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	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Girlysprite</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Girlysprite"/>
	<link rel="alternate" type="text/html" href="https://wiki.avlis.org/Special:Contributions/Girlysprite"/>
	<updated>2026-04-23T03:46:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35995</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35995"/>
		<updated>2010-09-22T12:47:47Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=5px width=20% style=&amp;quot;float:right; background:Magnolia; border: 1px solid gray; margin-left: 3%; margin-bottom: 3%; margin-top: 2%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Government''': Noble Democracy&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35994</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35994"/>
		<updated>2010-09-22T12:46:07Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=5px width=20% style=&amp;quot;float:right; background:Magnolia; border: 1px solid gray; margin-left: 3%; margin-bottom: 3%; margin-top: 2%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35993</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35993"/>
		<updated>2010-09-22T12:45:44Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=5px width=20% style=&amp;quot;float:right; background:Magnolia; border: 1px solid gray; margin-left: 3%; margin-bottom: 3%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35992</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35992"/>
		<updated>2010-09-22T12:45:27Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=5px width=20% style=&amp;quot;float:right; background:Magnolia; border: 1px solid gray; margin-left: 10%; margin-bottom: 10%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35991</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35991"/>
		<updated>2010-09-22T12:44:23Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=5px width=20% style=&amp;quot;float:right; background:Magnolia; border: 1px solid gray; margin:left 10%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35990</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35990"/>
		<updated>2010-09-22T12:35:31Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=5px width=20% style=&amp;quot;float:right; background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35989</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35989"/>
		<updated>2010-09-22T12:34:57Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;float;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35988</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35988"/>
		<updated>2010-09-22T12:31:13Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Main Religion''': [[Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Other Religions''': [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35987</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35987"/>
		<updated>2010-09-22T12:30:12Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Religions''': [[Mikon]] is the main god. Also many followers of [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35986</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35986"/>
		<updated>2010-09-22T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|Dwarves]], [[Bugbear|Bugbears]],  [[Giant, Fire|Fire Giants]], [[Giant, Frost|Frost Giants]], [[Giant, Mountain|Mountain Giants]], [[Goblin|Goblins]], and [[Ogre|Ogres]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Religions''': &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35985</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35985"/>
		<updated>2010-09-22T12:27:33Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Races''': [[Human, Civilized|Humans]], [[Romini]], [[Brownie|Brownies]], [[Dubgaldokin|dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Religions''': &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35984</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35984"/>
		<updated>2010-09-22T12:26:30Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Race''': [[Human, Civilized|Humans]],&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Language''': Common&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Religions''': &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35983</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35983"/>
		<updated>2010-09-22T12:24:34Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35982</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35982"/>
		<updated>2010-09-22T12:24:22Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:0px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35981</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35981"/>
		<updated>2010-09-22T12:24:09Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35980</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35980"/>
		<updated>2010-09-22T12:23:39Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|[[Image:M'Chek.jpg|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35979</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35979"/>
		<updated>2010-09-22T12:23:10Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|[[Image:M'Chek.jpg|right|thumb|200px|]]&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35978</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35978"/>
		<updated>2010-09-22T12:21:54Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|M'Check&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Capitol''': Mikona&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|'''Population''': Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35977</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35977"/>
		<updated>2010-09-22T12:20:55Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=right cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
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  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35976</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35976"/>
		<updated>2010-09-22T12:19:47Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=20% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|A&lt;br /&gt;
|-&lt;br /&gt;
  | align=center style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35975</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35975"/>
		<updated>2010-09-22T12:19:07Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
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[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35974</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35974"/>
		<updated>2010-09-22T12:17:47Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35973</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35973"/>
		<updated>2010-09-22T12:15:59Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background:Magnolia; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender;color:Black;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
  | width=50% style=&amp;quot;border-bottom:1px solid gray&amp;quot;|A&lt;br /&gt;
|-&lt;br /&gt;
  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35972</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35972"/>
		<updated>2010-09-22T12:15:08Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background:Lavender; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Lavender blue;color:Black;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
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  | width=50% style=&amp;quot;border-bottom:1px solid gray&amp;quot;|A&lt;br /&gt;
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  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35971</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35971"/>
		<updated>2010-09-22T12:14:47Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background:Lavender; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:White;color:Black;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
  | width=50% style=&amp;quot;border-bottom:1px solid gray&amp;quot;|A&lt;br /&gt;
|-&lt;br /&gt;
  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35970</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35970"/>
		<updated>2010-09-22T12:14:18Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background:Lavender; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35969</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35969"/>
		<updated>2010-09-22T12:13:06Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightblue; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Columbia blue;color:Black;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
  | width=50% style=&amp;quot;border-bottom:1px solid gray&amp;quot;|A&lt;br /&gt;
|-&lt;br /&gt;
  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35968</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35968"/>
		<updated>2010-09-22T12:12:48Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightblue; border: 1px solid gray;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35967</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35967"/>
		<updated>2010-09-22T12:12:31Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightblue; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:Columbia blue;color:white;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
  | width=50% style=&amp;quot;border-bottom:1px solid gray&amp;quot;|A&lt;br /&gt;
|-&lt;br /&gt;
  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35966</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35966"/>
		<updated>2010-09-22T12:11:42Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
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{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightblue; border: 1px solid gray;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35965</id>
		<title>User:Girlysprite/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox3&amp;diff=35965"/>
		<updated>2010-09-22T12:11:14Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: New page: &amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt; &amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt; ----  {| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;bac...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
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{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightyellow; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:brown;color:white;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
|-&lt;br /&gt;
  | width=50% style=&amp;quot;border-bottom:1px solid gray&amp;quot;|A&lt;br /&gt;
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  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M'Chek.jpg|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. &lt;br /&gt;
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== Drotid War ==&lt;br /&gt;
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline... &lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox2&amp;diff=35964</id>
		<title>User:Girlysprite/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox2&amp;diff=35964"/>
		<updated>2010-09-22T12:09:26Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: New page: {| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightyellow; border: 1px solid gray;&amp;quot;   |+ Top Caption |-   ! style=&amp;quot;background:brown;color:white;border-bottom:1...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 align=center cellpadding=5px width=50% style=&amp;quot;background: lightyellow; border: 1px solid gray;&amp;quot;&lt;br /&gt;
  |+ Top Caption&lt;br /&gt;
|-&lt;br /&gt;
  ! style=&amp;quot;background:brown;color:white;border-bottom:1.5px solid black&amp;quot;|Heading 1&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|C&lt;br /&gt;
  | style=&amp;quot;border-bottom:1.5px solid black&amp;quot;|D&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35564</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35564"/>
		<updated>2010-09-01T06:38:21Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[Servers|9 servers]], running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones, consisting of hundreds of players.&lt;br /&gt;
*It has an [[The_Avlis_Team|active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35559</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35559"/>
		<updated>2010-08-31T20:03:27Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[:Category:Servers|10 servers]], running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones, consisting of hundreds of players.&lt;br /&gt;
*It has an [[The_Avlis_Team|active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35558</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35558"/>
		<updated>2010-08-31T19:59:10Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[:Category:Servers|10 servers]], running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones. ((How many, Spool?))&lt;br /&gt;
*It has an [[The_Avlis_Team|active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35557</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35557"/>
		<updated>2010-08-31T19:57:19Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[:Category:Servers|10 servers]], running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones. ((How many, Spool?))&lt;br /&gt;
*It has an [[The_Avlis_Team|active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35556</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35556"/>
		<updated>2010-08-31T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[:Category:Servers|10 servers]], running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones. ((How many, Spool?))&lt;br /&gt;
*It has an [[The_Avlis_Team|active team]], expanding upon the world, and DM'ing many events. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved godhood, conquered towns, created guilds. You can do the same!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35555</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35555"/>
		<updated>2010-08-31T19:54:04Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[:Category:Servers|10 servers]] of areas in the world&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones. ((How many, Spool?))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35554</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35554"/>
		<updated>2010-08-31T19:52:16Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[:Category:Servers|10 servers]] of areas in the world&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones. ((How many, Spool?))&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35553</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35553"/>
		<updated>2010-08-31T19:48:07Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has 9 server of areas in the world&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the crafting system, the custom classes, custom spells, custom races, and much, much more. &lt;br /&gt;
*It has an active player base across several time zones. ((How many, Spool?))&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35552</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35552"/>
		<updated>2010-08-31T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Tell of amount of servers&lt;br /&gt;
*Tell of features&lt;br /&gt;
*Tell of Playerbase&lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35551</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35551"/>
		<updated>2010-08-31T19:36:32Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''Welcome to the Avlis wiki!'''''&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35452</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35452"/>
		<updated>2010-08-29T08:34:12Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35451</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35451"/>
		<updated>2010-08-29T08:33:33Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35450</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35450"/>
		<updated>2010-08-29T08:32:59Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35449</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35449"/>
		<updated>2010-08-28T19:12:47Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Magic Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Text goes Here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35448</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35448"/>
		<updated>2010-08-28T19:12:00Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Magic Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Text goes Here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*[[Classes]]&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35447</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35447"/>
		<updated>2010-08-28T19:10:36Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
&lt;br /&gt;
*'''[[Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Magic Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Text goes Here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*[[Classes]]&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35446</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35446"/>
		<updated>2010-08-28T19:09:53Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[Category:Language|Languages]]'''&lt;br /&gt;
**The languages spoken on Avlis&lt;br /&gt;
*'''[[Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Magic Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Text goes Here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*[[Classes]]&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35445</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35445"/>
		<updated>2010-08-28T19:07:14Z</updated>

		<summary type="html">&lt;p&gt;Girlysprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;&amp;quot;&amp;gt; &amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''''A world born out of the void . . .'''''&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font face=&amp;quot;Garamond&amp;quot;&amp;gt;&amp;lt;big&amp;gt;. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.'' &amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things: &lt;br /&gt;
:[[Wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]] role playing game;&lt;br /&gt;
:[[Wikipedia:Neverwinter_Nights|Neverwinter Nights]] computer game &lt;br /&gt;
:[[Avlis campaign|The Avlis campaign]], a long-running pen and paper game, that over the past twenty years has developed the rich history and storyline used in this world. &lt;br /&gt;
&lt;br /&gt;
If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful start lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**This is stuff which was not covered in the Player Guide. Useful to know, not essential though. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NwN detailed online information]]'''&lt;br /&gt;
**This information can be useful in character building, playing, and includes tools to make the game better. &lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting points to learn more of nations and cities in Avlis. &lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Not only which races live on Avlis, but also how to play them. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Magic Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Text goes Here --&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
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*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are a lot of scripted custom systems in Avlis. Read here about them. &lt;br /&gt;
*[[Classes]]&lt;br /&gt;
**How to unlock certain prestige classes, the the custom classes on Avlis. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about how guilds work, and which exist. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**If you need to contact the team or learn more about them. &lt;br /&gt;
*'''[[Avlis_Chat|Connect to IRC chat]]'''&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**It takes quite some money to keep the machines running. Feel free to contribute. &lt;br /&gt;
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&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players gathered over time like Pictures, quotes and chats. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Girlysprite</name></author>
	</entry>
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