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		<id>https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=33162</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Crafting_System&amp;diff=33162"/>
		<updated>2010-01-28T22:49:27Z</updated>

		<summary type="html">&lt;p&gt;Cushman: /* Armorcrafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In [http://en.wikipedia.org/wiki/Editions_of_Dungeons_&amp;amp;_Dragons 2nd Edition AD&amp;amp;D], [[PC]]s could learn proficiencies such as bowyer/fletcher, armorer, and weaponsmith, which allowed that PC to make bows and arrows, armor, and weapons, respectively. But making such things took up time, and rarely would a party of adventurers allow one of their characters to spend months making a suit of armor when they could simply buy one in five minutes.&lt;br /&gt;
&lt;br /&gt;
This is not so on Avlis. In Avlis, your character does not even have to fight monsters to gain experience points ([[Experience_System|XP]]), if he wants to. Thanks to Avlis' crafting system a PC can spend his entire career being a blacksmith, a weaponsmith, an armorer, a jeweller, an alchemist, or even a tailor. Or he could spend some of his time doing the deeds a &amp;quot;traditional&amp;quot; adventurer would do and use the rest crafting items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting on Avlis===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Related Topics:'''&lt;br /&gt;
: [[Recycling System|Avlis Recycling System]]&lt;br /&gt;
: [[Economy|Avlis Economy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PCs of any class can be crafters. To craft an item only two things are needed – the proper ingredients and the proper place at which to craft. For example, a blacksmith would first need to find some iron ore and smelt it at a forge. Then perhaps he would flatten that iron into sheets on an anvil. After that he might use those iron sheets along with other ingredients to form a suit of armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gathering ingredients can be both easy and difficult. In the blacksmith example, the blacksmith might have to enter a mine and gather ore. Or perhaps he would enlist others to do so for him, or perhaps join a group of people and enter the mine together, for it is often the case that mines are inhabited by all sorts of creatures come up from the underground world. And the blacksmith might find that he cannot just pick the ore from the walls of the mine by hand – he might need some kind of hammer to knock the ore out. Finding a place to work the ingredients is usually a case of common sense. Blacksmiths use forges and anvils. Bowyers might use a sawhorse to work the wood they have found or cut.&lt;br /&gt;
&lt;br /&gt;
Crafters can also make use of the Avlis [[Recycling System]], which is literally that - converting existing items into basic crafting ingredients, whether the remnants of an unfortunate mercenary's sword, or a pair of boots hand-made by yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed, there is one other thing a crafter needs to make something – its recipe. There are many ways to find the proper recipe needed to make an item. One is simple trial and error. Many of the item recipes follow common sense. Another is to ask another PC. Of course, the PC may not know, or he may not be inclined to tell you. A third way is to do some in-game research. You might find certain item recipes in a book, or you might learn an item recipe from a DM as a reward for good roleplay. And yet another way is to join a [[Guilds:by_type#Crafts_and_Commerce|crafting guild]]. You probably have to pay some sort of fee or dues to the guild, but in exchange you will learn their recipes and have access to their crafting supplies and work areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you attempt to craft an item you may not always succeed; indeed, your chance of success depends on the difficulty rating of the item you are trying to craft. Whenever you successfully craft an item your PC will gain two types of XP – standard XP and crafting XP. Standard XP is the same type of XP you get for killing monsters and completing scripted quests; it goes toward advancing your character level ''(see also: [[Experience System]])''. Crafting XP goes toward the type of skill associated with the item you made. If you smelt ore, you will gain XP in [[#Blacksmithing|Blacksmithing]]. If you make a potion, you will gain XP in [[#Alchemy|Alchemy]]. If you spin cotton into fabric, you will gain XP in [[#Tailoring|Tailoring]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Levels can be gained in each of the different types of crafting. As a PC gains crafting levels the difficulty of making things goes down – items that were once impossible for him to try and craft become merely difficult, and formerly difficult items may become easy to craft. To keep track of your crafting XP you can review your crafting skills using the crafting menu located in the [[Emote Radial|Emote Radial]] menu, or type &amp;lt;font style=&amp;quot;color:blue;&amp;quot;&amp;gt;/check craftxp&amp;lt;/font&amp;gt; ''(see also: [[Emote Text Type]])''.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using the Crafting Menu===&lt;br /&gt;
&lt;br /&gt;
A crafting location is usually a placeable set as a container. Upon placement of items in the container, a small user's fee will be deducted, and the crafting menu will open up, consisting of several options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. Load Raw Materials'''&lt;br /&gt;
: This command will check the items in the placeable and then transfer items with the same name and tag from your inventory into the placeable - manually moving each item into the placeable is not required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. Crafting Type Options'''&lt;br /&gt;
: These commands show what categories of crafting are available at this particular placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2a. Crafting Category Recipes'''&lt;br /&gt;
: This forms the bulk of the crafting menu. These display the recipes that can be crafted at this placeable within the specific crafting category. They are further subdivided by difficulty - easy, normal, hard, and very hard. The recipes within do not give any information on the required ingredients - this is considered In-Character information that should be researched or learned IC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting one of these options further provides you with more options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A. Craft Quantity'''&lt;br /&gt;
: Makes a number of craft attempts for the selected item as specified. Crafting will stop when the number of attempts has been reached or until materials run out. Crafting items will take some time and will expend ingredients for each attempt. In the case of some recipes, a real XP cost from your character must be paid per attempt - a prompt will be given to show the XP cost required and gives an option to cancel out of the process before beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''B. Toggle Research/Bulk Mode.'''&lt;br /&gt;
: Research Mode is primarily an experimental mode. Only small quantities may be crafted, but always give experience regardless of a success or failure.&lt;br /&gt;
: Furthermore, research mode will inform you if you are missing ingredients or sufficient quantities to craft an item.&lt;br /&gt;
: Bulk mode allows crafting in large quantities, but experience is only given for successes, and no information about ingredients is given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. Unload Raw Materials'''&lt;br /&gt;
: Moves the contents of the placeable to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. Clean off Workspace'''&lt;br /&gt;
: Deletes the contents of the placeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Quit'''&lt;br /&gt;
: Exits the crafting menu. Any items still on the placeable will remain there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Crafts==&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
&lt;br /&gt;
In Avlis, Alchemy is the art of creating potions that emulate the effect of a spell. One gathers components needed, and mixes them to create the potion desired. There are many alchemists on Avlis, the publically best known ones being the alchemists and herbalists of the organisation [[Guild:AKN|AKN]] (The Guild for Advancement of Knowledge in Nature).&lt;br /&gt;
&lt;br /&gt;
Alchemy is done on an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
===Armorcrafting===&lt;br /&gt;
Armorcrafting entails the making of helmets and armor, from padded clothes to Mithril carapaces, and more. Armorcrafting is done on an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association.&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing===&lt;br /&gt;
Blacksmithing is prmarily about making ingots of suitable materials, but can be used for things not included in Armorcrafting or Weaponsmithing as well, such as arrowheads. Blacksmithing is done with a Forge and an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
===Carpentry===&lt;br /&gt;
Carpentry entails the making of bows, composite bows, crossbows, arrows, shields, instruments, and more. Carpentry involves gathering and chopping wood from trees to create these things as well. Carpentry is done with a Sawhorse.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:ACE|ACE]], The Avlis Carpentry Enterprises&lt;br /&gt;
&lt;br /&gt;
===Gemcutting===&lt;br /&gt;
The polishing and cutting of gems to be used in Jewelcrafting. Gemcutting is done with a Jewelcrafting Table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Herbalism===&lt;br /&gt;
Herbalism is the creation of bandages, ointments and poultices. Many of the things created with Herbalism have a use in Alchemism as well. Herbalism is used with an Alchemist's Table.&lt;br /&gt;
&lt;br /&gt;
''See also:''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AKN|AKN]], The Guild for Advancement of Knowledge in Nature&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:ANRA|ANRA]], The Academy of Natural Resources and Agriculture&lt;br /&gt;
&lt;br /&gt;
===Jewelcrafting===&lt;br /&gt;
Once the gems used have been polished, they can be used to craft trinkets, such as amulets and rings. Often, these things are imbued with the quality of some being, enchanting the wearer in some way. Jewelcrafting is done on a Jewelcrafting table.&lt;br /&gt;
It is a well known fact that Jewelcrafting is harder and more expensive to advance in than other crafts. This is intended, and is considered a [[:Category:Dead Horse|Dead Horse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AJA|AJA]], The Avlis Jewelers' Association&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
The excavation of minerals from the base rock, the minerals can then be smelted to ingots later. You need a suitable pick to be able to mine. Metal ores and gems require different picks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;More experienced gem miners can &amp;quot;crack&amp;quot; a flourspar or amethyst vein to possibly expose better gem veins. ((OOC: The &amp;quot;cracking command&amp;quot; is enabled by left-clicking or &amp;quot;using&amp;quot; the gem vein with a gem pick equipped. This enables an experienced miner to dispose of the vein quickly, allowing a new gem vein to respawn later, and not leave an area to be entirely populated with flourspars and amethysts.))&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
Creating any sort of dress, outfit or armor made of cloth. Often, proficient tailors can make their creations magical by using the right materials. Tailoring is done with a Bolt of Cloth or a Loom.&lt;br /&gt;
&lt;br /&gt;
===Trapcrafting===&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=73600 Trapcrafting forum thread].&lt;br /&gt;
&lt;br /&gt;
===Weaponsmithing===&lt;br /&gt;
The creation of weapons by forming the proper materials to the form desired and attaching it to a handle. Weaponsmithing is done with an Anvil.&lt;br /&gt;
&lt;br /&gt;
''See also:'' [[Guild:AAAA|AAAA]], The Avlis Arms and Armour Association&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Horse]][[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Cushman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Magic:Phantasmal_Killer&amp;diff=32852</id>
		<title>Magic:Phantasmal Killer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Magic:Phantasmal_Killer&amp;diff=32852"/>
		<updated>2010-01-10T03:46:03Z</updated>

		<summary type="html">&lt;p&gt;Cushman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell|Name= Phantasmal Killer&lt;br /&gt;
|Status= complete&lt;br /&gt;
|Writers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Scripters= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|Testers= [[User:IAkrai|IAkrai]]&lt;br /&gt;
|School= [[Magic:Illusion|Illusion]]&lt;br /&gt;
|Subschool= ( [[Magic:Illusion#Phantasm|Phantasm]] ) &lt;br /&gt;
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]&lt;br /&gt;
|Level= Sor/Wiz 4&lt;br /&gt;
|Innate Level= 4&lt;br /&gt;
|Components= V, S&lt;br /&gt;
|Casting Time= 1 action&lt;br /&gt;
|Range= Medium&lt;br /&gt;
|Target= Single&lt;br /&gt;
|Duration= Instantaneous&lt;br /&gt;
|Counters= &lt;br /&gt;
|Saving Throw= Will desbelief, then Fortitude partial&lt;br /&gt;
|Spell Resistance= Yes&lt;br /&gt;
|Metamagic= Empower, Maximize, Quicken, Silent, Still&lt;br /&gt;
|Energy Substitution= No&lt;br /&gt;
|Description= The caster conjurs an image of utmost horror to strike down a single target. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic|Phantasmal Killer]]&lt;br /&gt;
[[Category:Illusion Spells|Phantasmal Killer]]&lt;/div&gt;</summary>
		<author><name>Cushman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=32107</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=32107"/>
		<updated>2009-09-29T13:20:28Z</updated>

		<summary type="html">&lt;p&gt;Cushman: /* Paladin (Gorethar, LG) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Prestige classes| Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The coming of [[NWN:SoU]] and [[NWN:HotU]] have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is Blackguard. Note that Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
== NWN prestige classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Archer]] &amp;lt;sup&amp;gt;([[NWN:NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Assassin]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dwarven Defender]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pale Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shadowdancer]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shifter]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weapon Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not allowed in Avlis&lt;br /&gt;
&lt;br /&gt;
* [http://www.nwnwiki.org/Champion_of_Torm Champion of Torm] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Harper_Scout Harper Scout] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis [[Holy Warriors | Holy Warrior]] Prestige Class Requirements and Abilities==&lt;br /&gt;
===[[Paladin]] ([[Gorethar]], LG)===&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
* Alignment Restrictions: Lawful Good only&lt;br /&gt;
* Hit Die: d10&lt;br /&gt;
* Skill Points (x4 at 1st level): 2 + Int Modifier&lt;br /&gt;
* Spellcasting: Paladin Spells. Divine -- starts at 4th level (Wisdom based, armor-related chance of spell failure is ignored) &lt;br /&gt;
* Ex-Paladins: A paladin that is no longer lawful good has their holy warrior status stripped from them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;p&amp;gt;&lt;br /&gt;
'''Abilities:''' &lt;br /&gt;
* Armor proficiency: All, plus shields&lt;br /&gt;
* Weapon proficiency: Simple and martial, not exotic&lt;br /&gt;
* Divine Grace: Your Charisma bonus is added to your saving throws.&lt;br /&gt;
* Divine Health: Paladins are immune to disease.&lt;br /&gt;
* Lay on Hands: Once a day, Paladins can heal their Charisma bonus times their level points of damage. (CHR bonus * level = hps healed)&lt;br /&gt;
* Aura of Courage: Paladins are immune to fear, nearby allies gain +4 to fear saves ''(granted at 2nd level)''&lt;br /&gt;
* Smite Evil: Once a day Paladins can add their Charisma bonus to his attack roll and Paladin level to damage. (CHR bonus + BAB + level = Smite damage) ''(granted at 2nd level)''&lt;br /&gt;
* Turn Undead: Paladins can Turn Undead, like a Cleric 2 levels lower, three times a day plus their Charisma bonus ''(granted at 3rd level)''&lt;br /&gt;
* Remove Disease - Once a day, Paladins can cure a companion of disease. ''(granted at 3rd level)''&lt;br /&gt;
* Detect Evil'''*''' (see NOTE below)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Feat progression: Standard'''&lt;br /&gt;
* Feats at at 1st, 3rd, 6th, 9th, 12th, 15th, and 18th&lt;br /&gt;
* Epic Paladin gets an Epic Paladin feat every 3 levels after 20th, and can choose from the following list:&lt;br /&gt;
** Armor skin, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning (note: prerequisites for these feats apply).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Paladin Spells:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''1st Level spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Bless, Cure Light Wounds, Endure Elements, Protection from Alignment, Resistance, Virtue, Protection from Alignment, Divine Favor, Deafening Clang, Bless weapon, Magic Weapon, Detect Evil, Lionheart'''**'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Second Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Aid, Bull's Strength, Eagle Splendor, Remove Paralysis, Resist Elements, Aura of Glory, Clarity of Mind, Divine Protection, Undetectable Alignment&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Third Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Cure Moderate Wounds, Dispel Magic, Magic Circle against Alignment, Prayer, Remove Blindness and Deafness, Greater Magic Weapon, Blessing of Bahamut (gives DR -10/)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Fourth Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Cure Serious Wounds, Death Ward, Freedom of Movement, Neutralize Poison, Holy Sword&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;A word regarding spells:&amp;lt;/u&amp;gt; Militant bonuses are halved if the paladin casts &amp;quot;buffs&amp;quot; such as Aid, Bull's Strength and Eagle's Splendor upon him/herself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''*NOTE:''' Please be aware that to gain the Detect Evil ability is only available in Avlis at '''character creation''', it is necessary to have some files installed in your override directory.&lt;br /&gt;
&lt;br /&gt;
1) Extract the files cls_feat_pal.2da and feat.2da from your CoPaP1_0Hak. (You can do this with NWHak in your utils directory.)&lt;br /&gt;
 &lt;br /&gt;
2) Put BOTH those files in your override directory. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;This ONLY works when  creating a brand-new paladin.&amp;lt;/u&amp;gt; The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''**NOTE:''' Lionheart grants immunity to fear, touch spell -- but at 4th level, when Paladins get spells, they also get the ability &amp;quot;Aura of Courage&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Champion]] ([[O'Ma]], NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st [[NWN:Ambidexterity|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day&amp;lt;BR&amp;gt;&lt;br /&gt;
2nd [[NWN:Divine Grace|Divine Grace]]&amp;lt;BR&amp;gt;&lt;br /&gt;
3rd [[Holy_Warrior_Smite|Smite Evil]]&amp;lt;BR&amp;gt;&lt;br /&gt;
4th [[NWN:Improved_Two-Weapon_Fighting|Improved Two-Weapon Fighting]]&amp;lt;BR&amp;gt;&lt;br /&gt;
5th [[NWN:Turn_Undead|Turn Undead]]&amp;lt;BR&amp;gt;&lt;br /&gt;
6th [[NWN:Lay on Hands|Lay on Hands]]&amp;lt;BR&amp;gt;&lt;br /&gt;
7th [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] 2/day&amp;lt;BR&amp;gt;&lt;br /&gt;
8th [[NWN:Divine_Wrath|Divine Wrath]]&amp;lt;BR&amp;gt;&lt;br /&gt;
9th [[NWN:Extra_Smiting|Extra Smiting]]&amp;lt;BR&amp;gt;&lt;br /&gt;
10th [[NWN:Divine_shield|Divine Shield]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Champions progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Avenger]] ([[Dru'El]], CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow. ''Optional:'' Trackless Step (Ranger/Druid Class Feat) or Alertness &amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal (3 Ranks), Hide (3 Ranks), Move Silently (3 Ranks), Listen (6 ranks) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: [[NWN:Divine Grace|Divine Grace]], Detect Evil, Detect Law&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: [[Magic:Remove Fear|Remove Fear]] - 1/day&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: [[Holy Warrior Smite|Smite Evil]], Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]], [[NWN:Extra Smiting|Extra Smiting]])&amp;lt;br&amp;gt;&lt;br /&gt;
4th: [[NWN:Turn undead|Turn Undead]]&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Heal Other (Per Psionic Ability: [[Psychometabolism#Lend_Health|Lend Health]]) - 2/day &amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]])&amp;lt;br&amp;gt;&lt;br /&gt;
7th: [[Magic:Eagles Splendor|Eagle's Splendor]]&amp;lt;br&amp;gt; &lt;br /&gt;
8th: [[NWN:Divine might|Divine Might]]&amp;lt;br&amp;gt;&lt;br /&gt;
9th: Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]])&amp;lt;br&amp;gt;&lt;br /&gt;
10th: [[NWN:Rogue's cunning|Rogue's Cunning]] - 1/day, [[NWN:Deneir's Eye|Deneir's Eye]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Avengers progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Justicar]] ([[Toran]], LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&lt;br /&gt;
&amp;lt;br&amp;gt;1st: Protection vs. Chaos&lt;br /&gt;
&amp;lt;br&amp;gt;2nd: Soldier's Resolve (Intellect Fortress) &lt;br /&gt;
&amp;lt;br&amp;gt;3rd: Divine Grace &lt;br /&gt;
&amp;lt;br&amp;gt;4th: Aura of Courage &lt;br /&gt;
&amp;lt;br&amp;gt;5th: Remove Blindness &lt;br /&gt;
&amp;lt;br&amp;gt;6th: Smite Chaos &lt;br /&gt;
&amp;lt;br&amp;gt;7th: Lay on Harm &lt;br /&gt;
&amp;lt;br&amp;gt;8th: Shatter Doubt (Suppress Fear) &lt;br /&gt;
&amp;lt;br&amp;gt;9th: Battletide &lt;br /&gt;
&amp;lt;br&amp;gt;10th: Inspire Confidence &lt;br /&gt;
&amp;lt;br&amp;gt;12th: Soldier's Resolve 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;15th: Remove Blindness/Inspire Confidence 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;18th: Battletide 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;21st: Inspire Confidence 2x/day &lt;br /&gt;
&lt;br /&gt;
Additional Epic Bonus Feats: Toran's Insight (Danger Sense), Inspire Greatness, Aura vs. Chaos, Unshakeable Will (Tower of Iron Will) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Justicars progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Equalizer]] ([[Mikon]], TN)===&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
*Alignment: True Neutral&lt;br /&gt;
* Deity: [[Mikon]]&lt;br /&gt;
&lt;br /&gt;
*'''Feats:'''&lt;br /&gt;
** Armor Proficiency: Heavy&lt;br /&gt;
** Weapon Focus: Longsword&lt;br /&gt;
** Combat Casting or Weapon Proficiency (Exotic)&lt;br /&gt;
*'''Skills:'''&lt;br /&gt;
** Parry - 4 Ranks&lt;br /&gt;
** Heal - 2 Ranks&lt;br /&gt;
** Taunt - 2 Ranks&lt;br /&gt;
&lt;br /&gt;
'''Equalizer Class Skills:'''&lt;br /&gt;
* Equalizers get 2 Skill Points per level&lt;br /&gt;
* Equalizers have access to the following skills: Concentration, Discipline, Heal, Listen, Lore, Parry, Search, Spot, Taunt&lt;br /&gt;
&lt;br /&gt;
'''Equalizer Class Abilities:'''&lt;br /&gt;
*1st: Smite Good, Detect Alignment&lt;br /&gt;
*2nd: Smite Evil&lt;br /&gt;
*3rd: Divine Grace (Cha bonus to saves)&lt;br /&gt;
*4th: Favored Enemy: Outsider (Bonus based on EQ Levels), Turn Undead&lt;br /&gt;
*5th: Lay on Hands&lt;br /&gt;
*6th: Lay on Harm&lt;br /&gt;
*7th: Intensity Attack (+3 to Dex and Con) &lt;br /&gt;
*8th: Mikon's (Tymora's) smile (+2 to saving throws for 5 turns. 1/day)&lt;br /&gt;
*9th: Divine Wrath (+3 to attack, damage and saves + DR 5/1 for rounds equal to Cha bonus)&lt;br /&gt;
*10th: Aura of Protection (a lesser globe of invulnerability for the Equalizer and everyone around him)&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:'''&lt;br /&gt;
*Equalizers recieve an epic bonus feat every 3 levels. &lt;br /&gt;
&lt;br /&gt;
'''Epic Equalizer Progression:''' &lt;br /&gt;
*12th: Intensity Attack 2/day &lt;br /&gt;
*15th: Improved Intensity Attack 1/day (+6 to Dex and Con) &lt;br /&gt;
*18th: Improved Intensity Attack 2/day &lt;br /&gt;
*20th: Aura of Protection 2/day &lt;br /&gt;
*21st: Superior Intensity Attack 1/day (+9 to Dex and Con) &lt;br /&gt;
*24th: Superior Intensity Attack 2/day &lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' &lt;br /&gt;
*Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Confounder]] ([[Forian]], CN)===&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
* '''Feats:'''&lt;br /&gt;
** Weapon Proficiency: Martial&lt;br /&gt;
** Weapon Focus: Heavy Flail or Weapon Focus: Light Flail&lt;br /&gt;
* '''Skills:'''&lt;br /&gt;
** Hide - 5 Ranks&lt;br /&gt;
** Taunt - 5 Ranks&lt;br /&gt;
** Lore - 5 ranks&lt;br /&gt;
* Alignment: CN&lt;br /&gt;
* Deity: Forian&lt;br /&gt;
&lt;br /&gt;
*Hit Die: d8&lt;br /&gt;
'''Class Skills'''&lt;br /&gt;
* Confounders get access to all skills with the exception of the following: Animal Empathy&lt;br /&gt;
* Confounders get 4 skill points per level.&lt;br /&gt;
&lt;br /&gt;
'''Class Proficiencies'''&lt;br /&gt;
* Exotic Weapon Proficiency (Received for free at 1st level) &lt;br /&gt;
* Simple, Martial, Light, Medium and Heavy Armor&lt;br /&gt;
&lt;br /&gt;
'''Class Abilities:'''&lt;br /&gt;
* 1st: Detect Law 30', Whirling Flail&lt;br /&gt;
* 2nd: Touch of Random Mischief 1/day, Protection vs. Law&lt;br /&gt;
* 3rd: Divine Grace (per Paladin ability. Charisma to bonuses) &lt;br /&gt;
* 4th: Touch of Random Mischief 2/day&lt;br /&gt;
* 5th: Smite Law&lt;br /&gt;
* 6th: Touch of Random Mischief 3/day&lt;br /&gt;
* 7th: Whirlwind Attack&lt;br /&gt;
* 8th: Touch of Random Mischief 4/day &lt;br /&gt;
* 9th: Improved Whirlwind Attack &lt;br /&gt;
* 10th: Touch of Random Mischief 5/day &lt;br /&gt;
* Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:&lt;br /&gt;
** Aura vs. Law (Req: 15 Confounder Level)&lt;br /&gt;
** Summon Slaad (Scales per level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Confounders progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Dominator]] ([[Valok]], LE)===&lt;br /&gt;
'''Hit Die''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''':  2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Saving Throw(s)''': [[NWN:Will|Will]] &amp;amp; [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Requirements:''&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' [[Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[NWN:Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Weapon_Focus|Weapon Focus]]: Longsword&lt;br /&gt;
* [[NWN:Improved_Knockdown|Improved Knockdown]]&lt;br /&gt;
&lt;br /&gt;
'''Skills:'''&lt;br /&gt;
* [[NWN:Persuade|Persuade]] - 5 Ranks&lt;br /&gt;
* [[NWN:Discipline|Discipline]] - 3 Ranks&lt;br /&gt;
* [[NWN:Listen|Listen]] - 2 Ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Special Abilities &amp;amp; Feats:''&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* 1st: [[NWN:Slippery_Mind|Slippery Mind]]&lt;br /&gt;
* 2nd: [[NWN:Smite_Good|Smite Good]]&lt;br /&gt;
* 3rd: [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
* 4th: [[NWN:Aura_of_glory|Aura of Glory]], 1x/day. Caster level takes holy warrior levels into account.&lt;br /&gt;
* 5th: [[NWN:Turn_undead|Turn Undead]]&lt;br /&gt;
* 6th: [[Lay on Harm]], [[NWN:Diamond_Soul|Diamond Soul]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] III (SR 16) &lt;br /&gt;
* 7th: [[Project Force]]&lt;br /&gt;
* 8th: [[NWN:Lesser_spell_breach|Lesser Spell Breach]] 1x/day, [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] IV (SR 18)&lt;br /&gt;
* 9th: [[Domination]]&lt;br /&gt;
* 10th: [[Valok's Judgment]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] V (SR 20)&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' The Dominator may take the following feats as bonus feats:&lt;br /&gt;
* [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] VI - X&lt;br /&gt;
* [[NWN:Great_Charisma|Great Charisma]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' Dominators receive an epic bonus feat every 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Dominators progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Annihilator]] ([[Aarilax]], NE)===&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
&lt;br /&gt;
'''Hit Dice:''' d8 (Not d10!)&lt;br /&gt;
&lt;br /&gt;
'''Skill Points:''' 4+Int per level&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Bluff, Concentration, Discipline, Hide, Intimidate, Listen, Move Silently, Search, Spot&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Lightning_Reflexes|Lightning Reflexes]]&lt;br /&gt;
* [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]&lt;br /&gt;
'''Skills:'''&lt;br /&gt;
* [[NWN:Intimidate|Intimidate]] - 3 Ranks&lt;br /&gt;
* [[NWN:Move_Silently|Move Silently]] - 5 Ranks&lt;br /&gt;
* [[NWN:Search|Search]] - 5 Ranks&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Progression:'''  +1/level (as per fighter)&lt;br /&gt;
&lt;br /&gt;
'''Good Saves:'''  Fortitude and Will&lt;br /&gt;
&lt;br /&gt;
'''Abilities:&lt;br /&gt;
*1st: Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]]&lt;br /&gt;
*2nd: [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
*3rd: Class Feat (Death Attack, Favored Enemy, Two Weapon Fighting Feats, Divine Might, Divine Shield, Weapon Focus (Scimitar, Halberd, Double Sword), Improved critical(same as weapon focus))&lt;br /&gt;
*4th: Lay On Harm&lt;br /&gt;
*5th: [[NWN:Turn_Undead|Turn Undead]]&lt;br /&gt;
*6th: Class Feat (see level 3)&lt;br /&gt;
*7th: Smite Good&lt;br /&gt;
*8th: [[NWN:Crippling_Strike|Crippling Strike]]  *Note:  This ability only works when the Annihilator has at least 1d6 sneak attack damage.  Death attack damage does not count.&lt;br /&gt;
*9th: Class Feat (See level 3)&lt;br /&gt;
*10th: Avatar of Murder (as Psionic Strength of the Land).  +3 to attack and damage (magic damage) for 2 rounds per Annihilator level.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Annihilators progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
'''Epic Abilities'''&lt;br /&gt;
Annhilators of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.&lt;br /&gt;
&lt;br /&gt;
Epic Bonus Feats Include:  Divine Might, Divine Shield, Weapon Focus (Halbred, Two Bladed Sword, Scimitar), Improved Critical (Halbred, Two Bladed Sword, Scimitar), Great Charisma, Epic Prowess, Armor Skin, Aspect of the Serpent (Annhilator only; 16 Annihilator levels req'd), Epic Weapon Focus (Same weapons as Weapon Focus), Two Weapon Fighting, Improved 2 Weapon Fighting, Death Attack+1d6, or Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Blackguard]] ([[Maleki]], CE)===&lt;br /&gt;
Requirements: Hide 5, Cleave, must be Chaotic Evil.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
*1. Detect Good, Detect Law, [[NWN:Turn_Undead|Turn Undead]]&lt;br /&gt;
*2. Imposition of Will&lt;br /&gt;
*3. Class Feat (Sneak Attack +1d6, Improved Imposition of Will, Imposition of Hatred)&lt;br /&gt;
*4. [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
*5. [[Lay on Harm]]&lt;br /&gt;
*6. Class Feat&lt;br /&gt;
*7. Smite Good&lt;br /&gt;
*8. Kiss of the Slaughterlord&lt;br /&gt;
*9. Class Feat&lt;br /&gt;
*10. Profane Weapon&lt;br /&gt;
&lt;br /&gt;
Spellcasting Progression: Blackguards progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
Epic Abilities: Blackguards of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Wikipedia:Prestige class]], [[Holy_Warriors]]&lt;/div&gt;</summary>
		<author><name>Cushman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=32106</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=32106"/>
		<updated>2009-09-29T13:19:23Z</updated>

		<summary type="html">&lt;p&gt;Cushman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Prestige classes| Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The coming of [[NWN:SoU]] and [[NWN:HotU]] have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. The second is Blackguard. Note that Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
== NWN prestige classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Archer]] &amp;lt;sup&amp;gt;([[NWN:NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Assassin]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dwarven Defender]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pale Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shadowdancer]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shifter]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weapon Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not allowed in Avlis&lt;br /&gt;
&lt;br /&gt;
* [http://www.nwnwiki.org/Champion_of_Torm Champion of Torm] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Harper_Scout Harper Scout] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis [[Holy Warriors | Holy Warrior]] Prestige Class Requirements and Abilities==&lt;br /&gt;
===[[Paladin]] ([[Gorethar]], LG)===&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
* Alignment Restrictions: Lawful Good only&lt;br /&gt;
* Hit Die: d10&lt;br /&gt;
* Skill Points (x4 at 1st level): 2 + Int Modifier&lt;br /&gt;
* Spellcasting: Paladin Spells. Divine -- starts at 4th level (Wisdom based, armor-related chance of spell failure is ignored) &lt;br /&gt;
* Ex-Paladins: A paladin that is no longer lawful good has their holy warrior status stripped from them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;p&amp;gt;&lt;br /&gt;
'''Abilities:''' &lt;br /&gt;
* Armor proficiency: All, plus shields&lt;br /&gt;
* Weapon proficiency: Simple and martial, not exotic&lt;br /&gt;
* Divine Grace: Your Charisma bonus is added to your saving throws.&lt;br /&gt;
* Divine Health: Paladins are immune to disease.&lt;br /&gt;
* Lay on Hands: Once a day, Paladins can heal their Charisma bonus times their level points of damage. (CHR bonus * level = hps healed)&lt;br /&gt;
* Aura of Courage: Paladins are immune to fear, nearby allies gain +4 to fear saves ''(granted at 2nd level)''&lt;br /&gt;
* Smite Evil: Once a day Paladins can add their Charisma bonus to his attack roll and Paladin level to damage. (CHR bonus + BAB + level = Smite damage) ''(granted at 2nd level)''&lt;br /&gt;
* Turn Undead: Paladins can Turn Undead, like a Cleric 2 levels lower, three times a day plus their Charisma bonus ''(granted at 3rd level)''&lt;br /&gt;
* Remove Disease - Once a day, Paladins can cure a companion of disease. ''(granted at 3rd level)''&lt;br /&gt;
* Detect Evil'''*''' (see NOTE below)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Feat progression: Standard'''&lt;br /&gt;
* Feats at at 1st, 3rd, 6th, 9th, 12th, 15th, and 18th&lt;br /&gt;
* Epic Paladin gets an Epic Paladin feat every 3 levels after 20th, and can choose from the following list:&lt;br /&gt;
** Armor skin, Devestating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning (note: prerequisites for these feats apply).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Paladin Spells:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''1st Level spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Bless, Cure Light Wounds, Endure Elements, Protection from Alignment, Resistance, Virtue, Protection from Alignment, Divine Favor, Deafing Clang, Bless weapon, Magic Weapon, Detect Evil, Lionheart'''**'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Second Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Aid, Bull's Strength, Eagle Splendor, Remove Paralysis, Resist Elements, Aura of Glory, Clarity of Mind, Divine Protection, Undetectable Alignment&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Third Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Cure Moderate Wounds, Dispel Magic, Magic Circle against Alignment, Prayer, Remove Blindness and Deafness, Greater Magic Weapon, Blessing of Bahamut (gives DR -10/)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Fourth Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Cure Serious Wounds, Death Ward, Freedom of Movement, Neutralize Poison, Holy Sword&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;A word regarding spells:&amp;lt;/u&amp;gt; Militant bonuses are halved if the paladin casts &amp;quot;buffs&amp;quot; such as Aid, Bull's Strength and Eagle's Splendor upon him/herself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''*NOTE:''' Please be aware that to gain the Detect Evil ability is only available in Avlis at '''character creation''', it is necessary to have some files installed in your override directory.&lt;br /&gt;
&lt;br /&gt;
1) Extract the files cls_feat_pal.2da and feat.2da from your CoPaP1_0Hak. (You can do this with NWHak in your utils directory.)&lt;br /&gt;
 &lt;br /&gt;
2) Put BOTH those files in your override directory. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;This ONLY works when  creating a brand-new paladin.&amp;lt;/u&amp;gt; The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''**NOTE:''' Lionheart grants immunity to fear, touch spell -- but at 4th level, when Paladins get spells, they also get the ability &amp;quot;Aura of Courage&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Champion]] ([[O'Ma]], NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st [[NWN:Ambidexterity|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day&amp;lt;BR&amp;gt;&lt;br /&gt;
2nd [[NWN:Divine Grace|Divine Grace]]&amp;lt;BR&amp;gt;&lt;br /&gt;
3rd [[Holy_Warrior_Smite|Smite Evil]]&amp;lt;BR&amp;gt;&lt;br /&gt;
4th [[NWN:Improved_Two-Weapon_Fighting|Improved Two-Weapon Fighting]]&amp;lt;BR&amp;gt;&lt;br /&gt;
5th [[NWN:Turn_Undead|Turn Undead]]&amp;lt;BR&amp;gt;&lt;br /&gt;
6th [[NWN:Lay on Hands|Lay on Hands]]&amp;lt;BR&amp;gt;&lt;br /&gt;
7th [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] 2/day&amp;lt;BR&amp;gt;&lt;br /&gt;
8th [[NWN:Divine_Wrath|Divine Wrath]]&amp;lt;BR&amp;gt;&lt;br /&gt;
9th [[NWN:Extra_Smiting|Extra Smiting]]&amp;lt;BR&amp;gt;&lt;br /&gt;
10th [[NWN:Divine_shield|Divine Shield]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Champions progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Avenger]] ([[Dru'El]], CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow. ''Optional:'' Trackless Step (Ranger/Druid Class Feat) or Alertness &amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal (3 Ranks), Hide (3 Ranks), Move Silently (3 Ranks), Listen (6 ranks) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: [[NWN:Divine Grace|Divine Grace]], Detect Evil, Detect Law&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: [[Magic:Remove Fear|Remove Fear]] - 1/day&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: [[Holy Warrior Smite|Smite Evil]], Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]], [[NWN:Extra Smiting|Extra Smiting]])&amp;lt;br&amp;gt;&lt;br /&gt;
4th: [[NWN:Turn undead|Turn Undead]]&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Heal Other (Per Psionic Ability: [[Psychometabolism#Lend_Health|Lend Health]]) - 2/day &amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]])&amp;lt;br&amp;gt;&lt;br /&gt;
7th: [[Magic:Eagles Splendor|Eagle's Splendor]]&amp;lt;br&amp;gt; &lt;br /&gt;
8th: [[NWN:Divine might|Divine Might]]&amp;lt;br&amp;gt;&lt;br /&gt;
9th: Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]])&amp;lt;br&amp;gt;&lt;br /&gt;
10th: [[NWN:Rogue's cunning|Rogue's Cunning]] - 1/day, [[NWN:Deneir's Eye|Deneir's Eye]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Avengers progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Justicar]] ([[Toran]], LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&lt;br /&gt;
&amp;lt;br&amp;gt;1st: Protection vs. Chaos&lt;br /&gt;
&amp;lt;br&amp;gt;2nd: Soldier's Resolve (Intellect Fortress) &lt;br /&gt;
&amp;lt;br&amp;gt;3rd: Divine Grace &lt;br /&gt;
&amp;lt;br&amp;gt;4th: Aura of Courage &lt;br /&gt;
&amp;lt;br&amp;gt;5th: Remove Blindness &lt;br /&gt;
&amp;lt;br&amp;gt;6th: Smite Chaos &lt;br /&gt;
&amp;lt;br&amp;gt;7th: Lay on Harm &lt;br /&gt;
&amp;lt;br&amp;gt;8th: Shatter Doubt (Suppress Fear) &lt;br /&gt;
&amp;lt;br&amp;gt;9th: Battletide &lt;br /&gt;
&amp;lt;br&amp;gt;10th: Inspire Confidence &lt;br /&gt;
&amp;lt;br&amp;gt;12th: Soldier's Resolve 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;15th: Remove Blindness/Inspire Confidence 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;18th: Battletide 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;21st: Inspire Confidence 2x/day &lt;br /&gt;
&lt;br /&gt;
Additional Epic Bonus Feats: Toran's Insight (Danger Sense), Inspire Greatness, Aura vs. Chaos, Unshakeable Will (Tower of Iron Will) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Justicars progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Equalizer]] ([[Mikon]], TN)===&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
*Alignment: True Neutral&lt;br /&gt;
* Deity: [[Mikon]]&lt;br /&gt;
&lt;br /&gt;
*'''Feats:'''&lt;br /&gt;
** Armor Proficiency: Heavy&lt;br /&gt;
** Weapon Focus: Longsword&lt;br /&gt;
** Combat Casting or Weapon Proficiency (Exotic)&lt;br /&gt;
*'''Skills:'''&lt;br /&gt;
** Parry - 4 Ranks&lt;br /&gt;
** Heal - 2 Ranks&lt;br /&gt;
** Taunt - 2 Ranks&lt;br /&gt;
&lt;br /&gt;
'''Equalizer Class Skills:'''&lt;br /&gt;
* Equalizers get 2 Skill Points per level&lt;br /&gt;
* Equalizers have access to the following skills: Concentration, Discipline, Heal, Listen, Lore, Parry, Search, Spot, Taunt&lt;br /&gt;
&lt;br /&gt;
'''Equalizer Class Abilities:'''&lt;br /&gt;
*1st: Smite Good, Detect Alignment&lt;br /&gt;
*2nd: Smite Evil&lt;br /&gt;
*3rd: Divine Grace (Cha bonus to saves)&lt;br /&gt;
*4th: Favored Enemy: Outsider (Bonus based on EQ Levels), Turn Undead&lt;br /&gt;
*5th: Lay on Hands&lt;br /&gt;
*6th: Lay on Harm&lt;br /&gt;
*7th: Intensity Attack (+3 to Dex and Con) &lt;br /&gt;
*8th: Mikon's (Tymora's) smile (+2 to saving throws for 5 turns. 1/day)&lt;br /&gt;
*9th: Divine Wrath (+3 to attack, damage and saves + DR 5/1 for rounds equal to Cha bonus)&lt;br /&gt;
*10th: Aura of Protection (a lesser globe of invulnerability for the Equalizer and everyone around him)&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:'''&lt;br /&gt;
*Equalizers recieve an epic bonus feat every 3 levels. &lt;br /&gt;
&lt;br /&gt;
'''Epic Equalizer Progression:''' &lt;br /&gt;
*12th: Intensity Attack 2/day &lt;br /&gt;
*15th: Improved Intensity Attack 1/day (+6 to Dex and Con) &lt;br /&gt;
*18th: Improved Intensity Attack 2/day &lt;br /&gt;
*20th: Aura of Protection 2/day &lt;br /&gt;
*21st: Superior Intensity Attack 1/day (+9 to Dex and Con) &lt;br /&gt;
*24th: Superior Intensity Attack 2/day &lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' &lt;br /&gt;
*Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Confounder]] ([[Forian]], CN)===&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
* '''Feats:'''&lt;br /&gt;
** Weapon Proficiency: Martial&lt;br /&gt;
** Weapon Focus: Heavy Flail or Weapon Focus: Light Flail&lt;br /&gt;
* '''Skills:'''&lt;br /&gt;
** Hide - 5 Ranks&lt;br /&gt;
** Taunt - 5 Ranks&lt;br /&gt;
** Lore - 5 ranks&lt;br /&gt;
* Alignment: CN&lt;br /&gt;
* Deity: Forian&lt;br /&gt;
&lt;br /&gt;
*Hit Die: d8&lt;br /&gt;
'''Class Skills'''&lt;br /&gt;
* Confounders get access to all skills with the exception of the following: Animal Empathy&lt;br /&gt;
* Confounders get 4 skill points per level.&lt;br /&gt;
&lt;br /&gt;
'''Class Proficiencies'''&lt;br /&gt;
* Exotic Weapon Proficiency (Received for free at 1st level) &lt;br /&gt;
* Simple, Martial, Light, Medium and Heavy Armor&lt;br /&gt;
&lt;br /&gt;
'''Class Abilities:'''&lt;br /&gt;
* 1st: Detect Law 30', Whirling Flail&lt;br /&gt;
* 2nd: Touch of Random Mischief 1/day, Protection vs. Law&lt;br /&gt;
* 3rd: Divine Grace (per Paladin ability. Charisma to bonuses) &lt;br /&gt;
* 4th: Touch of Random Mischief 2/day&lt;br /&gt;
* 5th: Smite Law&lt;br /&gt;
* 6th: Touch of Random Mischief 3/day&lt;br /&gt;
* 7th: Whirlwind Attack&lt;br /&gt;
* 8th: Touch of Random Mischief 4/day &lt;br /&gt;
* 9th: Improved Whirlwind Attack &lt;br /&gt;
* 10th: Touch of Random Mischief 5/day &lt;br /&gt;
* Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:&lt;br /&gt;
** Aura vs. Law (Req: 15 Confounder Level)&lt;br /&gt;
** Summon Slaad (Scales per level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Confounders progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Dominator]] ([[Valok]], LE)===&lt;br /&gt;
'''Hit Die''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''':  2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Saving Throw(s)''': [[NWN:Will|Will]] &amp;amp; [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Requirements:''&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' [[Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[NWN:Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Weapon_Focus|Weapon Focus]]: Longsword&lt;br /&gt;
* [[NWN:Improved_Knockdown|Improved Knockdown]]&lt;br /&gt;
&lt;br /&gt;
'''Skills:'''&lt;br /&gt;
* [[NWN:Persuade|Persuade]] - 5 Ranks&lt;br /&gt;
* [[NWN:Discipline|Discipline]] - 3 Ranks&lt;br /&gt;
* [[NWN:Listen|Listen]] - 2 Ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Special Abilities &amp;amp; Feats:''&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* 1st: [[NWN:Slippery_Mind|Slippery Mind]]&lt;br /&gt;
* 2nd: [[NWN:Smite_Good|Smite Good]]&lt;br /&gt;
* 3rd: [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
* 4th: [[NWN:Aura_of_glory|Aura of Glory]], 1x/day. Caster level takes holy warrior levels into account.&lt;br /&gt;
* 5th: [[NWN:Turn_undead|Turn Undead]]&lt;br /&gt;
* 6th: [[Lay on Harm]], [[NWN:Diamond_Soul|Diamond Soul]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] III (SR 16) &lt;br /&gt;
* 7th: [[Project Force]]&lt;br /&gt;
* 8th: [[NWN:Lesser_spell_breach|Lesser Spell Breach]] 1x/day, [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] IV (SR 18)&lt;br /&gt;
* 9th: [[Domination]]&lt;br /&gt;
* 10th: [[Valok's Judgment]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] V (SR 20)&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' The Dominator may take the following feats as bonus feats:&lt;br /&gt;
* [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] VI - X&lt;br /&gt;
* [[NWN:Great_Charisma|Great Charisma]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' Dominators receive an epic bonus feat every 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Dominators progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Annihilator]] ([[Aarilax]], NE)===&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
&lt;br /&gt;
'''Hit Dice:''' d8 (Not d10!)&lt;br /&gt;
&lt;br /&gt;
'''Skill Points:''' 4+Int per level&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Bluff, Concentration, Discipline, Hide, Intimidate, Listen, Move Silently, Search, Spot&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Lightning_Reflexes|Lightning Reflexes]]&lt;br /&gt;
* [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]&lt;br /&gt;
'''Skills:'''&lt;br /&gt;
* [[NWN:Intimidate|Intimidate]] - 3 Ranks&lt;br /&gt;
* [[NWN:Move_Silently|Move Silently]] - 5 Ranks&lt;br /&gt;
* [[NWN:Search|Search]] - 5 Ranks&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Progression:'''  +1/level (as per fighter)&lt;br /&gt;
&lt;br /&gt;
'''Good Saves:'''  Fortitude and Will&lt;br /&gt;
&lt;br /&gt;
'''Abilities:&lt;br /&gt;
*1st: Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]]&lt;br /&gt;
*2nd: [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
*3rd: Class Feat (Death Attack, Favored Enemy, Two Weapon Fighting Feats, Divine Might, Divine Shield, Weapon Focus (Scimitar, Halberd, Double Sword), Improved critical(same as weapon focus))&lt;br /&gt;
*4th: Lay On Harm&lt;br /&gt;
*5th: [[NWN:Turn_Undead|Turn Undead]]&lt;br /&gt;
*6th: Class Feat (see level 3)&lt;br /&gt;
*7th: Smite Good&lt;br /&gt;
*8th: [[NWN:Crippling_Strike|Crippling Strike]]  *Note:  This ability only works when the Annihilator has at least 1d6 sneak attack damage.  Death attack damage does not count.&lt;br /&gt;
*9th: Class Feat (See level 3)&lt;br /&gt;
*10th: Avatar of Murder (as Psionic Strength of the Land).  +3 to attack and damage (magic damage) for 2 rounds per Annihilator level.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Annihilators progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
'''Epic Abilities'''&lt;br /&gt;
Annhilators of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.&lt;br /&gt;
&lt;br /&gt;
Epic Bonus Feats Include:  Divine Might, Divine Shield, Weapon Focus (Halbred, Two Bladed Sword, Scimitar), Improved Critical (Halbred, Two Bladed Sword, Scimitar), Great Charisma, Epic Prowess, Armor Skin, Aspect of the Serpent (Annhilator only; 16 Annihilator levels req'd), Epic Weapon Focus (Same weapons as Weapon Focus), Two Weapon Fighting, Improved 2 Weapon Fighting, Death Attack+1d6, or Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Blackguard]] ([[Maleki]], CE)===&lt;br /&gt;
Requirements: Hide 5, Cleave, must be Chaotic Evil.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
*1. Detect Good, Detect Law, [[NWN:Turn_Undead|Turn Undead]]&lt;br /&gt;
*2. Imposition of Will&lt;br /&gt;
*3. Class Feat (Sneak Attack +1d6, Improved Imposition of Will, Imposition of Hatred)&lt;br /&gt;
*4. [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
*5. [[Lay on Harm]]&lt;br /&gt;
*6. Class Feat&lt;br /&gt;
*7. Smite Good&lt;br /&gt;
*8. Kiss of the Slaughterlord&lt;br /&gt;
*9. Class Feat&lt;br /&gt;
*10. Profane Weapon&lt;br /&gt;
&lt;br /&gt;
Spellcasting Progression: Blackguards progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
Epic Abilities: Blackguards of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Wikipedia:Prestige class]], [[Holy_Warriors]]&lt;/div&gt;</summary>
		<author><name>Cushman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=32105</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=32105"/>
		<updated>2009-09-29T13:18:28Z</updated>

		<summary type="html">&lt;p&gt;Cushman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Prestige classes| Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The coming of [[NWN:SoU]] and [[NWN:HotU]] have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. Not all of these scripted quests have been implemented in Avlis yet in the meantime a player can have a prestige class 'unlocked' by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. Avlis also has its own special prestige classes. These are the holy warriors of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must gain permission from the player-run religious order of that deity. There are only two exceptions to this. The first is the paladin class. Anyone can choose to gain levels in paladin; however, it is an Avlis rule that all paladins are worshippers of Gorethar. Blackguards who are not CE cannot gain blackguard levels on Avlis.&lt;br /&gt;
&lt;br /&gt;
== NWN prestige classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Archer]] &amp;lt;sup&amp;gt;([[NWN:NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Assassin]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dwarven Defender]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pale Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shadowdancer]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shifter]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weapon Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not allowed in Avlis&lt;br /&gt;
&lt;br /&gt;
* [http://www.nwnwiki.org/Champion_of_Torm Champion of Torm] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Harper_Scout Harper Scout] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis [[Holy Warriors | Holy Warrior]] Prestige Class Requirements and Abilities==&lt;br /&gt;
===[[Paladin]] ([[Gorethar]], LG)===&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
* Alignment Restrictions: Lawful Good only&lt;br /&gt;
* Hit Die: d10&lt;br /&gt;
* Skill Points (x4 at 1st level): 2 + Int Modifier&lt;br /&gt;
* Spellcasting: Paladin Spells. Divine -- starts at 4th level (Wisdom based, armor-related chance of spell failure is ignored) &lt;br /&gt;
* Ex-Paladins: A paladin that is no longer lawful good has their holy warrior status stripped from them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;p&amp;gt;&lt;br /&gt;
'''Abilities:''' &lt;br /&gt;
* Armor proficiency: All, plus shields&lt;br /&gt;
* Weapon proficiency: Simple and martial, not exotic&lt;br /&gt;
* Divine Grace: Your Charisma bonus is added to your saving throws.&lt;br /&gt;
* Divine Health: Paladins are immune to disease.&lt;br /&gt;
* Lay on Hands: Once a day, Paladins can heal their Charisma bonus times their level points of damage. (CHR bonus * level = hps healed)&lt;br /&gt;
* Aura of Courage: Paladins are immune to fear, nearby allies gain +4 to fear saves ''(granted at 2nd level)''&lt;br /&gt;
* Smite Evil: Once a day Paladins can add their Charisma bonus to his attack roll and Paladin level to damage. (CHR bonus + BAB + level = Smite damage) ''(granted at 2nd level)''&lt;br /&gt;
* Turn Undead: Paladins can Turn Undead, like a Cleric 2 levels lower, three times a day plus their Charisma bonus ''(granted at 3rd level)''&lt;br /&gt;
* Remove Disease - Once a day, Paladins can cure a companion of disease. ''(granted at 3rd level)''&lt;br /&gt;
* Detect Evil'''*''' (see NOTE below)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Feat progression: Standard'''&lt;br /&gt;
* Feats at at 1st, 3rd, 6th, 9th, 12th, 15th, and 18th&lt;br /&gt;
* Epic Paladin gets an Epic Paladin feat every 3 levels after 20th, and can choose from the following list:&lt;br /&gt;
** Armor skin, Devestating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning (note: prerequisites for these feats apply).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Paladin Spells:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''1st Level spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Bless, Cure Light Wounds, Endure Elements, Protection from Alignment, Resistance, Virtue, Protection from Alignment, Divine Favor, Deafing Clang, Bless weapon, Magic Weapon, Detect Evil, Lionheart'''**'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Second Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Aid, Bull's Strength, Eagle Splendor, Remove Paralysis, Resist Elements, Aura of Glory, Clarity of Mind, Divine Protection, Undetectable Alignment&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Third Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Cure Moderate Wounds, Dispel Magic, Magic Circle against Alignment, Prayer, Remove Blindness and Deafness, Greater Magic Weapon, Blessing of Bahamut (gives DR -10/)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Fourth Level Spells''&amp;lt;br&amp;gt;&lt;br /&gt;
* Cure Serious Wounds, Death Ward, Freedom of Movement, Neutralize Poison, Holy Sword&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;A word regarding spells:&amp;lt;/u&amp;gt; Militant bonuses are halved if the paladin casts &amp;quot;buffs&amp;quot; such as Aid, Bull's Strength and Eagle's Splendor upon him/herself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''*NOTE:''' Please be aware that to gain the Detect Evil ability is only available in Avlis at '''character creation''', it is necessary to have some files installed in your override directory.&lt;br /&gt;
&lt;br /&gt;
1) Extract the files cls_feat_pal.2da and feat.2da from your CoPaP1_0Hak. (You can do this with NWHak in your utils directory.)&lt;br /&gt;
 &lt;br /&gt;
2) Put BOTH those files in your override directory. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;This ONLY works when  creating a brand-new paladin.&amp;lt;/u&amp;gt; The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''**NOTE:''' Lionheart grants immunity to fear, touch spell -- but at 4th level, when Paladins get spells, they also get the ability &amp;quot;Aura of Courage&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Champion]] ([[O'Ma]], NG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
Base Attack Bonus (BAB): +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Weapon Focus: Short Sword, Skill Focus: Heal, Two Weapon Fighting&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal - 5 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st [[NWN:Ambidexterity|Ambidexterity]], Detect Evil, [[Magic:Remove_Fear|Remove Fear]] 1/day&amp;lt;BR&amp;gt;&lt;br /&gt;
2nd [[NWN:Divine Grace|Divine Grace]]&amp;lt;BR&amp;gt;&lt;br /&gt;
3rd [[Holy_Warrior_Smite|Smite Evil]]&amp;lt;BR&amp;gt;&lt;br /&gt;
4th [[NWN:Improved_Two-Weapon_Fighting|Improved Two-Weapon Fighting]]&amp;lt;BR&amp;gt;&lt;br /&gt;
5th [[NWN:Turn_Undead|Turn Undead]]&amp;lt;BR&amp;gt;&lt;br /&gt;
6th [[NWN:Lay on Hands|Lay on Hands]]&amp;lt;BR&amp;gt;&lt;br /&gt;
7th [[Magic:Cure_Critical_Wounds|Cure Critical Wounds]] 2/day&amp;lt;BR&amp;gt;&lt;br /&gt;
8th [[NWN:Divine_Wrath|Divine Wrath]]&amp;lt;BR&amp;gt;&lt;br /&gt;
9th [[NWN:Extra_Smiting|Extra Smiting]]&amp;lt;BR&amp;gt;&lt;br /&gt;
10th [[NWN:Divine_shield|Divine Shield]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Champions progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Avenger]] ([[Dru'El]], CG)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Weapon Focus: Longbow. ''Optional:'' Trackless Step (Ranger/Druid Class Feat) or Alertness &amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Heal (3 Ranks), Hide (3 Ranks), Move Silently (3 Ranks), Listen (6 ranks) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities:&amp;lt;br&amp;gt;&lt;br /&gt;
1st: [[NWN:Divine Grace|Divine Grace]], Detect Evil, Detect Law&amp;lt;br&amp;gt;&lt;br /&gt;
2nd: [[Magic:Remove Fear|Remove Fear]] - 1/day&amp;lt;br&amp;gt;&lt;br /&gt;
3rd: [[Holy Warrior Smite|Smite Evil]], Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]], [[NWN:Extra Smiting|Extra Smiting]])&amp;lt;br&amp;gt;&lt;br /&gt;
4th: [[NWN:Turn undead|Turn Undead]]&amp;lt;br&amp;gt;&lt;br /&gt;
5th: Heal Other (Per Psionic Ability: [[Psychometabolism#Lend_Health|Lend Health]]) - 2/day &amp;lt;br&amp;gt;&lt;br /&gt;
6th: Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]])&amp;lt;br&amp;gt;&lt;br /&gt;
7th: [[Magic:Eagles Splendor|Eagle's Splendor]]&amp;lt;br&amp;gt; &lt;br /&gt;
8th: [[NWN:Divine might|Divine Might]]&amp;lt;br&amp;gt;&lt;br /&gt;
9th: Bonus Feat (choose 1 of [[NWN:Enchant Arrow|Enchant Arrow]],  [[NWN:Favored Enemy|Favored Enemy]], [[NWN:Sneak Attack|Sneak Attack]])&amp;lt;br&amp;gt;&lt;br /&gt;
10th: [[NWN:Rogue's cunning|Rogue's Cunning]] - 1/day, [[NWN:Deneir's Eye|Deneir's Eye]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Avengers progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Justicar]] ([[Toran]], LN)===&lt;br /&gt;
Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Feats: Armor Proficiency: Heavy, Weapon Focus: Longsword, Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Discipline - 8 Ranks&amp;lt;br&amp;gt;&lt;br /&gt;
Abilities:&lt;br /&gt;
&amp;lt;br&amp;gt;1st: Protection vs. Chaos&lt;br /&gt;
&amp;lt;br&amp;gt;2nd: Soldier's Resolve (Intellect Fortress) &lt;br /&gt;
&amp;lt;br&amp;gt;3rd: Divine Grace &lt;br /&gt;
&amp;lt;br&amp;gt;4th: Aura of Courage &lt;br /&gt;
&amp;lt;br&amp;gt;5th: Remove Blindness &lt;br /&gt;
&amp;lt;br&amp;gt;6th: Smite Chaos &lt;br /&gt;
&amp;lt;br&amp;gt;7th: Lay on Harm &lt;br /&gt;
&amp;lt;br&amp;gt;8th: Shatter Doubt (Suppress Fear) &lt;br /&gt;
&amp;lt;br&amp;gt;9th: Battletide &lt;br /&gt;
&amp;lt;br&amp;gt;10th: Inspire Confidence &lt;br /&gt;
&amp;lt;br&amp;gt;12th: Soldier's Resolve 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;15th: Remove Blindness/Inspire Confidence 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;18th: Battletide 2x/day &lt;br /&gt;
&amp;lt;br&amp;gt;21st: Inspire Confidence 2x/day &lt;br /&gt;
&lt;br /&gt;
Additional Epic Bonus Feats: Toran's Insight (Danger Sense), Inspire Greatness, Aura vs. Chaos, Unshakeable Will (Tower of Iron Will) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Justicars progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Equalizer]] ([[Mikon]], TN)===&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
*Alignment: True Neutral&lt;br /&gt;
* Deity: [[Mikon]]&lt;br /&gt;
&lt;br /&gt;
*'''Feats:'''&lt;br /&gt;
** Armor Proficiency: Heavy&lt;br /&gt;
** Weapon Focus: Longsword&lt;br /&gt;
** Combat Casting or Weapon Proficiency (Exotic)&lt;br /&gt;
*'''Skills:'''&lt;br /&gt;
** Parry - 4 Ranks&lt;br /&gt;
** Heal - 2 Ranks&lt;br /&gt;
** Taunt - 2 Ranks&lt;br /&gt;
&lt;br /&gt;
'''Equalizer Class Skills:'''&lt;br /&gt;
* Equalizers get 2 Skill Points per level&lt;br /&gt;
* Equalizers have access to the following skills: Concentration, Discipline, Heal, Listen, Lore, Parry, Search, Spot, Taunt&lt;br /&gt;
&lt;br /&gt;
'''Equalizer Class Abilities:'''&lt;br /&gt;
*1st: Smite Good, Detect Alignment&lt;br /&gt;
*2nd: Smite Evil&lt;br /&gt;
*3rd: Divine Grace (Cha bonus to saves)&lt;br /&gt;
*4th: Favored Enemy: Outsider (Bonus based on EQ Levels), Turn Undead&lt;br /&gt;
*5th: Lay on Hands&lt;br /&gt;
*6th: Lay on Harm&lt;br /&gt;
*7th: Intensity Attack (+3 to Dex and Con) &lt;br /&gt;
*8th: Mikon's (Tymora's) smile (+2 to saving throws for 5 turns. 1/day)&lt;br /&gt;
*9th: Divine Wrath (+3 to attack, damage and saves + DR 5/1 for rounds equal to Cha bonus)&lt;br /&gt;
*10th: Aura of Protection (a lesser globe of invulnerability for the Equalizer and everyone around him)&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:'''&lt;br /&gt;
*Equalizers recieve an epic bonus feat every 3 levels. &lt;br /&gt;
&lt;br /&gt;
'''Epic Equalizer Progression:''' &lt;br /&gt;
*12th: Intensity Attack 2/day &lt;br /&gt;
*15th: Improved Intensity Attack 1/day (+6 to Dex and Con) &lt;br /&gt;
*18th: Improved Intensity Attack 2/day &lt;br /&gt;
*20th: Aura of Protection 2/day &lt;br /&gt;
*21st: Superior Intensity Attack 1/day (+9 to Dex and Con) &lt;br /&gt;
*24th: Superior Intensity Attack 2/day &lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' &lt;br /&gt;
*Equalizers progress in the divine spellcasting class AND arcane spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Confounder]] ([[Forian]], CN)===&lt;br /&gt;
'''Prerequisites:'''&lt;br /&gt;
* Base Attack Bonus (BAB): +7&lt;br /&gt;
* '''Feats:'''&lt;br /&gt;
** Weapon Proficiency: Martial&lt;br /&gt;
** Weapon Focus: Heavy Flail or Weapon Focus: Light Flail&lt;br /&gt;
* '''Skills:'''&lt;br /&gt;
** Hide - 5 Ranks&lt;br /&gt;
** Taunt - 5 Ranks&lt;br /&gt;
** Lore - 5 ranks&lt;br /&gt;
* Alignment: CN&lt;br /&gt;
* Deity: Forian&lt;br /&gt;
&lt;br /&gt;
*Hit Die: d8&lt;br /&gt;
'''Class Skills'''&lt;br /&gt;
* Confounders get access to all skills with the exception of the following: Animal Empathy&lt;br /&gt;
* Confounders get 4 skill points per level.&lt;br /&gt;
&lt;br /&gt;
'''Class Proficiencies'''&lt;br /&gt;
* Exotic Weapon Proficiency (Received for free at 1st level) &lt;br /&gt;
* Simple, Martial, Light, Medium and Heavy Armor&lt;br /&gt;
&lt;br /&gt;
'''Class Abilities:'''&lt;br /&gt;
* 1st: Detect Law 30', Whirling Flail&lt;br /&gt;
* 2nd: Touch of Random Mischief 1/day, Protection vs. Law&lt;br /&gt;
* 3rd: Divine Grace (per Paladin ability. Charisma to bonuses) &lt;br /&gt;
* 4th: Touch of Random Mischief 2/day&lt;br /&gt;
* 5th: Smite Law&lt;br /&gt;
* 6th: Touch of Random Mischief 3/day&lt;br /&gt;
* 7th: Whirlwind Attack&lt;br /&gt;
* 8th: Touch of Random Mischief 4/day &lt;br /&gt;
* 9th: Improved Whirlwind Attack &lt;br /&gt;
* 10th: Touch of Random Mischief 5/day &lt;br /&gt;
* Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:&lt;br /&gt;
** Aura vs. Law (Req: 15 Confounder Level)&lt;br /&gt;
** Summon Slaad (Scales per level)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Confounders progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Dominator]] ([[Valok]], LE)===&lt;br /&gt;
'''Hit Die''': d8&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''Skill Points''':  2 + [[NWN:Int|Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Saving Throw(s)''': [[NWN:Will|Will]] &amp;amp; [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Requirements:''&lt;br /&gt;
&lt;br /&gt;
'''Deity:''' [[Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[NWN:Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Weapon_Focus|Weapon Focus]]: Longsword&lt;br /&gt;
* [[NWN:Improved_Knockdown|Improved Knockdown]]&lt;br /&gt;
&lt;br /&gt;
'''Skills:'''&lt;br /&gt;
* [[NWN:Persuade|Persuade]] - 5 Ranks&lt;br /&gt;
* [[NWN:Discipline|Discipline]] - 3 Ranks&lt;br /&gt;
* [[NWN:Listen|Listen]] - 2 Ranks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Special Abilities &amp;amp; Feats:''&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* 1st: [[NWN:Slippery_Mind|Slippery Mind]]&lt;br /&gt;
* 2nd: [[NWN:Smite_Good|Smite Good]]&lt;br /&gt;
* 3rd: [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
* 4th: [[NWN:Aura_of_glory|Aura of Glory]], 1x/day. Caster level takes holy warrior levels into account.&lt;br /&gt;
* 5th: [[NWN:Turn_undead|Turn Undead]]&lt;br /&gt;
* 6th: [[Lay on Harm]], [[NWN:Diamond_Soul|Diamond Soul]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] III (SR 16) &lt;br /&gt;
* 7th: [[Project Force]]&lt;br /&gt;
* 8th: [[NWN:Lesser_spell_breach|Lesser Spell Breach]] 1x/day, [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] IV (SR 18)&lt;br /&gt;
* 9th: [[Domination]]&lt;br /&gt;
* 10th: [[Valok's Judgment]], [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] V (SR 20)&lt;br /&gt;
&lt;br /&gt;
'''Feats:''' The Dominator may take the following feats as bonus feats:&lt;br /&gt;
* [[NWN:Improved_Spell_Resistance|Improved Spell Resistance]] VI - X&lt;br /&gt;
* [[NWN:Great_Charisma|Great Charisma]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats:''' Dominators receive an epic bonus feat every 3 levels.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Dominators progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Annihilator]] ([[Aarilax]], NE)===&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Bonus (BAB):''' +7&lt;br /&gt;
&lt;br /&gt;
'''Hit Dice:''' d8 (Not d10!)&lt;br /&gt;
&lt;br /&gt;
'''Skill Points:''' 4+Int per level&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Bluff, Concentration, Discipline, Hide, Intimidate, Listen, Move Silently, Search, Spot&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
* [[NWN:Lightning_Reflexes|Lightning Reflexes]]&lt;br /&gt;
* [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]&lt;br /&gt;
'''Skills:'''&lt;br /&gt;
* [[NWN:Intimidate|Intimidate]] - 3 Ranks&lt;br /&gt;
* [[NWN:Move_Silently|Move Silently]] - 5 Ranks&lt;br /&gt;
* [[NWN:Search|Search]] - 5 Ranks&lt;br /&gt;
&lt;br /&gt;
'''Base Attack Progression:'''  +1/level (as per fighter)&lt;br /&gt;
&lt;br /&gt;
'''Good Saves:'''  Fortitude and Will&lt;br /&gt;
&lt;br /&gt;
'''Abilities:&lt;br /&gt;
*1st: Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]]&lt;br /&gt;
*2nd: [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
*3rd: Class Feat (Death Attack, Favored Enemy, Two Weapon Fighting Feats, Divine Might, Divine Shield, Weapon Focus (Scimitar, Halberd, Double Sword), Improved critical(same as weapon focus))&lt;br /&gt;
*4th: Lay On Harm&lt;br /&gt;
*5th: [[NWN:Turn_Undead|Turn Undead]]&lt;br /&gt;
*6th: Class Feat (see level 3)&lt;br /&gt;
*7th: Smite Good&lt;br /&gt;
*8th: [[NWN:Crippling_Strike|Crippling Strike]]  *Note:  This ability only works when the Annihilator has at least 1d6 sneak attack damage.  Death attack damage does not count.&lt;br /&gt;
*9th: Class Feat (See level 3)&lt;br /&gt;
*10th: Avatar of Murder (as Psionic Strength of the Land).  +3 to attack and damage (magic damage) for 2 rounds per Annihilator level.&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting Progression:''' Annihilators progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
'''Epic Abilities'''&lt;br /&gt;
Annhilators of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.&lt;br /&gt;
&lt;br /&gt;
Epic Bonus Feats Include:  Divine Might, Divine Shield, Weapon Focus (Halbred, Two Bladed Sword, Scimitar), Improved Critical (Halbred, Two Bladed Sword, Scimitar), Great Charisma, Epic Prowess, Armor Skin, Aspect of the Serpent (Annhilator only; 16 Annihilator levels req'd), Epic Weapon Focus (Same weapons as Weapon Focus), Two Weapon Fighting, Improved 2 Weapon Fighting, Death Attack+1d6, or Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===[[Blackguard]] ([[Maleki]], CE)===&lt;br /&gt;
Requirements: Hide 5, Cleave, must be Chaotic Evil.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
&lt;br /&gt;
*1. Detect Good, Detect Law, [[NWN:Turn_Undead|Turn Undead]]&lt;br /&gt;
*2. Imposition of Will&lt;br /&gt;
*3. Class Feat (Sneak Attack +1d6, Improved Imposition of Will, Imposition of Hatred)&lt;br /&gt;
*4. [[NWN:Dark_Blessing|Dark Blessing]]&lt;br /&gt;
*5. [[Lay on Harm]]&lt;br /&gt;
*6. Class Feat&lt;br /&gt;
*7. Smite Good&lt;br /&gt;
*8. Kiss of the Slaughterlord&lt;br /&gt;
*9. Class Feat&lt;br /&gt;
*10. Profane Weapon&lt;br /&gt;
&lt;br /&gt;
Spellcasting Progression: Blackguards progress in the divine spellcasting class they previously had (if any) at a rate of 1/2 per level.&lt;br /&gt;
&lt;br /&gt;
Epic Abilities: Blackguards of level 11 and higher continue to get bonus feats at level 13, 16, 19, 22, 25, and 28.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Wikipedia:Prestige class]], [[Holy_Warriors]]&lt;/div&gt;</summary>
		<author><name>Cushman</name></author>
	</entry>
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