<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JollyOrc</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JollyOrc"/>
	<link rel="alternate" type="text/html" href="https://wiki.avlis.org/Special:Contributions/JollyOrc"/>
	<updated>2026-04-21T13:00:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=41883</id>
		<title>Tavern Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Tavern_Locations&amp;diff=41883"/>
		<updated>2016-02-24T21:30:22Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* M'Chek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are inns, taverns and public houses (and other meeting places) that can be found in the various cities, towns and villages of Avlis. For a discussion of their relative merits see this [http://www.avlis.org/viewtopic.php?t=18049 thread].&lt;br /&gt;
&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
* '''Blandenberg'''&lt;br /&gt;
** ''The Moon Tree''&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
* '''Derome Delem'''&lt;br /&gt;
** ''Fog Horn Inn''&lt;br /&gt;
** ''Loryn's Spirits''&lt;br /&gt;
&lt;br /&gt;
* '''Marazdin'''&lt;br /&gt;
&lt;br /&gt;
* '''Minur Khuzad'''&lt;br /&gt;
** ''Gnoll's Whisker Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Nanshi Urbaz'''&lt;br /&gt;
** ''Foaming Mug Inn'', West Warren&lt;br /&gt;
** ''The Sloppy Elf'', East Warren&lt;br /&gt;
&lt;br /&gt;
* '''Nutzdagezehesple'''&lt;br /&gt;
** ''The Beardless Dwarf Pub'', City Core&lt;br /&gt;
** ''Dagegarnegesta - Dew Tunnel Inn'', City Core&lt;br /&gt;
** ''The Goblin's Tooth'', City Core&lt;br /&gt;
** ''Leiknha - Beer Garden'', City Core&lt;br /&gt;
** ''Totoreisgandegesta - The Deep Traveler Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Waynbleck Vale'''&lt;br /&gt;
** ''The Siege Engine''&lt;br /&gt;
&lt;br /&gt;
* '''Zural-Dura'''&lt;br /&gt;
** ''Dog and Duck Pub''&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
* ''The Blowing Gale Inn'', Wharves District&lt;br /&gt;
* ''The Drunken Sailor'', Wharves District&lt;br /&gt;
* ''Elysian Towers'', Nobles District&lt;br /&gt;
* ''The Frilly Collar'', Artisan District&lt;br /&gt;
* ''Gorethar Hostel'', Nobles District&lt;br /&gt;
* ''Merchant's Rest'', Nobles District&lt;br /&gt;
* ''The Second Solace Inn'', Eastern Farms&lt;br /&gt;
* ''The Shining Light Inn'', Wharves District&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
* '''Port Eridanus'''&lt;br /&gt;
** ''The [[Port Hole]]''&lt;br /&gt;
&lt;br /&gt;
* '''Kitanya Hill'''&lt;br /&gt;
** ''The Half Moon'', East Ward&lt;br /&gt;
&lt;br /&gt;
=== Kurathene Empire ===&lt;br /&gt;
&lt;br /&gt;
==== Kuras ====&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
* ''The Cornered Wererat'' (closed)&lt;br /&gt;
&lt;br /&gt;
* '''Derrington Keep'''&lt;br /&gt;
** ''The Pickled Badger''&lt;br /&gt;
&lt;br /&gt;
* '''Eastshore'''&lt;br /&gt;
** ''The Dancing Kelpie''&lt;br /&gt;
&lt;br /&gt;
* '''Equaloria Keep'''&lt;br /&gt;
** ''The Inn at Dunster Commons''&lt;br /&gt;
&lt;br /&gt;
* '''Finmaegan Keep'''&lt;br /&gt;
** ''The Dew Drop Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Mikona'''&lt;br /&gt;
** ''The Adventurer's Guild Hall'', Marketplace&lt;br /&gt;
** ''The Bored Gargoyle'', Northwestern Outskirts&lt;br /&gt;
** ''The Canvas'', Government District&lt;br /&gt;
** ''The City Gate Inn'', City Gate and Garrison District&lt;br /&gt;
** ''Hang Brains Inn'', Lower East Residences&lt;br /&gt;
** ''Mikona's Finest'', City Gate and Garrison District&lt;br /&gt;
** ''Noble Flair'', Northern Nobles District&lt;br /&gt;
** ''The Pirate Cove Brew Pub'', Docks District (in [[Privateer Enterprises]])&lt;br /&gt;
** ''Raven's Loft'', Docks District&lt;br /&gt;
** ''Red Eye Casino'', Docks District&lt;br /&gt;
** ''The Rompin' Romini'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Southill'''&lt;br /&gt;
** ''The Copper Cup''&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
* '''Le'Or'''&lt;br /&gt;
** ''The Moon Tree'', Lower Nobles&lt;br /&gt;
** ''The Tree Haven Inn'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''Nireth'''&lt;br /&gt;
** ''Ocean Side Inn''&lt;br /&gt;
&lt;br /&gt;
* '''SilverFall'''&lt;br /&gt;
** ''Moon Tree Brewery &amp;amp; Public House''&lt;br /&gt;
&lt;br /&gt;
* '''Zvidureth'''&lt;br /&gt;
** ''Leaping Stag Inn''&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
* ''The Sporecloud Inn''&lt;br /&gt;
&lt;br /&gt;
* '''Verloghokbol'''&lt;br /&gt;
**''The Black Dagger Inn'', Western Residences&lt;br /&gt;
**''The Dead Mine Inn'', Temple District&lt;br /&gt;
**''The Deep Hole Inn'', Eastern Residences&lt;br /&gt;
**''The Drunken Skeleton'', Lake District&lt;br /&gt;
**''The Inn Fernal'', Gate District&lt;br /&gt;
**''Mog's Inn'', Market District&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
* ''The Coldshadow Tavern'', North Residences&lt;br /&gt;
* ''The Hideaway Cafe'', Central Residences&lt;br /&gt;
* ''The Mountain Settlers' Inn'', Garrison District&lt;br /&gt;
* ''The Nine Towers Brewery and Tavern'', Trust District&lt;br /&gt;
* ''The Plough and Scythe'', Marketplace&lt;br /&gt;
* ''The Snow Eaters Inn and Tavern'', Out the west gate of North Residences&lt;br /&gt;
* ''The Tipsy Wizard'', Academic District&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Tavern Locations]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:SATF&amp;diff=41875</id>
		<title>Guild:SATF</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:SATF&amp;diff=41875"/>
		<updated>2016-02-13T08:22:06Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* SATF Members and Businesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==About the SATF==&lt;br /&gt;
&lt;br /&gt;
The '''South Avlis Trade Federation''' (SATF) is a collection of traders, merchants, and other businesses, who work together for profit and better overall business practices. They formed under the guidance of Bill Burnham, with the initial goal to discuss market values, supplies, and business prospects. &lt;br /&gt;
&lt;br /&gt;
Today, they are best known for hosting the semi-annual '''Ferrell Trade Fair''', where many of the SATF merchants (and unaffiliated merchants as well) will spend a weekend making deals, buying, selling, and auctioning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SATF Members and Businesses==&lt;br /&gt;
'''(owner/partner)''' ''(employee)''&lt;br /&gt;
&lt;br /&gt;
'''Alderman:''' [[PCs:Zacharia_FeatherFingers|Zacharia FeatherFingers]] - '''FeatherFingers Trading'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[PCs:Garek_Blackstone|Garek Blackstone]] - '''Blackstone Outfitters''', ''FeatherFingers Trading''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Grace_Dane-Unuldur|Grace Dane-Unuldur]] - '''Burnham's Event Hall'''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Janur_da_Medican|Janur da Medican]] - '''The Canvas''', '''Vorins Treasure Trove'''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fletcher_Millstone|Fletcher Millstone]] - '''Opportunity Knocks''', '''Joe's'''&lt;br /&gt;
&lt;br /&gt;
[[PCs:Brant_Risko|Brant Risko]] - '''Privateer Enterprises''' (partner), ''Enchanted Exotics'', ''FeatherFingers Trading''&lt;br /&gt;
&lt;br /&gt;
Drogridoc ShadowViper - '''Privateer Enterprises''', '''Enchanted Exotics'''&lt;br /&gt;
&lt;br /&gt;
Smeec - '''Lucky's Exchange''', [[Guild:AJA|'''Avlis Jeweler’s Association''']] (guild leader)&lt;br /&gt;
&lt;br /&gt;
[[PCs:Tevez|Kero Tevez]] - '''Kero's Bar''', ''FeatherFingers Trading'', ''Dal Zekos Trading''&lt;br /&gt;
&lt;br /&gt;
==Joining the SATF==&lt;br /&gt;
&lt;br /&gt;
Entry Requirements: Your character must have some trade / merchant / business skill, with some proven history.&lt;br /&gt;
How to Join: Complete an application form (send a PM to one of the members for this), and a vote will be held by the current membership. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|SATF]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Guild:Lorewardens_of_Vorin&amp;diff=40209</id>
		<title>Talk:Guild:Lorewardens of Vorin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Guild:Lorewardens_of_Vorin&amp;diff=40209"/>
		<updated>2013-02-07T12:11:09Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think this is a guild that players can join any more, but I wanted to add this historical lore to the Wiki. --[[User:Xenophile|Xenophile]] 17:45, 7 Apr 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
Just changed the contact info to myself, so people can talk to at least one Lorewarden. [[User:JollyOrc|JollyOrc]] 7 Feb 2013&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=A_Porters_Life_For_Me&amp;diff=39381</id>
		<title>A Porters Life For Me</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=A_Porters_Life_For_Me&amp;diff=39381"/>
		<updated>2012-01-30T19:33:08Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: Created page with &amp;quot;A rousing song to help easing up on the hard working life of a porter. Traditionally sung by the workers of the Bontanoli Trading House in northern Medec.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Yo ho, yo ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rousing song to help easing up on the hard working life of a porter. Traditionally sung by the workers of the Bontanoli Trading House in northern [[Medec]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yo ho, yo ho, a porter's life for me.&amp;lt;br&amp;gt;&lt;br /&gt;
We stack and we backpack,&amp;lt;br&amp;gt;&lt;br /&gt;
we carry, and claim,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We freight and we shoulder&amp;lt;br&amp;gt;&lt;br /&gt;
and don't give a dime,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yo ho, yo ho, a porter's life for me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We lift,&amp;lt;br&amp;gt;&lt;br /&gt;
we portage,&amp;lt;br&amp;gt;&lt;br /&gt;
we shift,&amp;lt;br&amp;gt;&lt;br /&gt;
and fetch,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Transport and transfer,&amp;lt;br&amp;gt;&lt;br /&gt;
and even lift thatch!&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yo ho, yo ho, a porter's life for me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We lift things and drop,&amp;lt;br&amp;gt;&lt;br /&gt;
lug and convoy,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We flex our muscles,&amp;lt;br&amp;gt;&lt;br /&gt;
we're really no boys,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We're porters,&amp;lt;br&amp;gt;&lt;br /&gt;
bearers,&amp;lt;br&amp;gt;&lt;br /&gt;
pack rats,&amp;lt;br&amp;gt;&lt;br /&gt;
and runners,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We're couriers and shippers,&amp;lt;br&amp;gt;&lt;br /&gt;
real funners,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yo ho, yo ho, a porter's life for me.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We're bagmen and mule prodders,&amp;lt;br&amp;gt;&lt;br /&gt;
ne'er-do-well cads,&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aye, but we're loved by our mommies and dads!&amp;lt;br&amp;gt;&lt;br /&gt;
Heave up, me 'earties, yo ho.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Medec&amp;diff=34414</id>
		<title>Medec</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Medec&amp;diff=34414"/>
		<updated>2010-05-26T07:51:04Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Current Situation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kurathene}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 0 0 1em 1em; width: auto; text-align: center; font-size: 90%; line-height: 1.4em; font-family: lucida grande, sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ccd2d9; width: 24em; background: #f9f9f9; text-align: left; padding: 0.5em 1em 0.5em 1em; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- start of slate grey box --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: transparent; text-align: left; table-layout: auto; border-collapse: collapse; padding: 0; font-size: 100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;margin-left: inherit; font-size: 135%; padding-bottom: 0.5em; line-height: 1.1em;&amp;quot; | '''The Barony of Medec Valley'''&lt;br /&gt;
|&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-top-style: hidden;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
    {| style=&amp;quot;text-align: center; margin: 0 auto; background: none;&amp;quot;&lt;br /&gt;
    |-&lt;br /&gt;
    | style=&amp;quot;border: 0; vertical-align: middle;&amp;quot; | [[Image:FlagOfMedec.png|125px|Flag of Medec]]&lt;br /&gt;
    | style=&amp;quot;border: 0; vertical-align: middle;&amp;quot; | [[Image:Medec.gif|110px|Coat of Arms of Medec]]&lt;br /&gt;
    |- style=&amp;quot;font-size: 95%;&amp;quot;&lt;br /&gt;
    | style=&amp;quot;border: 0;text-align: center;&amp;quot; | Flag&lt;br /&gt;
    | style=&amp;quot;border: 0;text-align: center;&amp;quot; | Coat of Arms&lt;br /&gt;
    |}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: center; font-size: 95%;&amp;quot; | &amp;lt;u&amp;gt;Motto:&amp;lt;/u&amp;gt; ''Trade shall Happen''&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!----- Map -----&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 1px #ccd2d9; vertical-align: top; text-align: center; font-size: 95%;&amp;quot; | [[Image:LocationMedec.png|125px|center|Location of Medec]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!----- Capital -----&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | '''&amp;lt;u&amp;gt;Capital&amp;lt;/u&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | City of Medec&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!----- Government -----&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0 0; vertical-align: top; text-align: left;&amp;quot; | '''&amp;lt;u&amp;gt;Government&amp;lt;/u&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0 0; vertical-align: top;&amp;quot; | &amp;lt;u&amp;gt;Barony&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- &amp;lt;u&amp;gt;Regent Baron&amp;lt;/u&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | Janur d'Medican&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- &amp;lt;u&amp;gt;Commander of the Army&amp;lt;/u&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | Duke Devilin&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- &amp;lt;u&amp;gt;Chief Ambassador&amp;lt;/u&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | Merago Jert&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!----- Religion -----&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | '''&amp;lt;u&amp;gt;Religion&amp;lt;/u&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | Hurine/Toran&amp;lt;br /&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
&amp;lt;!----- Population -----&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | '''&amp;lt;u&amp;gt;Population&amp;lt;/u&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | 10.350 Million&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!----- Military -----&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | '''&amp;lt;u&amp;gt;Military&amp;lt;/u&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top&amp;quot; | 195,000&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!----- Exports -----&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0 0; vertical-align: top; text-align: left;&amp;quot; | '''&amp;lt;u&amp;gt;Exports&amp;lt;/u&amp;gt;'''&lt;br /&gt;
| style=&amp;quot;border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0 0; vertical-align: top;&amp;quot; | '''&amp;lt;u&amp;gt;Imports&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- Clay&lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- Everything&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- Bricks  &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;-  &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- Riverfood &lt;br /&gt;
| style=&amp;quot;padding: 0 1em 0.2em 0; text-align:left; vertical-align: top&amp;quot; | &amp;amp;nbsp;- &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- end of slate grey box --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Characterized by its warmth and stability, the Medec Basin has perhaps the most pleasant weather of any region in Kurathene. Foul weather, particularly in the form of flash rains and lake effect storms, is concentrated in the winter months, giving a good, stable yield on crops during the spring and summer.&lt;br /&gt;
&lt;br /&gt;
The people are a proud, but most often easy-going folk of traders and artisans, and the arts are held in high regard. The Barony of Medec is probably the most peaceful fief in the Kurathene Empire.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The Medec valley is centered around the Nomad River. The surrounding lands are mostly flat areas, with cow meadows and the occasional field.&lt;br /&gt;
&lt;br /&gt;
There are few small woods around, but they are not very fit for harvesting. The small amounts that are cut down are not good enough to be used as timber, but instead get burned to coal.&lt;br /&gt;
&lt;br /&gt;
===Cities and Towns===&lt;br /&gt;
====Medec City====&lt;br /&gt;
The capital of the Basin, Medec City is built right onto the Nomad River. While there remains a narrow passage accessible to ships, most of the river is riddled with stilts and houses. The city has many narrow alleys, as well as big plazas filled with merchants. On the western bank the largest temple to Hurine is situated, with a big bazaar inside.&lt;br /&gt;
&lt;br /&gt;
It is said that the Patrician's Palace is a sight to behold.&lt;br /&gt;
====The village of Clearview====&lt;br /&gt;
Clearview lies in Eastern Medec, and is an open farmers village.&lt;br /&gt;
====The village of Mumblewater====&lt;br /&gt;
[[Image:Mumblewater.jpg|thumb|Mumblewater]]Located near the border to Crullath, Mumblewater is a walled-in village. Nonetheless, its inhabitants praise it as a &amp;quot;small peaceful home&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====The village of Fairwater====&lt;br /&gt;
The village of Fairwater is found in western Medec, at one of Joral Kuras' canals.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
Medec has a few distinctive Landmarks, found throughout the Basin.&lt;br /&gt;
====The Clay Quarry====&lt;br /&gt;
Medec has one big natural ressource: Clay. The Medec Clay Quarry is basically a large hole in the ground. Occasionally, it fills up with water, but its clay is the source for most of the brick houses in this area.&lt;br /&gt;
&lt;br /&gt;
====Jannaslar Falls====&lt;br /&gt;
[[Image:JannaFalls.jpg|thumb|Jannaslar Falls]]Jannaslar va'Boari had the good idea to dam the Nomad River in 2065. The lake thus formed is rather shallow, and serves as a plantation for special plants. It also forces boatmen to stop and unload their goods there, so the Medec traders can make a profit here.&lt;br /&gt;
&lt;br /&gt;
The waterfalls thus created are named after her.&lt;br /&gt;
====Witch Stones====&lt;br /&gt;
[[Image:Witchstones.jpg|thumb|Druid Stones]]&lt;br /&gt;
In northern Medec one can find this striking landmark. It is whispered among the people of Medec that it is some sort of ritual site for witches. Less superstitious people say that druids built this structure. Whatever the truth may be, it has been abandoned long ago, and some of the stones have collapsed beneath the weight of time and nature. A green light of unknown origin still emanates from it, however...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Barony of the Medec Valley has been a central trading hub ever since its founding in the 13th century. This is thanks to the detailed waterways created over the past 500 years by the Imperial Legion of Architects. The Barony of Medec, or simply Medec, grew to a prominent position as a merchants haven, the river and its central location in the Empire giving it a natural advantage in trade. Business prospered, the fiefdom grew and was ruled by the da Medican family for generations. Being insular, removed from any hostile borders, the wealth and culture of Medec flourished, giving the fief a very cosmopolitan feel. The da Medicans encouraged the development of the arts and crafts, even founding a college of the arts and comissioning a Theatre. The Medec people learned to enjoy their wealth and to appreciate the finer things in life, whether they might be food, music, clothing or art. All was well in Medec, with very few disruptions in their way of life until events in the Empire began to radically change it.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
This timeline begins where the [[pg:Kurathene_Timeline|Kurathene Timeline]] ends.&lt;br /&gt;
* 2000 - In the new-year celebrations, a number of petty criminals are pardoned, and gain the opportunity to reform themselves. They become the first [[Medec Troops|Watchers]].&lt;br /&gt;
* 2004 - Josparr I., Usurper of the da Medican line dies. A hasty council is set up to elect a new baron. Reinhard I. of the va'Boari is elected as the new baron of Medec.&lt;br /&gt;
* 2018 - The northern border gets closed for a while, to stop the flow of refugees from [[Julaspium]]. It will get opened again within 2 weeks, as trade is more important than ever.&lt;br /&gt;
* 2027 - Reinhard I. dies, under suspicious circumstances. His nephew, Joral va'Boari succeeds him.&lt;br /&gt;
* 2028 - Joral, the Slaver Baron, when it becomes known that he has allowed southron slavers to pass through Medec. Joral flees Medec along with his closest family. His younger brother Reinhard, who also has uncovered the scandal succeeds him as Baron&lt;br /&gt;
* 2051 - Reinhard II. dies peacefully in bed. It is said that his reign was a prosperous one. His son Refar va'Boari succeeds him.&lt;br /&gt;
* 2058 - Refar va'Boari decides to break open the eastern city wall, to allow a faster flow of goods through the city. The old gate is left standing, as its foundations proved to be too sturdy.&lt;br /&gt;
* 2065 - Refar's wife, Jannaslar va'Boari convinces her husband to further dam the Nomad south of Medec. The resulting lake becomes used as a field for rare herbs. Additionally, ship travel from the south must be stopped and reloaded there, providing Medec with another source of income&lt;br /&gt;
* 2072 - Medec Trade Guards take part in a punishing raid on Crullath Slavers&lt;br /&gt;
* 2085 - Refar va'Boari dies, his wife Jannaslar takes up the state affairs&lt;br /&gt;
* 2091 - Reinhard III. becomes Baron of Medec after his mother Jannaslar dies. He continues the dismantling of troops and defenses his father has started. &lt;br /&gt;
* 2093 - Reinhard IV, son of the current ruler breaks with his father in a heated argument. He leaves for Trenium, and joins the navy there.&lt;br /&gt;
* 2103 - Upon the death of Reinhard III., his son quits service in the Trenium Navy and takes up the title of Baron.&lt;br /&gt;
* 2104 - Reinhard IV. orders the City wall to be build up again, and rebuilds the defensive capabilities of Medec &lt;br /&gt;
* 2128 - Reinhard IV., last of the va'Boari, dies, leaving no apparent heir.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
====The Death of Joral Kuras and Medec====&lt;br /&gt;
Following the death of Joral Kuras and the ascension of Angadar, the Kurathene Empire, leaderless and heirless found itself embroiled in a number of civil and foreign conflicts. Medec was relatively untouched by most of the strife that embroiled the Empire. During war, trade would still need to be done; goods shipped and coin still changes hands. The Trade Guards of Medec still performed well in delivering Medecian goods to strife ridden areas and orders of the sturdy clay bricks of Medec actually increased as fiefdoms built more fortifications bracing for coming wars. While most fiefdoms were rapidly expanding their militaries, the da Medican rulers of Medec thought it best to concentrate on neutrality, alliances and trade pacts to ensure the safety and autonomy of the fief. &lt;br /&gt;
&lt;br /&gt;
While the first and second fief wars raged, Medec remain blissfully untouched by the growing strife. The people of Medec felt that Hurine would protect them while the Empire fragmented; keeping the chaos that was so very bad for business in other fiefs away from Medec in return for their devout worship. &lt;br /&gt;
&lt;br /&gt;
For years, this was the case..&lt;br /&gt;
&lt;br /&gt;
==== The End of the da Medican line and Uncertainty ====&lt;br /&gt;
After the Third fief wars, Medec remained on the fence, refusing to ally with any fief embroiled in the conflicts. Though through the years, while their neighbors armed and trained, Medec continue to sit in a malaise, unable or unwilling to face the growing reality of the increasingly dangerous position it was in. The last Baron of the fief Reinhart IV had enough foresight to see what was coming and began to militarize the fiefdom more aggressively. He raised taxes, began recruitment and a restructuring of the military from its previous incarnation as overgrown caravan guards and tax police. This caused much consternation to a few of the wealthy merchant houses, who saw their profits fall by increasing taxes. Deliverance of damnation came to them when a strange marsh fever afflicted the Baron. &lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the clergy of Hurine and Dagath, the fever persisted and claimed the Baron before healers from other lands could arrive to attend to him. The militarization program faltered as the Baron was dead and the the fief without an heir, as Reinhart had failed to provide an heir in his tenure as Baron. The Fiefdom was faced with a leadership crisis at the most inopportune time. The heads of the three largest merchant houses Alratric, Caranien, and Devilin met together with the leaders of the Church of Hurine and Toran in Medec to search for a new leader of the fief.&lt;br /&gt;
&lt;br /&gt;
The search initially focused on a young descendant of the Da Medican line who was working as painter in the M’Chekian capital of Mikona. Before the young man could be approached, he unexpectedly died. In his will he left all his titles and inheritances to his daughter, Elvanshalee da Medican. This daughter was very young and inexperienced, hardly the best option for the coming wars Medec might face. &lt;br /&gt;
&lt;br /&gt;
Still the stewards of Medec insisted on bringing her to Medec to assume the rightful throne of the Fief, but conceded she would need a strong husband, experienced in warfare and diplomacy to help her rule. The Stewards, the representatives of the merchant houses and the two major churches named many candidates to become the spouse of Elvanshee. After much deliberation and scheming one candidate rose above the rest.&lt;br /&gt;
&lt;br /&gt;
==== The Last Heir ====&lt;br /&gt;
Many years before, Reinhart IV. had a dalliance with a daughter of the Devilin family named Jacqueline. Jacqueline was a demure, pretty woman in her late teens when she met the older and married Reinhart III at a ball in the Palace. Jacqueline, normally a reserved and moral girl was no match for the powerfully charismatic Reinhart and he seduced her into his bed. Reinhart left her with child, an illegitimate bastard. Jacqueline tried to keep the identity of the father a secret, but was betrayed by a midwife bribed by court rivals. Soon her bastard child and affair became the latest court gossip. The gossips were always careful not to let their words reach the ears of Reinhart III, not too many years later he died, leaving the fief to his son Reinhart IV. Jacqueline suffered with the thinly veiled innuendoes and blatant snobbery of the social mavens in Medec. Her name became synomous with adultery and sexual immorality. Overwhelmed by guilt, Jacqueline sought sanctuary in the worship of Toran, vowing never to allow base emotions overwhelm her better judgment again.&lt;br /&gt;
&lt;br /&gt;
There she met the newly made Justicar Sarten va’Lorcien. They soon developed a close friendship and maintained it for years as each rose to prominence in their own spheres of influence. Jacqueline gave birth to Reinhart’s III son, and named him Drake, though he kept her families name. It was common knowledge that he was the son to Reinhart, though it as never acknowledged by either family. Drake was scholed in the Toranite tradition from an early age, when he reached adolescence he was brought under the tutelage of Sarten, to one day become a Justicar of Toran. His mother’s mistakes would haunt the brash, fiery young man as he found himself on more than a few occasion forced to duel other nobles and merchants who dared to question his mothers honor. One particular occasion, he gravely wounded a merchant who spoke poorly of his mother. Although Drake’s actions were justified by laws of Honorable Duels, it became apparent to Sarten and Jacqueline that Drake would either challenge the wrong heckler and be slain, or slay the wrong noble with a powerful family. Sarten recommended he do what a friend of his had done in the al’Aere family and send their son south to M’chek to serve in that countries war against the elves. There he could gain honor for his family and valuable military experience. Jacqueline bade her son to travel to M’chek, and Drake being the loyal and filial son did as she said.&lt;br /&gt;
&lt;br /&gt;
==== An Arranged Marriage ====&lt;br /&gt;
The Stewards of Medec were unable to compromise on nearly anything, Medec languished in limbo. The Church of Hurine pressed for a skilled merchant leader, one with strong diplomatic ablites. The Church of Toran wanted a strong military leader, as war will soon come to Medec. The Caranien and Alratric each forwarded one of their number for the throne of Medec. Justicar Sarten, now a high ranking member of the Medec Church of Toran remembered the young man he had sent south, now a proven military leader in M’Chek, and of the proper bloodline to marry Elvanshee and rule the fief. Sarten spoke with Jacqueline, now the Matriarch of the Devilin house, about recalling her son to vie for the Medec Throne. Jacquline agreed and did as Sarten said. The Church of Hurine, convinced that the new leaders of the fief would preserve the Churchs place in the fief agreed and gave thier blessing and voted for the marriage. &lt;br /&gt;
&lt;br /&gt;
On a three to two vote, the Barony of Medec would be passed to Elvanshalee da Medican and Drake Devilin, both unaware that their lives were about to change radically.&lt;br /&gt;
&lt;br /&gt;
====Current Situation====&lt;br /&gt;
Medec has long recovered from it's unstable political situation.&lt;br /&gt;
&lt;br /&gt;
After his father-in-law, the regent Baron Janur da Medican had resigned, Duke (and now Baron) Drake Devilin has stepped up to the throne of Medec, along with his wife Elvanshalee da Medican.&lt;br /&gt;
&lt;br /&gt;
Trade is good, and the pleasant weather in the past years have granted a few bountiful harvests. Medec has been widely unscathed from the Tri-Fief war, and some merchants even made a profit by trading with the right goods. There are rumours of them selling weapons to whoever paid best.&lt;br /&gt;
&lt;br /&gt;
==Relations with other fiefs==&lt;br /&gt;
If one wants to simplify things, Medec can be called the &amp;quot;Fence Sitter&amp;quot;. As they have depend on trade, Medecs rulers try to keep relations with all its neighbours as good as it can get.&lt;br /&gt;
&lt;br /&gt;
===Crullath===&lt;br /&gt;
* People are wary of the aggressive neighbour in the south.&lt;br /&gt;
* There is still some trade going on though.&lt;br /&gt;
&lt;br /&gt;
===Trenium and Arvanos===&lt;br /&gt;
* Maintain trade and relations.&lt;br /&gt;
&lt;br /&gt;
===Servator===&lt;br /&gt;
* Good relations, as Servator is currently the chief buyer of clay.&lt;br /&gt;
* There is talk among the populace of allowing Servator a small garrison in the south, to stop Crullath having funny ideas. This hasn't come to fruit yet though, especially since there is no current Baron of Medec.&lt;br /&gt;
&lt;br /&gt;
===Osannia===&lt;br /&gt;
* One of the direct neighbours, and a good trade partner.&lt;br /&gt;
&lt;br /&gt;
===Valorian===&lt;br /&gt;
* Mostly neutral to friendly&lt;br /&gt;
* Vian Valorian has a benign enough reputation, so people are generally friendly to those from his fief.&lt;br /&gt;
&lt;br /&gt;
===Calazeria===&lt;br /&gt;
* As a close neighbour, one tries to have only the best relations with Calazeria.&lt;br /&gt;
&lt;br /&gt;
===Julaspium===&lt;br /&gt;
* The Medec populace follows Servators stance here: Mild wariness, primarily due to rumors about its leaders and the actions of the last Tri-Fief War.&lt;br /&gt;
&lt;br /&gt;
===Cytheria, Pylatea and Halstead===&lt;br /&gt;
* &amp;quot;Aren't that these parts far in the north? No idea about them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The economy of Medec is among the most vibrant in the Kurathene Empire. Its central location, proximity to major rivers and tribuaries, and its abundant natural resources have solidified it as the hub of trading in the Kurathene Empire. Since the very outset of the fief, the rulers and people have always paid close attention to coin and trade, ensuring that this fief's taxes never become a drain on the economy (Something that isn't prevelant in the rest of the Empire). This has caused many profit minded businessmen and merchants to base thier operations out of Medec, not only for tax purposes but its waterways.&lt;br /&gt;
&lt;br /&gt;
===Natural Ressources===&lt;br /&gt;
Medec's primary export is its Clay, which is in abundance in the Fief. There is a large Clay Quarry in the Fief, in which the clay is excavated and then fired in kilns into strong bricks used in Building and wall construction. The wetlands and swamps allow varied shellfish to thrive in the brackish waters. Medec Giant Crab meat is considered a delicacy in the Empire, and Medec farmers raise them in marsh farms for export. The abundance of water in the fief allows many types of rare plants and herbs to grow in the fief. These are valued by alchemists and herbalists throughout the Empire. The swamps also boast many animals whose furs can be cured and shipped through the Empire.&lt;br /&gt;
&lt;br /&gt;
A rough list of its chief ressources is&lt;br /&gt;
* Clay&lt;br /&gt;
* Seafood(River food?)&lt;br /&gt;
* Herbs&lt;br /&gt;
* Furs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====OOCly allotted====&lt;br /&gt;
A &amp;quot;*&amp;quot; means that these are placed already.&lt;br /&gt;
&lt;br /&gt;
'''Special:'''&lt;br /&gt;
* Clay (Custom)&lt;br /&gt;
* Diverse Plants&lt;br /&gt;
&lt;br /&gt;
'''Trees:'''&lt;br /&gt;
* 1 – 3 Hickory&lt;br /&gt;
* 1 – 3 White Oak (Replaces Southern Oak)&lt;br /&gt;
&lt;br /&gt;
'''Mining:'''&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
'''Gemstones:'''&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
'''Plants:'''&lt;br /&gt;
* Up to scarcity level 3, in abundance, plus 1-2 each of:&lt;br /&gt;
** Bleeding Hearts&lt;br /&gt;
** Wild Yarrow&lt;br /&gt;
&lt;br /&gt;
'''Animals:'''&lt;br /&gt;
* 4-6 Spawns of Wooly Oxen (or some other form of cattle?)&lt;br /&gt;
* 1-3 Spawns of Gazelle&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
The favorable trade conditions in Medec has allowed the City to become a trade hub for the Empire. Most trade cartels and merchant houses have some kind of presence in the Fief. Indepentant traders and craftsmen often travel to Medec to ply thier goods, and the bustling commerce in the Fief always ensures someone with enough coin is there to purchase goods. Medec commerce takes many forms: Flea markets are popular for cheaper goods in which the common folk can afford. They also can be a front for black market items, the stalls acting as a front for criminals or smugglers who are very careful to sell only to the right people. &lt;br /&gt;
&lt;br /&gt;
Medec City and the outskirts are host to many business who sell goods of every fashion. It's also common to see street vendors sell just about anything, but the more expensive the good, the more likely these vendors will draw the attention of tax collectors, as there is certain business fees that must be paid to the Fief. Also, Trade Fairs abound in the fief and goods of all sorts are traded there. The Festival of Hurine is held four times a year, at the beginning of each season and is the largest of all Trade Fairs. It is held at the temple of Hurine in Medec city, but also draws a sizable amount of makeshift stalls and street vendors who set up nearby. &lt;br /&gt;
&lt;br /&gt;
As a result of this bristling trade, the Medec Tax and Excise office is one of the largest ones in the government of the fief. While their taxes are considered low by Kurathene standards, Medec makes sure everyone pays thier rightful tax burden, cracking down hard on Tax evasion. In a similar vein, smuggling is relentlessly fought, the River Wardens patrolling the waterways and roads in efficent manner.&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
&lt;br /&gt;
===Official Name=== &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Barony of Medec Valley&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ruler===&lt;br /&gt;
The traditional full title of the Medecs ruler is The Right Honourable, Viscount D'Medican, Baron of Medec, Knight Commander of the Royal Order of Kuras.&lt;br /&gt;
&lt;br /&gt;
===Political System===&lt;br /&gt;
Medec as a fief state is ruled absolutely by the Baron of Medec. He does grant local governance to various mayors and sherriffs. All in all there are&lt;br /&gt;
&lt;br /&gt;
* the patrician of Medec&lt;br /&gt;
* The mayor of Clearview&lt;br /&gt;
* The mayor of Mumblewater&lt;br /&gt;
* The sherriff of Fairwater&lt;br /&gt;
&lt;br /&gt;
The patrician of Medec is chosen by the Baron. The two mayors are semi-inheritable titles, whereas the sherriff is elected every 10 years (the result is subject to the Barons approval)&lt;br /&gt;
==Religion==&lt;br /&gt;
The vast majority of the Medec population worships [[Hurine]], and apparently they are rewarded well for this. Still, the City features temples and shrines to several other gods too: There is a watchtower to praise [[Gorethar]], a large temple to [[Toran]], as well as a few shrines dedicated to [[Dagath]] and [[Kelvos]]. Outside of the city, a small informal roadshrines for [[Ptah]] can be found too.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Medec has a highly developed cultural history, and many a poet or bard has come from this lovely place. The da Medican College of Arts, Vittorio Cavalieri's tutoring of young musicians and of course the [[Medec_Battle_Heralds|Battle Heralds of Medec]] in the army are fine examples of the importance of music in Medec. Medec has a national anthem, [[Medec_the_Fair|Medec the Fair]].&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[[Medec Troops|Common Troop types of Medec]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Kurathene]]&lt;br /&gt;
[[Category:Medec]] [[Category:Avlis Armies and Fiefdoms|Medec]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33487</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33487"/>
		<updated>2010-03-01T14:36:33Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Tomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Author=&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Llyntmos_Ty'zllhat|Llyntmos Ty'zllhat]] was a legendary Loremaster of Vorin, a monk of great power and vast intelligence. His greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Tomes=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasn't alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
This volume was recovered by the Great Library of Mikona in the early 2100s. Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle_of_southhill|Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33486</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33486"/>
		<updated>2010-03-01T14:35:34Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Ul'allelebith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Author=&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Llyntmos_Ty'zllhat|Llyntmos Ty'zllhat]] was a legendary Loremaster of Vorin, a monk of great power and vast intelligence. His greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Tomes=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasnt alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
This volume was recovered by the Great Library of Mikona in the early 2100s. Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle_of_southhill|Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33485</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33485"/>
		<updated>2010-03-01T14:35:24Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Llyntmos Ty'zllhat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Author=&lt;br /&gt;
&lt;br /&gt;
[[NPCs:Llyntmos_Ty'zllhat|Llyntmos Ty'zllhat]] was a legendary Loremaster of Vorin, a monk of great power and vast intelligence. His greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Ul'allelebith=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasnt alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
This volume was recovered by the Great Library of Mikona in the early 2100s. Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle_of_southhill|Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=NPCs:Llyntmos_Ty%27zllhat&amp;diff=33484</id>
		<title>NPCs:Llyntmos Ty'zllhat</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=NPCs:Llyntmos_Ty%27zllhat&amp;diff=33484"/>
		<updated>2010-03-01T14:34:13Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: New page: Llyntmos was a legendary Loremaster of Vorin. An Elf, he was of course long lived. It was he who formalized the position of Lorewarden, that is now the single most common position within t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Llyntmos was a legendary Loremaster of Vorin. An Elf, he was of course long lived. It was he who formalized the position of Lorewarden, that is now the single most common position within the Church of Vorin. Though most non-vorinites have never heard of him, he is revered as the greatest master of Lore among the Lorewardens of Vorin.&lt;br /&gt;
&lt;br /&gt;
He was a monk of great power and vast intelligence, but his greatest works were the collective works called The [[Ul'allelebith]]. But often referred to simply as ''the tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens. Though most non-Vorinites have never heard of him, he is revered as the greatest master of Lore among the followers of Vorin.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33483</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33483"/>
		<updated>2010-03-01T14:32:55Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Llyntmos Ty'zllhat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Llyntmos Ty'zllhat=&lt;br /&gt;
Llyntmos was a legendary Loremaster of Vorin. An Elf, he was of course long lived. It was he who formalized the position of Lorewarden, that is now the single most common position within the Church of Vorin. Though most non-vorinites have never heard of him, he is revered as the greatest master of Lore among the Lorewardens of Vorin.&lt;br /&gt;
&lt;br /&gt;
He was a monk of great power and vast intelligence, but his greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Ul'allelebith=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasnt alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
This volume was recovered by the Great Library of Mikona in the early 2100s. Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle_of_southhill|Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33482</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33482"/>
		<updated>2010-03-01T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Volume VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Llyntmos Ty'zllhat=&lt;br /&gt;
Llyntmos was a legendary Loremaster of our Lord Vorin. An Elf, he was of course long lived, It was he who formalized the position of Lorewarden, that is now the single most common position within the Church of Vorin. Though most non-vorinites have never heard of him, he is revered as the greatest master of Lore among the Lorewardens of Vorin.&lt;br /&gt;
&lt;br /&gt;
He was a monk of great power and vast intelligence, but his greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Ul'allelebith=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasnt alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
This volume was recovered by the Great Library of Mikona in the early 2100s. Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle_of_southhill|Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Battle_of_southhill&amp;diff=33481</id>
		<title>Battle of southhill</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Battle_of_southhill&amp;diff=33481"/>
		<updated>2010-03-01T14:30:41Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As recorded in [[Ul'allelebith#Volume_VI|Volume VI of the Ul'allelebith]]:&lt;br /&gt;
&lt;br /&gt;
Three hundred and seventy two years ago a cadre of Blackguards razed the village of Southill. The town's few defenders were cut down by their de facto leader, a strongman by the name of Rarik Jalk. Rarik wielded a scythe he called The Devil's Reaper.&lt;br /&gt;
&lt;br /&gt;
The local lord assembled his militia and a small group of battlemages to face the blackguards and reclaim the town. They were quickly repelled when Rarik rammed his scythe into the ground and called forth... a demon. For The Devil's Reaper was none other than Tanar'Sheev, the Seven Demons.&lt;br /&gt;
&lt;br /&gt;
The next day Equalizers were sent, but even they could not stand down the demon and the man with the wicked scythe. The Malekites started to make demands.&lt;br /&gt;
&lt;br /&gt;
The next day the lord was franctically scribbling a message to Le'Or to request some Champions of O'Ma when twelve dwarves showed up at his keep. One had a hammer that glowed with a soft gold radiance. His name was Jorgim Ironbeard, and he called the hammer Heavendor.&lt;br /&gt;
&lt;br /&gt;
Ironbeard and his eleven brother ascended Southill. When confronted by the demon Jorgim slammed his hammer into the earth and shouted out the name of his master, the almighty Gorethar. Suddenly a light shone down from above and down came a radiant angel.&lt;br /&gt;
&lt;br /&gt;
As the angel and demon fought Jorgim and Rarik faced each other. Their dwarves and blackguards slain, the two leaders were the last standing. Even the angel and demon drove each other from the plane of mortals that day.&lt;br /&gt;
&lt;br /&gt;
Rarik kicked Jorgim and sliced open his belly with his wicked scythe. But even as the dwarf reeled back he crushed the Malekite's knee to powder with his hammer, then swung it up and cracked the man's skull. Both on the edge of death, neither refused to fight to the last. They came at each other one final time, and when he head of Jorgim's hammer struck the blade of Rarik's scythe...&lt;br /&gt;
&lt;br /&gt;
... they disappeared, weapons and all.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33480</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33480"/>
		<updated>2010-03-01T14:29:57Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Volume VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Llyntmos Ty'zllhat=&lt;br /&gt;
Llyntmos was a legendary Loremaster of our Lord Vorin. An Elf, he was of course long lived, It was he who formalized the position of Lorewarden, that is now the single most common position within the Church of Vorin. Though most non-vorinites have never heard of him, he is revered as the greatest master of Lore among the Lorewardens of Vorin.&lt;br /&gt;
&lt;br /&gt;
He was a monk of great power and vast intelligence, but his greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Ul'allelebith=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasnt alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle_of_southhill|Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33479</id>
		<title>Ul'allelebith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ul%27allelebith&amp;diff=33479"/>
		<updated>2010-03-01T14:29:29Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: New page: =Llyntmos Ty'zllhat= Llyntmos was a legendary Loremaster of our Lord Vorin. An Elf, he was of course long lived, It was he who formalized the position of Lorewarden, that is now the single...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Llyntmos Ty'zllhat=&lt;br /&gt;
Llyntmos was a legendary Loremaster of our Lord Vorin. An Elf, he was of course long lived, It was he who formalized the position of Lorewarden, that is now the single most common position within the Church of Vorin. Though most non-vorinites have never heard of him, he is revered as the greatest master of Lore among the Lorewardens of Vorin.&lt;br /&gt;
&lt;br /&gt;
He was a monk of great power and vast intelligence, but his greatest works were the collective works called The Ul'allelebith. But often referred to simply as the ''tomes of Llyntmos Ty'zllhat''. He was a reclusive figure who often travelled the lands collecting and collating the information found by the Lorewardens&lt;br /&gt;
&lt;br /&gt;
=The Ul'allelebith=&lt;br /&gt;
It is said that the Ul'allelebith contains the most complete written history of Avlis covering a period of time from the Time of Dawning to a point some 170 years ago when Llyntmos dissappeared. some entries are said to be written entries of his personal experiences, others are merely information collected by the Lorewardens he created and documented within his tomes.&lt;br /&gt;
&lt;br /&gt;
The tomes themselves, based on what we know from the recovered one, each cover a certain period of time, they are thick heavy tomes bound in black leather, with silver inlaid calligraphy on the spine.&lt;br /&gt;
&lt;br /&gt;
Apart from that, and the few mentions of the tomes in other writings we know little about them. He travelled with the originals which is very odd and there is much contention about why. The earlier tomes would be more a compilation of storys and oral histories we believe, as the author certainly wasnt alive to witness these events. The scope of the books is vast if one considers that it is considered to be general fact that the Supreme created Avlis some 4000 years ago.&lt;br /&gt;
&lt;br /&gt;
=The Six Volumes=&lt;br /&gt;
==Volume I==&lt;br /&gt;
The 1st volume we believe covers events that go as far back as 4000 years.&lt;br /&gt;
==Volume II==&lt;br /&gt;
This tome has been anonymously donated to the Great Library in Mikona sometime after 2130, along with a translation into the common language. Some obscure passages in a strange tongue remain though. These passages do not seem to be part of any other piece of the text, but seperate stories in and of themselves.&lt;br /&gt;
&lt;br /&gt;
* -3010 to -2600&lt;br /&gt;
* minus 3010 years - The nine warriors are captured by the Negarai and brought to Avlis. Their prisons are built and the Tana'ri start to infest the planet.&lt;br /&gt;
* minus 3005 years- The spirits roaming Avlis are being slowly wiped out by the Ta'Nari infestation. This angers The Supreme, and he decides to free the nine warriors in an effort to save the world.&lt;br /&gt;
* minus 3000 years- The warriors and Negarai become greater gods and start fighting.&lt;br /&gt;
* minus 2600 years- The Negarai issue is resolved, and he is destroyed. &lt;br /&gt;
==Volume III==&lt;br /&gt;
==Volume IV==&lt;br /&gt;
==Volume V==&lt;br /&gt;
==Volume VI==&lt;br /&gt;
Covering a period of time from some 660 years ago to a point up to the Death of Kuras and the collapse of the Kurathene empire some 175 years ago. One passage from it is the [[Battle of Southhill]]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Battle_of_southhill&amp;diff=33478</id>
		<title>Battle of southhill</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Battle_of_southhill&amp;diff=33478"/>
		<updated>2010-03-01T14:29:05Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As recorded in Volume VI of the Ul'allelebith:&lt;br /&gt;
&lt;br /&gt;
Three hundred and seventy two years ago a cadre of Blackguards razed the village of Southill. The town's few defenders were cut down by their de facto leader, a strongman by the name of Rarik Jalk. Rarik wielded a scythe he called The Devil's Reaper.&lt;br /&gt;
&lt;br /&gt;
The local lord assembled his militia and a small group of battlemages to face the blackguards and reclaim the town. They were quickly repelled when Rarik rammed his scythe into the ground and called forth... a demon. For The Devil's Reaper was none other than Tanar'Sheev, the Seven Demons.&lt;br /&gt;
&lt;br /&gt;
The next day Equalizers were sent, but even they could not stand down the demon and the man with the wicked scythe. The Malekites started to make demands.&lt;br /&gt;
&lt;br /&gt;
The next day the lord was franctically scribbling a message to Le'Or to request some Champions of O'Ma when twelve dwarves showed up at his keep. One had a hammer that glowed with a soft gold radiance. His name was Jorgim Ironbeard, and he called the hammer Heavendor.&lt;br /&gt;
&lt;br /&gt;
Ironbeard and his eleven brother ascended Southill. When confronted by the demon Jorgim slammed his hammer into the earth and shouted out the name of his master, the almighty Gorethar. Suddenly a light shone down from above and down came a radiant angel.&lt;br /&gt;
&lt;br /&gt;
As the angel and demon fought Jorgim and Rarik faced each other. Their dwarves and blackguards slain, the two leaders were the last standing. Even the angel and demon drove each other from the plane of mortals that day.&lt;br /&gt;
&lt;br /&gt;
Rarik kicked Jorgim and sliced open his belly with his wicked scythe. But even as the dwarf reeled back he crushed the Malekite's knee to powder with his hammer, then swung it up and cracked the man's skull. Both on the edge of death, neither refused to fight to the last. They came at each other one final time, and when he head of Jorgim's hammer struck the blade of Rarik's scythe...&lt;br /&gt;
&lt;br /&gt;
... they disappeared, weapons and all.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Battle_of_southhill&amp;diff=33477</id>
		<title>Battle of southhill</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Battle_of_southhill&amp;diff=33477"/>
		<updated>2010-03-01T14:28:51Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: New page: As recorded in Volume II of the Ul'allelebith:  Three hundred and seventy two years ago a cadre of Blackguards razed the village of Southill. The town's few defenders were cut down by thei...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As recorded in Volume II of the Ul'allelebith:&lt;br /&gt;
&lt;br /&gt;
Three hundred and seventy two years ago a cadre of Blackguards razed the village of Southill. The town's few defenders were cut down by their de facto leader, a strongman by the name of Rarik Jalk. Rarik wielded a scythe he called The Devil's Reaper.&lt;br /&gt;
&lt;br /&gt;
The local lord assembled his militia and a small group of battlemages to face the blackguards and reclaim the town. They were quickly repelled when Rarik rammed his scythe into the ground and called forth... a demon. For The Devil's Reaper was none other than Tanar'Sheev, the Seven Demons.&lt;br /&gt;
&lt;br /&gt;
The next day Equalizers were sent, but even they could not stand down the demon and the man with the wicked scythe. The Malekites started to make demands.&lt;br /&gt;
&lt;br /&gt;
The next day the lord was franctically scribbling a message to Le'Or to request some Champions of O'Ma when twelve dwarves showed up at his keep. One had a hammer that glowed with a soft gold radiance. His name was Jorgim Ironbeard, and he called the hammer Heavendor.&lt;br /&gt;
&lt;br /&gt;
Ironbeard and his eleven brother ascended Southill. When confronted by the demon Jorgim slammed his hammer into the earth and shouted out the name of his master, the almighty Gorethar. Suddenly a light shone down from above and down came a radiant angel.&lt;br /&gt;
&lt;br /&gt;
As the angel and demon fought Jorgim and Rarik faced each other. Their dwarves and blackguards slain, the two leaders were the last standing. Even the angel and demon drove each other from the plane of mortals that day.&lt;br /&gt;
&lt;br /&gt;
Rarik kicked Jorgim and sliced open his belly with his wicked scythe. But even as the dwarf reeled back he crushed the Malekite's knee to powder with his hammer, then swung it up and cracked the man's skull. Both on the edge of death, neither refused to fight to the last. They came at each other one final time, and when he head of Jorgim's hammer struck the blade of Rarik's scythe...&lt;br /&gt;
&lt;br /&gt;
... they disappeared, weapons and all.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=33447</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=33447"/>
		<updated>2010-02-24T10:16:30Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned all the basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, he became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
[[Image:happy_painter.jpg|frame|left|The Happy Painter, at a party at the Maidens Keep]]Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a [[Guild:Lorewardens_of_Vorin|Lorewarden]].&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:ATU&amp;diff=33446</id>
		<title>Guild:ATU</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:ATU&amp;diff=33446"/>
		<updated>2010-02-24T10:10:44Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Avlis Tower University (ATU)'''&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' ATU Campus, Temple District of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Leave a message for Master Sage [[PCs:Willem Lightheart|Willem Lightheart]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9534 PM]).&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Spread knowledge to all people, regardless of race, religion, gender, or social status&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' ATU members often gain knowledge related to important plots first, and are responsible for spreading it to the outside world. This guild is for roleplayers who enjoy a non-hack/slash environment, and I encourage those interested to apply immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Avlis Tower University is an institution dedicated to research and the distribution of knowledge to the people of Avlis. It was originally founded as the Magus Tower University of Mikona by Master Astoroth Dyacon. After his disappearance the University was led by Master Sage An'gora Gend where it flourished for many years. In order to attract a more diverse set of faculty members and student body, the name was later changed to the Avlis Tower University. After An'gora disappeared the University was left without a leader. This fact, coupled with the untimely death or disappearance of several of the key faculty members, left the University in a serious state. Not wishing the institution to crumble before him, Senior Sage [[PCs:Kered Rose|Kered Rose]] took on the responsibilities of the Master Sage, but only took the title of Senior Sage. Rose worked diligently to keep the University in operation through the many years he acted as leader. Many years later [[PCs:Willem Lightheart|Willem Lightheart]] sought membership. After several lectures and events run by Willem to promote the University, Senior Sage Rose took the title of Master Sage, only to name his replacement as Sage Lightheart and immediately stepped down, making Sage Lightheart the next Master Sage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
Many books have been published, lectures given, essays written, and events hosted all under the umbrella of the ATU with the sole goal being to teach those uneducated of the world. An observatory exists on the roof of the tower and is open to the public as well as most of the other facilities there within the tower walls. In addition to the observatory is a great library with areas for study and research as well as a large lecture hall set up for public debates and lectures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One may seek membership by contacting Master Sage Lightheart at the University or speaking with any of the active Sages. Ranks and position titles are awarded based on services performed for the University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Examples of Popular Lectures &amp;amp; Published Research by Faculty Members'''&lt;br /&gt;
: [[Avlissian Clerics]] ''by [[PCs:Kered Rose|Kered Rose]]''&lt;br /&gt;
: [[Marriage Customs]] ''by [[PCs:Janur da Medican|Janur da Medican]]''&lt;br /&gt;
: [[Planar Structure of the Known Multiverse]] ''by [[PCs:Miriel Hana Xilo'rulithii|Miriel Hana]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PC Members==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[PC]] name, rank and board name of the player &amp;lt;sup&amp;gt;in superscript&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Founding Members of the Faculty ===&lt;br /&gt;
&lt;br /&gt;
: ''[[PCs:Astoroth Dyacon|Astoroth Dyacon]], Founder (Deceased)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3665 jadeia]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Angora Gend|Angora Gend]], First Master Sage (Retired)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4869 Leaving Hope]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Honorary Sages ====&lt;br /&gt;
&lt;br /&gt;
: ''[[PCs:N'uquerni-Delothion|N'uquerni-Delothion]], Honorary Sage, Lorewarden of [[Vorin]]  (Retired)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5431 Lorewarden]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Feeb Ironfist|Feeb Ironfist]], Honorary Sage, Financial Contributor to the ATU (Deceased)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;?&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Zacharia FeatherFingers|Zacharia FeatherFingers]], Honorary Sage, Financial Contributor to the ATU&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt; [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4399 Tharliss]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Present Members of the Faculty ===&lt;br /&gt;
* Names in '''bold''' denote actively played PCs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: '''[[PCs:Willem Lightheart|Willem Lightheart]], Master Sage''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9534 dhocott]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Kered Rose|Kered Rose]], Elder Sage, former Lorewarden [[Mikona]] Great Library (MIA)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4456 Fifty]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: '''[[PCs:Janur da Medican|Janur da Medican]], Sage, Lorewarden [[Mikona]] Great Library''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3628 JollyOrc]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: '''[[PCs:Miriel Hana Xilo'rulithii|Miriel Hana]], Sage''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: '''[[PCs:Straccio|Straccio]], Sage''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12876 Stravento]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: '''[[Tia Xiloscia|Tia Xiloscia]], Sage''' ''(Former Master Sage) ''&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4631 Xiaou]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
::: '''[[PCs:Ayren Milen|Ayren Milen]], Apprentice Sage''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4802 Nob]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
::: [[PCs:Nikki Tanner|Nikki Tanner]], Apprentice Sage &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4201 AUman]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
::: [[PCs:Kai'Ral Windspar|Yantri]], Apprentice Sage &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7829 KaiRal Windspar]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: '''[[PCs:Raen|Raen Tate]], Staff''', Event and Fundraising Promotions Expert &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6807 Raen]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: '''[[PCs:Lillith DuCoin|Lillith DuCoin]], Staff''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6551 Demonlady]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Retired Members of the Faculty ====&lt;br /&gt;
&lt;br /&gt;
:: ''[[PCs:Cor'Angelus Gengue|Cor'Angelus Gengue]], Sage (Departed)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3603 subspace1011]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: ''[[PCs:Kimli Gorn|Kimli Gorn]], Sage (Retired)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4356 Deider]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
::: ''[[PCs:Ancalopuk Mistalyris|Ancalopuk Mistalyris]], Apprentice Sage (Retired)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10303 loppy66]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
::: ''[[PCs:Grizpin Hallowmas|Grizpin Hallowmas]], Apprentice Sage (Departed)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6773 Grizpin]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Selwonk Sirch|Selwonk Sirch]], Administrative Staff (Retired)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4456 Fifty]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Sun-and-Moon|Sun-and-Moon]], Staff, Lorewarden [[Ferrell]] Library (Retired)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3024 frogmella]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Present Members of the Student Body ===&lt;br /&gt;
* Names in '''bold''' denote actively played PCs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Alexyzar K'Nase|Alexyzar K'Nase]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=11096 Alexyzar]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Caitlin Swift|Caitlin Swift]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10943 Kerrick]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Calatin|Calatin]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9329 DorianHawkwind]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: '''[[PCs:Eudaimon Dawnblade|Eudaimon Dawnblade]], student''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10115 Aramithran]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: '''[[PCs:Hebrin Maul|Hebrin Maul]], student''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9005 loki70]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: '''[[PCs:Sephira Everliss|Sephira Raynes]], student''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12783 Sephira]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Sywyn Foxglove|Sywyn Foxglove]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=24538 Bjorne da Bear]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: '''[[PCs:Vana|Vana]], student''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9437 Jazz]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Zor|Zor]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13455 scribe]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Students of the ATU from the Recent Past ====&lt;br /&gt;
: (Some retain membership)&lt;br /&gt;
&lt;br /&gt;
: Dame [[PCs:Aerill Ailpera|Aerill Ailpera]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 Aerill]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Artemidoros d'Hyaina|Artemidoros d'Hyaina]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6727 Hyaina]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Azastra Bauglir|Azastra Bauglir]], student (Deceased)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5083 The Constrainer]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Brian de Ville|Brian de Ville]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7683 Brian Deville]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Destrien Zakharov|Destrien Zakharov]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6889 DrachenWolf]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Finrod Meneldur|Finrod Meneldur]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6226 KilrathiSly]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Grag Tharashk|Grag Tharashk]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=11282 chilingsworth]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Heldor|Heldor]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3595 j5hale3]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Lafreth Theoalideth|Lafreth Theoalideth]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3649 Vipact]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: Dame '''[[PCs:Moira Celyn Windspar|Moira Callindraes]], student''' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7558 Marleh]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Morran Unuldur|Morran Unuldur]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5936 VETT SCALES L7]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Rory Olaveil|Rory Olaveil]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5875 PlasmaJohn]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: ''[[PCs:Tahni Soulsinger|Tahni Soulsinger]], student (Deceased)'' &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5124 Tahni]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Thalarian Arc'Thass|Thalarian Arc'Thass]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6268 Thalarian Arc'Thass]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:Thaya Gathertwig|Thaya Gathertwig]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6119 Zilgrin]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
: [[PCs:V'heress|V'heress]], student &amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5291 Gairus]&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hawk-feather.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|ATU]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30841</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30841"/>
		<updated>2009-04-16T11:24:30Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Diplomat and Businessman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned all the basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, he became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
[[Image:happy_painter.jpg|frame|left|The Happy Painter, at a party at the Maidens Keep]]Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30840</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30840"/>
		<updated>2009-04-16T11:22:43Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Diplomat and Businessman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned all the basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, he became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
[[Image:happy_painter.jpg|frame|left|The Happy Painter, a party at the Maidens Keep]]Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Happy_painter.jpg&amp;diff=30839</id>
		<title>File:Happy painter.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Happy_painter.jpg&amp;diff=30839"/>
		<updated>2009-04-16T11:22:25Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: The Happy Painter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Happy Painter&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30838</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30838"/>
		<updated>2009-04-16T11:20:19Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Diplomat and Businessman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned all the basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, he became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
[[Image:http://brutales-licht.de/cache/avlis/nude/happy_painter.jpg_595.jpg|frame|left|The Happy Painter, a party at the Maidens Keep]]Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30837</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30837"/>
		<updated>2009-04-16T11:15:34Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* End of an Apprenticeship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned all the basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, he became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30836</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30836"/>
		<updated>2009-04-16T11:15:02Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Flirting with Darkness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, he became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30835</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30835"/>
		<updated>2009-04-16T11:06:38Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Resignation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt a yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30834</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30834"/>
		<updated>2009-04-16T11:06:23Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Regent Baron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. So even though Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls, business thrived. Thanks to this the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30833</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30833"/>
		<updated>2009-04-16T11:04:54Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Homecoming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his home), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30624</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30624"/>
		<updated>2009-03-16T10:39:06Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Janur da Medican */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican, The Right Honourable Viscount D'Medican, Knight Commander of the Royal Order of Kuras&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=30622</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=30622"/>
		<updated>2009-03-15T13:32:13Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is assumed that if you are reading this that your application to Avlis has already been approved and you have received the passwords to the Avlis servers. So what do you do now?&lt;br /&gt;
&lt;br /&gt;
'''1. Make sure your NWN game is Avlis compatible.'''&lt;br /&gt;
&lt;br /&gt;
As of this writing Avlis uses not only the original NWN game but also the Shadows of Undrentide (SoU) expansion pack and the Hordes of the Underdark (HotU) expansion pack as well. All three of these pieces of software will be necessary to play on Avlis.&lt;br /&gt;
&lt;br /&gt;
Avlis is currently running on the 1.69 version of Neverwinter Nights so you might need to download the patch first.&lt;br /&gt;
&lt;br /&gt;
'''2. Fill out the Player Application'''&lt;br /&gt;
&lt;br /&gt;
Head over to http://www.avlis.org/application.php and fill out the application form there. After it has been processed (which can take roughly 24h), you will get send an email with the login data for all the Avlis servers.&lt;br /&gt;
&lt;br /&gt;
'''3. Download the necessary hakpaks.'''&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items and creatures as well as special files that allow one to explore tree cities, drylands, and hillocks. None of this content is in NWN – the game must be supplemented with special files called .hak files that are placed in the directory NeverwinterNights/NWN/haks. The easiest way to jump into Avlis is to go to check the [[needed files]] page of the Wiki &lt;br /&gt;
&lt;br /&gt;
'''4. Register as a member of the forums.'''&lt;br /&gt;
&lt;br /&gt;
The Avlis forums at www.avlis.org offer a wealth of information as well as the chance to meet and game with other players. You can gain a lot of useful information in the forums that will further enhance your Avlis experience.&lt;br /&gt;
&lt;br /&gt;
'''5. Connect to Avlis.'''&lt;br /&gt;
&lt;br /&gt;
To connect to Avlis, start NWN and press Play, followed by Multiplayer and then Join Internet Game. After that type in Direct Connect and enter the following address, depending on which server you wish to join. As of this writing there are ten servers:&lt;br /&gt;
&lt;br /&gt;
*[[Mikona]]: avlis.blackdagger.net:5121&lt;br /&gt;
*[[Wilderness|The Wilderness]]: avlis.blackdagger.net:5122&lt;br /&gt;
*[[Elysia]]: avlis.blackdagger.net:5123&lt;br /&gt;
*[[Le'Or T'Nanshi|Le'Or]]: avlis.blackdagger.net:5124&lt;br /&gt;
*[[Deglos]]: avlis.blackdagger.net:5125&lt;br /&gt;
*[[Ferrell]]: avlis.blackdagger.net:5126&lt;br /&gt;
*[[Kuras]]: avlis.blackdagger.net:5127&lt;br /&gt;
*[[Kurathene]]: avlis.blackdagger.net:5128&lt;br /&gt;
*[[Visimontium]]: avlis.blackdagger.net:5129&lt;br /&gt;
*[[The Underdark]]: avlis.blackdagger.net:5130&lt;br /&gt;
&lt;br /&gt;
You will be asked for a password. You should have received the passwords to all of the servers in your application acceptance e-mail. Be advised that the passwords are case-sensitive (type in the password just as it is written, capital letters and all).&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you start on Mikona or Elysia. After you have gained some experience and learned a bit about the world of Avlis then trips to the other servers will be more survivable. Also, Mikona and the other servers need additional hakpaks to be played, all of which can be found as self-installed executable files on the Avlis webpage listed above.&lt;br /&gt;
&lt;br /&gt;
If you have trouble connecting directly by typing in one of the above addresses, then replace avlis.blackdagger.net with the numerical IP address, 67.81.238.140.&lt;br /&gt;
&lt;br /&gt;
'''6. Make a character.'''&lt;br /&gt;
&lt;br /&gt;
You can make as many characters as you want on Avlis. You might play the same character all the time, you might begin with one character, decide to retire him and start another, or you may rotate between a multitude of characters as suits your fancy. Before making a character it is recommended that you read Gruush's guide to roleplaying in multiplayer NWN as well as &amp;quot;The Nine Major Races&amp;quot; section of this guide.&lt;br /&gt;
&lt;br /&gt;
'''7. Log on and play!'''&lt;br /&gt;
&lt;br /&gt;
'''8. Have your questions answered.'''&lt;br /&gt;
&lt;br /&gt;
You may come up with some questions when trying to log in to Avlis, or when something happens in Avlis that you do not understand. Worry not! The answers may be found in [[Avlis Player Wiki FAQ]], [http://www.avlis.org/portal.php?getpage=faq Avlis FAQ] or [http://www.avlis.org/viewtopic.php?t=42866 (FAQ thread)]&lt;br /&gt;
&lt;br /&gt;
One question will be answered here. &amp;quot;Why hasn't my application been processed yet? It's been over two days.&amp;quot; On average applications are processed within 24-48 hours. However, we get many applications, and there are times when it may be a week before one's application is accepted. The Avlis team is made of volunteers who give their time to make Avlis as good as it can be. But even they have real lives – when real life interferes, applications may take longer than usual to go through. Also, often many e-mail program's spam filters will block the acceptance message, so that may explain why you have not received a reply after 48 hours.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=30621</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Getting_Started&amp;diff=30621"/>
		<updated>2009-03-15T13:31:20Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is assumed that if you are reading this that your application to Avlis has already been approved and you have received the passwords to the Avlis servers. So what do you do now?&lt;br /&gt;
&lt;br /&gt;
'''1. Make sure your NWN game is Avlis compatible.'''&lt;br /&gt;
&lt;br /&gt;
As of this writing Avlis uses not only the original NWN game but also the Shadows of Undrentide (SoU) expansion pack and the Hordes of the Underdark (HotU) expansion pack as well. All three of these pieces of software will be necessary to play on Avlis.&lt;br /&gt;
&lt;br /&gt;
Avlis is currently running on the 1.69 version of Neverwinter Nights so you might need to download the patch first.&lt;br /&gt;
&lt;br /&gt;
'''2. Fill out the Player Application&lt;br /&gt;
&lt;br /&gt;
Head over to http://www.avlis.org/application.php and fill out the application form there. After it has been processed (which can take roughly 24h), you will get send an email with the login data for all the Avlis servers.&lt;br /&gt;
&lt;br /&gt;
'''3. Download the necessary hakpaks.'''&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items and creatures as well as special files that allow one to explore tree cities, drylands, and hillocks. None of this content is in NWN – the game must be supplemented with special files called .hak files that are placed in the directory NeverwinterNights/NWN/haks. The easiest way to jump into Avlis is to go to check the [[needed files]] page of the Wiki &lt;br /&gt;
&lt;br /&gt;
'''4. Register as a member of the forums.'''&lt;br /&gt;
&lt;br /&gt;
The Avlis forums at www.avlis.org offer a wealth of information as well as the chance to meet and game with other players. You can gain a lot of useful information in the forums that will further enhance your Avlis experience.&lt;br /&gt;
&lt;br /&gt;
'''5. Connect to Avlis.'''&lt;br /&gt;
&lt;br /&gt;
To connect to Avlis, start NWN and press Play, followed by Multiplayer and then Join Internet Game. After that type in Direct Connect and enter the following address, depending on which server you wish to join. As of this writing there are ten servers:&lt;br /&gt;
&lt;br /&gt;
*[[Mikona]]: avlis.blackdagger.net:5121&lt;br /&gt;
*[[Wilderness|The Wilderness]]: avlis.blackdagger.net:5122&lt;br /&gt;
*[[Elysia]]: avlis.blackdagger.net:5123&lt;br /&gt;
*[[Le'Or T'Nanshi|Le'Or]]: avlis.blackdagger.net:5124&lt;br /&gt;
*[[Deglos]]: avlis.blackdagger.net:5125&lt;br /&gt;
*[[Ferrell]]: avlis.blackdagger.net:5126&lt;br /&gt;
*[[Kuras]]: avlis.blackdagger.net:5127&lt;br /&gt;
*[[Kurathene]]: avlis.blackdagger.net:5128&lt;br /&gt;
*[[Visimontium]]: avlis.blackdagger.net:5129&lt;br /&gt;
*[[The Underdark]]: avlis.blackdagger.net:5130&lt;br /&gt;
&lt;br /&gt;
You will be asked for a password. You should have received the passwords to all of the servers in your application acceptance e-mail. Be advised that the passwords are case-sensitive (type in the password just as it is written, capital letters and all).&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you start on Mikona or Elysia. After you have gained some experience and learned a bit about the world of Avlis then trips to the other servers will be more survivable. Also, Mikona and the other servers need additional hakpaks to be played, all of which can be found as self-installed executable files on the Avlis webpage listed above.&lt;br /&gt;
&lt;br /&gt;
If you have trouble connecting directly by typing in one of the above addresses, then replace avlis.blackdagger.net with the numerical IP address, 67.81.238.140.&lt;br /&gt;
&lt;br /&gt;
'''4. Make a character.'''&lt;br /&gt;
&lt;br /&gt;
You can make as many characters as you want on Avlis. You might play the same character all the time, you might begin with one character, decide to retire him and start another, or you may rotate between a multitude of characters as suits your fancy. Before making a character it is recommended that you read Gruush's guide to roleplaying in multiplayer NWN as well as &amp;quot;The Nine Major Races&amp;quot; section of this guide.&lt;br /&gt;
&lt;br /&gt;
'''5. Log on and play!'''&lt;br /&gt;
&lt;br /&gt;
'''6. Have your questions answered.'''&lt;br /&gt;
&lt;br /&gt;
You may come up with some questions when trying to log in to Avlis, or when something happens in Avlis that you do not understand. Worry not! The answers may be found in [[Avlis Player Wiki FAQ]], [http://www.avlis.org/portal.php?getpage=faq Avlis FAQ] or [http://www.avlis.org/viewtopic.php?t=42866 (FAQ thread)]&lt;br /&gt;
&lt;br /&gt;
One question will be answered here. &amp;quot;Why hasn't my application been processed yet? It's been over two days.&amp;quot; On average applications are processed within 24-48 hours. However, we get many applications, and there are times when it may be a week before one's application is accepted. The Avlis team is made of volunteers who give their time to make Avlis as good as it can be. But even they have real lives – when real life interferes, applications may take longer than usual to go through. Also, often many e-mail program's spam filters will block the acceptance message, so that may explain why you have not received a reply after 48 hours.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30522</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30522"/>
		<updated>2009-03-02T07:31:09Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Janur da Medican */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 150 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30311</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30311"/>
		<updated>2009-01-16T08:47:12Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* the da Medican Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===The children of Frida da Medican===&lt;br /&gt;
Frida da Medican gave birth to four children: Refar, Rufus, Irma and Janur.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30310</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30310"/>
		<updated>2009-01-16T08:42:41Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* What's in a name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur, born in the winter of 2051, was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30201</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30201"/>
		<updated>2009-01-08T10:12:55Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* A change of Faith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[PCs:Hyacinth_Pike|Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30200</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30200"/>
		<updated>2009-01-08T10:12:16Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Artist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler|Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30199</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30199"/>
		<updated>2009-01-08T10:11:43Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Artist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs;Lisa_Kler:Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30198</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30198"/>
		<updated>2009-01-08T10:10:48Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Artist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30197</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30197"/>
		<updated>2009-01-08T10:10:19Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* The Artist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[Lisa_Kler:Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30196</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30196"/>
		<updated>2009-01-08T10:04:23Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur d'Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that this ancestor earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
==Getting away from home==&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He was convinced that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Janur normally wouldn't inherit anything. Being exiles from the Barony of Medec, the da Medicans didn't have enough land to live from it. Their income came from the work as merchants. As a result, there was not enough to hand out to all three sons. So young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. To this day Janur is deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
=Early years=&lt;br /&gt;
Janur roamed Mikona and tried to make a living. Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
He discovered that he was gifted with a talent for pictures. After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]]. Young Janur became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
He of course still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany the other heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. &lt;br /&gt;
&lt;br /&gt;
It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: [[PCs:Lisa_Kler:Lisa Kler]], the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
=Flirting with Darkness=&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
=The Diplomat and Businessman=&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
=Darkness embraced=&lt;br /&gt;
&lt;br /&gt;
To most, it seemed that Janur had retired from most &amp;quot;adventurous&amp;quot; activities in these days. Still, those who took an interest quickly realized that The Canvas had strange locked doors, and that it never fully ceased to be a place of intrigue and plotting.&lt;br /&gt;
&lt;br /&gt;
==The Church of Angadar==&lt;br /&gt;
This innocent looking Artist and businessman was at a time the Mikonan High Priest of the Church of Angadar. As such, he held the title of Hand of Deception, not surprising considering how he managed to keep this a complete secret, even from his fellow church members. Only a very select few know which face to put to the mysterious Ahrma'Suoril Cerran Wiston.&lt;br /&gt;
&lt;br /&gt;
==The Crimson Ring==&lt;br /&gt;
But apparently running the mikonan branch of Angadars church wasn't enough for Janur. The specific details were never fully disclosed, but it is also known that Janur was very involved in a group called the Crimson Ring. Who these people were, or anything about their goals is being kept secret by Janur to this very day. If asked, he says it is to protect dear friends who were or still are in highly regarded positions.&lt;br /&gt;
&lt;br /&gt;
What he did admit however, is that this group didn't only appear sinister, but that it actually was so. Years later, as an old man, Janur publicly admitted and aassumed responsibility for the obliteration of the White Sisterhood.&lt;br /&gt;
&lt;br /&gt;
=Death?=&lt;br /&gt;
On the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government.&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. For more than thirty Janur wasn't seen on the face of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Imprisoned in Hell==&lt;br /&gt;
It really happened on the 3rd of March 2133. This was the day when the life that Janur da Medican led ended. A group of vigilantes finally caught up with Janurs evil ways and had him executed deep under Mikona. What they didn't know was that they were being used by the Devil Lord Xar. Xar knew that Janur held many secrets in his mind, and was eager to use these to his own hand.&lt;br /&gt;
&lt;br /&gt;
Under the horrified eyes of the good-aligned vigilantes, Janurs soul got ripped from his dying body and imprisoned into a hellish crystal. Xar took Janurs trapped soul with him into his domain, where it would remain for a long, long time.&lt;br /&gt;
&lt;br /&gt;
=The Medec Years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
Even after his soul was eventually freed by loyal friends, it was too broken to return to Avlis for a long time. And even when he returned to life, it took him a long time to actually remember who he was, or what.&lt;br /&gt;
&lt;br /&gt;
He roamed Kuras, his mind befuddled and living under the first name that he remembered. His past as well as vow forgotten, he took up mercenary work, helping other citizens in clearing the Kuras countryside from dangerous pests. Only slowly his memory returned, and he eventually found his way back into his families homeland: Medec.&lt;br /&gt;
&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
When he finally arrived, he found that his beloved daughter Elvanshalee da Medican has been engaged to a the former war hero of M'Chek, Drake Devilin and both were named successor to the throne of the Barony. Alas, his son-in-law to be had vanished, maybe taken prisoner by mercenaries or worse. Medec, the homeland Janur had never seen before was in troubled waters.&lt;br /&gt;
&lt;br /&gt;
Only with reluctance Janur accepted the request of the Stewards of Medec to assume the title of Regent Baron, until his daughter would be deemed experienced enough.&lt;br /&gt;
&lt;br /&gt;
With skill and diplomatic tact Janur led the Barony through the coming years. Medec became involved in the Halstaed campaign against the Tyedu and broke the trade embargo on certain arcane scrolls. Business thrived, and the da Medican family was hailed as saviours of the Barony.&lt;br /&gt;
&lt;br /&gt;
==Resignation==&lt;br /&gt;
After a few years, Janur felt the yearning to finally return to the only place he could really call home: Mikona. He stepped down as Regent Baron, handing the title over to a former acquaintance of the SATF, who would eventually step down to allow Duke Devilin and his wife Elvanshalee to take up their rightful place.&lt;br /&gt;
&lt;br /&gt;
With high hopes but a sinking feeling of dread, Janur stepped through the newly established mage portals towards Mikona...&lt;br /&gt;
&lt;br /&gt;
=Homecoming=&lt;br /&gt;
He found the place familiar and oddly changed at once. The little alchemists apprentice was grown up and had a kid of his own. The doors to his beloved Canvas were barred up, the expensive chairs and paintings inside gathering dust. The war with T'Nanshi was becoming a distant memory to most, and a new war with Drotid loomed dangerously on the horizon.&lt;br /&gt;
&lt;br /&gt;
Worst of all to Janur was the fact that he wasn't known as a friendly painter anymore. Instead, most associated him with treason against M'Chek, vilified him for his past associations. Knowing that these accusations were justified at least partly (although he still vehemently objects to having done anything treasonous against his hooome), Janur immediately went to work regaining a good reputation.&lt;br /&gt;
&lt;br /&gt;
He organized charity events, talked at lengths to officials and eventually got his name cleared at least partially. Many still view him and his past warily though.&lt;br /&gt;
&lt;br /&gt;
==A change of Faith==&lt;br /&gt;
Prodded by the Paladin [[Hyacinth Pike]], Janur started to rethink his values in earnest. His faith in Angadar, shaky already since the events surrounding his demise in 2133, broke completely. After many months of soul searching and talking to Clerics and Holy Warriors of many different faiths he finally donned the robes of a Lorewarden.&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30195</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=30195"/>
		<updated>2009-01-08T09:04:03Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Janur da Medican */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' well over 100 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' true neutral&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage &amp;amp; Lorewarden of Vorin, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur da Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that he earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He knew that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Since Janur normally wouldn't inherit anything (Being exiles, the da Medicans didn't have enough land to live from it, so the income came from the work as merchants. So there was not enough to hand out to all three sons), young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. Janur is still deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
==Early years==&lt;br /&gt;
Janur roamed Mikona and tried to make a living. After a while, he tried going out adventuring again, but after dying two times he was not only afraid anymore: He became convinced that this was not his way, that he should not fight! He then swore a vow not to wield a weapon again.&lt;br /&gt;
&lt;br /&gt;
He assumed that the political stage might be more suited for him, or the stage of trickery. Or perhaps some of the legends are true, and there is more strength to his name and blood than he suspects?&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
After his first weeks in the Mikona countryside, Janur found out a few things: First off, he discovered that he was gifted with a talent for pictures: After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]].&lt;br /&gt;
&lt;br /&gt;
He still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
On the outside, he became wary of pieous worshippers of any god, although he counted friends among the most devout of them: Aradan Kir, Kaelyn MacCaddor, Amonien Amana, to name just a few.&lt;br /&gt;
&lt;br /&gt;
=Heroes of Avlis entry=&lt;br /&gt;
&lt;br /&gt;
Early in the Summer of 2070, a young bard broke free from his tutor. Janur, runaway third son of the da Medican family, had set out to gain fame and fortune.&lt;br /&gt;
&lt;br /&gt;
Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
Always having done small doodles and sketches, he has now started to pursue painting portraits as a career, which was earning him a decent living. He became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: Lisa Kler, the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems Janur has retired from most &amp;quot;adventurous&amp;quot; activities today. Still, those who take an interest know that The Canvas has strange locked doors, and that it never fully ceased to be a place of intrigue and plotting...&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=43178 Source]&lt;br /&gt;
&lt;br /&gt;
=Events after that=&lt;br /&gt;
At the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
In the further paragraphs, Janur reveals that he was at a time the Mikonan High Priest of the Church of Angadar, a position formerly held by his wife. He also mentions a few other clandestine operations, which did sound very dubious and were not really believed. His claim to have been Cerran Wiston, the Angadar High Priest was confirmed though.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. There are rumours though, that he has reappeared again in Kuras.&lt;br /&gt;
=The Medec years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
==Resignation==&lt;br /&gt;
=Homecoming=&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Expressing_Yourself&amp;diff=29107</id>
		<title>Expressing Yourself</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Expressing_Yourself&amp;diff=29107"/>
		<updated>2008-08-14T13:24:33Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''By [[PCs:Jenny Thristlethrush|Jenny Thristlethrush]] (Aloro)''&lt;br /&gt;
&lt;br /&gt;
Expressing Yourself&lt;br /&gt;
&lt;br /&gt;
To impress by expressing yourself can be tough&amp;lt;br&amp;gt;&lt;br /&gt;
Using ballads and poems is certainly rough.&amp;lt;br&amp;gt;&lt;br /&gt;
There are those for whom prose can do wonderful things,&amp;lt;br&amp;gt;&lt;br /&gt;
While a courtly love sonnet can be fit for kings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Simple rhymes can at times be quite lovely, it's true,&amp;lt;br&amp;gt;&lt;br /&gt;
While I've found that a round cheers me up when I'm blue.&amp;lt;br&amp;gt;&lt;br /&gt;
How I long for a song that relates a good tale,&amp;lt;br&amp;gt;&lt;br /&gt;
And an epic can be of magnificent scale,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While a pretty sea ditty or nautical chant&amp;lt;br&amp;gt;&lt;br /&gt;
Can be great fun at parties, I surely will grant.&amp;lt;br&amp;gt;&lt;br /&gt;
If you test for the best, though, I simply must say&amp;lt;br&amp;gt;&lt;br /&gt;
Clearly nothing compares with a really good lay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Jenny&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
p.s. It's a kind a' epic poem, dammit! Read a book!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=In_Praise_of_Swords&amp;diff=29106</id>
		<title>In Praise of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=In_Praise_of_Swords&amp;diff=29106"/>
		<updated>2008-08-14T13:14:51Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''By [[PCs:Jenny Thristlethrush|Jenny Thristlethrush]] (Aloro)''&lt;br /&gt;
&lt;br /&gt;
In Praise of Swords&lt;br /&gt;
&lt;br /&gt;
I don't like a stub of a mace or a club -&amp;lt;br&amp;gt;&lt;br /&gt;
You won't knock me down with that pitiful nub.&amp;lt;br&amp;gt;&lt;br /&gt;
It's hard not to smirk when a man pulls a dirk&amp;lt;br&amp;gt;&lt;br /&gt;
(A weapon too tiny to properly work),&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And likewise I'll laugh if you whip out a staff&amp;lt;br&amp;gt;&lt;br /&gt;
To give me a thumping - that's too big by half!&amp;lt;br&amp;gt;&lt;br /&gt;
All these are ignored, for they leave me quite bored -&amp;lt;br&amp;gt;&lt;br /&gt;
There's nothing as good for the job as a sword.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A swordsman, you'll find, has the presence of mind&amp;lt;br&amp;gt;&lt;br /&gt;
To do you quite well from in front or behind.&amp;lt;br&amp;gt;&lt;br /&gt;
To parry and thrust, well, a sword is a must -&amp;lt;br&amp;gt;&lt;br /&gt;
For this other weapons are no more than dust.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sword that's concealed, when its length is revealed,&amp;lt;br&amp;gt;&lt;br /&gt;
Will weaken my knees like naught else you can wield.&amp;lt;br&amp;gt;&lt;br /&gt;
When my time to die in the future draws nigh,&amp;lt;br&amp;gt;&lt;br /&gt;
I hope it's a sword that deals me my goodbye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So please feel no guilt for the blood that you've spilt...&amp;lt;br&amp;gt;&lt;br /&gt;
Just bury it all the way up to the hilt,&amp;lt;br&amp;gt;&lt;br /&gt;
Thrust in and pull out, till there's no room for doubt,&amp;lt;br&amp;gt;&lt;br /&gt;
And finish me off as you finish the bout.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Player_Pictures&amp;diff=29080</id>
		<title>Player Pictures</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Player_Pictures&amp;diff=29080"/>
		<updated>2008-08-06T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* J */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* List of player pictures organized alphabetically by forum name.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* See also: [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=8234 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
[http://i18.photobucket.com/albums/b113/MorphlingROR/img_0318.jpg Aerill]&lt;br /&gt;
&lt;br /&gt;
[http://myspace-312.vo.llnwd.net/00045/21/32/45472312_l.jpg Alandric] [http://myspace-625.vo.llnwd.net/00045/52/64/45804625_m.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i243.photobucket.com/albums/ff308/goofazoid/orpics037.jpg Alexandru Stanicu] [http://i243.photobucket.com/albums/ff308/goofazoid/nakedface2.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img280.imageshack.us/img280/9090/thealhoff8zc.jpg Alphonse] [http://www.arkaz.com/pics/dan.jpg 2] [http://arkaz.com/gallery/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=216&amp;amp;g2_serialNumber=1 3]&lt;br /&gt;
&lt;br /&gt;
[http://photos.friendster.com/photos/05/94/114950/937703297856l.jpg amusedapathy]&lt;br /&gt;
&lt;br /&gt;
[http://www.blackdagger.com/gallery/showphoto.php?photo=412 analgesia]&lt;br /&gt;
&lt;br /&gt;
[http://home.austin.rr.com/staci/stacipic2.jpg Anastase]  [http://home.austin.rr.com/staci/skating02.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img143.imagevenue.com/img.php?loc=loc24&amp;amp;image=3a4af_ol224.JPG Arieanne]&lt;br /&gt;
[http://img134.imagevenue.com/img.php?loc=loc24&amp;amp;image=b0ad4_ol225.JPG 2]&lt;br /&gt;
[http://img138.imagevenue.com/img.php?loc=loc24&amp;amp;image=146ce_ol226.JPG 3]&lt;br /&gt;
[http://img147.imagevenue.com/img.php?loc=loc24&amp;amp;image=84bb4_ol444.JPG 4]&lt;br /&gt;
&lt;br /&gt;
[http://www.eng.auburn.edu/~seymoch/stuff/me.jpg AUman]&lt;br /&gt;
&lt;br /&gt;
[http://i98.photobucket.com/albums/l278/Awispa/me.jpg awispa] [http://i98.photobucket.com/albums/l278/Awispa/werk1.jpg 2] [http://i98.photobucket.com/albums/l278/Awispa/wedding079.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i43.photobucket.com/albums/e392/AyOunTheDark/428f57ca.jpg AyOunTheDark]&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
[http://img41.imageshack.us/img41/967/bb011fv.jpg Barbarossa]&lt;br /&gt;
[http://svilkata.hit.bg/Main/SVILEN_GLASES.JPG 2]&lt;br /&gt;
[http://img41.imageshack.us/img41/3511/bb021nq.jpg 3]&lt;br /&gt;
[http://img41.imageshack.us/img41/5264/bb033xl.jpg 4]&lt;br /&gt;
&lt;br /&gt;
[http://myspace-138.vo.llnwd.net/00456/83/10/456610138_l.jpg Bas-Postma]&lt;br /&gt;
&lt;br /&gt;
[http://sideshowbob.darkravers.net/alchemy0619/IMG_0063.JPG Bashthraka]&lt;br /&gt;
&lt;br /&gt;
[http://i3.photobucket.com/albums/y84/Belasco0296/Picture62.jpg Belasco / Ellowin] [http://i12.photobucket.com/albums/a242/Hert/mestairs.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img57.imageshack.us/img57/4863/mememevz6.jpg bensinn / sinn] [http://img223.imageshack.us/img223/266/meagainzo9.jpg 2] [http://img80.imageshack.us/img80/3858/carandme1pt.jpg 3] [http://img231.imageshack.us/img231/769/bandwcopy7kg.jpg 4] [http://img335.imageshack.us/img335/8261/chib8wy.jpg 5] [http://img145.imageshack.us/img145/7605/passportjq1.jpg 6] [http://img114.imageshack.us/img114/8639/climbing1lj9.jpg 7] (#5 #6 #7 old photos)&lt;br /&gt;
&lt;br /&gt;
[http://i197.photobucket.com/albums/aa43/Selash/Carnaval.jpg BKrebbers]&lt;br /&gt;
&lt;br /&gt;
[http://img511.imageshack.us/my.php?image=markgencon7xg.jpg Bolo] &lt;br /&gt;
&lt;br /&gt;
[http://i20.photobucket.com/albums/b204/brockfanning/IMG_2099.jpg Brock Fanning]  [http://i20.photobucket.com/albums/b204/brockfanning/IMG_7005.jpg 2]  [http://i20.photobucket.com/albums/b204/brockfanning/IMG_2057.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://img382.imageshack.us/img382/8890/carpentryke3.jpg Bruno Knotslinger]&lt;br /&gt;
&lt;br /&gt;
[http://digilander.libero.it/chapter9239/photo/03BOTB/03BOTB12.jpg Buddha] [http://gallery.avlis.org/v/Hamlet/Buddha.jpg.html 2]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
[http://i79.photobucket.com/albums/j135/Caltore/anders.jpg Caltore]&lt;br /&gt;
&lt;br /&gt;
[http://img261.imageshack.us/img261/4236/hpim00525cj.jpg Candywazz] [http://img209.imageshack.us/img209/427/hpim01205op.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img518.imageshack.us/my.php?image=bikerchikhs7.jpg Cerridwyn] [http://img503.imageshack.us/my.php?image=vickiatworkey0.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.waynesbooks.com/images/graphics/wfthumb.jpg chamalscuro]&lt;br /&gt;
&lt;br /&gt;
[http://img216.imageshack.us/img216/3985/picture007b3hi.jpg Chilingsworth]&lt;br /&gt;
&lt;br /&gt;
[http://home.insightbb.com/~cpampine/yourmom.jpg cpampine] [http://i31.photobucket.com/albums/c358/cpampine/134316027_ab3d03ba4c.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i39.photobucket.com/albums/e195/ElongSingalong/America/P1000333.jpg Cromagnon]&lt;br /&gt;
 &lt;br /&gt;
[http://img306.imageshack.us/img306/2019/sandiegomeetjpg1hc.jpg Crunk] [http://i14.photobucket.com/albums/a307/Godimes/200401bran01-brandonimes23inarmor.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://home.wanadoo.nl/danieldebie/haircut4.jpg Curois] [http://home.wanadoo.nl/danieldebie/Ikke.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://members.westnet.com.au/dazmandoo/images/couch_bub.jpg Cymbolism] [http://members.westnet.com.au/dazmandoo/images/daz_witchdoc1.jpg 2] [http://members.westnet.com.au/dazmandoo/images/daz_witchdoc1.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i28.photobucket.com/albums/c211/osannia/875b.jpg Czarcasm]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
[http://i147.photobucket.com/albums/r307/DanishPastry_Avlis/Player%20Pics/RasmusCarolineGallaJulekort.jpg DanishPastry] [http://i147.photobucket.com/albums/r307/DanishPastry_Avlis/Player%20Pics/DanishLastPicLongHair.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v695/dannyschil/dannyevil2.gif Dannyschil]  [http://img.photobucket.com/albums/v695/dannyschil/PIC00013.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img189.imageshack.us/img189/5450/mvc007s0px.jpg Darkfire] [http://img133.imageshack.us/img133/3679/kitchen1xn.jpg 2] [http://img158.imageshack.us/img158/8271/kitchen27af.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i3.photobucket.com/albums/y56/DarknessFallsLight/000_0015.jpg DarknessFallsLight]  [http://i3.photobucket.com/albums/y56/DarknessFallsLight/000_0011.jpg 2]  [http://i3.photobucket.com/albums/y56/DarknessFallsLight/Me01.jpg 3]  [http://i3.photobucket.com/albums/y56/DarknessFallsLight/000_0025.jpg 4]&lt;br /&gt;
[http://i3.photobucket.com/albums/y56/DarknessFallsLight/dfl2.jpg 5]&lt;br /&gt;
&lt;br /&gt;
[http://img126.imageshack.us/img126/5488/loosing0li.jpg darthjee]  [http://img155.imageshack.us/my.php?image=festajun254rm.jpg 2]  [http://img99.imageshack.us/my.php?image=festajun348ix.jpg 3]  [http://img208.imageshack.us/my.php?image=festajun362ks.jpg 4] &lt;br /&gt;
&lt;br /&gt;
[http://www.scheides.com/gallery/matt-beth-wedding/DSCF0212 darthmullet]  [http://www.scheides.com/gallery/pb-bachelor-party/DSCF0615 2]&lt;br /&gt;
&lt;br /&gt;
[http://i39.photobucket.com/albums/e195/ElongSingalong/America/P1000499.jpg Dashral]&lt;br /&gt;
&lt;br /&gt;
[http://img155.imageshack.us/my.php?image=russianrefeugeessx7.jpg DeadEyeDave] [http://img155.imageshack.us/my.php?image=daveanddarrenuo6.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img134.imageshack.us/img134/680/roranddelbc6.jpg DellanPaine] [http://img268.imageshack.us/img268/1175/dellanja7.jpg 2] [http://img30379.pictiger.com/images/3130774/ 3]&lt;br /&gt;
&lt;br /&gt;
[http://www.m1acq.pwp.blueyonder.co.uk/Frank.jpg Demonseed] &lt;br /&gt;
&lt;br /&gt;
[http://img81.imageshack.us/img81/9148/000225800015tb.jpg denor firefly]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v220/dhocott/P1110034.jpg dhocott] [http://img.photobucket.com/albums/v220/dhocott/Avatar-1.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img85.imageshack.us/img85/6334/imm0065afs6.jpg Dimotane]&lt;br /&gt;
&lt;br /&gt;
[http://i24.photobucket.com/albums/c11/dralix/83cb295e.jpg Dralix]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/druid523/Me1.jpg Druid523]  [http://www.geocities.com/druid523/Me2.jpg 2]  [http://www.geocities.com/druid523/Me3.jpg 3]  [http://www.geocities.com/druid523/Me4.jpg 4]&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
[http://i111.photobucket.com/albums/n125/EclipseSmitty/MEE.jpg EclipseSmithy]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v610/Eindridi/HarveyDent.jpg Eindridi] [http://img.photobucket.com/albums/v610/Eindridi/Bored.jpg 2] [http://img.photobucket.com/albums/v610/Eindridi/Bitchslap.gif 3]&lt;br /&gt;
&lt;br /&gt;
[http://home.swbell.net/lometa83/eladam.jpg Eladam] &lt;br /&gt;
&lt;br /&gt;
[http://img11.imageshack.us/img11/5185/image0cn.png Elong Singalong] [http://i39.photobucket.com/albums/e195/ElongSingalong/America/P1000503.jpg 2] [http://psycho.zapto.org/upload/pic/IMG_0435.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://picasaweb.google.com/khm.hamilton/BridalShower/photo#5015891062376548210 Ensoleille]&lt;br /&gt;
&lt;br /&gt;
[http://www.users.qwest.net/~eponine/EpPort2.jpg Eponine]  [http://www.users.qwest.net/~eponine/EpPort1.jpg 2]  [http://www.users.qwest.net/~eponine/EpPort3.jpg 3]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
[http://www3.sympatico.ca/trevor.mckay/Faidyn.jpg Faidyn] &lt;br /&gt;
&lt;br /&gt;
[http://gallery.avlis.org/v/Hamlet/Fifty_With_Torgoe_Sensei_Family.jpg.html Fifty] [http://i39.photobucket.com/albums/e195/ElongSingalong/Weekend%20end%20febr/P1000026.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://members.aol.com/shawn95tsi/shawnn2.jpg FunkOdyssey]  [http://members.aol.com/shawn95tsi/shawnkart.jpg 2] [http://members.aol.com/shawn95tsi/beer.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i28.photobucket.com/albums/c235/FurrorNos/jcopy.jpg FurrorNos]&lt;br /&gt;
&lt;br /&gt;
[http://www.xwlegacy.net/fuzz/FuzzSimFace.PNG Fuzz]&lt;br /&gt;
&lt;br /&gt;
[http://avlislite.xwlegacy.net/carl/biggie.jpg Fyrmin]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
[http://i267.photobucket.com/albums/ii306/Gairus/Lacey4-1.jpg Gairus]&lt;br /&gt;
&lt;br /&gt;
[http://img300.imageshack.us/img300/940/pixiefish11us.jpg Game-Extremist]  [http://img227.imageshack.us/img227/695/17705belbeach0015gk.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img396.imageshack.us/my.php?image=im003803blackwhite8vp.jpg Garumn]  [http://img440.imageshack.us/img440/6461/meeffects8el.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i43.photobucket.com/albums/e359/ghostiiie/Millipore/CIMG1134.jpg Ghostie] [http://i43.photobucket.com/albums/e359/ghostiiie/Millipore/CIMG1135.jpg 2] [http://img67.imageshack.us/img67/2061/22july20064ga2.jpg 3] [http://img70.imageshack.us/img70/3889/22july20062jn0.jpg 4]&lt;br /&gt;
&lt;br /&gt;
[http://i48.photobucket.com/albums/f245/Gladenfar/Gladenfar.jpg Gladenfar]&lt;br /&gt;
&lt;br /&gt;
[http://i5.photobucket.com/albums/y179/pairadocks/cikk.jpg Glorfindel]  [http://i5.photobucket.com/albums/y179/pairadocks/CInKK.jpg 2] &lt;br /&gt;
&lt;br /&gt;
[http://img342.imageshack.us/my.php?image=mariag373rh.jpg godloth2]  [http://img237.imageshack.us/my.php?image=img10999qz.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img405.imageshack.us/img405/8361/ken0fs.jpg Grunt] [http://img422.imageshack.us/img422/246/sewall2ch.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v233/BooBooSpooki/ikoos94k.jpg Gurky_Bogglewig]&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
[http://gallery.avlis.org/v/Hamlet/VoidHamlet02May2008.jpg.html?g2_imageViewsIndex=1 Hamlet] [http://gallery.avlis.org/v/Hamlet/VoidHamlet.jpg.html 2] [http://www.deviantart.com/deviation/32660782/ 3]&lt;br /&gt;
[http://www.deviantart.com/deviation/32451890/ 4]  &lt;br /&gt;
[http://www.deviantart.com/deviation/38460101/ 5] [http://img126.echo.cx/img126/8140/voidng6nf.jpg 6] [http://img469.imageshack.us/img469/7650/void5ei.gif 7]&lt;br /&gt;
&lt;br /&gt;
[http://gallery.avlis.org/d/4778-2/Picture+056.jpg  Havoulov] [http://gallery.avlis.org/d/4775-2/DSCN1983.JPG 2]&lt;br /&gt;
&lt;br /&gt;
[http://img530.imageshack.us/img530/8930/hfox29gg.png Heronimous Fox]&lt;br /&gt;
&lt;br /&gt;
[http://img471.imageshack.us/img471/1889/mvc004s3ev.jpg Highwayman]&lt;br /&gt;
&lt;br /&gt;
[http://www.chem.utoronto.ca/~danderso/mestanding.jpg Hortis]  [http://www.chem.utoronto.ca/~danderso/mehead.jpg 2]&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
[http://img214.imageshack.us/img214/6501/dscn14558sr.jpg Isengrim]&lt;br /&gt;
&lt;br /&gt;
[http://i7.photobucket.com/albums/y265/istahire/FR-SN-01a.jpg Istahírë / Séretur]&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
[http://img208.imageshack.us/img208/4366/bbqminimised5tg.jpg jedisniper] &lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v234/katroine/Jo-d--Kangi-Tanka.jpg jo’d] &lt;br /&gt;
&lt;br /&gt;
[http://www.orkpiraten.de/img/jollyorcatcon.jpg Jollyorc] [http://www.brutales-licht.de/RGF-Kochkurs/Der+Vollprofi.jpg.php 2] [http://www.brutales-licht.de/SkyDivin/Bogi_SkyDive_03.JPG.php 3] &lt;br /&gt;
&lt;br /&gt;
[http://gallery.avlis.org/d/6137-1/Rhi21_Adam_JB.jpg Jonezie] [http://gallery.avlis.org/d/1020-1/Ageys_21st.jpg 2]&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
[http://img263.imageshack.us/img263/1247/avengers7ez.gif KaiRal Windspar]&lt;br /&gt;
&lt;br /&gt;
[http://img251.imageshack.us/my.php?image=marcokris6dq.jpg Kanteletar]&lt;br /&gt;
&lt;br /&gt;
[http://www.members.iinet.net.au/~nevyn-katika/Images/KathBird.jpg Katika] &lt;br /&gt;
&lt;br /&gt;
[http://koti.phnet.fi/kenlie/nwn/kenface.jpg KenLie] &lt;br /&gt;
&lt;br /&gt;
[http://www.tairisnadur.com/themi/themi_kessa.jpg Kessa] [http://www.tairisnadur.com/themi/crw_2466_forum.jpg 2] [http://www.tairisnadur.com/themi/l_58ad029.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://img394.imageshack.us/img394/6080/khealindraamber3iq.jpg Khaelindra]&lt;br /&gt;
&lt;br /&gt;
[http://members.iinet.net.au/~camara/images/kinx.jpg KinX]&lt;br /&gt;
&lt;br /&gt;
[http://img83.imageshack.us/my.php?image=dscf01732tv.jpg KillerHampster]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/natalia_auvert/photome.jpg Knightlight] [http://www.geocities.com/natalia_auvert/armorme.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.cslab.ece.ntua.gr/~mper/extras/avlis/pix/P5250113.JPG Kombinat] [http://personal.telefonica.terra.es/web/mortzestus/varios/Diego.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://bloomfield.k12.mo.us/mayos2.JPG Korak]&lt;br /&gt;
&lt;br /&gt;
[http://home.comcast.net/~dbadyear/dg.jpg krackq]&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v283/NecroZombie/NecroLadyofLight.jpg Lady_of_Light] &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/natalia_auvert/me1.jpg Lady Talia] [http://www.geocities.com/natalia_auvert/me2.gif 2]&lt;br /&gt;
&lt;br /&gt;
[http://adventuresinmagic.com/rick/rick_fall_2003_2.jpg lanrik]  [http://adventuresinmagic.com/rick/rickandautumn2.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img306.imageshack.us/img306/2019/sandiegomeetjpg1hc.jpg Lasher]&lt;br /&gt;
&lt;br /&gt;
[http://img448.imageshack.us/my.php?image=p10700561vw.jpg lazyBum^1 / theP / xinogatorp] [http://img255.imageshack.us/my.php?image=pict0521ta9.jpg  2] [http://img47.imageshack.us/my.php?image=pict0543po4.jpg 3] [http://img404.imageshack.us/my.php?image=pict0510hy8.jpg 4] [http://img511.imageshack.us/my.php?image=sonnedeck3kleinyz4.jpg 5]&lt;br /&gt;
&lt;br /&gt;
[http://img203.imageshack.us/img203/158/mvc013s4lz.jpg Levis_Pie] [http://img56.imageshack.us/img56/1589/mvc002s7cx.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://zhou-lab.bwh.harvard.edu/dive3.jpg Li'll Divvil] [http://zhou-lab.bwh.harvard.edu/Hike%202.jpg 2] [http://zhou-lab.bwh.harvard.edu/group2.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i197.photobucket.com/albums/aa93/Fringe_Dweller/WorkViking.jpg Liartes]&lt;br /&gt;
&lt;br /&gt;
[http://i60.photobucket.com/albums/h22/llhht/megolf.jpg llhht] [http://i60.photobucket.com/albums/h22/llhht/kung-fu.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://gka.photosite.com/~photos/tn/887_1024.ts1095265534000.jpg loki70]&lt;br /&gt;
&lt;br /&gt;
[http://www.ml-shop.de/ebay2/images/loppy/Me.jpg loppy66]&lt;br /&gt;
&lt;br /&gt;
[http://p1.xanga.com/14/98/149828dd31a8edfacefc9641359a035a22245674.jpg Lutaraz]&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
[http://pix.hotornot.com/pics/HL/HL/HY/KZ/OMSUNMNAMQHQ.jpg Mabus]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v737/MadKittyKat/shell.jpg MadK@ / Sheerdark]&lt;br /&gt;
&lt;br /&gt;
[http://myspace-138.vo.llnwd.net/00456/83/10/456610138_l.jpg Marc van Gaal]&lt;br /&gt;
&lt;br /&gt;
[http://img317.imageshack.us/img317/6947/carnok6um.jpg Marijn]  [http://img463.imageshack.us/img463/706/zatok1wj.jpg 2]  [http://img463.imageshack.us/img463/7732/zwartepietok9yg.jpg 3] &lt;br /&gt;
&lt;br /&gt;
[http://img306.imageshack.us/img306/2019/sandiegomeetjpg1hc.jpg Melindha]&lt;br /&gt;
&lt;br /&gt;
[http://i39.photobucket.com/albums/e195/ElongSingalong/America/P1000520.jpg mhogar]&lt;br /&gt;
&lt;br /&gt;
[http://www.cslab.ece.ntua.gr/~mper/extras/avlis/pix/P5250113.JPG Mistcaller]&lt;br /&gt;
&lt;br /&gt;
[http://i26.photobucket.com/albums/c106/modigliani/IMG_0259.jpg modigliani]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/themolotovcocktails/zakbiopic.jpg Morbid Ridicule]&lt;br /&gt;
&lt;br /&gt;
[http://www.mst3ktemple.com/rick/rick_orion1.jpg Morbidsoul] [http://www.mst3ktemple.com/rick/rick_orion2.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://personal.telefonica.terra.es/web/mortzestus/varios/Diego.jpg Mortzestus] &lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v329/MrNobody/ME.jpg MrNobody]&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
[http://i49.photobucket.com/albums/f257/Naever/Naever.jpg Naever]&lt;br /&gt;
&lt;br /&gt;
[http://img91.exs.cx/img91/9356/dsc00203nx.jpg Naieth] [http://img137.exs.cx/img137/2126/grolschsokken0wt.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.tappakeggabrew.com/tkbimages/nam4.jpg NamligSirhc]  [http://www.tappakeggabrew.com/tkbimages/nam3.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v283/NecroZombie/NecroLadyofLight.jpg NecroZombie]  [http://img.photobucket.com/albums/v283/NecroZombie/NecroPumpinGas.jpg 2]  [http://img.photobucket.com/albums/v283/NecroZombie/NecroPriest.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://www.members.iinet.net.au/~nevyn-katika/Images/NigelFishing.jpg Nevyn]&lt;br /&gt;
&lt;br /&gt;
[http://i54.photobucket.com/albums/g82/ProfSpookyMuffin/DSC02404.jpg Nietzche] [http://i54.photobucket.com/albums/g82/ProfSpookyMuffin/DSC02381.jpg 2] [http://i54.photobucket.com/albums/g82/ProfSpookyMuffin/DSC02355.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://img306.imageshack.us/img306/2019/sandiegomeetjpg1hc.jpg Nightface]  [http://img53.imageshack.us/img53/8924/halloween20055cj.jpg 2]  [http://img263.imageshack.us/img263/6729/newyearstando8md.gif 3]&lt;br /&gt;
&lt;br /&gt;
[http://reneduquesnoy.com/images/me/holidaypic.gif ninja / renedq] [http://static.flickr.com/48/138273903_cdcce388b7.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img219.imageshack.us/img219/3742/smilesgq9.jpg Ninjar]&lt;br /&gt;
[http://img238.imageshack.us/img238/4889/weddingxe0.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i75.photobucket.com/albums/i308/Tevez_2006/n548995614_2516268_576.jpg nwmblondy] [http://i39.photobucket.com/albums/e195/ElongSingalong/Weekend%20end%20febr/P1000040.jpg 2] [http://i75.photobucket.com/albums/i302/teveznwm/100_0436.jpg 3] [http://i75.photobucket.com/albums/i302/teveznwm/100_0460.jpg 4]&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
[http://img279.imageshack.us/img279/3893/blibmary9dg.jpg Olaf] [http://img191.imageshack.us/img191/5246/kelvos2ph.jpg 2] [http://img306.imageshack.us/img306/2019/sandiegomeetjpg1hc.jpg 3] [http://img263.imageshack.us/img263/6729/newyearstando8md.gif 4]  [http://img263.imageshack.us/img263/1247/avengers7ez.gif 5]&lt;br /&gt;
&lt;br /&gt;
[http://img126.imageshack.us/img126/1791/octobersorrow036dd.jpg oneioscope] &lt;br /&gt;
&lt;br /&gt;
[http://www.nothinbut.net/~jsimon/family/mediterranean/4monacoport.jpg Orleron] [http://www.nothinbut.net/~jsimon/1.gif 2] [http://www.nothinbut.net/~jsimon/Picture2.jpg 3]&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
[http://www.p0m.net/img/p0mp0m.jpg p0m]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v305/Pandaerus/Theidiotoftheocean.jpg Pandaerus]&lt;br /&gt;
&lt;br /&gt;
[http://publish.hometown.aol.com/papashonga/images/bri4.jpg Papainhell] [http://publish.hometown.aol.com/papashonga/images/bri2.jpg 2] [http://i149.photobucket.com/albums/s51/papainhell/Fishing/kern_Devin_Delro.jpg 3] [http://i149.photobucket.com/albums/s51/papainhell/General/DSC00069.jpg 4] [http://i149.photobucket.com/albums/s51/papainhell/General/Me_Chilln.jpg 5] [http://i149.photobucket.com/albums/s51/papainhell/Fishing/DSC00003.jpg 6]&lt;br /&gt;
&lt;br /&gt;
[http://i11.photobucket.com/albums/a191/pathos_street/bandnerd.jpg Pathos Street]  [http://i11.photobucket.com/albums/a191/pathos_street/mealso3.jpg 2]  [http://i11.photobucket.com/albums/a191/pathos_street/mealsoalso.jpg 3]  [http://i11.photobucket.com/albums/a191/pathos_street/alsoalsoalsome.jpg 4]  [http://i11.photobucket.com/albums/a191/pathos_street/meferry.jpg 5] &lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v347/pjgwin/Headshot3.gif Paul]  [http://img.photobucket.com/albums/v347/pjgwin/minutesbefore.gif 2] [http://img.photobucket.com/albums/v347/pjgwin/paulcliff1.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://blink.dagbladet.no/user/files/f/fr/framtida/ks2.jpg Pekarion] [http://blink.dagbladet.no/user/files/f/fr/framtida/K69.jpg 2] [http://blink.dagbladet.no/user/files/f/fr/framtida/solafide08_bw_rs.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://members.cox.net/danbender/dankathy.jpg pincushionman] &lt;br /&gt;
&lt;br /&gt;
[http://www.projectplasma.com/john-color.jpg PlasmaJohn]&lt;br /&gt;
&lt;br /&gt;
[http://www.psiomega.se/images/graduation.jpg PsiOmega]&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
[http://www.the-playground.com/index.php?page=players&amp;amp;player=21 renedq]  [http://www.superwickedfresh.com/serendipity/uploads/durggrenedqmmullison.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i2.photobucket.com/albums/y24/AlexanderVineyard/Me/2005_0720Image0222.jpg Revan] [http://i2.photobucket.com/albums/y24/AlexanderVineyard/Me/2005_0720Image0220.jpg 2] [http://i2.photobucket.com/albums/y24/AlexanderVineyard/Me/2005_0720Image0221.jpg 3] [http://i2.photobucket.com/albums/y24/AlexanderVineyard/Me/2005_0720Image0223.jpg 4] [http://i2.photobucket.com/albums/y24/AlexanderVineyard/Me/2005_0720Image0218.jpg 5]&lt;br /&gt;
&lt;br /&gt;
[http://www.simplydating.com/photos/rshampshire.jpg rshampshire]&lt;br /&gt;
[http://i44.photobucket.com/albums/f28/rshampshire/pic004.jpg 2] [http://img335.imageshack.us/img335/8261/chib8wy.jpg 3] [http://i44.photobucket.com/albums/f28/rshampshire/pic004.jpg 4] [http://i44.photobucket.com/albums/f28/rshampshire/pic028.jpg 5]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
[http://i36.photobucket.com/albums/e34/sapper17d/dog1.jpg sapperken] [http://i36.photobucket.com/albums/e34/sapper17d/reneeandken.jpg 2] [http://i36.photobucket.com/albums/e34/sapper17d/wurzberg.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://www.orkpiraten.de/avlis/scurvy.jpg Scurvy_Platypus]&lt;br /&gt;
&lt;br /&gt;
[http://static.flickr.com/74/200859263_d09da161e6_b.jpg Sephira]&lt;br /&gt;
&lt;br /&gt;
[http://i62.photobucket.com/albums/h103/Shannendirithia/DarcyNov2007.jpg Shannen Di'rithia] [http://i62.photobucket.com/albums/h103/Shannendirithia/darcynerik_heathenLA.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i47.photobucket.com/albums/f185/Shardthepious/Darren8mois033.jpg Shardthepious]&lt;br /&gt;
&lt;br /&gt;
[http://i129.photobucket.com/albums/p220/Zandel2/Shayra.jpg shayra thornberry]&lt;br /&gt;
&lt;br /&gt;
[http://www.orkpiraten.de/avlis/eric.jpg Sili]&lt;br /&gt;
&lt;br /&gt;
[http://i39.photobucket.com/albums/e195/ElongSingalong/America/P1000304.jpg Silk]&lt;br /&gt;
&lt;br /&gt;
[http://sideshowbob.darkravers.net/alchemy082604/IMG_5382.jpg Silverbrooke]  [http://sideshowbob.darkravers.net/alchemy0619/IMG_0063.JPG 2]  [http://img.photobucket.com/albums/v604/silverbrooke/118-1860_IMG.jpg 3]  [http://img.photobucket.com/albums/v604/silverbrooke/bluehairclubbing.jpg 4]  [http://img.photobucket.com/albums/v604/silverbrooke/yuna1.jpg 5]  [http://img.photobucket.com/albums/v604/silverbrooke/Picture17.jpg 6]  [http://img.photobucket.com/albums/v604/silverbrooke/167aae6c.jpg 7]  [http://img.photobucket.com/albums/v604/silverbrooke/Picture55.jpg 8]  [http://img.photobucket.com/albums/v604/silverbrooke/616237cb.jpg 9]&lt;br /&gt;
&lt;br /&gt;
[http://competitie.climbing.nl/images/2005/njkcaspel4.jpg Simius]&lt;br /&gt;
&lt;br /&gt;
[http://a688.ac-images.myspacecdn.com/images01/87/l_fee607cf65b03c8bf6a2c6cfcf89271f.jpg Simon Drat]&lt;br /&gt;
&lt;br /&gt;
[http://www.orkpiraten.de/avlis/avlismeet2.jpg Sindol]&lt;br /&gt;
&lt;br /&gt;
[http://www.picturedot.com/FetchImageJPG.asp?ImageType=P&amp;amp;ImageFormat=H&amp;amp;ImageID=77822 Spartan]&lt;br /&gt;
&lt;br /&gt;
[http://i3.photobucket.com/albums/y84/Belasco0296/TonyrelaxinginBarnawoodsml.jpg Spool32]&lt;br /&gt;
&lt;br /&gt;
[http://i16.photobucket.com/albums/b28/Stef82/This%20is%20me/F1000032a2.jpg Stefanie]  [http://i16.photobucket.com/albums/b28/Stef82/This%20is%20me/EFFstef2.jpg 2] &lt;br /&gt;
[http://i16.photobucket.com/albums/b28/Stef82/This%20is%20me/CityLights.jpg 3]&lt;br /&gt;
[http://i16.photobucket.com/albums/b28/Stef82/This%20is%20me/StefWind.jpg 4]&lt;br /&gt;
[http://i16.photobucket.com/albums/b28/Stef82/This%20is%20me/DSC00475.jpg 5] [http://myspace-101.vo.llnwd.net/00603/10/15/603835101_m.jpg 6]&lt;br /&gt;
&lt;br /&gt;
[http://home.fhtw-berlin.de/~s0500413/brussels.jpg stoertebeker]  [http://home.fhtw-berlin.de/~s0500413/stuff/IMG_0841.jpg 2]  [http://www.dubu-graphics.de/pictures/boo.jpg 3] [http://www.dubu-graphics.de/pictures/pwnd.jpg 4]  [http://www.dubu-graphics.de/pictures/shades_make_you_look_cool.jpg 5] [http://www.dubu-graphics.de/pictures/wat_neues_02.png 6]&lt;br /&gt;
&lt;br /&gt;
[http://img370.imageshack.us/img370/8186/me6jw.jpg Stormhammer] [http://img127.imageshack.us/img127/9420/yeehawst0.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i107.photobucket.com/albums/m283/strickp/colortablphoto-learningedit.jpg strickp]&lt;br /&gt;
&lt;br /&gt;
[http://www.cslab.ece.ntua.gr/~mper/extras/avlis/pix/P5250113.JPG SVG]&lt;br /&gt;
&lt;br /&gt;
[http://www.tappakeggabrew.com/tkbimages/gorethar2.jpg Sweet Enchantment]&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
[http://i39.photobucket.com/albums/e195/ElongSingalong/Weekend%20end%20febr/P1000019.jpg Talwin Hawkins]&lt;br /&gt;
&lt;br /&gt;
[http://img47.imageshack.us/img47/8145/tnclahj9.jpg terror2001]&lt;br /&gt;
&lt;br /&gt;
[http://i68.photobucket.com/albums/i15/thalarian_photos/DSC00030.jpg Thalarian Arc'Thass] [http://server6.uploadit.org/files/ber17118-Thal.jpg 2]  [http://server2.uploadit.org/files/ber17118-thalpic.jpg 3]  [http://server2.uploadit.org/files/ber17118-Thalevil.jpg 4]  [http://server3.uploadit.org/files/ber17118-CIMG3265.jpg 5]  [http://server2.uploadit.org/files/ber17118-CIMG3259.jpg 6] [http://server2.uploadit.org/files/ber17118-ski.jpg 7]&lt;br /&gt;
&lt;br /&gt;
[http://img57.imageshack.us/img57/4446/emilymelakecropped9vr.jpg TheElvenKing]&lt;br /&gt;
&lt;br /&gt;
[http://i45.photobucket.com/albums/f53/the_dragonspeaker/Hood.jpg the_dragonspeaker]&lt;br /&gt;
&lt;br /&gt;
[http://img478.imageshack.us/img478/8528/octobersorrow030yq.jpg The Leprechaun] [http://img451.imageshack.us/img451/3479/picture395ea.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.tairisnadur.com/themi/themi_siscat.jpg Themicles]  [http://www.tairisnadur.com/themi/themi_kessa.jpg 2] [http://www.tairisnadur.com/themi/1349524816_l.jpg 3] [http://www.tairisnadur.com/themi/l_58ad029.jpg 4]&lt;br /&gt;
&lt;br /&gt;
[http://www.scheides.com/albums/Halloween_2002/abo.sized.jpg tid242]&lt;br /&gt;
&lt;br /&gt;
[http://grog.mine.nu/~twiggy/pics/DSC00158.JPG tindertwiggy]  [http://grog.mine.nu/~twiggy/forums/playerpicthread/whitewater.JPG 2] &lt;br /&gt;
&lt;br /&gt;
[http://img22.imageshack.us/img22/8065/mysteriousreduced2ui.jpg TIVO25] [http://img238.imageshack.us/img238/5379/relaxinginguatamala3xu.jpg 2] [http://img215.imageshack.us/img215/9867/timwithsnake7ap.jpg 3] [http://img521.imageshack.us/img521/254/timthejedijl6.jpg 4] [http://img208.imageshack.us/img208/857/atthecomputeryo4.jpg 5] [http://img93.imageshack.us/img93/4926/seyebrowcn9.jpg 6]&lt;br /&gt;
&lt;br /&gt;
[http://i35.photobucket.com/albums/d200/TonyWazz/tony.jpg Tony Wazz] &lt;br /&gt;
&lt;br /&gt;
[http://img130.imageshack.us/my.php?image=baltimoremeetoutsideduclawshk1.jpg Traveller]&lt;br /&gt;
&lt;br /&gt;
[http://img.photobucket.com/albums/v502/nwmtrigger/me-1.jpg Trigger] [http://smg.photobucket.com/albums/v502/nwmtrigger/?action=view&amp;amp;current=005_5.jpg 2] [http://smg.photobucket.com/albums/v502/nwmtrigger/?action=view&amp;amp;current=011_11.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://img206.imageshack.us/img206/5747/tasideburns1uh.jpg TripleAught] [http://img221.imageshack.us/img221/2289/rainbows0ms.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://i237.photobucket.com/albums/ff202/nathan_theman/Nathan1.jpg Troth] [http://img471.imageshack.us/img471/1889/mvc004s3ev.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://www.washington-tech.com/me/me.jpg Tulok] [http://www.washington-tech.com/me/yeh1.jpg 2] [http://www.washington-tech.com/me/hugz.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i19.photobucket.com/albums/b171/tygermoon/Tyger_Feb_06.jpg Tygermoon]&lt;br /&gt;
[http://i19.photobucket.com/albums/b171/tygermoon/tyger_Feb_06_2.jpg 2]&lt;br /&gt;
[http://i19.photobucket.com/albums/b171/tygermoon/Picture13.jpg 3]&lt;br /&gt;
[http://i19.photobucket.com/albums/b171/tygermoon/Picture11.jpg 4]&lt;br /&gt;
[http://i19.photobucket.com/albums/b171/tygermoon/aprilcamp2.jpg 5] (#5 old photo)&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
[http://www.scheides.com/albums/pb-bachelor-party/DSCF0584.sized.jpg Uaioe] [http://img57.imageshack.us/my.php?image=natednd6400xf.jpg 2] [http://img61.imageshack.us/my.php?image=nosmile4eb.jpg 3] [http://img80.imageshack.us/img80/9852/selfpg4.jpg 4] [http://img135.imageshack.us/img135/5944/122106er6.jpg 5]&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
[http://img428.imageshack.us/img428/8454/lillyandstew00044ug.jpg Vercongetorix] [http://img428.imageshack.us/img428/8454/lillyandstew00044ug.jpg 2] [http://img46.imageshack.us/img46/6633/onmontrealid1.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://vsl7.com/vsl7/images/Zeca63158.jpg VETT SCALES L7] [http://vsl7.com/vsl7/images/Rob2.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img306.imageshack.us/img306/2019/sandiegomeetjpg1hc.jpg Vichan Lyonsen]&lt;br /&gt;
&lt;br /&gt;
[http://oregonstate.edu/~muelleal/pictures%20of%20me/ Vroshgrak] [http://oregonstate.edu/~muelleal/pictures%20of%20me/smokethatjalex.jpg 2] [http://oregonstate.edu/~muelleal/pictures%20of%20me/pawnstorm.jpg 3] [http://oregonstate.edu/~muelleal/pictures%20of%20me/dress.jpg 4]&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
[http://www.ornsat.com/eagleshieldbay/lmn2.jpg White-Raven] [http://i113.photobucket.com/albums/n233/Magnus1975/Wedding/P8056669.jpg 2]&lt;br /&gt;
&lt;br /&gt;
[http://img25.imageshack.us/img25/1131/wiz20007wq.jpg Wiz2000]&lt;br /&gt;
&lt;br /&gt;
[http://i6.photobucket.com/albums/y239/wyrmslayer77/yuriwiki.jpg Wyrmslayer77]&lt;br /&gt;
&lt;br /&gt;
[http://i13.photobucket.com/albums/a298/Wyrmwing/WyrmGolf.jpg Wyrmwing]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
[http://i41.photobucket.com/albums/e253/LadyXaila/DSCF1426.jpg Xaila] [http://i41.photobucket.com/albums/e253/LadyXaila/DSCF1423.jpg 2] [http://i41.photobucket.com/albums/e253/LadyXaila/horn-1.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[http://i25.photobucket.com/albums/c74/thehand420/771159032_l.jpg Xzar Nefzen06] [http://i25.photobucket.com/albums/c74/thehand420/376599059_l.jpg 2]&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
[http://i3.photobucket.com/albums/y71/Gombie/yau1.jpg Yau]  [http://i3.photobucket.com/albums/y71/Gombie/yau11.jpg 2]  [http://i3.photobucket.com/albums/y71/Gombie/medrow.jpg 3]&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
[http://img395.imageshack.us/my.php?image=biopic6fo.jpg Zebranky]&lt;br /&gt;
&lt;br /&gt;
[http://i237.photobucket.com/albums/ff202/nathan_theman/Nathanandjoshpics011.jpg Zero_Shadowfire]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player| Player Pictures]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=28382</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=28382"/>
		<updated>2008-06-05T10:57:46Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=100% |{| width=100% |&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
&lt;br /&gt;
| valign=top align=right rowspan=2 width=150px |&lt;br /&gt;
{{PC}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |&lt;br /&gt;
{| bgcolor=black cellpadding=20 cellspacing=1 |&lt;br /&gt;
| bgcolor=#C6D7F4|&lt;br /&gt;
= Janur da Medican =&lt;br /&gt;
'''Name:''' Janur da Medican&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 102 (appears about ~60 to 70, as he spent quite some time discorporated)&lt;br /&gt;
&lt;br /&gt;
'''Class:''' [[Bard|Bard]], [[Cleric|Cleric]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' in flux&lt;br /&gt;
&lt;br /&gt;
'''Origin:''' [[M'Chek]], city of [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Residence:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
'''Current Affiliations:'''&lt;br /&gt;
&lt;br /&gt;
* Sage, [[Guild:ATU]]&lt;br /&gt;
* Married to [[PCs:Lisa_Kler|Lisa Kler]] and [[PCs:Amonien_Amana|Amonien Amana]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| align=justify colspan=3 |&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur da Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that he earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He knew that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Since Janur normally wouldn't inherit anything (Being exiles, the da Medicans didn't have enough land to live from it, so the income came from the work as merchants. So there was not enough to hand out to all three sons), young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. Janur is still deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
==Early years==&lt;br /&gt;
Janur roamed Mikona and tried to make a living. After a while, he tried going out adventuring again, but after dying two times he was not only afraid anymore: He became convinced that this was not his way, that he should not fight! He then swore a vow not to wield a weapon again.&lt;br /&gt;
&lt;br /&gt;
He assumed that the political stage might be more suited for him, or the stage of trickery. Or perhaps some of the legends are true, and there is more strength to his name and blood than he suspects?&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
After his first weeks in the Mikona countryside, Janur found out a few things: First off, he discovered that he was gifted with a talent for pictures: After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]].&lt;br /&gt;
&lt;br /&gt;
He still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
On the outside, he became wary of pieous worshippers of any god, although he counted friends among the most devout of them: Aradan Kir, Kaelyn MacCaddor, Amonien Amana, to name just a few.&lt;br /&gt;
&lt;br /&gt;
=Heroes of Avlis entry=&lt;br /&gt;
&lt;br /&gt;
Early in the Summer of 2070, a young bard broke free from his tutor. Janur, runaway third son of the da Medican family, had set out to gain fame and fortune.&lt;br /&gt;
&lt;br /&gt;
Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
Always having done small doodles and sketches, he has now started to pursue painting portraits as a career, which was earning him a decent living. He became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: Lisa Kler, the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems Janur has retired from most &amp;quot;adventurous&amp;quot; activities today. Still, those who take an interest know that The Canvas has strange locked doors, and that it never fully ceased to be a place of intrigue and plotting...&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=43178 Source]&lt;br /&gt;
&lt;br /&gt;
=Events after that=&lt;br /&gt;
At the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
In the further paragraphs, Janur reveals that he was at a time the Mikonan High Priest of the Church of Angadar, a position formerly held by his wife. He also mentions a few other clandestine operations, which did sound very dubious and were not really believed. His claim to have been Cerran Wiston, the Angadar High Priest was confirmed though.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. There are rumours though, that he has reappeared again in Kuras.&lt;br /&gt;
=The Medec years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
==Resignation==&lt;br /&gt;
=Homecoming=&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=28381</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=28381"/>
		<updated>2008-06-05T10:26:22Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
=Noble, but humble roots=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur da Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that he earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He knew that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Since Janur normally wouldn't inherit anything (Being exiles, the da Medicans didn't have enough land to live from it, so the income came from the work as merchants. So there was not enough to hand out to all three sons), young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. Janur is still deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
==Early years==&lt;br /&gt;
Janur roamed Mikona and tried to make a living. After a while, he tried going out adventuring again, but after dying two times he was not only afraid anymore: He became convinced that this was not his way, that he should not fight! He then swore a vow not to wield a weapon again.&lt;br /&gt;
&lt;br /&gt;
He assumed that the political stage might be more suited for him, or the stage of trickery. Or perhaps some of the legends are true, and there is more strength to his name and blood than he suspects?&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
After his first weeks in the Mikona countryside, Janur found out a few things: First off, he discovered that he was gifted with a talent for pictures: After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living. An example of his work is his [[Portrait of Dashel Knight]].&lt;br /&gt;
&lt;br /&gt;
He still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
On the outside, he became wary of pieous worshippers of any god, although he counted friends among the most devout of them: Aradan Kir, Kaelyn MacCaddor, Amonien Amana, to name just a few.&lt;br /&gt;
&lt;br /&gt;
=Heroes of Avlis entry=&lt;br /&gt;
&lt;br /&gt;
Early in the Summer of 2070, a young bard broke free from his tutor. Janur, runaway third son of the da Medican family, had set out to gain fame and fortune.&lt;br /&gt;
&lt;br /&gt;
Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
Always having done small doodles and sketches, he has now started to pursue painting portraits as a career, which was earning him a decent living. He became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: Lisa Kler, the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems Janur has retired from most &amp;quot;adventurous&amp;quot; activities today. Still, those who take an interest know that The Canvas has strange locked doors, and that it never fully ceased to be a place of intrigue and plotting...&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=43178 Source]&lt;br /&gt;
&lt;br /&gt;
=Events after that=&lt;br /&gt;
At the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
In the further paragraphs, Janur reveals that he was at a time the Mikonan High Priest of the Church of Angadar, a position formerly held by his wife. He also mentions a few other clandestine operations, which did sound very dubious and were not really believed. His claim to have been Cerran Wiston, the Angadar High Priest was confirmed though.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. There are rumours though, that he has reappeared again in Kuras.&lt;br /&gt;
=The Medec years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:MChekPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28370</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=28370"/>
		<updated>2008-06-03T10:24:06Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Government in Mikona and M'Chek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern Negaria.&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|'Lord' Nelthrope]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Windspar, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Mikona|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=24541</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=24541"/>
		<updated>2007-03-06T08:31:49Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To play on Avlis you will need some hak and tlk files. Most files are compressed in [http://en.wikipedia.org/wiki/RAR_%28file_format%29 rar] or [http://en.wikipedia.org/wiki/ZIP_%28file_format%29 zip] files and you will need to unzip/unrar them before use. Hak files go in the Hak directory and Tlk files into the Tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
== Required for ALL Servers ==&lt;br /&gt;
=== CoPaP &amp;amp; Avlis HAKs ===&lt;br /&gt;
&lt;br /&gt;
* Avlis_main1_5.rar&lt;br /&gt;
** http://www.xwlegacy.net/nobstuff/Haks/avlis_main1_5.rar&amp;lt;br&amp;gt;&lt;br /&gt;
** The above link seems not to work at this moment, but the following does: http://putstuff.putfile.com/158/4598874/3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* CoPaPHak4_8.rar&lt;br /&gt;
** http://www.copap.org/files/copaphak4_8.rar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* CoPaPTlk_3_6.rar&lt;br /&gt;
** http://www.copap.org/files/copaptlk_3_6.rar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* UniversalHak_4_8.rar&lt;br /&gt;
** http://www.copap.org/files/universalhak_4_8.rar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Avlis_ext_hakset&lt;br /&gt;
** http://www.tairisnadur.com/files/copap/avlis/avlis_ext_hakset.rar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* CEP 1.53&lt;br /&gt;
** http://nwvault.ign.com/?dir=cep/downloads&lt;br /&gt;
** NOTE: It's a pain to find a full installation for the CEP. [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6057 This link] will get you CEP 1.52, where you need to apply [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6716 this patch] too. The link above, with some searching, can provide .exe (installers) and .zip versions of the CEP too.&lt;br /&gt;
** Do not install '''CEP''' 1.68. CoPaP does not use it as an 1.68 fix is already included in the main CoPaP hak. If you have already installed it you will need to reverse back to version 1.53 as it will otherwise create issues with CEP related content.&lt;br /&gt;
&lt;br /&gt;
=== Other Haks ===&lt;br /&gt;
* Doors hak (ctp_genericdoors.hak)&lt;br /&gt;
:* http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6376 (download the ZIP version)&lt;br /&gt;
::''This hak was already required for the [[Visimontium]] server. It will soon be required for other servers. --[[User:Krator|Krator]] 08:55, 6 Jul 2006 (GMT) ''&lt;br /&gt;
&lt;br /&gt;
== Individual Servers ==&lt;br /&gt;
=== Mikona ===&lt;br /&gt;
'''''Mikona haks, required for Mikona server'''''&lt;br /&gt;
&lt;br /&gt;
Alleys hak:  http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=2057&lt;br /&gt;
&lt;br /&gt;
=== Wilderness ===&lt;br /&gt;
'''''Wilderness haks, required for Wilderness server'''''&lt;br /&gt;
&lt;br /&gt;
Drylands hak, required for Wilderness server: http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=957&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LeOr ===&lt;br /&gt;
'''''LeOr haks, required for LeOr server'''''&lt;br /&gt;
&lt;br /&gt;
Tree City hak: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3136&lt;br /&gt;
&lt;br /&gt;
JXP_Mountains &amp;amp; JXP_Forest:&lt;br /&gt;
# http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=1494&lt;br /&gt;
# http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=1497&lt;br /&gt;
&lt;br /&gt;
City interior hak: &lt;br /&gt;
New Hosting Needed: CI_blank_tin01.rar&lt;br /&gt;
&lt;br /&gt;
Abyss: New Hosting Needed: Abyss.rar&lt;br /&gt;
&lt;br /&gt;
Mountain City: New Hosting Needed: MountainCity.rar&lt;br /&gt;
&lt;br /&gt;
Vel's Mines: New Hosting Needed: VelsMines.rar&lt;br /&gt;
&lt;br /&gt;
Rock City: New Hosting Needed: RockCity.rar&lt;br /&gt;
&lt;br /&gt;
Rock City Update: New Hosting Needed: RockCitySoU.rar&lt;br /&gt;
&lt;br /&gt;
Lava Caves: New Hosting Needed: LavaCaves.rar&lt;br /&gt;
&lt;br /&gt;
Gestalt's Caves: New Hosting Needed: GestaltCaves.rar&lt;br /&gt;
&lt;br /&gt;
Rocky Mountains: New Hosting Needed: Rocky_Mountains.rar&lt;br /&gt;
&lt;br /&gt;
Doors hak -&lt;br /&gt;
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6376 (download the ZIP version)&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
'''''Deglos haks, required for Deglos server'''''&lt;br /&gt;
&lt;br /&gt;
Abyss: New Hosting Needed: Abyss.rar&lt;br /&gt;
&lt;br /&gt;
Mountain City: New Hosting Needed: MountainCity.rar&lt;br /&gt;
&lt;br /&gt;
Vel's Mines: New Hosting Needed: VelsMines.rar&lt;br /&gt;
&lt;br /&gt;
Rock City: New Hosting Needed: RockCity.rar&lt;br /&gt;
&lt;br /&gt;
Rock City Update: New Hosting Needed: RockCitySoU.rar&lt;br /&gt;
&lt;br /&gt;
Lava Caves: New Hosting Needed: LavaCaves.rar&lt;br /&gt;
&lt;br /&gt;
Gestalt's Caves: New Hosting Needed: GestaltCaves.rar&lt;br /&gt;
&lt;br /&gt;
Rocky Mountains: New Hosting Needed: Rocky_Mountains.rar&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
'''''Ferrell hak, required for Ferrell server'''''&lt;br /&gt;
&lt;br /&gt;
City Forest Rural: New Hosting Needed: CR_H.rar&lt;br /&gt;
&lt;br /&gt;
: Alternate location: http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=486&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
'''''Visimontium - in addition to the Deglos haks (see above), for Visimontium you will need:'''''&lt;br /&gt;
&lt;br /&gt;
JXP_Mountains &amp;amp; JXP_Forest:&lt;br /&gt;
# http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=1494&lt;br /&gt;
# http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=1497&lt;br /&gt;
&lt;br /&gt;
: Alternate location: New Hosting Needed: JXPHak.rar&lt;br /&gt;
&lt;br /&gt;
City interior hak:  New Hosting Needed: CI_blank_tin01.rar&lt;br /&gt;
&lt;br /&gt;
Doors hak: &lt;br /&gt;
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6376 (download the ZIP version)&lt;br /&gt;
&lt;br /&gt;
=== Kuras ===&lt;br /&gt;
'''''Kuras haks, required for Kuras server'''''&lt;br /&gt;
&lt;br /&gt;
Tilesets hak: New Hosting Needed: TM-Tilesets-v91B.rar&lt;br /&gt;
&lt;br /&gt;
TW010 hak: New Hosting Needed: tw010_CCS368.rar&lt;br /&gt;
&lt;br /&gt;
Kurathene hak: New Hosting Needed: kurathene1_1.zip&lt;br /&gt;
&lt;br /&gt;
Fortress hak: http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=491 &lt;br /&gt;
: Alternate location: New Hosting Needed: Fortress040.rar&lt;br /&gt;
&lt;br /&gt;
Dracon haks (contains kuras_temp and dracon_temp): New Hosting Needed: Dracon_temp.rar&lt;br /&gt;
&lt;br /&gt;
=== Kurathene ===&lt;br /&gt;
&lt;br /&gt;
Tilesets hak: New Hosting Needed: TM-Tilesets-v91B.rar&lt;br /&gt;
&lt;br /&gt;
TW010 hak: New Hosting Needed: tw010_CCS368.rar&lt;br /&gt;
&lt;br /&gt;
Kurathene1_1 hak: New Hosting Needed: kurathene1_1.zip&lt;br /&gt;
&lt;br /&gt;
Kurathene1_2 hak: http://www.phersey.co.uk/avlis/downloads/kurathene1_2.rar&lt;br /&gt;
&lt;br /&gt;
Fortress hak: http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=491 &lt;br /&gt;
: Alternate location: New Hosting Needed: Fortress040.rar&lt;br /&gt;
&lt;br /&gt;
Dracon hak: New Hosting Needed: Dracon_temp.rar&lt;br /&gt;
&lt;br /&gt;
Rocky Mountains: New Hosting Needed: Rocky_Mountains.rar&lt;br /&gt;
&lt;br /&gt;
JXP Mountains: http://nwvault.ign.com/View.php?view=hakpaks.Detail&amp;amp;id=1494&lt;br /&gt;
&lt;br /&gt;
== Alternative Location for the above ==&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk4 File Mirror]]&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk4 Housing Files]]&lt;br /&gt;
&lt;br /&gt;
== Other files ==&lt;br /&gt;
None of this is required, but '''nice'''!&lt;br /&gt;
&lt;br /&gt;
=== Custom Avlis Music ===&lt;br /&gt;
* New Hosting Needed: AvlisMusic_02.rar&lt;br /&gt;
* New Hosting Needed: AvlisMusic_Pack2.rar&lt;br /&gt;
&lt;br /&gt;
=== Custom Portraits ===&lt;br /&gt;
* See [[CustomPortrait|Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
=== Avlis Side-Kick ===&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
* Discussion Thread: http://www.avlis.org/viewtopic.php?t=46916&lt;br /&gt;
* Download: http://avlis.betaspace.net/ASKInstall.zip&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
=== CEP Custom Heads ===&lt;br /&gt;
* http://nwvault.ign.com/View.php?view=models.Detail&amp;amp;id=338&lt;br /&gt;
[[Category:Browse]]&lt;br /&gt;
[[Category: Information]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16575</id>
		<title>Marriage Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16575"/>
		<updated>2006-08-21T07:52:48Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Laws and Philosophies regarding the possible Unions between men and women=&lt;br /&gt;
The following is a transcript of Janur da Medicans lecture on marriage customs. It was held at the ATU in Mikona.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Now, I'm sure you all have read the title for today on the announcement: Laws and Philosophies regarding the possible Unions between men and women&lt;br /&gt;
&lt;br /&gt;
I'm the first to admit that this title is quite long, and overly complicated. But as you will see, it is only fitting.The topic I am about to talk right now, is often a long and complicated thing too: Marriage in all its forms.&lt;br /&gt;
&lt;br /&gt;
Of course, the most known and also the most widespread form is obvious: A lifelong union between one man and one woman. But as straightforward this concept seems to be, as differently it is handled in most parts of southern Avlis.&lt;br /&gt;
&lt;br /&gt;
Those of you, who have contact with the Warrior Maidens of Dre'Ana surely have heard of the Jechran custom of the Protector - Supporter relationship. On the other hand, you may know of the orcish customs, where men own their women, quite literally. Now, in the following lecture, I will try to give you a broad overview of the predominant mating forms and rituals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A couple for life==&lt;br /&gt;
Let me start with the predominant &amp;quot;one-couple-for-life&amp;quot; marriage. It is indeed a very widespread tradition, found in most countries and places, but you will find variations. These variations adress the rights and duties of the invovled parties.&lt;br /&gt;
&lt;br /&gt;
===M'Chekian traditions===&lt;br /&gt;
M'chekian traditions, and I would like to start with these, are influenced mostly by the Romini. What we call civilisation has changed their habits a bit, but in the essence the Romini have only a hazy and rather ... blurry notion of permanent marriages. Couples are formed to conceive and raise children, or simply out of the desire for company, and later split up and reformed with other partners. Mikons folk mostly keeps itself free from too restricting bounds, while still keeping close ties to each other. Mostly within one group, but there are also ties which spread to other groups.&lt;br /&gt;
&lt;br /&gt;
Thus, the M'chekian laws regarding marriage are rather lax. You will see though, that this is one of the great differences between the Romini and the Lords of the Kurathene:&lt;br /&gt;
&lt;br /&gt;
M'Chekian law tries to reflect the fact that marriage is something that has different meanings to different couples. In essence, the law helps to formally recognize the union between two people. That is all.&lt;br /&gt;
&lt;br /&gt;
The finer details to this union are left to be agreed upon between the involved parties. Often the tenets of the couples faith provide a finer ruling, especially regarding the duration of the coupling, the rights of man and woman, and so on.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, a couple can always decide to simply abandon such a wedding contract, should both agree to it. It is the expression of the personal freedom Mikon granted his beloved folk.&lt;br /&gt;
&lt;br /&gt;
Now, Student V'heress mentioned the &amp;quot;financial aspect&amp;quot;. Indeed, this is often regulated very finely in Mikona. But this is not a native M'Chekian custom which stems from it's romini roots. It has been spread by the church of Valok, which is indeed quite present here in this city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nanshi traditions===&lt;br /&gt;
Now, let me show you a very contrasting example: T'Nanshi.&lt;br /&gt;
Here very different views are held: The basic concept of a union between two people is there too. But as T'Nanshi is mostly devoted to Dru'El, the church of Dru'El influenced these customs heavily.&lt;br /&gt;
&lt;br /&gt;
The equality of the two partners, and a vote to care for the other is deeply ingrained in the marriage customs and rules in T'Nanshi. Vows that the wedding couple gives to each other, and to their god, ensure that both are responsible for the welfare of themselves, and their surroundings.&lt;br /&gt;
&lt;br /&gt;
The T'Nanshi place a responsibility for the whole society on everyones shoulders. And when two marry, this responsibility is deepened. Thus, many seem to think elven individual autonomy equates too little responsibility.&lt;br /&gt;
&lt;br /&gt;
This actually leads to a very curious tidbit in the T'Nanshi customs: Should the marriage endanger the welfare of the couple, due to internal strife for example, they are encouraged to split up again. The welfare of many outweighs the welfare of few, even extending to such a personal level.&lt;br /&gt;
&lt;br /&gt;
If they have children, usually the elders decide then how to deal with this situation. Surprisingly, it isn't a common thing: It is more an emergency ruling, which isn't applied very often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jechran and the Supporter/Protector relationship==&lt;br /&gt;
Now, as remarkable this concept is, to our southerner eyes, it pales when compared to the customs found in Jechran. This nation of jungles and hostile environment has created a society dominated by the rule of women. and although we tend to think it's similar here, we find it isn't.&lt;br /&gt;
&lt;br /&gt;
As per the teachings of Dre'Ana, women take up all important roles in society: Men are considered to be inferior, weak minded, and thus can't be trusted with any vital tasks. This view actually also involves matters of the heart. So a Jechran woman would never consider a male an equal partner, capable of loving her as she would love her partner.&lt;br /&gt;
&lt;br /&gt;
It is a very strange concept, but Jechran society has lived with it successfully for quite some time. Now, as a consequence, women turn to other women to seek comfort and love. Men are cherished and loved, but by the whole tribe, and more as one would cherish a child.&lt;br /&gt;
&lt;br /&gt;
Still, the women of Jechran do form personal relationships. In fact, they have a complex and intriguing system of Protectors and Supporters. Most often, all parties involved in this are women, although in some tribes men have been accepted as supporters.&lt;br /&gt;
&lt;br /&gt;
Depending on her tribes actual customs, which always vary, a woman declares herself publicly as Protector of one or more others. These others in turn declare to be that womans Supporter. Technically, and in the original sense, this Protector is the one who can actually defend the others, hunt for food, and is generally of great martial prowess. I say technically, because this can be watered down, depending on the actual tribe.&lt;br /&gt;
&lt;br /&gt;
Those who live in safe and peaceful areas, don't need such martial prowess, so wealth, certain skills or other factors can make out the Protector The supporters are the ones who act as emotional support and advisor&lt;br /&gt;
&lt;br /&gt;
It is not uncommon that one given Protector can have more than one supporter, if her martial prowess, or wealth can afford that.&lt;br /&gt;
&lt;br /&gt;
But as this relationship is not only a formal one, but also an emotional one, the supporters do have a say when it comes to adding new supporters. If one dislikes the new addition she often has the opportunity to cast a veto. If this veto isn' heeded, she can withdraw her support, which essentially ends the formal relationship. It is interesting to know that this is often the only way out of the this &amp;quot;marriage&amp;quot; for the Supporter.&lt;br /&gt;
&lt;br /&gt;
Now, despite their weakness when it comes to recognizing their men as equals, the Jechran are a remarkably open and tolerant folk. Species is nearly always irrelevant, and the same applies to social hierarchy.&lt;br /&gt;
&lt;br /&gt;
If it comes to actual mating, there is a point of .. compatibility. but regarding the Protector-Supporter relationships, it is indeed irrelevant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orcish Laws &amp;amp; Customs==&lt;br /&gt;
Now, another extreme: Orcish culture in Brekon and Dubunat. Whereas the Jechran focus on strong women, Brekon and Dubunat are patriarchal to the extreme. To our eyes, it is slavery: A woman belongs to her husband, period.&lt;br /&gt;
&lt;br /&gt;
Once married, the man has nearly every right to his women, with only one drawback: As long as he can support her and her children.&lt;br /&gt;
&lt;br /&gt;
It is interesting to see that despite this very frightening concept, orcish women are cherished by her men, and often cared for very tenderly. The orc male has every right to do what he pleases, but he rarely exercises it.&lt;br /&gt;
&lt;br /&gt;
Unless he wants to invite betrayal. Which can be lethal among orcs, especially in Brekon: An orc husband who can be successfully accused of not caring for his children faces numerous legal charges. And not a few of them end in death or poverty....often both.&lt;br /&gt;
&lt;br /&gt;
Still, humans and elves watching an orc male cherishing his wife will often still be appalled: Orcish customs do have a very rough aspect. One must bear in mind that orcs are rather robust.&lt;br /&gt;
&lt;br /&gt;
So it's not surprising that the humans living in Brekon don't emulate their orcish countrymen in these things that diligently. It is another reason why coupling between orcs and humans are not very widespread. Simply put: The humans break too easily.&lt;br /&gt;
&lt;br /&gt;
The interesting fact again is that orcish society does allow an orc man to have as many women as he can support. The intriguing thing is that the laws don't state that he has to support the women though, but only their children.&lt;br /&gt;
&lt;br /&gt;
So, for an orc woman in Brekon, her future lies in her children. As long as they are a mother, they are cared for. Brekon law does another thing though: An orc man is responsible for his wife?s actions. So he is well informed to treat her well: If she does want to hurt him, she could simply murder someone and tell the authorities who her husband is. It would be a desperate move, for her own life might be forfeit too, but it will indeed topple her husbands position.&lt;br /&gt;
&lt;br /&gt;
It is a complex system of checks and balances.&lt;br /&gt;
&lt;br /&gt;
Also, a woman has very specific rights should the man fail to care for her children. True to Valokian philosophy, these rights are far too numerous and complicated to be recounted here. I advise interested students to go to the second floor of the great Library, and search for &amp;quot;Law On Children&amp;quot;, Brekon, Volumes II to XII&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene Traditions==&lt;br /&gt;
Close to Brekon, we find the remnants of what was once the great Kurathene Empire. Unlike as in Brekon, polygamy isn't supported by the law there. But, as often, we find that might makes right.&lt;br /&gt;
&lt;br /&gt;
The general custom however, is that marriage is a lifelong thing, and one that joins one man to one woman. Both have broadly the same rights, although families are invariably traced through the male line. In fact, Kurathenes place great store on bloodlines, and the relations of families.&lt;br /&gt;
&lt;br /&gt;
As opposed to the Romini customs, or the relationships in T'Nanshi, marriage in the Kurathene is a political tool They confirm alliances, seal long and important business contacts with other duchies, or end blood feuds.&lt;br /&gt;
&lt;br /&gt;
In the upper echelons of the kurathene society, marriage is seldom an affair of the heart. This applies to a greater extent in the modern day....where there's no central authority to oversee matters between families.&lt;br /&gt;
&lt;br /&gt;
But this does not mean that the Kurathene are a heartless folk, devoid of any romantic notion. These things have often to happen outside the formal ties of a marriage. This leads us to the ever treacherous, and yet interesting field of mistresses, courtesans, gallants or gigolos.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for married Lord or Ladies to have one or several lovers. The involvement with these range from platonic friendship, lust, to the close heart-to-heart relationship a T'Nanshi would think as basis for marriage. These things are normally tolerated. But a certain amount of decorum is always expected.&lt;br /&gt;
&lt;br /&gt;
But don't be mistaken: This is a habit which is not covered by law, and not as widespread as you might think now.It is a habit that has evolved in the circles of those who have been regularly forced into unions due to political reasons&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, for a nation that places such a great store on bloodlines, there is a tendency against unions which bring in ... foreign blood. This is less a matter of racial inferiority...than political inferiority. If there is to be something to be gained with a union from say...an orc in Brekon, or the Seven Cities...some families would gladly accept it.&lt;br /&gt;
&lt;br /&gt;
==Deglos and Galdos==&lt;br /&gt;
The dwarves and gnomes don't have any prejudices against interspecies or interculture marriages. They just don't do it.One might answer that the first King of Deglos married a gnome and abdicted afterwards. As they view Fegall as their maker of things, Deglosians do realize that gnomes and dwarves differ, but not in terms of species or nation.It is clearly visible that the Deglosians are quite open minded, and usually their marriages are almost always love-inspired.&lt;br /&gt;
&lt;br /&gt;
The concept of an arranged coupling is known, but frowned upon heavily. Given the nature of dwarves, any marriage tends to be a serious matter, which needs a serious handling. Gnomish customs set this off slightly though. In the end, there aren't that many written marriage laws in Deglos, but many old and agreed upon customs.&lt;br /&gt;
&lt;br /&gt;
One such custom for example is the crafting of the Bride Axe. It is not always an actual axe, but invariably an object that needs both partners to work on, in tribute to Fegall. Afterwards, it is given to the parents of the bride as a gift.&lt;br /&gt;
&lt;br /&gt;
A similar custom is found in Ferrell too, although there it has a less martial ring to it, and the couple crafts garments or tools.&lt;br /&gt;
&lt;br /&gt;
Galdosian dwarves generally agree with their cousins that a marriage is a serious thing. And love does often plays a strong role as a motivator. But arranged marriages do occur, if they serve some greater good.&lt;br /&gt;
&lt;br /&gt;
Dwarves in general have no use for concept of divorce, and I haven't found it among gnomes or halflings either.&lt;br /&gt;
&lt;br /&gt;
==Odds and Ends==&lt;br /&gt;
I'm nearly at the end of this lecture by now, but there are some tidbits still left to tell: Drotid for example encompasses quite different cultures, with vastly different approaches to this concept. The Lizardmen don't know anything of a lifelong or even temporal union. They do have a mass mating at certain times, and then return to their usual tasks&lt;br /&gt;
&lt;br /&gt;
Astonishingly this does not amounts to in-breeding, aparently there is some mechanism at work that prevents that.&lt;br /&gt;
&lt;br /&gt;
The Drangonari customs again are speaking volumes of their origin: Most of their rites regarding marriages are kept a close secret actually. But one interesting part is that the couple always shares &amp;quot;The Common Secret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This secret is something only the two know, and thus share. It is supposed to strengthen the bond between them. It has to be something important, which, if revealed would have drastic effect on the couple. As the saying goes: Secrets are power. Part of the courtship is often the creating of this secret. It thus involves research, burying some treasure, or something entriely different.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lecture]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16550</id>
		<title>Marriage Customs</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Marriage_Customs&amp;diff=16550"/>
		<updated>2006-08-20T21:35:54Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a transcript of Janur da Medicans lecture on marriage customs, titled&lt;br /&gt;
&lt;br /&gt;
=Laws and Philosophies regarding the possible Unions between men and women=&lt;br /&gt;
==Introduction==&lt;br /&gt;
Now, I'm sure you all have read the title for today on the announcement: Laws and Philosophies regarding the possible Unions between men and women&lt;br /&gt;
&lt;br /&gt;
I'm the first to admit that this title is quite long, and overly complicated. But as you will see, it is only fitting.The topic I am about to talk right now, is often a long and complicated thing too: Marriage in all its forms.&lt;br /&gt;
&lt;br /&gt;
Of course, the most known and also the most widespread form is obvious: A lifelong union between one man and one woman. But as straightforward this concept seems to be, as differently it is handled in most parts of southern Avlis.&lt;br /&gt;
&lt;br /&gt;
Those of you, who have contact with the Warrior Maidens of Dre'Ana surely have heard of the Jechran custom of the Protector - Supporter relationship. On the other hand, you may know of the orcish customs, where men own their women, quite literally. Now, in the following lecture, I will try to give you a broad overview of the predominant mating forms and rituals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A couple for life==&lt;br /&gt;
Let me start with the predominant &amp;quot;one-couple-for-life&amp;quot; marriage. It is indeed a very widespread tradition, found in most countries and places, but you will find variations. These variations adress the rights and duties of the invovled parties.&lt;br /&gt;
&lt;br /&gt;
===M'Chekian traditions===&lt;br /&gt;
M'chekian traditions, and I would like to start with these, are influenced mostly by the Romini. What we call civilisation has changed their habits a bit, but in the essence the Romini have only a hazy and rather ... blurry notion of permanent marriages. Couples are formed to conceive and raise children, or simply out of the desire for company, and later split up and reformed with other partners. Mikons folk mostly keeps itself free from too restricting bounds, while still keeping close ties to each other. Mostly within one group, but there are also ties which spread to other groups.&lt;br /&gt;
&lt;br /&gt;
Thus, the M'chekian laws regarding marriage are rather lax. You will see though, that this is one of the great differences between the Romini and the Lords of the Kurathene:&lt;br /&gt;
&lt;br /&gt;
M'Chekian law tries to reflect the fact that marriage is something that has different meanings to different couples. In essence, the law helps to formally recognize the union between two people. That is all.&lt;br /&gt;
&lt;br /&gt;
The finer details to this union are left to be agreed upon between the involved parties. Often the tenets of the couples faith provide a finer ruling, especially regarding the duration of the coupling, the rights of man and woman, and so on.&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, a couple can always decide to simply abandon such a wedding contract, should both agree to it. It is the expression of the personal freedom Mikon granted his beloved folk.&lt;br /&gt;
&lt;br /&gt;
Now, Student V'heress mentioned the &amp;quot;financial aspect&amp;quot;. Indeed, this is often regulated very finely in Mikona. But this is not a native M'Chekian custom which stems from it's romini roots. It has been spread by the church of Valok, which is indeed quite present here in this city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nanshi traditions===&lt;br /&gt;
Now, let me show you a very contrasting example: T'Nanshi.&lt;br /&gt;
Here very different views are held: The basic concept of a union between two people is there too. But as T'Nanshi is mostly devoted to Dru'El, the church of Dru'El influenced these customs heavily.&lt;br /&gt;
&lt;br /&gt;
The equality of the two partners, and a vote to care for the other is deeply ingrained in the marriage customs and rules in T'Nanshi. Vows that the wedding couple gives to each other, and to their god, ensure that both are responsible for the welfare of themselves, and their surroundings.&lt;br /&gt;
&lt;br /&gt;
The T'Nanshi place a responsibility for the whole society on everyones shoulders. And when two marry, this responsibility is deepened. Thus, many seem to think elven individual autonomy equates too little responsibility.&lt;br /&gt;
&lt;br /&gt;
This actually leads to a very curious tidbit in the T'Nanshi customs: Should the marriage endanger the welfare of the couple, due to internal strife for example, they are encouraged to split up again. The welfare of many outweighs the welfare of few, even extending to such a personal level.&lt;br /&gt;
&lt;br /&gt;
If they have children, usually the elders decide then how to deal with this situation. Surprisingly, it isn't a common thing: It is more an emergency ruling, which isn't applied very often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jechran and the Supporter/Protector relationship==&lt;br /&gt;
Now, as remarkable this concept is, to our southerner eyes, it pales when compared to the customs found in Jechran. This nation of jungles and hostile environment has created a society dominated by the rule of women. and although we tend to think it's similar here, we find it isn't.&lt;br /&gt;
&lt;br /&gt;
As per the teachings of Dre'Ana, women take up all important roles in society: Men are considered to be inferior, weak minded, and thus can't be trusted with any vital tasks. This view actually also involves matters of the heart. So a Jechran woman would never consider a male an equal partner, capable of loving her as she would love her partner.&lt;br /&gt;
&lt;br /&gt;
It is a very strange concept, but Jechran society has lived with it successfully for quite some time. Now, as a consequence, women turn to other women to seek comfort and love. Men are cherished and loved, but by the whole tribe, and more as one would cherish a child.&lt;br /&gt;
&lt;br /&gt;
Still, the women of Jechran do form personal relationships. In fact, they have a complex and intriguing system of Protectors and Supporters. Most often, all parties involved in this are women, although in some tribes men have been accepted as supporters.&lt;br /&gt;
&lt;br /&gt;
Depending on her tribes actual customs, which always vary, a woman declares herself publicly as Protector of one or more others. These others in turn declare to be that womans Supporter. Technically, and in the original sense, this Protector is the one who can actually defend the others, hunt for food, and is generally of great martial prowess. I say technically, because this can be watered down, depending on the actual tribe.&lt;br /&gt;
&lt;br /&gt;
Those who live in safe and peaceful areas, don't need such martial prowess, so wealth, certain skills or other factors can make out the Protector The supporters are the ones who act as emotional support and advisor&lt;br /&gt;
&lt;br /&gt;
It is not uncommon that one given Protector can have more than one supporter, if her martial prowess, or wealth can afford that.&lt;br /&gt;
&lt;br /&gt;
But as this relationship is not only a formal one, but also an emotional one, the supporters do have a say when it comes to adding new supporters. If one dislikes the new addition she often has the opportunity to cast a veto. If this veto isn' heeded, she can withdraw her support, which essentially ends the formal relationship. It is interesting to know that this is often the only way out of the this &amp;quot;marriage&amp;quot; for the Supporter.&lt;br /&gt;
&lt;br /&gt;
Now, despite their weakness when it comes to recognizing their men as equals, the Jechran are a remarkably open and tolerant folk. Species is nearly always irrelevant, and the same applies to social hierarchy.&lt;br /&gt;
&lt;br /&gt;
If it comes to actual mating, there is a point of .. compatibility. but regarding the Protector-Supporter relationships, it is indeed irrelevant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orcish Laws &amp;amp; Customs==&lt;br /&gt;
Now, another extreme: Orcish culture in Brekon and Dubunat. Whereas the Jechran focus on strong women, Brekon and Dubunat are patriarchal to the extreme. To our eyes, it is slavery: A woman belongs to her husband, period.&lt;br /&gt;
&lt;br /&gt;
Once married, the man has nearly every right to his women, with only one drawback: As long as he can support her and her children.&lt;br /&gt;
&lt;br /&gt;
It is interesting to see that despite this very frightening concept, orcish women are cherished by her men, and often cared for very tenderly. The orc male has every right to do what he pleases, but he rarely exercises it.&lt;br /&gt;
&lt;br /&gt;
Unless he wants to invite betrayal. Which can be lethal among orcs, especially in Brekon: An orc husband who can be successfully accused of not caring for his children faces numerous legal charges. And not a few of them end in death or poverty....often both.&lt;br /&gt;
&lt;br /&gt;
Still, humans and elves watching an orc male cherishing his wife will often still be appalled: Orcish customs do have a very rough aspect. One must bear in mind that orcs are rather robust.&lt;br /&gt;
&lt;br /&gt;
So it's not surprising that the humans living in Brekon don't emulate their orcish countrymen in these things that diligently. It is another reason why coupling between orcs and humans are not very widespread. Simply put: The humans break too easily.&lt;br /&gt;
&lt;br /&gt;
The interesting fact again is that orcish society does allow an orc man to have as many women as he can support. The intriguing thing is that the laws don't state that he has to support the women though, but only their children.&lt;br /&gt;
&lt;br /&gt;
So, for an orc woman in Brekon, her future lies in her children. As long as they are a mother, they are cared for. Brekon law does another thing though: An orc man is responsible for his wife?s actions. So he is well informed to treat her well: If she does want to hurt him, she could simply murder someone and tell the authorities who her husband is. It would be a desperate move, for her own life might be forfeit too, but it will indeed topple her husbands position.&lt;br /&gt;
&lt;br /&gt;
It is a complex system of checks and balances.&lt;br /&gt;
&lt;br /&gt;
Also, a woman has very specific rights should the man fail to care for her children. True to Valokian philosophy, these rights are far too numerous and complicated to be recounted here. I advise interested students to go to the second floor of the great Library, and search for &amp;quot;Law On Children&amp;quot;, Brekon, Volumes II to XII&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kurathene Traditions==&lt;br /&gt;
Close to Brekon, we find the remnants of what was once the great Kurathene Empire. Unlike as in Brekon, polygamy isn't supported by the law there. But, as often, we find that might makes right.&lt;br /&gt;
&lt;br /&gt;
The general custom however, is that marriage is a lifelong thing, and one that joins one man to one woman. Both have broadly the same rights, although families are invariably traced through the male line. In fact, Kurathenes place great store on bloodlines, and the relations of families.&lt;br /&gt;
&lt;br /&gt;
As opposed to the Romini customs, or the relationships in T'Nanshi, marriage in the Kurathene is a political tool They confirm alliances, seal long and important business contacts with other duchies, or end blood feuds.&lt;br /&gt;
&lt;br /&gt;
In the upper echelons of the kurathene society, marriage is seldom an affair of the heart. This applies to a greater extent in the modern day....where there's no central authority to oversee matters between families.&lt;br /&gt;
&lt;br /&gt;
But this does not mean that the Kurathene are a heartless folk, devoid of any romantic notion. These things have often to happen outside the formal ties of a marriage. This leads us to the ever treacherous, and yet interesting field of mistresses, courtesans, gallants or gigolos.&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for married Lord or Ladies to have one or several lovers. The involvement with these range from platonic friendship, lust, to the close heart-to-hear relationship a T'Nanshi would think as basis for marriage. These things are normally tolerated. But a certain amount of decorum is always expected.&lt;br /&gt;
&lt;br /&gt;
But don't be mistaken: This is a habit which is not covered by law, and not as widespread as you might think now.It is a habit that has evolved in the circles of those who have been regularly forced into unions due to political reasons&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, for a nation that places such a great store on bloodlines, there is a tendency against unions which bring in ... foreign blood. This is less a matter of racial inferiority...than political inferiority. If there is to be something to be gained with a union from say...an orc in Brekon, or the Seven Cities...some families would gladly accept it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deglos and Galdos==&lt;br /&gt;
The dwarves and gnomes don't have any prejudices against interspecies or interculture marriages. They just don't do it.One might asnwer that the first King of Deglos married a gnome and abdicted afetrwards. As they view Fegall as their maker of things, Deglossians do realize that gnomes and dwarves differ, but not in terms of species or nation.It is clearly visible that the Deglosians are quite open minded, and usually their marriages are almost always love-inspired.&lt;br /&gt;
&lt;br /&gt;
The concept of an arranged coupling is known, but frowned upon heavily. Given the nature of dwarves, any marriage tends to be a serious matter, which needs a serious handling. Gnomish customs set this off slightly though. In the end, there aren't that many written marriage laws in Deglos, but many old and agreed upon customs.&lt;br /&gt;
&lt;br /&gt;
One such custom for example is the crafting of the Bride Axe. It is not always an actual axe, but invariably an object that needs both partners to work on, in tribute to Fegall. Afterwards, it is given to the parents of the bride as a gift.&lt;br /&gt;
&lt;br /&gt;
A similar custom is found in Ferrell too, although there it has a less martial ring to it, and the couple crafts garments or tools.&lt;br /&gt;
&lt;br /&gt;
Galdosian dwarves generally agree with their cousins that a marriage is a serious thing. And love does often plays a strong role as a motivator. But arranged marriages do occur, if they serve some greater good.&lt;br /&gt;
&lt;br /&gt;
Dwarves in general have no use for concept of divorce, and I haven't found it among gnomes or halflings either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Odds and Ends==&lt;br /&gt;
I'm nearly at the end of this lecture by now, but there are some tidbits still left to tell: Drotid for example encompasses quite different cultures, with vastly different approaches to this concept. The Lizardmen don't know anything of a lifelong or even temporal union. They do have a mass mating at certain times, and then return to their usual tasks&lt;br /&gt;
&lt;br /&gt;
Astonishingly this does not amounts to in-breeding, aparently there is some mechanism at work that prevents that.&lt;br /&gt;
&lt;br /&gt;
The Drangonari customs again are speaking volumes of their origin: Most of their rites regarding marriages are kept a close secret actually. But one interesting part is that the couple always shares &amp;quot;The Common Secret&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This secret is something only the two know, and thus share. It is supposed to strengthen the bond between them. It has to be something important, which, if revealed would have drastic effect on the couple. As the saying goes: Secrets are power. Part of the courtship is often the creating of this secret. It thus involves research, burying some treasure, or something entriely different.&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=18378</id>
		<title>PCs:Janur da Medican</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Janur_da_Medican&amp;diff=18378"/>
		<updated>2006-08-20T21:31:06Z</updated>

		<summary type="html">&lt;p&gt;JollyOrc: /* Heroes of Avlis entry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
=Noble, but humble roots=&lt;br /&gt;
==the da Medican Family==&lt;br /&gt;
Janur da Medican was born as the third son of a minor noble in M'Chek. His family arrived in M'Check by sea some fifty years before his birth. What few knew: The da Medicans were once the Barons of Medec, a fief in the Kurathene Empire. Alas, the woes of politics and an insurrection forced them to flee into exile.&lt;br /&gt;
&lt;br /&gt;
===What's in a name===&lt;br /&gt;
Young Janur was named after a semi-mythical founding ancestor of the da Medicans, the notorious adventurer and cavalier Janur da Medican. The da Medican family always had a great chest of tales, anecdotes and stories of this person.&lt;br /&gt;
&lt;br /&gt;
It is said, that he earned nobility for saving the world more than one time, that he was a friend of dragons and elves, that he fought undefeated in the gladiator pits of the lizard king and that his courage and manners finally convinced a princess to refuse her title and live with him as a commoner. Other versions say, that he wielded holy weapons and that he still lives somewhere in another plane of existence.&lt;br /&gt;
&lt;br /&gt;
Yet another variant says that he was just a rogue, who made up the nobility title to gain access to a ball where he wanted to seduce a duchess, and kept the title out of habit.&lt;br /&gt;
&lt;br /&gt;
Everyone in the family regards this Janur da Medican of the past as what he probably is: A mythical figure, based on a petty adventurer who has lived long ago. But it is a good bedtime story to tell the kids.&lt;br /&gt;
&lt;br /&gt;
Young Janur has always been intrigued by this wealth of story around his namesake. He knew that he would probably never be as adventurous, but felt that this strive for grandeur is also in him. So he searched for another way to fame, one that perhaps involves his family past, or the lives of other heroes.&lt;br /&gt;
&lt;br /&gt;
Since Janur normally wouldn't inherit anything (Being exiles, the da Medicans didn't have enough land to live from it, so the income came from the work as merchants. So there was not enough to hand out to all three sons), young Janur followed a travelling bard to learn his trade. &lt;br /&gt;
&lt;br /&gt;
==End of an Apprenticeship==&lt;br /&gt;
Saalam Siing, his tutor journeyed with him through the outskirts of Mikona, teaching him the trade of a bard. From his master, Janur learned allt he basics a travelling bard needed to know. Sadly the two got in the way of bandits, and Janur panicked.&lt;br /&gt;
&lt;br /&gt;
He ran as fast as he could. He never saw Saalam again, and knows not if his mentor is dead, captured or alive and angry. Janur is still deeply ashamed of this deed and won't tell anyone of it. If asked, he always tells that they 'went different ways'.&lt;br /&gt;
&lt;br /&gt;
==Early years==&lt;br /&gt;
Janur roamed Mikona and tried to make a living. After a while, he tried going out adventuring again, but after dying two times he was not only afraid anymore: He became convinced that this was not his way, that he should not fight! He then swore a vow not to wield a weapon again.&lt;br /&gt;
&lt;br /&gt;
He assumed that the political stage might be more suited for him, or the stage of trickery. Or perhaps some of the legends are true, and there is more strength to his name and blood than he suspects?&lt;br /&gt;
&lt;br /&gt;
==The Artist==&lt;br /&gt;
After his first weeks in the Mikona countryside, Janur found out a few things: First off, he discovered that he was gifted with a talent for pictures: After always having done small doodles and sketches, he now started to pursue this as a career, which even earned him a decent living.&lt;br /&gt;
&lt;br /&gt;
He still adhered to his vow of not wielding a weapon again, although this didn't hinder him to accompany heroes on their forays. He watched them with a morbid interest, but never participated. Janur constantly seeked for proofs for his beliefs, challenging the world to provide it.&lt;br /&gt;
&lt;br /&gt;
On the outside, he became wary of pieous worshippers of any god, although he counted friends among the most devout of them: Aradan Kir, Kaelyn MacCaddor, Amonien Amana, to name just a few.&lt;br /&gt;
&lt;br /&gt;
=Heroes of Avlis entry=&lt;br /&gt;
&lt;br /&gt;
Early in the Summer of 2070, a young bard broke free from his tutor. Janur, runaway third son of the da Medican family, had set out to gain fame and fortune.&lt;br /&gt;
&lt;br /&gt;
Little did he know of adventuring, or how to survive the attacks from bandits or undead. As most hot blooded youths did, Janur got into his fair share of fights. But unlike his peers, Janur didn't grow stronger or more skilled at killing. He actually began to resent it, and it didn't take long for him to swear a solemn oath at the Temple of Mikon: He swore not to take up a weapon again.&lt;br /&gt;
&lt;br /&gt;
Instead he started to earn his (meager) living by tagging along other adventurers, to tell their tales in taverns and at fireplaces. His situation quickly improved though, once he discovered a hidden talent:&lt;br /&gt;
&lt;br /&gt;
Always having done small doodles and sketches, he has now started to pursue painting portraits as a career, which was earning him a decent living. He became sought out by many who wanted their likeness committed to canvas, as a memory to their heroic deeds. This not only kept him clothed and fed, but also introduced him to the important persons of the world.&lt;br /&gt;
&lt;br /&gt;
The young painter quickly found himself to be involved in a lot of things, as people told him of their experiences, and often also asked him for advice. His familiarity with people knew no boundaries: It wasn't unusual for him to do a portrait for the High Priest of Maleki in the morning, only to spend the evening over an ale with the High Paladin of Gorethar in the City Gate Inn. Janur never lost his gentle manners though, which kept him in high regard with most young women. It was a rare day when Janur wasn't flirting with some young lass. His liaisons were never very serious, except one: Lisa Kler, the younger sister of the Gorethar Cleric Hollis Kler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should have been a carefree time for the young man, as he didn't have to worry over his future much, nor did he suffered from poverty or illness. But Mikona was a city under constant threat of considerable dark forces: Mysterious vampyres roamed the countryside, and an invasion of over a thousand Sereg'Wethrin was imminent.&lt;br /&gt;
&lt;br /&gt;
Janur knew that he couldn't do much against either of this by himself, but he spent a lot of his time trying to arrange help from the various heroes. He set nearly impossible aims for himself, and despaired at his perceived lack of success. The only place he could find solace seemed to be the bottom of cheap bottles of goblin brew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cure for these woes came from an unexpected corner: The Legion of Darkness, a group that flaunted it's dark desire for power sought a public front, someone who would mediate in negotiations. Janur, desperate for feeling useful, was deemed the perfect candidate. Slowly recovering from his drunkenness, Janur became embroiled in games of high intrigue. Few know what really happened to the Legion of Darkness, but most are convinced that it has been disbanded long ago.&lt;br /&gt;
&lt;br /&gt;
Out of this, the former artist emerged as a well-known diplomat, with contacts to most circles in Avlis: The once penniless painter, now married to the High Priestess of Angadar (a coupling many deemed surprising at that time), was a respectable citizen now. He quickly had raised enough gold to erect one of Mikonas finest taverns, together with his old friend Merago Jert: The Canvas.&lt;br /&gt;
&lt;br /&gt;
The lavishly decorated place quickly became popular with those who could afford the exorbitant cost for the required membership. Janur made full use of all the connections he had acquired in his prior life. It has been said that even the mysterious leader of the Ravens, the &amp;quot;Red One&amp;quot; frequented the place, rubbing elbows with the establishment of Mikona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally settled down, Janur pursued his leisure interests: He started to participate in [[Game_of_The_God|stage plays]], joined the [[Guild:SATF|South Avlis Trade Federation]], dabbled a bit in politics, and generally sticked around. He was renowned as Sage in the [[Guild:ATU|Avlis Tower University]]. His lectures often tended to obscure parts as arts in general or [[Marriage Customs|marriage customs]].&lt;br /&gt;
&lt;br /&gt;
He even renewed his love to Lisa Kler. To the amazement of many, Janur took Lisa as second wife, so that he was now legally married to Amonien Amana and Lisa Kler. True to his reputation as womanizer, he also has an illegitimate child. He mostly talked about her mother in hints and vague concepts, but acknowledged Elvanshalee as his own and raised her in his house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems Janur has retired from most &amp;quot;adventurous&amp;quot; activities today. Still, those who take an interest know that The Canvas has strange locked doors, and that it never fully ceased to be a place of intrigue and plotting...&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=43178 Source]&lt;br /&gt;
&lt;br /&gt;
=Events after that=&lt;br /&gt;
At the morning of March the 17th in the Spring of 2133, an Angadar priestess published [http://www.avlis.org/viewtopic.php?t=44627 an open letter], allegedly containing the last words and will of Janur da Medican. The letter starts explaining that the Angadar Priestess Talana Lyonard was instructed to publish it should she have proof of his death.&lt;br /&gt;
&lt;br /&gt;
In the further paragraphs, Janur reveals that he was at a time the Mikonan High Priest of the Church of Angadar, a position formerly held by his wife. He also mentions a few other clandestine operations, which did sound very dubious and were not really believed. His claim to have been Cerran Wiston, the Angadar High Priest was confirmed though.&lt;br /&gt;
&lt;br /&gt;
His last will gives all his worldly possessions to his wives and his daughter, as well as setting up a fund for young artists. The Canvas, his most prized creation later gets [[Mikona:Recent_Events#2005|caught into an affair]] and then closed down by the Mikonan Government&lt;br /&gt;
&lt;br /&gt;
For a long time, everyone thought that he was dead and gone for sure. There are rumours though, that he has reappeared again in Kuras.&lt;br /&gt;
=The Medec years=&lt;br /&gt;
==Arrival in Kuras==&lt;br /&gt;
==Regent Baron==&lt;br /&gt;
[[Category:PCs|MedicanJ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:KurasPCs|MedicanJ]]&lt;br /&gt;
[[Category:KurathenePCs|MedicanJ]]&lt;br /&gt;
[[Category:Fief Lords|MedicanJ]]&lt;/div&gt;</summary>
		<author><name>JollyOrc</name></author>
	</entry>
</feed>