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		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=44347</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=44347"/>
		<updated>2018-06-03T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]], Servant of the Light&lt;br /&gt;
* Emeritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]], Aspirant in the [[Guild:Order_of_Gorethar|Order of Gorethar]]&lt;br /&gt;
* Owner and Proprietor, [[Goodmane's|Goodmane's Wizard Supply and Knickknack Shop, Zvidureth]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Senior Mage of Visimontium, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a strange respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miette Hartley|Moderator Miette Hartley]] - Fergus and Miette have been friends since they first got to know each other years ago.  Though they tend to sometimes give each other headaches, Fergus respects the fiery sorceress for both her arcane prowess and commitment to the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
==Contact Info==&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Vanity Realm==&lt;br /&gt;
===Awards===&lt;br /&gt;
Roleplayer of the Month, March 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month, December 2006 &amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month Runner Up, April 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month Runner Up, May 2006&amp;lt;br&amp;gt;&lt;br /&gt;
===Comments===&lt;br /&gt;
&amp;quot;Fergus Goodmane: a pillar of the Trust and do-gooders society who will make you feel bad about being evil.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus as always is never willing to compromise his principles. Dangerously intelligent and witty and always able to bring some sanity to the insanity that is Elysia, Zvidureth, Mikona, etc.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Knowledgeable, wise, and fearless, Fergus defines awesomeness.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus Goodmane represents a truly genuine personality that simply oozes immersion.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus is fabulous. He's the oldest, wisest character I know, and is consistently well played as that. I want this guy to be my grandfather.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Any evening with Fergus is a fun evening... it's guaranteed.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus is one of the best played mages in Avlis. You never do know quite what to expect from him.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus Goodmane - Whenever I RP with Fergus I am consistently impressed with his characterization. His thoughtful and interesting comments when discussing philosophy and the believability of his mannerisms really make me feel as if I am there in that place with him.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Of all the current PC's on avlis, I have not encountered one who at least seems as good as Fergus. I can't say he's made Damar feel bad for being teh evil, but he can make the player feel it. He's like the Male Glinda, good witch of the north.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;While many players create a justification to the PC in a backround Pathos doesnt ... Instead his backround is exactly what you would expect from talking to a well traveled old man. Him getting in depth in past memories of Fergus' childhood which consist of random events truly portray an old persona remembering the &amp;quot;good old days.&amp;quot; ... he really is the kind of G aligned player that makes you think. Interactions around him on a personal level as both my main and my alt really make you question just what is &amp;quot;good&amp;quot; with scenarios and questions that arent meant to be answered but open not only your PCs thoughts but forcing the player behind to not only further justify or adept the PC to what a notion of goodly behavior is but also question at the same time what the player's thoughts are on the subject with RL concepts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
.... of cource in OOC conversations he really has the mentality of a 12 year old&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The kind of good that makes you feel dirty for playing evil. I can't get enough of Teh Fergus.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Goodmane_Family_Tree&amp;diff=44346</id>
		<title>Goodmane Family Tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Goodmane_Family_Tree&amp;diff=44346"/>
		<updated>2018-06-03T21:01:15Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* The Goodmane Family (father's side) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fergus Goodmane's Family Tree=&lt;br /&gt;
&lt;br /&gt;
==The Goodmane Family (father's side)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt; Cyrus Goodmane m. Adelaide Mahles&lt;br /&gt;
     &amp;lt;UL&amp;gt; &lt;br /&gt;
        &amp;lt;LI&amp;gt; Renton Goodmane m. Sarah Fenstromm&lt;br /&gt;
        &amp;lt;UL&amp;gt;&lt;br /&gt;
           &amp;lt;LI&amp;gt; Karls Goodmane m. Yolanda Kley&lt;br /&gt;
           &amp;lt;UL&amp;gt;&lt;br /&gt;
              &amp;lt;LI&amp;gt; Swinton Goodmane m. Julia Corman&lt;br /&gt;
              &amp;lt;UL&amp;gt;&lt;br /&gt;
                 &amp;lt;LI&amp;gt; &amp;lt;b&amp;gt;Fergus Goodmane m. Elisabetta (Elizabeth) Balshade&amp;lt;/b&amp;gt;&lt;br /&gt;
                 &amp;lt;LI&amp;gt; Marcon Goodmane (died, M’Chek – T’Nanshi war) m. Sandra Lenz (died, illness) &lt;br /&gt;
                 &amp;lt;UL&amp;gt;&lt;br /&gt;
                    &amp;lt;LI&amp;gt; Cephus Goodmane (died, M’Chek – T’Nanshi war)&lt;br /&gt;
                 &amp;lt;/UL&amp;gt;&lt;br /&gt;
              &amp;lt;/UL&amp;gt;&lt;br /&gt;
           &amp;lt;LI&amp;gt; Sarah Goodmane (died, childbirth) m. Arcallan Grigsby&lt;br /&gt;
           &amp;lt;UL&amp;gt;&lt;br /&gt;
              &amp;lt;LI&amp;gt; Amah Grigsby (whereabouts unknown)&lt;br /&gt;
            &amp;lt;/UL&amp;gt;&lt;br /&gt;
         &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
       &amp;lt;LI&amp;gt; Molly Goodmane m. Polan va'Esten (moved to Pylatea)&lt;br /&gt;
        &amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Corman Family (mother's side)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt; Hert Corman m. Priscilla Kenders&lt;br /&gt;
     &amp;lt;UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt; Ellie Corman with Quinlan ?? (moved to Kuras)&lt;br /&gt;
          &amp;lt;UL&amp;gt;&lt;br /&gt;
          &amp;lt;LI&amp;gt; Julia Corman m. Swinton Goodmane&lt;br /&gt;
          &amp;lt;/UL&amp;gt;&lt;br /&gt;
     &amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;LI&amp;gt; Choshua Corman m. Tania Telluah&lt;br /&gt;
     &amp;lt;UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt; ??&lt;br /&gt;
     &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt; Torias Corman m. Sevana Oolensoa T'Noritath&lt;br /&gt;
     &amp;lt;UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt; Tikvooas Corman m. Sorbeth Le'Methi&lt;br /&gt;
          &amp;lt;UL&amp;gt;&lt;br /&gt;
          &amp;lt;LI&amp;gt; Nayiaa Le'Methi (whereabouts unknown)&lt;br /&gt;
          &amp;lt;LI&amp;gt; Serion Le'Methi (whereabouts unknown)&lt;br /&gt;
          &amp;lt;/UL&amp;gt;&lt;br /&gt;
     &amp;lt;LI&amp;gt; Riyava Corman m. Anders Illin&lt;br /&gt;
          &amp;lt;UL&amp;gt;&lt;br /&gt;
          &amp;lt;LI&amp;gt; ??&lt;br /&gt;
          &amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Balshade Family (late wife's family)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt; Torres Balshade m. Arrete Sintiallo&lt;br /&gt;
   &amp;lt;UL&amp;gt; &lt;br /&gt;
   &amp;lt;LI&amp;gt; Corrajo Balshade (moved to ??)&lt;br /&gt;
   &amp;lt;LI&amp;gt; Samek Balshade m. Orelia Kaljavidjes&lt;br /&gt;
      &amp;lt;UL&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt; Yvetta Balshade m. Shannar Makavaja&lt;br /&gt;
         &amp;lt;UL&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt; Eksa Makavaja m. Roan Sovestra&lt;br /&gt;
            &amp;lt;UL&amp;gt;&lt;br /&gt;
            &amp;lt;LI&amp;gt; Torres Sorvestra (whereabouts unknown)&lt;br /&gt;
            &amp;lt;LI&amp;gt; Reia Sorvestra (whereabouts unknown)&lt;br /&gt;
            &amp;lt;/UL&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt; Ren Makavaja (died age 13 - bugbears)&lt;br /&gt;
         &amp;lt;LI&amp;gt; Tyela Makavaja (died age 7 - wolves)&lt;br /&gt;
         &amp;lt;LI&amp;gt; Maria Makavaja (disappeared age 16)&lt;br /&gt;
         &amp;lt;/UL&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt; Sorman Balshade m. Sasliska Caleova&lt;br /&gt;
         &amp;lt;UL&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt; &amp;lt;b&amp;gt;Elisabetta Balshade m. Fergus Goodmane&amp;lt;/b&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt; Tala Balshade m. Deyer Podravin&lt;br /&gt;
            &amp;lt;UL&amp;gt;&lt;br /&gt;
            &amp;lt;LI&amp;gt; Chara Podravin (whereabouts unknown)&lt;br /&gt;
            &amp;lt;LI&amp;gt; Renaldo Podravin (whereabouts unknown)&lt;br /&gt;
            &amp;lt;/UL&amp;gt;&lt;br /&gt;
         &amp;lt;/UL&amp;gt;&lt;br /&gt;
      &amp;lt;LI&amp;gt; Ibina Balshade m. Kaldera Sintiallo&lt;br /&gt;
         &amp;lt;UL&amp;gt;&lt;br /&gt;
         &amp;lt;LI&amp;gt; Matte Sintiallo m. ??&lt;br /&gt;
         &amp;lt;LI&amp;gt; Daughter ??&lt;br /&gt;
         &amp;lt;LI&amp;gt; Daughter ??&lt;br /&gt;
         &amp;lt;/UL&amp;gt;&lt;br /&gt;
      &amp;lt;/UL&amp;gt;&lt;br /&gt;
   &amp;lt;LI&amp;gt; Chaasi Balshade (unmarried)&lt;br /&gt;
   &amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[PCs:Fergus Goodmane|Back]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane, Fergus]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Dwarven&amp;diff=35675</id>
		<title>Dwarven</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Dwarven&amp;diff=35675"/>
		<updated>2010-09-09T02:50:45Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: Redirecting to Dwergan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dwergan]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35673</id>
		<title>User:Girlysprite/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Girlysprite/Sandbox&amp;diff=35673"/>
		<updated>2010-09-09T01:06:25Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: grammar and syntax, style and such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Avlis_header_new.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;What is Avlis?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 2em; padding-right: 2em;&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Wikipedia:Avlis|Avlis]]''' is a persistent world running on [http://en.wikipedia.org/wiki/Neverwinter_nights Neverwinter Nights 1]. &lt;br /&gt;
*Avlis has [[Servers|9 servers]], running smoothly on dedicated up-to-date machines!&lt;br /&gt;
*It has a vast array of custom scripted systems and features! Examples are the [[Crafting_System|crafting system]], the [[Prestige_Classes|custom classes]], [[Magic_System|a custom spell system]], [[Custom_Races|custom races]], and [[Systems_and_Tools|much, much more]]. &lt;br /&gt;
*It has an active player base across several time zones, consisting of hundreds of players.&lt;br /&gt;
*It has an [[The_Avlis_Team|active team]], who work to expand upon the world and bring it to life. &lt;br /&gt;
*Our world is dynamic and alive! Players have achieved immortality, founded and conquered cities, created guilds, and changed the world. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Needed_files|Download these files]]'''&lt;br /&gt;
**This is a list of files you need to play on the servers. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Getting_Started_in_Avlis|Getting Started]]'''&lt;br /&gt;
**How to set up everything and start playing.&lt;br /&gt;
*'''[[Avlisdocs:Player_Guide|Player Guide]]'''&lt;br /&gt;
**Useful basic lore on Avlis, and general out of character rules. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Need_to_Know|Good to Know]]'''&lt;br /&gt;
**Useful information not covered in the Player Guide.&lt;br /&gt;
*'''[[Getting_Started_In_Avlis#List_of_Dungeons|List of Dungeons]]'''&lt;br /&gt;
**List of well-known dungeons, so you know where to venture safely. &lt;br /&gt;
*'''[[Getting_Started_In_Avlis#Neverwinter_Nights_Online_Detailed_Player_Information|NWN detailed online information]]'''&lt;br /&gt;
**This information can be useful in building and playing a character, and includes tools and guides to make the game more enjoyable. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[Systems_and_Tools|Systems and Tools]]'''&lt;br /&gt;
**There are many custom systems in Avlis. Read about them here. &lt;br /&gt;
*'''[[Classes]]'''&lt;br /&gt;
**Learn about the character classes and prestige classes on Avlis, and how to unlock them. &lt;br /&gt;
*'''[[Guilds]]'''&lt;br /&gt;
**Read about what guilds are on Avlis, and how they work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[Atlas_of_Avlis|Atlas]]'''&lt;br /&gt;
**Use this as a starting point to learn more about the nations and cities of Avlis. &lt;br /&gt;
*'''[[Timeline|History]]'''&lt;br /&gt;
**A timeline of Avlis' deep history.&lt;br /&gt;
*'''[[Religion]]'''&lt;br /&gt;
**Read about Avlis' unique pantheon.&lt;br /&gt;
*'''[[Races]]'''&lt;br /&gt;
**Learn about the races that can be found on Avlis. &lt;br /&gt;
*'''[[:Category:Language|Languages]]'''&lt;br /&gt;
**The unique languages spoken on Avlis&lt;br /&gt;
*'''[[:Category:Art_and_Literature|Art and Literature]]'''&lt;br /&gt;
**The in character creations of talented players and DMs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Avlis Contact&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''[[The_Avlis_Team|The Avlis Team]]&lt;br /&gt;
**Contact the team, or just read more about the people who help the world come alive. &lt;br /&gt;
*'''[[Avlis_Chat|IRC chat]]'''&lt;br /&gt;
**How to connect to and join the Avlis IRC channel, the out of character lounge of Avlis.&lt;br /&gt;
*'''[[Donations|How to Donate]]'''&lt;br /&gt;
**Maintaining the infrastructure for a persistent world of this scope isn't free. Contributions help keep the world alive.  Donate today!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Player Stuff&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*'''[[PCs|Player Characters]]'''&lt;br /&gt;
**Feel free to make your own page about your character, or read about other characters. &lt;br /&gt;
*'''[[Player's_Playground|Player's Playground]]'''&lt;br /&gt;
**Stuff that players have thrown on the wiki over time.  Pictures, quotes, jokes, and fun.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35666</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35666"/>
		<updated>2010-09-09T00:33:04Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arcane Magic=&lt;br /&gt;
&lt;br /&gt;
==Vortex of Mortal Magic==&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
== Sorcerers ==&lt;br /&gt;
Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery. &lt;br /&gt;
&lt;br /&gt;
Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.&lt;br /&gt;
&lt;br /&gt;
Though wizards may follow any god, all of them acknowledge the divinity of two deities in particular -- Andrinor and Angadar.&lt;br /&gt;
&lt;br /&gt;
==Andrinor's Trust==&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orders of the Trust===&lt;br /&gt;
See [[:Category:Mage_Orders|Mage Orders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The High Mage Council===&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Divine Magic=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Magic| Magic]] &lt;br /&gt;
[[Category:Culture| Magic]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35665</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35665"/>
		<updated>2010-09-09T00:31:42Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arcane Magic=&lt;br /&gt;
&lt;br /&gt;
==Vortex of Mortal Magic==&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
== Sorcerers ==&lt;br /&gt;
Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery. &lt;br /&gt;
&lt;br /&gt;
Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.&lt;br /&gt;
&lt;br /&gt;
Though wizards may follow any god, all of them acknowledge the divinity of two deities in particular -- Andrinor and Angadar.&lt;br /&gt;
&lt;br /&gt;
==Andrinor's Trust==&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orders of the Trust===&lt;br /&gt;
See [[Mage_Orders|Mage Orders]]&lt;br /&gt;
&lt;br /&gt;
(will put redirect from Mage_Orders to Category:Mage_Orders)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The High Mage Council===&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Divine Magic=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Magic| Magic]] &lt;br /&gt;
[[Category:Culture| Magic]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35664</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35664"/>
		<updated>2010-09-09T00:31:23Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arcane Magic=&lt;br /&gt;
&lt;br /&gt;
==Vortex of Mortal Magic==&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
== Sorcerers ==&lt;br /&gt;
Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery. &lt;br /&gt;
&lt;br /&gt;
Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.&lt;br /&gt;
&lt;br /&gt;
Though wizards may follow any god, all of them acknowledge the divinity of two deities in particular -- Andrinor and Angadar.&lt;br /&gt;
&lt;br /&gt;
==Andrinor's Trust==&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orders of the Trust===&lt;br /&gt;
See [[Mage_Orders|Mage Orders]]&lt;br /&gt;
&lt;br /&gt;
(will put redirect from Mage_Orders to Category:Mage_Orders)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The High Mage Council===&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Divine Magic=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Category:Magic| Magic]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[Category:Culture| Magic]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35663</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35663"/>
		<updated>2010-09-09T00:30:55Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Arcane Magic=&lt;br /&gt;
&lt;br /&gt;
==Vortex of Mortal Magic==&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
== Sorcerers ==&lt;br /&gt;
Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery. &lt;br /&gt;
&lt;br /&gt;
Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.&lt;br /&gt;
&lt;br /&gt;
== Wizards ==&lt;br /&gt;
At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.&lt;br /&gt;
&lt;br /&gt;
Though wizards may follow any god, all of them acknowledge the divinity of two deities in particular -- Andrinor and Angadar.&lt;br /&gt;
&lt;br /&gt;
==Andrinor's Trust==&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orders of the Trust===&lt;br /&gt;
See [[Mage_Orders|Mage Orders]]&lt;br /&gt;
&lt;br /&gt;
(will put redirect from Mage_Orders to Category:Mage_Orders)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The High Mage Council===&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Divine Magic=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
 Comment &lt;br /&gt;
&amp;lt;!-- [[Category:Magic| Magic]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[Category:Culture| Magic]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35662</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35662"/>
		<updated>2010-09-09T00:28:27Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Magic=&lt;br /&gt;
&lt;br /&gt;
==Arcane Magic==&lt;br /&gt;
&lt;br /&gt;
===Vortex of Mortal Magic===&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerers ===&lt;br /&gt;
Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery. &lt;br /&gt;
&lt;br /&gt;
Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.&lt;br /&gt;
&lt;br /&gt;
=== Wizards ===&lt;br /&gt;
At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.&lt;br /&gt;
&lt;br /&gt;
Though wizards may follow any god, all of them acknowledge the divinity of two deities in particular -- Andrinor and Angadar.&lt;br /&gt;
&lt;br /&gt;
===Andrinor's Trust===&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Orders of the Trust====&lt;br /&gt;
See [[Mage_Orders|Mage Orders]]&lt;br /&gt;
&lt;br /&gt;
(will put redirect from Mage_Orders to Category:Mage_Orders)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The High Mage Council====&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Angadar===&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Divine Magic==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic| Magic]]&lt;br /&gt;
[[Category:Culture| Magic]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35661</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35661"/>
		<updated>2010-09-09T00:27:21Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Magic=&lt;br /&gt;
&lt;br /&gt;
==Arcane Magic==&lt;br /&gt;
&lt;br /&gt;
===Vortex of Mortal Magic===&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
===Andrinor's Trust===&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Orders of the Trust====&lt;br /&gt;
See [[Mage_Orders|Mage Orders]]&lt;br /&gt;
&lt;br /&gt;
(will put redirect from Mage_Orders to Category:Mage_Orders)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The High Mage Council====&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Divine Magic==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic| Magic]]&lt;br /&gt;
[[Category:Culture| Magic]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35660</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35660"/>
		<updated>2010-09-09T00:25:10Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Magic=&lt;br /&gt;
&lt;br /&gt;
==Arcane Magic==&lt;br /&gt;
&lt;br /&gt;
===Vortex of Mortal Magic===&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all mages acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning.  Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
===Andrinor's Trust===&lt;br /&gt;
&lt;br /&gt;
Andrinors Trust consists of the reformed orders of the old Fold Of Nine, the High Mage Council, the Church of Andrinor, and the Academy of Mortal Magic.  The seat of the Trust is in [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mage that joins an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolizes the mage's affiliation with the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Orders of the Trust====&lt;br /&gt;
See [[Category:Mage_Orders|Mage Orders]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The High Mage Council====&lt;br /&gt;
The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council forms everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.&lt;br /&gt;
&lt;br /&gt;
The Council consists of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives are appointed by individual Archmages, though how these are selected differs between orders and often by archmage; methods range from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually holds their seat until death, though replacement after abdication or recall is not unknown. Membership in the Council is regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives are generally accepted as being among the most powerful and distinguished mages of Avlis.&lt;br /&gt;
&lt;br /&gt;
The Moderator himself holds no direct vote himself but maintains a great deal of influence simply due to the respect he commands amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the current Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Current Members of the High Mage Council:''' View list [http://www.avlis.org/viewtopic.php?f=234&amp;amp;t=45131&amp;amp;start=0 here]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angadar==&lt;br /&gt;
&lt;br /&gt;
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge.  Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Divine Magic==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic| Magic]]&lt;br /&gt;
[[Category:Culture| Magic]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35658</id>
		<title>User:Pathos Street/Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street/Magic&amp;diff=35658"/>
		<updated>2010-09-09T00:01:44Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: New page: &amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt; ----   : See also:  : Category:Magic  : Magic on Avlis (Game Mechanics)  : Complete Spell List  : [[Artificing|A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{MagicSchools}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic_System|Magic on Avlis (Game Mechanics)]]&lt;br /&gt;
&lt;br /&gt;
: [[Magic:Spell List|Complete Spell List]]&lt;br /&gt;
&lt;br /&gt;
: [[Artificing|Artificing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Mortal Magic ===&lt;br /&gt;
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The god [[Andrinor]] is the only known individual to succeed in controlling the Vortex of Mortal Magic, and thus, it is now he who determines which individuals have access to it. As the god of magic, all wizards acknowledge him as being in control, and most, though not all, ascribe loyalty to him because he is now the source of their power. Another deity, [[Angadar]], is the god of Arcane Knowledge, and is credited with the power for Arcane advancement. It is Angadar who gives the ability for Mages to scribe scrolls, and to understand the scrolls' meaning. Wizards respect Angadar as their source of Arcane Knowledge.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Arcane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vortex of Deific Magic ===&lt;br /&gt;
&lt;br /&gt;
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.&lt;br /&gt;
&lt;br /&gt;
: See also:&lt;br /&gt;
&lt;br /&gt;
: [[Divine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic| Magic]]&lt;br /&gt;
[[Category:Culture| Magic]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mages_are_overpowered&amp;diff=35657</id>
		<title>Mages are overpowered</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mages_are_overpowered&amp;diff=35657"/>
		<updated>2010-09-08T23:53:05Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: Redirecting to Magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magic]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:CEP_weapon_feats&amp;diff=35290</id>
		<title>Talk:CEP weapon feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:CEP_weapon_feats&amp;diff=35290"/>
		<updated>2010-08-17T17:13:09Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Weapon Feats: The following weapon feats apply to the following weapons: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which weapon feats?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think it means dagger feats apply to the assassins dagger, Light mace feats apply to the weapon tagged Light Mace2, Club feats apply to heavy mace and sap, and so on and so forth.  So, if you were to take Weapon Focus: Dagger, that would apply to the use of the assassins dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The following feats could be taken for dagger:&lt;br /&gt;
Weapon Focus (general)&lt;br /&gt;
Weapon Specialization (fighter)&lt;br /&gt;
Epic Weapon Focus (general) &lt;br /&gt;
Epic Weapon Specialization (fighter)&lt;br /&gt;
Improved Critical (general)&lt;br /&gt;
Overwhelming Critical&lt;br /&gt;
Devastating Critical&lt;br /&gt;
Weapon focus (WM)&lt;br /&gt;
Ki damage (WM)&lt;br /&gt;
Increased multiplier (WM)&lt;br /&gt;
Superior Weapon Focus (WM)&lt;br /&gt;
Ki Critical (WM)&lt;br /&gt;
Epic Superior Weapon Focus (WM)&lt;br /&gt;
&lt;br /&gt;
All of these would also apply to the assassin's dagger in your example?&lt;br /&gt;
&lt;br /&gt;
Or to both shortswors and katar?  Etc.&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:CEP_weapon_feats&amp;diff=35252</id>
		<title>Talk:CEP weapon feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:CEP_weapon_feats&amp;diff=35252"/>
		<updated>2010-08-12T21:46:36Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: New page: &amp;quot;Weapon Feats: The following weapon feats apply to the following weapons: &amp;quot;  Which weapon feats?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Weapon Feats: The following weapon feats apply to the following weapons: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which weapon feats?&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Deific_Chart&amp;diff=33490</id>
		<title>Deific Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Deific_Chart&amp;diff=33490"/>
		<updated>2010-03-01T23:54:38Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: fixed typo (Skern... N or CFG, changed to CG)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Name''' || '''Deity Alignment''' || '''Worshipers' Alignment''' || '''Mantle (Area of Control)'''|| '''Deity status'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Aarilax]]|| NE || NE || Murder, Lizard Men &amp;amp; Sahuagin || Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Alifanitax]]||CE||Any Evil||Chaos, Knowledge || Demon Lord&lt;br /&gt;
|-&lt;br /&gt;
|[[Andrinor]]||CN||Any||Mortal Magic|| Intermediate&lt;br /&gt;
|-&lt;br /&gt;
|[[Angadar]]||LE||Any non-chaotic||Drangonari Elves, Arcane Knowledge, Deceit &amp;amp; Trickery||Intermediate&lt;br /&gt;
|-&lt;br /&gt;
|[[Aryeh Gidol]]||LN||Any Wemic||Wemics||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Balgar]]||N||Any Wemic||Wemics||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Berryn]]||NG||NG||Spring, &amp;amp; Halflings||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Blibdoolpoolp]]||NE||Any Sahuagin or Lizard Man||Sahuagin &amp;amp; Lizard Men||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobil]]||LN||Any||Physical Strength &amp;amp; Brute Force||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Cha'reth]]||CG||Any Good||Healing and Peace||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Clangeddin_Silverbeard | Clangeddin]]||LG||Any Dwarf or Gnome||Dwarves &amp;amp; Blacksmiths||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[Corellon_Larethian | Corellon Larethian]]||CG||Any good||Elves &amp;amp; Battle||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagath]]||N||Any||Death &amp;amp; Rebirth||Intermediate&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Dreamer]]||NE||Any Evil||Death, Knowledge, Magic, Evil||Pseudo-Deities&lt;br /&gt;
|-&lt;br /&gt;
|[[Dra'Nar]]||NG||Any good||Heroes &amp;amp; Orphans||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Dre'Ana]]||NG||Any good or neutral female||Warrior Maidens||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Dru'El]]||CG||NG &amp;amp; CG||Elves &amp;amp; Nature||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Evrak]]||NE||Any Evil||Suffering, Strife, Famine||Demi&lt;br /&gt;
|-&lt;br /&gt;
|[[Fegall]]||CN||Any Chaotic or Gnome||Craftsmen &amp;amp; Gnomes||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Forian]]||CN||CN||Changelings, Chaos||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorethar]]||LG||LG||Dwarves, Craftsmen, Warriors of Goodness||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Gruumsh]]||CE||Any evil||Orcs||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[The_Harpinger |(The) Harpinger]]||CE||Any||Music, Messenger of Death||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Hurine]]||LN||Merchants||Trade||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Ingoren]]||N||Any||Sailors, Ocean||Intermediate&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelvos]]||NE||Any||Lost Love, Star Crossed Lovers, Envy, Lost Causes, Lust||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimonictinus]]||NE||Any Evil||Chaos, Death, Earth ||Demon Lord&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuthos]]||CE||Any Evil||Chaos, War||Demon Lord&lt;br /&gt;
|-&lt;br /&gt;
|[[Maleki]]||CE||CE||Giant-Kin, Hatred, Slaughter &amp;amp; Disease||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Mikon]]||N||Any||Humans &amp;amp; Balance||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Mishlekh]]||CG||CG||Wine||Intermediate&lt;br /&gt;
|-&lt;br /&gt;
|[[O'Ma]]||NG||Any good||Fairy Races &amp;amp; Forests||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Paragus]]||LE||Any Minotaur||Minotaurs||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Pelar]]||NG||Any good/TN/NE||Hunting &amp;amp; Rangers||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Ptah]]||N||Any||Travel||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[Qinoxitl]]||CE||CE||Madness, Circular Logic, Unknowable Thoughts, Confusion||Pseudo-Deities&lt;br /&gt;
|-&lt;br /&gt;
|[[Ra-Ghul]]||CN||Any Chaotic||Unorganized Warfare, Frenzied Combat, Berserkers||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Senath]]||LN||Any Lawful||Strategy||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharistracterus]]||CE||Any Evil||Scheming, evil, conniver||Demon Lord&lt;br /&gt;
|-&lt;br /&gt;
|[[Skern]]||N||N or CG||Centaurs, Community, Natural Balances||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Stephanus]]||NE||Any evil||Finesse||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[The'ton]]||LE||Any Evil||Fear, Intimidation||Demi&lt;br /&gt;
|-&lt;br /&gt;
|[[Titania]]||N||Any Fairy||Titanian Fairies||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[Tobin]]||N||Any Dracon||Dracon||Greater&lt;br /&gt;
|-&lt;br /&gt;
|[[Toran]]||LN||LN||Dracon &amp;amp; Soldiers||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Valok]]||LE||Lawful||Orcs, Politics &amp;amp; Intrigue||Greater Avlissian&lt;br /&gt;
|-&lt;br /&gt;
|[[Verossa]]||CE||Any Chaotic||Natural Destruction||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Vorin]]||N||Any||Knowledge and Information||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilsash]]||NE||Any Evil||Moon, Nightmares||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|[[Xenon]]||CE||Any Lycanthrope||Lycanthropes||Demigod&lt;br /&gt;
|-&lt;br /&gt;
|[[Yeraiah]]||N||Any Female||Fertility, Femininity, &amp;amp; Strength||Lesser&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion|Deific]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=33230</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=33230"/>
		<updated>2010-02-01T22:52:37Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Vital Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
* Owner and Proprietor, [[Goodmane's|Goodmane's Wizard Supply and Knickknack Shop]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a strange respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miette Hartley|Moderator Miette Hartley]] - Fergus and Miette have been friends since they first got to know each other years ago.  Though they tend to sometimes give each other headaches, Fergus respects the fiery sorceress for both her arcane prowess and commitment to the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
==Contact Info==&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Vanity Realm==&lt;br /&gt;
===Awards===&lt;br /&gt;
Roleplayer of the Month, March 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month, December 2006 &amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month Runner Up, April 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month Runner Up, May 2006&amp;lt;br&amp;gt;&lt;br /&gt;
===Comments===&lt;br /&gt;
&amp;quot;Fergus Goodmane: a pillar of the Trust and do-gooders society who will make you feel bad about being evil.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus as always is never willing to compromise his principles. Dangerously intelligent and witty and always able to bring some sanity to the insanity that is Elysia, Zvidureth, Mikona, etc.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Knowledgeable, wise, and fearless, Fergus defines awesomeness.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus Goodmane represents a truly genuine personality that simply oozes immersion.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus is fabulous. He's the oldest, wisest character I know, and is consistently well played as that. I want this guy to be my grandfather.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Any evening with Fergus is a fun evening... it's guaranteed.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus is one of the best played mages in Avlis. You never do know quite what to expect from him.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus Goodmane - Whenever I RP with Fergus I am consistently impressed with his characterization. His thoughtful and interesting comments when discussing philosophy and the believability of his mannerisms really make me feel as if I am there in that place with him.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Of all the current PC's on avlis, I have not encountered one who at least seems as good as Fergus. I can't say he's made Damar feel bad for being teh evil, but he can make the player feel it. He's like the Male Glinda, good witch of the north.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;While many players create a justification to the PC in a backround Pathos doesnt ... Instead his backround is exactly what you would expect from talking to a well traveled old man. Him getting in depth in past memories of Fergus' childhood which consist of random events truly portray an old persona remembering the &amp;quot;good old days.&amp;quot; ... he really is the kind of G aligned player that makes you think. Interactions around him on a personal level as both my main and my alt really make you question just what is &amp;quot;good&amp;quot; with scenarios and questions that arent meant to be answered but open not only your PCs thoughts but forcing the player behind to not only further justify or adept the PC to what a notion of goodly behavior is but also question at the same time what the player's thoughts are on the subject with RL concepts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
.... of cource in OOC conversations he really has the mentality of a 12 year old&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The kind of good that makes you feel dirty for playing evil. I can't get enough of Teh Fergus.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Goodmane%27s&amp;diff=33229</id>
		<title>Goodmane's</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Goodmane%27s&amp;diff=33229"/>
		<updated>2010-02-01T22:50:43Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: New page: Goodmane's Wizard Supply and Knickknack Shop is a shop in Zvidureth, T'Nanshi.  It is the southernmost shop along the main road through town.  It is owned by [[PCs:Fergus Goodmane|...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goodmane's Wizard Supply and Knickknack Shop is a shop in [[Zvidureth]], [[T'Nanshi]].  It is the southernmost shop along the main road through town.  It is owned by [[PCs:Fergus Goodmane|Fergus Goodmane]] and is managed by Kert Datte.&lt;br /&gt;
&lt;br /&gt;
Goodmane's specializes in goods catering to and priced for the novice adventurer (especially those who practice the arcane), but also offers scribing and artificing services.&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=217&amp;amp;t=111135 View the Goodmane's adverts on the Avlis forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact the owner]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Shop_Locations&amp;diff=33228</id>
		<title>Shop Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Shop_Locations&amp;diff=33228"/>
		<updated>2010-02-01T22:42:24Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* T'Nanshi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are well-known shops and vendors that can be found in the various cities, towns and villages of Avlis. These are natural draws to travellers visiting from other places.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
* '''Blandenberg'''&lt;br /&gt;
** ''AAAA''&lt;br /&gt;
** ''ANRA''&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
* '''Nanshi Urbaz'''&lt;br /&gt;
** ''Dobak's Fine Imported Elixirs'', East Warren&lt;br /&gt;
** ''Mining Supplyz'', East Warren&lt;br /&gt;
** ''Trakur's Warehouse'', East Warren&lt;br /&gt;
** ''Urbaz Health Vendor'', East Warren&lt;br /&gt;
&lt;br /&gt;
* '''Nutzdagezehesple'''&lt;br /&gt;
** ''AJA'', City Core&lt;br /&gt;
** ''Lucky's Exchange'', Marketplace&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi Border, Outside the Mountain'''&lt;br /&gt;
** ''Dracous &amp;amp; Renil Emporium'' (DARE)&lt;br /&gt;
** ''Jacob's Curios'' (crafting supplies and magical trinkets)&lt;br /&gt;
&lt;br /&gt;
* '''Zural-Dura'''&lt;br /&gt;
** ''Shop of Wonders''&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
* '''Artisan's District'''&lt;br /&gt;
** ''Angelina's Belts and Suspenders''&lt;br /&gt;
** ''Braara's Rare Books &amp;amp; Tomes''&lt;br /&gt;
** ''Crisus's Shoes &amp;amp; Sandals''&lt;br /&gt;
** ''Damarcel's Furs &amp;amp; Hides''&lt;br /&gt;
** ''Fanos's  Shop of Alchemical Wonders''&lt;br /&gt;
** ''Futharadas Barrels''&lt;br /&gt;
** ''Gacan's Fine Textiles''&lt;br /&gt;
** ''Hadrae's Gloves &amp;amp; Mittens''&lt;br /&gt;
** ''Igmiroth's Superb Jewelery''&lt;br /&gt;
** ''Oditerus's Magnificent Magics''&lt;br /&gt;
&lt;br /&gt;
* '''Forge District'''&lt;br /&gt;
** ''Dailiera's Fine Bows''&lt;br /&gt;
** ''Hesara's Leather Goods''&lt;br /&gt;
** ''Malor's Ironworks''&lt;br /&gt;
** ''Olafgith's Excellent Blades''&lt;br /&gt;
&lt;br /&gt;
* '''Northern Residences'''&lt;br /&gt;
** ''H.E.A.L.''&lt;br /&gt;
&lt;br /&gt;
* '''Wharves'''&lt;br /&gt;
** ''The Lore Shop'' (potions and scrolls)&lt;br /&gt;
&lt;br /&gt;
* '''Elf Gate'''&lt;br /&gt;
** ''Magical Aspirations''&lt;br /&gt;
&lt;br /&gt;
* '''North of Elf Gate'''&lt;br /&gt;
** ''ACE''&lt;br /&gt;
&lt;br /&gt;
* '''Elysia Cooperative Market'''&lt;br /&gt;
** ''Acquired Goods''&lt;br /&gt;
** ''The Dragon's Hoard''&lt;br /&gt;
** ''Earaviel Mirnimanner's Store''&lt;br /&gt;
** ''Elysian Independant Traders''&lt;br /&gt;
** ''*The Golden Snuffbox Limited*''&lt;br /&gt;
** ''Gudier Gadgetickes''&lt;br /&gt;
** ''Nayala's Knick-knacks and Bric-a-brac''&lt;br /&gt;
** ''Rumnaheim Tighmann ind Handel''&lt;br /&gt;
** ''[[PCs:Savannah Corlan|Savannah's]] Jechrani Trading Post''&lt;br /&gt;
** ''The Silver Key''&lt;br /&gt;
** ''Triia's Junk''&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
* '''Port Eridanus'''&lt;br /&gt;
** ''AKN Hall'' (herbal and alchemical products and ingredients)&lt;br /&gt;
** ''ROTE Ferrell Style'' (clothing, ingredients and adventuring gear)&lt;br /&gt;
** ''Grunt's Trading Post''&lt;br /&gt;
** ''FEAT Enterprises''&lt;br /&gt;
** ''&amp;quot;Consumab-Al's&amp;quot;''&lt;br /&gt;
** ''Alinya's Alchemy &amp;amp; Antiquities''&lt;br /&gt;
** ''Bud's Bargains''&lt;br /&gt;
** ''Callin's Magics, Potions &amp;amp; Rarities''&lt;br /&gt;
** ''Ed's Emporium''&lt;br /&gt;
** ''Ellinna's Handy Work''&lt;br /&gt;
** ''Finnernynn's Fine Goods''&lt;br /&gt;
** ''Hammer Hut''&lt;br /&gt;
** ''The Helpful Magus''&lt;br /&gt;
** ''Laen Toille's All Trades''&lt;br /&gt;
** ''The Light Fantastic''&lt;br /&gt;
** ''Misadventures in Miscellany''&lt;br /&gt;
** ''Moon Magics''&lt;br /&gt;
** ''Secret Supplies''&lt;br /&gt;
** ''Shifty's Components and Curiosities''&lt;br /&gt;
** ''The Shooting Star''&lt;br /&gt;
** ''Vat'Le'Yeritath''&lt;br /&gt;
** ''Will's Quality Goods''&lt;br /&gt;
&lt;br /&gt;
=== Kurathene Empire ===&lt;br /&gt;
&lt;br /&gt;
==== Kuras ====&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
* '''Derrington Keep''' (specialty armor) &lt;br /&gt;
**  ''Honest Kenneth'' (potions, scrolls, minor magical items, weaponry, armor)&lt;br /&gt;
&lt;br /&gt;
* '''Eastshore'''&lt;br /&gt;
** ''Vanity Realm'' (unique clothing and costumes)&lt;br /&gt;
&lt;br /&gt;
* '''Equaloria Keep''' (basic weaponry, potions, scrolls)&lt;br /&gt;
&lt;br /&gt;
* '''Finmaegan Keep''' (basic weaponry, potions, scrolls)&lt;br /&gt;
&lt;br /&gt;
* '''Mikona'''&lt;br /&gt;
** ''AAAA'', outside the city gate (arms, armor, ingredients)&lt;br /&gt;
** ''Weapons of Quality'', Eastern Outskirts&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
** '''Marketplace'''&lt;br /&gt;
*** ''AJA''&lt;br /&gt;
*** ''Dracous Emporium''&lt;br /&gt;
*** ''[[Enchanted Exotics]]'' (magical items)&lt;br /&gt;
*** ''FeatherFingers Trading'' (a little of everything)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
** '''The Docks'''&lt;br /&gt;
*** ''[[Privateer Enterprises]]'', Docks (a little of everything)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
** '''Mikona Cooperative Market'''&lt;br /&gt;
*** ''&amp;quot;The Azure Arcanist&amp;quot;''&lt;br /&gt;
*** ''Buzzards Antiques and Rarities Discount Store''&lt;br /&gt;
*** ''Crimson Rose Trading''&lt;br /&gt;
*** ''Edge's Rarity Store''&lt;br /&gt;
*** ''Miss Missys Mysterious Shoppee''&lt;br /&gt;
*** ''Small Discoveries''&lt;br /&gt;
*** ''The Twisted Rose''&lt;br /&gt;
*** ''The Wind and The Waynn''&lt;br /&gt;
*** ''Tinkerspell Artifice''&lt;br /&gt;
*** ''Yantri's Surplus Goods''&lt;br /&gt;
*** ''Zu's Emporium''&lt;br /&gt;
&lt;br /&gt;
* '''Nelthrope Keep''' (crafting supplies)&lt;br /&gt;
&lt;br /&gt;
* '''The Order of the Way''' (monk equipment and general supplies)&lt;br /&gt;
&lt;br /&gt;
* '''Southill'''&lt;br /&gt;
** ''The Hammer and Anvil'' (specialty armor)&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
* '''Dwarftrade'''&lt;br /&gt;
** ''AAAA'' (arms, armor, ingredients)&lt;br /&gt;
** ''Roe'Que Open Trade and Study Hall'' (a little of everything)&lt;br /&gt;
&lt;br /&gt;
* '''Port Nireth'''&lt;br /&gt;
** ''AAAA'' (arms, armor, ingredients)&lt;br /&gt;
&lt;br /&gt;
* '''Zvideruth'''&lt;br /&gt;
** ''City and Forest''&lt;br /&gt;
** ''[[Goodmane's|Goodmane's - Wizard Supply and Knickknack Shop]]''&lt;br /&gt;
** ''Hoormany Secoonan''&lt;br /&gt;
** ''Opportunity Knocks''&lt;br /&gt;
** ''Peace &amp;amp; Prosperity''&lt;br /&gt;
** ''The Prevailing Night''&lt;br /&gt;
** ''Razzle Dazzle II''&lt;br /&gt;
** ''Shadowood''&lt;br /&gt;
** ''Thralia's Trading Post''&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
* '''Verloghokbol'''&lt;br /&gt;
** ''Cryptic Commodities'' (A little of everything)&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
* '''Academy District'''&lt;br /&gt;
** ''First City Specialty Dyes''&lt;br /&gt;
** ''Jade's Coffe House''&lt;br /&gt;
** ''Truely Sweets''&lt;br /&gt;
&lt;br /&gt;
* '''Garrison District'''&lt;br /&gt;
** ''Sorcerous Scrolls''&lt;br /&gt;
&lt;br /&gt;
* '''Lake Crescetoria'''&lt;br /&gt;
** ''AAAA''&lt;br /&gt;
** ''AKN''&lt;br /&gt;
** ''Periwinkle Brother's Fabulous Fireworks and Foghorn Factory''&lt;br /&gt;
&lt;br /&gt;
* '''Marketplace'''&lt;br /&gt;
** ''Coril Steel's Weapons''&lt;br /&gt;
** ''Deider Lintwaddler's Potions and Scrolls''&lt;br /&gt;
** ''Lithos' Healing Supplies''&lt;br /&gt;
** ''Marandi's Supplies''&lt;br /&gt;
** ''Nandrindra Yaniceladon's Bows''&lt;br /&gt;
** ''Odella Rivetdriver's Armor''&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Shop Locations]]&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=32885</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=32885"/>
		<updated>2010-01-12T23:54:23Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Out Of Character Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a strange respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miette Hartley|Moderator Miette Hartley]] - Fergus and Miette have been friends since they first got to know each other years ago.  Though they tend to sometimes give each other headaches, Fergus respects the fiery sorceress for both her arcane prowess and commitment to the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
==Contact Info==&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Vanity Realm==&lt;br /&gt;
===Awards===&lt;br /&gt;
Roleplayer of the Month, March 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month, December 2006 &amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month Runner Up, April 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Roleplayer of the Month Runner Up, May 2006&amp;lt;br&amp;gt;&lt;br /&gt;
===Comments===&lt;br /&gt;
&amp;quot;Fergus Goodmane: a pillar of the Trust and do-gooders society who will make you feel bad about being evil.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus as always is never willing to compromise his principles. Dangerously intelligent and witty and always able to bring some sanity to the insanity that is Elysia, Zvidureth, Mikona, etc.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Knowledgeable, wise, and fearless, Fergus defines awesomeness.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus Goodmane represents a truly genuine personality that simply oozes immersion.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus is fabulous. He's the oldest, wisest character I know, and is consistently well played as that. I want this guy to be my grandfather.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Any evening with Fergus is a fun evening... it's guaranteed.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus is one of the best played mages in Avlis. You never do know quite what to expect from him.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fergus Goodmane - Whenever I RP with Fergus I am consistently impressed with his characterization. His thoughtful and interesting comments when discussing philosophy and the believability of his mannerisms really make me feel as if I am there in that place with him.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Of all the current PC's on avlis, I have not encountered one who at least seems as good as Fergus. I can't say he's made Damar feel bad for being teh evil, but he can make the player feel it. He's like the Male Glinda, good witch of the north.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;While many players create a justification to the PC in a backround Pathos doesnt ... Instead his backround is exactly what you would expect from talking to a well traveled old man. Him getting in depth in past memories of Fergus' childhood which consist of random events truly portray an old persona remembering the &amp;quot;good old days.&amp;quot; ... he really is the kind of G aligned player that makes you think. Interactions around him on a personal level as both my main and my alt really make you question just what is &amp;quot;good&amp;quot; with scenarios and questions that arent meant to be answered but open not only your PCs thoughts but forcing the player behind to not only further justify or adept the PC to what a notion of goodly behavior is but also question at the same time what the player's thoughts are on the subject with RL concepts.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
.... of cource in OOC conversations he really has the mentality of a 12 year old&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The kind of good that makes you feel dirty for playing evil. I can't get enough of Teh Fergus.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Getting_Started&amp;diff=32667</id>
		<title>Talk:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Getting_Started&amp;diff=32667"/>
		<updated>2009-12-09T17:55:53Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This info should be merged into [[Getting_Started_In_Avlis]].  [[Avlisdocs:Player_Guide]] should point to the same getting started page as the [[Main_Page]]&lt;br /&gt;
Edit: VoidHamlet is the goddess of wiki&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:Getting_Started&amp;diff=32584</id>
		<title>Talk:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:Getting_Started&amp;diff=32584"/>
		<updated>2009-12-04T19:19:42Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: New page: This info should be merged into Getting_Started_In_Avlis.  Avlisdocs:Player_Guide should point to the same getting started page as the Main_Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This info should be merged into [[Getting_Started_In_Avlis]].  [[Avlisdocs:Player_Guide]] should point to the same getting started page as the [[Main_Page]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=32582</id>
		<title>Mikona</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mikona&amp;diff=32582"/>
		<updated>2009-12-04T19:13:22Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: updated connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Mikona.jpg|right|thumb|300px|Map over the City of Mikona]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
The City of [[Mikona]] is the capital and largest city in the human nation of [[M'Chek]]. The predominant race in the city is [[Human|human]] and it is thus named after the god [[Mikon]], who with the help and advice of the god [[Ptah]] created the human race on Avlis. The city is located on the southernmost coast of M'Chek, and has therefore a hot climate. [http://www.avlis.org/viewtopic.php?t=69370 The law] in the city is enforced by the [[Mikona City Guard]], with assistance from the elite unit: [[Guild:_M'Chekian_Guards-Iron_Fist_Division|The M'Chekian Guards-Iron Fist Division]].&lt;br /&gt;
&lt;br /&gt;
== Mikona Districts ==&lt;br /&gt;
The City of Mikona is divided into six major districts. They are: The garrison/gate district, the temple grounds, the market, the noble district, the residential area, and the docks district. Each of these districts interrelates with all the others in some way. Additionally, there is a long-abandoned underground area which is undergoing resettlement.&lt;br /&gt;
&lt;br /&gt;
Although dated in some details, &amp;quot;[[A Guide to Mikona by Twilight]]&amp;quot; remains a popular guidebook describing the city's districts.&lt;br /&gt;
&lt;br /&gt;
=== Garrison/Gate District ===&lt;br /&gt;
This district holds the only public way in or out of the city without coming in by ship. Thus, it acts as a flow control for traffic to any other part of the city. A sign at the entrance directs people with various business to the correct place. It is in front of the gates, in a large rock near the road, that several adventures can be seen gathering for a little chat or getting ready for another crazy adventure.&lt;br /&gt;
&lt;br /&gt;
Notable businesses in the area include [[Mikona's Finest Playhouse]].&lt;br /&gt;
&lt;br /&gt;
=== The Temple Grounds === &lt;br /&gt;
All business within and between churches takes place here. The Temple Grounds has about eight major temples in it. The most influential of these eight are the temples of [[Mikon]] (the largest), [[Dagath]], and [[Valok]]. Near these temples are shrines to a large number of other gods worshipped in the area. Usually these shrines have only one or two clerics tending to them. All gods and religions are accepted in Mikona, so the range of deities found there goes from [[Gorethar]], the goodly god of the [[Dwarf|dwarves]], to [[Maleki]], the evil malevolent god of giant-kin and murder.&lt;br /&gt;
&lt;br /&gt;
This district is also the location for the [[Guild:ATU|Avlis Tower University]], whose scholars are looked to as some of the best researchers in the south.&lt;br /&gt;
&lt;br /&gt;
The Shelter of Hope and the Shelter's Hospital is also found here,   sponsored by the Churches of [[Gorethar]], [[Mikon]] and [[Dagath]], where the destitute can find a warm meal and perhaps a place to sleep out of the rain for the night.  The Shelter's Hospital was built in collaboration of the [[Guild:Mikon%27s_Council_of_Balance|Mikon's Council of Balance]] and the [[Guild:Healers_of_Cha%27reth|Healers of Cha'reth]], to provide healing and care for the indigent of the city.&lt;br /&gt;
&lt;br /&gt;
=== Government District ===&lt;br /&gt;
The center of government for the city and the entire nation rests here. It holds the two major meeting halls for both houses of government, the Noble House and the Common House, and the Joint Session Meeting Hall, which also acts as the executive base. Some of the traffic to this place comes from the Temple Grounds to the east, where the clerical representatives in government go back and forth to solicit their cases and agendas.&lt;br /&gt;
&lt;br /&gt;
The majority of the temples do not play a very active role in the government. They simply vote their conscience when needed. However, the Temple of Valok seems to take a keen interest in city and national affairs. This religion has taken off in the city sometime within the last hundred years. Its charismatic leaders instill a lot of self-confidence in the common public, as well as the rich and powerful. Its precepts of maximizing your individual potential through any lawful means, and some non-lawful means, readily appeal to many in the government arena.&lt;br /&gt;
&lt;br /&gt;
The Great Library of Mikona is also found here, and guided by several Lorewardens of Vorin, it is a seat of learning and research in Southern Negaria.&lt;br /&gt;
&lt;br /&gt;
=== The North and South Residential Areas === &lt;br /&gt;
This is where many of the Common folk of Mikona live. Housing conditions are poor, and the crowding has incited a lot of gang activity in the area. Many residents are too afraid to go out even in the daytime, and often times the City Guards themselves neglect to walk their rounds there. Common folk refer to these areas as the Slums, because that's what they are. The Common House is continually concerned about this area, and now that the war is over, House Members are seeking various ways and ideas to to deal with the problems found there.&lt;br /&gt;
&lt;br /&gt;
=== The Market === &lt;br /&gt;
This is the center of commerce in the city. It is located almost midway between the entrance of the city and the docks for easy access. Merchants of all kinds peddle their wares here. Both Nobles and Commoners can be found shopping, for this is one of the only places where the two castes will be seen in the same place.&lt;br /&gt;
&lt;br /&gt;
=== The Noble Districts === &lt;br /&gt;
This is where the major nobles of the city and nation keep their homes. Some of them also have keeps outside the city as well. All in all there is not much activity here in the daytime, although lucky rogues sometimes press their luck in these areas at night.&lt;br /&gt;
&lt;br /&gt;
=== The Docks === &lt;br /&gt;
This is the secondary area of commerce for the city. Most of the merchants live here and collect their wares here to sell. Emigrants who leave for other areas of the continent depart from here as well. &lt;br /&gt;
&lt;br /&gt;
=== The Dwarven Quarters ===&lt;br /&gt;
Long ago, these tunnels under the city were home to dwarves who helped build Mikona. After a conflict centuries ago, they were abandoned. Now with the help of the Church of Gorethar, Mikona's government has opened the quarters as a gateway to the newly created Underdark Farms.&lt;br /&gt;
&lt;br /&gt;
The Church of Gorethar rebuilt and consecrated the ancient Dwarven Quarter Temple, which can be reached via an entrance in the Temple District.&lt;br /&gt;
&lt;br /&gt;
=== Underdark Farms ===&lt;br /&gt;
The newest district of Mikona is its recently-colonized mushroom farm in the Underdark beneath the city. Only a few years old, this project remains a point of contention between different factions in Mikona.&lt;br /&gt;
&lt;br /&gt;
== Government in Mikona and M'Chek == &lt;br /&gt;
&lt;br /&gt;
The goverment of M'Chek is a noble democracy, and the two houses of government, The Noble House and the Common House, have their meeting halls within the city.&lt;br /&gt;
 &lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are limited in their actions by the legislators. In addition to the Minister there is a Cabinet of eight leaders of the respective branches of government.  The War Commissioner, who is the commander and chief of the standing army, is a hotly contested position that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
'''Current Incumbents'''&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Lord Walsington]], Minister of the Joint Houses (Deceased)&lt;br /&gt;
* [[NPCs:Graham Bostwick|Lord Bostwick]], Lord Chancellor&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Lord Chasworth]], War Commissioner&lt;br /&gt;
* [[NPCs:Grant Rufferton|Lord Rufferton]], Foreign Secretary&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Lord Grumbald]], First Lord of the Admiralty&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Lady Finmaegen]], Guard's Sponsor&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
&lt;br /&gt;
=== The Noble House ===&lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of [[Mikon]], [[Dagath]], [[Toran]], and [[Valok]].&lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.&lt;br /&gt;
&lt;br /&gt;
At this time there are one hundred and nine representatives of the Noble House.&lt;br /&gt;
&lt;br /&gt;
'''Current Noble Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Tobias Chasworth|Tobias Chasworth]]&lt;br /&gt;
* [[NPCs:Sarah Dagroth|Sarah Dagroth]]&lt;br /&gt;
* [[NPCs:Andrew Derrington|Andrew Derrington]]&lt;br /&gt;
* [[NPCs:Nimonay Dunster III|Nimonay Dunster III]]&lt;br /&gt;
* [[NPCs:Line Fenmare|Line Fenmare]]&lt;br /&gt;
* [[NPCs:Emilia Finmaegen|Emilia Finmaegen]]&lt;br /&gt;
* [[NPCs:Donnie Grumbald|Donnie Grumbald]]&lt;br /&gt;
* [[NPCs:Rolante Korington|Rolante Korington]]&lt;br /&gt;
* [[NPCs:Lord Nelthrope|'Lord' Nelthrope]]&lt;br /&gt;
* [[NPCs:Kendrick Jay Walsington|Kendrick Jay Walsington]]&lt;br /&gt;
* [[NPCs:Lady Wenton|'Lady' Wenton]]&lt;br /&gt;
&lt;br /&gt;
Also, these four churches have representatives in the Noble House of Government:&lt;br /&gt;
&lt;br /&gt;
* Church of Dagath: [[NPCs:Morin Deborius|Morin Deborius]]&lt;br /&gt;
* Church of Mikon: [[NPCs:Terin Sorn|Terin Sorn]]&lt;br /&gt;
* Church of Toran: [[NPCs:Dragan Korthanos|Dragan Korthanos]]&lt;br /&gt;
* Church of Valok: [[NPCs:Japhen Jurok |Japhen Jurok ]]&lt;br /&gt;
&lt;br /&gt;
=== The Common House ===&lt;br /&gt;
&lt;br /&gt;
The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.&lt;br /&gt;
&lt;br /&gt;
Currently there are three hundred and one representatives of the Common House.&lt;br /&gt;
&lt;br /&gt;
'''Current Common Housepersons of Note'''&lt;br /&gt;
* [[NPCs:Samin Krows|Samin Krows]], Speaker of the Common House&lt;br /&gt;
* [[NPCs:Toman Fettiams|Toman Fettiams]]&lt;br /&gt;
* [[PCs:Khan, Magnus|Magnus Khan]], Northwest Commons&lt;br /&gt;
* [[PCs:Moira Celyn Windspar|Dame Moira Celyn Callindraes, K.D.B.]], Lower East Residences&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
&lt;br /&gt;
See [http://www.avlis.org/viewtopic.php?t=8873 Mikona legal system] and [http://www.avlis.org/viewtopic.php?t=69370 exerpts from the M'Chekian law].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=138 City of Mikona Forum] Discussion of daily events in the City of Mikona in M'Chek.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=215 Mikona Marketplace]&lt;br /&gt;
* [[:Category:MChekPCs|M'Chekian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Mikona|Major Meeting Points]]&lt;br /&gt;
* [[Mikona:Recent_Events|Recent events]] (this RL year)&lt;br /&gt;
* [[Mikona:Historic_Events|Historic events]] (before this RL year)&lt;br /&gt;
* [[Shop_Locations#M'Chek|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#M'Chek|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Mikona Team === &lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:NecroZombie|NecroZombie]] &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Mistcaller|Mistcaller]]&lt;br /&gt;
** [[User:Korak|Korak]]&lt;br /&gt;
** [[User:renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Mikona|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Mikona: world.avlis.org:5121&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails all of the city of Mikona, its outlying farmlands, and the Hills of Tumult. For all intents and purposes, the entire server is treated as part of the city.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Visimontium&amp;diff=32581</id>
		<title>Visimontium</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Visimontium&amp;diff=32581"/>
		<updated>2009-12-04T19:12:33Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: updated connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Visimontium.gif]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Visimontium''' is a city in the northern part of the nation of [[Deglos]], although it is politically independent from Deglos.  The city is surrounded by some of the highest mountains in Avlis and sits on [[Lake Crescetoria]].  It is home to many temples, an academy and Andrinor's Trust.&lt;br /&gt;
&lt;br /&gt;
The city is described in great detail in [[Miriel's Guide to Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=274 City of Visimontium Forum]. Discussion of the daily events in and around the City of Visimontium in nothern Deglos.&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=58368 City Council of Visimontium Announcements]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=62881 Visimontium Real Estate Services]&lt;br /&gt;
* [[Major Meeting Points#Visimontium|Major Meeting Points in Visimontium]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=275 Visimontium Marketplace]&lt;br /&gt;
* [[:Category:VisimontiumPCs|Notable Characters of Visimontium]]&lt;br /&gt;
* [[Visimontium:Recent Events|Recent Events in Visimontium]]&lt;br /&gt;
&lt;br /&gt;
=== Visimontium Team === &lt;br /&gt;
* [[:Category:Team:MC|'''Coordinator''']]: [[User:Aloro|Aloro]]&lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:Plethora|Plethora]]&lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Marijn|Marijn]]&lt;br /&gt;
** [[User:Cindare|Cindare]]&lt;br /&gt;
** [[User:tq121|tq121]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Visimontium|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Visimontium: world.avlis.org:5129&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server information:  This server entails the city of Visimontium and the mountainous areas that directly surround it.  For all intents and purposes, all areas on this server are considered part of the in-game city state of Visimontium.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Underdark&amp;diff=32580</id>
		<title>Underdark</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Underdark&amp;diff=32580"/>
		<updated>2009-12-04T19:12:10Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: updated connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
{{Underdark}}&lt;br /&gt;
The '''Underdark''' is a vast series of connected caverns under the surface of Negaria.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== History ==&lt;br /&gt;
See [[History of the Underdark]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
* [[Human, Adomkuro|Adomkuro]]&lt;br /&gt;
* [[:Category:Demon lords|The Demon Lords of the Underdark]]&lt;br /&gt;
* [[:Category:Demonic pseudo-deities|Demonic Pseudo-Deities of the Underdark]]&lt;br /&gt;
* [[Dwarf, Kharakuro|Kharakuro]]&lt;br /&gt;
* [[Elf,Sereg|Sereg'wethrin]]&lt;br /&gt;
* [[The Spawn of Alifanitax|The Spawn of Alifanitax]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Underdark.jpg|frame|right|Underdark inhabitants]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=332 City of Verloghokbol Forum] Discussion of daily events in the City of Verloghokbol in the Underdark.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=333 Verloghokbol Marketplace]&lt;br /&gt;
* [[:Category:UnderdarkPCs|Underdark PCs]]&lt;br /&gt;
* [[Major Meeting Points#Underdark|Major Meeting Points]]&lt;br /&gt;
* [[Underdark:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Tavern_Locations#The Underdark|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
=== Underdark Team === &lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]&lt;br /&gt;
** [[User:Li'll Divvil|Li'll Divvil]]&lt;br /&gt;
** [[User:NecroZombie|NecroZombie]]&lt;br /&gt;
** [[User:Szabot|szabot]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Underdark: world.avlis.org:5130&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Nations|Underdark]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=32579</id>
		<title>T'Nanshi</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=T%27Nanshi&amp;diff=32579"/>
		<updated>2009-12-04T19:11:45Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: updated connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|right|thumb|300px|Nation of T\'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Elf, Avlissian|elven]] nation of '''T'Nanshi's''' roots lie all the way back in the creation of Avlis. Legend holds that it was the general location of the prison that held [[Dru'El]] when he was a mortal prisoner kept by the evil [[Negerai]]. Whether this is true or not, the site of the creation of the first elves was somewhere in the ancient forests of T'Nanshi, and they have remained in the area since then.&lt;br /&gt;
&lt;br /&gt;
The name T'Nanshi is translated loosely as &amp;quot;Spirit Land&amp;quot;. The name comes from a very ancient dead language thought to have been spoken by the nature spirits who inhabited Avlis well before the arrival of the nine prisoners and the Negerai. This language has largely been lost, but the present day elven language is thought to be derived from it. Dru'El was said to be interested in recovering the lost language, and he gave what fragments he found to his elves. This is why the elven language on Avlis differs quite a bit from the language spoken by elves encountered on other planes. The forest of T'Nanshi is, in general, extremely dangerous, with many large wild predators deep in the wild, and powerful bandits preying on the roads.&lt;br /&gt;
&lt;br /&gt;
Over time, the word for spirit came to be the same as the word for elf. Thus, T'Nanshi is now derived from the phrase &amp;quot;Land of the Elves&amp;quot;. The capital of T'Nanshi is [[Le'Or T'Nanshi]], a separate server. The city of [[Elysia]] is historically tied to T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
For recent events, see [[T'Nanshi: Recent Events]].&lt;br /&gt;
&lt;br /&gt;
== Villages and Landmarks in T'Nanshi ==&lt;br /&gt;
[[Image:T\'Nanshi_cropped_from_southern_Avlis_map.jpg|thumb|350px|Wilds of T\'Nanshi]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Drotid Pass]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[The Forest of Midnight]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Elysia]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Fourtree]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Giantlands]]&lt;br /&gt;
* [[Gwenverae Base]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarf Trade)&lt;br /&gt;
* [[Lifts to the Canopies]]&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Grovehaven]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
* [[Pelail'Nan Cove]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven)&lt;br /&gt;
* [[Renathae Outpost]]&lt;br /&gt;
* [[SilverFall]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Summerleaf]]  &amp;lt;small&amp;gt;(shown on map here, but located on [[Le'Or T'Nanshi]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Yureth]] (ruins)&lt;br /&gt;
* [[Zvidureth]]*&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]] - Haks, etc.&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: T'Nanshi - world.avlis.org:5122&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|T'Nanshi]]&lt;br /&gt;
[[Category:Servers|T'Nanshi]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=32578</id>
		<title>M'Chek</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=M%27Chek&amp;diff=32578"/>
		<updated>2009-12-04T19:11:21Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: updated connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:M\'Check_Map_2.png|right|thumb|200px|The nation of M'Chek]]&lt;br /&gt;
'''M'Chek''' is the southernmost nation of Negaria, and one of the homelands of the [[Human|humans]] of Avlis.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.&lt;br /&gt;
&lt;br /&gt;
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
[[Image:Countryside_of_M\'Chek.jpg|thumb|350px|Wilds of M'Chek]]&lt;br /&gt;
&lt;br /&gt;
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.&lt;br /&gt;
&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[The Hills of Tumult]] &amp;lt;small&amp;gt;(shown on map here, but located on [[Mikona]] Server)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[The Warrens]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
=== Government ===&lt;br /&gt;
* Government: Noble Democracy. &lt;br /&gt;
&lt;br /&gt;
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representitives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so. &lt;br /&gt;
&lt;br /&gt;
The Noble House is made up of representitives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok. &lt;br /&gt;
&lt;br /&gt;
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force. &lt;br /&gt;
&lt;br /&gt;
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commisioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.&lt;br /&gt;
&lt;br /&gt;
=== Law Enforcement ===&lt;br /&gt;
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]&lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
==== Armed Forces ====&lt;br /&gt;
* [[Guild: M'Chekian Army|M'Chekian Army]]&lt;br /&gt;
* M'Chekian Navy&lt;br /&gt;
* [[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
&lt;br /&gt;
==== Fortifications ====&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Desolation Island|Port Rasmus]]&lt;br /&gt;
&lt;br /&gt;
=== Alliances and Enemies ===&lt;br /&gt;
Even with the war behind them, T'Nanshi and M'Chek still view each other with extreme distrust. But most of the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners.&lt;br /&gt;
&lt;br /&gt;
== Commerce and Relations ==&lt;br /&gt;
&lt;br /&gt;
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.&lt;br /&gt;
&lt;br /&gt;
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.&lt;br /&gt;
&lt;br /&gt;
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. &lt;br /&gt;
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a &amp;quot;world war&amp;quot; involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.&lt;br /&gt;
&lt;br /&gt;
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].&lt;br /&gt;
&lt;br /&gt;
== Technical aspects ==&lt;br /&gt;
&lt;br /&gt;
[[Needed files#M'Chek|Needed Files]]&lt;br /&gt;
&amp;lt;font color=green&amp;gt;Server: M'Chek - world.avlis.org:5131&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations|M'Chek]]&lt;br /&gt;
[[Category:Servers|M'Chek]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=32577</id>
		<title>Le'Or T'Nanshi</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Le%27Or_T%27Nanshi&amp;diff=32577"/>
		<updated>2009-12-04T19:10:55Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: updated connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Le\'Or_T\'Nanshi.jpg|thumb|400px|Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
'''Le'Or T'Nanshi''' is the capitol of the elven nation of [[T'Nanshi]] proper. The administration of the entire nation is controlled from this location. However, as a rule, the elves rule things very loosely and only as much as needed.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Le'Or T'Nanshi and the Nation of T'Nanshi are ruled by the same body of elected officials. The [[Council of Nine]] controls all foreign policy and domestic matters.&lt;br /&gt;
&lt;br /&gt;
Members are elected to the Council of Nine via elections held every fifty years. The Council of Nine passes laws, as few as possible, that are enforced within Le'Or T'Nanshi by the [[Watchmen]]. The remainder of the nation gets its laws enforced by the [[Guild: Le'Nofaythen'T'Nanshi|T'Nanshi army]].&lt;br /&gt;
&lt;br /&gt;
Both the Watchmen and the T'Nanshi army are separate entities controlled by the council. Both the Watchmen and the army each have a supreme commander in chief that is a member of the council. They are the only ones on the governing body with a specific task to look after. The rest of the members act in consultation with each other on all other matters.&lt;br /&gt;
&lt;br /&gt;
Although it is not a law, it often happens that only Nobles can get elected to the Council of Nine. This is not seen as a problem by the elves, for most common elves have absolutely no interest in politics or governing, and they have little intention of catching the eye of the government.&lt;br /&gt;
&lt;br /&gt;
Noble families in T'Nanshi are not the same as in a typical human nation. Nobility is not equated with land ownership or money in elven society. For the elves, a noble family is simply a family who has played a big part in the history of the elves at some point in time. When a family earns a distinction to set it apart from the normal elven families, it is considered noble. It just so happens, that most of these families also have successful business dealings that have made them wealthy, but it is not true of all the noble families.&lt;br /&gt;
&lt;br /&gt;
The commander in chief of the Watchmen is a man named [[NPCs:Ryiel Sunmar|Ryiel Sunmar]]. His family is also of noble descent, although they take their lineage from the newer Sunmar family and its founder, [[NPCs:Orleron Sunmar|Orleron Sunmar]]. Ryiel is Orleron's half-brother.&lt;br /&gt;
&lt;br /&gt;
===Economy and Trade===&lt;br /&gt;
&lt;br /&gt;
T'Nanshi is a largely self-sufficient nation. They have no need to import food or large quantities of raw materials, except for metals and stone. The nation's major exports are timber, herbs (particularly glowmoss), luxury goods, and food. T'Nanshi currently exports significant amounts of food aid to M'Chek under the terms of the peace treaty between the two nations. &lt;br /&gt;
&lt;br /&gt;
There are 4 major trade routes:&lt;br /&gt;
&lt;br /&gt;
*The Great Western Road, which runs from Nanshi Urbaz south to the chasm created by the M'Chek / T'Nanshi war. This once ran all the way to Southhill in M'Chek but that road is barred now, and trade turns east at the crossroads of the Western and Southern Roads. &lt;br /&gt;
*The Great Southern Road runs from somewhere in Western T'Nanshi, where it used to go all the way to the Eridanus River and a coastal port now destroyed by the Forest of Midnight, all the way to Nireth on the eastern coast.&lt;br /&gt;
*The Northern Route runs from Nanshi Urbaz eastwards along the Deglos border to about the center of the nation, where it turns south for the Foot of Le'Or and continues generally southeast until it reaches Ft. Taunton in the Blandenberg Protectorate. Smaller paths go further east to Quithranos (known as Fishhaven in the common tongue). The major overland route to southern markets now begins at the crossroads over Orcscourge Chasm and links the Great Southern Road to Blandenberg, and then to M'Chek.&lt;br /&gt;
*Nireth's major seaport functions as the 4th route, linking Mikona and Eastshore to Grantir and northern Negaria. Currently this route is impeded by a Drotid blockade of the port.&lt;br /&gt;
&lt;br /&gt;
T'Nanshi has significant trade relationships with Deglos via Nanshi Urbaz, with provinces of the Kurathene Empire via Nireth, and with Elysia via a westerly spur of the Great Western Road. It maintains minimal trade with Toran Shaarda via the outpost and small docks at Renethae, but this is mostly a military location. Also significant to the economy is the farming community of Summerleaf in the canopies near the lift at Kharak Thayt, and the light industrial center at Silverfall, also in the canopies. Artisans and artificers gravitate to Le'Or, and finely crafted items created by the artisans are shipped throughout Negaria.&lt;br /&gt;
&lt;br /&gt;
== Le'Or T'Nanshi Districts ==&lt;br /&gt;
=== Entrance District ===&lt;br /&gt;
This district centers around a group of trees connected to a couple of winches that control lifts used to get into the city. It is usually heavily guarded, and all non-elven visitors are noted.&lt;br /&gt;
&lt;br /&gt;
=== Marketplace ===&lt;br /&gt;
This is the heart of the entire elven economy in T'Nanshi. Goods from all over Avlis are brought into this market from as far as the nation of Tydedu. Exports are also fairly rigorous here. There are two kinds of merchants to be found: elven domestic merchants, and (usually) non-elven foreign merchants. The domestic merchants are selling items for export, and the foreign merchants often have goods from elsewhere. Fallkirk Enterprises, Inc. maintains a transport portal here, making [[Visimontium]] only a step (and a few hundred gold pieces) away. Le'Or T'Nanshi's prime location makes it a major trade artery for getting goods to the south part of the continent.&lt;br /&gt;
&lt;br /&gt;
=== Capitol District === &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=right&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor.jpg http://www.avlis.org/world/graphics/screenshots/rainy_tree_city_leor_thumb.jpg]&lt;br /&gt;
|}&lt;br /&gt;
This is the spiritual and legislative heart of T'Nanshi. It contains the Capitol Building, where the Council of Nine meets for sessions and makes decisions for ruling the nation. It also houses the High Temple of [[Dru'El]], which is the main holy site for all who follow that god. It is said in legend that the ground beneath the trees of the temple once held the prison that contained Dru'El as a mortal before he escaped to godhood. Aside from Dru'El's temple, there are temples to [[Gorethar]], [[Dra'Nar]], and [[Pelar]], as well as shrines to [[Cha'reth]], [[Mishlekh]], [[Berryn]], and [[Dagath]]. Healing and resurrections are easily found here.&lt;br /&gt;
&lt;br /&gt;
=== Thayten Le'Nanshen (Residence District) ===&lt;br /&gt;
All the normal, non-noble, folk live here. All undistinguished elven tradesmen and workers make their homes here if they wish to live within the city. Many elves decide to live outside the city so they can more easily ply their harvesting trades, but craftsmen often choose to live inside.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The Nobles district contains the houses of the distinguished elven families who choose to live within the capitol. The district, and the houses within, are quite large. &lt;br /&gt;
&lt;br /&gt;
=== Garrison District=== &lt;br /&gt;
This is a military base. In fact, it is the central military base for entire elven army. Commanding officers and generals are common here, as most of the plans for the war with M'Chek started within the base's walls.&lt;br /&gt;
&lt;br /&gt;
==Other Cities==&lt;br /&gt;
There are several large cities scattered throughout T'Nanshi, though none approach the size of Elysia or Mikona:&lt;br /&gt;
&lt;br /&gt;
===Nireth===&lt;br /&gt;
The largest port city in T'Nanshi (and the largest city on the forest floor) is Nireth, on the east coast. This is a major trading hub for M'Chek, Grantir, and points north. The nearby mine generates great wealth for daring and enterprising prospectors and fuels a thriving business district that features the AAAA's Nireth Collection Center. Nireth is the seat of the High Priest of Dru'El in Eastern T'Nanshi, and the though Temple to Dru'El is smaller than Cornath'Dru'El in the west, it is the largest constructed  on the forest floor. Currently, Nireth is experiencing a severe blockade by Drotid warships, decimating the export trade as well as impeding M'Chekian economic interests along the eastern coast and even into Mikona.&lt;br /&gt;
&lt;br /&gt;
===Zvidureth===&lt;br /&gt;
The 2nd largest city on the forest floor is Zvidureth in the northwest, situated along the Great Western Road. Among other things, Zvidureth does a great trade in exports of T'Nanshi Glowmoss. Featuring an eclectic open-air market and a unique pack-bear rental service, this trading city is perfectly situated just south of a major crossroads. With Elysia and Kharak Zvidurat both short distances to the west and north, a diverse mix of residents and travellers can always be found here. Just off the Great Western Road, The Leaping Stag is said to be the busiest tavern on the T'Nanshi forest floor. Cornath Dru'El is a short distance to the west, and the nation's only Temple of Cha'reth overlooks the town from a high bluff to the east.&lt;br /&gt;
&lt;br /&gt;
===Quithranos===&lt;br /&gt;
Known to humans as Fishhaven, this town has seen better days. Once a significant fishing and trading city, the ravages of the M'Chek/T'Nanshi War severely reduced its economic influence. Several years later, the town was raided by the Bonds of Evrak, and fully half the citizens were forced to tie heavy stones around their necks before being driven into the sea. Le'Nofaythen's elite 6th Division, along with elements of the Southern Division rescued the town, but it has never recovered fully from the massacre. Rumors claim the spirits of Quithranos dead rise with the mist in the harbor, and it is difficult to find a family unscarred by the Evrakian atrocity. In recent years, Quithranos has become the site of Le'Nofaythen's basic training camp, and the brightest prospects are often selected for an elite unit of Arcane Archers based in the town. With fishing boats almost permanently out of action there's little work for locals, and the increased presence of Le'Nofaythen recruits has fueled an industry revolving around prostitution and gambling.&lt;br /&gt;
&lt;br /&gt;
===Summerleaf===&lt;br /&gt;
Located in the northwestern canopies above the lift at Karak Thayt, Summerleaf is an idyllic farming community with a small market. Boji the Weaponsmith is a local mainstay of the marketplace, boasting rare and obscure weaponry from unknown lands. Famous for its Summerleaf Stuffed Mushrooms and flaming-hot T'Nanshi Chili, this village offers a welcome respite from the danger of the forest floor. Numerous other plants are grown at the farms, some of them found only in Summerleaf.&lt;br /&gt;
&lt;br /&gt;
===Bah'Etzeth===&lt;br /&gt;
Known as Fourtree to humans, this sleepy village on the canopy road between Summerleaf and Le'Or gets its name from the quartet of massive ''etzethen'' surrounding the public square. Nanshin here lead a quiet life with very little contact with the world... or even their brethren on the forest floor. Locations of interest include a large Temple to [[Dra'nar]] with an orphanage and a Cha'rethite hospital, Secondhand Celestial (a magical curiosity shop), and Vara'eths, an exclusive bookstore with a wildly varied selection and a proprietor famous for refusing to speak common.&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=33602 Welcome to Le'Or!]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=137 City of Le'Or T'Nanshi Forum]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=217 Le'Or T'Nanshi Marketplace]&lt;br /&gt;
* [http://www.copap.org/images/SouthernAvlis_750width.jpg Map of southern Avlis]&lt;br /&gt;
* [[:Category:Le'OrPCs|Le'Or PCs]]&lt;br /&gt;
* [[Major Meeting Points#Le'Or T'Nanshi|Major Meeting Points]]&lt;br /&gt;
* [[T'Nanshi: Recent Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#T'Nanshi|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#T'Nanshi|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#LeOr|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Le'Or T'Nanshi: world.avlis.org:5124&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails not only the city of Le'Or T'Nanshi but the entire &amp;quot;Canopies&amp;quot; area of T'Nanshi.  In-game, the Canopies are the walkways and villages that are supported by the trees of the forest itself, high above the forest floor.  The Canopies cover the same amount of area that the lands of T'Nanshi do on the Wilderness Server. Please check the [[Wilderness]] Server page for information about these locations. &lt;br /&gt;
&lt;br /&gt;
A small section of the nation of Deglos is also found on this server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=32576</id>
		<title>Ferrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ferrell&amp;diff=32576"/>
		<updated>2009-12-04T19:10:18Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: update connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Ferrell1.jpg|thumb|300px|Ferrell]]&lt;br /&gt;
&lt;br /&gt;
'''Ferrell''', nestled between the forests of [[T'Nanshi]], the foothills of [[Deglos]], and the rolling grassy plains of [[Toran Shaarda]], [[Dubunat]] and [[Brekon (nation)|Brekon]] lies the tiny nation of Ferrell. This peaceful little zone is little more than a large collection of hamlets built into the sides of naturally occurring grassy hills that roll through the area. However, it has remained steadfast and safe through out its entire 1800+ year history on Avlis. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ferrell is a nation of [[Halfling|halflings]]. Desiring the crisp clean air of the hill country, and the cozy comforting shelter of their housemounds, the halflings are very adept at keeping out of the affairs that churn around them. In a tiny area no more than a hundred miles from north to south, the halflings have managed to build hundreds of minor villages across the homey landscape. Some of these villages are quite small, consisting of no more than three or four housemounds clustered around a central walkway. Larger villages also exist. Kitanya Hill is one of the largest of them, consisting of several hundred housemounds, trading, and crafting facilities as well as major roads that lead to other places in Ferrell. Often, this place is regarded as the capitol of the low-profile nation, though such official distinctions are rarely regarded seriously in halfling society.&lt;br /&gt;
&lt;br /&gt;
As a whole, Ferrell exists because many many halflings happen to live in that area, and few outsiders have ever come in to dispute the fact that they are a nation. Most goods are produced right on site within the village that consumes them, and any major resources such as metals or stone are often obtained from dwarven traders or halfing merchants in [[The Seven Cities]]. Aside from pipes, corn, and the occasional Ferrellian mellowsmoke weed, this nation does not export much, and it consumes very little.&lt;br /&gt;
&lt;br /&gt;
On a smaller scale, Ferrell operates the way it does because of the halfling outlook. The majority of halflings are unconcerned with matters outside their own village. Their belief is that as long as each village can operate well on its own, and maintain reasonably favorable relations with all neighboring villages, there is no reason to think about matters beyond that. &amp;quot;Officially&amp;quot; there is a Council of Elders based in Kitanya Hill that tends to national matters, if there ever are any. However, the members of this council are rarely ever called upon to act in any political capacity. Most often they tend to their own personal lifestyles like all other halflings do. But they can act surprisingly swiftly if needed. On a local level, halfling life has many traditions and superstitions that keep the populace in order. They have very little need for petty laws.... nursery rhymes and songs about morality taught to them as children suffice just fine. Some larger villages will elect a Shiriff to oversee the safety of the inhabitants nearby, but these jobs are often just fillers and appellations given to yet another halfling with a comfortable lifestyle. &lt;br /&gt;
&lt;br /&gt;
[http://www.the-roeders.com/Avlis/ferrell_map_icons.html Central Ferrell map of gardens]&lt;br /&gt;
&lt;br /&gt;
== Places of Interest ==&lt;br /&gt;
=== Natural Features ===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Little Falls Canyon]] (LFC)&lt;br /&gt;
* [[Meygle Pass]]&lt;br /&gt;
* [[Roseberry Woods]]&lt;br /&gt;
* [[Salt Mines]]&lt;br /&gt;
* [[Underburrows]]&lt;br /&gt;
&lt;br /&gt;
=== Cities and Towns ===&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Kitanya|Kitanya Hill]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
=== Taverns and Inns ===&lt;br /&gt;
* [[Port Hole|The Port Hole]]&lt;br /&gt;
* [[Half Moon Inn|Half Moon Inn]]&lt;br /&gt;
&lt;br /&gt;
=== Guilds and Marketplaces ===&lt;br /&gt;
* [[AKN Hall|The AKN Hall]]&lt;br /&gt;
* [[Coventry Fair]]&lt;br /&gt;
* [[ROTE|ROTE Ferrell Style]]&lt;br /&gt;
* [[Sherrill's Imports and Exprots|Sherrill's Imports and Exports]]&lt;br /&gt;
&lt;br /&gt;
== Citizens of Interest ==&lt;br /&gt;
* [[NPCs:Mayor Jamjeans|Mayor Jamjeans]]&lt;br /&gt;
* [[NPCs:Humphrey|Humphrey]] and [[NPCs:Merin|Merin]]&lt;br /&gt;
* [[NPCs:Beria|Beria]]&lt;br /&gt;
* [[NPCs:Rosmerta Sappleaf|Rosmerta Sappleaf]]&lt;br /&gt;
&lt;br /&gt;
== Groups of Interest ==&lt;br /&gt;
* [[NPCs:Shirriffs|Shirriffs and Deputies]]&lt;br /&gt;
* [[NPCs:Freelancers|Freelancers of the Springmaiden]]&lt;br /&gt;
* [[NPCs:Salt Clan|Salt Clan]]&lt;br /&gt;
* [[NPCs:Blood Clan|Orcs of Meygle Pass]]&lt;br /&gt;
* [[NPCs:SeFassu|Se'Fassu's Undead]]&lt;br /&gt;
* [[Guild:FEAT | Ferrell Exploration and Adventuring Team]]&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* [[Ferrell: Recent Events|Recent Events]]&lt;br /&gt;
* [[The Closing of the Rift Temple|The Closing of the Rift Temple]]&lt;br /&gt;
* [[Pre-Ferrell History|Pre-Ferrell History]]&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=219 Port Eridanus Marketplace]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=170 City of Port Eridanus Forum] Discussion of the daily events in and around the City of [[Port Eridanus]] in Ferrell.&lt;br /&gt;
* [[:Category:FerrellPCs|Ferrell PCs]]&lt;br /&gt;
* [[Major_Meeting_Points#Ferrell|Major_Meeting_Points]]&lt;br /&gt;
* [[Shop_Locations#Ferrell|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Ferrell|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
===Ferrell Team===&lt;br /&gt;
* [[:Category:Team:MC|'''Coordinator''']]: [[User:Kinarr|Kinarr]]&lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:Gurky Bogglewig|Gurky]]&lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]: [[User:IceThorn|IceThorn]], [[User:Sindol|Sindol]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Ferrell|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Ferrell: world.avlis.org:5126&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=32575</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Elysia&amp;diff=32575"/>
		<updated>2009-12-04T19:09:58Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: update connection info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Elysia]] is a fortified city located along the shores of [[Lake Eridanus]], along the western edge of [[T'Nanshi]], south of the halfling nation of [[Ferrell]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Elysia1.jpg|thumb|right|300px|Elysia]] &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The heart of the city is the Champions of O'Ma Castle. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with [[#Champions Castle:|Champions Castle]] as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. The law in Elysia is upheld by [[Le%27Megen_T%27Elysia |Le'Megen T'Elysia]], The Shield of Elysia.&lt;br /&gt;
&lt;br /&gt;
'''Location'''&lt;br /&gt;
* Along the western edge of T'Nanshi, east of the halfling nation of Ferrell&lt;br /&gt;
&lt;br /&gt;
'''Name Derivation'''&lt;br /&gt;
* Elysia is named after the Neutral Good Outer Plane, Elysium.&lt;br /&gt;
&lt;br /&gt;
'''Predominant Race'''&lt;br /&gt;
* Sylvan. The population consists of mostly [[Elf|elves]], [[Half-Elf|half-elves]], and [[Fey|fairy races]].&lt;br /&gt;
&lt;br /&gt;
== Elysia Districts ==&lt;br /&gt;
While most of the citizens think of Elysia as only their home, the Champions of O'ma consider it both their home and if need be a highly defensible bastion. This thought played a huge role in the design of the city. [[NPCs:Vanoviel Niltaurwen|Vanoviel]] chose the location of Champions Castle carefully. It is situated on a hillock nearly a half mile from the shores of Lake Eridanus, the highest land mass for five miles in any direction. The city grew in concentric near circles around the completed castle. It is easiest to imagine Elysia as a bull's eye with Champions Castle as the center. The only difference is that the bull's eye is shifted right of center if facing north and looking down from above. There are eleven districts in Elysia and they form four concentric rings around Champions Castle. &lt;br /&gt;
&lt;br /&gt;
===Parks District===&lt;br /&gt;
The first ring is formed by the Parks District. This district was created in deference to Tupaia Dagroth, a druidess of O'ma and an adventuring companion of Vanoviel, so that the city would be less of a smudge on nature. It is located primarily on the slopes of the hill on which Champions Castle sits. Tupaia makes her home outside the city, but often visits the Parks District, and when she is at neither place, she is usually tending to affairs in her estate in Mikona, which she inadvertently inherited from the late Lord Dagroth nearly fifty years ago.&lt;br /&gt;
&lt;br /&gt;
=== Temple District === &lt;br /&gt;
[[Image:Broken temple druel elysia.jpg|thumb|right|The broken temple of Dru'El]]&lt;br /&gt;
The second ring is formed by the Temple District. The district contains temples to many of the major gods of good and in time of siege would be the primary fallback position of the citizens of Elysia. This walled area was the first completed after the castle. The High Priests of all of the major temples selects one of their members each year to be the voting member of the City Council from this district. While it is not always true the chosen high priest is usually rotated through all the temples.&lt;br /&gt;
&lt;br /&gt;
=== Nobles District ===&lt;br /&gt;
The third ring is formed by the Nobles District. This walled and gated area of the city is misnamed since Elysia, being a true democracy, has no nobles. It is simply called the Nobles District because the wealthiest citizens of Elysia live here. The wall surrounding the Nobles District is actually the first city wall that was built nearly twenty-five years ago. It remains a defensible structure even after Elysia continued to grow around it. The four gates leading into the Nobles District are named for the four cardinal points. North gate connects the Nobles District to the Northern Residences. East Gate connects to the Eastern Residences. West Gate connects to the Artisans district. South Gate connects to the Market. The citizens of the Nobles District elect their City Council member yearly by popular vote. &lt;br /&gt;
&lt;br /&gt;
The fourth ring is formed by the remaining districts of the city: Northern Residences, Eastern Residences, Artisans District, Market District, Warehouse District, Forge District, and the Wharves. The entire fourth ring is surrounded by the city wall, which has four gates named for the principal race found on the roads exiting each gate. Elf Gate, on the cities eastern edge, leads to the nation of T'Nanshi. Man Gate, on the south side, leads to the nation of M'Chek. Dwarf Gate, on the northwestern edge, heads towards the nation of Deglos. Dracon Gate, on the west edge of the city just south of the lake, leads to Toran Shaarda. &lt;br /&gt;
&lt;br /&gt;
=== Wharves District === &lt;br /&gt;
[[Image:Departing_from_elysia_docks.jpg|thumb|right|Departing from the docks]]&lt;br /&gt;
The Wharves District is obviously located on the lake and contains most of Elysia's inns. The port is a major source of income for the city as Elysia is nearly the halfway point between the ocean at Mikona and the mountains of the dwarves in Deglos. The wharves always have a strong military presence, as the Champions are constantly vigilant against attacks that may come from the lake. The voting member of the City Council from the Wharves District is always the Harbormaster. The position is currently filled by Angathon Galenlom, a crusty old elf and rumored reformed pirate. The Wharves are connected to the Warehouse District, the Forge District, and the Artisans District.&lt;br /&gt;
&lt;br /&gt;
=== Forge District ===&lt;br /&gt;
The Forge District is the small area of the city containing many of the skilled professionals in the creation of both martial and everyday materials. The name comes from a visiting dwarf that claimed the district smelled like his home. Rumor has it may have even brought a tear to his eye. This is the area to find all manner of high quality weapons and armor. The member of the City Council from the district is elected by the shop owners and residents. The current councilperson is Ollom Hammersong, a well respected dwarven transplant from Deglos. The Forge District is connected to the Wharves, the Artisans District, and the Warehouse District. &lt;br /&gt;
&lt;br /&gt;
=== Warehouse District === &lt;br /&gt;
The Warehouse District contains all of the city's storage areas for the goods that are entering and leaving the bustling port. Unbeknownst to the City Council and the Elysial Guards, this area also houses one of the few areas of crime in the city. A small thieves' guild, an offshoot of the Grey Dirk in Andarr, is alleged to operate out of one of the district's many warehouses. There is even scuttlebutt that Vanoviel Niltaurwen knows of the guild's existence and allows it to remain, provided it doesn't grow too large. It is speculated that she does this for all of the help that Raven, a former adventuring companion, gave her over the years. It is also whispered that the guild also occasionally does some work for the Champions of O'ma, and still has close ties to the guild run by Raven in Mikona today. The City Council member from this district is selected by the owners of the warehouses. The councilman from this district is Nimir Eowondil, a lesser warehouse owner. This district connects to the Wharves, the Forge District, and the Northern Residences. The Warehouse District also contains Dwarf Gate.&lt;br /&gt;
&lt;br /&gt;
=== Artisans District ===&lt;br /&gt;
The Artisans District contains the city's primary mercantile areas. In this district you can get everything from a magical ring to a pair of trousers and everything inbetween. The heads of the various guilds select one of their numbers to be the district's council members each year. The Artisans District is represented with two members on the City Council. The council members are generally the heads of the guilds that were most profitable in the previous year. The current council members are Legilia Ibiralian, half elf/half dryad head of the weavers' guild, and Simon Wren, human head of the carpenters' guild. This district connects to the Market, the Wharves, and the Forge. It also contains Dracon Gate and West Gate. &lt;br /&gt;
&lt;br /&gt;
=== Market District ===&lt;br /&gt;
The Market District contains most of the city's access to foodstuffs, ranging from wheat grown on the farms outside the city walls to fine elven wine imported from T'Nanshi. The owners of the shops and services in the district vote for one City Council Member and the farmers in the surrounding area also vote for one City Council Member. This gives the Market District, as a whole, two voting members on the City Council. The current Council members are Bieb Galie, an elven farmer and one of the citizens that has been in Elysia the longest, and Seveliwyn Kohajan, a half elf/half nymph grocer. This District connects to the Artisans District and the Eastern Residences. It also contains South Gate. &lt;br /&gt;
&lt;br /&gt;
=== Northern Residences ===&lt;br /&gt;
The Northern Residences contain just that, the residences of most of the citizens of Elysia. This area contains the homes of the lower class of citizens. The house are in good repair, but not large. This district has one City Council member that is elected yearly by popular vote. The current member is Sevywia Qaurwen, a half-elven refugee from Mikona, who arrived in Elysia with nothing and has learned the skills needed to survive. She is a child of war, whose human father raped her elven mother. This district connects to the Warehouse District and the Eastern Residences. It also contains both Elf Gate and North Gate. &lt;br /&gt;
&lt;br /&gt;
=== Eastern Residences ===&lt;br /&gt;
The Eastern Residences contain just that, the residences of the citizens of Elysia. This area contains the homes of the middle class of citizens. The house are in good repair and larger than the homes in the Northern Residences, but not as opulent as the homes in the Nobles District. This district has one City Council member that is elected yearly by popular vote. The current member is Eterra Miryldan, a former elven noble from T'Nanshi who grew disillusioned with the levity of the government there. This district connects to the Market District and the Northern Residences. It also contains both Man Gate and East Gate. &lt;br /&gt;
&lt;br /&gt;
=== Champions Castle ===&lt;br /&gt;
Champions Castle is the headquarters of the Champions of O'ma and as such is the largest single structure in the city. With the exterior castle walls are the exterior bailey and the keep proper with the walled inner bailey. During festival times, the outer bailey is filled with vendors and performers to entertain all the citizens of Elysia. The keep and inner bailey are the nerve center of the Champions of O'ma. The everyday running of the Champions of O'ma are seen to at the local level by the sub-commanders, but the large grand exploits of the Champions of O'ma are planned here. All early training for the Champions of O'ma takes place here. &lt;br /&gt;
&lt;br /&gt;
=== Inner Bailey ===&lt;br /&gt;
The inner Bailey contains the Drill Grounds, Archery Range, the Champions Smithy, the Champions Bowyer, the Champions Stables, the Champions Hospital, and the Champions Temple of O'ma. While these buildings are primarily for use by Champions of O'ma it is not uncommon to see people from all walks of life within the inner bailey. &lt;br /&gt;
&lt;br /&gt;
=== Champions Keep ===&lt;br /&gt;
The Champions Keep contains the formal audience chamber, the Champions Mess, Elysia's library, various meeting and planning rooms, housing for many of the higher level officials in the Champions of O'ma, and Maria Torin's personal laboratory. The Champions Keep is also used for all City Council Meetings but is usually closed to the general public.&lt;br /&gt;
&lt;br /&gt;
== Officials and Well Known Elysians ==&lt;br /&gt;
&lt;br /&gt;
=== Council of Elysia ===&lt;br /&gt;
&lt;br /&gt;
''Maria Torin'', Master Wizard of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Laucin Ulyn'', High Cleric of the Champions of O'ma&amp;lt;br&amp;gt;&lt;br /&gt;
''Maj. Derrick Ogresbane'', Le'Megen T'Elysia Duty Supervisor&amp;lt;br&amp;gt;&lt;br /&gt;
''Sevywia Quarwen'', Northern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Eterra Miryldan'', Eastern Residences&amp;lt;br&amp;gt;&lt;br /&gt;
''Seveliwyn Kohajan'', Marketplace&amp;lt;br&amp;gt;&lt;br /&gt;
''Bieb Galie'', Marketplace (Usually found at his farm south of Dracon Gate)&amp;lt;br&amp;gt;&lt;br /&gt;
''Nimir Eowondil'', Warehouse District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legila Ibiralian'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Ridan Virewyr'', Artisan's District&amp;lt;br&amp;gt;&lt;br /&gt;
''Angathon Galenlom'', Elysia Wharves&amp;lt;br&amp;gt;&lt;br /&gt;
''Ollom Hammersong'', Forge District&amp;lt;br&amp;gt;&lt;br /&gt;
''Legewiel Ste'te'lin'', Nobles District&amp;lt;br&amp;gt;&lt;br /&gt;
''Drendolyn Steelheart'', Temple District&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others of Note ===&lt;br /&gt;
&lt;br /&gt;
''Sarmon'', head of the Champions at the Council Chambers&amp;lt;br&amp;gt;&lt;br /&gt;
''Lady Tupaia Dagroth'', Druid of Dagroth Woods&amp;lt;br&amp;gt;&lt;br /&gt;
''Thamior Amakiir'', Seneschal of the Champions Keep&amp;lt;br&amp;gt;&lt;br /&gt;
''Alazmi Alxicus'', Lt. General of Elysian Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
''Amaelia Cys'siira'', Elysian Lifestone Keeper&lt;br /&gt;
&lt;br /&gt;
== In Game Developments ==&lt;br /&gt;
* [[Image:Elysia_Welcomes_You.jpg|thumb|300px|Elysia Welcomes You!]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=216 Elysia Marketplace]&lt;br /&gt;
* [[:Category:ElysiaPCs|Elysian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Elysia|Major Meeting Points]]&lt;br /&gt;
* [[Elysia:Recent_Events|Recent Events]]&lt;br /&gt;
* [[Shop_Locations#Elysia|Shop Locations]]&lt;br /&gt;
* [[Tavern_Locations#Elysia|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Elysia|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Elysia: world.avlis.org:5123&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Server information:  The Elysian server entails all of the city of Elysia, its outlying farmslands, and a small section of the T'Nanshi forest, but for all intents and purposes, the entire server is treated as Elysian soil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Deglos&amp;diff=32574</id>
		<title>Deglos</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Deglos&amp;diff=32574"/>
		<updated>2009-12-04T18:26:36Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Deglos1.jpg|thumb|300px|Deglos]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Beautiful_Deglos_wide.jpg|thumb|300px|Come to beautiful Deglos! &amp;lt;small&amp;gt;(mind the giants...)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Deglos''' lies north of the elven nation of [[T'Nanshi]]. It is a vast area covered by two whole mountain ranges and part of a third with two major canyons. To the east are parts of [[Drotid]], [[Jechran]], and [[The Wastelands]]. To the west are the nations of [[Tyedu]], [[The Kurathene Empire]], and the orcish nation of [[Dubunat]]. On the north side is the other nation of [[Galdos]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==IC Information About Deglos==&lt;br /&gt;
&lt;br /&gt;
When it was part of Galdos, Deglos was a monarchy. However, its principle inhabitants of [[gnome|gnomes]] and [[dwarf|dwarves]] have long since gained independence from Galdos to form their own nation. As a nation, Deglos is fairly neutral aligned, but they have some chaotic tendancies.&lt;br /&gt;
&lt;br /&gt;
The government of Deglos is a system of trade guilds. Every trade imaginable has its own official national guild that concerns itself only with its own trade, and nothing else. These guilds never try to outdo another or achieve more personal gain than another guild. They merely exist for the purpose of existing and teaching their craft to anyone who wishes to learn, sometimes for a fee, sometimes not. When it becomes necessary in a time of war, or just when a decision of some sort is needed, the guilds pick representitives to send to a High Guildhall Convention (HGC). The is merely a means of setting some order among the inhabitants of Deglos. It can pass laws, though it rarely does. The individual guilds are more than able to handle their own members, and they do. If there is a war, the HGC will attempt to coordinate the interactions of the various armor, weapon, and other munition guilds to arm enough soldiers to fight. For the most part, this is unnecessary, however, because Deglos has enough of a volunteer army to meet its current needs fivefold.&lt;br /&gt;
&lt;br /&gt;
As a society, the gnomes and dwarves live in close proximity. Often there is no distinction in their cities between where the dwarves live and where the gnomes live, although communities where one or the other race is sparse do exist. As individuals, dwarves tend more towards the &amp;quot;hard labor&amp;quot; crafts such as smithing, leatherworking, armoring, etc., whereas the gnomes tend to focus more on the &amp;quot;esoteric&amp;quot; crafts such as alchemy, astronomy, invention, and other sciences. This is not a rule, but it is the norm. Crossovers are found very often, i.e. gnomish blacksmiths, and dwarven astronomers. Society tolerates these without much trouble.&lt;br /&gt;
&lt;br /&gt;
About one in ten dwarves and gnomes do not take well to any craft, or find an interest in working with their hands. These members of society may or may not be looked down upon, depending on their personal history, or the village they live in. But Deglos always has a use for them. It is these folk that tend to become the traders and the adventurers, as well as the ones who do the upkeep in the inhabited areas, i.e. the odd jobs. They may never happen to join any official crafting guild, and they usually don't seem to mind. On some occasions they may even move out of Deglos alltogether. It all depends on how their family units view them. Crafts are often passed down from father to son. It is much easier to enter a crafting guild if your father was in one. This is mainly true of the dwarves and their guilds. Gnomes are a bit more lenient because they are more likely to try to learn more than one craft, or as many crafts as they can. Multiple guild membership is not unheard of.&lt;br /&gt;
&lt;br /&gt;
Although it is rare, the close proximity of the dwarves and gnomes sometimes produces unorthodox family units made up of a dwarven and gnomish spouse. These unions will sometimes bear children. Oddly enough, the children appear mostly dwarven, albeit slightly skinnier and lighter. Females however, do not grow beards when they are hybrid. These members of society are often referred to as &amp;quot;Stone dwarves&amp;quot; because it is thought they look more like their Galdossian cousins. This is true to some extent because the gnomish race evolved from the Galdossian dwarven race with the help of some magic. The Deglossian dwarves, although still dwarves, have changed a bit as well over the years. They became a bit more stockier and heavier than the Galdossian dwarves. When combined, the two races wind up making offspring closer in proportion to a Galdossian dwarf. The name &amp;quot;Stone dwarf&amp;quot; refers to the Galdossian xenophobic tendancy to stay in their own isolated nation of stone. Galdossians often refer to the Deglossian as &amp;quot;Grass dwarves&amp;quot; to reflect their more ebullient and sociable relations with creatures from the surface.&lt;br /&gt;
&lt;br /&gt;
As a nation, Deglos is a heavy trader. Those one in ten non-craftsmen assure that. It trades most heavily with the Seven Cities, although that is often made difficult because it has to go through Dubunat to get there most easily. Unfortunately, the orcs of Dubunat are constantly plotting to take land from Deglos in an effort to dominate the continent and regain their ancestral homeland on the other side of the landmass. Skirmishes happen, but the gnomes are quite adept at protecting their caravans with the help of dwarven warriors. Trading with the Kurathene Empire also happens frequently, however the Deglossians often get very confused with all of the human manuvering and politicing among the nobles over there, so they often purposely trade less with the humans to not become involved. Trading with T'Nanshi is very brisk, second only to the Seven Cities. The relations between these two countries are very peaceful, though the Deglossians are careful not to meddle in elven affairs either.&lt;br /&gt;
Small hunting parties from Jechran and Tyedu are known to frequent the trading posts the gnomes have set up near their lands, but this amount of trade is somewhat negligible. Trade with Galdos ocurrs at times, but relations with them are often a bit cool, though not bad. The main reason why trade is not big with Galdos is because they really don't have any comodities to exchange.&lt;br /&gt;
&lt;br /&gt;
In Deglos there are many cities or towns of varying size. Usually, each town is run by one of the crafting guilds. Often, the guild who runs the town actually makes sense to run it. For instance, a town run by the Mining Guild may be located near a large mine, and a neighboring town may be run by the Weaponsmithing Guild with a route between them. Other times, it is just what guild happened to be there at the time to run the place.&lt;br /&gt;
&lt;br /&gt;
Most of these towns are underground within the caverns of Deglos. However, there are quite a few towns located either entirely or partially above ground. These tend to be near trading centers with other nations, however another place they often pop up is near a volcanic area where the gnomes are dwarves happen to be collecting a resource of some sort.&lt;br /&gt;
&lt;br /&gt;
If you are not located in a town in one of the caverns, but instead you are walking in the caverns between the towns, you are considered to be in &amp;quot;The Deeps&amp;quot;. This is just a generic term that the Deglossians use to represent an underground cavern area that is uninhabited (by them). Some of the caverns in Deglos can be quite dangerous, although the army regularly cleans out the heavily travelled ones. Still, one never knows when they will be walking through caverns to stumble upon a small guild village. The dwarves and gnomes of Deglos are very self-sufficient when they want to be, and can live far apart from other inhabited areas with no problems.&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=11651 Source material]&lt;br /&gt;
&lt;br /&gt;
==In Game Developments==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=169 City of Nanshi Urbaz Forum] Discussion of the daily events in and around the City of Nanshi Urbaz in Deglos.&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=218 Nanshi Urbaz Tradehall]&lt;br /&gt;
* [http://www.the-roeders.com/Avlis/DeglosCityPaths.jpg Traveller's Guide To Inner Cities]&lt;br /&gt;
* [[:Category:DeglosianPCs|Deglosian PCs]]&lt;br /&gt;
* [[Major Meeting Points#Deglos|Major Meeting Points]]&lt;br /&gt;
* [[Deglos:Recent Events|Recent Events in Deglos]]&lt;br /&gt;
* [[Tavern_Locations#Deglos|Tavern Locations]]&lt;br /&gt;
&lt;br /&gt;
==Deglos Team==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Team:MC|'''Coordinator''']]: [[User:Gaelyn Faerstryd|Gaelyn Faerstryd]]&lt;br /&gt;
* [[:Category:Team:Senior DM|'''Senior''']]: [[User:papainhell|papainhell]]&lt;br /&gt;
* [[:Category:Team:DM|'''DMs''']]: [[User:Renedq|renedq]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed files#Deglos|Needed Files]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;[http://www.avlis.org/portal.php?getpage=serverstatus2 Server]: Deglos: world.avlis.org:5125&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Grot_Eyeslicer&amp;diff=32378</id>
		<title>PCs:Grot Eyeslicer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Grot_Eyeslicer&amp;diff=32378"/>
		<updated>2009-11-10T20:30:29Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: New page: I am Grot te Eyeslicer.  Tey call me dis because dis guy gave me lip and I sliced open his eyes.  I am te greatest gobbo chef on Avlis and all te women love me.  I want to be a big hero li...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Grot te Eyeslicer.  Tey call me dis because dis guy gave me lip and I sliced open his eyes.  I am te greatest gobbo chef on Avlis and all te women love me.  I want to be a big hero like Sarg Baal.  Yoo call me anytime.&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=32132</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=32132"/>
		<updated>2009-10-05T21:52:15Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: reworded some sections to reflect the end of alignment restrictions - Pathos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
The White Order of the Light is a society of mages that seeks to better the world of magic, and by extension, the world as a whole. Like all mage orders, we work primarily within the sphere of the arcane. We are mages and, indeed, citizens of the world; we cannot pretend that we exist in a vacuum. We are parts of societies, cultures, and organizations, and are beholden to those entities for our rights and privileges as individuals. To enact change for the benefit of all, we must be willing to function as lawful, responsible members of the social orders in which we live, fighting injustice whenever possible. As mages, we have a double responsibility, for with the great power granted to us by Andrinor comes the necessity to use our gifts with compassion and care. Innocent lives must be protected from the ravages of tyranny, oppression, and mindless mayhem, for all life is entitled to safety and comfort, stability and happiness. We believe that the means one uses to achieve a goal are just as important as the goal itself; life, beauty and truth are things to be cherished and protected in the long-term as well as the immediate future, and it may not be immediately apparent to the individual what ill effects arise using questionable approaches. In order to achieve our goals, it is important that mages practice discipline, honor, and compassion along with their spell books, so that they can be better prepared to stand up for what they believe. &lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sapphire_Moon|Sapphire Moon-Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Philosophy:''' Honour, Compassion, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and can't be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&lt;br /&gt;
&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanar Alhaldren|Archmage Vanar Alhaldren]]([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 PM Vanar Alhaldren])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny Hallendon|Great Mage Jenny Hallendon]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20249 PM Jenny Hallendon])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus Goodmane|Loremaster Fergus Goodmane]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30937</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30937"/>
		<updated>2009-05-11T18:27:00Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Associations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a strange respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miette Hartley|Moderator Miette Hartley]] - Fergus and Miette have been friends since they first got to know each other years ago.  Though they tend to sometimes give each other headaches, Fergus respects the fiery sorceress for both her arcane prowess and commitment to the Trust.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Pathos_Street&amp;diff=30910</id>
		<title>User:Pathos Street</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Pathos_Street&amp;diff=30910"/>
		<updated>2009-05-06T21:38:48Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hello!==&lt;br /&gt;
&lt;br /&gt;
===About Me===&lt;br /&gt;
&lt;br /&gt;
Hi!  My name is James and I am an Avlisaholic.  I live in the midwest USA in Iowa City, Iowa, home to my alma mater the University of Iowa (that's a lot of Iowa, innit?).  When I'm not playing Avlis, I am a Software QA at [http://www.pearson.com/ Pearson], a subsidary of Pearson Plc, one of the largest ... companies... in the freaking universe.  Or something.  I test an online system used to deliver high-stakes standardized testing through the internets.  I also occasionally find time to pursue hobbies such as playing guitar or trumpet or pretty much any other musical instrument I can get my hands on, watching movies/listening to music/reading books/experiencing media, drawing and painting, and the occasional political activism or volunteer work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Avlis===&lt;br /&gt;
On Avlis I play the character [[PCs:Fergus Goodmane|Fergus Goodmane]], founder and former Archmage of the [[Guild:WhiteOrder|White Order of the Light]], as well as a few relatively-unknown alts.&lt;br /&gt;
&lt;br /&gt;
===Contact Pathos===&lt;br /&gt;
Avlis Boardname: [http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Pathos Street] &amp;lt;br&amp;gt;&lt;br /&gt;
email: jameshorak@hotmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
MSN: jameshorak@hotmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
I also can usually be found in IRC&lt;br /&gt;
&lt;br /&gt;
[[Category:Player|Pathos Street]]&lt;br /&gt;
[[Category:Seventh Generation|Pathos Street]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=30909</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=30909"/>
		<updated>2009-05-06T20:16:38Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* White Order of the Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
The White Order of the Light is a society of mages that seeks to better the world of magic, and by extension, the world as a whole. Like all mage orders, we work primarily within the sphere of the arcane. We are mages and, indeed, citizens of the world; we cannot pretend that we exist in a vacuum. We are parts of societies, cultures, and organizations, and are beholden to those entities for our rights and privileges as individuals. To enact change for the benefit of all, we must be willing to function as lawful, responsible members of the social orders in which we live, fighting injustice whenever possible. As mages, we have a double responsibility, for with the great power granted to us by Andrinor comes the necessity to use our gifts with compassion and care. Innocent lives must be protected from the ravages of tyranny, oppression, and mindless mayhem, for all life is entitled to safety and comfort, stability and happiness. We believe that the means one uses to achieve a goal are just as important as the goal itself; life, beauty and truth are things to be cherished and protected in the long-term as well as the immediate future, and it may not be immediately apparent to the individual what ill effects arise using questionable approaches. In order to achieve our goals, it is important that mages practice discipline, honor, and compassion along with their spell books, so that they can be better prepared to stand up for what they believe. &lt;br /&gt;
===Members===&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sapphire_Moon|Sapphire Moon-Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' Only those with the wizard or sorcerer class can join, and those of LG alignment. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and justice, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any LG mage may join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and can't be used, in keeping with the ideals of a LG order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&lt;br /&gt;
&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanar Alhaldren|Great Mage Vanar Alhaldren]]([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 PM Vanar Alhaldren])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny Hallendon|Great Mage Jenny Hallendon]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20249 PM Jenny Hallendon])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus Goodmane|Loremaster Fergus Goodmane]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Susallia_Songbird&amp;diff=30906</id>
		<title>PCs:Susallia Songbird</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Susallia_Songbird&amp;diff=30906"/>
		<updated>2009-05-06T20:07:54Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Susallia-01.jpg|right|thumb|400px|3D Model of Susallia]]&lt;br /&gt;
&lt;br /&gt;
:'''Name:''' Susallia Songbird&lt;br /&gt;
:'''Race:''' [[Half-Nymph]], Nymph mother and Elf father&lt;br /&gt;
:'''Age:''' 86&lt;br /&gt;
:'''Gender:''' Female&lt;br /&gt;
:'''Hair:''' Lime Green&lt;br /&gt;
:'''Eyes:''' Light Brown&lt;br /&gt;
&lt;br /&gt;
:'''Place of Birth:''' [[Toran Shaarda]]&lt;br /&gt;
:'''Residence:''' [[Elysia]]&lt;br /&gt;
:'''Citizen's State:''' Romantically involved with [[PCs:Baloth|Baloth Half-Tusk]]&lt;br /&gt;
:'''Alignment:''' [[Lawful Good]]&lt;br /&gt;
:'''Deity:''' [[O'Ma]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Profession:'''&lt;br /&gt;
:*Troubadour [[Bard]]&lt;br /&gt;
:*Diplomat [[Rogue]]&lt;br /&gt;
:*Enchantress [[Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Affiliations &amp;amp; Titles:'''&lt;br /&gt;
:*Elder of [[Guild:OrderofOMa|The Order of O'Ma]]&lt;br /&gt;
:*Planeswalker&lt;br /&gt;
&lt;br /&gt;
:'''Former Affiliations:'''&lt;br /&gt;
:*Mother of [[Guild:OrderofOMa|The Order of O'Ma]]&lt;br /&gt;
:*Initiate, [[Guild:WhiteOrder|White Order of Light]]&lt;br /&gt;
:*Servant of Enthropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Songs by Susallia]]&lt;br /&gt;
:[[Susallia's Library]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History and Background ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh who cares about the past!  I am going to run off with Baloth, that's all what matters... After we get married and only for a short time as nowadays both Baloth and I can't stay away too long as we have both obligations, responsibilities and business to take care of. I wasn't always this responsible though. &amp;lt;br&amp;gt;&lt;br /&gt;
I still can remember my younger days so many years ago, the first step I took from the boarding plank to the docks in the Wharfes. The business and the crowd of Elysia caught me from the start and drew me in, I was very free spirited and followed my heart instead of my brains. Brought me in a lot of troubles too!  But more of that later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I followed my feet,  as they brought me around over the cobbled streets of Elysia, wandering in circles and trust me,  in Elysia you can. I was awe inspired by the serenity and beauty of this city and finally my feet brought me right in front the keep, the Heart of Elysia. That moment I made myself a promise, to gain fame as a troubadour and to sing one day in the very halls of the keep before the court.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was very inexperienced and I was lucky to met a powerfull mage known as Quintillion. He showed me around, told me more about Elysia and where to go and where not to go. He showed me the wonders of alchemy or in my case the horrors as I tended to scorch my hair and burn my dresses and decided that Alchemy wasn't my thing. For all his help and guidance he asked me only one thing in return, a promise that I would help others and to guide them like Quint did for me. &amp;lt;br&amp;gt;&lt;br /&gt;
That promise became my life and till this very day I keep to that promise made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Susallia, Planewalker ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah... never could I have dreamt off visiting other exotic worlds, far planes and distant planets. But it was possible, and I took every oppertunity and every chance that was within reach to wander among the stars. I was reckless during that time, the thrill to the unknown was stronger than common sense, my search for stories of yonder was so strong I litterally knocked on the door of a Vampire Lord and pleaded for his personall story...&amp;lt;br&amp;gt;&lt;br /&gt;
As I said, I was quite foolish.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plane of Rockhome ===&lt;br /&gt;
&lt;br /&gt;
Through the underground maze and over the very snowy mountain tops of Deglos. To reach to the portal of Rockhome you had to face many dangers, traps and blizards.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was Arabel, a dear friend of mine who invited me to come over to Rockhome as they were in need for a scribe to report a heroic deed of brave heroes that battles the awakening of the Immortal named Thanathos. Sadly Thanathos kept himself low by the time I made the long journey. But that never kept me from exploring Rockhome and I also decided to make fame there aswell as troubadour. Oh, the whole thing about that vampire Lord happened on Rockhome. But how I miss to sing night and day around the big campfire in Evemur, every song I have written in that time I first sang them there before singing them somewhere else. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hala and its Bergs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...To be Continued.&lt;br /&gt;
&lt;br /&gt;
[[category:ElysiaPCs|Songbird]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Aria_Ashby&amp;diff=30905</id>
		<title>PCs:Aria Ashby</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Aria_Ashby&amp;diff=30905"/>
		<updated>2009-05-06T20:00:56Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Aria Ashby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}}&lt;br /&gt;
&lt;br /&gt;
== Aria Ashby ==&lt;br /&gt;
&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9630 PM]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Ashby]]&lt;br /&gt;
[[Category:ElysiaPCs|Ashby]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Hyacinth_Pike&amp;diff=30900</id>
		<title>PCs:Hyacinth Pike</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Hyacinth_Pike&amp;diff=30900"/>
		<updated>2009-05-06T16:55:50Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs|Hyacinth_Pike]]&lt;br /&gt;
&lt;br /&gt;
== Hyacinth Pike ==&lt;br /&gt;
&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
| valign=top align=left width=25% |&lt;br /&gt;
|Portrait=Hyface.jpg&lt;br /&gt;
|Name= Hyacinth Pike&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|Sex=Female&lt;br /&gt;
|Class=[[Paladin]] of [[Gorethar]]&lt;br /&gt;
|Guild=[[Guild:Order of Gorethar|Order of Gorethar]], [[Guild:The_M'Chekian Guards|M'Chekian Guard]]&lt;br /&gt;
|Server=Mikona&lt;br /&gt;
|PM=http://avlis.org&lt;br /&gt;
|BottomImage=Allheralds5jx.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Hyacinth was raised primarily by her uncle's family, on the Divalok river outside of Red Gate in the Seven Cities. Concerned about early signs that she would be a trouble-maker and despite strained financial circumstances, her uncle indebted himself to provide her with both a moral and a practical education at the Red Gate Gorethite Academy. During this time she befriended Almarien Bahlawkwa -a fellow student- and her family. Despite Hyacinth's initial failures in the Academy, she eventually bloomed into a willing and disciplined student, and, much to her own surprise as well as that of those around her, a paladin of Gorethar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:MChekPCs|Pike, Hyacinth]]&lt;br /&gt;
[[Category:HolyWarriorPCs|Pike, Hyacinth]]&lt;br /&gt;
[[Category:PCs|Pike, Hyacinth]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Jenny_Hallendon&amp;diff=30899</id>
		<title>PCs:Jenny Hallendon</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Jenny_Hallendon&amp;diff=30899"/>
		<updated>2009-05-06T16:53:56Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great Mage of Relations, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
[[Category:Shadow_Matter_Illusionist|Hallendon]]&lt;br /&gt;
[[Category:PCs|Hallendon]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30898</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30898"/>
		<updated>2009-05-06T16:39:50Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Associations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a strange respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30897</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30897"/>
		<updated>2009-05-06T16:29:43Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Associations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30896</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30896"/>
		<updated>2009-05-06T16:29:13Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Associations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Callindraes]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30876</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30876"/>
		<updated>2009-05-04T21:03:39Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his mid eighties, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn-Windspar]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30875</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30875"/>
		<updated>2009-05-04T19:37:33Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Retirement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his late seventies, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
When demonic forces rose across the continent and the black shards began appearing, Fergus at first was adamant about resisting their progress.  However, Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn-Windspar]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=30874</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=30874"/>
		<updated>2009-05-04T19:24:32Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Out of Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
The White Order of the Light is a society of mages that seeks to better the world of magic, and by extension, the world as a whole. Like all mage orders, we work primarily within the sphere of the arcane. We are mages and, indeed, citizens of the world; we cannot pretend that we exist in a vacuum. We are parts of societies, cultures, and organizations, and are beholden to those entities for our rights and privileges as individuals. To enact change for the benefit of all, we must be willing to function as lawful, responsible members of the social orders in which we live, fighting injustice whenever possible. As mages, we have a double responsibility, for with the great power granted to us by Andrinor comes the necessity to use our gifts with compassion and care. Innocent lives must be protected from the ravages of tyranny, oppression, and mindless mayhem, for all life is entitled to safety and comfort, stability and happiness. We believe that the means one uses to achieve a goal are just as important as the goal itself; life, beauty and truth are things to be cherished and protected in the long-term as well as the immediate future, and it may not be immediately apparent to the individual what ill effects arise using questionable approaches. In order to achieve our goals, it is important that mages practice discipline, honor, and compassion along with their spell books, so that they can be better prepared to stand up for what they believe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' Only those with the wizard or sorcerer class can join, and those of LG alignment. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and justice, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any LG mage may join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and can't be used, in keeping with the ideals of a LG order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&lt;br /&gt;
&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanar Alhaldren|Great Mage Vanar Alhaldren]]([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 PM Vanar Alhaldren])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny Hallendon|Great Mage Jenny Hallendon]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20249 PM Jenny Hallendon])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus Goodmane|Loremaster Fergus Goodmane]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=30873</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=30873"/>
		<updated>2009-05-04T19:16:37Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
The White Order of the Light is a society of mages that seeks to better the world of magic, and by extension, the world as a whole. Like all mage orders, we work primarily within the sphere of the arcane. We are mages and, indeed, citizens of the world; we cannot pretend that we exist in a vacuum. We are parts of societies, cultures, and organizations, and are beholden to those entities for our rights and privileges as individuals. To enact change for the benefit of all, we must be willing to function as lawful, responsible members of the social orders in which we live, fighting injustice whenever possible. As mages, we have a double responsibility, for with the great power granted to us by Andrinor comes the necessity to use our gifts with compassion and care. Innocent lives must be protected from the ravages of tyranny, oppression, and mindless mayhem, for all life is entitled to safety and comfort, stability and happiness. We believe that the means one uses to achieve a goal are just as important as the goal itself; life, beauty and truth are things to be cherished and protected in the long-term as well as the immediate future, and it may not be immediately apparent to the individual what ill effects arise using questionable approaches. In order to achieve our goals, it is important that mages practice discipline, honor, and compassion along with their spell books, so that they can be better prepared to stand up for what they believe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' Only those with the wizard or sorceror class can join, and those of LG alignment. It is not required that you be a follower of Gorethar to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the more active mage orders of Andrinor's Trust. We're always growing, and are looking for more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of mages that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and justice, fighting evil, working with charities, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a white mage.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of the first wave of a new order!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any LG mage may join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period, and some IC rules about what magic can and can't be used, and how to use it, in keeping with the ideals of a LG order.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&lt;br /&gt;
&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vanar Alhaldren|Great Mage Vanar Alhaldren]]([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 PM Vanar Alhaldren])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny Hallendon|Great Mage Jenny Hallendon]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20249 PM Jenny Hallendon])&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus Goodmane|Loremaster Fergus Goodmane]]([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30872</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30872"/>
		<updated>2009-05-04T19:14:16Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Associations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his late seventies, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guild:WhiteOrder|White Order of the Light]] - Fergus has close relationships with many of his fellow White mages, and admires and trusts them implicitly.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn-Windspar]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.  Tralil has not been heard from for some time.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Kiff]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Losin Rockhands|Losin Rockhands]] - Fergus has recently gotten to know the dwarven woman, and has a great deal of admiration for her stout heart and great skill in battle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thorfinn Hausselkiff|Thorfinn Kiff]] - Fergus and the Speaker have developed a deep friendship and mutual respect over the years, and sometimes can be seen sneaking off to discuss matters of import.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30871</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30871"/>
		<updated>2009-05-04T19:02:00Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his late seventies, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Family Tree===&lt;br /&gt;
&lt;br /&gt;
Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Homecoming, Mikona===&lt;br /&gt;
&lt;br /&gt;
It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
&lt;br /&gt;
===Retirement===&lt;br /&gt;
Fergus' forays into the hills and forests around Visimontium became less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could teach the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
&lt;br /&gt;
===Illness===&lt;br /&gt;
For a long time, Fergus was not seen nor heard from, except for the occasional sight of him near his home in Visimontium.  He would come and go from the White Tower, shuffling through the library, and would visit the chapel of Gorethar in the temple district daily, or as his health allowed.  His excursions became more and more infrequent, eventually ceasing altogether.  During this time, visitors clad in vestments of the Gorethar and Cha'reth faiths would come to his cottage for visits.  It was rumored that the old mage's health was failing and that he could pass on at any moment.  In truth, he was close to being on his deathbed, his organs failing and his will to live flagging, and only the administration of Cha'reth's healing kept him from dying.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Unknown to most is the impetus for Fergus' return.  Those who have seen him since he began venturing out again may notice he seems to have been returned to good health and good spirits.  His ever-present ruby-runed scabbard has been replaced with a longsword of ancient design, the scabbard inlaid with archaic dwarven runes of silver.  His headband of intellect, the &amp;quot;Smart Hat,&amp;quot; has been replaced by an antique great helm of unknown origin, which he wears almost all the time.  Moreover, those who have seen him may notice he stands a little straighter and walks a little surer than he has in decades.  Fergus was sighted by several, traveling quickly from place to place and acting as if he was being followed.  However more recently he has been appearing publicly more often, and his demeanor seems to be significantly less paranoid.  What it all means remains to be seen.  Fergus has notably been in T'Nanshi, Elysia, and M'Chek, catching up with old acquaintances and following the progress of what he calls &amp;quot;the War of Drotidian Agression,&amp;quot; as well as working with the Trust to thwart the lich Hallimancus.&lt;br /&gt;
&lt;br /&gt;
==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn-Windspar]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elyl|Elyl Ka'aestar]] - Fergus' buddy, the two of them joke with each other incessantly when together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra Earthkin|Terra Earthkin]] - Fergus' right-hand woman in the White Order, Terra was an ever-present bastion of common sense when Fergus went off on some lofty escapade.  Terra has returned to Galdos to care for her aging father, and &amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect and admiration for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Be'tend Snyder]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
&lt;br /&gt;
=Out Of Character Info=&lt;br /&gt;
&lt;br /&gt;
Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30870</id>
		<title>PCs:Fergus Goodmane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Fergus_Goodmane&amp;diff=30870"/>
		<updated>2009-05-04T18:24:41Z</updated>

		<summary type="html">&lt;p&gt;Pathos Street: /* Recent History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fergus Q. Goodmane=&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:New_Fergus_Portrait.JPG|500 px|Fergus Goodmane, Archmage of the White]]&lt;br /&gt;
|}&lt;br /&gt;
'''Race:''' [[Human|Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Wizard|Wizard (Evoker)]]/[[Fighter|Fighter]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good&amp;lt;br&amp;gt;]]&lt;br /&gt;
'''Residence:''' [[Visimontium]], [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affiliations and Titles:''' &lt;br /&gt;
* Founder and Chief Loremaster, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Member, [[Arcane#The_High_Mage_Council|High Mage Council]]&lt;br /&gt;
* Emiritus Lecturer, [[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]]&lt;br /&gt;
* Follower of [[Gorethar]]&lt;br /&gt;
'''Former Affiliations'''&lt;br /&gt;
* Senior Magus of Mikona, [[Guild:IvoryOrder|Ivory Order of the Sun]]&lt;br /&gt;
* Archmage, [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
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==Research==&lt;br /&gt;
*[[:Category:White Necromancer|White Necromancy]]&lt;br /&gt;
*Positive and Negative Energy&lt;br /&gt;
*Demons, Devils, and Cults&lt;br /&gt;
*[[Magic:Evocation|Evocation]]&lt;br /&gt;
*[[Artificing]]&lt;br /&gt;
*[[Timeline|Avlissian History]]&lt;br /&gt;
*[[Magic:Divination|Divination]]&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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Those who see Fergus the White Mage often remark on the brilliance of his clothing.  In his full regalia, he is a spectacle of light, enshrouded in immaculate alabaster robes adorned with polished gold ornaments, shining bright, multicolored light from several luminous artifacts upon his person.  He often has censers, chalices, bottles of holy water and other minor holy relics fastened at the ready on his belt and wrists.  He is seldom seen without his staff, an ancient-looking length of bleached ash wood with gilded ends that shines with a pulsing, warm light, and is often carrying an aged sword in a beautiful ruby-runed scabbard and a strange composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
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When he is out of his finery, however, Fergus seems like an average elderly gentleman.  He appears to be in his late seventies, though he is most likely much older.  He often stands slightly hunched, leaning on a staff or cane, and moves rather slowly and stiffly, his thin frame seemingly tested to its limit bearing even his meager weight.  His weathered, wrinkled face is framed by platinum-colored hair and a neatly-trimmed silver beard and mustache.  Gold-rimmed round spectacles perch upon his face, slightly magnifying his steel-blue eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
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==Personality and Philosophy==&lt;br /&gt;
Fergus is a patient, thoughtful individual who prefers debate, discussion and reclusive scholasticism to adventuring and combat.  He has spent countless hours speaking with people of all races and beliefs, discussing any and all topics of ethics and morality, arcana and history.  He is a teacher first and foremost, always ready and willing to share what knowledge he has on any subject.&amp;lt;br&amp;gt;&lt;br /&gt;
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Fergus believes that good lies within all things.  He tries to lead by example, and guide people towards righteousness and truth.  He knows that evil is best removed from the world and has lofty ideals about what sort of society he feels would be best for everyone to live in.  However, he is not one to go out and wield a sword and spell against just any threat that arises (he generally strives to be a pacifist) - rather, he prefers to engage others in debate and share points of view, and challenge their assumptions about what is best for all, and best for themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
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Most who know Fergus know that he generally has a friendly, lighthearted demeanor, though he will from time to time be grumpy and aloof and is capable of being utterly serious when necessary.  He brings up his aches and pains in conversation often, as he has taken to marking time with the coming and going of arthritic flare-ups, back aches, and other maladies of age.  When he speaks, it is in a gentle, breathy tenor, with only the slightest traces of a Mikonan accent dancing around the edge of his articulate voice.  When he smiles, his eyes shine with compassion and happiness.  Fergus is honest almost to a fault, and tends to trust others until they do something to undermine that trust.&amp;lt;br&amp;gt;&lt;br /&gt;
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==History==&lt;br /&gt;
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===Family Tree===&lt;br /&gt;
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Fergus is the son of Swinton Goodmane and Julia Corman Goodmane.  His known ancestry can be seen [[Goodmane Family Tree|here.]]  He has no known living relatives.&lt;br /&gt;
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===Origins===&lt;br /&gt;
Fergus is descended from a long line of Mikonan blacksmiths who became relatively wealthy dealing arms and armor during the early days of the M'Chek-T'Nanshi war.  Growing up in comfort and living most of his life in [[Mikona]], he stayed behind while his brother and later his adopted son joined the [[Guild: M'Chekian Army|M'Chekian Army]] to fight for their nation.  Few know for certain why he gave up his family's small inheritance and his devout faith in [[Mikon]] to begin studying the arcane at such an advanced age, but it is known that he began his second career shortly after the death of his wife around a half century ago.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Early Years, Elysia===&lt;br /&gt;
When he first began his new career, Fergus spent a short while in Mikona, learning the basics of his newfound art and meeting a few of the local heroes (and villains).  However, M'Chek was at war, and he grew weary of the tales of bloodshed that continued to come back from the front daily.  He saved up enough gold to purchase passage to the then-neutral city state of Elysia.  There he happened to meet Jarius Hana, a mage of the Ivory, who taught him about [[Andrinor|Andrinor's]] Trust and took him on as an initiate to the Ivory.  It was through involvement in the Ivory that Fergus was able to overcome his dislike for [[Elf, Avlissian|elves]], the race that fought against his homeland and slew his closest kin.  Through working alongside Nanshi of the Ivory, he learned that they, too, were a good, beautiful people with many of the same strengths and weaknesses of any mortal race.&amp;lt;br&amp;gt;&lt;br /&gt;
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Fergus made several lasting friends in the Ivory, most notably Lafreth Theoalideth, Tralil Breck, Elyl Kae'star and Rith Alow.  His formative years as a magus were spent protecting Elysia from [[Titania|Titanian]] [[Fairy, Titanian|fey]] assaults at the outset of the second fairy war as well as playing a significant role in the destruction of the escaped pale master Zevarion and mending of the Seal of Ages.  As the war to the east escalated, he also played a part in the discovery and dissemination of a secret alliance between M'Chek, Drotid, and the Unseelie court of Titania.  Fergus was present at the initial overtly hostile action taken by the Drotid against Elysia, and it was at the casting of the very first firey salvo at this new threat that Fergus received the Mark of Andrinor's Trust upon his shoulder.  Elysia's innocence quickly faded with the coming of the Drotid.  Fergus saw, again, thoughts turning to war and distrust, as his homeland was cast in the worst light by many.  He knew that strife had come to Elysia, and were he to be in residence there, he would find himself at odds with his countrymen.  When war was formally declared between Elysia and M'Chek, he again boarded a ship, this time bound for home. &amp;lt;br&amp;gt;&lt;br /&gt;
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===Homecoming, Mikona===&lt;br /&gt;
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It was, perhaps, fortuitous that Fergus returned to M'Chek, for the demiliches Lobera and Ibrasis had rekindled their centuries-old rivalry.  The Archmage of the Ivory, D'Anjal Veskander-Rai, succumbed in single battle to Lobera, who then inhabited D'Anjal's body, preventing his return to the mortal world.  Lafreth stepped into D'Anjal's place at the order's head, and soon thereafter took on Fergus as an apprentice and appointed him Senior Mage of Mikona for the Ivory.  Fergus served as best he could, but because the majority of Ivory's magi lived in the central nations, he rarely saw his brethren.  He turned instead to his newfound friends and associates in Mikona.&amp;lt;br&amp;gt;&lt;br /&gt;
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Shortly after taking on the Senior Mage position, Fergus became embroiled in the plot to destroy Lobera and the Najera Artifacts.  He wielded the [[Hammer of Lithandiel]] against Lobera, slaying the demi-lich in his lair. &amp;lt;br&amp;gt;&lt;br /&gt;
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After the destruction of Lobera, Fergus settled into his surroundings and began to work, behind the scenes and with the aid of his mentor Lafreth, towards the refounding of the White Order.  The Academy of Mortal Magic accepted him as a lecturer of post-Andrinor history, and he began his career as a teacher.  He defended Mikona from assaults by the Black Cult of Xenon, provided aid to Elysia during the plague quarantine, and led a research team responsible for a breakthrough in finding a cure to the M'Chekian strain of the plague. When settlers left for Visimontium, Fergus was part of the Ivory contingent that protected the camps around Finmaegan during the first wave, and escorted the settlers across the border from Bachwood in the second wave.&amp;lt;br&amp;gt;&lt;br /&gt;
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===A New Order of the Trust===&lt;br /&gt;
Soon, the Ivory Order split, and Fergus took on the mantle of Archmage, refounding the White Order of the Light with Terra Earthkin, Aria Ashby, and Dalabrin Gillivray.  Upon founding the Order, he took up residence in Visimontium to be closer to mage politics.  Little did he know how close he would get. &amp;lt;br&amp;gt;&lt;br /&gt;
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Soon after his move, shadowy figures began appearing around Visimontium.  It was quickly discovered that these were Angadaran drangonari terrorists, seeking to destroy the new city built in Andrinor's name and leverage more control of the Mortal Magic Vortex.  Fergus fought in many battles defending the city against the drangonari raiders, though throughout he vigorously advocated a peaceful resolution to his more battle-minded peers.  It was only on the final day of battle, as a Grantiri delegation made its way to Visimontium, that Fergus sought out battle, as wave upon wave of Angadaran combatants descended upon the city and destroyed the homes and lives of many innocent civilians caught in the crossfire.  He helped hold the city against the raiders, though his mind was crushed by a powerful psion near the end.&amp;lt;br&amp;gt;&lt;br /&gt;
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When the flame of war had finally flickered out, Fergus helped organize a spring festival to restore a sense of hope and community to the city and raise funds for rebuilding.  He oversaw an auction that raised over four million gold for the restoration of the city. &amp;lt;br&amp;gt;&lt;br /&gt;
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===Fergus the Archmage===&lt;br /&gt;
For a while, Fergus spent a lot of time in M'Chek, often seen travelling with his close friend Dame Moira Celyn-Windspar.  When Dame Moira ran for a seat in the Common House, Fergus stood alongside her, helping her with her campaign.  A while ago, he assisted in the destruction of a remnant of an ancient evil that was cursing the treants in the Geritri forest in Visimontium.  His faith and love of Gorethar has grown exponentially since his conversion years ago, and he is now a very devoted follower of the battlelord.  Fergus completed his apprenticeship to his mentor and confidant since the early days of his career, Lafreth Theoalideth, and has taken on an apprentice of his own.  He lead the High Mage Council initiative to disband the necromantic cult Turiva Ilnuru, negotiating extradition with governments and arguing and educating publically.  He was also seen often in the Forests of T'Nanshi during the rise and eventual downfall of the Evrakian Bonds, and, though the White Order is known to have aided in more than a few efforts against the Bonds, it is not known to what extent the Archmage might have participated.&lt;br /&gt;
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===Retirement===&lt;br /&gt;
Fergus' forays into the hills and forests around Visimontium had become less and less frequent, as his will to destroy the demonic invaders was no longer a match for his failing body.  After assisting Kieron and Vlad Hurst in their research into White Necromancy, Fergus took to studying the art himself.  Since then, Fergus rediscovered the complete art of White Necromancy and worked to spread his newly discovered arcana amongst like-minded mages in the Trust.  However before he could spread the art as much as he wished to, Fergus stepped down from his Archmage seat, relinquishing it to his longtime friend and confidant Aria Ashby.  Upon his retirement from leadership, he was granted the highest honor that can be bestowed upon a mage of the White, the honor &amp;quot;Servant of the Light,&amp;quot; as well as being named the White Order's Chief Loremaster.  He also retired from an active adventuring life, instead focusing on White Necromancy and gathering lore for the White's use.  When the Trust retook the mountains from the demonic forces besieging the city, Fergus helped as he could in the wave that halted the demonic counterattack and pushed them all the way back to Mennallin tower.  He closed down his shop in the Mikona farmer's market due to extortion threats that endangered the shopkeeper's life, reopening in Zvidureth, T'Nanshi.&lt;br /&gt;
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==Associations==&lt;br /&gt;
Fergus moves in many circles, through his various facets as M'Chekian citizen, Visimontium resident, Mage, fighter of evil, and common man.  He has many friends and associates, but few close confidants.  He can sometimes be seen with the following people:&amp;lt;br&amp;gt;&lt;br /&gt;
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[[PCs:Lafreth Theoalideth|Lafreth Theoalideth]] - Fergus has completed his apprenticeship to the reclusive planewalker and former Ivory Archmage, but they remain good friends and share a deep respect for each other.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Moira Celyn Windspar|Moira Celyn-Windspar]] - Fergus' closest friend, the two of them have worked together on several projects, most recently Dame Moira's bid for the Common House&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vandor, Rika|Rika Vandor]] - The healer of Cha'Reth who kept Fergus' arthritic joints from becoming unusable, also one of his close friends.  He was not able to attend her funeral.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tralil|Tralil Breck]] - They came up in the Ivory ranks together and were both Archmages of their respective orders.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Elyl|Elyl Ka'aestar]] - Fergus' buddy, the two of them joke with each other incessantly when together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra Earthkin|Terra Earthkin]] - Fergus' right-hand woman in the White Order, Terra was an ever-present bastion of common sense when Fergus went off on some lofty escapade.  Terra has returned to Galdos to care for her aging father, and &amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Hert Snyder|Hert Snyder]] - A man for whom Fergus has the utmost respect.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah Elizabeth Ormane|Micah Elizabeth Ormane]] - There are few in the world so diametrically different, yet they have a great deal of respect and admiration for each other.  The two of them can sometimes be seen together in Visimontium and northern Deglos, deep in debate.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Ellowin Be'tend Snyder|Ellowin Be'tend Snyder]] - Fergus and Ellowin have become good friends over the past few years, sitting for tea by a roaring fire or exploring the nooks and crannies of the spiritland together.&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Thror Stormhammer|Thror Stormhammer]] - Whether it be sharing an ale or two (or three), or venturing forth into righteous battle, Fergus enjoys working alongside the fiercely good Arch Paladin (Thror's general disdain for mages notwithstanding).&amp;lt;br&amp;gt;&lt;br /&gt;
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==Contact==&lt;br /&gt;
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[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Fergus]&lt;br /&gt;
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[[Category:PCs|Goodmane]]&lt;br /&gt;
[[Category:VisimontiumPCs|Goodmane]]&lt;br /&gt;
[[Category:MChekPCs|Goodmane]]&lt;br /&gt;
[[Category:White Necromancer|Goodmane]]&lt;br /&gt;
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=Out Of Character Info=&lt;br /&gt;
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Fergus is played by [[User:Pathos Street|Pathos Street]]&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 Contact Pathos]&lt;/div&gt;</summary>
		<author><name>Pathos Street</name></author>
	</entry>
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