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	<updated>2026-04-25T07:16:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49539</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49539"/>
		<updated>2020-07-26T16:40:24Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]: Great Mage of Internal Affairs&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained, Battlemage of the Order&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49313</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49313"/>
		<updated>2020-06-02T15:55:58Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained, Battlemage of the Order&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49312</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49312"/>
		<updated>2020-06-02T15:37:03Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49311</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49311"/>
		<updated>2020-06-02T15:36:48Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]:Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49310</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=49310"/>
		<updated>2020-06-02T15:35:55Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44886</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44886"/>
		<updated>2018-08-30T00:46:19Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar]) or [[PCs:Fergus_Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Fergus])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44885</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44885"/>
		<updated>2018-08-30T00:45:22Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar]) or [[PCs:Fergus_Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Fergus])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44884</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44884"/>
		<updated>2018-08-30T00:44:34Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar]) or [[PCs:Fergus_Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?pm&amp;amp;mode=compose&amp;amp;u=9700 PM Fergus])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44883</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44883"/>
		<updated>2018-08-30T00:43:38Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar]) or [[PCs:Fergus_Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?mode=compose&amp;amp;u=9700 PM Fergus])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44882</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44882"/>
		<updated>2018-08-30T00:41:46Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar]) or [[PCs:Fergus_Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?mode=post&amp;amp;u=9700 PM Fergus])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44881</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44881"/>
		<updated>2018-08-30T00:39:40Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */  added Fergus as a contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar]) or [[PCs:Fergus_Goodmane|Fergus Goodmane]] ([http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=9700 PM Fergus])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44720</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44720"/>
		<updated>2018-08-23T00:31:23Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Rosaline_Lightforger|Rosaline Lightforger]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44719</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44719"/>
		<updated>2018-08-23T00:29:15Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rosaline Lightforger&amp;lt;br&amp;gt;&lt;br /&gt;
Bertha Shalebreaker&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44718</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44718"/>
		<updated>2018-08-22T21:17:48Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44717</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44717"/>
		<updated>2018-08-22T21:17:37Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44716</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44716"/>
		<updated>2018-08-22T21:17:20Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44715</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44715"/>
		<updated>2018-08-22T21:17:01Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44714</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=44714"/>
		<updated>2018-08-22T21:16:37Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=43910</id>
		<title>Category:White Necromancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Category:White_Necromancer&amp;diff=43910"/>
		<updated>2017-08-14T18:10:21Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Level 3 */  made note that Negative Energy Burst alteration is currently not working as described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==White Necromancer Overview==&lt;br /&gt;
Though most necromancers are focused upon the use of negative energy and its connection to death itself, White Necromancers instead view necromancy as a possible conduit for positive energy and a force connected with the essential energy of life itself. Their necromancy spells are therefore tailored to heal, or destroy undead. During the process of researching these spells Fergus Goodmane gave several of the altered spells names and those have been noted below.&lt;br /&gt;
&lt;br /&gt;
===Ranks=== &lt;br /&gt;
1 - 1st - 3rd Level Spells, +1 DC, +1 Caster Level/Cap&lt;br /&gt;
&lt;br /&gt;
2 - 4th - 6th Level Spells, +2 DC, +3 Caster Level/Cap &lt;br /&gt;
&lt;br /&gt;
3 - 7th - 9th Level Spells, +3 DC, +3 Caster Level/Cap &lt;br /&gt;
&lt;br /&gt;
====Level 1====&lt;br /&gt;
Negative energy ray - &amp;quot;Positive Energy Ray&amp;quot;&lt;br /&gt;
*A ray of positive energy slams into the target undead, doing 1d6 points of damage +1dd6 for every 2 caster levels, up to 5d6 at level 9. On living creatures it will heal that amount.&lt;br /&gt;
&lt;br /&gt;
Ray of enfeeblement&lt;br /&gt;
*Target undead takes 1d6 attack/save +1 penalties per 2 caster levels up to a max of 11. Living creatures are not affected.&lt;br /&gt;
&lt;br /&gt;
Scare - &amp;quot;Hearten&amp;quot;&lt;br /&gt;
*Removes a &amp;quot;fear&amp;quot; effect from single creature and provides a +4 bonus vs fear for 1 round/caster level.&lt;br /&gt;
&lt;br /&gt;
Chill Touch&lt;br /&gt;
*1d6 positive energy damage and -2 attack penalty to target undead.&lt;br /&gt;
&lt;br /&gt;
====Level 2====&lt;br /&gt;
Death armor&lt;br /&gt;
*d8 positive energy damage shield vs. undead.&lt;br /&gt;
&lt;br /&gt;
Ghoul touch&lt;br /&gt;
*Paralyses(turn undead effect) one touched creature.&lt;br /&gt;
&lt;br /&gt;
====Level 3====&lt;br /&gt;
Negative energy burst - &amp;quot;Firelock's Positive Blast&amp;quot;&lt;br /&gt;
*d8 + caster level positive energy damage to undead, as well as attack penalty of 1/4 caster level. On living creatures grants d8 + caster level temp hp, and removes stat drain effects from magic. ''Note: Currently bugged and does not remove stat drain. In addition, living allies caught in the area of effect with undead will suffer the attack penalty as well.''&lt;br /&gt;
&lt;br /&gt;
Vampiric touch - &amp;quot;Healing Touch&amp;quot;&lt;br /&gt;
*d6/2 caster level damage (max 10d6) to caster to heal said amount on living creature. If cast on undead creature, functions as standard vampiric touch.&lt;br /&gt;
&lt;br /&gt;
====Level 4====&lt;br /&gt;
Contagion&lt;br /&gt;
*Functions as remove disease.&lt;br /&gt;
*Causes a small amount of positive energy damage. (exact amount unknown, appears to be approx d6)&lt;br /&gt;
&lt;br /&gt;
Enervation&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 2 regen, d6 temp hp/3 caster level and a +2 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 25% hp damage and 1 round/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures under 1 HD/4 caster levels. On successful save, no effect.&lt;br /&gt;
&lt;br /&gt;
Fear&lt;br /&gt;
*Functions as &amp;quot;remove fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sinsabur's Baleful Bolt&lt;br /&gt;
*1d3 + 1/4 levels (max 1d3+3) attack, saves and AC penalties for undead in a chain.&lt;br /&gt;
&lt;br /&gt;
====Level 6====&lt;br /&gt;
Circle of death - &amp;quot;Dwenya's Deathguard&amp;quot;&lt;br /&gt;
*Provides death immunity for 1 round/2 caster levels for all living targets in Area of Effect.&lt;br /&gt;
&lt;br /&gt;
====Level 7====&lt;br /&gt;
Finger of death&lt;br /&gt;
*Fort save or death to undead creatures. Living creatures get 3d6 temp hp, and a haste effect.&lt;br /&gt;
&lt;br /&gt;
====Level 8====&lt;br /&gt;
Horrid wilting&lt;br /&gt;
*d8 magical damage/caster level to undead creatures. Living creatures get d8/2 caster levels (fortitude save) temp hp for 1 round/caster level. If the temp hp amount is 2x the target's max hp, the creature dies from an overload of positive energy at the end of the duration. If the temp hp amount is equal to or greater than the target's max hp, the creature suffers from blindness and deafness at the end of the duration. If the temp hp amount is equal to half the target's max hp, the creature suffers from a penalty (-2) to their physical attributes of strength, constitution and charisma.&lt;br /&gt;
&lt;br /&gt;
====Level 9====&lt;br /&gt;
Energy drain&lt;br /&gt;
*Grants 1 living target a temporary burst of life energy, granting 10 regen, haste, d6 temp hp/caster level (max 20) and a +4 bonus to saves for round/level. At the conclusion of the spell duration, the target is &amp;quot;burnt out&amp;quot; from the excess positive energy in their system and suffers 50% hp damage and 2 rounds/caster level slow.&lt;br /&gt;
*Fortitude save or die for undead creatures. On successful fortitude save, the creature suffers 1 round/caster level slow and a -2 reduction to all saves.&lt;br /&gt;
&lt;br /&gt;
Wail of the banshee&lt;br /&gt;
*All undead in area of effect must make fortitude save or die. 1 Undead creature/caster level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AMS]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43904</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43904"/>
		<updated>2017-07-30T22:04:03Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Recruitment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Miriel Hana|Miriel Hana]], Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
♦ '''Victor Swift''', Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Recruitment&amp;lt;/div&amp;gt;====&lt;br /&gt;
Please direct inquiries regarding membership in the sentinels to Commander Vanar Alhaldren. [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43903</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43903"/>
		<updated>2017-07-30T22:02:45Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Miriel Hana|Miriel Hana]], Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
♦ '''Victor Swift''', Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Recruitment&amp;lt;/div&amp;gt;====&lt;br /&gt;
Please direct all inquiries regarding membership in the sentinels to Commander Vanar Alhaldren. [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43902</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43902"/>
		<updated>2017-07-30T21:54:23Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Current PC Members of the Visimontium Sentinels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Miriel Hana|Miriel Hana]], Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
♦ '''Victor Swift''', Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43901</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=43901"/>
		<updated>2017-07-30T21:53:56Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Current PC Members of the Visimontium Sentinels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Miriel Hana|Miriel Hana]]''', Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
♦ '''Victor Swift''', Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=43900</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=43900"/>
		<updated>2017-07-30T21:51:59Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=43896</id>
		<title>Needed files</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Needed_files&amp;diff=43896"/>
		<updated>2017-07-30T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: Added Neverwinter Nights Direct Connect Launcher information as an alternative to ASK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Avlis uses custom content such as original items, custom/enhanced creatures, as well as special files that allow one to explore tree cities, drylands, and hillocks. Once you have [[NWN Requirements | NWN installed on your computer]], you will need to supplement it with the custom content files listed below. Most of these files are compressed in [http://en.wikipedia.org/wiki/RAR_(file_format) RAR] or [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/7-Zip 7-Zip] files and you will need to unzip/unrar them before use. Hak files go in the /hak directory and tlk files into the /tlk directory (which you may need to create) in your Neverwinter Nights folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single File Download for all Custom Content ==&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_allinone.rar Single Zip/Archive file avlis_allinone.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''  Extract all files in the '''hak''' directory to the same directory of your Neverwinter Nights installation. Extract the single .tlk file (currently '''copaptlk_4_9.tlk''') in the '''tlk''' directory to the same directory of your Neverwinter Nights installation (New installations may need to created a '''tlk''' folder).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Individual Custom Content Files ==&lt;br /&gt;
&lt;br /&gt;
'''CoPaP'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapanatomy.rar copapanatomy.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapbaseitem.rar copapbaseitem.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapcreature.rar copapcreature.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapheadhand.rar copapheadhand.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copappheno.rar copappheno.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapplaceable.rar copapplaceable.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copapportrait.rar copapportrait.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptexture.rar copapptexture.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copaptlk_4_9.zip copaptlk_4_9.tlk] ''- This goes in your '''tlk''' folder, not the '''hak''' one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Avlis'''&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9a.zip avlis_main1_9a.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_main1_9b.zip avlis_main1_9b.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tileset_v1.zip avlis_tileset_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem1_v1.zip avlis_tilem1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilem2_v1.zip avlis_tilem2_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet1_v1.zip avlis_tilet1_v1.hak]&lt;br /&gt;
* [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_tilet2_v1.zip avlis_tilet2_v1.hak]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Avlis Extension Haks&lt;br /&gt;
** [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/avlis_ext_hakset.zip avlis_ext_hakset.zip]&lt;br /&gt;
** [http://www.tairisnadur.com/files/copap/avlis/avlis_ext_hakset.rar avlis_ext_hakset.rar (Alternate location)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alternative Download Locations For All Files:'''&lt;br /&gt;
* [http://neverwintervault.org/project/nwn1/module/gameworld/world-avlis Neverwinter Vault]&lt;br /&gt;
* [http://www.phersey.co.uk/avlis/downloads Nighthawk4 File Mirror]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files.torrent Torrent - Also includes the optional music]&lt;br /&gt;
* [http://www.psiomega.se/files/Avlis/Avlis-Files-Zipped.torrent Torrent - As above but with zipped contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=129020 Forum guide] on how to check your required haks for errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Files ==&lt;br /&gt;
&lt;br /&gt;
None of this is required, but is '''nice'''!&lt;br /&gt;
&lt;br /&gt;
=== Neverwinter Nights Client Extender (NWNCX) ===&lt;br /&gt;
&lt;br /&gt;
[http://www.neverwinternights.info/nwncx.htm NWNCX on the Neverwinter Nights Community Site]&lt;br /&gt;
* Removes the long wait for the (non-functional) Master Server to time out.&lt;br /&gt;
* Restores multiplayer server listing in-game (using data from Skywing's replacement listing server).&lt;br /&gt;
* Unlocks the game's camera angle limitation (so you can do things like look straight up to see more of the game).&lt;br /&gt;
&lt;br /&gt;
Be sure to read the included instructions (readme.txt), as this can be used as a pre-loader, or to patch your nwmain.exe.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' You '''do not''' need to patch anything to use this on Avlis. The '''NWNCX_Loader.exe''' will do everything you need.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom Avlis Music ===&lt;br /&gt;
&lt;br /&gt;
* First collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_02.rar AvlisMusic_02.rar]&lt;br /&gt;
* Second collection: [http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/AvlisMusic%7C_Pack2.rar AvlisMusic_Pack2.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom Portraits ===&lt;br /&gt;
&lt;br /&gt;
* See [[CustomPortrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the files from your override folder after creating a character. Avlis staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Avlis to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, spanning all the head models currently used on Avlis (subject to improvement):&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=115154 Heads for Character Creation] topic on the Avlis Forum &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional Voice Sets ===&lt;br /&gt;
&lt;br /&gt;
'''''WARNING: This [[NWN:Override | override]] is only to be used during character creation.''' You should remove the soundset.2da file from your override folder after creating a character. Avlis staff are not responsible for maintaining this, or fixing any problems you may have because of it. Any updates by Avlis or CoPaP to the soundset.2da overridden by this will be ignored if you forget to remove it from override, which may cause you to hear different voices and see voice text in game that others don't.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player-made override, that enables many more of the existing voice sets in [[Neverwinter_Nights | NWN]] to be used by players during character creation. These are limited to voice sets that should be appropriate for players to use, so no &amp;quot;Named&amp;quot; NWN characters (''sorry, no [[NWN:Deekin_Scalesinger | Deekins]]'') or inappropriate creatures. Some voice sets were also left out because they are far from complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one additional voice set added (''for male and female characters'') called '''None''' at the end of the list, which will make your character have '''no voice''' sounds at all. This can be very useful when playing a [[Changeling]], or if you simply do not like the game shouting things when you perform various actions. Since these are standard NWN voice sets, all players on the servers will hear the same voice set you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' The '''&amp;quot;Minotaur Zor&amp;quot;''' voice set (previously used by players for no voice) was [[NWN:Patch#2DA_changes | fixed by Bioware]], and now has voices. Do not use this for no voice.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extract the soundset.2da from the archive file, and add it to your override folder before creating a new character. The extra voice options will be available during character creation (''remember to remove it from override after creating the character''). [[NWN:Soundset | Soundset on the NWN Wiki]] has more details for how they work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=24&amp;amp;t=108815 Extra and &amp;quot;No Voice&amp;quot; sets for new characters] topic on the Avlis Forum with download links. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avlis Player Housing Files ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Housing | Avlis Player Housing]]&lt;br /&gt;
* See the [[Rules:Player_Housing#Available_resources | Available resources]] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Avlis Side-Kick ===&lt;br /&gt;
&lt;br /&gt;
This handy little utility helps you connect to the different servers.  It stores all the connection information for them and you just select which one you want and &amp;quot;launch&amp;quot; it.  It also bypasses all the [http://en.wikipedia.org/wiki/Splash_screen splash screens] that you see when you launch Neverwinter the ''normal'' way.  You can add the new servers by right-clicking in the servers list and choosing '''Add Server'''.  They can also be edited by right-clicking on the server and choosing '''Properties'''.  It also has a somewhat handy time calculator that compares your computer's timezone setting to GMT.&lt;br /&gt;
&lt;br /&gt;
:* '''Warning:''' The Visimontium port is wrong in the initial install.&lt;br /&gt;
&lt;br /&gt;
:* '''Note:''' This needs the .NET Framework to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No longer supported by newer operating systems or .NET versions. See the discussion topic for details and links to older versions.''&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=46916 Forum Discussion Topic] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neverwinter Nights Direct Connect Launcher runs on newer systems and has similar features to Avlis Side-Kick. The different servers will need to be added manually and there is some configuration to do in the settings.&lt;br /&gt;
&lt;br /&gt;
* [https://neverwintervault.org/project/nwn1/other/tool/nwn-1-direct-connect-launcher Neverwinter Nights DC Launcher at Neverwinter Vault]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=135271 Forum Discussion Topic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== .bat File Direct Connect Option ===&lt;br /&gt;
&lt;br /&gt;
Another option is making .bat files.&lt;br /&gt;
&lt;br /&gt;
To make the .bat file, open notepad, or another text editor, and add the line:&lt;br /&gt;
 nwmain.exe +connect world.avlis.org:5121&lt;br /&gt;
&lt;br /&gt;
Note that I didn't include +password xxxxxxxx in this, as Avlis/CoPaP no longer use passwords to connect.&lt;br /&gt;
Save it as '''Mikona.bat''' in your '''nwn''' directory.&lt;br /&gt;
&lt;br /&gt;
Repeat the process, changing 5121 to a different port, and saving the files as follows (depending on the port - remember the .bat extension e.g. Elysia.bat):&lt;br /&gt;
&lt;br /&gt;
 T'Nanshi: world.avlis.org:5122&lt;br /&gt;
 Elysia: world.avlis.org:5123&lt;br /&gt;
 Le'Or: world.avlis.org:5124&lt;br /&gt;
 Deglos: world.avlis.org:5125&lt;br /&gt;
 Ferrell: world.avlis.org:5126&lt;br /&gt;
 Visimontium: world.avlis.org:5129&lt;br /&gt;
 The Underdark: world.avlis.org:5130&lt;br /&gt;
 M'Chek: world.avlis.org:5131&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?p=1199842#p1199842 Original Article]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=43893</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=43893"/>
		<updated>2017-07-27T15:57:12Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Speed Toggle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[:Category:AMS | Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[:Category:AMS | AMS]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Returns a server message with the current area name, tag and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me is hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred is hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ddoor '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter1''' can be set to either on or off to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Forces &amp;quot;extended psionic dimension door&amp;quot; on.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Forces &amp;quot;extended psionic dimension door&amp;quot; off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 2a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
:'''Note''': There is currently a bug with this toggle for multi-class monks. If the 3rd character level that you took was not a monk level you may end up with the &amp;quot;too many feats&amp;quot; invalidation and require a restore.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43890</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43890"/>
		<updated>2017-07-22T23:40:10Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]: Senior Mage of Visimontium&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43889</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43889"/>
		<updated>2017-07-22T23:39:49Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Vanar Alhaldren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]: Senior Mage of Visimontium&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43888</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43888"/>
		<updated>2017-07-22T23:36:16Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]: Senior Mage of Visimontium&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Known History==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar generally chooses to dress simply. He frequently will wear his White Order robes, Order of Gorethar robes, or his Sentinel's uniform when acting in those capacities. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would likely mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43887</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=43887"/>
		<updated>2017-07-22T23:34:10Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]: Senior Mage of Visimontium&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Ordained&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Known History==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=42952</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=42952"/>
		<updated>2016-10-09T19:08:24Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Junior Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Miriel Hana|♦ Miriel Hana]]''', Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
♦ '''Victor Swift''', Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=42951</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=42951"/>
		<updated>2016-10-09T19:04:06Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Junior Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Miriel Hana|♦ Miriel Hana]]''', Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Victor Swift, Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=42950</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=42950"/>
		<updated>2016-10-09T19:00:08Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Junior Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Miriel Hana|♦ Miriel Hana]]''', Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
Victor Swift, Lieutenant [http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=25824 ((PM Evil-Wizard))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42949</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42949"/>
		<updated>2016-10-06T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Vanar_Alhaldren|Vanar Alhaldren]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=12115 PM Vanar])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42948</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42948"/>
		<updated>2016-10-06T18:09:43Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Sylux_Raynes|Sylux Raynes]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14925 PM gOSolo])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42947</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42947"/>
		<updated>2016-10-06T18:09:27Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Sylux_Raynes|Sylux Raynes]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14925 PM gOSolo])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42946</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42946"/>
		<updated>2016-10-06T18:08:57Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Sylux_Raynes|Sylux Raynes]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14925 PM gOSolo])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42945</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42945"/>
		<updated>2016-10-06T18:08:40Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Sylux_Raynes|Sylux Raynes]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14925 PM gOSolo])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42944</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42944"/>
		<updated>2016-10-06T18:07:20Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Sylux_Raynes|Sylux Raynes]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14925 PM gOSolo])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42943</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=42943"/>
		<updated>2016-10-06T18:06:55Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Inactive Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
&lt;br /&gt;
''Honor. Compassion. Discipline.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The White Order of the Light is a society of mages within the Trust of [[Andrinor|Andrinor]]. Like all mage orders, its primary area of expertise and focus is within the Arcane; however, as the Arcane affects nearly every other aspect of life, so too is the Order actively involved in other areas. Within this grand scope of influence, members of the White Order of the Light strive to be examples of lawful, responsible members of societies, cultures and organizations; holding that only through just laws can the rights and privileges of individuals be protected and upheld. Because of this, the three attributes of the White's philosophy are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Honor:''' Composing oneself with integrity and accountability, never compromising for personal gain or leniency. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Compassion:''' Striving to understand the needs of others and place them before the needs of self, with the understanding that one must not forsake oneself entirely lest the ability to care for others be lost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Discipline:''' Holding oneself accountable to the highest standard of character, integrity and activity. Contemplating the ramifications of one's actions and refraining from rash or irrational behavior.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only through practicing all three of these tenets can a mage of the White Order serve as a beacon of hope and justice in every aspect of their lives. The means are every bit as important as the end itself. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sephira_Everliss|Sephira Everliss Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Vidian Maidenhart|Vidian Maidenhart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Micah_Elizabeth_Ormane|Micah Elizabeth Ormane]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Caldo Teneglen''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Member: [[PCs:Sylux_Raynes|Sylux Raynes]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=14925 PM gOSolo])&amp;lt;br&amp;gt;&lt;br /&gt;
Archmage: [[NPCs:Gorem Stonewand|Gorem Stonewand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations: [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=42942</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=42942"/>
		<updated>2016-10-05T16:33:24Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Initiate&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Known History==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=42941</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=42941"/>
		<updated>2016-10-05T16:28:03Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Initiate&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=40993</id>
		<title>Guild:Sentinels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:Sentinels&amp;diff=40993"/>
		<updated>2014-02-15T15:05:14Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Commanding Body &amp;amp; Senior Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 10px 10px; padding: 10px; font-size: 120%; font-family: palatino linotype; letter-spacing: +0.5px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinels Mar 2179 MountainGates.jpg|thumb|Sentinels at the Mountain Gates]]&lt;br /&gt;
[[Image:Sentinels_Nov2171_Crescetoria.jpg|thumb|Sentinels vs. Bubgears]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: Gainsboro; border: 1px solid silver; margin: 10px 0px 10px 0px; padding: 10px; width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
'''&amp;quot;In Andrinor we trust. Everyone else we investigate.&amp;quot;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''- Inscription at the base of the statue of [[Andrinor]] in the Sentinels Headquarters' foyer''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brief History==&lt;br /&gt;
&lt;br /&gt;
Initially known as Leo's Mercenaries under the leadership of [[PCs:Leopold Phefefhur|Leopold Phefefhur]], the group was hired by [[PCs:Melonius Mennallin|Melonius Mennallin]] founder of the city state of [[Visimontium]] to supervise the [[Miriel's_ Guide to Visimontium#Migration to Visimontium (2150)|migration]] of the nearly 100,000 migrants from the southern lands of [[M'Chek]] to the newly built Holy City of [[Andrinor]], in the Fall of 2150. The group was renamed &amp;quot;The Sentinels of Visimontium&amp;quot; after the migration met a success. The Sentinels were later appointed as Visimontium's standing army and local law enforcement agency. Unique addition to the sentry are the towering guard golems. The Sentinels nominally have about 12,000 members, or one law enforcement official for every 20 people (last approximation of the total Visimontium populace is 280,000).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notable Founding Members of the Visimontium Sentinels===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Founding members &amp;amp; highest rank attained:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Leopold_Phefefhur|Leopold Pfefehur]]&amp;lt;br&amp;gt;First General-Marshal&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Igor_Nappovich|Igor Nappovich]]&amp;lt;br&amp;gt;Brigadier&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Bheem|Bheem]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Fealith_Anifail|Fealith Anifail]]&amp;lt;br&amp;gt;General-Marshal&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Harbesh Lohensun|Harbesh Lohensun]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Kim, Jenii|Jenii Kim]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Aerill Ailpera|Aerill Ailpera]]&amp;lt;br&amp;gt;Commander General&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Shanner Kendry|Shanner Kendry]]&amp;lt;br&amp;gt;Brigadier&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Nadrin Dy'ner|Nadrin Dy'ner]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 20px 0px; font-variant: small-caps;&amp;quot;&amp;gt;'''Notable recruits from the early years:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 5px 10px 5px 10px; padding: 3px; border: 1px solid silver; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Jard, Peren|Peren Ayloud]]&amp;lt;br&amp;gt;Captain&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|[[PCs:Godloth Mikonar|Godloth Mikonar]]&amp;lt;br&amp;gt;Ensign&amp;lt;br&amp;gt;''(Retired)''&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&amp;amp;#134; [[PCs:Belevren Graniteanvil|Belevren Graniteanvil]]&amp;lt;br&amp;gt;Deputy&amp;lt;br&amp;gt;''(Deceased)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakdown of the Chain of Command==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin: 10px 0px 10px 0px; padding: 10px; border: 1px solid silver; font-variant: small-caps; width: 600px;&amp;quot;&lt;br /&gt;
!Highest to lowest:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General-Marshal&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander General&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commandant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Brigadier&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Commander&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Captain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|Ensign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#124;&lt;br /&gt;
|-&lt;br /&gt;
|(Deputy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;'''Note:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
1) There is only one General-Marshal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2) As of 2135, the General-Marshal retains the title Honorary Director to the [[Visimontium Orphanage]] &amp;quot;Lt. Robert d'Angelus&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3) The rank of Deputy is reserved for new recruits on probation. Deputies do not have full privileges and security clearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current [[PC]] Members of the Visimontium Sentinels==&lt;br /&gt;
&lt;br /&gt;
Sorted by descending rank and in alphabetical order if equal in rank:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Commanding Body &amp;amp; Senior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Fealith_Anifail|Fealith Anifail]], General-Marshal [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4632 ((PM gwydion2))] &amp;lt;small&amp;gt;''GMT+1 summer / GMT+0 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Aerill Ailpera|Aerill Ailpera]], Commander General [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=6194 ((PM Aerill))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Igor Nappovich|Igor Nappovich]], Brigadier, Commander 1st Intelligence Division  [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=7026 ((PM chupacabra))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Miriel Hana|♦ Miriel Hana]]''', Brigadier, Commander 2nd Intelligence Division, Bearer of Medal of Honour - ''Advisor In Retirement'' [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 ((PM Hamlet))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[[PCs:Vanar Alhaldren|♦ Vanar Alhaldren]]''', Commander, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12115 ((PM Vanar Alhaldren))] &amp;lt;small&amp;gt;''GMT-5 summer / GMT-6 winter''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Junior Officers&amp;lt;/div&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[PCs:Selash|Selash]], Captain [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=13589 ((PM BKrebbers))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arwan Mylwen|Arwan Mylwen]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=14918 ((PM Pardan))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Earaviel Mirnimanner|Earaviel Mirnimanner]], Lieutenant, Bearer of Medal of Honour [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15806 ((PM pp))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Holden|Holden]], Lieutenant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=5727 ((PM Hawkmoon))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[PCs:Arpier Melana|Arpier Melana]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16105 ((PM Verandis))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Coraline Clearwater|Coraline Clearwater - Glittermil]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12675 ((PM Coraline))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Julian Montfort|Julian Montfort]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12421 ((PM deejayvee))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Serafin Nael'shaal|Serafin Nael'shaal]], Ensign [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3792 ((PM myzmar))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Delorfiwen Be'tner|Delorfiwen Be'tner]], Lieutenant, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Ella Armee|Ella Armee]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Rune Amanta|Rune Amanta]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Saphron Di'rithia|Saphron Di'rithia]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
: [[PCs:Silver|Silver]], Ensign, Retired&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Deputies&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Anderyn|Anderyn ((Anderyn Cys'varine))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=16589 ((PM Samhaim))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[CytheriaNobility#Devon Osis|Devon Osis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=10269 ((PM Seni))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Leto von Elis|Leto von Elis]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=12968 ((PM Caltore))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Tyedu Shadowwalker|Shadow ((Tyedu Shadowwalker))]], Deputy [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9855 ((PM valkyrie72))]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;div style=&amp;quot;margin: 10px 0px 10px 0px;&amp;quot;&amp;gt;Applicants&amp;lt;/div&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[PCs:Annie Jorin|Annie Jorin]], Applicant [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=4432 ((PM Albion))]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Artemis Kane|Artemis Kane]], Applicant [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=19229 ((PM Artemis Kane))]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;'' - Character names in'' '''♦ bold''' ''denote active [[:Category:PCs|PCs]]''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DM]] Sponsor: [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=9375 marijn] ''(Retired with Honours)''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: At present the Guild has no designated DM sponsor. You are welcome to contact any DM for assistance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guilds|Sentinels]]&lt;br /&gt;
[[Category:Avlis_Armies_and_Fiefdoms|Sentinels]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=39098</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=39098"/>
		<updated>2011-11-21T03:21:43Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* [[Guild:WhiteOrder|White Order of the Light]]: Senior Mage of Mikona&lt;br /&gt;
* [[Guild:Order_of_Gorethar|Order of Gorethar]]: Initiate&lt;br /&gt;
* [[Guild:Sentinels|Sentinels of Visimontium]]: Commander&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=39014</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=39014"/>
		<updated>2011-09-18T23:43:39Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Active Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
The White Order of the Light is a society of mages that seeks to better the world of magic, and by extension, the world as a whole. Like all mage orders, we work primarily within the sphere of the arcane. We are mages and, indeed, citizens of the world; we cannot pretend that we exist in a vacuum. We are parts of societies, cultures, and organizations, and are beholden to those entities for our rights and privileges as individuals. To enact change for the benefit of all, we must be willing to function as lawful, responsible members of the social orders in which we live, fighting injustice whenever possible. As mages, we have a double responsibility, for with the great power granted to us by Andrinor comes the necessity to use our gifts with compassion and care. Innocent lives must be protected from the ravages of tyranny, oppression, and mindless mayhem, for all life is entitled to safety and comfort, stability and happiness. We believe that the means one uses to achieve a goal are just as important as the goal itself; life, beauty and truth are things to be cherished and protected in the long-term as well as the immediate future, and it may not be immediately apparent to the individual what ill effects arise using questionable approaches. In order to achieve our goals, it is important that mages practice discipline, honor, and compassion along with their spell books, so that they can be better prepared to stand up for what they believe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miriel_Hana|Miriel Hana]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Vidian Maidenhart|Vidian Maidenhart]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''Solomon Umn''&amp;lt;br&amp;gt;&lt;br /&gt;
''Muerik Ashalo''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Philosophy:''' Honour, Compassion, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archmage [[PCs:Jenny Hallendon|Jenny Hallendon]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20249 PM Jenny Hallendon])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=39013</id>
		<title>Guild:WhiteOrder</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Guild:WhiteOrder&amp;diff=39013"/>
		<updated>2011-09-18T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* How to Contact Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MageOrders}}&lt;br /&gt;
&lt;br /&gt;
=White Order of the Light=&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
The White Order of the Light is a society of mages that seeks to better the world of magic, and by extension, the world as a whole. Like all mage orders, we work primarily within the sphere of the arcane. We are mages and, indeed, citizens of the world; we cannot pretend that we exist in a vacuum. We are parts of societies, cultures, and organizations, and are beholden to those entities for our rights and privileges as individuals. To enact change for the benefit of all, we must be willing to function as lawful, responsible members of the social orders in which we live, fighting injustice whenever possible. As mages, we have a double responsibility, for with the great power granted to us by Andrinor comes the necessity to use our gifts with compassion and care. Innocent lives must be protected from the ravages of tyranny, oppression, and mindless mayhem, for all life is entitled to safety and comfort, stability and happiness. We believe that the means one uses to achieve a goal are just as important as the goal itself; life, beauty and truth are things to be cherished and protected in the long-term as well as the immediate future, and it may not be immediately apparent to the individual what ill effects arise using questionable approaches. In order to achieve our goals, it is important that mages practice discipline, honor, and compassion along with their spell books, so that they can be better prepared to stand up for what they believe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Members===&lt;br /&gt;
PC members:&lt;br /&gt;
====Active Members====&lt;br /&gt;
[[PCs:Vanar_Alhaldren|Vanar Alhaldren]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jenny_Hallendon|Jenny Hallendon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Fergus_Goodmane|Fergus Goodmane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Jessica_Paragon|Jessica Paragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sapphire_Moon|Sapphire Moon-Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Unen_Yana|Unen Yana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Solveig|Solveig]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Miriel_Hana|Miriel Hana]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Initiates:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Adonis_Silvermane|Victor]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Vidian Maidenhart|Vidian Maidenhart]]''&amp;lt;br&amp;gt;&lt;br /&gt;
''[[PCs:Xedora|Xedora]]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
====Inactive Members====&lt;br /&gt;
[[PCs:Aria_Ashby|Aria Ashby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Arwan_Mylwen|Arwan Mylwen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Sylux_Raynes|Sylux Raynes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Terra_Earthkin|Terra Earthkin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Erriss_Nerivenne|Erriss Nerivenne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Dalabrin_Gillivray|Dalabrin Gillivray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[PCs:Aramil_Fynn|Aramil Fynn]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Out of Character Information== &lt;br /&gt;
'''Philosophy:''' Honour, Compassion, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Who can join:''' Only characters with the wizard or sorcerer class can join, and of a mindset compatible with the White Order's ideals. It is not required that your character be a follower of any specific deity to join.&lt;br /&gt;
&lt;br /&gt;
'''Base:''' [[Visimontium]] (where we have a nice tower). Many White mages also call [[Elysia]] home.  We are working on building a tower in the south!&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the mage orders of Andrinor's Trust. We're always growing, and are looking for even more active members.&lt;br /&gt;
&lt;br /&gt;
'''What we do:''' The White Order of the Light is a group of wizards and sorcerers that use magic to help others and uphold justice. We work with other guilds as well as on our own to further the ideals of good and truth, fight evil, perform charitable acts, etc. Arcane magic, to a White Mage, is a tool, one that should be used to help others, protect the innocent and underprivileged, better societies in which they live, and through this better oneself.  But it is also worthy as an end to work towards.  Working to strike a balance between the world of magic, which is inherently chaotic, with the importance of virtue and honor is one of the most compelling parts of being a mage of the White.&lt;br /&gt;
&lt;br /&gt;
'''What to expect:''' Lots of fun, thought-provoking RP, outings and events, and inclusion in some of the more interesting goings-on in Avlis. In-character research and tutoring on spellcasting, good, law, etc. We need people that love to RP, and that want to get involved. Come be a part of it!&lt;br /&gt;
&lt;br /&gt;
'''What is expected of you:''' Any mage who finds themselves wanting to use their magic to help others may attempt to join, and the amount of involvement in the Order is entirely up to you. We have an involved initiation period which can take up to a few months, and some IC rules about how magic can and cannot be used, in keeping with the ideals of a compassionate, honorable, and disciplined order.  For example, we have very restrictive rules about necromancy-school and mind-control spells.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is suggested that you speak to as many orders of the Trust as possible, to find the one that is the best fit for your character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Contact Us==&lt;br /&gt;
Send an In-Character note to...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archmage [[PCs:Jenny Hallendon|Jenny Hallendon]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=20249 PM Jenny Hallendon])&amp;lt;br&amp;gt;&lt;br /&gt;
Great Mage of Relations [[NPCs:Heather Aimos|Heather Aimos]] ([http://avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=10469 OOC: DM-run NPC, PM Plethora])&amp;lt;br&amp;gt;&lt;br /&gt;
Loremaster [[PCs:Fergus Goodmane|Fergus Goodmane]] ([http://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9700 PM Pathos Street])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...or find a member or initiate In-Game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mage Orders|WhiteOrder]]&lt;br /&gt;
[[Category:Guilds|WhiteOrder]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=39012</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=39012"/>
		<updated>2011-09-18T23:36:00Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]], though he also holds the teachings of [[Dra'Nar]] in high regard&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* the [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Aspirant, the [[Guild:Order_of_Gorethar|Order of Gorethar]]&lt;br /&gt;
* Commander, the [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Former Affiliations:'''&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Side_Kick&amp;diff=34400</id>
		<title>Avlis Side Kick</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Side_Kick&amp;diff=34400"/>
		<updated>2010-05-22T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: added download link for beta 0.9.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
Discussions: [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick]&lt;br /&gt;
([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4])&lt;br /&gt;
&lt;br /&gt;
[http://cid-149e74764394b3d5.skydrive.live.com/self.aspx/avlis%20music%201/ASKInstall.zip Download Beta 0.9.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=31210</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=31210"/>
		<updated>2009-07-03T04:29:37Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]], though he also holds the teachings of [[Dra'Nar]] in high regard&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Archmage, the [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
* Captain, the [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=31209</id>
		<title>PCs:Vanar Alhaldren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Vanar_Alhaldren&amp;diff=31209"/>
		<updated>2009-07-03T04:28:07Z</updated>

		<summary type="html">&lt;p&gt;Vanar Alhaldren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Vanar Alhaldren=&lt;br /&gt;
&lt;br /&gt;
==Basic Information==&lt;br /&gt;
{| align=right |&lt;br /&gt;
| [[Image:Vanarpict.jpg|thumb|150px|Vanar outside the White Order tower]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Race:''' [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' Appears to be in his early 30's&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [[Sorcerer]]/[[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Specializations:''' White Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Faith:''' Follower of [[Gorethar]], though he also holds the teachings of [[Dra'Nar]] in high regard&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nation of birth:''' [[M'Chek]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current Residence:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Affiliations:''' &lt;br /&gt;
* Archmage, the [[Guild:WhiteOrder|White Order of the Light]]&lt;br /&gt;
* Founding member, the [[Guild:Solar_Brigade|Solar Brigade]]&lt;br /&gt;
* Captain, the [[Guild:Sentinels|Sentinels of Visimontium]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
===Early Life===&lt;br /&gt;
Vanar grew up on the outskirts of Mikona helping his father tend his shop.  His father deals in spices, herbs and some basic medicines such as those which help lower fever, aid digestion and the like.  Vanar filled the simple orders and also helped keep the books once he was old enough to do so.  For most of his life Vanar assumed that he would continue working with his father and one day take over running the shop.  One thing turned him from that destiny and that was the manifestation of his gift for magic.  Vanar found that he could sway the decisions of others with the right combination of words and small gestures.  Customers made purchases from him that they would never have made from his father, sometimes after they had refused him flatly only minutes before.  This ability also occasionally saved him from a bullying and he was grateful for this as he knew that he would have been over-matched in strength.  Most of those who accosted him were rough young men who labored hauling goods or doing other physical work and were resentful of what they perceived as Vanar’s easy lifestyle.  &lt;br /&gt;
&lt;br /&gt;
An entertainer named Shent who frequently passed through the neighborhood was present for one of these episodes and recognized the enchantment for what it was.  He convinced Vanar that he should head into Mikona and seek training in the art so that as it manifested further he would learn control and not harm himself or others.  From the knowledge that Shent displayed during their talks Vanar came to realize that he was likely more than he appeared but the man would never reveal what lay beneath his familiar role.  Vanar’s father at first objected to the idea of allowing him to leave, even denying the fact of Vanar’s gift and maintaining that his son just had a way with people.  After some thought and long conversations with Shent he realized that he was deluding himself and that Vanar would be best served by schooling in magic.&lt;br /&gt;
&lt;br /&gt;
===Arrival in Mikona===&lt;br /&gt;
&lt;br /&gt;
This new chapter in Vanar’s life was almost ended before it had begun. The number of people in need in Mikona was surprising to him and he met someone his first day there who had seen their entire family killed by bandits.  He decided to get out of the city for a while in order to collect his thoughts and determine in what way he might best learn to help the unfortunates he had seen.  His father may have been strict but he was a good man and had raised Vanar to be the same.  While he was out exploring the farms near the city he was set upon by a fire beetle.  He had used magic once before to put some rats to sleep as they came after him and in a panic he tried the same with the beetle.  The spell had no effect on the insect and worse yet he cast it too close and managed to put himself to sleep instead.  The beetle killed him.&lt;br /&gt;
&lt;br /&gt;
===Choosing his Path===&lt;br /&gt;
&lt;br /&gt;
When Vanar returned to the living  he was shocked as much by his return to life as he had been at his exit from it.  Many thoughts and feelings vied for attention in his mind.  He wondered why he had been sent back and he lost almost all confidence in his ability with magic.  Vanar began a search for the meaning of his return, spending time in reflection and meditation.  He eventually found what he was looking for in the teachings of Dra’Nar and committed himself to them, spending time in service to him as a monk and helping as he could those who needed it.  The disciplines of mind and body that he learned during this time helped him to grow in confidence and examine his life more objectively.&lt;br /&gt;
&lt;br /&gt;
Around this time Vanar was befriended by [[PCs:Fergus_Goodmane|Fergus Goodmane]], then archmage of the White Order of the Light. As a result of talking with Fergus he realized that that he was drawn to the ideals of the Order and he returned in earnest to his study of magic.  After thinking on it for some time and exploring his other options Vanar chose to become an initiate of the White Order of the Light.  His conversations with Fergus led him to realize that he had at times ill used his gift and that he had coerced others against their will without truly appreciating what he was doing.  Vanar focused his energy on learning spells of protection and on those which would enhance his martial skills and those of his allies, forgoing the enchantments which had allowed him to rob others of their free will.&lt;br /&gt;
&lt;br /&gt;
===The Move to Visimontium===&lt;br /&gt;
&lt;br /&gt;
Vanar's travels instilled a love for the beauty of nature and he delights in the rolling hills of Ferrell and the arboreal majesty of T'Nanshi.  The grandeur of the mountains around Visimontium struck him immediately on his first trip there.  One of his favorite pastimes in Visimontium is to make his way up one of the high ridges around the city and settle there for his meditations. The scenery of Visimontium and the presence of the White Order tower are key reasons that Vanar decided to make his residence there. He joined the Sentinels of Visimontium so that could lend his aid to keeping the city safe and secure. Over time he has risen through the ranks and is now serves as a Captain in the Sentinels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Bend in the Path===&lt;br /&gt;
&lt;br /&gt;
The tanar'ri siege of Visimontium and the other demonic incursions around the same time had a deep impact on Vanar. Along with his study of White Necromancy those events strengthened his resolve to combat the infernal and undead on Avlis and to work to keep himself prepared to stand against them.&lt;br /&gt;
&lt;br /&gt;
He resolved to commit himself more fully to both his study of White Necromancy and his ability to function as a battlemage. Gradually he realized that this was leading him on a new path - one that he felt that he had walked close to for most of his life but that he felt his feet were becoming more and more firmly set upon. As he became more certain of this he prayed often to [[Gorethar]] and asked him to guide his meditations and grant him his wisdom. He has since become a follower of the Battle Lord and seeks to understand that path and his journey on it more fully.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Vanar chooses to dress simply. He frequently will wear his White Order robes or else his Sentinel's uniform when acting in that capacity. His prized staff will usually be carried with him and a slim wand will hang at his side.  Over his shoulder a crossbow and quiver of bolts will be slung in case they are needed.&lt;br /&gt;
&lt;br /&gt;
Bright emerald green eyes are his most distinguishing physical feature and his gaze is steady upon those he speaks with. Freckles lightly dot his face and his hair is brown with faint red highlights.  The word most likely to come to mind when looking upon him is boyish, though there is a quiet maturity to his bearing that is at odds with this assessment.  His light build contributes to his youthful appearance.  No one looking on him would mistake him for having an abundance of physical strength but his movements are quick and deft.&lt;br /&gt;
&lt;br /&gt;
==Demeanor and Outlook==&lt;br /&gt;
&lt;br /&gt;
Vanar is personable and can be quite engaging but many times he prefers listening to talking.  He will speak when he feels he has something of worth to contribute and will generally not speak or act without due consideration of the consequences.  A friendly smile is his usual greeting to those he meets whether they are a well known companion or a first time acquaintance.&lt;br /&gt;
&lt;br /&gt;
He approaches problems as methodically as possible but will take action immediately once there is a clear path to a solution.  When there is a threat to the welfare of others or a task of importance to be undertaken Vanar will devote his energy and concentration to what needs to be done.  Though generally cheerful he takes such matters seriously and his manner will reflect this.&lt;br /&gt;
&lt;br /&gt;
His actions are guided not just by an intellectual philosophy but also by his conscience and instincts.  Vanar feels strongly that he has a duty to use his abilities for the good of others. He feels called to this path as a response to the divine favor shown to him most clearly in his first return from death.  Each day as he starts his morning meditation he endeavors to embrace this path anew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/privmsg.php?mode=post&amp;amp;u=12115 Contact Vanar]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs|Alhaldren]]&lt;br /&gt;
[[Category:VisimontiumPCs|Alhaldren]]&lt;br /&gt;
[[Category:White Necromancer|Alhaldren]]&lt;/div&gt;</summary>
		<author><name>Vanar Alhaldren</name></author>
	</entry>
</feed>