is outdoors and the sun is out, he will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. He regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the user a +3 bonus to attack and damage rolls, as well as 25 bonus hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48879</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48879"/>
		<updated>2020-05-30T14:38:27Z</updated>

		<summary type="html">&lt;p&gt;Calzier: Expanded intro text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities. In particular, the ability of a psion to perform multiple manifestations without rest (expansive mind), the degree to which a psion attempts to manifest feats within a discipline for which they lack natural talent (focus), and the degree of mastery than a psion has achieved within individual disciplines (expertise).&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expansive Mind Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;These feats reflect the effort a psion has invested in expanding their ability perform psionic manifestations before their mind becomes exhausted&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expansive Mind===&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psionic focus represent the effort that a psion has devoted to manifesting powers within a particular discipline. Such efforts are typically necessary to counteract a lack of natural talent, and thus psions are unlikely to take these feats in disciplines for which they are inherently capable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psychic expertise feats reflect the degree of mastery that a psion has achieved in a particular discipline; quite literally, their degree of expertise within that discipline. A psion is not restricted from developing expertise in multiple disciplines.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Displacement,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
= Psionic Augmentations =&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: Can only be used once per reset. The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Compound Use==&lt;br /&gt;
&lt;br /&gt;
If used together (chain/compound use), Psionic Augmentations incur longer meditation time. Check [[ACP#Psionics|ACP]] for details. &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48878</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48878"/>
		<updated>2020-05-30T14:34:23Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Expansive Mind */  added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Psionic Feats =&lt;br /&gt;
&lt;br /&gt;
==Expansive Mind Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;These feats reflect the effort a psion has invested in expanding their ability perform psionic manifestations before their mind becomes exhausted&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expansive Mind===&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psionic focus represent the effort that a psion has devoted to mastering powers within a particular discipline. Such efforts are typically necessary to counteract a lack of natural talent, and thus psions are unlikely to take these feats in disciplines for which they are inherently capable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psychic expertise feats reflect the degree of mastery that a psion has achieved in a particular discipline; quite literally, their degree of expertise within that discipline. A psion is not restricted from developing expertise in multiple disciplines.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Displacement,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
= Psionic Augmentations =&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: Can only be used once per reset. The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Compound Use==&lt;br /&gt;
&lt;br /&gt;
If used together (chain/compound use), Psionic Augmentations incur longer meditation time. Check [[ACP#Psionics|ACP]] for details. &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48877</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48877"/>
		<updated>2020-05-30T14:30:44Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psychic Expertise */  added descriptive text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Psionic Feats =&lt;br /&gt;
&lt;br /&gt;
== Expansive Mind ==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psionic focus represent the effort that a psion has devoted to mastering powers within a particular discipline. Such efforts are typically necessary to counteract a lack of natural talent, and thus psions are unlikely to take these feats in disciplines for which they are inherently capable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psychic expertise feats reflect the degree of mastery that a psion has achieved in a particular discipline; quite literally, their degree of expertise within that discipline. A psion is not restricted from developing expertise in multiple disciplines.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Displacement,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
= Psionic Augmentations =&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: Can only be used once per reset. The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Compound Use==&lt;br /&gt;
&lt;br /&gt;
If used together (chain/compound use), Psionic Augmentations incur longer meditation time. Check [[ACP#Psionics|ACP]] for details. &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48876</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=48876"/>
		<updated>2020-05-30T14:26:46Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionic Focus */  adding descriptive text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Psionic Feats =&lt;br /&gt;
&lt;br /&gt;
== Expansive Mind ==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus Feats==&lt;br /&gt;
&amp;lt;i&amp;gt;Psionic focus represent the effort that a psion has devoted to mastering powers within a particular discipline. Such efforts are typically necessary to counteract a lack of natural talent, and thus psions are unlikely to take these feats in disciplines for which they are inherently capable.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Displacement,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
= Psionic Augmentations =&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: Can only be used once per reset. The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Compound Use==&lt;br /&gt;
&lt;br /&gt;
If used together (chain/compound use), Psionic Augmentations incur longer meditation time. Check [[ACP#Psionics|ACP]] for details. &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48816</id>
		<title>PCs:Elladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48816"/>
		<updated>2020-05-27T23:37:24Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Elladin_illuminatus.jpg|350px|right|Elladin, Psion Illuminatus of the Luminous Order]]&lt;br /&gt;
'''AKA:''' Master Elladin, Elladin the Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' [[Elf]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male &amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Psion]] &amp;amp; [[Monk|Meditative Warrior]]; formerly a Nanshi [[Rogue|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Religion:''' [[Ptah]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Birthplace:''' Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Mikona]], Tower of the Mind &amp;lt;br&amp;gt;&lt;br /&gt;
'''Occupation/Status:'''&lt;br /&gt;
* Master Psion &amp;amp; Founder, The [[Guild:LuminousOrder | Luminous Order of the Mind]].&lt;br /&gt;
** Philosopher &amp;amp; Teacher.&lt;br /&gt;
** [[Telepathy | Telepath]], [[Psychoportation| Nomad]] &amp;amp; [[Clairsentience| Seer]]&lt;br /&gt;
** Expert on Illithid.&lt;br /&gt;
* Plane-walker: Traveller of the [[Planar_Structure_of_the_Known_Multiverse | known planes of existence]].&lt;br /&gt;
* Patrician, City of [[Kuras]].&lt;br /&gt;
** Master swordsman of the academy, [[Kuras]].&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=11070 Send a PM]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Although his origins are obscure, Elladin first surfaced among those training to serve in the Nanshi army for the war against M'Chek. His natural independence and flair with light weapons inevitably led to his training as an advanced scout, but the war came to an end before he saw active service.&lt;br /&gt;
&lt;br /&gt;
With a head full of military training and a blade unbloodied, he could not settle with the peace and took up a nomadic existence wandering across southern Avlis. He tried his hand at trading, carrying goods from place to place, working on commission from both buyers and sellers. It was around this time that he started to experience extreme migraines and blackouts.&lt;br /&gt;
Much searching led him to think that priests of Senath might be able to aid him, and a lucky commission paid his passage Northward, to the Kurathene Empire and the grand city of Kuras, a place that would be his transformation. His skill with the rapier led quickly to a room at the Swordsman's Academy, and Kuras become his home. He found the temple of Senath closed up and guarded and was plagued still blackouts that were becoming worse. &lt;br /&gt;
&lt;br /&gt;
=== Kuras ===&lt;br /&gt;
&lt;br /&gt;
It can only be luck that brought him under the tutelage of a Senathite monk by the name of Isogel, and with his guidance Elladin learnt to discipline his chaotic soul. With discipline came peace, an end to the mental torture he had endured. And something else. Talent. His mind manifested powers he could not imagine, nor had seen before. Greater meditation and self-discipline led to an understand and control of these powers, and he found a new path to walk.&lt;br /&gt;
&lt;br /&gt;
Elladin gained confidence, and his Talent developed rapidly; he soon outstripped his tutor. He started to develop his philosophy of the nature of Order and Chaos, understanding the nature of psionics, and working closely with another individual of Talent, a priest of Senath called Balthazar, he founded a psionic order, the [[Guild:LuminousOrder|Luminous Order of the Mind]]. As psion of this Order, he formed alliances with mages of the [[Guild:BlueOrder|Blue Order of the Sky]], most notably [[PCs:Thalarian_Arc%27Thass|Thalarian]], and the [[Guild:_Sword_of_Toran|Sword of Toran]] to counter various threats to the city of Kuras, while maintaining the political and theological neutrality that his Order required.&lt;br /&gt;
&lt;br /&gt;
Most notable of these was the threat posed by the insane mind-flayer, Abalaxarrh, an outcast from his own society for his necromanceric ways. Hundred, perhaps thousands, of citizens of Kuras died at his hand, and many of his principle opponents, Elladin included, fell victim and barely survived the encounters. Eventually, Elladin led members of his order, together with mages of the Blue Order, and a strike force from the Sword of Toran into the dreamscape that Abalaxarrh held as his lair, and destroyed him here, the one place in which he was vulnerable. As a prize, he took from the fallen creature his enchanted hood, and a copy of his journal, both treasures now housed in the Tower of the Mind.&lt;br /&gt;
[[Image:ElladinLO.jpg|right|thumb|Elladin, Psion of the Order]]&lt;br /&gt;
As Elladin grew in power, he began to travel more widely, finding means to travel beyond the prime material plane, until he had walked among angels and demons. He met with the most powerful psions across the multiverse, and trained with them, returning eventually to Kuras to assume the role of Master Psion of the Luminous Order. He commissioned a Tower in which to house the Order, to provide accommodation and training facilities, and devoted himself to the running of the Order. &lt;br /&gt;
&lt;br /&gt;
Through these years, before and after becoming a Master Psion, Elladin focused much of his efforts on learning all he could about the illithid, both through reading the ponderings of sages, and through direct contact with the aberrant race. With time, his knowledge came to exceed any sage he might find to consult, or any other individual he met throughout his travels. There was little he did not know of the illithid, save for the detailed working of their thoughts.&lt;br /&gt;
&lt;br /&gt;
=== MChek ===&lt;br /&gt;
[[Image:ElladinGW.jpg|right|thumb|Elladin the Wanderer]]&lt;br /&gt;
Increasing, as the years past, those drawn to the Luminous Order hailed from the far south, and it was natural for Elladin to cast his mind to establishing a branch of the Order away from Kuras. Eventually, the chance came, and a new Tower of the Mind was build in a hidden grove in the forests north of Mikona. Recruitment picked up, under the efforts of a psion by the name of Straccio who had become Elladin's apprentice in Kuras, and the southern branch of the Order flourished. With [[PCs:Straccio|Psion Straccio]] advancing to Master Psion in a grading that almost took his life, and taking charge of southern operations, Elladin resumed his travels. He travelled now in cloaked and hooded, robed in grey, and as the Grey Wanderer once again travelled across the planes, his wisdom deepening, his power ever growing. His journeys took him to the grey wastes of Hades, where he studied demons of many forms, solved the puzzles of the Lady's dungeons, and discovered numerous artefacts not found elsewhere; he wandered deep into the Underdark of the prime material, seeking and studying evil in all its forms; sought illithid where he could find them, seeking to deepen his knowledge of their mental talents.&lt;br /&gt;
&lt;br /&gt;
The strain he endured in these travels changed him little on the outside, but left a painful scar on his soul. While he at times met his match, more often he held the edge, and came to know the mind - the collective thoughtways of the illithid. With this knowledge he was able to unlock dark Talents from unknown corners of his own mind. After some time, he was able to master, to control, such  Talents, and he emerged wiser from this dark time. He speaks little of the events of these days, and then really only to those who have some shared understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''more to come...'' &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This information can be regarded as IC, according to standard policy. That does not mean it is all common knowledge! It is up to you to determine how much, if any, is known to your PC.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:MChekPCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|Elladin]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Elladin_dreamscape.jpg&amp;diff=48744</id>
		<title>File:Elladin dreamscape.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Elladin_dreamscape.jpg&amp;diff=48744"/>
		<updated>2020-05-20T12:03:24Z</updated>

		<summary type="html">&lt;p&gt;Calzier: Calzier uploaded a new version of File:Elladin dreamscape.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Elladin_dreamscape.jpg&amp;diff=48743</id>
		<title>File:Elladin dreamscape.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Elladin_dreamscape.jpg&amp;diff=48743"/>
		<updated>2020-05-20T11:57:46Z</updated>

		<summary type="html">&lt;p&gt;Calzier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Elladin_dreams_overwatched.jpg&amp;diff=48742</id>
		<title>File:Elladin dreams overwatched.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Elladin_dreams_overwatched.jpg&amp;diff=48742"/>
		<updated>2020-05-20T11:43:30Z</updated>

		<summary type="html">&lt;p&gt;Calzier: Elladin, dreaming in the secret tower, searching for Alan'Salter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Elladin, dreaming in the secret tower, searching for Alan'Salter&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48630</id>
		<title>PCs:Elladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48630"/>
		<updated>2020-05-07T23:01:58Z</updated>

		<summary type="html">&lt;p&gt;Calzier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Elladin_illuminatus.jpg|400px|right|Elladin, Psion Illuminatus of the Luminous Order]]&lt;br /&gt;
'''AKA:''' Master Elladin, Elladin the Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' [[Elf]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male &amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Psion]] &amp;amp; [[Monk|Meditative Warrior]]; formerly a Nanshi [[Rogue|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Religion:''' [[Ptah]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Birthplace:''' Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Mikona]], Tower of the Mind &amp;lt;br&amp;gt;&lt;br /&gt;
'''Occupation/Status:'''&lt;br /&gt;
* Master Psion &amp;amp; Founder, The [[Guild:LuminousOrder | Luminous Order of the Mind]].&lt;br /&gt;
** Philosopher &amp;amp; Teacher.&lt;br /&gt;
** [[Telepathy | Telepath]], [[Psychoportation| Nomad]] &amp;amp; [[Clairsentience| Seer]]&lt;br /&gt;
** Expert on Illithid.&lt;br /&gt;
* Plane-walker: Traveller of the [[Planar_Structure_of_the_Known_Multiverse | known planes of existence]].&lt;br /&gt;
* Patrician, City of [[Kuras]].&lt;br /&gt;
** Master swordsman of the academy, [[Kuras]].&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=11070 Send a PM]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Although his origins are obscure, Elladin first surfaced among those training to serve in the Nanshi army for the war against M'Chek. His natural independence and flair with light weapons inevitably led to his training as an advanced scout, but the war came to an end before he saw active service.&lt;br /&gt;
&lt;br /&gt;
With a head full of military training and a blade unbloodied, he could not settle with the peace and took up a nomadic existence wandering across southern Avlis. He tried his hand at trading, carrying goods from place to place, working on commission from both buyers and sellers. It was around this time that he started to experience extreme migraines and blackouts.&lt;br /&gt;
Much searching led him to think that priests of Senath might be able to aid him, and a lucky commission paid his passage Northward, to the Kurathene Empire and the grand city of Kuras, a place that would be his transformation. His skill with the rapier led quickly to a room at the Swordsman's Academy, and Kuras become his home. He found the temple of Senath closed up and guarded and was plagued still blackouts that were becoming worse. &lt;br /&gt;
&lt;br /&gt;
=== Kuras ===&lt;br /&gt;
&lt;br /&gt;
It can only be luck that brought him under the tutelage of a Senathite monk by the name of Isogel, and with his guidance Elladin learnt to discipline his chaotic soul. With discipline came peace, an end to the mental torture he had endured. And something else. Talent. His mind manifested powers he could not imagine, nor had seen before. Greater meditation and self-discipline led to an understand and control of these powers, and he found a new path to walk.&lt;br /&gt;
&lt;br /&gt;
Elladin gained confidence, and his Talent developed rapidly; he soon outstripped his tutor. He started to develop his philosophy of the nature of Order and Chaos, understanding the nature of psionics, and working closely with another individual of Talent, a priest of Senath called Balthazar, he founded a psionic order, the [[Guild:LuminousOrder|Luminous Order of the Mind]]. As psion of this Order, he formed alliances with mages of the [[Guild:BlueOrder|Blue Order of the Sky]], most notably [[PCs:Thalarian_Arc%27Thass|Thalarian]], and the [[Guild:_Sword_of_Toran|Sword of Toran]] to counter various threats to the city of Kuras, while maintaining the political and theological neutrality that his Order required.&lt;br /&gt;
&lt;br /&gt;
Most notable of these was the threat posed by the insane mind-flayer, Abalaxarrh, an outcast from his own society for his necromanceric ways. Hundred, perhaps thousands, of citizens of Kuras died at his hand, and many of his principle opponents, Elladin included, fell victim and barely survived the encounters. Eventually, Elladin led members of his order, together with mages of the Blue Order, and a strike force from the Sword of Toran into the dreamscape that Abalaxarrh held as his lair, and destroyed him here, the one place in which he was vulnerable. As a prize, he took from the fallen creature his enchanted hood, and a copy of his journal, both treasures now housed in the Tower of the Mind.&lt;br /&gt;
[[Image:ElladinLO.jpg|right|thumb|Elladin, Psion of the Order]]&lt;br /&gt;
As Elladin grew in power, he began to travel more widely, finding means to travel beyond the prime material plane, until he had walked among angels and demons. He met with the most powerful psions across the multiverse, and trained with them, returning eventually to Kuras to assume the role of Master Psion of the Luminous Order. He commissioned a Tower in which to house the Order, to provide accommodation and training facilities, and devoted himself to the running of the Order. &lt;br /&gt;
&lt;br /&gt;
Through these years, before and after becoming a Master Psion, Elladin focused much of his efforts on learning all he could about the illithid, both through reading the ponderings of sages, and through direct contact with the aberrant race. With time, his knowledge came to exceed any sage he might find to consult, or any other individual he met throughout his travels. There was little he did not know of the illithid, save for the detailed working of their thoughts.&lt;br /&gt;
&lt;br /&gt;
=== MChek ===&lt;br /&gt;
[[Image:ElladinGW.jpg|right|thumb|Elladin the Wanderer]]&lt;br /&gt;
Increasing, as the years past, those drawn to the Luminous Order hailed from the far south, and it was natural for Elladin to cast his mind to establishing a branch of the Order away from Kuras. Eventually, the chance came, and a new Tower of the Mind was build in a hidden grove in the forests north of Mikona. Recruitment picked up, under the efforts of a psion by the name of Straccio who had become Elladin's apprentice in Kuras, and the southern branch of the Order flourished. With [[PCs:Straccio|Psion Straccio]] advancing to Master Psion in a grading that almost took his life, and taking charge of southern operations, Elladin resumed his travels. He travelled now in cloaked and hooded, robed in grey, and as the Grey Wanderer once again travelled across the planes, his wisdom deepening, his power ever growing. His journeys took him to the grey wastes of Hades, where he studied demons of many forms, solved the puzzles of the Lady's dungeons, and discovered numerous artefacts not found elsewhere; he wandered deep into the Underdark of the prime material, seeking and studying evil in all its forms; sought illithid where he could find them, seeking to deepen his knowledge of their mental talents.&lt;br /&gt;
&lt;br /&gt;
The strain he endured in these travels changed him little on the outside, but left a painful scar on his soul. While he at times met his match, more often he held the edge, and came to know the mind - the collective thoughtways of the illithid. With this knowledge he was able to unlock dark Talents from unknown corners of his own mind. After some time, he was able to master, to control, such  Talents, and he emerged wiser from this dark time. He speaks little of the events of these days, and then really only to those who have some shared understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''more to come...'' &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This information can be regarded as IC, according to standard policy. That does not mean it is all common knowledge! It is up to you to determine how much, if any, is known to your PC.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:MChekPCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|Elladin]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48629</id>
		<title>PCs:Elladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48629"/>
		<updated>2020-05-07T22:58:37Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Elladin_illuminatus.jpg|400px|right|Elladin, Psion Illuminatus of the Luminous Order]]&lt;br /&gt;
'''AKA:''' Master Elladin, Elladin the Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' [[Elf]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male &amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Psion]] &amp;amp; [[Monk|Meditative Warrior]]; formerly a Nanshi [[Rogue|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Religion:''' [[Ptah]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Birthplace:''' Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Mikona]], Tower of the Mind &amp;lt;br&amp;gt;&lt;br /&gt;
'''Occupation/Status:'''&lt;br /&gt;
* Master Psion &amp;amp; Founder, The [[Guild:LuminousOrder | Luminous Order of the Mind]].&lt;br /&gt;
** Philosopher &amp;amp; Teacher.&lt;br /&gt;
** [[Telepathy | Telepath]], [[Psychoportation| Nomad]] &amp;amp; [[Clairsentience| Seer]]&lt;br /&gt;
** Expert on Illithid.&lt;br /&gt;
* Plane-walker: Traveller of the [[Planar_Structure_of_the_Known_Multiverse | known planes of existence]].&lt;br /&gt;
* Patrician, City of [[Kuras]].&lt;br /&gt;
** Master swordsman of the academy, [[Kuras]].&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=11070 Send a PM]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Although his origins are obscure, Elladin first surfaced among those training to serve in the Nanshi army for the war against M'Chek. His natural independence and flair with light weapons inevitably led to his training as an advanced scout, but the war came to an end before he saw active service.&lt;br /&gt;
&lt;br /&gt;
With a head full of military training and a blade unbloodied, he could not settle with the peace and took up a nomadic existence wandering across southern Avlis. He tried his hand at trading, carrying goods from place to place, working on commission from both buyers and sellers. It was around this time that he started to experience extreme migraines and blackouts.&lt;br /&gt;
Much searching led him to think that priests of Senath might be able to aid him, and a lucky commission paid his passage Northward, to the Kurathene Empire and the grand city of Kuras, a place that would be his transformation. His skill with the rapier led quickly to a room at the Swordsman's Academy, and Kuras become his home. He found the temple of Senath closed up and guarded and was plagued still blackouts that were becoming worse. &lt;br /&gt;
&lt;br /&gt;
=== Kuras ===&lt;br /&gt;
&lt;br /&gt;
It can only be luck that brought him under the tutelage of a Senathite monk by the name of Isogel, and with his guidance Elladin learnt to discipline his chaotic soul. With discipline came peace, an end to the mental torture he had endured. And something else. Talent. His mind manifested powers he could not imagine, nor had seen before. Greater meditation and self-discipline led to an understand and control of these powers, and he found a new path to walk.&lt;br /&gt;
&lt;br /&gt;
Elladin gained confidence, and his Talent developed rapidly; he soon outstripped his tutor. He started to develop his philosophy of the nature of Order and Chaos, understanding the nature of psionics, and working closely with another individual of Talent, a priest of Senath called Balthazar, he founded a psionic order, the [[Guild:LuminousOrder|Luminous Order of the Mind]]. As psion of this Order, he formed alliances with mages of the [[Guild:BlueOrder|Blue Order of the Sky]], most notably [[PCs:Thalarian_Arc%27Thass|Thalarian]], and the [[Guild:_Sword_of_Toran|Sword of Toran]] to counter various threats to the city of Kuras, while maintaining the political and theological neutrality that his Order required.&lt;br /&gt;
&lt;br /&gt;
Most notable of these was the threat posed by the insane mind-flayer, Abalaxarrh, an outcast from his own society for his necromanceric ways. Hundred, perhaps thousands, of citizens of Kuras died at his hand, and many of his principle opponents, Elladin included, fell victim and barely survived the encounters. Eventually, Elladin led members of his order, together with mages of the Blue Order, and a strike force from the Sword of Toran into the dreamscape that Abalaxarrh held as his lair, and destroyed him here, the one place in which he was vulnerable. As a prize, he took from the fallen creature his enchanted hood, and a copy of his journal, both treasures now housed in the Tower of the Mind.&lt;br /&gt;
&lt;br /&gt;
As Elladin grew in power, he began to travel more widely, finding means to travel beyond the prime material plane, until he had walked among angels and demons. He met with the most powerful psions across the multiverse, and trained with them, returning eventually to Kuras to assume the role of Master Psion of the Luminous Order. He commissioned a Tower in which to house the Order, to provide accommodation and training facilities, and devoted himself to the running of the Order. &lt;br /&gt;
&lt;br /&gt;
Through these years, before and after becoming a Master Psion, Elladin focused much of his efforts on learning all he could about the illithid, both through reading the ponderings of sages, and through direct contact with the aberrant race. With time, his knowledge came to exceed any sage he might find to consult, or any other individual he met throughout his travels. There was little he did not know of the illithid, save for the detailed working of their thoughts.&lt;br /&gt;
&lt;br /&gt;
=== MChek ===&lt;br /&gt;
&lt;br /&gt;
Increasing, as the years past, those drawn to the Luminous Order hailed from the far south, and it was natural for Elladin to cast his mind to establishing a branch of the Order away from Kuras. Eventually, the chance came, and a new Tower of the Mind was build in a hidden grove in the forests north of Mikona. Recruitment picked up, under the efforts of a psion by the name of Straccio who had become Elladin's apprentice in Kuras, and the southern branch of the Order flourished. With [[PCs:Straccio|Psion Straccio]] advancing to Master Psion in a grading that almost took his life, and taking charge of southern operations, Elladin resumed his travels. He travelled now in cloaked and hooded, robed in grey, and as the Grey Wanderer once again travelled across the planes, his wisdom deepening, his power ever growing. His journeys took him to the grey wastes of Hades, where he studied demons of many forms, solved the puzzles of the Lady's dungeons, and discovered numerous artefacts not found elsewhere; he wandered deep into the Underdark of the prime material, seeking and studying evil in all its forms; sought illithid where he could find them, seeking to deepen his knowledge of their mental talents.&lt;br /&gt;
&lt;br /&gt;
The strain he endured in these travels changed him little on the outside, but left a painful scar on his soul. While he at times met his match, more often he held the edge, and came to know the mind - the collective thoughtways of the illithid. With this knowledge he was able to unlock dark Talents from unknown corners of his own mind. After some time, he was able to master, to control, such  Talents, and he emerged wiser from this dark time. He speaks little of the events of these days, and then really only to those who have some shared understanding.&lt;br /&gt;
&lt;br /&gt;
[[Image:ElladinGW.jpg|right|thumb|Elladin the Wanderer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''more to come...'' &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This information can be regarded as IC, according to standard policy. That does not mean it is all common knowledge! It is up to you to determine how much, if any, is known to your PC.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:MChekPCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|Elladin]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48628</id>
		<title>PCs:Elladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Elladin&amp;diff=48628"/>
		<updated>2020-05-07T22:58:12Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Overview */  changing main image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 100%; line-height:1.1; border: 1px solid #8888aa; padding: 5px; font-size: 100%; margin: 7px 7px 0 4px;&amp;quot; align=&amp;quot;left&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Elladin_illuminatus.jpg|600px|right|Elladin, Psion Illuminatus of the Luminous Order]]&lt;br /&gt;
'''AKA:''' Master Elladin, Elladin the Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' [[Elf]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral| Lawful Neutral]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male &amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Psion]] &amp;amp; [[Monk|Meditative Warrior]]; formerly a Nanshi [[Rogue|Scout]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Religion:''' [[Ptah]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Birthplace:''' Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Mikona]], Tower of the Mind &amp;lt;br&amp;gt;&lt;br /&gt;
'''Occupation/Status:'''&lt;br /&gt;
* Master Psion &amp;amp; Founder, The [[Guild:LuminousOrder | Luminous Order of the Mind]].&lt;br /&gt;
** Philosopher &amp;amp; Teacher.&lt;br /&gt;
** [[Telepathy | Telepath]], [[Psychoportation| Nomad]] &amp;amp; [[Clairsentience| Seer]]&lt;br /&gt;
** Expert on Illithid.&lt;br /&gt;
* Plane-walker: Traveller of the [[Planar_Structure_of_the_Known_Multiverse | known planes of existence]].&lt;br /&gt;
* Patrician, City of [[Kuras]].&lt;br /&gt;
** Master swordsman of the academy, [[Kuras]].&lt;br /&gt;
'''Contact:''' [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=11070 Send a PM]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Although his origins are obscure, Elladin first surfaced among those training to serve in the Nanshi army for the war against M'Chek. His natural independence and flair with light weapons inevitably led to his training as an advanced scout, but the war came to an end before he saw active service.&lt;br /&gt;
&lt;br /&gt;
With a head full of military training and a blade unbloodied, he could not settle with the peace and took up a nomadic existence wandering across southern Avlis. He tried his hand at trading, carrying goods from place to place, working on commission from both buyers and sellers. It was around this time that he started to experience extreme migraines and blackouts.&lt;br /&gt;
Much searching led him to think that priests of Senath might be able to aid him, and a lucky commission paid his passage Northward, to the Kurathene Empire and the grand city of Kuras, a place that would be his transformation. His skill with the rapier led quickly to a room at the Swordsman's Academy, and Kuras become his home. He found the temple of Senath closed up and guarded and was plagued still blackouts that were becoming worse. &lt;br /&gt;
&lt;br /&gt;
=== Kuras ===&lt;br /&gt;
&lt;br /&gt;
It can only be luck that brought him under the tutelage of a Senathite monk by the name of Isogel, and with his guidance Elladin learnt to discipline his chaotic soul. With discipline came peace, an end to the mental torture he had endured. And something else. Talent. His mind manifested powers he could not imagine, nor had seen before. Greater meditation and self-discipline led to an understand and control of these powers, and he found a new path to walk.&lt;br /&gt;
&lt;br /&gt;
Elladin gained confidence, and his Talent developed rapidly; he soon outstripped his tutor. He started to develop his philosophy of the nature of Order and Chaos, understanding the nature of psionics, and working closely with another individual of Talent, a priest of Senath called Balthazar, he founded a psionic order, the [[Guild:LuminousOrder|Luminous Order of the Mind]]. As psion of this Order, he formed alliances with mages of the [[Guild:BlueOrder|Blue Order of the Sky]], most notably [[PCs:Thalarian_Arc%27Thass|Thalarian]], and the [[Guild:_Sword_of_Toran|Sword of Toran]] to counter various threats to the city of Kuras, while maintaining the political and theological neutrality that his Order required.&lt;br /&gt;
&lt;br /&gt;
Most notable of these was the threat posed by the insane mind-flayer, Abalaxarrh, an outcast from his own society for his necromanceric ways. Hundred, perhaps thousands, of citizens of Kuras died at his hand, and many of his principle opponents, Elladin included, fell victim and barely survived the encounters. Eventually, Elladin led members of his order, together with mages of the Blue Order, and a strike force from the Sword of Toran into the dreamscape that Abalaxarrh held as his lair, and destroyed him here, the one place in which he was vulnerable. As a prize, he took from the fallen creature his enchanted hood, and a copy of his journal, both treasures now housed in the Tower of the Mind.&lt;br /&gt;
&lt;br /&gt;
As Elladin grew in power, he began to travel more widely, finding means to travel beyond the prime material plane, until he had walked among angels and demons. He met with the most powerful psions across the multiverse, and trained with them, returning eventually to Kuras to assume the role of Master Psion of the Luminous Order. He commissioned a Tower in which to house the Order, to provide accommodation and training facilities, and devoted himself to the running of the Order. &lt;br /&gt;
&lt;br /&gt;
Through these years, before and after becoming a Master Psion, Elladin focused much of his efforts on learning all he could about the illithid, both through reading the ponderings of sages, and through direct contact with the aberrant race. With time, his knowledge came to exceed any sage he might find to consult, or any other individual he met throughout his travels. There was little he did not know of the illithid, save for the detailed working of their thoughts.&lt;br /&gt;
&lt;br /&gt;
=== MChek ===&lt;br /&gt;
&lt;br /&gt;
Increasing, as the years past, those drawn to the Luminous Order hailed from the far south, and it was natural for Elladin to cast his mind to establishing a branch of the Order away from Kuras. Eventually, the chance came, and a new Tower of the Mind was build in a hidden grove in the forests north of Mikona. Recruitment picked up, under the efforts of a psion by the name of Straccio who had become Elladin's apprentice in Kuras, and the southern branch of the Order flourished. With [[PCs:Straccio|Psion Straccio]] advancing to Master Psion in a grading that almost took his life, and taking charge of southern operations, Elladin resumed his travels. He travelled now in cloaked and hooded, robed in grey, and as the Grey Wanderer once again travelled across the planes, his wisdom deepening, his power ever growing. His journeys took him to the grey wastes of Hades, where he studied demons of many forms, solved the puzzles of the Lady's dungeons, and discovered numerous artefacts not found elsewhere; he wandered deep into the Underdark of the prime material, seeking and studying evil in all its forms; sought illithid where he could find them, seeking to deepen his knowledge of their mental talents.&lt;br /&gt;
&lt;br /&gt;
The strain he endured in these travels changed him little on the outside, but left a painful scar on his soul. While he at times met his match, more often he held the edge, and came to know the mind - the collective thoughtways of the illithid. With this knowledge he was able to unlock dark Talents from unknown corners of his own mind. After some time, he was able to master, to control, such  Talents, and he emerged wiser from this dark time. He speaks little of the events of these days, and then really only to those who have some shared understanding.&lt;br /&gt;
&lt;br /&gt;
[[Image:ElladinGW.jpg|right|thumb|Elladin the Wanderer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''more to come...'' &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This information can be regarded as IC, according to standard policy. That does not mean it is all common knowledge! It is up to you to determine how much, if any, is known to your PC.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:MChekPCs|Elladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|Elladin]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Elladin_illuminatus.jpg&amp;diff=48627</id>
		<title>File:Elladin illuminatus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Elladin_illuminatus.jpg&amp;diff=48627"/>
		<updated>2020-05-07T22:53:21Z</updated>

		<summary type="html">&lt;p&gt;Calzier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=48493</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=48493"/>
		<updated>2020-03-24T00:19:06Z</updated>

		<summary type="html">&lt;p&gt;Calzier: adding 2020 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2020===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Favoured Psion: an opportunity for divine influence to increase a psion's power&lt;br /&gt;
* Angadar, as a new god of psionics, can now provide minor benefits to his worshippers. Details FOIG&lt;br /&gt;
* Objects capable of generating null psionic field now available to DMs and builders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jan 2020===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Ritual gem stones can be used as a Receptacle for PSPs.&lt;br /&gt;
* Psionics reporting streamlined to use uniform colours and notation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2019===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') can be linked via ACP, in any combination, into a single command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47836</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47836"/>
		<updated>2019-07-24T10:40:09Z</updated>

		<summary type="html">&lt;p&gt;Calzier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
&lt;br /&gt;
===July 2019===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') can be linked via ACP, in any combination, into a single command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47803</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47803"/>
		<updated>2019-07-13T13:29:23Z</updated>

		<summary type="html">&lt;p&gt;Calzier: July update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
&lt;br /&gt;
===July 2019===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') can be linking via ACP, in any combination, into a single command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47802</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47802"/>
		<updated>2019-07-13T13:18:03Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionics */  addition of text to psi aug info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple augmentations will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=47734</id>
		<title>Monk Signature Moves</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=47734"/>
		<updated>2019-06-01T17:34:23Z</updated>

		<summary type="html">&lt;p&gt;Calzier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; This Avlis System is still in development and subject to change&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis is home to numerous [[Monk_Orders|monk orders]], many of whom practice their own style of martial arts.  While styles often overlap and use similar or identical techniques, some orders develop moves or abilities unique to their martial arts systems.  These &amp;quot;signature moves&amp;quot; are sometimes kept as closely-guarded secrets, but even secret techniques can be stolen or leaked for others to learn.  Other orders are more open, and teach their signature moves to those who are willing and able to learn them.&lt;br /&gt;
&lt;br /&gt;
This system allows characters with [[monk]] levels to train and gain access to additional abilities known as signature moves.  The abilities are divided into separate schools.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses chat commands.  There are only two commands:&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the difference between your modified roll and the DC is the percentage that you learned the move.  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 21% (36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it.  For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmove switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sphere&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward, to his allies.  All allies in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, his allies will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in a AC reduction equal to a third of his combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  Enemies around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk makes an imposing martial stance, which has three effects.  1) the monk generates an aura of fear similar to a dragon’s, 2) the monk’s main weapon or gloves gain an on-hit fear effect, and 3) the monk’s main weapon or gloves gain bonus damage based on the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all enemies within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All enemies successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to the PC’s combined level plus 1d6.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=47733</id>
		<title>Monk Signature Moves</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Monk_Signature_Moves&amp;diff=47733"/>
		<updated>2019-06-01T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;Calzier: added 'subject to change' to the first line, given than players are now reading the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; This Avlis System is still in development and subject to change&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Avlis is home to numerous [[Monk_Orders|monk orders]], many of whom practice their own style of martial arts.  While styles often overlap and use similar or identical techniques, some orders develop moves or abilities unique to their martial arts systems.  These &amp;quot;signature moves&amp;quot; are sometimes kept as closely-guarded secrets, but even secret techniques can be stolen or leaked for others to learn.  Other orders are more open, and teach their signature moves to those who are willing and able to learn them.&lt;br /&gt;
&lt;br /&gt;
This system allows characters with [[monk]] levels to train and gain access to additional abilities known as signature moves.  The abilities are divided into separate schools.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The Signature Move System uses chat commands.  There are only two commands:&lt;br /&gt;
* '''/sigmov xp:''' This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
* '''/sigmov N:''' This will allow you to perform a Signature Move, where N is the number of the move.  However, in order to perform a move you must first learn it.&lt;br /&gt;
* '''/sigmov switchschool X:''' This will allow you to switch schools, where X is the school number.  (more on schools below)&lt;br /&gt;
&lt;br /&gt;
==Learning a Move==&lt;br /&gt;
&lt;br /&gt;
To learn a Signature Move, you first must find a book or scroll that contains instructions on how to perform the move.  These books or scrolls can often be found at the monk order which developed the move.  In other cases some searching may be involved; many monks wander the land, traveling from dojo to dojo, and some of them may happen to carry Signature Move books or scrolls.&lt;br /&gt;
&lt;br /&gt;
Once a book or scroll has been acquired, you must study it in order to try and learn the move.  Studying requires a Wisdom check; each Signature Move has its own learn DC.  The Wisdom check is positively modified by the following:&lt;br /&gt;
* '''Effective Level:''' your PC's monk levels.&lt;br /&gt;
* '''Signature Move Level:''' the number of Signature Move levels your PC has in his current school.  Signature Move level progression is the same as [[NWN:Level_progression | character levels]].&lt;br /&gt;
* '''Feats:''' the following feats each give a +3 modifier to the check - Weapon Focus Unarmed Strike, Weapon Specialization Unarmed Strike, Improve Critical Unarmed Strike, Epic Weapon Focus Unarmed Strike, and Epic Weapon Specialization Unarmed Strike.&lt;br /&gt;
&lt;br /&gt;
If you beat the move's learn DC, the difference between your modified roll and the DC is the percentage that you learned the move.  Every move will require that its book or scroll be studied multiple times before fully learning the move and becoming able to use it.&lt;br /&gt;
&lt;br /&gt;
Example.  Gram Jamjeans is a 20th level monk with a Wisdom of 20.  He tries to learn his first Signature Move, Power Possum Parry.  The learn DC for the move is 15.  Gram rolls a 5 for his Wisdom check.  With his 20 WIS his ability modifier is +5; adding this to his roll as well as his effective level of 20 (for his 20 monk level) his modified roll is 30.  Gram also has both Weapon Focus and Weapon Specialization in Unarmed Strike, further raising his roll to 36.  This easily beats the DC of 15.  He has made progress of 21% (36 - 15) towards learning Power Possum Parry.  He will need to keep studying and training before he fully learns the move.&lt;br /&gt;
&lt;br /&gt;
==Performing a Move==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, once learned a signature move is performed via chat command.  However, there are some limitations on performing moves:&lt;br /&gt;
* You must have monk levels to perform a move.&lt;br /&gt;
* You can only perform a move if it belongs to your current school.  (more on schools below)&lt;br /&gt;
* You cannot perform a signature move while wearing any kind of armor.&lt;br /&gt;
* You cannot perform a signature move with a shield equipped.&lt;br /&gt;
* Many signature moves have a duration.  You cannot perform a signature move while another signature move is still in effect.&lt;br /&gt;
* Some signature moves require certain items to be equipped, such as gloves or specific weapon types such as kamas.&lt;br /&gt;
&lt;br /&gt;
Also, all signature moves require the usage of one of four monk feats: [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Wholeness of Body|Wholeness of Body]], [[NWN:Quivering Palm|Quivering Palm]], or [[NWN:Empty Body|Empty Body]].  If you do not have the required feat for a particular move, you will be unable to learn it.  For example, a character with 10 monk levels will be unable to learn the move Dragon Uppercut, since that move requires a usage of Empty Body, a feat that can only acquired by having at least 18 monk levels.  If you don't have any usages left of the required feat for a signature move, you won't be able to use that move until you rest.&lt;br /&gt;
&lt;br /&gt;
There is no check to perform a move; as long as the conditions above are met, when a move is performed success is automatic.  Every time you perform a signature move, you gain Signature Move XP.&lt;br /&gt;
&lt;br /&gt;
==Schools and Signature Moves==&lt;br /&gt;
&lt;br /&gt;
Signature Moves are categorized into different schools.  There are currently four different schools:&lt;br /&gt;
* '''School of the Open Palm:''' focuses on defensive abilities&lt;br /&gt;
* '''School of the Closed Fist:''' focuses on offensive abilities and weapons usage&lt;br /&gt;
* '''School Mountain and Sea:''' combines a variety of different moves/abilities&lt;br /&gt;
* '''School of Meta Ki Manipulation:''' focuses on channeling ki for a variety of effects&lt;br /&gt;
&lt;br /&gt;
You can only use signature moves that belong to the same school.  Once you have chosen a school, you will learn Signature Move XP and gain Signature Move levels when performing moves in that school.  This is important because moves increase in power relative to your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
'''Changing Schools:''' it is possible to change schools.  To change schools, simply learn a move that belongs to a different school than your current one.  However, when you change schools, your Signature Move XP is lost, and you must start over at Signature Move level 1.&lt;br /&gt;
&lt;br /&gt;
You never forget a move that you have learned, but you can only use moves in your current school.  If you change schools back to a school in which you had previously learned moves, then you will be able to use those moves again without relearning them, but whenever you change schools, even when changing back to an old one, you lose all Signature Move XP and must start over.  You can also switch back to a school in which you have previously learned moves by typing &amp;quot;/sigmove switchschool X&amp;quot; where X is a number based on the school:&lt;br /&gt;
* School of the Open Palm: 1&lt;br /&gt;
* School of the Closed Fist: 2&lt;br /&gt;
* School Mountain and Sea: 3&lt;br /&gt;
* School of Meta Ki Manipulation: 4&lt;br /&gt;
&lt;br /&gt;
Example: after successfully learning Power Possum Parry, Gram Jamjeans went on to learn other moves in its school, the School of the Open Palm.  He gains 5,000 Signature Move XP, enough to reach 10th level, when he decides to try a different school.  Gram learns Draining Palm and transfers to the School of the Closed Fist.  He loses all of his Signature Move XP and is back at 1st level.  After a week he has gained 1,000 Signature Move XP and reached 2nd level, but he realizes that this school is not for him.  Gram decides to switch back to the School of the Open Palm.  When he does so he is instantly able to use Power Possum Parry again, but his Signature Move XP is once more reset to 0, and he must once again start over at 1st level.&lt;br /&gt;
&lt;br /&gt;
==Signature Move List==&lt;br /&gt;
&lt;br /&gt;
Note: Many signature moves use your '''combined level''' to calculate duration, DCs, move strength, etc.  Your combined level is the sum of your effective level (monk level) and your Signature Move level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move Name&lt;br /&gt;
! Number&lt;br /&gt;
! School&lt;br /&gt;
! Required Feat&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Power Possum Parry&lt;br /&gt;
|1&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk gains a Parry bonus equal to the sum of his combined level and his wisdom bonus.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Water&lt;br /&gt;
|2&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make himself less detectable to others, gaining a sanctuary effect.  This DC to see past this effect is the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Diamond S[here&lt;br /&gt;
|3&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk extends his ki outward to create a shield that grants him immunity to physical attacks, in the form of %X immunity to slashing, piercing, and bludgeoning damage, where X is his combined level. (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Mind&lt;br /&gt;
|4&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk focuses his ki outward to create a barrier that absorbs spells.  The maximum spell level absorbed is equal to 3 + combined level/10.  The total spell levels absorbed is equal the monk’s combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mind Like Granite&lt;br /&gt;
|5&lt;br /&gt;
|Open Palm&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward, to his allies.  All allies in the same area as the monk receive immunity to disease.  If the monk has immunity to poison and mind-affecting spells and effects, his allies will receive these immunities as well.  The monk must concentrate during the use of this move, resulting in a AC reduction equal to a third of his combined level.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Draining Palm&lt;br /&gt;
|6&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk uses his attack to drain the ki from his opponent.  If the monk is wielding a weapon, that weapon (main hand only) gains vampiric regeneration +X, where X is combined level/6.  If the monk is fighting bare-handed, his gloves get on-hit cast spell: vampiric touch, at a caster level equal to combined level/3.  The weapon or gloves also get on-hit ability drain of a random ability, with the DC based on the PC’s combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Fist of Iron&lt;br /&gt;
|7&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk punches the ground.  Enemies around him who fail a fort save (DC: the monk’s combined level) are knocked down for a round and have their Discipline reduced by a number of ranks equal to the monk’s combined level/3.  Also, the monk’s main weapon or gloves receive a DEX penalty and bonus bludgeoning damage.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Fist&lt;br /&gt;
|8&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives on-hit Hammer of the Gods.  The caster level of the spell is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Mantis Fury&lt;br /&gt;
|9&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk must have two kamas equipped to use this signature move.  The monk’s main kama gets on-hit cast spell: Energy Drain, and his offhand kama gets on-hit cast spell: Phantasmal Killer.  The caster level for these spells is the monk’s combined level*2/3.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Uppercut&lt;br /&gt;
|10&lt;br /&gt;
|Closed Fist&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk’s main weapon or gloves receive on-hit cast spell: Destruction.  The caster level is the monk’s combined level *2/3.  (Duration: 20 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Clawed Eye Gouge&lt;br /&gt;
|11&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his attacks on his opponents’ eyes.  His main melee weapon or gloves receive a -2 attack penalty, bonus piercing damage, and on-hit blindness.  The piercing damage and on-hit DCs and durations are based on combined level.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Style&lt;br /&gt;
|12&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The first time a monk uses this he receives a Monk Alcohol Bag.  From then on, whenever a monk uses Drunken Style, the monk drinks any alcoholic beverages contained within the bag.  For every beverage drunk, he receives an attack and damage bonus based on the strength of the alcohol.  However, for every beverage drunk a d20 is rolled, and if any of the results is a 1, the monk is confused (he still receives the bonuses).  If the monk is immune to mind-affecting spells and effects, then instead the monk is blinded.  (Duration: combined level/3 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Kata&lt;br /&gt;
|13&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk performs a short kata, after which all allies within 10 meters are healed for X hit points, where X is the sum of his combined level and his Heal skill ranks.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Fearsome Stance&lt;br /&gt;
|14&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk makes an imposing martial stance, which has three effects.  1) the monk generates an aura of fear similar to a dragon’s, 2) the monk’s main weapon or gloves gain an on-hit fear effect, and 3) the monk’s main weapon or gloves gain bonus damage based on the monk’s Intimidate skill ranks.  (Duration: combined level rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind Kick&lt;br /&gt;
|15&lt;br /&gt;
|Mountain &amp;amp; Sea&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk makes an attack (at full attack bonus) on all enemies within 10 feet.  Successful attacks deal 1d8 damage plus the monk’s strength bonus.  All enemies successfully hit must make a fort save whose DC is the monk’s combined level.  Those who fail the fort save are confused for a number of rounds equal to the monk’s combined level.  (Duration: 1 round)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Shout&lt;br /&gt;
|16&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki to make a mighty shout, creating a cone of sound in front of the PC.  Anyone caught in this cone is deafened.  Those who fail a will save are also frightened.  The will save DC is the PC’s combined level.  (Duration: 1 + combined level/6 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Ball&lt;br /&gt;
|17&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Stunning Fist&lt;br /&gt;
|The monk focuses his ki into a tiny sphere which then explodes around him.  All enemies within the explosion (same size as a fireball) take 6 types of damage (cold, electric, fire, negative, positive, sonic).  The damage depends on the monk’s combined level.  The DC for the reflex save to take less damage is the monk’s combined level.  (Duration: instant)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Lance&lt;br /&gt;
|18&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Wholeness of Body&lt;br /&gt;
|The monk focuses his ki on his gloves or his main weapon.  That object receives a positive energy bonus vs. undead and an enhancement bonus vs, undead.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Ki Field&lt;br /&gt;
|19&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Quivering Palm&lt;br /&gt;
|The monk extends his ki outward, creating a damage shield of positive energy.  This does positive energy damage equal to the PC’s combined level plus 1d6.  (Duration: combined level + 5 rounds)&lt;br /&gt;
|-&lt;br /&gt;
|Douse the Flames of War&lt;br /&gt;
|20&lt;br /&gt;
|Meta Ki Manipulation&lt;br /&gt;
|Empty Body&lt;br /&gt;
|The monk extends his ki outward.  Certain hostile creatures within 10 feet must make a Will save; those who fail become non-hostile and stop attacking.  The DC is the monk's combined level.  (Duration: instant)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47699</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47699"/>
		<updated>2019-05-22T07:23:31Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Minor Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=47693</id>
		<title>Psychoportation</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychoportation&amp;diff=47693"/>
		<updated>2019-05-20T07:12:04Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Banishment */ Updates to reflect recent changes (notably about the planar tear)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychoportation''' ([[Psychoportation Powers|tabular overview]]) powers influence time and space, allowing the psion, and others, to travel using the power of the mind alone. A psion who specializes in this discipline is known as a ''nomad''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Banishment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Object&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Reflex Negates, Will Breaks (see text)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
*With this power, the psionicist tries to teleports a creature against its will to a pocket dimension and holds it there. The target creature gets a reflex save to avoid the effects entirely; if it fails the reflex save, it is teleported to a pocket dimension. After one round, the banished creature makes a will saving throw each round to determine if it returns from banishment.  The creature does this until it passes the save, or until the duration expires.  &lt;br /&gt;
*'''Friendly creatures''': a targeted member of the psion's party is 'banished' for the entire duration if it's an NPC, or indefinitely if it's a PC; such targets can be returned to their original locations by the psion using this power while within the pocket dimension, the duration ending or searching for another means of exit. &lt;br /&gt;
*The pocket dimension is a featureless area with a benign environment.  &lt;br /&gt;
*Entering a pocket dimension creates an instability - a planar tear. The location of any tear is effectively random, but a PC trapped in the pocket dimension can use it as an exit - if they can find it.&lt;br /&gt;
&lt;br /&gt;
== Dimension Door ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 6 (6/round)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Banishment, Summon Planar Creature, Summon Planar Energy&amp;lt;br/&amp;gt;&lt;br /&gt;
*With dimension door, the psionicist temporarily bends spatial dimensions to allow him to move from one location to another nearly instantaneously. &lt;br /&gt;
*The Psion is also able to [[Avlis_Command_Prompt#Psionics|hold open the gate]], as long as he has the power to do so, allowing others to use it. This is a constant drain on his reserves as long as the gate is open.&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Creature ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
*This power allows the psionicist to reach into another plane, grab whatever he happens to find there, and teleport it to his own plane. The summoned creature is, therefore, unpredictable. However, the power of the summoned creature is influenced by the psion's level. &lt;br /&gt;
* The psion can choose to reach into either good, neutral or evil-aligned planes, and grab a creature of corresponding alignment (preference set via the [[http://wiki.avlis.org/Avlis_Command_Prompt#Psionics| Avlis Command Prompt]])&lt;br /&gt;
*If the creature is intelligent, the psionicist might [[NWN:Persuade|persuade]], [[NWN:Intimidate|intimidate]], or [[NWN:Bluff|bluff]] it into providing assistance. However, the creature may fly into a murderous rage when it discovers its plight. &lt;br /&gt;
*Once a creature has been summoned any subsequent manifestation of this power will not bring a second creature, rather it will immediately remove the existing one (no saving throw).&lt;br /&gt;
&lt;br /&gt;
== Summon Planar Energy ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Variest&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + INT Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Dimension Door&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character with this ability can summon energy from the inner planes and use it to attack his enemies. Some planes are more useful than others for this purpose.&lt;br /&gt;
*'''Fire''' opens a portal to the elemental plane of fire itself, scorching everything within 12 feet for 1d8 - 6d8 points of damage (reflex save for half; d8 damage per odd level - 1, 3, 5, etc.). &lt;br /&gt;
*'''Negative''' energy inflicts 1d12 - 5d12 points of damage on a single target (fortitude save for half; 2d12 @ 3rd, 3d12 @ 6th, 4d12 @ 11th, 5d12 @ 15th) that then must make a fortitude save or also be drained of 1 level (or 2 levels if psion is level 11+). 'Damage' has a healing effect on undead.&lt;br /&gt;
*'''Positive''' energy inflicts 1d12 - 5d12 points of damage to a single target (fortitude save for half, same progression as &amp;quot;Negative&amp;quot;). If it is used against undead, they take double damage without a save. &lt;br /&gt;
*'''Salt''' creates a 10-foot radius area of utter dehydration. It inflicts 2d4 - 8d4 points of acid damage (reflex save for half; 4d4 @ 5th, 6d4 @ 10th, 8d4 @ 15th) on all creatures within, who must also make a fortitude save or lose 1-4 points of strength (1 @ 1st, 2 @ 5th, 3 @ 10th, 4 @ 15th). Strength drain is temporary, lasting 5 round plus 1 per psion level.&lt;br /&gt;
*'''Water''' fills the lungs of one target with water. They begin to drown and will die within 4 rounds if they fail a fortitude saving throw at the beginning of each round. Constructs, Undead, Oozes &amp;amp; Elementals are immune to drowning, but take 1 point of damage per psion level from the impact of water from the elemental plane.&lt;br /&gt;
&lt;br /&gt;
== Time Shift ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychoportation&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Stasis Field&amp;lt;br/&amp;gt;&lt;br /&gt;
*Time shifting allows the psionicist to travel up to three rounds into the future and observe things until time catches up with him. From an outside perspective he ceases to exist for up to three rounds at which point he suddenly reappears.&lt;br /&gt;
*The psionicist is unable to do anything except move during this period. Movement occurs via a dialogue through which the player may issue movement instructions. You may use the escape key to exit Time Shift before the duration ends.&lt;br /&gt;
*Upon returning to normal time, the psionicist receives +4 AB for 1 round as a result of this tactical advantage.  &lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47661</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47661"/>
		<updated>2019-05-06T17:39:04Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Changes by date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47658</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47658"/>
		<updated>2019-05-06T15:33:32Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Holy_Symbols_and_Robes#Clerical_Holy_Symbols|Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47657</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47657"/>
		<updated>2019-05-06T15:32:49Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Other Help */  adding psionic ACP help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Holy_Symbols_and_Robes#Clerical_Holy_Symbols|Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47656</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=47656"/>
		<updated>2019-05-06T15:26:39Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionics */ adding commands for metamorphosis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Holy_Symbols_and_Robes#Clerical_Holy_Symbols|Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=47655</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=47655"/>
		<updated>2019-05-06T15:18:01Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Metamorphosis */  Alt. forms update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in his system, the psionicist can give himself a temporary physical boost on demand. When he increases his adrenaline, the character gains 1d4 points in his strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. This power has two key effects. First, the psionicist can easily control bleeding. As a result, he suffers five fewer points of damage from any physical attack against him (5/- DR S/P/B). Second, by flooding key portions of his body with blood, the psionicist effectively cushions blows against him and reduces their effect. The character’s armor class is improved by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants him a 5 point bonus to tumbling and makes him nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of his skin, clothing, and equipment to match his background. In effect, it makes him very difficult to spot, providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal himself of all wounds in a very short period of time. He places himself in a deep trance, so deep that it cannot be broken prematurely once entered. As he uses this power his body is repairing itself at an incredible rate. At the end of the trance, he awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, he sacrifices half of his hit points. If the power works, the loss is inevitable; he gets no saving throw. Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make himself appear to be up to 3 feet from his actual location. The psionicist gains 50% concealment, making him very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts himself to ectoplasm. He becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. He is beyond the sensory range of most creatures. The psionicist also is granted resistance to most forms of damage.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase his physical strength score up to a maximum of 18 through use of this power. The cost is the difference between his current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms his own skin into armor. He gains 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of his body, the psionicist can enjoy its benefits without suffering any penalty he might have if he were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of his own hit points to someone else he is touching. He can transfer 10%, 25%, 50%, or 80% of his hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover his own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter his body into the form of four different creatures with roughly the same mass. The four standard forms are brown bear, umber hulk, giant spider, and troll. Four alternate forms are available via an ACP toggle: Bipedal dire bear, shield guardian, giant white spider, and troll warrior. A metamorphosed psion can return to his natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed. The act of metamorphosis does not interfere with the ability to manifest other psionic phenomenon. However the ability to cast spells is lost and he cannot use equipment with the exception of potions.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers !! Alt Form  &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|Shield guardian (+2STR)&lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
| Bipedal Dire Bear (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to: Paralysis, Slow, Entangle &amp;amp; Movement Speed Decrease&lt;br /&gt;
|White Spider (+2CON)&lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|Troll Warrior (+2DEX), Wields axe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus. The temporary removal of such equipment bonuses can cause the loss of some memorised spells. Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses. Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as he is outdoors and the sun is out, he will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. He regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the user a +3 bonus to attack and damage rolls, as well as 25 bonus hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47654</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=47654"/>
		<updated>2019-05-06T15:08:20Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Changes by date */  May 2019 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===May 2019===&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: addition of alternate forms. Largely just appearance shifts to provide for more characterisation. Toggle between sets (standard vs alternate) using &amp;lt;code&amp;gt;/psi meta std&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;/psi meta alt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Minor Changes====&lt;br /&gt;
&lt;br /&gt;
* Summon Planar Creature: Gateways now draw on a wider range of creatures, plus, all creatures just carry their names, no more &amp;quot;summoned &amp;lt;creature&amp;gt;&amp;quot; floaty names.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Telekinesis will no longer eat bags. Downside is that it won't move them if they have any contents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=46126</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=46126"/>
		<updated>2019-03-24T23:31:18Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Prolong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Expansive Mind ==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Displacement,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field, and powers within instantaneous durations, cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=46125</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=46125"/>
		<updated>2019-03-24T12:15:20Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Holy_Symbols_and_Robes#Clerical_Holy_Symbols|Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=46124</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=46124"/>
		<updated>2019-03-23T21:40:17Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Contact */  Updated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in his target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist. He will do everything he can to avoid him.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psion. Another psions are not affected by contact directly, but will be subjected to its effects if their minds are opened via psychic combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As an additional function, the psion can use this power to reinforce an ally's natural mental defences - closing their mind further. Targeting a part member with this power will boost their Will Save temporarily, if the psion's Will Save is the greater, by an amount determined by the difference in Will Saves between psion and target.&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander.  Once affected, the daydreamer pays little attention to his surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from his own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness.  For the duration, he suffers a five point penalty to all skill checks, saving throws, and attack rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives him a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to his persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind.  The psionicist attacks the victim with hallucinatory monsters, forcing him to make a will save or die.  Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego.  The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain.  The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind.  Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time.  While under the effects of this power, the psionicist may add his level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable.  This renders him effectively immune to attempts to charm or dominate him. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents.  With it, a psionicist projects a wave of synaptic static in a cone in front of him which temporarily paralyzes all those within. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If successful, the target's ability to cast spells and function effectively in combat are impaired until his mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ.  Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind.  This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news.  It works by convincing the target that his wounds are more grievous than they are in reality. If the target fails to make his saving throw he convinces himself that he is dead, and collapses into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physiological and psychological damage (d8 + d8 per 3 levels). The psychological portion (50%) disappears after the 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in his target.  This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another.  It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain.  For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=46123</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=46123"/>
		<updated>2019-03-23T13:56:26Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Holy_Symbols_and_Robes#Clerical_Holy_Symbols|Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi psp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi pspcheck&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi check psp&amp;lt;/code&amp;gt; displays remaining PSP as a fraction of the total&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=46121</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=46121"/>
		<updated>2019-03-23T11:14:36Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionics */ Adding info about psp check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Holy_Symbols_and_Robes#Clerical_Holy_Symbols|Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi psp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi pspcheck&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi check psp&amp;lt;/code&amp;gt; displays current &amp;amp; total PSP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=46120</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=46120"/>
		<updated>2019-03-23T10:22:24Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Feature changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!). Switch between using &amp;lt;code&amp;gt;/psi ultra&amp;lt;/code&amp;gt;&lt;br /&gt;
* Expanded ACP options - use &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for a list&lt;br /&gt;
* Psionic augmentations (''Magnify'', ''Prolong'', ''Harness Subconscious'' and ''Meditative Focus'') now accessible via ACP &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;, e.g. &amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; &lt;br /&gt;
* Meditation animation - for those RP occasions - can be activated using &amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=46119</id>
		<title>Psionic Specializations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionic_Specializations&amp;diff=46119"/>
		<updated>2019-03-22T21:36:12Z</updated>

		<summary type="html">&lt;p&gt;Calzier: Reorganised page and added psionic augmentations/enhancements - prolong etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
These feats augment, support and extend a psion's other powers and abilities.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Expansive Mind ==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Expansive Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Expansive Mind===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Expansive Mind V&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character gains +20 Psionic Strength Points added directly to his maximum. This feat can be taken up to 5 times.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psionic Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psionic Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psionic Focus===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psionic Focus II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character receives a further +2 to all power checks in the chosen discipline. This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic Expertise==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: Epic Psychic Expertise&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost reduced by 10% as well as their effects enhanced by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Epic Psychic Expertise===&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Special&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: 21st Level, Psychic Expertise II&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: None&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: All powers in the chosen discipline have their cost further reduced by 10%, as well as their effects further increased by 10%. The enhanced effect is for increased damage or bonus. It does not affect duration, DC, or manifester level.  This feat can be taken up to 2 times per discipline.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====''Expertise affects:''=====&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Clairvoyance/Clairaudience,&lt;br /&gt;
Object Reading,&lt;br /&gt;
True Sight&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Psionic Vampirism,&lt;br /&gt;
Ultrablast (damage from being immune),&lt;br /&gt;
Wrench&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Ballistic Attack,&lt;br /&gt;
Detonate,&lt;br /&gt;
Disintegrate,&lt;br /&gt;
Molecular Agitation,&lt;br /&gt;
Project Force&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Adrenenaline Control,&lt;br /&gt;
Catfall,&lt;br /&gt;
Cell Adjustment,&lt;br /&gt;
Chameleon Power,&lt;br /&gt;
Life Drain,&lt;br /&gt;
Photosynthesis,&lt;br /&gt;
Strength of the Land&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Summon Planar Energy (except water)&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Ego Whip,&lt;br /&gt;
ESP,&lt;br /&gt;
Inflict Pain,&lt;br /&gt;
Intellect Fortress,&lt;br /&gt;
Mental Barrier&lt;br /&gt;
&lt;br /&gt;
=====''Expertise does not affect'':=====&lt;br /&gt;
&lt;br /&gt;
'''Clairsentience''':&lt;br /&gt;
Combat Mind+,&lt;br /&gt;
Danger Sense,&lt;br /&gt;
See Invisibility&lt;br /&gt;
&lt;br /&gt;
'''Metapsionics''':&lt;br /&gt;
Cannibalize,&lt;br /&gt;
Psionic Residue,&lt;br /&gt;
Psychic Clone,&lt;br /&gt;
Psychic Drain,&lt;br /&gt;
Receptacle,&lt;br /&gt;
Stasis Field&lt;br /&gt;
&lt;br /&gt;
'''Psychokinesis''':&lt;br /&gt;
Animate Shadow,&lt;br /&gt;
Telekinesis,&lt;br /&gt;
Time Shift,&lt;br /&gt;
&lt;br /&gt;
'''Psychometabolism''':&lt;br /&gt;
Accelerate,&lt;br /&gt;
Biofeedback,&lt;br /&gt;
Cause Sleep,&lt;br /&gt;
Complete Heal,&lt;br /&gt;
Death Field,&lt;br /&gt;
Displacement,&lt;br /&gt;
Ectoplasmic Form,&lt;br /&gt;
Enhanced Strength,&lt;br /&gt;
Flesh Armor,&lt;br /&gt;
Lend Health,&lt;br /&gt;
Regenerate+&lt;br /&gt;
&lt;br /&gt;
'''Psychoportation''':&lt;br /&gt;
Dimension Door,&lt;br /&gt;
Banishment,&lt;br /&gt;
Summon Planar Creature&lt;br /&gt;
&lt;br /&gt;
'''Telepathy''':&lt;br /&gt;
Attract,&lt;br /&gt;
Aversion,&lt;br /&gt;
Contact,&lt;br /&gt;
Daydream,&lt;br /&gt;
Dominate,&lt;br /&gt;
Hallucinations,&lt;br /&gt;
Id Insinuation,&lt;br /&gt;
Mind Blank,&lt;br /&gt;
Mind Blast,&lt;br /&gt;
Mind Thrust,&lt;br /&gt;
Mind Wipe+,&lt;br /&gt;
Psionic Blast,&lt;br /&gt;
Psychic Crush,&lt;br /&gt;
Psychic Surgery,&lt;br /&gt;
Sensory Suppression,&lt;br /&gt;
Suppress Fear,&lt;br /&gt;
Thought Shield,&lt;br /&gt;
Tower of Iron Will&lt;br /&gt;
&lt;br /&gt;
+ The original number is too low for any expertise to have an affect on it.&lt;br /&gt;
&lt;br /&gt;
''Note: Note that Expertise does reduce the cost of all powers, but the % reduction is rounded down and so may not be apparent unless you have Psychic Expertise II (20%) or Epic Psychic Expertise (30%, 40%).''&lt;br /&gt;
&lt;br /&gt;
==Harness Subconscious==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 5+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will not drain PSP (i.e. will have a PSP cost of 0).&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Meditative Focus==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 10+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the power check for the next manifested power will not fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prolong==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will last for double its duration, at a cost of twice the PSP. Note that Stasis Field cannot be prolonged&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnify==&lt;br /&gt;
&lt;br /&gt;
Type of Feat: Selected&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Psion Level 21+&amp;lt;br&amp;gt;&lt;br /&gt;
Required for: n/a&amp;lt;br&amp;gt;&lt;br /&gt;
Specifics: The character places themselves into deep meditation for one round, after which the next manifested power will have its effects doubled at a cost of triple the PSP. Effects are only doubled where there is a numeric that can be doubled&amp;lt;br&amp;gt;&lt;br /&gt;
Use: via [[ACP#Psionics|ACP]] (or certain items that might bypass the meditation requirement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=46118</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=46118"/>
		<updated>2019-03-22T21:01:15Z</updated>

		<summary type="html">&lt;p&gt;Calzier: March 2019 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===March 2019===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Ultrablast: New 'stun only' mode. Damage-dealing remains the default (and damage is handed out more equitably!)&lt;br /&gt;
* Expanded ACP /psi options - use /psi help for a list&lt;br /&gt;
* Psionic augmentations (Magnify, Prolong, Harness Subconscious and Meditative Focus) now accessible via ACP /psi &lt;br /&gt;
* Meditation animation can be activated through ACP /psi commands&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text (really, this time!)&lt;br /&gt;
* Psychic Clone no longer compelled to blurt out responses when asked to follow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics&amp;diff=46117</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics&amp;diff=46117"/>
		<updated>2019-03-22T20:49:31Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Detecting psionic activity */ Some rewording to reflect what actually happens with the spellcraft check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
&lt;br /&gt;
''More than a character of any other class, the psionicist is self-contained. Unlike the fighter and thief, he needs no weapons or tools to practice his art. Unlike the priest, he needs no deity. Unlike the wizard, he relies on no outside energies. His power comes from within, and he alone gives it shape.''&lt;br /&gt;
&lt;br /&gt;
''The psionicist strives to unite every aspect of his self into a single, powerful whole. He looks inward to the essence of his own being, and gains control of his subconscious. Through extraordinary discipline,contemplation, and self-awareness, he unlocks the full potential of his mind.''&lt;br /&gt;
&lt;br /&gt;
— Mr. Nathan&lt;br /&gt;
&lt;br /&gt;
==Psionics in Dungeons and Dragons==&lt;br /&gt;
Psionics - powers of the mind such as telepathy and telekinesis - have been a feature of Dungeons and Dragons since at least the 1st edition of Advanced Dungeons &amp;amp; Dragons (AD&amp;amp;D). In each edition of the game, their implementation has varied quite extensively. Neverwinter Nights did not include psionics, but a Hak based on the 2nd Edition AD&amp;amp;D version of psionics was produced by Mr Nathan and this forms the basis of psionics as implemented on Avlis. &lt;br /&gt;
&lt;br /&gt;
==Psionics within the world of Avlis==&lt;br /&gt;
The psions of Avlis are generally well-received in many nations. This is especially true in [[Orc|orcish]] society where sorcerers and wizards are illegal. The orcs are well aware of the origins of their powers and have accepted them as a good substitute for magic. Consequently, the nations [[Brekon (nation)|Brekon]] and [[Dubunat]] have become bastions of psionic learning and study for many, and this influence has spread especially to [[The Kurathene Empire|the Kurathene Empire]], where psions have been called &amp;quot;mindbenders&amp;quot; and found useful as guardians on ships... with far less chance of catching sails on fire.&lt;br /&gt;
&lt;br /&gt;
Though their numbers are primarily highest in the western parts of the continent, psions have been popping up in other areas too and generally meeting with acceptance. Those who see them realize the discipline it takes to become one, and many psion orders are either associated with or part of existing monastic orders. The close association between monks and psions is born of their common penchant for discipline. Whereas monks try to unify mind and body, psions try to transcend the body and become the mind. The two philosophies are compatible for the most part, though monastic and psionic orders that are in conflict with one another do exist, for example the Order of The Way and the Order of the Will.&lt;br /&gt;
&lt;br /&gt;
==Psionics as a System==&lt;br /&gt;
Psionics on Avlis has been developed from Mr Nathan's hak, with particular reference to two 2nd Edition AD&amp;amp;D sources: ''The Complete Psionics Handbook'' &amp;amp; ''The Will and The Way'', and adjusted to function appropriately on Avlis.&lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
*[[Psionic_Powers|Psionic powers]] are implemented as [[feat|feats]]. Some are passive (e.g. [[Psionic Specializations#Expansive Mind|Expansive Mind]]), but most are active. They allow the psion to manifest a power. This is like a spell, and is implemented in NWN in much the same way. &lt;br /&gt;
&lt;br /&gt;
*Unlike spells, manifestations always have a failure chance, tied to the [[Psionics#Power_score_.26_power_check|power score]]. You can try again, while you have sufficient ''psionic strength points'' (PSP). &lt;br /&gt;
&lt;br /&gt;
*Powers which affect another entity allow a save to avoid or reduce the effects, and have a [[Psionics#DC.27s_for_powers|Difficulty Class (DC)]] that determines how hard that save is to make. &lt;br /&gt;
&lt;br /&gt;
====Power score &amp;amp; power check==== &lt;br /&gt;
* A power check is a d20 roll against that ability's power score. The lower the roll, the better. For example, the Psychometabolism ability [[Psychometabolism#Accelerate|Accelerate]] has a power score of &amp;quot;CON-2&amp;quot;.  So, if your CON is 16, you need a 14 (CON-2) or under to succeed. &lt;br /&gt;
* In-game feedback tells you what you rolled, and the adjusted power score, as well as the remaining PSPs, e.g. &amp;quot;Success: 8 (14), Remaining PSPs: 118.&amp;quot;&lt;br /&gt;
*If you fail the power check, a concentration check is made. If it succeeds, you lose 1/4 of the cost of the power; if it fails, you lose 1/2 of the cost.&lt;br /&gt;
* Every 10 skill points of [[concentration]] will give a +1 bonus to the power check. Skill points gained by items are ignored in this calculation. Given a maximum skill rank of 43 at character level 40, a character could get a +4 bonus to all power checks.&lt;br /&gt;
&lt;br /&gt;
====DC's for powers==== &lt;br /&gt;
*''12 + 1/2 PsionLevel + applicable stat modifier'', except for [[Metapsionics#Ultrablast|Ultrablast]] and [[Telepathy#Contact|Contact]] which start at 10 and 16 respectively.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Psionic strength points====&lt;br /&gt;
*At first level: ''PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats taken at first level'', where (stat-15) has a minimum of zero.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Each new level: ''PSP = current total + '''{'''(PsionLevel-1) * (WIS-5)'''}''' + Feats taken at that level'', where  (WIS-5) has a minimum of 10.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''PSP are recalculated whenever one of these elements changes'' (i.e. WIS, CON or INT increases or decreases, PsionLevel changes, appropriate feat taken) using a single formula that combines those above:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats + {(PsionLevel-1) * (WIS-5 (Min = 10))}''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Detecting psionic activity====&lt;br /&gt;
* ''Spellcraft check:'' When a psion uses a power, any visual effects are IC. Anyone standing close enough to a psion using a power will automatically make an IC spellcraft check. If the spellcraft check succeeds, you know what power was just used, and you now know that the character is a psion. If this check fails, you have no knowledge beyond the visual effects - unless you are also a psion, in which case you will recognise that a psionic power was used, just not what it was. '''''A PC with 0 Spellcraft won't have any clue at all'''''. &lt;br /&gt;
&lt;br /&gt;
This is a compromise between 2nd Edition and 3rd Edition rule sets. In 2E only other psionicists can detect psionic activity and they have to use a power to do it. Otherwise, you can only guess at psionic activity when you see the end result; in 3E the Psicraft skill was added that would allow you to make a check to determine if you recognized a power, but only if you perceived the display, which could be something like the psion's eyes glowing or a deep humming sound in the area, etc. To further complicate that, psionicists could suppress the display if they made a concentration check. &lt;br /&gt;
&lt;br /&gt;
*''Glowing eyes'': The eyes of a creature manifesting a psionic power glow for a couple of seconds; this is something lifted from the 3rd edition ruleset. Note, however, than your PC's knowledge is determined by the spellcraft check. Even if you as a ''player'' know that the eyes of a psion glow when a power is manifested, your ''character'' only knows what the results of the spellcraft check reveal.&lt;br /&gt;
&lt;br /&gt;
Now, since we don't have a Psicraft skill or an easy way to implement much of that other stuff, and in the interest of allowing other players to be able to detect when psionics are used, the current compromise is that you can use Spellcraft to detect a psionic power, but you have to be close enough to sense the &amp;quot;display&amp;quot; - and be successful in your skill check.&lt;br /&gt;
&lt;br /&gt;
===Changes and Updates===&lt;br /&gt;
*[[Psionics changes and updates|Listed by date]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:Psionics| Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=46002</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=46002"/>
		<updated>2019-01-29T21:28:31Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Metamorphosis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in his system, the psionicist can give himself a temporary physical boost on demand. When he increases his adrenaline, the character gains 1d4 points in his strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. This power has two key effects. First, the psionicist can easily control bleeding. As a result, he suffers five fewer points of damage from any physical attack against him (5/- DR S/P/B). Second, by flooding key portions of his body with blood, the psionicist effectively cushions blows against him and reduces their effect. The character’s armor class is improved by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants him a 5 point bonus to tumbling and makes him nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + WIS Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of his skin, clothing, and equipment to match his background. In effect, it makes him very difficult to spot, providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal himself of all wounds in a very short period of time. He places himself in a deep trance, so deep that it cannot be broken prematurely once entered. As he uses this power his body is repairing itself at an incredible rate. At the end of the trance, he awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. Radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 Rounds + 1 Round/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, he sacrifices half of his hit points. If the power works, the loss is inevitable; he gets no saving throw. Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make himself appear to be up to 3 feet from his actual location. The psionicist gains 50% concealment, making him very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 Rounds + 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts himself to ectoplasm. He becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. He is beyond the sensory range of most creatures. The psionicist also is granted resistance to most forms of damage.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase his physical strength score up to a maximum of 18 through use of this power. The cost is the difference between his current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms his own skin into armor. He gains 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of his body, the psionicist can enjoy its benefits without suffering any penalty he might have if he were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of his own hit points to someone else he is touching. He can transfer 10%, 25%, 50%, or 80% of his hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 Psion Level + CON Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover his own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter his body into the form of four different creatures with roughly the same mass. These four forms are brown bear, umber hulk, giant spider, and troll.  The act of metamorphosis does not interfere with the ability to manifest other psionic phenomenon.  However the ability to cast spells is lost and he cannot use equipment with the exception of potions. A metamorphosed psionicist can return to his natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while metamorphed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers   &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to the following: Paralysis, Slow, Entangle and Movement Speed Decrease &lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus.  The temporary removal of such equipment bonuses can cause the loss of some memorized spells.  Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses.  Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Round/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as he is outdoors and the sun is out, he will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. He regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 Minute/2 Levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the user a +3 bonus to attack and damage rolls, as well as 25 bonus hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45047</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45047"/>
		<updated>2018-10-02T18:12:11Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Changes by date */  Oct 2018 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===October 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Metamorphosis: armour/clothing, weapons and worn items merge with form. The degree of merging depends on psion level and concentration skill.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* No more spamming of spellcraft text&lt;br /&gt;
* Crystal golems regain their psion-killer status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=45046</id>
		<title>Psychometabolism</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychometabolism&amp;diff=45046"/>
		<updated>2018-10-02T18:03:12Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Metamorphosis */ text changed re. clothing/item merging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychometabolism''' ([[Psychometabolism Powers|tabular overview]]) allows the psion to exercise control over his (and sometimes another's) body. A psion who specializes in this discipline is known as a ''egoist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Accelerate ==&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:'''Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Some psionicists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for the power’s duration.&lt;br /&gt;
&lt;br /&gt;
== Adrenaline Control ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Accelerate&amp;lt;br/&amp;gt;&lt;br /&gt;
By controlling the production and release of adrenaline in his system, the psionicist can give himself a temporary physical boost on demand. When he increases his adrenaline, the character gains 1d4 points in his strength, dexterity, and constitution scores.&lt;br /&gt;
&lt;br /&gt;
== Biofeedback ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Biofeedback is the ability to control the flow of blood through one’s own body. This power has two key effects. First, the psionicist can easily control bleeding. As a result, he suffers five fewer points of damage from any physical attack against him (5/- DR S/P/B). Second, by flooding key portions of his body with blood, the psionicist effectively cushions blows against him and reduces their effect. The character’s armor class is improved by one (+1 Natural AC). &lt;br /&gt;
&amp;lt;br&amp;gt;Note: Only duration increases with level; the effects remain the same.&lt;br /&gt;
&amp;lt;br&amp;gt;Note 2: This has been changed to Damage RESISTANCE rather than Damage REDUCTION and therefore unlike the single-player Psionics Mod will NOT stack with Battle Bands, Lesser Battle Bands, Belts of Inertial Barrier, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Catfall ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using this power always seems to land gracefully on his feet. This grants him a 5 point bonus to tumbling and makes him nearly impossible to knockdown.&lt;br /&gt;
&lt;br /&gt;
== Cause Sleep ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds +1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist with this power can cause other people to fall asleep by manipulating their natural rhythms. The victim receives a will save versus mind spells to avoid the effect. If the victim fails the saving throw, he remains asleep until awakened by injury or until the duration expires.&lt;br /&gt;
&lt;br /&gt;
== Cell Adjustment ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Complete Healing, Metamorphosis, Ectoplasmic Form, Regenerate&amp;lt;br/&amp;gt;&lt;br /&gt;
Cell adjustment allows the psionicist to heal any sort of wound or disease. 1d8 points plus 2 points per level are healed and any diseases are removed by the touch of a hand.&lt;br /&gt;
&lt;br /&gt;
== Chameleon Power ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Displacement&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist using this power actually changes the coloration of his skin, clothing, and equipment to match his background. In effect, it makes him very difficult to spot, providing a 10 point bonus to hide and move silently checks.&lt;br /&gt;
&lt;br /&gt;
== Complete Healing ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 30&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Adrenaline Control, Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist who has mastered this power can heal himself of all wounds in a very short period of time. He places himself in a deep trance, so deep that it cannot be broken prematurely once entered. As he uses this power his body is repairing itself at an incredible rate. At the end of the trance, he awakens, restored to full health.&lt;br /&gt;
&lt;br /&gt;
== Death Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 40&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 10 m. radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds +1 round / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Life Draining&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A death field is a life-sapping region of negative energy. A successful death field takes its toll on everyone inside it, including the psionicist. Upon initiating the power, he sacrifices half of his hit points. If the power works, the loss is inevitable; he gets no saving throw. Every other living thing in the field must make a fortitude saving throw against negative energy or suffer 1d6 damage per 2 levels of the psionicist, to a maximum of 10d6. Even those save suffer half damage.&lt;br /&gt;
&lt;br /&gt;
== Displacement ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Chameleon Power&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power resembles the displacer beast’s natural ability to make himself appear to be up to 3 feet from his actual location. The psionicist gains 50% concealment, making him very difficult to attack.&lt;br /&gt;
&lt;br /&gt;
== Ectoplasmic Form ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 5 rounds + 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power a psionicist converts himself to ectoplasm. He becomes insubstantial, ghostlike, and able to walk through creatures as if they didn’t exist. He is beyond the sensory range of most creatures. The psionicist also is granted resistance to most forms of damage.&lt;br /&gt;
&lt;br /&gt;
== Enhanced Strength ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Strength of the Land&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can increase his physical strength score up to a maximum of 18 through use of this power. The cost is the difference between his current strength and 18.&lt;br /&gt;
&lt;br /&gt;
== Flesh Armor ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist transforms his own skin into armor. He gains 2 AC (Natural), +1 per 2 levels to a maximum of +7. Because this armor is part of his body, the psionicist can enjoy its benefits without suffering any penalty he might have if he were actually wearing armor.&lt;br /&gt;
&lt;br /&gt;
== Lend Health ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –1&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Lend health is a power of healing. The psionicist can transfer a percentage of his own hit points to someone else he is touching. He can transfer 10%, 25%, 50%, or 80% of his hit points in a single round.&lt;br /&gt;
&lt;br /&gt;
== Life Draining ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Death Field&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, a psionicist can drain hit points from another character and use them to recover his own. The rate is 1d6 plus 1 point per level. A successful saving throw prevents the transfer. Note that channeling life energy from the undead could have disastrous results.&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
The psionicist can alter his body into the form of four different creatures with roughly the same mass. These four forms are brown bear, umber hulk, giant spider, and troll.  The act of metamorphosis does not interfere with the ability to manifest other psionic phenomenon.  However the ability to cast spells is lost and he cannot use equipment with the exception of potions. A metamorphosed psionicist can return to his natural form at any time without effort. As a psion grows in power and the ability to concentrate, it becomes increasingly possible for them to retain any benefits provided by worn clothing and equipment while shifted.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Metamorphic Stats'''&lt;br /&gt;
&lt;br /&gt;
!  !! STR !! DEX !! CON !! AC !! Attacks !! Special Powers   &lt;br /&gt;
|-&lt;br /&gt;
! Umber Hulk&lt;br /&gt;
|23 &lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|2d4+6 (x2), 2d8+6&lt;br /&gt;
|Temporary HP (30), True Sight &lt;br /&gt;
|-&lt;br /&gt;
! Brown Bear&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|1d4+8 (x3)&lt;br /&gt;
|Temporary HP (10)&lt;br /&gt;
|-&lt;br /&gt;
! Giant Spider&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|1d8+4&lt;br /&gt;
|Temporary HP (20), Movement Speed Increased, Immunity to the following: Paralysis, Slow, Entangle and Movement Speed Decrease &lt;br /&gt;
|-&lt;br /&gt;
! Troll&lt;br /&gt;
|23&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|17&lt;br /&gt;
|1d6+6 (x3)&lt;br /&gt;
|Temporary HP (10), Regeneration (5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Various Notes: INT, WIS and CHA remain unchanged except for any losses from gear that provides a bonus.  The temporary removal of such equipment bonuses can cause the loss of some memorized spells.  Attack bonuses, number of attacks and saving throws are the same as the stock character except as modified by the altered STR, DEX, CON or by the loss of equipment bonuses.  Hit Points are modified from stock by changes to CON, lost equipment bonuses and by Temporary HP bonuses.&lt;br /&gt;
&lt;br /&gt;
== Photosynthesis ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 11&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A psionicist can gain energy and rejuvenation from the energy of the sun by using this power. As long as he is outdoors and the sun is out, he will heal up to 3 hit points every half round for as long as the power lasts.&lt;br /&gt;
&lt;br /&gt;
== Regenerate ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con –4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 24&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Cell Adjustment&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power the psionicist can repair injuries much faster than natural healing. He regenerates 2 hit points every round for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
== Strength of the Land ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychometabolism&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Enhanced Strength&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power lets the psionicist tap into the strength of the land itself. This grants the user a +3 bonus to attack and damage rolls, as well as 25 bonus hit points, and 5 spell resistance (this does stack).&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45017</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45017"/>
		<updated>2018-09-12T20:15:53Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Feature changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's hit points are less than 80% of the maximum. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45015</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45015"/>
		<updated>2018-09-07T06:22:03Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Feature changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's HP is less than 80%. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Avlis Command Prompt toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45014</id>
		<title>Psionics changes and updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psionics_changes_and_updates&amp;diff=45014"/>
		<updated>2018-09-06T21:26:03Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Feature changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{psionics}}&lt;br /&gt;
==Changes by date==&lt;br /&gt;
&lt;br /&gt;
===September 2018===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
&lt;br /&gt;
* Psionic chat system commands changed. Prefix is now &amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt; e.g. &amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt;&lt;br /&gt;
* Psionic resistance: Now directly analogous to spell resistance.&lt;br /&gt;
* Banishment: Backfire PSP drain capped at 10PSP per 9 seconds.&lt;br /&gt;
* Ballistic Attack: Now requires a ranged touch attack, and allows a reflex save. Small increase to damage. &lt;br /&gt;
* Mind Blank: Runs as a default (if power is known), but is replaced by any of other activated defence modes.&lt;br /&gt;
* Mind Thrust: Revised. Now imposes 65% spell failure + 65% attack failure.&lt;br /&gt;
* Receptacle: PSPs can now be stored in 'ritual' gems, with these storing more than regular gems. Giant and large rough gems will hold a token amount.&lt;br /&gt;
* Psionic Blast: Major revision. No longer does % hp damage / slow. Instead, short duration unconsciousness. Only works when target's HP is less than 80%. &lt;br /&gt;
* Psionic Residue: Tweaks to reporting.&lt;br /&gt;
* Psychic Crush: Complete overhaul. Now a direct damage telepathy power with damage and cost varying by level; 50% of damage heals after 2 rounds (representing psychological rather than physiological damage).&lt;br /&gt;
* Psychic Drain: Can target incapacitated opponents. Limited uses with cool-down.&lt;br /&gt;
* Psionic Vampirism: Drains d4 PSP per level (capped at lvl 20) at a cost of 5PSP (no longer a zero cost power!). &lt;br /&gt;
* Summon planar creature: Massive overhaul and extension. Chat system toggle allows alignment of summoned creature (on G/N/E axis) to be preselected: e.g. &amp;lt;code&amp;gt;/psi summon good&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''Plus''&lt;br /&gt;
* Psychic Combat system: Heavily revised, now meaningful and effective. Details are FOIG.&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
&lt;br /&gt;
* Attack modes (Id Insinuation, Psionic Blast, Ego Whip, Psychic Crush, Mind Thrust) can no longer be used against oneself or one's clone!&lt;br /&gt;
* Psychic clone can now be negated&lt;br /&gt;
* Rod of Negate Psionics should be more effective&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2011===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Summon Planar Energy: damage &amp;amp; effects now vary with level, some other tweaks and improvements to coding&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Crisis of Life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===November 2010===&lt;br /&gt;
&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Intellect Fortress&lt;br /&gt;
*Banishment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2010===&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Ectoplasmic form: changed VFX to remove 'smoke trail'.&lt;br /&gt;
*Banishment: Various tweaks; now can use to exit as well as enter the pocket plane dimension. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===June 2009===&lt;br /&gt;
&lt;br /&gt;
====Bug fixes====&lt;br /&gt;
*Prevent Disintegrate from killing creatures set to be immortal&lt;br /&gt;
*Clone: Changed Accelerate to rounds not turns, when copying buffs from psion&lt;br /&gt;
*Intellect Fortress: AoE fixed so it actually works as it's supposed to&lt;br /&gt;
*Negate Psionics: Allow negating of looping powers- mol agit, photosyn, chem stim, death field and all harmful duration powers. In other words, you can now use a Rod of Negate Psionics to remove harmful psionic effects on yourself or friends.&lt;br /&gt;
*Molecular Agitation: shouldn't work against incorporeal&lt;br /&gt;
*Summon Planer Creature/Clone: Fix to the spell casting conversation, so the creature can cast its spells when ordered to.&lt;br /&gt;
*Telekinetic weapon wielding: Fixed a bug where once the duration ends, the psion gets unpartied&lt;br /&gt;
&lt;br /&gt;
====Feature changes====&lt;br /&gt;
*Time Shift: added conversation menu which will allow the psion to look around and move while in Time Shift&lt;br /&gt;
*Chameleon Power: Removed ghostly vfx and added stealth bonus hiding ability if PC remains stationary. This will allow you to use this power as an initial escape attempt. You blend into your surroundings with a stealth bonus dependent on psion level. As soon as you move, you lose the bonus, keeping only the regular +10 hide/ms normally given by the power.&lt;br /&gt;
*Banishment: Rewritten to hopefully prevent PCs/NPCs from getting stuck in the pocket dimension. Also allows psions and targeted party members to enter the pocket dimension at will. You/they can then leave by going through the tear in the area.&lt;br /&gt;
*Made a slight change in the feedback when manifesting a power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===July 2007===&lt;br /&gt;
====Bug fixes &amp;amp; Feature changes====&lt;br /&gt;
*Banishment: fix to prevent banished target getting trapped. Target will now be banished for 2 rounds mininum. The area has also been changed. One spot on the north end of the map has a transition to the start tent for a last resort escape when stuck, which can happen if the player logs out or crashes while banished.&lt;br /&gt;
*Time Shift: add +4 AB for 1 round when Time Shift ends for tactical advantage as per PnP. You can use the Escape key to exit Time Shift before the duration ends. Fix bug for failing to cancel cutscene mode.&lt;br /&gt;
*Cannibalize: changed to give 20 PSP&lt;br /&gt;
*Mind Blast: Duration changed to 3d3 rounds.&lt;br /&gt;
*Detonate: Changed to allow save to give half damage. Shrapnel damage depends on target being detonated. If creature, then damage scales to size of creature. If item, damage scales depending on weight of item. Doors and placeables are set at 5d10 damage. Shrapnel hits anything in 3 meter radius.&lt;br /&gt;
*Telekinesis: Items in inventory can be targeted. The psion can then target another PC or a placeable to move the item to. If to a PC, this other PC must have turned on the option to accept Telekinesis offered items by using the emote menu under Grant Permission. If to a placeable (such as a chest), it must first be opened (which can be done with Telekinesis) and capable of holding an item. If the psion targets a weapon from inventory they can &amp;quot;animate&amp;quot; it, for an extra 30 PSP and will last for a short duration depending on psion level. While telekinetically wielding a weapon, the psion can't make any other attacks or use powers, else the weapon will fall. Another psion can attempt to take control of a TK wielded weapon.&lt;br /&gt;
*Summon Planar Creature: When summoned, a conversation will pop up allowing the psion to make a skill check to try to keep the creature calm if it would normally have gone hostile. Failing this roll has no effect if the creature would have joined you anyway. Fixed a bug that could make nearby NPCs hostile if you attacked the summoned creature.&lt;br /&gt;
*Clone: Delete all but equipped gear. Any active psionic buffs on the psion will be copied to the clone. Conversation will allow the psion to open the clone's inventory to give potions, scrolls, weapons, etc. Also an option for the clone to use psionic powers. If selected, then half the psion's PSP will be transferred to the clone. Any remaining PSP can be transferred back to the psion by disabling the option on the clone.&lt;br /&gt;
*Receptacle: Standard quartz crystals can be conditioned using this power. These conditioned quartz crystals will allow a psion to transfer PSP to another psion. Avlis custom gems are now counted with an artificial value so they can store more PSP, though the amount is not as high for some gems as it was before.&lt;br /&gt;
&lt;br /&gt;
====PowerStones====&lt;br /&gt;
*You may find Power Stones and other psionic items while adventuring. The Psicraft check you make when first using a Power Stone is actually your Spellcraft skill, which we use in place of Psicraft for psions. The rest of the details I'll leave to FOIG. ;)&lt;br /&gt;
&lt;br /&gt;
====Psionic AI====&lt;br /&gt;
*The psionic NPC AI has been changed a bit, so you may notice some NPCs using additional powers or new tactics.&lt;br /&gt;
&lt;br /&gt;
====Bonus/Backfire====&lt;br /&gt;
The following powers have a chance of bonus/backfire when rolling a 1 or 20, respectively:&lt;br /&gt;
*Accelerate&lt;br /&gt;
*Banishment&lt;br /&gt;
*Cannibalize&lt;br /&gt;
*Chameleon Power&lt;br /&gt;
*Death Field&lt;br /&gt;
*Detonate&lt;br /&gt;
*Flesh Armor&lt;br /&gt;
*Metamorphosis (backfire only)&lt;br /&gt;
*Project Force&lt;br /&gt;
*Psionic Residue&lt;br /&gt;
*Psionic Vampirism (backfire only)&lt;br /&gt;
*Telekinesis (backfire only)&lt;br /&gt;
*Timeshift (backfire only)&lt;br /&gt;
*Ultrablast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2006===&lt;br /&gt;
&lt;br /&gt;
*The skill Concentration is no longer used to determine the succesful use of a Psionic Power.&lt;br /&gt;
*Every 10 skillpoints of concentration will give a +1 bonus to the power check. Skillpoints gained by items are ignored in this calculation.&lt;br /&gt;
*A failed power check will result in a loss of 50% of the PSP cost of the power, but if you make a succesfull concentration save (d20 vs Concentration/2 (again not counting items)) then you will only lose 25%.&lt;br /&gt;
*Rolling a 20 (with the d20) on your powercheck results in an automatic failure.&lt;br /&gt;
*The Psionic Power Disintegrate has been changed.&lt;br /&gt;
*The Psionic Power Detonate has been changed.&lt;br /&gt;
*The Psionic Power Time Shift has been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=45008</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=45008"/>
		<updated>2018-09-06T15:58:30Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Mind Thrust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in his target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist. He will do everything he can to avoid him.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psionicist. Other psionicists are not affected by contact.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander.  Once affected, the daydreamer pays little attention to his surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from his own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness.  For the duration, he suffers a five point penalty to all skill checks, saving throws, and attack rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives him a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to his persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind.  The psionicist attacks the victim with hallucinatory monsters, forcing him to make a will save or die.  Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego.  The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain.  The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind.  Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time.  While under the effects of this power, the psionicist may add his level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable.  This renders him effectively immune to attempts to charm or dominate him. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents.  With it, a psionicist projects a wave of synaptic static in a cone in front of him which temporarily paralyzes all those within. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If successful, the target's ability to cast spells and function effectively in combat are impaired until his mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ.  Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind.  This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news.  It works by convincing the target that his wounds are more grievous than they are in reality. If the target fails to make his saving throw he convinces himself that he is dead, and collapses into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physiological and psychological damage (d8 + d8 per 3 levels). The psychological portion (50%) disappears after the 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in his target.  This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another.  It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain.  For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=45007</id>
		<title>Telepathy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Telepathy&amp;diff=45007"/>
		<updated>2018-09-06T15:54:38Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Mind Blank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Telepathy''' ([[Telepathy Powers|tabular overview]]) powers give the psion contact with, and control over, the minds of others. A psion who specializes in this discipline is known as a ''telepath''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attraction ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline: Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Domination, Aversion&amp;lt;br&amp;gt;&lt;br /&gt;
This power creates an overwhelming attraction to the psionicist in his target. A victim of this power will regard the psionicist as a trusted friend and ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aversion ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The victim of this power is overcome by an aversion to the psionicist. He will do everything he can to avoid him.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 2 rounds / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 16 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Wipe, Hallucinations, Daydream, Inflict Pain, Sensory Suppression, Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Psychic Drain&amp;lt;br&amp;gt;&lt;br /&gt;
Contact is just what the name implies, contact between the minds of the psionicist and another creature. It does not allow communication, it merely represents the opening of the target’s mind. For the duration of the power, all of the target’s will saves are reduced by one for every two levels of the psionicist. Other psionicists are not affected by contact.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Daydream ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
By using this power, the psionicist causes someone’s mind to wander.  Once affected, the daydreamer pays little attention to his surroundings, and may act unpredictably.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Attraction&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mass Domination&amp;lt;br&amp;gt;&lt;br /&gt;
With domination, a psionicist can project signals from his own mind into the mind of one other creature.  As a result, the subject is forced to do nearly anything the psionicist wishes.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ego Whip ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
This power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness.  For the duration, he suffers a five point penalty to all skill checks, saving throws, and attack rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ESP ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 5 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Extrasensory perception, or ESP, allows a psionicist to become extraordinarily attuned to their environment and subconsciously connect with those around them. This gives him a number of advantages in interpersonal dealings. The psionicist gains a 10 point bonus to his persuade, bluff, and intimidate skills for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hallucinations ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to project visions or images into the victim’s mind.  The psionicist attacks the victim with hallucinatory monsters, forcing him to make a will save or die.  Even those that save suffer 3d6 points of damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Id Insinuation ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:'''Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Mind Blast, Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego.  The attack leaves the victim in a state of moral uproar, unable to perform any action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inflict Pain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This particularly nasty form of torture causes no actual harm to the subject, but causes excruciating pain.  The victim finds it hard to concentrate, suffering a –4 penalty to attack and damage rolls as well as –4 to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intellect Fortress ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 12-foot radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Intellect fortress calls forth the powers of the ego and superego to stop attacks on the mind.  Unlike most telepathic defenses, it has a radius beyond the psionicist’s mind, offering protection to all friendly minds within that radius.  All affected creatures gain a +1 to their saving throws versus mind spells for every two levels of the psionicist. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mass Domination ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 36&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 4-meter radius&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 rounds + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Domination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power is exactly like domination except the psionicist can control up to three creatures simultaneously.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mental Barrier ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mental barrier is a carefully built wall of thought repetition which exposes only one small portion of the mind at a time.  While under the effects of this power, the psionicist may add his level to all will saving throws.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blank ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind blank attempts to hide the psionicist’s mind from attack, making its parts unidentifiable.  This renders him effectively immune to attempts to charm or dominate him. Mind blank is on permanently unless the psion switches it off, or uses another defence mode (or if removed by an opponent during psychic combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 21&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Cone&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3d3 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Id Insinuation, 5th Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power resembles the mind flayer’s ability to stun opponents.  With it, a psionicist projects a wave of synaptic static in a cone in front of him which temporarily paralyzes all those within. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Thrust ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Mind thrust is a mental stabbing attack which seeks to short the synapses of the victim.  If it is successful, the target's ability to cast spells or function effectively in combat is impaired until his mind recovers. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mind Wipe ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Mind wiping is a crude form of psychic surgery that affects the subject’s IQ.  Like a temporary lobotomy, the psionicist seals off portions of the subject’s mind.  This has the effect of reducing the target’s intelligence and wisdom scores by 2 as well as lowering their level by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Blast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2-8 rounds + 1 round / 10 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Ego Whip, Id Insinuation, Mind Thrust, or Psychic Crush)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Ultrablast&amp;lt;br&amp;gt;&lt;br /&gt;
Psionic Blast is a wave of brain force which can jolt a subject’s mind like shocking news.  It works by convincing the target that his wounds are more grievous than they are in reality. If the target fails to make his saving throw he convinces himself that he is dead, and collapses into a stupor for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Crush ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1 + level/3, minimum of 7&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 rounds*&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Blast (see Psionic Blast description)&amp;lt;br&amp;gt;&lt;br /&gt;
Psychic crush is a massive assault upon all neurons of the victim’s brain. It causes both physiological and psychological damage (d8 + d8 per 3 levels). The psychological portion (50%) disappears after the 2 round duration; the remaining damage is real and can kill the target by, essentially, causing their brain to combust.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sensory Suppression ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 2 round + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + INT modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Contact&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows the psionicist to temporarily blind and deafen an opponent by interfering with the brain’s reception of sensory information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Suppress Fear ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 3 round + 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
A psionicist can use this power to inhibit the sensation of fear in his target.  This has the effecting of removing all fear effects currently affecting the target, as well as rendering them immune to such effects for the duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thought Shield ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Thought shield clouds the mind so as to hide first one part, then another.  It renders the psionicist immune to stunning, dazing, and confusing effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tower of Iron Will ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Telepathy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' One of (Mind Blank, Mental Barrier, Intellect Fortress, or Thought Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Tower of iron will relies upon the superego to build an unassailable haven for the brain.  For the duration, the psionicist is rendered immune to all mind affecting spells.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=45006</id>
		<title>Psychokinesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Psychokinesis&amp;diff=45006"/>
		<updated>2018-09-06T15:50:24Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Ballistic Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Psychokinesis''' ([[Psychokinesis Powers|tabular overview]]) provides a psion with power to move and manipulate move objects, on a scale from the huge to the molecular. A psion who specializes in this discipline is known as a ''kineticist''.&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
==Animate Shadow==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 shadow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 1 day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
With this power, the psionicist can animate the shadow cast by anyone and make it seem to have a life of its own. It is even imbued with some semblance of sentience, and will follow its creator tirelessly.  The potency of the animated shadow depends on the level of the psionicist.  Levels 1 through 9 manifest an ordinary Shadow, levels 10 through 14 manifest a Shadow Fiend, while psionicists level 15 or higher manifest a Shadow Lord&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ballistic Attack==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Long&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
This power can make any psionicist a “David&amp;quot; when he’s facing “Goliath&amp;quot;. It’s a special variation of the telekinesis power. Instead of applying a gentle push to an object, ballistic attack allows the character to hurl small objects at a target. The small object, usually a rock, can achieve deadly speed. Following a successful ranged touch attack, the missile inflicts 2d3 damage +1 per level (+1.5 per level for epic level psions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonate==&lt;br /&gt;
'''Power Score:''' Con -3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half. For those within 10 feet - Reflex: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Some psionicists can make a bush self-destruct, or cause a zombie to explode. With the detonate power, latent energy inside inanimate objects can be harnessed, focused, and released explosively. The power even works against undead. However, it has no effect on animals of any sort, including intelligent creatures such as humans. The detonation violently damages the target object, doing 1d8 damage per Psion level (max level 20) if it fails its save. All those within 10 feet suffer 1d10 points of damage from the explosion, though a reflex save reduces this to half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disintegrate==&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 25&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Molecular Agitation&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The disintegrate power causes massive damage to an item or creature as it's molecules are ripped apart and scattered. If the save fails then it takes d6 damage per psion level (max level 20). If it succeeds, then only half damage is taken. If the damage is enough to bring the hit points to 0, then the item or creature loses all molecular cohesion and is completely disintegrated, leaving only a fine layer of dust on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Molecular Agitation==&lt;br /&gt;
'''Power Score:''' Wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 4 Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Half&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Detonate, Disintegrate&amp;lt;br&amp;gt;&lt;br /&gt;
Molecular agitation enables the user to excite the molecules of a substance: paper ignites, wood smolders, skin blisters, etc. In the first round 1 point of damage per 2 levels is suffered. In the second round, 1d4 damage per 2 levels is suffered. In the third and fourth rounds, 1d6 damage per 2 levels is suffered. A save is attempted every round.  Success reduces the damage during that round by half.  This power only causes damage to those items or creatures that are vulnerable to fire. Only one instance of molecular agitation can be active on a given target at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
'''Molecular Agitation Damage'''&lt;br /&gt;
&lt;br /&gt;
! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total !! Psion Levels !! Round 1 !! Round 2 !! Round 3 !! Round 4 !! Total  &lt;br /&gt;
|-&lt;br /&gt;
! 1, 2 &amp;amp; 3&lt;br /&gt;
|1 &lt;br /&gt;
|1d4&lt;br /&gt;
|1d6&lt;br /&gt;
|1d6&lt;br /&gt;
|4 to 17&lt;br /&gt;
!22 &amp;amp; 23&lt;br /&gt;
|11&lt;br /&gt;
|11d4&lt;br /&gt;
|11d6&lt;br /&gt;
|11d6&lt;br /&gt;
|44 to 187 &lt;br /&gt;
|-&lt;br /&gt;
! 4 &amp;amp; 5&lt;br /&gt;
|2&lt;br /&gt;
|2d4&lt;br /&gt;
|2d6&lt;br /&gt;
|2d6&lt;br /&gt;
|8 to 32&lt;br /&gt;
!24 &amp;amp; 25&lt;br /&gt;
|12&lt;br /&gt;
|12d4&lt;br /&gt;
|12d6&lt;br /&gt;
|12d6&lt;br /&gt;
|48 to 204&lt;br /&gt;
|-&lt;br /&gt;
! 6 &amp;amp; 7&lt;br /&gt;
|3&lt;br /&gt;
|3d4&lt;br /&gt;
|3d6&lt;br /&gt;
|3d6&lt;br /&gt;
|12 to 51&lt;br /&gt;
!26 &amp;amp; 27&lt;br /&gt;
|13&lt;br /&gt;
|13d4&lt;br /&gt;
|13d6&lt;br /&gt;
|13d6&lt;br /&gt;
|52 to 221 &lt;br /&gt;
|-&lt;br /&gt;
! 8 &amp;amp; 9&lt;br /&gt;
|4&lt;br /&gt;
|4d4&lt;br /&gt;
|4d6&lt;br /&gt;
|4d6&lt;br /&gt;
|16 to 68&lt;br /&gt;
!28 &amp;amp; 29&lt;br /&gt;
|14&lt;br /&gt;
|14d4&lt;br /&gt;
|14d6&lt;br /&gt;
|14d6&lt;br /&gt;
|56 to 238&lt;br /&gt;
|-&lt;br /&gt;
! 10 &amp;amp; 11&lt;br /&gt;
|5&lt;br /&gt;
|5d4&lt;br /&gt;
|5d6&lt;br /&gt;
|5d6&lt;br /&gt;
|20 to 85&lt;br /&gt;
!30 &amp;amp; 31&lt;br /&gt;
|15&lt;br /&gt;
|15d4&lt;br /&gt;
|15d6&lt;br /&gt;
|15d6&lt;br /&gt;
|60 to 255&lt;br /&gt;
|-&lt;br /&gt;
! 12 &amp;amp; 13&lt;br /&gt;
|6&lt;br /&gt;
|6d4&lt;br /&gt;
|6d6&lt;br /&gt;
|6d6&lt;br /&gt;
|24 to 102&lt;br /&gt;
!32 &amp;amp; 33&lt;br /&gt;
|16&lt;br /&gt;
|16d4&lt;br /&gt;
|16d6&lt;br /&gt;
|16d6&lt;br /&gt;
|64 to 272&lt;br /&gt;
|-&lt;br /&gt;
! 14 &amp;amp; 15&lt;br /&gt;
|7&lt;br /&gt;
|7d4&lt;br /&gt;
|7d6&lt;br /&gt;
|7d6&lt;br /&gt;
|28 to 119&lt;br /&gt;
!34 &amp;amp; 35&lt;br /&gt;
|17&lt;br /&gt;
|17d4&lt;br /&gt;
|17d6&lt;br /&gt;
|17d6&lt;br /&gt;
|68 to 289&lt;br /&gt;
|-&lt;br /&gt;
! 16 &amp;amp; 17&lt;br /&gt;
|8&lt;br /&gt;
|8d4&lt;br /&gt;
|8d6&lt;br /&gt;
|8d6&lt;br /&gt;
|32 to 136&lt;br /&gt;
!36 &amp;amp; 37&lt;br /&gt;
|18&lt;br /&gt;
|18d4&lt;br /&gt;
|18d6&lt;br /&gt;
|18d6&lt;br /&gt;
|72 to 306&lt;br /&gt;
|-&lt;br /&gt;
! 18 &amp;amp; 19&lt;br /&gt;
|9&lt;br /&gt;
|9d4&lt;br /&gt;
|9d6&lt;br /&gt;
|9d6&lt;br /&gt;
|36 to 153&lt;br /&gt;
!38 &amp;amp; 39&lt;br /&gt;
|19&lt;br /&gt;
|19d4&lt;br /&gt;
|19d6&lt;br /&gt;
|19d6&lt;br /&gt;
|76 to 323&lt;br /&gt;
|-&lt;br /&gt;
! 20 &amp;amp; 21&lt;br /&gt;
|10&lt;br /&gt;
|10d4&lt;br /&gt;
|10d6&lt;br /&gt;
|10d6&lt;br /&gt;
|40 to 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE: This chart doesn't account for successful saves by the target.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
==Project Force==&lt;br /&gt;
'''Power Score:''' Con -2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 3 rounds (vs. creature)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + CON modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
*Project force allows the psionicist to focus a psychokinetic blow against a distant target. Hence, the manifester can push, shove, or otherwise bully an opponent from afar. &lt;br /&gt;
*If used against a creature they can be knocked down by the impact. &lt;br /&gt;
*This rather unsubtle blow can be used to throw levers, or open unlocked doors and chests. No save is required (however, levers that are scripted to require another approach may behave differently). &lt;br /&gt;
*Some locks can be overcome by powerful psionicists. Note that locks marked as unpickable or unbashable, or both, will not be affected by project force, even though the script may indicate a success.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some trapped containers can also be disarmed by project force, but not if project force is unable to open a lock on the container. Traps marked rogue-only cannot be triggered by project force.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
'''Power Score:''' Wis –3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Psychokinesis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 object&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous or 4 rounds + 1 round / 2 levels&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save:''' Reflex: Negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Required For:''' Molecular Agitation, Project Force, Ballistic Attack&amp;lt;br&amp;gt;&lt;br /&gt;
*Telekinesis is the ability to move objects through space without touching them. This implies a wide range of uses, such as: &lt;br /&gt;
*Small, unowned items can be snatched from the ground. Items can also be placed into another player's inventory (should the player have [[Emote_Radial#.5B8..5D_Grant_Permission|granted permission]]). &lt;br /&gt;
*Unlocked doors and chests can be opened or closed. &lt;br /&gt;
*A weapon can be animated and commanded as if it were a companion. &lt;br /&gt;
**The psion must maintain constant focus during this animation. Any non-movement related activity will break this focus and the weapon will drop to the ground. &lt;br /&gt;
**Another psion may also attempt to break telekinetic animation by targeting the same weapon with telekinesis. &lt;br /&gt;
*A creature can be stopped in its tracks. Note though, that this does not impair their abilities in any way other than to make them unable to move.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=45005</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=45005"/>
		<updated>2018-09-06T09:15:33Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psychic Drain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize his own body for PSPs. When it is used, he converts one constitution point directly into 20 PSPs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest this latent energy and add it to his own PSP total. He is only able to do this infrequently though as the energies take time to replenish themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into his own. The target suffers 1d4 points of “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, a clone of the psionicist steps out of his body. It is under his control, but the dividing of his mind renders him unable to dominate other creatures while it is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilised, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation he does not harm his hosts, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a special receptacle. Only gemstones have the right resonance to store psionic strength points, the purer the better. When he uses this power, the psionicist forces some of his own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside. Only the Psion that stored the power within the gems is able to use it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 10 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-foot radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this he casts horrid thought waves in all directions. All those within range must make a will saving throw or become rendered unconcious from the trauma. Even those that save suffer 3d6 points of damage. This is a very taxing power on the Psion and she has a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=45004</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=45004"/>
		<updated>2018-09-06T09:15:02Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psychic Drain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize his own body for PSPs. When it is used, he converts one constitution point directly into 20 PSPs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest this latent energy and add it to his own PSP total. He is only able to do this infrequently though as the energies take time to replenish themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into his own. The target suffers 1d4 points of “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, a clone of the psionicist steps out of his body. It is under his control, but the dividing of his mind renders him unable to dominate other creatures while it is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' special&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people. The target must be stunned, dazed, sleeping or immobilised, and of reasonable intelligence (&amp;gt;10). Once a link is established, the psion drains points from the host's intelligence, wisdom, and/or constitution to fuel some or all of the cost of manifested powers. Maintaining the link is mentally demanding, however, and only lasts for a short time. For the same reason, this power can only be used infrequently. If the psion exercises moderation he does not harm his hosts, but a target drained of more than 3 ability points has a chance of breaking free from the link. A willing target (same faction as the psion) receives no save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a special receptacle. Only gemstones have the right resonance to store psionic strength points, the purer the better. When he uses this power, the psionicist forces some of his own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside. Only the Psion that stored the power within the gems is able to use it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 10 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-foot radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this he casts horrid thought waves in all directions. All those within range must make a will saving throw or become rendered unconcious from the trauma. Even those that save suffer 3d6 points of damage. This is a very taxing power on the Psion and she has a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=45003</id>
		<title>Metapsionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Metapsionics&amp;diff=45003"/>
		<updated>2018-09-06T07:35:13Z</updated>

		<summary type="html">&lt;p&gt;Calzier: /* Psionic Vampirism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Psionics}}&lt;br /&gt;
'''Metapsionics''' ([[Metapsionics Powers|tabular overview]]) consists of a variety of advanced powers, often difficult and costly to perform. A psion who specializes in this discipline is known as a ''savant''. &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cannibalize ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Con&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to cannibalize his own body for PSPs. When it is used, he converts one constitution point directly into 20 PSPs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Residue ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenever thinking beings pass through an area, they leave a residue of psionic energy which permeates the vicinity. With this power, the psionicist is able to harvest this latent energy and add it to his own PSP total. He is only able to do this infrequently though as the energies take time to replenish themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psionic Vampirism ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -3&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Short&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instananeous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Half&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Psychic Drain&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
With this power, the psionicist can drain psionic strength points from one psionic mind directly into his own. The target suffers 1d4 points of “damage&amp;quot; per level of the psionicist (save for half, capped at level 20). This power requires the Psion to have broken through the other Psion's mental defenses before use. A target drained to 0 PSP risks being rendered unconscious should they fail a fortitude save.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Clone ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 50&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 turn / 2 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level, Clairvoyance/Clairaudiance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
When this power is initiated, a clone of the psionicist steps out of his body. It is under his control, but the dividing of his mind renders him unable to dominate other creatures while it is in existence.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Psychic Drain ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 6th Level, Contact&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' Psionic Vampirism&amp;lt;br/&amp;gt;&lt;br /&gt;
Psychic drain allows the psionicist to tap into the personal, psychic energy of other people to augment his own psionic strength. The host must be willing, but need not be a psionicist himself. The host’s intelligence, wisdom, and constitution are each lowered by one point, while the psionicist enjoys a burst of 30 PSPs added to his total. If he exercises moderation, the psionicist does not harm his hosts.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Receptacle ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' Varies&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 gem&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Permanent&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 5th Level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power allows the psionicist to store psionic energy in a special receptacle. Only gemstones have the right resonance to store psionic strength points, the purer the better. When he uses this power, the psionicist forces some of his own PSPs into the matrix of the gem. The Psion is only able to store up to their own max PSP's inside gems. These gems are also quite fragile due to the massive energy stored inside. Only the Psion that stored the power within the gems is able to use it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stasis Field ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Int -8&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 45&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' Personal&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / 10 levels&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 17th level, Time Shift&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A stasis field is a region in which time seems to slow to a crawl. Time within the field seems to come to a complete halt for all except the psionicist that created it. This power takes much focus and the Psion needs 3 rounds before he is able to manifest the power another time.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ultrablast ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 75&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' 0&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 30-foot radius&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Will: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 10 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' 10th level, Psionic Blast&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
A character using psionic ultrablast can overwhelm and damage nearby psyches. To do this he casts horrid thought waves in all directions. All those within range must make a will saving throw or become rendered unconcious from the trauma. Even those that save suffer 3d6 points of damage. This is a very taxing power on the Psion and she has a chance of passing out from the strain of releasing the energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrench ==&lt;br /&gt;
&lt;br /&gt;
'''Power Score:''' Wis -4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Cost:''' 15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Discipline:''' Metapsionics&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Range:''' Medium&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Area of Effect:''' 1 Creature&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration:''' 1 round + 1 round / level&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save:''' Fortitude: Negates&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Save DC:''' 12 + 1/2 psion level + WIS modifier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Required For:''' None&amp;lt;br/&amp;gt;&lt;br /&gt;
This power affects only creatures which exist simultaneously on the Prime Material plane and another plane of existence. This includes undead, elementals, fiends, and archons, but excludes gods, demigods, and avatars. When such a creature is wrenched, it is forced entirely into the Prime Material plane temporarily. The armor class, spell resistance and saving throws of a wrenched creature are decreased by 2d6 each.&lt;br /&gt;
[[Category:Psionics]]&lt;/div&gt;</summary>
		<author><name>Calzier</name></author>
	</entry>
</feed>