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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=25403</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=25403"/>
		<updated>2007-06-12T16:29:59Z</updated>

		<summary type="html">&lt;p&gt;Fifty: removed self as a contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Theton_small.gif|thumb|150px|left|The Holy Symbol of The'ton]]&lt;br /&gt;
{{HolyOrder}}&lt;br /&gt;
The '''Children of the Dreadlord''' are a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man'''. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks (Seraphim) in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' None at the moment. We do get lots of love though!&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Nok_Tumblefist|Nok Tumblefist]]), or seek one of us IG.&lt;br /&gt;
&lt;br /&gt;
===What we do ~ What to expect===&lt;br /&gt;
&lt;br /&gt;
http://i6.photobucket.com/albums/y239/wyrmslayer77/cotd.jpg&lt;br /&gt;
&lt;br /&gt;
The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
&lt;br /&gt;
This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
&lt;br /&gt;
Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f0faf0;&amp;quot;|&lt;br /&gt;
''Some words from'' The Good Man, ''taken from the Elysia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
&lt;br /&gt;
Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Children of the Dreadlord]]&lt;br /&gt;
[[Category:Religious Orders|Children of the Dreadlord]]&lt;br /&gt;
[[Category:HolyOrders:Demi|Children of the Dreadlord]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=23780</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=23780"/>
		<updated>2006-11-27T19:10:04Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Theton_small.gif|thumb|150px|left|The Holy Symbol of The'ton]]&lt;br /&gt;
{{HolyOrder}}&lt;br /&gt;
The '''Children of the Dreadlord''' are a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man''' and current leader of the order. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12028 Shardthepious].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Theresa Saint Albion|Theresa Saint Albion]]), or seek one of us IG.  ((Durggs is away for a little bit, contact [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 Fifty] instead.))&lt;br /&gt;
&lt;br /&gt;
===What we do ~ What to expect===&lt;br /&gt;
&lt;br /&gt;
The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
&lt;br /&gt;
This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
&lt;br /&gt;
Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying ing approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f0faf0;&amp;quot;|&lt;br /&gt;
''Some words from'' The Good Man, ''taken from the Elsyia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
&lt;br /&gt;
Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Children of the Dreadlord]]&lt;br /&gt;
[[Category:Religious Orders|Children of the Dreadlord]]&lt;br /&gt;
[[Category:HolyOrders:Demi|Children of the Dreadlord]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=23160</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=23160"/>
		<updated>2006-10-21T14:06:00Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Theton_small.gif|thumb|150px|left|The Holy Symbol of The'ton]]&lt;br /&gt;
{{HolyOrder}}&lt;br /&gt;
==The Children of the Dreadlord==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dreadlord''' are a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man''' and current leader of the order. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12028 Shardthepious].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Theresa Saint Albion|Theresa Saint Albion]]), or seek one of us IG.  ((Durggs is away for a little bit, contact [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 Fifty] instead.))&lt;br /&gt;
&lt;br /&gt;
===What we do ~ What to expect===&lt;br /&gt;
&lt;br /&gt;
The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
&lt;br /&gt;
This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
&lt;br /&gt;
Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying ing approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f0faf0;&amp;quot;|&lt;br /&gt;
''Some words from'' The Good Man, ''taken from the Elsyia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
&lt;br /&gt;
Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guilds|Children of the Dreadlord]]&lt;br /&gt;
[[Category:Religious Orders|Children of the Dreadlord]]&lt;br /&gt;
[[Category:HolyOrders:Demi|Children of the Dreadlord]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=23159</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=23159"/>
		<updated>2006-10-21T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Theton_small.gif|thumb|150px|left|The Holy Symbol of The'ton]]&lt;br /&gt;
{{HolyOrder}}&lt;br /&gt;
==The Children of the Dreadlord==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dreadlord''' are a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man''' and current leader of the order. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12028 Shardthepious].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Theresa Saint Albion|Theresa Saint Albion]]), or seek one of us IG.  ((Durggs is away for a little bit, contact [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 Fifty] instead. (until, say, 30th May '06) ))&lt;br /&gt;
&lt;br /&gt;
===What we do ~ What to expect===&lt;br /&gt;
&lt;br /&gt;
The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
&lt;br /&gt;
This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
&lt;br /&gt;
Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying ing approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#f0faf0;&amp;quot;|&lt;br /&gt;
''Some words from'' The Good Man, ''taken from the Elsyia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
&lt;br /&gt;
Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guilds|Children of the Dreadlord]]&lt;br /&gt;
[[Category:Religious Orders|Children of the Dreadlord]]&lt;br /&gt;
[[Category:HolyOrders:Demi|Children of the Dreadlord]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Seraphim_of_The%27ton&amp;diff=22205</id>
		<title>Seraphim of The'ton</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Seraphim_of_The%27ton&amp;diff=22205"/>
		<updated>2006-09-17T15:43:08Z</updated>

		<summary type="html">&lt;p&gt;Fifty: Changed Conscience's contact details and corrcted his ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;  style=&amp;quot;background-color:#EFF1FB; border: 1px solid #B6BCE2;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
__TOC__&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 140px&amp;quot; | &lt;br /&gt;
{| border=&amp;quot;0&amp;quot; padding=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #B6BCE2;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Image:Theton_large.jpg|left|The Holy Symbol of The'ton]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Information ==&lt;br /&gt;
&lt;br /&gt;
The Seraphim are a monk oriented sub-group of The Children of the Dreadlord.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil ([[Alignment#Lawful_Evil|LE]])&lt;br /&gt;
&lt;br /&gt;
'''Deity:'''  [[The'ton]]&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Ferrell]] and [[Mikona]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:'''  We uphold the teachings of [[The'ton]] in order to achieve enlightenment and power.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:'''  Monks (multiclass alowed) who are part of the Seraphim of The'ton are expected to become mebers of The Children of the Dreadlord first and then learn and spread the wisdom of The'ton, in ways they see fit. &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12028 Shardthepious].&lt;br /&gt;
&lt;br /&gt;
== History of the Seraphim of The'ton ==&lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
'''The Seraphim of The'ton''' were founded by the late Crimson Seraph. He in turn was instructed by the Psion Ba'alzamon. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Membership of the Seraphim of The'ton ==&lt;br /&gt;
&lt;br /&gt;
'''Leader:''' [http://www.blackdagger.org/privmsg.php?mode=post&amp;amp;u=11444 Conscience Seraph].&lt;br /&gt;
&lt;br /&gt;
'''Seraphim:''' &lt;br /&gt;
&lt;br /&gt;
*Dark Seraph&lt;br /&gt;
*Flame Seraph&lt;br /&gt;
*Saviour Seraph&lt;br /&gt;
*Foundation Seraph&lt;br /&gt;
&lt;br /&gt;
==The Tenets of The'ton==&lt;br /&gt;
*'''Knowledge'''&lt;br /&gt;
:bla.&lt;br /&gt;
&lt;br /&gt;
*'''Discipline'''&lt;br /&gt;
:bla.&lt;br /&gt;
&lt;br /&gt;
*'''Loyalty'''&lt;br /&gt;
:bla.&lt;br /&gt;
&lt;br /&gt;
*'''Strength'''&lt;br /&gt;
:bla.&lt;br /&gt;
&lt;br /&gt;
*'''Wisdom'''&lt;br /&gt;
:bla.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[The'ton]]&lt;br /&gt;
*[[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
*[[Monk Orders]]&lt;br /&gt;
*[[Ferrell]]&lt;br /&gt;
*[[Mikona]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk Orders|SeraphimofTheton]]&lt;br /&gt;
[[Category:HolyOrders:Demi:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Major_Meeting_Points&amp;diff=22194</id>
		<title>Major Meeting Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Major_Meeting_Points&amp;diff=22194"/>
		<updated>2006-09-16T22:04:18Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you ever log onto a relatively full server, only to wander around for 10 minutes wondering where the hell everyone is?  Well, here is the complete guide for each server on where the hotspots are.  You may not find other players here 100% of the time, but these will certainly be your best bet. There are also many popular [http://www.avlis.org/viewtopic.php?t=18049 public watering holes] to visit.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Deglos]] ==&lt;br /&gt;
&lt;br /&gt;
'''Fegall Mining Temple''' -- in Nanshi Urbaz.&lt;br /&gt;
&lt;br /&gt;
'''Nutzdagezehesple Marketplace''' -- the forge.&lt;br /&gt;
&lt;br /&gt;
'''Minur Khuzad''' -- the forge.&lt;br /&gt;
&lt;br /&gt;
== [[Elysia]] ==&lt;br /&gt;
{{Comment|width=330|text='Headache' would be an understatement. '[[PCs:Bud Burrows|Bud Burrows]]' approaches an accurate description.|character=Krator Blackfist|subject=Elf Gate}}&lt;br /&gt;
'''Elf Gate''' -- Just outside of the Northern Residential district in Elysia. A lot of people tend to gather there, because it's the major entrance to the city and the way out to the wilderness. &lt;br /&gt;
&lt;br /&gt;
'''Fanos' Shop''' -- In the Artisans District. This is a major hangout for crafters and there's almost always a couple people there.&lt;br /&gt;
&lt;br /&gt;
'''Mr. SorBen's Fine Threads''' -- Southeast corner of Artisan's District.&lt;br /&gt;
&lt;br /&gt;
'''H.E.A.L Basement''' -- Most of the people who previously were in Fanos and SorBen, now craft here.  H.E.A.L is located in the Northern Residences, just inside of Elf Gate.  If you walk strait ahead after entering the city from Elf Gate, you will run right into its front door.&lt;br /&gt;
&lt;br /&gt;
== [[Ferrell]] ==&lt;br /&gt;
&lt;br /&gt;
'''The Port Hole Inn''' -- Outside.&lt;br /&gt;
&lt;br /&gt;
'''[[Port Eridanus]]''' -- With the AKN, ROTE, Humphrey the local merchant and the Porthole this is probably the best you will do. It's also the first area you will encounter if you take the road from Elysia to Ferrell or the boat from Mikona.&lt;br /&gt;
&lt;br /&gt;
== [[Kuras]] ==&lt;br /&gt;
&lt;br /&gt;
'''The Tradesman's District''' -- This is where people like to craft, outside on the streets or inside any of the shops.&lt;br /&gt;
&lt;br /&gt;
'''Alemby's Alchemical''' -- Alemby is the new Fanos!&lt;br /&gt;
&lt;br /&gt;
== [[Kurathene|Kurathene Empire]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Le'Or T'Nanshi]] ==&lt;br /&gt;
&lt;br /&gt;
'''Le'Etzeth'Levena, The Moon Tree''' -- (open-air bar in the Lower Nobles Residences) has been a hotbed of activity recently. &lt;br /&gt;
&lt;br /&gt;
'''Faav Cornath Etzev, Tree Haven Inn''' -- (tavern in the Marketplace) is also a good place to check, as is the Marketplace itself.&lt;br /&gt;
&lt;br /&gt;
'''Summerleaf/Silverfall Crafting Center''' -- This region has lots to do and the Silverfall crafting center, in particular, tends to be busy. To get to Summerleaf, go north of the Le'Or main city entrance (with the visitor's center and all). To get to Silverfall from Summerleaf, go east. (I think it's east - bottom right exit in the Summerleaf canopies anyway.&lt;br /&gt;
&lt;br /&gt;
== [[Mikona]] ==&lt;br /&gt;
&lt;br /&gt;
'''The Rock''' -- Just outside the city gates there is a large stone. Just stand right there and people will come, as it tends to be a high-traffic area. If you hear Fort Karr mentioned by old-timers, then they mean the rock.&lt;br /&gt;
&lt;br /&gt;
'''Privateer Enterprises''' -- Located in the Docks district; a crafting centre as well as major buyer/seller of player goods.&lt;br /&gt;
&lt;br /&gt;
'''The Market District''' -- The presence of the server spawn point, two inns, a popular quest, two good bio-merchants, crafting placeables and an item recharger makes this a popular location in Mikona. People are not always incredibly chatty here, unless you make the first move, but if you do, they'll answer. Newbie:Oldbie ratio is high, so it is good for meeting fellow newcomers.&lt;br /&gt;
&lt;br /&gt;
== [[Underdark]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Visimontium]] ==&lt;br /&gt;
&lt;br /&gt;
'''The Plough and Scythe''' -- Located between Lake Crescetoria and the Garrison District, the P&amp;amp;S is in the southern end of the Visimontium farmer's market and is overlooked by the Temple of Hurine.&lt;br /&gt;
&lt;br /&gt;
'''Nine Towers Brewery Beer Garden''' -- A good place for catching traffic between the alchemy academy &amp;amp; temples and the main town. Also useful for keeping up with the comings and goings at the mage orders towers&lt;br /&gt;
&lt;br /&gt;
'''The High Temple of Andrinor''' -- A universal gathering place for the faithful of Andrinor and their allies among the nine Mage Orders.  Home of the High Priestess Rayna Na'Tanlynn, one of the most influential and powerful figures of Andrinor's Trust.&lt;br /&gt;
&lt;br /&gt;
== [[Wilderness]] ==&lt;br /&gt;
&lt;br /&gt;
'''Blandenberg Ferry''' -- The area just south of it also is sometimes good.&lt;br /&gt;
&lt;br /&gt;
'''Derrington Keep/Bachwood Junction''' -- Whilst Bachwood and Westshore themselves lost a lot of traffic following the death of Coriah Nefzen, the junction on the main road which leads West to Bachwood and East to Derrington Keep and the Bugbear Warrens is an easy place to meet people. It is close to Blandenberg Ferry( a little South), and this stretch is a good place to meet.&lt;br /&gt;
&lt;br /&gt;
'''[[The Order of the Way]]''' -- also gets a bit of traffic.&lt;br /&gt;
&lt;br /&gt;
'''[[Zvidureth]]''' -- traditionally one of the better meeting spots in T'Nanshi, since it's fairly centrally located and near a major crossroads. The three zones North of Zvidureth (crossroads, Dwarf Trade, Entrance to Deglos) are also pretty popular.&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Major Meeting Points]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:ATU&amp;diff=22087</id>
		<title>Guild:ATU</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:ATU&amp;diff=22087"/>
		<updated>2006-09-15T14:49:48Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Avlis Tower University (ATU)'''&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' ATU Campus, Temple District of Mikona&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Leave a message for Master Sage [[PCs:Willem Lightheart|Willem Lightheart]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9534 PM]).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Spread knowledge to all people, regardless of race, religion, gender, or social status&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' ATU members often gain knowledge related to important plots first, and are responsible for spreading it to the outside world. This guild is for roleplayers who enjoy a non-hack/slash environment, and I encourage those interested to apply immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brief History:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Avlis Tower University is an institution dedicated to research and the distribution of knowledge to the people of Avlis. It was originally founded as the Magus Tower University of Mikona by Master Astoroth Dyacon. After his disappearance the University was led by Master Sage An’gora Gend where it flourished for many years. In order to attract a more diverse set of faculty members and student body, the name was later changed to the Avlis Tower University. After An’gora disappeared the University was left without a leader. This fact, coupled with the untimely death or disappearance of several of the key faculty members, left the University in a serious state. Not wishing the institution to crumble before him, Senior Sage [[PCs:Kered Rose|Kered Rose]] took on the responsibilities of the Master Sage, but only took the title of Senior Sage. Rose worked diligently to keep the University in operation through the many years he acted as leader. Many years later [[PCs:Willem Lightheart|Willem Lightheart]] sought membership. After several lectures and events run by Willem to promote the University, Senior Sage Rose took the title of Master Sage, only to name his replacement as Sage Lightheart and immediately stepped down, making Sage Lightheart the next Master Sage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many books have been published, lectures given, essays written, and events hosted all under the umbrella of the ATU with the sole goal being to teach those uneducated of the world. An observatory exists on the roof of the tower and is open to the public as well as most of the other facilities there within the tower walls. In addition to the observatory is a great library with areas for study and research as well as a large lecture hall set up for public debates and lectures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One may seek membership by contacting Master Sage Lightheart at the University or speaking with any of the active Sages. Ranks and position titles are awarded based on services performed for the University. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|ATU]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Isamu&amp;diff=19795</id>
		<title>PCs:Isamu</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Isamu&amp;diff=19795"/>
		<updated>2006-07-21T19:40:20Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''On the basis I doubt Xeo will ever get around to doing it himself, I created this page for people to create a page for Isamu. Please, all add what you remember about Isamu.''&lt;br /&gt;
&lt;br /&gt;
===Isamu===&lt;br /&gt;
&lt;br /&gt;
One of the more dangerous halflings to have lived on Avlis.&lt;br /&gt;
&lt;br /&gt;
Those known to have links to Isamu include Gortog, Amiru, Epanu and numerous Malekites and current or former Ebony mages.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Isamu&amp;diff=15542</id>
		<title>PCs:Isamu</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Isamu&amp;diff=15542"/>
		<updated>2006-07-21T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the basis I doubt Xeo will ever get around to doing it himself, I created this page for people to create a page for Isamu. Please, all add what you remember about Isamu.&lt;br /&gt;
&lt;br /&gt;
One of the more adngerous halflings to have lived.&lt;br /&gt;
&lt;br /&gt;
Those known to have links to Isamu include Gortog, Amiru, Epanu and numerous Malekites and current or former Ebony mages.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Isamu&amp;diff=15541</id>
		<title>PCs:Isamu</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Isamu&amp;diff=15541"/>
		<updated>2006-07-21T19:36:43Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the more adngerous halflings to have lived.&lt;br /&gt;
&lt;br /&gt;
Those known to have links to Isamu include Amiru, Epanu and numerous Malekites and current or former Ebony mages.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=18375</id>
		<title>User:Fifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=18375"/>
		<updated>2006-07-05T18:08:03Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player|Fifty]]&lt;br /&gt;
[[Category:Mentors]]&lt;br /&gt;
[[Category:Third Generation|Fifty]]&lt;br /&gt;
Third Generation player, but playing a 4th generation character, Kered, as my main. Laen still exists, but never really does much.&lt;br /&gt;
&lt;br /&gt;
'''Playing as:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Kered Rose]]&amp;lt;br&amp;gt;&lt;br /&gt;
Shaktar Shasseugh&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Laen Toille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Slits|Slits]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Semi-retired characters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ezra Uyche&amp;lt;br&amp;gt;&lt;br /&gt;
Umasi&amp;lt;br&amp;gt;&lt;br /&gt;
Selwonk Sirch&amp;lt;br&amp;gt;&lt;br /&gt;
Ba'althazar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fully retired:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tur'a'as&amp;lt;br&amp;gt;&lt;br /&gt;
Bruiser Fourscythes&amp;lt;br&amp;gt;&lt;br /&gt;
Avril Nershe&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.blackdagger.com/gallery/showphoto.php?photo=100&amp;amp;password=&amp;amp;sort=1&amp;amp;size=medium&amp;amp;cat=535&amp;amp;page=1 photo of me]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User_Evil}}&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=14487</id>
		<title>User:Fifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=14487"/>
		<updated>2006-07-05T18:07:51Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player|Fifty]]&lt;br /&gt;
[[Category:Mentors]]&lt;br /&gt;
[[Category:Third Generation|Fifty]]&lt;br /&gt;
Third Generation player, but playing a 4th generation character, Kered, as my main. Laen still exists, but never really does much.&lt;br /&gt;
&lt;br /&gt;
'''Playing as:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Kered Rose]]&amp;lt;br&amp;gt;&lt;br /&gt;
Shaktar Shasseugh&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Laen Toille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Slits|Slits]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Semi-retired characters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ezra Uyche&amp;lt;br&amp;gt;&lt;br /&gt;
Umasi&amp;lt;br&amp;gt;&lt;br /&gt;
Selwonk Sirch&amp;lt;br&amp;gt;&lt;br /&gt;
Ba'althazar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fully retired:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tur'a'as&amp;lt;br&amp;gt;&lt;br /&gt;
Bruiser Fourscythes&amp;lt;br&amp;gt;&lt;br /&gt;
Avril Nershe&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.blackdagger.com/gallery/showphoto.php?photo=100&amp;amp;password=&amp;amp;sort=1&amp;amp;size=medium&amp;amp;cat=535&amp;amp;page=1 photo of me]&lt;br /&gt;
&lt;br /&gt;
{{User_Neutral}}&lt;br /&gt;
{{User_Evil}}&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=14486</id>
		<title>User:Fifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=14486"/>
		<updated>2006-07-05T18:07:27Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player|Fifty]]&lt;br /&gt;
[[Category:Mentors]]&lt;br /&gt;
[[Category:Third Generation|Fifty]]&lt;br /&gt;
Third Generation player, but playing a 4th generation character, Kered, as my main. Laen still exists, but never really does much.&lt;br /&gt;
&lt;br /&gt;
'''Playing as:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Kered Rose]]&amp;lt;br&amp;gt;&lt;br /&gt;
Shaktar Shasseugh&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Laen Toille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Slits|Slits]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Semi-retired characters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ezra Uyche&amp;lt;br&amp;gt;&lt;br /&gt;
Umasi&amp;lt;br&amp;gt;&lt;br /&gt;
Selwonk Sirch&amp;lt;br&amp;gt;&lt;br /&gt;
Ba'althazar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fully retired:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tur'a'as&amp;lt;br&amp;gt;&lt;br /&gt;
Bruiser Fourscythes&amp;lt;br&amp;gt;&lt;br /&gt;
Avril Nershe&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.blackdagger.com/gallery/showphoto.php?photo=100&amp;amp;password=&amp;amp;sort=1&amp;amp;size=medium&amp;amp;cat=535&amp;amp;page=1 photo of me]&lt;br /&gt;
&lt;br /&gt;
{{User_Lawful}}&lt;br /&gt;
{{User_Evil}}&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=19521</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=19521"/>
		<updated>2006-07-03T18:44:38Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? How do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worshippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
As magic users, clerics lag not far behind sorcerors and wizards. A cleric who devotes himself to developing his magical abilities will be a foe to be reckoned with even when compared to mighty mages.&lt;br /&gt;
&lt;br /&gt;
As fighters, clerics are also a force to be reckoned with. Their spells come to them not through dusty hours tucked away in study, like wizards, but through prayer to their deity, and thus they ahve more time to develop their physical durability and martial prowess. Coupled with their ability to wear armour and cast their divine magic, they are a fighting force to be reckoned with. Not quite the equal of a well-equipped fighter, they are nevertheless and dangerous melee opponent.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
In trying to keep as much as possible in common with previous volumes, I find myself including a section that almost seems unnecessary. Location of clerics? Well, quite literally everywhere. Nowhere on Avlis will you find a region that does not have its share of clerics. They may be fewer in number in Tyedu, where druids tend to predominate, but even there, they are an important part of society.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only need to mention location is to describe how some locations have a wider variety of clerics. Whereas Kuras has large numbers of Toranite priests and but a few priests of Gorethar and O'Ma, cities such as Elysia and Mikona have not only a large range of priests, but a large range of Temples in which they serve. Both of these two cities show tolerance and even encouragement to a large range of religions and the clerics that serve them.&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
As with location, it seems almost unnecessary to say that appearance varies among clerics and priests as much as it does across the rest of whichever race they belong to.&lt;br /&gt;
&lt;br /&gt;
Compared to a mage, clerics may find more time to develop themselevs physically. Compared to a fighter, they may spend more time in contemplation and study. Some are as dextrous as a cat burglar, others as clumsy as a bouncer.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A common, though not universal, characteristic among clerics is intensity and fervour. Those who lack drive and ambition are rarely stirred to serve their gods as wholeheartedly as is necessary to receive that gods blessing.&lt;br /&gt;
&lt;br /&gt;
A pries who is lazy and indolent is unlikely to be favoured by the god, and there are few exceptions. Some stereotypes hold tha priests of Mishlekh may be lazy and slothful, but in fact they are among the hardest working priests of all, seeing to the gropwing of crops, the making of wine, the distribution of the finished product and the proper appreciation of it, before starting it all again the next day, next season or next party. Priests of Mishlekh may the most industrious of all, in terms of sheer physical effort and hours of devotion.&lt;br /&gt;
&lt;br /&gt;
As before, beyond that, a priest may be caring, if that is consistent with the aims of their god, murderous, if that is in line with their god's teachings.&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
[[Category:Essay]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14205</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14205"/>
		<updated>2006-07-03T18:41:30Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? How do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worshippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
As magic users, clerics lag not far behind sorcerors and wizards. A cleric who devotes himself to developing his magical abilities will be a foe to be reckoned with even when compared to mighty mages.&lt;br /&gt;
&lt;br /&gt;
As fighters, clerics are also a force to be reckoned with. Their spells come to them not through dusty hours tucked away in study, like wizards, but through prayer to their deity, and thus they ahve more time to develop their physical durability and martial prowess. Coupled with their ability to wear armour and cast their divine magic, they are a fighting force to be reckoned with. Not quite the equal of a well-equipped fighter, they are nevertheless and dangerous melee opponent.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
In trying to keep as much as possible in common with previous volumes, I find myself including a section that almost seems unnecessary. Location of clerics? Well, quite literally everywhere. Nowhere on Avlis will you find a region that does not have its share of clerics. They may be fewer in number in Tyedu, where druids tend to predominate, but even there, they are an important part of society.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only need to mention location is to describe how some locations have a wider variety of clerics. Whereas Kuras has large numbers of Toranite priests and but a few priests of Gorethar and O'Ma, cities such as Elysia and Mikona have not only a large range of priests, but a large range of Temples in which they serve. Both of these two cities show tolerance and even encouragement to a large range of religions and the clerics that serve them.&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
As with location, it seems almost unnecessary to say that appearance varies among clerics and priests as much as it does across the rest of whichever race they belong to.&lt;br /&gt;
&lt;br /&gt;
Compared to a mage, clerics may find more time to develop themselevs physically. Compared to a fighter, they may spend more time in contemplation and study. Some are as dextrous as a cat burglar, others as clumsy as a bouncer.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A common, though not universal, characteristic among clerics is intensity and fervour. Those who lack drive and ambition are rarely stirred to serve their gods as wholeheartedly as is necessary to receive that gods blessing.&lt;br /&gt;
&lt;br /&gt;
A pries who is lazy and indolent is unlikely to be favoured by the god, and there are few exceptions. Some stereotypes hold tha priests of Mishlekh may be lazy and slothful, but in fact they are among the hardest working priests of all, seeing to the gropwing of crops, the making of wine, the distribution of the finished product and the proper appreciation of it, before starting it all again the next day, next seasn or next party.&lt;br /&gt;
&lt;br /&gt;
As before, beyond that, a priest may be caring, if that is consistent with the aims of their god, murderous, if that is in line with their god's teachings.&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
[[Category:Essay]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14204</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14204"/>
		<updated>2006-07-03T18:24:32Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Physical Characteristics &amp;amp; Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? How do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worshippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
As magic users, clerics lag not far behind sorcerors and wizards. A cleric who devotes himself to developing his magical abilities will be a foe to be reckoned with even when compared to mighty mages.&lt;br /&gt;
&lt;br /&gt;
As fighters, clerics are also a force to be reckoned with. Their spells come to them not through dusty hours tucked away in study, like wizards, but through prayer to their deity, and thus they ahve more time to develop their physical durability and martial prowess. Coupled with their ability to wear armour and cast their divine magic, they are a fighting force to be reckoned with. Not quite the equal of a well-equipped fighter, they are nevertheless and dangerous melee opponent.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
In trying to keep as much as possible in common with previous volumes, I find myself including a section that almost seems unnecessary. Location of clerics? Well, quite literally everywhere. Nowhere on Avlis will you find a region that does not have its share of clerics. They may be fewer in number in Tyedu, where druids tend to predominate, but even there, they are an important part of society.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only need to mention location is to describe how some locations have a wider variety of clerics. Whereas Kuras has large numbers of Toranite priests and but a few priests of Gorethar and O'Ma, cities such as Elysia and Mikona have not only a large range of priests, but a large range of Temples in which they serve. Both of these two cities show tolerance and even encouragement to a large range of religions and the clerics that serve them.&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
As with location, it seems almost unnecessary to say that appearance varies among clerics and priests as much as it does across the rest of whichever race they belong to.&lt;br /&gt;
&lt;br /&gt;
Compared to a mage, clerics may find more time to develop themselevs physically. Compared to a fighter, they may spend more time in contemplation and study. Some are as dextrous as a cat burglar, others as clumsy as a bouncer.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
[[Category:Essay]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:ATU&amp;diff=18195</id>
		<title>Guild:ATU</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:ATU&amp;diff=18195"/>
		<updated>2006-07-02T20:50:04Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Avlis Tower University (ATU)'''&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' ATU Campus, Temple District of Mikona&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Leave a message for Senior Sage [[PCs:Kered Rose|Kered Rose]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM]).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Spread knowledge to all people, regardless of race, religion, gender, or social status&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' ATU members often gain knowledge related to important plots first, and are responsible for spreading it to the outside world. This guild is for roleplayers who enjoy a non-hack/slash environment, and I encourage those interested to apply immediately.&lt;br /&gt;
[[Category:Guilds|ATU]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14099</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14099"/>
		<updated>2006-07-02T20:38:33Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? Ho do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worhsippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
As magic users, clerics lag not far behind sorcerors and wizards. A cleric who devotes himself to developing his magical abilities will be a foe to be reckoned with even when compared to mighty mages.&lt;br /&gt;
&lt;br /&gt;
As fighters, clerics are also a force to be reckoned with. Their spells come to them not through dusty hours tucked away in study, like wizards, but through prayer to their deity, and thus they ahve more time to develop their physical durability and martial prowess. Coupled with their ability to wear armour and cast their divine magic, they are a fighting force to be reckoned with. Not quite the equal of a well-equipped fighter, they are nevertheless and dangerous melee opponent.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
In trying to keep as much as possible in common with previous volumes, I find myself including a section that almost seems unnecessary. Location of clerics? Well, quite literally everywhere. Nowhere on Avlis will you find a region that does not have its share of clerics. They may be fewer in number in Tyedu, where druids tend to predominate, but even there, they are an important part of society.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only need to mention location is to describe how some locations have a wider variety of clerics. Whereas Kuras has large numbers of Toranite priests and but a few priests of Gorethar and O'Ma, cities such as Elysia and Mikona have not only a large range of priests, but a large range of Temples in which they serve. Both of these two cities show tolerance and even encouragement to a large range of religions and the clerics that serve them.&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14096</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14096"/>
		<updated>2006-07-02T20:37:55Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? Ho do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worhsippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
As magic users, clerics lag not far behind sorcerors and wizards. A cleric who devotes himself to developing his magical abilities will be a foe to be reckoned with even when compared to mighty mages.&lt;br /&gt;
&lt;br /&gt;
As fighters, clerics are also a force to be reckoned with. Their spells come to them not through dusty hours tucked away in study, like wizards, but through prayer to their deity, and thus they ahve more time to develop their physical durability and martial prowess. Coupled with their ability to wear armour and cast their divine magic, they are a fighting force to be reckoned with. Not quite the equal of a well-equipped fighter, they are nevertheless and dangerous melee opponent.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
In trying to keep as much in common with previous volumes, I find myself including a section that almost seems unnecessary. Location of clerics? Well, quite literally everywhere. Nowhere on Avlis will you find a region that does not have its share of clerics. They may be fewer in number in Tyedu, where druids tend to predominate, but even there, they are an important part of society.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only need to mention location is to describe how some locations have a wider variety of clerics. Whereas Kuras has large numbers of Toranite priests and but a few priests of Gorethar and O'Ma, cities such as Elysia and Mikona have not only a large range of priests, but a large range of Temples in which they serve. Both of these two cities show tolerance and even encouragement to a large range of religions and the clerics that serve them.&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14095</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14095"/>
		<updated>2006-07-02T20:33:09Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Role of the Cleric */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? Ho do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worhsippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
As magic users, clerics lag not far behind sorcerors and wizards. A cleric who devotes himself to developing his magical abilities will be a foe to be reckoned with even when compared to mighty mages.&lt;br /&gt;
&lt;br /&gt;
As fighters, clerics are also a force to be reckoned with. Their spells come to them not through dusty hours tucked away in study, like wizards, but through prayer to their deity, and thus they ahve more time to develop their physical durability and martial prowess. Coupled with their ability to wear armour and cast their divine magic, they are a fighting force to be reckoned with. Not quite the equal of a well-equipped fighter, they are nevertheless and dangerous melee opponent.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14094</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14094"/>
		<updated>2006-07-02T20:25:54Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Role of the Cleric */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? Ho do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worhsippers, helping them in their daily lives, asking their god to intercede on behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Even if we look at the clerics of just one god, there is immense variation within their ranks, so it is inevitable that when we consider the whole pantheon, there is a vast range of skills, attitudes and approaches to be considered.&lt;br /&gt;
&lt;br /&gt;
Commonly, all clerics have the ability to ''turn'' undead. Indeed, just as the ability to summon forth a familiar is a defining characteristic of a mage, or the ability to inspire with music or words is that of a bard, this ability is one that can generally be used to set a cleric apart from others who are otherwise similar. Avlissian druids, for example, serve their gods too, but are unable to turn undead. Of course, paladins can also call on their gods for this ability.&lt;br /&gt;
&lt;br /&gt;
While not all clerics see this as their role, it is a characteristic of all clerics that if they so choose they can call on their gods for magic that can be used to heal their friends and allies. Indeed, many sterotypes of clerics see them as little better than bandages carriers, either accompanying adventuring parties to keep them alive, or patching them up when they return to their temples. To anyone with a modicum of common sense, it is easy to look beyond this stereotype and see the vast range of ways in which clerics can contribute to adventuring groups.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14088</id>
		<title>Avlissian Clerics</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Clerics&amp;diff=14088"/>
		<updated>2006-07-02T19:53:14Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Among piles of notes on Kered's desk at the Avlis Tower University, can be found piles of notes, including the following half-finished manuscript...''&lt;br /&gt;
&lt;br /&gt;
'''Clerics'''&lt;br /&gt;
&lt;br /&gt;
'''The Power of Faith'''&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In the past I have been fortunate enough to have two books published. My works on barbarians and bards were both well received and it has been a source of lasting regret that I have not found the time to add to the pair and begin a series covering as may aspects of life here on Negaria as possible. I hope that this manuscript will be a remedy to that, and I shall soon add more books to this series.&lt;br /&gt;
&lt;br /&gt;
For my latest effort, I decided to look at the role of religious leaders in the lands we inhabit. The world we live in is one driven by religion, and the men and women who guide us in our religion are incredibly influential. As before I will attempt to uncover the motivations of these people, and what it is that truly defines them.  &lt;br /&gt;
&lt;br /&gt;
===Types of Clerics===&lt;br /&gt;
&lt;br /&gt;
How do we define a cleric? Ho do clerics define themselves? Throughout the years, different scholars have defined them in different ways, and true to my previous approach, I will not attempt to pigeonhole them, but I feel that in general, they fill one of the following roles, or a mixture of the three;&lt;br /&gt;
&lt;br /&gt;
Clerics as obedient servants of a god. Such a cleric cares little for common folk; their god has specific tasks for them and they fill that role. If they fill a role for the common folk, it is likely as an example to be followed, an exemplar of how that god's follower's should behave. A cleric of Angadar or Andrinor, for example, may be more concerned with expanding their god's influence over magic on Avlis than with the health of lay followers. A priest of Maleki or Gorethar may be more devoted to battle than to time spent leading prayers. A priest of Vorin may spend his days collating information in the seclusion of a library cell.&lt;br /&gt;
&lt;br /&gt;
Clerics as intermediaries between the gods and their followers. Such a cleric is concerned with his God's followers as much as with the god themself. They may be humble servants of the lay worhsippers, helping them in their daily lives, asking their god to intercede no behalf of the worthy and helping people who ask for help understanding the will of their lord, or they may be leaders of men, attempting to stir their god's followers to great deeds, larger donations and more fervent worship. A cleric of Che'reth may humbly assist in a hospital, doing what they can to ease suffering, or they may lead efforts to raise funds for a new hospital like the one found in Blandenberg.&lt;br /&gt;
&lt;br /&gt;
Clerics as missionaries. Such a cleric seeks to increase the following of their god. They may not be concerned so much with the wellbeing of followers as with sheer numbers and increasing that number. &lt;br /&gt;
&lt;br /&gt;
In return for their devotion, clerics receive the favour of their gods in the form of divine spells and the ability to turn undead. A cleric who strays from their god's teachings will soon find themself powerless and alone.&lt;br /&gt;
&lt;br /&gt;
===Role of the Cleric===&lt;br /&gt;
&lt;br /&gt;
Walking bandage&lt;br /&gt;
fighter tank&lt;br /&gt;
magic user&lt;br /&gt;
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===Locations===&lt;br /&gt;
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===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
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===Personality===&lt;br /&gt;
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===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
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===Religion===&lt;br /&gt;
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===Words from the greats===&lt;br /&gt;
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===Conclusion===&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=16106</id>
		<title>PCs:Kered Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=16106"/>
		<updated>2006-07-02T18:47:56Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Gaining Influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is currently undergoing a major update in terms of content and appearance by the character's player. For the time being, please restrict any edits to what you feel is absolutely necessary.''&lt;br /&gt;
{{PC}}&lt;br /&gt;
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{| style=&amp;quot;background: #DDDDDD; margin-left: 1em; margin-bottom: 1em; margin-right: 1em; float: right&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; '''[[PCs:Kered Rose|Kered Rose]]''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race:''' [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gender:''' Male&lt;br /&gt;
|-&lt;br /&gt;
| '''Birthplace:''' Unknown to all but Kered himself&lt;br /&gt;
|-&lt;br /&gt;
| '''Age:''' Middle-aged&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Residence:''' Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Most Frequently Seen In:''' [[M'Chek]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Affiliations:''' &lt;br /&gt;
* M'Chekian Government, Common House&lt;br /&gt;
* Avlis Tower University&lt;br /&gt;
* Great Library of Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Former Affiliations:'''&lt;br /&gt;
* Leader of the Golden Path&lt;br /&gt;
|-&lt;br /&gt;
| '''Player Info / Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
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&lt;br /&gt;
===Early Years===&lt;br /&gt;
&lt;br /&gt;
Kered Rose first came to the attention of the public of Mikona with an impassioned speech outside the Joint House building. In his speech he denounced the T'Nanshi policy of treating all humans as hostile when travelling within the borders of T'Nanshi, regardless of nationality or military status. Such was the widespread impact of the speech that the sentiment spread through Mikona, M'Chek and then all of Southern Avlis. Eventually the T'Nanshi military was forced to reconsider its policy and to target only known combatants and proscribed groups such as the Ebony Order.&lt;br /&gt;
&lt;br /&gt;
If one were to look back through public records though, it would be possible to discover that Kered had already spent some time cultivating a network of contacts in both houses of the M'Chekian government. Starting by delivering messages but soon moving onto more important tasks, he had become a trusted aide to two men in particular ''Sanu Meynolt'' of the Noble House and ''Toman Fettiams'' of the Common House. Both of these contacts were to prove useful in his later career, especially Sanu Meynolt, who became a close ally.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kered2.jpg|300px|left|Kered in a suit of the style he popularised following joining the Common House.]]&lt;br /&gt;
&lt;br /&gt;
At this time Kered was dividing his time between Ferrell and Mikona. When a large force set out to overcome the threat of The Gentleman, Kered found himself in a small group detailed to rid the Ferrell caves of mercenaries serving the fiend. Fate intervened in the form of a messenger bird to give Kered the chance to thwart the plans of The Gentleman's primary lieutenant, Talmut. He thus prevented him bringing about a plan that would have seen the destruction of M'Chek as the prelude to a new Great War.&lt;br /&gt;
&lt;br /&gt;
===Gaining Influence===&lt;br /&gt;
&lt;br /&gt;
Despite his newfound recognition within Mikona, Kered realised that the path to influence within the city did not lie through being a mere functionary to existing housemen and began to search for ways that he could serve the city and build his own reputation at the same time. Kered was knowledgeable about numerous subjects. Entering the service of the Great Library of Mikona he wrote a well received book on [[Avlissian_Barbarians|barbarians]], which can be found in the Avlis Tower University and Great Library to this day. In recognition of this work he was granted the status of Honourary Lorewarden and the right to call himself Lorewarden Rose, one of the very few who do not actually follow Vorin to whom this privilege has been granted.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Astoroth Dyacon began the process of establishing the Magus Tower University of Mikona (Later the Avlis Tower University). Kered saw another opportunity and was the first to offer his services to this new institution. A brief period of strife arose when Angora Gend seemingly jumped past Kered in seniority in the University. This bitterness soon ended and for a brief period, rumours of an affair between the two circulated. It was even rumoured that a book published at the time under the pseudonym authorship of Barabara Wagonrealm, Angora Gend and the Savage Horde of Bloodthirsty Orcs, was in fact written by Kered. The gossip proved unfounded, but a strong friendship grew between the two, a friendship which survived many obstacles, including rumours Ms Gend's holding a senior position within the mysterious Ravens. Rising to the position of Senior Mage, Kered faithfully served Astoroth and later Ms Gend when she became Master Sage. Later it became known that Ms Gend and Master Sage Dyacon were related, perhaps even father and daughter. Lectures on bards and a [[Avlissian_Bards|book]] on the same subject were well received, and Kered acted as mentor to several students.&lt;br /&gt;
&lt;br /&gt;
===A Chance Encounter===&lt;br /&gt;
&lt;br /&gt;
Around this time Kered became embroiled in the first of several well publicised incidents that made his reputation. A chance meeting with an inebriated Shaahesk led to the startling revelation that several of the most senior members of the M'Chek military, and most likely members of the government too, were implicated in a plot to supply M'Chekian citizens to Drotid as slaves in return for aid in the war in the form of raids against T'Nanshi. Uncovering this plot led to both his elevation to the Common House as a Junior Houseman and to acquiring the bitterest of his enemies; Lord Fenmare. Kered wrongly implicated Lord Fenmare in the incident, and though Lord Fenmare, with the aid of the Church of Valok, was able to clear his name, he never forgave Kered the slur and the two remained bitter rivals. During this period Kered was obviously under great personal strain. His personal aversion to slavery went beyond the norm and many thought something in his past may have caused this, though if anyone ever learned anything, they never shared it with the world at large.&lt;br /&gt;
&lt;br /&gt;
At around the same time Kered was aiding several individuals, including the necromancer Isamu (in the days before he became an enemy of M'Chek, and, by extension, an enemy of Kered), in preventing the return of the Chosen One, an orc hero of the god Gruumsh. Working both with his books in the Avlis Tower University library archives and under the Slaver's Deep with his sword, Kered was central to stopping the return of this threat to the world, further cementing his reputation as a hero of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Kered seized the opportunity of his renown to begin working on his great vision, founding a party to lead the nation of M'Chek to a more prosperous future. He named his party the Golden Path and many flocked to his banner. Several high profile programs were started, including several to deal with the problem of feeding the M'Chek population. Irrigation experts from Deglos and druids from T'Nanshi were all contacted and Kered had several meetings with influential, though admittedly junior, voices within both the T'Nanshi and Elysial hierarchy. A plan was initiated to set up an exchange program between Ferrell and M'Chek farmers and a plan to rebuild the Blandenburg Ferry, which had been destroyed by T'Nanshi terrorists, was also taken to several prominent residents of Mikona.&lt;br /&gt;
&lt;br /&gt;
===A Terrible Foe===&lt;br /&gt;
&lt;br /&gt;
This period coincided with the coming of a mysterious force known as the Woargshadeaugh. Kered was among those who uncovered the coming of this terrifying entity when he was enlisted by Zacharia Featherfingers to research the demise of his ancestor, Bibleeboop Featherfingers. Kered worked alongside Zacharia and other heroes of Avlis and gave much time and energy to aiding all of Southern Avlis against this menace, even facing the Woargshadeaugh itself when it revealed itself to be the Gentleman returned.&lt;br /&gt;
&lt;br /&gt;
The future looked bright for Kered, but it is at this point his story takes a downward turn. A proposed lecture series on politics and law at the university flopped. Attendances were low and Kered seemed low. Divisions also appeared within his party and at the worst possible moment Kered's health began to suffer. The loss of Harbesh Lohensun and Grace Dane to other projects left Kered distraught and the party lacking in senior figures. At exactly the time the party needed a strong leader Kered was unable to provide the guidance and stability needed. A pale wreck, Kered was seen occasionally stumbling between the University, Library and his rooms at the Adventurer's Guildhall. Apart from when relaxing in the shop of his close friend, Jack Night, or The Canvas, the bar of another close friend and fellow Senior Sage, Janur da Medican, Kered seemed a shadow of his former self. Unable to muster the force of personality that had sustained him and his vision for Mikona for so long, his future seemed in doubt.&lt;br /&gt;
&lt;br /&gt;
Rumours that his rivals in the political world sought his end by slowly poisoning him have little evidence to support them, but have been hard to quell. Other rumours that enemies of Mikona feared the possibility of him reviving M'Chekian fortunes and sent their agents to eliminate him seem equally implausible, considering they would have even less need for such a drawn out end to his work, but also seem hard to dispel.&lt;br /&gt;
&lt;br /&gt;
Throughout his career Kered was dogged by suggestions that he was a Valokite, or at least in league with them, though no evidence ever surfaced to support such allegations. A long standing enmity between Kered and Kharak Hammerstar (relating to Kered's presence in the Seven Heavens when Heavendor was recovered) made it hard for him to work with the Order of Gorethar, though he was able to maintain cordial relations with some of the Order. Kered reserved his main antagonism for Malekites, whom he regarded as untrustworthy and unpredictable. Though he softened his attitudes towards elves in general when he became friends with Angora Gend, he never softened towards the nation of T'Nanshi as a whole. Though he made attempts to deal with them where possible, it was well known that he regarded them as inherently incapable of accepting M'Chek as a nation fit to decide its own destiny and saw the huge gulf in lifespans of humans and elves as an insurmountable barrier to the races working together on anything more than individual or small group level. Indeed, his bad feelings toward T'Nanshi were exceeded only by his hatred of the Shaahesk, which caused great problems for Kered when M'Chek formed an alliance with Drotid.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Kered has not been seen for some time and there is some mystery surrounding his disappearance. Enquiries by close friends at the Adventurer's Guild revealed his rent had been paid well in advance, but the innkeeper knew nothing more. Elements within the M'Chekian government still hope for Kered's return, seeing him still as their best hope for rejuvenating M'Chekian politics and bringing something resembling prosperity to M'Chek, but there is no clue as to when he may return.&lt;br /&gt;
&lt;br /&gt;
Versimi T'Dueil&lt;br /&gt;
&lt;br /&gt;
===Kered Returns===&lt;br /&gt;
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''The above history was written some time ago. Kered has since returned to M'Chek and resumed his old duties, as well as a few new roles that he does not make public.''&lt;br /&gt;
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===Important Note===&lt;br /&gt;
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''Per [[Avlis Wiki:Policies|Avlis wiki policy]], everything written on this [[Avlis Wiki:IC|IC wiki page]] is totally In Character and available for public consumption. What is written here can be used In Game by any and all characters. The following historical account largely reflects Kered Rose's point of view, but I have tried to avoid controversial or inflammatory statements while still getting his point of view across. If I haven't avoided such statements enough, and you edit this page, please note your edit and the reason. Please note the rules for [[Avlis_Wiki:Editing_disputes|editing disputes]].''&lt;br /&gt;
&lt;br /&gt;
===Opinions===&lt;br /&gt;
''This section is for other players to write in what their characters think of Sinomi. Please do not post anonymously. I will reformat, edit, correct spelling, etc., but not change content, unless the content violates [[Avlis Wiki:IC|Avlis wiki policy]]. Note that as part of that policy everything written on this IC wiki page is totally In Character and available for public consumption. What is written here can be used In Game by any and all characters.''&lt;br /&gt;
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[[Category:PCs|Rose]]&lt;br /&gt;
[[Category:MChekPCs|Rose]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Bards&amp;diff=14106</id>
		<title>Avlissian Bards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Bards&amp;diff=14106"/>
		<updated>2006-07-02T18:42:36Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Performers, Politicians and Scholars'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''The Power of Expression'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&amp;lt;br&amp;gt;&lt;br /&gt;
''Published by Tower University Press on April the 20th, 2112''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
In recent months I have been mistakenly identified as both a Paladin of Gorethar and a mage of the Ebony Order.  I find this both interesting and amusing, and it has led me to consider my own identity and how I, and others like me, are defined.  I have found that I am often described as belonging to a group known as &amp;quot;bards&amp;quot;.  I found this rather perplexing as I always considered a bard to be a performer, perhaps a storyteller, and acrobat or a musician.  After speaking and corresponding with many fine individuals I decided it was time to return to the library and set my thoughts own on paper.  Hopefully I can settle in my own mind what it means to be a bard.  If I am truly fortunate my own thoughts will inspire others to re-evaluate what a bard is.  &lt;br /&gt;
&lt;br /&gt;
===Types of Bard===&lt;br /&gt;
&lt;br /&gt;
The most common image that comes to mind when someone considers a bard is that of a musician or a singer of some type; the traditional minstrel performing ballads for lords one night, bawdy songs for a group of farmers the next and spending the following night in adventure.  Almost as common would probably be the wandering storyteller, conjuring images of far away lands whilst sitting by the fireplace of an inn or a farmstead's common room.  Then of course, there is the poet, one who works in a written and spoken medium.  The famous Hargas Steelhead has spread happiness with his performances and his books alike.&lt;br /&gt;
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Less common, but almost certainly classed as bards by most folk would be tumblers, acrobats, authors and artists.  The city of Mikona is truly fortunate to have an artist as gifted and industrious as the famed, nay, legendary Janur da Medican, whose magnificent paintings grace walls throughout the city.  Famous authors include Barabara Wagonrealm, who wrote the tale of Angora Gend versus the Savage Horde of Bloodthirsty Orcs.  Finally, the actor, part of a troupe giving performances night after night, putting on tales from the past or of imagination.  Of course, a bard does not have to belong to merely one of those groups, but most will tend to specialise in one of them.&lt;br /&gt;
&lt;br /&gt;
Next we come to some more unusual definitions of a bard.  These ideas may seem unusual, but if you give it some thought then many similarities of skill, if not of purpose can be seen.  Firstly; politicians.  What are they, if not a bard?  They spend their days in performance of a sort, plying their wits against each other in a most bard-like fashion. The ability to weave a narrative is as important to them as to any wandering storyteller.  Among the least traditionally bard-like races one could think of are the Orcs, but think of how much value a bit of talent in performance and persuasion holds for political animals like Valokian priests.  Rest assured that many of the most powerful Orcs in the Valokian church have more than a bit of bard in their make-up.&lt;br /&gt;
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Another case might be spies.  History shows that more spying is done by well-mannered folk eliciting information with a carefully spoken word and gentle persuasion than by rogues dressed in black.  This author, for one, would surely tell a slim attractive lady in a nice dress more than my journal would tell a thief in the night.&lt;br /&gt;
&lt;br /&gt;
Can we include library scholars?  A thirst for knowledge is something that many bards share.  I myself am called a bard and I sit in The Great Mikona Library as I wite this.  Other bards are commonly devoted to Vorin, the god of knowledge, among them, for example, Tahni Soulsinger.&lt;br /&gt;
&lt;br /&gt;
Several roles bards play in society have been listed and there are others that have not been delved into very deeply, such as diplomats, business negotiators, messengers, composers, journalists and authors... All of them play a vital role in maintaining our way of life.&lt;br /&gt;
&lt;br /&gt;
It is also worth remembering that few bards are just one of the above types and no others.  Bards tend to expand into whatever areas they find they have the talent to fill.  As the Warrior Maiden of Dre'Ana, Lisa Kler said when asked to define herself, &amp;quot;You want to push me into a hole? I'll push right back!&amp;quot;&lt;br /&gt;
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===Locations===&lt;br /&gt;
&lt;br /&gt;
So where are bards found?  In the descriptions it could easily be seen that bards can be found almost anywhere, but it goes without saying that they are most commonly found where there are large concentrations of people, for it is that which allows a bard to make a living.  Many bards travel around, but they do tend to congregate in familiar areas even when they reach a new place.  If you find them somewhere remote then it is most likely because they are accompanying others on a quest to gain inspiration for their next piece of work.&lt;br /&gt;
&lt;br /&gt;
The city of Mikona is home to many bards and is the site of the vibrant members only club &amp;quot;The Canvas&amp;quot;, the proprietor of which is Janur da Medican.  Mikona is also the site of Bill Burnham's Eventing Hall, where The Festival of the Bard is a regular occurrence.&lt;br /&gt;
&lt;br /&gt;
In Ferrell is located the famous Port Hole Inn.  The stage here has seen many famous faces perform and is considered to be one of the best places in Avlis to go to hear fine singing.&lt;br /&gt;
&lt;br /&gt;
Elves are commonly very charismatic and appreciate the finer things in life.  This leads to many bards being found in both Elysia and Le'Or T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
Kurathene is home to many rich lords and many of them like to consider themselves among the most refined individuals in Avlis.  This leads not only to a large number of Kurathene nobles practicing various arts, but also a program of artistic patronage unrivalled anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
Bards tend to be scarce in such harsh environments as Tyedu.  Although campfire singing is an important aspect of Tyeduan life it is almost impossible to survive on ones singing voice alone.  The skills of a warrior are far more important in that unforgiving land.  Many of the functions of a bard, such as the keeping or tribal lore and knowledge, are entrusted to the druids, who may devote some of their energies to bardly pursuits.  The same applies to a lesser extent among the woods of Jechran.&lt;br /&gt;
&lt;br /&gt;
In Orcish lands the traditional ideas of a bard are scarce.  Orcs have little time for entertainment and prefer more violent amusements, but nevertheless politics flourish in the Orcish nations and the bardic skills are much admired among the best public orators and political minds.&lt;br /&gt;
&lt;br /&gt;
The lizardman mindset seems different to most others and they take little pleasure from bards, and their politics tends to respect only strength.  This means lizardmen bards are rare indeed and those few who have found success have done so in foreign countries.&lt;br /&gt;
&lt;br /&gt;
Wemics, of course, are renowned as Loremasters and preservers of knowledge.  If a scholar or a lorewarden can be considered a bard then some of the greatest bards of all time have been Wemics, who are famous for passing on their insights and knowledge to any who ask&lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
Few bards are possessed of great strength.  Although strength can be useful to anyone the typical bard has little time to spend honing their strength and while they are not necessarily weak, they are unlikely to be strong.  It is also logical for physical weakness and the inability to swing a sword to lead an individual to choose to entertain their colleagues or move into politics.&lt;br /&gt;
&lt;br /&gt;
A certain amount of nimbleness is of more benefit however.  Many bards are able to cast spells, but they are hampered in this whilst wearing any but the lightest armour, meaning most bards rely on dexterity to avoid blows.  Deftness of touch is also a factor for those who play instruments or create works of art.  Acrobats require more grace than almost anyone.&lt;br /&gt;
&lt;br /&gt;
A bard's resistance to injury, disease and hardship is also highly variable.  As most bards avoid conflict they need less fortitude and constitution than say, a ranger or paladin, but it is not fair to say that all bards are weaklings or easily succumb to illness.&lt;br /&gt;
&lt;br /&gt;
A bard will often rely on his reputation for much of his influence, income and reward.  For this reason most bards choose to dress flamboyantly, and bright colours, fine cloths, silks and even highly decorative armour are the order of the day.  A bard is often at the cutting edge of fashion and is often known to change clothing frequently.  The tailors Smeec and Ed, whilst not bards themselves, are much sought after by bards.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
A bard will generally rely on his mind more than his body.  Most bards will have at least one aspect of their wits which stand out.  Most commonly this will be their charm and charisma.  Bards may often possess a towering intellect, or may be considered wise and sagacious beyond comprehension.&lt;br /&gt;
&lt;br /&gt;
An intelligent bard will often be a problem solver, the brains behind an organisation, someone who can get things done, see patterns and links where others see only a muddle.  Although a wizard may be possessed of awesome intelligence, it is often specialised and when it comes to the real world it is often the bard who can see the way ahead and understand the bigger picture.&lt;br /&gt;
&lt;br /&gt;
A bard with great wisdom may be a teacher.  Great sages gather in schools and University and confront the greatest issues that surround us.  It was Tahni Soulsinger, passing on the words of a wise old scholar, who said, &amp;quot;Those who hold the Torch of Wisdom, should let others light their candles from it.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Most important of all though is the bard's way with people, her ability to reach out to them in some way, to touch them through words, action, thought or art.  The power of expression, the ability to articulate their thoughts in such a way that people understand and see what the bard is trying to show them.  Of course, this may be the bard's true feelings, or part of a performance, or a manipulation to get what they want, but nevertheless, this is what a bard is about - communication.  A bard's other talents may make her good, but her ability to touch people's hearts and minds is what will make her great.&lt;br /&gt;
&lt;br /&gt;
Curiousity drives many bards.  A desire to '''know''' everything and understand it.  There is also commonly an urge to pass what is learnt on to others and inspire them to think too, though that is not always so common.  A desire to learn and '''accumulate''' knowledge is a very closely related motivation.  Janur da Medican once said, &amp;quot;I feel that especially (researching historical things) is something that no bard should neglect&amp;quot;, and it is impossible for this author to disagree.&lt;br /&gt;
&lt;br /&gt;
Many bards want to make an impression on those around them.  To quote Janur da Medican again, many bards &amp;quot;seek a way to leave a footprint in the world.&amp;quot;  Sometimes this manifests as a desire to achieve some great work, other times as wanting to be famous, but recognition seems to be craved by many bards.  It is hard to say whether this comes from an excess of confidence, or a secret and innermost lack of it.  Indeed, it could be either or both, sometimes even in the same person.&lt;br /&gt;
&lt;br /&gt;
Whatever their innermost feelings, most bards have more than their fair share of self-belief.  There may be nervousness about a performance or how work will be received, but it will not stop the bard pressing ahead.  When he was interviewed for this piece, Ayren Milen said something with his tongue in his cheek, but although he was laughing as he said it, it is revealing nevertheless, &amp;quot;We are the most charismatic, interesting people on Avlis.  Why, pray tell, do you think we occupy so many important positions?&amp;quot;  It is easy to see the point he is making.  Confidence can take a person a long way.&lt;br /&gt;
&lt;br /&gt;
Despite the stereotypes, of bards as great talkers a bard is often a good listener too.  Maybe the best of this is Hargas Steelhead who has an ability to create a silence that others want to fill that is truly impressive.  A bard will often find people want to open up to them, tell them their hopes and fears, share their secrets and ambitions.  Anecdotes from Tahni Soulsinger would have you believe she spends her time doing little other than listening to other people.  Perhaps the ability to listen as well as talk and write is the sign of a truly memorable bard.&lt;br /&gt;
&lt;br /&gt;
Sometimes the price of being able to influence others is that the bard themself is too sensitive and this can lead to feelings of oppression when things go badly.  It is not uncommon for bards to turn to drink or even stronger substances when all is not going well.&lt;br /&gt;
&lt;br /&gt;
===Weapons, Armour &amp;amp; Magic===&lt;br /&gt;
&lt;br /&gt;
A typical bard makes much use of magic and this means that they are unlikely to favour heavy armour.  Combined with the tendency for grace and dexterity, light armour is the most common.  A light weapon such as a rapier is also very common.  Small shields or a light off hand weapon often complete the picture.  &lt;br /&gt;
&lt;br /&gt;
There are exceptions to every rule however, and in this case that exception is myself.   A lack of dexterity means I am ill suited to lighter armours and so I complement heavy armour and a tower shield with magics which I can cast before donning my battle gear and which will continue to protect me when I am faced with danger.&lt;br /&gt;
&lt;br /&gt;
It is certainly true that in many cases a bard's best weapon is words.  Many bards have a wicked tongue that can drive a normally ice-calm warrior to distraction, opening them up to attack.  Such taunts can undo the mightiest of warriors if they are not self-disciplined enough.  The same bard may be able to bolster their allies with a song or rousing battle speech.  Turned on their enemies the same words may shatter resolve, sap morale and send them fleeing from the field.  Such &amp;quot;curse songs&amp;quot; were first brought to my attention by Kellid D'Prey, one more dedicated to symphony and music than any other this author has met.&lt;br /&gt;
&lt;br /&gt;
Many bards supplement their combat ability with magic, and it is common to see a bard with a magical shield up, or using magic circles to protect their allies.  Most bardic magic tends to be subtle, increasing the ability of them and their allies rather than direct offensive magic.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Although bards may worship any gods there are, naturally, some that are more prevalent than others.  Among the good aligned gods, Dre'ana seems strangely prevalent.  The Warrior Maidens of Dre'Ana includes amongst their number Lisa Kler, their Lore Mistress and Arena Helerin, their Arch Mistress.  Such followers represent much of the good side of bards; compassion, determination.&lt;br /&gt;
&lt;br /&gt;
Vorin is commonly worshipped by bards, particularly those who focus on knowledge and learning.  Tahni Soulsinger numbers among those who follow Vorin, learning, teaching and understanding.  In Tahni's words, those who follow Vorin are '''&amp;quot;Torch bearer[s] of knowledge&amp;quot;'''  Those bards who follow Vorin may serve mainly in the library, but often they are found on the road, seeking items to be studied and books to be copied and circulated.&lt;br /&gt;
&lt;br /&gt;
The less savoury side of religion is, surprisingly to some, represented by not one, but two gods.  Referring to N'uquerni-Delothion's excellent An objective review of the Divinity of Avlis will reveal that The'ton, God of Fear and Intimidation, is widely followed among bards.  Although such followers are not necessarily evil, and certainly represent the lighter side of the church of The'ton, they nevertheless recognise the entertainment value of a healthy dose of fear and suspense.  There is a very good living to be made scaring the wits out of people it seems.&lt;br /&gt;
&lt;br /&gt;
Finally comes The Harpinger.  Most relevant information can be found once again in N'uquerni-Delothion's work.  In recognition of the importance to bards of the Harpinger I shall quote the relevant section in full.&lt;br /&gt;
&lt;br /&gt;
'''The Harpinger is a mysterious figure among the gods of Avlis. No one knows its true name, or even its gender. Most accounts of The Harpinger give a different description of what it looks like, depending on what function it was fullfilling at the time. Some have described it as a beautiful maiden in flowing light blue robes, carrying a magical harp which can charm even an elven onlooker. Others have told tales of The Harpinger appearing as some form of skeletal undead in tattered black robes, with a one-handed sickle hanging on its belt, and that good old trusty harp in its hands once more. Less common accounts have described encounters with a charismatic bard who seems to have an endless supply of tales to tell, set to music once more with a harp. Stories of a female bard of this same description are also told. The mystery of The Harpinger deepens when one considers its function. It is said that musical inspiration is granted by this entity. Bards who are looking to write a new tune often turn to The Harpinger with cautious prayer, for those who get too close often run into The Harpinger's other major function: the agent of Death. In this function, The Harpinger is said to be in charge of escorting a departed person's soul to their proper afterlife, making sure they arrive safely and then departing. Those who have been on the edge of death often tell tales of hearing a harp playing, and following the sound through a wide open grey area and a bright light, which seems to be the origin of the sound. When they pass through the light, they find themselves in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Some theories exist on the connection between inspiration and death. One theory put forth by The Harpinger's priests states that inspiration, especially musical inspiration, is granted directly to the soul by this entity. In order for the inspiration to come through, a person must loosen their bond with their own soul so that it may soar to the heights of the planes and receive the new gift. If this is true, then it would mean that The Harpinger is really just a keeper of souls, who insures that they go through their proper changes and receptions during the course of their life and death. &lt;br /&gt;
&lt;br /&gt;
The Harpinger's followers can be everywhere. Many times they are bards, who devoutly pray to this deity as their source of musical skill. Other times, they are individuals who deal with death in one way or another, whether they are a murderer, or a white necromancer trying to insure that a patient does not die. &lt;br /&gt;
&lt;br /&gt;
The Harpinger's clergy are also diverse in this respect. Many concern themselves with music, preferring to enrich the art itself. Some concern themselves with death, by either dealing it out swiftly to those they believe deserve it, or by insuring that proper internment rituals are performed on the deceased. &lt;br /&gt;
&lt;br /&gt;
The Harpinger's symbol is that of an upright harp, with the straight edge of the harp being a blade. Colors are black when dealing with death, and light blue when dealing with music.'''&lt;br /&gt;
&lt;br /&gt;
===Words from the greats===&lt;br /&gt;
&lt;br /&gt;
I decided to save a little bit of space for a few more words from some of the best known bards in Avlis, including advice for aspiring bards.&lt;br /&gt;
&lt;br /&gt;
'''Well, the world is too large and too vast to comprehend it all in any one lifetime, I've figured that out by now. So relying on reason and logic alone is something that is illogical in itself. We can never hope to understand or comprehend all factors involved, so logic is only an illusion we impose on ourselves to make our meagre lives understandable'' - Lisa Kler's philosophy&lt;br /&gt;
&lt;br /&gt;
''The process of perfecting an art form never stops.'' - Pussycat Lovely&lt;br /&gt;
&lt;br /&gt;
''When I'm up on the stage, I must admit I feel more than a wee bit o power'' - Hargas Steelhead&lt;br /&gt;
&lt;br /&gt;
'''To read, to write, to research, to play, and to simply savour the wonders and delights of life are as integeral to my being as the water I drink or the air I breathe'' - Ayren Milen&lt;br /&gt;
&lt;br /&gt;
''Anyone can have a eulogy or tombstone written, me? I intend to live forever!'' - Ayren Milen, being literal or thinking about carving himself a place in history?&lt;br /&gt;
&lt;br /&gt;
'''Live your life to the maximum of your potential, live it like you should play your music: full abandon, as if it was the last thing you would ever do.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Friends are more important than gold, fame, music or even life itself.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Be fair and truthful to yourself, even if it's not in your heart to be like that towards others.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Don't try to reach that high E if you know you can't, the audience will thank you for it.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Don't be afraid to turn down an offer'' - Janur da Medican&lt;br /&gt;
&lt;br /&gt;
''In his YOUTH, rumors say, Ayren Milen,&amp;lt;br&amp;gt;&lt;br /&gt;
''Was once CAUGHT in a fruit orchard stealin'.&amp;lt;br&amp;gt;&lt;br /&gt;
''An' tha PRIESTESS who caught him,&amp;lt;br&amp;gt;&lt;br /&gt;
''Well she PADDLED his bottom,&amp;lt;br&amp;gt;&lt;br /&gt;
''And then LOVINGLY gave et some healin'!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''An' young LISA, years past, in her teens,&amp;lt;br&amp;gt;&lt;br /&gt;
''Had a PASSIONATE urge ta eat beans.&amp;lt;br&amp;gt;&lt;br /&gt;
'' 'Twas a SHAME, for thes hunger,&amp;lt;br&amp;gt; &lt;br /&gt;
''For her ACTING, was a blunder,&amp;lt;br&amp;gt;&lt;br /&gt;
''For et LOUDLY horned into her scenes!'' - Some Limericks from the master, Hargas Stelhead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''As for advice, ah can say et in one word: Listen. Ye gotta be listenin' ta other performers, no gettin' 'round et. There's a great performance every night in thes city, an' et's a sin not ta be takin' advantage of et. Tha same with books! Well, hmm.. ah guess ye cannae &amp;quot;listen&amp;quot; ta books. Ok, two words then: Listen an' Read! Some o' tha greatest bards known ta Avlis are long dead, so tha only way ye're gonna hear 'em es by readin'! Oh, an' practice! Three words: Listen, Read, an' Practice! That's me advice an' ah'm stickin' to et!'' - Some very specific advice from Hargas Steelhead, reproduced in his own accent.&lt;br /&gt;
&lt;br /&gt;
''Find your own unique self, to stand out from other bards'' - Pussycat Lovely&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
In writing this piece I found I returned often to the theme of expression, the ability to convey ideas, feelings, meaning and thoughts.  I hope you will see that I eventually found this to be the most compelling basis for judging someone to be a bard - their focus on the power and the joy of communication.&lt;br /&gt;
&lt;br /&gt;
This work could not have been completed without the insight and involvement of  Janur da Medican, Tahni Soulsinger, Ayren Milen, Rego Jerd, Bill Burnham, Lisa Kler, Pussycat Lovely, Hargas Steelhead and Arena Helerin.&lt;br /&gt;
&lt;br /&gt;
My thanks also go to all those who attended my lecture at the Magus Tower University many of whom made very interesting observations and asked many interesting questions, in particular, V'Heress.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=18846</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=18846"/>
		<updated>2006-07-02T18:41:18Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
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&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir barbarian.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barbarian.jpg|frame|Barbarian|]]&lt;br /&gt;
[[Image:Barbarian_f.jpg|frame|Barbarian]]&lt;br /&gt;
'''Description''': Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful [[NWN:Barbarian Rage|rage]] that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Barbarian Fast Movement|Barbarian Fast Movement]], [[Barbarian Rage]] (1x/day)&lt;br /&gt;
*Level 2 [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 4 Barbarian Rage (2x/day)&lt;br /&gt;
*Level 5 [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 8 Barbarian Rage (3x/day)&lt;br /&gt;
*Level 10 [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 [[NWN:Damage Reduction (feat)|Damage Reduction]] I&lt;br /&gt;
*Level 12 Barbarian Rage (4x/day)&lt;br /&gt;
*Level 13 [[NWN:Uncanny Dodge#Uncanny Dodge IV|Uncanny Dodge IV]]&lt;br /&gt;
*Level 14 Damage Reduction II&lt;br /&gt;
*Level 15 [[Greater Rage]] (4x/day)&lt;br /&gt;
*Level 16 Greater Rage (5x/day), [[NWN:Uncanny Dodge#Uncanny Dodge V|Uncanny Dodge V]]&lt;br /&gt;
*Level 17 Damage Reduction III&lt;br /&gt;
*Level 19 [[NWN:Uncanny Dodge#Uncanny Dodge VI.2B|Uncanny Dodge VI]]&lt;br /&gt;
*Level 20 Damage Reduction IV, Greater Rage (6x/day)&lt;br /&gt;
*Level 23 [[NWN:Epic Barbarian Damage Reduction|Epic Barbarian Damage Rediction]]&lt;br /&gt;
*Level 26 Epic Barbarian Damage Reduction II&lt;br /&gt;
*Level 29 Epic Barbarian Damage Reduction III&lt;br /&gt;
*Level 32 Epic Barbarian Damage Reduction IV&lt;br /&gt;
*Level 35 Epic Barbarian Damage Reduction V&lt;br /&gt;
*Level 38 Epic Barbarian Damage Reduction VI&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbarba.gif|right|Epic Barbarian]]&lt;br /&gt;
==Epic Barbarian==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Mighty Rage|Mighty Rage]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[Terrifying Rage|Terrifying Rage]], [[Thundering Rage|Thundering Rage]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While Barbarians do not receive [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], they do not lose any abilities or receive any penalties if they do take the feat and wear [[NWN:heavy armor|heavy armor]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum. PM Moderators [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3821 Nighthawk4] or [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4734 Flakey] to request access.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
&lt;br /&gt;
An IC description of [[Avlissian_Barbarians|Avlissian Barbarians]] was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
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		<id>https://wiki.avlis.org/w/index.php?title=AvlissianBarbarians&amp;diff=14102</id>
		<title>AvlissianBarbarians</title>
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		<updated>2006-07-02T18:40:58Z</updated>

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		<author><name>Fifty</name></author>
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		<id>https://wiki.avlis.org/w/index.php?title=AvlissianBarbarians&amp;diff=14083</id>
		<title>AvlissianBarbarians</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=AvlissianBarbarians&amp;diff=14083"/>
		<updated>2006-07-02T18:40:08Z</updated>

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		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Barbarians&amp;diff=14107</id>
		<title>Avlissian Barbarians</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Barbarians&amp;diff=14107"/>
		<updated>2006-07-02T18:39:58Z</updated>

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&lt;div&gt;'''Barbarians, Berserkers and Savages '''&amp;lt;br&amp;gt;&lt;br /&gt;
''By Kered Rose ''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
During my many hours in various libraries around the cities of Mikona, Deglos and Elysia I have read of many strange and interesting traits among those who inhabit this world. One of the most peculiar of these is the ability of some individuals to go into a terrifying battle frenzy. This is most commonly described as a barbarian rage. I will attempt to investigate these strange and terrifying individuals to enlighten us all as to their motivations and explain the occurrence of such folk, commonly known as barbarians. &lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The vast majority of barbarians are fierce warriors raised in the wilds far from &amp;quot;civilized&amp;quot; areas. Life in the harsh wilderness has taught them to be physically tough and resourceful. Others from more familiar regions have been known to develop the ability to go into a similar frenzy however. A notable example is the Notter Brothers, a pair of famous tavern brawlers in Mikona, known for incredible feats of drinking and fighting, none of which they ever remember the next day. The ability has also been seen to develop among those somehow isolated from their peers for long periods. There is known to be a dwarf by the name of Terho Bootneck currently residing in Mikona who grew up alone in the mines of Deglos, fighting for survival on a daily basis, who developed this ability. &lt;br /&gt;
&lt;br /&gt;
Most common however are the humans of Tyedu. The barren tundra of Tyedu breeds a different sort of human. Here life is very harsh because of the climate and the terrifying creatures that lurk everywhere. Humans in this land have no concept of nobility... might makes right. All Tyeduans bow to the notion that the strongest survive, and the strongest should rule. Individual tribes dot the land, usually led by their toughest warrior. These warriors are often accompanied by a powerful shaman. While barbarians often come from this land though, it is important to remember that not all humans from this land are capable of entering this state of rage. Although most adults in this land are capable fighters, many find roles as fighters, rangers or shamen of some type. Non-humans are rare in Tyedu, but not unknown. For a time the city of Mikona was home to a halfling named Kanga who had journeyed from his home of Ferrell to the White Bear clan of Tyedu to learn to control his personal demons of rage. &lt;br /&gt;
&lt;br /&gt;
Others known to be able to harness this ability do exist but are rarer. Rumours have reached this writer of male children abandoned at birth in the forests of Jechran, lizardmen dwelling in the wasteland between Drotid and Jechran who have displayed the capacity to harness their inner strength in this way. As children, all of us heard hair-raising tales of fearsome half-orcs and giant kin eking out a savage existence on the fringes of the great Orcish nations in the West. &lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
Great strength is one of the attributes most commonly associated with berserker furies. It is hard to say whether the ability to enter a rage leads to overdevelopment of the muscles or whether it is the overdeveloped muscles and the resultant reddening of the blood that gives rise to uncontrollable furies, but it seems fair to say that all barbarians are possessed of greater than average strength and are usually capable of feats of strength beyond normal men. &lt;br /&gt;
&lt;br /&gt;
A barbarian's agility however often ranges from the sublime acrobat, whirling and dealing death to his enemies in a display of technical prowess beyond all but the most nimble of warriors, to the dunderheaded oaf who is too fumble-fingered to successfully guide a spoon to his mouth or to tie his own bootlaces. &lt;br /&gt;
&lt;br /&gt;
A barbarian is almost always of iron constitution. They eat what they find and carry on regardless whatever injuries or illness they pick up. This breeds a hardy individual. Those who succumb easily to sicklyness will not survive long in Tyedu or the wastelands, as while they convalesce they will not be finding food. The tougher a barbarian is, the longer he can sustain his rage and the more powerful an opponent he will be. &lt;br /&gt;
&lt;br /&gt;
The tough life a barbarian faces also offers some other physical benefits. As well as the ability to enter into the well known terrifying rage they can sustain a greater pace of travel for longer periods of time than other folk. Their reactions are legendary and the most powerful are able to shrug off minor damage altogether. &lt;br /&gt;
&lt;br /&gt;
Almost all barbarians therefore are of imposing physical appearance. Muscles commonly ripple as they walk, unless they have succumbed to the temptations of city life; beer, rich food and an easy life. Many a Tyeduan has finished his life as a pathetic relic, washed up on the streets of Mikona, victim of a life they are unable to adjust too. &lt;br /&gt;
&lt;br /&gt;
Traditional clothing is simple and normally made of the animals they hunt and eat. Furs and leathers are common. They are unlikely to wear metal armour, partly because of the weight but also due to the time required to maintain it. Time spent polishing armour is better spent resting or hunting. The many hours taken to learn the craft of forging armour are also rarely considered time well spent by barbarian artificers. Better to make more weapons or join the others in a hunt. &lt;br /&gt;
&lt;br /&gt;
As a barbarian journeys in other lands they may well adapt to the folk around them. This is rarely a flawless procedure though. Barbarians who adopt more city-like tastes tend to favour gaudy designs and rarely show much refinement in their selections. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Almost without exception barbarians are blunt and have little time for subtlety or nuance. Their ability to enter a rage tends to be mirrored by an impetuous nature. Barbarians tend to be impatient and rush to take action. It is quite common for barbarians to need restraining by wiser fellows. They are will rarely be an asset in a situation where cooler heads are likely to prevail.&lt;br /&gt;
&lt;br /&gt;
Barbarians often have a reputation of being unintelligent. Stereotypes often have their basis in fact but it is unwise to be lulled into a false sense of security that you are a barbarians intellectual superior. Many barbarians are possessed of appreciable intelligence, though their aptitude is usually for improvisation rather than planning. The harshness and brutality of their homelands dictates this. &lt;br /&gt;
&lt;br /&gt;
Words normally seem to them to be a waste of time. In their home lands might is right and for this reason they often find it hard in more refined lands to gain fame for their wit and charm. Those barbarians who grew in isolation will not have learnt the basic social etiquette the rest of us take for granted but conversely they may have a greater affinity with nature, perhaps outmatched only by druids and rangers. &lt;br /&gt;
&lt;br /&gt;
All said and done, a barbarian's recklessness makes him well suited to adventure. &lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
&lt;br /&gt;
Barbarians favour melee combat so as to be able to take advantage of their strength and rage ability. Further to this they generally favour weapons which enable them to use their huge strength to their advantage, so large weapons requiring two hands to wield are a firm favourite. They may occasionally use a shield but such thoughts of protection and defence are generally scorned by anyone in the sort of uncontrollable rage a barbarian enters. Barbarians from a typical background have little opportunity to make use of heavy armours. Unless they receive special training or move away from their path then they will be unlikely to wear any armour heavier than a breastplate. This is particularly true as the barbarian's ability to travel fast is particularly valuable in the wilds they tend to inhabit and this ability is lost when they wear heavy armour. &lt;br /&gt;
&lt;br /&gt;
Some berserkers have been known to augment their already fearsome spasms with drugs such as bloodfury crystals and brownsmoke seeds. &lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Barbarians in general worship a variety of gods. Most Tyeduans worship a Tyedu Spirit God. There are thousands of these gods and each represents some aspect of nature. They usually represent some other aspect of life such as strength or battle however. These gods are typically not very strong. Information on Ra-Ghul, one of the most successful Tyedu gods, can be found in the final volume of&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=volume5 (N'uquerni-Delothion's ''An objective review of the Divinity of Avlis.'')] This inspired collection cannot be recommended highly enough and is required reading for anyone with an interest in matters spiritual, religious and deific. &lt;br /&gt;
&lt;br /&gt;
===Interviews===&lt;br /&gt;
&lt;br /&gt;
Intrigued to speak to someone who actually underwent this process I spoke to Terho Bootneck. I have written his answers out here in his own charming vernacular to better preserve the feeling of his answers. &lt;br /&gt;
&lt;br /&gt;
''Terho, you've agreed to talk to me about your ability to go into a berserker fury. First some questions about your background. I am led to believe you grew up alone in abandoned mines in Deglos. Is that correct?''&lt;br /&gt;
 &lt;br /&gt;
Aye me did grow up in da abandoned mines uv Deglos. Me family was slaughtered by a group uv water elementals when me was but a wee lad. Me managed ta escape and found meself lost in da mines deep in Deglos. Me grew up eatin goblin stew and kobald soup. Me be quite da chef fer dem critters. Me was down dere fer bout twenty years on me own fendin fer meself, till one day me came up by da iron ore mines near da wilderness. Me stepped foot in da outside world fer da first time den. Me likes da world out 'ere, be a big place wit lots uv nice lads and lasses.&lt;br /&gt;
&lt;br /&gt;
''Obviously this was a dangerous environment. Could you tell me how you first came to enter one of your rages? Was it something that developed gradually, or did something inside you just snap one day?''&lt;br /&gt;
&lt;br /&gt;
Aww ha aye da first time me entered me rage. Now let me tink bout dis one fer a second, be abit 'ard ta member. *pauses for a few moments in thought* Aye now me members. Me was in da mines bout five years ago and me sees a group uv kobalds. Me no tink dey 'ad weapons, but it seems dat dey did. A few uv dem took some shots at me wit dere crossbows. Dis angered me much so, so much me could no 'old me anger nomore and me all uvdden snapped. Me found meself yellin out at da top uv me lungs &amp;quot;No Quarter&amp;quot; den me run up and swung me battle axe me made frum ingots and sum twigs me found in da mines, and me got rid uv da lot uv dem one by one. &lt;br /&gt;
&lt;br /&gt;
''I'd like to delve into the emotions involved in your rages. Starting with prior to the rage? What sort of emotions do you feel before a rage? What thoughts go through your head in the moments leading up to a loss of control? Is it a sudden process or a gradual build up? Is it a conscious decision, or something over which you have no control?'' &lt;br /&gt;
&lt;br /&gt;
Well when me first got inta me rage it be like da snap uv da fingers type uv deal, but now me can control me anger tanks ta lord Gorethar. Now days ifn me wants ta slip inta me rage me just tinks back ta when me family was slaughtered and 'ow badly it messed wit me upbringin, den me gets so mad me slip inta me rage. Aldoe sometimes lads er lasses say sumtin bad uv me lord and dis can also lead ta me rage aswell. Me no like lads er lasses make fun uv me 'eritage er me lord. Me 'ad an encounter wit a lass awhile back, me no mention any names, but right befer me 'ad no clue who dis Froag lad was until later, but at da time 'e looked uv a begger so me was bein kind and me gave 'im 1000 gold pieces.&lt;br /&gt;
&lt;br /&gt;
Well next ting me knows me come inta da road ta Mikona and dere 'im and dis lass were discussin 'ow stupid me was fer givin 'im me gold and da lass said she like when dumb dwarves get ripped off fer dere gold. dis angered me very much. me kept me anger off fer awhile until me could andle no more. Master Ayren was dere luckily fer 'er as me 'ad 'er on 'er knees ready ta give 'er me last blow when 'e disarmed me, and was able ta calm me down 'e was. me respects Master Ayren very much and was sadden dat 'e witnessed da 'ole ting as 'e seemed ta be frens wit da lass and me no want ta make any trouble fer 'im.&lt;br /&gt;
&lt;br /&gt;
''What about during the rage? Can you think and plan? Does the world appear any different to you? Do you even remember what happens to you during this period?&lt;br /&gt;
&lt;br /&gt;
Well durin a rage me can member certain tings but not all as me sorta blacks out but at da same time knows what me is doin, but 'ave no control over what me do till me calms down.&lt;br /&gt;
&lt;br /&gt;
''And afterwards? Exhilaration? Shame? Peace? Do you feel powerful, or tired?''&lt;br /&gt;
&lt;br /&gt;
Afterwards me feels abit tired and at da same time at peace wit me soul. Me tinks it be good ta get yer anger out. Most da time when me enters me rages me be alone wit nuttin round me, me rather it be dat way as so no ones gets 'urt and also so me no gets 'urt. &lt;br /&gt;
&lt;br /&gt;
''Moving onto you yourself Terho, I have heard you described and rash, impatient and impulsive, even reckless. How do you respond to that? ''&lt;br /&gt;
&lt;br /&gt;
Me never knew dat lads and lasses tot dat uv me. But it no botter me, me no care what utters tink uv me, me just try ta be kind ta all until dey do me wrong er me lord wrong. A fine example uv dat would be when me and Sydney 'ad a little duel, afterwards me 'elped 'im up and shook 'is 'and and now we be frens. 'e may be uv da order uv me orders nemesis but me can no not be frens cuz dey no like 'im till 'e do me wrong. 'e be a really nice lad ta me, never says anyting inappropriate around me so me sees no problems wit 'im. &lt;br /&gt;
&lt;br /&gt;
''Finally Terho, your ability obviously indicates a loss of control and a certain element of chaos in your soul. How do you reconcile that with your faith in Gorethar and a commitment to his cause of law and order? '&lt;br /&gt;
&lt;br /&gt;
Gorethar be da creator uv me race, me follows 'im strictly fer dat reason, but me do like ta up keep peace and da law when need be. Me may be abit chaotic but den again so is everyone at times. Me might be abit more den utters but me love me lord and me sticks ta me beliefs dat Gorethar be me way uv life.&lt;br /&gt;
&lt;br /&gt;
''Before we part, do you have anything to add?''&lt;br /&gt;
&lt;br /&gt;
Aye me do, me is goin on me vacation ta Galdos so ifn ye be wonderin where me be dat be where me is fer awhile. Me want ta see me cousins as me 'as never been ta Galdos befer. me no know 'ow ta get dere but me will be searchin fer it. So ta all me frens me would like ta say safe travels and me will sees ye all when me gets back ta da elves and 'umans lands. &lt;br /&gt;
&lt;br /&gt;
As fer takin me out fer dat da be okay but ye may 'ave ta wait abit till me gets back frum me vacation. When me gets back me will be lookin fer ye so ye can take me out, maybe ye can add at da end a to be continued quote, den follow up wit all yer observations er maybe take me cousin Fifur BoulderShoulder out bashin, 'e may do it ifn ye ask 'im. 'e be a great Barbarian. me idol 'e is. &lt;br /&gt;
&lt;br /&gt;
Safe travels master Kerred and may Gorethar protect ye. &lt;br /&gt;
&lt;br /&gt;
''And you Terho. ''&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
I hope you have learnt as much reading this as I did writing it. I am not sure if answered the questions I had when I started, but I certainly provided plenty to think about and I feel I can say I better understand what really drives those who either succumb to, or take advantage of, these frenzies. &lt;br /&gt;
&lt;br /&gt;
The blessings of the nine on all of you.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Bard&amp;diff=18848</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Bard&amp;diff=18848"/>
		<updated>2006-07-02T18:39:21Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir bard.gif|100px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bard.jpg|frame|]]&lt;br /&gt;
[[Image:Bard_f.jpg|frame|Bard]]&lt;br /&gt;
'''Description''': Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts [[NWN:Arcane|arcane spells]] without any advance preparation, much like a [[sorcerer]]. His magic emphasizes charms and illusions, and the bard can also play an inspiring [[NWN:Bard_Song|song]] that strengthens him and his allies. Bards also share some specialized skills with [[rogue|rogues]], and their knowledge of item lore is nearly unmatched.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d6&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] Mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armour]], [[NWN:Craft trap| Craft Trap]], [[NWN:Craft weapon| Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide| Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry| Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick pocket| Pick pocket]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use magic device|Use Magic Device]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Curse Song|Curse Song]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Extra Music|Extra Music]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]]], [[NWN:Lingering Song|Lingering Song]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency Exotic]], [[NWN:Weapon Proficiency %28Martial%29| Weapon Proficiency Martial]]&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[NWN:Arcane|Arcane]] (Charisma-based, no spell preparation, spell failure from armor is a factor). Bards begin the game knowing four cantrips. Must have a Charisma score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Bardic Knowledge|Bardic Knowledge]], [[NWN:Bard Song|Bard Song]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{|&lt;br /&gt;
! &amp;lt;u&amp;gt;Level 0&amp;lt;/u&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 1&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 2&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 0 level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Daze|Daze]]&lt;br /&gt;
*[[Magic:Flare|Flare]]&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Amplify|Amplify]]&lt;br /&gt;
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]&lt;br /&gt;
*[[Magic:Charm Person|Charm Person]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Expeditious Retreat|Expeditious Retreat]]&lt;br /&gt;
*[[Magic:Grease|Grease]]&lt;br /&gt;
*[[Magic:Identify|Identify]]&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Mage Armor|Mage Armor]]&lt;br /&gt;
*[[Magic:Magic Eapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Sleep|Sleep]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Cats Grace|Cat's Grace]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Cloud of Bewilderment|Cloud of Bewilderment]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Ghostly Visage|Ghostly Visage]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Invisibility|Invisibility]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:See Invisibility|See Invisibility]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 3&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 4&amp;lt;/U&amp;gt;&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 5&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Charm Monster|Charm Monster]]&lt;br /&gt;
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]&lt;br /&gt;
*[[Magic:Confusion|Confusion]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Displacement|Displacement]]&lt;br /&gt;
*[[Magic:Fear|Fear]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Gust Of Wind|Gust Of Wind]]&lt;br /&gt;
*[[Magic:Haste|Haste]]&lt;br /&gt;
*[[Magic:Invisibility Sphere|Invisibility Sphere]]&lt;br /&gt;
*[[Magic:Keen Edge|Keen Edge]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Slow|Slow]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
*[[Magic:Wounding Whispers|Wounding Whispers]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Dominate Person|Dominate Person]]&lt;br /&gt;
*[[Magic:Hold Monster|Hold Monster]]&lt;br /&gt;
*[[Magic:Improved Invisibility|Improved Invisibility]]&lt;br /&gt;
*[[Magic:Legend Lore|Legend Lore]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
*[[Magic:War Cry|War Cry]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Ethereal Visage|Ethereal Visage]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Mind Fog|Mind Fog]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;U&amp;gt;Level 6&amp;lt;/U&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                      &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Dirge|Dirge]]&lt;br /&gt;
*[[Magic:Energy Buffer|Energy Buffer]]&lt;br /&gt;
*[[Magic:Ice Storm|Ice Storm]]&lt;br /&gt;
*[[Magic:Mass Haste|Mass Haste]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;0&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;1&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;5&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;6&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1||2||*||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|2||3||0||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|3||3||1||*||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|4||3||2||0||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|5||3||3||1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|6||3||3||2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|7||3||3||2||0||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|8||3||3||3||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|9||3||3||3||2||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|10||3||3||3||2||0||*||*&lt;br /&gt;
|-&lt;br /&gt;
|11||3||3||3||3||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|12||3||3||3||3||2||*||*&lt;br /&gt;
|-&lt;br /&gt;
|13||3||3||3||3||2||0||*&lt;br /&gt;
|-&lt;br /&gt;
|14||4||3||3||3||3||1||*&lt;br /&gt;
|-&lt;br /&gt;
|15||4||4||3||3||3||2||*&lt;br /&gt;
|-&lt;br /&gt;
|16||4||4||4||3||3||2||0&lt;br /&gt;
|-&lt;br /&gt;
|17||4||4||4||4||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|18||4||4||4||4||4||3||2&lt;br /&gt;
|-&lt;br /&gt;
|19||4||4||4||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|20||4||4||4||4||4||4||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Spells==&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
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[[Image:ife x2epbard.gif|right|Epic Bard]]&lt;br /&gt;
&lt;br /&gt;
==Epic Bard==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Curse Song|Curse Song]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]]), [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Will|Epic Will]], [[NWN:Extra Music|Extra Music]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Lasting Inspiration|Lasting Inspiration]], [[NWN:Lingering Song|Lingering Song]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell I - III]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell I - III]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell I - III]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=142 Avlis Private Discussion: Bards], a private class discussion forum. PM Moderators [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3552 Sindol] or [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3628 JollyOrc] to request access.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
An IC description of [[Avlissian_Bards|Avlissian Bards]] was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlissian_Bards&amp;diff=14085</id>
		<title>Avlissian Bards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlissian_Bards&amp;diff=14085"/>
		<updated>2006-07-02T18:38:32Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Performers, Politicians and Scholars'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''The Power of Expression'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Authored by Kered Rose''&amp;lt;br&amp;gt;&lt;br /&gt;
''Published by Tower University Press on April the 20th, 2112''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Introduction'''&lt;br /&gt;
&lt;br /&gt;
In recent months I have been mistakenly identified as both a Paladin of Gorethar and a mage of the Ebony Order.  I find this both interesting and amusing, and it has led me to consider my own identity and how I, and others like me, are defined.  I have found that I am often described as belonging to a group known as &amp;quot;bards&amp;quot;.  I found this rather perplexing as I always considered a bard to be a performer, perhaps a storyteller, and acrobat or a musician.  After speaking and corresponding with many fine individuals I decided it was time to return to the library and set my thoughts own on paper.  Hopefully I can settle in my own mind what it means to be a bard.  If I am truly fortunate my own thoughts will inspire others to re-evaluate what a bard is.  &lt;br /&gt;
&lt;br /&gt;
'''Types of Bard'''&lt;br /&gt;
&lt;br /&gt;
The most common image that comes to mind when someone considers a bard is that of a musician or a singer of some type; the traditional minstrel performing ballads for lords one night, bawdy songs for a group of farmers the next and spending the following night in adventure.  Almost as common would probably be the wandering storyteller, conjuring images of far away lands whilst sitting by the fireplace of an inn or a farmstead's common room.  Then of course, there is the poet, one who works in a written and spoken medium.  The famous Hargas Steelhead has spread happiness with his performances and his books alike.&lt;br /&gt;
&lt;br /&gt;
Less common, but almost certainly classed as bards by most folk would be tumblers, acrobats, authors and artists.  The city of Mikona is truly fortunate to have an artist as gifted and industrious as the famed, nay, legendary Janur da Medican, whose magnificent paintings grace walls throughout the city.  Famous authors include Barabara Wagonrealm, who wrote the tale of Angora Gend versus the Savage Horde of Bloodthirsty Orcs.  Finally, the actor, part of a troupe giving performances night after night, putting on tales from the past or of imagination.  Of course, a bard does not have to belong to merely one of those groups, but most will tend to specialise in one of them.&lt;br /&gt;
&lt;br /&gt;
Next we come to some more unusual definitions of a bard.  These ideas may seem unusual, but if you give it some thought then many similarities of skill, if not of purpose can be seen.  Firstly; politicians.  What are they, if not a bard?  They spend their days in performance of a sort, plying their wits against each other in a most bard-like fashion. The ability to weave a narrative is as important to them as to any wandering storyteller.  Among the least traditionally bard-like races one could think of are the Orcs, but think of how much value a bit of talent in performance and persuasion holds for political animals like Valokian priests.  Rest assured that many of the most powerful Orcs in the Valokian church have more than a bit of bard in their make-up.&lt;br /&gt;
&lt;br /&gt;
Another case might be spies.  History shows that more spying is done by well-mannered folk eliciting information with a carefully spoken word and gentle persuasion than by rogues dressed in black.  This author, for one, would surely tell a slim attractive lady in a nice dress more than my journal would tell a thief in the night.&lt;br /&gt;
&lt;br /&gt;
Can we include library scholars?  A thirst for knowledge is something that many bards share.  I myself am called a bard and I sit in The Great Mikona Library as I wite this.  Other bards are commonly devoted to Vorin, the god of knowledge, among them, for example, Tahni Soulsinger.&lt;br /&gt;
&lt;br /&gt;
Several roles bards play in society have been listed and there are others that have not been delved into very deeply, such as diplomats, business negotiators, messengers, composers, journalists and authors... All of them play a vital role in maintaining our way of life.&lt;br /&gt;
&lt;br /&gt;
It is also worth remembering that few bards are just one of the above types and no others.  Bards tend to expand into whatever areas they find they have the talent to fill.  As the Warrior Maiden of Dre'Ana, Lisa Kler said when asked to define herself, &amp;quot;You want to push me into a hole? I'll push right back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Locations'''&lt;br /&gt;
&lt;br /&gt;
So where are bards found?  In the descriptions it could easily be seen that bards can be found almost anywhere, but it goes without saying that they are most commonly found where there are large concentrations of people, for it is that which allows a bard to make a living.  Many bards travel around, but they do tend to congregate in familiar areas even when they reach a new place.  If you find them somewhere remote then it is most likely because they are accompanying others on a quest to gain inspiration for their next piece of work.&lt;br /&gt;
&lt;br /&gt;
The city of Mikona is home to many bards and is the site of the vibrant members only club &amp;quot;The Canvas&amp;quot;, the proprietor of which is Janur da Medican.  Mikona is also the site of Bill Burnham's Eventing Hall, where The Festival of the Bard is a regular occurrence.&lt;br /&gt;
&lt;br /&gt;
In Ferrell is located the famous Port Hole Inn.  The stage here has seen many famous faces perform and is considered to be one of the best places in Avlis to go to hear fine singing.&lt;br /&gt;
&lt;br /&gt;
Elves are commonly very charismatic and appreciate the finer things in life.  This leads to many bards being found in both Elysia and Le'Or T'Nanshi.  &lt;br /&gt;
&lt;br /&gt;
Kurathene is home to many rich lords and many of them like to consider themselves among the most refined individuals in Avlis.  This leads not only to a large number of Kurathene nobles practicing various arts, but also a program of artistic patronage unrivalled anywhere else in the world.&lt;br /&gt;
&lt;br /&gt;
Bards tend to be scarce in such harsh environments as Tyedu.  Although campfire singing is an important aspect of Tyeduan life it is almost impossible to survive on ones singing voice alone.  The skills of a warrior are far more important in that unforgiving land.  Many of the functions of a bard, such as the keeping or tribal lore and knowledge, are entrusted to the druids, who may devote some of their energies to bardly pursuits.  The same applies to a lesser extent among the woods of Jechran.&lt;br /&gt;
&lt;br /&gt;
In Orcish lands the traditional ideas of a bard are scarce.  Orcs have little time for entertainment and prefer more violent amusements, but nevertheless politics flourish in the Orcish nations and the bardic skills are much admired among the best public orators and political minds.&lt;br /&gt;
&lt;br /&gt;
The lizardman mindset seems different to most others and they take little pleasure from bards, and their politics tends to respect only strength.  This means lizardmen bards are rare indeed and those few who have found success have done so in foreign countries.&lt;br /&gt;
&lt;br /&gt;
Wemics, of course, are renowned as Loremasters and preservers of knowledge.  If a scholar or a lorewarden can be considered a bard then some of the greatest bards of all time have been Wemics, who are famous for passing on their insights and knowledge to any who ask&lt;br /&gt;
&lt;br /&gt;
'''Physical Characteristics &amp;amp; Appearance'''&lt;br /&gt;
&lt;br /&gt;
Few bards are possessed of great strength.  Although strength can be useful to anyone the typical bard has little time to spend honing their strength and while they are not necessarily weak, they are unlikely to be strong.  It is also logical for physical weakness and the inability to swing a sword to lead an individual to choose to entertain their colleagues or move into politics.&lt;br /&gt;
&lt;br /&gt;
A certain amount of nimbleness is of more benefit however.  Many bards are able to cast spells, but they are hampered in this whilst wearing any but the lightest armour, meaning most bards rely on dexterity to avoid blows.  Deftness of touch is also a factor for those who play instruments or create works of art.  Acrobats require more grace than almost anyone.&lt;br /&gt;
&lt;br /&gt;
A bard's resistance to injury, disease and hardship is also highly variable.  As most bards avoid conflict they need less fortitude and constitution than say, a ranger or paladin, but it is not fair to say that all bards are weaklings or easily succumb to illness.&lt;br /&gt;
&lt;br /&gt;
A bard will often rely on his reputation for much of his influence, income and reward.  For this reason most bards choose to dress flamboyantly, and bright colours, fine cloths, silks and even highly decorative armour are the order of the day.  A bard is often at the cutting edge of fashion and is often known to change clothing frequently.  The tailors Smeec and Ed, whilst not bards themselves, are much sought after by bards.&lt;br /&gt;
&lt;br /&gt;
'''Personality'''&lt;br /&gt;
&lt;br /&gt;
A bard will generally rely on his mind more than his body.  Most bards will have at least one aspect of their wits which stand out.  Most commonly this will be their charm and charisma.  Bards may often possess a towering intellect, or may be considered wise and sagacious beyond comprehension.&lt;br /&gt;
&lt;br /&gt;
An intelligent bard will often be a problem solver, the brains behind an organisation, someone who can get things done, see patterns and links where others see only a muddle.  Although a wizard may be possessed of awesome intelligence, it is often specialised and when it comes to the real world it is often the bard who can see the way ahead and understand the bigger picture.&lt;br /&gt;
&lt;br /&gt;
A bard with great wisdom may be a teacher.  Great sages gather in schools and University and confront the greatest issues that surround us.  It was Tahni Soulsinger, passing on the words of a wise old scholar, who said, &amp;quot;Those who hold the Torch of Wisdom, should let others light their candles from it.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Most important of all though is the bard's way with people, her ability to reach out to them in some way, to touch them through words, action, thought or art.  The power of expression, the ability to articulate their thoughts in such a way that people understand and see what the bard is trying to show them.  Of course, this may be the bard's true feelings, or part of a performance, or a manipulation to get what they want, but nevertheless, this is what a bard is about - communication.  A bard's other talents may make her good, but her ability to touch people's hearts and minds is what will make her great.&lt;br /&gt;
&lt;br /&gt;
Curiousity drives many bards.  A desire to '''know''' everything and understand it.  There is also commonly an urge to pass what is learnt on to others and inspire them to think too, though that is not always so common.  A desire to learn and '''accumulate''' knowledge is a very closely related motivation.  Janur da Medican once said, &amp;quot;I feel that especially (researching historical things) is something that no bard should neglect&amp;quot;, and it is impossible for this author to disagree.&lt;br /&gt;
&lt;br /&gt;
Many bards want to make an impression on those around them.  To quote Janur da Medican again, many bards &amp;quot;seek a way to leave a footprint in the world.&amp;quot;  Sometimes this manifests as a desire to achieve some great work, other times as wanting to be famous, but recognition seems to be craved by many bards.  It is hard to say whether this comes from an excess of confidence, or a secret and innermost lack of it.  Indeed, it could be either or both, sometimes even in the same person.&lt;br /&gt;
&lt;br /&gt;
Whatever their innermost feelings, most bards have more than their fair share of self-belief.  There may be nervousness about a performance or how work will be received, but it will not stop the bard pressing ahead.  When he was interviewed for this piece, Ayren Milen said something with his tongue in his cheek, but although he was laughing as he said it, it is revealing nevertheless, &amp;quot;We are the most charismatic, interesting people on Avlis.  Why, pray tell, do you think we occupy so many important positions?&amp;quot;  It is easy to see the point he is making.  Confidence can take a person a long way.&lt;br /&gt;
&lt;br /&gt;
Despite the stereotypes, of bards as great talkers a bard is often a good listener too.  Maybe the best of this is Hargas Steelhead who has an ability to create a silence that others want to fill that is truly impressive.  A bard will often find people want to open up to them, tell them their hopes and fears, share their secrets and ambitions.  Anecdotes from Tahni Soulsinger would have you believe she spends her time doing little other than listening to other people.  Perhaps the ability to listen as well as talk and write is the sign of a truly memorable bard.&lt;br /&gt;
&lt;br /&gt;
Sometimes the price of being able to influence others is that the bard themself is too sensitive and this can lead to feelings of oppression when things go badly.  It is not uncommon for bards to turn to drink or even stronger substances when all is not going well.&lt;br /&gt;
&lt;br /&gt;
'''Weapons, Armour &amp;amp; Magic'''&lt;br /&gt;
&lt;br /&gt;
A typical bard makes much use of magic and this means that they are unlikely to favour heavy armour.  Combined with the tendency for grace and dexterity, light armour is the most common.  A light weapon such as a rapier is also very common.  Small shields or a light off hand weapon often complete the picture.  &lt;br /&gt;
&lt;br /&gt;
There are exceptions to every rule however, and in this case that exception is myself.   A lack of dexterity means I am ill suited to lighter armours and so I complement heavy armour and a tower shield with magics which I can cast before donning my battle gear and which will continue to protect me when I am faced with danger.&lt;br /&gt;
&lt;br /&gt;
It is certainly true that in many cases a bard's best weapon is words.  Many bards have a wicked tongue that can drive a normally ice-calm warrior to distraction, opening them up to attack.  Such taunts can undo the mightiest of warriors if they are not self-disciplined enough.  The same bard may be able to bolster their allies with a song or rousing battle speech.  Turned on their enemies the same words may shatter resolve, sap morale and send them fleeing from the field.  Such &amp;quot;curse songs&amp;quot; were first brought to my attention by Kellid D'Prey, one more dedicated to symphony and music than any other this author has met.&lt;br /&gt;
&lt;br /&gt;
Many bards supplement their combat ability with magic, and it is common to see a bard with a magical shield up, or using magic circles to protect their allies.  Most bardic magic tends to be subtle, increasing the ability of them and their allies rather than direct offensive magic.&lt;br /&gt;
&lt;br /&gt;
'''Religion'''&lt;br /&gt;
&lt;br /&gt;
Although bards may worship any gods there are, naturally, some that are more prevalent than others.  Among the good aligned gods, Dre'ana seems strangely prevalent.  The Warrior Maidens of Dre'Ana includes amongst their number Lisa Kler, their Lore Mistress and Arena Helerin, their Arch Mistress.  Such followers represent much of the good side of bards; compassion, determination.&lt;br /&gt;
&lt;br /&gt;
Vorin is commonly worshipped by bards, particularly those who focus on knowledge and learning.  Tahni Soulsinger numbers among those who follow Vorin, learning, teaching and understanding.  In Tahni's words, those who follow Vorin are '''&amp;quot;Torch bearer[s] of knowledge&amp;quot;'''  Those bards who follow Vorin may serve mainly in the library, but often they are found on the road, seeking items to be studied and books to be copied and circulated.&lt;br /&gt;
&lt;br /&gt;
The less savoury side of religion is, surprisingly to some, represented by not one, but two gods.  Referring to N'uquerni-Delothion's excellent An objective review of the Divinity of Avlis will reveal that The'ton, God of Fear and Intimidation, is widely followed among bards.  Although such followers are not necessarily evil, and certainly represent the lighter side of the church of The'ton, they nevertheless recognise the entertainment value of a healthy dose of fear and suspense.  There is a very good living to be made scaring the wits out of people it seems.&lt;br /&gt;
&lt;br /&gt;
Finally comes The Harpinger.  Most relevant information can be found once again in N'uquerni-Delothion's work.  In recognition of the importance to bards of the Harpinger I shall quote the relevant section in full.&lt;br /&gt;
&lt;br /&gt;
'''The Harpinger is a mysterious figure among the gods of Avlis. No one knows its true name, or even its gender. Most accounts of The Harpinger give a different description of what it looks like, depending on what function it was fullfilling at the time. Some have described it as a beautiful maiden in flowing light blue robes, carrying a magical harp which can charm even an elven onlooker. Others have told tales of The Harpinger appearing as some form of skeletal undead in tattered black robes, with a one-handed sickle hanging on its belt, and that good old trusty harp in its hands once more. Less common accounts have described encounters with a charismatic bard who seems to have an endless supply of tales to tell, set to music once more with a harp. Stories of a female bard of this same description are also told. The mystery of The Harpinger deepens when one considers its function. It is said that musical inspiration is granted by this entity. Bards who are looking to write a new tune often turn to The Harpinger with cautious prayer, for those who get too close often run into The Harpinger's other major function: the agent of Death. In this function, The Harpinger is said to be in charge of escorting a departed person's soul to their proper afterlife, making sure they arrive safely and then departing. Those who have been on the edge of death often tell tales of hearing a harp playing, and following the sound through a wide open grey area and a bright light, which seems to be the origin of the sound. When they pass through the light, they find themselves in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Some theories exist on the connection between inspiration and death. One theory put forth by The Harpinger's priests states that inspiration, especially musical inspiration, is granted directly to the soul by this entity. In order for the inspiration to come through, a person must loosen their bond with their own soul so that it may soar to the heights of the planes and receive the new gift. If this is true, then it would mean that The Harpinger is really just a keeper of souls, who insures that they go through their proper changes and receptions during the course of their life and death. &lt;br /&gt;
&lt;br /&gt;
The Harpinger's followers can be everywhere. Many times they are bards, who devoutly pray to this deity as their source of musical skill. Other times, they are individuals who deal with death in one way or another, whether they are a murderer, or a white necromancer trying to insure that a patient does not die. &lt;br /&gt;
&lt;br /&gt;
The Harpinger's clergy are also diverse in this respect. Many concern themselves with music, preferring to enrich the art itself. Some concern themselves with death, by either dealing it out swiftly to those they believe deserve it, or by insuring that proper internment rituals are performed on the deceased. &lt;br /&gt;
&lt;br /&gt;
The Harpinger's symbol is that of an upright harp, with the straight edge of the harp being a blade. Colors are black when dealing with death, and light blue when dealing with music.'''&lt;br /&gt;
&lt;br /&gt;
'''Words from the greats'''&lt;br /&gt;
&lt;br /&gt;
I decided to save a little bit of space for a few more words from some of the best known bards in Avlis, including advice for aspiring bards.&lt;br /&gt;
&lt;br /&gt;
'''Well, the world is too large and too vast to comprehend it all in any one lifetime, I've figured that out by now. So relying on reason and logic alone is something that is illogical in itself. We can never hope to understand or comprehend all factors involved, so logic is only an illusion we impose on ourselves to make our meagre lives understandable'' - Lisa Kler's philosophy&lt;br /&gt;
&lt;br /&gt;
''The process of perfecting an art form never stops.'' - Pussycat Lovely&lt;br /&gt;
&lt;br /&gt;
''When I'm up on the stage, I must admit I feel more than a wee bit o power'' - Hargas Steelhead&lt;br /&gt;
&lt;br /&gt;
'''To read, to write, to research, to play, and to simply savour the wonders and delights of life are as integeral to my being as the water I drink or the air I breathe'' - Ayren Milen&lt;br /&gt;
&lt;br /&gt;
''Anyone can have a eulogy or tombstone written, me? I intend to live forever!'' - Ayren Milen, being literal or thinking about carving himself a place in history?&lt;br /&gt;
&lt;br /&gt;
'''Live your life to the maximum of your potential, live it like you should play your music: full abandon, as if it was the last thing you would ever do.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Friends are more important than gold, fame, music or even life itself.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Be fair and truthful to yourself, even if it's not in your heart to be like that towards others.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Don't try to reach that high E if you know you can't, the audience will thank you for it.'' - Lisa Kler&lt;br /&gt;
&lt;br /&gt;
''Don't be afraid to turn down an offer'' - Janur da Medican&lt;br /&gt;
&lt;br /&gt;
''In his YOUTH, rumors say, Ayren Milen,&amp;lt;br&amp;gt;&lt;br /&gt;
''Was once CAUGHT in a fruit orchard stealin'.&amp;lt;br&amp;gt;&lt;br /&gt;
''An' tha PRIESTESS who caught him,&amp;lt;br&amp;gt;&lt;br /&gt;
''Well she PADDLED his bottom,&amp;lt;br&amp;gt;&lt;br /&gt;
''And then LOVINGLY gave et some healin'!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''An' young LISA, years past, in her teens,&amp;lt;br&amp;gt;&lt;br /&gt;
''Had a PASSIONATE urge ta eat beans.&amp;lt;br&amp;gt;&lt;br /&gt;
'' 'Twas a SHAME, for thes hunger,&amp;lt;br&amp;gt; &lt;br /&gt;
''For her ACTING, was a blunder,&amp;lt;br&amp;gt;&lt;br /&gt;
''For et LOUDLY horned into her scenes!'' - Some Limericks from the master, Hargas Stelhead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''As for advice, ah can say et in one word: Listen. Ye gotta be listenin' ta other performers, no gettin' 'round et. There's a great performance every night in thes city, an' et's a sin not ta be takin' advantage of et. Tha same with books! Well, hmm.. ah guess ye cannae &amp;quot;listen&amp;quot; ta books. Ok, two words then: Listen an' Read! Some o' tha greatest bards known ta Avlis are long dead, so tha only way ye're gonna hear 'em es by readin'! Oh, an' practice! Three words: Listen, Read, an' Practice! That's me advice an' ah'm stickin' to et!'' - Some very specific advice from Hargas Steelhead, reproduced in his own accent.&lt;br /&gt;
&lt;br /&gt;
''Find your own unique self, to stand out from other bards'' - Pussycat Lovely&lt;br /&gt;
&lt;br /&gt;
'''Conclusion'''&lt;br /&gt;
&lt;br /&gt;
In writing this piece I found I returned often to the theme of expression, the ability to convey ideas, feelings, meaning and thoughts.  I hope you will see that I eventually found this to be the most compelling basis for judging someone to be a bard - their focus on the power and the joy of communication.&lt;br /&gt;
&lt;br /&gt;
This work could not have been completed without the insight and involvement of  Janur da Medican, Tahni Soulsinger, Ayren Milen, Rego Jerd, Bill Burnham, Lisa Kler, Pussycat Lovely, Hargas Steelhead and Arena Helerin.&lt;br /&gt;
&lt;br /&gt;
My thanks also go to all those who attended my lecture at the Magus Tower University many of whom made very interesting observations and asked many interesting questions, in particular, V'Heress.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=14084</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=14084"/>
		<updated>2006-07-02T18:37:26Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir barbarian.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barbarian.jpg|frame|Barbarian|]]&lt;br /&gt;
[[Image:Barbarian_f.jpg|frame|Barbarian]]&lt;br /&gt;
'''Description''': Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful [[NWN:Barbarian Rage|rage]] that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Barbarian Fast Movement|Barbarian Fast Movement]], [[Barbarian Rage]] (1x/day)&lt;br /&gt;
*Level 2 [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 4 Barbarian Rage (2x/day)&lt;br /&gt;
*Level 5 [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 8 Barbarian Rage (3x/day)&lt;br /&gt;
*Level 10 [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 [[NWN:Damage Reduction (feat)|Damage Reduction]] I&lt;br /&gt;
*Level 12 Barbarian Rage (4x/day)&lt;br /&gt;
*Level 13 [[NWN:Uncanny Dodge#Uncanny Dodge IV|Uncanny Dodge IV]]&lt;br /&gt;
*Level 14 Damage Reduction II&lt;br /&gt;
*Level 15 [[Greater Rage]] (4x/day)&lt;br /&gt;
*Level 16 Greater Rage (5x/day), [[NWN:Uncanny Dodge#Uncanny Dodge V|Uncanny Dodge V]]&lt;br /&gt;
*Level 17 Damage Reduction III&lt;br /&gt;
*Level 19 [[NWN:Uncanny Dodge#Uncanny Dodge VI.2B|Uncanny Dodge VI]]&lt;br /&gt;
*Level 20 Damage Reduction IV, Greater Rage (6x/day)&lt;br /&gt;
*Level 23 [[NWN:Epic Barbarian Damage Reduction|Epic Barbarian Damage Rediction]]&lt;br /&gt;
*Level 26 Epic Barbarian Damage Reduction II&lt;br /&gt;
*Level 29 Epic Barbarian Damage Reduction III&lt;br /&gt;
*Level 32 Epic Barbarian Damage Reduction IV&lt;br /&gt;
*Level 35 Epic Barbarian Damage Reduction V&lt;br /&gt;
*Level 38 Epic Barbarian Damage Reduction VI&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbarba.gif|right|Epic Barbarian]]&lt;br /&gt;
==Epic Barbarian==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Mighty Rage|Mighty Rage]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[Terrifying Rage|Terrifying Rage]], [[Thundering Rage|Thundering Rage]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While Barbarians do not receive [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], they do not lose any abilities or receive any penalties if they do take the feat and wear [[NWN:heavy armor|heavy armor]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum. PM Moderators [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3821 Nighthawk4] or [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4734 Flakey] to request access.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
&lt;br /&gt;
An IC description of [[AvlissianBarbarians|Avlissian Barbarians]] was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=AvlissianBarbarians&amp;diff=14082</id>
		<title>AvlissianBarbarians</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=AvlissianBarbarians&amp;diff=14082"/>
		<updated>2006-07-02T18:36:34Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Barbarians, Berserkers and Savages '''&amp;lt;br&amp;gt;&lt;br /&gt;
''By Kered Rose ''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
During my many hours in various libraries around the cities of Mikona, Deglos and Elysia I have read of many strange and interesting traits among those who inhabit this world. One of the most peculiar of these is the ability of some individuals to go into a terrifying battle frenzy. This is most commonly described as a barbarian rage. I will attempt to investigate these strange and terrifying individuals to enlighten us all as to their motivations and explain the occurrence of such folk, commonly known as barbarians. &lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The vast majority of barbarians are fierce warriors raised in the wilds far from &amp;quot;civilized&amp;quot; areas. Life in the harsh wilderness has taught them to be physically tough and resourceful. Others from more familiar regions have been known to develop the ability to go into a similar frenzy however. A notable example is the Notter Brothers, a pair of famous tavern brawlers in Mikona, known for incredible feats of drinking and fighting, none of which they ever remember the next day. The ability has also been seen to develop among those somehow isolated from their peers for long periods. There is known to be a dwarf by the name of Terho Bootneck currently residing in Mikona who grew up alone in the mines of Deglos, fighting for survival on a daily basis, who developed this ability. &lt;br /&gt;
&lt;br /&gt;
Most common however are the humans of Tyedu. The barren tundra of Tyedu breeds a different sort of human. Here life is very harsh because of the climate and the terrifying creatures that lurk everywhere. Humans in this land have no concept of nobility... might makes right. All Tyeduans bow to the notion that the strongest survive, and the strongest should rule. Individual tribes dot the land, usually led by their toughest warrior. These warriors are often accompanied by a powerful shaman. While barbarians often come from this land though, it is important to remember that not all humans from this land are capable of entering this state of rage. Although most adults in this land are capable fighters, many find roles as fighters, rangers or shamen of some type. Non-humans are rare in Tyedu, but not unknown. For a time the city of Mikona was home to a halfling named Kanga who had journeyed from his home of Ferrell to the White Bear clan of Tyedu to learn to control his personal demons of rage. &lt;br /&gt;
&lt;br /&gt;
Others known to be able to harness this ability do exist but are rarer. Rumours have reached this writer of male children abandoned at birth in the forests of Jechran, lizardmen dwelling in the wasteland between Drotid and Jechran who have displayed the capacity to harness their inner strength in this way. As children, all of us heard hair-raising tales of fearsome half-orcs and giant kin eking out a savage existence on the fringes of the great Orcish nations in the West. &lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
Great strength is one of the attributes most commonly associated with berserker furies. It is hard to say whether the ability to enter a rage leads to overdevelopment of the muscles or whether it is the overdeveloped muscles and the resultant reddening of the blood that gives rise to uncontrollable furies, but it seems fair to say that all barbarians are possessed of greater than average strength and are usually capable of feats of strength beyond normal men. &lt;br /&gt;
&lt;br /&gt;
A barbarian's agility however often ranges from the sublime acrobat, whirling and dealing death to his enemies in a display of technical prowess beyond all but the most nimble of warriors, to the dunderheaded oaf who is too fumble-fingered to successfully guide a spoon to his mouth or to tie his own bootlaces. &lt;br /&gt;
&lt;br /&gt;
A barbarian is almost always of iron constitution. They eat what they find and carry on regardless whatever injuries or illness they pick up. This breeds a hardy individual. Those who succumb easily to sicklyness will not survive long in Tyedu or the wastelands, as while they convalesce they will not be finding food. The tougher a barbarian is, the longer he can sustain his rage and the more powerful an opponent he will be. &lt;br /&gt;
&lt;br /&gt;
The tough life a barbarian faces also offers some other physical benefits. As well as the ability to enter into the well known terrifying rage they can sustain a greater pace of travel for longer periods of time than other folk. Their reactions are legendary and the most powerful are able to shrug off minor damage altogether. &lt;br /&gt;
&lt;br /&gt;
Almost all barbarians therefore are of imposing physical appearance. Muscles commonly ripple as they walk, unless they have succumbed to the temptations of city life; beer, rich food and an easy life. Many a Tyeduan has finished his life as a pathetic relic, washed up on the streets of Mikona, victim of a life they are unable to adjust too. &lt;br /&gt;
&lt;br /&gt;
Traditional clothing is simple and normally made of the animals they hunt and eat. Furs and leathers are common. They are unlikely to wear metal armour, partly because of the weight but also due to the time required to maintain it. Time spent polishing armour is better spent resting or hunting. The many hours taken to learn the craft of forging armour are also rarely considered time well spent by barbarian artificers. Better to make more weapons or join the others in a hunt. &lt;br /&gt;
&lt;br /&gt;
As a barbarian journeys in other lands they may well adapt to the folk around them. This is rarely a flawless procedure though. Barbarians who adopt more city-like tastes tend to favour gaudy designs and rarely show much refinement in their selections. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Almost without exception barbarians are blunt and have little time for subtlety or nuance. Their ability to enter a rage tends to be mirrored by an impetuous nature. Barbarians tend to be impatient and rush to take action. It is quite common for barbarians to need restraining by wiser fellows. They are will rarely be an asset in a situation where cooler heads are likely to prevail.&lt;br /&gt;
&lt;br /&gt;
Barbarians often have a reputation of being unintelligent. Stereotypes often have their basis in fact but it is unwise to be lulled into a false sense of security that you are a barbarians intellectual superior. Many barbarians are possessed of appreciable intelligence, though their aptitude is usually for improvisation rather than planning. The harshness and brutality of their homelands dictates this. &lt;br /&gt;
&lt;br /&gt;
Words normally seem to them to be a waste of time. In their home lands might is right and for this reason they often find it hard in more refined lands to gain fame for their wit and charm. Those barbarians who grew in isolation will not have learnt the basic social etiquette the rest of us take for granted but conversely they may have a greater affinity with nature, perhaps outmatched only by druids and rangers. &lt;br /&gt;
&lt;br /&gt;
All said and done, a barbarian's recklessness makes him well suited to adventure. &lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
&lt;br /&gt;
Barbarians favour melee combat so as to be able to take advantage of their strength and rage ability. Further to this they generally favour weapons which enable them to use their huge strength to their advantage, so large weapons requiring two hands to wield are a firm favourite. They may occasionally use a shield but such thoughts of protection and defence are generally scorned by anyone in the sort of uncontrollable rage a barbarian enters. Barbarians from a typical background have little opportunity to make use of heavy armours. Unless they receive special training or move away from their path then they will be unlikely to wear any armour heavier than a breastplate. This is particularly true as the barbarian's ability to travel fast is particularly valuable in the wilds they tend to inhabit and this ability is lost when they wear heavy armour. &lt;br /&gt;
&lt;br /&gt;
Some berserkers have been known to augment their already fearsome spasms with drugs such as bloodfury crystals and brownsmoke seeds. &lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Barbarians in general worship a variety of gods. Most Tyeduans worship a Tyedu Spirit God. There are thousands of these gods and each represents some aspect of nature. They usually represent some other aspect of life such as strength or battle however. These gods are typically not very strong. Information on Ra-Ghul, one of the most successful Tyedu gods, can be found in the final volume of&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=volume5 (N'uquerni-Delothion's ''An objective review of the Divinity of Avlis.'')] This inspired collection cannot be recommended highly enough and is required reading for anyone with an interest in matters spiritual, religious and deific. &lt;br /&gt;
&lt;br /&gt;
===Interviews===&lt;br /&gt;
&lt;br /&gt;
Intrigued to speak to someone who actually underwent this process I spoke to Terho Bootneck. I have written his answers out here in his own charming vernacular to better preserve the feeling of his answers. &lt;br /&gt;
&lt;br /&gt;
''Terho, you've agreed to talk to me about your ability to go into a berserker fury. First some questions about your background. I am led to believe you grew up alone in abandoned mines in Deglos. Is that correct?''&lt;br /&gt;
 &lt;br /&gt;
Aye me did grow up in da abandoned mines uv Deglos. Me family was slaughtered by a group uv water elementals when me was but a wee lad. Me managed ta escape and found meself lost in da mines deep in Deglos. Me grew up eatin goblin stew and kobald soup. Me be quite da chef fer dem critters. Me was down dere fer bout twenty years on me own fendin fer meself, till one day me came up by da iron ore mines near da wilderness. Me stepped foot in da outside world fer da first time den. Me likes da world out 'ere, be a big place wit lots uv nice lads and lasses.&lt;br /&gt;
&lt;br /&gt;
''Obviously this was a dangerous environment. Could you tell me how you first came to enter one of your rages? Was it something that developed gradually, or did something inside you just snap one day?''&lt;br /&gt;
&lt;br /&gt;
Aww ha aye da first time me entered me rage. Now let me tink bout dis one fer a second, be abit 'ard ta member. *pauses for a few moments in thought* Aye now me members. Me was in da mines bout five years ago and me sees a group uv kobalds. Me no tink dey 'ad weapons, but it seems dat dey did. A few uv dem took some shots at me wit dere crossbows. Dis angered me much so, so much me could no 'old me anger nomore and me all uvdden snapped. Me found meself yellin out at da top uv me lungs &amp;quot;No Quarter&amp;quot; den me run up and swung me battle axe me made frum ingots and sum twigs me found in da mines, and me got rid uv da lot uv dem one by one. &lt;br /&gt;
&lt;br /&gt;
''I'd like to delve into the emotions involved in your rages. Starting with prior to the rage? What sort of emotions do you feel before a rage? What thoughts go through your head in the moments leading up to a loss of control? Is it a sudden process or a gradual build up? Is it a conscious decision, or something over which you have no control?'' &lt;br /&gt;
&lt;br /&gt;
Well when me first got inta me rage it be like da snap uv da fingers type uv deal, but now me can control me anger tanks ta lord Gorethar. Now days ifn me wants ta slip inta me rage me just tinks back ta when me family was slaughtered and 'ow badly it messed wit me upbringin, den me gets so mad me slip inta me rage. Aldoe sometimes lads er lasses say sumtin bad uv me lord and dis can also lead ta me rage aswell. Me no like lads er lasses make fun uv me 'eritage er me lord. Me 'ad an encounter wit a lass awhile back, me no mention any names, but right befer me 'ad no clue who dis Froag lad was until later, but at da time 'e looked uv a begger so me was bein kind and me gave 'im 1000 gold pieces.&lt;br /&gt;
&lt;br /&gt;
Well next ting me knows me come inta da road ta Mikona and dere 'im and dis lass were discussin 'ow stupid me was fer givin 'im me gold and da lass said she like when dumb dwarves get ripped off fer dere gold. dis angered me very much. me kept me anger off fer awhile until me could andle no more. Master Ayren was dere luckily fer 'er as me 'ad 'er on 'er knees ready ta give 'er me last blow when 'e disarmed me, and was able ta calm me down 'e was. me respects Master Ayren very much and was sadden dat 'e witnessed da 'ole ting as 'e seemed ta be frens wit da lass and me no want ta make any trouble fer 'im.&lt;br /&gt;
&lt;br /&gt;
''What about during the rage? Can you think and plan? Does the world appear any different to you? Do you even remember what happens to you during this period?&lt;br /&gt;
&lt;br /&gt;
Well durin a rage me can member certain tings but not all as me sorta blacks out but at da same time knows what me is doin, but 'ave no control over what me do till me calms down.&lt;br /&gt;
&lt;br /&gt;
''And afterwards? Exhilaration? Shame? Peace? Do you feel powerful, or tired?''&lt;br /&gt;
&lt;br /&gt;
Afterwards me feels abit tired and at da same time at peace wit me soul. Me tinks it be good ta get yer anger out. Most da time when me enters me rages me be alone wit nuttin round me, me rather it be dat way as so no ones gets 'urt and also so me no gets 'urt. &lt;br /&gt;
&lt;br /&gt;
''Moving onto you yourself Terho, I have heard you described and rash, impatient and impulsive, even reckless. How do you respond to that? ''&lt;br /&gt;
&lt;br /&gt;
Me never knew dat lads and lasses tot dat uv me. But it no botter me, me no care what utters tink uv me, me just try ta be kind ta all until dey do me wrong er me lord wrong. A fine example uv dat would be when me and Sydney 'ad a little duel, afterwards me 'elped 'im up and shook 'is 'and and now we be frens. 'e may be uv da order uv me orders nemesis but me can no not be frens cuz dey no like 'im till 'e do me wrong. 'e be a really nice lad ta me, never says anyting inappropriate around me so me sees no problems wit 'im. &lt;br /&gt;
&lt;br /&gt;
''Finally Terho, your ability obviously indicates a loss of control and a certain element of chaos in your soul. How do you reconcile that with your faith in Gorethar and a commitment to his cause of law and order? '&lt;br /&gt;
&lt;br /&gt;
Gorethar be da creator uv me race, me follows 'im strictly fer dat reason, but me do like ta up keep peace and da law when need be. Me may be abit chaotic but den again so is everyone at times. Me might be abit more den utters but me love me lord and me sticks ta me beliefs dat Gorethar be me way uv life.&lt;br /&gt;
&lt;br /&gt;
''Before we part, do you have anything to add?''&lt;br /&gt;
&lt;br /&gt;
Aye me do, me is goin on me vacation ta Galdos so ifn ye be wonderin where me be dat be where me is fer awhile. Me want ta see me cousins as me 'as never been ta Galdos befer. me no know 'ow ta get dere but me will be searchin fer it. So ta all me frens me would like ta say safe travels and me will sees ye all when me gets back ta da elves and 'umans lands. &lt;br /&gt;
&lt;br /&gt;
As fer takin me out fer dat da be okay but ye may 'ave ta wait abit till me gets back frum me vacation. When me gets back me will be lookin fer ye so ye can take me out, maybe ye can add at da end a to be continued quote, den follow up wit all yer observations er maybe take me cousin Fifur BoulderShoulder out bashin, 'e may do it ifn ye ask 'im. 'e be a great Barbarian. me idol 'e is. &lt;br /&gt;
&lt;br /&gt;
Safe travels master Kerred and may Gorethar protect ye. &lt;br /&gt;
&lt;br /&gt;
''And you Terho. ''&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
I hope you have learnt as much reading this as I did writing it. I am not sure if answered the questions I had when I started, but I certainly provided plenty to think about and I feel I can say I better understand what really drives those who either succumb to, or take advantage of, these frenzies. &lt;br /&gt;
&lt;br /&gt;
The blessings of the nine on all of you.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=14080</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=14080"/>
		<updated>2006-07-02T18:35:45Z</updated>

		<summary type="html">&lt;p&gt;Fifty: Oops, last edit was a balls up! Recovering!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Classes:''' {{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir barbarian.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barbarian.jpg|frame|Barbarian|]]&lt;br /&gt;
[[Image:Barbarian_f.jpg|frame|Barbarian]]&lt;br /&gt;
'''Description''': Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful [[NWN:Barbarian Rage|rage]] that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': Any non-lawful&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Hit Die|Hit Die]]''': d12&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Craft armor|Craft armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline| Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Taunt|Taunt]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]] &lt;br /&gt;
&lt;br /&gt;
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[NWN:Barbarian Fast Movement|Barbarian Fast Movement]], [[Barbarian Rage]] (1x/day)&lt;br /&gt;
*Level 2 [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]]&lt;br /&gt;
*Level 4 Barbarian Rage (2x/day)&lt;br /&gt;
*Level 5 [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]]&lt;br /&gt;
*Level 8 Barbarian Rage (3x/day)&lt;br /&gt;
*Level 10 [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]]&lt;br /&gt;
*Level 11 [[NWN:Damage Reduction (feat)|Damage Reduction]] I&lt;br /&gt;
*Level 12 Barbarian Rage (4x/day)&lt;br /&gt;
*Level 13 [[NWN:Uncanny Dodge#Uncanny Dodge IV|Uncanny Dodge IV]]&lt;br /&gt;
*Level 14 Damage Reduction II&lt;br /&gt;
*Level 15 [[Greater Rage]] (4x/day)&lt;br /&gt;
*Level 16 Greater Rage (5x/day), [[NWN:Uncanny Dodge#Uncanny Dodge V|Uncanny Dodge V]]&lt;br /&gt;
*Level 17 Damage Reduction III&lt;br /&gt;
*Level 19 [[NWN:Uncanny Dodge#Uncanny Dodge VI.2B|Uncanny Dodge VI]]&lt;br /&gt;
*Level 20 Damage Reduction IV, Greater Rage (6x/day)&lt;br /&gt;
*Level 23 [[NWN:Epic Barbarian Damage Reduction|Epic Barbarian Damage Rediction]]&lt;br /&gt;
*Level 26 Epic Barbarian Damage Reduction II&lt;br /&gt;
*Level 29 Epic Barbarian Damage Reduction III&lt;br /&gt;
*Level 32 Epic Barbarian Damage Reduction IV&lt;br /&gt;
*Level 35 Epic Barbarian Damage Reduction V&lt;br /&gt;
*Level 38 Epic Barbarian Damage Reduction VI&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epbarba.gif|right|Epic Barbarian]]&lt;br /&gt;
==Epic Barbarian==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 24, 28, 32, 36, 40&lt;br /&gt;
&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[Mighty Rage|Mighty Rage]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Superior Initiative|Superior Initiative]], [[Terrifying Rage|Terrifying Rage]], [[Thundering Rage|Thundering Rage]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*While Barbarians do not receive [[NWN:Armor Proficiency (Heavy)|Armor Proficiency (Heavy)]], they do not lose any abilities or receive any penalties if they do take the feat and wear [[NWN:heavy armor|heavy armor]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=230 Avlis Private Discussion: Fighters and Barbarians], a private class discussion forum. PM Moderators [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3821 Nighthawk4] or [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4734 Flakey] to request access.&lt;br /&gt;
&lt;br /&gt;
==On Avlis==&lt;br /&gt;
&lt;br /&gt;
An IC description of [[Avlissian Barbarians was written by [[PCs:Kered Rose|Kered Rose]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=14079</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Barbarian&amp;diff=14079"/>
		<updated>2006-07-02T18:34:24Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Barbarians, Berserkers and Savages '''&amp;lt;br&amp;gt;&lt;br /&gt;
''By Kered Rose ''&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
During my many hours in various libraries around the cities of Mikona, Deglos and Elysia I have read of many strange and interesting traits among those who inhabit this world. One of the most peculiar of these is the ability of some individuals to go into a terrifying battle frenzy. This is most commonly described as a barbarian rage. I will attempt to investigate these strange and terrifying individuals to enlighten us all as to their motivations and explain the occurrence of such folk, commonly known as barbarians. &lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The vast majority of barbarians are fierce warriors raised in the wilds far from &amp;quot;civilized&amp;quot; areas. Life in the harsh wilderness has taught them to be physically tough and resourceful. Others from more familiar regions have been known to develop the ability to go into a similar frenzy however. A notable example is the Notter Brothers, a pair of famous tavern brawlers in Mikona, known for incredible feats of drinking and fighting, none of which they ever remember the next day. The ability has also been seen to develop among those somehow isolated from their peers for long periods. There is known to be a dwarf by the name of Terho Bootneck currently residing in Mikona who grew up alone in the mines of Deglos, fighting for survival on a daily basis, who developed this ability. &lt;br /&gt;
&lt;br /&gt;
Most common however are the humans of Tyedu. The barren tundra of Tyedu breeds a different sort of human. Here life is very harsh because of the climate and the terrifying creatures that lurk everywhere. Humans in this land have no concept of nobility... might makes right. All Tyeduans bow to the notion that the strongest survive, and the strongest should rule. Individual tribes dot the land, usually led by their toughest warrior. These warriors are often accompanied by a powerful shaman. While barbarians often come from this land though, it is important to remember that not all humans from this land are capable of entering this state of rage. Although most adults in this land are capable fighters, many find roles as fighters, rangers or shamen of some type. Non-humans are rare in Tyedu, but not unknown. For a time the city of Mikona was home to a halfling named Kanga who had journeyed from his home of Ferrell to the White Bear clan of Tyedu to learn to control his personal demons of rage. &lt;br /&gt;
&lt;br /&gt;
Others known to be able to harness this ability do exist but are rarer. Rumours have reached this writer of male children abandoned at birth in the forests of Jechran, lizardmen dwelling in the wasteland between Drotid and Jechran who have displayed the capacity to harness their inner strength in this way. As children, all of us heard hair-raising tales of fearsome half-orcs and giant kin eking out a savage existence on the fringes of the great Orcish nations in the West. &lt;br /&gt;
&lt;br /&gt;
===Physical Characteristics &amp;amp; Appearance===&lt;br /&gt;
&lt;br /&gt;
Great strength is one of the attributes most commonly associated with berserker furies. It is hard to say whether the ability to enter a rage leads to overdevelopment of the muscles or whether it is the overdeveloped muscles and the resultant reddening of the blood that gives rise to uncontrollable furies, but it seems fair to say that all barbarians are possessed of greater than average strength and are usually capable of feats of strength beyond normal men. &lt;br /&gt;
&lt;br /&gt;
A barbarian's agility however often ranges from the sublime acrobat, whirling and dealing death to his enemies in a display of technical prowess beyond all but the most nimble of warriors, to the dunderheaded oaf who is too fumble-fingered to successfully guide a spoon to his mouth or to tie his own bootlaces. &lt;br /&gt;
&lt;br /&gt;
A barbarian is almost always of iron constitution. They eat what they find and carry on regardless whatever injuries or illness they pick up. This breeds a hardy individual. Those who succumb easily to sicklyness will not survive long in Tyedu or the wastelands, as while they convalesce they will not be finding food. The tougher a barbarian is, the longer he can sustain his rage and the more powerful an opponent he will be. &lt;br /&gt;
&lt;br /&gt;
The tough life a barbarian faces also offers some other physical benefits. As well as the ability to enter into the well known terrifying rage they can sustain a greater pace of travel for longer periods of time than other folk. Their reactions are legendary and the most powerful are able to shrug off minor damage altogether. &lt;br /&gt;
&lt;br /&gt;
Almost all barbarians therefore are of imposing physical appearance. Muscles commonly ripple as they walk, unless they have succumbed to the temptations of city life; beer, rich food and an easy life. Many a Tyeduan has finished his life as a pathetic relic, washed up on the streets of Mikona, victim of a life they are unable to adjust too. &lt;br /&gt;
&lt;br /&gt;
Traditional clothing is simple and normally made of the animals they hunt and eat. Furs and leathers are common. They are unlikely to wear metal armour, partly because of the weight but also due to the time required to maintain it. Time spent polishing armour is better spent resting or hunting. The many hours taken to learn the craft of forging armour are also rarely considered time well spent by barbarian artificers. Better to make more weapons or join the others in a hunt. &lt;br /&gt;
&lt;br /&gt;
As a barbarian journeys in other lands they may well adapt to the folk around them. This is rarely a flawless procedure though. Barbarians who adopt more city-like tastes tend to favour gaudy designs and rarely show much refinement in their selections. &lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Almost without exception barbarians are blunt and have little time for subtlety or nuance. Their ability to enter a rage tends to be mirrored by an impetuous nature. Barbarians tend to be impatient and rush to take action. It is quite common for barbarians to need restraining by wiser fellows. They are will rarely be an asset in a situation where cooler heads are likely to prevail.&lt;br /&gt;
&lt;br /&gt;
Barbarians often have a reputation of being unintelligent. Stereotypes often have their basis in fact but it is unwise to be lulled into a false sense of security that you are a barbarians intellectual superior. Many barbarians are possessed of appreciable intelligence, though their aptitude is usually for improvisation rather than planning. The harshness and brutality of their homelands dictates this. &lt;br /&gt;
&lt;br /&gt;
Words normally seem to them to be a waste of time. In their home lands might is right and for this reason they often find it hard in more refined lands to gain fame for their wit and charm. Those barbarians who grew in isolation will not have learnt the basic social etiquette the rest of us take for granted but conversely they may have a greater affinity with nature, perhaps outmatched only by druids and rangers. &lt;br /&gt;
&lt;br /&gt;
All said and done, a barbarian's recklessness makes him well suited to adventure. &lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
&lt;br /&gt;
Barbarians favour melee combat so as to be able to take advantage of their strength and rage ability. Further to this they generally favour weapons which enable them to use their huge strength to their advantage, so large weapons requiring two hands to wield are a firm favourite. They may occasionally use a shield but such thoughts of protection and defence are generally scorned by anyone in the sort of uncontrollable rage a barbarian enters. Barbarians from a typical background have little opportunity to make use of heavy armours. Unless they receive special training or move away from their path then they will be unlikely to wear any armour heavier than a breastplate. This is particularly true as the barbarian's ability to travel fast is particularly valuable in the wilds they tend to inhabit and this ability is lost when they wear heavy armour. &lt;br /&gt;
&lt;br /&gt;
Some berserkers have been known to augment their already fearsome spasms with drugs such as bloodfury crystals and brownsmoke seeds. &lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
Barbarians in general worship a variety of gods. Most Tyeduans worship a Tyedu Spirit God. There are thousands of these gods and each represents some aspect of nature. They usually represent some other aspect of life such as strength or battle however. These gods are typically not very strong. Information on Ra-Ghul, one of the most successful Tyedu gods, can be found in the final volume of&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=volume5 (N'uquerni-Delothion's ''An objective review of the Divinity of Avlis.'')] This inspired collection cannot be recommended highly enough and is required reading for anyone with an interest in matters spiritual, religious and deific. &lt;br /&gt;
&lt;br /&gt;
===Interviews===&lt;br /&gt;
&lt;br /&gt;
Intrigued to speak to someone who actually underwent this process I spoke to Terho Bootneck. I have written his answers out here in his own charming vernacular to better preserve the feeling of his answers. &lt;br /&gt;
&lt;br /&gt;
''Terho, you've agreed to talk to me about your ability to go into a berserker fury. First some questions about your background. I am led to believe you grew up alone in abandoned mines in Deglos. Is that correct?''&lt;br /&gt;
 &lt;br /&gt;
Aye me did grow up in da abandoned mines uv Deglos. Me family was slaughtered by a group uv water elementals when me was but a wee lad. Me managed ta escape and found meself lost in da mines deep in Deglos. Me grew up eatin goblin stew and kobald soup. Me be quite da chef fer dem critters. Me was down dere fer bout twenty years on me own fendin fer meself, till one day me came up by da iron ore mines near da wilderness. Me stepped foot in da outside world fer da first time den. Me likes da world out 'ere, be a big place wit lots uv nice lads and lasses.&lt;br /&gt;
&lt;br /&gt;
''Obviously this was a dangerous environment. Could you tell me how you first came to enter one of your rages? Was it something that developed gradually, or did something inside you just snap one day?''&lt;br /&gt;
&lt;br /&gt;
Aww ha aye da first time me entered me rage. Now let me tink bout dis one fer a second, be abit 'ard ta member. *pauses for a few moments in thought* Aye now me members. Me was in da mines bout five years ago and me sees a group uv kobalds. Me no tink dey 'ad weapons, but it seems dat dey did. A few uv dem took some shots at me wit dere crossbows. Dis angered me much so, so much me could no 'old me anger nomore and me all uvdden snapped. Me found meself yellin out at da top uv me lungs &amp;quot;No Quarter&amp;quot; den me run up and swung me battle axe me made frum ingots and sum twigs me found in da mines, and me got rid uv da lot uv dem one by one. &lt;br /&gt;
&lt;br /&gt;
''I'd like to delve into the emotions involved in your rages. Starting with prior to the rage? What sort of emotions do you feel before a rage? What thoughts go through your head in the moments leading up to a loss of control? Is it a sudden process or a gradual build up? Is it a conscious decision, or something over which you have no control?'' &lt;br /&gt;
&lt;br /&gt;
Well when me first got inta me rage it be like da snap uv da fingers type uv deal, but now me can control me anger tanks ta lord Gorethar. Now days ifn me wants ta slip inta me rage me just tinks back ta when me family was slaughtered and 'ow badly it messed wit me upbringin, den me gets so mad me slip inta me rage. Aldoe sometimes lads er lasses say sumtin bad uv me lord and dis can also lead ta me rage aswell. Me no like lads er lasses make fun uv me 'eritage er me lord. Me 'ad an encounter wit a lass awhile back, me no mention any names, but right befer me 'ad no clue who dis Froag lad was until later, but at da time 'e looked uv a begger so me was bein kind and me gave 'im 1000 gold pieces.&lt;br /&gt;
&lt;br /&gt;
Well next ting me knows me come inta da road ta Mikona and dere 'im and dis lass were discussin 'ow stupid me was fer givin 'im me gold and da lass said she like when dumb dwarves get ripped off fer dere gold. dis angered me very much. me kept me anger off fer awhile until me could andle no more. Master Ayren was dere luckily fer 'er as me 'ad 'er on 'er knees ready ta give 'er me last blow when 'e disarmed me, and was able ta calm me down 'e was. me respects Master Ayren very much and was sadden dat 'e witnessed da 'ole ting as 'e seemed ta be frens wit da lass and me no want ta make any trouble fer 'im.&lt;br /&gt;
&lt;br /&gt;
''What about during the rage? Can you think and plan? Does the world appear any different to you? Do you even remember what happens to you during this period?&lt;br /&gt;
&lt;br /&gt;
Well durin a rage me can member certain tings but not all as me sorta blacks out but at da same time knows what me is doin, but 'ave no control over what me do till me calms down.&lt;br /&gt;
&lt;br /&gt;
''And afterwards? Exhilaration? Shame? Peace? Do you feel powerful, or tired?''&lt;br /&gt;
&lt;br /&gt;
Afterwards me feels abit tired and at da same time at peace wit me soul. Me tinks it be good ta get yer anger out. Most da time when me enters me rages me be alone wit nuttin round me, me rather it be dat way as so no ones gets 'urt and also so me no gets 'urt. &lt;br /&gt;
&lt;br /&gt;
''Moving onto you yourself Terho, I have heard you described and rash, impatient and impulsive, even reckless. How do you respond to that? ''&lt;br /&gt;
&lt;br /&gt;
Me never knew dat lads and lasses tot dat uv me. But it no botter me, me no care what utters tink uv me, me just try ta be kind ta all until dey do me wrong er me lord wrong. A fine example uv dat would be when me and Sydney 'ad a little duel, afterwards me 'elped 'im up and shook 'is 'and and now we be frens. 'e may be uv da order uv me orders nemesis but me can no not be frens cuz dey no like 'im till 'e do me wrong. 'e be a really nice lad ta me, never says anyting inappropriate around me so me sees no problems wit 'im. &lt;br /&gt;
&lt;br /&gt;
''Finally Terho, your ability obviously indicates a loss of control and a certain element of chaos in your soul. How do you reconcile that with your faith in Gorethar and a commitment to his cause of law and order? '&lt;br /&gt;
&lt;br /&gt;
Gorethar be da creator uv me race, me follows 'im strictly fer dat reason, but me do like ta up keep peace and da law when need be. Me may be abit chaotic but den again so is everyone at times. Me might be abit more den utters but me love me lord and me sticks ta me beliefs dat Gorethar be me way uv life.&lt;br /&gt;
&lt;br /&gt;
''Before we part, do you have anything to add?''&lt;br /&gt;
&lt;br /&gt;
Aye me do, me is goin on me vacation ta Galdos so ifn ye be wonderin where me be dat be where me is fer awhile. Me want ta see me cousins as me 'as never been ta Galdos befer. me no know 'ow ta get dere but me will be searchin fer it. So ta all me frens me would like ta say safe travels and me will sees ye all when me gets back ta da elves and 'umans lands. &lt;br /&gt;
&lt;br /&gt;
As fer takin me out fer dat da be okay but ye may 'ave ta wait abit till me gets back frum me vacation. When me gets back me will be lookin fer ye so ye can take me out, maybe ye can add at da end a to be continued quote, den follow up wit all yer observations er maybe take me cousin Fifur BoulderShoulder out bashin, 'e may do it ifn ye ask 'im. 'e be a great Barbarian. me idol 'e is. &lt;br /&gt;
&lt;br /&gt;
Safe travels master Kerred and may Gorethar protect ye. &lt;br /&gt;
&lt;br /&gt;
''And you Terho. ''&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
I hope you have learnt as much reading this as I did writing it. I am not sure if answered the questions I had when I started, but I certainly provided plenty to think about and I feel I can say I better understand what really drives those who either succumb to, or take advantage of, these frenzies. &lt;br /&gt;
&lt;br /&gt;
The blessings of the nine on all of you.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14086</id>
		<title>PCs:Kered Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14086"/>
		<updated>2006-07-02T18:30:56Z</updated>

		<summary type="html">&lt;p&gt;Fifty: /* Early Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is currently undergoing a major update in terms of content and appearance by the character's player. For the time being, please restrict any edits to what you feel is absolutely necessary.''&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #DDDDDD; margin-left: 1em; margin-bottom: 1em; margin-right: 1em; float: right&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; '''[[PCs:Kered Rose|Kered Rose]]''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race:''' [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gender:''' Male&lt;br /&gt;
|-&lt;br /&gt;
| '''Birthplace:''' Unknown to all but Kered himself&lt;br /&gt;
|-&lt;br /&gt;
| '''Age:''' Middle-aged&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Residence:''' Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Most Frequently Seen In:''' [[M'Chek]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Affiliations:''' &lt;br /&gt;
* M'Chekian Government, Common House&lt;br /&gt;
* Avlis Tower University&lt;br /&gt;
* Great Library of Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Former Affiliations:'''&lt;br /&gt;
* Leader of the Golden Path&lt;br /&gt;
|-&lt;br /&gt;
| '''Player Info / Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Years===&lt;br /&gt;
&lt;br /&gt;
Kered Rose first came to the attention of the public of Mikona with an impassioned speech outside the Joint House building. In his speech he denounced the T'Nanshi policy of treating all humans as hostile when travelling within the borders of T'Nanshi, regardless of nationality or military status. Such was the widespread impact of the speech that the sentiment spread through Mikona, M'Chek and then all of Southern Avlis. Eventually the T'Nanshi military was forced to reconsider its policy and to target only known combatants and proscribed groups such as the Ebony Order.&lt;br /&gt;
&lt;br /&gt;
If one were to look back through public records though, it would be possible to discover that Kered had already spent some time cultivating a network of contacts in both houses of the M'Chekian government. Starting by delivering messages but soon moving onto more important tasks, he had become a trusted aide to two men in particular ''Sanu Meynolt'' of the Noble House and ''Toman Fettiams'' of the Common House. Both of these contacts were to prove useful in his later career, especially Sanu Meynolt, who became a close ally.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kered2.jpg|300px|left|Kered in a suit of the style he popularised following joining the Common House.]]&lt;br /&gt;
&lt;br /&gt;
At this time Kered was dividing his time between Ferrell and Mikona. When a large force set out to overcome the threat of The Gentleman, Kered found himself in a small group detailed to rid the Ferrell caves of mercenaries serving the fiend. Fate intervened in the form of a messenger bird to give Kered the chance to thwart the plans of The Gentleman's primary lieutenant, Talmut. He thus prevented him bringing about a plan that would have seen the destruction of M'Chek as the prelude to a new Great War.&lt;br /&gt;
&lt;br /&gt;
===Gaining Influence===&lt;br /&gt;
&lt;br /&gt;
Despite his newfound recognition within Mikona, Kered realised that the path to influence within the city did not lie through being a mere functionary to existing housemen and began to search for ways that he could serve the city and build his own reputation at the same time. Not known for his great intelligence (though by no means a fool), Kered was nevertheless gifted with a wide range of knowledge on numerous subjects. Entering the service of the Great Library of Mikona he wrote a well received book on barbarians, which can be found in the Avlis Tower University and Great Library to this day. In recognition of this work he was granted the status of Honourary Lorewarden and the right to call himself Lorewarden Rose, one of the very few who do not actually follow Vorin to whom this privilege has been granted.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Astoroth Dyacon began the process of establishing the Magus Tower University of Mikona (Later Avlis Tower University). Kered saw another opportunity and was the first to offer his services to this new institution. A brief period of strife arose when Angora Gend seemingly jumped past Kered in seniority in the University. This bitterness soon ended and for a brief period, rumours of an affair between the two circulated. It was even suggested by some that a book published at the time under the pseudonym authorship of Barabara Wagonrealm, Angora Gend and the Savage Horde of Bloodthirsty Orcs, was in fact written by Kered. The gossip proved unfounded, but a strong friendship grew between the two, a friendship which survived many obstacles, including rumours Ms Gend's holding a senior position within the mysterious Ravens. Rising to the position of Senior Mage, Kered faithfully served Astoroth and later Ms Gend when she became Master Sage. Later, of course, it became known that Ms Gend and Astoroth were related, perhaps even father and daughter. Lectures on bards and a book on the same subject were well received, and Kered acted as mentor to several students.&lt;br /&gt;
&lt;br /&gt;
===A Chance Encounter===&lt;br /&gt;
&lt;br /&gt;
Around this time Kered became embroiled in the first of several well publicised incidents that made his reputation. A chance meeting with an inebriated Shaahesk led to the startling revelation that several of the most senior members of the M'Chek military, and most likely members of the government too, were implicated in a plot to supply M'Chekian citizens to Drotid as slaves in return for aid in the war in the form of raids against T'Nanshi. Uncovering this plot led to both his elevation to the Common House as a Junior Houseman and to acquiring the bitterest of his enemies; Lord Fenmare. Kered wrongly implicated Lord Fenmare in the incident, and though Lord Fenmare, with the aid of the Church of Valok, was able to clear his name, he never forgave Kered the slur and the two remained bitter rivals. During this period Kered was obviously under great personal strain. His personal aversion to slavery went beyond the norm and many thought something in his past may have caused this, though if anyone ever learned anything, they never shared it with the world at large.&lt;br /&gt;
&lt;br /&gt;
At around the same time Kered was aiding several individuals, including the necromancer Isamu (in the days before he became an enemy of M'Chek, and, by extension, an enemy of Kered), in preventing the return of the Chosen One, an orc hero of the god Gruumsh. Working both with his books in the Avlis Tower University library archives and under the Slaver's Deep with his sword, Kered was central to stopping the return of this threat to the world, further cementing his reputation as a hero of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Kered seized the opportunity of his renown to begin working on his great vision, founding a party to lead the nation of M'Chek to a more prosperous future. He named his party the Golden Path and many flocked to his banner. Several high profile programs were started, including several to deal with the problem of feeding the M'Chek population. Irrigation experts from Deglos and druids from T'Nanshi were all contacted and Kered had several meetings with influential, though admittedly junior, voices within both the T'Nanshi and Elysial hierarchy. A plan was initiated to set up an exchange program between Ferrell and M'Chek farmers and a plan to rebuild the Blandenburg Ferry, which had been destroyed by T'Nanshi terrorists, was also taken to several prominent residents of Mikona.&lt;br /&gt;
&lt;br /&gt;
===A Terrible Foe===&lt;br /&gt;
&lt;br /&gt;
This period coincided with the coming of a mysterious force known as the Woargshadeaugh. Kered was among those who uncovered the coming of this terrifying entity when he was enlisted by Zacharia Featherfingers to research the demise of his ancestor, Bibleeboop Featherfingers. Kered worked alongside Zacharia and other heroes of Avlis and gave much time and energy to aiding all of Southern Avlis against this menace, even facing the Woargshadeaugh itself when it revealed itself to be the Gentleman returned.&lt;br /&gt;
&lt;br /&gt;
The future looked bright for Kered, but it is at this point his story takes a downward turn. A proposed lecture series on politics and law at the university flopped. Attendances were low and Kered seemed low. Divisions also appeared within his party and at the worst possible moment Kered's health began to suffer. The loss of Harbesh Lohensun and Grace Dane to other projects left Kered distraught and the party lacking in senior figures. At exactly the time the party needed a strong leader Kered was unable to provide the guidance and stability needed. A pale wreck, Kered was seen occasionally stumbling between the University, Library and his rooms at the Adventurer's Guildhall. Apart from when relaxing in the shop of his close friend, Jack Night, or The Canvas, the bar of another close friend and fellow Senior Sage, Janur da Medican, Kered seemed a shadow of his former self. Unable to muster the force of personality that had sustained him and his vision for Mikona for so long, his future seemed in doubt.&lt;br /&gt;
&lt;br /&gt;
Rumours that his rivals in the political world sought his end by slowly poisoning him have little evidence to support them, but have been hard to quell. Other rumours that enemies of Mikona feared the possibility of him reviving M'Chekian fortunes and sent their agents to eliminate him seem equally implausible, considering they would have even less need for such a drawn out end to his work, but also seem hard to dispel.&lt;br /&gt;
&lt;br /&gt;
Throughout his career Kered was dogged by suggestions that he was a Valokite, or at least in league with them, though no evidence ever surfaced to support such allegations. A long standing enmity between Kered and Kharak Hammerstar (relating to Kered's presence in the Seven Heavens when Heavendor was recovered) made it hard for him to work with the Order of Gorethar, though he was able to maintain cordial relations with some of the Order. Kered reserved his main antagonism for Malekites, whom he regarded as untrustworthy and unpredictable. Though he softened his attitudes towards elves in general when he became friends with Angora Gend, he never softened towards the nation of T'Nanshi as a whole. Though he made attempts to deal with them where possible, it was well known that he regarded them as inherently incapable of accepting M'Chek as a nation fit to decide its own destiny and saw the huge gulf in lifespans of humans and elves as an insurmountable barrier to the races working together on anything more than individual or small group level. Indeed, his bad feelings toward T'Nanshi were exceeded only by his hatred of the Shaahesk, which caused great problems for Kered when M'Chek formed an alliance with Drotid.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Kered has not been seen for some time and there is some mystery surrounding his disappearance. Enquiries by close friends at the Adventurer's Guild revealed his rent had been paid well in advance, but the innkeeper knew nothing more. Elements within the M'Chekian government still hope for Kered's return, seeing him still as their best hope for rejuvenating M'Chekian politics and bringing something resembling prosperity to M'Chek, but there is no clue as to when he may return.&lt;br /&gt;
&lt;br /&gt;
Versimi T'Dueil&lt;br /&gt;
&lt;br /&gt;
===Kered Returns===&lt;br /&gt;
&lt;br /&gt;
''The above history was written some time ago. Kered has since returned to M'Chek and resumed his old duties, as well as a few new roles that he does not make public.''&lt;br /&gt;
&lt;br /&gt;
===Important Note===&lt;br /&gt;
&lt;br /&gt;
''Per [[Avlis Wiki:Policies|Avlis wiki policy]], everything written on this [[Avlis Wiki:IC|IC wiki page]] is totally In Character and available for public consumption. What is written here can be used In Game by any and all characters. The following historical account largely reflects Kered Rose's point of view, but I have tried to avoid controversial or inflammatory statements while still getting his point of view across. If I haven't avoided such statements enough, and you edit this page, please note your edit and the reason. Please note the rules for [[Avlis_Wiki:Editing_disputes|editing disputes]].''&lt;br /&gt;
&lt;br /&gt;
===Opinions===&lt;br /&gt;
''This section is for other players to write in what their characters think of Sinomi. Please do not post anonymously. I will reformat, edit, correct spelling, etc., but not change content, unless the content violates [[Avlis Wiki:IC|Avlis wiki policy]]. Note that as part of that policy everything written on this IC wiki page is totally In Character and available for public consumption. What is written here can be used In Game by any and all characters.''&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Rose]]&lt;br /&gt;
[[Category:MChekPCs|Rose]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14077</id>
		<title>PCs:Kered Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14077"/>
		<updated>2006-07-02T18:22:11Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is currently undergoing a major update in terms of content and appearance by the character's player. For the time being, please restrict any edits to what you feel is absolutely necessary.''&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #DDDDDD; margin-left: 1em; margin-bottom: 1em; margin-right: 1em; float: right&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; '''[[PCs:Kered Rose|Kered Rose]]''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race:''' [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gender:''' Male&lt;br /&gt;
|-&lt;br /&gt;
| '''Birthplace:''' Unknown to all but Kered himself&lt;br /&gt;
|-&lt;br /&gt;
| '''Age:''' Middle-aged&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Residence:''' Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Most Frequently Seen In:''' [[M'Chek]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Affiliations:''' &lt;br /&gt;
* M'Chekian Government, Common House&lt;br /&gt;
* Avlis Tower University&lt;br /&gt;
* Great Library of Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Former Affiliations:'''&lt;br /&gt;
* Leader of the Golden Path&lt;br /&gt;
|-&lt;br /&gt;
| '''Player Info / Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Early Years===&lt;br /&gt;
&lt;br /&gt;
Kered Rose first came to the attention of the public of Mikona with an impassioned speech outside the Joint House building denouncing the T'Nanshi habit of treating all humans, regardless of nationality or military status as hostile when they traveled within the borders of T'Nanshi. Such was the widespread impact of the speech that the sentiment spread through Mikona, M'Chek and then all of Southern Avlis, before the T'Nanshi military itself was forced to reconsider its policy and to target only known combatants and proscribed groups such as the Ebony Order.&lt;br /&gt;
&lt;br /&gt;
Looking back through public records though, it is possible to discover that Kered had already spent some time building a network of contacts in both houses of the M'Chekian government. Starting with delivering messages then more important tasks he had become a trusted aide to two men in particular ' Sanu Meynolt of the Noble House and Toman Fettiams of the Common House. Both of these contacts were to prove useful in his later career, especially Sanu Meynolt, who became a close ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kered2.jpg|300px|left|Kered in a suit of the style he popularised following joining the Common House.]]&lt;br /&gt;
&lt;br /&gt;
At this time Kered was dividing his time between Ferrell and Mikona. When a large force set out to overcome the threat of The Gentleman, Kered found himself in a small group detailed to rid the Ferrell caves of mercenaries serving the fiend. Fate intervened to give Kered the chance to thwart the plans of The Gentleman's primary lieutenant, Talmut, and prevent him instigating plans that would have seen the destruction of M'Chek as the prelude to a new Great War.&lt;br /&gt;
&lt;br /&gt;
===Gaining Influence===&lt;br /&gt;
&lt;br /&gt;
Despite his newfound recognition within Mikona, Kered realised that the path to influence within the city did not lie through being a mere functionary to existing housemen and began to search for ways that he could serve the city and build his own reputation at the same time. Not known for his great intelligence (though by no means a fool), Kered was nevertheless gifted with a wide range of knowledge on numerous subjects. Entering the service of the Great Library of Mikona he wrote a well received book on barbarians, which can be found in the Avlis Tower University and Great Library to this day. In recognition of this work he was granted the status of Honourary Lorewarden and the right to call himself Lorewarden Rose, one of the very few who do not actually follow Vorin to whom this privilege has been granted.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Astoroth Dyacon began the process of establishing the Magus Tower University of Mikona (Later Avlis Tower University). Kered saw another opportunity and was the first to offer his services to this new institution. A brief period of strife arose when Angora Gend seemingly jumped past Kered in seniority in the University. This bitterness soon ended and for a brief period, rumours of an affair between the two circulated. It was even suggested by some that a book published at the time under the pseudonym authorship of Barabara Wagonrealm, Angora Gend and the Savage Horde of Bloodthirsty Orcs, was in fact written by Kered. The gossip proved unfounded, but a strong friendship grew between the two, a friendship which survived many obstacles, including rumours Ms Gend's holding a senior position within the mysterious Ravens. Rising to the position of Senior Mage, Kered faithfully served Astoroth and later Ms Gend when she became Master Sage. Later, of course, it became known that Ms Gend and Astoroth were related, perhaps even father and daughter. Lectures on bards and a book on the same subject were well received, and Kered acted as mentor to several students.&lt;br /&gt;
&lt;br /&gt;
===A Chance Encounter===&lt;br /&gt;
&lt;br /&gt;
Around this time Kered became embroiled in the first of several well publicised incidents that made his reputation. A chance meeting with an inebriated Shaahesk led to the startling revelation that several of the most senior members of the M'Chek military, and most likely members of the government too, were implicated in a plot to supply M'Chekian citizens to Drotid as slaves in return for aid in the war in the form of raids against T'Nanshi. Uncovering this plot led to both his elevation to the Common House as a Junior Houseman and to acquiring the bitterest of his enemies; Lord Fenmare. Kered wrongly implicated Lord Fenmare in the incident, and though Lord Fenmare, with the aid of the Church of Valok, was able to clear his name, he never forgave Kered the slur and the two remained bitter rivals. During this period Kered was obviously under great personal strain. His personal aversion to slavery went beyond the norm and many thought something in his past may have caused this, though if anyone ever learned anything, they never shared it with the world at large.&lt;br /&gt;
&lt;br /&gt;
At around the same time Kered was aiding several individuals, including the necromancer Isamu (in the days before he became an enemy of M'Chek, and, by extension, an enemy of Kered), in preventing the return of the Chosen One, an orc hero of the god Gruumsh. Working both with his books in the Avlis Tower University library archives and under the Slaver's Deep with his sword, Kered was central to stopping the return of this threat to the world, further cementing his reputation as a hero of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Kered seized the opportunity of his renown to begin working on his great vision, founding a party to lead the nation of M'Chek to a more prosperous future. He named his party the Golden Path and many flocked to his banner. Several high profile programs were started, including several to deal with the problem of feeding the M'Chek population. Irrigation experts from Deglos and druids from T'Nanshi were all contacted and Kered had several meetings with influential, though admittedly junior, voices within both the T'Nanshi and Elysial hierarchy. A plan was initiated to set up an exchange program between Ferrell and M'Chek farmers and a plan to rebuild the Blandenburg Ferry, which had been destroyed by T'Nanshi terrorists, was also taken to several prominent residents of Mikona.&lt;br /&gt;
&lt;br /&gt;
===A Terrible Foe===&lt;br /&gt;
&lt;br /&gt;
This period coincided with the coming of a mysterious force known as the Woargshadeaugh. Kered was among those who uncovered the coming of this terrifying entity when he was enlisted by Zacharia Featherfingers to research the demise of his ancestor, Bibleeboop Featherfingers. Kered worked alongside Zacharia and other heroes of Avlis and gave much time and energy to aiding all of Southern Avlis against this menace, even facing the Woargshadeaugh itself when it revealed itself to be the Gentleman returned.&lt;br /&gt;
&lt;br /&gt;
The future looked bright for Kered, but it is at this point his story takes a downward turn. A proposed lecture series on politics and law at the university flopped. Attendances were low and Kered seemed low. Divisions also appeared within his party and at the worst possible moment Kered's health began to suffer. The loss of Harbesh Lohensun and Grace Dane to other projects left Kered distraught and the party lacking in senior figures. At exactly the time the party needed a strong leader Kered was unable to provide the guidance and stability needed. A pale wreck, Kered was seen occasionally stumbling between the University, Library and his rooms at the Adventurer's Guildhall. Apart from when relaxing in the shop of his close friend, Jack Night, or The Canvas, the bar of another close friend and fellow Senior Sage, Janur da Medican, Kered seemed a shadow of his former self. Unable to muster the force of personality that had sustained him and his vision for Mikona for so long, his future seemed in doubt.&lt;br /&gt;
&lt;br /&gt;
Rumours that his rivals in the political world sought his end by slowly poisoning him have little evidence to support them, but have been hard to quell. Other rumours that enemies of Mikona feared the possibility of him reviving M'Chekian fortunes and sent their agents to eliminate him seem equally implausible, considering they would have even less need for such a drawn out end to his work, but also seem hard to dispel.&lt;br /&gt;
&lt;br /&gt;
Throughout his career Kered was dogged by suggestions that he was a Valokite, or at least in league with them, though no evidence ever surfaced to support such allegations. A long standing enmity between Kered and Kharak Hammerstar (relating to Kered's presence in the Seven Heavens when Heavendor was recovered) made it hard for him to work with the Order of Gorethar, though he was able to maintain cordial relations with some of the Order. Kered reserved his main antagonism for Malekites, whom he regarded as untrustworthy and unpredictable. Though he softened his attitudes towards elves in general when he became friends with Angora Gend, he never softened towards the nation of T'Nanshi as a whole. Though he made attempts to deal with them where possible, it was well known that he regarded them as inherently incapable of accepting M'Chek as a nation fit to decide its own destiny and saw the huge gulf in lifespans of humans and elves as an insurmountable barrier to the races working together on anything more than individual or small group level. Indeed, his bad feelings toward T'Nanshi were exceeded only by his hatred of the Shaahesk, which caused great problems for Kered when M'Chek formed an alliance with Drotid.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Kered has not been seen for some time and there is some mystery surrounding his disappearance. Enquiries by close friends at the Adventurer's Guild revealed his rent had been paid well in advance, but the innkeeper knew nothing more. Elements within the M'Chekian government still hope for Kered's return, seeing him still as their best hope for rejuvenating M'Chekian politics and bringing something resembling prosperity to M'Chek, but there is no clue as to when he may return.&lt;br /&gt;
&lt;br /&gt;
Versimi T'Dueil&lt;br /&gt;
&lt;br /&gt;
===Kered Returns===&lt;br /&gt;
&lt;br /&gt;
''The above history was written some time ago. Kered has since returned to M'Chek and resumed his old duties, as well as a few new roles that he does not make public.''&lt;br /&gt;
&lt;br /&gt;
===Important Note===&lt;br /&gt;
&lt;br /&gt;
''Per [[Avlis Wiki:Policies|Avlis wiki policy]], everything written on this [[Avlis Wiki:IC|IC wiki page]] is totally In Character and available for public consumption. What is written here can be used In Game by any and all characters. The following historical account largely reflects Kered Rose's point of view, but I have tried to avoid controversial or inflammatory statements while still getting his point of view across. If I haven't avoided such statements enough, and you edit this page, please note your edit and the reason. Please note the rules for [[Avlis_Wiki:Editing_disputes|editing disputes]].''&lt;br /&gt;
&lt;br /&gt;
===Opinions===&lt;br /&gt;
''This section is for other players to write in what their characters think of Sinomi. Please do not post anonymously. I will reformat, edit, correct spelling, etc., but not change content, unless the content violates [[Avlis Wiki:IC|Avlis wiki policy]]. Note that as part of that policy everything written on this IC wiki page is totally In Character and available for public consumption. What is written here can be used In Game by any and all characters.''&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Rose]]&lt;br /&gt;
[[Category:MChekPCs|Rose]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14076</id>
		<title>PCs:Kered Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14076"/>
		<updated>2006-07-02T18:14:22Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is currently undergoing a major update in terms of content and appearance by the character's player. For the time being, please restrict any edits to what you feel is absolutely necessary.''&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #DDDDDD; margin-left: 1em; margin-bottom: 1em; margin-right: 1em; float: right&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; '''[[PCs:Kered Rose|Kered Rose]]''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race:''' [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gender:''' Male&lt;br /&gt;
|-&lt;br /&gt;
| '''Birthplace:''' Unknown to all but Kered himself&lt;br /&gt;
|-&lt;br /&gt;
| '''Age:''' Middle-aged&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Residence:''' Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Most Frequently Seen In:''' [[M'Chek]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Affiliations:''' &lt;br /&gt;
* M'Chekian Government, Common House&lt;br /&gt;
* Avlis Tower University&lt;br /&gt;
* Great Library of Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Former Affiliations:'''&lt;br /&gt;
* Leader of the Golden Path&lt;br /&gt;
|-&lt;br /&gt;
| '''Player Info / Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
===Early Years===&lt;br /&gt;
&lt;br /&gt;
Kered Rose first came to the attention of the public of Mikona with an impassioned speech outside the Joint House building denouncing the T'Nanshi habit of treating all humans, regardless of nationality or military status as hostile when they traveled within the borders of T'Nanshi. Such was the widespread impact of the speech that the sentiment spread through Mikona, M'Chek and then all of Southern Avlis, before the T'Nanshi military itself was forced to reconsider its policy and to target only known combatants and proscribed groups such as the Ebony Order.&lt;br /&gt;
&lt;br /&gt;
Looking back through public records though, it is possible to discover that Kered had already spent some time building a network of contacts in both houses of the M'Chekian government. Starting with delivering messages then more important tasks he had become a trusted aide to two men in particular ' Sanu Meynolt of the Noble House and Toman Fettiams of the Common House. Both of these contacts were to prove useful in his later career, especially Sanu Meynolt, who became a close ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kered2.jpg|300px|left|Kered in a suit of the style he popularised following joining the Common House.]]&lt;br /&gt;
&lt;br /&gt;
At this time Kered was dividing his time between Ferrell and Mikona. When a large force set out to overcome the threat of The Gentleman, Kered found himself in a small group detailed to rid the Ferrell caves of mercenaries serving the fiend. Fate intervened to give Kered the chance to thwart the plans of The Gentleman's primary lieutenant, Talmut, and prevent him instigating plans that would have seen the destruction of M'Chek as the prelude to a new Great War.&lt;br /&gt;
&lt;br /&gt;
===Gaining Influence===&lt;br /&gt;
&lt;br /&gt;
Despite his newfound recognition within Mikona, Kered realised that the path to influence within the city did not lie through being a mere functionary to existing housemen and began to search for ways that he could serve the city and build his own reputation at the same time. Not known for his great intelligence (though by no means a fool), Kered was nevertheless gifted with a wide range of knowledge on numerous subjects. Entering the service of the Great Library of Mikona he wrote a well received book on barbarians, which can be found in the Avlis Tower University and Great Library to this day. In recognition of this work he was granted the status of Honourary Lorewarden and the right to call himself Lorewarden Rose, one of the very few who do not actually follow Vorin to whom this privilege has been granted.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Astoroth Dyacon began the process of establishing the Magus Tower University of Mikona (Later Avlis Tower University). Kered saw another opportunity and was the first to offer his services to this new institution. A brief period of strife arose when Angora Gend seemingly jumped past Kered in seniority in the University. This bitterness soon ended and for a brief period, rumours of an affair between the two circulated. It was even suggested by some that a book published at the time under the pseudonym authorship of Barabara Wagonrealm, Angora Gend and the Savage Horde of Bloodthirsty Orcs, was in fact written by Kered. The gossip proved unfounded, but a strong friendship grew between the two, a friendship which survived many obstacles, including rumours Ms Gend's holding a senior position within the mysterious Ravens. Rising to the position of Senior Mage, Kered faithfully served Astoroth and later Ms Gend when she became Master Sage. Later, of course, it became known that Ms Gend and Astoroth were related, perhaps even father and daughter. Lectures on bards and a book on the same subject were well received, and Kered acted as mentor to several students.&lt;br /&gt;
&lt;br /&gt;
===A Chance Encounter===&lt;br /&gt;
&lt;br /&gt;
Around this time Kered became embroiled in the first of several well publicised incidents that made his reputation. A chance meeting with an inebriated Shaahesk led to the startling revelation that several of the most senior members of the M'Chek military, and most likely members of the government too, were implicated in a plot to supply M'Chekian citizens to Drotid as slaves in return for aid in the war in the form of raids against T'Nanshi. Uncovering this plot led to both his elevation to the Common House as a Junior Houseman and to acquiring the bitterest of his enemies; Lord Fenmare. Kered wrongly implicated Lord Fenmare in the incident, and though Lord Fenmare, with the aid of the Church of Valok, was able to clear his name, he never forgave Kered the slur and the two remained bitter rivals. During this period Kered was obviously under great personal strain. His personal aversion to slavery went beyond the norm and many thought something in his past may have caused this, though if anyone ever learned anything, they never shared it with the world at large.&lt;br /&gt;
&lt;br /&gt;
At around the same time Kered was aiding several individuals, including the necromancer Isamu (in the days before he became an enemy of M'Chek, and, by extension, an enemy of Kered), in preventing the return of the Chosen One, an orc hero of the god Gruumsh. Working both with his books in the Avlis Tower University library archives and under the Slaver's Deep with his sword, Kered was central to stopping the return of this threat to the world, further cementing his reputation as a hero of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Kered seized the opportunity of his renown to begin working on his great vision, founding a party to lead the nation of M'Chek to a more prosperous future. He named his party the Golden Path and many flocked to his banner. Several high profile programs were started, including several to deal with the problem of feeding the M'Chek population. Irrigation experts from Deglos and druids from T'Nanshi were all contacted and Kered had several meetings with influential, though admittedly junior, voices within both the T'Nanshi and Elysial hierarchy. A plan was initiated to set up an exchange program between Ferrell and M'Chek farmers and a plan to rebuild the Blandenburg Ferry, which had been destroyed by T'Nanshi terrorists, was also taken to several prominent residents of Mikona.&lt;br /&gt;
&lt;br /&gt;
===A Terrible Foe===&lt;br /&gt;
&lt;br /&gt;
This period coincided with the coming of a mysterious force known as the Woargshadeaugh. Kered was among those who uncovered the coming of this terrifying entity when he was enlisted by Zacharia Featherfingers to research the demise of his ancestor, Bibleeboop Featherfingers. Kered worked alongside Zacharia and other heroes of Avlis and gave much time and energy to aiding all of Southern Avlis against this menace, even facing the Woargshadeaugh itself when it revealed itself to be the Gentleman returned.&lt;br /&gt;
&lt;br /&gt;
The future looked bright for Kered, but it is at this point his story takes a downward turn. A proposed lecture series on politics and law at the university flopped. Attendances were low and Kered seemed low. Divisions also appeared within his party and at the worst possible moment Kered's health began to suffer. The loss of Harbesh Lohensun and Grace Dane to other projects left Kered distraught and the party lacking in senior figures. At exactly the time the party needed a strong leader Kered was unable to provide the guidance and stability needed. A pale wreck, Kered was seen occasionally stumbling between the University, Library and his rooms at the Adventurer's Guildhall. Apart from when relaxing in the shop of his close friend, Jack Night, or The Canvas, the bar of another close friend and fellow Senior Sage, Janur da Medican, Kered seemed a shadow of his former self. Unable to muster the force of personality that had sustained him and his vision for Mikona for so long, his future seemed in doubt.&lt;br /&gt;
&lt;br /&gt;
Rumours that his rivals in the political world sought his end by slowly poisoning him have little evidence to support them, but have been hard to quell. Other rumours that enemies of Mikona feared the possibility of him reviving M'Chekian fortunes and sent their agents to eliminate him seem equally implausible, considering they would have even less need for such a drawn out end to his work, but also seem hard to dispel.&lt;br /&gt;
&lt;br /&gt;
Throughout his career Kered was dogged by suggestions that he was a Valokite, or at least in league with them, though no evidence ever surfaced to support such allegations. A long standing enmity between Kered and Kharak Hammerstar (relating to Kered's presence in the Seven Heavens when Heavendor was recovered) made it hard for him to work with the Order of Gorethar, though he was able to maintain cordial relations with some of the Order. Kered reserved his main antagonism for Malekites, whom he regarded as untrustworthy and unpredictable. Though he softened his attitudes towards elves in general when he became friends with Angora Gend, he never softened towards the nation of T'Nanshi as a whole. Though he made attempts to deal with them where possible, it was well known that he regarded them as inherently incapable of accepting M'Chek as a nation fit to decide its own destiny and saw the huge gulf in lifespans of humans and elves as an insurmountable barrier to the races working together on anything more than individual or small group level. Indeed, his bad feelings toward T'Nanshi were exceeded only by his hatred of the Shaahesk, which caused great problems for Kered when M'Chek formed an alliance with Drotid.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Kered has not been seen for some time and there is some mystery surrounding his disappearance. Enquiries by close friends at the Adventurer's Guild revealed his rent had been paid well in advance, but the innkeeper knew nothing more. Elements within the M'Chekian government still hope for Kered's return, seeing him still as their best hope for rejuvenating M'Chekian politics and bringing something resembling prosperity to M'Chek, but there is no clue as to when he may return.&lt;br /&gt;
&lt;br /&gt;
Versimi T'Dueil&lt;br /&gt;
&lt;br /&gt;
===Kered Returns===&lt;br /&gt;
&lt;br /&gt;
''The above history was written some time ago. Kered has since returned to M'Chek and resumed his old duties, as well as a few new roles that he does not make public.''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=44541 Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Rose]]&lt;br /&gt;
[[Category:MChekPCs|Rose]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14075</id>
		<title>PCs:Kered Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14075"/>
		<updated>2006-07-02T18:06:57Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is currently undergoing a major update in terms of content and appearance by the character's player. For the time being, please restrict any edits to what you feel is absolutely necessary.''&lt;br /&gt;
{{PC}}&lt;br /&gt;
{| style=&amp;quot;background: #DDDDDD; margin-left: 1em; margin-bottom: 1em; margin-right: 1em; float: right&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; '''[[PCs:Kered Rose|Kered Rose]]''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race:''' [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gender:''' Male&lt;br /&gt;
|-&lt;br /&gt;
| '''Birthplace:''' Unknown to all but Kered himself&lt;br /&gt;
|-&lt;br /&gt;
| '''Age:''' Middle-aged&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Residence:''' Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Most Frequently Seen In:''' [[M'Chek]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Affiliations:''' &lt;br /&gt;
* M'Chekian Government, Common House&lt;br /&gt;
* Avlis Tower University&lt;br /&gt;
* Great Library of Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Former Affiliations:'''&lt;br /&gt;
* Leader of the Golden Path&lt;br /&gt;
|-&lt;br /&gt;
| '''Player Info / Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Early Years===&lt;br /&gt;
&lt;br /&gt;
Kered Rose first came to the attention of the public of Mikona with an impassioned speech outside the Joint House building denouncing the T'Nanshi habit of treating all humans, regardless of nationality or military status as hostile when they traveled within the borders of T'Nanshi. Such was the widespread impact of the speech that the sentiment spread through Mikona, M'Chek and then all of Southern Avlis, before the T'Nanshi military itself was forced to reconsider its policy and to target only known combatants and proscribed groups such as the Ebony Order.&lt;br /&gt;
&lt;br /&gt;
Looking back through public records though, it is possible to discover that Kered had already spent some time building a network of contacts in both houses of the M'Chekian government. Starting with delivering messages then more important tasks he had become a trusted aide to two men in particular ' Sanu Meynolt of the Noble House and Toman Fettiams of the Common House. Both of these contacts were to prove useful in his later career, especially Sanu Meynolt, who became a close ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kered2.jpg|300px|left|Kered in a suit of the style he popularised following joining the Common House.]]&lt;br /&gt;
&lt;br /&gt;
At this time Kered was dividing his time between Ferrell and Mikona. When a large force set out to overcome the threat of The Gentleman, Kered found himself in a small group detailed to rid the Ferrell caves of mercenaries serving the fiend. Fate intervened to give Kered the chance to thwart the plans of The Gentleman's primary lieutenant, Talmut, and prevent him instigating plans that would have seen the destruction of M'Chek as the prelude to a new Great War.&lt;br /&gt;
&lt;br /&gt;
Despite his newfound recognition within Mikona, Kered realised that the path to influence within the city did not lie through being a mere functionary to existing housemen and began to search for ways that he could serve the city and build his own reputation at the same time. Not known for his great intelligence (though by no means a fool), Kered was nevertheless gifted with a wide range of knowledge on numerous subjects. Entering the service of the Great Library of Mikona he wrote a well received book on barbarians, which can be found in the Avlis Tower University and Great Library to this day. In recognition of this work he was granted the status of Honourary Lorewarden and the right to call himself Lorewarden Rose, one of the very few who do not actually follow Vorin to whom this privilege has been granted.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Astoroth Dyacon began the process of establishing the Magus Tower University of Mikona (Later Avlis Tower University). Kered saw another opportunity and was the first to offer his services to this new institution. A brief period of strife arose when Angora Gend seemingly jumped past Kered in seniority in the University. This bitterness soon ended and for a brief period, rumours of an affair between the two circulated. It was even suggested by some that a book published at the time under the pseudonym authorship of Barabara Wagonrealm, Angora Gend and the Savage Horde of Bloodthirsty Orcs, was in fact written by Kered. The gossip proved unfounded, but a strong friendship grew between the two, a friendship which survived many obstacles, including rumours Ms Gend's holding a senior position within the mysterious Ravens. Rising to the position of Senior Mage, Kered faithfully served Astoroth and later Ms Gend when she became Master Sage. Later, of course, it became known that Ms Gend and Astoroth were related, perhaps even father and daughter. Lectures on bards and a book on the same subject were well received, and Kered acted as mentor to several students.&lt;br /&gt;
&lt;br /&gt;
Around this time Kered became embroiled in the first of several well publicised incidents that made his reputation. A chance meeting with an inebriated Shaahesk led to the startling revelation that several of the most senior members of the M'Chek military, and most likely members of the government too, were implicated in a plot to supply M'Chekian citizens to Drotid as slaves in return for aid in the war in the form of raids against T'Nanshi. Uncovering this plot led to both his elevation to the Common House as a Junior Houseman and to acquiring the bitterest of his enemies; Lord Fenmare. Kered wrongly implicated Lord Fenmare in the incident, and though Lord Fenmare, with the aid of the Church of Valok, was able to clear his name, he never forgave Kered the slur and the two remained bitter rivals. During this period Kered was obviously under great personal strain. His personal aversion to slavery went beyond the norm and many thought something in his past may have caused this, though if anyone ever learned anything, they never shared it with the world at large.&lt;br /&gt;
&lt;br /&gt;
At around the same time Kered was aiding several individuals, including the necromancer Isamu (in the days before he became an enemy of M'Chek, and, by extension, an enemy of Kered), in preventing the return of the Chosen One, an orc hero of the god Gruumsh. Working both with his books in the Avlis Tower University library archives and under the Slaver's Deep with his sword, Kered was central to stopping the return of this threat to the world, further cementing his reputation as a hero of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Kered seized the opportunity of his renown to begin working on his great vision, founding a party to lead the nation of M'Chek to a more prosperous future. He named his party the Golden Path and many flocked to his banner. Several high profile programs were started, including several to deal with the problem of feeding the M'Chek population. Irrigation experts from Deglos and druids from T'Nanshi were all contacted and Kered had several meetings with influential, though admittedly junior, voices within both the T'Nanshi and Elysial hierarchy. A plan was initiated to set up an exchange program between Ferrell and M'Chek farmers and a plan to rebuild the Blandenburg Ferry, which had been destroyed by T'Nanshi terrorists, was also taken to several prominent residents of Mikona.&lt;br /&gt;
&lt;br /&gt;
This period coincided with the coming of a mysterious force known as the Woargshadeaugh. Kered was among those who uncovered the coming of this terrifying entity when he was enlisted by Zacharia Featherfingers to research the demise of his ancestor, Bibleeboop Featherfingers. Kered worked alongside Zacharia and other heroes of Avlis and gave much time and energy to aiding all of Southern Avlis against this menace, even facing the Woargshadeaugh itself when it revealed itself to be the Gentleman returned.&lt;br /&gt;
&lt;br /&gt;
The future looked bright for Kered, but it is at this point his story takes a downward turn. A proposed lecture series on politics and law at the university flopped. Attendances were low and Kered seemed low. Divisions also appeared within his party and at the worst possible moment Kered's health began to suffer. The loss of Harbesh Lohensun and Grace Dane to other projects left Kered distraught and the party lacking in senior figures. At exactly the time the party needed a strong leader Kered was unable to provide the guidance and stability needed. A pale wreck, Kered was seen occasionally stumbling between the University, Library and his rooms at the Adventurer's Guildhall. Apart from when relaxing in the shop of his close friend, Jack Night, or The Canvas, the bar of another close friend and fellow Senior Sage, Janur da Medican, Kered seemed a shadow of his former self. Unable to muster the force of personality that had sustained him and his vision for Mikona for so long, his future seemed in doubt.&lt;br /&gt;
&lt;br /&gt;
Rumours that his rivals in the political world sought his end by slowly poisoning him have little evidence to support them, but have been hard to quell. Other rumours that enemies of Mikona feared the possibility of him reviving M'Chekian fortunes and sent their agents to eliminate him seem equally implausible, considering they would have even less need for such a drawn out end to his work, but also seem hard to dispel.&lt;br /&gt;
&lt;br /&gt;
Throughout his career Kered was dogged by suggestions that he was a Valokite, or at least in league with them, though no evidence ever surfaced to support such allegations. A long standing enmity between Kered and Kharak Hammerstar (relating to Kered's presence in the Seven Heavens when Heavendor was recovered) made it hard for him to work with the Order of Gorethar, though he was able to maintain cordial relations with some of the Order. Kered reserved his main antagonism for Malekites, whom he regarded as untrustworthy and unpredictable. Though he softened his attitudes towards elves in general when he became friends with Angora Gend, he never softened towards the nation of T'Nanshi as a whole. Though he made attempts to deal with them where possible, it was well known that he regarded them as inherently incapable of accepting M'Chek as a nation fit to decide its own destiny and saw the huge gulf in lifespans of humans and elves as an insurmountable barrier to the races working together on anything more than individual or small group level. Indeed, his bad feelings toward T'Nanshi were exceeded only by his hatred of the Shaahesk, which caused great problems for Kered when M'Chek formed an alliance with Drotid.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Kered has not been seen for some time and there is some mystery surrounding his disappearance. Enquiries by close friends at the Adventurer's Guild revealed his rent had been paid well in advance, but the innkeeper knew nothing more. Elements within the M'Chekian government still hope for Kered's return, seeing him still as their best hope for rejuvenating M'Chekian politics and bringing something resembling prosperity to M'Chek, but there is no clue as to when he may return.&lt;br /&gt;
&lt;br /&gt;
Versimi T'Dueil&lt;br /&gt;
&lt;br /&gt;
''The above history was written some time ago. Kered has since returned to M'Chek and resumed his old duties, as well as a few new roles that he does not make public.''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=44541 Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Rose]]&lt;br /&gt;
[[Category:MChekPCs|Rose]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14073</id>
		<title>PCs:Kered Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Kered_Rose&amp;diff=14073"/>
		<updated>2006-07-02T18:05:40Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is currently undergoing a major update in terms of content and appearance by the character's player. For the time being, please restrict any edits to what you feel is absolutely necessary.''&lt;br /&gt;
{{PC}}&lt;br /&gt;
{| style=&amp;quot;background: #DDDDDD; margin-left: 1em; margin-bottom: 1em; margin-right: 1em; float: right&amp;quot; width=&amp;quot;35%&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; '''[[PCs:Kered Rose|Kered Rose]]''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race:''' [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gender:''' Male&lt;br /&gt;
|-&lt;br /&gt;
| '''Birthplace:''' [[Unknown]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Age:''' Middle-aged&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Residence:''' Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Most Frequently Seen In:''' [[M'Chek]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Affiliations:''' &lt;br /&gt;
* M'Chekian Government, Common House&lt;br /&gt;
* Avlis Tower University&lt;br /&gt;
* Great Library of Mikona&lt;br /&gt;
|-&lt;br /&gt;
| '''Known Former Affiliations:'''&lt;br /&gt;
* Leader of the Golden Path&lt;br /&gt;
|-&lt;br /&gt;
| '''Player Info / Contact:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Early Years===&lt;br /&gt;
&lt;br /&gt;
Kered Rose first came to the attention of the public of Mikona with an impassioned speech outside the Joint House building denouncing the T'Nanshi habit of treating all humans, regardless of nationality or military status as hostile when they traveled within the borders of T'Nanshi. Such was the widespread impact of the speech that the sentiment spread through Mikona, M'Chek and then all of Southern Avlis, before the T'Nanshi military itself was forced to reconsider its policy and to target only known combatants and proscribed groups such as the Ebony Order.&lt;br /&gt;
&lt;br /&gt;
Looking back through public records though, it is possible to discover that Kered had already spent some time building a network of contacts in both houses of the M'Chekian government. Starting with delivering messages then more important tasks he had become a trusted aide to two men in particular ' Sanu Meynolt of the Noble House and Toman Fettiams of the Common House. Both of these contacts were to prove useful in his later career, especially Sanu Meynolt, who became a close ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kered2.jpg|300px|left|Kered in a suit of the style he popularised following joining the Common House.]]&lt;br /&gt;
&lt;br /&gt;
At this time Kered was dividing his time between Ferrell and Mikona. When a large force set out to overcome the threat of The Gentleman, Kered found himself in a small group detailed to rid the Ferrell caves of mercenaries serving the fiend. Fate intervened to give Kered the chance to thwart the plans of The Gentleman's primary lieutenant, Talmut, and prevent him instigating plans that would have seen the destruction of M'Chek as the prelude to a new Great War.&lt;br /&gt;
&lt;br /&gt;
Despite his newfound recognition within Mikona, Kered realised that the path to influence within the city did not lie through being a mere functionary to existing housemen and began to search for ways that he could serve the city and build his own reputation at the same time. Not known for his great intelligence (though by no means a fool), Kered was nevertheless gifted with a wide range of knowledge on numerous subjects. Entering the service of the Great Library of Mikona he wrote a well received book on barbarians, which can be found in the Avlis Tower University and Great Library to this day. In recognition of this work he was granted the status of Honourary Lorewarden and the right to call himself Lorewarden Rose, one of the very few who do not actually follow Vorin to whom this privilege has been granted.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, Astoroth Dyacon began the process of establishing the Magus Tower University of Mikona (Later Avlis Tower University). Kered saw another opportunity and was the first to offer his services to this new institution. A brief period of strife arose when Angora Gend seemingly jumped past Kered in seniority in the University. This bitterness soon ended and for a brief period, rumours of an affair between the two circulated. It was even suggested by some that a book published at the time under the pseudonym authorship of Barabara Wagonrealm, Angora Gend and the Savage Horde of Bloodthirsty Orcs, was in fact written by Kered. The gossip proved unfounded, but a strong friendship grew between the two, a friendship which survived many obstacles, including rumours Ms Gend's holding a senior position within the mysterious Ravens. Rising to the position of Senior Mage, Kered faithfully served Astoroth and later Ms Gend when she became Master Sage. Later, of course, it became known that Ms Gend and Astoroth were related, perhaps even father and daughter. Lectures on bards and a book on the same subject were well received, and Kered acted as mentor to several students.&lt;br /&gt;
&lt;br /&gt;
Around this time Kered became embroiled in the first of several well publicised incidents that made his reputation. A chance meeting with an inebriated Shaahesk led to the startling revelation that several of the most senior members of the M'Chek military, and most likely members of the government too, were implicated in a plot to supply M'Chekian citizens to Drotid as slaves in return for aid in the war in the form of raids against T'Nanshi. Uncovering this plot led to both his elevation to the Common House as a Junior Houseman and to acquiring the bitterest of his enemies; Lord Fenmare. Kered wrongly implicated Lord Fenmare in the incident, and though Lord Fenmare, with the aid of the Church of Valok, was able to clear his name, he never forgave Kered the slur and the two remained bitter rivals. During this period Kered was obviously under great personal strain. His personal aversion to slavery went beyond the norm and many thought something in his past may have caused this, though if anyone ever learned anything, they never shared it with the world at large.&lt;br /&gt;
&lt;br /&gt;
At around the same time Kered was aiding several individuals, including the necromancer Isamu (in the days before he became an enemy of M'Chek, and, by extension, an enemy of Kered), in preventing the return of the Chosen One, an orc hero of the god Gruumsh. Working both with his books in the Avlis Tower University library archives and under the Slaver's Deep with his sword, Kered was central to stopping the return of this threat to the world, further cementing his reputation as a hero of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Kered seized the opportunity of his renown to begin working on his great vision, founding a party to lead the nation of M'Chek to a more prosperous future. He named his party the Golden Path and many flocked to his banner. Several high profile programs were started, including several to deal with the problem of feeding the M'Chek population. Irrigation experts from Deglos and druids from T'Nanshi were all contacted and Kered had several meetings with influential, though admittedly junior, voices within both the T'Nanshi and Elysial hierarchy. A plan was initiated to set up an exchange program between Ferrell and M'Chek farmers and a plan to rebuild the Blandenburg Ferry, which had been destroyed by T'Nanshi terrorists, was also taken to several prominent residents of Mikona.&lt;br /&gt;
&lt;br /&gt;
This period coincided with the coming of a mysterious force known as the Woargshadeaugh. Kered was among those who uncovered the coming of this terrifying entity when he was enlisted by Zacharia Featherfingers to research the demise of his ancestor, Bibleeboop Featherfingers. Kered worked alongside Zacharia and other heroes of Avlis and gave much time and energy to aiding all of Southern Avlis against this menace, even facing the Woargshadeaugh itself when it revealed itself to be the Gentleman returned.&lt;br /&gt;
&lt;br /&gt;
The future looked bright for Kered, but it is at this point his story takes a downward turn. A proposed lecture series on politics and law at the university flopped. Attendances were low and Kered seemed low. Divisions also appeared within his party and at the worst possible moment Kered's health began to suffer. The loss of Harbesh Lohensun and Grace Dane to other projects left Kered distraught and the party lacking in senior figures. At exactly the time the party needed a strong leader Kered was unable to provide the guidance and stability needed. A pale wreck, Kered was seen occasionally stumbling between the University, Library and his rooms at the Adventurer's Guildhall. Apart from when relaxing in the shop of his close friend, Jack Night, or The Canvas, the bar of another close friend and fellow Senior Sage, Janur da Medican, Kered seemed a shadow of his former self. Unable to muster the force of personality that had sustained him and his vision for Mikona for so long, his future seemed in doubt.&lt;br /&gt;
&lt;br /&gt;
Rumours that his rivals in the political world sought his end by slowly poisoning him have little evidence to support them, but have been hard to quell. Other rumours that enemies of Mikona feared the possibility of him reviving M'Chekian fortunes and sent their agents to eliminate him seem equally implausible, considering they would have even less need for such a drawn out end to his work, but also seem hard to dispel.&lt;br /&gt;
&lt;br /&gt;
Throughout his career Kered was dogged by suggestions that he was a Valokite, or at least in league with them, though no evidence ever surfaced to support such allegations. A long standing enmity between Kered and Kharak Hammerstar (relating to Kered's presence in the Seven Heavens when Heavendor was recovered) made it hard for him to work with the Order of Gorethar, though he was able to maintain cordial relations with some of the Order. Kered reserved his main antagonism for Malekites, whom he regarded as untrustworthy and unpredictable. Though he softened his attitudes towards elves in general when he became friends with Angora Gend, he never softened towards the nation of T'Nanshi as a whole. Though he made attempts to deal with them where possible, it was well known that he regarded them as inherently incapable of accepting M'Chek as a nation fit to decide its own destiny and saw the huge gulf in lifespans of humans and elves as an insurmountable barrier to the races working together on anything more than individual or small group level. Indeed, his bad feelings toward T'Nanshi were exceeded only by his hatred of the Shaahesk, which caused great problems for Kered when M'Chek formed an alliance with Drotid.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, Kered has not been seen for some time and there is some mystery surrounding his disappearance. Enquiries by close friends at the Adventurer's Guild revealed his rent had been paid well in advance, but the innkeeper knew nothing more. Elements within the M'Chekian government still hope for Kered's return, seeing him still as their best hope for rejuvenating M'Chekian politics and bringing something resembling prosperity to M'Chek, but there is no clue as to when he may return.&lt;br /&gt;
&lt;br /&gt;
Versimi T'Dueil&lt;br /&gt;
&lt;br /&gt;
''The above history was written some time ago. Kered has since returned to M'Chek and resumed his old duties, as well as a few new roles that he does not make public.''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=44541 Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Rose]]&lt;br /&gt;
[[Category:MChekPCs|Rose]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Kered2.jpg&amp;diff=20116</id>
		<title>File:Kered2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Kered2.jpg&amp;diff=20116"/>
		<updated>2006-07-02T17:12:15Z</updated>

		<summary type="html">&lt;p&gt;Fifty: A picture of Kered Rose wearing a suit, face half-shadowed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of Kered Rose wearing a suit, face half-shadowed.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=17615</id>
		<title>PCs:Slits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=17615"/>
		<updated>2006-06-08T19:48:49Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deeply unpleasant individual, currently found in Verlogokhbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've got custom portrait files for Slits that I have never shared. As I am playing him morenow DC is open, http://mrgoodwin.piczo.com/?cr=5&amp;amp;rfm=y&lt;br /&gt;
&lt;br /&gt;
They are saved as .jpgs, I am afraid, as this site won't let me save .tgas, and nor will my other one, and I am too tight to pay for a site, and even if I did , I do not know if I would be able to host .tgas.&lt;br /&gt;
&lt;br /&gt;
You can use paint shop pro to save them as .tgas.  They should be named...&lt;br /&gt;
&lt;br /&gt;
gasherH.tga&amp;lt;br&amp;gt;&lt;br /&gt;
gasherL.tga&amp;lt;br&amp;gt;&lt;br /&gt;
gasherM.tga&amp;lt;br&amp;gt;&lt;br /&gt;
gasherS.tga&amp;lt;br&amp;gt;&lt;br /&gt;
gasherT.tga&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ni order to make them appear when you see Slits.&lt;br /&gt;
&lt;br /&gt;
Some of you will recognise him.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12146</id>
		<title>PCs:Slits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12146"/>
		<updated>2006-06-08T19:48:03Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deeply unpleasant individual, currently found in Verlogokhbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've got custom portrait files for Slits that I have never shared. As I am playing him morenow DC is open, http://mrgoodwin.piczo.com/?cr=5&amp;amp;rfm=y&lt;br /&gt;
&lt;br /&gt;
They are saved as .jpgs, I am afraid, as this site won't let me save .tgas, and nor will my other one, and I am too tight to pay for a site, and even if I did , I do not know if I would be able to host .tgas.&lt;br /&gt;
&lt;br /&gt;
You can use paint shop pro to save them as .tgas.  They should be named...&lt;br /&gt;
&lt;br /&gt;
GasherH.tga&amp;lt;br&amp;gt;&lt;br /&gt;
GasherL.tga&amp;lt;br&amp;gt;&lt;br /&gt;
GasherM.tga&amp;lt;br&amp;gt;&lt;br /&gt;
GasherS.tga&amp;lt;br&amp;gt;&lt;br /&gt;
GasherT.tga&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ni order to make them appear when you see Slits.&lt;br /&gt;
&lt;br /&gt;
Some of you will recognise him.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12145</id>
		<title>PCs:Slits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12145"/>
		<updated>2006-06-08T19:44:31Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deeply unpleasant individual, currently found in Verlogokhbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go here:  http://mrgoodwin.piczo.com/?cr=5&amp;amp;rfm=y  to get portraits for Slits.&lt;br /&gt;
&lt;br /&gt;
They are saved as .jpgs, I am afraid, as this site won't let me save .tgas, and nor will my other one, and I am too tight to pay for a site, and even if I did , I do not know if I would be able to host .tgas.&lt;br /&gt;
&lt;br /&gt;
You can use paint shop pro to save them as .tgas, and leave the rest of the name as it is, then place it in your portraits folder.&lt;br /&gt;
&lt;br /&gt;
Some of you will recognise him.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12143</id>
		<title>PCs:Slits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12143"/>
		<updated>2006-06-08T19:43:38Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deeply unpleasant individual, currently found in Verlogokhbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go here:  http://mrgoodwin.piczo.com/?cr=5&amp;amp;rfm=y  to get portraits for Slits.&lt;br /&gt;
&lt;br /&gt;
They are saved as .jpgs, I am afraid, as this site won't let me save .tgas, and nor will my other one, and I am too tight to pay for a site, and even if I did , I do not know if I would be able to host .tgas.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=14485</id>
		<title>User:Fifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Fifty&amp;diff=14485"/>
		<updated>2006-06-08T19:29:57Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player|Fifty]]&lt;br /&gt;
[[Category:Mentors]]&lt;br /&gt;
[[Category:Third Generation|Fifty]]&lt;br /&gt;
Third Generation player, but playing a 4th generation character, Kered, as my main. Laen still exists, but never really does much.&lt;br /&gt;
&lt;br /&gt;
'''Playing as:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Kered Rose|Kered Rose]]&amp;lt;br&amp;gt;&lt;br /&gt;
Shaktar Shasseugh&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Laen Toille|Laen Toille]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Slits|Slits]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Semi-retired characters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ezra Uyche&amp;lt;br&amp;gt;&lt;br /&gt;
Umasi&amp;lt;br&amp;gt;&lt;br /&gt;
Selwonk Sirch&amp;lt;br&amp;gt;&lt;br /&gt;
Ba'althazar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fully retired:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Tur'a'as&amp;lt;br&amp;gt;&lt;br /&gt;
Bruiser Fourscythes&amp;lt;br&amp;gt;&lt;br /&gt;
Avril Nershe&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 PM me]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.blackdagger.com/gallery/showphoto.php?photo=100&amp;amp;password=&amp;amp;sort=1&amp;amp;size=medium&amp;amp;cat=535&amp;amp;page=1 photo of me]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12142</id>
		<title>PCs:Slits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Slits&amp;diff=12142"/>
		<updated>2006-06-08T19:29:31Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deeply unpleasant individual, currently found in Verlogokhbol.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=13946</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=13946"/>
		<updated>2006-05-14T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religious Orders|Children of the Dreadlord]]&lt;br /&gt;
[[Category:Guilds|Children of the Dreadlord]]&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dreadlord==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dreadlord''' are the members a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man''' and current leader of the order. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Theresa Saint Albion|Theresa Saint Albion]]), or seek one of us IG.  ((Durggs is away for a little bit, contact instead [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 Fifty] instead. (until, say, 30th May '06) ))&lt;br /&gt;
&lt;br /&gt;
===What we do ~ What to expect===&lt;br /&gt;
&lt;br /&gt;
The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
&lt;br /&gt;
This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
&lt;br /&gt;
Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying ing approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
| style=&amp;quot;background-color:#f0faf0;&amp;quot;|&lt;br /&gt;
''Some words from'' The Good Man, ''taken from the Elsyia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
&lt;br /&gt;
Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=11517</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=11517"/>
		<updated>2006-05-14T18:32:49Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religious Orders]]&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dreadlord==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dreadlord''' are the members a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man''' and current leader of the order. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Theresa Saint Albion|Theresa Saint Albion]]), or seek one of us IG.  ((Durggs is away for a little bit, contact instead [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 Fifty] instead. (until, say, 30th May '06) ))&lt;br /&gt;
&lt;br /&gt;
===What we do ~ What to expect===&lt;br /&gt;
&lt;br /&gt;
The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
&lt;br /&gt;
This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
&lt;br /&gt;
Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying ing approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
| style=&amp;quot;background-color:#f0faf0;&amp;quot;|&lt;br /&gt;
''Some words from'' The Good Man, ''taken from the Elsyia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
&lt;br /&gt;
Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=11516</id>
		<title>Guild:Children of the Dreadlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Children_of_the_Dreadlord&amp;diff=11516"/>
		<updated>2006-04-30T11:28:25Z</updated>

		<summary type="html">&lt;p&gt;Fifty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religious Orders|Children of the Dreadlord]]&lt;br /&gt;
[[Category:Guilds|Children of the Dreadlord]]&lt;br /&gt;
&lt;br /&gt;
==The Children of the Dreadlord==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
The '''Children of the Dreadlord''' are the members a Holy Order in service to the demigod [[The'ton]], patron of fear and intimidation on Avlis. The guild follows the teachings of the Dreadlord as interpreted by the Crimson Seraph, the founder of the order, and Rune, the self-styled '''Good Man''' and current leader of the order. These two, in turn, remember their old mentor, Ba'alzammon, in their teachings. The Children of the Dreadlord seek to further The'ton's influence in Southern Avlis, both spiritually and politically, as well as improving the fortunes of its members. The order is based at the Church of The'ton in the city of Mikona and thus its interests lie mainly in M'Chek, though not exclusively so.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Anyone paying their respects to the Dreadlord is welcome, thus any Evil. The guild itself broadly follows a Lawful Evil roleplaying approach.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Anyone paying their respects to The'ton is welcome.&lt;br /&gt;
&lt;br /&gt;
'''Classes:''' Any class is welcome. There are a large number of monks in the guild.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race is welcome.  The'ton was an [[Orc]], so in theory there should be a strong Orcish flavor to the guild. The guild has had members with human, elven, halfling, gnoll and orcish blood.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' [[Mikona]]. The temple of The'ton (Northern end of the temple district, slightly North of the Valokian temple) is our main base of operation.&lt;br /&gt;
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'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=11405 Leave a message] with the resident cleric of The'ton in Mikona ([[PCs:Theresa Saint Albion|Theresa Saint Albion]]), or seek one of us IG.  ((Durggs is away for a little bit, contact instead [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4456 Fifty] instead. (until, say, 30th May '06) ))&lt;br /&gt;
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===What we do ~ What to expect===&lt;br /&gt;
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The Children of the Dreadlord is a group of characters whose roleplaying style matches the &amp;quot;Fear and Intimidation&amp;quot; portfolio of The'ton.&lt;br /&gt;
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This does not nessesarily mean that we gather and run around scaring old women, children and newbies. On the contrary, our purpose is to assist each other, using any means at our disposal, to excel in our private affairs and thereby serve the church at the same time.&lt;br /&gt;
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Characters whose roleplaying concept focuses on powerlust, who wish earn the respect of M'Chek through their deeds, whose roleplaying ing approach is ((non-stupid)) Evil and who wish to roleplay in a rather... spooky environment, are always welcome!&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
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''Some words from'' The Good Man, ''taken from the Elsyia Tavern Boards, explaining his philosophy''&amp;lt;br&amp;gt;&lt;br /&gt;
The'ton is not the Lord of the Fearless, but the Lord of Fear. The Children of the Dreadlord do not claim to be fearless, nor do they see fearlessness as a virtue. The Children of the Dreadlord do not suppress their fears as a Paladin of Gorethar might, nor overwhelm them with other emotions, as a follower of Maleki or Ra-Ghul might. The Children of the Dreadlord respect the power of fear, and seek not to ignore it, but to master and control fear, starting with their own fears. Indeed, the Children of the Dreadlord are not fearless, but fearful. By this I do not mean cowardly, for part of mastering fear requires that the individual's fear should not control his actions. Rather, a follower of The'ton appreciates the lessons that the fear he feels is able to teach him. Only one who understands his fears truly understands himself. Only one who understands and masters his fears can take action without being influenced by his fears.&lt;br /&gt;
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Thus, it is not the objective of followers of The'ton to prove how brave (or foolish) they are, but to learn about themselves through the power of fear and to protect those they are responsible for from undue fear. For example we do all we can to shield the people of M'Chek from having to face their worst fears. Once one of the Dreadlord's Children has sufficient mastery of their own fears then they may begin to use their knowledge of fear's power to help others learn about themselves, so that they too may develop and grow as people. Such lessons would not necessarily require demonstrations of the faithful's prowess and fearlessness, nor even that they make their identity known, merely that the student is able to learn about themself through the fear they feel. It is not required that the student should request such a lesson.&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The%27ton&amp;diff=19129</id>
		<title>The'ton</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The%27ton&amp;diff=19129"/>
		<updated>2006-04-20T00:21:25Z</updated>

		<summary type="html">&lt;p&gt;Fifty: Dubunat spelling correction&lt;/p&gt;
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&lt;div&gt;&amp;lt;center&amp;gt;{{Demigods}}&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Image:Theton_small.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' A mailed orcish fist&lt;br /&gt;
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'''Colors:''' Gold, Black&lt;br /&gt;
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'''Alignment:''' [[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
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'''Worshippers' Alignment:''' Any Evil&lt;br /&gt;
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'''Area of Control:''' Fear, Intimidation&lt;br /&gt;
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'''Clerical Domains:''' Evil, Trickery&lt;br /&gt;
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'''Religious Orders:''' [[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
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Scary stories around the campfire, as well as tales that mothers tell their children to frighten them often center about '''The'ton'''. If there were ever a &amp;quot;Boogie Man&amp;quot; on Avlis, it would be him.&lt;br /&gt;
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Wherever there is fear, or intimidation caused by a bully or oppressor, The'ton is controlling it behind the scenes. Among most inhabitants of Avlis, The'ton is a bedtime story and nothing more. Laymen will often say things to &amp;quot;ward off The'ton's evil&amp;quot; in a harmless habitual sort of way. However, those who work with fear for a living know better. The'ton is a force to be reckoned with in situations where fear can ruin everything. Contrarily, he can be an ally when fear is used as a weapon such as intimidation tactics. The'ton's clerics often demand great sacrifices to him whenever they have set up a local shrine or temple. They argue that The'ton is willing to stay away from people's lives for a price, and that by donating their lives to him and working to get sacrifices from the population, they can keep him at bay. These pleas for wealth can range anywhere from harmless to very abusive.&lt;br /&gt;
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However, on the lighter side of the Church, their clerics are often known as great storytellers. Many bards who specialize in ghost stories and horror will give tribute to him. Some have figured out that The'ton's area of control, that of fear, can be very entertaining and they don't hesitate to make a good living off of it.&lt;br /&gt;
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In mortal life, The'ton was a brilliant orc bandit who built the nation of [[Dubunat]]. He loyally followed [[Valok]] during that time, and maintains strong ties even as an immortal.&lt;br /&gt;
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[[Mikona]] is home of The'ton's only temple in southern Negaria. His church remains strongest in Dubunat.&lt;br /&gt;
[[Category:Deity]]&lt;br /&gt;
[[Category:Demigods]]&lt;/div&gt;</summary>
		<author><name>Fifty</name></author>
	</entry>
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