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		<id>https://wiki.avlis.org/w/index.php?title=Magic_System&amp;diff=11903</id>
		<title>Magic System</title>
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		<updated>2006-03-30T08:26:15Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* ''Aid'': */ fixed bold formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic| Magic System]]&lt;br /&gt;
[[Category:Systems|Magic System]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[magic:Spell List|Spell List]] | [[shs:artificing|Artificing System]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
='''Introduction'''=&lt;br /&gt;
We now have a total of 176 spells hooked.  This includes all level 0, 1 and 2 spells.  The newest large addition has been selectable summons for the ''summon creature'' spells.  For more information, check below.&lt;br /&gt;
&lt;br /&gt;
='''Current Versions on Servers'''=&lt;br /&gt;
&amp;lt;u&amp;gt;As of Jan 19, 2006&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1.7.3.2:''' Visimontium, Deglos, Wilderness, Elysia, Le'Or, Mikona, Kuras &amp;lt;br&amp;gt;&lt;br /&gt;
'''1.7.3.1:''' Ferrell  &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Other CoPaP Servers&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Implemented in Planar fashon Many changes:''' Outlands&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= '''[[shs:artificing|Artificing]]''' =&lt;br /&gt;
Artificing is the art of creating magic items.  It is similar to the crafting system and detailed here:&lt;br /&gt;
[[shs:artificing|Artificing]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1053 Bug #1053] - Stored caster level not being used when scribed scrolls are activated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1054 Bug #1054] - Metamagic Feats not being used when scribed scrolls are activated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1060 Bug #1060] - Scribe Scroll - Sorcerers and Wizards need 13 Levels to Scribe instead of 7.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1063 Bug #1063] - Metamagic feats not affecting cost or reward of scroll creation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1065 Bug #1065] - Scribe Scroll does not report artificing xp gained - only total xp.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1068 Bug #1068] - Some scribed scrolls come out unidentified.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1072 Bug #1072] - Scribe Scroll not costing additional xp for a higher caster level.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1073 Bug #1073] - Scribe Scroll DC should be variable, based on total scroll power.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1074 Bug #1074] - Artificing needs an Improbable DC.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added colors and spell level to player output.&amp;lt;br&amp;gt;&lt;br /&gt;
- Made some changes to decrease lag.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.4 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1086 Bug #1086] - Druids/Clerics not receiving wisdom bonus for Artificing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Improved artificing feedback&amp;lt;br&amp;gt;&lt;br /&gt;
- Added scribing animation&amp;lt;br&amp;gt;&lt;br /&gt;
- Base scroll creation time changed to 1 turn&amp;lt;br&amp;gt;&lt;br /&gt;
- Scribing can fail due to bad weather&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added scribing restrictions&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1310 Bug #1310] - Scibed Scrolls do not use the scribe's DC&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Angadar check.  Arcane scrolls above 4th level cannot be scribed by non-Angadarians.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed Scribing restrictions&lt;br /&gt;
&lt;br /&gt;
= '''Metamagic''' =&lt;br /&gt;
Version 1.5 introduces a new implementation of metamagic feats which allows the use of multiple feats with a spell.  Due to the limitations of the system, there are a few caveats.  First, stacking is only possible through the use of items called metamagic rods.  Second, these rods will only work with hooked spells.  Spells that have not yet been hooked will gain no benefits from them.  You will find Empower, Extend and Maximize rods, in addition to the new feat listed below.  Unfortunately, due to engine limitations, Still, Silent and Quicken spell cannot be made into rods at this time.&lt;br /&gt;
&lt;br /&gt;
Version 1.5 also introduces a new Metamagic feat available exclusively through metamagic rods: '''Energy Substitution'''.  This new feat allows you to alter the energy type of a spell.  This opens the doors for many new spells, such as ''cold bolt'', ''acid ball'' and ''sonic weapon'' just by replacing the energy type.  The feat currently has 5 flavors: Acid, cold, electricity, fire and sonic.  They do not stack (that's a different feat.)  I have attempted, as best I could, to make visual effects for spells match these new damage types.  You will note some spells had a larger degreee of success.  Suggestions for improvement are always welcome.&lt;br /&gt;
&lt;br /&gt;
The following spells can currently benefit from elemental substitution: ''chain lightning, darkfire, fireball, flame arrow, lightning bolt'', all level 0-2 elemental spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Added Augment Summoning rod and implemented it with the summon creature 1-9 spells.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=980 Bug #980]: Can't substitute acid for firebrand&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=983 Bug #983]: Flame Arrow not elemental substituting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augment Summoning [General] ==&lt;br /&gt;
Your summoned creatures are better than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Spellcaster level 2nd+.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Benefit:''' Creatures you conjure with any summon spell gain +1 hit points per Hit Die and a +1 competence modifier on attacks and damage rolls.&lt;br /&gt;
&lt;br /&gt;
== Energy Substitution [Metamagic] ==&lt;br /&gt;
You can modify a spell that uses one type of energy to use another type of energy.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisites:''' Any other metamagic feat, 5 ranks in Knowledge (arcana).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Benefit:''' Choose one type of energy: acid, cold, electricity, fire, or sonic.  You can modify a spell with an energy designator to use the chosen type of energy instead.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special:''' You can gain this feat multiple times, each time it applies to a different type of energy.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Slots:''' +0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Use Magic Device'''=&lt;br /&gt;
If you attempt to use a scroll, staff or wand with a spell that you cannot cast, you must make a successful Use Magic Device or Spellcraft check.  The system will compare ranks in the two skills and use the highest of the two for your character.  If you have at least 5 ranks in the lower skill, you will get a +2 synergy bonus for the check.&lt;br /&gt;
&lt;br /&gt;
If you are a divine caster attempting to use an item with an arcane spell or an arcane caster trying to an item with a divine spell, one of the following things will happen:&lt;br /&gt;
- If you have rogue, bard or assassin levels and ranks in UMD, you will make a UMD check - not a spellcraft check.&lt;br /&gt;
- The attempt will fail.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;DCs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
25 + spell level for UMD scroll checks.&amp;lt;br&amp;gt;&lt;br /&gt;
20 + spell level for staff and wand UMD checks.&amp;lt;br&amp;gt;&lt;br /&gt;
20 + spell level for all Spellcraft checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Open Bugs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=901 Bug #901]: Assassin not counted for UMD checks in Spellhooking 1.5&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.2 changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed rods from the UMD check.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;raise dead&amp;lt;/i&amp;gt; scrolls from the UMD check.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed the notice when an innate ability is used successfully.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed the notice when an innate ability is used unsuccessfully.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;lt;i&amp;gt;protection from alignment&amp;lt;/i&amp;gt; scrolls from the UMD check. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=495 Bug #495])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 changes:&amp;lt;/u&amp;gt;===	 &lt;br /&gt;
- Clerics using spell scrolls must now have the appropriate domain to cast from scrolls that are domain restricted spells. i.e. a cleric using a barkskin scroll must have the plant domain or it is an automatic failure. This applies only to spellcraft checks.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 changes:&amp;lt;/u&amp;gt;===	&lt;br /&gt;
- Fixed an issue with muticlass chars to see if a scroll can be read from any magic using class.&lt;br /&gt;
&lt;br /&gt;
= '''Spells Granted by Deities''' =&lt;br /&gt;
When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Currently this is only implemented for clerics. It will be implemented soon for Blackguards, Druids, Paladins and Rangers. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.2 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Spells cast from items do not need to make this check. &lt;br /&gt;
- Deities with apostraphes in their name no longer cause problems.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- Divine casters unable to reach their diety can now cast spells up to level 3 instead of level 2. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- The deity check was broken due to a typo. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- DMs can now mark a character as out of favor with his deity. An out of favor character cannot cast any spells - arcane or divine. &lt;br /&gt;
- Fixed debugging output that was not using the DEBUG check.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Epic spells are considered level 10 spells. Divine casters unable to reach their diety cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
='''Andrinor's Trust =&lt;br /&gt;
As of spellhooking 1.5, mages who do not have Andrinor's Trust can no longer cast spells above 7th level. This change was based on a player-intitiated move by the mage guilds to limit the power of extra-planar mages visiting Avlis. For more information on this, please refer to the following URLs: &amp;lt;br&amp;gt;&lt;br /&gt;
'''IC:''' [http://www.avlis.org/viewtopic.php?t=43328 High Mage Council's Major Decision Concerning Arcane Magic]&amp;lt;br&amp;gt;&lt;br /&gt;
'''OOC:''' [http://www.avlis.org/viewtopic.php?t=43329 Limiting Non-Trust Mages' spells]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- This feature is implemented with DB entries. This means that having the Andinor's Trust item in your possession will not allow you to cast spells above 7th level. When this is first implemented, players will have to havce the correct value set by a DM. As the systems rolls out, certain players will be given the ability to grant the DB entry to other players. &amp;lt;br&amp;gt;&lt;br /&gt;
- You may notice a discrepancy between the IC announcement and the implementation. Deal with it ICly.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes:&amp;lt;/u&amp;gt; ===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=908 Bug #908]: Shapechange is considered a level 0 spell instead of level 9 spell&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Epic spells are considered level 10 spells. Those that are not in the Trust cannot cast epic spells&lt;br /&gt;
&lt;br /&gt;
='''Share Spell'''=&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''NOTE:''' Share Spell is currently turned off as of 1.6.0.2.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerers and wizards can share spells with their familiars. Druids and Rangers can share spells with their animal companions.  To do this, you must have your familiar or animal companion summoned and within five feet of you. Any buff spell you cast on yourself will affect your familiar as well.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Spells such as [i]flame weapon[/i] should no longer affect familiars.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
- Implemented a completely new share spell system.&amp;lt;br&amp;gt;&lt;br /&gt;
- Share spell now works for druid and ranger animal companions.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=453 Bug #453]: Pale Master Summon summons 2 creatures instead of one when familair is out.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=531 Bug #531]: Share Spell does not take Metamagic feats into account&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=718 Bug #718]: Share Spell should not work with shapechange&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=863 Bug #863]: shared summon ''elemental swarm'' spell.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=899 Bug #899]: Magic 1.5 Shared Spells Have Visual Effects&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=900 Bug #900]: Familiars Share Spells Mages Shouldn't Be Able to Cast&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=909 Bug #909]: Share Spell is not Using Spellhooking&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
- Tried to reduce the amount of lag share spell is causing.&lt;br /&gt;
&lt;br /&gt;
='''Changes to Bioware Spells'''=&lt;br /&gt;
Changes to spells can now be found here: [http://www.avlis.org/wiki/].  This list will be growing considerably over the next few weeks; however most spells that have been modified have only had visual effects removed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Open Bugs:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=418 Bug #428]: Arcane spells are requiring Divine caster checks when they shouldn't.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=479 Bug #479]: Custom race casters are having stat issuesafter the end of the [i]polymorph[/i] spell.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=508 Bug #508]: Cloud of Bewilderment affects everyone in the AoE.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=644 Bug #644]: Regeneration effects staying after ''polymorph'' canceled.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=857 Bug #857]: ''Epic mage armor'' and ''epic warding'' need visual effects removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=862 Bug #862]: ''True seeing'' always gets dispelled by ''dispel magic''.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=893 Bug #893]: Inexplicable undead graft immunity.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=928 Bug #928]: ''Blur'' concealment is incorrect.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=949 Bug #949]: ''Blur'' doesn't earn XP on the AMM dummy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Bugs I Need More Info On&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=937 Bug #937]: ILMS Spell Intermittently Failing to Operate&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=939 Bug #939]: ''Tensers Transformation'' not working over server transitions.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=969 Bug #969]: All visual effects from spells displayed in Mikona&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- ''Tenser's transformation:'' Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=356 #356]: Weapons being unequipped even when the caster had the Martial Weapon proficiency Feat.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new function to take into account palemaster levels for level-dependant effects.  This function will only work for hooked spells.  (Is not in ''Tenser's'' yet.)&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=409 Bug #409]: Firebrand offeres no save.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Found and fixed a bug with healing spells not checking SR when damaging undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.2 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed bug [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=625 #625] which was causing caster level to have no effect on cure spells.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Hooked ''entangle, fireball, flame arrow, negative energy burst, negative energy ray'' and ''vampiric touch''.&amp;lt;br&amp;gt;&lt;br /&gt;
- All hooked spells should now take into account palemaster and RDD levels when calculating level-dependant effects.&amp;lt;br&amp;gt;&lt;br /&gt;
- ''Entangle'' now only works in natural areas, requires casters to make concentration checks, allows the use of the tumble skill to break free, applies attack and damage penalties to creatures who fail a save and reduces movement to half speed to those that do not.&amp;lt;br&amp;gt;&lt;br /&gt;
- ''Flame arrow'' now enchants a stack of arrows for 1 round/level adding +1 fire damage/level (max +10).  It's supposed to also work on companions, but I believe that requires a 2da change to be able to target non-hostiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=440 Bug #440]: ''Flame arrow should be giving more than 5 arrows above level 20.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=509 Bug #509]: Neg. Energy Burst not healing undead.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.5 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Hooked: ''Bless Weapon, Chain Lightning, Circle of Death, Clairaudience &amp;amp; Clairvoyance, Clarity, Darkfire, Darkvision, Destruction, Endure Elements, Energy Buffer, Finger of Death, Flame Weapon, Freedom of Movement, Greater Magic Weapon, Greater Stoneskin, Implosion, Keen Edge, Lesser Mind Blank, Lightning Bolt, Magic Weapon, Mind Blank, Phantasmal Killer, Power Word Kill, Premonition, Prismatic Spray, Protection From Elements, Protection From Evil, Protection From Good, Protection From Spells, Resist Elements, See Invisibility, Slay Living, Spell Resistance, Stoneskin, Wail of the Banshee, Weird, Word of Faith''.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed durations and power of ''[[Greater_Magic_Weapon|Greater Magic Weapon]],[[Flame Weapon]]'' and ''[[Darkfire]]''. See individual descriptions for details. Added in code to make them work with CEP weapons and gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=698 Bug #698]: Scythe counted as a martial weapon for ''Tenser's Transformation''.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=710 Bug #710]: ''Flame Arrow'' not counting Palemaster levels.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=753 Bug #753]: ''GMW'' and ''flame weapon'' not working on CEP weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=784 Bug #784]: CEP weapons not being unequipped at the end of ''Tenser's Transformation''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes/Bug Fixes: &amp;lt;/u&amp;gt;===&lt;br /&gt;
- 93 New Hooked Spells: ''Acid Splash, Aid, Amplify, Aura of Glory, Balagarn's Iron Horn, Bane, Blade Thirst, Bless, Blindness and Deafness, Blood Frenzy, Bull's Str, Burning Hands, Camoflage, Cat's Grace, Charm Person, Cloud of Bewilderment, Color Spray, Combust, Continual Flame, Daze, Deafening Clang, Death Armor, Divine Favor, Divine Power, Doom, Eagle's Endurance, Electric Jolt, Entropic Shield, Flame Lash, Flare, Fox's Cunning, Expeditious Retreat, Gedlee's Electric Loop, Ghostly Visage, Ghoul Touch, Grease, Greater Dispelling, Greater Sanctuary, Harm, Hold Animal, Hold Person, Holy Sword, Horrid Wilting, Ice Dagger, Ice Storm, Identify, Inflict Critical Wounds, Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Invisibility, Ironguts, Knock, Lesser Dispel, Lesser Restoration, Light, Mass Heal, Mage Armor, Magic Fang, Magic Missile, Magic Vestment, Melf's Acid Arrow, One With the Land, Owl's Wisdom, Polymorph Self, Ray of Enfeeblement, Ray of Frost, Remove Fear, Remove Paralysis, Resistance, Sanctuary, Scare, Shelgarn's Persistent Blade, Shield, Shield of Faith, Silence, Sleep, Sound Burst, Stone Bones, Summon Monster 1-9, Tasha's Hideous Laughter, True Strike, Virtue, Web''.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 New Hooked Powers: ''Blackguard Summon Fiendish Servant Ability, Palemaster Summon Undead Ability, Palemaster Summon Greater Undead Ability.''&amp;lt;br&amp;gt;&lt;br /&gt;
- Performance optimizations made.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a ranged touch attack to ''ray of frost', implemented critical hits, and reduced damage to 1d3.&amp;lt;br&amp;gt;&lt;br /&gt;
- Swapped summon order of spectre and mummy warrior for the PM Summon Greater Undead ability per player request.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dominators should now be able to summon fiendish servants.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified targeting of ''Flame Arrow'' to keep it from blasting friendlies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Turned visual effects off for ''Greater Sanctuary'' because they're not in the PnP description.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed the way ''divine power'' and ''Tenser's[/i] determines additional attacks per round based on code written by Nob.&amp;lt;br&amp;gt;&lt;br /&gt;
- Raised the cap for ''Greater Dispelling'' as per 3.0 and 3.5ed rules. (Nob)&amp;lt;br&amp;gt;&lt;br /&gt;
- Made metamagic feats stack for ''IGMS, ILMS'' and ''firebrand''.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CoPaP humanoid races to ''Charm Person, Charm Person or Animal'' and ''Hold Person''.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Ranged Touch Attacks for ''Negative Energy Ray ''and ''Ray of Enfeeblement''.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=791 Bug #791]: ''Divine Power'' needs to be updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=902 Bug #902]: Spellhooking 1.5: GMW does not work on Mage Staves&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=907 Bug #907]: ''Flame weapon'' is 1 turn/level instead of 1 round/level&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=915 Bug #915]: ''Holy Sword'' doesn't work on CEP weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=916 Bug #916]: ''Blade Thirst'' doesn't work on CEP weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=923 Bug #923]: ''Tenser's'' - Left Hand Weapon not getting unequipped.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=926 Bug #926]: ''Mass heal'' only affects party members&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=931 Bug #931]: ''Harm'' Spell damages dead objects&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=932 Bug #932]: ''Powerword-Kill'' destroys dead objects&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=933 Bug #933]: ''Phantasmal Killer'' kills dead objects&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=934 Bug #934]: ''Finger of Death'' 'kills' doors and chests&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=950 Bug #950]: ''Vampiric Touch'' can be used on Familiars&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=951 Bug #951]: ''Continual Light:'' Change duration from permanent to long temporary&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=952 Bug #952]: ''Polymorph Self'' can be cast on Others with client-side hak&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=953 Bug #953]: Old and new ''flame weapon'' spells stack.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=954 Bug #954]: Dominator Summon Fiend Not Taking Dominator Levels Into Account&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=982 Bug #982]: NPCs Not Using Spellhooking.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1042 Bug #1042]: ''Aid'' temporary hit points stack.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1044 Bug #1044]: All Items have metamagic flag 255 set.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1047 Bug #1047]: ''Aid'' is always maximized and empowered.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Removed glowing flames from ''Darkfire'' with values of +3 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hooked: ''Dispel Magic'' (IceThorn)&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed ''Darkfire'' and ''Flame Weapon'' back to turns/level.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed the duration of ''Clairaudience and Clairvoyance'' from rounds to turns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.0.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Added a ranged touch attack to [[Magic:Acid Splash|Acid Splash]] and [[Magic:Electric Jolt|Electric Jolt]], implemented critical hits.&lt;br /&gt;
* Added Critical Hit immunity check for [[Magic:Ray of Frost|Ray of Frost]]&lt;br /&gt;
* Added Size check for [[Magic:Daze|Daze]]&lt;br /&gt;
* Changed VFX for [[Magic:Flare|Flare]], [[Magic:Daze|Daze]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&lt;br /&gt;
* [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]] now deal 1d4 damage. Attempts Melee touch attack, damage doubles on Critical hit, halved on successful Will save&lt;br /&gt;
* Changed humaniod check in [[Magic:Daze|Daze]] to check for all CoPaP &lt;br /&gt;
* When [[Magic:Cure Minor Wounds|Cure Minor Wounds]] is casted on undeads, successful Will save halves damage.&lt;br /&gt;
* Lowered the duration of [[Magic:Resistance|Resistance]] to 1 Turn as per 3.0 rules&lt;br /&gt;
* [[Magic:Magic Vestment|Magic Vestment]] has been changed from 1 hour/level to 1 turn/level and from +1/3 levels to +1/5 levels.&lt;br /&gt;
* Hooked [[Magic:Charm Monster|Charm Monster]], [[Magic:Confusion|Confusion]], [[Magic:Displacement|Displacement]], [[Magic:Haste|Haste]], [[Magic:Magic Vestment|Magic Vestment]], [[Magic:Slow|Slow]]. &lt;br /&gt;
* Fixed [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1210&amp;amp;pos=6 Bug #1210] - Shifter Manticore Spikes Hit Allies. &lt;br /&gt;
custom races.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.1.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=717 Bug #717]: ''Gate'' not functioning on Wilderness server.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=945 Bug #945]: ''Gate'' TN summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1111 Bug #1111]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1112 Bug #1112]: ''Gate'' summoned Balor disappears when enter combat.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1113 Bug #1113]: ''Gate'' summoning lesser instead of minor.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1114 Bug #1114]: ''Gate'' not summoning lesser.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Hooked: ''Bestow Curse'', ''Improved Invisibility'', ''Invisibility Purge'', ''Poison'' and ''Raise Dead''&lt;br /&gt;
* When Inflict Wounds spell (Minor, Light,Moderate,Serious or Critical) is casted, a Melee touch attack is attempted. Damage doubled on Critical hit, halved on successful Will save.&lt;br /&gt;
* Invisibility and Improved Invisibility spells fail if casted inside an Invisibility Purge area.&lt;br /&gt;
* ''Invisibility Purge'' will remove invisibility granted by spell like abilities (1.66 update)&lt;br /&gt;
* Added melee touch attack to ''Poison''&lt;br /&gt;
* ''True Seeing'' and ''Ultravision'' will not blind if they end inside a Darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1290 Bug #1290] - Renerfed IGMS and ILMS.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=713 Bug #713] - Stabilized invisibility feature of ''Greater Sanctuary''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] will affect everyone in the burst area&lt;br /&gt;
* [[Magic:Finger of Death|Finger of Death]] - Empower will not increase damage granted by caster level&lt;br /&gt;
* [[Magic:Phantasmal Killer|Phantasmal Killer]] and [[Magic:Weird|Weird]] are now mind affecting and fear spells&lt;br /&gt;
* [[Magic:Wail of the Banshee|Wail of the Banshee]] now affects everyone except the caster&lt;br /&gt;
* [[Magic:Weird|Weird]] - added Strength drain and stun per PnP&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1664 Bug #1664] - Darkness will not strip effects upon leaving darkness area&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1599 Bug #1599] - Wail will respect Death immunity of target&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1141 Bug #1141] - Circle of Death working again&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1598 Bug #1598] - Fixed for ''Circle of Death'',''Destruction'',''Finger of Death'',''Power Word, Kill'' and ''Wail of the Banshee''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.2.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Hooked ''Shadow Shield'',''Negative Energy Protection'',''Mestils Acid Sheath'',''Lesser Spell Mantle'',''Spell Mantle'' and ''Greater Spell Mantle''&lt;br /&gt;
* Added Elemental substitution to [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]&lt;br /&gt;
* [[Magic:Circle of Death|Circle of Death]] and [[Magic:Wail of the Banshee|Wail of the Banshee]] are Party friendly&lt;br /&gt;
* Prepared innate PM abilities; Summon Undead and Summon Greater Undead for summon selection feature. Selection will be made from emote menu in a future version.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.0 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Caster can now choose a summon for ''Summon Creature'' spells. Details are in [[Magic:Summon_Control|Summon Control]]&lt;br /&gt;
* ''Summon Creature'' is now 1 Turn/Level&lt;br /&gt;
* Hooked ''Banishment'', ''Creeping Doom'', ''Dismissal'', ''Greater Restoration'', ''Invisibility Sphere'', ''Restoration'', ''Stinking Cloud''&lt;br /&gt;
* ''Banishment'' and ''Dismissal'' will not kill animal companions and familiars that are not outsiders.&lt;br /&gt;
* ''Banishment'' will banish elementals and will affect hostiles only&lt;br /&gt;
* Fixed ''Color Spray'' duration&lt;br /&gt;
* Fixed ''Creeping Doom'', ''Invisibility Sphere'' and ''Stinking Cloud''. They will now work.&lt;br /&gt;
* ''Fear'' is party friendly&lt;br /&gt;
* ''Protection from Alignment'' will work against ''Phantasmal Killer'' and ''Weird''.&lt;br /&gt;
* Fixed Bodak Death Gaze&lt;br /&gt;
* Fixed Elixir of Wit&lt;br /&gt;
* Restoration spells will not cure Extraordinary and Supernatural effects&lt;br /&gt;
* List of closed bugs:&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=832&amp;amp;pos=1 Bug #832]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1106&amp;amp;pos=1 Bug #1106]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1293&amp;amp;pos=1 Bug #1293]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1336&amp;amp;pos=1 Bug #1336]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1376&amp;amp;pos=1 Bug #1376]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1766&amp;amp;pos=1 Bug #1766]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1786&amp;amp;pos=0 Bug #1786]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1858&amp;amp;pos=0 Bug #1858]&lt;br /&gt;
:[http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1866&amp;amp;pos=0 Bug #1866]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Added Militant Level Bonuses to ''Magic Vestment''.&lt;br /&gt;
* Added DC check for scribed scrolls.&lt;br /&gt;
* Removed Militant Bonuses for self-buffing paladins.&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1309 Bug #1309]: ''GMW'' does not work for Monk Gloves.  (Also fixed for ''Magic Weapon''.)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Restoration spells will remove supernatural effects (but not extraodinary effects)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
* Hooked ''Shapechange''&lt;br /&gt;
* Added 100% concealment to caster of ''Greater Sanctuary''&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1938 Bug #1938]: Fixed Invisibility Sphere&lt;br /&gt;
* [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=956 Bug #956]: Fashion Accessories (like Musical instruments) are considered Melee weapons&lt;br /&gt;
&lt;br /&gt;
='''Changes to Magic Items'''=&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Elixir of Heavenly Healing: Heals 90hp or 40% of total hp, whichever is greater.&amp;lt;br&amp;gt;&lt;br /&gt;
- Elixir of Exalted Healing: Heals 180hp or 80% of total hp, whichever is greater.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a bug that empowered healing items used by clerics with the Healing domain.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.1 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed Belt of Abundant Mending to only heal 1 hp per use. ([http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=597&amp;amp;pos=19 Bug #597])&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Staff of Gromak. When used, nothing happens, and the player gets the message: &amp;quot;A few sparks leap from the end of the staff, followed by a wisp of green smoke.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.4.3 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Fixed a couple bugs that caused the ''Staff of Gromak'' change to work incorrectly and added a visual effect.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6 Changes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Any scroll not made using the new scribe scroll system will be cast at the minimum caster level for that spell.  For most spells, this is (spell level * 2) -1.  If scrolls are made on other CoPaP worlds with this system, they will retain the caster levels and metamagic feats with which they were imbued.&lt;br /&gt;
&lt;br /&gt;
='''Militant Level Bonuses'''=&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters.  ICly, this means that those who are combat-focused are capable of getting more out of certain buff spells than less militantly-focused folks.  OOCly it means that the more levels you have in the following classes, the better some spells work on you.  Adding up all class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
ANNIHILATOR &amp;lt;br&amp;gt;&lt;br /&gt;
ARCANE ARCHER &amp;lt;br&amp;gt;&lt;br /&gt;
AVENGER &amp;lt;br&amp;gt;&lt;br /&gt;
BARBARIAN &amp;lt;br&amp;gt;&lt;br /&gt;
BEAST &amp;lt;br&amp;gt;&lt;br /&gt;
BLACKGUARD &amp;lt;br&amp;gt;&lt;br /&gt;
CHAMPION &amp;lt;br&amp;gt;&lt;br /&gt;
CONFOUNDER &amp;lt;br&amp;gt;&lt;br /&gt;
DIVINE CHAMPION (Champion of Torm)&amp;lt;br&amp;gt;&lt;br /&gt;
DOMINATOR &amp;lt;br&amp;gt;&lt;br /&gt;
DWARVEN DEFENDER &amp;lt;br&amp;gt;&lt;br /&gt;
EQUALIZER &amp;lt;br&amp;gt;&lt;br /&gt;
FIGHTER &amp;lt;br&amp;gt;&lt;br /&gt;
HUMANOID &amp;lt;br&amp;gt;&lt;br /&gt;
JUSTICAR &amp;lt;br&amp;gt;&lt;br /&gt;
MONK &amp;lt;br&amp;gt;&lt;br /&gt;
MONSTROUS (Monstrous Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
PALADIN &amp;lt;br&amp;gt;&lt;br /&gt;
RANGER &amp;lt;br&amp;gt;&lt;br /&gt;
WEAPON_MASTER &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Aid|Aid]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d8 temporary hit points, +1 to attacks and saves, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 2d8 temporary hit points, +2 to attacks and +1 to saves, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 3d8 temporary hit points, +3 to attacks and +1 to saves, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 4d8 temporary hit points, +4 to attacks and +1 to saves, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects.  The spell will give you 5d8 temporary hit points, +5 to attacks and +1 to saves, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Bulls Strength|Bull's Str]], [[Magic:Cats Grace|Cat's Grace]]'' and ''[[Magic:Endurance|Endurance]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you 1d4+1 (2-5) points plus effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the stat adjustment for this spell, before any metamagic effects take place.  The spell will give you 1d4+2 (3-6) points plus effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell is always empowered when cast upon you.  If the spell caster empowers the spell as well, the effects do not stack.  The spell will give you 1d4+2 * 1.5 (4-9) points plus effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The spell is always maximized when cast upon you.  If the spell caster maximizes the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points plus any effects given by metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The spell is always extended when cast upon you.  If the spell caster extends the spell as well, the effects do not stack.  The spell will always give you 9 bonus ability score points and last 1.5 times longer than normal.  Any metamagic feats the caster uses will not affect the spell cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Flame Weapon|Flame Weapon]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will work normally plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' The damage bonus becomes 1d8 plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is doubled.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' The damage bonus becomes 1d10 plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' The damage bonus becomes 2d6 plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Darkfire|Darkfire]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +10 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +11 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +12 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +13 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Greater Magic Weapon|Greater Magic Weapon]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Keen Edge|Keen Edge]]'':==&lt;br /&gt;
'''Militant Level 0-15:'''  No militant bonuses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-40:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''[[Magic:Magic Vestment|Magic Vestment]]'':==&lt;br /&gt;
'''Militant Level 0-5:''' Nothing.  The spell will give you a +1 to +5 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 6-15:''' You get a +1 bonus to the spell's effect.  The spell will give you a +2 to +6 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 16-25:''' The spell duration is increased by 50%.  This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 26-35:''' You get a +1 bonus to the spell's effect.  The spell will give you a +3 to +7 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Militant Level 36-40:''' You get a +1 bonus to the spell's effect.  The spell will give you a +4 to +8 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;Changes/Bug Fixes:&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1030 Bug #1030]: Maximized values on Stat Buffs are Hard-Coded.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed the same bug with ''aid'' not computing maximized militant bonuses correctly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.6.0.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1043 Bug #1043]: Buffing potions gives 7 ability points.&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1045 Bug #1045]: Militant Bonuses on Unmaximized Stat Buffs Are Not Working&amp;lt;br&amp;gt;&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1048 Bug #1048]: Darkfire not giving Militant Level Bonuses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.1 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Paladins no longer get militant bonuses when self-buffing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Militant Bonuses for [[Magic:Magic Vestment|Magic Vestment]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.2 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- Paladin levels are halved when calculating Militant Bonuses for self-buffing paladins.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Version 1.7.3.3 Changes/Bug Fixes:&amp;lt;/u&amp;gt;===&lt;br /&gt;
- [http://www.avlis.org/bugs/bug.php?op=show&amp;amp;bugid=1088 Bug #1088]: Blackguard's Bull Strength ability will grant Militant Bonus&lt;br /&gt;
&lt;br /&gt;
='''[[Magic:Summon_Control|Summon Control]]'''=&lt;br /&gt;
Version 1.7.3.0 introduces summon control - the ability to select the creature summoned by the summon creature spells.  Along withthis new feature comes a reduction in the duration for these spells.  The duration has been changed from 24 hours to 1 turn/caster level.&lt;br /&gt;
&lt;br /&gt;
='''Definitions'''=&lt;br /&gt;
'''Arcane Spell Caster:''' One who casts arcance spells.  Bards, sorcerers and wizards fall into this category.  Arcane archers and palemasters also fall into this category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Divine Spell Caster:''' One who casts divine spells.  Clerics, druids, paladins and rangers fall into this category.  Blackguards also fall into this category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ranks:''' This number is related to the number of points that you have put into a skill.  For a class skill, this is a one-for-one exchange of one skill point for one rank.  For a cross-class skill this is a two-for-one exchange of two skill points for one rank.  Ability score bonuses and bonuses from magic items and other sources are not counted in this number.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell List:''' The list of spells your class can cast.  These can be found in your NWN, SoU and HotU manuals, or in the 3rd Edition Players Handbook.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Main_Page]]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Creating_custom_race_characters&amp;diff=10309</id>
		<title>Talk:Creating custom race characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Creating_custom_race_characters&amp;diff=10309"/>
		<updated>2006-03-30T08:01:51Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page is misnamed.  The current title, ''Creating Custom Races on Avlis'', suggests to me that you're creating a new race, not creating a new character with a pre-existing race.  I'm not sure why I think (or thought) that players could create new races, but if they could then the current title describes this.  Do others think that this matters?  --[[User:Landran Mord|Mac]] 08:01, 30 Mar 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:EDGE&amp;diff=18207</id>
		<title>Guild:EDGE</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:EDGE&amp;diff=18207"/>
		<updated>2006-03-30T07:47:20Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* EDGE - Elysia's Diligent Guides and Explorers */ fixed formating for base of operations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EDGE - Elysia's Diligent Guides and Explorers==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Base of Operations:''' [[Elysia]] (we work in all of Avlis and even other planes)&lt;br /&gt;
&lt;br /&gt;
'''How to Contact us:''' Find any of the Guild leaders, [[PCs:Midnight|Midnight]], [[PCs:Alex Noble|Alex Noble]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4801 PM]), [[PCs:Pilgrim|Pilgrim]], [[PCs:Lanir|Lanir]] or [[PCs:Ayiree|Ayiree]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4105 PM]) or leave a message at our warehouse (PM any of us)&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We provide services for payment. Guided tours, escorts, protection, gathering of materials or any task we find acceptable.&lt;br /&gt;
&lt;br /&gt;
'''What to Expect:''' We're a relatively small guild with few requirements and no demands on it's members when not working.&lt;br /&gt;
&lt;br /&gt;
To join you cannot be in any other order or guild (except the crafting guilds) and not in the army. Mages in orders are accepted.&lt;br /&gt;
&lt;br /&gt;
We do all sorts of work from full scale guild operations to guided tours with only one member required.&lt;br /&gt;
Between jobs we arrange training sessions to try tactics and get to know our fellow member's strenghts and weaknesses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|EDGE]]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=10389</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=10389"/>
		<updated>2006-03-29T08:39:32Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* Spells per Day */ changed the none astrisks to hyphens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir ranger.gif|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ranger.jpg|frame|Ranger|]]&lt;br /&gt;
[[Image:Ranger_f.jpg|frame|Ranger]]&lt;br /&gt;
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does, and like a [[druid]] he is often accompanied by [[Animal Companion (feat)|animal companions]].&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 4 + [[Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[Animal empathy]], [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore]], [[Move silently]], [[Parry]], [[Search]], [[Set trap]], [[Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Scribe Scroll]], [[Skill Focus]] ([[animal empathy]]), [[Spell Focus]], [[Weapon Proficiency %28Exotic%29]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': [[Favored Enemy]], [[Greater Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[Wisdom]]-based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[Dual-wield (feat)|Dual-wield]], [[Favored Enemy]] (or a bonus feat), [[Trackless Step]]&lt;br /&gt;
*Level 5 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 6 [[Animal Companion (feat)|Animal Companion]]&lt;br /&gt;
*Level 9 [[Improved Two-Weapon Fighting]]&lt;br /&gt;
*Level 10 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 15 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 20 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 25 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 30 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 35 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 40 Favored Enemy (or a bonus feat)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;u&amp;gt;Level 1&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Camouflage]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Entangle (spell)|Entangle]]&lt;br /&gt;
*[[Grease]]&lt;br /&gt;
*[[Magic Fang]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
*[[Summon Creature I]]&lt;br /&gt;
*[[Ultravision]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 2&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Cat's Grace (spell)|Cat's Grace]]&lt;br /&gt;
*[[Hold Animal]]&lt;br /&gt;
*[[One with the Land]]&lt;br /&gt;
*[[Protection from Elements]]&lt;br /&gt;
*[[Sleep (spell)|Sleep]]&lt;br /&gt;
*[[Summon Creature II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 3&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Aid]]&lt;br /&gt;
*[[Blade Thirst]]&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Invisibility Purge]]&lt;br /&gt;
*[[Greater Magic Fang]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
*[[Remove Disease (spell)|Remove Disease]]&lt;br /&gt;
*[[Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 4&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Mass Camouflage]]&lt;br /&gt;
*[[Polymorph Self]]&lt;br /&gt;
*[[Summon Creature IV]]&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! rowspan=2|&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=4|&amp;lt;u&amp;gt;Spell Level&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;u&amp;gt;1st&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2nd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3rd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4th&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=right|1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|2||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|3||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|4||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|5||0*||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|6||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|7||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|8||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|9||1||0*||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|10||1||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|11||1||1||0*||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|12||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|13||1||1||1||-&lt;br /&gt;
|-&lt;br /&gt;
|align=right|14||1||1||1||0*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epranger.gif|right|Epic Ranger]]&lt;br /&gt;
&lt;br /&gt;
==Epic Ranger==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Ranger Bonus Feats''': [[Bane of Enemies]], [[Blinding Speed]], [[Epic Prowess]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Favored Enemy]], [[Improved Combat Casting]], [[Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[Epic Skill Focus]] ([[Animal empathy]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*When reaching Ranger levels with bonus Favoured Enemy feats at [[Epic#Epic Character|epic character]] levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.  &lt;br /&gt;
*A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pickup discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4452 PM Moderator TheElvenKing] to request access.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=10252</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ranger&amp;diff=10252"/>
		<updated>2006-03-29T08:07:47Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* Spells per Day */ fixed formating and added info about 0 spell slot levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{Classes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ir ranger.gif|Ranger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ranger.jpg|frame|Ranger|]]&lt;br /&gt;
[[Image:Ranger_f.jpg|frame|Ranger]]&lt;br /&gt;
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does, and like a [[druid]] he is often accompanied by [[Animal Companion (feat)|animal companions]].&lt;br /&gt;
&lt;br /&gt;
'''Alignment Restrictions''': None&lt;br /&gt;
&lt;br /&gt;
'''[[Hit Die]]''': d10&lt;br /&gt;
&lt;br /&gt;
'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])&lt;br /&gt;
&lt;br /&gt;
'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 4 + [[Int]] mod&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[Animal empathy]], [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore]], [[Move silently]], [[Parry]], [[Search]], [[Set trap]], [[Spot]]&lt;br /&gt;
&lt;br /&gt;
'''Selectable Class Feats''': [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Scribe Scroll]], [[Skill Focus]] ([[animal empathy]]), [[Spell Focus]], [[Weapon Proficiency %28Exotic%29]]&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': [[Favored Enemy]], [[Greater Spell Focus]]&lt;br /&gt;
&lt;br /&gt;
'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]]&lt;br /&gt;
&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[Wisdom]]-based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities &amp;amp; Feats==&lt;br /&gt;
*Level 1 [[Dual-wield (feat)|Dual-wield]], [[Favored Enemy]] (or a bonus feat), [[Trackless Step]]&lt;br /&gt;
*Level 5 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 6 [[Animal Companion (feat)|Animal Companion]]&lt;br /&gt;
*Level 9 [[Improved Two-Weapon Fighting]]&lt;br /&gt;
*Level 10 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 15 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 20 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 25 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 30 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 35 Favored Enemy (or a bonus feat)&lt;br /&gt;
*Level 40 Favored Enemy (or a bonus feat)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;u&amp;gt;Level 1&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Camouflage]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Entangle (spell)|Entangle]]&lt;br /&gt;
*[[Grease]]&lt;br /&gt;
*[[Magic Fang]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
*[[Summon Creature I]]&lt;br /&gt;
*[[Ultravision]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 2&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Cat's Grace (spell)|Cat's Grace]]&lt;br /&gt;
*[[Hold Animal]]&lt;br /&gt;
*[[One with the Land]]&lt;br /&gt;
*[[Protection from Elements]]&lt;br /&gt;
*[[Sleep (spell)|Sleep]]&lt;br /&gt;
*[[Summon Creature II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 3&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Aid]]&lt;br /&gt;
*[[Blade Thirst]]&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Invisibility Purge]]&lt;br /&gt;
*[[Greater Magic Fang]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
*[[Remove Disease (spell)|Remove Disease]]&lt;br /&gt;
*[[Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Level 4&amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Mass Camouflage]]&lt;br /&gt;
*[[Polymorph Self]]&lt;br /&gt;
*[[Summon Creature IV]]&lt;br /&gt;
&lt;br /&gt;
==Spells per Day==&lt;br /&gt;
{| border=1 cellpadding=3 cellspacing=0&lt;br /&gt;
! rowspan=2|&amp;lt;u&amp;gt;Class Level&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=4|&amp;lt;u&amp;gt;Spell Level&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;u&amp;gt;1st&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;2nd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;3rd&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;4th&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=right|1||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|2||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|3||*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|4||0*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|5||0*||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|6||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|7||1||*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|8||1||0*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|9||1||0*||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|10||1||1||*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|11||1||1||0*||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|12||1||1||1||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|13||1||1||1||*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|14||1||1||1||0*&lt;br /&gt;
|-&lt;br /&gt;
|align=right|15||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|16||2||2||1||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|17||2||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|18||3||2||2||1&lt;br /&gt;
|-&lt;br /&gt;
|align=right|19||3||3||3||2&lt;br /&gt;
|-&lt;br /&gt;
|align=right|20||3||3||3||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ife x2epranger.gif|right|Epic Ranger]]&lt;br /&gt;
&lt;br /&gt;
==Epic Ranger==&lt;br /&gt;
'''Skill Points''': 4 + Int mod&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats''': 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Ranger Bonus Feats''': [[Bane of Enemies]], [[Blinding Speed]], [[Epic Prowess]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Favored Enemy]], [[Improved Combat Casting]], [[Perfect Health]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[Epic Skill Focus]] ([[Animal empathy]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*When reaching Ranger levels with bonus Favoured Enemy feats at [[Epic#Epic Character|epic character]] levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.  &lt;br /&gt;
*A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pickup discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids &amp;amp; Rangers], a private class discussion forum. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4452 PM Moderator TheElvenKing] to request access.&lt;br /&gt;
&lt;br /&gt;
==External resources==&lt;br /&gt;
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=10355</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=10355"/>
		<updated>2006-03-29T04:30:20Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* Deities and Cleric Domains */ changed this into a table for condensement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the rules that govern the classes in NWN are the same way on Avlis. The point of the world is to be as all-inclusive as possible so that everyone will have an opportunity to play the kind of character they want. The general rule is that if you want to play it, you can probably manage it on Avlis. There are only a few exceptions to this rule – for example, drow and duergar do not exist on Avlis, and half-demon characters are not allowed. &lt;br /&gt;
==Race==&lt;br /&gt;
One the biggest decisions you will have in creating a character is choosing what race you want to play. Each race brings with it a distinct cultural attributes, abilities, advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
[[Races|The Races of Avlis]]&lt;br /&gt;
&lt;br /&gt;
As a player, you can shape whatever history or education you want into your character but choosing a race tends to bring certain permanent attributes to your character. If you play a Halfling for example you will be of shorter stature to most of the races in NWN. You can be an unusually large Halfling but you still will be seen as a Halfling by the rest of the world. Also consider some races have an irrational dislike of other races. Dwarves are known for there mistrust of elves for example. You could be the most true-hearted Paladin in the known world but the Dwarven bartender won't let you stay because you're an elf. These are things to consider when picking a race.&lt;br /&gt;
&lt;br /&gt;
The particulars of the culture of each race will not be dealt with as each can be subject to interpretation by the player when creating a character. The bonuses and penalties are described as they effect your character in the game.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
That having been said, there are a few general guidelines for some of the classes:&lt;br /&gt;
&lt;br /&gt;
===[[Fighter]]===&lt;br /&gt;
Fighters are good at combat, experts with weapons and combat feats.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
Barbarians are powerful and tough wild fighters.  They can get themselves into a frenzy and cause massive &lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Rogues are experts at many skills, including some stealthy and some mechanical.  Rogues also study the body and are able to target critical points and cause great pain.&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
Bards are masters of ballads, comedy and tradgedy.  Through their entertainment they can inspire all manner of emotion.&lt;br /&gt;
&lt;br /&gt;
===[[Druid]]===&lt;br /&gt;
Druids are essentially priests of nature. In the older editions of the D&amp;amp;D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. In fact relatively few can. They are: &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#O'Ma|O'Ma]], &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#Dru'El|Dru'El]], &lt;br /&gt;
[[Pg:Demigods#Pelar|Pelar]], &lt;br /&gt;
[[Pg:Lesser_Gods#Dre'Ana|Dre'Ana]], &lt;br /&gt;
[[Pg:Other_Greater_Gods#Titania|Titania]], &lt;br /&gt;
[[Pg:Intermediate_Gods#Dagath|Dagath]], &lt;br /&gt;
[[Pg:Lesser_Gods#Skern|Skern]], &lt;br /&gt;
[[Pg:Demigods#Cha'reth|Cha'reth]], and &lt;br /&gt;
[[Pg:Lesser_Gods#Verossa|Verossa]].&lt;br /&gt;
&lt;br /&gt;
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.&lt;br /&gt;
&lt;br /&gt;
===[[Monk]]===&lt;br /&gt;
Monks on Avlis are varied. There are a few monk orders attached to gods, like O'Ma again for instance. About half of the monk orders are attached to some natural formation or area, such as a mountain or river, and the remaining quarter of monk orders are simply contemplative - i.e., not attached to anything except existence itself. The orders that follow a deity or a philosophy are the most likely ones to produce adventuring monks. Orders that attach themselves to a formation usually stay within the vicinity, although sometimes their members are sent on vision quests.&lt;br /&gt;
&lt;br /&gt;
Orders that are attached to a god will usually be closely associated with a church if that church is of lawful alignment, much like the Catholic orders of nuns and monks are today as opposed some Zen Buddhist orders.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
This class is as described from the rules given for it in the Player’s Handbook. However, Rangers on Avlis may not only take a specific race as a hated enemy, but also a specific organization or group, such as the Green Order or the Equalizers of Mikon.&lt;br /&gt;
&lt;br /&gt;
Eventually, all rangers come to follow a deity, though not all of them start out that way. By the time they are able to cast divine spells, however, they have made their decisions and thrown their lot in with one of the Avlissian gods. Not all gods on Avlis can produce rangers. Only the following may do so: &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#O'Ma|O'Ma]], &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#Dru'El|Dru'El]], &lt;br /&gt;
[[Pg:Demigods#Pelar|Pelar]], &lt;br /&gt;
[[Pg:Lesser_Gods#Dre'Ana|Dre'Ana]], &lt;br /&gt;
[[Pg:Other_Greater_Gods#Titania|Titania]], &lt;br /&gt;
[[Pg:Intermediate_Gods#Dagath|Dagath]], &lt;br /&gt;
[[Pg:Lesser_Gods#Skern|Skern]], &lt;br /&gt;
[[Pg:Demigods#Cha'reth|Cha'reth]], &lt;br /&gt;
[[Pg:Lesser_Gods#Verossa|Verossa]], &lt;br /&gt;
and [[Pg:Lesser_Gods#Yeraiah|Yeraiah]]. &lt;br /&gt;
Rangers may choose any god that fits their moral alignment. That is, for example, any good ranger may follow Cha’Reth, O’Ma, or Dru’El. Any neutral ranger may follow Skern, Dagath or Yeraiah, and any evil ranger may follow Verossa.&lt;br /&gt;
&lt;br /&gt;
Rangers gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn’t the ranger who picks the target of lightning when he calls it down, but rather his god that directs it.&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer]] and [[Wizard]]===&lt;br /&gt;
Practitioners of arcane magic are usually accepted or tolerated. The only place where this is not true is in orcish society. Orc mages are hunted down and killed by the other orcs because long ago all of the orcish mages banded together to cast a spell against their enemies and it backfired, destroying almost every orc in the world. Only the intercession of Mikon saved the orcs from being wiped out completely by the other races.&lt;br /&gt;
&lt;br /&gt;
Any non-orc mages entering into orcish society are also hunted down and killed. Generally, all orcs and half-orcs raised around orcs have a hatred for mages that borders on violence. The orcs who are mages have banded together underground to be safe. Things like public spell casting and talk of magic are generally a no-no around orcs, but in other places they are only met with suspicion.&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
Paladins are the holy warriors of Gorethar, one of the nine major gods of Avlis. Thus one who plays a paladin is automatically a follower of Gorethar.&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
The following is a list of suggested domains in NWN for clerics to take based on the god/goddess they worship. Please note, this is not a list of required domains, only suggestions. No one will be asked to change their domains or remake their character. If a DM sees someone playing a Cleric of Gorethar (or any other Avlis deity) with domains not listed here, they will do nothing about it. The majority of this list was written by Spell Singer, and edited, approved by the Avlis staff. Consider these the officially suggested domains. Detailed information on the deities of Avlis can be found in &amp;quot;[[Avlisdocs:Player_Guide#Deities and Religion|Deities and Religion]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Deities and Cleric Domains===&lt;br /&gt;
{| border=1 width=100%|&lt;br /&gt;
! Deity&lt;br /&gt;
! Divine Level&lt;br /&gt;
! Domains&lt;br /&gt;
|-&lt;br /&gt;
| Aarilax&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Evil, Death, Water, Protection, Trickery&lt;br /&gt;
|-&lt;br /&gt;
| Andrinor&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Magic, Knowledge, Air, Water&lt;br /&gt;
|-&lt;br /&gt;
| Angadar&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Evil, Magic, Knowledge, Trickery&lt;br /&gt;
|-&lt;br /&gt;
| Aryeh Gidol&lt;br /&gt;
| Demigoddess&lt;br /&gt;
| Protection, Animal&lt;br /&gt;
|-&lt;br /&gt;
| Balgar&lt;br /&gt;
| Lesser&lt;br /&gt;
| Strength, Animal, Travel&lt;br /&gt;
|-&lt;br /&gt;
| Berryn&lt;br /&gt;
| Lesser&lt;br /&gt;
| Good, Sun, Protection, Healing&lt;br /&gt;
|-&lt;br /&gt;
| Blipdoolpoolp&lt;br /&gt;
| Greater&lt;br /&gt;
| Destruction, Evil, Water, Death, Trickery&lt;br /&gt;
|-&lt;br /&gt;
| Cha'Reth&lt;br /&gt;
| Demigod&lt;br /&gt;
| Healing, Protection&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin&lt;br /&gt;
| Greater&lt;br /&gt;
| Good, Strength, War, Protection, Earth&lt;br /&gt;
|-&lt;br /&gt;
| Corellon Larethian&lt;br /&gt;
| Greater&lt;br /&gt;
| Good, Protection, War, Sun, Air&lt;br /&gt;
|-&lt;br /&gt;
| valign=top rowspan=4| Dagath&lt;br /&gt;
| Intermediate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Order of Life&lt;br /&gt;
| Good, Sun, Healing, Protection&lt;br /&gt;
|-&lt;br /&gt;
| Order of Death&lt;br /&gt;
| Death, Evil, Destruction, Strength&lt;br /&gt;
|-&lt;br /&gt;
| Order of Rebirth&lt;br /&gt;
| select one from each of Life and Death&lt;br /&gt;
|-&lt;br /&gt;
| Dra'Nar&lt;br /&gt;
| Lesser&lt;br /&gt;
| Protection, Good, Strength&lt;br /&gt;
|-&lt;br /&gt;
| Dre'Ana&lt;br /&gt;
| Lesser&lt;br /&gt;
| Good, Protection, War&lt;br /&gt;
|-&lt;br /&gt;
| Dru'El&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Good, Protection, Animal, Plant, Sun&lt;br /&gt;
|-&lt;br /&gt;
| Evrak&lt;br /&gt;
| Demigod&lt;br /&gt;
| Evil, Death&lt;br /&gt;
|-&lt;br /&gt;
| Fegall&lt;br /&gt;
| Lesser&lt;br /&gt;
| Knowledge, Protection, Magic, Earth&lt;br /&gt;
|-&lt;br /&gt;
| Forian&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Destruction, Trickery, Protection, Animal, Magic&lt;br /&gt;
|-&lt;br /&gt;
| Gorethar&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Good, War, Protection, Magic, Earth&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh&lt;br /&gt;
| Greater&lt;br /&gt;
| Evil, Strength, War, Death, Destruction&lt;br /&gt;
|-&lt;br /&gt;
| Hurine&lt;br /&gt;
| Lesser&lt;br /&gt;
| Travel, Protection, Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| Ingoren&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Travel, Protection, Water, Air&lt;br /&gt;
|-&lt;br /&gt;
| Kelvos&lt;br /&gt;
| Demigod&lt;br /&gt;
| Protection, Healing&lt;br /&gt;
|-&lt;br /&gt;
| Maleki&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Evil, War, Death, Strength, Protection&lt;br /&gt;
|-&lt;br /&gt;
| Mikon&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Good, Evil, Protection, War, Healing&lt;br /&gt;
|-&lt;br /&gt;
| Mishlekh&lt;br /&gt;
| Intermediate&lt;br /&gt;
| Plants, Animal, Earth&lt;br /&gt;
|-&lt;br /&gt;
| O'Ma&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Good, Healing, Protection, Plants, Air&lt;br /&gt;
|-&lt;br /&gt;
| Paragus&lt;br /&gt;
| Demigod&lt;br /&gt;
| Evil, Protection&lt;br /&gt;
|-&lt;br /&gt;
| Pelar&lt;br /&gt;
| Demigod&lt;br /&gt;
| Travel, Animals&lt;br /&gt;
|-&lt;br /&gt;
| Ptah&lt;br /&gt;
| Greater&lt;br /&gt;
| Travel, Air, Earth, Water, Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ghul&lt;br /&gt;
| Demigod&lt;br /&gt;
| Strength, War&lt;br /&gt;
|-&lt;br /&gt;
| Senath&lt;br /&gt;
| Lesser&lt;br /&gt;
| Trickery, War, Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| Skern&lt;br /&gt;
| Lesser&lt;br /&gt;
| Plants, Animals, Protection&lt;br /&gt;
|-&lt;br /&gt;
| The Harpinger&lt;br /&gt;
| Demigod&lt;br /&gt;
| Evil, Death&lt;br /&gt;
|-&lt;br /&gt;
| The'ton&lt;br /&gt;
| Demigod&lt;br /&gt;
| Evil, Trickery&lt;br /&gt;
|-&lt;br /&gt;
| Titania&lt;br /&gt;
| Greater&lt;br /&gt;
| Protection, Plant, Animal, Magic, Fire&lt;br /&gt;
|-&lt;br /&gt;
| Tobin&lt;br /&gt;
| Greater&lt;br /&gt;
| Protection, Good, Evil, Fire, Water&lt;br /&gt;
|-&lt;br /&gt;
| Toran&lt;br /&gt;
| Greater Avlissian&lt;br /&gt;
| Protection, War, Strength, Good, Evil&lt;br /&gt;
|-&lt;br /&gt;
| Valok&lt;br /&gt;
| Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
| Evil, Trickery, Knowledge, Protection, Destruction&lt;br /&gt;
|-&lt;br /&gt;
| Verossa&lt;br /&gt;
| Lesser&lt;br /&gt;
| Destruction, Air, Earth, Fire&lt;br /&gt;
|-&lt;br /&gt;
| Vorin&lt;br /&gt;
| Lesser&lt;br /&gt;
| Knowledge, Healing, Magic&lt;br /&gt;
|-&lt;br /&gt;
| Wilsash&lt;br /&gt;
| Lesser&lt;br /&gt;
| Evil, Death, Trickery&lt;br /&gt;
|-&lt;br /&gt;
| Xenon&lt;br /&gt;
| Demigod&lt;br /&gt;
| Evil, Animal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Creation Guides==&lt;br /&gt;
[http://nwn.bioware.com/players/characterguide.html Bioware Character Creation Guide]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetneverwinter.com/nwn/player/character/ Planet Neverwinter Character Creation Guide]&lt;br /&gt;
&lt;br /&gt;
[http://www.servantsofmystery.com/fathermatt/character%20creation.htm FatherMatt's Musings on Character Creation]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/about/faq3.html#3.07 Character Creation FAQ (bioware)]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=20478 To make a new character, I start with:]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=10248</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=10248"/>
		<updated>2006-03-29T04:14:59Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* Classes */ added basic information about some core classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the rules that govern the classes in NWN are the same way on Avlis. The point of the world is to be as all-inclusive as possible so that everyone will have an opportunity to play the kind of character they want. The general rule is that if you want to play it, you can probably manage it on Avlis. There are only a few exceptions to this rule – for example, drow and duergar do not exist on Avlis, and half-demon characters are not allowed. &lt;br /&gt;
==Race==&lt;br /&gt;
One the biggest decisions you will have in creating a character is choosing what race you want to play. Each race brings with it a distinct cultural attributes, abilities, advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
[[Races|The Races of Avlis]]&lt;br /&gt;
&lt;br /&gt;
As a player, you can shape whatever history or education you want into your character but choosing a race tends to bring certain permanent attributes to your character. If you play a Halfling for example you will be of shorter stature to most of the races in NWN. You can be an unusually large Halfling but you still will be seen as a Halfling by the rest of the world. Also consider some races have an irrational dislike of other races. Dwarves are known for there mistrust of elves for example. You could be the most true-hearted Paladin in the known world but the Dwarven bartender won't let you stay because you're an elf. These are things to consider when picking a race.&lt;br /&gt;
&lt;br /&gt;
The particulars of the culture of each race will not be dealt with as each can be subject to interpretation by the player when creating a character. The bonuses and penalties are described as they effect your character in the game.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
That having been said, there are a few general guidelines for some of the classes:&lt;br /&gt;
&lt;br /&gt;
===[[Fighter]]===&lt;br /&gt;
Fighters are good at combat, experts with weapons and combat feats.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
Barbarians are powerful and tough wild fighters.  They can get themselves into a frenzy and cause massive &lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Rogues are experts at many skills, including some stealthy and some mechanical.  Rogues also study the body and are able to target critical points and cause great pain.&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
Bards are masters of ballads, comedy and tradgedy.  Through their entertainment they can inspire all manner of emotion.&lt;br /&gt;
&lt;br /&gt;
===[[Druid]]===&lt;br /&gt;
Druids are essentially priests of nature. In the older editions of the D&amp;amp;D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. In fact relatively few can. They are: &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#O'Ma|O'Ma]], &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#Dru'El|Dru'El]], &lt;br /&gt;
[[Pg:Demigods#Pelar|Pelar]], &lt;br /&gt;
[[Pg:Lesser_Gods#Dre'Ana|Dre'Ana]], &lt;br /&gt;
[[Pg:Other_Greater_Gods#Titania|Titania]], &lt;br /&gt;
[[Pg:Intermediate_Gods#Dagath|Dagath]], &lt;br /&gt;
[[Pg:Lesser_Gods#Skern|Skern]], &lt;br /&gt;
[[Pg:Demigods#Cha'reth|Cha'reth]], and &lt;br /&gt;
[[Pg:Lesser_Gods#Verossa|Verossa]].&lt;br /&gt;
&lt;br /&gt;
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.&lt;br /&gt;
&lt;br /&gt;
===[[Monk]]===&lt;br /&gt;
Monks on Avlis are varied. There are a few monk orders attached to gods, like O'Ma again for instance. About half of the monk orders are attached to some natural formation or area, such as a mountain or river, and the remaining quarter of monk orders are simply contemplative - i.e., not attached to anything except existence itself. The orders that follow a deity or a philosophy are the most likely ones to produce adventuring monks. Orders that attach themselves to a formation usually stay within the vicinity, although sometimes their members are sent on vision quests.&lt;br /&gt;
&lt;br /&gt;
Orders that are attached to a god will usually be closely associated with a church if that church is of lawful alignment, much like the Catholic orders of nuns and monks are today as opposed some Zen Buddhist orders.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
This class is as described from the rules given for it in the Player’s Handbook. However, Rangers on Avlis may not only take a specific race as a hated enemy, but also a specific organization or group, such as the Green Order or the Equalizers of Mikon.&lt;br /&gt;
&lt;br /&gt;
Eventually, all rangers come to follow a deity, though not all of them start out that way. By the time they are able to cast divine spells, however, they have made their decisions and thrown their lot in with one of the Avlissian gods. Not all gods on Avlis can produce rangers. Only the following may do so: &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#O'Ma|O'Ma]], &lt;br /&gt;
[[Pg:The_Nine_Major_Gods#Dru'El|Dru'El]], &lt;br /&gt;
[[Pg:Demigods#Pelar|Pelar]], &lt;br /&gt;
[[Pg:Lesser_Gods#Dre'Ana|Dre'Ana]], &lt;br /&gt;
[[Pg:Other_Greater_Gods#Titania|Titania]], &lt;br /&gt;
[[Pg:Intermediate_Gods#Dagath|Dagath]], &lt;br /&gt;
[[Pg:Lesser_Gods#Skern|Skern]], &lt;br /&gt;
[[Pg:Demigods#Cha'reth|Cha'reth]], &lt;br /&gt;
[[Pg:Lesser_Gods#Verossa|Verossa]], &lt;br /&gt;
and [[Pg:Lesser_Gods#Yeraiah|Yeraiah]]. &lt;br /&gt;
Rangers may choose any god that fits their moral alignment. That is, for example, any good ranger may follow Cha’Reth, O’Ma, or Dru’El. Any neutral ranger may follow Skern, Dagath or Yeraiah, and any evil ranger may follow Verossa.&lt;br /&gt;
&lt;br /&gt;
Rangers gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn’t the ranger who picks the target of lightning when he calls it down, but rather his god that directs it.&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer]] and [[Wizard]]===&lt;br /&gt;
Practitioners of arcane magic are usually accepted or tolerated. The only place where this is not true is in orcish society. Orc mages are hunted down and killed by the other orcs because long ago all of the orcish mages banded together to cast a spell against their enemies and it backfired, destroying almost every orc in the world. Only the intercession of Mikon saved the orcs from being wiped out completely by the other races.&lt;br /&gt;
&lt;br /&gt;
Any non-orc mages entering into orcish society are also hunted down and killed. Generally, all orcs and half-orcs raised around orcs have a hatred for mages that borders on violence. The orcs who are mages have banded together underground to be safe. Things like public spell casting and talk of magic are generally a no-no around orcs, but in other places they are only met with suspicion.&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
Paladins are the holy warriors of Gorethar, one of the nine major gods of Avlis. Thus one who plays a paladin is automatically a follower of Gorethar.&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
The following is a list of suggested domains in NWN for clerics to take based on the god/goddess they worship. Please note, this is not a list of required domains, only suggestions. No one will be asked to change their domains or remake their character. If a DM sees someone playing a Cleric of Gorethar (or any other Avlis deity) with domains not listed here, they will do nothing about it. The majority of this list was written by Spell Singer, and edited, approved by the Avlis staff. Consider these the officially suggested domains. Detailed information on the deities of Avlis can be found in &amp;quot;[[Avlisdocs:Player_Guide#Deities and Religion|Deities and Religion]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Deities and Cleric Domains===&lt;br /&gt;
Aarilax - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Death, Water, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
Andrinor - Intermediate&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Magic, Knowledge, Air, Water&lt;br /&gt;
&lt;br /&gt;
Angadar - Intermediate&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Magic, Knowledge, Trickery&lt;br /&gt;
&lt;br /&gt;
Aryeh Gidol - Demigoddess&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Protection, Animal&lt;br /&gt;
&lt;br /&gt;
Balgar - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Strength, Animal, Travel&lt;br /&gt;
&lt;br /&gt;
Berryn - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Sun, Protection, Healing&lt;br /&gt;
&lt;br /&gt;
Blipdoolpoolp - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Destruction, Evil, Water, Death, Trickery&lt;br /&gt;
&lt;br /&gt;
Cha'Reth – Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Healing, Protection&lt;br /&gt;
&lt;br /&gt;
Clangeddin - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Strength, War, Protection, Earth&lt;br /&gt;
&lt;br /&gt;
Corellon Larethian - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Protection, War, Sun, Air&lt;br /&gt;
&lt;br /&gt;
Dagath - Intermediate&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Order of Life: Good, Sun, Healing, Protection&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Order of Death: Death, Evil, Destruction, Strength&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Order of Rebirth: select one from each of Life and Death&lt;br /&gt;
&lt;br /&gt;
Dra'Nar - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Protection, Good, Strength&lt;br /&gt;
&lt;br /&gt;
Dre'Ana - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Protection, War&lt;br /&gt;
&lt;br /&gt;
Dru'El - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Protection, Animal, Plant, Sun&lt;br /&gt;
&lt;br /&gt;
Evrak - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Death&lt;br /&gt;
&lt;br /&gt;
Fegall - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Knowledge, Protection, Magic, Earth&lt;br /&gt;
&lt;br /&gt;
Forian - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Destruction, Trickery, Protection, Animal, Magic&lt;br /&gt;
&lt;br /&gt;
Gorethar - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, War, Protection, Magic, Earth&lt;br /&gt;
&lt;br /&gt;
Gruumsh - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Strength, War, Death, Destruction&lt;br /&gt;
&lt;br /&gt;
Hurine - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Travel, Protection, Knowledge&lt;br /&gt;
&lt;br /&gt;
Ingoren - Intermediate&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Travel, Protection, Water, Air&lt;br /&gt;
&lt;br /&gt;
Kelvos - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Protection, Healing&lt;br /&gt;
&lt;br /&gt;
Maleki - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, War, Death, Strength, Protection&lt;br /&gt;
&lt;br /&gt;
Mikon - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Evil, Protection, War, Healing&lt;br /&gt;
&lt;br /&gt;
Mishlekh - Intermediate&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Plants, Animal, Earth&lt;br /&gt;
&lt;br /&gt;
O'Ma - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Good, Healing, Protection, Plants, Air&lt;br /&gt;
&lt;br /&gt;
Paragus - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Protection&lt;br /&gt;
&lt;br /&gt;
Pelar - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Travel, Animals&lt;br /&gt;
&lt;br /&gt;
Ptah - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Travel, Air, Earth, Water, Knowledge&lt;br /&gt;
&lt;br /&gt;
Ra-Ghul - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Strength, War&lt;br /&gt;
&lt;br /&gt;
Senath - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Trickery, War, Knowledge&lt;br /&gt;
&lt;br /&gt;
Skern - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Plants, Animals, Protection&lt;br /&gt;
&lt;br /&gt;
The Harpinger - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Death&lt;br /&gt;
&lt;br /&gt;
The'ton - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Trickery&lt;br /&gt;
&lt;br /&gt;
Titania - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Protection, Plant, Animal, Magic, Fire&lt;br /&gt;
&lt;br /&gt;
Tobin - Greater&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Protection, Good, Evil, Fire, Water&lt;br /&gt;
&lt;br /&gt;
Toran - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Protection, War, Strength, Good, Evil&lt;br /&gt;
&lt;br /&gt;
Valok - Greater Avlissian&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Trickery, Knowledge, Protection, Destruction&lt;br /&gt;
&lt;br /&gt;
Verossa - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Destruction, Air, Earth, Fire&lt;br /&gt;
&lt;br /&gt;
Vorin - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Knowledge, Healing, Magic&lt;br /&gt;
&lt;br /&gt;
Wilsash - Lesser&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Death, Trickery&lt;br /&gt;
&lt;br /&gt;
Xenon - Demigod&amp;lt;br&amp;gt;&lt;br /&gt;
Domains: Evil, Animal&lt;br /&gt;
&lt;br /&gt;
==Other Creation Guides==&lt;br /&gt;
[http://nwn.bioware.com/players/characterguide.html Bioware Character Creation Guide]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetneverwinter.com/nwn/player/character/ Planet Neverwinter Character Creation Guide]&lt;br /&gt;
&lt;br /&gt;
[http://www.servantsofmystery.com/fathermatt/character%20creation.htm FatherMatt's Musings on Character Creation]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/about/faq3.html#3.07 Character Creation FAQ (bioware)]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=20478 To make a new character, I start with:]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Races&amp;diff=10379</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Races&amp;diff=10379"/>
		<updated>2006-03-29T03:31:18Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: inserted table to get images to appear on the right edge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt; {{Races}} &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; {{CustomRaces}} &amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{| border=0|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|&lt;br /&gt;
The [[races]] of the world of Avlis are the main sentient humanoid species created by the by the Greater gods of Avlis or the product of interbreeding of these creations. &lt;br /&gt;
&lt;br /&gt;
[[Nine Major Races|The Nine Major Races]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Other Races of Note|Other Races of Note]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Race|Index of of the races of Avlis]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;|&lt;br /&gt;
|''Out Of Character Information'' &lt;br /&gt;
[[Human]], [[Elf|elf]], [[Dwarf|dwarf]], [[gnome]], [[halfling]], [[Half-Elf|half-elf]], [[Half-Orc|half-orc]]: these are typical player character races in D&amp;amp;D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.&lt;br /&gt;
&lt;br /&gt;
While some of the races are identical to the descriptions laid out in D&amp;amp;D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&amp;amp;D at all. All of these races have unique developments in accordance with the history and culture of Avlis.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
| valign=top | [[Image:Races_male.jpg|thumb|300px|Males of each NWN playable race]] &lt;br /&gt;
|-&lt;br /&gt;
| valign=top | [[Image:Races_female.jpg|thumb|300px|Females of each NWN playable race]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Links==&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=25944&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;vote=viewresult Survey of character race on Avlis]&lt;br /&gt;
-- [http://www.avlis.org/viewtopic.php?t=21373 Favorite custom races]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.bioware.com/players/races.html Races (bioware)]&lt;br /&gt;
-- ([http://www.nwnwiki.org/Race NWN wiki])&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Race (fantasy)]]&lt;br /&gt;
&lt;br /&gt;
[http://www.planetneverwinter.com/nwn/player/character/races/ Races (Planet Neverwinter)]&lt;br /&gt;
&lt;br /&gt;
[http://nwn.stratics.com/content/statistics/character/races.shtml Races (NWN Stratics)]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/races.htm D&amp;amp;D d20 Race]&lt;br /&gt;
&lt;br /&gt;
[http://www.crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf D&amp;amp;D Race Index (crystalkeep)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race| Races]]&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Rules:Specific_Rules:Cheesing&amp;diff=10297</id>
		<title>Rules:Specific Rules:Cheesing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Rules:Specific_Rules:Cheesing&amp;diff=10297"/>
		<updated>2006-03-29T02:52:00Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* Character Backgrounds */ changed the list introduction to be more clear, changed manual numbering to automatic numbering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Cheesing==&lt;br /&gt;
&amp;quot;Cheesing&amp;quot; of races or abilities is not acceptable on Avlis.&lt;br /&gt;
&lt;br /&gt;
*ahem* *puts on his professor cap*&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cheesing&amp;quot; a race is the act of picking one of the standard NWN player character races and then entering some other non-NWN race into the subrace in order to try and pass yourself off as a non-standard race. &amp;quot;Cheesing&amp;quot; an ability is the act of playing your character as if they have an ability which the NWN engine would not otherwise allow them to have.&lt;br /&gt;
&lt;br /&gt;
Example: You cannot be a giant-kin by picking half-orc and writing &amp;quot;Veerbeeg&amp;quot; in the subrace field. This is not allowed, and if you are caught doing this you will be forced to re-make your character.&lt;br /&gt;
&lt;br /&gt;
ONLY real races are allowed. Custom races are goblin, kobold, half-ogre, half-nymph, half-dryad, drangonari elf, lizardman, and orc. You CANNOT play any other races other than these and the standard elf, dwarf, human, halfling, etc.&lt;br /&gt;
&lt;br /&gt;
Example2: You cannot say your character is a vampire with exceptional strength and the ability to make other characters into a vampire by biting them. ONLY abilities that are granted by your class, race, and level within NWN are in-game. Extra powers that you make up or pretend to have are unacceptable.&lt;br /&gt;
&lt;br /&gt;
There is a very very good reason that we have this rule. A long time ago *evil grin* a player came in and decided they wanted to be a vampire. So they did all kinds of things to fake being a vampire, and none of the abilities were really implimented in NWN. It got to be really bad because in order for that vampire to be successful, OTHER player characters had to PRETEND that this person was a vampire. So it became this whole big thing about having REAL NWN abilities and abilities that you are PRETENDING to have. Not only is that really cheesy, IMO, it can get very confusing.&lt;br /&gt;
&lt;br /&gt;
Player1: *pretends to whack Player2 over the head*&lt;br /&gt;
Player2: What was that for?&lt;br /&gt;
Player1: You're unconcious now. I whacked you over the head.&lt;br /&gt;
Player2: No I'm not. You didn't do any damage to me at all.&lt;br /&gt;
Player1: But I have a 42 strength. I'm a giant.&lt;br /&gt;
Player2: No you aren't. You look like a halfling, and your character sheet says you have a 7 strength.&lt;br /&gt;
Player1: I know. I know. That's what my character sheet says. But I'm REALLY a giant and I have a 42 strength, so you better roleplay being knocked out, buster.&lt;br /&gt;
Player2: That is the stupidest fucking thing I have ever heard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That's just an example. You can substitute *pretends to bite your neck and suck blood* in there for the first line if you want. But I think you see my point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone caught doing these things will be asked to remake their character to conform with the NWN engine and to stop faking abilities.&lt;br /&gt;
===Character Backgrounds===&lt;br /&gt;
In addition to Player Character races, the PC's background could have the possibility of falling into this cheesing category. Though it is perfectly IC to have one of the following traits in your background, you MUST have an approval of a (vet or senior) DM before you can RP this out.&lt;br /&gt;
&lt;br /&gt;
This list contains examples and is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
# PC's are assumed to NOT to have any direct/blood relationship (Son, Daughter, wife, husband, lover, etc...) to deities.&lt;br /&gt;
# PC's are assumed to NOT to have any special &amp;quot;gateway&amp;quot; from a foreign world to Avlis, ie: Magical Cloud, Divine intervention, Special Borg Spaceship, Birth from a Rock, Formed by the faeces of a god, transport via a microbiomolecular transport, etc. (Exception: Other than CoPaP, in which case, you must make your character in that CoPaP World then come to Avlis ICly).&lt;br /&gt;
# PC's are assumed to NOT to have any special blood of non-playable avlisian races. (Drow, Vampires, Vampyres, Balors, chickens, demons, badgers, Celestials, Dragons[*See below for Dragon Disciple Exception] etc..)&lt;br /&gt;
&lt;br /&gt;
We encourage players to come up with great backgrounds for their PC's, but like in PnP, if your character has a special background, you must clear it with the DM. We are just making sure the players know that.&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
Avlis DM's&lt;br /&gt;
&lt;br /&gt;
*Exception to Dragon Disciples - There's an exception to this bloodline PC's, namely, Dragon Disciples. However, notice we didn't mention the &amp;quot;color&amp;quot; of this dragon disciple. As of this posting, the Red Dragon Disciples simply do NOT exist. NO Native Avlisian character (Characters that are made in Avlis) have the blood of a &amp;quot;Red&amp;quot; Dragon. However, in the future, if the team has enough time, we may implement some kind of Dragon Disciple that is similar, if not the same as Red Dragon Disciple. But as of the time of this posting, there are no dragon blood in any of the Avlisian characters.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
You cannot play a custom race that is not created by the AutoBic golem. Filling in the subrace field is not acceptable. [[Pg:Custom_Races|Custom Races]]&lt;br /&gt;
====Elves====&lt;br /&gt;
All this information is already posted on the boards or in the players guide. I have consolidated these statements into one place, since players are claiming to not be aware of them. Ignorance is no excuse.&lt;br /&gt;
&lt;br /&gt;
1) Do not make elves with dark skin and white hair on Avlis.&lt;br /&gt;
&lt;br /&gt;
2) Avlisian Elf (directly form the players guide)&lt;br /&gt;
The most common type of Elf, referred to simply as an Avlissian Elf, is generally akin to a high elf in 2nd Edition AD&amp;amp;D terms. Their skin tones range from milky white to a mild tan, although there are sometimes grayish or bluish undertones visible in rare individuals. Their hair can range from a deep black or blackish green, to a bright blonde or red, much like the human hair colors. The almond shaped eyes of these elves can cover the entire human range of blues, greens, and browns, but violet is also seen. All other statistics for physical stature and size, as well as game play, are identical to high elves.&lt;br /&gt;
&lt;br /&gt;
3) Ghost Elf&lt;br /&gt;
Physically, these elves are much more thin and frail looking than Avlissian Elves, but their state of delicacy is a beautiful one. Their skin is almost always a bright yellow, or bright yellow with a very slight greenish tinge. From some angles, their skin almost seems to give off a faint glow, hence the name ghost elf.&lt;br /&gt;
&lt;br /&gt;
4) Drangonari Elf&lt;br /&gt;
They appear mostly elven in form, except they have scales much like a lizard in colors ranging from the darkest green to a bluish color. Their hair is always black, and their eyes contain slit pupils and range in color from gold to dark brown, with the occasional violets and greys.&lt;br /&gt;
*Drangonari PCs always have black hair and green skin regardless of the colours chosen in character generation&lt;br /&gt;
&lt;br /&gt;
5) Sereg'wethrin&lt;br /&gt;
Sereg'wethrin look very much like Elves. The main differences are their dark skin and black hair&lt;br /&gt;
====Drow====&lt;br /&gt;
* Avlis reserves the right to protect what we call the &amp;quot;Tone &amp;amp; Feel&amp;quot; of Avlis. This is defined by the entire Avlis works that make up the world's history, culture, and traditions, and is marked by its contrast to other famous campaign settings such as Forgotten Realms, Greyhawk, and Dragonlance.&lt;br /&gt;
&lt;br /&gt;
* Native Avlis Drow are against the Tone &amp;amp; Feel of Avlis and are illegal. You may not play any drow character that is purported to be born on Avlis or from any ficticious drow societies on Avlis, of which there are none.&lt;br /&gt;
&lt;br /&gt;
* Drow PC's from OTHER CoPaP are wholly welcome to play on Avlis so long as they go by the following stipulations:&lt;br /&gt;
&lt;br /&gt;
1) The PC must be created with Red Golem's AutoBic character generator on another CoPaP world, otherwise it will be considered &amp;quot;cheesing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2) The drow must be roleplayed as a drow in the biological sense, i.e. sensitive to light, and any other physical drow characteristic.&lt;br /&gt;
&lt;br /&gt;
3) The drow may be of any alignment so long as it follows 1) and 2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Drow PC's from other CoPaP worlds must be aware of their IC plight on Avlis: There exists another race called Sereg'wethrin which are a dark-skinned elven race that is native to Avlis. This race is hated and feared by the inhabitants of Avlis even more than the inhabitants of the Forgotten Realms hate drow. There are NO examples of good Sereg'wethrin. Thus the inhabitants of Avlis will automatically assume that any dark-skinned elves are up to no good. If you play a drow and come to Avlis, you WILL be mistaken for a Sereg'wethrin by those you encounter, unless they are otherwise educated ICly. This is regardless of your drow's alignment.&lt;br /&gt;
&lt;br /&gt;
* Actions taken against your character by other players within the bounds of Sereg'wethrin treatment are not considered griefing if it is a legitimate IC/CvC situation.&lt;br /&gt;
&lt;br /&gt;
* The actions of Avlis inhabitants against Sereg'wethrin or drow mistaken as sereg are not a personal attack against you as a player. They are the mistaken ignorances of a society that does not know any better, and was designed that way by me.&lt;br /&gt;
&lt;br /&gt;
If you feel your drow PC has been treated unfairly by another player in game, take the appropriate measures listed in our rules for reporting grief behavior.&lt;br /&gt;
&lt;br /&gt;
If you feel your drow PC has been mistreated by a DM, report the incident immediately to the Avlis Team, staff@avlis.org. Avlis does NOT condone DM-harrassment of drow PC's simply because they are drow. However, they WILL mobilize the NPC population of Avlis to react appropriately to you, thus giving you a hard time in that way. Please do not confuse the two:&lt;br /&gt;
&lt;br /&gt;
Good:&lt;br /&gt;
Your drow walks into a bar. Five barmaids and the bartender freak out and refuse to serve you. They pee their pants and run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good:&lt;br /&gt;
Your drow wanders into the forest and comes across a M'Chekian army encampment with some really buff Equalizers among them. The entire group of soldiers turns on you and attacks.&lt;br /&gt;
&lt;br /&gt;
Bad:&lt;br /&gt;
You are walking on a road in the middle of nowhere, and 20 Balors and 8 Pit Fiends spawn out of nowhere and kill you. There was no story going on to give a reason for this. It just happened.&lt;br /&gt;
&lt;br /&gt;
===Pregnancy===&lt;br /&gt;
Female PC's cannot become pregnant.&lt;br /&gt;
&lt;br /&gt;
If you want your character to become pregnant, you:&lt;br /&gt;
&lt;br /&gt;
1) Have to retire her permanently from PC status and make her an NPC.&lt;br /&gt;
&lt;br /&gt;
2) Need to have team approval to do this.&lt;br /&gt;
&lt;br /&gt;
There are no if's, no but's, and all those things. I really hope this doesn't need to be clarified any further.&lt;br /&gt;
===Prestige Classes===&lt;br /&gt;
1. Red Dragon Disciple (RDD) and Champion of Torm (CoT) prestige classes are not, should not and will not be available for taking for Avlis characters on Avlis.&lt;br /&gt;
&lt;br /&gt;
- ad. RDD: Red dragons do not exist on Avlis, your native Avlis character will not be able to have the most important IC requirement: red dragon blood in his/her veins. He/she should not even know a Red Dragon exists, unless he has knowledge about other planes.&lt;br /&gt;
Your Avlis character should in no way be able to take this PrC, not even on other worlds, unless he/she is not a native to Avlis because of the lack of said dragon blood.&lt;br /&gt;
If your character is not a native to Avlis, you should have made it on another world in the first place. Characters native to Avlis that have RDD class will be deleveled by DMs.&lt;br /&gt;
The argument that certain spells allow you to summon or change your shape into a red dragon will no longer hold ground. Coders are all set to remove those effects from the involved spells and replace them with Avlis specific creatures.&lt;br /&gt;
&lt;br /&gt;
- ad CoT: Champion of Torm can only be made by Torm or an order dedicated to Torm. Torm does also not exist on Avlis as a god, so you should head over to another world that does have the Deity Torm in its pantheon if you want to ever be able to take this PrC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prestige classes in general: The option to gain a prestige class on Avlis should only be available if you meet the requirements AND have done a quest to unlock the class (either scripted or by DM intervention).&lt;br /&gt;
&lt;br /&gt;
If you have taken a PrC on Avlis without meeting these requirements you have intentionally or unintentionally abused a bug in the PrC disabling code. You should contact a DM to get rid of the levels, if you do so on your own you will receive your XP back.&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Rules:Punishment_Procedure&amp;diff=17807</id>
		<title>Rules:Punishment Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Rules:Punishment_Procedure&amp;diff=17807"/>
		<updated>2006-03-29T02:49:12Z</updated>

		<summary type="html">&lt;p&gt;Landran Mord: /* Punishment */ typo in Punishment section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
='''The Avlis Procedure for Punishment'''=&lt;br /&gt;
When a player is warned online by a DM for a rules violation, they will be placed on the watchlist. At this time the DM may remove equipment gained via rule breaking, and may impose an EXP fine. The purpose of the watchlist is to facilitate communication among the team. If a character is seen breaking a rule after being placed on the watchlist, they will be subject to punishment.&lt;br /&gt;
&lt;br /&gt;
We have decided to use what we call &amp;quot;Vault Jail&amp;quot; as a method of punishment for most infractions. &amp;quot;Vault Jail&amp;quot; consists of having all your characters removed from the servervault for a period of 2-5 days. The length of time is dependent on the type and number of infractions. Players whose characters are being investigated for cheating, exploiting, or griefing will also have their characters placed temporarily in Vault Jail.&lt;br /&gt;
&lt;br /&gt;
Banning is reserved for players that cheat, exploit, grief other players, or continue to break rules after having being punished previously.&lt;br /&gt;
&lt;br /&gt;
==Warnings==&lt;br /&gt;
How many warnings does someone get before they are punished?&lt;br /&gt;
&lt;br /&gt;
*First warning is in the application.&lt;br /&gt;
*Second warning is given on or off line when the problem is noticed.&lt;br /&gt;
The second warning can also be if the Team makes a post warning players to not do a specific thing.&lt;br /&gt;
*There is no third warning.&lt;br /&gt;
&lt;br /&gt;
==Punishment==&lt;br /&gt;
&lt;br /&gt;
When a player is warned (on or off line) for a rules violation, (warnings) they will be placed on the watch list.&lt;br /&gt;
Also at this time the DM may remove equipment gained via rule breaking, and may impose an EXP fine.&lt;br /&gt;
&lt;br /&gt;
'''The Watchlist'''&lt;br /&gt;
&lt;br /&gt;
The purpose of the watch list is simple. It is there to facilitate communication among the staff. Nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
If after they are placed on the watch list, they are again seen to break any rule, they will be subject to punishment.&lt;br /&gt;
&lt;br /&gt;
'''Punishment'''&lt;br /&gt;
&lt;br /&gt;
We have decided to use what we call &amp;quot;Vault Jail&amp;quot; as a method of punishment for most infractions. &amp;quot;Vault Jail&amp;quot; consists of having all your characters removed from the vault for a period of 5+ days. The length of time is dependent on the type, and number of infractions. It is also used to remove characters of players who are being investigated for cheeting, exploiting or PKing (griefing).&lt;br /&gt;
&lt;br /&gt;
We reserve banning for players that:&lt;br /&gt;
*Cheat&lt;br /&gt;
*Exploit&lt;br /&gt;
*Griefing&lt;br /&gt;
*Continue to break rules after being placed in vault jail&lt;br /&gt;
*Manipulate or deceive a DM.&lt;br /&gt;
&lt;br /&gt;
Players who &amp;quot;walk&amp;quot; their characters over from another CoPaP world after being vault jailed are subject to being banned without further notice or discussion.&lt;br /&gt;
&lt;br /&gt;
'''Review'''&lt;br /&gt;
&lt;br /&gt;
All cases are judged by a Senior/Major DM and reviewed by Orleron.&lt;br /&gt;
Please do not PM/ICQ/Email Orleron about any punishment unless asked to do so.&lt;br /&gt;
&lt;br /&gt;
'''Alternate accounts'''&lt;br /&gt;
&lt;br /&gt;
When we vault jail someone we may jail ALL accounts associated with them. Simply this means that if a player has an alt account we might jail that one as well.&lt;br /&gt;
When we ban someone, we ban ALL accounts associated with the banned account.&lt;br /&gt;
&lt;br /&gt;
'''Notification'''&lt;br /&gt;
&lt;br /&gt;
If a player is being placed in Vault Jail we will attempt to PM them first. We reserve the right to jail first contact later. (Many players have a different name on the forums) If you log in and find your vault suddenly and completely empty you may have been placed in vault jail, and should contact the team via email ASAP. (staff@avlis.org)&lt;br /&gt;
&lt;br /&gt;
One last thing, if a DM speaks to you about a problem, please be polite. We are here to have fun also, and dealing with rule breaking is not fun in the first place, a player being an ass only makes it more unpleasant.&lt;br /&gt;
&lt;br /&gt;
==Banishment==&lt;br /&gt;
&lt;br /&gt;
Avlis is a cool place, we all know that. It is not uncommon that family members play on the same CD and/or Gamespy account in Avlis.&lt;br /&gt;
&lt;br /&gt;
However, there has been a number of cases where ONE of the family member was banned for specific reason, and thus, making it unplayable for the rule-abiding family member.&lt;br /&gt;
&lt;br /&gt;
The banning policy is such that we will ban any CD key and/or Gamespy account that is associated with the said player. That means, if your family member is playing on the same CD and/or Gamespy account, you also risk being banned from Avlis if that your brother/sister/father/mother also plays on the same CD and/or Gamespy account.&lt;br /&gt;
&lt;br /&gt;
This is done because it is next to impossible to distinguish whether or not it is true that said banned player truly has a sibling/parent/child who plays on the same CD and/or Gamespy account.&lt;br /&gt;
&lt;br /&gt;
Thus, in order to protect yourself if you truly do have a family member who does play in Avlis, play on seperate CD's and/or Gamespy account and DON'T SHARE! Simple as that.&lt;br /&gt;
&lt;br /&gt;
Thanks for being understanding.&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
&lt;br /&gt;
All cases are judged by a Senior or Major DM and reviewed by Orleron. Please do not PM/ICQ/E-mail Orleron about any punishment unless asked to do so.&lt;/div&gt;</summary>
		<author><name>Landran Mord</name></author>
	</entry>
</feed>