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	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chamalscuro</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chamalscuro"/>
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	<updated>2026-05-30T18:25:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Magic:Wail_of_the_Banshee&amp;diff=35957</id>
		<title>Talk:Magic:Wail of the Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Magic:Wail_of_the_Banshee&amp;diff=35957"/>
		<updated>2010-09-21T19:06:45Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the &amp;quot;Instantaneous&amp;quot; entry in duration, this spell is rather slow in set-up. My targets almost always get to attack me. Since the range is Short, this can be pretty rough if you're not well-protected. If they put you down, the spell expires. [[User:Chamalscuro|Chamalscuro]] 11:36, 10 November 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I logged in and played after a long absence the other night. Cast Wail of the Banshee, which killed my party member. Is this working as intended, or should I bug report it? [[User:Chamalscuro|Chamalscuro]] 10:13, 21 September 2010 (CDT)&lt;br /&gt;
:Unless someone made a change in prior updates and didn't indicate it, it should '''not''' affect others. See [[Magic_System#Version_1.7.2.1_Changes.2FBug_Fixes:|1.7.2.1.]], '''but''' then [[Magic_System#Version_1.7.2.2_Changes.2FBug_Fixes:|1.7.2.2.]] [[User:Gurky Bogglewig|Gurky]] 11:17, 21 September 2010 (CDT)&lt;br /&gt;
OK, bug reported. Thanks! [[User:Chamalscuro|Chamalscuro]] 14:06, 21 September 2010 (CDT)&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Magic:Wail_of_the_Banshee&amp;diff=35952</id>
		<title>Talk:Magic:Wail of the Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Magic:Wail_of_the_Banshee&amp;diff=35952"/>
		<updated>2010-09-21T15:13:35Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the &amp;quot;Instantaneous&amp;quot; entry in duration, this spell is rather slow in set-up. My targets almost always get to attack me. Since the range is Short, this can be pretty rough if you're not well-protected. If they put you down, the spell expires. [[User:Chamalscuro|Chamalscuro]] 11:36, 10 November 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I logged in and played after a long absence the other night. Cast Wail of the Banshee, which killed my party member. Is this working as intended, or should I bug report it? [[User:Chamalscuro|Chamalscuro]] 10:13, 21 September 2010 (CDT)&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=30497</id>
		<title>Category:Team:DM</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=30497"/>
		<updated>2009-02-26T22:28:54Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Dungeon Master (DM)''' is a player who uses the [[NWN:DM_client|DM client]] and controls [[Wikipedia:Non-player character|NPC]]s and other aspects of the game for [[Wikipedia:Player character|player character]]s.&lt;br /&gt;
&lt;br /&gt;
For the Players, a DM is a DM - whatever word is placed before the word DM. &lt;br /&gt;
All of them are part of the Team, so please feel free to ask any of us if you need help.  &lt;br /&gt;
&lt;br /&gt;
The DM hierarchy goes from high to low: Head DM - Elder DM - Veteran DM - Senior DM - Major DM - Minor DM - Apprentice DM.&lt;br /&gt;
&lt;br /&gt;
DM's are not restricted to any one server, they can DM wherever they want. The category &amp;quot;Server&amp;quot; is just to show you what server the DM knows best, which could be useful in communicating with the Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Avatar'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Server'''&lt;br /&gt;
|'''Timezone'''&lt;br /&gt;
|'''Email'''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Alexandru_Stanicu|Alexandru Stanicu]]&lt;br /&gt;
|The Hammer&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Belasco &lt;br /&gt;
|[[Mishlekh]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Brayon Hopper|Brayon]]&lt;br /&gt;
|[[O'Ma]]&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DanishPastry&lt;br /&gt;
|[[Valok]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darkfire&lt;br /&gt;
|[[Maleki]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Ghostie|Ghostie]]&lt;br /&gt;
|[[Verossa]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Wilderness]] / [[Elysia]]&lt;br /&gt;
|GMT&lt;br /&gt;
|ghostie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|itsabughunt&lt;br /&gt;
|[[Aarilax]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|[[Underdark]]&lt;br /&gt;
|GMT-7/-8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Jazz|Jazz]]&lt;br /&gt;
|[[Toran]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Kuras]]&lt;br /&gt;
|GMT+1/+2&lt;br /&gt;
|jazz at avlis dot org &lt;br /&gt;
|-&lt;br /&gt;
|[[User:Katroine|Katroine]]&lt;br /&gt;
|[[The Harpinger]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Korak|Korak]]&lt;br /&gt;
|[[Kelvos]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|korak at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Li'll Divvil&lt;br /&gt;
|[[Tobin]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|[[Underdark]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|Divvil at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Luke32m&lt;br /&gt;
|[[Skern]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT +10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MadK@&lt;br /&gt;
|[[Xenon]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|&lt;br /&gt;
|GMT+8&lt;br /&gt;
|madk at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Marijn&lt;br /&gt;
|[[Andrinor]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Visimontium]]&lt;br /&gt;
|GMT+1&lt;br /&gt;
|marijn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Mark Oban&lt;br /&gt;
|[[Ra-Ghul]]&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT +10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Melakin Skywieder&lt;br /&gt;
|[[Dra'Nar]]&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Micah Ormane&lt;br /&gt;
|[[Pelar]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:NecroZombie|NecroZombie]]&lt;br /&gt;
|[[Bobil]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|necrozombie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Nighthawk4|Nighthawk4]]&lt;br /&gt;
|[[Dru'El]]&lt;br /&gt;
|Head DM&lt;br /&gt;
|[[Elysia]]&lt;br /&gt;
|GMT&lt;br /&gt;
|nighthawk4 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|NWMBlondy&lt;br /&gt;
|[[Senath]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olaf&lt;br /&gt;
|[[Titania]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-7&lt;br /&gt;
|olaf at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Orleron&lt;br /&gt;
|[[Angadar]]&lt;br /&gt;
|The Boss&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-4&lt;br /&gt;
|orleron at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Papainhell|papainhell]]&lt;br /&gt;
|[[Kimonictinus]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Deglos]]&lt;br /&gt;
|GMT-4&lt;br /&gt;
|papainhell at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:RCon|RCon]]&lt;br /&gt;
|[[Evrak]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-4&lt;br /&gt;
|rcon at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Ninja|ninja]]&lt;br /&gt;
|[[Blibdoolpoolp]]&lt;br /&gt;
|Veteran DM    &lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|renedq at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|rshampshire&lt;br /&gt;
|[[Aryeh Gidol]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Le'Or T'Nanshi|Le'Or]]&lt;br /&gt;
|GMT&lt;br /&gt;
|rhampshire at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Rhissaerk&lt;br /&gt;
|Draxinar&lt;br /&gt;
|Minor DM&lt;br /&gt;
|[[Drotid]]&lt;br /&gt;
|GMT -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sapperken&lt;br /&gt;
|[[Dagath]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Kuras]]&lt;br /&gt;
|GMT -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sarmanos&lt;br /&gt;
|[[Ingoren]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spool32&lt;br /&gt;
|[[Gorethar]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|spool32 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Sunscream&lt;br /&gt;
|[[The'ton]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Szabot|szabot]]&lt;br /&gt;
|[[Wilsash]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-6&lt;br /&gt;
|szabot at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Themicles&lt;br /&gt;
|Themicles&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|themicles at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|tq121&lt;br /&gt;
|[[Dre'Ana]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Elysia]]&lt;br /&gt;
|GMT&lt;br /&gt;
|tq121 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Trigger&lt;br /&gt;
|[[Yeraiah]]&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT&lt;br /&gt;
| &lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| DM]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=30342</id>
		<title>Category:Team:DM</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Category:Team:DM&amp;diff=30342"/>
		<updated>2009-01-20T15:08:18Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: added itsabughunt to DM list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Dungeon Master (DM)''' is a player who uses the [[NWN:DM_client|DM client]] and controls [[Wikipedia:Non-player character|NPC]]s and other aspects of the game for [[Wikipedia:Player character|player character]]s.&lt;br /&gt;
&lt;br /&gt;
For the Players, a DM is a DM - whatever word is placed before the word DM. &lt;br /&gt;
All of them are part of the Team, so please feel free to ask any of us if you need help.  &lt;br /&gt;
&lt;br /&gt;
The DM hierarchy goes from high to low: Head DM - Elder DM - Veteran DM - Senior DM - Major DM - Minor DM - Apprentice DM.&lt;br /&gt;
&lt;br /&gt;
DM's are not restricted to any one server, they can DM wherever they want. The category &amp;quot;Server&amp;quot; is just to show you what server the DM knows best, which could be useful in communicating with the Team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Avatar'''&lt;br /&gt;
|'''Title'''&lt;br /&gt;
|'''Server'''&lt;br /&gt;
|'''Timezone'''&lt;br /&gt;
|'''Email'''&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Alexandru_Stanicu|Alexandru Stanicu]]&lt;br /&gt;
|The Hammer&lt;br /&gt;
|Elder DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Belasco &lt;br /&gt;
|[[Mishlekh]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Brayon Hopper|Brayon]]&lt;br /&gt;
|[[O'Ma]]&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DanishPastry&lt;br /&gt;
|[[Valok]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Darkfire&lt;br /&gt;
|[[Maleki]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Ghostie|Ghostie]]&lt;br /&gt;
|[[Verossa]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Wilderness]] / [[Elysia]]&lt;br /&gt;
|GMT&lt;br /&gt;
|ghostie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|itsabughunt&lt;br /&gt;
|[[Aarilax]]&lt;br /&gt;
|Apprentice DM&lt;br /&gt;
|[[Le'Or T'Nanshi|Le'Or]]&lt;br /&gt;
|GMT-7/-8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Jazz|Jazz]]&lt;br /&gt;
|[[Toran]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Kuras]]&lt;br /&gt;
|GMT+1/+2&lt;br /&gt;
|jazz at avlis dot org &lt;br /&gt;
|-&lt;br /&gt;
|[[User:Katroine|Katroine]]&lt;br /&gt;
|[[The Harpinger]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Korak|Korak]]&lt;br /&gt;
|[[Kelvos]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|korak at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Li'll Divvil&lt;br /&gt;
|[[Tobin]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|[[Underdark]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|Divvil at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Luke32m&lt;br /&gt;
|[[Skern]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT +10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MadK@&lt;br /&gt;
|[[Xenon]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|&lt;br /&gt;
|GMT+8&lt;br /&gt;
|madk at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Marijn&lt;br /&gt;
|[[Andrinor]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Visimontium]]&lt;br /&gt;
|GMT+1&lt;br /&gt;
|marijn at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Mark Oban&lt;br /&gt;
|[[Ra-Ghul]]&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT +10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Melakin Skywieder&lt;br /&gt;
|[[Dra'Nar]]&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Micah Ormane&lt;br /&gt;
|[[Pelar]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:NecroZombie|NecroZombie]]&lt;br /&gt;
|[[Bobil]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|necrozombie at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Nighthawk4|Nighthawk4]]&lt;br /&gt;
|[[Dru'El]]&lt;br /&gt;
|Head DM&lt;br /&gt;
|[[Elysia]]&lt;br /&gt;
|GMT&lt;br /&gt;
|nighthawk4 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|NWMBlondy&lt;br /&gt;
|[[Senath]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Olaf&lt;br /&gt;
|[[Titania]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-7&lt;br /&gt;
|olaf at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Orleron&lt;br /&gt;
|[[Angadar]]&lt;br /&gt;
|The Boss&lt;br /&gt;
|Avlis&lt;br /&gt;
|GMT-4&lt;br /&gt;
|orleron at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Papainhell|papainhell]]&lt;br /&gt;
|[[Kimonictinus]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Deglos]]&lt;br /&gt;
|GMT-4&lt;br /&gt;
|papainhell at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:RCon|RCon]]&lt;br /&gt;
|[[Evrak]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-4&lt;br /&gt;
|rcon at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Ninja|ninja]]&lt;br /&gt;
|[[Blibdoolpoolp]]&lt;br /&gt;
|Veteran DM    &lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|renedq at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|rshampshire&lt;br /&gt;
|[[Aryeh Gidol]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Le'Or T'Nanshi|Le'Or]]&lt;br /&gt;
|GMT&lt;br /&gt;
|rhampshire at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Rhissaerk&lt;br /&gt;
|Draxinar&lt;br /&gt;
|Minor DM&lt;br /&gt;
|[[Drotid]]&lt;br /&gt;
|GMT -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sapperken&lt;br /&gt;
|[[Dagath]]&lt;br /&gt;
|Veteran DM&lt;br /&gt;
|[[Kuras]]&lt;br /&gt;
|GMT -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sarmanos&lt;br /&gt;
|[[Ingoren]]&lt;br /&gt;
|Major DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spool32&lt;br /&gt;
|[[Gorethar]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Wilderness]]&lt;br /&gt;
|GMT-5&lt;br /&gt;
|spool32 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Sunscream&lt;br /&gt;
|[[The'ton]]&lt;br /&gt;
|Senior DM&lt;br /&gt;
|[[Mikona]]&lt;br /&gt;
|GMT-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[User:Szabot|szabot]]&lt;br /&gt;
|[[Wilsash]]&lt;br /&gt;
|Minor DM&lt;br /&gt;
|&lt;br /&gt;
|GMT-6&lt;br /&gt;
|szabot at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Themicles&lt;br /&gt;
|Themicles&lt;br /&gt;
|Minor DM&lt;br /&gt;
| &lt;br /&gt;
|GMT-4&lt;br /&gt;
|themicles at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|tq121&lt;br /&gt;
|[[Dre'Ana]]&lt;br /&gt;
|Elder DM&lt;br /&gt;
|[[Elysia]]&lt;br /&gt;
|GMT&lt;br /&gt;
|tq121 at avlis dot org&lt;br /&gt;
|-&lt;br /&gt;
|Trigger&lt;br /&gt;
|[[Yeraiah]]&lt;br /&gt;
|Major DM&lt;br /&gt;
| &lt;br /&gt;
|GMT&lt;br /&gt;
| &lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team| DM]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Earthquake&amp;diff=30309</id>
		<title>Magic:Earthquake</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Earthquake&amp;diff=30309"/>
		<updated>2009-01-16T00:19:51Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Earthquake&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= &lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Cleric 8, Druid 8&lt;br /&gt;
|Innate Level= 8&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal&lt;br /&gt;
|Target= Collosal&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex 1/2&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Empower, Maximize&lt;br /&gt;
|Energy Substitution= -&lt;br /&gt;
|Description= The caster causes a massive earthquake around himself, causing 1d6 points of damage per caster level (to a maximum 10d6) to all creatures in the area of effect. The caster is not affected by the earthquake.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Earthquake]]&lt;br /&gt;
[[Category:Evocation Spells|Earthquake]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=29813</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Pale_Master&amp;diff=29813"/>
		<updated>2008-11-29T04:29:37Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir palema.gif|right|Pale Master]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over undead, without losing too much of their [[arcane]] power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': 1/2 levels&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pale Master.jpg|Pale Master]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any non-good&lt;br /&gt;
&lt;br /&gt;
'''[[Arcane]] Spellcasting''': Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bone Skin|Bone Skin]]&lt;br /&gt;
*Level 2 [[NWN:Animate Dead (feat)|Animate Dead]]&lt;br /&gt;
*Level 3 [[NWN:Darkvision|Darkvision]]&lt;br /&gt;
*Level 4 [[NWN:Summon Undead|Summon Undead]]&lt;br /&gt;
*Level 5 [[NWN:Deathless Vigor|Deathless Vigor]]&lt;br /&gt;
*Level 6 [[NWN:Undead Graft|Undead Graft]] I&lt;br /&gt;
*Level 7 [[NWN:Tough as Bone|Tough as Bone]]&lt;br /&gt;
*Level 8 Undead Graft II&lt;br /&gt;
*Level 9 [[Summon Greater Undead|Summon Greater Undead]]&lt;br /&gt;
*Level 10 [[NWN:Deathless Master Touch|Deathless Master Touch]], [[NWN:Deathless Mastery|Deathless Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eppalema.gif|right|Epic Pale Master]]&lt;br /&gt;
==Epic Pale Master==&lt;br /&gt;
'''Hit Die''': d6&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 13, 16, 19, 22, 25, 28&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A [[wizard]] can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A [[sorcerer]] or [[bard]], however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.&lt;br /&gt;
&lt;br /&gt;
In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, [http://www.avlis.org/wiki/index.php/Shs:Magic_System#Changes_to_Bioware_Spells hooked spells] take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells and dispelling another caster's spells, but not spell penetration or dispel resistance.&lt;br /&gt;
&lt;br /&gt;
==Summon Control==&lt;br /&gt;
&lt;br /&gt;
The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall [[Magic:Summon Control|Summon Control system]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Requires [[NWN:Hordes of the Underdark |Hordes of the Underdark]].&lt;br /&gt;
*Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an [[arcane]] class. They can also take epic spells with [[NWN:Epic Bonus Feats|Epic Bonus Feats]] (after level 15) provided they meet the [[NWN:Spellcraft|Spellcraft]] requirements. The duration of the spells will be based on Pale Master levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Changeling&amp;diff=29775</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Changeling&amp;diff=29775"/>
		<updated>2008-11-23T04:43:27Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Voiceset, Icon and Character Description */  Minotor, Zor no longer is silent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Races:''' {{Races}} &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Custom Races:''' {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PC Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Base Race:''' [[Elf]]&lt;br /&gt;
&lt;br /&gt;
'''Ability Score Adjustments:''' +2 [[NWN:Dexterity|Dex]] +2 [[NWN:Constitution|Con]] -2 [[NWN:Intelligence|Int]] -2 [[NWN:Wisdom|Wis]]&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NWN:Alertness|Alertness]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NWN:Ambidexterity|Ambidexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NWN:Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
'''Special Abilities:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Changeling Special Ability]]&lt;br /&gt;
&lt;br /&gt;
'''Favored Class:''' [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The '''changelings''' are the creation of the unpredictable god [[Forian]]. They are one of the nine major races roaming the planet, and although it is likely that they are just as numerous as the other eight races, their existence is shrouded in mystery. This is because changelings possess the ability to change their form almost at will. They can assume the appearance of almost anything that moves, and some things that don't.&lt;br /&gt;
&lt;br /&gt;
As individuals, changelings tend to be very solitary. They rarely gather in large numbers and do not seem to crave the company of other changelings very much. Some are so solitary that they rarely ever come into contact with other sentient beings whatsoever, while others are very curious and travel through populated areas frequently. Their personalities are as variant as their forms. Sometimes they even vary within the same individual.&lt;br /&gt;
&lt;br /&gt;
Geographically, it is thought that the highest concentration of changelings exists in what is now known as [[The Wastelands]]. Originally the land making up The Wastelands spanned over parts of [[Jechran]] and [[Drotid]]. Due to an unknown freak accident or catastrophe, the land was destroyed and infected with some unknown form of magical residue that is harmful to most races. The changelings seem to be immune to its affects, and for this reason, it is thought that they make this area their de facto home, if one could call it that.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this information, as with any information on changelings, is hard to pin down. Everything known about them is speculation. Few have seen a changeling's true form, for they are often loathe to use it in public, much like other races are loathe to disrobe in front of the opposite sex. For the most part, they are often secretive about their ability to change form alltogether. Some are known to masquerade in one form for years at a time, building up a life with it complete with friends and a trade to make a living.&lt;br /&gt;
&lt;br /&gt;
Changeling physiology is not well understood either. It is thought that they are male and female, and that some form of mating exists, though this has not been proven. They are known to grow to adulthood a bit quicker than the long-lived races, usually within 15 to 20 years, and they are thought to live for perhaps 2 centuries at most. Upon reaching adulthood, they will either adopt a trade and eek out an existance among the other races, or they will strike out on their own as wanderers, or sometimes hermits. Some have been known to carry on the wildly informal and chaotic worship of their god Forian, though few seem to even acknowledge that there are any gods at all. Such things are generally too contemplative and require all too much forethought for these beings, who tend to exist wholly in the moment.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
===Changeling Character Creation===&lt;br /&gt;
&lt;br /&gt;
==== Tattoos, Phenotype and Sex ====&lt;br /&gt;
Tattoos, phenotype and sex all affect changeling appearance when taking some (dynamic) forms... a female changeling copying a dynamic human will appear female, with whatever tattoos were chosen during character generation. You can still take the form of the opposite sex by copying static models. Changelings in natural form are static models (ie they have a set appearance)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Voiceset, Icon and Character Description ====&lt;br /&gt;
Voiceset, icon and character description remain the same through any form. The engine-generated attack speech (&amp;quot;I'm gonna bathe in your blood&amp;quot;) is OOC for changelings, but it can be annoying to see your changeling in animal form shouting battle cries.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alignment ====&lt;br /&gt;
Alignment: Any. It is not cheesy for a changleing to be lawful, any more than it is cheesy for a dwarf to be chaotic evil, an orc to be chaotic good, or a human to be something other than neutral.&lt;br /&gt;
&lt;br /&gt;
===In Play===&lt;br /&gt;
&lt;br /&gt;
==== Activation ====&lt;br /&gt;
The changeling ability activator is on the radial menu, in the vicinity  the &amp;quot;golden anvil&amp;quot; that activates Avlis custom content. It takes time to copy a creature and the changeling must be very close to the subject. This ability cannot be used in combat, and hostile creatures will attack if they can perceive the changeling. There are ways to copy hostile creatures. Think about it, and experiment with creatures that can't kill you on the spot. Changelings remain in their current form -- even in death -- unless they choose to change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Number of Forms in Memory ====&lt;br /&gt;
Changelings start out being able to memorize 5 forms of Medium size category. &lt;br /&gt;
This limit increases at +1 form per 3 levels&lt;br /&gt;
&lt;br /&gt;
Watch your number of total forms memorized. If you are at your limit and go to copy another form, and fail, you may think that the form is of the wrong size for you. When you are full, all you get is a blank line in the right action board. A size failure is stated as such in yellow print.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Forms Are Cosmetic ====&lt;br /&gt;
Changeling forms are cosmetic. No special abilities are gained from the new form. However, there are a couple of exceptions:&lt;br /&gt;
* Size bonuses/penalties to AC, AB, weapon wielding, etc. The size of your form has the usual modifiers. (Note that there is currently a glitch where the server won't recognize size changes. This can be fixed by logging/re-logging, or portalling to another server.)&lt;br /&gt;
* There are significant differences in base speed between forms.&lt;br /&gt;
* Note that creatures of size Small or less are immune to [[Magic:Evard's_Black_Tentacles|Evard's black tentacles]].&lt;br /&gt;
&lt;br /&gt;
==== Movement Rates ====&lt;br /&gt;
Changelings in humanoid form suffer a movement penalty compared with &amp;quot;normal&amp;quot; PCs. Upon log-in or server-hop, a changeling needs to change forms (visible to onlookers) or adjust speed through the command on the changeling menu (not visible to onlookers). The server will automatically adjust speed as needed on subsequent changes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kinarr, Avlis Builder, explains the movement issue:&lt;br /&gt;
: &amp;quot;Every creature appearance has a set speed defined for it. Almost everything is Normal speed, including all the NPCs of all the playable races- humans, elves, etc. Some are Slow (cow), some Fast (Jaguar), and some Very Fast (Fairy). &lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Now, when a PC is first created, they are set to yet a different speed. PC speed is slightly faster than Normal speed. This allows you to run away from those pesky gnomish bandits. Even a changeling, when first created, is at PC speed, but as soon as they change form for the first time, their speed gets set to the speed of that form. If they change into a human, their speed is set to Normal. The &amp;quot;bug&amp;quot; here, is that they can never get back their original PC speed, since they take on the speed of whatever form they copied. &lt;br /&gt;
&lt;br /&gt;
: &amp;quot;So, the fix for this, is to give changelings a slight speed increase whenever they are using a from that has Normal speed. This allows them to keep up with all the other PCs going at PC speed. If the changeling becomes a fairy, they don't need a speed boost, because they will be just as fast as any other fairy with their speed set to Very Fast. &lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Incidentally, a changeling in fairy form will be faster than a polymorphed PC in fairy form, because polymorph does not change the PC's speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Portraits ====&lt;br /&gt;
A changeling can opt to copy the portrait of the target, or revert to their original portrait.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Forms ====&lt;br /&gt;
Changelings also copy the head and body type (and wings/tail, if appropriate) of a dynamic form target (PC races, typically).&lt;br /&gt;
&lt;br /&gt;
==== Sizes ====&lt;br /&gt;
At character creation, the changeling can copy Medium forms. At Character Level 5 you can mimic Small things. At level 10, Large. At 15 Tiny, and at 20 Huge. It's not obvious what forms are what size. Don't assume. You'd think fairies would be Tiny, but actually they are Small. There are many non-humanoid forms available immediately as Medium creatures. Most dogs, for example, are Medium.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Illegal Forms ====&lt;br /&gt;
'''It is physically possible to copy forms that are illegal.''' A changeling may take any form except the following: &lt;br /&gt;
&lt;br /&gt;
# Incorporeal undead (ghost, wraith, spectre, allip, etc.) or partially incorporeal forms (floating skulls, helmed horrors, etc.) [http://www.blackdagger.com/viewtopic.php?t=98287&amp;amp;highlight=]&lt;br /&gt;
# Inanimate objects (chair, combat dummy, archery target, barrel, chest, box, etc.)&lt;br /&gt;
# Dual/multiple creature models (mount and riders like worg riders, spider riders, cloud of bugs, etc.)&lt;br /&gt;
# Drangonari, Sereg, Ghost Elf (improper skin color). [http://www.blackdagger.com/viewtopic.php?t=96137&amp;amp;highlight=]&lt;br /&gt;
&lt;br /&gt;
Anything else is fair game, including elementals, oozes, outsiders, constructs and corporeal undead.&lt;br /&gt;
&lt;br /&gt;
==== Change Detection ====&lt;br /&gt;
Other characters near a changeling manifesting their power automatically make a Spellcraft check. If the check is successful, they are told that the changeling changed forms. This is the ONLY sure method of changeling detection. A character visually witnessing a form change -- but failing their [[NWN:Spellcraft|Spellcraft]] roll -- may assume they have seen a changeling, but cannot be sure. Changelings have no special ability to detect other changelings. It is always cheesing to use the 'floaty name' to &amp;quot;Out&amp;quot; a changeling. It is also cheesing for the changeling to abuse area transitions to change forms to evade pursuit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Speech Ability ====&lt;br /&gt;
'''Many available forms have no power of speech.''' It is cheesing, as an example, to be a talking dog. Of course one may emote the appropriate sounds (*bark* for the dog, and *screech* for a falcon, for example).  &lt;br /&gt;
&lt;br /&gt;
===== Approved Speaking Exotic Forms =====&lt;br /&gt;
* Azer &lt;br /&gt;
* Balor &lt;br /&gt;
* Death Slaad &lt;br /&gt;
* Demonflesh Golem &lt;br /&gt;
* Dragons (Wyrmlings to Ancient) &lt;br /&gt;
* Faerie Dragon &lt;br /&gt;
* Gargoyle &lt;br /&gt;
* Giants (Fire or otherwise) &lt;br /&gt;
* Harpy &lt;br /&gt;
* Imp&lt;br /&gt;
* Lupin &lt;br /&gt;
* Medusa&lt;br /&gt;
* Mephit &lt;br /&gt;
* Mind Flayer (Illithid) &lt;br /&gt;
* Minotaur &lt;br /&gt;
* Manticore &lt;br /&gt;
* Pixie&lt;br /&gt;
* Rakshasa &lt;br /&gt;
* Risen Lord &lt;br /&gt;
* Tlincalli &lt;br /&gt;
* Troll &lt;br /&gt;
* Vampire &lt;br /&gt;
&lt;br /&gt;
==== Equipment &amp;amp; Spellcasting ====&lt;br /&gt;
''Spellcasting that requires speech requires a form that can speak.'' See above.&lt;br /&gt;
&lt;br /&gt;
Your weapons, armor and magic items become part of your form. &lt;br /&gt;
&lt;br /&gt;
You cannot use projectile weapons when in a form without arms and opposable thumbs. Using a projectile weapon is always visible, even if your model does not show it. You are not a quill-shooting porcupine (which is a myth anyway). &lt;br /&gt;
&lt;br /&gt;
Weapons used in non-humanoid forms are not visible, but any elemental damage effects are. This does not mean that you can be identified as a changeling, but it is odd. It would be perfectly reasonable to assume the friendly dog dripping acid from its jaws was carrying a disease or possessed and put the poor creature out of its misery. &lt;br /&gt;
&lt;br /&gt;
Changelings can pick things up in non-humanoid forms by absorbing them into their forms, however if a person can see you they can see you absorbing the items, regardless of the direction of the camera and how stealthy you think you are. Again, they cannot identify you as a changeling, but they may decide you are a threat. &lt;br /&gt;
&lt;br /&gt;
Scrolls, wands and magical staves may not be used in a form that cannot speak. If they are used, the item is visible. Potions, healing kits, traps and thieves tools cannot be used in a form without hands. Powers from other items including rods, any worn item, and weapons, may be activated at will in any form but are visible when being used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Custom_Races|Custom Race System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Races]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Wastelands&amp;diff=29774</id>
		<title>The Wastelands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Wastelands&amp;diff=29774"/>
		<updated>2008-11-23T04:42:03Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: created link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Once part of the great orcish empire of Dobrekan, the '''Waste Lands''' became part of southern Jechran after the Great War. Around the year 1000 O.D. a cataclysmic event rendered much of southern Jechran uninhabitable and saturing the blasted remains of the land in a strange magical energy. Since then few mortal races have ventuered into the wastes, though [[Changeling|changelings]] have shown an immunity to the magical residue found there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|Wastelands]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Bard&amp;diff=29773</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Bard&amp;diff=29773"/>
		<updated>2008-11-22T19:16:08Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir bard.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bard.jpg|frame|]]&lt;br /&gt;
[[Image:Bard_f.jpg|frame|Bard]]&lt;br /&gt;
'''Description''': Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts [[NWN:Arcane|arcane spells]] without any advance preparation, much like a [[sorcerer]]. His magic emphasizes charms and illusions, and the bard can also play an inspiring [[NWN:Bard_Song|song]] that strengthens him and his allies. Bards also share some specialized skills with [[rogue|rogues]], and their knowledge of item lore is nearly unmatched.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] Mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armour]], [[NWN:Craft trap| Craft Trap]], [[NWN:Craft weapon| Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide| Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry| Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick pocket| Pick pocket]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use magic device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Curse Song|Curse Song]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Extra Music|Extra Music]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]]], [[NWN:Lingering Song|Lingering Song]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency Exotic]], [[NWN:Weapon Proficiency %28Martial%29| Weapon Proficiency Martial]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[NWN:Arcane|Arcane]] (Charisma-based, no spell preparation, spell failure from armor is a factor). Bards begin the game knowing four cantrips. Must have a Charisma score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bardic Knowledge|Bardic Knowledge]], [[NWN:Bard Song|Bard Song]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{|&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 1&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 2&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 0 level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Daze|Daze]]&lt;br /&gt;
*[[Magic:Flare|Flare]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Amplify|Amplify]]&lt;br /&gt;
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*[[Magic:Charm Person|Charm Person]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Expeditious Retreat|Expeditious Retreat]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Identify|Identify]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Mage Armor|Mage Armor]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Blur|Blur]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Ghostly Visage|Ghostly Visage]]&lt;br /&gt;
*[[Magic:Glitterdust|Glitterdust]]&lt;br /&gt;
*[[Magic:Heroism|Heroism]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Invisibility|Invisibility]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:See Invisibility|See Invisibility]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 3&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 4&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 5&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Charm Monster|Charm Monster]]&lt;br /&gt;
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]&lt;br /&gt;
*[[Magic:Confusion|Confusion]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Displacement|Displacement]]&lt;br /&gt;
*[[Magic:Fear|Fear]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Gust of Wind|Gust of Wind]]&lt;br /&gt;
*[[Magic:Haste|Haste]]&lt;br /&gt;
*[[Magic:Invisibility Sphere|Invisibility Sphere]]&lt;br /&gt;
*[[Magic:Keen Edge|Keen Edge]]&lt;br /&gt;
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Slow|Slow]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
*[[Magic:Wounding Whispers|Wounding Whispers]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Dimension Door|Dimension Door]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Dominate Person|Dominate Person]]&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Improved Invisibility|Improved Invisibility]]&lt;br /&gt;
*[[Magic:Legend Lore|Legend Lore]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
*[[Magic:War Cry|War Cry]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Ethereal Visage|Ethereal Visage]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Heroism|Greater Heroism]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Mind Fog|Mind Fog]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 6&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Dirge|Dirge]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]]&lt;br /&gt;
*[[Magic:Mass Haste|Mass Haste]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||3||0||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||3||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||3||2||0||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||3||3||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||3||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||3||3||2||0||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||3||3||3||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||3||3||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||3||3||3||2||0||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||3||3||3||3||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||3||3||3||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||3||3||3||3||2||0||*&lt;br /&gt;
|-&lt;br /&gt;
|14||4||3||3||3||3||1||*&lt;br /&gt;
|-&lt;br /&gt;
|15||4||4||3||3||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Spells==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||4||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||5||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||5||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||5||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||5||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||5||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||5||4||4||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||5||4||4||4||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||5||4||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||5||4||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||5||4||4||4||4||2||*&lt;br /&gt;
|-&lt;br /&gt;
|14||5||4||4||4||4||3||*&lt;br /&gt;
|-&lt;br /&gt;
|15||5||4||4||4||4||3||*&lt;br /&gt;
|-&lt;br /&gt;
|16||5||5||4||4||4||4||2&lt;br /&gt;
|-&lt;br /&gt;
|17||5||5||5||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|18||5||5||5||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||5||5||5||5||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|20||5||5||5||5||5||5||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbard.gif|right|Epic Bard]]&lt;br /&gt;
&lt;br /&gt;
==Epic Bard==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Curse Song|Curse Song]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]]), [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Will|Epic Will]], [[NWN:Extra Music|Extra Music]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Lasting Inspiration|Lasting Inspiration]], [[NWN:Lingering Song|Lingering Song]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell I - III]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell I - III]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell I - III]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=142 Avlis Private Discussion: Bards], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
An IC description of [[Avlissian_Bards|Avlissian Bards]] was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=29772</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=29772"/>
		<updated>2008-11-22T19:15:09Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6)trapfinding&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] [[NWN:Trap Sense|Trap Sense]] +1&lt;br /&gt;
*Level 4 Uncanny dodge&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 Trap Sense +2&lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 [[NWN:Improved Uncanny Dodge|Improved Uncanny Dodge]]&lt;br /&gt;
*Level 9 Sneak Attack (+5d6)trap sense +3&lt;br /&gt;
*Level 10 Special Ability(From this below)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 trap sense +4 &lt;br /&gt;
*Level 13 Sneak Attack (+7d6) Special Ability&lt;br /&gt;
*Level 14 -&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) trap sense +5&lt;br /&gt;
*Level 17 Sneak Attack (+9d6),&lt;br /&gt;
*Level 18 trap sense +6&lt;br /&gt;
*Level 19 Sneak Attack (+10d6) Special Ability&lt;br /&gt;
*Level 20 -&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
* Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Assassin&amp;diff=29771</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Assassin&amp;diff=29771"/>
		<updated>2008-11-22T19:13:49Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Prestige Classes:''' {{PrestigeClasses}}&amp;lt;/center&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ir assasin.gif|right|Assassin]]&lt;br /&gt;
'''Description''': ([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins.&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Dice|Hit Dice]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Any evil&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{| style=&amp;quot;border=2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Level !!Feats !!Spell-like Abilities*&amp;lt;br&amp;gt;All Are Automatically [[NWN:Silent Spell|Silenced]] !![[NWN:Poison Save|Poison Save]] !![[Death Attack|Death Attack]]&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||1st || align=&amp;quot;left&amp;quot; |[[NWN:Use Poison|Use Poison]] || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || +0 || +1d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||2nd || align=&amp;quot;left&amp;quot; |[[NWN:Uncanny dodge#Uncanny dodge I|Uncanny Dodge I]] || align=&amp;quot;left&amp;quot; |Combined 3/day:&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Ghostly Visage|Ghostly Visage]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Silence|Silence]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Ultravision|Ultravision]] || +1 || +1d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||3rd || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || +1 || +2d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||4th || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || +2 || +2d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||5th || align=&amp;quot;left&amp;quot; |[[NWN:Uncanny dodge#Uncanny dodge II|Uncanny Dodge II]] || align=&amp;quot;left&amp;quot; |Combined 3/day:&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Darkness|Darkness]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Haste|Haste]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[NWN:Rogue's cunning|Rogue's Cunning]] (bonus of 5 + 1/3 Asn levels) || +2 || +3d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||6th || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || +3 || +3d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||7th || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || align=&amp;quot;left&amp;quot; |Combined 3/day:&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Invisibility|Invisibility]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Freedom of Movement|Freedom of Movement]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Poison|Poison]] || +3 || +4d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||8th || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || +4 || +4d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||9th || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || align=&amp;quot;left&amp;quot; |Combined 3/day:&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Improved Invisibility|Improved Invisibility]]&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Magic:Dimension Door|Dimension Door]] (self only)&amp;lt;br&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[Assassins Flying Eye|Assassin's Flying Eye]] || +4 || +5d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||10th || align=&amp;quot;left&amp;quot; |[[NWN:Uncanny dodge#Uncanny dodge III|Uncanny Dodge III]] || align=&amp;quot;left&amp;quot; |&amp;amp;nbsp; || +5 || +5d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* It is '''not''' possible to combine these abilities with any other metamagic power.  Silent is automatic and exclusive.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epasasin.gif|right|Epic Assassin]]&lt;br /&gt;
&lt;br /&gt;
==Epic Assassin==&lt;br /&gt;
'''Hit Die''': d6&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 14, 18, 22, 26, 30&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Hide|Hide]], [[NWN:Move silently|Move Silently]] only), [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Epic Level Progression ===&lt;br /&gt;
{| style=&amp;quot;border=2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! Level !! Feats !! Poison Save !! Death Attack&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||11th ||            ||  +5 ||  +6d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||12th ||            ||  +6 ||  +6d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||13th ||            ||  +6 ||  +7d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||14th || Bonus feat ||  +7 ||  +7d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||15th ||            ||  +7 ||  +8d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||16th ||            ||  +8 ||  +8d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||17th ||            ||  +8 ||  +9d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||18th || Bonus feat ||  +9 ||  +9d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||19th ||            ||  +9 || +10d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||20th ||            || +10 || +10d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||21st ||            || +10 || +11d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||22nd || Bonus feat || +11 || +11d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||23rd ||            || +11 || +12d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||24th ||            || +12 || +12d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||25th ||            || +12 || +13d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||26th || Bonus feat || +13 || +13d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||27th ||            || +13 || +14d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||28th ||            || +14 || +14d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||29th ||            || +14 || +15d6&lt;br /&gt;
|- style=&amp;quot;background:#efefef&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
||30th || Bonus feat || +15 || +15d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires [[NWN:Shadows of Undrentide|Shadow of Undrentide]].&lt;br /&gt;
*The [[NWN:Improved Sneak Attack|Improved Sneak Attack]] epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one [[NWN:Sneak Attack|rogue sneak attack]] feat or one [[NWN:Sneak Attack, Blackguard|blackguard sneak attack]] feat. So assassins may take the feat but without at least one [[rogue]] level or four [[blackguard]] levels it's useless.&lt;br /&gt;
*Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*Assassin Guide by syarul at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=29755</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=29755"/>
		<updated>2008-11-21T16:53:31Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Benefits */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildsHeader}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;guild&amp;quot; here is actually a misnomer. Guilds in Avlis refer to organizations run by players. While some indeed are crafting and trading guilds focused on certain skills like alchemy or blacksmithing, others are religious groups, druid circles, monk enclaves, or just groups of people with similar interests. Guilds are a great place to meet PCs who have interests in common with your PC. They are also good places to find other PCs to adventure with or gain support from.&lt;br /&gt;
&lt;br /&gt;
While a DM sponsor is necessary when a guild is initially formed, after that the organization is wholly run by players. Guilds get their own private forum in the Avlis forums to discuss guild matters. They also get guild tokens, items they can wear that identify them as members of that guild. Some guilds even have their own uniforms and magic items.&lt;br /&gt;
&lt;br /&gt;
To join a guild it is best to ask around about that guild in-game by speaking with PCs. If you are unable to find a member of that guild online (perhaps due to time zone differences), then it is acceptable to send a PM to the moderator of the guild's forum.&lt;br /&gt;
&lt;br /&gt;
== Guild Types ==&lt;br /&gt;
&lt;br /&gt;
There are '''TWO''' kinds of guilds on Avlis: One kind created by players, and one kind created by the people who made Avlis.&lt;br /&gt;
&lt;br /&gt;
These differences are very practical, and you should keep them in mind.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 1: Player-Made Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are STEAL, AAAA, AAKN, Order of --Insert Here--.&lt;br /&gt;
&lt;br /&gt;
Players conceived of and made these guilds. They thought them up, and they proposed them to DM's. The process then began for them to become manifest on the server.&lt;br /&gt;
&lt;br /&gt;
ICly, the members of these guilds are only Players (NPC merchants don't count). So if Order of --Insert Here-- has 6 PC's, then ICly, the ENTIRE Order has 6 people in it.&lt;br /&gt;
&lt;br /&gt;
If I were ever to write a sourcebook for Avlis, there would most likely not be any mention of these groups, for many reasons, possibly for legal ones too.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 2: Built-In Avlis Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are both M'Chek/T'Nanhsi armies, Raven, Shadow Dirks, Church of --Insert God name--, Elysia Defense Force (EDF), Government of --Insert country/city--, and eventually the Mage Orders&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guild&amp;quot; is actually a bad name for these groups. They are not guilds. Guilds are groups that players use to get together socially and fullfill some common goal they have among themselves. These groups don't do that. These groups are an integral part of Avlis' religious, social, government, and magical structure. They are VERY different from typical guilds.&lt;br /&gt;
&lt;br /&gt;
For example when you are in Raven, you are not part of a guild with 20 people in it. You are part of a guild with 20 *PC'* in it and about a thousand *NPC* thieves. Someone who is a high cleric of a church in an area is not just in control of 6 or 8 clerics played by PC's, they are in control of hundreds or thousands of followers of their god in their area, few of which are actually represented by NPC's.&lt;br /&gt;
&lt;br /&gt;
Having said all that, depending on what kind of group you belong to (type 1 or 2), your group and its members will be treated differently by not necessarily the DM's, but the WORLD itself. The DM's are only a manifestation of that. Sometimes, for example, when something is done against a type 2 organization and it is only witnessed by a DM, the DM will report it to the PC leader of that organization. Why? Because there are THOUSANDS of members of that organization, and chances are that one of them saw you do it. Just because it was not a PC, doesn't matter. It's not DM favoritism, it's the world reacting to your actions. Still, the DM's only do it when it would make sense in that context.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Player Run Guild ==&lt;br /&gt;
&lt;br /&gt;
There are some criteria that your guild must match before getting official guild status on Avlis:&lt;br /&gt;
&lt;br /&gt;
# Your guild must fit in with the existing background of Avlis (this is the most important one)&lt;br /&gt;
# Your guild must have a serious group of players that are active enough to support its continued existence. Somewhere in the region of 8 to 10 characters that are on regularly is what you should aim for at the least.&lt;br /&gt;
# You need a DM sponsor. One of the DMs must agree to help you get organised as a guild and he will be there for the guild to ask the questions from.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
# The right to guild items&lt;br /&gt;
#* 1000 gp for normal members&lt;br /&gt;
#* 2000 gp for officers&lt;br /&gt;
#* 5000 gp for leaders&lt;br /&gt;
# The right to seperate private discussion forum&lt;br /&gt;
# The right to build a guild house somewhere (you still have to pay for it, but there's some things that are allowed for guild houses that we wouldn't even consider in a regular PC house).&lt;br /&gt;
# You have a DM that guides your guild at least in OOC matters.&lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:AAAA|AAAA]]&lt;br /&gt;
* [[Guild:ANRA|Academy of Natural Resources and Agriculture]] (ANRA)&lt;br /&gt;
* [[Guild:AKN|Advancement in Knowledge of Nature ]] (AKN)&lt;br /&gt;
* '''Andrinor's Trust'''&lt;br /&gt;
** [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
** [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
** [[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
** [[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
** [[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
** [[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
** [[Guild:GoldOrder|Gold Order of the Sand]]&lt;br /&gt;
** [[Guild:EbonyOrder|Ebony Order of the Moon]]&lt;br /&gt;
** [[Guild:VioletOrder|Violet Order of the Skull]]&lt;br /&gt;
** [[Guild:BattleMagi|Church of Andrinor]]&lt;br /&gt;
* [[Guild:AAAA|Avlis Arms and Armor Association]] (AAAA)&lt;br /&gt;
* [[Guild:ACE|Avlis Carpentry Enterprise]] (ACE)&lt;br /&gt;
* [[Guild:AJA|Avlis Jeweler's Association]] (AJA)&lt;br /&gt;
* [[Guild:ATU|Avlis Tower University]] (ATU)&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:BardicAcademyofVisimontium|Bardic Academy of Visimontium]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:CLOTH|Cheim Lietzes Oj Trauges Hochmakkotikes]] (CLOTH)&lt;br /&gt;
* [[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Council of Balance]]&lt;br /&gt;
* [[Guild:CouncilOfDagath|Council of Dagath]]&lt;br /&gt;
* [[Guild:Cytherian Marines|Cytherian Marines]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Deglos Brigade|The Deglos Brigade]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:EDGE|Elysia's Diligent Guides and Explorers]] (EDGE)&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Faithful of Corellon|Faithful of Corellon]]&lt;br /&gt;
* [[Guild:FEAT|Ferrell Explorers and Adventurers Troupe]] (FEAT)&lt;br /&gt;
* [[Guild:Followers of Forian|Followers of Forian]]&lt;br /&gt;
* [[Guild:FuryofRa-Ghul|Fury of Ra-Ghul]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:The_Halstead_Legion|The Halstead Legion]]&lt;br /&gt;
* [[Guild:HandsofDruEl|Hands of Dru'El]]&lt;br /&gt;
* [[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:ImperialOrder|Imperial Order]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:KeepersoftheCycle|The Keepers of the Cycle]]&lt;br /&gt;
* [[Guild:Kurathene Freelancer's Guild|Kurathene Freelancer's Guild]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
* [[Le'Megen T'Elysia|Le'Megen T'Elysia]]&lt;br /&gt;
* [[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
* [[Guild:Lorewardens of Vorin|Lorewardens of Vorin]]&lt;br /&gt;
* [[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:_M'Chekian_Army|M'Chekian Army]]&lt;br /&gt;
* [[Guild:_The_M'Chekian_Guards|M'Chekian Guards]]&lt;br /&gt;
* [[Guild: M'Chekian Guards-Iron Fist Division|M'Chekian Guards-Iron Fist Division]]&lt;br /&gt;
* [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:OrderoftheDragon|Order of the Dragon]]&lt;br /&gt;
* [[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
* [[Guild:OrderofOMa|Order of O'Ma]]&lt;br /&gt;
* [[Guild:_Order_of_Valok|Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:PrideoftheSouthlands|Pride of the Southlands]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Raven|Raven]]&lt;br /&gt;
* [[Guild:_Reavers_of_Maleki|Reavers of Maleki]]&lt;br /&gt;
* [[Guild:Reverdie|Reverdie]]&lt;br /&gt;
* [[Guild:Rhissaerk|Rhissaerk's Shaahesk Elite]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
* [[Guild:Sereg|The Sereg'Wethrin]]&lt;br /&gt;
* [[Guild:ShadowDirks|The Shadow Dirks]]&lt;br /&gt;
* [[Guild:Shemathen|Shemathen Le'Yeritath]]&lt;br /&gt;
* [[Guild:Solar Brigade|The Solar Brigade]]&lt;br /&gt;
* [[Guild:SATF|South Avlis Trade Federation]] (SATF)&lt;br /&gt;
* [[Guild:SwordofToran|Sword of Toran]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:TurivaIlnuru|Turiva Ilnuru]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Unnamed|&amp;quot;Unnamed&amp;quot; Guild]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
* [[Guild:Maidens|Warrior Maidens of Dre'Ana]]&lt;br /&gt;
* [[Guild:WebofAngadar|Web of Angadar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds| Guilds]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Death_and_Dying&amp;diff=29753</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Death_and_Dying&amp;diff=29753"/>
		<updated>2008-11-21T04:29:36Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Systems|Death and Dying]]&lt;br /&gt;
Dying in Avlis is different than dying in single-player NWN.&lt;br /&gt;
&lt;br /&gt;
Dying on Avlis is a hindrance. It is meant to be so, to make Avlis both challenging and engaging. There is no reason to fear death in single-player NWN, but plenty of reason to fear death in Avlis.&lt;br /&gt;
&lt;br /&gt;
When a character in Avlis takes enough damage to reduce his hitpoints below zero, he falls down and begins to bleed to death. There is slight chance that he will begin to recover – if that happens he will begin to gain hit points slowly until he reaches a positive number, and he will stand up again (and be temporarily Slowed, to represent the disorientation that can come with a brush with death). But more often than not the character continues to bleed until he reaches -10 hit points, at which time he dies and his soul leaves his body. Any PC with more than two character levels loses 50 XP for each level he has. This will sometimes cause characters to lose a level.&lt;br /&gt;
&lt;br /&gt;
The character's soul travels to one of the Outer Planes, which on Avlis are sometimes merely called the Death Planes. The plane to which the character travels is dependent upon that character's alignment; for example, a purely Chaotic Neutral character will find that his soul travels to Limbo, the Outer Plane of pure Chaos.  &lt;br /&gt;
&lt;br /&gt;
[[Death Plane]]s are based on numerical [[alignment]]; every character has two alignment axes (Law/Chaos and Good/Evil) and numbers associated therewith on their character sheet. Thus if your numerical Good rating is high and your numerical Chaotic rating is high, your character sheet will read &amp;quot;Chaotic Good&amp;quot;; however, if you look further you will see the actual numbers. There are 17 Death Planes, and only 9 alignment titles (e.g. Lawful Good, Chaotic Good, Neutral Good, etc.). That means that you can be completely Chaotic and completely Good and go to Arborea, or be a bit less Good (but still CG on your character sheet) and go to Ysgard... or a bit less Chaotic (but still CG on your character sheet) and go to the Beastlands, etc.&lt;br /&gt;
&lt;br /&gt;
Once he has reached the death the plane the character must undertake a short quest before being able to exit. Characters who successfully complete this [[Death Quest|death quest]] will regain the XP that they lost upon dying. When a character leaves the death plane in this manner he does not return to the place where he died, but instead to a set location. For example, in Mikona people who die will return from death to find themselves in that city's temple to Mikon. They must then make what is called the dreaded [[Naked Run|naked run]] back to their body.&lt;br /&gt;
&lt;br /&gt;
Body? Yes – when a character dies in Avlis, his soul goes to the death plane with none of his possessions except for his gold, and certain ''special'' items. All of his items are left behind on a corpse that appears on the spot where he died. This is perhaps the biggest hindrance of death, because if he died in a dangerous place it might be very difficult for him to return to his corpse and reclaim his items. Also, while he is on the death plane or is returning to his corpse that corpse can be seen and examined by other characters – they can even take items from his corpse. Indeed, a character may return to his corpse to find some or even all of his items looted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a character can be returned to life via the [[Magic:Raise Dead|Raise Dead]] spell. This spell has the advantage of returning the character to the spot where he died, but he will not gain the XP he lost upon dying. [[Magic:Resurrection|Resurrection]] also has the same benefit, but players brought back with resurrection will regain their lost XP from dying.&lt;br /&gt;
&lt;br /&gt;
It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29752</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29752"/>
		<updated>2008-11-21T04:11:34Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Herbalism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|The AKN]]. (Advancement of Knowledge and Nature)&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
==Armorcrafting==&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|ACE]] Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
==Gemcutting==&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
==Herbalism==&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|The Guild for Advancement of Knowledge in Nature (AKN)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:ANRA|Academy of Natural Resources and Agriculture (ANRA)]]&lt;br /&gt;
&lt;br /&gt;
==Jewelcrafting==&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Guild:AJA|The Avlis Jeweler's Association (AJA)]]&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting==&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=73600 Trapcrafting thread].&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an anvil.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See also:&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Horse]][[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29751</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29751"/>
		<updated>2008-11-21T04:10:16Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Jewelcrafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|The AKN]]. (Advancement of Knowledge and Nature)&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
==Armorcrafting==&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|ACE]] Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
==Gemcutting==&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
==Herbalism==&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|The AKN]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:ANRA|Academy of Natural Resources and Agriculture (ANRA)]]&lt;br /&gt;
&lt;br /&gt;
==Jewelcrafting==&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Guild:AJA|The Avlis Jeweler's Association (AJA)]]&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting==&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=73600 Trapcrafting thread].&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an anvil.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See also:&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Horse]][[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29750</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29750"/>
		<updated>2008-11-21T04:07:34Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Herbalism */ ANRA deserves a mention too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|The AKN]]. (Advancement of Knowledge and Nature)&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
==Armorcrafting==&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|ACE]] Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
==Gemcutting==&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
==Herbalism==&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|The AKN]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:ANRA|Academy of Natural Resources and Agriculture (ANRA)]]&lt;br /&gt;
&lt;br /&gt;
==Jewelcrafting==&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Guild:AJA|The Avlis Jeweler's Association]]&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting==&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=73600 Trapcrafting thread].&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an anvil.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See also:&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Horse]][[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29749</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29749"/>
		<updated>2008-11-21T04:05:22Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: AJA deserves a mention on the crafting page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|The AKN]]. (Advancement of Knowledge and Nature)&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
==Armorcrafting==&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|ACE]] Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
==Gemcutting==&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
==Herbalism==&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|The AKN]]&lt;br /&gt;
&lt;br /&gt;
==Jewelcrafting==&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Guild:AJA|The Avlis Jeweler's Association]]&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting==&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=73600 Trapcrafting thread].&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an anvil.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See also:&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Horse]][[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29748</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=29748"/>
		<updated>2008-11-21T04:02:14Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Avlis Crafting System (ACS) enables PCs to make items out of natural resources. It has several components:&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|The AKN]]. (Advancement of Knowledge and Nature)&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
==Armorcrafting==&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithral carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|ACE]] Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
==Gemcutting==&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
==Herbalism==&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|The AKN]]&lt;br /&gt;
&lt;br /&gt;
==Jewelcrafting==&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
==Trapcrafting==&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=73600 Trapcrafting thread].&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an anvil.&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|AAAA]], Avlis Arms and Armor Association.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See also:&lt;br /&gt;
[[Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Horse]][[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Storm_of_Vengeance&amp;diff=29739</id>
		<title>Magic:Storm of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Storm_of_Vengeance&amp;diff=29739"/>
		<updated>2008-11-19T02:01:08Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Removed irrelevant PnP descrip; somebody w/knowledge of this spell may want to check details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Storm of Vengeance&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:Buddha|Buddha]]&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=[[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool=( [[Magic:Conjuration#Summoning|Summoning]] )&lt;br /&gt;
|Descriptors=[ [[Magic:Descriptors#Sonic|Sonic]], [[Magic:Descriptors#Acid|Acid]]( [[Magic:Descriptors#Negative|Negative]]-[[Magic:Descriptors#Positive|Positive]] ), [[Magic:Descriptors#Cold|Cold]],  [[Magic:Descriptors#Electricity|Electricity]] ]&lt;br /&gt;
|Level=Clr 9, Drd 9&lt;br /&gt;
|Innate Level=9&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 full round&lt;br /&gt;
|Range=Long&lt;br /&gt;
|Target=Point with 360-ft.-radius storm cloud (Colossal)&lt;br /&gt;
|Duration=Concentration (maximum 10 rounds) (D)&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw=See text&lt;br /&gt;
|Spell Resistance=Yes&lt;br /&gt;
|Metamagic=Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=No&lt;br /&gt;
|Description=&lt;br /&gt;
Storm rains acid, lightning, and hail for 6d6 damage each round &lt;br /&gt;
&lt;br /&gt;
The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a Reflex save take an additional 3d6 points of electrical damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Storm of Vengeance]]&lt;br /&gt;
[[Category:Conjuration Spells|Storm of Vengeance]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Raise_Dead&amp;diff=29738</id>
		<title>Magic:Raise Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Raise_Dead&amp;diff=29738"/>
		<updated>2008-11-19T01:53:13Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Raise Dead&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers= &lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Healing|Healing]] )&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 5&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Returns one target corpse to life. The raised character returns to life with only 1 Hit Point.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* Using this spell to return a PC from the dead on Avlis will NOT restore experience points lost due to death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Raise Dead]]&lt;br /&gt;
[[Category:Conjuration Spells|Raise Dead]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=29694</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=29694"/>
		<updated>2008-11-15T00:43:26Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir barbarian.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barbarian.jpg|frame|Barbarian|]]&lt;br /&gt;
[[Image:Barbarian_f.jpg|frame|Barbarian]]&lt;br /&gt;
'''Description''': Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful [[NWN:Barbarian Rage|rage]] that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Barbarian Fast Movement|Barbarian Fast Movement]], [[Barbarian Rage]] (1x/day)&lt;br /&gt;
*Level 2 [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 4 Barbarian Rage (2x/day)&lt;br /&gt;
*Level 5 [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 8 Barbarian Rage (3x/day)&lt;br /&gt;
*Level 10 [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 [[NWN:Damage Reduction (feat)|Damage Reduction]] I&lt;br /&gt;
*Level 12 Barbarian Rage (4x/day)&lt;br /&gt;
*Level 13 [[NWN:Uncanny Dodge#Uncanny Dodge IV|Uncanny Dodge IV]]&lt;br /&gt;
*Level 14 Damage Reduction II&lt;br /&gt;
*Level 15 [[Greater Rage]] (4x/day)&lt;br /&gt;
*Level 16 Greater Rage (5x/day), [[NWN:Uncanny Dodge#Uncanny Dodge V|Uncanny Dodge V]]&lt;br /&gt;
*Level 17 Damage Reduction III&lt;br /&gt;
*Level 19 [[NWN:Uncanny Dodge#Uncanny Dodge VI.2B|Uncanny Dodge VI]]&lt;br /&gt;
*Level 20 Damage Reduction IV, Greater Rage (6x/day)&lt;br /&gt;
*Level 23 [[NWN:Epic Barbarian Damage Reduction|Epic Barbarian Damage Rediction]]&lt;br /&gt;
*Level 26 Epic Barbarian Damage Reduction II&lt;br /&gt;
*Level 29 Epic Barbarian Damage Reduction III&lt;br /&gt;
*Level 32 Epic Barbarian Damage Reduction IV&lt;br /&gt;
*Level 35 Epic Barbarian Damage Reduction V&lt;br /&gt;
*Level 38 Epic Barbarian Damage Reduction VI&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbarba.gif|right|Epic Barbarian]]&lt;br /&gt;
==Epic Barbarian==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Mighty Rage|Mighty Rage]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[Terrifying Rage|Terrifying Rage]], [[Thundering Rage|Thundering Rage]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While Barbarians do not receive [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], they do not lose any abilities or receive any penalties if they do take the feat and wear [[NWN:heavy armor|heavy armor]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
&lt;br /&gt;
An IC description of [[Avlissian_Barbarians|Avlissian Barbarians]] was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Bard&amp;diff=29693</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Bard&amp;diff=29693"/>
		<updated>2008-11-15T00:42:47Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir bard.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bard.jpg|frame|]]&lt;br /&gt;
[[Image:Bard_f.jpg|frame|Bard]]&lt;br /&gt;
'''Description''': Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts [[NWN:Arcane|arcane spells]] without any advance preparation, much like a [[sorcerer]]. His magic emphasizes charms and illusions, and the bard can also play an inspiring [[NWN:Bard_Song|song]] that strengthens him and his allies. Bards also share some specialized skills with [[rogue|rogues]], and their knowledge of item lore is nearly unmatched.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] Mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armour]], [[NWN:Craft trap| Craft Trap]], [[NWN:Craft weapon| Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide| Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry| Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick pocket| Pick pocket]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use magic device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Curse Song|Curse Song]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Extra Music|Extra Music]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]]], [[NWN:Lingering Song|Lingering Song]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency Exotic]], [[NWN:Weapon Proficiency %28Martial%29| Weapon Proficiency Martial]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[NWN:Arcane|Arcane]] (Charisma-based, no spell preparation, spell failure from armor is a factor). Bards begin the game knowing four cantrips. Must have a Charisma score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bardic Knowledge|Bardic Knowledge]], [[NWN:Bard Song|Bard Song]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{|&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 1&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 2&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 0 level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Daze|Daze]]&lt;br /&gt;
*[[Magic:Flare|Flare]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Amplify|Amplify]]&lt;br /&gt;
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*[[Magic:Charm Person|Charm Person]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Expeditious Retreat|Expeditious Retreat]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Identify|Identify]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Mage Armor|Mage Armor]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Blur|Blur]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Ghostly Visage|Ghostly Visage]]&lt;br /&gt;
*[[Magic:Glitterdust|Glitterdust]]&lt;br /&gt;
*[[Magic:Heroism|Heroism]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Invisibility|Invisibility]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:See Invisibility|See Invisibility]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 3&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 4&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 5&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Charm Monster|Charm Monster]]&lt;br /&gt;
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]&lt;br /&gt;
*[[Magic:Confusion|Confusion]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Displacement|Displacement]]&lt;br /&gt;
*[[Magic:Fear|Fear]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Gust of Wind|Gust of Wind]]&lt;br /&gt;
*[[Magic:Haste|Haste]]&lt;br /&gt;
*[[Magic:Invisibility Sphere|Invisibility Sphere]]&lt;br /&gt;
*[[Magic:Keen Edge|Keen Edge]]&lt;br /&gt;
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Slow|Slow]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
*[[Magic:Wounding Whispers|Wounding Whispers]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Dimension Door|Dimension Door]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Dominate Person|Dominate Person]]&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Improved Invisibility|Improved Invisibility]]&lt;br /&gt;
*[[Magic:Legend Lore|Legend Lore]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
*[[Magic:War Cry|War Cry]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Ethereal Visage|Ethereal Visage]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Heroism|Greater Heroism]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Mind Fog|Mind Fog]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 6&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Dirge|Dirge]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]]&lt;br /&gt;
*[[Magic:Mass Haste|Mass Haste]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||3||0||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||3||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||3||2||0||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||3||3||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||3||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||3||3||2||0||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||3||3||3||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||3||3||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||3||3||3||2||0||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||3||3||3||3||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||3||3||3||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||3||3||3||3||2||0||*&lt;br /&gt;
|-&lt;br /&gt;
|14||4||3||3||3||3||1||*&lt;br /&gt;
|-&lt;br /&gt;
|15||4||4||3||3||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Spells==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||4||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||5||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||5||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||5||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||5||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||5||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||5||4||4||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||5||4||4||4||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||5||4||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||5||4||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||5||4||4||4||4||2||*&lt;br /&gt;
|-&lt;br /&gt;
|14||5||4||4||4||4||3||*&lt;br /&gt;
|-&lt;br /&gt;
|15||5||4||4||4||4||3||*&lt;br /&gt;
|-&lt;br /&gt;
|16||5||5||4||4||4||4||2&lt;br /&gt;
|-&lt;br /&gt;
|17||5||5||5||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|18||5||5||5||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||5||5||5||5||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|20||5||5||5||5||5||5||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbard.gif|right|Epic Bard]]&lt;br /&gt;
&lt;br /&gt;
==Epic Bard==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Curse Song|Curse Song]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]]), [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Will|Epic Will]], [[NWN:Extra Music|Extra Music]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Lasting Inspiration|Lasting Inspiration]], [[NWN:Lingering Song|Lingering Song]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell I - III]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell I - III]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell I - III]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=142 Avlis Private Discussion: Bards], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
An IC description of [[Avlissian_Bards|Avlissian Bards]] was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=29692</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=29692"/>
		<updated>2008-11-15T00:41:49Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir cleric.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cleric.jpg|frame|]] &lt;br /&gt;
[[Image:Cleric_f.jpg|frame|Cleric]] &lt;br /&gt;
'''Description:''' Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of [[divine]] spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's [[domain|domains]]. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': &amp;lt;u&amp;gt;Must match chosen deity&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, [[NWN:spell failure|spell failure]] from [[NWN:armor|armor]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Spontaneous Cast|Spontaneous Cast]], [[NWN:Turn undead|Turn undead]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
Each [[NWN:domain|domain]] gives your cleric access to a special domain power and additional spells. &amp;lt;br /&amp;gt;This increases the total number of spells that a cleric may prepare each day by one per spell level. &amp;lt;br /&amp;gt;Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:&lt;br /&gt;
&lt;br /&gt;
*[[Character_Creation#Deities_and_Cleric_Domains|Deities and their Cleric domains]]&lt;br /&gt;
&lt;br /&gt;
*'''[[:Category:Cleric domains|Cleric domain list]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 1 &amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 2&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- Level 0 spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
*[[Magic:Virtue|Virtue]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bane|Bane]]&lt;br /&gt;
*[[Magic:Bless|Bless]]&lt;br /&gt;
*[[Magic:Conviction|Conviction]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Divine Favor|Divine Favor]]&lt;br /&gt;
*[[Magic:Doom|Doom]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Entropic Shield|Entropic Shield]]&lt;br /&gt;
*[[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Remove Fear|Remove Fear]]&lt;br /&gt;
*[[Magic:Sanctuary|Sanctuary]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shield of Faith|Shield of Faith]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Consecrate|Consecrate]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Divine Protection|Divine Protection]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Lesser Restoration|Lesser Restoration]]&lt;br /&gt;
*[[Magic:Living Undeath|Living Undeath]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Remove Paralysis|Remove Paralysis]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Undetectable Alignment|Undetectable Alignment]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 3&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 4&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 5&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Curse of Petty Failing|Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Darkfire|Darkfire]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Glyph of Warding|Glyph of Warding]]&lt;br /&gt;
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legions Conviction|Legion's Conviction]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Magic Vestment|Magic Vestment]]&lt;br /&gt;
*[[Magic:Negative Energy Protection|Negative Energy Protection]]&lt;br /&gt;
*[[Magic:Prayer|Prayer]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Searing Light|Searing Light]]&lt;br /&gt;
*[[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Divine Power|Divine Power]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Hammer of the Gods|Hammer of the Gods]]&lt;br /&gt;
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]&lt;br /&gt;
*[[Magic:Legions Shield of Faith|Legion's Shield of Faith]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Poison|Poison]]&lt;br /&gt;
*[[Magic:Recitation|Recitation]]&lt;br /&gt;
*[[Magic:Restoration|Restoration]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Battletide|Battletide]]&lt;br /&gt;
*[[Magic:Circle of Doom|Circle of Doom]]&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]&lt;br /&gt;
*[[Magic:Raise Dead|Raise Dead]]&lt;br /&gt;
*[[Magic:Righteous Might|Righteous Might]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]]&lt;br /&gt;
*[[Magic:Soul Scour|Soul Scour]]&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 6&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 7&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 8&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Blade Barrier|Blade Barrier]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Harm|Harm]]&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Planar Ally|Planar Ally]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Destruction|Destruction]]&lt;br /&gt;
*[[Magic:Greater Restoration|Greater Restoration]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Resurrection|Resurrection]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
*[[Magic:Word of Faith|Word of Faith]]&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aura Versus Alignment|Aura versus alignment]]&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Create Greater Undead|Create Greater Undead]]&lt;br /&gt;
*[[Magic:Firestorm|Fire Storm]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Implosion|Implosion]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||4||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||4||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||5||4||3||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||5||4||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||5||4||4||3||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||6||5||4||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||6||5||4||4||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||6||5||5||4||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||6||5||5||4||4||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||5||5||4||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||5||5||4||4||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||5||5||4||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||5||5||4||4||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||5||5||4||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||5||5||4||3||3||*&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||5||5||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||5||5||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||5||5||4||4&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||5||5||5||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epcleric.gif|right|Epic Cleric]]&lt;br /&gt;
&lt;br /&gt;
==Epic Cleric==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Cleric Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Planar Turning|Planar Turning]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Animal Domain's summon spell modification applies to summon spells cast by multiclassed cleric's other casting class. (e.g. wizard 10/cleric 1 [[Magic:Summon Creature I]] spell cast from wizard spellbook summons a boar).&lt;br /&gt;
* Healing Domain's Empower Healing ability also empowers healing [[NWN:potion|potion]]s and items that cast the affected spells.&lt;br /&gt;
* Clerics with the healing domain will notice that empowered versions of the cure spells will not be twice empowered.&lt;br /&gt;
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=119 Avlis Private Discussion: Clerics], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=72301 What is the role of a cleric?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Druid&amp;diff=29691</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Druid&amp;diff=29691"/>
		<updated>2008-11-15T00:41:10Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir druid.gif|Druid]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Druid.jpg|frame|]]&lt;br /&gt;
[[Image:Druid_f.jpg|frame|Druid]]&lt;br /&gt;
'''Description''': Druids are [[divine]] spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.&lt;br /&gt;
&lt;br /&gt;
Druids are essentially priests of nature. In the older editions of the D&amp;amp;D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. In fact relatively few can. They are: &lt;br /&gt;
[[O'Ma]], &lt;br /&gt;
[[Dru'El]], &lt;br /&gt;
[[Pelar]], &lt;br /&gt;
[[Dre'Ana]], &lt;br /&gt;
[[Titania]], &lt;br /&gt;
[[Dagath]], &lt;br /&gt;
[[Skern]], &lt;br /&gt;
[[Cha'reth]],&lt;br /&gt;
[[Yeraiah]] and &lt;br /&gt;
[[Verossa]].&lt;br /&gt;
&lt;br /&gt;
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any [[Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Druid)|Druid]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]],  [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[NWN:Divine|Divine]] ([[NWN:Wisdom|Wisdom]] based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell's level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Animal Companion (feat)|Animal Companion]], [[Nature Sense|Nature Sense]]&lt;br /&gt;
*Level 2 [[NWN:Woodland Stride|Woodland Stride]]&lt;br /&gt;
*Level 3 [[NWN:Trackless Step|Trackless Step]]&lt;br /&gt;
*Level 4 [[NWN:Resist Nature's Lure|Resist Nature's Lure]]&lt;br /&gt;
*Level 5 [[Wild Shape]], animal (1x/day)&lt;br /&gt;
*Level 6 Wild Shape (2x/day)&lt;br /&gt;
*Level 7 Wild Shape (3x/day)&lt;br /&gt;
*Level 9 [[NWN:Venom Immunity|Venom Immunity]]&lt;br /&gt;
*Level 10 Wild Shape (4x/day)&lt;br /&gt;
*Level 12 Druid Wildshape (Animal), Improved forms&lt;br /&gt;
*Level 14 Wild Shape (5x/day)&lt;br /&gt;
*Level 16 [[Elemental Shape]], Huge (1x/day)&lt;br /&gt;
*Level 17 Elemental Shape (2x/day)&lt;br /&gt;
*Level 18 Wild Shape (6x/day)&lt;br /&gt;
*Level 19 Elemental Shape (3x/day)&lt;br /&gt;
*Level 20 [[Improved Elemental Shape]], Elder&lt;br /&gt;
*Level 22 [[NWN:Infinite Wildshape|Infinite Wildshape]]&lt;br /&gt;
*Level 26 [[NWN:Infinite Elemental Shape|Infinite Elemental Shape]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it.&lt;br /&gt;
&lt;br /&gt;
[[Magic:Druid Spells|Druid Spells]] (&lt;br /&gt;
[[Magic:Druid Spells:Level-0|0]]&lt;br /&gt;
[[Magic:Druid Spells:Level-1|1]]&lt;br /&gt;
[[Magic:Druid Spells:Level-2|2]]&lt;br /&gt;
[[Magic:Druid Spells:Level-3|3]]&lt;br /&gt;
[[Magic:Druid Spells:Level-4|4]]&lt;br /&gt;
[[Magic:Druid Spells:Level-5|5]]&lt;br /&gt;
[[Magic:Druid Spells:Level-6|6]]&lt;br /&gt;
[[Magic:Druid Spells:Level-7|7]]&lt;br /&gt;
[[Magic:Druid Spells:Level-8|8]]&lt;br /&gt;
[[Magic:Druid Spells:Level-9|9]] )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]] heals 1d4 points of damage.&lt;br /&gt;
*[[Magic:Flare|Flare]] dazzles target for 1 minute.&lt;br /&gt;
*[[Magic:Light|Light]] cause the object touched to give off a 20' radius of light. &lt;br /&gt;
*[[Magic:Resistance|Resistance]] gives the subject +1 bonus on all saves.&lt;br /&gt;
*[[Magic:Virtue|Virtue]] gives the subject 1 temporary hp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 1&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Camouflage|Camouflage]] gives +10 to Hide checks.&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]] heals the target 1d8 +1/caster level (+5 max) hp.   &lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]] absorbs up to 20 points of any elemental damage type. &lt;br /&gt;
*[[Magic:Entangle|Entangle]] causes plants to entangle everyone in a large circle. &lt;br /&gt;
*[[Magic:Faerie Fire|Faerie Fire]] creates a pale glow that surrounds and outlines the subjects.&lt;br /&gt;
*[[Magic:Grease|Grease]] slows and/or knocks down opponents.&lt;br /&gt;
*[[Magic:Magic Fang|Magic Fang]] strengthens an animal companion which gets +1 bonus to attack and damage.&lt;br /&gt;
*[[Magic:Sleep|Sleep]] causes 4 + 1d4 HD of creatures to fall into a deep slumber.&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]] brings a dire badger to assist the caster.&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]] allows the target to see in complete and magical darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 2&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Barkskin|Barkskin]] grants a +3 to +5 natural armor bonus, depending on caster level.&lt;br /&gt;
*[[Magic:Blood Frenzy|Blood Frenzy]] grants +2 to Strength and Constitution, +1 on Will saves, and –1 to AC to the caster.&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]] grants 1d4+1 STR for 1 hour/level to the subject with bonuses for militant levels.&lt;br /&gt;
*[[Magic:Charm Person or Animal|Charm Person or Animal]] improves the reputation of the caster with the target.&lt;br /&gt;
*[[Magic:Flame Lash|Flame Lash]] flays an enemy with flaming brands with increasing damage every 3 caster levels.&lt;br /&gt;
*[[Magic:Hold Animal|Hold Animal]] makes one animal helpless for 1 round/level.&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]] removes all spell effects on one target, one effect on multiple targets, or area of effects.&lt;br /&gt;
*[[Magic:Lesser Restoration |Lesser Restoration ]] dispels magic-induced ability, AC, att/dmg, saving throw, and SR rolls.&lt;br /&gt;
*[[Magic:One with the Land|One with the Land]] gives +4 skill competence bonuses for several nature related skills.&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]] absorbs up to 30 points of any elemental damage type.&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]] brings a dire boar to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 3&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Call Lightning|Call Lightning]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] heals the target 2d8 +1/caster level (+10 max) hp.&lt;br /&gt;
*[[Magic:Dominate Animal|Dominate Animal]]&lt;br /&gt;
*[[Magic:Greater Magic Fang|Greater Magic Fang]]&lt;br /&gt;
*[[Magic:Greenfire|Greenfire]]&lt;br /&gt;
*[[Magic:Healing Sting|Healing Sting]]&lt;br /&gt;
*[[Magic:Infestation of Maggots|Infestation of Maggots]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Poison|Poison]] inflicts the target with large scorpion venom.&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]] absorbs up to 40 points of any elemental damage type.&lt;br /&gt;
*[[Magic:Quillfire|Quillfire]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Spiderskin|Spiderskin]]&lt;br /&gt;
*[[Magic:Spike Growth|Spike Growth]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]] brings a dire wolf to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 4&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]] heals the target 3d8 +1/caster level (+15 max) hp.&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]] removes all spell effects on one target, one effect on multiple targets, or an area of effects.&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]] makes the target immune to paralysis, slow, and entanglement spells and effects.&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Mass Camouflage|Mass Camouflage]]&lt;br /&gt;
*[[Magic:Stoneskin|Stoneskin]] grants physical damage reduction of 10/+5 up to 100 points.&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]] brings a dire spider to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 5 &amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Awaken|Awaken]]&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]] heals the target 4d8 +1/caster level (+20 max) hp.&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]] creates a storm of ice that falls from the sky pounding and freezing creatures in the area.&lt;br /&gt;
*[[Magic:Inferno|Inferno]]&lt;br /&gt;
*[[Magic:Owl's Insight|Owl's Insight]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]] attempts to kill or grieviously wound one target creature.&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]] grants the target resistance to magic.&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]] brings a dire bear to assist the caster.&lt;br /&gt;
*[[Magic:Vine Mine|Vine Mine]]&lt;br /&gt;
*[[Magic:Wall of Fire|Wall of Fire]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 6&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Crumble|Crumble]]&lt;br /&gt;
*[[Magic:Drown|Drown]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]] gives the caster resistance against elemental damage (40/-).&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]] removes all spell effects on one target, one effect on multiple targets, or an area of effects.&lt;br /&gt;
*[[Magic:Greater Stoneskin|Greater Stoneskin]] grants 20/+5 Damage Reduction (150hp max) from melee damage.&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Stonehold|Stonehold]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]] brings a dire tiger to assist the caster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 7&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Aura of Vitality|Aura of Vitality]]&lt;br /&gt;
*[[Magic:Creeping Doom|Creeping Doom]]&lt;br /&gt;
*[[Magic:Firestorm|Firestorm]]&lt;br /&gt;
*[[Magic:Harm|Harm]] damages a touched target down to 1d4 h.p. but heals the undead.&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]] brings a random huge elemental (air, fire, or water) to assist the caster.&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 8&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Bombardment|Bombardment]]&lt;br /&gt;
*[[Magic:Finger of Death|Finger of Death]] kills one subject.&lt;br /&gt;
*[[Magic:Natures Balance|Nature's Balance]]&lt;br /&gt;
*[[Magic:Premonition|Premonition]] allows the caster to see a few moments into the future and grants damage protection.&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]] brings a random greater elemental (air, fire, or water) to assist the caster.&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Sunburst|Sunburst]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 9&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Elemental Swarm|Elemental Swarm]]&lt;br /&gt;
*[[Magic:Mass Drown|Mass Drown]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]] restores all allies in the area to full hit points but harms undead.&lt;br /&gt;
*[[Magic:Natures Avatar|Nature's Avatar]]&lt;br /&gt;
*[[Magic:Shapechange|Shapechange]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]] brings a random elder elemental (air, fire, or water) to assist the caster.&lt;br /&gt;
*[[Magic:Unyielding Roots|Unyielding Roots]]&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;small&amp;gt;st&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;small&amp;gt;nd&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;small&amp;gt;rd&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f0e090&amp;quot;|&lt;br /&gt;
|1&amp;lt;small&amp;gt;st&amp;lt;/small&amp;gt;||3||1||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2&amp;lt;small&amp;gt;nd&amp;lt;/small&amp;gt;||4||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f2e090&amp;quot;|&lt;br /&gt;
|3&amp;lt;small&amp;gt;rd&amp;lt;/small&amp;gt;||4||2||1||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||5||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f4e090&amp;quot;|&lt;br /&gt;
|5&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||5||3||2||1||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||5||3||3||2||*||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f6e090&amp;quot;|&lt;br /&gt;
|7&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||3||2||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||3||3||2||*||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#f8e090&amp;quot;|&lt;br /&gt;
|9&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||4||3||2||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||4||4||3||3||2||*||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#fae090&amp;quot;|&lt;br /&gt;
|11&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||4||4||3||2||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||4||4||3||3||2||*||*||*&lt;br /&gt;
|- style=&amp;quot;background:#fce090&amp;quot;|&lt;br /&gt;
|13&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||4||4||3||2||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||4||4||3||3||2||*||*&lt;br /&gt;
|- style=&amp;quot;background:#fde090&amp;quot;|&lt;br /&gt;
|15&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||4||4||3||2||1||*&lt;br /&gt;
|-&lt;br /&gt;
|16&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||4||4||3||2||2||*&lt;br /&gt;
|- style=&amp;quot;background:#fee090&amp;quot;|&lt;br /&gt;
|17&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||4||4||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||4||4||3||3||2&lt;br /&gt;
|- style=&amp;quot;background:#ffe090&amp;quot;|&lt;br /&gt;
|19&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||5||4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;small&amp;gt;th&amp;lt;/small&amp;gt;||6||5||5||5||5||5||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Druid==&lt;br /&gt;
[[Image:ife x2epdruid.gif|Epic Druid]]&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''': 4 + Int Mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Druid Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[Dragon Shape]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal empathy]]), [[Epic spell: dragon knight|Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]],&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Druid and [[Shifter]] Shapeshifting feats cannot be dispelled.&lt;br /&gt;
*Druids cannot take the [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] feat unless multiclassed.&lt;br /&gt;
*The [[NWN:summon|summon]] creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time. druid-only spell).&lt;br /&gt;
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Cts:Companion Training School|Companion Training School]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers]&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Druid (Dungeons &amp;amp; Dragons)]]&lt;br /&gt;
&lt;br /&gt;
[http://www.nwnwiki.org/Druid NWNWiki:Druid]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Fighter&amp;diff=29690</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Fighter&amp;diff=29690"/>
		<updated>2008-11-15T00:39:46Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir fighter.gif|Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fighter.jpg|frame|]]&lt;br /&gt;
[[Image:Fighter_f.jpg|frame|Fighter]]&lt;br /&gt;
'''Description''': Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Heavy)|Heavy]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Specialization|Weapon Specialization]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 and 2 then every even level after, a fighter gains a bonus feat. Chosen from a subset of the entire feat list. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[Epic#Epic Character|epic character]], then the epic fighter bonus feats are also available.&lt;br /&gt;
**'''[[:NWN:Category:Fighter Bonus Feats|Fighter Bonus Feat list]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epfighter.gif|right|Epic Fighter]]&lt;br /&gt;
&lt;br /&gt;
==Epic Fighter==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 22, 24, 26, 28, 30, 32, 34, 36, 38, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Fighter Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Weapon Specialization|Epic Weapon Specialisation]], [[NWN:Improved Stunning Fist|Improved Stunning Fist]], [[NWN:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Monk&amp;diff=29689</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Monk&amp;diff=29689"/>
		<updated>2008-11-15T00:39:22Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir monk.gif|Monk]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Monk.jpg|frame|Monk|]]&lt;br /&gt;
[[Image:Monk_f.jpg|frame|Monk]]&lt;br /&gt;
'''Description''': Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Monk)|Monk]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Tumble|Tumble]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Specialty Weapon''': The monk retains his unarmed attack bonus when fighting with a [[NWN:kama|kama]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Cleave|Cleave]], [[NWN:Evasion|Evasion]], [[NWN:Flurry of Blows|Flurry of blows]], [[NWN:Improved Unarmed Strike|Improved Unarmed Strike]], [[NWN:Monk AC Bonus|Monk AC Bonus]], [[NWN:Stunning Fist|Stunning Fist]]&lt;br /&gt;
*Level 2 [[NWN:Deflect Arrows|Deflect Arrows]]&lt;br /&gt;
*Level 3 [[NWN:Monk Endurance|Monk Endurance]], [[NWN:Still Mind|Still Mind]]&lt;br /&gt;
*Level 5 [[NWN:Purity of Body|Purity of Body]]&lt;br /&gt;
*Level 6 [[NWN:Knockdown|Knockdown]], [[NWN:Improved Knockdown|Improved Knockdown]]&lt;br /&gt;
*Level 7 [[NWN:Wholeness of Body|Wholeness of Body]]&lt;br /&gt;
*Level 9 [[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
*Level 10 [[NWN:Ki Strike|Ki Strike]] +1&lt;br /&gt;
*Level 11 [[NWN:Diamond Body|Diamond Body]]&lt;br /&gt;
*Level 12 [[NWN:Diamond Soul|Diamond Soul]]&lt;br /&gt;
*Level 13 Ki Strike +2&lt;br /&gt;
*Level 15 [[NWN:Quivering Palm|Quivering Palm]]&lt;br /&gt;
*Level 16 Ki Strike +3&lt;br /&gt;
*Level 18 [[NWN:Empty Body|Empty Body]]&lt;br /&gt;
*Level 20 [[NWN:Perfect Self|Perfect Self]]&lt;br /&gt;
&lt;br /&gt;
==Unarmed Damage, AC Bonuses and Monk Speed==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0 style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!&amp;lt;u&amp;gt;Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Unarmed Base Attack Bonus&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Unarmed Damage&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;AC Bonus&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Unarmored Speed Bonus&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||+0||1d6/1d4||0||100%&lt;br /&gt;
|-&lt;br /&gt;
|2||+1||1d6/1d4||0||100%&lt;br /&gt;
|-&lt;br /&gt;
|3||+2||1d6/1d4||0||110%&lt;br /&gt;
|-&lt;br /&gt;
|4||+3||1d8/1d6||0||110%&lt;br /&gt;
|-&lt;br /&gt;
|5||+3||1d8/1d6||+ 1||110%&lt;br /&gt;
|-&lt;br /&gt;
|6||+4/+1||1d8/1d6||+ 1||120%&lt;br /&gt;
|-&lt;br /&gt;
|7||+5/+2||1d8/1d6||+ 1||120%&lt;br /&gt;
|-&lt;br /&gt;
|8||+6/+3||1d10/1d8||+ 1||120%&lt;br /&gt;
|-&lt;br /&gt;
|9||+6/+3||1d10/1d8||+ 1||130%&lt;br /&gt;
|-&lt;br /&gt;
|10||+7/+4/+1||1d10/1d8||+ 2||130%&lt;br /&gt;
|-&lt;br /&gt;
|11||+8/+5/+2||1d10/1d8||+ 2||130%&lt;br /&gt;
|-&lt;br /&gt;
|12||+9/+6/+3||1d12/1d10||+ 2||140%&lt;br /&gt;
|-&lt;br /&gt;
|13||+9/+6/+3||1d12/1d10||+ 2||140%&lt;br /&gt;
|-&lt;br /&gt;
|14||+10/+7/+4/+1||1d12/1d10||+ 2||140%&lt;br /&gt;
|-&lt;br /&gt;
|15||+11/+8/+5/+2||1d12/1d10||+ 3||150%&lt;br /&gt;
|-&lt;br /&gt;
|16||+12/+9/+6/+3||1d20/2d6||+ 3||150%&lt;br /&gt;
|-&lt;br /&gt;
|17||+12/+9/+6/+3||1d20/2d6||+ 3||150%&lt;br /&gt;
|-&lt;br /&gt;
|18||+13/+10/+7/+4/+1||1d20/2d6||+ 3||160%&lt;br /&gt;
|-&lt;br /&gt;
|19||+14/+11/+8/+5/+2||1d20/2d6||+ 3||160%&lt;br /&gt;
|-&lt;br /&gt;
|20||+15/+12/+9/+6/+3||1d20/2d6||+ 4||160%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*A monk's [[NWN:Unarmed Base Attack Bonus|Unarmed Base Attack Bonus]] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[NWN:BAB|BAB]] progression class (e.g. [[Fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[Wizard| Wizard]] levels).&lt;br /&gt;
&lt;br /&gt;
*First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.&lt;br /&gt;
&lt;br /&gt;
*A monk's UBAB, AC bonuses (from wisdom and the extra every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.&lt;br /&gt;
&lt;br /&gt;
*While the official [[NWN:feat|feat]] name for a monk's increased [[NWN:movement speed|movement speed]] rate is [[NWN:Monk Endurance|Monk Endurance]], it's more commonly referred to as [[NWN:Monk speed|Monk speed]].&lt;br /&gt;
&lt;br /&gt;
*Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39. &lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epmonk.gif|right|Epic Monk]]&lt;br /&gt;
&lt;br /&gt;
==Epic Monk==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 25, 30, 35, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Monk Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Improved Ki Strike 4|Improved Ki Strike 4]], [[NWN:Improved Ki Strike 5|Improved Ki Strike 5]], [[NWN:Improved Spell Resistance|Improved Spell Resistance]], [[NWN:Improved Stunning Fist|Improved Stunning Fist]], [[NWN:Self Concealment|Self Concealment]]&lt;br /&gt;
&lt;br /&gt;
==Epic Special==&lt;br /&gt;
*Every 3 levels, the monk’s movement speed will increase by an additional 10%. &lt;br /&gt;
*Every 5 levels from 20, the monk's AC will increase by an additional + 1.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*At level 20, monks receive glowing eyes. The color of the glow depends on their [[alignment]]: [[good]] glows blue, [[evil]] glows red, and [[neutral]] glows purple. This occurs because in [[PnP]] 20th-level monks become [[NWN:outsider|outsider]]s; however, in NWN, their race does not change.&lt;br /&gt;
&lt;br /&gt;
*Only [[NWN:Class#multiclassing|multiclass]] monks with at least 4 pre-[[NWN:Epic Character|epic]] levels in a class with maximum [[NWN:BAB|BAB]] can max out the number of [[NWN:attacks per round|attacks per round]]. To do this, your multiclass monk will need [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Improved Two-Weapon Fighting|Improved Two Weapon Fighting]], [[NWN:haste|haste]], [[NWN:Flurry of Blows|Flurry of Blows]], wield a [[NWN:kama|kama]] in each hand, and be level 20. This will give 10 attacks per round, the most anyone can achieve:&lt;br /&gt;
** 12 BAB from 16 monk levels + 4 BAB from 4 levels in a class with maximum BAB gives 4 main hand attacks per round&lt;br /&gt;
** Monk's [[NWN:Unarmed Base Attack Bonus|Unarmed Attack Bonus]] adds 2 main hand attacks per round&lt;br /&gt;
** Improved Two weapon fighting adds 2 [[NWN:off-hand|off-hand]] attacks per round&lt;br /&gt;
** Flurry of Blows adds 1 attack per round&lt;br /&gt;
** Haste adds 1 attack per round&lt;br /&gt;
&lt;br /&gt;
*Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of [[NWN:tumble|tumble]] and the [[NWN:Monk AC Bonus|Monk AC Bonus]] feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher [[NWN:AC|AC]] than normal, making them on par with warriors.&lt;br /&gt;
&lt;br /&gt;
*Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a [[NWN:weapon|weapon]]. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).&lt;br /&gt;
&lt;br /&gt;
*Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.&lt;br /&gt;
&lt;br /&gt;
*Monks who also have [[NWN:stealth|stealth]] can move much faster than [[rogue]]s when stealthed. Add in the quick-search ability of [[elf|elves]], and you have a great forward scout.&lt;br /&gt;
&lt;br /&gt;
*Monks cannot use the following feats while fighting with [[NWN:kama|kama]](s): [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Quivering Palm|Quivering Palm]], and [[NWN:Ki Strike|Ki Strike]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[[Monk Orders]].&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=244 Avlis Private Discussion: Monks and Psions], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=29688</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=29688"/>
		<updated>2008-11-15T00:38:03Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir ranger.gif|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ranger.jpg|frame|Ranger|]]&lt;br /&gt;
[[Image:Ranger_f.jpg|frame|Ranger]]&lt;br /&gt;
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does, and like a [[druid]] he is often accompanied by [[Animal Companion (feat)|animal companions]].&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Animal empathy|Animal Empathy]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set trap|Set Trap]], [[NWN:Spot|Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:animal empathy|animal empathy]]), [[NWN:Spell Focus|Spell Focus]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': [[NWN:Favored Enemy|Favoured Enemy]], [[NWN:Greater Spell Focus|Greater Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Dual-wield (feat)|Dual-wield]], [[NWN:Favoured Enemy:Favored Enemy]] (or a bonus feat), [[NWN:Trackless Step|Trackless Step]]&lt;br /&gt;
*Level 5 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 6 [[Animal Companion (feat)|Animal Companion]]&lt;br /&gt;
*Level 9 [[NWN:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]]&lt;br /&gt;
*Level 10 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 15 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 20 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 25 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 30 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 35 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 40 Favored Enemy (or a bonus feat)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
! width=50% | &amp;lt;u&amp;gt;Level 1&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 2&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Camouflage|Camouflage]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Entangle|Entangle]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Magic Fang|Magic Fang]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Hold Animal|Hold Animal]]&lt;br /&gt;
*[[Magic:One with the Land|One with the Land]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 3&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 4&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Blade Thirst|Blade Thirst]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Greater Magic Fang|Greater Magic Fang]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legion's Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                           &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Mass Camouflage|Mass Camouflage]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! rowspan=2|&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=4|&amp;lt;u&amp;gt;Spell Level&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;u&amp;gt;1st&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2nd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3rd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4th&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=right|1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|3||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|4||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|5||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|6||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|7||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|8||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|9||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|10||1||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|11||1||1||0*||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|12||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|13||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|14||1||1||1||0*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epranger.gif|right|Epic Ranger]]&lt;br /&gt;
&lt;br /&gt;
==Epic Ranger==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Ranger Bonus Feats''': [[NWN:Bane of Enemies|Bane of Enemies]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Favored Enemy|Favoured Enemy]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Perfect Health|Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal Empathy]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Ranger levels with bonus Favoured Enemy feats at [[NWN:Epic#Epic Character|epic character]] levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.  &lt;br /&gt;
* A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pick up Discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level.&lt;br /&gt;
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=29687</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Rogue&amp;diff=29687"/>
		<updated>2008-11-15T00:36:11Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir rogue.gif|Rogue]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|frame|Rogue|]]&lt;br /&gt;
[[Image:Rogue_f.jpg|frame|Rogue]]&lt;br /&gt;
'''Description''': Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a [[NWN:Sneak Attack|sneak attack]] can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and [[NWN:Sneak Attack|sneak attacks]]. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]]), Weapons ([[NWN:Weapon Proficiency (Rogue)|Rogue]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 8 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Skill Focus|Skill Focus]] ([[NWN:Use Magic Device|Use Magic Device]]), [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Sneak Attack|Sneak Attack]] (+1d6)trapfinding&lt;br /&gt;
*Level 2 [[NWN:Evasion|Evasion]]&lt;br /&gt;
*Level 3 Sneak Attack (+2d6), [[NWN:Uncanny Dodge|Uncanny Dodge]] [[NWN:Trap Sense|Trap Sense]] +1&lt;br /&gt;
*Level 4 Uncanny dodge&lt;br /&gt;
*Level 5 Sneak Attack (+3d6)&lt;br /&gt;
*Level 6 Trap Sense +2&lt;br /&gt;
*Level 7 Sneak Attack (+4d6)&lt;br /&gt;
*Level 8 [[NWN:Improved Uncanny Dodge|Improved Uncanny Dodge]]&lt;br /&gt;
*Level 9 Sneak Attack (+5d6)trap sense +3&lt;br /&gt;
*Level 10 Special Ability(From this below)&lt;br /&gt;
**[[NWN:Crippling Strike|Crippling Strike]]&lt;br /&gt;
**[[NWN:Defensive Roll|Defensive Roll]]&lt;br /&gt;
**[[NWN:Improved Evasion|Improved Evasion]]&lt;br /&gt;
**[[NWN:Opportunist|Opportunist]]&lt;br /&gt;
**[[NWN:Skill Mastery|Skill Mastery]]&lt;br /&gt;
**[[NWN:Slippery Mind|Slippery Mind]]&lt;br /&gt;
*Level 11 Sneak Attack (+6d6)&lt;br /&gt;
*Level 12 trap sense +4 &lt;br /&gt;
*Level 13 Sneak Attack (+7d6) Special Ability&lt;br /&gt;
*Level 14 -&lt;br /&gt;
*Level 15 Sneak Attack (+8d6) trap sense +5&lt;br /&gt;
*Level 17 Sneak Attack (+9d6),&lt;br /&gt;
*Level 18 trap sense +6&lt;br /&gt;
*Level 19 Sneak Attack (+10d6) Special Ability&lt;br /&gt;
*Level 20 -&lt;br /&gt;
*Level 21 Sneak Attack (+11d6)&lt;br /&gt;
*Level 23 Sneak Attack (+12d6)&lt;br /&gt;
*Level 25 Sneak Attack (+13d6)&lt;br /&gt;
*Level 27 Sneak Attack (+14d6)&lt;br /&gt;
*Level 29 Sneak Attack (+15d6)&lt;br /&gt;
*Level 31 Sneak Attack (+16d6)&lt;br /&gt;
*Level 33 Sneak Attack (+17d6)&lt;br /&gt;
*Level 35 Sneak Attack (+18d6)&lt;br /&gt;
*Level 37 Sneak Attack (+19d6)&lt;br /&gt;
*Level 39 Sneak Attack (+20d6)&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2eprogue.gif|right|Epic Rogue]]&lt;br /&gt;
&lt;br /&gt;
==Epic Rogue==&lt;br /&gt;
'''Skill Points''': 8 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Rogue Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Crippling Strike|Crippling Strike]], [[NWN:Defensive Roll|Defensive Roll]], [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]], [[NWN:Use magic device|Use Magic Device]]), [[NWN:Improved Evasion|Improved Evasion]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Opportunist|Opportunist]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Skill Mastery|Skill Mastery]], [[NWN:Slippery Mind|Slippery Mind]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': Epic Skill Focus (Use magic device)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When reaching Rogue level 10, 13, 16 or 19 at [[NWN:Epic#Epic Character|epic character]] levels, an Epic Rogue Bonus Feat may be chosen.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=104 Avlis Private Discussion: Rogues], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
* Rogue Guide by R.Glenn at [http://www.gamefaqs.com/computer/doswin/game/188666.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Wizard&amp;diff=29686</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Wizard&amp;diff=29686"/>
		<updated>2008-11-15T00:35:09Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: /* See Also */  Class forums no longer require permission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir wizard.gif|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizard.jpg|frame|Wizard|]]&lt;br /&gt;
[[Image:Wizard_f.jpg|frame|Wizard]]&lt;br /&gt;
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[NWN:familiar|familiar]]; a small, magical, creature that serves her.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d4&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''Wizard Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Combat Casting|Combat Casting]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Empower Spell|Empower Spell]], [[NWN:Extend Spell|Extend Spell]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]], [[NWN:Maximize Spell|Maximise Spell]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Silent Spell|Silent Spell]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Spell Penetration|Spell Penetration]], [[NWN:Still Spell|Still Spell]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Arcane]] ([[NWN:Intelligence|Intelligence]]-based, requires preparation, armor-related chance of [[NWN:spell failure|spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[NWN:Intelligence|Intelligence]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Scribe Scroll|Scribe Scroll]], [[Summon Familiar]]&lt;br /&gt;
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[NWN:Metamagic|Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[NWN:Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells. &lt;br /&gt;
&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 1&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 2&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 0 level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Splash|Acid Splash]]&lt;br /&gt;
*[[Magic:Daze|Daze]]&lt;br /&gt;
*[[Magic:Electric Jolt|Electric Jolt]]&lt;br /&gt;
*[[Magic:Flare|Flare]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                     &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Benign Transposition|Benign Transposition]]&lt;br /&gt;
*[[Magic:Burning Bolt|Burning Bolt]]&lt;br /&gt;
*[[Magic:Burning Hands|Burning Hands]]&lt;br /&gt;
*[[Magic:Charm Person|Charm Person]]&lt;br /&gt;
*[[Magic:Chill Touch|Chill Touch]]&lt;br /&gt;
*[[Magic:Color Spray|Color Spray]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Expeditious Retreat|Expeditious Retreat]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Hail of Stone|Hail of Stone]]&lt;br /&gt;
*[[Magic:Horizikauls Boom|Horizikaul's Boom]]&lt;br /&gt;
*[[Magic:Ice Dagger|Ice Dagger]]&lt;br /&gt;
*[[Magic:Identify|Identify]]&lt;br /&gt;
*[[Magic:Ironguts|Ironguts]]&lt;br /&gt;
*[[Magic:Lesser Acid Orb|Lesser Acid Orb]]&lt;br /&gt;
*[[Magic:Lesser Cold Orb|Lesser Cold Orb]]&lt;br /&gt;
*[[Magic:Lesser Electric Orb|Lesser Electric Orb]]&lt;br /&gt;
*[[Magic:Lesser Fire Orb|Lesser Fire Orb]]&lt;br /&gt;
*[[Magic:Mage Armor|Mage Armor]]&lt;br /&gt;
*[[Magic:Magic Missile|Magic Missile]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Nybors Gentle Reminder|Nybor's Gentle Reminder]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]]&lt;br /&gt;
*[[Magic:Shield|Shield]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Snillocs Snowball|Snilloc's Snowball]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:True Strike|True Strike]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                    &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Agannazzars Scorcher|Agannazzar's Scorcher]]&lt;br /&gt;
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*[[Magic:Baleful Transposition|Baleful Transposition]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Blur|Blur]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&lt;br /&gt;
*[[Magic:Combust|Combust]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]]&lt;br /&gt;
*[[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]  &lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Death Armor|Death Armor]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Fireburst|Fireburst]]&lt;br /&gt;
*[[Magic:Flame Weapon|Flame Weapon]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]]&lt;br /&gt;
*[[Magic:Ghostly Visage|Ghostly Visage]]&lt;br /&gt;
*[[Magic:Ghoul Touch|Ghoul Touch]]&lt;br /&gt;
*[[Magic:Glitterdust|Glitterdust]]&lt;br /&gt;
*[[Magic:Invisibility|Invisibility]]&lt;br /&gt;
*[[Magic:Knock|Knock]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Melfs Acid Arrow|Melf's Acid Arrow]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:See Invisibility|See Invisibility]]&lt;br /&gt;
*[[Magic:Shadow Spray|Shadow Spray]]&lt;br /&gt;
*[[Magic:Snillocs Snowball Swarm|Snilloc's Snowball Swarm]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Web|Web]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 3&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 4&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 5&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Displacement|Displacement]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Fireball|Fireball]]&lt;br /&gt;
*[[Magic:Flame Arrow|Flame Arrow]]&lt;br /&gt;
*[[Magic:Flashburst|Flashburst]]&lt;br /&gt;
*[[Magic:Forceblast|Forceblast]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Gust of Wind|Gust of Wind]]&lt;br /&gt;
*[[Magic:Haste|Haste]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Heroism|Heroism]]&lt;br /&gt;
*[[Magic:Ice Burst|Ice Burst]]&lt;br /&gt;
*[[Magic:Improved Mage Armor|Improved Mage Armor]]&lt;br /&gt;
*[[Magic:Invisibility Sphere|Invisibility Sphere]]&lt;br /&gt;
*[[Magic:Keen Edge|Keen Edge]]&lt;br /&gt;
*[[Magic:Legions Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Mestils Acid Breath|Mestil's Acid Breath]]&lt;br /&gt;
*[[Magic:Negative Energy Burst|Negative Energy Burst]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Scintillating Sphere|Scintillating Sphere]]&lt;br /&gt;
*[[Magic:Serpents Sigh|Serpent's Sigh]]&lt;br /&gt;
*[[Magic:Slow|Slow]]&lt;br /&gt;
*[[Magic:Spiderskin|Spiderskin]]&lt;br /&gt;
*[[Magic:Stinking Cloud|Stinking Cloud]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
*[[Magic:Vampiric Touch|Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                    &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Orb|Acid Orb]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blast of Flame|Blast of Flame]]&lt;br /&gt;
*[[Magic:Charm Monster|Charm Monster]]&lt;br /&gt;
*[[Magic:Confusion|Confusion]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Dimension Door|Dimension Door]]&lt;br /&gt;
*[[Magic:Elemental Shield|Elemental Shield]]&lt;br /&gt;
*[[Magic:Electric Orb|Electric Orb]]&lt;br /&gt;
*[[Magic:Enervation|Enervation]]&lt;br /&gt;
*[[Magic:Evards Black Tentacles|Evard's Black Tentacles]]&lt;br /&gt;
*[[Magic:Fear|Fear]]&lt;br /&gt;
*[[Magic:Fire Orb|Fire Orb]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]]&lt;br /&gt;
*[[Magic:Ilyykurs Mantle|Ilyykur's Mantle]]&lt;br /&gt;
*[[Magic:Improved Invisibility|Improved Invisibility]]&lt;br /&gt;
*[[Magic:Isaacs Lesser Missile Storm|Isaac's Lesser Missile Storm]]&lt;br /&gt;
*[[Magic:Lesser Spell Breach|Lesser Spell Breach]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerability]]&lt;br /&gt;
*[[Magic:Phantasmal Killer|Phantasmal Killer]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Shadow Conjuration|Shadow Conjuration]]&lt;br /&gt;
*[[Magic:Sinsaburs Baleful Bolt|Sinsabur's Baleful Bolt]]&lt;br /&gt;
*[[Magic:Sonic Orb|Sonic Orb]]&lt;br /&gt;
*[[Magic:Stoneskin|Stoneskin]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
*[[Magic:Viscid Globe|Viscid Globe]]&lt;br /&gt;
*[[Magic:Wall of Fire|Wall of Fire]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                    &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Ball Lightning|Ball Lightning]]&lt;br /&gt;
*[[Magic:Bigbys Interposing Hand|Bigby's Interposing Hand]]&lt;br /&gt;
*[[Magic:Cloudkill|Cloudkill]]&lt;br /&gt;
*[[Magic:Cone of Cold|Cone of Cold]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Dominate Person|Dominate Person]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]]&lt;br /&gt;
*[[Magic:Feeblemind|Feeblemind]]&lt;br /&gt;
*[[Magic:Firebrand|Firebrand]]&lt;br /&gt;
*[[Magic:Greater Fireburst|Greater Fireburst]]&lt;br /&gt;
*[[Magic:Greater Shadow Conjuration|Greater Shadow Conjuration]]&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Lesser Mind Blank|Lesser Mind Blank]]&lt;br /&gt;
*[[Magic:Lesser Planar Binding|Lesser Planar Binding]]&lt;br /&gt;
*[[Magic:Lesser Spell Mantle|Lesser Spell Mantle]]&lt;br /&gt;
*[[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
*[[Magic:Mind Fog|Mind Fog]]&lt;br /&gt;
*[[Magic:Snillocs Major Missile|Snilloc's Major Missile]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 6&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 7&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 8&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                    &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Fog|Acid Fog]]&lt;br /&gt;
*[[Magic:Acid Storm|Acid Storm]]&lt;br /&gt;
*[[Magic:Bigbys Forceful Hand|Bigby's Forceful Hand]]&lt;br /&gt;
*[[Magic:Chain Lightning|Chain Lightning]]&lt;br /&gt;
*[[Magic:Circle of Death|Circle of Death]]&lt;br /&gt;
*[[Magic:Disintegrate|Disintegrate]]&lt;br /&gt;
*[[Magic:Ethereal Visage|Ethereal Visage]]&lt;br /&gt;
*[[Magic:Flesh to Stone|Flesh to Stone]]&lt;br /&gt;
*[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]&lt;br /&gt;
*[[Magic:Globe of Invulnerability|Globe of Invulnerability]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Heroism|Greater Heroism]]&lt;br /&gt;
*[[Magic:Greater Spell Breach|Greater Spell Breach]]&lt;br /&gt;
*[[Magic:Greater Stoneskin|Greater Stoneskin]]&lt;br /&gt;
*[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]&lt;br /&gt;
*[[Magic:Legend Lore|Legend Lore]]&lt;br /&gt;
*[[Magic:Mass Haste|Mass Haste]]&lt;br /&gt;
*[[Magic:Planar Binding|Planar Binding]]&lt;br /&gt;
*[[Magic:Shades|Shades]]&lt;br /&gt;
*[[Magic:Stone to Flesh|Stone to Flesh]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Tensers Transformation|Tenser's Transformation]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                     &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]]&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Delayed Blast Fireball|Delayed Blast Fireball]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Finger of Death|Finger of Death]]&lt;br /&gt;
*[[Magic:Great Thunderclap|Great Thunderclap]]&lt;br /&gt;
*[[Magic:Mass Hold Person|Mass Hold Person]]&lt;br /&gt;
*[[Magic:Mordenkainens Sword|Mordenkainen's Sword]]&lt;br /&gt;
*[[Magic:Nybors Stern Reproof|Nybor's Stern Reproof]]&lt;br /&gt;
*[[Magic:Power Word Stun|Power Word, Stun]]&lt;br /&gt;
*[[Magic:Prismatic Spray|Prismatic Spray]]&lt;br /&gt;
*[[Magic:Protection from Spells|Protection from Spells]]&lt;br /&gt;
*[[Magic:Shadow Shield|Shadow Shield]]&lt;br /&gt;
*[[Magic:Spell Mantle|Spell Mantle]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                     &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]]&lt;br /&gt;
*[[Magic:Blackstaff|Blackstaff]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Flensing|Flensing]]&lt;br /&gt;
*[[Magic:Greater Planar Binding|Greater Planar Binding]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Horrid Wilting|Horrid Wilting]]&lt;br /&gt;
*[[Magic:Incendiary Cloud|Incendiary Cloud]]&lt;br /&gt;
*[[Magic:Mantle of Egregious Might|Mantle of Egregious Might]]&lt;br /&gt;
*[[Magic:Mass Blindness and Deafness|Mass Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Mass Charm|Mass Charm]]&lt;br /&gt;
*[[Magic:Mind Blank|Mind Blank]]&lt;br /&gt;
*[[Magic:Premonition|Premonition]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunburst|Sunburst]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 9&amp;lt;/U&amp;gt; !! !!&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                     &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]]&lt;br /&gt;
*[[Magic:Black Blade of Disaster|Black Blade of Disaster]]&lt;br /&gt;
*[[Magic:Dominate Monster|Dominate Monster]]&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Greater Spell Mantle|Greater Spell Mantle]]&lt;br /&gt;
*[[Magic:Mass Hold Monster|Mass Hold Monster]]&lt;br /&gt;
*[[Magic:Meteor Swarm|Meteor Swarm]]&lt;br /&gt;
*[[Magic:Mordenkainens Disjunction|Mordenkainen's Disjunction]]&lt;br /&gt;
*[[Magic:Power Word Kill|Power Word, Kill]]&lt;br /&gt;
*[[Magic:Shapechange|Shapechange]]&lt;br /&gt;
*[[Magic:Sphere of Ultimate Destruction|Sphere of Ultimate Destruction]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Time Stop|Time Stop]]&lt;br /&gt;
*[[Magic:Wail of the Banshee|Wail of the Banshee]]&lt;br /&gt;
*[[Magic:Weird|Weird]]&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||3||1||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||4||2||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||4||2||1||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||4||3||2||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||4||3||2||1||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||4||3||3||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||4||4||3||2||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||4||4||3||3||2||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||4||4||4||3||2||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||4||4||4||3||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||4||4||4||4||3||2||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||4||4||4||4||3||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||4||4||4||4||4||3||2||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||4||4||4||4||4||3||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||4||4||4||4||4||4||3||2||1||*&lt;br /&gt;
|-&lt;br /&gt;
|16||4||4||4||4||4||4||3||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|17||4||4||4||4||4||4||4||3||2||1&lt;br /&gt;
|-&lt;br /&gt;
|18||4||4||4||4||4||4||4||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||4||4||4||4||4||4||4||4||3||3&lt;br /&gt;
|-&lt;br /&gt;
|20||4||4||4||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epwizard.gif|right|Epic Wizard]]&lt;br /&gt;
&lt;br /&gt;
==Epic Wizard==&lt;br /&gt;
'''Skill Points:''' 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
====Epic Wizard Bonus Feats====&lt;br /&gt;
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Intelligence|Great Intelligence]], [[NWN:Improved Combat Casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
====Epic Wizard Spells====&lt;br /&gt;
:: [[Epic spell: dragon knight| Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Epic_Mage_Armor|Epic Mage Armor]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], [[Epic_Spell:Epic_Warding|Epic Warding]]&lt;br /&gt;
&lt;br /&gt;
====Epic Selectable Class Feats====&lt;br /&gt;
:: [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Wizards learn new spells at each level-up or from wizard scrolls they find during play.&lt;br /&gt;
*Which spells are memorised on rest are selected using the spell-book (shortcut key B).&lt;br /&gt;
*Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Sorcerer&amp;diff=29685</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Sorcerer&amp;diff=29685"/>
		<updated>2008-11-15T00:33:31Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir sorcerer.gif|Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sorcerer.jpg|frame|Sorcerer|]]&lt;br /&gt;
[[Image:Sorcerer_f.jpg|frame|Sorcerer]]&lt;br /&gt;
'''Description''': Sorcerers are [[arcane]] spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than [[Wizard|wizards]] do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike [[Wizard|wizards]], sorcerers cannot specialize in a [[Spell school|school of magic]]. Since sorcerers gain their powers without undergoing the years of rigorous study that [[Wizard|wizards]] go through, they have more time to learn fighting skills and are proficient with simple weapons.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d4&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Arcane]] ([[NWN:Charisma|Charisma]]-based, no need for preparation, armor related chance of [[NWN:spell failure|spell failure]] is a factor). Must have a [[NWN:Charisma|Charisma]] score of 10 + the spell's level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[Summon Familiar|Summon Familiar]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| border=0 width=100%&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 1&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 2&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 0 level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Splash|Acid Splash]]&lt;br /&gt;
*[[Magic:Daze|Daze]]&lt;br /&gt;
*[[Magic:Electric Jolt|Electric Jolt]]&lt;br /&gt;
*[[Magic:Flare|Flare]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Benign Transposition|Benign Transposition]]&lt;br /&gt;
*[[Magic:Burning Bolt|Burning Bolt]]&lt;br /&gt;
*[[Magic:Burning Hands|Burning Hands]]&lt;br /&gt;
*[[Magic:Charm Person|Charm Person]]&lt;br /&gt;
*[[Magic:Chill Touch|Chill Touch]]&lt;br /&gt;
*[[Magic:Color Spray|Color Spray]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Expeditious Retreat|Expeditious Retreat]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Hail of Stone|Hail of Stone]]&lt;br /&gt;
*[[Magic:Horizikauls Boom|Horizikaul's Boom]]&lt;br /&gt;
*[[Magic:Ice Dagger|Ice Dagger]]&lt;br /&gt;
*[[Magic:Identify|Identify]]&lt;br /&gt;
*[[Magic:Ironguts|Ironguts]]&lt;br /&gt;
*[[Magic:Lesser Acid Orb|Lesser Acid Orb]]&lt;br /&gt;
*[[Magic:Lesser Cold Orb|Lesser Cold Orb]]&lt;br /&gt;
*[[Magic:Lesser Electric Orb|Lesser Electric Orb]]&lt;br /&gt;
*[[Magic:Lesser Fire Orb|Lesser Fire Orb]]&lt;br /&gt;
*[[Magic:Mage Armor|Mage Armor]]&lt;br /&gt;
*[[Magic:Magic Missile|Magic Missile]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Ray of Enfeeblement|Ray of Enfeeblement]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]]&lt;br /&gt;
*[[Magic:Shield|Shield]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Snillocs Snowball|Snilloc's Snowball]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
*[[Magic:True Strike|True Strike]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Agannazzars Scorcher|Agannazzar's Scorcher]]&lt;br /&gt;
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*[[Magic:Baleful Transposition|Baleful Transposition]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Blur|Blur]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&lt;br /&gt;
*[[Magic:Combust|Combust]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]] &lt;br /&gt;
*[[Magic:Create_Magic_Tattoo|Create Magic Tattoo]] &lt;br /&gt;
*[[Magic:Curse of Impending Blades|Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Death Armor|Death Armor]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Fireburst|Fireburst]]&lt;br /&gt;
*[[Magic:Flame Weapon|Flame Weapon]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]]&lt;br /&gt;
*[[Magic:Ghostly Visage|Ghostly Visage]]&lt;br /&gt;
*[[Magic:Ghoul Touch|Ghoul Touch]]&lt;br /&gt;
*[[Magic:Glitterdust|Glitterdust]]&lt;br /&gt;
*[[Magic:Invisibility|Invisibility]]&lt;br /&gt;
*[[Magic:Knock|Knock]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Melfs Acid Arrow|Melf's Acid Arrow]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:See Invisibility|See Invisibility]]&lt;br /&gt;
*[[Magic:Shadow Spray|Shadow Spray]]&lt;br /&gt;
*[[Magic:Snillocs Snowball Swarm|Snilloc's Snowball Swarm]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Web|Web]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 3&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 4&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 5&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Displacement|Displacement]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Fireball|Fireball]]&lt;br /&gt;
*[[Magic:Flame Arrow|Flame Arrow]]&lt;br /&gt;
*[[Magic:Flashburst|Flashburst]]&lt;br /&gt;
*[[Magic:Forceblast|Forceblast]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Gust of Wind|Gust of Wind]]&lt;br /&gt;
*[[Magic:Haste|Haste]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Heroism|Heroism]]&lt;br /&gt;
*[[Magic:Ice Burst|Ice Burst]]&lt;br /&gt;
*[[Magic:Improved Mage Armor|Improved Mage Armor]]&lt;br /&gt;
*[[Magic:Invisibility Sphere|Invisibility Sphere]]&lt;br /&gt;
*[[Magic:Keen Edge|Keen Edge]]&lt;br /&gt;
*[[Magic:Legions Curse of Impending Blades|Legion's Curse of Impending Blades]]&lt;br /&gt;
*[[Magic:Lightning Bolt|Lightning Bolt]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Mestils Acid Breath|Mestil's Acid Breath]]&lt;br /&gt;
*[[Magic:Negative Energy Burst|Negative Energy Burst]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Scintillating Sphere|Scintillating Sphere]]&lt;br /&gt;
*[[Magic:Serpents Sigh|Serpent's Sigh]]&lt;br /&gt;
*[[Magic:Slow|Slow]]&lt;br /&gt;
*[[Magic:Spiderskin|Spiderskin]]&lt;br /&gt;
*[[Magic:Stinking Cloud|Stinking Cloud]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
*[[Magic:Vampiric Touch|Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Orb|Acid Orb]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blast of Flame|Blast of Flame]]&lt;br /&gt;
*[[Magic:Charm Monster|Charm Monster]]&lt;br /&gt;
*[[Magic:Confusion|Confusion]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Dimension Door|Dimension Door]]&lt;br /&gt;
*[[Magic:Elemental Shield|Elemental Shield]]&lt;br /&gt;
*[[Magic:Electric Orb|Electric Orb]]&lt;br /&gt;
*[[Magic:Enervation|Enervation]]&lt;br /&gt;
*[[Magic:Evards Black Tentacles|Evard's Black Tentacles]]&lt;br /&gt;
*[[Magic:Fear|Fear]]&lt;br /&gt;
*[[Magic:Fire Orb|Fire Orb]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]]&lt;br /&gt;
*[[Magic:Ilyykurs Mantle|Ilyykur's Mantle]]&lt;br /&gt;
*[[Magic:Improved Invisibility|Improved Invisibility]]&lt;br /&gt;
*[[Magic:Isaacs Lesser Missile Storm|Isaac's Lesser Missile Storm]]&lt;br /&gt;
*[[Magic:Lesser Spell Breach|Lesser Spell Breach]]&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Minor Globe of Invulnerability|Minor Globe of Invulnerability]]&lt;br /&gt;
*[[Magic:Phantasmal Killer|Phantasmal Killer]]&lt;br /&gt;
*[[Magic:Polymorph Self|Polymorph Self]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Shadow Conjuration|Shadow Conjuration]]&lt;br /&gt;
*[[Magic:Sinsaburs Baleful Bolt|Sinsabur's Baleful Bolt]]&lt;br /&gt;
*[[Magic:Sonic Orb|Sonic Orb]]&lt;br /&gt;
*[[Magic:Stoneskin|Stoneskin]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
*[[Magic:Viscid Globe|Viscid Globe]]&lt;br /&gt;
*[[Magic:Wall of Fire|Wall of Fire]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Ball Lightning|Ball Lightning]]&lt;br /&gt;
*[[Magic:Bigbys Interposing Hand|Bigby's Interposing Hand]]&lt;br /&gt;
*[[Magic:Cloudkill|Cloudkill]]&lt;br /&gt;
*[[Magic:Cone of Cold|Cone of Cold]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Dominate Person|Dominate Person]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]]&lt;br /&gt;
*[[Magic:Feeblemind|Feeblemind]]&lt;br /&gt;
*[[Magic:Firebrand|Firebrand]]&lt;br /&gt;
*[[Magic:Greater Fireburst|Greater Fireburst]]&lt;br /&gt;
*[[Magic:Greater Shadow Conjuration|Greater Shadow Conjuration]]&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Lesser Mind Blank|Lesser Mind Blank]]&lt;br /&gt;
*[[Magic:Lesser Planar Binding|Lesser Planar Binding]]&lt;br /&gt;
*[[Magic:Lesser Spell Mantle|Lesser Spell Mantle]]&lt;br /&gt;
*[[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
*[[Magic:Mind Fog|Mind Fog]]&lt;br /&gt;
*[[Magic:Snillocs Major Missile|Snilloc's Major Missile]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 6&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 7&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 8&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Acid Fog|Acid Fog]]&lt;br /&gt;
*[[Magic:Acid Storm|Acid Storm]]&lt;br /&gt;
*[[Magic:Bigbys Forceful Hand|Bigby's Forceful Hand]]&lt;br /&gt;
*[[Magic:Chain Lightning|Chain Lightning]]&lt;br /&gt;
*[[Magic:Circle of Death|Circle of Death]]&lt;br /&gt;
*[[Magic:Disintegrate|Disintegrate]]&lt;br /&gt;
*[[Magic:Ethereal Visage|Ethereal Visage]]&lt;br /&gt;
*[[Magic:Flesh to Stone|Flesh to Stone]]&lt;br /&gt;
*[[Magic:Globe of Invulnerability|Globe of Invulnerability]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Heroism|Greater Heroism]]&lt;br /&gt;
*[[Magic:Greater Spell Breach|Greater Spell Breach]]&lt;br /&gt;
*[[Magic:Greater Stoneskin|Greater Stoneskin]]&lt;br /&gt;
*[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]&lt;br /&gt;
*[[Magic:Legend Lore|Legend Lore]]&lt;br /&gt;
*[[Magic:Mass Haste|Mass Haste]]&lt;br /&gt;
*[[Magic:Planar Binding|Planar Binding]]&lt;br /&gt;
*[[Magic:Shades|Shades]]&lt;br /&gt;
*[[Magic:Stone to Flesh|Stone to Flesh]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
*[[Magic:Tensers Transformation|Tenser's Transformation]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]]&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Delayed Blast Fireball|Delayed Blast Fireball]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Finger of Death|Finger of Death]]&lt;br /&gt;
*[[Magic:Great Thunderclap|Great Thunderclap]]&lt;br /&gt;
*[[Magic:Mass Hold Person|Mass Hold Person]]&lt;br /&gt;
*[[Magic:Mordenkainens Sword|Mordenkainen's Sword]]&lt;br /&gt;
*[[Magic:Nybors Stern Reproof|Nybor's Stern Reproof]]&lt;br /&gt;
*[[Magic:Power Word Stun|Power Word, Stun]]&lt;br /&gt;
*[[Magic:Prismatic Spray|Prismatic Spray]]&lt;br /&gt;
*[[Magic:Protection from Spells|Protection from Spells]]&lt;br /&gt;
*[[Magic:Shadow Shield|Shadow Shield]]&lt;br /&gt;
*[[Magic:Spell Mantle|Spell Mantle]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]]&lt;br /&gt;
*[[Magic:Blackstaff|Blackstaff]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Flensing|Flensing]]&lt;br /&gt;
*[[Magic:Greater Planar Binding|Greater Planar Binding]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Horrid Wilting|Horrid Wilting]]&lt;br /&gt;
*[[Magic:Incendiary Cloud|Incendiary Cloud]]&lt;br /&gt;
*[[Magic:Mantle of Egregious Might|Mantle of Egregious Might]]&lt;br /&gt;
*[[Magic:Mass Blindness and Deafness|Mass Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Mass Charm|Mass Charm]]&lt;br /&gt;
*[[Magic:Mind Blank|Mind Blank]]&lt;br /&gt;
*[[Magic:Premonition|Premonition]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunburst|Sunburst]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 9&amp;lt;/U&amp;gt; !! !!&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                             &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]]&lt;br /&gt;
*[[Magic:Black Blade of Disaster|Black Blade of Disaster]]&lt;br /&gt;
*[[Magic:Dominate Monster|Dominate Monster]]&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Greater Spell Mantle|Greater Spell Mantle]]&lt;br /&gt;
*[[Magic:Mass Hold Monster|Mass Hold Monster]]&lt;br /&gt;
*[[Magic:Meteor Swarm|Meteor Swarm]]&lt;br /&gt;
*[[Magic:Mordenkainens Disjunction|Mordenkainen's Disjunction]]&lt;br /&gt;
*[[Magic:Power Word Kill|Power Word, Kill]]&lt;br /&gt;
*[[Magic:Shapechange|Shapechange]]&lt;br /&gt;
*[[Magic:Sphere of Ultimate Destruction|Sphere of Ultimate Destruction]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Time Stop|Time Stop]]&lt;br /&gt;
*[[Magic:Wail of the Banshee|Wail of the Banshee]]&lt;br /&gt;
*[[Magic:Weird|Weird]]&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;7&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;8&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;9&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||5||3||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||6||4||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||6||5||*||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||6||6||3||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||6||6||4||*||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||6||6||5||3||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||6||6||6||4||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||6||6||6||5||3||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||6||6||6||6||4||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||6||6||6||6||5||3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||6||6||6||6||6||4||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||6||6||6||6||6||5||3||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||6||6||6||6||6||6||4||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|14||6||6||6||6||6||6||5||3||*||*&lt;br /&gt;
|-&lt;br /&gt;
|15||6||6||6||6||6||6||6||4||*||*&lt;br /&gt;
|-&lt;br /&gt;
|16||6||6||6||6||6||6||6||5||3||*&lt;br /&gt;
|-&lt;br /&gt;
|17||6||6||6||6||6||6||6||6||4||*&lt;br /&gt;
|-&lt;br /&gt;
|18||6||6||6||6||6||6||6||6||5||3&lt;br /&gt;
|-&lt;br /&gt;
|19||6||6||6||6||6||6||6||6||6||4&lt;br /&gt;
|-&lt;br /&gt;
|20||6||6||6||6||6||6||6||6||6||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Spells==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
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[[Image:ife x2epsorc.gif|right|Epic Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
==Epic Sorcerer==&lt;br /&gt;
'''Skill Points''': 2 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
===Epic Sorcerer Bonus Feats===&lt;br /&gt;
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Spell Focus|Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
===Epic Sorcerer Spells===&lt;br /&gt;
:: [[Epic spell: dragon knight|Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Epic_Mage_Armor|Epic Mage Armor]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], [[Epic_Spell:Epic_Warding|Epic Warding]]&lt;br /&gt;
&lt;br /&gt;
===Epic Selectable Class Feats=== &lt;br /&gt;
:: [[NWN:Blinding Speed|Blinding Speed]], &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Prestige_Classes&amp;diff=29684</id>
		<title>Talk:Prestige Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Prestige_Classes&amp;diff=29684"/>
		<updated>2008-11-15T00:30:03Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I question whether all the Avlis prestige class statistics on this page are necessary, given that each class also has its own page. Maybe somebody more familiar with them can edit this page. [[User:Chamalscuro|Chamalscuro]] 16:30, 14 November 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=29681</id>
		<title>Magic:Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=29681"/>
		<updated>2008-11-12T20:45:18Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Confirmed in play that the greater version is &amp;quot;Minor&amp;quot; Adamantine Golem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz/Clr 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Turn/Level&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning. The weaker version is used for level 17-24, and the greater version level 25 on.&lt;br /&gt;
&lt;br /&gt;
= Weaker Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Lesser Archon &amp;lt;td&amp;gt; 6 Outsider/12 Paladin &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lesser Lupinal &amp;lt;td&amp;gt; 8 Outsider/13 Druid &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Lesser Hawk Guardian &amp;lt;td&amp;gt; 6 Outsider/12 Ranger/4 Barbarian &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; ''Summoned Greater Formian Myrmarch'' &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Lesser Adamantine Golem &amp;lt;td&amp;gt; 16 Construct/4 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned Lesser White Slaad &amp;lt;td&amp;gt; 18 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; ''Summoned Pit Fiend'' &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Lesser Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Lesser Balor &amp;lt;td&amp;gt; 19 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stronger Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Archon &amp;lt;td&amp;gt; 9 Outsider/17 Paladin &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lupinal &amp;lt;td&amp;gt; 10 Outsider/17 Druid &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Hawk Guardian &amp;lt;td&amp;gt; 8 Outsider/16 Ranger/4 Barbarian &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; Summoned Greater Formian Myrmarch &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Minor Adamantine Golem &amp;lt;td&amp;gt; 22 Construct/4 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned White Slaad &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; Summoned Pit Fiend &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Balor &amp;lt;td&amp;gt; 26 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This description is not taken from the DevWiki and may not match the actual code (which is why the formatting is totally different from all the other spells).&lt;br /&gt;
* This list may not be correct pending correction of known Gate errors (Weaker versions of LN &amp;amp; LE incorrectly summon the Stronger versions, noted in italics, should be Summoned Greater Formian Warrior &amp;amp; Summoned Lesser Pit Fiend, respectively.) Also, Summoned Lesser Ultroloth is listed with the same class spread as Summoned Ultroloth. Error?&lt;br /&gt;
* Gate is not spell-hooked, so it will not take [[Pale Master]] or [[Red Dragon Disciple]] levels into account. &lt;br /&gt;
* Summoning an entity with the opposite alignment, and without the appropriate [[Magic:Protection_from_Alignment|Protection From Alignment]], will release the being uncontrolled and hostile.&lt;br /&gt;
* The being is chosen at the time of casting via dialog box, thus the spell cannot be cast while caster or party is engaged in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;br /&gt;
[[Category:Conjuration Spells|Gate]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Hold_Monster&amp;diff=29677</id>
		<title>Magic:Hold Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Hold_Monster&amp;diff=29677"/>
		<updated>2008-11-11T17:48:34Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Yanked PnP descrip. Flying creatures won't fall, and can't drown in water in NWN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Hold Monster&lt;br /&gt;
|Status= Testing&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:apandapion|apandapion]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Enchantment|Enchantment]]&lt;br /&gt;
|Subschool= ([[Magic:Enchantment#Compulsion|Compulsion]]) &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]&lt;br /&gt;
|Level= Brd 4, Drd 4, [[Magic:Level#Law|Law 6]], Sor/Wiz 5&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target monster is paralyzed for the duration of the spell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Hold Monster]]&lt;br /&gt;
[[Category:Enchantment Spells|Hold Monster]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Grease&amp;diff=29676</id>
		<title>Magic:Grease</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Grease&amp;diff=29676"/>
		<updated>2008-11-11T17:40:41Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Removed another silly PnP descrip (Applying grease to items?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Grease&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:Tissa|Tissa]]&lt;br /&gt;
|Scripters= [[User:Tissa|Tissa]], [[User:Buddha|Buddha]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]] &lt;br /&gt;
|Subschool= ( [[Magic:Conjuration#Creation|Creation]] ) &lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 1, Drd 1, Rgr 1, Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action &lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Area: Medium&lt;br /&gt;
|Duration= 2 rounds + 1/3 levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex (see text)&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* A creature with the [[Magic:Freedom_of_Movement|freedom]] effect is immune to the speed reduction, but not to being knocked down.&lt;br /&gt;
* The effects of this spell accumulate when cast multiple times over the same area. For each grease in effect, a reflex save is made to avoid the knockdown effect, and a speed decrease of 50% is applied (to a minimum of 10% following the rules of movement rate).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Grease]]&lt;br /&gt;
[[Category:Conjuration Spells|Grease]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Negative_Energy_Burst&amp;diff=29675</id>
		<title>Magic:Negative Energy Burst</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Negative_Energy_Burst&amp;diff=29675"/>
		<updated>2008-11-11T16:37:06Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Negative Energy Burst&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Necromancy|Necromancy]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* The save only applies to the damage. The STR loss is always applied unless the target is immune to Necromantic spells or immune to attribute loss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Negative Energy Burst]]&lt;br /&gt;
[[Category:Necromancy Spells|Negative Energy Burst]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Keen_Edge&amp;diff=29674</id>
		<title>Magic:Keen Edge</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Keen_Edge&amp;diff=29674"/>
		<updated>2008-11-11T16:18:19Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Keen Edge&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Weapon Enchantment|Weapon Enchantment]] ]&lt;br /&gt;
|Level= Brd 3, Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature or slashing/piercing weapon&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Adds the Keen property to the targeted slashing or piercing weapon, increasing its critical threat range, with bonuses for [[Magic System#Militant Level Bonuses|militant levels]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Keen Edge]]&lt;br /&gt;
[[Category:Transmutation Spells|Keen Edge]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:True_Seeing&amp;diff=29673</id>
		<title>Magic:True Seeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:True_Seeing&amp;diff=29673"/>
		<updated>2008-11-11T16:12:05Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= True Seeing&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Divination|Divination]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Clr 5, Drd 7, Sor/Wiz 6&lt;br /&gt;
|Innate Level= 5&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature has its spot raised by +2/caster level with a minimum of +30 and a maximum of +50. The target also gets the the ability to see through ''Sanctuary'' and ''Invisibility'' effects and an effect similar to the effect of the Ultravision spell.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|True Seeing]]&lt;br /&gt;
[[Category:Divination Spells|True Seeing]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Mage_Armor&amp;diff=29672</id>
		<title>Magic:Mage Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Mage_Armor&amp;diff=29672"/>
		<updated>2008-11-11T16:08:27Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Replaced unhelpful PnP descrip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Mage Armor&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:MorphlingROR|MorphlingROR]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool= ([[Magic:Conjuration#Creation|Creation]])&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Force|Force]] ]&lt;br /&gt;
|Level= Brd 1, Sor/Wiz 1&lt;br /&gt;
|Innate Level= 1&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature touched&lt;br /&gt;
|Duration= 1 hour/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Mage Armor]]&lt;br /&gt;
[[Category:Conjuration Spells|Mage Armor]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Greater_Sanctuary&amp;diff=29671</id>
		<title>Magic:Greater Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Greater_Sanctuary&amp;diff=29671"/>
		<updated>2008-11-10T19:58:39Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Greater Sanctuary&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=[[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School=[[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level=Clr 6, Sor/Wiz 8&lt;br /&gt;
|Innate Level=7&lt;br /&gt;
|Components=V, S&lt;br /&gt;
|Casting Time=1 action&lt;br /&gt;
|Range=Personal&lt;br /&gt;
|Target=Caster&lt;br /&gt;
|Duration=1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw=None&lt;br /&gt;
|Spell Resistance=No&lt;br /&gt;
|Metamagic=Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution=No&lt;br /&gt;
|Description=The caster becomes ethereal, along with the caster's equipment. The caster enters a unique ethereal plane, which overlaps the normal, physical, Material Plane. This unique plane is an isolated sanctuary from all others and belongs to the caster alone.  The spell allows the caster to manipulate inanimate objects in the material plane but attacking or performing a hostile action will make the etherealness vanish.&lt;br /&gt;
&lt;br /&gt;
Many spells cast in the Material Plane have effects that crossover into the ethereal planes and affect those in them.  When the spell expires, the character returns to material existence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* Avlis' version of Greater Sanctuary grants [[Magic:Invisibility|Invisibility]] + 100% concealment for the duration of the spell, which ends if the caster makes an attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Greater Sanctuary]]&lt;br /&gt;
[[Category:Transmutation Spells|Greater Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Improved_Invisibility&amp;diff=29670</id>
		<title>Magic:Improved Invisibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Improved_Invisibility&amp;diff=29670"/>
		<updated>2008-11-10T19:48:38Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Improved Invisibility&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Illusion|Illusion]]&lt;br /&gt;
|Subschool= ([[Magic:Illusion#Glamer|Glamer]])&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 4, Sor/Wiz 4, [[Magic:Level#Trickery |Trickery 5]]&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Personal or touch&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% concealment bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Improved Invisibility]]&lt;br /&gt;
[[Category:Illusion Spells|Improved Invisibility]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Fear&amp;diff=29669</id>
		<title>Magic:Fear</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Fear&amp;diff=29669"/>
		<updated>2008-11-10T19:47:03Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Replaced obvious PnP descrip -- dropping things, &amp;quot;cowering&amp;quot; with the simple descrip from NWN wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Fear&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= [[Magic:Necromancy|Necromancy]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]&lt;br /&gt;
|Level= Brd 3, Sor/Wiz 4&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Large&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters= [[Magic:Remove Fear|Remove Fear]]&lt;br /&gt;
|Saving Throw= Will negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Fear]]&lt;br /&gt;
[[Category:Necromancy Spells|Fear]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=29668</id>
		<title>Magic:Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=29668"/>
		<updated>2008-11-10T19:41:19Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz/Clr 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Turn/Level&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning. The weaker version is used for level 17-24, and the greater version level 25 on.&lt;br /&gt;
&lt;br /&gt;
= Weaker Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Lesser Archon &amp;lt;td&amp;gt; 6 Outsider/12 Paladin &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lesser Lupinal &amp;lt;td&amp;gt; 8 Outsider/13 Druid &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Lesser Hawk Guardian &amp;lt;td&amp;gt; 6 Outsider/12 Ranger/4 Barbarian &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; ''Summoned Greater Formian Myrmarch'' &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Lesser Adamantine Golem &amp;lt;td&amp;gt; 16 Construct/4 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned Lesser White Slaad &amp;lt;td&amp;gt; 18 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; ''Summoned Pit Fiend'' &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Lesser Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Lesser Balor &amp;lt;td&amp;gt; 19 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stronger Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Archon &amp;lt;td&amp;gt; 9 Outsider/17 Paladin &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lupinal &amp;lt;td&amp;gt; 10 Outsider/17 Druid &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Hawk Guardian &amp;lt;td&amp;gt; 8 Outsider/16 Ranger/4 Barbarian &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; Summoned Greater Formian Myrmarch &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Adamantine Golem &amp;lt;td&amp;gt; 22 Construct/4 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned White Slaad &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; Summoned Pit Fiend &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Balor &amp;lt;td&amp;gt; 26 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This description is not taken from the DevWiki and may not match the actual code (which is why the formatting is totally different from all the other spells).&lt;br /&gt;
* This list may not be correct pending correction of known Gate errors (Weaker versions of LN &amp;amp; LE incorrectly summon the Stronger versions, noted in italics, should be Summoned Greater Formian Warrior &amp;amp; Summoned Lesser Pit Fiend, respectively.) Also, Summoned Lesser Ultroloth is listed with the same class spread as Summoned Ultroloth. Error?&lt;br /&gt;
* Gate is not spell-hooked, so it will not take [[Pale Master]] or [[Red Dragon Disciple]] levels into account. &lt;br /&gt;
* Summoning an entity with the opposite alignment, and without the appropriate [[Magic:Protection_from_Alignment|Protection From Alignment]], will release the being uncontrolled and hostile.&lt;br /&gt;
* The being is chosen at the time of casting via dialog box, thus the spell cannot be cast while caster or party is engaged in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;br /&gt;
[[Category:Conjuration Spells|Gate]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Wail_of_the_Banshee&amp;diff=29667</id>
		<title>Magic:Wail of the Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Wail_of_the_Banshee&amp;diff=29667"/>
		<updated>2008-11-10T19:39:42Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Wail of the Banshee&lt;br /&gt;
|Status= Complete&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]]&lt;br /&gt;
|Scripters= [[User:dougnoel|dougnoel]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Necromancy|Necromancy]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Death|Death]] ] [ [[Magic:Descriptors#Sonic|Sonic]] ]&lt;br /&gt;
|Level= [[Magic:Level#Death|Death 9]], Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Colossal, 1 creature/caster level&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters=-- &lt;br /&gt;
|Saving Throw= Fortitude negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Quicken, Silent&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The character emits a terrible scream that kills creatures that hear it (except for the character and party members). The spell affects up to one creature per caster level. Creatures closest to the point of origin are affected first.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* Despite the &amp;quot;Instantaneous&amp;quot; entry in duration, this spell is rather slow in set-up. Targets have a round to attack the caster -- who is nearby due to the Short range -- possibly interrupting the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Wail of the Banshee]]&lt;br /&gt;
[[Category:Necromancy Spells|Wail of the Banshee]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Magic:Wail_of_the_Banshee&amp;diff=29666</id>
		<title>Talk:Magic:Wail of the Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Magic:Wail_of_the_Banshee&amp;diff=29666"/>
		<updated>2008-11-10T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Forgot to tage this comment with my name back from my early days of wiki editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Despite the &amp;quot;Instantaneous&amp;quot; entry in duration, this spell is rather slow in set-up. My targets almost always get to attack me. Since the range is Short, this can be pretty rough if you're not well-protected. If they put you down, the spell expires. [[User:Chamalscuro|Chamalscuro]] 11:36, 10 November 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Haste&amp;diff=29665</id>
		<title>Magic:Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Haste&amp;diff=29665"/>
		<updated>2008-11-10T19:31:20Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Boiled down needlessly wordy PnP description using the entry from NWN wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Haste&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Testers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|School= [[Magic:Transmutation|Transmutation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors=&lt;br /&gt;
|Level= Brd 3, Sor/Wiz 3&lt;br /&gt;
|Innate Level= 3&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Short&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 round/level&lt;br /&gt;
|Counters= [[Magic:Slow|Slow]]&lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The target of this spell is hasted, gaining +4 bonus to dodge armor class, 1 extra action per round (allowing an additional attack or spell to be cast), and has their movement increased by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Haste]]&lt;br /&gt;
[[Category:Transmutation Spells|Haste]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Dominate_Monster&amp;diff=29664</id>
		<title>Magic:Dominate Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Dominate_Monster&amp;diff=29664"/>
		<updated>2008-11-10T16:02:09Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Dominate Monster&lt;br /&gt;
|Status= testing&lt;br /&gt;
|Writers= [[User:xzero7d3|xzero7d3]], [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Enchantment|Enchantment]]&lt;br /&gt;
|Subschool= ([[Magic:Enchantment#Compulsion|Compulsion]]) &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]&lt;br /&gt;
|Level= Sor/Wiz 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= One creature&lt;br /&gt;
|Duration= 3 turns + 1 turn/level&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Will negates&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The character can control the actions of any creature. The character establishes a telepathic link with the subject’s mind. If a common language is shared, the character can generally force the subject to perform as the character desires, within the limits of his abilities. If no common language is shared, the character can communicate only basic commands. The character knows what the subject is experiencing, but the character does not receive direct sensory input from him.&lt;br /&gt;
&lt;br /&gt;
Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as the character and the subject are on the same plane. The character need not see the subject to control it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* This powerful spell allows the caster to add virtually any NPC to their party, controlling them much like a summoned being. Targets with very high Will saves, or immune to mind-affecting spells, are not subject to Dominate Monster.&lt;br /&gt;
* Player characters, or any being bound to their service (animal companion, dominated creature, familiar, henchman, and summoned creature) are instead under the effects of a [[Magic:Daze|Daze]] upon a failed saving throw.&lt;br /&gt;
* Dominated spell casters can be commanded to cast spells upon themselves or the controlling caster, though they must be manually commanded first (&amp;quot;Stand Ground,&amp;quot; &amp;quot;Follow,&amp;quot; etc.) to enable this ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Dominate Monster]]&lt;br /&gt;
[[Category:Enchantment Spells|Dominate Monster]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Delayed_Blast_Fireball&amp;diff=29663</id>
		<title>Magic:Delayed Blast Fireball</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Delayed_Blast_Fireball&amp;diff=29663"/>
		<updated>2008-11-10T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Delayed Blast Fireball&lt;br /&gt;
|Status= In Progress&lt;br /&gt;
|Writers= [[User:IceThorn|IceThorn]]&lt;br /&gt;
|Scripters= [[User:VriukOrc|VriukOrc]]&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Evocation|Evocation]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fire|Fire]] ]&lt;br /&gt;
|Level= Sor/Wiz 7&lt;br /&gt;
|Innate Level= 7&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Huge&lt;br /&gt;
|Duration= 1 round/2 levels&lt;br /&gt;
|Counters=--&lt;br /&gt;
|Saving Throw= Reflex halves&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Extend, Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= Yes&lt;br /&gt;
|Description= The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of fire damage per caster level to all within the area of effect, to a maximum of 20d8.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''NOTES'''&lt;br /&gt;
* If targetted on a creature, or in their immediate vicinity, the fireball explodes immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Delayed Blast Fireball]]&lt;br /&gt;
[[Category:Evocation Spells|Delayed Blast Fireball]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Create_Magic_Tattoo&amp;diff=29662</id>
		<title>Magic:Create Magic Tattoo</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Create_Magic_Tattoo&amp;diff=29662"/>
		<updated>2008-11-10T15:40:27Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name=Create Magic Tattoo&lt;br /&gt;
|Status=&lt;br /&gt;
|Writers=&lt;br /&gt;
|Scripters=&lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz 2&lt;br /&gt;
|Innate Level= 2&lt;br /&gt;
|Components= Verbal, Somatic&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Touch&lt;br /&gt;
|Target= Creature touched&lt;br /&gt;
|Duration= 24 hours&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= None&lt;br /&gt;
|Spell Resistance= No&lt;br /&gt;
|Metamagic= Extend&lt;br /&gt;
|Energy Substitution=-- &lt;br /&gt;
|Description= Create magic tattoo creates a single magic tattoo. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a Lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos, additional tattoos fail.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following tattoos may be created, all require a Lore skill check, DC10:&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 to one saving throw type.&amp;lt;br&amp;gt;&lt;br /&gt;
* +1 to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
* +1 deflection bonus to AC.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following tattoos may be created by casters of level 7 or higher, all require a Lore skill check, DC15:&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 to all savings throws.&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following tattoos may be created by casters of level 13 or higher, all require a Lore skill check, DC20:&amp;lt;br&amp;gt;&lt;br /&gt;
* Spell resistance of 10+ 1 / 6 caster levels.&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 to any one ability score.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Despite the spell description, the Spell Resistance granted by Create Magic Tattoo is always 20.&lt;br /&gt;
* The tattoo choices are from a menu, and so the spell cannot be cast in combat.&lt;br /&gt;
* The tattoos are not subject to dispels or anti-magic rays.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Create Magic Tattoo]]&lt;br /&gt;
[[Category:Conjuration Spells|Create Magic Tattoo]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Magic:Gate&amp;diff=29606</id>
		<title>Talk:Magic:Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Magic:Gate&amp;diff=29606"/>
		<updated>2008-11-05T01:16:04Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &amp;quot;cheerleader&amp;quot; post for those who have been -- or are thinking about  -- adding information on the Gate spell in the Avlis wiki.&lt;br /&gt;
&lt;br /&gt;
Cheers szabot!&lt;br /&gt;
Cheers tid242!&lt;br /&gt;
&lt;br /&gt;
I don't know anything about the spell, other than what it used to be. And I am understandably curious about the new version. I've always loved summoning spells.&lt;br /&gt;
&lt;br /&gt;
Please consider adding:&lt;br /&gt;
* more stats (spell info; monster details)&lt;br /&gt;
* more info regarding the &amp;quot;Stronger Versions&amp;quot;... Is it about caster level? Who are the beasties?&lt;br /&gt;
* Does the caster gain xp from gate kills? The old version didn't allow that, I believe.&lt;br /&gt;
&lt;br /&gt;
Thanks all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Made some formatting changes as well as trying out tables. Maybe somebody more experienced that I with wiki editing can telll me why my second table is indented? [[User:Chamalscuro|Chamalscuro]] 17:16, 4 November 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=29605</id>
		<title>Magic:Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Gate&amp;diff=29605"/>
		<updated>2008-11-05T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;Chamalscuro: Changed a few things, would like to leave the &amp;quot;notes&amp;quot; area for future notes about the creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Gate&lt;br /&gt;
|Status= incomplete&lt;br /&gt;
|Writers= [[User:tid242|tid242]]&lt;br /&gt;
|Scripters= &lt;br /&gt;
|Testers=&lt;br /&gt;
|School= [[Magic:Conjuration|Conjuration/Summoning]]&lt;br /&gt;
|Subschool=&lt;br /&gt;
|Descriptors= &lt;br /&gt;
|Level= Sor/Wiz/Clr 9&lt;br /&gt;
|Innate Level= 9&lt;br /&gt;
|Components= &lt;br /&gt;
|Casting Time= &lt;br /&gt;
|Range= &lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= 1 Turn/Level&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= NA&lt;br /&gt;
|Spell Resistance= NA&lt;br /&gt;
|Metamagic= &lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= Gate summons forth a planar being to do its summoner's will.  Two versions of the spell are currently implemented, a weaker and stronger version - depending upon the caster level of the person doing the summoning. The weaker version is used for level 17-24, and the greater version level 25 on.&lt;br /&gt;
&lt;br /&gt;
= Weaker Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Lesser Archon &amp;lt;td&amp;gt; 6 Outsider/12 Paladin &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lesser Lupinal &amp;lt;td&amp;gt; 8 Outsider/13 Druid &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Lesser Hawk Guardian &amp;lt;td&amp;gt; 6 Outsider/12 Ranger/4 Barbarian &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; ''Summoned Greater Formian Myrmarch'' &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Lesser Adamantine Golem &amp;lt;td&amp;gt; 16 Construct/4 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned Lesser White Slaad &amp;lt;td&amp;gt; 18 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; ''Summoned Pit Fiend'' &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Lesser Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Lesser Balor &amp;lt;td&amp;gt; 19 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stronger Versions =&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Deity'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Align'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Planar Being'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Classes/Levels'''&lt;br /&gt;
&amp;lt;th style=&amp;quot;background:#efefef;&amp;quot;&amp;gt; '''Notes'''&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Gorethar &amp;lt;td&amp;gt; LG &amp;lt;td&amp;gt; Summoned Archon &amp;lt;td&amp;gt; 9 Outsider/17 Paladin &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; O'ma &amp;lt;td&amp;gt; NG &amp;lt;td&amp;gt; Summoned Lupinal &amp;lt;td&amp;gt; 10 Outsider/17 Druid &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Dru'el &amp;lt;td&amp;gt; CG &amp;lt;td&amp;gt; Summoned Hawk Guardian &amp;lt;td&amp;gt; 8 Outsider/16 Ranger/4 Barbarian &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Toran &amp;lt;td&amp;gt; LN &amp;lt;td&amp;gt; Summoned Greater Formian Myrmarch &amp;lt;td&amp;gt; 25 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Mikon &amp;lt;td&amp;gt; TN &amp;lt;td&amp;gt; Summoned Adamantine Golem &amp;lt;td&amp;gt; 22 Construct/4 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Forian &amp;lt;td&amp;gt; CN &amp;lt;td&amp;gt; Summoned White Slaad &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Valok &amp;lt;td&amp;gt; LE &amp;lt;td&amp;gt; Summoned Pit Fiend &amp;lt;td&amp;gt; 24 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Aarilax &amp;lt;td&amp;gt; NE &amp;lt;td&amp;gt; Summoned Ultroloth &amp;lt;td&amp;gt; 10 Outsider/20 Sorc &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Maleki &amp;lt;td&amp;gt; CE &amp;lt;td&amp;gt; Summoned Balor &amp;lt;td&amp;gt; 26 Outsider &amp;lt;td&amp;gt;  &amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* This description is not taken from the DevWiki and may not match the actual code (which is why the formatting is totally different from all the other spells).&lt;br /&gt;
* This list may not be correct pending correction of known Gate errors (Weaker versions of LN &amp;amp; LE incorrectly summon the Stronger versions, noted in italics, should be Summoned Greater Formian Warrior &amp;amp; Summoned Lesser Pit Fiend, respectively.) Also, Summoned Lesser Ultroloth is listed with the same class spread as Summoned Ultroloth. Error?&lt;br /&gt;
* Gate is not spell-hooked, so it will not take [[Pale Master]] or [[Red Dragon Disciple]] levels into account. &lt;br /&gt;
* Summoning an entity with the opposite alignment, and without the appropriate [[Magic:Protection From Alignment|Protection From Alignment]], will release the being uncontrolled and hostile.&lt;br /&gt;
* The being is chosen at the time of casting via dialog box, thus the spell cannot be cast while caster or party is engaged in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Gate]]&lt;br /&gt;
[[Category:Conjuration Spells|Gate]]&lt;/div&gt;</summary>
		<author><name>Chamalscuro</name></author>
	</entry>
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