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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Elf,Sereg&amp;diff=11156</id>
		<title>Elf,Sereg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Elf,Sereg&amp;diff=11156"/>
		<updated>2006-04-19T03:10:06Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Racial Groups:''' {{RacialGroups}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Races:''' {{Races}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Elven Races:''' {{ElvenRaces}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
They are a former Elite Black Ops of the T'Nanshi Military created many millenia ago and shrowded in secrecy.&lt;br /&gt;
&lt;br /&gt;
Since their charter, they have broken off and become a Rogue Entity. Their constant use of magic conditioning has caused them to fork off from the Elven main lineage and are now both physically and mentally diffrent from T'Nanshi Elves.&lt;br /&gt;
&lt;br /&gt;
Their existance has been covered up by the T'Nanshi Military not long after their organizational break, and are now shrouded in myth and legend. The facts of their existance have been so exagerated and muddled that nobody really knows who they are now.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Most Sereg'wethrin have a very volatile demeanor. They have little patience and explode early on in an confronation. Loyalty to their own is one of the few virtues they maintain as a culture.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Sereg'wethrin look very much like Elves. The main differences are their darker skin and darker hair. They usually have strange scars through much of their body as a result of the magic conditioning they all go through.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Sereg'wethrin maintain a strong hatred of Humans. They see Humans as a viral culture that is a threat to all other cultures near them. Unless their are predefined arrangements, they will attack any Human on sight.&lt;br /&gt;
&lt;br /&gt;
Sereg'wethrin maintain, by default, a non agressive (even friendly) relationship with most other races.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Sereg'wethrin eptimize the chaotic nature of their elven heritage. They tend toward neither good nor evil, maintaining an air of irrelevence towards most events. This is true unless you are speaking with a Human. Sereg'wethrin most certainly have an evil tendency with Humans in general.&lt;br /&gt;
&lt;br /&gt;
==Sereg'wethrin Lands==&lt;br /&gt;
The Sereg'wethrin have taken up residence in the Underdark of Avlis. The center of Sereg'wethrin society has its roots in the Underdark beneath T'Nanshi, but have expanded to other parts of the Underdark. They form tight, military style strongholds rather than cities, in highly defensible points of the Underdark.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
Sereg'wethrin are amoral and worship their own existance rather than any external deity.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Sereg'wethrin speak [[Nanshilae|Avlisian Elven]]. What's interesting is that they use Dranganari Elven to refer to themselves. This anomoly has its routes to when they were part of the T'Nanshi Military. They were so named by the T'Nanshi Military in order to maintain plausible deniability should they be caught during an operation. A few examples: Sereg'wethrin actually means &amp;quot;Assasin&amp;quot;, Cuar= &amp;quot;Archer&amp;quot;, Shaalth=&amp;quot;Captain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
Sereg'wethrin have kept thir Elven routes when it comes to their personal names.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Sereg'wethrin primary MO for combat is ambush and trap. They lie in hiding and strike fiercly, then they disappear just as fast. When faced with a superior opponent, they are not opposed to taking out lesser opponents of his group and leaving him behind. Suicide mission are also not unheard of, especially when biological weaponry is involved.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
The Nanshi Elven Nation created a secret, elite black ops fighting force to fight against the Orcs in the Great War. They name this force the Dranganari word for Assasin, Sereg'wethrin. The different specializations within this force were also given a Dranganari designation.&lt;br /&gt;
&lt;br /&gt;
Before they were deployed, the Great War ended with the explosive destruction of all Orc Mages. Without a purpose, the Sereg'wethrin force was relegated to training and minor operations with limited scope.&lt;br /&gt;
&lt;br /&gt;
Initially, the Sereg'wethrin were normal Nanshi Elven soldiers. The soldiers participated in voluntary magic conditioning that enhanced their abilities. This low to mid level conditioning proved to be very effective in allowing the Sereg'wethrin force to gain an edge in tactical combat missions.&lt;br /&gt;
&lt;br /&gt;
As time passed, the Sereg'wethrin began to experiment with increased levels and different forms of magic. Their experimentation proved to be incredibly fruitful, however, the effects of this conditioning began to make gentic changes within the Sereg'wethrin Elves. A few of the more significant changes are:&lt;br /&gt;
&lt;br /&gt;
* Camouflage: The Sereg'wethrin skin and hair is permanently dark... almost black.&lt;br /&gt;
* Stealth: Enhanced Hiding and Silent abilities. Also an innate ability to cast Darkness.&lt;br /&gt;
* Speed: Sereg'wethrin have an un-natural quickness.&lt;br /&gt;
&lt;br /&gt;
A price of this experimentation and enhancement was also paid. The mind of a Sereg'wethrin is very chaotic... in fact, they have a very loose grasp on sanity. This can be very useful in combat, but makes them extremely volitile.&lt;br /&gt;
&lt;br /&gt;
Part of their conditioning has always been military obedience to the chain of command. This may seem to fly against their choatic nature, but realise that it is an artificially magically induced behavioral trait. Without this conditioning, the Sereg'wethrin would cease to become an organized force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== The T'Nanshi-M'Chek Conflict ===&lt;br /&gt;
During the beginning of the T'Nanshi-M'Chek War, the Sereg'wethrin Force was deployed. This force was extremely effective at stealth operations, but the Sereg'wethrin leadership was not satisfied with performance. At this point, a new regiement of conditioning was began. This new conditioning would implant strong, irresistable influence of hatred towards Humans. This anti-human programming was taken a step further in that if a Sereg'wethrin were to be within 20 feet a human, his influence to attack became exponentially stronger the longer he stayed within that distance. The drive can only be saited by engaging the human, and ultimately the sereg'wethrin will drop dead if the drive remained unsatiated. Obviously, this is a manipulation to prevent captured Sereg'wethrin from revealing any intel under duress.&lt;br /&gt;
&lt;br /&gt;
The anti-human conditioning was BRUTALLY effective. Sereg'wethrin slaughtered humans with a gleeful passion. In fact, it worked too well. The Sereg'wethrin now made no distinction between Human soldiers and Human civilians (including woman and children). This behavior shocked and apalled Nanshi High Command. It so repulsed them that they issued a recall and analasys of the Sereg'wethrin Force. But at this point, it was too late.&lt;br /&gt;
&lt;br /&gt;
The Sereg'wethrin Leadership percieved the recall as an attack on their existence, and they immediately took action. They withdrew all Sereg'wethrin troops from their surface bases, and secured their underground bases, including their primary fortress deep in the underdark. This action confirmed their rogue status and explicitly defined their sovereighnty from the Nanshi Nation.&lt;br /&gt;
&lt;br /&gt;
=== More Recent History ===&lt;br /&gt;
&lt;br /&gt;
[[Mikona:Recent_Events:PlotLines:Sereg|Sereg'Wethrin events in M'Chek]]&lt;br /&gt;
&lt;br /&gt;
== Drives and Interests ==&lt;br /&gt;
The Sereg'wethrin have 2 natural drives: Protection and Enhancement of their existence. These natural drives are further reinforced by a number of artificially induced drives (through conditioning): Overriding concern for the collective of Sereg'wethrin interests personified, and Overriding hatred for Human-kind. &lt;br /&gt;
&lt;br /&gt;
== Reproduction and The Nwal'maer ==&lt;br /&gt;
The Sereg'wethrin consisted of an all-male military force. When they broke away from Nanshi, this presented a survival problem. To solve this problem, the Sereg'wethrin began raiding Elven villages and capturing woman and young male Elves. The woman were imprisoned in a breeding sector of the primary underdark fortress, their sole purpose is to produce Sereg'wethrin children. The Sereg'wethrin thought to train the young males and incorporate them into their collective, however, the Elves proved to be resistant and ultimately they would not willingly join.&lt;br /&gt;
&lt;br /&gt;
These young elven males were eventually put through another experimental conditioning process. This process proved to be extremely powerful, and dangerous. 80% of the elves undergoing this special conditioning died, but those that survived were changed. Their minds completely surpressed of willful thought, enslaved in a &amp;quot;superhuman&amp;quot; body under the command of Sereg'wethrin leadership. They become deadly tools, an extension of Sereg'wethrin might, lacking a will of their own. They were dubbed, Nwal'maer, Dranganari for &amp;quot;The Tortured Ones&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that Sereg'wethrin are not a playable race on Avlis.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Elf|Elven racial group]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:ElvenRace]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=14383</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=14383"/>
		<updated>2006-04-16T20:24:52Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9933 Gotthardt Staahl]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The guild is heavily involved in pretty much all the current affairs in M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4935 Mothandric].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Guards]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Guards]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=11094</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=11094"/>
		<updated>2006-04-16T20:23:58Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Updated senior staff list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9933 Gotthardt Staahl]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The guild is heavily involved in pretty much all the current affairs in M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4935 Mothandric].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Guards]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Guards]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=10327</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=10327"/>
		<updated>2006-03-29T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Mikona Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{Servers}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[Pg:M%27Chek|M'Chek]]. The predominant race in the city is [[Pg:The Nine Major Races#True Neutral*: Humans|human]] and it is thus named after the god [[The Nine Major Gods#Mikon|Mikon]], who with the help and advice of the god [[Pg:Other Greater Gods#Ptah|Ptah]] created the human race on Avlis. The city is located on the southernmost coast of [[Pg:M%27Chek|M'Chek]], and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the Mikona City Guard, with assistance from the elite unit: [[Guild:_The_M'Chekian_Guards|The M'Chekian Guards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way.&lt;br /&gt;
&lt;br /&gt;
==== Garrison/Gate District ====&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place.&lt;br /&gt;
&lt;br /&gt;
==== The Temple Grounds ==== &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about five major temples in it. The most influential of these five are the temples of Mikon (the largest), Dagath, and Valok. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from Gorethar, the goodly god of the dwarves, to Maleki, the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
==== Government District ====&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, and the joint session meeting hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, really appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
==== The Residential Area ==== &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards them selves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, but until there are some serious territorial gains made in the war against the elves, there is not much they can do about it.&lt;br /&gt;
&lt;br /&gt;
==== The Market ==== &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
==== The Noble District ==== &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
==== The Docks ==== &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The government in Mikona == &lt;br /&gt;
&lt;br /&gt;
The goverment in Mikona is a noble democracy, there are two houses of government in the city: The Noble House and the Common House. The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Noble House ====&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Toran, and Valok.&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
==== The Common House ====&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Game Developments / Other == &lt;br /&gt;
&lt;br /&gt;
[[Pg:Major Meeting Points#Mikona|Major Meeting Points in Mikona]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
&lt;br /&gt;
[[Mikona:Recent_Events|Recent events in Mikona and M'Chek]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:MChekPCs|Notable M'Chekian PCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upcoming Public Events===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mikona Team=== &lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:MC|'''Coordinator''']]: [[User:Psyco|Psyco]] &lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:Senior DM|'''Senior''']]: [[User:Mortzestus|Mortzestus]] &lt;br /&gt;
&lt;br /&gt;
[[:Category:Team:DM|'''DMs''']]: [[User:Melakin Skywieder|Melakin]], [[User:Mistcaller|Mistcaller]], [[User:Korak|Korak]], [[User:Moredo|Moredo]] , [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4935 Mothandric]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Needed files#Mikona|Needed Files]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=10338</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=10338"/>
		<updated>2006-03-23T04:44:38Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9933 Gotthardt Staahl]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' The guild is heavily involved in pretty much all the current affairs in M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4935 Mothandric].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Guards]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Guards]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=9245</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=9245"/>
		<updated>2006-03-09T03:43:23Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Toran for Ptah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{Servers}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[Pg:M%27Chek|M'Chek]]. The predominant race in the city is [[Pg:The Nine Major Races#True Neutral*: Humans|human]] and it is thus named after the god [[The Nine Major Gods#Mikon|Mikon]], who with the help and advice of the god [[Pg:Other Greater Gods#Ptah|Ptah]] created the human race on Avlis. The city is located on the southernmost coast of [[Pg:M%27Chek|M'Chek]], and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the Mikona City Guard, with assistance from the elite unit: [[Guild:_The_M'Chekian_Guards|The M'Chekian Guards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way.&lt;br /&gt;
&lt;br /&gt;
==== Garrison/Gate District ====&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place.&lt;br /&gt;
&lt;br /&gt;
==== The Temple Grounds ==== &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about five major temples in it. The most influential of these five are the temples of Mikon (the largest), Dagath, and Valok. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from Gorethar, the goodly god of the dwarves, to Maleki, the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
==== Government District ====&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, and the joint session meeting hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, really appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
==== The Residential Area ==== &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards them selves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, but until there are some serious territorial gains made in the war against the elves, there is not much they can do about it.&lt;br /&gt;
&lt;br /&gt;
==== The Market ==== &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
==== The Noble District ==== &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
==== The Docks ==== &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The government in Mikona == &lt;br /&gt;
&lt;br /&gt;
The goverment in Mikona is a noble democracy, there are two houses of government in the city: The Noble House and the Common House. The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position that has been filled by either Nobles or reputable warrior generals. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Noble House ====&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Toran, and Valok.&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
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==== The Common House ====&lt;br /&gt;
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The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
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== In Game Developments / Other == &lt;br /&gt;
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[[Pg:Major Meeting Points#Mikona|Major Meeting Points in Mikona]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
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[http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
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[[Mikona:Recent_Events|Recent events in Mikona and M'Chek]]&lt;br /&gt;
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[[:Category:MChekPCs|Notable M'Chekian PCs]]&lt;br /&gt;
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===Upcoming Public Events===&lt;br /&gt;
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'''Saturday March 11'''&lt;br /&gt;
&lt;br /&gt;
:2300 GMT, Government District: [http://www.avlis.org/viewtopic.php?t=73856 Grand Military Celebration and Auction]. ''Sponsor: [[Guild:_M%27Chekian_Army|The M'Chekian Army]].''&lt;br /&gt;
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'''Sunday March 12'''&lt;br /&gt;
&lt;br /&gt;
:2100 GMT, Temple of Dagath: [http://www.avlis.org/viewtopic.php?t=74074 The Council of Dagath Meeting]. ''Sponsor: [[Guild:CouncilOfDagath|The Council of Dagath]].''&lt;br /&gt;
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:2300 GMT, Mikon Sanctuary: [http://www.avlis.org/viewtopic.php?t=74083 The Wedding of William Dane and Tamia Amakiir].&lt;br /&gt;
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===Mikona Team=== &lt;br /&gt;
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[[:Category:Team:MC|'''Coordinator''']]: [[User:Psyco|Psyco]] &lt;br /&gt;
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[[:Category:Team:Senior DM|'''Senior''']]: [[User:Mortzestus|Mortzestus]] &lt;br /&gt;
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[[:Category:Team:DM|'''DMs''']]: [[User:Melakin Skywieder|Melakin]], [[User:Mistcaller|Mistcaller]], [[User:Korak|Korak]], [[User:Moredo|Moredo]] &lt;br /&gt;
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[[Needed files#Mikona|Needed Files]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: avlis.blackdagger.net:5121&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mikona:Recent_Events&amp;diff=10065</id>
		<title>Mikona:Recent Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mikona:Recent_Events&amp;diff=10065"/>
		<updated>2006-03-09T03:39:57Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* 2006 */&lt;/p&gt;
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&lt;div&gt;[[Category:History]]&lt;br /&gt;
=Recent Events in Mikona and M'Chek=&lt;br /&gt;
This page will attempt to summarize the basics of various events that have taken place in Mikona and M'Chek since the servers came online.&lt;br /&gt;
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In editing this, please try to keep it in rough chronological order, and to keep it factual.  &lt;br /&gt;
'''And remember, just as on the boards, all information here can be taken as known in character, so don't post anything that you don't want known as common knowledge.'''&lt;br /&gt;
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These are organized by timeline below.  You can also view them [[Mikona:Recent_Events:PlotLines|organized by plotline]].&lt;br /&gt;
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==Timeline==&lt;br /&gt;
===2006===&lt;br /&gt;
*(02/26/06) The Red Shadows are found to be using captured M'Chekian soldiers to create their warriors, almost certainly through the same torturous process that the Sereg use to create Nwal'maer.  [http://www.avlis.org/viewtopic.php?p=757019#757019 The M'Chekian guards declare them enemies of M'Chek.]&lt;br /&gt;
*(02/19/06) A pair of Sereg'wethrin appear at the Mikona gates, [http://www.avlis.org/viewtopic.php?t=72900 claiming to offer peace]. Within a few days, the M'Chekian Guards report that [http://www.avlis.org/viewtopic.php?t=72997 the Spite has resurfaced in M'Chek], and seemingly random isolated attacks resume.&lt;br /&gt;
*(02/06/06) [[PCs:Llyshra Dald|Llyshra Dald]] is appointed executioner of Mikona.&lt;br /&gt;
*(01/29/06) The half-orc [[PCs:Ed|Ed]] is [http://www.avlis.org/viewtopic.php?p=734295#734295 charged] with the murders of many M'Chekian Guards, Mikona City Guards, Equalizers and Dominators.  He is shortly thereafter [http://www.avlis.org/viewtopic.php?t=72156 excommunicated] by the Church of [[The_Nine_Major_Gods#Mikon|Mikon]], and [http://www.avlis.org/viewtopic.php?p=743128#743128 banished from M'Chek.]&lt;br /&gt;
*(01/12/06) [http://www.avlis.org/viewtopic.php?t=70325 The M'Chekian army begins recruitment again.] - M'Chek begins a project of farming portions of the underdark.  The M'Chekian army announces it will be recruiting for the first time since the war's end in order to aid this project.&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
===2005===&lt;br /&gt;
*(12/05/05) [http://www.avlis.org/viewtopic.php?t=67873 The Pride of the Southlands is formed] by Kai'ral Windspar, Seylek, Mhog'ar and several other wemics far form their homes in Kurathene and Jechran. Based all over Southern Negaria, and not in M'Chek exclusively, much of their activity takes place there as it is home to Kai'Ral Windspar.&lt;br /&gt;
*(11/26/05) [http://www.avlis.org/viewtopic.php?t=67582 The Gnomes begin to take on Tollgaroth's old role as Mikona's most prominent enemy,] as they begin to launch assaults on the city from their stronghold in the Hills of Tumult.&lt;br /&gt;
*(11/16/05) Lord Marcus Deth [http://www.avlis.org/viewtopic.php?p=680587#680587 passes away] from &amp;quot;a short and terrible disease.&amp;quot;  Rumors begin to spread after his funeral that he was resurrected by [[PCs:Damar_Ogdem|Damar Ogdem]], but lack of official announcements from the Government or Lord Deth's reappearance quell these rumors.&lt;br /&gt;
*(11/09/05) [http://www.avlis.org/viewtopic.php?t=67839 Jand de la Fleur's banishment is lifted.]  Accused of treason during the war, he is allowed back into M'Chek after his case is reviewed.&lt;br /&gt;
*(11/01/05) [http://www.avlis.org/viewtopic.php?t=66206 The Windspars succeed in closing the Magma portal in Tollgaroth's abandoned halls.]  The hills appear open for settlement, but are shortly invaded by Andrinorian Gnomes.&lt;br /&gt;
*(10/12/05) [http://www.avlis.org/viewtopic.php?t=64883 Actions are taken to begin cleansing the Hills of Tumult for use by M'Chek.]&lt;br /&gt;
*(10/11/05) [http://www.avlis.org/viewtopic.php?t=64799 The Dwarven Quarters are finally cleansed] - This operation is credited to Order of Gorethar, the Council of Balance, the Council of Dagath, the Keepers of the Cycle, and [[Guild:_The_M'Chekian_Guards|the M'Chekian Guards]].  This is perhaps the final step in releasing the Mikonian underdark from Sorvanok's hold.&lt;br /&gt;
*(09/25/05) [http://www.avlis.org/viewtopic.php?t=63686 Dala Wennen, former Commander of the Alpha Corps, is granted a Common House seat based on her war record.]&lt;br /&gt;
*(09/19/05) [http://www.avlis.org/viewtopic.php?p=690583#690583 The Nelthrope mines are reopened by the Avlis Arms and Armor Association] after the entrance was collapsed in an attack on the Keep during the war.&lt;br /&gt;
*(09/09/05) [http://www.avlis.org/viewtopic.php?t=66682 M'Chek establishes an island Garrison on the Western sea.]&lt;br /&gt;
*(09/04/05) [http://www.avlis.org/viewtopic.php?t=62490 Houseman Kered Rose is reinstated in his position of Common House Representative] as all charges stemming from the Canvas Incident are cleared.&lt;br /&gt;
*(08/25/05) After much prodding and conflict with the city, and a rather interesting party, [http://www.avlis.org/viewtopic.php?t=61789 Tollgaroth's forces depart from the Hills of Tumult.]&lt;br /&gt;
*(08/22/05) [http://www.avlis.org/viewtopic.php?t=61701 The Vasharan begin to assault Mikona's temples.]  The assaults, however, are short-lived.&lt;br /&gt;
*(08/21/05) [http://www.avlis.org/viewtopic.php?t=61641 Some activity of Sorvanok's old cult seems to indicate that all is not well in Mikona's underdark.]&lt;br /&gt;
*(08/14/05) [http://www.avlis.org/viewtopic.php?t=61225 Increasing pressure on M'Chek to seek land, and breaches of the treaty with Tollgaroth] lead to conflicts over Mikona's Dwarven Quarters and Tollgaroth's lair.  By the word of the treaty, M'Chek is still bound to an uneasy alliance with Tollgaroth, but it becomes clear that will not last for long.&lt;br /&gt;
*(08/08/05) [http://www.avlis.org/viewtopic.php?t=60884 The Sword of Toran gives up its duty as the elite law enforcement branch in M'Chek].  This duty passes to the newly formed [[Guild:_The_M'Chekian_Guards|M'Chekian Guards]].&lt;br /&gt;
*(08/02/05) [http://www.avlis.org/viewtopic.php?t=60517 A last remnant of Sorvanok's power is found under Mikona] - A dracolich is discovered lurking in the depths and dispatched by a cooperative effort of the M'Chekian Guards, the Council of Balance, and the Order of Gorethar.&lt;br /&gt;
*(07/06/05) [http://www.avlis.org/viewtopic.php?t=55117 A bounty is offered for the capture of Tangleroot], a murderous Verossan druid. The villain eludes capture and the sum is later raised to 30 000 gold.&lt;br /&gt;
*(06/24/05) [http://www.avlis.org/viewtopic.php?t=57579 Fulfordis begins assaulting Mikona.]  His appearance is linked to Tollgaroth's plans, and the treaty between Tollgaroth and Mikona becomes strained.&lt;br /&gt;
*(06/10/05) [http://www.avlis.org/viewtopic.php?t=56563 The M'Chekian Guards] are founded from the remnants of the Alpha Corps.  They share law enforcement powers with the Sword of Toran.&lt;br /&gt;
*(06/05/05) The war between M'Chek and T'Nanshi [http://www.avlis.org/viewtopic.php?t=56184 finally ends] and [http://www.avlis.org/viewtopic.php?t=59274 the Blandenberg Protectorate] is formed.  The Protectorate combines the Blandenberg Settlement and many of the lands formerly known as &amp;quot;the warzone&amp;quot; into a neutral entity controlled by the Churches of Mikon and Dru'El.&lt;br /&gt;
*(05/26/05) [http://www.avlis.org/viewtopic.php?t=55624 The Blandenberg Settlement]is officially estalished as a neutral entity in the war.&lt;br /&gt;
*(05/11/04) [http://www.avlis.org/viewtopic.php?t=54650 A joint coalition is able to discover a cure for the plague].  Those involved include Moira Windspar, Corporal Tivn Dimbzig and Frigate Captain Ayren Milen.  The losses, however, have still been terrible.  Estimates are that as many as 1 in 6 M'Chekians are dead from this plague.&lt;br /&gt;
*(04/29/05) [http://www.avlis.org/viewtopic.php?t=54027 A dreaded plague that has been thus far confined to Elysia spreads to M'Chek].  The M'Chekian army declares that one of T'Nanshi's officers (a &amp;quot;Trethlawn Brother&amp;quot;) is responsible for this deed.  The plague, now no longer containd by Elysia's walls, quickly spreads to T'Nanshi as well.  Military operations on both sides all but cease as thousands die.&lt;br /&gt;
*(04/21/05) [http://www.avlis.org/viewtopic.php?t=53495 The Alpha Corps organizes an operation to secure Blandenberg for M'Chekian settlers.]  This unprecedented operation involves capturing the village, securing it, then handing it over to neutral parties to settle as they will.  Of the neutral parties involved, only the Church of Mikon, as represented by Moira Celyn, accepts responsibility for the settlement.  The Blandenberg Protectorate is born.  Despite [http://www.avlis.org/viewtopic.php?t=53703 T'Nanshi's rejection of the proposal]they do not attack the settlement, and it grows into what becomes the Blandenberg Protectorate.&lt;br /&gt;
*(04/17/05) [http://www.avlis.org/viewtopic.php?t=53203 Drotid signs a ceasefire with T'Nanshi and Elysia] - Many in M'Chek are outraged that their ally would leave the war, and fear the wrath of the northern armies which have been freed by this treaty.&lt;br /&gt;
*(04/13/05) [http://www.avlis.org/viewtopic.php?p=512371#512371 Plans are made to allow M'Chekians to relocate to Visimontium] - This city, far to the north is designed as a Magocracy, to be populated by M'Chekians who have fled from the war.&lt;br /&gt;
*(04/10/05) [http://www.avlis.org/viewtopic.php?t=52735 Rhissaerk Jalesh's punishment in Elysia is complete].  He returns to M'Chek and is granted his place back in the army.&lt;br /&gt;
*(04/02/05) [http://www.avlis.org/viewtopic.php?t=52254 The Alpha Corps' new public relations department begins making public announcements of battles.] - The first announcement concerns the victorious defense of the remnants of the Village of Blandenberg.  &lt;br /&gt;
*(03/31/05) [http://www.avlis.org/viewtopic.php?t=52076 General Marcus Deth is raised from the dead] and resumes his place as War Comissioner of M'Chek.&lt;br /&gt;
*(03/22/05) [http://www.avlis.org/viewtopic.php?t=51581 Rhissaerk Jalesh is extradited to Elysia for crimes against their city.]  Questions are raised whether the extradition of the &amp;quot;Slayer of Vanoviel&amp;quot; has political motives.&lt;br /&gt;
*(03/12/05) [http://www.avlis.org/viewtopic.php?t=51027 The Canvas Affair] - A raid on the Canvas by the Sword of Toran leads to the expulsion of its owners from M'Chek, along with the expulsion of the Church of Angadar, and several of its allies.  Prominent names among those found guilty include Amonien Amana, Tennira Arknheld, Lisa Kler, Jand le Fleure, and Houseman Kered Rose (who is stripped of his house seat.)  Houseman Rose is later cleared of these charges and granted his seat back.&lt;br /&gt;
*(03/05/05) [http://www.avlis.org/viewtopic.php?t=50550 Nelthrope Keep is attacked,] the entrance to the mine is collapsed, and its storehouse destroyed.  With the food stores for winter ruined, many die of starvation and [http://www.avlis.org/viewtopic.php?t=50726 refugees travel to Mikona] for help.  A group comprised of members of the Council of Balance, the Order of Gorethar, the Sword of Toran, the Order of the Dragon, and the Ivory Order [http://www.avlis.org/viewtopic.php?t=50852 appeal to Ferrell for food relief,] which greatly aids in the recovery of the area. &lt;br /&gt;
*(02/01/05) [http://www.avlis.org/viewtopic.php?t=47400 The Blandenberg Hospital is destroyed by terrorists.]&lt;br /&gt;
*(01/29/05) [http://www.avlis.org/viewtopic.php?t=47113 The Shadow of the Void is destroyed] - The undead power hiding in the Ice Caves who attacked both Mikona and the fire giants, which brought about the lasting treaty between the two, is destroyed by members of the Council of Balance, the Reavers of Maleki, the Ebony Order, the Sword of Toran,  and the Blue Order.&lt;br /&gt;
*(01/06/05) [http://www.avlis.org/viewtopic.php?t=45557 The Wardens of M'Chek are founded] - This group is subordinate to the Sword of Toran, acting to restore M'Chek's lands and keep them peaceful.&lt;br /&gt;
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&lt;br /&gt;
===2004===&lt;br /&gt;
*(12/18/04) [http://www.avlis.org/viewtopic.php?t=44589 After much agression between the two nations, M'Chek and Elysia finally declare war.]&lt;br /&gt;
*(12/09/04) [http://www.avlis.org/viewtopic.php?t=43973 A formal treaty is finally made with Tollgaroth.] - Again threatened by the Shadow, Tollgaroth makes several key concessions which allow for the treaty to be ratified by the Joint Houses. This will later lead to military support by the giants for M'Chek.&lt;br /&gt;
*(12/04/04) [http://www.avlis.org/viewtopic.php?t=43521 The Council of Balance is publically attacked for supposedly aiding Elysia against Titanian attack.] - They note that if war comes between the two nations, they will side with M'Chek.&lt;br /&gt;
*(11/28/04) [http://www.avlis.org/viewtopic.php?t=43111 Revelations about the nature of the M'Chek-Drotid alliance] heighten tensions between M'Chek and Elysia.  Specifically, evidence is purported to exist showing the desire of M'Chek to aid Drotid in destroying Elysia.&lt;br /&gt;
*(10/31/04) [http://www.avlis.org/viewtopic.php?t=41426 High Reaver Kellid D'Prey begins motions to come to a formal treaty with Tollgaroth.], The Fire Giants press for a treaty after attacks by the Shadow of the Void threaten both them and the City of Mikona.  In later attacks, the Shadow reveals it is seeking a powerful item left by Sorvanok in the Mikona Underdark.&lt;br /&gt;
*(10/26/04) [http://www.avlis.org/viewtopic.php?t=41124 High Commands on both sides of the war institute a policy of fining civilians in the warzone], as the battles begin to escalate.&lt;br /&gt;
*(10/23/04) [http://www.avlis.org/viewtopic.php?t=40911 The Gentleman is destroyed] for the second and (final?) time.  The work was of a joint coalition of the M'Chekian Army and the Order of Valok, consisting of: Gracie Dane, Dala Wennen, Sugriam Undlendenboam, Magnus Khan, Jared Evershield, Tyrus Stark, and Dao Grinner.&lt;br /&gt;
*(10/21/04) [http://www.avlis.org/viewtopic.php?t=40780 It becomes clear that Mikona's ice caves are inhabited by powerful undead] - These undead make an attempt to slay Tollgaroth's giants, but are thwarted with the aid of the city.  Once again, [http://www.avlis.org/viewtopic.php?t=40959 there is an uneasy alliance between Tollgaroth and Mikona.]&lt;br /&gt;
*(10/07/04) [http://www.avlis.org/viewtopic.php?t=40064 War Comissioner Marcus Deth is assassinated].  He is replaced by General Tharius Grumbald, a relation of Lord Donie Grumbald.&lt;br /&gt;
*(09/21/04) [http://www.avlis.org/viewtopic.php?t=39060 Magical constructs called Twig Blights attack the city], purposely slaughtering innocents. The Twigs are suspected to be the work of Verossan terrorists.&lt;br /&gt;
*(09/11/04) [http://www.avlis.org/viewtopic.php?t=38382 The Gentleman apparently returns to M'Chek.]&lt;br /&gt;
*(09/03/04) [http://www.avlis.org/viewtopic.php?t=37881 The Golden Path forms] - This is Houseman Kered Rose's official political party.  It will last until he is expelled from his houseseat over the Canvas Affair.&lt;br /&gt;
*(08/15/03) [http://www.avlis.org/viewtopic.php?t=36558 The Sword of Toran announces a deputy program] - This program allows non-affiliated citizens to aid the Sword in the elite branch of M'Chek's law enforcement.  This priveledge is later extended under the M'Chekian Guards.&lt;br /&gt;
*(08/14/04) [http://www.avlis.org/viewtopic.php?t=36536 The undead child Joriah begins to cause trouble with the fire giants.]  Specifically, he begins to agitate them against Mikona. &lt;br /&gt;
*(08/10/04) [http://www.avlis.org/viewtopic.php?t=36259 Mikona begins an open alliance with the church of Titania] - This brings some anger from Elysia, which has been battling the Titanians recently.&lt;br /&gt;
*(07/31/04) [http://www.avlis.org/viewtopic.php?t=35742 Mikona's infamous &amp;quot;Village Crypt&amp;quot; is cleansed of undeath] - This long-term project of the Temple of Dagath was finally completed by Jadrienne Starfire and members of the church.&lt;br /&gt;
*(07/17/04) [http://www.avlis.org/viewtopic.php?t=34890 M'Chek enters into an alliance with Drotid in its war against T'Nanshi.]  Captain Jake Bentsen of the Alpha Corps gives a [http://www.avlis.org/viewtopic.php?t=36061 famous speech] on the matter.&lt;br /&gt;
*(07/14/04) [http://www.avlis.org/viewtopic.php?t=34696 The Gentleman's minions are apparently at work again.]  They attempt to slay Lord Derrington, and in response he holds a public meetins, giving information about his role in the destruction of the Gentleman.&lt;br /&gt;
*(06/21/04) [http://www.avlis.org/viewtopic.php?t=33388 The Blandenberg Ferry is destroyed].  This vital travel lane from M'Chek to T'Nanshi is destroyed by T'Nanshi soldiers. &lt;br /&gt;
*(06/01/04) [http://www.avlis.org/viewtopic.php?t=32032 The frozen dead (numbering 2000)] are placed in the ice caves for storage while the city finds room to bury them.  Necromancers begin using this as a supply of corpses.&lt;br /&gt;
*(05/23/04) [http://www.avlis.org/viewtopic.php?t=31540 The cold is ended by an outside group.] -Blame is placed at the feet of the Mikonians who, &amp;quot; made and broke promises, pranced around arguing,&amp;quot; rather than solving the problem. (A good accounting of Mikona in the lich-&amp;gt;ice age times is given [http://www.avlis.org/viewtopic.php?t=26166 here])&lt;br /&gt;
*(05/17/04) [http://www.avlis.org/viewtopic.php?p=271936#271936 It becomes apparent that the ice giants have a machine that is creating this weather.]  The city seeks an alliance with Tollgaroth in this, but he refuses, since his aid against Sorvanok was spurned by Kharak Hammerstar.  &lt;br /&gt;
*(05/11/04) [http://www.avlis.org/viewtopic.php?p=261013#261013 General Marcus Deth is appointed as the new war comissioner of M'Chek]&lt;br /&gt;
*(05/05/04) [http://www.avlis.org/viewtopic.php?t=30578 Frost giant attacks on Mikona begin]&lt;br /&gt;
*(04/27/04) [http://www.avlis.org/viewtopic.php?t=30115 War Comissioner Dard Blake Dies]  - Dard Blake, M'Chek's war comissioner is found to be involved in slave trade.  He commits suicide rather than face justice.  &lt;br /&gt;
*(04/27/04) Kered Rose appointed to the common house of M'Chek.&lt;br /&gt;
*(04/20/04) Intense cold strikes Mikona.  Snows begin to fall and not abate.  [http://www.avlis.org/viewtopic.php?t=30755 No one is certain yet of the cause.]&lt;br /&gt;
*(04/18/04) [http://www.avlis.org/viewtopic.php?t=29561 Sorvanok Defeated]  - The Lich Sorvanok who resided deep in the underdark below Mikona, and who sought godhood is finally defeated by the cooperation of scores of adventurers.  A momnument comemmorating this is erected outside the City's gates.  Notable at the time: Tollgaroth is turned away from the assault by Kharak Hammerstar, a member of the Order of Gorethar.&lt;br /&gt;
*(04/07/04) [http://www.avlis.org/viewtopic.php?t=28994 Sorvanok's minions begin massed assaults on the temples of Mikona.]  This serves as a call to those who oppose him to act immediately. &lt;br /&gt;
*(03/19/04) [http://www.avlis.org/viewtopic.php?t=28037 Sorvanok's minions begin displaying priest-like powers].  This leads many to speculate that the lich may be near his goal of ascention.&lt;br /&gt;
*(02/08/04) [http://www.avlis.org/viewtopic.php?t=26178 Fulfordis and his ice giants are found to be in league with Sorvanok.]  This leads to another attempt at a truce with Tollgaroth, since he has no desire to be destroyed by the lich.  &lt;br /&gt;
*(01/31/04) [http://www.avlis.org/viewtopic.php?t=25830 Cha'reth ascends].&lt;br /&gt;
*(01/19/04) [http://www.avlis.org/viewtopic.php?t=25110 The recipe for Bloodsmoke Infusion is found] - This new and potent cure for the spite means the disease is no longer a threat to non-elven victims.  &lt;br /&gt;
*(01/12/04) [http://www.avlis.org/viewtopic.php?t=24743 The Gentleman is defeated.] A portal to &amp;quot;The Hole,&amp;quot; the interdimensional prison which held him for so long is opened by a group of heroes, and he is cast into it and imprisoned there again.  Among those heroes who had a hand in this are Emrys Y'Coeden, Ayren Milen, Master Jade, Lt. Jake Bentsen, Sarrena Sunflower, and Kered Rose.  The [http://www.avlis.org/viewtopic.php?p=205771#205771 definitive account] is penned by Hargas Steelhead.&lt;br /&gt;
*(01/06/04) [http://www.avlis.org/viewtopic.php?t=24499 A hospital opens in Blandenberg] - In the temple of O'Ma in the ruins Blandenberg village (now a battlefield), a hospital is opened jointly by clergy of O'Ma and Dru'el.&lt;br /&gt;
*(01/02/04) [http://www.avlis.org/viewtopic.php?t=24296 Sorvanok steps up his attacks on Mikona] - Rather than merely attacking the city in retribution for raids on his lair, Sorvanok begins preparations to raze Mikona and ascend to godhood.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2003===&lt;br /&gt;
*(12/22/03) The gates of Mikona are [http://www.avlis.org/viewtopic.php?p=193758#193758 reopened], after the spite epidemic recedes.&lt;br /&gt;
*(12/16/03) Although cryptic, [http://www.avlis.org/viewtopic.php?t=23484 this announcement] seems to mark the end of Meisha's attacks.&lt;br /&gt;
*(12/07/03) [http://www.avlis.org/viewtopic.php?t=23056 The city of Mikona is quarantined] due to an extreme outbreak of the Spite.&lt;br /&gt;
*(11/15/03) [http://www.avlis.org/viewtopic.php?t=22043 The Church of Dagath learns how to cleanse a crypt], thus making it useless to The Gentlemen for recruitment of his undead minions.&lt;br /&gt;
*(10/31/03) [http://www.avlis.org/viewtopic.php?t=21358A woman known as Meisha or &amp;quot;mistress&amp;quot;] begins attacking M'Chekian nobles.&lt;br /&gt;
*(09/18/03) [http://www.avlis.org/viewtopic.php?t=19447 Tollgaroth attacks Mikona again] - As will become a repeated theme in Mikonian history, Tollgaroth's promise of a truce is broken.  Many question whether it is his nature to do so, or if Mikonian adventurers broke the truce first.&lt;br /&gt;
*(09/15/03) [http://www.avlis.org/viewtopic.php?t=19294 First indication that Tollgaroth may be willing to come to terms with Mikona] - As Mikona is suffering from Sorvanok's assaults as well as Sereg raids, many are hopeful of this possibility.&lt;br /&gt;
*(09/12/03) [http://www.avlis.org/viewtopic.php?t=19220 Lanessa Leaves M'Chek] - The Legion of Darkness apparently ceases to exist along with her.&lt;br /&gt;
*(09/10/03) [http://www.avlis.org/viewtopic.php?t=20335 The infamous &amp;quot;Gentleman&amp;quot; is first sighted in M'Chek.]  He attacks travellers seemingly at random.  &lt;br /&gt;
*(08/29/03) [http://www.avlis.org/viewtopic.php?t=18595 The Sereg return to Mikona], along with the spite.&lt;br /&gt;
*(08/03/03) [http://www.avlis.org/viewtopic.php?t=17677 Hugar is defeated].  Ironically, it was by her allies, the Blades of the Dark Heart.  A group consisting of Aodyn, Timo Karr, Vanyankaya, Peregryne Twostep, Mari Mennallin-Briggs, Liartes, Lilith Lily White, Erulo, and   entered their encampment and slew their leader, confirming that Hugar was indeed defeated and trapped within a crystal.  &lt;br /&gt;
*(07/20/03) Cyprian, the Archmage of the Ebony Order, attempts to turn the Vortex of Chaos to his will.  [http://www.avlis.org/viewtopic.php?t=17100 The gathered Ebony Mages, let by Damar, sabotage the ritual] (which takes place outside the Lost River Cavern), destroying Cyprian and the Vortex. Andrinor manifests to the mages present and informs them of his plans for the future.&lt;br /&gt;
*(07/15/03) Despite claiming neutrality in the struggle for the vortex of chaos, struggle within Mikona results in [http://www.avlis.org/viewtopic.php?t=16835 a state of war between the Ebony Order of the Moon, and the Order of Gorethar and the Hands of Dru'el.]&lt;br /&gt;
*(07/14/03) [http://www.avlis.org/viewtopic.php?t=16785 As the magi of Avlis struggle over the Vortex, Mikona outlaws all conflicts within its walls]. [http://www.avlis.org/viewtopic.php?t=16804 Damar Ogdem is acquitted] His banishment is lifted, and he is welcomed back to the City of Mikona.&lt;br /&gt;
*(07/11/03) Aramal Fynn, of the Ivory Order, obtains posession of the Vortex of Chaos.  In attempting to confront him, Damar and Cor'Angelus become [http://www.avlis.org/viewtopic.php?t=16663 embroiled in a battle with membrs Order of Gorethar.]&lt;br /&gt;
*(06/27/03) [http://www.avlis.org/viewtopic.php?t=16134 Damar Ogdem banished from Mikona] - For  trespassing in Sorvanok's lair.&lt;br /&gt;
*(06/17/03) [http://www.avlis.org/viewtopic.php?t=15641 The Order of Gorethar has its right to enforce M'Chekian laws revoked.]  The Sword of Toran replaces them as an elite law enforcement organization.&lt;br /&gt;
*(06/05/03) [http://www.avlis.org/viewtopic.php?t=15042 Hugar returns to M'Chek] - A task force is formed of adventurers to thwart her schemes.&lt;br /&gt;
*(05/31/03) [http://www.avlis.org/viewtopic.php?t=14833 &amp;quot;Demon Prince Nastassiou&amp;quot; destroyed] - Lanessa claims that this will put an end to the vampire threat to M'Chek, and the Legion of Darkness will now operate independently of them.  Shortly thereafter, [http://www.avlis.org/viewtopic.php?t=15079 Lanessa's banisment is lifted]&lt;br /&gt;
*(05/23/03) The struggle becomes more violent as &amp;quot;black robed mages&amp;quot; (as distinct from Ebony Order mages) [http://www.avlis.org/viewtopic.php?t=14432begin assaulting citizens of Mikona] in their hunt for the Vortex.&lt;br /&gt;
*(04/15/03) [http://www.avlis.org/viewtopic.php?t=12713 Yet another strange disease descends on M'Chek.] - This time, it apparently is related to the vampire infestation.  &lt;br /&gt;
*(04/13/03) [http://www.avlis.org/viewtopic.php?t=12669 Lanessa nas T'jarra expelled from M'Chek].&lt;br /&gt;
*(04/10/03) [http://www.avlis.org/viewtopic.php?t=12545 Tollgaroth's giants first attack Mikona in force] - Their plan is to apparently crush the M'Chekian capital in the hopes of stopping M'Chekian resistance to another giant army from the north.&lt;br /&gt;
*(04/09/03) [http://www.avlis.org/viewtopic.php?t=12477 It becomes clear that the Legion of Darkness is in league with the vampires spotted around Mikona] (although they insist upon being called &amp;quot;vampyres&amp;quot;).  Several break free from their pact with the Legion and Lenessa and begin preying on Mikonians.  Cynics claim that this is the Legion's will. &lt;br /&gt;
*(03/30/03) [http://www.avlis.org/viewtopic.php?t=12038 The Sereg assault M'Chek in force] and are barely thrown back.  This is the last known incident of a Sereg Army attacking M'Chek.  Henceforce it is minor raiding parties.&lt;br /&gt;
*(03/24/03) There sereg are apparently using [http://www.avlis.org/viewtopic.php?t=11816 The Scepter of Insubstantiality] to pass through solid matter when assaulting Mikona, allowing them to breach the city's defenses easily.  The Scepter belongs to a coal dragon who threatens M'Chek with his wrath if the scepter isn't recovered.&lt;br /&gt;
*(03/19/03) [http://www.avlis.org/viewtopic.php?t=11656 Frequent Vampire sightings begin] in M'Chek and in particular in Mikona.&lt;br /&gt;
*(03/13/03) [http://www.avlis.org/viewtopic.php?t=11409 Legion of Darkness founded in M'Chek] - The aptly named Legion of Darkness is founded by Lanessa nas T'jarra as an organization for those &amp;quot;with darkness in their hearts.&amp;quot;  They declare themselves violently opposed to the Order of Gorethar.&lt;br /&gt;
*(03/04/03) [http://www.avlis.org/viewtopic.php?t=11042 Order of Valok founded] in Mikona, by Fyren Tennimar.&lt;br /&gt;
*(02/28/03) [http://www.avlis.org/viewtopic.php?t=10920 The Sereg'wethrin Spite first strikes M'Chek]&lt;br /&gt;
*(02/24/03) [http://www.avlis.org/viewtopic.php?t=10756 The Sereg'wethrin are spotted in Mikona] - The Sereg'wethrin, a devious breed of elf bred for the destruction of all humans, are spotted in Mikona.  It soon becomes obvious that this is [http://www.avlis.org/viewtopic.php?t=10710 more than an isolated incident] and the city is in grave peril.&lt;br /&gt;
*(02/11/03) [http://www.avlis.org/viewtopic.php?p=46905 Order of O'Ma founded] by Delen Lomar.&lt;br /&gt;
*(02/01/03) [http://www.avlis.org/viewtopic.php?t=9902 Lanessa nas T'jarra arrives in Mikona] - She will later become infamous as the leader of a group of vampires.&lt;br /&gt;
*(01/26/03) [http://www.avlis.org/viewtopic.php?p=42405 Dunster Commons Assaulted] by a man named Sigmar Heldenhammer and his followers, who wear the sign of a fist.  After being denounced by M'Chek as a mercenary band, [http://www.avlis.org/viewtopic.php?t=9419 this group] soon dissolves.&lt;br /&gt;
*(01/24/03) Andrinor releases the [http://www.avlis.org/viewtopic.php?t=9654 Vortex of Chaos] into the mortal realm, leading to conflicts between various mage orders and their allies.&lt;br /&gt;
*(01/20/03) [http://www.avlis.org/viewtopic.php?t=9530 T'Nanshi terrorists &amp;quot;E.L.F.&amp;quot; attack Mikona]&lt;br /&gt;
*(01/17/03) [http://www.avlis.org/viewtopic.php?t=9456 Trials of Alladorn and Cuxn] Alladorn is not guilty of treason, but of lying to an officer. He recieves a sentence of 100.000 gold pieces and one week labor.  Cuxn is found not guilty of treason, but guilty of murdering several M'Chekan soldiers, and sentenced to death.&lt;br /&gt;
*(01/15/03) [http://www.avlis.org/viewtopic.php?t=9401 Order of Gorethar Founded] - The Order of Gorethar is founded by Lord Vian, Arch Paladin of Gorethar.  Though technically based in Elysia, many members choose to reside in M'Chek.&lt;br /&gt;
*(01/14/03) [http://www.avlis.org/viewtopic.php?p=39516#39516 The Vigil], a vigilante group seeking to &amp;quot;protect M'Chekians&amp;quot; is first spotted in M'Chek.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===2002===&lt;br /&gt;
*(12/15/02) [http://www.avlis.org/viewtopic.php?t=8864 Alladorn taken into custody] - Alladorn Echindar is captured and held for an impending trial for treason against M'Chek.&lt;br /&gt;
*(12/13/02) [http://www.avlis.org/viewtopic.php?t=8864 Cuxn taken into custody] - Cuxn Starfire's bounty is collected by Peregryne Twostep.  Cuxn is held for an impending trial for treason against M'Chek.&lt;br /&gt;
*(12/04/02) [http://www.avlis.org/viewtopic.php?t=8715 Alladorn and Cuxn wanted for Treason] - A bounty of 200,000 gold is placed for the capture or deaths of Alladorn Echindar and Cuxn Starfire, for treason against M'Chek.&lt;br /&gt;
*(12/02/02) [http://www.avlis.org/viewtopic.php?t=8681 Sorvanok attacks Mikona] - The Lich Sorvanok launchs what is to be the first of many assaults on Mikona in retaliation for adventurers raiding his lair.&lt;br /&gt;
*(09/??/02) A bandit leader by the name of Hugar begins wreaking havok in M'Chek.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Since translating real life dates to Avlis dates is notoriously strange, I've prefaced each event with the approximate RL date it occured, or was posted about.  This will help keep this somewhat in chronological order.&lt;br /&gt;
&lt;br /&gt;
==Missing info==&lt;br /&gt;
* Brownie Plot?&lt;br /&gt;
* More on Vortex plot--resolution.&lt;br /&gt;
* Fireplane event resolution (NoIC writeupavaible afaik) poke Zonr/Tamia to do it&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=9990</id>
		<title>Guild: Blackhawk Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=9990"/>
		<updated>2006-03-09T03:37:21Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blackhawk.gif|left|thumb|right|140px|M'Chekian Army, Special Operations Division, Blackhawk Company]]&lt;br /&gt;
'''Alignment:''' Any.  However, lawful alignments will tend to be better suited to military discipline, and non-good alignments are better suited to solving problems through military violence.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' The Nation of [[Pg:M'Chek|M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact Commander [http://www.avlis.org/privmsg.php?folder=inbox&amp;amp;mode=post&amp;amp;u=5564 Dala Wennen].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We conduct missions of importance to the Nation of [[Pg:M'Chek|M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and expect to work for M'Chek (including upholding its laws).  The M'Chekian Army is currently recruiting for an &amp;quot;Underdark Farming Project&amp;quot;, but more than that has yet to be disclosed.&lt;br /&gt;
&lt;br /&gt;
'''Miscellanea:''' M'Chekian citizenship is a must. Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Moredo], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Army]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Army]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=9047</id>
		<title>Guild: Blackhawk Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:_Blackhawk_Company&amp;diff=9047"/>
		<updated>2006-03-06T10:05:36Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blackhawk.gif|left|thumb|right|140px|M'Chekian Army, Special Operations Division, Blackhawk Company]]&lt;br /&gt;
'''Alignment:''' Any.  However, lawful alignments will tend to be better suited to military discipline, and non-good alignments are better suited to solving problems through military violence.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' The Nation [[Pg:M'Chek|M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact Commander [http://www.avlis.org/privmsg.php?folder=inbox&amp;amp;mode=post&amp;amp;u=5564 Dala Wennen].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We conduct missions of importance to the Nation of [[Pg:M'Chek|M'Chek]].&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and expect to work for M'Chek (including upholding its laws).  The M'Chekian Army is currently recruiting for an &amp;quot;Underdark Farming Project&amp;quot;, but more than that has yet to be disclosed.&lt;br /&gt;
&lt;br /&gt;
'''Miscellanea:''' M'Chekian citizenship is a must. Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Moredo], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Army]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Army]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=File:Blackhawk.gif&amp;diff=19248</id>
		<title>File:Blackhawk.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=File:Blackhawk.gif&amp;diff=19248"/>
		<updated>2006-03-06T09:57:16Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: M'Chekian Army, Blackhawk Company&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M'Chekian Army, Blackhawk Company&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Samwir&amp;diff=18293</id>
		<title>PCs:Samwir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Samwir&amp;diff=18293"/>
		<updated>2006-03-02T04:25:55Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One badass gnome.&lt;br /&gt;
Captain of the [[Guild:_The_M'Chekian_Guards|M'Chekian Guards]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Samwir]]&lt;br /&gt;
[[Category:MChekPCs|Samwir]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=10075</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=10075"/>
		<updated>2006-03-02T02:37:36Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* The Senior Staff of the M'Chekian Guards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9933 Gotthardt Staahl]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4935 Mothandric].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Guards]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Guards]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=8599</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=8599"/>
		<updated>2006-03-02T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9933 Gotthardt Staahl]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4935 Mothandric].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|M'Chekian Guards]]&lt;br /&gt;
[[Category:Avlis Armies and Fiefdoms|M'Chekian Guards]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=8441</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=8441"/>
		<updated>2006-02-04T12:05:15Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4460 Samwir]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=5040</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=5040"/>
		<updated>2006-02-04T12:02:43Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4460 Samwir]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews] ''((NPC))''&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=5039</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=5039"/>
		<updated>2006-02-04T12:01:36Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4460 Samwir]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews] ''((NPC))''&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus].&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=5038</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=5038"/>
		<updated>2006-02-04T12:00:49Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* The Senior Staff of the M'Chekian Guards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&amp;lt;br&amp;gt;&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4460 Samwir]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9792 Dale Marshall]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Personnel''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews] ''((NPC))''&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|senior officers]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:ImperialOrder&amp;diff=9421</id>
		<title>Guild:ImperialOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:ImperialOrder&amp;diff=9421"/>
		<updated>2006-01-31T06:52:28Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Imperial Order ==&lt;br /&gt;
''My life for my people, my honor for my Empire''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LN, but other alignments are possible (specially lawful ones)&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' The City of [[Kuras|Kuras]]&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Seek an interview with [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7714 Centurion Primus Kremal] or contact a member of the order in Kuras. The Imperial Order is very visible, and finding one is not difficult.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7714 Jonezie], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6268 Thalarian Arc'Thass]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Imperial Order is what remains of the governing body of the Kurathene Empire.  It was established by Joral Kuras during his reign as Emperor, and was divided into three branches - the Judiciary, the Army and the Legislature.  After Joral's death, the Legislature was disbanded, and the Order took over the running of the city of Kuras.  To this day, the Order has held the city, protecting it from attacks by power-hungry fief lords until the day that someone who is able to reunite the Empire and take up Joral's legacy proclaims themselves.  Until that time, the order is led by its Prefect, who also takes the title of Steward of Kuras.  The current Prefect of the Imperial Order is Jorik Roth.&lt;br /&gt;
&lt;br /&gt;
The day to day operations of the Order include maintaining Law and Justice in the city, ensuring the safety and security of the populace, and defending the city from outside threats.  In addition, the Order maintains a presence at any large scale event taking place in the city.  Membership in the Order is open to any Kurasian citizen in good standing, and we encourage any such person to apply as a Trainee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''~ Signed with the seal of the Imperial Order ~''&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=5035</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=5035"/>
		<updated>2006-01-26T20:28:06Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Angadar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Knowledge, Magic, Trickery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
The [[Guild:WebofAngadar|Web of Angadar]] is a Holy Order for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Life, Death, Rebirth&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Life:'' Good, Healing, Protection, Sun&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Death:'' Death, Destruction, Evil, Strength&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Rebirth:'' Select one from each of Life and Death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
==Ingoren==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Protection, Travel, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Wine&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Earth, Plant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=6411</id>
		<title>The Nine Major Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=6411"/>
		<updated>2006-01-26T19:49:16Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Maleki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The nine major gods were all once humans from another plane who attained godhood upon touching an artifact in Avlis called the Eternal Spark, and thus became Avlis' first indigenous deities. Each god's alignment corresponds to one of the nine AD&amp;amp;D alignments, and each god is the patron deity of a race he created on Avlis to worship him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorethar==&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Craftsmen, Warriors of Goodness&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Paladins_of_Gorethar|Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Magic, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow Gorethar are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one.&lt;br /&gt;
&lt;br /&gt;
The creator of the dwarves stresses virtue through hard work. Evil must be contained or destroyed at all costs. The world is meant to be orderly and productive.&lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
==O'Ma==&lt;br /&gt;
[[Image:O\'ma.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Fairy Races, Forests&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Earthen Red, Tan, and Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Champions_of_O'Ma|Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Healing, Plant, Protection&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken.&lt;br /&gt;
&lt;br /&gt;
A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one. &lt;br /&gt;
&lt;br /&gt;
Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. &amp;quot;The macroverse echoes the microverse.&amp;quot; This is a holy saying among followers of O'Ma.&lt;br /&gt;
&lt;br /&gt;
Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally.&lt;br /&gt;
&lt;br /&gt;
==Dru'El==&lt;br /&gt;
[[Image:Dru\'el.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Nature&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Avengers_of_Dru'El|Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Good, Plant, Protection, Sun&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the heart is known, the path is clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key.  When a person is inherently good, their inner intention is focused on helping others in society. Once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.&lt;br /&gt;
&lt;br /&gt;
==Toran==&lt;br /&gt;
[[Image:Toran.jpg|right|140px]]&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon, Soldiers, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Justicars_of_Toran|Justicar]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=toran More information on Toran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
War, evil, or even peace and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key.&lt;br /&gt;
&lt;br /&gt;
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can &amp;quot;leak&amp;quot; into a person. If one is in a quiet environment, it is much easier to become quiet along with it. &lt;br /&gt;
&lt;br /&gt;
Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner. &lt;br /&gt;
&lt;br /&gt;
If there's a war that Toran's clerics cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution.&lt;br /&gt;
&lt;br /&gt;
==Mikon==&lt;br /&gt;
[[Image:Mikon.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Humans, Balance&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Grey&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Equalizers_of_Mikon|Equalizer]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Healing, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=mikon More information on Mikon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Mikon, everyone has the right to choose their own path in life. Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road. &lt;br /&gt;
&lt;br /&gt;
Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;br /&gt;
&lt;br /&gt;
After the nine warriors were changed to gods by the eternal spark, and the N'Gerai was defeated, the new gods all went back to their respective planes of appropriate philosophy.... except for Mikon. He remained behind on the Prime Material Plane. The Supreme charged him with the task of keeping all Gods out of the Prime Material Plane, so that the balance is not destroyed. This is his job to this day.&lt;br /&gt;
&lt;br /&gt;
==Forian==&lt;br /&gt;
[[Image:Forian.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Changelings, Chaos&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Orange, Yellow and Green... Maybe.  Sometimes, could be?&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Confounders_of_Forian|Confounder]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Destruction, Magic, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=forian More information on Forian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, 42, yeah that's it. 42. That's the answer to everything. Remember that, and you'll be fine. Now good. Always remember 42. Or was it 52?&lt;br /&gt;
&lt;br /&gt;
We do whatever feels right in the moment.  People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit. &lt;br /&gt;
&lt;br /&gt;
To know Forian's will, one must simply act in the NOW, without regard to past or future. If it feels good, hey, why not do it? If you don't want to do it, then don't. If you hate something, deal with it right then. If you like something, show it. Want to help someone? Go ahead. Only care about yourself? That's fine too.&lt;br /&gt;
&lt;br /&gt;
==Valok==&lt;br /&gt;
[[Image:Valok.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Lawful&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs, Politics, Intrigue&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Dominators_of_Valok|Dominator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Destruction, Knowledge, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=valok More information on Valok]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enlightenment is within. If doing something for someone else will not help YOU, then you have no business doing it. Only self-discipline and devotion can help YOU. Focusing on things outside of yourself is a waste of time, because you are not responsible for anyone else but you.&lt;br /&gt;
&lt;br /&gt;
It is ok to get what you want, but don't make people hate you in the process and having friends can be very helpful for getting what you want later. Now, if someone screws you over, by all means, 'take care of them' but not in public! Ideally, we can all get along with everyone else if only they just wouldn't get in our way. We don't want to destroy them. We just want to win as much as we can.&lt;br /&gt;
&lt;br /&gt;
The one who has disciplined their mind and calmed their inner senses will know Valok's Glory and Will. Glory is a better term to describe a &amp;quot;good&amp;quot; feeling that is directed inward. Valok hails glory. We should all strive for glory for it is Valok's way of condoning our actions and telling us that we are making improvements within ourselves.&lt;br /&gt;
&lt;br /&gt;
If there are people who do not approve of your self-improvement quest, then you should have understanding towards them. However do not let them walk all over you? Get around them. Intrigue was the tool Valok gave us to help ourselves when others will not allow it. If you cannot go through something, go around it. Compose yourself and be disciplined.&lt;br /&gt;
&lt;br /&gt;
The [[Guild:_Order_of_Valok|Order of Valok]] is a Holy Order dedicated to this major god.&lt;br /&gt;
&lt;br /&gt;
==Aarilax==&lt;br /&gt;
[[Image:Aarilax.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Murder, Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Dark Green&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Annihilators_of_Aarilax|Annihilator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=aarilax More information on Aarilax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard folk and sahuagin tend to follow their creator, Aarilax. Getting what you want is essential. You may have to work with others to get it, or then again, you may have to eat them. He doesn't care if anyone else exists or not, so long as he can get what he wants. This does not necessarily have to involve hurting everyone in sight, but it could.&lt;br /&gt;
&lt;br /&gt;
The most holy thing ever created is desire. When you are left without a path to enlightenment or other higher places, the only thing you have remaining is your desire and your feelings. &lt;br /&gt;
&lt;br /&gt;
Keeping Aarliax's precepts means worshipping him as the one who teaches it to all of his followers. However, worship of Aarilax is secondary to worshipping YOURSELF. Every being has the right to get what they want. The strong ones will of course have an easier time with this, but it does not make the weak any less privledged. They just have to work harder. &lt;br /&gt;
&lt;br /&gt;
Paying attention to your own inner emotions and feelings is the important key. You must not only simply pay attention to your feelings, however. You must also do whatever you can to satisfy them. They are your guide, and your direct link to Aarilax's will. When it is all said and done, all you have left is your feelings.... so they better be worth having.&lt;br /&gt;
&lt;br /&gt;
==Maleki==&lt;br /&gt;
[[Image:Maleki.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Giant-Kin, Hatred, Slaughter, Disease&lt;br /&gt;
&lt;br /&gt;
'''Colors:'''  Black and Dark Purple&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Blackguards_of_Maleki|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=maleki More information on Maleki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The god of ogres and giant-kin is pure evil, and so are his followers. Organization is not a concern. Taking what you want is a concern. If it's given freely, good. If it needs to be taken by force, better. Working with others is tough, but can be done in a pinch.... stupidity is only a trait of SOME of the giant-kin specimens. For the intelligent ones, subtle means are key.&lt;br /&gt;
&lt;br /&gt;
Of all the things that were created, free will is the most important. Everyone in existence has the basic right to do whatever it is they want. No one should have to be loyal or subject to another unless that other is holding their life in the balance. When someone holds your life in check, then you have no choice but to do what they say, yet free will is still yours. You can opt to pay for your disobedience with your life. It is always a choice. &lt;br /&gt;
&lt;br /&gt;
The things you acquire for yourself are a direct reward from Maleki. Those with much are favored. Those with nothing are faithless and must be ruled. Maleki will only take care of those who take care of themselves and have faith in his abilities. &lt;br /&gt;
&lt;br /&gt;
Slaughter is an expression of Maleki's will on the world. Your affection to him may be shown in the form of a sacrifice. By offering the will of the victim up to Maleki, you strengthen your own. The better the sacrifice, the stronger its will, the more pleased Maleki is.&lt;br /&gt;
&lt;br /&gt;
Senseless slaughter pleases Maleki, but not greatly. It is difficult for him to run his followers' lives when the whole world is out to kill them for their actions. You must take what you want, when you want it. But things done with wisdom imply a high degree of will. Maleki prides strength. But wisdom is the icing on his cake.&lt;br /&gt;
&lt;br /&gt;
The [[Guild:_Reavers_of_Maleki|Reavers of Maleki]] is a Holy Order for followers of the Giantfather.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=4138</id>
		<title>The Nine Major Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=4138"/>
		<updated>2006-01-26T19:48:04Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Valok */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The nine major gods were all once humans from another plane who attained godhood upon touching an artifact in Avlis called the Eternal Spark, and thus became Avlis' first indigenous deities. Each god's alignment corresponds to one of the nine AD&amp;amp;D alignments, and each god is the patron deity of a race he created on Avlis to worship him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorethar==&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Craftsmen, Warriors of Goodness&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Paladins_of_Gorethar|Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Magic, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow Gorethar are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one.&lt;br /&gt;
&lt;br /&gt;
The creator of the dwarves stresses virtue through hard work. Evil must be contained or destroyed at all costs. The world is meant to be orderly and productive.&lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
==O'Ma==&lt;br /&gt;
[[Image:O\'ma.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Fairy Races, Forests&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Earthen Red, Tan, and Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Champions_of_O'Ma|Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Healing, Plant, Protection&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken.&lt;br /&gt;
&lt;br /&gt;
A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one. &lt;br /&gt;
&lt;br /&gt;
Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. &amp;quot;The macroverse echoes the microverse.&amp;quot; This is a holy saying among followers of O'Ma.&lt;br /&gt;
&lt;br /&gt;
Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally.&lt;br /&gt;
&lt;br /&gt;
==Dru'El==&lt;br /&gt;
[[Image:Dru\'el.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Nature&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Avengers_of_Dru'El|Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Good, Plant, Protection, Sun&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the heart is known, the path is clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key.  When a person is inherently good, their inner intention is focused on helping others in society. Once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.&lt;br /&gt;
&lt;br /&gt;
==Toran==&lt;br /&gt;
[[Image:Toran.jpg|right|140px]]&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon, Soldiers, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Justicars_of_Toran|Justicar]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=toran More information on Toran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
War, evil, or even peace and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key.&lt;br /&gt;
&lt;br /&gt;
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can &amp;quot;leak&amp;quot; into a person. If one is in a quiet environment, it is much easier to become quiet along with it. &lt;br /&gt;
&lt;br /&gt;
Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner. &lt;br /&gt;
&lt;br /&gt;
If there's a war that Toran's clerics cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution.&lt;br /&gt;
&lt;br /&gt;
==Mikon==&lt;br /&gt;
[[Image:Mikon.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Humans, Balance&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Grey&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Equalizers_of_Mikon|Equalizer]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Healing, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=mikon More information on Mikon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Mikon, everyone has the right to choose their own path in life. Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road. &lt;br /&gt;
&lt;br /&gt;
Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;br /&gt;
&lt;br /&gt;
After the nine warriors were changed to gods by the eternal spark, and the N'Gerai was defeated, the new gods all went back to their respective planes of appropriate philosophy.... except for Mikon. He remained behind on the Prime Material Plane. The Supreme charged him with the task of keeping all Gods out of the Prime Material Plane, so that the balance is not destroyed. This is his job to this day.&lt;br /&gt;
&lt;br /&gt;
==Forian==&lt;br /&gt;
[[Image:Forian.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Changelings, Chaos&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Orange, Yellow and Green... Maybe.  Sometimes, could be?&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Confounders_of_Forian|Confounder]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Destruction, Magic, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=forian More information on Forian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, 42, yeah that's it. 42. That's the answer to everything. Remember that, and you'll be fine. Now good. Always remember 42. Or was it 52?&lt;br /&gt;
&lt;br /&gt;
We do whatever feels right in the moment.  People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit. &lt;br /&gt;
&lt;br /&gt;
To know Forian's will, one must simply act in the NOW, without regard to past or future. If it feels good, hey, why not do it? If you don't want to do it, then don't. If you hate something, deal with it right then. If you like something, show it. Want to help someone? Go ahead. Only care about yourself? That's fine too.&lt;br /&gt;
&lt;br /&gt;
==Valok==&lt;br /&gt;
[[Image:Valok.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Lawful&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs, Politics, Intrigue&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Dominators_of_Valok|Dominator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Destruction, Knowledge, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=valok More information on Valok]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enlightenment is within. If doing something for someone else will not help YOU, then you have no business doing it. Only self-discipline and devotion can help YOU. Focusing on things outside of yourself is a waste of time, because you are not responsible for anyone else but you.&lt;br /&gt;
&lt;br /&gt;
It is ok to get what you want, but don't make people hate you in the process and having friends can be very helpful for getting what you want later. Now, if someone screws you over, by all means, 'take care of them' but not in public! Ideally, we can all get along with everyone else if only they just wouldn't get in our way. We don't want to destroy them. We just want to win as much as we can.&lt;br /&gt;
&lt;br /&gt;
The one who has disciplined their mind and calmed their inner senses will know Valok's Glory and Will. Glory is a better term to describe a &amp;quot;good&amp;quot; feeling that is directed inward. Valok hails glory. We should all strive for glory for it is Valok's way of condoning our actions and telling us that we are making improvements within ourselves.&lt;br /&gt;
&lt;br /&gt;
If there are people who do not approve of your self-improvement quest, then you should have understanding towards them. However do not let them walk all over you? Get around them. Intrigue was the tool Valok gave us to help ourselves when others will not allow it. If you cannot go through something, go around it. Compose yourself and be disciplined.&lt;br /&gt;
&lt;br /&gt;
The [[Guild:_Order_of_Valok|Order of Valok]] is a Holy Order dedicated to this major god.&lt;br /&gt;
&lt;br /&gt;
==Aarilax==&lt;br /&gt;
[[Image:Aarilax.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Murder, Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Dark Green&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Annihilators_of_Aarilax|Annihilator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=aarilax More information on Aarilax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard folk and sahuagin tend to follow their creator, Aarilax. Getting what you want is essential. You may have to work with others to get it, or then again, you may have to eat them. He doesn't care if anyone else exists or not, so long as he can get what he wants. This does not necessarily have to involve hurting everyone in sight, but it could.&lt;br /&gt;
&lt;br /&gt;
The most holy thing ever created is desire. When you are left without a path to enlightenment or other higher places, the only thing you have remaining is your desire and your feelings. &lt;br /&gt;
&lt;br /&gt;
Keeping Aarliax's precepts means worshipping him as the one who teaches it to all of his followers. However, worship of Aarilax is secondary to worshipping YOURSELF. Every being has the right to get what they want. The strong ones will of course have an easier time with this, but it does not make the weak any less privledged. They just have to work harder. &lt;br /&gt;
&lt;br /&gt;
Paying attention to your own inner emotions and feelings is the important key. You must not only simply pay attention to your feelings, however. You must also do whatever you can to satisfy them. They are your guide, and your direct link to Aarilax's will. When it is all said and done, all you have left is your feelings.... so they better be worth having.&lt;br /&gt;
&lt;br /&gt;
==Maleki==&lt;br /&gt;
[[Image:Maleki.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Giant-Kin, Hatred, Slaughter, Disease&lt;br /&gt;
&lt;br /&gt;
'''Colors:'''  Black and Dark Purple&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Blackguards_of_Maleki|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=maleki More information on Maleki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The god of ogres and giant-kin is pure evil, and so are his followers. Organization is not a concern. Taking what you want is a concern. If it's given freely, good. If it needs to be taken by force, better. Working with others is tough, but can be done in a pinch.... stupidity is only a trait of SOME of the giant-kin specimens. For the intelligent ones, subtle means are key.&lt;br /&gt;
&lt;br /&gt;
Of all the things that were created, free will is the most important. Everyone in existence has the basic right to do whatever it is they want. No one should have to be loyal or subject to another unless that other is holding their life in the balance. When someone holds your life in check, then you have no choice but to do what they say, yet free will is still yours. You can opt to pay for your disobedience with your life. It is always a choice. &lt;br /&gt;
&lt;br /&gt;
The things you acquire for yourself are a direct reward from Maleki. Those with much are favored. Those with nothing are faithless and must be ruled. Maleki will only take care of those who take care of themselves and have faith in his abilities. &lt;br /&gt;
&lt;br /&gt;
Slaughter is an expression of Maleki's will on the world. Your affection to him may be shown in the form of a sacrifice. By offering the will of the victim up to Maleki, you strengthen your own. The better the sacrifice, the stronger its will, the more pleased Maleki is.&lt;br /&gt;
&lt;br /&gt;
Senseless slaughter pleases Maleki, but not greatly. It is difficult for him to run his followers' lives when the whole world is out to kill them for their actions. You must take what you want, when you want it. But things done with wisdom imply a high degree of will. Maleki prides strength. But wisdom is the icing on his cake.&lt;br /&gt;
&lt;br /&gt;
The [http://www.avlis.org/wiki/index.php/Guild:_Reavers_of_Maleki Reavers of Maleki] is a Holy Order for followers of the Giantfather.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Order_of_Valok&amp;diff=5377</id>
		<title>Guild:Order of Valok</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Order_of_Valok&amp;diff=5377"/>
		<updated>2006-01-25T13:21:02Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Valok.jpg|thumb|140px|right|Holy Symbol of Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LE, although we accept anyone who is Lawful.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Temple of [[The_Nine_Major_Gods#Valok|Valok]] in Mikona.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Leave a message at the temple.]&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Gain power by manipulating situations to our advantage. Shape the course of world events (with mixed results), either overtly or covertly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Meetings! We love discussing things for hours on end. Having a dark sense of humor is definitely a plus. We are not so militant as some other groups (Valok is the god of Politics, not whoop-ass), but we do our fair share of dungeon crawling, just like anyone else.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9899 Czarcasm].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:_Reavers_of_Maleki&amp;diff=5378</id>
		<title>Guild: Reavers of Maleki</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:_Reavers_of_Maleki&amp;diff=5378"/>
		<updated>2006-01-25T13:20:20Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Maleki.jpg|right|thumb|150px|Holy Symbol of Maleki]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Followers of [[The_Nine_Major_Gods#Maleki|Maleki]]&lt;br /&gt;
&lt;br /&gt;
'''Base:''' We champion freedom wherever our Lord's will takes us.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Holy knights of Maleki. Free will is the name of the game. We put no limits on our members, we have only one rule. Your choice of spreading disease, freeing prisoners, slaughter, natural disaster, famine, suffering, hatred, strife, sacrificing, or just partying. This is not for the weak of heart. CvC will come to you, no need to look for it.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' You will see us. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=8440</id>
		<title>Guild: Le'Nofaythen'T'Nanshi</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:_Le%27Nofaythen%27T%27Nanshi&amp;diff=8440"/>
		<updated>2006-01-25T13:18:49Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== History of Le'Nofaythen'T'Nanshi ==&lt;br /&gt;
&lt;br /&gt;
For centuries, Le'Nofaythen'T'Nanshi (The Warriors of T'Nanshi) have been entrusted with maintaining the security and safety of [[Pg:T'Nanshi|T'Nanshi]] - the land of elves fathered by [[The_Nine_Major_Gods#Dru.27El|Dru'El]]. Empowered by the Council of Nine, they are responsible for the well being of the elves, fey, animals, trees and all others who dwell within the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lonovanen.png|thumb|140px|right|Lonovanen'Hirefya]]For those of you who have moved to T'Nanshi from abroad or are too young to remember, decades of ever increasing M'Chekian aggression following initial [http://www.avlis.org/portal.php?getpage=history_recent border skirmishes], resulted in the formation of a special forces unit of Le'Nofaythen'T'Nanshi known as the Lonovanen'Hirefya. For well over a century this unit acted as a semi-autonomous elite branch of Le'Nofaythen providing support for T'Nanshi's regular troops stationed along both the southern warzone and northeastern border. While initially a relatively small unit of committed individuals, they continued to grow in size and influence as they were regularly called upon to deal with the most dire threats to the Spiritland - dealing swiftly and directly in cases where it would take Le'Nofaythen too long to mobilise. At the close of the centuries long conflict with M'Chek, the penultimate leader of the Lonovanen'Hirefya, General [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3517 Quicksilver Meridan], retired leaving peacetime rebuilding to the Trethlawn Warmasters and the remaining command group. &lt;br /&gt;
&lt;br /&gt;
With a treaty in place, the bulk of Le'Nofaythen'T'Nanshi began to decommission and return to their lives in the forest. Once completed, long time commander-in-chief Lady Aratelda Rinthon announced her retirement and recommended to the Council of Nine that command of the remaining Le’Nofaythen veterans who stayed on to watch over the Spiritland in the years to come be handed over to the Lonovanen'Hirefya. This lead to the merger of the Lonovanen'Hirefya with the remaining Le'Nofaythen and the appointment of two new commanders-in-chief: [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3869 F’eindal] and [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 T'eindel] Trethlawn, who receive general directives and operating parameters from the Council of Nine. The stationing and continued training of Le'Nofaythen veterans that comprise the peacetime standing army of T'Nanshi is now overseen by a small elite unit of Le'Nofaythen committed to the continued safety and prosperity of the Spirit Land.&lt;br /&gt;
&lt;br /&gt;
== Officers of Le'Nofaythen'T'Nanshi ==&lt;br /&gt;
&lt;br /&gt;
'''Command Group'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3869 F'eindal Trethlawn], Warmaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4120 T'eindel Trethlawn], Warmaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4583 Earar Di'mana], Rangermaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3530 Heronimous Fox], Rangermaster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4272 Emrys Y'Coeden], Rangermaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6994 Amywiethiel Ne'ral'ess], Rangermaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5258 X Akallabeth], Woodmaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5370 Belina Greenberry], Woodmaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7514 Breadan Eryk], Woodmaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6707 Celithril Dy'nen], Woodmaster.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5727 Morishi Gallendt], Woodmaster.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Recruitment Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=10305 Nailo Tyln], Yeoman.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9973 Te'Noh Juu'n], Yeoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' T'Nanshi - Le'Nofaythen HQ and Zvidureth Barracks&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Contact a [[Guild:_Le%27Nofaythen%27T%27Nanshi#Officers_of_Le.27Nofaythen.27T.27Nanshi|recruitment officer]].&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' &lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7208 Semley], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5096 Jhevon].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=4137</id>
		<title>The Nine Major Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=4137"/>
		<updated>2006-01-25T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Maleki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The nine major gods were all once humans from another plane who attained godhood upon touching an artifact in Avlis called the Eternal Spark, and thus became Avlis' first indigenous deities. Each god's alignment corresponds to one of the nine AD&amp;amp;D alignments, and each god is the patron deity of a race he created on Avlis to worship him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorethar==&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Craftsmen, Warriors of Goodness&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Paladins_of_Gorethar|Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Magic, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow Gorethar are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one.&lt;br /&gt;
&lt;br /&gt;
The creator of the dwarves stresses virtue through hard work. Evil must be contained or destroyed at all costs. The world is meant to be orderly and productive.&lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
==O'Ma==&lt;br /&gt;
[[Image:O\'ma.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Fairy Races, Forests&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Earthen Red, Tan, and Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Champions_of_O'Ma|Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Healing, Plant, Protection&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken.&lt;br /&gt;
&lt;br /&gt;
A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one. &lt;br /&gt;
&lt;br /&gt;
Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. &amp;quot;The macroverse echoes the microverse.&amp;quot; This is a holy saying among followers of O'Ma.&lt;br /&gt;
&lt;br /&gt;
Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally.&lt;br /&gt;
&lt;br /&gt;
==Dru'El==&lt;br /&gt;
[[Image:Dru\'el.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Nature&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Avengers_of_Dru'El|Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Good, Plant, Protection, Sun&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the heart is known, the path is clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key.  When a person is inherently good, their inner intention is focused on helping others in society. Once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.&lt;br /&gt;
&lt;br /&gt;
==Toran==&lt;br /&gt;
[[Image:Toran.jpg|right|140px]]&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon, Soldiers, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Justicars_of_Toran|Justicar]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=toran More information on Toran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
War, evil, or even peace and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key.&lt;br /&gt;
&lt;br /&gt;
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can &amp;quot;leak&amp;quot; into a person. If one is in a quiet environment, it is much easier to become quiet along with it. &lt;br /&gt;
&lt;br /&gt;
Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner. &lt;br /&gt;
&lt;br /&gt;
If there's a war that Toran's clerics cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution.&lt;br /&gt;
&lt;br /&gt;
==Mikon==&lt;br /&gt;
[[Image:Mikon.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Humans, Balance&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Grey&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Equalizers_of_Mikon|Equalizer]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Healing, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=mikon More information on Mikon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Mikon, everyone has the right to choose their own path in life. Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road. &lt;br /&gt;
&lt;br /&gt;
Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;br /&gt;
&lt;br /&gt;
After the nine warriors were changed to gods by the eternal spark, and the N'Gerai was defeated, the new gods all went back to their respective planes of appropriate philosophy.... except for Mikon. He remained behind on the Prime Material Plane. The Supreme charged him with the task of keeping all Gods out of the Prime Material Plane, so that the balance is not destroyed. This is his job to this day.&lt;br /&gt;
&lt;br /&gt;
==Forian==&lt;br /&gt;
[[Image:Forian.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Changelings, Chaos&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Orange, Yellow and Green... Maybe.  Sometimes, could be?&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Confounders_of_Forian|Confounder]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Destruction, Magic, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=forian More information on Forian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, 42, yeah that's it. 42. That's the answer to everything. Remember that, and you'll be fine. Now good. Always remember 42. Or was it 52?&lt;br /&gt;
&lt;br /&gt;
We do whatever feels right in the moment.  People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit. &lt;br /&gt;
&lt;br /&gt;
To know Forian's will, one must simply act in the NOW, without regard to past or future. If it feels good, hey, why not do it? If you don't want to do it, then don't. If you hate something, deal with it right then. If you like something, show it. Want to help someone? Go ahead. Only care about yourself? That's fine too.&lt;br /&gt;
&lt;br /&gt;
==Valok==&lt;br /&gt;
[[Image:Valok.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Lawful&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs, Politics, Intrigue&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Dominators_of_Valok|Dominator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Destruction, Knowledge, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=valok More information on Valok]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enlightenment is within. If doing something for someone else will not help YOU, then you have no business doing it. Only self-discipline and devotion can help YOU. Focusing on things outside of yourself is a waste of time, because you are not responsible for anyone else but you.&lt;br /&gt;
&lt;br /&gt;
It is ok to get what you want, but don't make people hate you in the process and having friends can be very helpful for getting what you want later. Now, if someone screws you over, by all means, 'take care of them' but not in public! Ideally, we can all get along with everyone else if only they just wouldn't get in our way. We don't want to destroy them. We just want to win as much as we can.&lt;br /&gt;
&lt;br /&gt;
The one who has disciplined their mind and calmed their inner senses will know Valok's Glory and Will. Glory is a better term to describe a &amp;quot;good&amp;quot; feeling that is directed inward. Valok hails glory. We should all strive for glory for it is Valok's way of condoning our actions and telling us that we are making improvements within ourselves.&lt;br /&gt;
&lt;br /&gt;
If there are people who do not approve of your self-improvement quest, then you should have understanding towards them. However do not let them walk all over you? Get around them. Intrigue was the tool Valok gave us to help ourselves when others will not allow it. If you cannot go through something, go around it. Compose yourself and be disciplined.&lt;br /&gt;
&lt;br /&gt;
The [http://www.avlis.org/wiki/index.php/Guild:_Order_of_Valok Order of Valok] is a Holy Order dedicated to this major god.&lt;br /&gt;
&lt;br /&gt;
==Aarilax==&lt;br /&gt;
[[Image:Aarilax.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Murder, Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Dark Green&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Annihilators_of_Aarilax|Annihilator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=aarilax More information on Aarilax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard folk and sahuagin tend to follow their creator, Aarilax. Getting what you want is essential. You may have to work with others to get it, or then again, you may have to eat them. He doesn't care if anyone else exists or not, so long as he can get what he wants. This does not necessarily have to involve hurting everyone in sight, but it could.&lt;br /&gt;
&lt;br /&gt;
The most holy thing ever created is desire. When you are left without a path to enlightenment or other higher places, the only thing you have remaining is your desire and your feelings. &lt;br /&gt;
&lt;br /&gt;
Keeping Aarliax's precepts means worshipping him as the one who teaches it to all of his followers. However, worship of Aarilax is secondary to worshipping YOURSELF. Every being has the right to get what they want. The strong ones will of course have an easier time with this, but it does not make the weak any less privledged. They just have to work harder. &lt;br /&gt;
&lt;br /&gt;
Paying attention to your own inner emotions and feelings is the important key. You must not only simply pay attention to your feelings, however. You must also do whatever you can to satisfy them. They are your guide, and your direct link to Aarilax's will. When it is all said and done, all you have left is your feelings.... so they better be worth having.&lt;br /&gt;
&lt;br /&gt;
==Maleki==&lt;br /&gt;
[[Image:Maleki.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Giant-Kin, Hatred, Slaughter, Disease&lt;br /&gt;
&lt;br /&gt;
'''Colors:'''  Black and Dark Purple&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Blackguards_of_Maleki|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=maleki More information on Maleki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The god of ogres and giant-kin is pure evil, and so are his followers. Organization is not a concern. Taking what you want is a concern. If it's given freely, good. If it needs to be taken by force, better. Working with others is tough, but can be done in a pinch.... stupidity is only a trait of SOME of the giant-kin specimens. For the intelligent ones, subtle means are key.&lt;br /&gt;
&lt;br /&gt;
Of all the things that were created, free will is the most important. Everyone in existence has the basic right to do whatever it is they want. No one should have to be loyal or subject to another unless that other is holding their life in the balance. When someone holds your life in check, then you have no choice but to do what they say, yet free will is still yours. You can opt to pay for your disobedience with your life. It is always a choice. &lt;br /&gt;
&lt;br /&gt;
The things you acquire for yourself are a direct reward from Maleki. Those with much are favored. Those with nothing are faithless and must be ruled. Maleki will only take care of those who take care of themselves and have faith in his abilities. &lt;br /&gt;
&lt;br /&gt;
Slaughter is an expression of Maleki's will on the world. Your affection to him may be shown in the form of a sacrifice. By offering the will of the victim up to Maleki, you strengthen your own. The better the sacrifice, the stronger its will, the more pleased Maleki is.&lt;br /&gt;
&lt;br /&gt;
Senseless slaughter pleases Maleki, but not greatly. It is difficult for him to run his followers' lives when the whole world is out to kill them for their actions. You must take what you want, when you want it. But things done with wisdom imply a high degree of will. Maleki prides strength. But wisdom is the icing on his cake.&lt;br /&gt;
&lt;br /&gt;
The [http://www.avlis.org/wiki/index.php/Guild:_Reavers_of_Maleki Reavers of Maleki] is a Holy Order for followers of the Giantfather.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Order_of_Valok&amp;diff=3766</id>
		<title>Guild:Order of Valok</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Order_of_Valok&amp;diff=3766"/>
		<updated>2006-01-25T08:47:56Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Valok.jpg|thumb|140px|right|Holy Symbol of Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LE, although we accept anyone who is Lawful.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Temple of [http://www.avlis.org/wiki/index.php/The_Nine_Major_Gods#Valok Valok] in Mikona.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Leave a message at the temple.]&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Gain power by manipulating situations to our advantage. Shape the course of world events (with mixed results), either overtly or covertly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Meetings! We love discussing things for hours on end. Having a dark sense of humor is definitely a plus. We are not so militant as some other groups (Valok is the god of Politics, not whoop-ass), but we do our fair share of dungeon crawling, just like anyone else.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9899 Czarcasm].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:_Reavers_of_Maleki&amp;diff=3765</id>
		<title>Guild: Reavers of Maleki</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:_Reavers_of_Maleki&amp;diff=3765"/>
		<updated>2006-01-25T08:47:04Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Maleki.jpg|right|thumb|150px|Holy Symbol of Maleki]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Followers of [http://www.avlis.org/wiki/index.php/The_Nine_Major_Gods#Maleki Maleki]&lt;br /&gt;
&lt;br /&gt;
'''Base:''' We champion freedom wherever our Lord's will takes us.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Holy knights of Maleki. Free will is the name of the game. We put no limits on our members, we have only one rule. Your choice of spreading disease, freeing prisoners, slaughter, natural disaster, famine, suffering, hatred, strife, sacrificing, or just partying. This is not for the weak of heart. CvC will come to you, no need to look for it.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' You will see us. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guilds:by_type&amp;diff=5359</id>
		<title>Guilds:by type</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guilds:by_type&amp;diff=5359"/>
		<updated>2006-01-25T08:43:00Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Religious Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pg:Guilds|About Guilds and Orders on Avlis]]&lt;br /&gt;
-- [[Guilds|Alphabetical list]]&lt;br /&gt;
&lt;br /&gt;
== Avlis Armies and Fiefdoms ==&lt;br /&gt;
&lt;br /&gt;
[[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:_M'Chekian_Army|M'Chekian Army]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:_The_M'Chekian_Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
== Avlis Guilds and Groups ==&lt;br /&gt;
[[Guild:ANRA|Academy of Natural Resources and Agriculture]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|Advancement in Knowledge of Nature ]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|Avlis Carpentry Enterprise]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:EDGE|EDGE - Elysia's Diligent Guides and Explorers]]&lt;br /&gt;
&lt;br /&gt;
== Mage Orders ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religious Orders ==&lt;br /&gt;
&lt;br /&gt;
[[Guild:CouncilofBalance|Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:CouncilOfDagath|Council of Dagath]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:HandsofDruEl|Hands of Dru'El]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:OrderofOMa|Order of O'Ma]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:OrderofValok|Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:_Reavers_of_Maleki|Reavers of Maleki]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|Web of Angadar]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=4219</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guilds&amp;diff=4219"/>
		<updated>2006-01-25T08:42:07Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pg:Guilds|About Guilds and Orders on Avlis]] -- [[Guilds:by type| sorted by type]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]]&lt;br /&gt;
[[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]]&lt;br /&gt;
[[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]]&lt;br /&gt;
[[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]]&lt;br /&gt;
[[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]]&lt;br /&gt;
[[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]]&lt;br /&gt;
[[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Guild:ANRA|Academy of Natural Resources and Agriculture]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:AKN|Advancement in Knowledge of Nature ]]&lt;br /&gt;
&lt;br /&gt;
'''Andrinor's Trust'''&lt;br /&gt;
&lt;br /&gt;
*[[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:GreenOrder|Green Order of the Forest]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:BlueOrder|Blue Order of the Sky]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:AshenOrder|Ashen Order of the Stars]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:RedOrder|Red Order of the Flame]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:GoldOrder|Gold Order of the Sand]]&lt;br /&gt;
&lt;br /&gt;
*[[Guild:EbonyOrder|Ebony Order of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:AAAA|Avlis Arms and Armor Association]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:ACE|Avlis Carpentry Enterprise]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:ATU|Avlis Tower University]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&lt;br /&gt;
[[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:CouncilOfDagath|Council of Dagath]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
[[Guild:DwarfBrigade|Dwarf Brigade]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
[[Guild:EDGE|EDGE - Elysia's Diligent Guides and Explorers]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Guild:HandsofDruEl|Hands of Dru'El]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:HealersofChareth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:HeroesofDraNar|Heroes of Dra’Nar]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
[[Guild:KeepersoftheCycle|The Keepers of the Cycle]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
[[Guild:_Le'Nofaythen'T'Nanshi|Le'Nofaythen'T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:LuminousOrder|Luminous Order of the Mind]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&lt;br /&gt;
[[Guild:_M'Chekian_Army|M'Chekian Army]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:_The_M'Chekian_Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:CouncilofBalance|Mikon's Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
[[Guild:OrderoftheDragon|Order of the Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:OrderofGorethar|Order of Gorethar]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:OrderofOMa|Order of O'Ma]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:_Order_of_Valok|Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
[[Guild:PrideoftheSouthlands|Pride of the Southlands]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
[[Guild:_Reavers_of_Maleki|Reavers of Maleki]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:Rhissaerk|Rhissaerk's Shaahesk Elite]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
[[Guild:SATF|South Avlis Trade Federation]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:Sereg|The Sereg'Wethrin]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:Shemathen|Shemathen Le'Yeritath]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:ShadowDirks|The Shadow Dirks]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:SwordofToran|Sword of Toran]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
[[Guild:TurivaIlnuru|Turiva Ilnuru]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
[[Guild:Unnamed|&amp;quot;Unnamed&amp;quot; Guild]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
[[Guild:Maidens|Warrior Maidens of Dre'Ana]]&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|Web of Angadar]]&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:ReaversOfMaleki&amp;diff=17770</id>
		<title>Guild:ReaversOfMaleki</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:ReaversOfMaleki&amp;diff=17770"/>
		<updated>2006-01-25T08:41:26Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Guild:ReaversOfMaleki moved to Guild: Reavers of Maleki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guild: Reavers of Maleki]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:_Reavers_of_Maleki&amp;diff=3757</id>
		<title>Guild: Reavers of Maleki</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:_Reavers_of_Maleki&amp;diff=3757"/>
		<updated>2006-01-25T08:40:52Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Maleki.jpg|right|thumb|150px|Holy Symbol of Maleki]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' Followers of [http://www.avlis.org/wiki/index.php/The_Nine_Major_Gods#Maleki Maleki]&lt;br /&gt;
&lt;br /&gt;
'''Base:''' We champion freedom wherever our Lord's will takes us.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Holy knights of Maleki. Free will is the name of the game. We put no limits on our members, we have only one rule. Your choice of spreading disease, freeing prisoners, slaughter, natural disaster, famine, suffering, hatred, strife, sacrificing, or just partying.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' You will see us. &lt;br /&gt;
&lt;br /&gt;
This is not for the weak of heart. CvC will come to you, no need to look for it.&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=3762</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=3762"/>
		<updated>2006-01-25T04:10:40Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&lt;br /&gt;
&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4460 Samwir]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews] ''((NPC))''&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [http://www.avlis.org/wiki/index.php/Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards senior officers.]&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus].&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=3697</id>
		<title>Guild:The M'Chekian Guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:The_M%27Chekian_Guards&amp;diff=3697"/>
		<updated>2006-01-25T04:09:59Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Guild Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Who are the Guards? ==&lt;br /&gt;
[[Image:GuardsCrest.gif|thumb|140px|left|The crest of the M'Chekian Guards]]&lt;br /&gt;
The M'Chekian Guards are the law enforcers in [[Pg:M'Chek|M'Chek]] but they also conduct special operations and various other tasks for the Government. They answer directly to Lady Finmaegen, their government liason, but also other members of the Joint Houses issue orders to the Guards. &lt;br /&gt;
&lt;br /&gt;
Bringing criminals to justice, charming the local maidens, and keeping the Nation of M'Chek safe from various threats is all in a days work for a Guard. Anyone can try to join the M'Chekian Guards, and if their attitude, actions and behaviour is deemed fit by one of the [[Guild:_The_M%27Chekian_Guards#The_Senior_Staff_of_the_M.27Chekian_Guards|Senior Officers]], they are issued a uniform and given a limited juristiction as a Guard in Training. The Guards can be contacted by leaving a note for one of the senior officers, either at Finmaegen Keep or the prison in Mikona.&lt;br /&gt;
&lt;br /&gt;
Guards are generally given some leeway when it comes to how they enforce the Law, though if a Guard behaves in an unacceptable manner he should not expect to remain a Guard for long. There is a strict hierarchy of rank, but also excellent opportunities for advancement. To become a full Guard you are  required to swear allegiance to the Nation of M'Chek, to the M'Chekian Guards and to the Commanding Officer as a final test at the end of the training period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A brief history of the M'Chekian Guards == &lt;br /&gt;
&lt;br /&gt;
[[Image:deth.jpg|thumb|200px|right|Lord Marcus Deth, former liaison to the M'Chekian Guards]]&lt;br /&gt;
When the war with T'Nanshi was drawing to an end, commander [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen], the leader of the Alpha Corps, saw the need for a new police unit to keep the peace in M'Chek. Pending approval from the Central Command, Wennen created the M'Chekian Guards first as a subsection of the Alpha Corps, headed by lieutenant [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Magnus Khan]. The Guards were given control over the defensive operations in M'Chek, something that previously had been assigned to the department of Combat Operations.&lt;br /&gt;
&lt;br /&gt;
Before long, official word came from the Central Command that Wennen's plans had been approved. As a reward for years of service and bloodshed for the their country, those in the Alpha Corps that were willing to join the M'Chekian Guards were automatically enrolled once the war was over, they were also allowed to keep a rank equivalent to the one they had in the Alpha Corps. General Marcus Deth, newly appointed Lord after his success in the field made the announcement. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;border: 1px solid #000000; color: #000; background-color:#D2D6ED&amp;quot;|A new organization has been born today: the '''M'Chekian Guards'''. Formed with members of elite units of our army such as the distinguished Alpha Corps and the Special Forces, the main purpose of the M'Chekian Guards will be to enforce the law in our great nation, sharing jurisdiction with the Sword of Toran in Mikona and working on their own in the rest of the country. This elite unit will be under control of the Joint Houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All hail the M'Chekian Guards, defenders of the land!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Lord Deth''&lt;br /&gt;
&lt;br /&gt;
''The Sorcsword of M'Chek''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After a period of structural changes in the senior staff, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield] eventually rose to the role of Lord Provost, the leader of the M'Chekian Guards. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit], who had been Lord Provost just before stepped down to the executive position of Provost Marshall. [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5564 Dala Wennen] left the Guards to assume her newly appointed seat in the Common House of Goverment.&lt;br /&gt;
&lt;br /&gt;
In the recent years, [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Lady Emilia Finmaegen] has taken up the role as the Joint Houses liaison to the Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Senior Staff of the M'Chekian Guards ==&lt;br /&gt;
&lt;br /&gt;
[[Image:guard.jpg|thumb|215px|right|A M'Chekian Guardsman in his full plate uniform]]'''Commanding Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=7729 Jared Evershield]&lt;br /&gt;
&lt;br /&gt;
Lord Provost&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Executive Officer'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=3406 Spit]&lt;br /&gt;
&lt;br /&gt;
Provost Marshall&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Senior Officers'''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4460 Samwir]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Information''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=4802 Ayren Milen]&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Public Relations''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 Derek Matthews] ''((NPC))''&lt;br /&gt;
&lt;br /&gt;
Major&lt;br /&gt;
&lt;br /&gt;
''Head of the Department of Internal Affairs''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guild Information ==&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Nighthawk Barracks in Finmaegen Keep, M'Chek.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' Send a message to any of the [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 senior officers.]&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' We take care of law enforcement in the Nation of M'Chek, as well as performing special forces tasks.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' &lt;br /&gt;
&lt;br /&gt;
'''DM Sponsor:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus].&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=4150</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=4150"/>
		<updated>2006-01-25T04:03:22Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Angadar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Knowledge, Magic, Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
The [[Guild:WebofAngadar|Web of Angadar]] is a Holy Order for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Life, Death, Rebirth&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Life:'' Good, Healing, Protection, Sun&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Death:'' Death, Destruction, Evil, Strength&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Rebirth:'' Select one from each of Life and Death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
==Ingoren==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Protection, Travel, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Wine&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Earth, Plant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Order_of_Valok&amp;diff=3758</id>
		<title>Guild:Order of Valok</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Order_of_Valok&amp;diff=3758"/>
		<updated>2006-01-25T04:02:13Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Valok.jpg|thumb|140px|right|Holy Symbol of Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' LE, although we accept anyone who is Lawful.&lt;br /&gt;
&lt;br /&gt;
'''Base of operations:''' Temple of Valok in Mikona.&lt;br /&gt;
&lt;br /&gt;
'''How to contact us:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=6094 Leave a message at the temple.]&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' Gain power by manipulating situations to our advantage. Shape the course of world events (with mixed results), either overtly or covertly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Meetings! We love discussing things for hours on end. Having a dark sense of humor is definitely a plus. We are not so militant as some other groups (Valok is the god of Politics, not whoop-ass), but we do our fair share of dungeon crawling, just like anyone else.&lt;br /&gt;
&lt;br /&gt;
'''DM Sponsors:''' [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=5296 mortzestus], [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9899 Czarcasm].&lt;br /&gt;
&lt;br /&gt;
For information on Valok, check [http://www.avlis.org/wiki/index.php/The_Nine_Major_Gods#Valok here].&lt;br /&gt;
&lt;br /&gt;
{{Guild}}&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=3760</id>
		<title>The Nine Major Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=3760"/>
		<updated>2006-01-25T04:01:17Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Added link to the OoV page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The nine major gods were all once humans from another plane who attained godhood upon touching an artifact in Avlis called the Eternal Spark, and thus became Avlis' first indigenous deities. Each god's alignment corresponds to one of the nine AD&amp;amp;D alignments, and each god is the patron deity of a race he created on Avlis to worship him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorethar==&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Craftsmen, Warriors of Goodness&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Paladins_of_Gorethar|Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Magic, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow Gorethar are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one.&lt;br /&gt;
&lt;br /&gt;
The creator of the dwarves stresses virtue through hard work. Evil must be contained or destroyed at all costs. The world is meant to be orderly and productive.&lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
==O'Ma==&lt;br /&gt;
[[Image:O\'ma.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Fairy Races, Forests&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Earthen Red, Tan, and Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Champions_of_O'Ma|Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Healing, Plant, Protection&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken.&lt;br /&gt;
&lt;br /&gt;
A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one. &lt;br /&gt;
&lt;br /&gt;
Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. &amp;quot;The macroverse echoes the microverse.&amp;quot; This is a holy saying among followers of O'Ma.&lt;br /&gt;
&lt;br /&gt;
Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally.&lt;br /&gt;
&lt;br /&gt;
==Dru'El==&lt;br /&gt;
[[Image:Dru\'el.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Nature&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Avengers_of_Dru'El|Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Good, Plant, Protection, Sun&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the heart is known, the path is clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key.  When a person is inherently good, their inner intention is focused on helping others in society. Once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.&lt;br /&gt;
&lt;br /&gt;
==Toran==&lt;br /&gt;
[[Image:Toran.jpg|right|140px]]&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon, Soldiers, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Justicars_of_Toran|Justicar]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=toran More information on Toran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
War, evil, or even peace and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key.&lt;br /&gt;
&lt;br /&gt;
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can &amp;quot;leak&amp;quot; into a person. If one is in a quiet environment, it is much easier to become quiet along with it. &lt;br /&gt;
&lt;br /&gt;
Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner. &lt;br /&gt;
&lt;br /&gt;
If there's a war that Toran's clerics cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution.&lt;br /&gt;
&lt;br /&gt;
==Mikon==&lt;br /&gt;
[[Image:Mikon.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Humans, Balance&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Grey&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Equalizers_of_Mikon|Equalizer]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Healing, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=mikon More information on Mikon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Mikon, everyone has the right to choose their own path in life. Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road. &lt;br /&gt;
&lt;br /&gt;
Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;br /&gt;
&lt;br /&gt;
After the nine warriors were changed to gods by the eternal spark, and the N'Gerai was defeated, the new gods all went back to their respective planes of appropriate philosophy.... except for Mikon. He remained behind on the Prime Material Plane. The Supreme charged him with the task of keeping all Gods out of the Prime Material Plane, so that the balance is not destroyed. This is his job to this day.&lt;br /&gt;
&lt;br /&gt;
==Forian==&lt;br /&gt;
[[Image:Forian.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Changelings, Chaos&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Orange, Yellow and Green... Maybe.  Sometimes, could be?&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Confounders_of_Forian|Confounder]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Destruction, Magic, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=forian More information on Forian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, 42, yeah that's it. 42. That's the answer to everything. Remember that, and you'll be fine. Now good. Always remember 42. Or was it 52?&lt;br /&gt;
&lt;br /&gt;
We do whatever feels right in the moment.  People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit. &lt;br /&gt;
&lt;br /&gt;
To know Forian's will, one must simply act in the NOW, without regard to past or future. If it feels good, hey, why not do it? If you don't want to do it, then don't. If you hate something, deal with it right then. If you like something, show it. Want to help someone? Go ahead. Only care about yourself? That's fine too.&lt;br /&gt;
&lt;br /&gt;
==Valok==&lt;br /&gt;
[[Image:Valok.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Lawful&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs, Politics, Intrigue&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Dominators_of_Valok|Dominator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Destruction, Knowledge, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=valok More information on Valok]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enlightenment is within. If doing something for someone else will not help YOU, then you have no business doing it. Only self-discipline and devotion can help YOU. Focusing on things outside of yourself is a waste of time, because you are not responsible for anyone else but you.&lt;br /&gt;
&lt;br /&gt;
It is ok to get what you want, but don't make people hate you in the process and having friends can be very helpful for getting what you want later. Now, if someone screws you over, by all means, 'take care of them' but not in public! Ideally, we can all get along with everyone else if only they just wouldn't get in our way. We don't want to destroy them. We just want to win as much as we can.&lt;br /&gt;
&lt;br /&gt;
The one who has disciplined their mind and calmed their inner senses will know Valok's Glory and Will. Glory is a better term to describe a &amp;quot;good&amp;quot; feeling that is directed inward. Valok hails glory. We should all strive for glory for it is Valok's way of condoning our actions and telling us that we are making improvements within ourselves.&lt;br /&gt;
&lt;br /&gt;
If there are people who do not approve of your self-improvement quest, then you should have understanding towards them. However do not let them walk all over you? Get around them. Intrigue was the tool Valok gave us to help ourselves when others will not allow it. If you cannot go through something, go around it. Compose yourself and be disciplined.&lt;br /&gt;
&lt;br /&gt;
The [http://www.avlis.org/wiki/index.php/Guild:_Order_of_Valok Order of Valok] is a Holy Order dedicated to this major god.&lt;br /&gt;
&lt;br /&gt;
==Aarilax==&lt;br /&gt;
[[Image:Aarilax.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Murder, Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Dark Green&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Annihilators_of_Aarilax|Annihilator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=aarilax More information on Aarilax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard folk and sahuagin tend to follow their creator, Aarilax. Getting what you want is essential. You may have to work with others to get it, or then again, you may have to eat them. He doesn't care if anyone else exists or not, so long as he can get what he wants. This does not necessarily have to involve hurting everyone in sight, but it could.&lt;br /&gt;
&lt;br /&gt;
The most holy thing ever created is desire. When you are left without a path to enlightenment or other higher places, the only thing you have remaining is your desire and your feelings. &lt;br /&gt;
&lt;br /&gt;
Keeping Aarliax's precepts means worshipping him as the one who teaches it to all of his followers. However, worship of Aarilax is secondary to worshipping YOURSELF. Every being has the right to get what they want. The strong ones will of course have an easier time with this, but it does not make the weak any less privledged. They just have to work harder. &lt;br /&gt;
&lt;br /&gt;
Paying attention to your own inner emotions and feelings is the important key. You must not only simply pay attention to your feelings, however. You must also do whatever you can to satisfy them. They are your guide, and your direct link to Aarilax's will. When it is all said and done, all you have left is your feelings.... so they better be worth having.&lt;br /&gt;
&lt;br /&gt;
==Maleki==&lt;br /&gt;
[[Image:Maleki.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Giant-Kin, Hatred, Slaughter, Disease&lt;br /&gt;
&lt;br /&gt;
'''Colors:'''  Black and Dark Purple&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Blackguards_of_Maleki|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=maleki More information on Maleki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The god of ogres and giant-kin is pure evil, and so are his followers. Organization is not a concern. Taking what you want is a concern. If it's given freely, good. If it needs to be taken by force, better. Working with others is tough, but can be done in a pinch.... stupidity is only a trait of SOME of the giant-kin specimens. For the intelligent ones, subtle means are key.&lt;br /&gt;
&lt;br /&gt;
Of all the things that were created, free will is the most important. Everyone in existence has the basic right to do whatever it is they want. No one should have to be loyal or subject to another unless that other is holding their life in the balance. When someone holds your life in check, then you have no choice but to do what they say, yet free will is still yours. You can opt to pay for your disobedience with your life. It is always a choice. &lt;br /&gt;
&lt;br /&gt;
The things you acquire for yourself are a direct reward from Maleki. Those with much are favored. Those with nothing are faithless and must be ruled. Maleki will only take care of those who take care of themselves and have faith in his abilities. &lt;br /&gt;
&lt;br /&gt;
Slaughter is an expression of Maleki's will on the world. Your affection to him may be shown in the form of a sacrifice. By offering the will of the victim up to Maleki, you strengthen your own. The better the sacrifice, the stronger its will, the more pleased Maleki is.&lt;br /&gt;
&lt;br /&gt;
Senseless slaughter pleases Maleki, but not greatly. It is difficult for him to run his followers' lives when the whole world is out to kill them for their actions. You must take what you want, when you want it. But things done with wisdom imply a high degree of will. Maleki prides strength. But wisdom is the icing on his cake.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=3693</id>
		<title>The Nine Major Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Nine_Major_Gods&amp;diff=3693"/>
		<updated>2006-01-25T04:00:41Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Added link to the OoV page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The nine major gods were all once humans from another plane who attained godhood upon touching an artifact in Avlis called the Eternal Spark, and thus became Avlis' first indigenous deities. Each god's alignment corresponds to one of the nine AD&amp;amp;D alignments, and each god is the patron deity of a race he created on Avlis to worship him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorethar==&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Craftsmen, Warriors of Goodness&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Paladins_of_Gorethar|Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Magic, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow Gorethar are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one.&lt;br /&gt;
&lt;br /&gt;
The creator of the dwarves stresses virtue through hard work. Evil must be contained or destroyed at all costs. The world is meant to be orderly and productive.&lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
==O'Ma==&lt;br /&gt;
[[Image:O\'ma.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Fairy Races, Forests&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Earthen Red, Tan, and Silver&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Champions_of_O'Ma|Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Healing, Plant, Protection&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken.&lt;br /&gt;
&lt;br /&gt;
A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one. &lt;br /&gt;
&lt;br /&gt;
Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. &amp;quot;The macroverse echoes the microverse.&amp;quot; This is a holy saying among followers of O'Ma.&lt;br /&gt;
&lt;br /&gt;
Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally.&lt;br /&gt;
&lt;br /&gt;
==Dru'El==&lt;br /&gt;
[[Image:Dru\'el.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Nature&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Avengers_of_Dru'El|Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Good, Plant, Protection, Sun&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the heart is known, the path is clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
True goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere.&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key.  When a person is inherently good, their inner intention is focused on helping others in society. Once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves.&lt;br /&gt;
&lt;br /&gt;
==Toran==&lt;br /&gt;
[[Image:Toran.jpg|right|140px]]&lt;br /&gt;
'''Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon, Soldiers, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Justicars_of_Toran|Justicar]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=toran More information on Toran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
War, evil, or even peace and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key.&lt;br /&gt;
&lt;br /&gt;
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can &amp;quot;leak&amp;quot; into a person. If one is in a quiet environment, it is much easier to become quiet along with it. &lt;br /&gt;
&lt;br /&gt;
Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner. &lt;br /&gt;
&lt;br /&gt;
If there's a war that Toran's clerics cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution.&lt;br /&gt;
&lt;br /&gt;
==Mikon==&lt;br /&gt;
[[Image:Mikon.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Humans, Balance&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Grey&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Equalizers_of_Mikon|Equalizer]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Good, Healing, Protection, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=mikon More information on Mikon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Mikon, everyone has the right to choose their own path in life. Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road. &lt;br /&gt;
&lt;br /&gt;
Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;br /&gt;
&lt;br /&gt;
After the nine warriors were changed to gods by the eternal spark, and the N'Gerai was defeated, the new gods all went back to their respective planes of appropriate philosophy.... except for Mikon. He remained behind on the Prime Material Plane. The Supreme charged him with the task of keeping all Gods out of the Prime Material Plane, so that the balance is not destroyed. This is his job to this day.&lt;br /&gt;
&lt;br /&gt;
==Forian==&lt;br /&gt;
[[Image:Forian.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Changelings, Chaos&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Orange, Yellow and Green... Maybe.  Sometimes, could be?&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Confounders_of_Forian|Confounder]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Destruction, Magic, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=forian More information on Forian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, 42, yeah that's it. 42. That's the answer to everything. Remember that, and you'll be fine. Now good. Always remember 42. Or was it 52?&lt;br /&gt;
&lt;br /&gt;
We do whatever feels right in the moment.  People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit. &lt;br /&gt;
&lt;br /&gt;
To know Forian's will, one must simply act in the NOW, without regard to past or future. If it feels good, hey, why not do it? If you don't want to do it, then don't. If you hate something, deal with it right then. If you like something, show it. Want to help someone? Go ahead. Only care about yourself? That's fine too.&lt;br /&gt;
&lt;br /&gt;
==Valok==&lt;br /&gt;
[[Image:Valok.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Lawful&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs, Politics, Intrigue&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Dominators_of_Valok|Dominator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Destruction, Knowledge, Protection, Trickery&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=valok More information on Valok]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enlightenment is within. If doing something for someone else will not help YOU, then you have no business doing it. Only self-discipline and devotion can help YOU. Focusing on things outside of yourself is a waste of time, because you are not responsible for anyone else but you.&lt;br /&gt;
&lt;br /&gt;
It is ok to get what you want, but don't make people hate you in the process and having friends can be very helpful for getting what you want later. Now, if someone screws you over, by all means, 'take care of them' but not in public! Ideally, we can all get along with everyone else if only they just wouldn't get in our way. We don't want to destroy them. We just want to win as much as we can.&lt;br /&gt;
&lt;br /&gt;
The one who has disciplined their mind and calmed their inner senses will know Valok's Glory and Will. Glory is a better term to describe a &amp;quot;good&amp;quot; feeling that is directed inward. Valok hails glory. We should all strive for glory for it is Valok's way of condoning our actions and telling us that we are making improvements within ourselves.&lt;br /&gt;
&lt;br /&gt;
If there are people who do not approve of your self-improvement quest, then you should have understanding towards them. However do not let them walk all over you? Get around them. Intrigue was the tool Valok gave us to help ourselves when others will not allow it. If you cannot go through something, go around it. Compose yourself and be disciplined.&lt;br /&gt;
&lt;br /&gt;
The [http://www.avlis.org/wiki/index.php/Guild:_Order_of_Valok Order of Valok] is a Holy Order for followers of Valok.&lt;br /&gt;
&lt;br /&gt;
==Aarilax==&lt;br /&gt;
[[Image:Aarilax.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Murder, Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Dark Green&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Annihilators_of_Aarilax|Annihilator]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=aarilax More information on Aarilax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard folk and sahuagin tend to follow their creator, Aarilax. Getting what you want is essential. You may have to work with others to get it, or then again, you may have to eat them. He doesn't care if anyone else exists or not, so long as he can get what he wants. This does not necessarily have to involve hurting everyone in sight, but it could.&lt;br /&gt;
&lt;br /&gt;
The most holy thing ever created is desire. When you are left without a path to enlightenment or other higher places, the only thing you have remaining is your desire and your feelings. &lt;br /&gt;
&lt;br /&gt;
Keeping Aarliax's precepts means worshipping him as the one who teaches it to all of his followers. However, worship of Aarilax is secondary to worshipping YOURSELF. Every being has the right to get what they want. The strong ones will of course have an easier time with this, but it does not make the weak any less privledged. They just have to work harder. &lt;br /&gt;
&lt;br /&gt;
Paying attention to your own inner emotions and feelings is the important key. You must not only simply pay attention to your feelings, however. You must also do whatever you can to satisfy them. They are your guide, and your direct link to Aarilax's will. When it is all said and done, all you have left is your feelings.... so they better be worth having.&lt;br /&gt;
&lt;br /&gt;
==Maleki==&lt;br /&gt;
[[Image:Maleki.jpg|right|150px]]&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Giant-Kin, Hatred, Slaughter, Disease&lt;br /&gt;
&lt;br /&gt;
'''Colors:'''  Black and Dark Purple&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Pg:Holy_Warriors#The_Blackguards_of_Maleki|Blackguard]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Evil, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=maleki More information on Maleki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The god of ogres and giant-kin is pure evil, and so are his followers. Organization is not a concern. Taking what you want is a concern. If it's given freely, good. If it needs to be taken by force, better. Working with others is tough, but can be done in a pinch.... stupidity is only a trait of SOME of the giant-kin specimens. For the intelligent ones, subtle means are key.&lt;br /&gt;
&lt;br /&gt;
Of all the things that were created, free will is the most important. Everyone in existence has the basic right to do whatever it is they want. No one should have to be loyal or subject to another unless that other is holding their life in the balance. When someone holds your life in check, then you have no choice but to do what they say, yet free will is still yours. You can opt to pay for your disobedience with your life. It is always a choice. &lt;br /&gt;
&lt;br /&gt;
The things you acquire for yourself are a direct reward from Maleki. Those with much are favored. Those with nothing are faithless and must be ruled. Maleki will only take care of those who take care of themselves and have faith in his abilities. &lt;br /&gt;
&lt;br /&gt;
Slaughter is an expression of Maleki's will on the world. Your affection to him may be shown in the form of a sacrifice. By offering the will of the victim up to Maleki, you strengthen your own. The better the sacrifice, the stronger its will, the more pleased Maleki is.&lt;br /&gt;
&lt;br /&gt;
Senseless slaughter pleases Maleki, but not greatly. It is difficult for him to run his followers' lives when the whole world is out to kill them for their actions. You must take what you want, when you want it. But things done with wisdom imply a high degree of will. Maleki prides strength. But wisdom is the icing on his cake.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3695</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3695"/>
		<updated>2006-01-25T03:56:36Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Mishlekh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Knowledge, Magic, Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|The Web of Angadar]] is an Holy Order for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Life, Death, Rebirth&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Life:'' Good, Healing, Protection, Sun&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Death:'' Death, Destruction, Evil, Strength&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Rebirth:'' Select one from each of Life and Death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
==Ingoren==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Protection, Travel, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Wine&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Earth, Plant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3691</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3691"/>
		<updated>2006-01-25T03:55:25Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Ingoren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Knowledge, Magic, Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|The Web of Angadar]] is an Holy Order for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Life, Death, Rebirth&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Life:'' Good, Healing, Protection, Sun&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Death:'' Death, Destruction, Evil, Strength&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Rebirth:'' Select one from each of Life and Death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
==Ingoren==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Protection, Travel, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Domain: Wine&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3690</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3690"/>
		<updated>2006-01-25T03:52:21Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Dagath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Knowledge, Magic, Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|The Web of Angadar]] is an Holy Order for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Life, Death, Rebirth&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''':&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Life:'' Good, Healing, Protection, Sun&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Death:'' Death, Destruction, Evil, Strength&amp;lt;br&amp;gt;&lt;br /&gt;
''Order of Rebirth:'' Select one from each of Life and Death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
==Ingoren==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Domain: Wine&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3689</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3689"/>
		<updated>2006-01-25T03:49:24Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Angadar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' LE&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Knowledge, Magic, Knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|The Web of Angadar]] is an Holy Order for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Life, Death &amp;amp; Rebirth&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
==Ingoren==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Domain: Wine&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3688</id>
		<title>Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Intermediate_Gods&amp;diff=3688"/>
		<updated>2006-01-25T03:47:07Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Andrinor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the dawn of the Age of Immortals, also referred to as the Age of Peace, tranquility settled once again across the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Fairy War had ended when the Orcs attacked the two warring Fairy Races, this ended the Fairy War and caused the Great War. As the Great War worsened, the dragons of Avlis came into the fray and almost immediately produced a standstill. Some say it was Mikon that brought the evil dragons to combat the good ones so that evil would not be eliminated. But whatever the truth may be, the standstill lasted up to the very point when the Orcish mages unleashed their massive invocation spell that destroyed every Orc mage on the planet, and countless members of all other races.&lt;br /&gt;
&lt;br /&gt;
This explosion was like a wakeup call. The stunned silence in its wake lasted almost 1000 years. This period of time is what is known as the Age of Immortals.&lt;br /&gt;
&lt;br /&gt;
Having no wars to fight on the planet gave the gods times for... other things. Thus, with the help of many of the powerful figures who arose as Immortals from the Great War, the gods multiplied. These unions brought about many gods of all levels of power and areas of control.&lt;br /&gt;
&lt;br /&gt;
==Andrinor==&lt;br /&gt;
'''Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Magic, Knowledge, Water &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Andrinor solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, which Andrinor has no control over.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great steps to secure it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
Alignment: LE&lt;br /&gt;
&lt;br /&gt;
Worshipper's Alignment: Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
Area of Control: Drangonari Elves, Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
Angadar was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess Tianna, lover of Valok and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
[[Guild:WebofAngadar|The Web of Angadar]] is an organization for followers of Angadar.&lt;br /&gt;
&lt;br /&gt;
==Dagath==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Life, Death &amp;amp; Rebirth&lt;br /&gt;
&lt;br /&gt;
Dagath was born of a union of Mikon and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned, the death clerics are evil aligned, and the rebirth clerics are neutral aligned. They all have different ways of dealing with things, and sometimes they work together. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess.&lt;br /&gt;
==Ingoren==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Domain: Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
There is no further information on Ingoren as of this writing.&lt;br /&gt;
==Mishlekh==&lt;br /&gt;
Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Worshippers' Alignment: CG&lt;br /&gt;
&lt;br /&gt;
Domain: Wine&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that Mishlekh was a famous elven wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of Dru'El for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a Romini woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=3949</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=3949"/>
		<updated>2006-01-25T03:46:15Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Deities and Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[pg:Introduction|Introduction]]&lt;br /&gt;
==Out Of Character (OOC) Information==&lt;br /&gt;
&amp;quot;Out of character&amp;quot; information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.&lt;br /&gt;
&lt;br /&gt;
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.&lt;br /&gt;
&lt;br /&gt;
Players who join Avlis come from a variety of backgrounds. Some are familiar with D&amp;amp;D and PnP roleplaying but are not well-versed in the intricacies of NWN, while some know NWN very well but have little knowledge of D&amp;amp;D or roleplay. This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least &amp;quot;Getting Started&amp;quot;; if the other sections do not seem to interest you, then you should jump ahead to the IC section and at least skim it before starting a character on Avlis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. This roleplaying guide can be found in the same place where you downloaded this guide. As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, and tips and advice from players and staff.&lt;br /&gt;
&lt;br /&gt;
[[pg:Getting Started|Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Character Creation|Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Alignment|Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Tips and Advice|Tips and Advice]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Major Meeting Points|Major Meeting Points]] -- By server, where you are most likely to find other players.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Language|Languages]] -- Languages Native to Avlis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Things Not to Do===&lt;br /&gt;
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.&lt;br /&gt;
&lt;br /&gt;
[[pg:Rules|Rules]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Powergaming, Metagaming, Griefing and Exploiting|Powergaming, Metagaming, Griefing and Exploiting]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Features of Avlis===&lt;br /&gt;
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain six of those special features: crafting, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.&lt;br /&gt;
&lt;br /&gt;
[[shs:artificing|Artificing]] - Creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[cts:Companion Training School|Companion Training System]] - Training new companions for druids and rangers.&lt;br /&gt;
&lt;br /&gt;
[[pg:Crafting|Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
[[pg:Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.&lt;br /&gt;
&lt;br /&gt;
[[pg:Death and Dying|Death and Dying]] - Avlis' death system.&lt;br /&gt;
&lt;br /&gt;
[[pg:The Economy and Persistence|Economy and Persistence]] - The Avlis economy.  Persistent chests, corpses, and merchants.&lt;br /&gt;
&lt;br /&gt;
[[pg:Guilds|Guilds]] - The rules for creating a guild in Avlis.&lt;br /&gt;
&lt;br /&gt;
[[shs:Magic System|Magic System]] Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[ans:Scribe School|Note System]] - A system for writing notes and sending letters in Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:Shifter Form Replacements|Shifter Form Replacements]] - Replacements for shifter and other shapechanging spell forms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avlis Community===&lt;br /&gt;
[[pg:Giving Back|Giving Back]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Character (IC) Information==&lt;br /&gt;
&amp;quot;In character&amp;quot; information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods&lt;br /&gt;
and goddesses who watch over them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The History of Avlis===&lt;br /&gt;
[[pg:Timeline|Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Age of the Gods|The Age of the Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Time of the Dawning|Time of the Dawning]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Fairy War|The Fairy War]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Great War|The Great War]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Age of Immortals|The Age of Immortals]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Recent History|Recent History]]&lt;br /&gt;
&lt;br /&gt;
[[Mikona:Recent_Events| Mikona: Recent Events]]&lt;br /&gt;
&lt;br /&gt;
[[Elysia:Recent_Events| Elysia: Recent Events]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Races of Avlis===&lt;br /&gt;
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&amp;amp;D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.&lt;br /&gt;
&lt;br /&gt;
While some of the races are identical to the descriptions laid out in D&amp;amp;D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&amp;amp;D at all. All of these races have unique developments in accordance with the history and culture of Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:The Nine Major Races|The Nine Major Races]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Other Races of Note|Other Races of Note]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avlis Geography===&lt;br /&gt;
The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on servers, as are the cities of Mikona (capital&lt;br /&gt;
of M'Chek), Elysia (an independent city in T'Nanshi), and Le'Or (capital of T'Nanshi). This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[pg:M'Chek|M'Chek]]&lt;br /&gt;
&lt;br /&gt;
[[pg:T'Nanshi|T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Toran Shaarda|Toran Shaarda]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Ferrell|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Dubunat|Dubunat]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Seven Cities|The Seven Cities]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Brekon|Brekon]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Drotid|Drotid]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Galdos and Deglos|Galdos and Deglos]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Wastelands|The Wastelands]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Kurathene|The Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Jechran|Jechran]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Tyedu|Tyedu]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Underdark|The Underdark]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deities and Religion===&lt;br /&gt;
[[pg:Overview of Religion|Overview of Religion]]&lt;br /&gt;
&lt;br /&gt;
[[The Nine Major Gods|The Nine Major Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Other Greater Gods|Other Greater Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Intermediate Gods|Intermediate Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Lesser Gods|Lesser Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Demigods|Demigods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Holy Warriors|Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Other Information|Other Information]]&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
[[Guilds]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Pg:Intermediate_Gods&amp;diff=9239</id>
		<title>Pg:Intermediate Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Pg:Intermediate_Gods&amp;diff=9239"/>
		<updated>2006-01-25T03:46:03Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Pg:Intermediate Gods moved to Intermediate Gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Intermediate Gods]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=3686</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Player_Guide&amp;diff=3686"/>
		<updated>2006-01-25T03:45:40Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Deities and Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[pg:Introduction|Introduction]]&lt;br /&gt;
==Out Of Character (OOC) Information==&lt;br /&gt;
&amp;quot;Out of character&amp;quot; information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.&lt;br /&gt;
&lt;br /&gt;
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.&lt;br /&gt;
&lt;br /&gt;
Players who join Avlis come from a variety of backgrounds. Some are familiar with D&amp;amp;D and PnP roleplaying but are not well-versed in the intricacies of NWN, while some know NWN very well but have little knowledge of D&amp;amp;D or roleplay. This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least &amp;quot;Getting Started&amp;quot;; if the other sections do not seem to interest you, then you should jump ahead to the IC section and at least skim it before starting a character on Avlis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. This roleplaying guide can be found in the same place where you downloaded this guide. As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, and tips and advice from players and staff.&lt;br /&gt;
&lt;br /&gt;
[[pg:Getting Started|Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Character Creation|Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Alignment|Alignment]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Tips and Advice|Tips and Advice]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Major Meeting Points|Major Meeting Points]] -- By server, where you are most likely to find other players.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Language|Languages]] -- Languages Native to Avlis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Things Not to Do===&lt;br /&gt;
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.&lt;br /&gt;
&lt;br /&gt;
[[pg:Rules|Rules]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Powergaming, Metagaming, Griefing and Exploiting|Powergaming, Metagaming, Griefing and Exploiting]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Features of Avlis===&lt;br /&gt;
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain six of those special features: crafting, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.&lt;br /&gt;
&lt;br /&gt;
[[shs:artificing|Artificing]] - Creating magic items on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[cts:Companion Training School|Companion Training System]] - Training new companions for druids and rangers.&lt;br /&gt;
&lt;br /&gt;
[[pg:Crafting|Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.&lt;br /&gt;
&lt;br /&gt;
[[pg:Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.&lt;br /&gt;
&lt;br /&gt;
[[pg:Death and Dying|Death and Dying]] - Avlis' death system.&lt;br /&gt;
&lt;br /&gt;
[[pg:The Economy and Persistence|Economy and Persistence]] - The Avlis economy.  Persistent chests, corpses, and merchants.&lt;br /&gt;
&lt;br /&gt;
[[pg:Guilds|Guilds]] - The rules for creating a guild in Avlis.&lt;br /&gt;
&lt;br /&gt;
[[shs:Magic System|Magic System]] Information on how magic works on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] - A new class and powers for psionics on Avlis.&lt;br /&gt;
&lt;br /&gt;
[[ans:Scribe School|Note System]] - A system for writing notes and sending letters in Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:Shifter Form Replacements|Shifter Form Replacements]] - Replacements for shifter and other shapechanging spell forms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avlis Community===&lt;br /&gt;
[[pg:Giving Back|Giving Back]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Character (IC) Information==&lt;br /&gt;
&amp;quot;In character&amp;quot; information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods&lt;br /&gt;
and goddesses who watch over them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The History of Avlis===&lt;br /&gt;
[[pg:Timeline|Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Age of the Gods|The Age of the Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Time of the Dawning|Time of the Dawning]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Fairy War|The Fairy War]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Great War|The Great War]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Age of Immortals|The Age of Immortals]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Recent History|Recent History]]&lt;br /&gt;
&lt;br /&gt;
[[Mikona:Recent_Events| Mikona: Recent Events]]&lt;br /&gt;
&lt;br /&gt;
[[Elysia:Recent_Events| Elysia: Recent Events]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Races of Avlis===&lt;br /&gt;
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&amp;amp;D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.&lt;br /&gt;
&lt;br /&gt;
While some of the races are identical to the descriptions laid out in D&amp;amp;D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&amp;amp;D at all. All of these races have unique developments in accordance with the history and culture of Avlis.&lt;br /&gt;
&lt;br /&gt;
[[pg:The Nine Major Races|The Nine Major Races]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Other Races of Note|Other Races of Note]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avlis Geography===&lt;br /&gt;
The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on servers, as are the cities of Mikona (capital&lt;br /&gt;
of M'Chek), Elysia (an independent city in T'Nanshi), and Le'Or (capital of T'Nanshi). This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[pg:M'Chek|M'Chek]]&lt;br /&gt;
&lt;br /&gt;
[[pg:T'Nanshi|T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Toran Shaarda|Toran Shaarda]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Ferrell|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Dubunat|Dubunat]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Seven Cities|The Seven Cities]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Brekon|Brekon]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Drotid|Drotid]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Galdos and Deglos|Galdos and Deglos]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Wastelands|The Wastelands]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Kurathene|The Kurathene Empire]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Jechran|Jechran]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Tyedu|Tyedu]]&lt;br /&gt;
&lt;br /&gt;
[[pg:The Underdark|The Underdark]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deities and Religion===&lt;br /&gt;
[[pg:Overview of Religion|Overview of Religion]]&lt;br /&gt;
&lt;br /&gt;
[[The Nine Major Gods|The Nine Major Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Other Greater Gods|Other Greater Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Intermediate Gods|Intermediate Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Lesser Gods|Lesser Gods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Demigods|Demigods]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Holy Warriors|Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
[[pg:Other Information|Other Information]]&lt;br /&gt;
&lt;br /&gt;
===Guilds===&lt;br /&gt;
[[Guilds]]&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Pg:Other_Greater_Gods&amp;diff=18354</id>
		<title>Pg:Other Greater Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Pg:Other_Greater_Gods&amp;diff=18354"/>
		<updated>2006-01-25T03:45:20Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Pg:Other Greater Gods moved to Other Greater Gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Other Greater Gods]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=6391</id>
		<title>Other Greater Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=6391"/>
		<updated>2006-01-25T03:41:08Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Tobin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soon after attaining godhood, the nine greater gods got to work clearing out the infestation of tanar'ri on the planet. With peace settling across the land, and all the tanar'ri banished, the gods all found new homes on the outer plane that suited them best. Only Mikon stayed on the Prime Material Plane. The Supreme charged him with the responsibility of keeping the other gods where they belonged, unless they were needed on the Prime Material Plane to restore balance.&lt;br /&gt;
&lt;br /&gt;
This gave the gods a lot of time to think about creating races for themselves. Each god wanted to be the patron to its own race of beings that would spread about the planet as an extension of their own selves. The gods of good wanted to establish a unified world of peace where all the different races would work together in their goals. This sentiment was not shared by the evil gods, however. These gods each wanted their race to be dominant and enslave the other races, be it blatantly or in concept only. The six gods were squabbling over this point when the neutral gods stepped in and stated that every race should have the free will to establish what it wants. Mikon went on to suggest that they, being very new to godhood, should consult with some more experienced deities in order to find out how they dealt with this problem. Thinking this to be a sensible idea, each of the gods sought to find an older god that had similar ideals. Some of these greater gods, despite being worshipped mainly on other worlds, continue to have small followings in Avlis.&lt;br /&gt;
&lt;br /&gt;
==Blipdoolpoolp==&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Sahuagin or Lizardman&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarilax asked Blipdoolpoolp how he should handle the problem that the gods of good and neutrality had with his goals. Blipdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. Lizardmen would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.&lt;br /&gt;
&lt;br /&gt;
==Clangeddin Silverbeard==&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dwarf or Gnome&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Blacksmiths&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deciding upon a race to make Gorethar enlisted the aid of Clangeddin the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land.&lt;br /&gt;
&lt;br /&gt;
==Corellon Larethian==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Battle&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Protection, Sun, War &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corellon Larethian's council was sought by Dru'El so that he could ask the god what he should do. Corellon said that Dru'El should father a race of beings that were proud enough to stand up for themselves, and yet were kind-hearted enough to try to achieve a peaceful goal in the end. The god suggested that elves suited Dru'El best because they were not afraid to use force in order to preserve their goodness and their society, but at the same time they never sought out a fight. So, eager to try out his new abilities, Dru'El created two varieties of elves, the stunningly beautiful yet tremendously delicate ghost elves, and the tough, rustic, yet elegant Dru'Elian high elves. These proved to be two very successful creations. The two related races worked together and built beautiful cities in the forests. At the same time, they efficiently kept out any unwanted evil races. To show his thanks to Corellon Larethian, Dru'El offered some influence over the planet in return. The older Elven god gladly accepted some minor Elven followers among the elves of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Gruumsh==&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valok sought the aid of Gruumsh the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Ptah==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Travel&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Earth, Knowledge, Travel, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mikon found the aid of Ptah when he wanted to create a race. Ptah suggested that Mikon stick with humans because no other race had proved more balancing and wide-ranging as them. Ptah also pointed out that the humans would be more than willing to make the choice between good, evil, or neutrality. This would be a good example to the other gods on how their races should live. Seeing the wisdom in this, Mikon populated the world with humans in order to make a balance. The human race, being the most versatile yet, spread out over the entire planet. Many of them adopted the ways of the already existing races, while others invented their own new cultures.&lt;br /&gt;
&lt;br /&gt;
==Titania==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Fairy&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Titanian Fairies&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Fire, Magic, Plant, Protection &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O'ma sought the aid of Titania the fairy goddess when he wanted to create a race. Titania said that no other race was as effective at working with others towards goodness and uncomplicated at the same time as the fairy races. O'ma liked this idea, but he did not like the fact that a lot of fairy races needed humanoids of other races to reproduce. He didn't want any of his races to be dependent on any other, so he imbued all of the fairy races with the ability to reproduce amongst themselves by making both males and females in every subspecies. Soon after, the planet was populated with nymphs, both male and female, as well as sylphs and dryads of both sexes, among others. Titania was outraged by this act because she thought that O'ma was criticizing her creations and upsetting a delicate balance in the reproduction of the other eight races. So, in order to set the balance right again, or at least sway it, Titania created some fairy races on a demiplane of her home that could not reproduce by themselves because they were only female, and some fairy races that were just like her old fairy creations, i.e. sprites, nixies, etc. She then gave the fairies the means to travel to Avlis magically by themselves, since she couldn't use her own magic to put them there by herself. Titania did this without permission, or the knowledge of O'ma. Not knowing what was going on, O'ma later granted Titania direct access to Avlis in order to ease her anger. The two fairy races existed in different places for a short while, each without the other's knowledge. O'ma's fairies fit well into the scheme of common goals of goodness that the three gods of good favored.&lt;br /&gt;
&lt;br /&gt;
==Tobin==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dracon&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Fire, Good, Protection, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toran journeyed around his new home plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found Tobin, who received him in a serious manner when Toran posed his question to him. Tobin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through. Tobin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Tobin. And so, because of Toran's gratitude towards Tobin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=3684</id>
		<title>Other Greater Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=3684"/>
		<updated>2006-01-25T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Ptah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soon after attaining godhood, the nine greater gods got to work clearing out the infestation of tanar'ri on the planet. With peace settling across the land, and all the tanar'ri banished, the gods all found new homes on the outer plane that suited them best. Only Mikon stayed on the Prime Material Plane. The Supreme charged him with the responsibility of keeping the other gods where they belonged, unless they were needed on the Prime Material Plane to restore balance.&lt;br /&gt;
&lt;br /&gt;
This gave the gods a lot of time to think about creating races for themselves. Each god wanted to be the patron to its own race of beings that would spread about the planet as an extension of their own selves. The gods of good wanted to establish a unified world of peace where all the different races would work together in their goals. This sentiment was not shared by the evil gods, however. These gods each wanted their race to be dominant and enslave the other races, be it blatantly or in concept only. The six gods were squabbling over this point when the neutral gods stepped in and stated that every race should have the free will to establish what it wants. Mikon went on to suggest that they, being very new to godhood, should consult with some more experienced deities in order to find out how they dealt with this problem. Thinking this to be a sensible idea, each of the gods sought to find an older god that had similar ideals. Some of these greater gods, despite being worshipped mainly on other worlds, continue to have small followings in Avlis.&lt;br /&gt;
&lt;br /&gt;
==Blipdoolpoolp==&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Sahuagin or Lizardman&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarilax asked Blipdoolpoolp how he should handle the problem that the gods of good and neutrality had with his goals. Blipdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. Lizardmen would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.&lt;br /&gt;
&lt;br /&gt;
==Clangeddin Silverbeard==&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dwarf or Gnome&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Blacksmiths&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deciding upon a race to make Gorethar enlisted the aid of Clangeddin the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land.&lt;br /&gt;
&lt;br /&gt;
==Corellon Larethian==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Battle&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Protection, Sun, War &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corellon Larethian's council was sought by Dru'El so that he could ask the god what he should do. Corellon said that Dru'El should father a race of beings that were proud enough to stand up for themselves, and yet were kind-hearted enough to try to achieve a peaceful goal in the end. The god suggested that elves suited Dru'El best because they were not afraid to use force in order to preserve their goodness and their society, but at the same time they never sought out a fight. So, eager to try out his new abilities, Dru'El created two varieties of elves, the stunningly beautiful yet tremendously delicate ghost elves, and the tough, rustic, yet elegant Dru'Elian high elves. These proved to be two very successful creations. The two related races worked together and built beautiful cities in the forests. At the same time, they efficiently kept out any unwanted evil races. To show his thanks to Corellon Larethian, Dru'El offered some influence over the planet in return. The older Elven god gladly accepted some minor Elven followers among the elves of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Gruumsh==&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valok sought the aid of Gruumsh the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Ptah==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Travel&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Earth, Knowledge, Travel, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mikon found the aid of Ptah when he wanted to create a race. Ptah suggested that Mikon stick with humans because no other race had proved more balancing and wide-ranging as them. Ptah also pointed out that the humans would be more than willing to make the choice between good, evil, or neutrality. This would be a good example to the other gods on how their races should live. Seeing the wisdom in this, Mikon populated the world with humans in order to make a balance. The human race, being the most versatile yet, spread out over the entire planet. Many of them adopted the ways of the already existing races, while others invented their own new cultures.&lt;br /&gt;
&lt;br /&gt;
==Titania==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Fairy&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Titanian Fairies&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Fire, Magic, Plant, Protection &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O'ma sought the aid of Titania the fairy goddess when he wanted to create a race. Titania said that no other race was as effective at working with others towards goodness and uncomplicated at the same time as the fairy races. O'ma liked this idea, but he did not like the fact that a lot of fairy races needed humanoids of other races to reproduce. He didn't want any of his races to be dependent on any other, so he imbued all of the fairy races with the ability to reproduce amongst themselves by making both males and females in every subspecies. Soon after, the planet was populated with nymphs, both male and female, as well as sylphs and dryads of both sexes, among others. Titania was outraged by this act because she thought that O'ma was criticizing her creations and upsetting a delicate balance in the reproduction of the other eight races. So, in order to set the balance right again, or at least sway it, Titania created some fairy races on a demiplane of her home that could not reproduce by themselves because they were only female, and some fairy races that were just like her old fairy creations, i.e. sprites, nixies, etc. She then gave the fairies the means to travel to Avlis magically by themselves, since she couldn't use her own magic to put them there by herself. Titania did this without permission, or the knowledge of O'ma. Not knowing what was going on, O'ma later granted Titania direct access to Avlis in order to ease her anger. The two fairy races existed in different places for a short while, each without the other's knowledge. O'ma's fairies fit well into the scheme of common goals of goodness that the three gods of good favored.&lt;br /&gt;
&lt;br /&gt;
==Tobin==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dracon&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Fire, Good, Protection, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toran journeyed around his new home plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found Toblin, who received him in a serious manner when Toran posed his question to him. Toblin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through. Toblin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Toblin. And so, because of Toran's gratitude towards Toblin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=3683</id>
		<title>Other Greater Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=3683"/>
		<updated>2006-01-25T03:38:44Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: Fixed spelling, it's Tobin and not Toblin!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soon after attaining godhood, the nine greater gods got to work clearing out the infestation of tanar'ri on the planet. With peace settling across the land, and all the tanar'ri banished, the gods all found new homes on the outer plane that suited them best. Only Mikon stayed on the Prime Material Plane. The Supreme charged him with the responsibility of keeping the other gods where they belonged, unless they were needed on the Prime Material Plane to restore balance.&lt;br /&gt;
&lt;br /&gt;
This gave the gods a lot of time to think about creating races for themselves. Each god wanted to be the patron to its own race of beings that would spread about the planet as an extension of their own selves. The gods of good wanted to establish a unified world of peace where all the different races would work together in their goals. This sentiment was not shared by the evil gods, however. These gods each wanted their race to be dominant and enslave the other races, be it blatantly or in concept only. The six gods were squabbling over this point when the neutral gods stepped in and stated that every race should have the free will to establish what it wants. Mikon went on to suggest that they, being very new to godhood, should consult with some more experienced deities in order to find out how they dealt with this problem. Thinking this to be a sensible idea, each of the gods sought to find an older god that had similar ideals. Some of these greater gods, despite being worshipped mainly on other worlds, continue to have small followings in Avlis.&lt;br /&gt;
&lt;br /&gt;
==Blipdoolpoolp==&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Sahuagin or Lizardman&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarilax asked Blipdoolpoolp how he should handle the problem that the gods of good and neutrality had with his goals. Blipdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. Lizardmen would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.&lt;br /&gt;
&lt;br /&gt;
==Clangeddin Silverbeard==&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dwarf or Gnome&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Blacksmiths&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deciding upon a race to make Gorethar enlisted the aid of Clangeddin the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land.&lt;br /&gt;
&lt;br /&gt;
==Corellon Larethian==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Battle&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Protection, Sun, War &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corellon Larethian's council was sought by Dru'El so that he could ask the god what he should do. Corellon said that Dru'El should father a race of beings that were proud enough to stand up for themselves, and yet were kind-hearted enough to try to achieve a peaceful goal in the end. The god suggested that elves suited Dru'El best because they were not afraid to use force in order to preserve their goodness and their society, but at the same time they never sought out a fight. So, eager to try out his new abilities, Dru'El created two varieties of elves, the stunningly beautiful yet tremendously delicate ghost elves, and the tough, rustic, yet elegant Dru'Elian high elves. These proved to be two very successful creations. The two related races worked together and built beautiful cities in the forests. At the same time, they efficiently kept out any unwanted evil races. To show his thanks to Corellon Larethian, Dru'El offered some influence over the planet in return. The older Elven god gladly accepted some minor Elven followers among the elves of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Gruumsh==&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valok sought the aid of Gruumsh the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Ptah==&lt;br /&gt;
'''Alignment:''' N&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Travel&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Earth, Knowledge, Travel, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mikon found the aid of Ptah when he wanted to create a race. Ptah suggested that Mikon stick with humans because no other race had proved more balancing and wide-ranging as them. Ptah also pointed out that the humans would be more than willing to make the choice between good, evil, or neutrality. This would be a good example to the other gods on how their races should live. Seeing the wisdom in this, Mikon populated the world with humans in order to make a balance. The human race, being the most versatile yet, spread out over the entire planet. Many of them adopted the ways of the already existing races, while others invented their own new cultures.&lt;br /&gt;
&lt;br /&gt;
==Titania==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Fairy&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Titanian Fairies&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Fire, Magic, Plant, Protection &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O'ma sought the aid of Titania the fairy goddess when he wanted to create a race. Titania said that no other race was as effective at working with others towards goodness and uncomplicated at the same time as the fairy races. O'ma liked this idea, but he did not like the fact that a lot of fairy races needed humanoids of other races to reproduce. He didn't want any of his races to be dependent on any other, so he imbued all of the fairy races with the ability to reproduce amongst themselves by making both males and females in every subspecies. Soon after, the planet was populated with nymphs, both male and female, as well as sylphs and dryads of both sexes, among others. Titania was outraged by this act because she thought that O'ma was criticizing her creations and upsetting a delicate balance in the reproduction of the other eight races. So, in order to set the balance right again, or at least sway it, Titania created some fairy races on a demiplane of her home that could not reproduce by themselves because they were only female, and some fairy races that were just like her old fairy creations, i.e. sprites, nixies, etc. She then gave the fairies the means to travel to Avlis magically by themselves, since she couldn't use her own magic to put them there by herself. Titania did this without permission, or the knowledge of O'ma. Not knowing what was going on, O'ma later granted Titania direct access to Avlis in order to ease her anger. The two fairy races existed in different places for a short while, each without the other's knowledge. O'ma's fairies fit well into the scheme of common goals of goodness that the three gods of good favored.&lt;br /&gt;
&lt;br /&gt;
==Tobin==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dracon&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dracon&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Evil, Fire, Good, Protection, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toran journeyed around his new home plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found Toblin, who received him in a serious manner when Toran posed his question to him. Toblin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through. Toblin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Toblin. And so, because of Toran's gratitude towards Toblin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=3682</id>
		<title>Other Greater Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Other_Greater_Gods&amp;diff=3682"/>
		<updated>2006-01-25T03:36:01Z</updated>

		<summary type="html">&lt;p&gt;Mortzestus: /* Titania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soon after attaining godhood, the nine greater gods got to work clearing out the infestation of tanar'ri on the planet. With peace settling across the land, and all the tanar'ri banished, the gods all found new homes on the outer plane that suited them best. Only Mikon stayed on the Prime Material Plane. The Supreme charged him with the responsibility of keeping the other gods where they belonged, unless they were needed on the Prime Material Plane to restore balance.&lt;br /&gt;
&lt;br /&gt;
This gave the gods a lot of time to think about creating races for themselves. Each god wanted to be the patron to its own race of beings that would spread about the planet as an extension of their own selves. The gods of good wanted to establish a unified world of peace where all the different races would work together in their goals. This sentiment was not shared by the evil gods, however. These gods each wanted their race to be dominant and enslave the other races, be it blatantly or in concept only. The six gods were squabbling over this point when the neutral gods stepped in and stated that every race should have the free will to establish what it wants. Mikon went on to suggest that they, being very new to godhood, should consult with some more experienced deities in order to find out how they dealt with this problem. Thinking this to be a sensible idea, each of the gods sought to find an older god that had similar ideals. Some of these greater gods, despite being worshipped mainly on other worlds, continue to have small followings in Avlis.&lt;br /&gt;
&lt;br /&gt;
==Blipdoolpoolp==&lt;br /&gt;
'''Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Sahuagin or Lizardman&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Trickery, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aarilax asked Blipdoolpoolp how he should handle the problem that the gods of good and neutrality had with his goals. Blipdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. Lizardmen would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.&lt;br /&gt;
&lt;br /&gt;
==Clangeddin Silverbeard==&lt;br /&gt;
'''Alignment:''' NG&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Dwarf or Gnome&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Dwarves, Blacksmiths&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Good, Protection, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deciding upon a race to make Gorethar enlisted the aid of Clangeddin the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land.&lt;br /&gt;
&lt;br /&gt;
==Corellon Larethian==&lt;br /&gt;
'''Alignment:''' CG&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Elves, Battle&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Good, Protection, Sun, War &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corellon Larethian's council was sought by Dru'El so that he could ask the god what he should do. Corellon said that Dru'El should father a race of beings that were proud enough to stand up for themselves, and yet were kind-hearted enough to try to achieve a peaceful goal in the end. The god suggested that elves suited Dru'El best because they were not afraid to use force in order to preserve their goodness and their society, but at the same time they never sought out a fight. So, eager to try out his new abilities, Dru'El created two varieties of elves, the stunningly beautiful yet tremendously delicate ghost elves, and the tough, rustic, yet elegant Dru'Elian high elves. These proved to be two very successful creations. The two related races worked together and built beautiful cities in the forests. At the same time, they efficiently kept out any unwanted evil races. To show his thanks to Corellon Larethian, Dru'El offered some influence over the planet in return. The older Elven god gladly accepted some minor Elven followers among the elves of Avlis.&lt;br /&gt;
&lt;br /&gt;
==Gruumsh==&lt;br /&gt;
'''Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Orcs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Death, Destruction, Evil, Strength, War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Valok sought the aid of Gruumsh the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.&lt;br /&gt;
&lt;br /&gt;
==Ptah==&lt;br /&gt;
'''Alignment:''' N&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Travel&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Air, Earth, Knowledge, Travel, Water&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mikon found the aid of Ptah when he wanted to create a race. Ptah suggested that Mikon stick with humans because no other race had proved more balancing and wide-ranging as them. Ptah also pointed out that the humans would be more than willing to make the choice between good, evil, or neutrality. This would be a good example to the other gods on how their races should live. Seeing the wisdom in this, Mikon populated the world with humans in order to make a balance. The human race, being the most versatile yet, spread out over the entire planet. Many of them adopted the ways of the already existing races, while others invented their own new cultures.&lt;br /&gt;
&lt;br /&gt;
==Titania==&lt;br /&gt;
'''Alignment:''' TN&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any Fairy&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Titanian Fairies&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Animal, Fire, Magic, Plant, Protection &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
O'ma sought the aid of Titania the fairy goddess when he wanted to create a race. Titania said that no other race was as effective at working with others towards goodness and uncomplicated at the same time as the fairy races. O'ma liked this idea, but he did not like the fact that a lot of fairy races needed humanoids of other races to reproduce. He didn't want any of his races to be dependent on any other, so he imbued all of the fairy races with the ability to reproduce amongst themselves by making both males and females in every subspecies. Soon after, the planet was populated with nymphs, both male and female, as well as sylphs and dryads of both sexes, among others. Titania was outraged by this act because she thought that O'ma was criticizing her creations and upsetting a delicate balance in the reproduction of the other eight races. So, in order to set the balance right again, or at least sway it, Titania created some fairy races on a demiplane of her home that could not reproduce by themselves because they were only female, and some fairy races that were just like her old fairy creations, i.e. sprites, nixies, etc. She then gave the fairies the means to travel to Avlis magically by themselves, since she couldn't use her own magic to put them there by herself. Titania did this without permission, or the knowledge of O'ma. Not knowing what was going on, O'ma later granted Titania direct access to Avlis in order to ease her anger. The two fairy races existed in different places for a short while, each without the other's knowledge. O'ma's fairies fit well into the scheme of common goals of goodness that the three gods of good favored.&lt;br /&gt;
&lt;br /&gt;
==Toblin==&lt;br /&gt;
Alignment: N&lt;br /&gt;
&lt;br /&gt;
Worshipped by: Any Dracon&lt;br /&gt;
&lt;br /&gt;
Domain: Dracon&lt;br /&gt;
&lt;br /&gt;
Toran journeyed around his new home plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found Toblin, who received him in a serious manner when Toran posed his question to him. Toblin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through. Toblin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Toblin. And so, because of Toran's gratitude towards Toblin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.&lt;/div&gt;</summary>
		<author><name>Mortzestus</name></author>
	</entry>
</feed>